Compare commits

..

40 Commits
1.3.3 ... 1.3.5

Author SHA1 Message Date
hevinci
3bb01ef9a8 Update CHANGELOG.md 2022-11-19 18:34:43 +08:00
hevinci
0204f5f68f Update package.json 2022-11-19 18:34:39 +08:00
hevinci
217d88beaa Update basic sample 2022-11-19 18:34:31 +08:00
hevinci
77080b3934 Update basic sample 2022-11-19 17:54:41 +08:00
hevinci
83f6dc2f76 Update editor code 2022-11-19 17:54:18 +08:00
hevinci
29b3ca4e69 Update runtime code
重构原生文件加载流程。
2022-11-19 17:54:09 +08:00
hevinci
9394ff49fd Update basic sample 2022-11-18 21:35:42 +08:00
hevinci
49949ecda5 Update runtime code
优化资源包缓存文件清理方式。
2022-11-18 21:33:58 +08:00
hevinci
1dab0f2b19 Update patch system
下载器增加取消方法。
2022-11-18 16:45:56 +08:00
hevinci
1cf03bf049 Update basic sample 2022-11-18 10:21:48 +08:00
何冠峰
c00594738f Update asset system
支持场景文件跨资源包配置。
2022-11-16 16:25:43 +08:00
何冠峰
d5f601b0eb Update runtime code 2022-11-16 14:49:38 +08:00
何冠峰
304bff1f19 Fix #43
修复了打包规则按收集器路径来命名,bundle文件名称显示不正确。
2022-11-16 11:51:01 +08:00
hevinci
ce9e0cd88c Update README.md 2022-11-11 11:02:56 +08:00
hevinci
40903d9ad5 Update runtime code 2022-11-11 11:01:37 +08:00
hevinci
0fc97ad2f1 Update document 2022-11-11 11:01:25 +08:00
hevinci
2bb66ea583 Update README.md 2022-11-11 11:01:11 +08:00
hevinci
03aa9780eb Update CHANGELOG.md 2022-11-04 13:38:26 +08:00
hevinci
d3a9005964 Update package.json 2022-11-04 13:38:22 +08:00
hevinci
48bcf4a848 Update document 2022-11-04 13:22:31 +08:00
hevinci
72f0426531 Update PatchSystem
移除了WeaklyUpdatePatchManifestAsync()方法
新增了CheckPackageContentsAsync()方法
2022-11-04 13:10:08 +08:00
hevinci
44ec5b3de3 Update document 2022-11-04 11:39:16 +08:00
hevinci
292fdb1288 Update document 2022-11-03 20:47:40 +08:00
hevinci
76e65286fd Update basic sample 2022-11-03 20:18:05 +08:00
hevinci
9397a0ebae Update ShaderVariantCollector 2022-11-03 20:17:07 +08:00
hevinci
c37b5e52ac Update basic sample 2022-11-03 15:21:03 +08:00
hevinci
ecfced7195 Fix #38 2022-11-03 12:02:10 +08:00
hevinci
1c7a79f7d7 Fix #37 2022-11-03 11:51:17 +08:00
hevinci
1149906786 Fix #29 2022-11-03 11:38:26 +08:00
hevinci
9db111c08a Update runtime code 2022-11-03 10:37:34 +08:00
hevinci
0844447b46 Update AssetBundleBuilder
界面增加构建版本选项
2022-11-03 10:15:27 +08:00
hevinci
c7116ad165 Update basic sample 2022-11-02 22:04:11 +08:00
hevinci
a805e0639e Update editor code 2022-11-02 21:57:08 +08:00
hevinci
e8e69a2e86 Update runtime code
重写了文件解密流程。
2022-11-02 21:54:44 +08:00
hevinci
3e4761a60f Update basic sample 2022-11-01 23:13:45 +08:00
hevinci
3413157c67 Update editor code
调整加密文件的生成规则
2022-11-01 23:13:18 +08:00
hevinci
b5f2174ed0 Update runtime code 2022-11-01 23:02:20 +08:00
hevinci
bdc8285255 Update basic sample 2022-10-31 16:46:05 +08:00
hevinci
cd79f0e434 Update runtime code
AssetsPackage.WeaklyUpdateManifestAsync(string packageVersion)移除了packageVersion参数。
优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。
2022-10-31 16:45:21 +08:00
hevinci
171f40551e Update document 2022-10-28 10:46:35 +08:00
123 changed files with 3017 additions and 2377 deletions

View File

@@ -2,6 +2,109 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [1.3.5] - 2022-11-19
### Fixed
- 修复了同步接口加载加密文件失败的问题。
### Added
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
```c#
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
```
- 新增了方法AssetsPackage.LoadRawFileAsync()
```c#
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
```
- 新增了方法AssetsPackage.LoadRawFileSync()
```c#
/// <summary>
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileSync(string location)
```
### Changed
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
### Removed
- 移除了方法YooAssets.ClearUnusedCacheFiles()
- 移除了方法AssetsPackage.GetRawFileAsync()
## [1.3.4] - 2022-11-04
### Fixed
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
- (#37)修复了在修改GroupName和GroupDesc时左侧Group栏显示没刷新的问题。
- (#38)修复了工程里没有shader的话SBP构建会报异常的问题。
### Added
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
```c#
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
```
### Changed
- 优化了HostPlayMode的初始化逻辑优先读取沙盒内的清单如果不存在则读取内置清单。
- 重写了文件的加密和解密逻辑。
```c#
public interface IDecryptionServices
{
/// <summary>
/// 文件偏移解密方法
/// </summary>
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
```
- AssetBundleBuilder界面增加了构建版本选项。
### Removed
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
## [1.3.3] - 2022-10-27 ## [1.3.3] - 2022-10-27
### Fixed ### Fixed

View File

@@ -56,6 +56,7 @@ namespace YooAsset.Editor
new TaskBuilding(), //开始执行构建 new TaskBuilding(), //开始执行构建
new TaskVerifyBuildResult(), //验证构建结果 new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件 new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件 new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件 new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包 new TaskCreatePatchPackage(), //制作补丁包
@@ -71,6 +72,7 @@ namespace YooAsset.Editor
new TaskBuilding_SBP(), //开始执行构建 new TaskBuilding_SBP(), //开始执行构建
new TaskVerifyBuildResult_SBP(), //验证构建结果 new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件 new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件 new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件 new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包 new TaskCreatePatchPackage(), //制作补丁包

View File

@@ -64,27 +64,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode) public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{ {
string result = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}"; string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
if (buildMode == EBuildMode.DryRunBuild) return outputDirectory;
result += $"_{EBuildMode.DryRunBuild}";
else if (buildMode == EBuildMode.SimulateBuild)
result += $"_{EBuildMode.SimulateBuild}";
return result;
}
/// <summary>
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, string packageName, string packageVersion)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");
}
string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData);
} }
} }
} }

View File

@@ -27,6 +27,7 @@ namespace YooAsset.Editor
private TextField _buildOutputField; private TextField _buildOutputField;
private EnumField _buildPipelineField; private EnumField _buildPipelineField;
private EnumField _buildModeField; private EnumField _buildModeField;
private TextField _buildVersionField;
private PopupField<string> _buildPackageField; private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField; private PopupField<string> _encryptionField;
private EnumField _compressionField; private EnumField _compressionField;
@@ -91,6 +92,10 @@ namespace YooAsset.Editor
RefreshWindow(); RefreshWindow();
}); });
// 构建版本
_buildVersionField = root.Q<TextField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
// 构建包裹 // 构建包裹
var buildPackageContainer = root.Q("BuildPackageContainer"); var buildPackageContainer = root.Q("BuildPackageContainer");
if (_buildPackageNames.Count > 0) if (_buildPackageNames.Count > 0)
@@ -256,7 +261,7 @@ namespace YooAsset.Editor
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline; buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode; buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage; buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = GetDefaultPackageVersion(); buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance(); buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption; buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
@@ -277,7 +282,9 @@ namespace YooAsset.Editor
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory); EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
} }
} }
private string GetDefaultPackageVersion()
// 构建版本相关
private string GetBuildPackageVersion()
{ {
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute; int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes; return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;

View File

@@ -6,6 +6,7 @@
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" /> <ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" /> <uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" /> <uie:EnumField label="Build Mode" name="BuildMode" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" /> <ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" /> <ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" /> <uie:EnumField label="Compression" value="Center" name="Compression" />

View File

@@ -21,9 +21,8 @@ namespace YooAsset.Editor
var buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);
if (buildResult.Success) if (buildResult.Success)
{ {
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.PackageName, buildParameters.BuildTarget, buildParameters.BuildMode);
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion); string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}"; string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath; return manifestFilePath;
} }
else else

View File

@@ -8,6 +8,40 @@ namespace YooAsset.Editor
{ {
public class BuildBundleInfo public class BuildBundleInfo
{ {
public class BuildPatchInfo
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
}
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
@@ -19,6 +53,22 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>(); public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary> /// <summary>
/// 是否为原生文件 /// 是否为原生文件
/// </summary> /// </summary>
@@ -36,9 +86,18 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 构建内容哈希值 /// 是否为加密文件
/// </summary> /// </summary>
public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位 public bool IsEncryptedFile
{
get
{
if (string.IsNullOrEmpty(EncryptedFilePath))
return false;
else
return true;
}
}
public BuildBundleInfo(string bundleName) public BuildBundleInfo(string bundleName)
@@ -117,5 +176,20 @@ namespace YooAsset.Editor
build.assetNames = GetBuildinAssetPaths(); build.assetNames = GetBuildinAssetPaths();
return build; return build;
} }
/// <summary>
/// 创建PatchBundle类
/// </summary>
internal PatchBundle CreatePatchBundle()
{
string fileHash = PatchInfo.PatchFileHash;
string fileCRC = PatchInfo.PatchFileCRC;
long fileSize = PatchInfo.PatchFileSize;
bool isRawFile = IsRawFile;
byte loadMethod = (byte)LoadMethod;
string[] tags = GetBundleTags();
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
return patchBundle;
}
} }
} }

View File

@@ -64,18 +64,6 @@ namespace YooAsset.Editor
return result; return result;
} }
/// <summary>
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetBundleTags(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBundleTags();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
}
/// <summary> /// <summary>
/// 获取AssetBundle内构建的资源路径列表 /// 获取AssetBundle内构建的资源路径列表
/// </summary> /// </summary>

View File

@@ -8,21 +8,6 @@ namespace YooAsset.Editor
[Serializable] [Serializable]
public class ReportBundleInfo public class ReportBundleInfo
{ {
public class FlagsData
{
public bool IsEncrypted { private set; get; }
public bool IsBuildin { private set; get; }
public bool IsRawFile { private set; get; }
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
}
}
private FlagsData _flagData;
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
@@ -48,33 +33,21 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public long FileSize; public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary> /// <summary>
/// Tags /// Tags
/// </summary> /// </summary>
public string[] Tags; public string[] Tags;
/// <summary>
/// Flags
/// </summary>
public int Flags;
/// <summary>
/// 获取标志位的解析数据
/// </summary>
public FlagsData GetFlagData()
{
if (_flagData == null)
{
BitMask32 value = Flags;
bool isEncrypted = value.Test(0);
bool isBuildin = value.Test(1);
bool isRawFile = value.Test(2);
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
}
return _flagData;
}
/// <summary> /// <summary>
/// 获取资源分类标签的字符串 /// 获取资源分类标签的字符串
/// </summary> /// </summary>
@@ -85,16 +58,5 @@ namespace YooAsset.Editor
else else
return string.Empty; return string.Empty;
} }
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile()
{
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
return true;
else
return false;
}
} }
} }

View File

@@ -25,16 +25,19 @@ namespace YooAsset.Editor
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return; return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions(); BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget); AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null) if (buildResults == null)
{
throw new Exception("构建过程中发生错误!"); throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
string unityOutputManifestFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{YooAssetSettings.OutputFolderName}"; string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if(System.IO.File.Exists(unityOutputManifestFilePath) == false) if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!"); throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
} }
@@ -43,10 +46,10 @@ namespace YooAsset.Editor
buildResultContext.UnityManifest = buildResults; buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext); context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
CopyRawBundle(buildMapContext, buildParametersContext); CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
} }
} }
@@ -69,29 +72,5 @@ namespace YooAsset.Editor
} }
} }
} }
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
bundleInfo.ContentHash = hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
}
} }
} }

View File

@@ -46,10 +46,10 @@ namespace YooAsset.Editor
buildResultContext.Results = buildResults; buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext); context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
CopyRawBundle(buildMapContext, buildParametersContext); CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
} }
} }
@@ -72,29 +72,5 @@ namespace YooAsset.Editor
} }
} }
} }
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
bundleInfo.ContentHash = value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
}
} }
} }

View File

@@ -12,16 +12,21 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None) var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
CopyBuildinFilesToStreaming(buildParametersContext); if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
}
} }
} }
/// <summary> /// <summary>
/// 拷贝首包资源文件 /// 拷贝首包资源文件
/// </summary> /// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext) private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
{ {
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption; ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
@@ -30,7 +35,7 @@ namespace YooAsset.Editor
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion; string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单 // 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(packageOutputDirectory, buildPackageName, buildPackageVersion); PatchManifest patchManifest = patchManifestContext.Manifest;
// 清空流目录 // 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags) if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)

View File

@@ -8,6 +8,11 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class PatchManifestContext : IContextObject
{
internal PatchManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")] [TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask public class TaskCreatePatchManifest : IBuildTask
{ {
@@ -24,7 +29,7 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters; var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单 // 创建新补丁清单
PatchManifest patchManifest = new PatchManifest(); PatchManifest patchManifest = new PatchManifest();
@@ -47,19 +52,24 @@ namespace YooAsset.Editor
} }
// 创建补丁清单文件 // 创建补丁清单文件
string packageHash = string.Empty; string packageHash;
{ {
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion); string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}"; string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest); PatchManifest.Serialize(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath); packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}"); BuildRunner.Log($"创建补丁清单文件:{filePath}");
var patchManifestContext = new PatchManifestContext();
string jsonData = FileUtility.ReadFile(filePath);
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
context.SetContextObject(patchManifestContext);
} }
// 创建补丁清单哈希文件 // 创建补丁清单哈希文件
{ {
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion); string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}"; string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash); FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}"); BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
} }
@@ -67,7 +77,7 @@ namespace YooAsset.Editor
// 创建补丁清单版本文件 // 创建补丁清单版本文件
{ {
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName); string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string filePath = $"{pipelineOutputDirectory}/{fileName}"; string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion); FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}"); BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
} }
@@ -78,59 +88,17 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context) private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000); List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
// NOTE检测路径长度不要超过260字符。 var patchBundle = bundleInfo.CreatePatchBundle();
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
var bundleName = bundleInfo.BundleName;
string fileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
string fileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
long fileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isRawFile = bundleInfo.IsRawFile;
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
patchBundle.SetFlagsValue(isRawFile, isEncrypted);
result.Add(patchBundle); result.Add(patchBundle);
} }
return result; return result;
} }
private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
string filePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/{bundleInfo.BundleName}";
return FileUtility.GetFileSize(filePath);
}
/// <summary> /// <summary>
/// 获取资源列表 /// 获取资源列表
@@ -200,6 +168,10 @@ namespace YooAsset.Editor
shaderBundleReferenceList.Add(valuePair.Key); shaderBundleReferenceList.Add(valuePair.Key);
} }
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引 // 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName); Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate); int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);

View File

@@ -9,55 +9,24 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
CopyPatchFiles(buildParameters); CopyPatchFiles(buildParameters, buildMapContext);
} }
} }
/// <summary> /// <summary>
/// 拷贝补丁文件到补丁包目录 /// 拷贝补丁文件到补丁包目录
/// </summary> /// </summary>
private void CopyPatchFiles(BuildParametersContext buildParametersContext) private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
var buildParameters = buildParametersContext.Parameters; var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}"); BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
// 拷贝Report文件
{
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string sourcePath = $"{pipelineOutputDirectory}/{fileName}";
string destPath = $"{packageOutputDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
// 拷贝构建日志 // 拷贝构建日志
@@ -75,7 +44,7 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
} }
else else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{ {
// 拷贝UnityManifest序列化文件 // 拷贝UnityManifest序列化文件
{ {
@@ -91,16 +60,17 @@ namespace YooAsset.Editor
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
} }
else
{
throw new System.NotImplementedException();
}
// 拷贝所有补丁文件 // 拷贝所有补丁文件
int progressValue = 0; int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.PackageName, buildParameters.PackageVersion); int patchFileTotalCount = buildMapContext.BundleInfos.Count;
int patchFileTotalCount = patchManifest.BundleList.Count; foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var patchBundle in patchManifest.BundleList)
{ {
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}"; EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
string destPath = $"{packageOutputDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount); EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();

View File

@@ -12,24 +12,25 @@ namespace YooAsset.Editor
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch(); buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild) if (buildMode != EBuildMode.SimulateBuild)
{ {
CreateReportFile(buildParameters, buildMapContext); CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
} }
float buildSeconds = buildParameters.GetBuildingSeconds(); float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds."); BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
} }
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext) private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
{ {
var buildParameters = buildParametersContext.Parameters; var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildParameters.PackageName, buildParameters.PackageVersion); PatchManifest patchManifest = patchManifestContext.Manifest;
BuildReport buildReport = new BuildReport(); BuildReport buildReport = new BuildReport();
// 概述信息 // 概述信息
@@ -49,7 +50,6 @@ namespace YooAsset.Editor
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion; buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable; buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName; buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ? buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName; "null" : buildParameters.EncryptionServices.GetType().FullName;
@@ -98,13 +98,14 @@ namespace YooAsset.Editor
reportBundleInfo.FileCRC = patchBundle.FileCRC; reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize; reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags; reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.Flags = patchBundle.Flags; reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
buildReport.BundleInfos.Add(reportBundleInfo); buildReport.BundleInfos.Add(reportBundleInfo);
} }
// 序列化文件 // 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion); string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{pipelineOutputDirectory}/{fileName}"; string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport); BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}"); BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
} }
@@ -178,7 +179,7 @@ namespace YooAsset.Editor
int fileCount = 0; int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (patchBundle.IsEncrypted) if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++; fileCount++;
} }
return fileCount; return fileCount;
@@ -188,7 +189,7 @@ namespace YooAsset.Editor
long fileBytes = 0; long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (patchBundle.IsEncrypted) if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.FileSize; fileBytes += patchBundle.FileSize;
} }
return fileBytes; return fileBytes;

View File

@@ -9,19 +9,6 @@ namespace YooAsset.Editor
[TaskAttribute("资源包加密")] [TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask public class TaskEncryption : IBuildTask
{ {
public class EncryptionContext : IContextObject
{
public List<string> EncryptList;
/// <summary>
/// 检测是否为加密文件
/// </summary>
public bool IsEncryptFile(string bundleName)
{
return EncryptList.Contains(bundleName);
}
}
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
@@ -30,65 +17,52 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
EncryptionContext encryptionContext = new EncryptionContext(); EncryptingBundleFiles(buildParameters, buildMapContext);
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
}
else
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = new List<string>();
context.SetContextObject(encryptionContext);
} }
} }
/// <summary> /// <summary>
/// 加密文件 /// 加密文件
/// </summary> /// </summary>
private List<string> EncryptFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext) private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
var encryptionServices = buildParametersContext.Parameters.EncryptionServices; var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 加密资源列表
List<string> encryptList = new List<string>();
// 如果没有设置加密类 // 如果没有设置加密类
if (encryptionServices == null) if (encryptionServices == null)
return encryptList; return;
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
if (encryptionServices.Check(bundleInfo.BundleName)) bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
{ {
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}"); UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue; continue;
} }
encryptList.Add(bundleInfo.BundleName); string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
// 注意:通过判断文件合法性,规避重复加密一个文件 bundleInfo.EncryptedFilePath = filePath;
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}"; bundleInfo.LoadMethod = encryptResult.LoadMethod;
byte[] fileData = File.ReadAllBytes(filePath); BuildRunner.Log($"Bundle文件加密完成{filePath}");
if (EditorTools.CheckBundleFileValid(fileData))
{
byte[] bytes = encryptionServices.Encrypt(fileData);
File.WriteAllBytes(filePath, bytes);
BuildRunner.Log($"文件加密完成:{filePath}");
}
} }
// 进度条 // 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count); EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
if(encryptList.Count == 0)
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
return encryptList;
} }
} }
} }

View File

@@ -0,0 +1,118 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新构建信息")]
public class TaskUpdateBuildInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e26f14db9addb4c49b4f0f520bf75d9d guid: 4882f54fbf0bcb04680fb581deae4889
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -1,18 +0,0 @@

namespace YooAsset.Editor
{
public interface IEncryptionServices
{
/// <summary>
/// 检测是否需要加密
/// </summary>
bool Check(string bundleName);
/// <summary>
/// 加密方法
/// </summary>
/// <param name="fileData">要加密的文件数据</param>
/// <returns>返回加密后的字节数据</returns>
byte[] Encrypt(byte[] fileData);
}
}

View File

@@ -187,6 +187,7 @@ namespace YooAsset.Editor
{ {
selectGroup.GroupName = evt.newValue; selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
} }
}); });
@@ -200,6 +201,7 @@ namespace YooAsset.Editor
{ {
selectGroup.GroupDesc = evt.newValue; selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
} }
}); });

View File

@@ -7,9 +7,8 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 以文件路径作为资源包名 /// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包 /// 注意:每个文件独自打资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
/// </summary> /// </summary>
public class PackSeparately : IPackRule public class PackSeparately : IPackRule
{ {
@@ -23,9 +22,8 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 以父类文件夹路径作为资源包名 /// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包 /// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
/// </summary> /// </summary>
public class PackDirectory : IPackRule public class PackDirectory : IPackRule
{ {
@@ -42,8 +40,8 @@ namespace YooAsset.Editor
/// 以收集器路径下顶级文件夹为资源包名 /// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包 /// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary> /// </summary>
public class PackTopDirectory : IPackRule public class PackTopDirectory : IPackRule
{ {
@@ -74,8 +72,17 @@ namespace YooAsset.Editor
{ {
string IPackRule.GetBundleName(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
string bundleName = StringUtility.RemoveExtension(data.CollectPath); string collectPath = data.CollectPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_'); if (AssetDatabase.IsValidFolder(collectPath))
{
string bundleName = collectPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
else
{
string bundleName = StringUtility.RemoveExtension(collectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
} }
} }

View File

@@ -185,7 +185,7 @@ namespace YooAsset.Editor
// Status // Status
StyleColor textColor; StyleColor textColor;
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed) if (bundleInfo.Status == (int)BundleLoaderBase.EStatus.Failed)
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
private ToolbarButton _topBar1; private ToolbarButton _topBar1;
private ToolbarButton _topBar2; private ToolbarButton _topBar2;
private ToolbarButton _topBar3; private ToolbarButton _topBar3;
private ToolbarButton _topBar4; private ToolbarButton _topBar5;
private ToolbarButton _bottomBar1; private ToolbarButton _bottomBar1;
private ListView _bundleListView; private ListView _bundleListView;
private ListView _includeListView; private ListView _includeListView;
@@ -53,11 +53,11 @@ namespace YooAsset.Editor
_topBar1 = _root.Q<ToolbarButton>("TopBar1"); _topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2"); _topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3"); _topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4"); _topBar5 = _root.Q<ToolbarButton>("TopBar5");
_topBar1.clicked += TopBar1_clicked; _topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked; _topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked; _topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked; _topBar5.clicked += TopBar4_clicked;
// 底部按钮栏 // 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1"); _bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})"; _topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
_topBar2.text = "Size"; _topBar2.text = "Size";
_topBar3.text = "Hash"; _topBar3.text = "Hash";
_topBar4.text = "Tags"; _topBar5.text = "Tags";
if (_sortMode == ESortMode.BundleName) if (_sortMode == ESortMode.BundleName)
{ {
@@ -163,9 +163,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleTags) else if (_sortMode == ESortMode.BundleTags)
{ {
if (_descendingSort) if (_descendingSort)
_topBar4.text = "Tags ↓"; _topBar5.text = "Tags ↓";
else else
_topBar4.text = "Tags ↑"; _topBar5.text = "Tags ↑";
} }
else else
{ {
@@ -231,6 +231,16 @@ namespace YooAsset.Editor
label.name = "Label5"; label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f; label.style.flexGrow = 1f;
label.style.width = 80; label.style.width = 80;
element.Add(label); element.Add(label);
@@ -255,9 +265,13 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.FileHash; label3.text = bundleInfo.FileHash;
// Tags // LoadMethod
var label5 = element.Q<Label>("Label5"); var label5 = element.Q<Label>("Label5");
label5.text = bundleInfo.GetTagsString(); label5.text = bundleInfo.LoadMethod.ToString();
// Tags
var label6 = element.Q<Label>("Label6");
label6.text = bundleInfo.GetTagsString();
} }
private void BundleListView_onSelectionChange(IEnumerable<object> objs) private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{ {
@@ -271,7 +285,7 @@ namespace YooAsset.Editor
} }
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo) private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
{ {
if (bundleInfo.IsRawFile()) if (bundleInfo.IsRawFile)
return; return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath); string rootDirectory = Path.GetDirectoryName(_reportFilePath);

View File

@@ -5,7 +5,8 @@
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>

View File

@@ -8,7 +8,14 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 停靠窗口类型集合 /// 停靠窗口类型集合
/// </summary> /// </summary>
public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)}; public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),
typeof(AssetBundleDebuggerWindow),
typeof(AssetBundleReporterWindow),
typeof(ShaderVariantCollectorWindow)
};
#endif #endif
} }

View File

@@ -10,6 +10,7 @@ namespace YooAsset.Editor
#if UNITY_2019_4_OR_NEWER #if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>(); private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/*
static EditorHelper() static EditorHelper()
{ {
// 资源包收集 // 资源包收集
@@ -51,6 +52,46 @@ namespace YooAsset.Editor
throw new System.Exception($"Invalid YooAsset window type : {windowType}"); throw new System.Exception($"Invalid YooAsset window type : {windowType}");
} }
} }
*/
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
// 缓存里查询并加载
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
{
_uxmlDic.Clear();
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
}
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
// 全局搜索并加载
string[] guids = AssetDatabase.FindAssets(windowType.Name);
if (guids.Length == 0)
throw new System.Exception($"Not found any assets : {windowType.Name}");
foreach (string assetGUID in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
{
_uxmlDic.Add(windowType, assetGUID);
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif #endif
/// <summary> /// <summary>

View File

@@ -349,9 +349,9 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 文件移动 /// 移动文件
/// </summary> /// </summary>
public static void FileMoveTo(string filePath, string destPath) public static void MoveFile(string filePath, string destPath)
{ {
if (File.Exists(destPath)) if (File.Exists(destPath))
File.Delete(destPath); File.Delete(destPath);

View File

@@ -9,7 +9,8 @@ using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public static class ShaderVariantCollectionReadme [Serializable]
public class ShaderVariantCollectionManifest
{ {
[Serializable] [Serializable]
public class ShaderVariantElement public class ShaderVariantElement
@@ -44,52 +45,49 @@ namespace YooAsset.Editor
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000); public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
} }
[Serializable]
public class ShaderVariantCollectionManifest /// <summary>
/// Number of shaders in this collection
/// </summary>
public int ShaderTotalCount;
/// <summary>
/// Number of total varians in this collection
/// </summary>
public int VariantTotalCount;
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{ {
/// <summary> var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
/// Number of shaders in this collection ShaderVariantElement element = new ShaderVariantElement();
/// </summary> element.PassType = passType;
public int ShaderTotalCount; element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
/// <summary> }
/// Number of total varians in this collection private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
/// </summary> {
public int VariantTotalCount; var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
/// <summary>
/// Shader variants info list.
/// </summary>
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
/// <summary>
/// 添加着色器变种信息
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{ {
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName); ShaderVariantInfo newInfo = new ShaderVariantInfo();
ShaderVariantElement element = new ShaderVariantElement(); newInfo.AssetPath = assetPath;
element.PassType = passType; newInfo.ShaderName = shaderName;
element.Keywords = keywords; ShaderVariantInfos.Add(newInfo);
info.ShaderVariantElements.Add(element); return newInfo;
} }
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
if (selectList.Count == 0)
{
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
if (selectList.Count != 1) if (selectList.Count != 1)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
return selectList[0]; return selectList[0];
}
} }

View File

@@ -30,8 +30,8 @@ namespace YooAsset.Editor
// 保存结果 // 保存结果
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath); ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建说明文件 // 创建清单
CreateReadme(); CreateManifest();
Debug.Log($"搜集SVC完毕"); Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke(); _completedCallback?.Invoke();
@@ -64,7 +64,7 @@ namespace YooAsset.Editor
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection(); ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景 // 创建临时测试场景
CreateTemperScene(); CreateTempScene();
// 收集着色器变种 // 收集着色器变种
var materials = GetAllMaterials(); var materials = GetAllMaterials();
@@ -76,9 +76,8 @@ namespace YooAsset.Editor
_elapsedTime.Start(); _elapsedTime.Start();
} }
private static void CreateTemperScene() private static void CreateTempScene()
{ {
// 创建临时场景
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
} }
private static List<Material> GetAllMaterials() private static List<Material> GetAllMaterials()
@@ -186,17 +185,17 @@ namespace YooAsset.Editor
go.transform.position = position; go.transform.position = position;
go.name = $"Sphere_{index}|{material.name}"; go.name = $"Sphere_{index}|{material.name}";
} }
private static void CreateReadme() private static void CreateManifest()
{ {
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath); ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
if (svc != null) if (svc != null)
{ {
var wrapper = ShaderVariantCollectionReadme.Extract(svc); var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonContents = JsonUtility.ToJson(wrapper, true); string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", "Manifest.json"); string savePath = _saveFilePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonContents); File.WriteAllText(savePath, jsonData);
} }
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);

View File

@@ -1,61 +1,82 @@
using UnityEngine; #if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor; using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class ShaderVariantCollectionWindow : EditorWindow public class ShaderVariantCollectorWindow : EditorWindow
{ {
static ShaderVariantCollectionWindow _thisInstance;
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)] [MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
static void ShowWindow() public static void ShowExample()
{ {
if (_thisInstance == null) ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
{ window.minSize = new Vector2(800, 600);
_thisInstance = GetWindow<ShaderVariantCollectionWindow>("着色器变种收集工具");
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
} }
private ShaderVariantCollection _selectSVC; private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private void OnGUI() public void CreateGUI()
{ {
EditorGUILayout.Space(); try
ShaderVariantCollectorSettingData.Setting.SavePath = EditorGUILayout.TextField("收集文件保存路径", ShaderVariantCollectorSettingData.Setting.SavePath);
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
EditorGUILayout.LabelField($"CurrentShaderCount : {currentShaderCount}");
EditorGUILayout.LabelField($"CurrentVariantCount : {currentVariantCount}");
// 搜集变种
EditorGUILayout.Space();
if (GUILayout.Button("搜集变种", GUILayout.MaxWidth(80)))
{ {
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null); VisualElement root = this.rootVisualElement;
}
// 查询 // 加载布局文件
EditorGUILayout.Space(); var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (GUILayout.Button("查询", GUILayout.MaxWidth(80))) if (visualAsset == null)
{
string resultPath = EditorTools.OpenFilePath("Select File", "Assets/", "shadervariants");
if (string.IsNullOrEmpty(resultPath))
return; return;
string assetPath = EditorTools.AbsolutePathToAssetPath(resultPath);
_selectSVC = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(assetPath); visualAsset.CloneTree(root);
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
_collectOutputField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
} }
if (_selectSVC != null) catch (Exception e)
{ {
EditorGUILayout.LabelField($"ShaderCount : {_selectSVC.shaderCount}"); Debug.LogError(e.ToString());
EditorGUILayout.LabelField($"VariantCount : {_selectSVC.variantCount}");
} }
} }
private void OnDestroy() private void Update()
{ {
ShaderVariantCollectorSettingData.SaveFile(); if (_currentShaderCountField != null)
{
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
}
if (_currentVariantCountField != null)
{
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
}
}
private void CollectButton_clicked()
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
} }
} }
} }
#endif

View File

@@ -0,0 +1,9 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 9bff4878063eaf04dab8713e1e662ac5
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -8,13 +8,11 @@ namespace YooAsset
{ {
internal class AssetSystemImpl internal class AssetSystemImpl
{ {
private static string SceneRunningPackage = string.Empty; private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000); private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100); private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private long _sceneCreateCount = 0;
private bool _simulationOnEditor; private bool _simulationOnEditor;
private int _loadingMaxNumber; private int _loadingMaxNumber;
public IDecryptionServices DecryptionServices { private set; get; } public IDecryptionServices DecryptionServices { private set; get; }
@@ -71,9 +69,18 @@ namespace YooAsset
/// </summary> /// </summary>
public void DestroyAll() public void DestroyAll()
{ {
_loaders.Clear(); foreach (var provider in _providers)
{
provider.Destroy();
}
foreach (var loader in _loaders)
{
loader.Destroy(true);
}
_providers.Clear(); _providers.Clear();
_sceneHandles.Clear(); _loaders.Clear();
ClearSceneHandle();
DecryptionServices = null; DecryptionServices = null;
BundleServices = null; BundleServices = null;
@@ -99,12 +106,12 @@ namespace YooAsset
{ {
for (int i = _loaders.Count - 1; i >= 0; i--) for (int i = _loaders.Count - 1; i >= 0; i--)
{ {
AssetBundleLoaderBase loader = _loaders[i]; BundleLoaderBase loader = _loaders[i];
loader.TryDestroyAllProviders(); loader.TryDestroyAllProviders();
} }
for (int i = _loaders.Count - 1; i >= 0; i--) for (int i = _loaders.Count - 1; i >= 0; i--)
{ {
AssetBundleLoaderBase loader = _loaders[i]; BundleLoaderBase loader = _loaders[i];
if (loader.CanDestroy()) if (loader.CanDestroy())
{ {
loader.Destroy(false); loader.Destroy(false);
@@ -123,15 +130,14 @@ namespace YooAsset
{ {
provider.Destroy(); provider.Destroy();
} }
_providers.Clear();
foreach (var loader in _loaders) foreach (var loader in _loaders)
{ {
loader.Destroy(true); loader.Destroy(true);
} }
_loaders.Clear();
_sceneHandles.Clear(); _providers.Clear();
_loaders.Clear();
ClearSceneHandle();
// 注意:调用底层接口释放所有资源 // 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets(); Resources.UnloadUnusedAssets();
@@ -144,25 +150,12 @@ namespace YooAsset
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load scene. {assetInfo.Error}"); YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneOperationHandle>(); return completedProvider.CreateHandle<SceneOperationHandle>();
} }
// 注意:场景只允许运行在一个资源包内
if (string.IsNullOrEmpty(SceneRunningPackage))
{
SceneRunningPackage = BundleServices.GetPackageName();
}
if (BundleServices.GetPackageName() != SceneRunningPackage)
{
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
string error = $"Scene are allowed to running within only {SceneRunningPackage}";
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SceneOperationHandle>();
}
// 如果加载的是主场景,则卸载所有缓存的场景 // 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single) if (sceneMode == LoadSceneMode.Single)
{ {
@@ -182,6 +175,7 @@ namespace YooAsset
} }
var handle = provider.CreateHandle<SceneOperationHandle>(); var handle = provider.CreateHandle<SceneOperationHandle>();
handle.PackageName = BundleServices.GetPackageName();
_sceneHandles.Add(providerGUID, handle); _sceneHandles.Add(providerGUID, handle);
return handle; return handle;
} }
@@ -193,7 +187,7 @@ namespace YooAsset
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load asset. {assetInfo.Error}"); YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetOperationHandle>(); return completedProvider.CreateHandle<AssetOperationHandle>();
@@ -220,7 +214,7 @@ namespace YooAsset
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}"); YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo); CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error); completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>(); return completedProvider.CreateHandle<SubAssetsOperationHandle>();
@@ -240,6 +234,33 @@ namespace YooAsset
return provider.CreateHandle<SubAssetsOperationHandle>(); return provider.CreateHandle<SubAssetsOperationHandle>();
} }
/// <summary>
/// 加载原生文件
/// </summary>
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<RawFileOperationHandle>();
}
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
return provider.CreateHandle<RawFileOperationHandle>();
}
internal void UnloadSubScene(ProviderBase provider) internal void UnloadSubScene(ProviderBase provider)
{ {
string providerGUID = provider.ProviderGUID; string providerGUID = provider.ProviderGUID;
@@ -265,19 +286,37 @@ namespace YooAsset
// 卸载未被使用的资源(包括场景) // 卸载未被使用的资源(包括场景)
UnloadUnusedAssets(); UnloadUnusedAssets();
} }
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
string packageName = BundleServices.GetPackageName();
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo) foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
{ {
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo); BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
return CreateAssetBundleLoaderInternal(bundleInfo); return CreateAssetBundleLoaderInternal(bundleInfo);
} }
internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo) internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
{ {
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo); BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length); List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
foreach (var bundleInfo in depends) foreach (var bundleInfo in depends)
{ {
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo); BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
result.Add(dependLoader); result.Add(dependLoader);
} }
return result; return result;
@@ -290,10 +329,10 @@ namespace YooAsset
} }
} }
private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo) private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{ {
// 如果加载器已经存在 // 如果加载器已经存在
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName); BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
if (loader != null) if (loader != null)
return loader; return loader;
@@ -301,18 +340,21 @@ namespace YooAsset
#if UNITY_WEBGL #if UNITY_WEBGL
loader = new AssetBundleWebLoader(this, bundleInfo); loader = new AssetBundleWebLoader(this, bundleInfo);
#else #else
loader = new AssetBundleFileLoader(this, bundleInfo); if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif #endif
_loaders.Add(loader); _loaders.Add(loader);
return loader; return loader;
} }
private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName) private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{ {
AssetBundleLoaderBase loader = null; BundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++) for (int i = 0; i < _loaders.Count; i++)
{ {
AssetBundleLoaderBase temp = _loaders[i]; BundleLoaderBase temp = _loaders[i];
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName)) if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
{ {
loader = temp; loader = temp;

View File

@@ -0,0 +1,95 @@
using System.IO;
using System.Text;
namespace YooAsset
{
public class RawFileOperationHandle : OperationHandleBase
{
private System.Action<RawFileOperationHandle> _callback;
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
}
/// <summary>
/// 完成委托
/// </summary>
public event System.Action<RawFileOperationHandle> Completed
{
add
{
if (IsValid == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
else
_callback += value;
}
remove
{
if (IsValid == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
return;
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetRawFileData()
{
if (IsValid == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string GetRawFileText()
{
if (IsValid == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllText(filePath, Encoding.UTF8);
}
/// <summary>
/// 获取原生文件的路径
/// </summary>
public string GetRawFilePath()
{
if (IsValid == false)
return string.Empty;
return Provider.RawFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e8420ba734d425a4ba9f19173d74503c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -5,6 +5,7 @@ namespace YooAsset
public class SceneOperationHandle : OperationHandleBase public class SceneOperationHandle : OperationHandleBase
{ {
private System.Action<SceneOperationHandle> _callback; private System.Action<SceneOperationHandle> _callback;
internal string PackageName { set; get; }
internal SceneOperationHandle(ProviderBase provider) : base(provider) internal SceneOperationHandle(ProviderBase provider) : base(provider)
{ {

View File

@@ -6,24 +6,27 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase internal sealed class AssetBundleFileLoader : BundleLoaderBase
{ {
private enum ESteps private enum ESteps
{ {
None = 0, None = 0,
Download, Download,
CheckDownload, CheckDownload,
Unpack,
CheckUnpack,
LoadFile, LoadFile,
CheckLoadFile, CheckLoadFile,
Done, Done,
} }
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private string _fileLoadPath;
private bool _isWaitForAsyncComplete = false; private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false; private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader; private DownloaderBase _downloader;
private AssetBundleCreateRequest _createRequest; private AssetBundleCreateRequest _createRequest;
private FileStream _fileStream;
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo) public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
@@ -43,17 +46,31 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{ {
_steps = ESteps.Download; _steps = ESteps.Download;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
#if UNITY_ANDROID
EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
_steps = ESteps.LoadFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
#else
_steps = ESteps.LoadFile; _steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
_steps = ESteps.LoadFile; _steps = ESteps.LoadFile;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
} }
else else
{ {
@@ -87,47 +104,106 @@ namespace YooAsset
} }
} }
// 3. 加载AssetBundle // 3. 内置文件解压
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4.检测内置文件解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.LoadFile;
}
}
// 5. 加载AssetBundle
if (_steps == ESteps.LoadFile) if (_steps == ESteps.LoadFile)
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。 // 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false) if (System.IO.File.Exists(FileLoadPath) == false)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EStatus.Failed; Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}"; LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
return; return;
} }
#endif #endif
// Load assetBundle file // Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted) var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{ {
if (Impl.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset); CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
else else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset); _createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
} }
else else
{ {
if (_isWaitForAsyncComplete) if (Impl.DecryptionServices == null)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath); {
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
DecryptFileInfo fileInfo = new DecryptFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FilePath = FileLoadPath;
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
{
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
else
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
}
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
{
byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromMemory(fileData);
else
_createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
}
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
{
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
else
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
}
else else
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath); {
throw new System.NotImplementedException();
}
} }
_steps = ESteps.CheckLoadFile; _steps = ESteps.CheckLoadFile;
} }
// 4. 检测AssetBundle加载结果 // 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadFile) if (_steps == ESteps.CheckLoadFile)
{ {
if (_createRequest != null) if (_createRequest != null)
@@ -177,6 +253,21 @@ namespace YooAsset
} }
} }
/// <summary>
/// 销毁
/// </summary>
public override void Destroy(bool forceDestroy)
{
base.Destroy(forceDestroy);
if (_fileStream != null)
{
_fileStream.Close();
_fileStream.Dispose();
_fileStream = null;
}
}
/// <summary> /// <summary>
/// 主线程等待异步操作完毕 /// 主线程等待异步操作完毕
/// </summary> /// </summary>
@@ -187,6 +278,14 @@ namespace YooAsset
int frame = 1000; int frame = 1000;
while (true) while (true)
{ {
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
continue;
}
// 保险机制 // 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制 // 注意如果需要从WEB端下载资源可能会触发保险机制
frame--; frame--;

View File

@@ -7,7 +7,7 @@ using UnityEngine.Networking;
namespace YooAsset namespace YooAsset
{ {
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase internal sealed class AssetBundleWebLoader : BundleLoaderBase
{ {
private enum ESteps private enum ESteps
{ {
@@ -24,7 +24,6 @@ namespace YooAsset
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private float _tryTimer = 0; private float _tryTimer = 0;
private string _fileLoadPath;
private bool _isShowWaitForAsyncError = false; private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader; private DownloaderBase _downloader;
private UnityWebRequest _webRequest; private UnityWebRequest _webRequest;
@@ -48,17 +47,17 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{ {
_steps = ESteps.Download; _steps = ESteps.Download;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
_steps = ESteps.LoadWebFile; _steps = ESteps.LoadWebFile;
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
_steps = ESteps.LoadCacheFile; _steps = ESteps.LoadCacheFile;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
} }
else else
{ {
@@ -97,31 +96,29 @@ namespace YooAsset
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。 // 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false) if (System.IO.File.Exists(FileLoadPath) == false)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EStatus.Failed; Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}"; LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError); YooLogger.Error(LastError);
return; return;
} }
#endif #endif
// Load assetBundle file // Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted) var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{ {
if (Impl.DecryptionServices == null) _createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = Impl.DecryptionServices.GetFileOffset(fileInfo);
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
} }
else else
{ {
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath); _steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
} }
_steps = ESteps.CheckLoadCacheFile; _steps = ESteps.CheckLoadCacheFile;
} }
@@ -165,7 +162,8 @@ namespace YooAsset
// 5. 从WEB网站获取AssetBundle文件 // 5. 从WEB网站获取AssetBundle文件
if (_steps == ESteps.LoadWebFile) if (_steps == ESteps.LoadWebFile)
{ {
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash)); var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
_webRequest.SendWebRequest(); _webRequest.SendWebRequest();
_steps = ESteps.CheckLoadWebFile; _steps = ESteps.CheckLoadWebFile;
} }
@@ -182,7 +180,7 @@ namespace YooAsset
if (_webRequest.isNetworkError || _webRequest.isHttpError) if (_webRequest.isNetworkError || _webRequest.isHttpError)
#endif #endif
{ {
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}"); YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
_steps = ESteps.TryLoadWebFile; _steps = ESteps.TryLoadWebFile;
_tryTimer = 0; _tryTimer = 0;
} }

View File

@@ -5,7 +5,7 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
internal abstract class AssetBundleLoaderBase internal abstract class BundleLoaderBase
{ {
public enum EStatus public enum EStatus
{ {
@@ -46,9 +46,10 @@ namespace YooAsset
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100); private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
internal AssetBundle CacheBundle { set; get; } internal AssetBundle CacheBundle { set; get; }
internal string FileLoadPath { set; get; }
public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo) public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
{ {
Impl = impl; Impl = impl;
MainBundleInfo = bundleInfo; MainBundleInfo = bundleInfo;
@@ -89,7 +90,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 销毁 /// 销毁
/// </summary> /// </summary>
public void Destroy(bool forceDestroy) public virtual void Destroy(bool forceDestroy)
{ {
IsDestroyed = true; IsDestroyed = true;

View File

@@ -9,10 +9,10 @@ namespace YooAsset
/// <summary> /// <summary>
/// 依赖的资源包加载器列表 /// 依赖的资源包加载器列表
/// </summary> /// </summary>
private readonly List<AssetBundleLoaderBase> _dependBundles; private readonly List<BundleLoaderBase> _dependBundles;
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles) public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
{ {
_dependBundles = dpendBundles; _dependBundles = dpendBundles;
} }
@@ -37,7 +37,7 @@ namespace YooAsset
{ {
foreach (var loader in _dependBundles) foreach (var loader in _dependBundles)
{ {
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed) if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{ {
return false; return false;
} }
@@ -52,7 +52,7 @@ namespace YooAsset
{ {
foreach (var loader in _dependBundles) foreach (var loader in _dependBundles)
{ {
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed) if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{ {
return loader.LastError; return loader.LastError;
} }

View File

@@ -0,0 +1,29 @@

namespace YooAsset
{
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public enum EBundleLoadMethod
{
/// <summary>
/// 正常加载(不需要解密)
/// </summary>
Normal = 0,
/// <summary>
/// 通过文件偏移来解密加载
/// </summary>
LoadFromFileOffset = 1,
/// <summary>
/// 通过文件内存来解密加载
/// </summary>
LoadFromMemory = 2,
/// <summary>
/// 通过文件流来解密加载
/// </summary>
LoadFromStream = 3,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5e32c14ed62806b4189d20ad48ce7631
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,174 @@
using System.IO;
namespace YooAsset
{
internal class RawBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None,
Download,
CheckDownload,
Unpack,
CheckUnpack,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID || UNITY_WEBGL
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
#else
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
#endif
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 2. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 3. 解压内置文件
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
// 4. 检测解压结果
if (_steps == ESteps.CheckUnpack)
{
if (_unpacker.IsDone() == false)
return;
if (_unpacker.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _unpacker.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 5. 检测结果
if (_steps == ESteps.CheckFile)
{
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
Status = EStatus.Succeed;
}
else
{
Status = EStatus.Failed;
LastError = $"Raw file not found : {FileLoadPath}";
}
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
continue;
}
// 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制
frame--;
if (frame == 0)
{
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fa39f24727abe514093f18787c0c7e27
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,447 +0,0 @@
using System.IO;
namespace YooAsset
{
/// <summary>
/// 原生文件操作
/// </summary>
public abstract class RawFileOperation : AsyncOperationBase
{
internal readonly BundleInfo _bundleInfo;
/// <summary>
/// 原生文件的拷贝路径
/// </summary>
public string CopyPath { private set; get; }
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
{
_bundleInfo = bundleInfo;
CopyPath = copyPath;
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public abstract string GetCachePath();
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] LoadFileData()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string LoadFileText()
{
string filePath = GetCachePath();
if (File.Exists(filePath) == false)
return string.Empty;
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
}
}
/// <summary>
/// 发生错误的原生文件操作
/// </summary>
internal sealed class CompletedRawFileOperation : RawFileOperation
{
private readonly string _error;
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
{
_error = error;
}
internal override void Start()
{
Status = EOperationStatus.Failed;
Error = _error;
}
internal override void Update()
{
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
return string.Empty;
}
}
/// <summary>
/// 编辑器下模拟运行的原生文件操作
/// </summary>
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
{
_steps = ESteps.CheckAndCopyFile;
return; // 模拟实现异步操作
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则将其删除
if (File.Exists(CopyPath))
{
File.Delete(CopyPath);
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.EditorAssetPath;
}
}
/// <summary>
/// 离线模式的原生文件操作
/// </summary>
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadBuildinFile,
CheckDownload,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadBuildinFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckAndCopyFile;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 下载文件
if (_steps == ESteps.DownloadBuildinFile)
{
int failedTryAgain = int.MaxValue;
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 3. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
Progress = _downloader.DownloadProgress;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
}
// 4. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.Bundle.CachedFilePath;
}
}
/// <summary>
/// 联机模式的原生文件操作
/// </summary>
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
{
private enum ESteps
{
None,
Prepare,
DownloadWebFile,
DownloadBuildinFile,
CheckDownload,
CheckAndCopyFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _downloader;
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
{
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.DownloadWebFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.DownloadBuildinFile;
}
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckAndCopyFile;
}
else
{
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
}
}
// 2. 下载远端文件
if (_steps == ESteps.DownloadWebFile)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 3. 下载内置文件
if (_steps == ESteps.DownloadBuildinFile)
{
int failedTryAgain = int.MaxValue;
var bundleInfo = PatchHelper.ConvertToUnpackInfo(_bundleInfo.Bundle);
_downloader = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 4. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
Progress = _downloader.DownloadProgress;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckAndCopyFile;
}
}
// 5. 检测并拷贝原生文件
if (_steps == ESteps.CheckAndCopyFile)
{
// 如果不需要保存文件
if (string.IsNullOrEmpty(CopyPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
// 如果原生文件已经存在,则验证其完整性
if (File.Exists(CopyPath))
{
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
{
File.Delete(CopyPath);
}
}
try
{
FileUtility.CreateFileDirectory(CopyPath);
File.Copy(GetCachePath(), CopyPath, true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
}
}
}
/// <summary>
/// 原生文件的缓存路径
/// </summary>
public override string GetCachePath()
{
if (_bundleInfo == null)
return string.Empty;
return _bundleInfo.Bundle.CachedFilePath;
}
}
}

View File

@@ -54,7 +54,7 @@ namespace YooAsset
return; return;
} }
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{ {
Status = EStatus.Fail; Status = EStatus.Fail;
LastError = OwnerBundle.LastError; LastError = OwnerBundle.LastError;

View File

@@ -5,7 +5,7 @@ namespace YooAsset
{ {
internal abstract class BundledProvider : ProviderBase internal abstract class BundledProvider : ProviderBase
{ {
protected AssetBundleLoaderBase OwnerBundle { private set; get; } protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; } protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo) public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)

View File

@@ -0,0 +1,61 @@

namespace YooAsset
{
internal class BundledRawFileProvider : BundledProvider
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
DebugRecording();
if (IsDone)
return;
if (Status == EStatus.None)
{
Status = EStatus.CheckBundle;
}
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Checking;
}
if (Status == EStatus.Checking)
{
RawFilePath = OwnerBundle.FileLoadPath;
Status = EStatus.Success;
InvokeCompletion();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8a00889582fd95446b103af1074fa6ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -58,7 +58,7 @@ namespace YooAsset
return; return;
} }
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{ {
Status = EStatus.Fail; Status = EStatus.Fail;
LastError = OwnerBundle.LastError; LastError = OwnerBundle.LastError;

View File

@@ -54,7 +54,7 @@ namespace YooAsset
return; return;
} }
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed) if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{ {
Status = EStatus.Fail; Status = EStatus.Fail;
LastError = OwnerBundle.LastError; LastError = OwnerBundle.LastError;

View File

@@ -0,0 +1,55 @@

namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
#if UNITY_EDITOR
if (IsDone)
return;
if (Status == EStatus.None)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
Status = EStatus.Checking;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
if(Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Success;
InvokeCompletion();
}
#endif
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -47,6 +47,11 @@ namespace YooAsset
/// </summary> /// </summary>
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; } public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
/// <summary>
/// 原生文件路径
/// </summary>
public string RawFilePath { protected set; get; }
/// <summary> /// <summary>
/// 当前的加载状态 /// 当前的加载状态
@@ -152,6 +157,8 @@ namespace YooAsset
handle = new SceneOperationHandle(this); handle = new SceneOperationHandle(this);
else if (typeof(T) == typeof(SubAssetsOperationHandle)) else if (typeof(T) == typeof(SubAssetsOperationHandle))
handle = new SubAssetsOperationHandle(this); handle = new SubAssetsOperationHandle(this);
else if (typeof(T) == typeof(RawFileOperationHandle))
handle = new RawFileOperationHandle(this);
else else
throw new System.NotImplementedException(); throw new System.NotImplementedException();

View File

@@ -182,27 +182,27 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 向网络端请求静态资源版本 /// 向网络端请求最新的资源版本
/// </summary> /// </summary>
/// <param name="timeout">超时时间默认值60秒</param> /// <param name="timeout">超时时间默认值60秒</param>
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60) public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode) if (_playMode == EPlayMode.EditorSimulateMode)
{ {
var operation = new EditorPlayModeUpdateStaticVersionOperation(); var operation = new EditorPlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
else if (_playMode == EPlayMode.OfflinePlayMode) else if (_playMode == EPlayMode.OfflinePlayMode)
{ {
var operation = new OfflinePlayModeUpdateStaticVersionOperation(); var operation = new OfflinePlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
else if (_playMode == EPlayMode.HostPlayMode) else if (_playMode == EPlayMode.HostPlayMode)
{ {
return _hostPlayModeImpl.UpdateStaticVersionAsync(PackageName, timeout); return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
} }
else else
{ {
@@ -215,25 +215,25 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="packageVersion">更新的包裹版本</param> /// <param name="packageVersion">更新的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param> /// <param name="timeout">超时时间默认值60秒</param>
public UpdateManifestOperation UpdateManifestAsync(string packageVersion, int timeout = 60) public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
DebugCheckUpdateManifest(); DebugCheckUpdateManifest();
if (_playMode == EPlayMode.EditorSimulateMode) if (_playMode == EPlayMode.EditorSimulateMode)
{ {
var operation = new EditorPlayModeUpdateManifestOperation(); var operation = new EditorPlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
else if (_playMode == EPlayMode.OfflinePlayMode) else if (_playMode == EPlayMode.OfflinePlayMode)
{ {
var operation = new OfflinePlayModeUpdateManifestOperation(); var operation = new OfflinePlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
else if (_playMode == EPlayMode.HostPlayMode) else if (_playMode == EPlayMode.HostPlayMode)
{ {
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageVersion, timeout); return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
} }
else else
{ {
@@ -242,28 +242,26 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 弱联网情况下加载补丁清单 /// 检查本地包裹内容的完整性
/// 注意:当指定版本内容验证失败后会返回失败。
/// </summary> /// </summary>
/// <param name="packageVersion">指定的包裹版本</param> public CheckPackageContentsOperation CheckPackageContentsAsync()
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageVersion)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode) if (_playMode == EPlayMode.EditorSimulateMode)
{ {
var operation = new EditorPlayModeUpdateManifestOperation(); var operation = new EditorSimulateModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
else if (_playMode == EPlayMode.OfflinePlayMode) else if (_playMode == EPlayMode.OfflinePlayMode)
{ {
var operation = new OfflinePlayModeUpdateManifestOperation(); var operation = new OfflinePlayModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
else if (_playMode == EPlayMode.HostPlayMode) else if (_playMode == EPlayMode.HostPlayMode)
{ {
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName, packageVersion); return _hostPlayModeImpl.CheckPackageContentsAsync(PackageName);
} }
else else
{ {
@@ -272,7 +270,18 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 获取包裹的版本信息 /// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
{
DebugCheckInitialize();
var operation = new ClearPackageUnusedCacheFilesOperation(this);
OperationSystem.StartOperation(operation);
return operation;
}
/// <summary>
/// 获取本地包裹的版本信息
/// </summary> /// </summary>
public string GetPackageVersion() public string GetPackageVersion()
{ {
@@ -403,74 +412,63 @@ namespace YooAsset
#region #region
/// <summary> /// <summary>
/// 异步获取原生文件 /// 同步加载原生文件
/// </summary> /// </summary>
/// <param name="location">资源的定位地址</param> /// <param name="assetInfo">资源信息</param>
/// <param name="copyPath">拷贝路径</param> public RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
public RawFileOperation GetRawFileAsync(string location, string copyPath = null)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); return LoadRawFileInternal(assetInfo, true);
return GetRawFileInternal(assetInfo, copyPath);
} }
/// <summary> /// <summary>
/// 异步获取原生文件 /// 同步加载原生文件
/// </summary> /// </summary>
/// <param name="assetInfo">资源信息</param> /// <param name="location">资源的定位地址</param>
/// <param name="copyPath">拷贝路径</param> public RawFileOperationHandle LoadRawFileSync(string location)
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
return GetRawFileInternal(assetInfo, copyPath); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, true);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
DebugCheckInitialize();
return LoadRawFileInternal(assetInfo, false);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, false);
} }
private RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath) private RawFileOperationHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
{ {
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
#if UNITY_EDITOR #if UNITY_EDITOR
if (bundleInfo.Bundle.IsRawFile == false) if (assetInfo.IsInvalid == false)
{ {
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !"; BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
YooLogger.Error(error); if (bundleInfo.Bundle.IsRawFile == false)
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath); throw new Exception($"Cannot load asset bundle file using {nameof(LoadRawFileAsync)} method !");
OperationSystem.StartOperation(operation);
return operation;
} }
#endif #endif
if (_playMode == EPlayMode.EditorSimulateMode) var handle = _assetSystemImpl.LoadRawFileAsync(assetInfo);
{ if (waitForAsyncComplete)
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath); handle.WaitForAsyncComplete();
OperationSystem.StartOperation(operation); return handle;
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
OperationSystem.StartOperation(operation);
return operation;
}
else
{
throw new NotImplementedException();
}
} }
#endregion #endregion
@@ -583,13 +581,7 @@ namespace YooAsset
{ {
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo); BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile) if (bundleInfo.Bundle.IsRawFile)
{ throw new Exception($"Cannot load raw file using {nameof(LoadAssetAsync)} method !");
string error = $"Cannot load raw file using LoadAsset method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<AssetOperationHandle>();
}
} }
#endif #endif
@@ -678,13 +670,7 @@ namespace YooAsset
{ {
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo); BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
if (bundleInfo.Bundle.IsRawFile) if (bundleInfo.Bundle.IsRawFile)
{ throw new Exception($"Cannot load raw file using {nameof(LoadSubAssetsAsync)} method !");
string error = $"Cannot load raw file using LoadSubAssets method !";
YooLogger.Error(error);
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
completedProvider.SetCompleted(error);
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
}
} }
#endif #endif
@@ -901,24 +887,24 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="packageVersion">指定更新的包裹版本</param> /// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param> /// <param name="timeout">超时时间</param>
public UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60) public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode) if (_playMode == EPlayMode.EditorSimulateMode)
{ {
var operation = new EditorPlayModeUpdatePackageOperation(); var operation = new EditorPlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
else if (_playMode == EPlayMode.OfflinePlayMode) else if (_playMode == EPlayMode.OfflinePlayMode)
{ {
var operation = new OfflinePlayModeUpdatePackageOperation(); var operation = new OfflinePlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
else if (_playMode == EPlayMode.HostPlayMode) else if (_playMode == EPlayMode.HostPlayMode)
{ {
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageVersion, timeout); return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
} }
else else
{ {
@@ -945,9 +931,9 @@ namespace YooAsset
private void DebugCheckInitialize() private void DebugCheckInitialize()
{ {
if (_initializeStatus == EOperationStatus.None) if (_initializeStatus == EOperationStatus.None)
throw new Exception("YooAssets initialize not completed !"); throw new Exception("Package initialize not completed !");
else if (_initializeStatus == EOperationStatus.Failed) else if (_initializeStatus == EOperationStatus.Failed)
throw new Exception($"YooAssets initialize failed : {_initializeError}"); throw new Exception($"Package initialize failed ! {_initializeError}");
} }
[Conditional("DEBUG")] [Conditional("DEBUG")]
@@ -974,7 +960,7 @@ namespace YooAsset
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos(); var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
if (loadedBundleInfos.Count > 0) if (loadedBundleInfos.Count > 0)
{ {
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !"); YooLogger.Error($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
} }
} }
#endregion #endregion

View File

@@ -2,7 +2,6 @@
using System.IO; using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
@@ -30,8 +29,8 @@ namespace YooAsset
/// </summary> /// </summary>
public static bool IsCached(PatchBundle patchBundle) public static bool IsCached(PatchBundle patchBundle)
{ {
string fileHash = patchBundle.FileHash; string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(fileHash)) if (_cachedDic.ContainsKey(cacheKey))
{ {
string filePath = patchBundle.CachedFilePath; string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath)) if (File.Exists(filePath))
@@ -40,7 +39,7 @@ namespace YooAsset
} }
else else
{ {
_cachedDic.Remove(fileHash); _cachedDic.Remove(cacheKey);
YooLogger.Error($"Cache file is missing : {filePath}"); YooLogger.Error($"Cache file is missing : {filePath}");
return false; return false;
} }
@@ -56,12 +55,12 @@ namespace YooAsset
/// </summary> /// </summary>
public static void CacheBundle(PatchBundle patchBundle) public static void CacheBundle(PatchBundle patchBundle)
{ {
string fileHash = patchBundle.FileHash; string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(fileHash) == false) if (_cachedDic.ContainsKey(cacheKey) == false)
{ {
string filePath = patchBundle.CachedFilePath; string filePath = patchBundle.CachedFilePath;
YooLogger.Log($"Cache verify file : {filePath}"); YooLogger.Log($"Cache verify file : {filePath}");
_cachedDic.Add(fileHash, patchBundle); _cachedDic.Add(cacheKey, patchBundle);
} }
} }

View File

@@ -4,7 +4,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 下载文件校验结果 /// 下载文件校验结果
/// </summary> /// </summary>
public enum EVerifyResult internal enum EVerifyResult
{ {
/// <summary> /// <summary>
/// 文件不存在 /// 文件不存在

View File

@@ -0,0 +1,134 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public abstract class CheckPackageContentsOperation : AsyncOperationBase
{
}
internal sealed class EditorSimulateModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
internal EditorSimulateModeCheckPackageContentsOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
internal sealed class OfflinePlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
internal OfflinePlayModeCheckPackageContentsOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
internal sealed class HostPlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
private enum ESteps
{
None,
CheckLoadedManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _cacheVerifier;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeCheckPackageContentsOperation(HostPlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.CheckLoadedManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckLoadedManifest)
{
if (_impl.LocalPatchManifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Not found loaded package : {_packageName}";
}
else
{
_steps = ESteps.InitVerifyingCache;
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(true);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
bool verifySucceed = true;
foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName} content has verify failed file !";
}
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3d400b2548d79ca42bec7370f5d66b78
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -5,9 +5,9 @@ using System.IO;
namespace YooAsset namespace YooAsset
{ {
/// <summary> /// <summary>
/// 清理未使用的缓存资源操作类 /// 清理本地包裹未使用的缓存文件
/// </summary> /// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase public sealed class ClearPackageUnusedCacheFilesOperation : AsyncOperationBase
{ {
private enum ESteps private enum ESteps
{ {
@@ -17,14 +17,14 @@ namespace YooAsset
Done, Done,
} }
private readonly List<AssetsPackage> _packages; private readonly AssetsPackage _package;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private List<string> _unusedCacheFilePaths; private List<string> _unusedCacheFilePaths;
private int _unusedFileTotalCount = 0; private int _unusedFileTotalCount = 0;
internal ClearUnusedCacheFilesOperation(List<AssetsPackage> packages) internal ClearPackageUnusedCacheFilesOperation(AssetsPackage package)
{ {
_packages = packages; _package = package;
} }
internal override void Start() internal override void Start()
{ {
@@ -57,7 +57,7 @@ namespace YooAsset
} }
catch (System.Exception e) catch (System.Exception e)
{ {
YooLogger.Warning($"Failed delete cache file : {filePath} Exception : {e}"); YooLogger.Warning($"Failed delete cache file : {filePath} ! {e.Message}");
} }
} }
_unusedCacheFilePaths.RemoveAt(i); _unusedCacheFilePaths.RemoveAt(i);
@@ -84,27 +84,19 @@ namespace YooAsset
/// </summary> /// </summary>
private List<string> GetUnusedCacheFilePaths() private List<string> GetUnusedCacheFilePaths()
{ {
string cacheFolderPath = SandboxHelper.GetCacheFolderPath(); string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_package.PackageName);
if (Directory.Exists(cacheFolderPath) == false) if (Directory.Exists(cacheFolderPath) == false)
return new List<string>(); return new List<string>();
// 获取所有缓存文件
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath); DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
FileInfo[] fileInfos = directoryInfo.GetFiles(); FileInfo[] fileInfos = directoryInfo.GetFiles();
List<string> result = new List<string>(fileInfos.Length); List<string> result = new List<string>(fileInfos.Length);
foreach (FileInfo fileInfo in fileInfos) foreach (FileInfo fileInfo in fileInfos)
{ {
bool used = false; if (_package.IsIncludeBundleFile(fileInfo.Name) == false)
foreach (var package in _packages)
{ {
if (package.IsIncludeBundleFile(fileInfo.Name))
{
used = true;
break;
}
}
if (used == false)
result.Add(fileInfo.FullName); result.Add(fileInfo.FullName);
}
} }
return result; return result;
} }

View File

@@ -5,7 +5,7 @@ using System.IO;
namespace YooAsset namespace YooAsset
{ {
public abstract class UpdatePackageOperation : AsyncOperationBase public abstract class DownloadPackageOperation : AsyncOperationBase
{ {
/// <summary> /// <summary>
/// 创建包裹下载器 /// 创建包裹下载器
@@ -19,7 +19,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 编辑器下模拟运行的更新资源包裹操作 /// 编辑器下模拟运行的更新资源包裹操作
/// </summary> /// </summary>
internal sealed class EditorPlayModeUpdatePackageOperation : UpdatePackageOperation internal sealed class EditorPlayModeDownloadPackageOperation : DownloadPackageOperation
{ {
internal override void Start() internal override void Start()
{ {
@@ -43,7 +43,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 离线模式的更新资源包裹操作 /// 离线模式的更新资源包裹操作
/// </summary> /// </summary>
internal sealed class OfflinePlayModeUpdatePackageOperation : UpdatePackageOperation internal sealed class OfflinePlayModeDownloadPackageOperation : DownloadPackageOperation
{ {
internal override void Start() internal override void Start()
{ {
@@ -67,7 +67,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 联机模式的更新资源包裹操作 /// 联机模式的更新资源包裹操作
/// </summary> /// </summary>
internal sealed class HostPlayModeUpdatePackageOperation : UpdatePackageOperation internal sealed class HostPlayModeDownloadPackageOperation : DownloadPackageOperation
{ {
private enum ESteps private enum ESteps
{ {
@@ -86,7 +86,7 @@ namespace YooAsset
private UnityWebDataRequester _downloader; private UnityWebDataRequester _downloader;
private PatchManifest _remotePatchManifest; private PatchManifest _remotePatchManifest;
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout) internal HostPlayModeDownloadPackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{ {
_impl = impl; _impl = impl;
_packageName = packageName; _packageName = packageName;
@@ -129,16 +129,17 @@ namespace YooAsset
else else
{ {
// 解析补丁清单 // 解析补丁清单
if (ParseRemotePatchManifest(_downloader.GetText())) try
{ {
_remotePatchManifest = PatchManifest.Deserialize(_downloader.GetText());
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
} }
else catch(System.Exception e)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"URL : {_downloader.URL} Error : remote patch manifest content is invalid"; Error = e.Message;
} }
} }
_downloader.Dispose(); _downloader.Dispose();
@@ -152,13 +153,14 @@ namespace YooAsset
{ {
if (Status == EOperationStatus.Succeed) if (Status == EOperationStatus.Succeed)
{ {
YooLogger.Log($"Create package downloader : {_remotePatchManifest.PackageName} {_remotePatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadList(); List<BundleInfo> downloadList = GetDownloadList();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout); var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
} }
else else
{ {
YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !"); YooLogger.Error($"{nameof(DownloadPackageOperation)} status is failed !");
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout); var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
} }
@@ -176,23 +178,6 @@ namespace YooAsset
return _impl.GetPatchDownloadMainURL(fileName); return _impl.GetPatchDownloadMainURL(fileName);
} }
/// <summary>
/// 解析远端请求的补丁清单
/// </summary>
private bool ParseRemotePatchManifest(string content)
{
try
{
_remotePatchManifest = PatchManifest.Deserialize(content);
return true;
}
catch (Exception e)
{
YooLogger.Warning(e.ToString());
return false;
}
}
/// <summary> /// <summary>
/// 获取下载列表 /// 获取下载列表
/// </summary> /// </summary>

View File

@@ -226,6 +226,19 @@ namespace YooAsset
{ {
_isPause = false; _isPause = false;
} }
/// <summary>
/// 取消下载
/// </summary>
public void CancelDownload()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "User cancel.";
}
}
} }
public sealed class PackageDownloaderOperation : DownloaderOperation public sealed class PackageDownloaderOperation : DownloaderOperation

View File

@@ -10,6 +10,10 @@ namespace YooAsset
/// </summary> /// </summary>
public abstract class InitializationOperation : AsyncOperationBase public abstract class InitializationOperation : AsyncOperationBase
{ {
/// <summary>
/// 初始化内部加载的包裹版本
/// </summary>
public string InitializedPackageVersion;
} }
/// <summary> /// <summary>
@@ -25,7 +29,7 @@ namespace YooAsset
} }
private readonly EditorSimulateModeImpl _impl; private readonly EditorSimulateModeImpl _impl;
private string _simulatePatchManifestPath; private readonly string _simulatePatchManifestPath;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulatePatchManifestPath) internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulatePatchManifestPath)
@@ -45,16 +49,26 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Manifest file not found : {_simulatePatchManifestPath}"; Error = $"Not found simulation manifest file : {_simulatePatchManifestPath}";
return; return;
} }
YooLogger.Log($"Load manifest file : {_simulatePatchManifestPath}"); try
string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath); {
var simulatePatchManifest = PatchManifest.Deserialize(jsonContent); YooLogger.Log($"Load simulation manifest file : {_simulatePatchManifestPath}");
_impl.SetSimulatePatchManifest(simulatePatchManifest); string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
_steps = ESteps.Done; var manifest = PatchManifest.Deserialize(jsonContent);
Status = EOperationStatus.Succeed; InitializedPackageVersion = manifest.PackageVersion;
_impl.SetSimulatePatchManifest(manifest);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
}
} }
} }
} }
@@ -67,7 +81,7 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
QueryPackageVersion, QueryAppPackageVersion,
LoadAppManifest, LoadAppManifest,
InitVerifyingCache, InitVerifyingCache,
UpdateVerifyingCache, UpdateVerifyingCache,
@@ -76,7 +90,7 @@ namespace YooAsset
private readonly OfflinePlayModeImpl _impl; private readonly OfflinePlayModeImpl _impl;
private readonly string _packageName; private readonly string _packageName;
private readonly CacheVerifier _patchCacheVerifier; private readonly CacheVerifier _cacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier; private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestLoader _appManifestLoader; private AppManifestLoader _appManifestLoader;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
@@ -89,21 +103,21 @@ namespace YooAsset
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName); _appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL #if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread(); _cacheVerifier = new CacheVerifierWithoutThread();
#else #else
_patchCacheVerifier = new CacheVerifierWithThread(); _cacheVerifier = new CacheVerifierWithThread();
#endif #endif
} }
internal override void Start() internal override void Start()
{ {
_steps = ESteps.QueryPackageVersion; _steps = ESteps.QueryAppPackageVersion;
} }
internal override void Update() internal override void Update()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.QueryPackageVersion) if (_steps == ESteps.QueryAppPackageVersion)
{ {
_appPackageVersionQuerier.Update(); _appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false) if (_appPackageVersionQuerier.IsDone == false)
@@ -130,7 +144,8 @@ namespace YooAsset
if (_appManifestLoader.IsDone == false) if (_appManifestLoader.IsDone == false)
return; return;
if (_appManifestLoader.Manifest == null) var manifest = _appManifestLoader.Manifest;
if (manifest == null)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
@@ -138,28 +153,29 @@ namespace YooAsset
} }
else else
{ {
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetAppPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache; _steps = ESteps.InitVerifyingCache;
_impl.SetAppPatchManifest(_appManifestLoader.Manifest);
} }
} }
if (_steps == ESteps.InitVerifyingCache) if (_steps == ESteps.InitVerifyingCache)
{ {
var verifyInfos = _impl.GetVerifyInfoList(); var verifyInfos = _impl.GetVerifyInfoList();
_patchCacheVerifier.InitVerifier(verifyInfos); _cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup; _verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache; _steps = ESteps.UpdateVerifyingCache;
} }
if (_steps == ESteps.UpdateVerifyingCache) if (_steps == ESteps.UpdateVerifyingCache)
{ {
Progress = _patchCacheVerifier.GetVerifierProgress(); Progress = _cacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier()) if (_cacheVerifier.UpdateVerifier())
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime; float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds"); YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
} }
} }
} }
@@ -167,15 +183,17 @@ namespace YooAsset
/// <summary> /// <summary>
/// 联机运行模式的初始化操作 /// 联机运行模式的初始化操作
/// 注意:优先从沙盒里加载清单,如果沙盒里不存在就尝试把内置清单拷贝到沙盒并加载该清单。
/// </summary> /// </summary>
internal sealed class HostPlayModeInitializationOperation : InitializationOperation internal sealed class HostPlayModeInitializationOperation : InitializationOperation
{ {
private enum ESteps private enum ESteps
{ {
None, None,
QueryPackageVersion, TryLoadCacheManifest,
LoadAppManifest, QueryAppPackageVersion,
CopyAppManifest, CopyAppManifest,
LoadAppManifest,
InitVerifyingCache, InitVerifyingCache,
UpdateVerifyingCache, UpdateVerifyingCache,
Done, Done,
@@ -183,7 +201,7 @@ namespace YooAsset
private readonly HostPlayModeImpl _impl; private readonly HostPlayModeImpl _impl;
private readonly string _packageName; private readonly string _packageName;
private readonly CacheVerifier _patchCacheVerifier; private readonly CacheVerifier _cacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier; private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestCopyer _appManifestCopyer; private AppManifestCopyer _appManifestCopyer;
private AppManifestLoader _appManifestLoader; private AppManifestLoader _appManifestLoader;
@@ -197,21 +215,46 @@ namespace YooAsset
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName); _appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL #if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread(); _cacheVerifier = new CacheVerifierWithoutThread();
#else #else
_patchCacheVerifier = new CacheVerifierWithThread(); _cacheVerifier = new CacheVerifierWithThread();
#endif #endif
} }
internal override void Start() internal override void Start()
{ {
_steps = ESteps.QueryPackageVersion; _steps = ESteps.TryLoadCacheManifest;
} }
internal override void Update() internal override void Update()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.QueryPackageVersion) if (_steps == ESteps.TryLoadCacheManifest)
{
if (PersistentHelper.CheckCacheManifestFileExists(_packageName))
{
try
{
var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
}
catch (System.Exception e)
{
// 注意:如果加载沙盒内的清单报错,为了避免流程被卡住,我们主动把损坏的文件删除。
YooLogger.Warning($"Failed to load cache manifest file : {e.Message}");
PersistentHelper.DeleteCacheManifestFile(_packageName);
_steps = ESteps.QueryAppPackageVersion;
}
}
else
{
_steps = ESteps.QueryAppPackageVersion;
}
}
if (_steps == ESteps.QueryAppPackageVersion)
{ {
_appPackageVersionQuerier.Update(); _appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false) if (_appPackageVersionQuerier.IsDone == false)
@@ -223,6 +266,7 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
YooLogger.Log($"Failed to load buildin package version file : {error}");
} }
else else
{ {
@@ -240,7 +284,7 @@ namespace YooAsset
return; return;
string error = _appManifestCopyer.Error; string error = _appManifestCopyer.Error;
if(string.IsNullOrEmpty(error) == false) if (string.IsNullOrEmpty(error) == false)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
@@ -259,7 +303,8 @@ namespace YooAsset
if (_appManifestLoader.IsDone == false) if (_appManifestLoader.IsDone == false)
return; return;
if (_appManifestLoader.Manifest == null) var manifest = _appManifestLoader.Manifest;
if (manifest == null)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
@@ -267,35 +312,38 @@ namespace YooAsset
} }
else else
{ {
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache; _steps = ESteps.InitVerifyingCache;
_impl.SetLocalPatchManifest(_appManifestLoader.Manifest);
} }
} }
if (_steps == ESteps.InitVerifyingCache) if (_steps == ESteps.InitVerifyingCache)
{ {
var verifyInfos = _impl.GetVerifyInfoList(false); var verifyInfos = _impl.GetVerifyInfoList(false);
_patchCacheVerifier.InitVerifier(verifyInfos); _cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup; _verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache; _steps = ESteps.UpdateVerifyingCache;
} }
if (_steps == ESteps.UpdateVerifyingCache) if (_steps == ESteps.UpdateVerifyingCache)
{ {
Progress = _patchCacheVerifier.GetVerifierProgress(); Progress = _cacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier()) if (_cacheVerifier.UpdateVerifier())
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime; float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds"); YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
} }
} }
} }
} }
// 内置补丁清单版本查询器 /// <summary>
/// 内置补丁清单版本查询器
/// </summary>
internal class AppPackageVersionQuerier internal class AppPackageVersionQuerier
{ {
private enum ESteps private enum ESteps
@@ -367,7 +415,7 @@ namespace YooAsset
{ {
Version = _downloader.GetText(); Version = _downloader.GetText();
if (string.IsNullOrEmpty(Version)) if (string.IsNullOrEmpty(Version))
Error = $"Buildin package version is empty !"; Error = $"Buildin package version file content is empty !";
} }
_steps = ESteps.Done; _steps = ESteps.Done;
_downloader.Dispose(); _downloader.Dispose();
@@ -375,7 +423,9 @@ namespace YooAsset
} }
} }
// 内置补丁清单加载器 /// <summary>
/// 内置补丁清单加载器
/// </summary>
internal class AppManifestLoader internal class AppManifestLoader
{ {
private enum ESteps private enum ESteps
@@ -461,7 +511,14 @@ namespace YooAsset
else else
{ {
// 解析APP里的补丁清单 // 解析APP里的补丁清单
Manifest = PatchManifest.Deserialize(_downloader.GetText()); try
{
Manifest = PatchManifest.Deserialize(_downloader.GetText());
}
catch (System.Exception e)
{
Error = e.Message;
}
} }
_steps = ESteps.Done; _steps = ESteps.Done;
_downloader.Dispose(); _downloader.Dispose();
@@ -469,7 +526,9 @@ namespace YooAsset
} }
} }
// 内置补丁清单复制器 /// <summary>
/// 内置补丁清单复制器
/// </summary>
internal class AppManifestCopyer internal class AppManifestCopyer
{ {
private enum ESteps private enum ESteps
@@ -530,20 +589,13 @@ namespace YooAsset
if (_steps == ESteps.CopyAppManifest) if (_steps == ESteps.CopyAppManifest)
{ {
string savePath = PersistentHelper.GetCacheManifestFilePath(_buildinPackageName);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion); string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion);
string destFilePath = PathHelper.MakePersistentLoadPath(fileName); string filePath = PathHelper.MakeStreamingLoadPath(fileName);
if (File.Exists(destFilePath)) string url = PathHelper.ConvertToWWWPath(filePath);
{ _downloader = new UnityWebFileRequester();
_steps = ESteps.Done; _downloader.SendRequest(url, savePath);
} _steps = ESteps.CheckAppManifest;
else
{
string sourceFilePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(sourceFilePath);
_downloader = new UnityWebFileRequester();
_downloader.SendRequest(url, destFilePath);
_steps = ESteps.CheckAppManifest;
}
} }
if (_steps == ESteps.CheckAppManifest) if (_steps == ESteps.CheckAppManifest)

View File

@@ -1,374 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 更新清单操作
/// </summary>
public abstract class UpdateManifestOperation : AsyncOperationBase
{
/// <summary>
/// 是否发现了新的补丁清单
/// </summary>
public bool FoundNewManifest { protected set; get; }
}
/// <summary>
/// 编辑器下模拟运行的更新清单操作
/// </summary>
internal sealed class EditorPlayModeUpdateManifestOperation : UpdateManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式的更新清单操作
/// </summary>
internal sealed class OfflinePlayModeUpdateManifestOperation : UpdateManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 联机模式的更新清单操作
/// </summary>
internal sealed class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
{
private enum ESteps
{
None,
LoadWebHash,
CheckWebHash,
LoadWebManifest,
CheckWebManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly int _timeout;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private CacheVerifier _cacheVerifier;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.LoadWebHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadWebHash)
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebHash;
}
if (_steps == ESteps.CheckWebHash)
{
if (_downloader1.IsDone() == false)
return;
// Check error
if (_downloader1.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader1.GetError();
}
else
{
string webManifestHash = _downloader1.GetText();
string cachedManifestHash = GetSandboxPatchManifestFileHash(_packageName, _packageVersion);
// 如果补丁清单文件的哈希值相同
if (cachedManifestHash == webManifestHash)
{
YooLogger.Log($"Patch manifest file hash is not change : {webManifestHash}");
LoadSandboxPatchManifest(_packageName, _packageVersion);
FoundNewManifest = false;
_steps = ESteps.InitVerifyingCache;
}
else
{
YooLogger.Log($"Patch manifest hash is change : {cachedManifestHash} -> {webManifestHash}");
FoundNewManifest = true;
_steps = ESteps.LoadWebManifest;
}
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadWebManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
if (_downloader2.IsDone() == false)
return;
// Check error
if (_downloader2.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader2.GetError();
}
else
{
// 解析补丁清单
if (ParseAndSaveRemotePatchManifest(_packageName, _packageVersion, _downloader2.GetText()))
{
_steps = ESteps.InitVerifyingCache;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloader2.URL} Error : remote patch manifest content is invalid";
}
}
_downloader2.Dispose();
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
/// <summary>
/// 获取补丁清单请求地址
/// </summary>
private string GetPatchManifestRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _impl.GetPatchDownloadFallbackURL(fileName);
else
return _impl.GetPatchDownloadMainURL(fileName);
}
/// <summary>
/// 解析并保存远端请求的补丁清单
/// </summary>
private bool ParseAndSaveRemotePatchManifest(string packageName, string packageVersion, string content)
{
try
{
var remotePatchManifest = PatchManifest.Deserialize(content);
_impl.SetLocalPatchManifest(remotePatchManifest);
YooLogger.Log("Save remote patch manifest file.");
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string savePath = PathHelper.MakePersistentLoadPath(fileName);
PatchManifest.Serialize(savePath, remotePatchManifest);
return true;
}
catch (Exception e)
{
YooLogger.Error(e.ToString());
return false;
}
}
/// <summary>
/// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,已经验证过文件的哈希值
/// </summary>
private void LoadSandboxPatchManifest(string packageName, string packageVersion)
{
YooLogger.Log("Load sandbox patch manifest file.");
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
string jsonData = File.ReadAllText(filePath);
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
_impl.SetLocalPatchManifest(sandboxPatchManifest);
}
/// <summary>
/// 获取沙盒内补丁清单文件的哈希值
/// 注意:如果沙盒内补丁清单文件不存在,返回空字符串
/// </summary>
private string GetSandboxPatchManifestFileHash(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(filePath))
return HashUtility.FileMD5(filePath);
else
return string.Empty;
}
}
/// <summary>
/// 联机模式的更新清单操作(弱联网)
/// </summary>
internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
{
private enum ESteps
{
None,
LoadSandboxManifestHash,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private ESteps _steps = ESteps.None;
private CacheVerifier _cacheVerifier;
private float _verifyTime;
internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.LoadSandboxManifestHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadSandboxManifestHash)
{
LoadSandboxPatchManifest(_packageName, _packageVersion);
_steps = ESteps.InitVerifyingCache;
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(true);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
bool verifySucceed = true;
foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName}_{_packageVersion} content has verify failed file !";
}
}
}
}
/// <summary>
/// 加载沙盒内的补丁清单
/// 注意:在加载本地补丁清单之前,未验证过文件的哈希值
/// </summary>
private void LoadSandboxPatchManifest(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(packageName, packageVersion);
string filePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(filePath))
{
YooLogger.Log("Load sandbox patch manifest file.");
string jsonData = File.ReadAllText(filePath);
var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
_impl.SetLocalPatchManifest(sandboxPatchManifest);
}
}
}
}

View File

@@ -0,0 +1,246 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 向远端请求并更新补丁清单
/// </summary>
public abstract class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 是否发现了新的补丁清单
/// </summary>
public bool FoundNewManifest { protected set; get; } = false;
}
/// <summary>
/// 编辑器下模拟运行的更新清单操作
/// </summary>
internal sealed class EditorPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式的更新清单操作
/// </summary>
internal sealed class OfflinePlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 联机模式的更新清单操作
/// 注意:优先比对沙盒清单哈希值,如果有变化就更新远端清单文件,并保存到本地。
/// </summary>
internal sealed class HostPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
private enum ESteps
{
None,
TryLoadCacheHash,
LoadWebHash,
CheckWebHash,
LoadCacheManifest,
LoadWebManifest,
CheckWebManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly CacheVerifier _cacheVerifier;
private readonly int _timeout;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private string _cacheManifestHash;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeUpdatePackageManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.TryLoadCacheHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.TryLoadCacheHash)
{
string filePath = PersistentHelper.GetCacheManifestFilePath(_packageName);
if (File.Exists(filePath))
{
_cacheManifestHash = HashUtility.FileMD5(filePath);
_steps = ESteps.LoadWebHash;
}
else
{
_steps = ESteps.LoadWebManifest;
}
}
if (_steps == ESteps.LoadWebHash)
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebHash;
}
if (_steps == ESteps.CheckWebHash)
{
if (_downloader1.IsDone() == false)
return;
if (_downloader1.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader1.GetError();
}
else
{
string webManifestHash = _downloader1.GetText();
if (_cacheManifestHash == webManifestHash)
{
YooLogger.Log($"Not found new package : {_packageName}");
_steps = ESteps.LoadCacheManifest;
}
else
{
YooLogger.Log($"Package {_packageName} is change : {_cacheManifestHash} -> {webManifestHash}");
_steps = ESteps.LoadWebManifest;
}
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadCacheManifest)
{
try
{
var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
}
catch (System.Exception e)
{
// 注意:如果加载沙盒内的清单报错,为了避免流程被卡住,我们主动把损坏的文件删除。
YooLogger.Warning($"Failed to load cache manifest file : {e.Message}");
PersistentHelper.DeleteCacheManifestFile(_packageName);
_steps = ESteps.LoadWebManifest;
}
}
if (_steps == ESteps.LoadWebManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
if (_downloader2.IsDone() == false)
return;
if (_downloader2.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader2.GetError();
}
else
{
try
{
string content = _downloader2.GetText();
var manifest = PersistentHelper.SaveCacheManifestFile(_packageName, content);
_impl.SetLocalPatchManifest(manifest);
FoundNewManifest = true;
_steps = ESteps.InitVerifyingCache;
}
catch (Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
}
}
_downloader2.Dispose();
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
/// <summary>
/// 获取补丁清单请求地址
/// </summary>
private string GetPatchManifestRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _impl.GetPatchDownloadFallbackURL(fileName);
else
return _impl.GetPatchDownloadMainURL(fileName);
}
}
}

View File

@@ -5,9 +5,9 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
/// <summary> /// <summary>
/// 更新静态版本操作 /// 请求远端包裹的最新版本
/// </summary> /// </summary>
public abstract class UpdateStaticVersionOperation : AsyncOperationBase public abstract class UpdatePackageVersionOperation : AsyncOperationBase
{ {
/// <summary> /// <summary>
/// 当前最新的包裹版本 /// 当前最新的包裹版本
@@ -16,9 +16,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 编辑器下模拟运行的更新静态版本操作 /// 编辑器下模拟模式的请求远端包裹的最新版本
/// </summary> /// </summary>
internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation internal sealed class EditorPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
{ {
internal override void Start() internal override void Start()
{ {
@@ -30,9 +30,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 离线模式的更新静态版本操作 /// 离线模式的请求远端包裹的最新版本
/// </summary> /// </summary>
internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation internal sealed class OfflinePlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
{ {
internal override void Start() internal override void Start()
{ {
@@ -44,9 +44,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 联机模式的更新静态版本操作 /// 联机模式的请求远端包裹的最新版本
/// </summary> /// </summary>
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation internal sealed class HostPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
{ {
private enum ESteps private enum ESteps
{ {
@@ -63,7 +63,7 @@ namespace YooAsset
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader; private UnityWebDataRequester _downloader;
internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, string packageName, int timeout) internal HostPlayModeUpdatePackageVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
{ {
_impl = impl; _impl = impl;
_packageName = packageName; _packageName = packageName;

View File

@@ -1,6 +1,5 @@
using System; using System;
using System.Linq; using System.Linq;
using System.IO;
namespace YooAsset namespace YooAsset
{ {
@@ -27,31 +26,26 @@ namespace YooAsset
/// </summary> /// </summary>
public long FileSize; public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public byte LoadMethod;
/// <summary> /// <summary>
/// 资源包的分类标签 /// 资源包的分类标签
/// </summary> /// </summary>
public string[] Tags; public string[] Tags;
/// <summary>
/// Flags
/// </summary>
public int Flags;
/// <summary> /// <summary>
/// 是否为原生文件 /// 所属的包裹名称
/// </summary> /// </summary>
public bool IsRawFile { private set; get; } private string _packageName;
/// <summary>
/// 是否为加密文件
/// </summary>
public bool IsEncrypted { private set; get; }
/// <summary>
/// 文件名称
/// </summary>
public string FileName { private set; get; }
/// <summary> /// <summary>
/// 缓存文件路径 /// 缓存文件路径
@@ -64,7 +58,7 @@ namespace YooAsset
if (string.IsNullOrEmpty(_cachedFilePath) == false) if (string.IsNullOrEmpty(_cachedFilePath) == false)
return _cachedFilePath; return _cachedFilePath;
string cacheRoot = SandboxHelper.GetCacheFolderPath(); string cacheRoot = PersistentHelper.GetCacheFolderPath(_packageName);
_cachedFilePath = $"{cacheRoot}/{FileName}"; _cachedFilePath = $"{cacheRoot}/{FileName}";
return _cachedFilePath; return _cachedFilePath;
} }
@@ -86,70 +80,54 @@ namespace YooAsset
} }
} }
/// <summary>
/// 文件名称
/// </summary>
private string _fileName;
public string FileName
{
get
{
if (string.IsNullOrEmpty(_fileName))
throw new Exception("Should never get here !");
return _fileName;
}
}
public PatchBundle(string bundleName, string fileHash, string fileCRC, long fileSize, string[] tags) /// <summary>
/// 缓存查询Key
/// </summary>
private string _cacheKey;
public string CacheKey
{
get
{
if (string.IsNullOrEmpty(_cacheKey))
throw new Exception("Should never get here !");
return _cacheKey;
}
}
public PatchBundle(string bundleName, string fileHash, string fileCRC, long fileSize, bool isRawFile, byte loadMethod, string[] tags)
{ {
BundleName = bundleName; BundleName = bundleName;
FileHash = fileHash; FileHash = fileHash;
FileCRC = fileCRC; FileCRC = fileCRC;
FileSize = fileSize; FileSize = fileSize;
IsRawFile = isRawFile;
LoadMethod = loadMethod;
Tags = tags; Tags = tags;
} }
/// <summary> /// <summary>
/// 设置Flags /// 解析资源包
/// </summary> /// </summary>
public void SetFlagsValue(bool isRawFile, bool isEncrypted) public void ParseBundle(string packageName, int nameStype)
{ {
IsRawFile = isRawFile; _packageName = packageName;
IsEncrypted = isEncrypted; _cacheKey = $"{packageName}-{FileHash}";
_fileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash);
BitMask32 mask = new BitMask32(0);
if (isRawFile) mask.Open(0);
if (isEncrypted) mask.Open(1);
Flags = mask;
}
/// <summary>
/// 解析Flags
/// </summary>
public void ParseFlagsValue()
{
BitMask32 value = Flags;
IsRawFile = value.Test(0);
IsEncrypted = value.Test(1);
}
/// <summary>
/// 解析文件名称
/// </summary>
public void ParseFileName(int nameStype)
{
if (nameStype == 1)
{
FileName = FileHash;
}
else if (nameStype == 2)
{
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
FileName = $"{FileHash}{tempFileExtension}";
}
else if (nameStype == 3)
{
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
string tempBundleName = BundleName.Replace('/', '_').Replace(tempFileExtension, "");
FileName = $"{tempBundleName}_{FileHash}";
}
else if (nameStype == 4)
{
string tempFileExtension = System.IO.Path.GetExtension(BundleName);
string tempBundleName = BundleName.Replace('/', '_').Replace(tempFileExtension, "");
FileName = $"{tempBundleName}_{FileHash}{tempFileExtension}";
}
else
{
throw new NotImplementedException();
}
} }
/// <summary> /// <summary>

View File

@@ -247,6 +247,23 @@ namespace YooAsset
return false; return false;
} }
/// <summary>
/// 获取资源信息列表
/// </summary>
public AssetInfo[] GetAssetsInfoByTags(string[] tags)
{
List<AssetInfo> result = new List<AssetInfo>(100);
foreach (var patchAsset in AssetList)
{
if (patchAsset.HasTag(tags))
{
AssetInfo assetInfo = new AssetInfo(patchAsset);
result.Add(assetInfo);
}
}
return result.ToArray();
}
/// <summary> /// <summary>
/// 序列化 /// 序列化
@@ -263,6 +280,8 @@ namespace YooAsset
public static PatchManifest Deserialize(string jsonData) public static PatchManifest Deserialize(string jsonData)
{ {
PatchManifest patchManifest = JsonUtility.FromJson<PatchManifest>(jsonData); PatchManifest patchManifest = JsonUtility.FromJson<PatchManifest>(jsonData);
if (patchManifest == null)
throw new System.Exception($"{nameof(PatchManifest)} deserialize object is null !");
// 检测文件版本 // 检测文件版本
if (patchManifest.FileVersion != YooAssetSettings.PatchManifestFileVersion) if (patchManifest.FileVersion != YooAssetSettings.PatchManifestFileVersion)
@@ -271,8 +290,7 @@ namespace YooAsset
// BundleList // BundleList
foreach (var patchBundle in patchManifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
patchBundle.ParseFlagsValue(); patchBundle.ParseBundle(patchManifest.PackageName, patchManifest.OutputNameStyle);
patchBundle.ParseFileName(patchManifest.OutputNameStyle);
patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle); patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
} }
@@ -289,5 +307,37 @@ namespace YooAsset
return patchManifest; return patchManifest;
} }
/// <summary>
/// 生成Bundle文件的正式名称
/// </summary>
public static string CreateBundleFileName(int nameStype, string bundleName, string fileHash)
{
if (nameStype == 1)
{
return fileHash;
}
else if (nameStype == 2)
{
string tempFileExtension = System.IO.Path.GetExtension(bundleName);
return $"{fileHash}{tempFileExtension}";
}
else if (nameStype == 3)
{
string tempFileExtension = System.IO.Path.GetExtension(bundleName);
string tempBundleName = bundleName.Replace('/', '_').Replace(tempFileExtension, "");
return $"{tempBundleName}_{fileHash}";
}
else if (nameStype == 4)
{
string tempFileExtension = System.IO.Path.GetExtension(bundleName);
string tempBundleName = bundleName.Replace('/', '_').Replace(tempFileExtension, "");
return $"{tempBundleName}_{fileHash}{tempFileExtension}";
}
else
{
throw new NotImplementedException();
}
}
} }
} }

View File

@@ -53,7 +53,7 @@ namespace YooAsset
} }
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags) AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
{ {
return PatchHelper.GetAssetsInfoByTags(_simulatePatchManifest, tags); return _simulatePatchManifest.GetAssetsInfoByTags(tags);
} }
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath) PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
{ {

View File

@@ -44,9 +44,9 @@ namespace YooAsset
/// <summary> /// <summary>
/// 异步更新资源版本号 /// 异步更新资源版本号
/// </summary> /// </summary>
public UpdateStaticVersionOperation UpdateStaticVersionAsync(string packageName, int timeout) public UpdatePackageVersionOperation UpdatePackageVersionAsync(string packageName, int timeout)
{ {
var operation = new HostPlayModeUpdateStaticVersionOperation(this, packageName, timeout); var operation = new HostPlayModeUpdatePackageVersionOperation(this, packageName, timeout);
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
@@ -54,19 +54,19 @@ namespace YooAsset
/// <summary> /// <summary>
/// 异步更新补丁清单 /// 异步更新补丁清单
/// </summary> /// </summary>
public UpdateManifestOperation UpdatePatchManifestAsync(string packageName, string packageVersion, int timeout) public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageName, string packageVersion, int timeout)
{ {
var operation = new HostPlayModeUpdateManifestOperation(this, packageName, packageVersion, timeout); var operation = new HostPlayModeUpdatePackageManifestOperation(this, packageName, packageVersion, timeout);
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
/// <summary> /// <summary>
/// 异步更新补丁清单(弱联网) /// 检查本地包裹内容的完整性
/// </summary> /// </summary>
public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(string packageName, string packageVersion) public CheckPackageContentsOperation CheckPackageContentsAsync(string packageName)
{ {
var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, packageName, packageVersion); var operation = new HostPlayModeCheckPackageContentsOperation(this, packageName);
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
@@ -74,9 +74,9 @@ namespace YooAsset
/// <summary> /// <summary>
/// 异步更新资源包裹 /// 异步更新资源包裹
/// </summary> /// </summary>
public UpdatePackageOperation UpdatePackageAsync(string packageName, string packageVersion, int timeout) public DownloadPackageOperation DownloadPackageAsync(string packageName, string packageVersion, int timeout)
{ {
var operation = new HostPlayModeUpdatePackageOperation(this, packageName, packageVersion, timeout); var operation = new HostPlayModeDownloadPackageOperation(this, packageName, packageVersion, timeout);
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }
@@ -86,6 +86,7 @@ namespace YooAsset
/// </summary> /// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain, int timeout) public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{ {
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadListByAll(); List<BundleInfo> downloadList = GetDownloadListByAll();
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout); var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
@@ -114,6 +115,7 @@ namespace YooAsset
/// </summary> /// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain, int timeout) public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{ {
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadListByTags(tags); List<BundleInfo> downloadList = GetDownloadListByTags(tags);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout); var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
@@ -154,6 +156,7 @@ namespace YooAsset
/// </summary> /// </summary>
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain, int timeout) public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
{ {
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadListByPaths(assetInfos); List<BundleInfo> downloadList = GetDownloadListByPaths(assetInfos);
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout); var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
@@ -206,6 +209,7 @@ namespace YooAsset
/// </summary> /// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain, int timeout) public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain, int timeout)
{ {
YooLogger.Log($"Create patch unpacker : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> unpcakList = GetUnpackListByTags(tags); List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout); var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
@@ -229,7 +233,7 @@ namespace YooAsset
} }
} }
return PatchHelper.ConvertToUnpackList(downloadList); return ConvertToUnpackList(downloadList);
} }
/// <summary> /// <summary>
@@ -237,6 +241,7 @@ namespace YooAsset
/// </summary> /// </summary>
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain, int timeout) public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain, int timeout)
{ {
YooLogger.Log($"Create patch unpacker : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
List<BundleInfo> unpcakList = GetUnpackListByAll(); List<BundleInfo> unpcakList = GetUnpackListByAll();
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout); var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
return operation; return operation;
@@ -256,7 +261,7 @@ namespace YooAsset
} }
} }
return PatchHelper.ConvertToUnpackList(downloadList); return ConvertToUnpackList(downloadList);
} }
// WEB相关 // WEB相关
@@ -280,7 +285,7 @@ namespace YooAsset
} }
return result; return result;
} }
public BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle) private BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
{ {
string remoteMainURL = GetPatchDownloadMainURL(patchBundle.FileName); string remoteMainURL = GetPatchDownloadMainURL(patchBundle.FileName);
string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.FileName); string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.FileName);
@@ -288,6 +293,25 @@ namespace YooAsset
return bundleInfo; return bundleInfo;
} }
// 解压相关
public List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
{
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
foreach (var patchBundle in unpackList)
{
var bundleInfo = ConvertToUnpackInfo(patchBundle);
result.Add(bundleInfo);
}
return result;
}
public static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
return bundleInfo;
}
internal List<VerifyInfo> GetVerifyInfoList(bool weaklyUpdateMode) internal List<VerifyInfo> GetVerifyInfoList(bool weaklyUpdateMode)
{ {
List<VerifyInfo> result = new List<VerifyInfo>(LocalPatchManifest.BundleList.Count); List<VerifyInfo> result = new List<VerifyInfo>(LocalPatchManifest.BundleList.Count);
@@ -379,7 +403,7 @@ namespace YooAsset
} }
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags) AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
{ {
return PatchHelper.GetAssetsInfoByTags(LocalPatchManifest, tags); return LocalPatchManifest.GetAssetsInfoByTags(tags);
} }
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath) PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
{ {

View File

@@ -104,7 +104,7 @@ namespace YooAsset
} }
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags) AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
{ {
return PatchHelper.GetAssetsInfoByTags(_appPatchManifest, tags); return _appPatchManifest.GetAssetsInfoByTags(tags);
} }
PatchAsset IBundleServices.TryGetPatchAsset(string assetPath) PatchAsset IBundleServices.TryGetPatchAsset(string assetPath)
{ {

View File

@@ -1,17 +1,42 @@
 
namespace YooAsset namespace YooAsset
{ {
public struct DecryptionFileInfo public struct DecryptFileInfo
{ {
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName; public string BundleName;
public string FileHash;
/// <summary>
/// 文件路径
/// </summary>
public string FilePath;
} }
/// <summary>
/// 解密类服务接口
/// </summary>
public interface IDecryptionServices public interface IDecryptionServices
{ {
/// <summary> /// <summary>
/// 获取加密文件的数据偏移量 /// 文件偏移解密方法
/// </summary> /// </summary>
ulong GetFileOffset(DecryptionFileInfo fileInfo); ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
} }
} }

View File

@@ -0,0 +1,37 @@

namespace YooAsset
{
public struct EncryptResult
{
/// <summary>
/// 加密后的Bunlde文件加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary>
/// 加密后的文件数据
/// </summary>
public byte[] EncryptedData;
}
public struct EncryptFileInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 文件路径
/// </summary>
public string FilePath;
}
/// <summary>
/// 加密服务类接口
/// </summary>
public interface IEncryptionServices
{
EncryptResult Encrypt(EncryptFileInfo fileInfo);
}
}

View File

@@ -24,7 +24,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 补丁清单文件格式版本 /// 补丁清单文件格式版本
/// </summary> /// </summary>
public const string PatchManifestFileVersion = "1.3.3"; public const string PatchManifestFileVersion = "1.3.4";
/// <summary> /// <summary>
/// 构建输出文件夹名称 /// 构建输出文件夹名称

View File

@@ -40,6 +40,14 @@ namespace YooAsset
return $"{YooAssetSettings.ReportFileName}_{packageName}_{packageVersion}.json"; return $"{YooAssetSettings.ReportFileName}_{packageName}_{packageVersion}.json";
} }
/// <summary>
/// 获取补丁清单文件不带版本号的名称
/// </summary>
public static string GetPatchManifestFileNameWithoutVersion(string packageName)
{
return $"{Setting.PatchManifestFileName}_{packageName}.bytes";
}
/// <summary> /// <summary>
/// 获取补丁清单文件完整名称 /// 获取补丁清单文件完整名称
/// </summary> /// </summary>

View File

@@ -76,9 +76,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 沙盒帮助类 /// 持久化目录帮助类
/// </summary> /// </summary>
internal static class SandboxHelper internal static class PersistentHelper
{ {
private const string CacheFolderName = "CacheFiles"; private const string CacheFolderName = "CacheFiles";
@@ -97,61 +97,79 @@ namespace YooAsset
/// </summary> /// </summary>
public static void DeleteCacheFolder() public static void DeleteCacheFolder()
{ {
string directoryPath = GetCacheFolderPath(); string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
if (Directory.Exists(directoryPath)) if (Directory.Exists(root))
Directory.Delete(directoryPath, true); Directory.Delete(root, true);
} }
/// <summary> /// <summary>
/// 获取缓存文件夹路径 /// 获取缓存文件夹路径
/// </summary> /// </summary>
public static string GetCacheFolderPath() public static string GetCacheFolderPath(string packageName)
{ {
return PathHelper.MakePersistentLoadPath(CacheFolderName); string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
return $"{root}/{packageName}";
} }
}
/// <summary> #region
/// 补丁包帮助类
/// </summary>
internal static class PatchHelper
{
/// <summary> /// <summary>
/// 获取资源信息列表 /// 获取沙盒内清单文件的路径
/// </summary> /// </summary>
public static AssetInfo[] GetAssetsInfoByTags(PatchManifest patchManifest, string[] tags) public static string GetCacheManifestFilePath(string packageName)
{ {
List<AssetInfo> result = new List<AssetInfo>(100); string fileName = YooAssetSettingsData.GetPatchManifestFileNameWithoutVersion(packageName);
foreach (var patchAsset in patchManifest.AssetList) return PathHelper.MakePersistentLoadPath(fileName);
{
if(patchAsset.HasTag(tags))
{
AssetInfo assetInfo = new AssetInfo(patchAsset);
result.Add(assetInfo);
}
}
return result.ToArray();
} }
/// <summary> /// <summary>
/// 资源解压相关 /// 加载沙盒内清单文件
/// </summary> /// </summary>
public static List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList) public static PatchManifest LoadCacheManifestFile(string packageName)
{ {
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count); YooLogger.Log($"Load sandbox patch manifest file : {packageName}");
foreach (var patchBundle in unpackList) string filePath = GetCacheManifestFilePath(packageName);
string jsonData = File.ReadAllText(filePath);
return PatchManifest.Deserialize(jsonData);
}
/// <summary>
/// 存储沙盒内清单文件
/// </summary>
public static PatchManifest SaveCacheManifestFile(string packageName, string fileContent)
{
YooLogger.Log($"Save sandbox patch manifest file : {packageName}");
var manifest = PatchManifest.Deserialize(fileContent);
string savePath = GetCacheManifestFilePath(packageName);
FileUtility.CreateFile(savePath, fileContent);
return manifest;
}
/// <summary>
/// 检测沙盒内清单文件是否存在
/// </summary>
public static bool CheckCacheManifestFileExists(string packageName)
{
string filePath = GetCacheManifestFilePath(packageName);
return File.Exists(filePath);
}
/// <summary>
/// 删除沙盒内清单文件
/// </summary>
public static bool DeleteCacheManifestFile(string packageName)
{
string filePath = GetCacheManifestFilePath(packageName);
if (File.Exists(filePath))
{ {
var bundleInfo = ConvertToUnpackInfo(patchBundle); YooLogger.Warning($"Invalid cache manifest file have been removed : {filePath}");
result.Add(bundleInfo); File.Delete(filePath);
return true;
}
else
{
return false;
} }
return result;
}
public static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
return bundleInfo;
} }
#endregion
} }
} }

View File

@@ -148,6 +148,27 @@ namespace YooAsset
} }
} }
/// <summary>
/// 创建文件(如果已经存在则删除旧文件)
/// </summary>
public static void CreateFile(string filePath, byte[] data)
{
// 删除旧文件
if (File.Exists(filePath))
File.Delete(filePath);
// 创建文件夹路径
CreateFileDirectory(filePath);
// 创建新文件
using (FileStream fs = File.Create(filePath))
{
fs.Write(data, 0, data.Length);
fs.Flush();
fs.Close();
}
}
/// <summary> /// <summary>
/// 创建文件的文件夹路径 /// 创建文件的文件夹路径
/// </summary> /// </summary>

View File

@@ -193,16 +193,6 @@ namespace YooAsset
#endregion #endregion
#region #region
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
{
ClearUnusedCacheFilesOperation operation = new ClearUnusedCacheFilesOperation(_packages);
OperationSystem.StartOperation(operation);
return operation;
}
/// <summary> /// <summary>
/// 获取内置文件夹名称 /// 获取内置文件夹名称
/// </summary> /// </summary>
@@ -224,7 +214,7 @@ namespace YooAsset
/// </summary> /// </summary>
public static void ClearSandbox() public static void ClearSandbox()
{ {
SandboxHelper.DeleteSandbox(); PersistentHelper.DeleteSandbox();
} }
#endregion #endregion

View File

@@ -1,22 +1,36 @@
using UnityEngine; using System.Diagnostics;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
internal class YooAssetsDriver : MonoBehaviour internal class YooAssetsDriver : MonoBehaviour
{ {
private static int LastestUpdateFrame = 0;
void Update() void Update()
{ {
DebugCheckDuplicateDriver();
YooAssets.Update(); YooAssets.Update();
} }
void OnDestroy() void OnDestroy()
{ {
YooAssets.Destroy(); YooAssets.Destroy();
} }
void OnApplicationQuit() void OnApplicationQuit()
{ {
YooAssets.Destroy(); YooAssets.Destroy();
} }
[Conditional("DEBUG")]
private void DebugCheckDuplicateDriver()
{
if (LastestUpdateFrame > 0)
{
if (LastestUpdateFrame == Time.frameCount)
YooLogger.Warning($"There are two {nameof(YooAssetsDriver)} in the scene. Please ensure there is always exactly one driver in the scene.");
}
LastestUpdateFrame = Time.frameCount;
}
} }
} }

View File

@@ -82,25 +82,43 @@ namespace YooAsset
#region #region
/// <summary> /// <summary>
/// 异步获取原生文件 /// 同步加载原生文件
/// </summary> /// </summary>
/// <param name="location">资源的定位地址</param> /// <param name="assetInfo">资源信息</param>
/// <param name="copyPath">拷贝路径</param> public static RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
{ {
DebugCheckDefaultPackageValid(); DebugCheckDefaultPackageValid();
return _defaultPackage.GetRawFileAsync(location, copyPath); return _defaultPackage.LoadRawFileSync(assetInfo);
} }
/// <summary> /// <summary>
/// 异步获取原生文件 /// 同步加载原生文件
/// </summary> /// </summary>
/// <param name="assetInfo">资源信息</param> /// <param name="location">资源的定位地址</param>
/// <param name="copyPath">拷贝路径</param> public static RawFileOperationHandle LoadRawFileSync(string location)
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
{ {
DebugCheckDefaultPackageValid(); DebugCheckDefaultPackageValid();
return _defaultPackage.GetRawFileAsync(assetInfo, copyPath); return _defaultPackage.LoadRawFileSync(location);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
public static RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadRawFileAsync(assetInfo);
}
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public static RawFileOperationHandle LoadRawFileAsync(string location)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadRawFileAsync(location);
} }
#endregion #endregion
@@ -367,14 +385,14 @@ namespace YooAsset
#region #region
/// <summary> /// <summary>
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件 /// 资源包裹更新,用于下载更新指定资源版本所有的资源包文件
/// </summary> /// </summary>
/// <param name="packageVersion">指定更新的包裹版本</param> /// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param> /// <param name="timeout">超时时间</param>
public static UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60) public static DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
{ {
DebugCheckDefaultPackageValid(); DebugCheckDefaultPackageValid();
return _defaultPackage.UpdatePackageAsync(packageVersion, timeout); return _defaultPackage.DownloadPackageAsync(packageVersion, timeout);
} }
#endregion #endregion

View File

@@ -1,155 +1,194 @@
{ {
"ShaderCount": 0, "ShaderTotalCount": 12,
"VariantCount": 0, "VariantTotalCount": 16,
"ShaderVariants": [ "ShaderVariantInfos": [
{
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-ScreenSpaceShadows",
"PassType": 0,
"Keywords": [
"SHADOWS_SINGLE_CASCADE",
"SHADOWS_SPLIT_SPHERES"
]
},
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/BlitCopy", "ShaderName": "Hidden/BlitCopy",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"" "PassType": 0,
"Keywords": [
""
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Skybox/Procedural", "ShaderName": "Skybox/Procedural",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"BILLBOARD_FACE_CAMERA_POS", "PassType": 0,
"UNITY_HDR_ON", "Keywords": [
"_SUNDISK_SIMPLE" "BILLBOARD_FACE_CAMERA_POS",
] "_SUNDISK_SIMPLE"
}, ]
{ }
"AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Skybox/Procedural",
"PassType": 0,
"Keywords": [
"BILLBOARD_FACE_CAMERA_POS",
"SOFTPARTICLES_ON",
"UNITY_HDR_ON",
"_SUNDISK_SIMPLE"
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUITextureClip", "ShaderName": "Hidden/Internal-GUITextureClip",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"" "PassType": 0,
"Keywords": [
""
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUITextureClipText", "ShaderName": "Hidden/Internal-GUITextureClipText",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"" "PassType": 0,
"Keywords": [
""
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUITexture", "ShaderName": "Hidden/Internal-GUITexture",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"" "PassType": 0,
"Keywords": [
""
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUITextureBlit", "ShaderName": "Hidden/Internal-GUITextureBlit",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"" "PassType": 0,
"Keywords": [
""
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUIRoundedRect", "ShaderName": "Hidden/Internal-GUIRoundedRect",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"" "PassType": 0,
"Keywords": [
""
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder", "ShaderName": "Hidden/Internal-GUIRoundedRectWithColorPerBorder",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"" "PassType": 0,
"Keywords": [
""
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/Internal-UIRAtlasBlitCopy", "ShaderName": "Hidden/Internal-UIRAtlasBlitCopy",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"" "PassType": 0,
"Keywords": [
""
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/UIElements/EditorUIE", "ShaderName": "Hidden/UIElements/EditorUIE",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"BILLBOARD_FACE_CAMERA_POS" "PassType": 0,
"Keywords": [
"BILLBOARD_FACE_CAMERA_POS"
]
}
] ]
}, },
{ {
"AssetPath": "Resources/unity_builtin_extra", "AssetPath": "Resources/unity_builtin_extra",
"ShaderName": "Hidden/UIElements/EditorUIE", "ShaderName": "Mobile/Diffuse",
"PassType": 0, "ShaderVariantElements": [
"Keywords": [ {
"BILLBOARD_FACE_CAMERA_POS", "PassType": 4,
"SOFTPARTICLES_ON" "Keywords": [
"BILLBOARD_FACE_CAMERA_POS",
"DIRECTIONAL",
"LIGHTPROBE_SH",
"SHADOWS_SCREEN",
"SHADOWS_SOFT",
"SHADOWS_SPLIT_SPHERES"
]
},
{
"PassType": 8,
"Keywords": [
""
]
},
{
"PassType": 8,
"Keywords": [
"SHADOWS_DEPTH",
"SHADOWS_SOFT",
"SHADOWS_SPLIT_SPHERES"
]
}
] ]
}, },
{ {
"AssetPath": "Assets/GameRes/Shaders/MyUnlitShader.shader", "AssetPath": "Assets/Samples/Basic Sample/GameArt/Shaders/StandardMobile.shader",
"ShaderName": "Unlit/MyUnlitShader",
"PassType": 0,
"Keywords": [
"BILLBOARD_FACE_CAMERA_POS",
"UNITY_HDR_ON"
]
},
{
"AssetPath": "Assets/GameArt/Shaders/StandardMobile.shader",
"ShaderName": "Mobile/Standard", "ShaderName": "Mobile/Standard",
"PassType": 1, "ShaderVariantElements": [
"Keywords": [ {
"BILLBOARD_FACE_CAMERA_POS", "PassType": 1,
"UNITY_HDR_ON", "Keywords": [
"_EMISSION", "BILLBOARD_FACE_CAMERA_POS",
"_METALLICGLOSSMAP", "SHADOWS_SCREEN",
"_NORMALMAP" "SHADOWS_SOFT",
] "SHADOWS_SPLIT_SPHERES",
}, "_EMISSION",
{ "_METALLICGLOSSMAP",
"AssetPath": "Assets/GameArt/Shaders/StandardMobile.shader", "_NORMALMAP"
"ShaderName": "Mobile/Standard", ]
"PassType": 8, },
"Keywords": [ {
"SHADOWS_DEPTH" "PassType": 8,
] "Keywords": [
}, "_EMISSION",
{ "_METALLICGLOSSMAP",
"AssetPath": "Assets/GameArt/Shaders/StandardMobile.shader", "_NORMALMAP"
"ShaderName": "Mobile/Standard", ]
"PassType": 8, },
"Keywords": [ {
"_EMISSION", "PassType": 8,
"_METALLICGLOSSMAP", "Keywords": [
"_NORMALMAP" "SHADOWS_DEPTH",
"SHADOWS_SOFT",
"SHADOWS_SPLIT_SPHERES",
"_EMISSION",
"_METALLICGLOSSMAP",
"_NORMALMAP"
]
}
] ]
} }
] ]

View File

@@ -8,11 +8,6 @@ ShaderVariantCollection:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: MyShaderVariants m_Name: MyShaderVariants
m_Shaders: m_Shaders:
- first: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
second:
variants:
- keywords: SHADOWS_SINGLE_CASCADE SHADOWS_SPLIT_SPHERES
passType: 0
- first: {fileID: 66, guid: 0000000000000000f000000000000000, type: 0} - first: {fileID: 66, guid: 0000000000000000f000000000000000, type: 0}
second: second:
variants: variants:
@@ -21,9 +16,7 @@ ShaderVariantCollection:
- first: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0} - first: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
second: second:
variants: variants:
- keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _SUNDISK_SIMPLE - keywords: BILLBOARD_FACE_CAMERA_POS _SUNDISK_SIMPLE
passType: 0
- keywords: BILLBOARD_FACE_CAMERA_POS SOFTPARTICLES_ON UNITY_HDR_ON _SUNDISK_SIMPLE
passType: 0 passType: 0
- first: {fileID: 9000, guid: 0000000000000000f000000000000000, type: 0} - first: {fileID: 9000, guid: 0000000000000000f000000000000000, type: 0}
second: second:
@@ -65,20 +58,24 @@ ShaderVariantCollection:
variants: variants:
- keywords: BILLBOARD_FACE_CAMERA_POS - keywords: BILLBOARD_FACE_CAMERA_POS
passType: 0 passType: 0
- keywords: BILLBOARD_FACE_CAMERA_POS SOFTPARTICLES_ON - first: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
passType: 0
- first: {fileID: 4800000, guid: e1f5153da774c754aa283cf23fd64d56, type: 3}
second: second:
variants: variants:
- keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON - keywords: BILLBOARD_FACE_CAMERA_POS DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN
passType: 0 SHADOWS_SOFT SHADOWS_SPLIT_SPHERES
passType: 4
- keywords:
passType: 8
- keywords: SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SPLIT_SPHERES
passType: 8
- first: {fileID: 4800000, guid: ba67c8b1d5e59dc428ad9fc9270f8353, type: 3} - first: {fileID: 4800000, guid: ba67c8b1d5e59dc428ad9fc9270f8353, type: 3}
second: second:
variants: variants:
- keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _EMISSION _METALLICGLOSSMAP - keywords: BILLBOARD_FACE_CAMERA_POS SHADOWS_SCREEN SHADOWS_SOFT SHADOWS_SPLIT_SPHERES
_NORMALMAP _EMISSION _METALLICGLOSSMAP _NORMALMAP
passType: 1 passType: 1
- keywords: SHADOWS_DEPTH
passType: 8
- keywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP - keywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP
passType: 8 passType: 8
- keywords: SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SPLIT_SPHERES _EMISSION _METALLICGLOSSMAP
_NORMALMAP
passType: 8

View File

@@ -38,12 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} m_IndirectSpecularColor: {r: 0.44648796, g: 0.49640262, b: 0.57479304, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 11 serializedVersion: 12
m_GIWorkflowMode: 1 m_GIWorkflowMode: 1
m_GISettings: m_GISettings:
serializedVersion: 2 serializedVersion: 2
@@ -98,7 +98,8 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4 m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0} m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1 m_LightingSettings: {fileID: 4890085278179872738, guid: 4d79db71c99efe845b8427c591250a17,
type: 2}
--- !u!196 &4 --- !u!196 &4
NavMeshSettings: NavMeshSettings:
serializedVersion: 2 serializedVersion: 2
@@ -118,6 +119,8 @@ NavMeshSettings:
manualTileSize: 0 manualTileSize: 0
tileSize: 256 tileSize: 256
accuratePlacement: 0 accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug: debug:
m_Flags: 0 m_Flags: 0
m_NavMeshData: {fileID: 0} m_NavMeshData: {fileID: 0}
@@ -173,6 +176,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -312,6 +316,7 @@ Light:
m_UseColorTemperature: 0 m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0 m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0 m_ShadowRadius: 0
m_ShadowAngle: 0 m_ShadowAngle: 0
--- !u!4 &22896611 --- !u!4 &22896611
@@ -417,6 +422,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -495,6 +501,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -569,6 +576,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.5019608} m_Color: {r: 0, g: 0, b: 0, a: 0.5019608}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -781,6 +789,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96 m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1 m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!223 &421995326 --- !u!223 &421995326
Canvas: Canvas:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -823,7 +832,7 @@ RectTransform:
- {fileID: 856012950} - {fileID: 856012950}
- {fileID: 1722199052} - {fileID: 1722199052}
- {fileID: 851382668} - {fileID: 851382668}
- {fileID: 1410518846} - {fileID: 1728630126}
- {fileID: 2140485207} - {fileID: 2140485207}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 2 m_RootOrder: 2
@@ -885,6 +894,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -964,6 +974,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
@@ -1008,6 +1019,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1} m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1084,6 +1096,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1} m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1159,6 +1172,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.23538622, g: 0.5377358, b: 0.5351191, a: 1} m_Color: {r: 0.23538622, g: 0.5377358, b: 0.5351191, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1271,6 +1285,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
@@ -1315,6 +1330,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1} m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1474,6 +1490,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1} m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1510,6 +1527,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
@@ -1592,6 +1610,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.50980395, g: 0.78039217, b: 0.99215686, a: 1} m_Color: {r: 0.50980395, g: 0.78039217, b: 0.99215686, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1666,6 +1685,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1692,6 +1712,85 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1074710057} m_GameObject: {fileID: 1074710057}
m_CullTransparentMesh: 1 m_CullTransparentMesh: 1
--- !u!1 &1113091724
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1113091725}
- component: {fileID: 1113091727}
- component: {fileID: 1113091726}
m_Layer: 5
m_Name: label
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1113091725
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1113091724}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1728630126}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1113091726
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1113091724}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: 35204a17be9c96649b254d2bad80f4dd, type: 3}
m_FontSize: 22
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: pckage version
--- !u!222 &1113091727
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1113091724}
m_CullTransparentMesh: 1
--- !u!1 &1128512455 --- !u!1 &1128512455
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1744,6 +1843,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1818,6 +1918,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1896,6 +1997,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -2055,6 +2157,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1} m_Color: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -2074,136 +2177,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1391355263} m_GameObject: {fileID: 1391355263}
m_CullTransparentMesh: 1 m_CullTransparentMesh: 1
--- !u!1001 &1410518845
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 421995327}
m_Modifications:
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_Pivot.x
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_RootOrder
value: 11
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_AnchorMax.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_AnchorMin.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3898752365573652967, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_Name
value: window
objectReference: {fileID: 0}
- target: {fileID: 3898752365573652967, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c960f31742c5ef84dadfc5324f497dc4, type: 3}
--- !u!224 &1410518846 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 2022112446042523657, guid: c960f31742c5ef84dadfc5324f497dc4,
type: 3}
m_PrefabInstance: {fileID: 1410518845}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1495202955 --- !u!1 &1495202955
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2256,6 +2229,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.50980395, g: 0.78039217, b: 0.99215686, a: 1} m_Color: {r: 0.50980395, g: 0.78039217, b: 0.99215686, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -2398,6 +2372,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1} m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -2434,6 +2409,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
@@ -2515,6 +2491,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -2594,6 +2571,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
@@ -2638,6 +2616,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1} m_Color: {r: 0, g: 0.3921569, b: 0.5058824, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -2660,6 +2639,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1722199051} m_GameObject: {fileID: 1722199051}
m_CullTransparentMesh: 1 m_CullTransparentMesh: 1
--- !u!1 &1728630125
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1728630126}
- component: {fileID: 1728630128}
- component: {fileID: 1728630127}
m_Layer: 5
m_Name: package_version
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1728630126
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1728630125}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1113091725}
m_Father: {fileID: 421995327}
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -167.48999, y: 52.580017}
m_SizeDelta: {x: 250, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1728630127
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1728630125}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.23538622, g: 0.5377358, b: 0.5351191, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1728630128
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1728630125}
m_CullTransparentMesh: 1
--- !u!1 &1905438978 --- !u!1 &1905438978
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2712,6 +2767,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -2786,6 +2842,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -2864,6 +2921,7 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:

View File

@@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4823021703421310622
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1081569295705771379}
- component: {fileID: 717313983029069870}
- component: {fileID: 4531530829655932529}
m_Layer: 5
m_Name: ui_image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1081569295705771379
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4823021703421310622}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &717313983029069870
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4823021703421310622}
m_CullTransparentMesh: 1
--- !u!114 &4531530829655932529
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4823021703421310622}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: e7478af3e19f2754186cf50b9fcc82aa, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e4f6646a8e92fec4e926ffb00efae2a6 guid: 3bbebf8c65a9a384fb40cb989ad1a43b
PrefabImporter: PrefabImporter:
externalObjects: {} externalObjects: {}
userData: userData:

View File

@@ -9,10 +9,9 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 1379288801} - component: {fileID: 1379288801}
- component: {fileID: 1379288803} - component: {fileID: 1100654191310277548}
- component: {fileID: 1379288802}
m_Layer: 5 m_Layer: 5
m_Name: Image m_Name: Spawn
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@@ -37,15 +36,7 @@ RectTransform:
m_AnchoredPosition: {x: 156.2, y: -180} m_AnchoredPosition: {x: 156.2, y: -180}
m_SizeDelta: {x: 100, y: 100} m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1379288803 --- !u!114 &1100654191310277548
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379288800}
m_CullTransparentMesh: 1
--- !u!114 &1379288802
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -54,27 +45,10 @@ MonoBehaviour:
m_GameObject: {fileID: 1379288800} m_GameObject: {fileID: 1379288800}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} m_Script: {fileID: 11500000, guid: be3e0c14618d8ac4fa7687c9e5a1fe15, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} SpawnGo: {fileID: 4823021703421310622, guid: 3bbebf8c65a9a384fb40cb989ad1a43b, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: e7478af3e19f2754186cf50b9fcc82aa, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &3898752365573652967 --- !u!1 &3898752365573652967
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -88,7 +62,7 @@ GameObject:
- component: {fileID: 3845261542565316829} - component: {fileID: 3845261542565316829}
- component: {fileID: 6765875055818979782} - component: {fileID: 6765875055818979782}
m_Layer: 5 m_Layer: 5
m_Name: window m_Name: ui_window
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0

View File

@@ -1,253 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1379288800
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1379288801}
- component: {fileID: 1379288803}
- component: {fileID: 1379288802}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1379288801
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379288800}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2022112446042523657}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 156.2, y: -180}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1379288803
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379288800}
m_CullTransparentMesh: 1
--- !u!114 &1379288802
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379288800}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: e7478af3e19f2754186cf50b9fcc82aa, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &3898752365573652967
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2022112446042523657}
- component: {fileID: 3819679245741158711}
- component: {fileID: 3845261542565316829}
- component: {fileID: 6765875055818979782}
m_Layer: 5
m_Name: window2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2022112446042523657
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3898752365573652967}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1939154922710681327}
- {fileID: 1379288801}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &3819679245741158711
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3898752365573652967}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!114 &3845261542565316829
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3898752365573652967}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!114 &6765875055818979782
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3898752365573652967}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!1 &6270437865016065282
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1939154922710681327}
- component: {fileID: 2026527403895129010}
- component: {fileID: 3101003136597407213}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1939154922710681327
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6270437865016065282}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2022112446042523657}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -180}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2026527403895129010
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6270437865016065282}
m_CullTransparentMesh: 1
--- !u!114 &3101003136597407213
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6270437865016065282}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 145b173105dad2d44a8c243a25f27147, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View File

@@ -0,0 +1,65 @@
using System;
using System.IO;
using System.Text;
using YooAsset;
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.Normal;
return result;
}
}
public class FileOffsetEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
if(fileInfo.BundleName.Contains("gameres_music"))
{
int offset = 32;
byte[] fileData = File.ReadAllBytes(fileInfo.FilePath);
var encryptedData = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.LoadFromFileOffset;
result.EncryptedData = encryptedData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.Normal;
return result;
}
}
}
public class FileStreamEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
if (fileInfo.BundleName.Contains("gameres_music"))
{
var fileData = File.ReadAllBytes(fileInfo.FilePath);
for (int i = 0; i < fileData.Length; i++)
{
fileData[i] ^= BundleStream.KEY;
}
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.LoadFromStream;
result.EncryptedData = fileData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.Normal;
return result;
}
}
}

View File

@@ -1,37 +0,0 @@
using System;
using YooAsset.Editor;
public class EncryptionNone : IEncryptionServices
{
bool IEncryptionServices.Check(string bundleName)
{
return false;
}
byte[] IEncryptionServices.Encrypt(byte[] fileData)
{
throw new System.NotImplementedException();
}
}
public class GameEncryption : IEncryptionServices
{
/// <summary>
/// 检测资源包是否需要加密
/// </summary>
bool IEncryptionServices.Check(string bundleName)
{
// 对配置表进行加密
return bundleName.Contains("assets/gameres/config/");
}
/// <summary>
/// 对数据进行加密,并返回加密后的数据
/// </summary>
byte[] IEncryptionServices.Encrypt(byte[] fileData)
{
int offset = 32;
var temper = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, temper, offset, fileData.Length);
return temper;
}
}

View File

@@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour
{
public GameObject SpawnGo;
void Start()
{
UnityEngine.Debug.Log("<22><>ʼ<EFBFBD><CABC><EFBFBD>ƹ<EFBFBD><C6B9>ص<EFBFBD>GameObject");
GameObject.Instantiate<GameObject>(SpawnGo, this.transform);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: be3e0c14618d8ac4fa7687c9e5a1fe15
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -3,6 +3,7 @@ using System.Collections;
using UnityEngine; using UnityEngine;
using YooAsset; using YooAsset;
using Better.StreamingAssets; using Better.StreamingAssets;
using System.IO;
public class BootScene : MonoBehaviour public class BootScene : MonoBehaviour
{ {
@@ -61,6 +62,7 @@ public class BootScene : MonoBehaviour
if (PlayMode == EPlayMode.OfflinePlayMode) if (PlayMode == EPlayMode.OfflinePlayMode)
{ {
var createParameters = new OfflinePlayModeParameters(); var createParameters = new OfflinePlayModeParameters();
createParameters.DecryptionServices = new BundleDecryptionServices();
yield return defaultPackage.InitializeAsync(createParameters); yield return defaultPackage.InitializeAsync(createParameters);
} }
@@ -68,6 +70,7 @@ public class BootScene : MonoBehaviour
if (PlayMode == EPlayMode.HostPlayMode) if (PlayMode == EPlayMode.HostPlayMode)
{ {
var createParameters = new HostPlayModeParameters(); var createParameters = new HostPlayModeParameters();
createParameters.DecryptionServices = new BundleDecryptionServices();
createParameters.QueryServices = new QueryStreamingAssetsFileServices(); createParameters.QueryServices = new QueryStreamingAssetsFileServices();
createParameters.DefaultHostServer = GetHostServerURL(); createParameters.DefaultHostServer = GetHostServerURL();
createParameters.FallbackHostServer = GetHostServerURL(); createParameters.FallbackHostServer = GetHostServerURL();
@@ -108,8 +111,32 @@ public class BootScene : MonoBehaviour
{ {
public bool QueryStreamingAssets(string fileName) public bool QueryStreamingAssets(string fileName)
{ {
// 注意使用了BetterStreamingAssets插件使用前需要初始化该插件
string buildinFolderName = YooAssets.GetStreamingAssetBuildinFolderName(); string buildinFolderName = YooAssets.GetStreamingAssetBuildinFolderName();
return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}"); return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}");
} }
} }
private class BundleDecryptionServices : IDecryptionServices
{
public ulong LoadFromFileOffset(DecryptFileInfo fileInfo)
{
return 32;
}
public byte[] LoadFromMemory(DecryptFileInfo fileInfo)
{
throw new NotImplementedException();
}
public FileStream LoadFromStream(DecryptFileInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FilePath, FileMode.Open);
return bundleStream;
}
public uint GetManagedReadBufferSize()
{
return 1024;
}
}
} }

View File

@@ -0,0 +1,27 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class BundleStream : FileStream
{
public const byte KEY = 64;
public BundleStream(string path, FileMode mode, FileAccess access, FileShare share, int bufferSize, bool useAsync) : base(path, mode, access, share, bufferSize, useAsync)
{
}
public BundleStream(string path, FileMode mode) : base(path, mode)
{
}
public override int Read(byte[] array, int offset, int count)
{
var index = base.Read(array, offset, count);
for (int i = 0; i < array.Length; i++)
{
array[i] ^= KEY;
}
return index;
}
}

Some files were not shown because too many files have changed in this diff Show More