Compare commits

...

61 Commits
1.3.3 ... 1.3.7

Author SHA1 Message Date
hevinci
140bcb037f Update CHANGELOG.md 2022-11-26 18:17:22 +08:00
hevinci
2a4384e093 Update package.json 2022-11-26 18:17:20 +08:00
hevinci
5aafed85ed Update CHANGELOG.md 2022-11-26 18:11:34 +08:00
hevinci
6ad4b91c60 Update package.json 2022-11-26 18:11:20 +08:00
hevinci
cd62686316 update editor code
非原生文件收集器自动移除Unity无法识别的文件。
2022-11-26 17:54:42 +08:00
hevinci
dcd606e573 update samples 2022-11-26 17:41:34 +08:00
hevinci
f6f326119c update samples 2022-11-26 17:39:52 +08:00
hevinci
f31e5e0d22 update runtime code 2022-11-26 17:39:35 +08:00
hevinci
abc12d2a1d Update runtime code
增加资源系统销毁方法。
2022-11-26 16:43:05 +08:00
hevinci
b7e2f084b1 Update editor code 2022-11-26 15:31:46 +08:00
hevinci
adf1776b1e Update runtime code
优化调试信息的加载状态显示为文本。
2022-11-26 15:31:35 +08:00
hevinci
fd1edcdedf Fix #45 2022-11-26 15:14:46 +08:00
hevinci
ebc25c401d update sample 2022-11-26 15:09:12 +08:00
hevinci
67574bf759 update samples 2022-11-26 11:29:53 +08:00
hevinci
e94923c3c6 Update AssetSystem 2022-11-26 11:29:39 +08:00
hevinci
5718d57b88 update sample 2022-11-25 21:40:54 +08:00
hevinci
82cff36194 Update samples 2022-11-23 16:46:25 +08:00
hevinci
3e4e2d5eb6 Update space shooter 2022-11-23 12:35:27 +08:00
hevinci
015f09d27b Update runtime code 2022-11-23 12:33:12 +08:00
hevinci
3fedc5b1b3 Update AssetBundleCollector
原生文件打包规则包含文件后缀名
2022-11-21 19:07:34 +08:00
hevinci
4776ab9bd8 Update document 2022-11-21 09:52:18 +08:00
hevinci
3bb01ef9a8 Update CHANGELOG.md 2022-11-19 18:34:43 +08:00
hevinci
0204f5f68f Update package.json 2022-11-19 18:34:39 +08:00
hevinci
217d88beaa Update basic sample 2022-11-19 18:34:31 +08:00
hevinci
77080b3934 Update basic sample 2022-11-19 17:54:41 +08:00
hevinci
83f6dc2f76 Update editor code 2022-11-19 17:54:18 +08:00
hevinci
29b3ca4e69 Update runtime code
重构原生文件加载流程。
2022-11-19 17:54:09 +08:00
hevinci
9394ff49fd Update basic sample 2022-11-18 21:35:42 +08:00
hevinci
49949ecda5 Update runtime code
优化资源包缓存文件清理方式。
2022-11-18 21:33:58 +08:00
hevinci
1dab0f2b19 Update patch system
下载器增加取消方法。
2022-11-18 16:45:56 +08:00
hevinci
1cf03bf049 Update basic sample 2022-11-18 10:21:48 +08:00
何冠峰
c00594738f Update asset system
支持场景文件跨资源包配置。
2022-11-16 16:25:43 +08:00
何冠峰
d5f601b0eb Update runtime code 2022-11-16 14:49:38 +08:00
何冠峰
304bff1f19 Fix #43
修复了打包规则按收集器路径来命名,bundle文件名称显示不正确。
2022-11-16 11:51:01 +08:00
hevinci
ce9e0cd88c Update README.md 2022-11-11 11:02:56 +08:00
hevinci
40903d9ad5 Update runtime code 2022-11-11 11:01:37 +08:00
hevinci
0fc97ad2f1 Update document 2022-11-11 11:01:25 +08:00
hevinci
2bb66ea583 Update README.md 2022-11-11 11:01:11 +08:00
hevinci
03aa9780eb Update CHANGELOG.md 2022-11-04 13:38:26 +08:00
hevinci
d3a9005964 Update package.json 2022-11-04 13:38:22 +08:00
hevinci
48bcf4a848 Update document 2022-11-04 13:22:31 +08:00
hevinci
72f0426531 Update PatchSystem
移除了WeaklyUpdatePatchManifestAsync()方法
新增了CheckPackageContentsAsync()方法
2022-11-04 13:10:08 +08:00
hevinci
44ec5b3de3 Update document 2022-11-04 11:39:16 +08:00
hevinci
292fdb1288 Update document 2022-11-03 20:47:40 +08:00
hevinci
76e65286fd Update basic sample 2022-11-03 20:18:05 +08:00
hevinci
9397a0ebae Update ShaderVariantCollector 2022-11-03 20:17:07 +08:00
hevinci
c37b5e52ac Update basic sample 2022-11-03 15:21:03 +08:00
hevinci
ecfced7195 Fix #38 2022-11-03 12:02:10 +08:00
hevinci
1c7a79f7d7 Fix #37 2022-11-03 11:51:17 +08:00
hevinci
1149906786 Fix #29 2022-11-03 11:38:26 +08:00
hevinci
9db111c08a Update runtime code 2022-11-03 10:37:34 +08:00
hevinci
0844447b46 Update AssetBundleBuilder
界面增加构建版本选项
2022-11-03 10:15:27 +08:00
hevinci
c7116ad165 Update basic sample 2022-11-02 22:04:11 +08:00
hevinci
a805e0639e Update editor code 2022-11-02 21:57:08 +08:00
hevinci
e8e69a2e86 Update runtime code
重写了文件解密流程。
2022-11-02 21:54:44 +08:00
hevinci
3e4761a60f Update basic sample 2022-11-01 23:13:45 +08:00
hevinci
3413157c67 Update editor code
调整加密文件的生成规则
2022-11-01 23:13:18 +08:00
hevinci
b5f2174ed0 Update runtime code 2022-11-01 23:02:20 +08:00
hevinci
bdc8285255 Update basic sample 2022-10-31 16:46:05 +08:00
hevinci
cd79f0e434 Update runtime code
AssetsPackage.WeaklyUpdateManifestAsync(string packageVersion)移除了packageVersion参数。
优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
2022-10-31 16:45:21 +08:00
hevinci
171f40551e Update document 2022-10-28 10:46:35 +08:00
700 changed files with 138384 additions and 17217 deletions

View File

@@ -2,6 +2,134 @@
All notable changes to this package will be documented in this file.
## [1.3.7] - 2022-11-26
全新的太空战机Demo !
### Fixed
- (#45)修复了package列表更新触发的异常。
### Added
- 新增了YooAssets.Destroy()资源系统销毁方法。
```C#
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
```
### Changed
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
- 优化了资源收集规则非原生文件收集器自动移除Unity无法识别的文件。
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
## [1.3.5] - 2022-11-19
### Fixed
- 修复了同步接口加载加密文件失败的问题。
### Added
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
```c#
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
```
- 新增了方法AssetsPackage.LoadRawFileAsync()
```c#
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
```
- 新增了方法AssetsPackage.LoadRawFileSync()
```c#
/// <summary>
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileSync(string location)
```
### Changed
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
### Removed
- 移除了方法YooAssets.ClearUnusedCacheFiles()
- 移除了方法AssetsPackage.GetRawFileAsync()
## [1.3.4] - 2022-11-04
### Fixed
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
- (#37)修复了在修改GroupName和GroupDesc时左侧Group栏显示没刷新的问题。
- (#38)修复了工程里没有shader的话SBP构建会报异常的问题。
### Added
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
```c#
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
```
### Changed
- 优化了HostPlayMode的初始化逻辑优先读取沙盒内的清单如果不存在则读取内置清单。
- 重写了文件的加密和解密逻辑。
```c#
public interface IDecryptionServices
{
/// <summary>
/// 文件偏移解密方法
/// </summary>
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
```
- AssetBundleBuilder界面增加了构建版本选项。
### Removed
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
## [1.3.3] - 2022-10-27
### Fixed

View File

@@ -56,6 +56,7 @@ namespace YooAsset.Editor
new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
@@ -71,6 +72,7 @@ namespace YooAsset.Editor
new TaskBuilding_SBP(), //开始执行构建
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包

View File

@@ -64,27 +64,8 @@ namespace YooAsset.Editor
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{
string result = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
if (buildMode == EBuildMode.DryRunBuild)
result += $"_{EBuildMode.DryRunBuild}";
else if (buildMode == EBuildMode.SimulateBuild)
result += $"_{EBuildMode.SimulateBuild}";
return result;
}
/// <summary>
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, string packageName, string packageVersion)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");
}
string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData);
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
}
}
}

View File

@@ -27,6 +27,7 @@ namespace YooAsset.Editor
private TextField _buildOutputField;
private EnumField _buildPipelineField;
private EnumField _buildModeField;
private TextField _buildVersionField;
private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField;
private EnumField _compressionField;
@@ -91,6 +92,10 @@ namespace YooAsset.Editor
RefreshWindow();
});
// 构建版本
_buildVersionField = root.Q<TextField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
// 构建包裹
var buildPackageContainer = root.Q("BuildPackageContainer");
if (_buildPackageNames.Count > 0)
@@ -256,7 +261,7 @@ namespace YooAsset.Editor
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = GetDefaultPackageVersion();
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
@@ -277,7 +282,9 @@ namespace YooAsset.Editor
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
private string GetDefaultPackageVersion()
// 构建版本相关
private string GetBuildPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;

View File

@@ -6,6 +6,7 @@
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />

View File

@@ -1,4 +1,5 @@
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
@@ -9,6 +10,7 @@ namespace YooAsset.Editor
/// </summary>
public static string SimulateBuild(string packageName)
{
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
@@ -21,9 +23,8 @@ namespace YooAsset.Editor
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.PackageName, buildParameters.BuildTarget, buildParameters.BuildMode);
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else

View File

@@ -8,6 +8,40 @@ namespace YooAsset.Editor
{
public class BuildBundleInfo
{
public class BuildPatchInfo
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
}
/// <summary>
/// 资源包名称
/// </summary>
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
/// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary>
/// 是否为原生文件
/// </summary>
@@ -36,9 +86,18 @@ namespace YooAsset.Editor
}
/// <summary>
/// 构建内容哈希值
/// 是否为加密文件
/// </summary>
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
public bool IsEncryptedFile
{
get
{
if (string.IsNullOrEmpty(EncryptedFilePath))
return false;
else
return true;
}
}
public BuildBundleInfo(string bundleName)
@@ -117,5 +176,20 @@ namespace YooAsset.Editor
build.assetNames = GetBuildinAssetPaths();
return build;
}
/// <summary>
/// 创建PatchBundle类
/// </summary>
internal PatchBundle CreatePatchBundle()
{
string fileHash = PatchInfo.PatchFileHash;
string fileCRC = PatchInfo.PatchFileCRC;
long fileSize = PatchInfo.PatchFileSize;
bool isRawFile = IsRawFile;
byte loadMethod = (byte)LoadMethod;
string[] tags = GetBundleTags();
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
return patchBundle;
}
}
}

View File

@@ -64,18 +64,6 @@ namespace YooAsset.Editor
return result;
}
/// <summary>
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetBundleTags(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBundleTags();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
}
/// <summary>
/// 获取AssetBundle内构建的资源路径列表
/// </summary>

View File

@@ -8,21 +8,6 @@ namespace YooAsset.Editor
[Serializable]
public class ReportBundleInfo
{
public class FlagsData
{
public bool IsEncrypted { private set; get; }
public bool IsBuildin { private set; get; }
public bool IsRawFile { private set; get; }
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
}
}
private FlagsData _flagData;
/// <summary>
/// 资源包名称
/// </summary>
@@ -48,33 +33,21 @@ namespace YooAsset.Editor
/// </summary>
public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary>
/// Tags
/// </summary>
public string[] Tags;
/// <summary>
/// Flags
/// </summary>
public int Flags;
/// <summary>
/// 获取标志位的解析数据
/// </summary>
public FlagsData GetFlagData()
{
if (_flagData == null)
{
BitMask32 value = Flags;
bool isEncrypted = value.Test(0);
bool isBuildin = value.Test(1);
bool isRawFile = value.Test(2);
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
}
return _flagData;
}
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>
@@ -85,16 +58,5 @@ namespace YooAsset.Editor
else
return string.Empty;
}
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile()
{
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
return true;
else
return false;
}
}
}

View File

@@ -25,16 +25,19 @@ namespace YooAsset.Editor
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null)
{
throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{YooAssetSettings.OutputFolderName}";
if(System.IO.File.Exists(unityOutputManifestFilePath) == false)
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
@@ -43,10 +46,10 @@ namespace YooAsset.Editor
buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
}
}
@@ -69,29 +72,5 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
bundleInfo.ContentHash = hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
}
}
}

View File

@@ -46,10 +46,10 @@ namespace YooAsset.Editor
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
}
}
@@ -72,29 +72,5 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
bundleInfo.ContentHash = value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
}
}
}

View File

@@ -12,16 +12,21 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyBuildinFilesToStreaming(buildParametersContext);
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
}
}
}
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext)
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
@@ -30,7 +35,7 @@ namespace YooAsset.Editor
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(packageOutputDirectory, buildPackageName, buildPackageVersion);
PatchManifest patchManifest = patchManifestContext.Manifest;
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)

View File

@@ -8,6 +8,11 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class PatchManifestContext : IContextObject
{
internal PatchManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask
{
@@ -24,7 +29,7 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
@@ -45,21 +50,26 @@ namespace YooAsset.Editor
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
}
// 创建补丁清单文件
string packageHash = string.Empty;
string packageHash;
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
var patchManifestContext = new PatchManifestContext();
string jsonData = FileUtility.ReadFile(filePath);
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
context.SetContextObject(patchManifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
}
@@ -67,7 +77,7 @@ namespace YooAsset.Editor
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
}
@@ -78,59 +88,17 @@ namespace YooAsset.Editor
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
var bundleName = bundleInfo.BundleName;
string fileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
string fileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
long fileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isRawFile = bundleInfo.IsRawFile;
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
patchBundle.SetFlagsValue(isRawFile, isEncrypted);
var patchBundle = bundleInfo.CreatePatchBundle();
result.Add(patchBundle);
}
return result;
}
private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return FileUtility.GetFileSize(filePath);
}
/// <summary>
/// 获取资源列表
@@ -200,6 +168,10 @@ namespace YooAsset.Editor
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);

View File

@@ -9,55 +9,24 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPatchFiles(buildParameters);
CopyPatchFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(BuildParametersContext buildParametersContext)
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
// 拷贝Report文件
{
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 拷贝构建日志
@@ -75,7 +44,7 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
// 拷贝UnityManifest序列化文件
{
@@ -91,16 +60,17 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
{
throw new System.NotImplementedException();
}
// 拷贝所有补丁文件
int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.PackageName, buildParameters.PackageVersion);
int patchFileTotalCount = patchManifest.BundleList.Count;
foreach (var patchBundle in patchManifest.BundleList)
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageOutputDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
}
EditorTools.ClearProgressBar();

View File

@@ -12,24 +12,25 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext);
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
}
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.PackageName, buildParameters.PackageVersion);
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息
@@ -49,7 +50,6 @@ namespace YooAsset.Editor
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
@@ -98,13 +98,14 @@ namespace YooAsset.Editor
reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.Flags = patchBundle.Flags;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}";
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
}
@@ -178,7 +179,7 @@ namespace YooAsset.Editor
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsEncrypted)
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++;
}
return fileCount;
@@ -188,7 +189,7 @@ namespace YooAsset.Editor
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsEncrypted)
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.FileSize;
}
return fileBytes;

View File

@@ -9,19 +9,6 @@ namespace YooAsset.Editor
[TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask
{
public class EncryptionContext : IContextObject
{
public List<string> EncryptList;
/// <summary>
/// 检测是否为加密文件
/// </summary>
public bool IsEncryptFile(string bundleName)
{
return EncryptList.Contains(bundleName);
}
}
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
@@ -30,65 +17,52 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
}
else
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = new List<string>();
context.SetContextObject(encryptionContext);
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 加密文件
/// </summary>
private List<string> EncryptFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 加密资源列表
List<string> encryptList = new List<string>();
// 如果没有设置加密类
if (encryptionServices == null)
return encryptList;
return;
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (encryptionServices.Check(bundleInfo.BundleName))
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
{
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile)
{
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue;
}
encryptList.Add(bundleInfo.BundleName);
// 注意:通过判断文件合法性,规避重复加密一个文件
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData))
{
byte[] bytes = encryptionServices.Encrypt(fileData);
File.WriteAllBytes(filePath, bytes);
BuildRunner.Log($"文件加密完成:{filePath}");
}
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildRunner.Log($"Bundle文件加密完成{filePath}");
}
// 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
}
EditorTools.ClearProgressBar();
if(encryptList.Count == 0)
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
return encryptList;
}
}
}

View File

@@ -0,0 +1,118 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新构建信息")]
public class TaskUpdateBuildInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 7382b7d45cb2b73469e37c334a1599d9
guid: 4882f54fbf0bcb04680fb581deae4889
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,18 +0,0 @@

namespace YooAsset.Editor
{
public interface IEncryptionServices
{
/// <summary>
/// 检测是否需要加密
/// </summary>
bool Check(string bundleName);
/// <summary>
/// 加密方法
/// </summary>
/// <param name="fileData">要加密的文件数据</param>
/// <returns>返回加密后的字节数据</returns>
byte[] Encrypt(byte[] fileData);
}
}

View File

@@ -240,13 +240,15 @@ namespace YooAsset.Editor
return false;
// 忽略Unity无法识别的无效文件
/*
if (type == typeof(UnityEditor.DefaultAsset))
// 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
if (type == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
*/
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (IsIgnoreFile(fileExtension))

View File

@@ -187,6 +187,7 @@ namespace YooAsset.Editor
{
selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
@@ -200,6 +201,7 @@ namespace YooAsset.Editor
{
selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});

View File

@@ -7,9 +7,8 @@ namespace YooAsset.Editor
/// <summary>
/// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
public class PackSeparately : IPackRule
{
@@ -23,9 +22,8 @@ namespace YooAsset.Editor
/// <summary>
/// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
public class PackDirectory : IPackRule
{
@@ -42,8 +40,8 @@ namespace YooAsset.Editor
/// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
public class PackTopDirectory : IPackRule
{
@@ -74,8 +72,17 @@ namespace YooAsset.Editor
{
string IPackRule.GetBundleName(PackRuleData data)
{
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
string bundleName = collectPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
else
{
string bundleName = StringUtility.RemoveExtension(collectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
}
}
@@ -113,8 +120,8 @@ namespace YooAsset.Editor
if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
string bundleName = data.AssetPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_');
}
}

View File

@@ -220,7 +220,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -185,7 +185,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
private ToolbarButton _topBar1;
private ToolbarButton _topBar2;
private ToolbarButton _topBar3;
private ToolbarButton _topBar4;
private ToolbarButton _topBar5;
private ToolbarButton _bottomBar1;
private ListView _bundleListView;
private ListView _includeListView;
@@ -53,11 +53,11 @@ namespace YooAsset.Editor
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar5 = _root.Q<ToolbarButton>("TopBar5");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
_topBar5.clicked += TopBar4_clicked;
// 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
_topBar2.text = "Size";
_topBar3.text = "Hash";
_topBar4.text = "Tags";
_topBar5.text = "Tags";
if (_sortMode == ESortMode.BundleName)
{
@@ -163,9 +163,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleTags)
{
if (_descendingSort)
_topBar4.text = "Tags ↓";
_topBar5.text = "Tags ↓";
else
_topBar4.text = "Tags ↑";
_topBar5.text = "Tags ↑";
}
else
{
@@ -231,6 +231,16 @@ namespace YooAsset.Editor
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 80;
element.Add(label);
@@ -255,9 +265,13 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.FileHash;
// Tags
// LoadMethod
var label5 = element.Q<Label>("Label5");
label5.text = bundleInfo.GetTagsString();
label5.text = bundleInfo.LoadMethod.ToString();
// Tags
var label6 = element.Q<Label>("Label6");
label6.text = bundleInfo.GetTagsString();
}
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{
@@ -271,7 +285,7 @@ namespace YooAsset.Editor
}
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
{
if (bundleInfo.IsRawFile())
if (bundleInfo.IsRawFile)
return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath);

View File

@@ -5,7 +5,8 @@
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>

View File

@@ -8,7 +8,14 @@ namespace YooAsset.Editor
/// <summary>
/// 停靠窗口类型集合
/// </summary>
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),
typeof(AssetBundleDebuggerWindow),
typeof(AssetBundleReporterWindow),
typeof(ShaderVariantCollectorWindow)
};
#endif
}

View File

@@ -10,6 +10,7 @@ namespace YooAsset.Editor
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/*
static EditorHelper()
{
// 资源包收集
@@ -51,6 +52,46 @@ namespace YooAsset.Editor
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
}
}
*/
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
// 缓存里查询并加载
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
{
_uxmlDic.Clear();
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
}
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
// 全局搜索并加载
string[] guids = AssetDatabase.FindAssets(windowType.Name);
if (guids.Length == 0)
throw new System.Exception($"Not found any assets : {windowType.Name}");
foreach (string assetGUID in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
{
_uxmlDic.Add(windowType, assetGUID);
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif
/// <summary>

View File

@@ -349,9 +349,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 文件移动
/// 移动文件
/// </summary>
public static void FileMoveTo(string filePath, string destPath)
public static void MoveFile(string filePath, string destPath)
{
if (File.Exists(destPath))
File.Delete(destPath);
@@ -359,7 +359,7 @@ namespace YooAsset.Editor
FileInfo fileInfo = new FileInfo(filePath);
fileInfo.MoveTo(destPath);
}
/// <summary>
/// 拷贝文件夹
/// 注意:包括所有子目录的文件

View File

@@ -9,7 +9,8 @@ using UnityEditor;
namespace YooAsset.Editor
{
public static class ShaderVariantCollectionReadme
[Serializable]
public class ShaderVariantCollectionManifest
{
[Serializable]
public class ShaderVariantElement
@@ -44,52 +45,49 @@ namespace YooAsset.Editor
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
}
[Serializable]
public class ShaderVariantCollectionManifest
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{
/// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
if (selectList.Count != 1)
throw new Exception("Should never get here !");
if (selectList.Count != 1)
throw new Exception("Should never get here !");
return selectList[0];
}
return selectList[0];
}

View File

@@ -30,8 +30,8 @@ namespace YooAsset.Editor
// 保存结果
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建说明文件
CreateReadme();
// 创建清单
CreateManifest();
Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke();
@@ -64,7 +64,7 @@ namespace YooAsset.Editor
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景
CreateTemperScene();
CreateTempScene();
// 收集着色器变种
var materials = GetAllMaterials();
@@ -76,9 +76,8 @@ namespace YooAsset.Editor
_elapsedTime.Start();
}
private static void CreateTemperScene()
private static void CreateTempScene()
{
// 创建临时场景
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
private static List<Material> GetAllMaterials()
@@ -186,17 +185,17 @@ namespace YooAsset.Editor
go.transform.position = position;
go.name = $"Sphere_{index}|{material.name}";
}
private static void CreateReadme()
private static void CreateManifest()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
if (svc != null)
{
var wrapper = ShaderVariantCollectionReadme.Extract(svc);
string jsonContents = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", "Manifest.json");
File.WriteAllText(savePath, jsonContents);
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData);
}
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);

View File

@@ -1,61 +1,82 @@
using UnityEngine;
#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class ShaderVariantCollectionWindow : EditorWindow
public class ShaderVariantCollectorWindow : EditorWindow
{
static ShaderVariantCollectionWindow _thisInstance;
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
static void ShowWindow()
public static void ShowExample()
{
if (_thisInstance == null)
{
_thisInstance = GetWindow<ShaderVariantCollectionWindow>("着色器变种收集工具");
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private ShaderVariantCollection _selectSVC;
private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private void OnGUI()
public void CreateGUI()
{
EditorGUILayout.Space();
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
// 搜集变种
EditorGUILayout.Space();
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
try
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
}
VisualElement root = this.rootVisualElement;
// 查询
EditorGUILayout.Space();
if (GUILayout.Button("查询", GUILayout.MaxWidth(80)))
{
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "shadervariants");
if (string.IsNullOrEmpty(resultPath))
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (visualAsset == null)
return;
string assetPath = EditorTools.AbsolutePathToAssetPath(resultPath);
_selectSVC = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(assetPath);
visualAsset.CloneTree(root);
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
_collectOutputField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
}
if (_selectSVC != null)
catch (Exception e)
{
EditorGUILayout.LabelField($"ShaderCount : {_selectSVC.shaderCount}");
EditorGUILayout.LabelField($"VariantCount : {_selectSVC.variantCount}");
Debug.LogError(e.ToString());
}
}
private void OnDestroy()
private void Update()
{
ShaderVariantCollectorSettingData.SaveFile();
if (_currentShaderCountField != null)
{
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
}
if (_currentVariantCountField != null)
{
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
}
}
private void CollectButton_clicked()
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
}
}
}
}
#endif

View File

@@ -0,0 +1,9 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 9bff4878063eaf04dab8713e1e662ac5
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -8,13 +8,11 @@ namespace YooAsset
{
internal class AssetSystemImpl
{
private static string SceneRunningPackage = string.Empty;
private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private long _sceneCreateCount = 0;
private bool _simulationOnEditor;
private int _loadingMaxNumber;
public IDecryptionServices DecryptionServices { private set; get; }
@@ -71,9 +69,18 @@ namespace YooAsset
/// </summary>
public void DestroyAll()
{
_loaders.Clear();
foreach (var provider in _providers)
{
provider.Destroy();
}
foreach (var loader in _loaders)
{
loader.Destroy(true);
}
_providers.Clear();
_sceneHandles.Clear();
_loaders.Clear();
ClearSceneHandle();
DecryptionServices = null;
BundleServices = null;
@@ -83,6 +90,15 @@ namespace YooAsset
/// 资源回收(卸载引用计数为零的资源)
/// </summary>
public void UnloadUnusedAssets()
{
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10;
for (int i = 0; i < loopCount; i++)
{
UnloadUnusedAssetsInternal();
}
}
private void UnloadUnusedAssetsInternal()
{
if (_simulationOnEditor)
{
@@ -99,12 +115,12 @@ namespace YooAsset
{
for (int i = _loaders.Count - 1; i >= 0; i--)
{
AssetBundleLoaderBase loader = _loaders[i];
BundleLoaderBase loader = _loaders[i];
loader.TryDestroyAllProviders();
}
for (int i = _loaders.Count - 1; i >= 0; i--)
{
AssetBundleLoaderBase loader = _loaders[i];
BundleLoaderBase loader = _loaders[i];
if (loader.CanDestroy())
{
loader.Destroy(false);
@@ -123,15 +139,14 @@ namespace YooAsset
{
provider.Destroy();
}
_providers.Clear();
foreach (var loader in _loaders)
{
loader.Destroy(true);
}
_loaders.Clear();
_sceneHandles.Clear();
_providers.Clear();
_loaders.Clear();
ClearSceneHandle();
// 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets();
@@ -144,25 +159,12 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>();
}
// 注意:场景只允许运行在一个资源包内
if (string.IsNullOrEmpty(SceneRunningPackage))
{
SceneRunningPackage = BundleServices.GetPackageName();
}
if (BundleServices.GetPackageName() != SceneRunningPackage)
{
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
string error = $"Scene are allowed to running within only {SceneRunningPackage}";
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SceneOperationHandle>();
}
// 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single)
{
@@ -182,6 +184,7 @@ namespace YooAsset
}
var handle = provider.CreateHandle<SceneOperationHandle>();
handle.PackageName = BundleServices.GetPackageName();
_sceneHandles.Add(providerGUID, handle);
return handle;
}
@@ -193,7 +196,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>();
@@ -220,7 +223,7 @@ namespace YooAsset
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
@@ -240,6 +243,33 @@ namespace YooAsset
return provider.CreateHandle<SubAssetsOperationHandle>();
}
/// <summary>
/// 加载原生文件
/// </summary>
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<RawFileOperationHandle>();
}
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
return provider.CreateHandle<RawFileOperationHandle>();
}
internal void UnloadSubScene(ProviderBase provider)
{
string providerGUID = provider.ProviderGUID;
@@ -265,19 +295,37 @@ namespace YooAsset
// 卸载未被使用的资源(包括场景)
UnloadUnusedAssets();
}
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
string packageName = BundleServices.GetPackageName();
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
{
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
return CreateAssetBundleLoaderInternal(bundleInfo);
}
internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
{
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
foreach (var bundleInfo in depends)
{
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
result.Add(dependLoader);
}
return result;
@@ -290,10 +338,10 @@ namespace YooAsset
}
}
private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{
// 如果加载器已经存在
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
if (loader != null)
return loader;
@@ -301,18 +349,21 @@ namespace YooAsset
#if UNITY_WEBGL
loader = new AssetBundleWebLoader(this, bundleInfo);
#else
loader = new AssetBundleFileLoader(this, bundleInfo);
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif
_loaders.Add(loader);
return loader;
}
private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{
AssetBundleLoaderBase loader = null;
BundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++)
{
AssetBundleLoaderBase temp = _loaders[i];
BundleLoaderBase temp = _loaders[i];
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
{
loader = temp;
@@ -348,7 +399,7 @@ namespace YooAsset
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status;
providerInfo.Status = provider.Status.ToString();
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
result.Add(providerInfo);

View File

@@ -22,7 +22,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -31,7 +31,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
_callback -= value;
}
@@ -44,7 +44,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject;
}
@@ -56,7 +56,7 @@ namespace YooAsset
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject as TAsset;
}
@@ -66,7 +66,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -124,7 +124,7 @@ namespace YooAsset
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
if (Provider.AssetObject == null)
return null;

View File

@@ -30,11 +30,11 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return EOperationStatus.None;
if (Provider.Status == ProviderBase.EStatus.Fail)
if (Provider.Status == ProviderBase.EStatus.Failed)
return EOperationStatus.Failed;
else if (Provider.Status == ProviderBase.EStatus.Success)
else if (Provider.Status == ProviderBase.EStatus.Succeed)
return EOperationStatus.Succeed;
else
return EOperationStatus.None;
@@ -48,7 +48,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return string.Empty;
return Provider.LastError;
}
@@ -61,7 +61,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return 0;
return Provider.Progress;
}
@@ -74,7 +74,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
return Provider.IsDone;
}
@@ -84,6 +84,20 @@ namespace YooAsset
/// 句柄是否有效
/// </summary>
public bool IsValid
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
internal bool IsValidWithWarning
{
get
{
@@ -102,26 +116,12 @@ namespace YooAsset
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValidNoWarning
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 释放句柄
/// </summary>
internal void ReleaseInternal()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.ReleaseHandle(this);
Provider = null;

View File

@@ -0,0 +1,95 @@
using System.IO;
using System.Text;
namespace YooAsset
{
public class RawFileOperationHandle : OperationHandleBase
{
private System.Action<RawFileOperationHandle> _callback;
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
}
/// <summary>
/// 完成委托
/// </summary>
public event System.Action<RawFileOperationHandle> Completed
{
add
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
else
_callback += value;
}
remove
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetRawFileData()
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string GetRawFileText()
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllText(filePath, Encoding.UTF8);
}
/// <summary>
/// 获取原生文件的路径
/// </summary>
public string GetRawFilePath()
{
if (IsValidWithWarning == false)
return string.Empty;
return Provider.RawFilePath;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 77a44b35e325fd746b72741d7acf4106
guid: e8420ba734d425a4ba9f19173d74503c
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -3,8 +3,9 @@
namespace YooAsset
{
public class SceneOperationHandle : OperationHandleBase
{
{
private System.Action<SceneOperationHandle> _callback;
internal string PackageName { set; get; }
internal SceneOperationHandle(ProviderBase provider) : base(provider)
{
@@ -21,7 +22,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -30,7 +31,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
_callback -= value;
}
@@ -43,7 +44,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return new Scene();
return Provider.SceneObject;
}
@@ -54,7 +55,7 @@ namespace YooAsset
/// </summary>
public bool ActivateScene()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
if (SceneObject.IsValid() && SceneObject.isLoaded)
@@ -73,7 +74,7 @@ namespace YooAsset
/// </summary>
public bool IsMainScene()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
if (Provider is DatabaseSceneProvider)
@@ -98,7 +99,7 @@ namespace YooAsset
public UnloadSceneOperation UnloadAsync()
{
// 如果句柄无效
if (IsValid == false)
if (IsValidWithWarning == false)
{
string error = $"{nameof(SceneOperationHandle)} is invalid.";
var operation = new UnloadSceneOperation(error);

View File

@@ -21,7 +21,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -30,7 +30,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
_callback -= value;
}
@@ -43,7 +43,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
return Provider.AllAssetObjects;
}
@@ -54,7 +54,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -75,7 +75,7 @@ namespace YooAsset
/// <param name="assetName">子资源对象名称</param>
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
foreach (var assetObject in Provider.AllAssetObjects)
@@ -94,7 +94,7 @@ namespace YooAsset
/// <typeparam name="TObject">子资源对象类型</typeparam>
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);

View File

@@ -6,24 +6,27 @@ using UnityEngine;
namespace YooAsset
{
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
internal sealed class AssetBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None = 0,
Download,
CheckDownload,
Unpack,
CheckUnpack,
LoadFile,
CheckLoadFile,
Done,
}
private ESteps _steps = ESteps.None;
private string _fileLoadPath;
private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
private AssetBundleCreateRequest _createRequest;
private FileStream _fileStream;
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
@@ -43,17 +46,31 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID
EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
_steps = ESteps.LoadFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
#else
_steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
@@ -87,47 +104,106 @@ namespace YooAsset
}
}
// 3. 加载AssetBundle
// 3. 内置文件解压
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4.检测内置文件解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.LoadFile;
}
}
// 5. 加载AssetBundle
if (_steps == ESteps.LoadFile)
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false)
if (System.IO.File.Exists(FileLoadPath) == false)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}";
LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError);
return;
}
#endif
// Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted)
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{
if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
}
else
{
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
if (Impl.DecryptionServices == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
DecryptFileInfo fileInfo = new DecryptFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FilePath = FileLoadPath;
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
{
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
else
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
}
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
{
byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromMemory(fileData);
else
_createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
}
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
{
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
else
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
}
else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
{
throw new System.NotImplementedException();
}
}
_steps = ESteps.CheckLoadFile;
}
// 4. 检测AssetBundle加载结果
// 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadFile)
{
if (_createRequest != null)
@@ -177,6 +253,21 @@ namespace YooAsset
}
}
/// <summary>
/// 销毁
/// </summary>
public override void Destroy(bool forceDestroy)
{
base.Destroy(forceDestroy);
if (_fileStream != null)
{
_fileStream.Close();
_fileStream.Dispose();
_fileStream = null;
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
@@ -187,6 +278,14 @@ namespace YooAsset
int frame = 1000;
while (true)
{
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
continue;
}
// 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制
frame--;

View File

@@ -7,7 +7,7 @@ using UnityEngine.Networking;
namespace YooAsset
{
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
internal sealed class AssetBundleWebLoader : BundleLoaderBase
{
private enum ESteps
{
@@ -17,20 +17,19 @@ namespace YooAsset
LoadCacheFile,
CheckLoadCacheFile,
LoadWebFile,
CheckLoadWebFile,
CheckLoadWebFile,
TryLoadWebFile,
Done,
}
private ESteps _steps = ESteps.None;
private float _tryTimer = 0;
private string _fileLoadPath;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader;
private UnityWebRequest _webRequest;
private AssetBundleCreateRequest _createRequest;
public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
@@ -48,17 +47,17 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.LoadWebFile;
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadCacheFile;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
@@ -97,31 +96,29 @@ namespace YooAsset
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false)
if (System.IO.File.Exists(FileLoadPath) == false)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}";
LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError);
return;
}
#endif
// Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted)
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{
if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
}
else
{
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
_steps = ESteps.CheckLoadCacheFile;
}
@@ -165,7 +162,8 @@ namespace YooAsset
// 5. 从WEB网站获取AssetBundle文件
if (_steps == ESteps.LoadWebFile)
{
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
_webRequest.SendWebRequest();
_steps = ESteps.CheckLoadWebFile;
}
@@ -182,7 +180,7 @@ namespace YooAsset
if (_webRequest.isNetworkError || _webRequest.isHttpError)
#endif
{
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
_steps = ESteps.TryLoadWebFile;
_tryTimer = 0;
}

View File

@@ -5,7 +5,7 @@ using UnityEngine;
namespace YooAsset
{
internal abstract class AssetBundleLoaderBase
internal abstract class BundleLoaderBase
{
public enum EStatus
{
@@ -46,9 +46,10 @@ namespace YooAsset
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
internal AssetBundle CacheBundle { set; get; }
internal string FileLoadPath { set; get; }
public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
{
Impl = impl;
MainBundleInfo = bundleInfo;
@@ -89,7 +90,7 @@ namespace YooAsset
/// <summary>
/// 销毁
/// </summary>
public void Destroy(bool forceDestroy)
public virtual void Destroy(bool forceDestroy)
{
IsDestroyed = true;

View File

@@ -9,10 +9,10 @@ namespace YooAsset
/// <summary>
/// 依赖的资源包加载器列表
/// </summary>
private readonly List<AssetBundleLoaderBase> _dependBundles;
private readonly List<BundleLoaderBase> _dependBundles;
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
{
_dependBundles = dpendBundles;
}
@@ -37,7 +37,7 @@ namespace YooAsset
{
foreach (var loader in _dependBundles)
{
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
return false;
}
@@ -52,7 +52,7 @@ namespace YooAsset
{
foreach (var loader in _dependBundles)
{
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
return loader.LastError;
}
@@ -104,7 +104,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = (int)loader.Status;
bundleInfo.Status = loader.Status.ToString();
output.Add(bundleInfo);
}
}

View File

@@ -0,0 +1,29 @@

namespace YooAsset
{
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public enum EBundleLoadMethod
{
/// <summary>
/// 正常加载(不需要解密)
/// </summary>
Normal = 0,
/// <summary>
/// 通过文件偏移来解密加载
/// </summary>
LoadFromFileOffset = 1,
/// <summary>
/// 通过文件内存来解密加载
/// </summary>
LoadFromMemory = 2,
/// <summary>
/// 通过文件流来解密加载
/// </summary>
LoadFromStream = 3,
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 64d5737a6f10f8a45b6147e318faa22a
guid: 5e32c14ed62806b4189d20ad48ce7631
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,171 @@
using System.IO;
namespace YooAsset
{
internal class RawBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None,
Download,
CheckDownload,
Unpack,
CheckUnpack,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID || UNITY_WEBGL
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
#else
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 2. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 3. 解压内置文件
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4. 检测解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 5. 检测结果
if (_steps == ESteps.CheckFile)
{
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
Status = EStatus.Succeed;
}
else
{
Status = EStatus.Failed;
LastError = $"Raw file not found : {FileLoadPath}";
}
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
int frame = 1000;
while (true)
{
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
continue;
}
// 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制
frame--;
if (frame == 0)
{
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e26f14db9addb4c49b4f0f520bf75d9d
guid: fa39f24727abe514093f18787c0c7e27
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -41,7 +41,7 @@ namespace YooAsset
if (_steps == ESteps.Clone)
{
if (_handle.IsValid == false)
if (_handle.IsValidWithWarning == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;

View File

@@ -1,447 +0,0 @@
using System.IO;
namespace YooAsset
{
/// <summary>
/// 原生文件操作
/// </summary>
public abstract class RawFileOperation : AsyncOperationBase
{
internal readonly BundleInfo _bundleInfo;
/// <summary>
/// 原生文件的拷贝路径
/// </summary>
public string CopyPath { private set; get; }
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
{
_bundleInfo = bundleInfo;
CopyPath = copyPath;
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public abstract string GetCachePath();
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] LoadFileData()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string LoadFileText()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return string.Empty;
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
}
}
/// <summary>
/// 发生错误的原生文件操作
/// </summary>
internal sealed class CompletedRawFileOperation : RawFileOperation
{
private readonly string _error;
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
{
_error = error;
}
internal override void Start()
{
Status = EOperationStatus.Failed;
Error = _error;
}
internal override void Update()
{
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
return string.Empty;
}
}
/// <summary>
/// 编辑器下模拟运行的原生文件操作
/// </summary>
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
{
_steps = ESteps.CheckAndCopyFile;
return; // 模拟实现异步操作
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则将其删除
if (File.Exists(CopyPath))
{
File.Delete(CopyPath);
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.EditorAssetPath;
}
}
/// <summary>
/// 离线模式的原生文件操作
/// </summary>
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadBuildinFile,
CheckDownload,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadBuildinFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckAndCopyFile;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 下载文件
if (_steps == ESteps.DownloadBuildinFile)
{
int failedTryAgain = int.MaxValue;
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 3. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
Progress = _downloader.DownloadProgress;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
}
// 4. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.Bundle.CachedFilePath;
}
}
/// <summary>
/// 联机模式的原生文件操作
/// </summary>
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadWebFile,
DownloadBuildinFile,
CheckDownload,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.DownloadWebFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadBuildinFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckAndCopyFile;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 下载远端文件
if (_steps == ESteps.DownloadWebFile)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 3. 下载内置文件
if (_steps == ESteps.DownloadBuildinFile)
{
int failedTryAgain = int.MaxValue;
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 4. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
Progress = _downloader.DownloadProgress;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
}
// 5. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.Bundle.CachedFilePath;
}
}
}

View File

@@ -48,15 +48,15 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
}
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -66,7 +66,7 @@ namespace YooAsset
{
if (OwnerBundle.IsDestroyed)
throw new System.Exception("Should never get here !");
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -115,8 +115,8 @@ namespace YooAsset
}
}
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";

View File

@@ -5,7 +5,7 @@ namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
@@ -43,7 +43,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = (int)OwnerBundle.Status;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);

View File

@@ -0,0 +1,61 @@

namespace YooAsset
{
internal class BundledRawFileProvider : BundledProvider
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
if (Status == EStatus.None)
{
Status = EStatus.CheckBundle;
}
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Checking;
}
if (Status == EStatus.Checking)
{
RawFilePath = OwnerBundle.FileLoadPath;
Status = EStatus.Succeed;
InvokeCompletion();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8a00889582fd95446b103af1074fa6ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -52,15 +52,15 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
}
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -83,7 +83,7 @@ namespace YooAsset
}
else
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Failed to load scene : {_sceneName}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -98,8 +98,8 @@ namespace YooAsset
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if (Status == EStatus.Fail)
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
{
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -48,15 +48,15 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
}
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -104,8 +104,8 @@ namespace YooAsset
}
}
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";

View File

@@ -24,7 +24,7 @@ namespace YooAsset
{
if (Status == EStatus.None)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = error;
InvokeCompletion();
}

View File

@@ -32,7 +32,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -59,8 +59,8 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -0,0 +1,55 @@

namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
#if UNITY_EDITOR
if (IsDone)
return;
if (Status == EStatus.None)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
Status = EStatus.Checking;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
if(Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Succeed;
InvokeCompletion();
}
#endif
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -51,7 +51,7 @@ namespace YooAsset
}
else
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -66,8 +66,8 @@ namespace YooAsset
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if (Status == EStatus.Fail)
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
{
LastError = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -32,7 +32,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -70,8 +70,8 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -13,8 +13,8 @@ namespace YooAsset
CheckBundle,
Loading,
Checking,
Success,
Fail,
Succeed,
Failed,
}
/// <summary>
@@ -47,6 +47,11 @@ namespace YooAsset
/// </summary>
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
/// <summary>
/// 原生文件路径
/// </summary>
public string RawFilePath { protected set; get; }
/// <summary>
/// 当前的加载状态
@@ -75,7 +80,7 @@ namespace YooAsset
{
get
{
return Status == EStatus.Success || Status == EStatus.Fail;
return Status == EStatus.Succeed || Status == EStatus.Failed;
}
}
@@ -152,6 +157,8 @@ namespace YooAsset
handle = new SceneOperationHandle(this);
else if (typeof(T) == typeof(SubAssetsOperationHandle))
handle = new SubAssetsOperationHandle(this);
else if (typeof(T) == typeof(RawFileOperationHandle))
handle = new RawFileOperationHandle(this);
else
throw new System.NotImplementedException();
@@ -216,7 +223,7 @@ namespace YooAsset
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
foreach (var hande in tempers)
{
if (hande.IsValid)
if (hande.IsValidWithWarning)
{
hande.InvokeCallback();
}

View File

@@ -182,27 +182,27 @@ namespace YooAsset
}
/// <summary>
/// 向网络端请求静态资源版本
/// 向网络端请求最新的资源版本
/// </summary>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdateStaticVersionOperation();
var operation = new EditorPlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdateStaticVersionOperation();
var operation = new OfflinePlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdateStaticVersionAsync(PackageName, timeout);
return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
}
else
{
@@ -215,25 +215,25 @@ namespace YooAsset
/// </summary>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdateManifestOperation UpdateManifestAsync(string packageVersion, int timeout = 60)
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
DebugCheckUpdateManifest();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdateManifestOperation();
var operation = new EditorPlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdateManifestOperation();
var operation = new OfflinePlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageVersion, timeout);
return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
}
else
{
@@ -242,28 +242,26 @@ namespace YooAsset
}
/// <summary>
/// 弱联网情况下加载补丁清单
/// 注意:当指定版本内容验证失败后会返回失败。
/// 检查本地包裹内容的完整性
/// </summary>
/// <param name="packageVersion">指定的包裹版本</param>
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageVersion)
public CheckPackageContentsOperation CheckPackageContentsAsync()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdateManifestOperation();
var operation = new EditorSimulateModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdateManifestOperation();
var operation = new OfflinePlayModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName, packageVersion);
return _hostPlayModeImpl.CheckPackageContentsAsync(PackageName);
}
else
{
@@ -272,7 +270,18 @@ namespace YooAsset
}
/// <summary>
/// 获取包裹的版本信息
/// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
{
DebugCheckInitialize();
var operation = new ClearPackageUnusedCacheFilesOperation(this);
OperationSystem.StartOperation(operation);
return operation;
}
/// <summary>
/// 获取本地包裹的版本信息
/// </summary>
public string GetPackageVersion()
{
@@ -403,74 +412,63 @@ namespace YooAsset
#region
/// <summary>
/// 异步获取原生文件
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <param name="copyPath">拷贝路径</param>
public RawFileOperation GetRawFileAsync(string location, string copyPath = null)
/// <param name="assetInfo">资源信息</param>
public RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return GetRawFileInternal(assetInfo, copyPath);
return LoadRawFileInternal(assetInfo, true);
}
/// <summary>
/// 异步获取原生文件
/// 同步加载原生文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
/// <param name="copyPath">拷贝路径</param>
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileSync(string location)
{
DebugCheckInitialize();
return GetRawFileInternal(assetInfo, copyPath);
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, true);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
return LoadRawFileInternal(assetInfo, false);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, false);
}
private RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
private RawFileOperationHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
#if UNITY_EDITOR
if (bundleInfo.Bundle.IsRawFile == false)
if (assetInfo.IsInvalid == false)
{
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !";
YooLogger.Error(error);
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
OperationSystem.StartOperation(operation);
return operation;
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile == false)
throw new Exception($"Cannot load asset bundle file using {nameof(LoadRawFileAsync)} method !");
}
#endif
if (_playMode == EPlayMode.EditorSimulateMode)
{
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
else
{
throw new NotImplementedException();
}
var handle = _assetSystemImpl.LoadRawFileAsync(assetInfo);
if (waitForAsyncComplete)
handle.WaitForAsyncComplete();
return handle;
}
#endregion
@@ -583,13 +581,7 @@ namespace YooAsset
{
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
{
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
}
throw new Exception($"Cannot load raw file using {nameof(LoadAssetAsync)} method !");
}
#endif
@@ -678,13 +670,7 @@ namespace YooAsset
{
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile)
{
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
}
throw new Exception($"Cannot load raw file using {nameof(LoadSubAssetsAsync)} method !");
}
#endif
@@ -901,24 +887,24 @@ namespace YooAsset
/// </summary>
/// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param>
public UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdatePackageOperation();
var operation = new EditorPlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdatePackageOperation();
var operation = new OfflinePlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageVersion, timeout);
return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
}
else
{
@@ -945,9 +931,9 @@ namespace YooAsset
private void DebugCheckInitialize()
{
if (_initializeStatus == EOperationStatus.None)
throw new Exception("YooAssets initialize not completed !");
throw new Exception("Package initialize not completed !");
else if (_initializeStatus == EOperationStatus.Failed)
throw new Exception($"YooAssets initialize failed : {_initializeError}");
throw new Exception($"Package initialize failed ! {_initializeError}");
}
[Conditional("DEBUG")]
@@ -974,7 +960,7 @@ namespace YooAsset
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
if (loadedBundleInfos.Count > 0)
{
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
YooLogger.Error($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
}
}
#endregion

View File

@@ -2,7 +2,6 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
@@ -30,8 +29,8 @@ namespace YooAsset
/// </summary>
public static bool IsCached(PatchBundle patchBundle)
{
string fileHash = patchBundle.FileHash;
if (_cachedDic.ContainsKey(fileHash))
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey))
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
@@ -40,7 +39,7 @@ namespace YooAsset
}
else
{
_cachedDic.Remove(fileHash);
_cachedDic.Remove(cacheKey);
YooLogger.Error($"Cache file is missing : {filePath}");
return false;
}
@@ -56,12 +55,12 @@ namespace YooAsset
/// </summary>
public static void CacheBundle(PatchBundle patchBundle)
{
string fileHash = patchBundle.FileHash;
if (_cachedDic.ContainsKey(fileHash) == false)
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey) == false)
{
string filePath = patchBundle.CachedFilePath;
YooLogger.Log($"Cache verify file : {filePath}");
_cachedDic.Add(fileHash, patchBundle);
_cachedDic.Add(cacheKey, patchBundle);
}
}

View File

@@ -4,7 +4,7 @@ namespace YooAsset
/// <summary>
/// 下载文件校验结果
/// </summary>
public enum EVerifyResult
internal enum EVerifyResult
{
/// <summary>
/// 文件不存在

View File

@@ -25,7 +25,7 @@ namespace YooAsset
/// <summary>
/// 加载状态
/// </summary>
public int Status;
public string Status;
public int CompareTo(DebugBundleInfo other)
{

View File

@@ -40,7 +40,7 @@ namespace YooAsset
/// <summary>
/// 加载状态
/// </summary>
public int Status;
public string Status;
/// <summary>
/// 依赖的资源包列表

View File

@@ -0,0 +1,134 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public abstract class CheckPackageContentsOperation : AsyncOperationBase
{
}
internal sealed class EditorSimulateModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
internal EditorSimulateModeCheckPackageContentsOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
internal sealed class OfflinePlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
internal OfflinePlayModeCheckPackageContentsOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
internal sealed class HostPlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
private enum ESteps
{
None,
CheckLoadedManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _cacheVerifier;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeCheckPackageContentsOperation(HostPlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.CheckLoadedManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckLoadedManifest)
{
if (_impl.LocalPatchManifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Not found loaded package : {_packageName}";
}
else
{
_steps = ESteps.InitVerifyingCache;
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(true);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
bool verifySucceed = true;
foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName} content has verify failed file !";
}
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3d400b2548d79ca42bec7370f5d66b78
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -5,9 +5,9 @@ using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理未使用的缓存资源操作类
/// 清理本地包裹未使用的缓存文件
/// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
public sealed class ClearPackageUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
@@ -17,14 +17,14 @@ namespace YooAsset
Done,
}
private readonly List<AssetsPackage> _packages;
private readonly AssetsPackage _package;
private ESteps _steps = ESteps.None;
private List<string> _unusedCacheFilePaths;
private int _unusedFileTotalCount = 0;
internal ClearUnusedCacheFilesOperation(List<AssetsPackage> packages)
internal ClearPackageUnusedCacheFilesOperation(AssetsPackage package)
{
_packages = packages;
_package = package;
}
internal override void Start()
{
@@ -57,7 +57,7 @@ namespace YooAsset
}
catch (System.Exception e)
{
YooLogger.Warning($"Failed delete cache file : {filePath} Exception : {e}");
YooLogger.Warning($"Failed delete cache file : {filePath} ! {e.Message}");
}
}
_unusedCacheFilePaths.RemoveAt(i);
@@ -84,27 +84,19 @@ namespace YooAsset
/// </summary>
private List<string> GetUnusedCacheFilePaths()
{
string cacheFolderPath = SandboxHelper.GetCacheFolderPath();
string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_package.PackageName);
if (Directory.Exists(cacheFolderPath) == false)
return new List<string>();
// 获取所有缓存文件
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
FileInfo[] fileInfos = directoryInfo.GetFiles();
List<string> result = new List<string>(fileInfos.Length);
foreach (FileInfo fileInfo in fileInfos)
{
bool used = false;
foreach (var package in _packages)
if (_package.IsIncludeBundleFile(fileInfo.Name) == false)
{
if (package.IsIncludeBundleFile(fileInfo.Name))
{
used = true;
break;
}
}
if (used == false)
result.Add(fileInfo.FullName);
}
}
return result;
}

View File

@@ -5,7 +5,7 @@ using System.IO;
namespace YooAsset
{
public abstract class UpdatePackageOperation : AsyncOperationBase
public abstract class DownloadPackageOperation : AsyncOperationBase
{
/// <summary>
/// 创建包裹下载器
@@ -19,7 +19,7 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟运行的更新资源包裹操作
/// </summary>
internal sealed class EditorPlayModeUpdatePackageOperation : UpdatePackageOperation
internal sealed class EditorPlayModeDownloadPackageOperation : DownloadPackageOperation
{
internal override void Start()
{
@@ -43,7 +43,7 @@ namespace YooAsset
/// <summary>
/// 离线模式的更新资源包裹操作
/// </summary>
internal sealed class OfflinePlayModeUpdatePackageOperation : UpdatePackageOperation
internal sealed class OfflinePlayModeDownloadPackageOperation : DownloadPackageOperation
{
internal override void Start()
{
@@ -67,7 +67,7 @@ namespace YooAsset
/// <summary>
/// 联机模式的更新资源包裹操作
/// </summary>
internal sealed class HostPlayModeUpdatePackageOperation : UpdatePackageOperation
internal sealed class HostPlayModeDownloadPackageOperation : DownloadPackageOperation
{
private enum ESteps
{
@@ -86,7 +86,7 @@ namespace YooAsset
private UnityWebDataRequester _downloader;
private PatchManifest _remotePatchManifest;
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
internal HostPlayModeDownloadPackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
@@ -128,17 +128,18 @@ namespace YooAsset
}
else
{
// 解析补丁清单
if (ParseRemotePatchManifest(_downloader.GetText()))
// 解析补丁清单
try
{
_remotePatchManifest = PatchManifest.Deserialize(_downloader.GetText());
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
catch(System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloader.URL} Error : remote patch manifest content is invalid";
Error = e.Message;
}
}
_downloader.Dispose();
@@ -152,13 +153,14 @@ namespace YooAsset
{
if (Status == EOperationStatus.Succeed)
{
YooLogger.Log($"Create package downloader : {_remotePatchManifest.PackageName} {_remotePatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadList();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else
{
YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !");
YooLogger.Error($"{nameof(DownloadPackageOperation)} status is failed !");
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
@@ -176,23 +178,6 @@ namespace YooAsset
return _impl.GetPatchDownloadMainURL(fileName);
}
/// <summary>
/// 解析远端请求的补丁清单
/// </summary>
private bool ParseRemotePatchManifest(string content)
{
try
{
_remotePatchManifest = PatchManifest.Deserialize(content);
return true;
}
catch (Exception e)
{
YooLogger.Warning(e.ToString());
return false;
}
}
/// <summary>
/// 获取下载列表
/// </summary>

View File

@@ -226,6 +226,19 @@ namespace YooAsset
{
_isPause = false;
}
/// <summary>
/// 取消下载
/// </summary>
public void CancelDownload()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "User cancel.";
}
}
}
public sealed class PackageDownloaderOperation : DownloaderOperation

View File

@@ -10,6 +10,10 @@ namespace YooAsset
/// </summary>
public abstract class InitializationOperation : AsyncOperationBase
{
/// <summary>
/// 初始化内部加载的包裹版本
/// </summary>
public string InitializedPackageVersion;
}
/// <summary>
@@ -25,7 +29,7 @@ namespace YooAsset
}
private readonly EditorSimulateModeImpl _impl;
private string _simulatePatchManifestPath;
private readonly string _simulatePatchManifestPath;
private ESteps _steps = ESteps.None;
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulatePatchManifestPath)
@@ -45,16 +49,26 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Manifest file not found : {_simulatePatchManifestPath}";
Error = $"Not found simulation manifest file : {_simulatePatchManifestPath}";
return;
}
YooLogger.Log($"Load manifest file : {_simulatePatchManifestPath}");
string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
var simulatePatchManifest = PatchManifest.Deserialize(jsonContent);
_impl.SetSimulatePatchManifest(simulatePatchManifest);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
try
{
YooLogger.Log($"Load simulation manifest file : {_simulatePatchManifestPath}");
string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
var manifest = PatchManifest.Deserialize(jsonContent);
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetSimulatePatchManifest(manifest);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
}
}
}
}
@@ -67,7 +81,7 @@ namespace YooAsset
private enum ESteps
{
None,
QueryPackageVersion,
QueryAppPackageVersion,
LoadAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
@@ -76,7 +90,7 @@ namespace YooAsset
private readonly OfflinePlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _patchCacheVerifier;
private readonly CacheVerifier _cacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestLoader _appManifestLoader;
private ESteps _steps = ESteps.None;
@@ -89,21 +103,21 @@ namespace YooAsset
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread();
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new CacheVerifierWithThread();
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.QueryPackageVersion;
_steps = ESteps.QueryAppPackageVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.QueryPackageVersion)
if (_steps == ESteps.QueryAppPackageVersion)
{
_appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false)
@@ -130,7 +144,8 @@ namespace YooAsset
if (_appManifestLoader.IsDone == false)
return;
if (_appManifestLoader.Manifest == null)
var manifest = _appManifestLoader.Manifest;
if (manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
@@ -138,28 +153,29 @@ namespace YooAsset
}
else
{
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetAppPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
_impl.SetAppPatchManifest(_appManifestLoader.Manifest);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList();
_patchCacheVerifier.InitVerifier(verifyInfos);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
@@ -167,15 +183,17 @@ namespace YooAsset
/// <summary>
/// 联机运行模式的初始化操作
/// 注意:优先从沙盒里加载清单,如果沙盒里不存在就尝试把内置清单拷贝到沙盒并加载该清单。
/// </summary>
internal sealed class HostPlayModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
QueryPackageVersion,
LoadAppManifest,
TryLoadCacheManifest,
QueryAppPackageVersion,
CopyAppManifest,
LoadAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
@@ -183,7 +201,7 @@ namespace YooAsset
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _patchCacheVerifier;
private readonly CacheVerifier _cacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestCopyer _appManifestCopyer;
private AppManifestLoader _appManifestLoader;
@@ -197,21 +215,46 @@ namespace YooAsset
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread();
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new CacheVerifierWithThread();
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.QueryPackageVersion;
_steps = ESteps.TryLoadCacheManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.QueryPackageVersion)
if (_steps == ESteps.TryLoadCacheManifest)
{
if (PersistentHelper.CheckCacheManifestFileExists(_packageName))
{
try
{
var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
}
catch (System.Exception e)
{
// 注意:如果加载沙盒内的清单报错,为了避免流程被卡住,我们主动把损坏的文件删除。
YooLogger.Warning($"Failed to load cache manifest file : {e.Message}");
PersistentHelper.DeleteCacheManifestFile(_packageName);
_steps = ESteps.QueryAppPackageVersion;
}
}
else
{
_steps = ESteps.QueryAppPackageVersion;
}
}
if (_steps == ESteps.QueryAppPackageVersion)
{
_appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false)
@@ -223,6 +266,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
YooLogger.Log($"Failed to load buildin package version file : {error}");
}
else
{
@@ -240,7 +284,7 @@ namespace YooAsset
return;
string error = _appManifestCopyer.Error;
if(string.IsNullOrEmpty(error) == false)
if (string.IsNullOrEmpty(error) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
@@ -259,7 +303,8 @@ namespace YooAsset
if (_appManifestLoader.IsDone == false)
return;
if (_appManifestLoader.Manifest == null)
var manifest = _appManifestLoader.Manifest;
if (manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
@@ -267,35 +312,38 @@ namespace YooAsset
}
else
{
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
_impl.SetLocalPatchManifest(_appManifestLoader.Manifest);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_patchCacheVerifier.InitVerifier(verifyInfos);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
}
// 内置补丁清单版本查询器
/// <summary>
/// 内置补丁清单版本查询器
/// </summary>
internal class AppPackageVersionQuerier
{
private enum ESteps
@@ -367,7 +415,7 @@ namespace YooAsset
{
Version = _downloader.GetText();
if (string.IsNullOrEmpty(Version))
Error = $"Buildin package version is empty !";
Error = $"Buildin package version file content is empty !";
}
_steps = ESteps.Done;
_downloader.Dispose();
@@ -375,7 +423,9 @@ namespace YooAsset
}
}
// 内置补丁清单加载器
/// <summary>
/// 内置补丁清单加载器
/// </summary>
internal class AppManifestLoader
{
private enum ESteps
@@ -461,7 +511,14 @@ namespace YooAsset
else
{
// 解析APP里的补丁清单
Manifest = PatchManifest.Deserialize(_downloader.GetText());
try
{
Manifest = PatchManifest.Deserialize(_downloader.GetText());
}
catch (System.Exception e)
{
Error = e.Message;
}
}
_steps = ESteps.Done;
_downloader.Dispose();
@@ -469,7 +526,9 @@ namespace YooAsset
}
}
// 内置补丁清单复制器
/// <summary>
/// 内置补丁清单复制器
/// </summary>
internal class AppManifestCopyer
{
private enum ESteps
@@ -530,20 +589,13 @@ namespace YooAsset
if (_steps == ESteps.CopyAppManifest)
{
string savePath = PersistentHelper.GetCacheManifestFilePath(_buildinPackageName);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion);
string destFilePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(destFilePath))
{
_steps = ESteps.Done;
}
else
{
string sourceFilePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(sourceFilePath);
_downloader = new UnityWebFileRequester();
_downloader.SendRequest(url, destFilePath);
_steps = ESteps.CheckAppManifest;
}
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebFileRequester();
_downloader.SendRequest(url, savePath);
_steps = ESteps.CheckAppManifest;
}
if (_steps == ESteps.CheckAppManifest)

View File

@@ -1,374 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 更新清单操作
/// </summary>
public abstract class UpdateManifestOperation : AsyncOperationBase
{
/// <summary>
/// 是否发现了新的补丁清单
/// </summary>
public bool FoundNewManifest { protected set; get; }
}
/// <summary>
/// 编辑器下模拟运行的更新清单操作
/// </summary>
internal sealed class EditorPlayModeUpdateManifestOperation : UpdateManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式的更新清单操作
/// </summary>
internal sealed class OfflinePlayModeUpdateManifestOperation : UpdateManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 联机模式的更新清单操作
/// </summary>
internal sealed class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
{
private enum ESteps
{
None,
LoadWebHash,
CheckWebHash,
LoadWebManifest,
CheckWebManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly int _timeout;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private CacheVerifier _cacheVerifier;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.LoadWebHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadWebHash)
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebHash;
}
if (_steps == ESteps.CheckWebHash)
{
if (_downloader1.IsDone() == false)
return;
// Check error
if (_downloader1.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader1.GetError();
}
else
{
string webManifestHash = _downloader1.GetText();
string cachedManifestHash = GetSandboxPatchManifestFileHash(_packageName, _packageVersion);
// 如果补丁清单文件的哈希值相同
if (cachedManifestHash == webManifestHash)
{
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
LoadSandboxPatchManifest(_packageName, _packageVersion);
FoundNewManifest = false;
_steps = ESteps.InitVerifyingCache;
}
else
{
YooLogger.Log($"Patch manifest hash is change : {cachedManifestHash} -> {webManifestHash}");
FoundNewManifest = true;
_steps = ESteps.LoadWebManifest;
}
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadWebManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
if (_downloader2.IsDone() == false)
return;
// Check error
if (_downloader2.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader2.GetError();
}
else
{
// 解析补丁清单
if (ParseAndSaveRemotePatchManifest(_packageName, _packageVersion, _downloader2.GetText()))
{
_steps = ESteps.InitVerifyingCache;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloader2.URL} Error : remote patch manifest content is invalid";
}
}
_downloader2.Dispose();
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
/// <summary>
/// 获取补丁清单请求地址
/// </summary>
private string GetPatchManifestRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _impl.GetPatchDownloadFallbackURL(fileName);
else
return _impl.GetPatchDownloadMainURL(fileName);
}
/// <summary>
/// 解析并保存远端请求的补丁清单
/// </summary>
private bool ParseAndSaveRemotePatchManifest(string packageName, string packageVersion, string content)
{
try
{
var remotePatchManifest = PatchManifest.Deserialize(content);
_impl.SetLocalPatchManifest(remotePatchManifest);
YooLogger.Log("Save remote patch manifest file.");
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string savePath = PathHelper.MakePersistentLoadPath(fileName);
PatchManifest.Serialize(savePath, remotePatchManifest);
return true;
}
catch (Exception e)
{
YooLogger.Error(e.ToString());
return false;
}
}
/// <summary>
/// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,已经验证过文件的哈希值
/// </summary>
private void LoadSandboxPatchManifest(string packageName, string packageVersion)
{
YooLogger.Log("Load sandbox patch manifest file.");
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
string jsonData = File.ReadAllText(filePath);
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
_impl.SetLocalPatchManifest(sandboxPatchManifest);
}
/// <summary>
/// 获取沙盒内补丁清单文件的哈希值
/// 注意:如果沙盒内补丁清单文件不存在,返回空字符串
/// </summary>
private string GetSandboxPatchManifestFileHash(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(filePath))
return HashUtility.FileMD5(filePath);
else
return string.Empty;
}
}
/// <summary>
/// 联机模式的更新清单操作(弱联网)
/// </summary>
internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
{
private enum ESteps
{
None,
LoadSandboxManifestHash,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private ESteps _steps = ESteps.None;
private CacheVerifier _cacheVerifier;
private float _verifyTime;
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.LoadSandboxManifestHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadSandboxManifestHash)
{
LoadSandboxPatchManifest(_packageName, _packageVersion);
_steps = ESteps.InitVerifyingCache;
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(true);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
bool verifySucceed = true;
foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageVersion} content has verify failed file !";
}
}
}
}
/// <summary>
/// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,未验证过文件的哈希值
/// </summary>
private void LoadSandboxPatchManifest(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(filePath))
{
YooLogger.Log("Load sandbox patch manifest file.");
string jsonData = File.ReadAllText(filePath);
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
_impl.SetLocalPatchManifest(sandboxPatchManifest);
}
}
}
}

View File

@@ -0,0 +1,246 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 向远端请求并更新补丁清单
/// </summary>
public abstract class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 是否发现了新的补丁清单
/// </summary>
public bool FoundNewManifest { protected set; get; } = false;
}
/// <summary>
/// 编辑器下模拟运行的更新清单操作
/// </summary>
internal sealed class EditorPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式的更新清单操作
/// </summary>
internal sealed class OfflinePlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 联机模式的更新清单操作
/// 注意:优先比对沙盒清单哈希值,如果有变化就更新远端清单文件,并保存到本地。
/// </summary>
internal sealed class HostPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
private enum ESteps
{
None,
TryLoadCacheHash,
LoadWebHash,
CheckWebHash,
LoadCacheManifest,
LoadWebManifest,
CheckWebManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly CacheVerifier _cacheVerifier;
private readonly int _timeout;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private string _cacheManifestHash;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeUpdatePackageManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.TryLoadCacheHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.TryLoadCacheHash)
{
string filePath = PersistentHelper.GetCacheManifestFilePath(_packageName);
if (File.Exists(filePath))
{
_cacheManifestHash = HashUtility.FileMD5(filePath);
_steps = ESteps.LoadWebHash;
}
else
{
_steps = ESteps.LoadWebManifest;
}
}
if (_steps == ESteps.LoadWebHash)
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebHash;
}
if (_steps == ESteps.CheckWebHash)
{
if (_downloader1.IsDone() == false)
return;
if (_downloader1.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader1.GetError();
}
else
{
string webManifestHash = _downloader1.GetText();
if (_cacheManifestHash == webManifestHash)
{
YooLogger.Log($"Not found new package : {_packageName}");
_steps = ESteps.LoadCacheManifest;
}
else
{
YooLogger.Log($"Package {_packageName} is change : {_cacheManifestHash} -> {webManifestHash}");
_steps = ESteps.LoadWebManifest;
}
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadCacheManifest)
{
try
{
var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
}
catch (System.Exception e)
{
// 注意:如果加载沙盒内的清单报错,为了避免流程被卡住,我们主动把损坏的文件删除。
YooLogger.Warning($"Failed to load cache manifest file : {e.Message}");
PersistentHelper.DeleteCacheManifestFile(_packageName);
_steps = ESteps.LoadWebManifest;
}
}
if (_steps == ESteps.LoadWebManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
if (_downloader2.IsDone() == false)
return;
if (_downloader2.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader2.GetError();
}
else
{
try
{
string content = _downloader2.GetText();
var manifest = PersistentHelper.SaveCacheManifestFile(_packageName, content);
_impl.SetLocalPatchManifest(manifest);
FoundNewManifest = true;
_steps = ESteps.InitVerifyingCache;
}
catch (Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
}
}
_downloader2.Dispose();
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
/// <summary>
/// 获取补丁清单请求地址
/// </summary>
private string GetPatchManifestRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _impl.GetPatchDownloadFallbackURL(fileName);
else
return _impl.GetPatchDownloadMainURL(fileName);
}
}
}

View File

@@ -5,9 +5,9 @@ using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 更新静态版本操作
/// 请求远端包裹的最新版本
/// </summary>
public abstract class UpdateStaticVersionOperation : AsyncOperationBase
public abstract class UpdatePackageVersionOperation : AsyncOperationBase
{
/// <summary>
/// 当前最新的包裹版本
@@ -16,9 +16,9 @@ namespace YooAsset
}
/// <summary>
/// 编辑器下模拟运行的更新静态版本操作
/// 编辑器下模拟模式的请求远端包裹的最新版本
/// </summary>
internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
internal sealed class EditorPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
{
internal override void Start()
{
@@ -30,9 +30,9 @@ namespace YooAsset
}
/// <summary>
/// 离线模式的更新静态版本操作
/// 离线模式的请求远端包裹的最新版本
/// </summary>
internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
internal sealed class OfflinePlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
{
internal override void Start()
{
@@ -44,9 +44,9 @@ namespace YooAsset
}
/// <summary>
/// 联机模式的更新静态版本操作
/// 联机模式的请求远端包裹的最新版本
/// </summary>
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
internal sealed class HostPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
{
private enum ESteps
{
@@ -63,7 +63,7 @@ namespace YooAsset
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
internal HostPlayModeUpdatePackageVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
{
_impl = impl;
_packageName = packageName;

View File

@@ -1,6 +1,5 @@
using System;
using System.Linq;
using System.IO;
namespace YooAsset
{
@@ -27,31 +26,26 @@ namespace YooAsset
/// </summary>
public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public byte LoadMethod;
/// <summary>
/// 资源包的分类标签
/// </summary>
public string[] Tags;
/// <summary>
/// Flags
/// 所属的包裹名称
/// </summary>
public int Flags;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile { private set; get; }
/// <summary>
/// 是否为加密文件
/// </summary>
public bool IsEncrypted { private set; get; }
/// <summary>
/// 文件名称
/// </summary>
public string FileName { private set; get; }
private string _packageName;
/// <summary>
/// 缓存文件路径
@@ -64,7 +58,7 @@ namespace YooAsset
if (string.IsNullOrEmpty(_cachedFilePath) == false)
return _cachedFilePath;
string cacheRoot = SandboxHelper.GetCacheFolderPath();
string cacheRoot = PersistentHelper.GetCacheFolderPath(_packageName);
_cachedFilePath = $"{cacheRoot}/{FileName}";
return _cachedFilePath;
}
@@ -86,70 +80,54 @@ namespace YooAsset
}
}
/// <summary>
/// 文件名称
/// </summary>
private string _fileName;
public string FileName
{
get
{
if (string.IsNullOrEmpty(_fileName))
throw new Exception("Should never get here !");
return _fileName;
}
}
public PatchBundle(string bundleName, string fileHash, string fileCRC, long fileSize, string[] tags)
/// <summary>
/// 缓存查询Key
/// </summary>
private string _cacheKey;
public string CacheKey
{
get
{
if (string.IsNullOrEmpty(_cacheKey))
throw new Exception("Should never get here !");
return _cacheKey;
}
}
public PatchBundle(string bundleName, string fileHash, string fileCRC, long fileSize, bool isRawFile, byte loadMethod, string[] tags)
{
BundleName = bundleName;
FileHash = fileHash;
FileCRC = fileCRC;
FileSize = fileSize;
IsRawFile = isRawFile;
LoadMethod = loadMethod;
Tags = tags;
}
/// <summary>
/// 设置Flags
/// 解析资源包
/// </summary>
public void SetFlagsValue(bool isRawFile, bool isEncrypted)
public void ParseBundle(string packageName, int nameStype)
{
IsRawFile = isRawFile;
IsEncrypted = isEncrypted;
BitMask32 mask = new BitMask32(0);
if (isRawFile) mask.Open(0);
if (isEncrypted) mask.Open(1);
Flags = mask;
}
/// <summary>
/// 解析Flags
/// </summary>
public void ParseFlagsValue()
{
BitMask32 value = Flags;
IsRawFile = value.Test(0);
IsEncrypted = value.Test(1);
}
/// <summary>
/// 解析文件名称
/// </summary>
public void ParseFileName(int nameStype)
{
if (nameStype == 1)
{
FileName = FileHash;
}
else if (nameStype == 2)
{
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
FileName = $"{FileHash}{tempFileExtension}";
}
else if (nameStype == 3)
{
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
string tempBundleName = BundleName.Replace('/', '_').Replace(tempFileExtension, "");
FileName = $"{tempBundleName}_{FileHash}";
}
else if (nameStype == 4)
{
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
string tempBundleName = BundleName.Replace('/', '_').Replace(tempFileExtension, "");
FileName = $"{tempBundleName}_{FileHash}{tempFileExtension}";
}
else
{
throw new NotImplementedException();
}
_packageName = packageName;
_cacheKey = $"{packageName}-{FileHash}";
_fileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash);
}
/// <summary>

View File

@@ -247,6 +247,23 @@ namespace YooAsset
return false;
}
/// <summary>
/// 获取资源信息列表
/// </summary>
public AssetInfo[] GetAssetsInfoByTags(string[] tags)
{
List<AssetInfo> result = new List<AssetInfo>(100);
foreach (var patchAsset in AssetList)
{
if (patchAsset.HasTag(tags))
{
AssetInfo assetInfo = new AssetInfo(patchAsset);
result.Add(assetInfo);
}
}
return result.ToArray();
}
/// <summary>
/// 序列化
@@ -263,6 +280,8 @@ namespace YooAsset
public static PatchManifest Deserialize(string jsonData)
{
PatchManifest patchManifest = JsonUtility.FromJson<PatchManifest>(jsonData);
if (patchManifest == null)
throw new System.Exception($"{nameof(PatchManifest)} deserialize object is null !");
// 检测文件版本
if (patchManifest.FileVersion != YooAssetSettings.PatchManifestFileVersion)
@@ -271,8 +290,7 @@ namespace YooAsset
// BundleList
foreach (var patchBundle in patchManifest.BundleList)
{
patchBundle.ParseFlagsValue();
patchBundle.ParseFileName(patchManifest.OutputNameStyle);
patchBundle.ParseBundle(patchManifest.PackageName, patchManifest.OutputNameStyle);
patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
}
@@ -289,5 +307,37 @@ namespace YooAsset
return patchManifest;
}
/// <summary>
/// 生成Bundle文件的正式名称
/// </summary>
public static string CreateBundleFileName(int nameStype, string bundleName, string fileHash)
{
if (nameStype == 1)
{
return fileHash;
}
else if (nameStype == 2)
{
string tempFileExtension = System.IO.Path.GetExtension(bundleName);
return $"{fileHash}{tempFileExtension}";
}
else if (nameStype == 3)
{
string tempFileExtension = System.IO.Path.GetExtension(bundleName);
string tempBundleName = bundleName.Replace('/', '_').Replace(tempFileExtension, "");
return $"{tempBundleName}_{fileHash}";
}
else if (nameStype == 4)
{
string tempFileExtension = System.IO.Path.GetExtension(bundleName);
string tempBundleName = bundleName.Replace('/', '_').Replace(tempFileExtension, "");
return $"{tempBundleName}_{fileHash}{tempFileExtension}";
}
else
{
throw new NotImplementedException();
}
}
}
}

View File

@@ -53,7 +53,7 @@ namespace YooAsset
}
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
{
return PatchHelper.GetAssetsInfoByTags(_simulatePatchManifest, tags);
return _simulatePatchManifest.GetAssetsInfoByTags(tags);
}
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
{

View File

@@ -44,9 +44,9 @@ namespace YooAsset
/// <summary>
/// 异步更新资源版本号
/// </summary>
public UpdateStaticVersionOperation UpdateStaticVersionAsync(string packageName, int timeout)
public UpdatePackageVersionOperation UpdatePackageVersionAsync(string packageName, int timeout)
{
var operation = new HostPlayModeUpdateStaticVersionOperation(this, packageName, timeout);
var operation = new HostPlayModeUpdatePackageVersionOperation(this, packageName, timeout);
OperationSystem.StartOperation(operation);
return operation;
}
@@ -54,19 +54,19 @@ namespace YooAsset
/// <summary>
/// 异步更新补丁清单
/// </summary>
public UpdateManifestOperation UpdatePatchManifestAsync(string packageName, string packageVersion, int timeout)
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageName, string packageVersion, int timeout)
{
var operation = new HostPlayModeUpdateManifestOperation(this, packageName, packageVersion, timeout);
var operation = new HostPlayModeUpdatePackageManifestOperation(this, packageName, packageVersion, timeout);
OperationSystem.StartOperation(operation);
return operation;
}
/// <summary>
/// 异步更新补丁清单(弱联网)
/// 检查本地包裹内容的完整性
/// </summary>
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(string packageName, string packageVersion)
public CheckPackageContentsOperation CheckPackageContentsAsync(string packageName)
{
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, packageName, packageVersion);
var operation = new HostPlayModeCheckPackageContentsOperation(this, packageName);
OperationSystem.StartOperation(operation);
return operation;
}
@@ -74,9 +74,9 @@ namespace YooAsset
/// <summary>
/// 异步更新资源包裹
/// </summary>
public UpdatePackageOperation UpdatePackageAsync(string packageName, string packageVersion, int timeout)
public DownloadPackageOperation DownloadPackageAsync(string packageName, string packageVersion, int timeout)
{
var operation = new HostPlayModeUpdatePackageOperation(this, packageName, packageVersion, timeout);
var operation = new HostPlayModeDownloadPackageOperation(this, packageName, packageVersion, timeout);
OperationSystem.StartOperation(operation);
return operation;
}
@@ -86,6 +86,7 @@ namespace YooAsset
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadListByAll();
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
@@ -114,6 +115,7 @@ namespace YooAsset
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadListByTags(tags);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
@@ -154,6 +156,7 @@ namespace YooAsset
/// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadListByPaths(assetInfos);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation;
@@ -206,6 +209,7 @@ namespace YooAsset
/// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain, int timeout)
{
YooLogger.Log($"Create patch unpacker : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
return operation;
@@ -229,7 +233,7 @@ namespace YooAsset
}
}
return PatchHelper.ConvertToUnpackList(downloadList);
return ConvertToUnpackList(downloadList);
}
/// <summary>
@@ -237,6 +241,7 @@ namespace YooAsset
/// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain, int timeout)
{
YooLogger.Log($"Create patch unpacker : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> unpcakList = GetUnpackListByAll();
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
return operation;
@@ -256,7 +261,7 @@ namespace YooAsset
}
}
return PatchHelper.ConvertToUnpackList(downloadList);
return ConvertToUnpackList(downloadList);
}
// WEB相关
@@ -280,7 +285,7 @@ namespace YooAsset
}
return result;
}
public BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
private BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
{
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.FileName);
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.FileName);
@@ -288,6 +293,25 @@ namespace YooAsset
return bundleInfo;
}
// 解压相关
public List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
{
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
foreach (var patchBundle in unpackList)
{
var bundleInfo = ConvertToUnpackInfo(patchBundle);
result.Add(bundleInfo);
}
return result;
}
public static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
return bundleInfo;
}
internal List<VerifyInfo> GetVerifyInfoList(bool weaklyUpdateMode)
{
List<VerifyInfo> result = new List<VerifyInfo>(LocalPatchManifest.BundleList.Count);
@@ -379,7 +403,7 @@ namespace YooAsset
}
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
{
return PatchHelper.GetAssetsInfoByTags(LocalPatchManifest, tags);
return LocalPatchManifest.GetAssetsInfoByTags(tags);
}
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
{

View File

@@ -104,7 +104,7 @@ namespace YooAsset
}
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
{
return PatchHelper.GetAssetsInfoByTags(_appPatchManifest, tags);
return _appPatchManifest.GetAssetsInfoByTags(tags);
}
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
{

View File

@@ -1,17 +1,42 @@

namespace YooAsset
{
public struct DecryptionFileInfo
public struct DecryptFileInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
public string FileHash;
/// <summary>
/// 文件路径
/// </summary>
public string FilePath;
}
/// <summary>
/// 解密类服务接口
/// </summary>
public interface IDecryptionServices
{
/// <summary>
/// 获取加密文件的数据偏移量
/// 文件偏移解密方法
/// </summary>
ulong GetFileOffset(DecryptionFileInfo fileInfo);
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
}

View File

@@ -0,0 +1,37 @@

namespace YooAsset
{
public struct EncryptResult
{
/// <summary>
/// 加密后的Bunlde文件加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary>
/// 加密后的文件数据
/// </summary>
public byte[] EncryptedData;
}
public struct EncryptFileInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 文件路径
/// </summary>
public string FilePath;
}
/// <summary>
/// 加密服务类接口
/// </summary>
public interface IEncryptionServices
{
EncryptResult Encrypt(EncryptFileInfo fileInfo);
}
}

View File

@@ -24,7 +24,7 @@ namespace YooAsset
/// <summary>
/// 补丁清单文件格式版本
/// </summary>
public const string PatchManifestFileVersion = "1.3.3";
public const string PatchManifestFileVersion = "1.3.4";
/// <summary>
/// 构建输出文件夹名称

View File

@@ -40,6 +40,14 @@ namespace YooAsset
return $"{YooAssetSettings.ReportFileName}_{packageName}_{packageVersion}.json";
}
/// <summary>
/// 获取补丁清单文件不带版本号的名称
/// </summary>
public static string GetPatchManifestFileNameWithoutVersion(string packageName)
{
return $"{Setting.PatchManifestFileName}_{packageName}.bytes";
}
/// <summary>
/// 获取补丁清单文件完整名称
/// </summary>

View File

@@ -76,9 +76,9 @@ namespace YooAsset
}
/// <summary>
/// 沙盒帮助类
/// 持久化目录帮助类
/// </summary>
internal static class SandboxHelper
internal static class PersistentHelper
{
private const string CacheFolderName = "CacheFiles";
@@ -97,61 +97,79 @@ namespace YooAsset
/// </summary>
public static void DeleteCacheFolder()
{
string directoryPath = GetCacheFolderPath();
if (Directory.Exists(directoryPath))
Directory.Delete(directoryPath, true);
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
if (Directory.Exists(root))
Directory.Delete(root, true);
}
/// <summary>
/// 获取缓存文件夹路径
/// </summary>
public static string GetCacheFolderPath()
public static string GetCacheFolderPath(string packageName)
{
return PathHelper.MakePersistentLoadPath(CacheFolderName);
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
return $"{root}/{packageName}";
}
}
/// <summary>
/// 补丁包帮助类
/// </summary>
internal static class PatchHelper
{
#region
/// <summary>
/// 获取资源信息列表
/// 获取沙盒内清单文件的路径
/// </summary>
public static AssetInfo[] GetAssetsInfoByTags(PatchManifest patchManifest, string[] tags)
public static string GetCacheManifestFilePath(string packageName)
{
List<AssetInfo> result = new List<AssetInfo>(100);
foreach (var patchAsset in patchManifest.AssetList)
{
if(patchAsset.HasTag(tags))
{
AssetInfo assetInfo = new AssetInfo(patchAsset);
result.Add(assetInfo);
}
}
return result.ToArray();
string fileName = YooAssetSettingsData.GetPatchManifestFileNameWithoutVersion(packageName);
return PathHelper.MakePersistentLoadPath(fileName);
}
/// <summary>
/// 资源解压相关
/// 加载沙盒内清单文件
/// </summary>
public static List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
public static PatchManifest LoadCacheManifestFile(string packageName)
{
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
foreach (var patchBundle in unpackList)
YooLogger.Log($"Load sandbox patch manifest file : {packageName}");
string filePath = GetCacheManifestFilePath(packageName);
string jsonData = File.ReadAllText(filePath);
return PatchManifest.Deserialize(jsonData);
}
/// <summary>
/// 存储沙盒内清单文件
/// </summary>
public static PatchManifest SaveCacheManifestFile(string packageName, string fileContent)
{
YooLogger.Log($"Save sandbox patch manifest file : {packageName}");
var manifest = PatchManifest.Deserialize(fileContent);
string savePath = GetCacheManifestFilePath(packageName);
FileUtility.CreateFile(savePath, fileContent);
return manifest;
}
/// <summary>
/// 检测沙盒内清单文件是否存在
/// </summary>
public static bool CheckCacheManifestFileExists(string packageName)
{
string filePath = GetCacheManifestFilePath(packageName);
return File.Exists(filePath);
}
/// <summary>
/// 删除沙盒内清单文件
/// </summary>
public static bool DeleteCacheManifestFile(string packageName)
{
string filePath = GetCacheManifestFilePath(packageName);
if (File.Exists(filePath))
{
var bundleInfo = ConvertToUnpackInfo(patchBundle);
result.Add(bundleInfo);
YooLogger.Warning($"Invalid cache manifest file have been removed : {filePath}");
File.Delete(filePath);
return true;
}
else
{
return false;
}
return result;
}
public static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
return bundleInfo;
}
#endregion
}
}

View File

@@ -148,6 +148,27 @@ namespace YooAsset
}
}
/// <summary>
/// 创建文件(如果已经存在则删除旧文件)
/// </summary>
public static void CreateFile(string filePath, byte[] data)
{
// 删除旧文件
if (File.Exists(filePath))
File.Delete(filePath);
// 创建文件夹路径
CreateFileDirectory(filePath);
// 创建新文件
using (FileStream fs = File.Create(filePath))
{
fs.Write(data, 0, data.Length);
fs.Flush();
fs.Close();
}
}
/// <summary>
/// 创建文件的文件夹路径
/// </summary>

View File

@@ -9,6 +9,7 @@ namespace YooAsset
public static partial class YooAssets
{
private static bool _isInitialize = false;
private static GameObject _driver = null;
private static readonly List<AssetsPackage> _packages = new List<AssetsPackage>();
/// <summary>
@@ -23,13 +24,14 @@ namespace YooAsset
{
// 创建驱动器
_isInitialize = true;
UnityEngine.GameObject driverGo = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
driverGo.AddComponent<YooAssetsDriver>();
UnityEngine.Object.DontDestroyOnLoad(driverGo);
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
_driver.AddComponent<YooAssetsDriver>();
UnityEngine.Object.DontDestroyOnLoad(_driver);
YooLogger.Log($"{nameof(YooAssets)} initialize !");
#if DEBUG
// 添加远程调试脚本
driverGo.AddComponent<RemoteDebuggerInRuntime>();
_driver.AddComponent<RemoteDebuggerInRuntime>();
#endif
// 初始化异步系统
@@ -37,27 +39,10 @@ namespace YooAsset
}
}
/// <summary>
/// 更新资源系统
/// </summary>
internal static void Update()
{
if (_isInitialize)
{
OperationSystem.Update();
DownloadSystem.Update();
foreach (var package in _packages)
{
package.UpdatePackage();
}
}
}
/// <summary>
/// 销毁资源系统
/// </summary>
internal static void Destroy()
public static void Destroy()
{
if (_isInitialize)
{
@@ -72,7 +57,26 @@ namespace YooAsset
_packages.Clear();
_isInitialize = false;
YooLogger.Log("YooAssets destroy all !");
if (_driver != null)
GameObject.Destroy(_driver);
YooLogger.Log($"{nameof(YooAssets)} destroy all !");
}
}
/// <summary>
/// 更新资源系统
/// </summary>
internal static void Update()
{
if (_isInitialize)
{
OperationSystem.Update();
DownloadSystem.Update();
for (int i = 0; i < _packages.Count; i++)
{
_packages[i].UpdatePackage();
}
}
}
@@ -193,16 +197,6 @@ namespace YooAsset
#endregion
#region
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
{
ClearUnusedCacheFilesOperation operation = new ClearUnusedCacheFilesOperation(_packages);
OperationSystem.StartOperation(operation);
return operation;
}
/// <summary>
/// 获取内置文件夹名称
/// </summary>
@@ -224,7 +218,7 @@ namespace YooAsset
/// </summary>
public static void ClearSandbox()
{
SandboxHelper.DeleteSandbox();
PersistentHelper.DeleteSandbox();
}
#endregion

View File

@@ -1,22 +1,28 @@
using UnityEngine;
using System.Diagnostics;
using UnityEngine;
namespace YooAsset
{
internal class YooAssetsDriver : MonoBehaviour
{
private static int LastestUpdateFrame = 0;
void Update()
{
DebugCheckDuplicateDriver();
YooAssets.Update();
}
void OnDestroy()
[Conditional("DEBUG")]
private void DebugCheckDuplicateDriver()
{
YooAssets.Destroy();
}
if (LastestUpdateFrame > 0)
{
if (LastestUpdateFrame == Time.frameCount)
YooLogger.Warning($"There are two {nameof(YooAssetsDriver)} in the scene. Please ensure there is always exactly one driver in the scene.");
}
void OnApplicationQuit()
{
YooAssets.Destroy();
LastestUpdateFrame = Time.frameCount;
}
}
}

View File

@@ -82,25 +82,43 @@ namespace YooAsset
#region
/// <summary>
/// 异步获取原生文件
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <param name="copyPath">拷贝路径</param>
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
/// <param name="assetInfo">资源信息</param>
public static RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.GetRawFileAsync(location, copyPath);
return _defaultPackage.LoadRawFileSync(assetInfo);
}
/// <summary>
/// 异步获取原生文件
/// 同步加载原生文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
/// <param name="copyPath">拷贝路径</param>
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
/// <param name="location">资源的定位地址</param>
public static RawFileOperationHandle LoadRawFileSync(string location)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.GetRawFileAsync(assetInfo, copyPath);
return _defaultPackage.LoadRawFileSync(location);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
public static RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadRawFileAsync(assetInfo);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public static RawFileOperationHandle LoadRawFileAsync(string location)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadRawFileAsync(location);
}
#endregion
@@ -367,14 +385,14 @@ namespace YooAsset
#region
/// <summary>
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
/// 资源包裹更新,用于下载更新指定资源版本所有的资源包文件
/// </summary>
/// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param>
public static UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
public static DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.UpdatePackageAsync(packageVersion, timeout);
return _defaultPackage.DownloadPackageAsync(packageVersion, timeout);
}
#endregion

View File

@@ -1,692 +0,0 @@
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