mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-15 12:10:09 +00:00
Compare commits
17 Commits
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2bb66ea583 |
@@ -2,6 +2,53 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
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|
||||
## [1.3.5] - 2022-11-19
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了同步接口加载加密文件失败的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||
```
|
||||
|
||||
- 新增了方法AssetsPackage.LoadRawFileAsync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
```
|
||||
|
||||
- 新增了方法AssetsPackage.LoadRawFileSync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
|
||||
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了方法YooAssets.ClearUnusedCacheFiles()
|
||||
- 移除了方法AssetsPackage.GetRawFileAsync()
|
||||
|
||||
## [1.3.4] - 2022-11-04
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -7,9 +7,8 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||
/// </summary>
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
@@ -23,9 +22,8 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 以父类文件夹路径作为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||
/// </summary>
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
@@ -42,8 +40,8 @@ namespace YooAsset.Editor
|
||||
/// 以收集器路径下顶级文件夹为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||
/// </summary>
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
@@ -74,8 +72,17 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
string bundleName = collectPath;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
else
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(collectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -185,7 +185,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
|
||||
if (bundleInfo.Status == (int)BundleLoaderBase.EStatus.Failed)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
|
||||
@@ -8,13 +8,11 @@ namespace YooAsset
|
||||
{
|
||||
internal class AssetSystemImpl
|
||||
{
|
||||
private static string SceneRunningPackage = string.Empty;
|
||||
|
||||
private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private long _sceneCreateCount = 0;
|
||||
private bool _simulationOnEditor;
|
||||
private int _loadingMaxNumber;
|
||||
public IDecryptionServices DecryptionServices { private set; get; }
|
||||
@@ -71,9 +69,18 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void DestroyAll()
|
||||
{
|
||||
_loaders.Clear();
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
foreach (var loader in _loaders)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
|
||||
_providers.Clear();
|
||||
_sceneHandles.Clear();
|
||||
_loaders.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
DecryptionServices = null;
|
||||
BundleServices = null;
|
||||
@@ -99,12 +106,12 @@ namespace YooAsset
|
||||
{
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
AssetBundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
AssetBundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
loader.Destroy(false);
|
||||
@@ -123,15 +130,14 @@ namespace YooAsset
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
_providers.Clear();
|
||||
|
||||
foreach (var loader in _loaders)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
_loaders.Clear();
|
||||
|
||||
_sceneHandles.Clear();
|
||||
_providers.Clear();
|
||||
_loaders.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
// 注意:调用底层接口释放所有资源
|
||||
Resources.UnloadUnusedAssets();
|
||||
@@ -144,25 +150,12 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
|
||||
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 注意:场景只允许运行在一个资源包内
|
||||
if (string.IsNullOrEmpty(SceneRunningPackage))
|
||||
{
|
||||
SceneRunningPackage = BundleServices.GetPackageName();
|
||||
}
|
||||
if (BundleServices.GetPackageName() != SceneRunningPackage)
|
||||
{
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
string error = $"Scene are allowed to running within only {SceneRunningPackage}";
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||
if (sceneMode == LoadSceneMode.Single)
|
||||
{
|
||||
@@ -182,6 +175,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
handle.PackageName = BundleServices.GetPackageName();
|
||||
_sceneHandles.Add(providerGUID, handle);
|
||||
return handle;
|
||||
}
|
||||
@@ -193,7 +187,7 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
|
||||
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
@@ -220,7 +214,7 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
|
||||
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
@@ -240,6 +234,33 @@ namespace YooAsset
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载原生文件
|
||||
/// </summary>
|
||||
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
||||
internal void UnloadSubScene(ProviderBase provider)
|
||||
{
|
||||
string providerGUID = provider.ProviderGUID;
|
||||
@@ -265,19 +286,37 @@ namespace YooAsset
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
UnloadUnusedAssets();
|
||||
}
|
||||
internal void ClearSceneHandle()
|
||||
{
|
||||
// 释放资源包下的所有场景
|
||||
string packageName = BundleServices.GetPackageName();
|
||||
List<string> removeList = new List<string>();
|
||||
foreach (var valuePair in _sceneHandles)
|
||||
{
|
||||
if (valuePair.Value.PackageName == packageName)
|
||||
{
|
||||
removeList.Add(valuePair.Key);
|
||||
}
|
||||
}
|
||||
|
||||
internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
foreach (var key in removeList)
|
||||
{
|
||||
_sceneHandles.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
{
|
||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
|
||||
return CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
}
|
||||
internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
{
|
||||
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
|
||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
|
||||
List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
|
||||
foreach (var bundleInfo in depends)
|
||||
{
|
||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
result.Add(dependLoader);
|
||||
}
|
||||
return result;
|
||||
@@ -290,10 +329,10 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
@@ -301,18 +340,21 @@ namespace YooAsset
|
||||
#if UNITY_WEBGL
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
#endif
|
||||
|
||||
_loaders.Add(loader);
|
||||
return loader;
|
||||
}
|
||||
private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
{
|
||||
AssetBundleLoaderBase loader = null;
|
||||
BundleLoaderBase loader = null;
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
AssetBundleLoaderBase temp = _loaders[i];
|
||||
BundleLoaderBase temp = _loaders[i];
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class RawFileOperationHandle : OperationHandleBase
|
||||
{
|
||||
private System.Action<RawFileOperationHandle> _callback;
|
||||
|
||||
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
}
|
||||
internal override void InvokeCallback()
|
||||
{
|
||||
_callback?.Invoke(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 完成委托
|
||||
/// </summary>
|
||||
public event System.Action<RawFileOperationHandle> Completed
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
else
|
||||
_callback += value;
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] GetRawFileData()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string GetRawFileText()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的路径
|
||||
/// </summary>
|
||||
public string GetRawFilePath()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return string.Empty;
|
||||
return Provider.RawFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e26f14db9addb4c49b4f0f520bf75d9d
|
||||
guid: e8420ba734d425a4ba9f19173d74503c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -3,8 +3,9 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
public class SceneOperationHandle : OperationHandleBase
|
||||
{
|
||||
{
|
||||
private System.Action<SceneOperationHandle> _callback;
|
||||
internal string PackageName { set; get; }
|
||||
|
||||
internal SceneOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
|
||||
internal sealed class AssetBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -21,7 +21,6 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private string _fileLoadPath;
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
@@ -47,7 +46,7 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
@@ -56,22 +55,22 @@ namespace YooAsset
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
#else
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -137,11 +136,11 @@ namespace YooAsset
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
@@ -152,9 +151,9 @@ namespace YooAsset
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
|
||||
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -169,15 +168,15 @@ namespace YooAsset
|
||||
|
||||
DecryptFileInfo fileInfo = new DecryptFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FilePath = _fileLoadPath;
|
||||
fileInfo.FilePath = FileLoadPath;
|
||||
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
|
||||
{
|
||||
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
|
||||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
|
||||
{
|
||||
@@ -279,6 +278,14 @@ namespace YooAsset
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
|
||||
@@ -7,7 +7,7 @@ using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
|
||||
internal sealed class AssetBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -24,7 +24,6 @@ namespace YooAsset
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private string _fileLoadPath;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebRequest _webRequest;
|
||||
@@ -48,17 +47,17 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadWebFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -97,11 +96,11 @@ namespace YooAsset
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
@@ -111,7 +110,7 @@ namespace YooAsset
|
||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
{
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -163,7 +162,8 @@ namespace YooAsset
|
||||
// 5. 从WEB网站获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadWebFile)
|
||||
{
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
|
||||
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckLoadWebFile;
|
||||
}
|
||||
@@ -180,7 +180,7 @@ namespace YooAsset
|
||||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||||
#endif
|
||||
{
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
|
||||
_steps = ESteps.TryLoadWebFile;
|
||||
_tryTimer = 0;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class AssetBundleLoaderBase
|
||||
internal abstract class BundleLoaderBase
|
||||
{
|
||||
public enum EStatus
|
||||
{
|
||||
@@ -46,9 +46,10 @@ namespace YooAsset
|
||||
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
|
||||
internal AssetBundle CacheBundle { set; get; }
|
||||
internal string FileLoadPath { set; get; }
|
||||
|
||||
|
||||
|
||||
public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
MainBundleInfo = bundleInfo;
|
||||
@@ -9,10 +9,10 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
private readonly List<AssetBundleLoaderBase> _dependBundles;
|
||||
private readonly List<BundleLoaderBase> _dependBundles;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
|
||||
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||
{
|
||||
_dependBundles = dpendBundles;
|
||||
}
|
||||
@@ -37,7 +37,7 @@ namespace YooAsset
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -52,7 +52,7 @@ namespace YooAsset
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return loader.LastError;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RawBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_WEBGL
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
#else
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
_isWaitForAsyncComplete = true;
|
||||
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 驱动流程
|
||||
Update();
|
||||
|
||||
// 完成后退出
|
||||
if (IsDone())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa39f24727abe514093f18787c0c7e27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,468 +0,0 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 原生文件操作
|
||||
/// </summary>
|
||||
public abstract class RawFileOperation : AsyncOperationBase
|
||||
{
|
||||
internal readonly BundleInfo _bundleInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的拷贝路径
|
||||
/// </summary>
|
||||
public string CopyPath { private set; get; }
|
||||
|
||||
|
||||
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
|
||||
{
|
||||
_bundleInfo = bundleInfo;
|
||||
CopyPath = copyPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public abstract string GetCachePath();
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] LoadFileData()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string LoadFileText()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return string.Empty;
|
||||
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发生错误的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class CompletedRawFileOperation : RawFileOperation
|
||||
{
|
||||
private readonly string _error;
|
||||
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
|
||||
{
|
||||
_error = error;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _error;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
return; // 模拟实现异步操作
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则将其删除
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.EditorAssetPath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _unpacker;
|
||||
|
||||
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 内置文件解压
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 3. 检测内置文件解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
Progress = _unpacker.DownloadProgress;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
Progress = _unpacker.DownloadProgress;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -54,7 +54,7 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace YooAsset
|
||||
{
|
||||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class BundledRawFileProvider : BundledProvider
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = OwnerBundle.FileLoadPath;
|
||||
Status = EStatus.Success;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a00889582fd95446b103af1074fa6ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -58,7 +58,7 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = OwnerBundle.LastError;
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DatabaseRawFileProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
if (IsWaitForAsyncComplete == false)
|
||||
return;
|
||||
}
|
||||
|
||||
if(Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = MainAssetInfo.AssetPath;
|
||||
Status = EStatus.Success;
|
||||
InvokeCompletion();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -47,6 +47,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件路径
|
||||
/// </summary>
|
||||
public string RawFilePath { protected set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 当前的加载状态
|
||||
@@ -152,6 +157,8 @@ namespace YooAsset
|
||||
handle = new SceneOperationHandle(this);
|
||||
else if (typeof(T) == typeof(SubAssetsOperationHandle))
|
||||
handle = new SubAssetsOperationHandle(this);
|
||||
else if (typeof(T) == typeof(RawFileOperationHandle))
|
||||
handle = new RawFileOperationHandle(this);
|
||||
else
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
|
||||
@@ -185,24 +185,24 @@ namespace YooAsset
|
||||
/// 向网络端请求最新的资源版本
|
||||
/// </summary>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
|
||||
public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdateStaticVersionOperation();
|
||||
var operation = new EditorPlayModeUpdatePackageVersionOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdateStaticVersionOperation();
|
||||
var operation = new OfflinePlayModeUpdatePackageVersionOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdateStaticVersionAsync(PackageName, timeout);
|
||||
return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -215,25 +215,25 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">更新的包裹版本</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdateManifestOperation UpdateManifestAsync(string packageVersion, int timeout = 60)
|
||||
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
DebugCheckUpdateManifest();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdateManifestOperation();
|
||||
var operation = new EditorPlayModeUpdatePackageManifestOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||||
var operation = new OfflinePlayModeUpdatePackageManifestOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageVersion, timeout);
|
||||
return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -270,7 +270,18 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹的版本信息
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var operation = new ClearPackageUnusedCacheFilesOperation(this);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本地包裹的版本信息
|
||||
/// </summary>
|
||||
public string GetPackageVersion()
|
||||
{
|
||||
@@ -401,74 +412,63 @@ namespace YooAsset
|
||||
|
||||
#region 原生文件
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
return LoadRawFileInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadRawFileInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadRawFileInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadRawFileInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
|
||||
private RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
|
||||
private RawFileOperationHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
|
||||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (bundleInfo.Bundle.IsRawFile == false)
|
||||
if (assetInfo.IsInvalid == false)
|
||||
{
|
||||
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !";
|
||||
YooLogger.Error(error);
|
||||
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile == false)
|
||||
throw new Exception($"Cannot load asset bundle file using {nameof(LoadRawFileAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
var handle = _assetSystemImpl.LoadRawFileAsync(assetInfo);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -581,13 +581,7 @@ namespace YooAsset
|
||||
{
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
{
|
||||
string error = $"Cannot load raw file using LoadAsset method !";
|
||||
YooLogger.Error(error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
throw new Exception($"Cannot load raw file using {nameof(LoadAssetAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -676,13 +670,7 @@ namespace YooAsset
|
||||
{
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
{
|
||||
string error = $"Cannot load raw file using LoadSubAssets method !";
|
||||
YooLogger.Error(error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
throw new Exception($"Cannot load raw file using {nameof(LoadSubAssetsAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -899,24 +887,24 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">指定更新的包裹版本</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
|
||||
public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdatePackageOperation();
|
||||
var operation = new EditorPlayModeDownloadPackageOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdatePackageOperation();
|
||||
var operation = new OfflinePlayModeDownloadPackageOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageVersion, timeout);
|
||||
return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -972,7 +960,7 @@ namespace YooAsset
|
||||
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
|
||||
if (loadedBundleInfos.Count > 0)
|
||||
{
|
||||
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
|
||||
YooLogger.Error($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -30,8 +29,8 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static bool IsCached(PatchBundle patchBundle)
|
||||
{
|
||||
string fileHash = patchBundle.FileHash;
|
||||
if (_cachedDic.ContainsKey(fileHash))
|
||||
string cacheKey = patchBundle.CacheKey;
|
||||
if (_cachedDic.ContainsKey(cacheKey))
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
@@ -40,7 +39,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
_cachedDic.Remove(fileHash);
|
||||
_cachedDic.Remove(cacheKey);
|
||||
YooLogger.Error($"Cache file is missing : {filePath}");
|
||||
return false;
|
||||
}
|
||||
@@ -56,12 +55,12 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void CacheBundle(PatchBundle patchBundle)
|
||||
{
|
||||
string fileHash = patchBundle.FileHash;
|
||||
if (_cachedDic.ContainsKey(fileHash) == false)
|
||||
string cacheKey = patchBundle.CacheKey;
|
||||
if (_cachedDic.ContainsKey(cacheKey) == false)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
YooLogger.Log($"Cache verify file : {filePath}");
|
||||
_cachedDic.Add(fileHash, patchBundle);
|
||||
_cachedDic.Add(cacheKey, patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,9 +5,9 @@ using System.IO;
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存资源操作类
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
|
||||
public sealed class ClearPackageUnusedCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -17,14 +17,14 @@ namespace YooAsset
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly List<AssetsPackage> _packages;
|
||||
private readonly AssetsPackage _package;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private List<string> _unusedCacheFilePaths;
|
||||
private int _unusedFileTotalCount = 0;
|
||||
|
||||
internal ClearUnusedCacheFilesOperation(List<AssetsPackage> packages)
|
||||
internal ClearPackageUnusedCacheFilesOperation(AssetsPackage package)
|
||||
{
|
||||
_packages = packages;
|
||||
_package = package;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -84,27 +84,19 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
private List<string> GetUnusedCacheFilePaths()
|
||||
{
|
||||
string cacheFolderPath = PersistentHelper.GetCacheFolderPath();
|
||||
string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_package.PackageName);
|
||||
if (Directory.Exists(cacheFolderPath) == false)
|
||||
return new List<string>();
|
||||
|
||||
// 获取所有缓存文件
|
||||
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
|
||||
FileInfo[] fileInfos = directoryInfo.GetFiles();
|
||||
List<string> result = new List<string>(fileInfos.Length);
|
||||
foreach (FileInfo fileInfo in fileInfos)
|
||||
{
|
||||
bool used = false;
|
||||
foreach (var package in _packages)
|
||||
if (_package.IsIncludeBundleFile(fileInfo.Name) == false)
|
||||
{
|
||||
if (package.IsIncludeBundleFile(fileInfo.Name))
|
||||
{
|
||||
used = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (used == false)
|
||||
result.Add(fileInfo.FullName);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -5,7 +5,7 @@ using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public abstract class UpdatePackageOperation : AsyncOperationBase
|
||||
public abstract class DownloadPackageOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建包裹下载器
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的更新资源包裹操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeUpdatePackageOperation : UpdatePackageOperation
|
||||
internal sealed class EditorPlayModeDownloadPackageOperation : DownloadPackageOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 离线模式的更新资源包裹操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeUpdatePackageOperation : UpdatePackageOperation
|
||||
internal sealed class OfflinePlayModeDownloadPackageOperation : DownloadPackageOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -67,7 +67,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 联机模式的更新资源包裹操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdatePackageOperation : UpdatePackageOperation
|
||||
internal sealed class HostPlayModeDownloadPackageOperation : DownloadPackageOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -86,7 +86,7 @@ namespace YooAsset
|
||||
private UnityWebDataRequester _downloader;
|
||||
private PatchManifest _remotePatchManifest;
|
||||
|
||||
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
|
||||
internal HostPlayModeDownloadPackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_packageName = packageName;
|
||||
@@ -153,13 +153,14 @@ namespace YooAsset
|
||||
{
|
||||
if (Status == EOperationStatus.Succeed)
|
||||
{
|
||||
YooLogger.Log($"Create package downloader : {_remotePatchManifest.PackageName} {_remotePatchManifest.PackageVersion}");
|
||||
List<BundleInfo> downloadList = GetDownloadList();
|
||||
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !");
|
||||
YooLogger.Error($"{nameof(DownloadPackageOperation)} status is failed !");
|
||||
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
@@ -226,6 +226,19 @@ namespace YooAsset
|
||||
{
|
||||
_isPause = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 取消下载
|
||||
/// </summary>
|
||||
public void CancelDownload()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "User cancel.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PackageDownloaderOperation : DownloaderOperation
|
||||
|
||||
@@ -6,9 +6,9 @@ using System.IO;
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 更新清单操作
|
||||
/// 向远端请求并更新补丁清单
|
||||
/// </summary>
|
||||
public abstract class UpdateManifestOperation : AsyncOperationBase
|
||||
public abstract class UpdatePackageManifestOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否发现了新的补丁清单
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的更新清单操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeUpdateManifestOperation : UpdateManifestOperation
|
||||
internal sealed class EditorPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -33,7 +33,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 离线模式的更新清单操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeUpdateManifestOperation : UpdateManifestOperation
|
||||
internal sealed class OfflinePlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -48,7 +48,7 @@ namespace YooAsset
|
||||
/// 联机模式的更新清单操作
|
||||
/// 注意:优先比对沙盒清单哈希值,如果有变化就更新远端清单文件,并保存到本地。
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
|
||||
internal sealed class HostPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -77,7 +77,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _verifyTime;
|
||||
|
||||
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
|
||||
internal HostPlayModeUpdatePackageManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_packageName = packageName;
|
||||
@@ -5,9 +5,9 @@ using UnityEngine;
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取包裹的最新版本
|
||||
/// 请求远端包裹的最新版本
|
||||
/// </summary>
|
||||
public abstract class UpdateStaticVersionOperation : AsyncOperationBase
|
||||
public abstract class UpdatePackageVersionOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前最新的包裹版本
|
||||
@@ -16,9 +16,9 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的获取包裹的最新版本操作
|
||||
/// 编辑器下模拟模式的请求远端包裹的最新版本
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
internal sealed class EditorPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -30,9 +30,9 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式的获取包裹的最新版本操作
|
||||
/// 离线模式的请求远端包裹的最新版本
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
internal sealed class OfflinePlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -44,9 +44,9 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式的获取包裹的最新版本操作
|
||||
/// 联机模式的请求远端包裹的最新版本
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
internal sealed class HostPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -63,7 +63,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
private UnityWebDataRequester _downloader;
|
||||
|
||||
internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
|
||||
internal HostPlayModeUpdatePackageVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_packageName = packageName;
|
||||
@@ -41,10 +41,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string[] Tags;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string FileName { private set; get; }
|
||||
/// 所属的包裹名称
|
||||
/// </summary>
|
||||
private string _packageName;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存文件路径
|
||||
@@ -57,7 +58,7 @@ namespace YooAsset
|
||||
if (string.IsNullOrEmpty(_cachedFilePath) == false)
|
||||
return _cachedFilePath;
|
||||
|
||||
string cacheRoot = PersistentHelper.GetCacheFolderPath();
|
||||
string cacheRoot = PersistentHelper.GetCacheFolderPath(_packageName);
|
||||
_cachedFilePath = $"{cacheRoot}/{FileName}";
|
||||
return _cachedFilePath;
|
||||
}
|
||||
@@ -79,6 +80,34 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
private string _fileName;
|
||||
public string FileName
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_fileName))
|
||||
throw new Exception("Should never get here !");
|
||||
return _fileName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 缓存查询Key
|
||||
/// </summary>
|
||||
private string _cacheKey;
|
||||
public string CacheKey
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_cacheKey))
|
||||
throw new Exception("Should never get here !");
|
||||
return _cacheKey;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public PatchBundle(string bundleName, string fileHash, string fileCRC, long fileSize, bool isRawFile, byte loadMethod, string[] tags)
|
||||
{
|
||||
@@ -92,11 +121,13 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解析文件名称
|
||||
/// 解析资源包
|
||||
/// </summary>
|
||||
public void ParseFileName(int nameStype)
|
||||
public void ParseBundle(string packageName, int nameStype)
|
||||
{
|
||||
FileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash);
|
||||
_packageName = packageName;
|
||||
_cacheKey = $"{packageName}-{FileHash}";
|
||||
_fileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -290,7 +290,7 @@ namespace YooAsset
|
||||
// BundleList
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ParseFileName(patchManifest.OutputNameStyle);
|
||||
patchBundle.ParseBundle(patchManifest.PackageName, patchManifest.OutputNameStyle);
|
||||
patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
|
||||
}
|
||||
|
||||
|
||||
@@ -44,9 +44,9 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 异步更新资源版本号
|
||||
/// </summary>
|
||||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(string packageName, int timeout)
|
||||
public UpdatePackageVersionOperation UpdatePackageVersionAsync(string packageName, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateStaticVersionOperation(this, packageName, timeout);
|
||||
var operation = new HostPlayModeUpdatePackageVersionOperation(this, packageName, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -54,9 +54,9 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 异步更新补丁清单
|
||||
/// </summary>
|
||||
public UpdateManifestOperation UpdatePatchManifestAsync(string packageName, string packageVersion, int timeout)
|
||||
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateManifestOperation(this, packageName, packageVersion, timeout);
|
||||
var operation = new HostPlayModeUpdatePackageManifestOperation(this, packageName, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -74,9 +74,9 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 异步更新资源包裹
|
||||
/// </summary>
|
||||
public UpdatePackageOperation UpdatePackageAsync(string packageName, string packageVersion, int timeout)
|
||||
public DownloadPackageOperation DownloadPackageAsync(string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdatePackageOperation(this, packageName, packageVersion, timeout);
|
||||
var operation = new HostPlayModeDownloadPackageOperation(this, packageName, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -86,6 +86,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> downloadList = GetDownloadListByAll();
|
||||
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
@@ -114,6 +115,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> downloadList = GetDownloadListByTags(tags);
|
||||
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
@@ -154,6 +156,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> downloadList = GetDownloadListByPaths(assetInfos);
|
||||
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
@@ -206,6 +209,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch unpacker : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
@@ -237,6 +241,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch unpacker : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> unpcakList = GetUnpackListByAll();
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
|
||||
@@ -97,17 +97,18 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void DeleteCacheFolder()
|
||||
{
|
||||
string directoryPath = GetCacheFolderPath();
|
||||
if (Directory.Exists(directoryPath))
|
||||
Directory.Delete(directoryPath, true);
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
if (Directory.Exists(root))
|
||||
Directory.Delete(root, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件夹路径
|
||||
/// </summary>
|
||||
public static string GetCacheFolderPath()
|
||||
public static string GetCacheFolderPath(string packageName)
|
||||
{
|
||||
return PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
return $"{root}/{packageName}";
|
||||
}
|
||||
|
||||
#region 沙盒内清单相关
|
||||
|
||||
@@ -193,16 +193,6 @@ namespace YooAsset
|
||||
#endregion
|
||||
|
||||
#region 沙盒相关
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存文件
|
||||
/// </summary>
|
||||
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
|
||||
{
|
||||
ClearUnusedCacheFilesOperation operation = new ClearUnusedCacheFilesOperation(_packages);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置文件夹名称
|
||||
/// </summary>
|
||||
|
||||
@@ -82,25 +82,43 @@ namespace YooAsset
|
||||
|
||||
#region 原生文件
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.GetRawFileAsync(location, copyPath);
|
||||
return _defaultPackage.LoadRawFileSync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static RawFileOperationHandle LoadRawFileSync(string location)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.GetRawFileAsync(assetInfo, copyPath);
|
||||
return _defaultPackage.LoadRawFileSync(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.LoadRawFileAsync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.LoadRawFileAsync(location);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -367,14 +385,14 @@ namespace YooAsset
|
||||
|
||||
#region 包裹更新
|
||||
/// <summary>
|
||||
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
|
||||
/// 资源包裹更新,用于下载更新指定资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">指定更新的包裹版本</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public static UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
|
||||
public static DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.UpdatePackageAsync(packageVersion, timeout);
|
||||
return _defaultPackage.DownloadPackageAsync(packageVersion, timeout);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ public class GameScene1 : MonoBehaviour
|
||||
|
||||
private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
|
||||
private readonly List<SubAssetsOperationHandle> _cachedSubAssetsOperationHandles = new List<SubAssetsOperationHandle>(1000);
|
||||
private readonly List<RawFileOperationHandle> _cachedRawFileOperationHandles = new List<RawFileOperationHandle>(1000);
|
||||
private int _npcIndex = 0;
|
||||
|
||||
void Start()
|
||||
@@ -22,8 +23,8 @@ public class GameScene1 : MonoBehaviour
|
||||
// 初始化窗口
|
||||
InitWindow();
|
||||
|
||||
// 异步加载背景音乐
|
||||
AsyncLoadMusic();
|
||||
// 加载背景音乐
|
||||
LoadMusic();
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
@@ -38,6 +39,12 @@ public class GameScene1 : MonoBehaviour
|
||||
handle.Release();
|
||||
}
|
||||
_cachedSubAssetsOperationHandles.Clear();
|
||||
|
||||
foreach(var handle in _cachedRawFileOperationHandles)
|
||||
{
|
||||
handle.Release();
|
||||
}
|
||||
_cachedRawFileOperationHandles.Clear();
|
||||
}
|
||||
void OnGUI()
|
||||
{
|
||||
@@ -176,9 +183,9 @@ public class GameScene1 : MonoBehaviour
|
||||
var btn = CanvasRoot.transform.Find("load_rawfile/btn").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
string savePath = $"{YooAssets.GetSandboxRoot()}/config1.txt";
|
||||
RawFileOperation operation = YooAssets.GetRawFileAsync("config1", savePath);
|
||||
operation.Completed += OnRawFile_Completed;
|
||||
RawFileOperationHandle handle = YooAssets.LoadRawFileSync("config1");
|
||||
_cachedRawFileOperationHandles.Add(handle);
|
||||
handle.Completed += OnRawFile_Completed;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -195,6 +202,7 @@ public class GameScene1 : MonoBehaviour
|
||||
{
|
||||
var handle = YooAssets.LoadAssetSync<GameObject>("ui_window");
|
||||
handle.InstantiateSync(CanvasRoot.transform);
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,24 +216,23 @@ public class GameScene1 : MonoBehaviour
|
||||
var icon = CanvasRoot.transform.Find("load_tp_atlas/icon").GetComponent<Image>();
|
||||
icon.sprite = handle.GetSubAssetObject<Sprite>("Icon_Shield_128");
|
||||
}
|
||||
private void OnRawFile_Completed(AsyncOperationBase operation)
|
||||
private void OnRawFile_Completed(RawFileOperationHandle handle)
|
||||
{
|
||||
var hint = CanvasRoot.transform.Find("load_rawfile/icon/hint").GetComponent<Text>();
|
||||
RawFileOperation op = operation as RawFileOperation;
|
||||
hint.text = op.LoadFileText();
|
||||
hint.text = handle.GetRawFileText();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载背景音乐
|
||||
/// </summary>
|
||||
async void AsyncLoadMusic()
|
||||
void LoadMusic()
|
||||
{
|
||||
// 加载背景音乐
|
||||
{
|
||||
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("music_town");
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetSync<AudioClip>("music_town");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
await handle.Task;
|
||||
//await handle.Task;
|
||||
audioSource.clip = handle.AssetObject as AudioClip;
|
||||
audioSource.Play();
|
||||
}
|
||||
|
||||
@@ -9,7 +9,8 @@ internal class FsmClearCache : IFsmNode
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
Debug.Log("清理未使用的缓存文件!");
|
||||
var operation = YooAsset.YooAssets.ClearUnusedCacheFiles();
|
||||
var package = YooAsset.YooAssets.GetAssetsPackage("DefaultPackage");
|
||||
var operation = package.ClearPackageUnusedCacheFilesAsync();
|
||||
operation.Completed += Operation_Completed;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ public class FsmUpdateManifest : IFsmNode
|
||||
|
||||
// 更新补丁清单
|
||||
var package = YooAssets.GetAssetsPackage("DefaultPackage");
|
||||
var operation = package.UpdateManifestAsync(PatchUpdater.PackageVersion, 30);
|
||||
var operation = package.UpdatePackageManifestAsync(PatchUpdater.PackageVersion, 30);
|
||||
yield return operation;
|
||||
|
||||
if(operation.Status == EOperationStatus.Succeed)
|
||||
|
||||
@@ -25,7 +25,7 @@ internal class FsmUpdateStaticVersion : IFsmNode
|
||||
|
||||
// 更新资源版本号
|
||||
var package = YooAssets.GetAssetsPackage("DefaultPackage");
|
||||
var operation = package.UpdateStaticVersionAsync(30);
|
||||
var operation = package.UpdatePackageVersionAsync(30);
|
||||
yield return operation;
|
||||
|
||||
if (operation.Status == EOperationStatus.Succeed)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.tuyoogame.yooasset",
|
||||
"displayName": "YooAsset",
|
||||
"version": "1.3.4",
|
||||
"version": "1.3.5",
|
||||
"unity": "2019.4",
|
||||
"description": "unity3d resources management system.",
|
||||
"author": {
|
||||
|
||||
@@ -21,6 +21,10 @@ YooAsset依赖于ScriptBuildPipeline(SBP),在PackageManager里找到SBP插
|
||||
|
||||
把传输类型修改为二进制就可以了。
|
||||
|
||||
#### 问题:打包的时候报错:Cannot mark assets and scenes in one AssetBundle. AssetBundle name is "assets_xxxx_scenes.bundle
|
||||
|
||||
Unity引擎不允许把场景文件和其它资源文件一起打包。
|
||||
|
||||
#### 问题:ClearCacheWhenDirty参数没了吗?
|
||||
|
||||
不是很必须的一个功能,已经移除了。可以使用以下方法代替:
|
||||
|
||||
32
README.md
32
README.md
@@ -8,7 +8,31 @@
|
||||
|
||||
它可以满足商业化游戏的各类需求,并且经历多款百万DAU游戏产品的验证。
|
||||
|
||||
## 介绍
|
||||
|
||||
YooAsset可以满足以下任何需求:
|
||||
|
||||
- 我想发布一个不包含任何游戏资源的安装包,然后玩家边玩边下载。
|
||||
- 我想发布一个可以保证前期体验的安装包,然后玩家自己选择下载关卡内容。
|
||||
- 我想发布一个保证300MB以下内容的安装包,然后进入游戏之前把剩余内容下载完毕。
|
||||
- 我想发布一个偏单机的游戏安装包,在网络畅通的时候,支持正常更新。在没有网络的时候,支持游玩老版本。
|
||||
- 我想发布一个MOD游戏安装包,玩家可以把自己制作的MOD内容上传到服务器,其它玩家可以下载游玩。
|
||||
- 我们在制作一个超大体量的项目,有上百GB的资源内容,每次构建都花费大量时间,是否可以分工程构建?
|
||||
|
||||
## 系统特点
|
||||
|
||||
- **构建管线无缝切换**
|
||||
|
||||
支持传统的内置构建管线,也支持可编程构建管线(SBP)。
|
||||
|
||||
- **支持分布式构建**
|
||||
|
||||
支持分工程构建,支持工程里分内容构建,很方便支持游戏模组(MOD)。
|
||||
|
||||
- **支持可寻址资源定位**
|
||||
|
||||
默认支持相对路径的资源定位,也支持可寻址资源定位,不需要繁琐的过程即可高效的配置寻址路径。
|
||||
|
||||
- **安全高效的分包方案**
|
||||
|
||||
基于资源标签的分包方案,自动对依赖资源包进行分类,避免人工维护成本。可以非常方便的实现零资源安装包,或者全量资源安装包。
|
||||
@@ -40,14 +64,6 @@
|
||||
- **灵活多变的版本管理**
|
||||
|
||||
支持线上版本快速回退,支持区分审核版本,测试版本,线上版本,支持灰度更新及测试。
|
||||
|
||||
- **可寻址资源定位**
|
||||
|
||||
默认支持相对路径的资源定位,也支持可寻址资源定位,不需要繁琐的过程即可高效的配置寻址路径。
|
||||
|
||||
- **构建管线无缝切换**
|
||||
|
||||
支持传统的内置构建管线,也支持可编程构建管线(SBP)。
|
||||
|
||||
## 入门教程
|
||||
1. [快速开始](./Docs/QuickStart.md)
|
||||
|
||||
Reference in New Issue
Block a user