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2bb66ea583 |
@@ -2,6 +2,399 @@
|
|||||||
|
|
||||||
All notable changes to this package will be documented in this file.
|
All notable changes to this package will be documented in this file.
|
||||||
|
|
||||||
|
## [1.4.11] - 2023-04-14
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#97)修复了着色器变种收集配置无法保存的问题。
|
||||||
|
- (#83)修复了资源收集界面Package列表没有实时刷新的问题。
|
||||||
|
- (#48)优化了场景卸载机制,在切换场景的时候不在主动卸载资源。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 增加了扩展属性
|
||||||
|
|
||||||
|
```c#
|
||||||
|
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
|
||||||
|
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
|
||||||
|
```
|
||||||
|
|
||||||
|
## [1.4.10] - 2023-04-08
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了资源文件路径无效导致异常的问题。
|
||||||
|
- 修复了原生文件不支持ini格式文件的问题。
|
||||||
|
- 修复了通过代码途径导入XML配置的报错问题。
|
||||||
|
|
||||||
|
## [1.4.9] - 2023-03-29
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了资源配置界面的GroupActiveRule保存无效的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了资源配置导入逻辑,增加了对XML配置文件的合法性检测。
|
||||||
|
|
||||||
|
- 优化了UniTask的说明文档。
|
||||||
|
|
||||||
|
- 调整构建的输出目录结构。
|
||||||
|
|
||||||
|
- 调试窗口增加分屏功能。(Unity2020.3+起效)
|
||||||
|
|
||||||
|
- 报告窗口增加分屏功能。(Unity2020.3+起效)
|
||||||
|
|
||||||
|
- 编辑器模拟模式支持了虚拟资源包。
|
||||||
|
|
||||||
|
- 扩展了Instantiate方法。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public sealed class AssetOperationHandle
|
||||||
|
{
|
||||||
|
public GameObject InstantiateSync();
|
||||||
|
public GameObject InstantiateSync(Transform parent);
|
||||||
|
public GameObject InstantiateSync(Transform parent, bool worldPositionStays);
|
||||||
|
public GameObject InstantiateSync(Vector3 position, Quaternion rotation);
|
||||||
|
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 优化了报告文件内容,增加了资源包内嵌的资源列表。
|
||||||
|
|
||||||
|
- 可寻址规则增加了AddressByFilePath类。
|
||||||
|
|
||||||
|
- 新增了新方法。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 向远端请求并更新清单
|
||||||
|
/// </summary>
|
||||||
|
public class UpdatePackageManifestOperation : AsyncOperationBase
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 保存当前清单的版本,用于下次启动时自动加载的版本。
|
||||||
|
/// </summary>
|
||||||
|
public void SavePackageVersion();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增了初始化参数。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 下载失败尝试次数
|
||||||
|
/// 注意:默认值为MaxValue
|
||||||
|
/// </summary>
|
||||||
|
public int DownloadFailedTryAgain = int.MaxValue;
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增了初始化参数。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 资源加载每帧处理的最大时间片段
|
||||||
|
/// 注意:默认值为MaxValue
|
||||||
|
/// </summary>
|
||||||
|
public long LoadingMaxTimeSlice = long.MaxValue;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 移除了代码里的Patch敏感字。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
//PatchManifest.cs重命名为PackageManifest.cs
|
||||||
|
//AssetsPackage.cs重命名为ResourcePackage.cs
|
||||||
|
//YooAssets.CreateAssetsPackage()重命名为YooAssets.CreatePackage()
|
||||||
|
//YooAssets.GetAssetsPackage()重命名为YooAssets.GetPackage()
|
||||||
|
//YooAssets.TryGetAssetsPackage()重命名为YooAssets.TryGetPackage()
|
||||||
|
//YooAssets.HasAssetsPackage()重命名为YooAssets.HasPackage()
|
||||||
|
```
|
||||||
|
|
||||||
|
- 移除了初始化参数:AssetLoadingMaxNumber
|
||||||
|
|
||||||
|
## [1.4.8] - 2023-03-10
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了同步加载原生文件,程序卡死的问题。
|
||||||
|
- 修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
|
||||||
|
- 修复了在Unity2021.3版本下着色器收集界面错乱的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了打包逻辑,提高构建速度。
|
||||||
|
|
||||||
|
- 支持自定义日志处理,方便收集线上问题。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public class YooAssets
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 初始化资源系统
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="logger">自定义日志处理</param>
|
||||||
|
public static void Initialize(ILogger logger = null)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## [1.4.7] - 2023-03-03
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了在运行时资源引用链无效的问题。
|
||||||
|
- 修复了在构建过程中发生异常后进度条未消失的问题。
|
||||||
|
- 修复了使用SBP构建管线,如果有原生文件会导致打包失败的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 支持自定义下载请求
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 设置下载系统参数,自定义下载请求
|
||||||
|
/// </summary>
|
||||||
|
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
|
||||||
|
```
|
||||||
|
|
||||||
|
- 优化了打包时资源包引用关系计算的逻辑。
|
||||||
|
|
||||||
|
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
|
||||||
|
|
||||||
|
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
|
||||||
|
|
||||||
|
- 优化了在资源收集界面,点击查看Collector主资源列表卡顿问题。
|
||||||
|
|
||||||
|
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
|
||||||
|
|
||||||
|
- 优化了资源加载器查询逻辑。
|
||||||
|
|
||||||
|
- 优化了资源下载系统,下载文件的验证支持了多线程。
|
||||||
|
|
||||||
|
- 着色器变种收集界面增加单次照射数量的控制。
|
||||||
|
|
||||||
|
## [1.4.6-preview] - 2023-02-22
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- EVerifyLevel新增Middle级别。
|
||||||
|
|
||||||
|
```c#
|
||||||
|
public enum EVerifyLevel
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 验证文件存在
|
||||||
|
/// </summary>
|
||||||
|
Low,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 验证文件大小
|
||||||
|
/// </summary>
|
||||||
|
Middle,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 验证文件大小和CRC
|
||||||
|
/// </summary>
|
||||||
|
High,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 补丁清单的资源包列表新增引用链。
|
||||||
|
|
||||||
|
(解决复杂依赖关系下,错误卸载资源包的问题)
|
||||||
|
|
||||||
|
- 缓存系统支持后缀格式存储。
|
||||||
|
|
||||||
|
(解决原生文件没有后缀格式的问题)
|
||||||
|
|
||||||
|
- 收集界面增加用户自定义数据栏。
|
||||||
|
|
||||||
|
## [1.4.5-preview] - 2023-02-17
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
|
||||||
|
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 接口变更:IPackRule
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 资源打包规则接口
|
||||||
|
/// </summary>
|
||||||
|
public interface IPackRule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取打包规则结果
|
||||||
|
/// </summary>
|
||||||
|
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否为原生文件打包规则
|
||||||
|
/// </summary>
|
||||||
|
bool IsRawFilePackRule();
|
||||||
|
}
|
||||||
|
````
|
||||||
|
|
||||||
|
## [1.4.4-preview] - 2023-02-14
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#65)修复了AssetBundle构建宏逻辑错误。
|
||||||
|
- 修复了AssetBundle加载宏逻辑错误。
|
||||||
|
|
||||||
|
## [1.4.3-preview] - 2023-02-10
|
||||||
|
|
||||||
|
全新的缓存系统!
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了WebGL平台本地文件验证报错。
|
||||||
|
- 修复了WEBGL平台加载原生文件失败的问题。
|
||||||
|
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 着色器变种收集增加分批次处理功能。
|
||||||
|
- Unity2021版本开始不再支持内置构建管线。
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 太空战机DEMO移除了BetterStreamingAssets插件。
|
||||||
|
|
||||||
|
## [1.4.2-preview] - 2023-01-03
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了清单解析异步操作的进度条变化错误。
|
||||||
|
- 修复了更新资源清单错误计算超时时间的问题。
|
||||||
|
|
||||||
|
## [1.4.1-preview] - 2022-12-26
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了开启UniqueBundleName选项后,SBP构建报错的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 预下载指定版本的包裹资源
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="packageVersion">下载的包裹版本</param>
|
||||||
|
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||||
|
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||||
|
````
|
||||||
|
|
||||||
|
- 新增了OperationHandleBase.GetDownloadReport()方法
|
||||||
|
|
||||||
|
````c#
|
||||||
|
/// <summary>
|
||||||
|
/// 获取下载报告
|
||||||
|
/// </summary>
|
||||||
|
public DownloadReport GetDownloadReport();
|
||||||
|
````
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了资源清单更新流程,支持缓存下载的清单。
|
||||||
|
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
|
||||||
|
- 优化了缓存文件的验证流程,支持分帧处理。
|
||||||
|
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
|
||||||
|
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
|
||||||
|
|
||||||
|
## [1.4.0-preview] - 2022-12-04
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
|
||||||
|
- 修复了在初始化失败的之后,销毁YooAssets会报异常的问题。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了资源收集界面,可以选择显示中文别名。
|
||||||
|
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
|
||||||
|
- 资源操作句柄增加using支持。
|
||||||
|
|
||||||
|
## [1.3.7] - 2022-11-26
|
||||||
|
|
||||||
|
全新的太空战机Demo !
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#45)修复了package列表更新触发的异常。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了YooAssets.Destroy()资源系统销毁方法。
|
||||||
|
|
||||||
|
```C#
|
||||||
|
/// <summary>
|
||||||
|
/// 销毁资源系统
|
||||||
|
/// </summary>
|
||||||
|
public static void Destroy();
|
||||||
|
```
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
|
||||||
|
- 优化了资源收集规则,非原生文件收集器自动移除Unity无法识别的文件。
|
||||||
|
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
|
||||||
|
|
||||||
|
## [1.3.5] - 2022-11-19
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了同步接口加载加密文件失败的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 清理本地包裹未使用的缓存文件
|
||||||
|
/// </summary>
|
||||||
|
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增了方法AssetsPackage.LoadRawFileAsync()
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 异步加载原生文件
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">资源的定位地址</param>
|
||||||
|
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增了方法AssetsPackage.LoadRawFileSync()
|
||||||
|
|
||||||
|
```c#
|
||||||
|
/// <summary>
|
||||||
|
/// 同步加载原生文件
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">资源的定位地址</param>
|
||||||
|
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
|
||||||
|
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- 移除了方法YooAssets.ClearUnusedCacheFiles()
|
||||||
|
- 移除了方法AssetsPackage.GetRawFileAsync()
|
||||||
|
|
||||||
## [1.3.4] - 2022-11-04
|
## [1.3.4] - 2022-11-04
|
||||||
|
|
||||||
### Fixed
|
### Fixed
|
||||||
|
|||||||
@@ -39,12 +39,6 @@ namespace YooAsset.Editor
|
|||||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||||
_buildContext.SetContextObject(buildParametersContext);
|
_buildContext.SetContextObject(buildParametersContext);
|
||||||
|
|
||||||
// 是否显示LOG
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
BuildRunner.EnableLog = false;
|
|
||||||
else
|
|
||||||
BuildRunner.EnableLog = true;
|
|
||||||
|
|
||||||
// 创建构建节点
|
// 创建构建节点
|
||||||
List<IBuildTask> pipeline;
|
List<IBuildTask> pipeline;
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
@@ -54,12 +48,13 @@ namespace YooAsset.Editor
|
|||||||
new TaskPrepare(), //前期准备工作
|
new TaskPrepare(), //前期准备工作
|
||||||
new TaskGetBuildMap(), //获取构建列表
|
new TaskGetBuildMap(), //获取构建列表
|
||||||
new TaskBuilding(), //开始执行构建
|
new TaskBuilding(), //开始执行构建
|
||||||
|
new TaskCopyRawFile(), //拷贝原生文件
|
||||||
new TaskVerifyBuildResult(), //验证构建结果
|
new TaskVerifyBuildResult(), //验证构建结果
|
||||||
new TaskEncryption(), //加密资源文件
|
new TaskEncryption(), //加密资源文件
|
||||||
new TaskUpdateBuildInfo(), //更新构建信息
|
new TaskUpdateBundleInfo(), //更新资源包信息
|
||||||
new TaskCreatePatchManifest(), //创建清单文件
|
new TaskCreateManifest(), //创建清单文件
|
||||||
new TaskCreateReport(), //创建报告文件
|
new TaskCreateReport(), //创建报告文件
|
||||||
new TaskCreatePatchPackage(), //制作补丁包
|
new TaskCreatePackage(), //制作包裹
|
||||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -70,12 +65,13 @@ namespace YooAsset.Editor
|
|||||||
new TaskPrepare(), //前期准备工作
|
new TaskPrepare(), //前期准备工作
|
||||||
new TaskGetBuildMap(), //获取构建列表
|
new TaskGetBuildMap(), //获取构建列表
|
||||||
new TaskBuilding_SBP(), //开始执行构建
|
new TaskBuilding_SBP(), //开始执行构建
|
||||||
|
new TaskCopyRawFile(), //拷贝原生文件
|
||||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||||
new TaskEncryption(), //加密资源文件
|
new TaskEncryption(), //加密资源文件
|
||||||
new TaskUpdateBuildInfo(), //更新构建信息
|
new TaskUpdateBundleInfo(), //更新补丁信息
|
||||||
new TaskCreatePatchManifest(), //创建清单文件
|
new TaskCreateManifest(), //创建清单文件
|
||||||
new TaskCreateReport(), //创建报告文件
|
new TaskCreateReport(), //创建报告文件
|
||||||
new TaskCreatePatchPackage(), //制作补丁包
|
new TaskCreatePackage(), //制作补丁包
|
||||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -84,19 +80,23 @@ namespace YooAsset.Editor
|
|||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 初始化日志
|
||||||
|
BuildLogger.InitLogger(buildParameters.EnableLog);
|
||||||
|
|
||||||
// 执行构建流程
|
// 执行构建流程
|
||||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||||
if (buildResult.Success)
|
if (buildResult.Success)
|
||||||
{
|
{
|
||||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||||
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
||||||
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
BuildLogger.Error($"Build task error : {buildResult.FailedInfo}");
|
||||||
}
|
}
|
||||||
|
|
||||||
return buildResult;
|
return buildResult;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -58,14 +58,5 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建管线的输出目录
|
|
||||||
/// </summary>
|
|
||||||
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
|
|
||||||
{
|
|
||||||
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
return outputDirectory;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -29,7 +29,7 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private static void LoadSettingData()
|
private static void LoadSettingData()
|
||||||
{
|
{
|
||||||
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace YooAsset.Editor
|
|||||||
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
||||||
public static void ShowExample()
|
public static void ShowExample()
|
||||||
{
|
{
|
||||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
|
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
|
||||||
window.minSize = new Vector2(800, 600);
|
window.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -42,7 +42,7 @@ namespace YooAsset.Editor
|
|||||||
VisualElement root = this.rootVisualElement;
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -60,7 +60,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 加密服务类
|
// 加密服务类
|
||||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||||
|
|
||||||
// 输出目录
|
// 输出目录
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||||
@@ -220,15 +220,27 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
private void RefreshWindow()
|
private void RefreshWindow()
|
||||||
{
|
{
|
||||||
|
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||||
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||||
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
||||||
_encryptionField.SetEnabled(enableElement);
|
|
||||||
_compressionField.SetEnabled(enableElement);
|
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
_outputNameStyleField.SetEnabled(enableElement);
|
{
|
||||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
_compressionField.SetEnabled(enableElement);
|
||||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
_outputNameStyleField.SetEnabled(enableElement);
|
||||||
|
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||||
|
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_compressionField.SetEnabled(true);
|
||||||
|
_outputNameStyleField.SetEnabled(true);
|
||||||
|
_copyBuildinFileOptionField.SetEnabled(true);
|
||||||
|
_copyBuildinFileTagsField.SetEnabled(true);
|
||||||
|
}
|
||||||
|
|
||||||
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
||||||
}
|
}
|
||||||
private void SaveBtn_clicked()
|
private void SaveBtn_clicked()
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
@@ -9,6 +10,7 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static string SimulateBuild(string packageName)
|
public static string SimulateBuild(string packageName)
|
||||||
{
|
{
|
||||||
|
Debug.Log($"Begin to create simulate package : {packageName}");
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||||
BuildParameters buildParameters = new BuildParameters();
|
BuildParameters buildParameters = new BuildParameters();
|
||||||
buildParameters.OutputRoot = defaultOutputRoot;
|
buildParameters.OutputRoot = defaultOutputRoot;
|
||||||
@@ -16,12 +18,13 @@ namespace YooAsset.Editor
|
|||||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||||
buildParameters.PackageName = packageName;
|
buildParameters.PackageName = packageName;
|
||||||
buildParameters.PackageVersion = "Simulate";
|
buildParameters.PackageVersion = "Simulate";
|
||||||
|
buildParameters.EnableLog = false;
|
||||||
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||||
var buildResult = builder.Run(buildParameters);
|
var buildResult = builder.Run(buildParameters);
|
||||||
if (buildResult.Success)
|
if (buildResult.Success)
|
||||||
{
|
{
|
||||||
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||||
return manifestFilePath;
|
return manifestFilePath;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,8 +7,6 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class BuildAssetInfo
|
public class BuildAssetInfo
|
||||||
{
|
{
|
||||||
private string _mainBundleName;
|
|
||||||
private string _shareBundleName;
|
|
||||||
private bool _isAddAssetTags = false;
|
private bool _isAddAssetTags = false;
|
||||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||||
|
|
||||||
@@ -17,6 +15,11 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public ECollectorType CollectorType { private set; get; }
|
public ECollectorType CollectorType { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包完整名称
|
||||||
|
/// </summary>
|
||||||
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可寻址地址
|
/// 可寻址地址
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -54,10 +57,10 @@ namespace YooAsset.Editor
|
|||||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
|
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
|
||||||
{
|
{
|
||||||
_mainBundleName = mainBundleName;
|
|
||||||
CollectorType = collectorType;
|
CollectorType = collectorType;
|
||||||
|
BundleName = bundleName;
|
||||||
Address = address;
|
Address = address;
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
IsRawAsset = isRawAsset;
|
IsRawAsset = isRawAsset;
|
||||||
@@ -133,24 +136,12 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HasBundleName()
|
public bool HasBundleName()
|
||||||
{
|
{
|
||||||
string bundleName = GetBundleName();
|
if (string.IsNullOrEmpty(BundleName))
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
|
||||||
return false;
|
return false;
|
||||||
else
|
else
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public string GetBundleName()
|
|
||||||
{
|
|
||||||
if (CollectorType == ECollectorType.None)
|
|
||||||
return _shareBundleName;
|
|
||||||
else
|
|
||||||
return _mainBundleName;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加关联的资源包名称
|
/// 添加关联的资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -164,48 +155,32 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 计算主资源或共享资源的完整包名
|
/// 计算共享资源包的完整包名
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
|
public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||||
{
|
{
|
||||||
if (CollectorType == ECollectorType.None)
|
if (CollectorType != ECollectorType.None)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (IsRawAsset)
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
|
if (IsShaderAsset)
|
||||||
{
|
{
|
||||||
if (IsRawAsset)
|
BundleName = shadersBundleName;
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (IsShaderAsset)
|
|
||||||
{
|
|
||||||
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
|
||||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (_referenceBundleNames.Count > 1)
|
|
||||||
{
|
|
||||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
|
||||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
|
||||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
|
||||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uniqueBundleName)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_shareBundleName) == false)
|
|
||||||
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (IsRawAsset)
|
if (_referenceBundleNames.Count > 1)
|
||||||
{
|
{
|
||||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
|
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
|
PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
|
||||||
|
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
// 注意:被引用次数小于1的资源不需要设置资源包名称
|
||||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
|
BundleName = string.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class BuildBundleInfo
|
public class BuildBundleInfo
|
||||||
{
|
{
|
||||||
public class BuildPatchInfo
|
public class InfoWrapper
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建内容的哈希值
|
/// 构建内容的哈希值
|
||||||
@@ -18,17 +18,17 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PatchFileHash { set; get; }
|
public string FileHash { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PatchFileCRC { set; get; }
|
public string FileCRC { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public long PatchFileSize { set; get; }
|
public long FileSize { set; get; }
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -39,7 +39,7 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 补丁包输出文件路径
|
/// 补丁包输出文件路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PatchOutputFilePath { set; get; }
|
public string PackageOutputFilePath { set; get; }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -51,12 +51,12 @@ namespace YooAsset.Editor
|
|||||||
/// 参与构建的资源列表
|
/// 参与构建的资源列表
|
||||||
/// 注意:不包含零依赖资源
|
/// 注意:不包含零依赖资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
|
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 补丁文件信息
|
/// 补丁文件信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
|
public readonly InfoWrapper BundleInfo = new InfoWrapper();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Bundle文件的加载方法
|
/// Bundle文件的加载方法
|
||||||
@@ -76,9 +76,9 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
foreach (var asset in BuildinAssets)
|
foreach (var assetInfo in AllMainAssets)
|
||||||
{
|
{
|
||||||
if (asset.IsRawAsset)
|
if (assetInfo.IsRawAsset)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -113,7 +113,7 @@ namespace YooAsset.Editor
|
|||||||
if (IsContainsAsset(assetInfo.AssetPath))
|
if (IsContainsAsset(assetInfo.AssetPath))
|
||||||
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
|
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
|
||||||
|
|
||||||
BuildinAssets.Add(assetInfo);
|
AllMainAssets.Add(assetInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -121,7 +121,7 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsContainsAsset(string assetPath)
|
public bool IsContainsAsset(string assetPath)
|
||||||
{
|
{
|
||||||
foreach (var assetInfo in BuildinAssets)
|
foreach (var assetInfo in AllMainAssets)
|
||||||
{
|
{
|
||||||
if (assetInfo.AssetPath == assetPath)
|
if (assetInfo.AssetPath == assetPath)
|
||||||
{
|
{
|
||||||
@@ -136,8 +136,8 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] GetBundleTags()
|
public string[] GetBundleTags()
|
||||||
{
|
{
|
||||||
List<string> result = new List<string>(BuildinAssets.Count);
|
List<string> result = new List<string>(AllMainAssets.Count);
|
||||||
foreach (var assetInfo in BuildinAssets)
|
foreach (var assetInfo in AllMainAssets)
|
||||||
{
|
{
|
||||||
foreach (var assetTag in assetInfo.BundleTags)
|
foreach (var assetTag in assetInfo.BundleTags)
|
||||||
{
|
{
|
||||||
@@ -148,20 +148,43 @@ namespace YooAsset.Editor
|
|||||||
return result.ToArray();
|
return result.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取该资源包内的所有资源(包括零依赖资源)
|
||||||
|
/// </summary>
|
||||||
|
public List<string> GetAllBuiltinAssetPaths()
|
||||||
|
{
|
||||||
|
var packAssets = GetAllMainAssetPaths();
|
||||||
|
List<string> result = new List<string>(packAssets);
|
||||||
|
foreach (var assetInfo in AllMainAssets)
|
||||||
|
{
|
||||||
|
if (assetInfo.AllDependAssetInfos == null)
|
||||||
|
continue;
|
||||||
|
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
if (dependAssetInfo.HasBundleName() == false)
|
||||||
|
{
|
||||||
|
if (result.Contains(dependAssetInfo.AssetPath) == false)
|
||||||
|
result.Add(dependAssetInfo.AssetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建的资源路径列表
|
/// 获取构建的资源路径列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] GetBuildinAssetPaths()
|
public string[] GetAllMainAssetPaths()
|
||||||
{
|
{
|
||||||
return BuildinAssets.Select(t => t.AssetPath).ToArray();
|
return AllMainAssets.Select(t => t.AssetPath).ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取所有写入补丁清单的资源
|
/// 获取所有写入补丁清单的资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildAssetInfo[] GetAllPatchAssetInfos()
|
public BuildAssetInfo[] GetAllMainAssetInfos()
|
||||||
{
|
{
|
||||||
return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -173,23 +196,24 @@ namespace YooAsset.Editor
|
|||||||
AssetBundleBuild build = new AssetBundleBuild();
|
AssetBundleBuild build = new AssetBundleBuild();
|
||||||
build.assetBundleName = BundleName;
|
build.assetBundleName = BundleName;
|
||||||
build.assetBundleVariant = string.Empty;
|
build.assetBundleVariant = string.Empty;
|
||||||
build.assetNames = GetBuildinAssetPaths();
|
build.assetNames = GetAllMainAssetPaths();
|
||||||
return build;
|
return build;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建PatchBundle类
|
/// 创建PackageBundle类
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal PatchBundle CreatePatchBundle()
|
internal PackageBundle CreatePackageBundle()
|
||||||
{
|
{
|
||||||
string fileHash = PatchInfo.PatchFileHash;
|
PackageBundle packageBundle = new PackageBundle();
|
||||||
string fileCRC = PatchInfo.PatchFileCRC;
|
packageBundle.BundleName = BundleName;
|
||||||
long fileSize = PatchInfo.PatchFileSize;
|
packageBundle.FileHash = BundleInfo.FileHash;
|
||||||
bool isRawFile = IsRawFile;
|
packageBundle.FileCRC = BundleInfo.FileCRC;
|
||||||
byte loadMethod = (byte)LoadMethod;
|
packageBundle.FileSize = BundleInfo.FileSize;
|
||||||
string[] tags = GetBundleTags();
|
packageBundle.IsRawFile = IsRawFile;
|
||||||
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
|
packageBundle.LoadMethod = (byte)LoadMethod;
|
||||||
return patchBundle;
|
packageBundle.Tags = GetBundleTags();
|
||||||
|
return packageBundle;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,6 +8,8 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class BuildMapContext : IContextObject
|
public class BuildMapContext : IContextObject
|
||||||
{
|
{
|
||||||
|
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参与构建的资源总数
|
/// 参与构建的资源总数
|
||||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||||
@@ -25,9 +27,20 @@ namespace YooAsset.Editor
|
|||||||
public bool UniqueBundleName;
|
public bool UniqueBundleName;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包列表
|
/// 着色器统一的全名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
|
public string ShadersBundleName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包信息列表
|
||||||
|
/// </summary>
|
||||||
|
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _bundleInfoDic.Values;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -35,11 +48,11 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
public void PackAsset(BuildAssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
string bundleName = assetInfo.GetBundleName();
|
string bundleName = assetInfo.BundleName;
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
if (string.IsNullOrEmpty(bundleName))
|
||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||||
{
|
{
|
||||||
bundleInfo.PackAsset(assetInfo);
|
bundleInfo.PackAsset(assetInfo);
|
||||||
}
|
}
|
||||||
@@ -47,33 +60,28 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||||
newBundleInfo.PackAsset(assetInfo);
|
newBundleInfo.PackAsset(assetInfo);
|
||||||
BundleInfos.Add(newBundleInfo);
|
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取所有的打包资源
|
/// 是否包含资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<BuildAssetInfo> GetAllAssets()
|
public bool IsContainsBundle(string bundleName)
|
||||||
{
|
{
|
||||||
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
|
return _bundleInfoDic.ContainsKey(bundleName);
|
||||||
foreach (var bundleInfo in BundleInfos)
|
|
||||||
{
|
|
||||||
result.AddRange(bundleInfo.BuildinAssets);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取AssetBundle内构建的资源路径列表
|
/// 获取资源包信息,如果没找到返回NULL
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] GetBuildinAssetPaths(string bundleName)
|
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||||
{
|
{
|
||||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||||
{
|
{
|
||||||
return bundleInfo.GetBuildinAssetPaths();
|
return result;
|
||||||
}
|
}
|
||||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
throw new Exception($"Not found bundle : {bundleName}");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -81,8 +89,8 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||||
{
|
{
|
||||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
|
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||||
foreach (var bundleInfo in BundleInfos)
|
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||||
{
|
{
|
||||||
if (bundleInfo.IsRawFile == false)
|
if (bundleInfo.IsRawFile == false)
|
||||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||||
@@ -91,25 +99,15 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否包含资源包
|
/// 创建着色器信息类
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsContainsBundle(string bundleName)
|
public void CreateShadersBundleInfo(string shadersBundleName)
|
||||||
{
|
{
|
||||||
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
|
if (IsContainsBundle(shadersBundleName) == false)
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
|
|
||||||
{
|
|
||||||
foreach (var bundleInfo in BundleInfos)
|
|
||||||
{
|
{
|
||||||
if (bundleInfo.BundleName == bundleName)
|
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||||
{
|
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
||||||
result = bundleInfo;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
result = null;
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,141 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class BuildMapCreater
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 执行资源构建上下文
|
|
||||||
/// </summary>
|
|
||||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
|
||||||
{
|
|
||||||
BuildMapContext context = new BuildMapContext();
|
|
||||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
|
||||||
|
|
||||||
// 1. 检测配置合法性
|
|
||||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
|
||||||
|
|
||||||
// 2. 获取所有收集器收集的资源
|
|
||||||
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
|
||||||
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
|
|
||||||
|
|
||||||
// 3. 剔除未被引用的依赖资源
|
|
||||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
|
|
||||||
{
|
|
||||||
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
|
|
||||||
removeDependList.Add(collectAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (var removeValue in removeDependList)
|
|
||||||
{
|
|
||||||
allCollectAssets.Remove(removeValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 录入所有收集器收集的资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
|
||||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
|
||||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Should never get here !");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. 录入相关依赖的资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
|
||||||
{
|
|
||||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
|
||||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 6. 记录关键信息
|
|
||||||
context.AssetFileCount = buildAssetDic.Count;
|
|
||||||
context.EnableAddressable = buildResult.EnableAddressable;
|
|
||||||
context.UniqueBundleName = buildResult.UniqueBundleName;
|
|
||||||
|
|
||||||
// 7. 填充主动收集资源的依赖列表
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
|
||||||
dependAssetInfos.Add(value);
|
|
||||||
else
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
}
|
|
||||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 8. 计算完整的资源包名
|
|
||||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
|
||||||
{
|
|
||||||
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 9. 移除不参与构建的资源
|
|
||||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
|
||||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
|
||||||
{
|
|
||||||
var buildAssetInfo = pair.Value;
|
|
||||||
if (buildAssetInfo.HasBundleName() == false)
|
|
||||||
removeBuildList.Add(buildAssetInfo);
|
|
||||||
}
|
|
||||||
foreach (var removeValue in removeBuildList)
|
|
||||||
{
|
|
||||||
buildAssetDic.Remove(removeValue.AssetPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 10. 构建资源包
|
|
||||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
|
||||||
if (allBuildinAssets.Count == 0)
|
|
||||||
throw new Exception("构建的资源列表不能为空");
|
|
||||||
foreach (var assetInfo in allBuildinAssets)
|
|
||||||
{
|
|
||||||
context.PackAsset(assetInfo);
|
|
||||||
}
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
|
|
||||||
{
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
var collectorType = collectAssetInfo.CollectorType;
|
|
||||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
|
||||||
{
|
|
||||||
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -67,6 +67,11 @@ namespace YooAsset.Editor
|
|||||||
public string PackageVersion;
|
public string PackageVersion;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否显示普通日志
|
||||||
|
/// </summary>
|
||||||
|
public bool EnableLog = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 验证构建结果
|
/// 验证构建结果
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -7,8 +7,6 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class BuildParametersContext : IContextObject
|
public class BuildParametersContext : IContextObject
|
||||||
{
|
{
|
||||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
|
||||||
|
|
||||||
private string _pipelineOutputDirectory = string.Empty;
|
private string _pipelineOutputDirectory = string.Empty;
|
||||||
private string _packageOutputDirectory = string.Empty;
|
private string _packageOutputDirectory = string.Empty;
|
||||||
|
|
||||||
@@ -31,7 +29,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||||
{
|
{
|
||||||
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
|
_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||||
}
|
}
|
||||||
return _pipelineOutputDirectory;
|
return _pipelineOutputDirectory;
|
||||||
}
|
}
|
||||||
@@ -43,7 +41,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||||
{
|
{
|
||||||
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
|
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
|
||||||
}
|
}
|
||||||
return _packageOutputDirectory;
|
return _packageOutputDirectory;
|
||||||
}
|
}
|
||||||
@@ -117,22 +115,5 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
return buildParams;
|
return buildParams;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建的耗时(单位:秒)
|
|
||||||
/// </summary>
|
|
||||||
public float GetBuildingSeconds()
|
|
||||||
{
|
|
||||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
|
||||||
return seconds;
|
|
||||||
}
|
|
||||||
public void BeginWatch()
|
|
||||||
{
|
|
||||||
_buildWatch.Start();
|
|
||||||
}
|
|
||||||
public void StopWatch()
|
|
||||||
{
|
|
||||||
_buildWatch.Stop();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -48,6 +48,16 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] Tags;
|
public string[] Tags;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 引用该资源包的ID列表
|
||||||
|
/// </summary>
|
||||||
|
public int[] ReferenceIDs;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 该资源包内包含的所有资源
|
||||||
|
/// </summary>
|
||||||
|
public List<string> AllBuiltinAssets = new List<string>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源分类标签的字符串
|
/// 获取资源分类标签的字符串
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public static class BuildLogger
|
||||||
|
{
|
||||||
|
private static bool _enableLog = true;
|
||||||
|
|
||||||
|
public static void InitLogger(bool enableLog)
|
||||||
|
{
|
||||||
|
_enableLog = enableLog;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Log(string message)
|
||||||
|
{
|
||||||
|
if (_enableLog)
|
||||||
|
{
|
||||||
|
Debug.Log(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void Warning(string message)
|
||||||
|
{
|
||||||
|
Debug.LogWarning(message);
|
||||||
|
}
|
||||||
|
public static void Error(string message)
|
||||||
|
{
|
||||||
|
Debug.LogError(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e26f14db9addb4c49b4f0f520bf75d9d
|
guid: 2bc82466a51f50141975e4424095aa09
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -2,13 +2,19 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Diagnostics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildRunner
|
public class BuildRunner
|
||||||
{
|
{
|
||||||
public static bool EnableLog = true;
|
private static Stopwatch _buildWatch;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 总耗时
|
||||||
|
/// </summary>
|
||||||
|
public static int TotalSeconds = 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 执行构建流程
|
/// 执行构建流程
|
||||||
@@ -23,17 +29,28 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
BuildResult buildResult = new BuildResult();
|
BuildResult buildResult = new BuildResult();
|
||||||
buildResult.Success = true;
|
buildResult.Success = true;
|
||||||
|
TotalSeconds = 0;
|
||||||
for (int i = 0; i < pipeline.Count; i++)
|
for (int i = 0; i < pipeline.Count; i++)
|
||||||
{
|
{
|
||||||
IBuildTask task = pipeline[i];
|
IBuildTask task = pipeline[i];
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
_buildWatch = Stopwatch.StartNew();
|
||||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||||
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
if (taskAttribute != null)
|
||||||
|
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||||
task.Run(context);
|
task.Run(context);
|
||||||
|
_buildWatch.Stop();
|
||||||
|
|
||||||
|
// 统计耗时
|
||||||
|
int seconds = GetBuildSeconds();
|
||||||
|
TotalSeconds += seconds;
|
||||||
|
if (taskAttribute != null)
|
||||||
|
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
buildResult.FailedTask = task.GetType().Name;
|
buildResult.FailedTask = task.GetType().Name;
|
||||||
buildResult.FailedInfo = e.ToString();
|
buildResult.FailedInfo = e.ToString();
|
||||||
buildResult.Success = false;
|
buildResult.Success = false;
|
||||||
@@ -42,26 +59,14 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 返回运行结果
|
// 返回运行结果
|
||||||
|
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
|
||||||
return buildResult;
|
return buildResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
private static int GetBuildSeconds()
|
||||||
/// 日志输出
|
|
||||||
/// </summary>
|
|
||||||
public static void Log(string info)
|
|
||||||
{
|
{
|
||||||
if (EnableLog)
|
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||||
{
|
return (int)seconds;
|
||||||
UnityEngine.Debug.Log(info);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 日志输出
|
|
||||||
/// </summary>
|
|
||||||
public static void Info(string info)
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.Log(info);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -41,36 +41,10 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
||||||
}
|
}
|
||||||
|
|
||||||
BuildRunner.Log("Unity引擎打包成功!");
|
BuildLogger.Log("Unity引擎打包成功!");
|
||||||
BuildResultContext buildResultContext = new BuildResultContext();
|
BuildResultContext buildResultContext = new BuildResultContext();
|
||||||
buildResultContext.UnityManifest = buildResults;
|
buildResultContext.UnityManifest = buildResults;
|
||||||
context.SetContextObject(buildResultContext);
|
context.SetContextObject(buildResultContext);
|
||||||
|
|
||||||
// 拷贝原生文件
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝原生文件
|
|
||||||
/// </summary>
|
|
||||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
|
||||||
{
|
|
||||||
if (bundleInfo.IsRawFile)
|
|
||||||
{
|
|
||||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
|
||||||
{
|
|
||||||
if (buildAsset.IsRawAsset)
|
|
||||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -33,44 +33,26 @@ namespace YooAsset.Editor
|
|||||||
// 开始构建
|
// 开始构建
|
||||||
IBundleBuildResults buildResults;
|
IBundleBuildResults buildResults;
|
||||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||||
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
|
||||||
var taskList = SBPBuildTasks.Create(shadersBunldeName);
|
|
||||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||||
if (exitCode < 0)
|
if (exitCode < 0)
|
||||||
{
|
{
|
||||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||||
}
|
}
|
||||||
|
|
||||||
BuildRunner.Log("Unity引擎打包成功!");
|
// 创建着色器信息
|
||||||
|
// 说明:解决因为着色器资源包导致验证失败。
|
||||||
|
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||||
|
string shadersBundleName = buildMapContext.ShadersBundleName;
|
||||||
|
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||||
|
{
|
||||||
|
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
BuildLogger.Log("Unity引擎打包成功!");
|
||||||
BuildResultContext buildResultContext = new BuildResultContext();
|
BuildResultContext buildResultContext = new BuildResultContext();
|
||||||
buildResultContext.Results = buildResults;
|
buildResultContext.Results = buildResults;
|
||||||
context.SetContextObject(buildResultContext);
|
context.SetContextObject(buildResultContext);
|
||||||
|
|
||||||
// 拷贝原生文件
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝原生文件
|
|
||||||
/// </summary>
|
|
||||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
|
||||||
{
|
|
||||||
if (bundleInfo.IsRawFile)
|
|
||||||
{
|
|
||||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
|
||||||
{
|
|
||||||
if (buildAsset.IsRawAsset)
|
|
||||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -12,13 +12,13 @@ namespace YooAsset.Editor
|
|||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
{
|
{
|
||||||
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
||||||
{
|
{
|
||||||
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
|
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -26,7 +26,7 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 拷贝首包资源文件
|
/// 拷贝首包资源文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
|
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
|
||||||
{
|
{
|
||||||
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
@@ -35,7 +35,7 @@ namespace YooAsset.Editor
|
|||||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||||
|
|
||||||
// 加载补丁清单
|
// 加载补丁清单
|
||||||
PatchManifest patchManifest = patchManifestContext.Manifest;
|
PackageManifest manifest = manifestContext.Manifest;
|
||||||
|
|
||||||
// 清空流目录
|
// 清空流目录
|
||||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
||||||
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 拷贝补丁清单文件
|
// 拷贝补丁清单文件
|
||||||
{
|
{
|
||||||
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
@@ -53,7 +53,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 拷贝补丁清单哈希文件
|
// 拷贝补丁清单哈希文件
|
||||||
{
|
{
|
||||||
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
|
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
@@ -61,7 +61,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 拷贝补丁清单版本文件
|
// 拷贝补丁清单版本文件
|
||||||
{
|
{
|
||||||
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
|
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
@@ -70,10 +70,10 @@ namespace YooAsset.Editor
|
|||||||
// 拷贝文件列表(所有文件)
|
// 拷贝文件列表(所有文件)
|
||||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
|
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
|
||||||
{
|
{
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||||
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
|
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -82,19 +82,19 @@ namespace YooAsset.Editor
|
|||||||
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
|
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
|
||||||
{
|
{
|
||||||
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
|
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
if (patchBundle.HasTag(tags) == false)
|
if (packageBundle.HasTag(tags) == false)
|
||||||
continue;
|
continue;
|
||||||
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||||
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
|
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 刷新目录
|
// 刷新目录
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[TaskAttribute("拷贝原生文件")]
|
||||||
|
public class TaskCopyRawFile : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝原生文件
|
||||||
|
/// </summary>
|
||||||
|
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
if (bundleInfo.IsRawFile)
|
||||||
|
{
|
||||||
|
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||||
|
{
|
||||||
|
if (assetInfo.IsRawAsset)
|
||||||
|
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e9274735f1f14af4b893c21a4240b816
|
guid: 3625d4b8b5b79324ebf7ec19a87677e7
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -0,0 +1,368 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using UnityEditor.Build.Pipeline;
|
||||||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ManifestContext : IContextObject
|
||||||
|
{
|
||||||
|
internal PackageManifest Manifest;
|
||||||
|
}
|
||||||
|
|
||||||
|
[TaskAttribute("创建清单文件")]
|
||||||
|
public class TaskCreateManifest : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
CreateManifestFile(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建补丁清单文件到输出目录
|
||||||
|
/// </summary>
|
||||||
|
private void CreateManifestFile(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
|
||||||
|
// 创建新补丁清单
|
||||||
|
PackageManifest manifest = new PackageManifest();
|
||||||
|
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
||||||
|
manifest.EnableAddressable = buildMapContext.EnableAddressable;
|
||||||
|
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
||||||
|
manifest.PackageName = buildParameters.PackageName;
|
||||||
|
manifest.PackageVersion = buildParameters.PackageVersion;
|
||||||
|
manifest.BundleList = GetAllPackageBundle(context);
|
||||||
|
manifest.AssetList = GetAllPackageAsset(context, manifest);
|
||||||
|
|
||||||
|
// 更新Unity内置资源包的引用关系
|
||||||
|
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
|
{
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.ShadersBundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新资源包之间的引用关系
|
||||||
|
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
|
{
|
||||||
|
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||||
|
{
|
||||||
|
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
UpdateScriptPipelineReference(manifest, buildResultContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新资源包之间的引用关系
|
||||||
|
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||||
|
{
|
||||||
|
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||||
|
{
|
||||||
|
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||||
|
UpdateBuiltinPipelineReference(manifest, buildResultContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单文本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
ManifestTools.SerializeToJson(filePath, manifest);
|
||||||
|
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单二进制文件
|
||||||
|
string packageHash;
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
ManifestTools.SerializeToBinary(filePath, manifest);
|
||||||
|
packageHash = HashUtility.FileMD5(filePath);
|
||||||
|
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||||
|
|
||||||
|
ManifestContext manifestContext = new ManifestContext();
|
||||||
|
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||||
|
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
||||||
|
context.SetContextObject(manifestContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单哈希文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
FileUtility.CreateFile(filePath, packageHash);
|
||||||
|
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建补丁清单版本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
||||||
|
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包列表
|
||||||
|
/// </summary>
|
||||||
|
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
|
List<PackageBundle> result = new List<PackageBundle>(1000);
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
var packageBundle = bundleInfo.CreatePackageBundle();
|
||||||
|
result.Add(packageBundle);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源列表
|
||||||
|
/// </summary>
|
||||||
|
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
|
||||||
|
List<PackageAsset> result = new List<PackageAsset>(1000);
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
var assetInfos = bundleInfo.GetAllMainAssetInfos();
|
||||||
|
foreach (var assetInfo in assetInfos)
|
||||||
|
{
|
||||||
|
PackageAsset packageAsset = new PackageAsset();
|
||||||
|
if (buildMapContext.EnableAddressable)
|
||||||
|
packageAsset.Address = assetInfo.Address;
|
||||||
|
else
|
||||||
|
packageAsset.Address = string.Empty;
|
||||||
|
packageAsset.AssetPath = assetInfo.AssetPath;
|
||||||
|
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||||
|
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
|
||||||
|
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
|
||||||
|
result.Add(packageAsset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
List<int> result = new List<int>();
|
||||||
|
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
if (dependAssetInfo.HasBundleName())
|
||||||
|
{
|
||||||
|
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, manifest);
|
||||||
|
if (mainBundleID != bundleID)
|
||||||
|
{
|
||||||
|
if (result.Contains(bundleID) == false)
|
||||||
|
result.Add(bundleID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
private int GetAssetBundleID(string bundleName, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||||
|
{
|
||||||
|
if (manifest.BundleList[index].BundleName == bundleName)
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
throw new Exception($"Not found bundle name : {bundleName}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更新Unity内置资源包的引用关系
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
|
||||||
|
{
|
||||||
|
// 获取所有依赖着色器资源包的资源包列表
|
||||||
|
List<string> shaderBundleReferenceList = new List<string>();
|
||||||
|
foreach (var valuePair in buildResultContext.Results.BundleInfos)
|
||||||
|
{
|
||||||
|
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
||||||
|
shaderBundleReferenceList.Add(valuePair.Key);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 注意:没有任何资源依赖着色器
|
||||||
|
if (shaderBundleReferenceList.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 获取着色器资源包索引
|
||||||
|
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
|
||||||
|
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
|
||||||
|
if (shaderBundleId == -1)
|
||||||
|
throw new Exception("没有发现着色器资源包!");
|
||||||
|
|
||||||
|
// 检测依赖交集并更新依赖ID
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
|
||||||
|
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
||||||
|
if (conflictAssetPathList.Count > 0)
|
||||||
|
{
|
||||||
|
List<int> newDependIDs = new List<int>(packageAsset.DependIDs);
|
||||||
|
if (newDependIDs.Contains(shaderBundleId) == false)
|
||||||
|
newDependIDs.Add(shaderBundleId);
|
||||||
|
packageAsset.DependIDs = newDependIDs.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
|
||||||
|
result.Add(mainBundle);
|
||||||
|
foreach (var dependID in packageAsset.DependIDs)
|
||||||
|
{
|
||||||
|
string dependBundle = manifest.BundleList[dependID].BundleName;
|
||||||
|
result.Add(dependBundle);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 资源包引用关系相关
|
||||||
|
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
|
||||||
|
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
|
||||||
|
|
||||||
|
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
|
||||||
|
{
|
||||||
|
int progressValue;
|
||||||
|
int totalCount = manifest.BundleList.Count;
|
||||||
|
|
||||||
|
// 缓存资源包ID
|
||||||
|
_cachedBundleID.Clear();
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
|
||||||
|
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
|
||||||
|
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
|
// 缓存资源包依赖
|
||||||
|
_cachedBundleDepends.Clear();
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
if (packageBundle.IsRawFile)
|
||||||
|
{
|
||||||
|
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
|
||||||
|
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
|
||||||
|
|
||||||
|
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
|
||||||
|
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
|
||||||
|
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
|
// 计算资源包引用列表
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
|
||||||
|
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
|
||||||
|
{
|
||||||
|
int progressValue;
|
||||||
|
int totalCount = manifest.BundleList.Count;
|
||||||
|
|
||||||
|
// 缓存资源包ID
|
||||||
|
_cachedBundleID.Clear();
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
|
||||||
|
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
|
||||||
|
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
|
// 缓存资源包依赖
|
||||||
|
_cachedBundleDepends.Clear();
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
if (packageBundle.IsRawFile)
|
||||||
|
{
|
||||||
|
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { } );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
|
||||||
|
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
|
||||||
|
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
|
// 计算资源包引用列表
|
||||||
|
progressValue = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
|
||||||
|
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
|
||||||
|
{
|
||||||
|
List<string> referenceList = new List<string>();
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
string bundleName = packageBundle.BundleName;
|
||||||
|
if (bundleName == targetBundle.BundleName)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string[] dependencies = GetCachedBundleDepends(bundleName);
|
||||||
|
if (dependencies.Contains(targetBundle.BundleName))
|
||||||
|
{
|
||||||
|
referenceList.Add(bundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
List<int> result = new List<int>();
|
||||||
|
foreach (var bundleName in referenceList)
|
||||||
|
{
|
||||||
|
int bundleID = GetCachedBundleID(bundleName);
|
||||||
|
if (result.Contains(bundleID) == false)
|
||||||
|
result.Add(bundleID);
|
||||||
|
}
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
private int GetCachedBundleID(string bundleName)
|
||||||
|
{
|
||||||
|
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
|
||||||
|
{
|
||||||
|
throw new Exception($"Not found cached bundle ID : {bundleName}");
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
private string[] GetCachedBundleDepends(string bundleName)
|
||||||
|
{
|
||||||
|
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
|
||||||
|
{
|
||||||
|
throw new Exception($"Not found cached bundle depends : {bundleName}");
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,8 +3,8 @@ using System.Collections.Generic;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
[TaskAttribute("制作补丁包")]
|
[TaskAttribute("制作包裹")]
|
||||||
public class TaskCreatePatchPackage : IBuildTask
|
public class TaskCreatePackage : IBuildTask
|
||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
@@ -13,19 +13,19 @@ namespace YooAsset.Editor
|
|||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||||
{
|
{
|
||||||
CopyPatchFiles(buildParameters, buildMapContext);
|
CopyPackageFiles(buildParameters, buildMapContext);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 拷贝补丁文件到补丁包目录
|
/// 拷贝补丁文件到补丁包目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
{
|
{
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||||
|
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||||
{
|
{
|
||||||
@@ -67,11 +67,11 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 拷贝所有补丁文件
|
// 拷贝所有补丁文件
|
||||||
int progressValue = 0;
|
int progressValue = 0;
|
||||||
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
|
int fileTotalCount = buildMapContext.Collection.Count;
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
|
EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
|
||||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
|
||||||
}
|
}
|
||||||
EditorTools.ClearProgressBar();
|
EditorTools.ClearProgressBar();
|
||||||
}
|
}
|
||||||
@@ -1,208 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using UnityEditor.Build.Pipeline;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class PatchManifestContext : IContextObject
|
|
||||||
{
|
|
||||||
internal PatchManifest Manifest;
|
|
||||||
}
|
|
||||||
|
|
||||||
[TaskAttribute("创建补丁清单文件")]
|
|
||||||
public class TaskCreatePatchManifest : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
CreatePatchManifestFile(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建补丁清单文件到输出目录
|
|
||||||
/// </summary>
|
|
||||||
private void CreatePatchManifestFile(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
|
|
||||||
// 创建新补丁清单
|
|
||||||
PatchManifest patchManifest = new PatchManifest();
|
|
||||||
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
|
|
||||||
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
|
|
||||||
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
|
||||||
patchManifest.PackageName = buildParameters.PackageName;
|
|
||||||
patchManifest.PackageVersion = buildParameters.PackageVersion;
|
|
||||||
patchManifest.BundleList = GetAllPatchBundle(context);
|
|
||||||
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
|
|
||||||
|
|
||||||
// 更新Unity内置资源包的引用关系
|
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单文件
|
|
||||||
string packageHash;
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
PatchManifest.Serialize(filePath, patchManifest);
|
|
||||||
packageHash = HashUtility.FileMD5(filePath);
|
|
||||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
|
||||||
|
|
||||||
var patchManifestContext = new PatchManifestContext();
|
|
||||||
string jsonData = FileUtility.ReadFile(filePath);
|
|
||||||
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
|
|
||||||
context.SetContextObject(patchManifestContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单哈希文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
FileUtility.CreateFile(filePath, packageHash);
|
|
||||||
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单版本文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
|
||||||
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包列表
|
|
||||||
/// </summary>
|
|
||||||
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
|
|
||||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
|
||||||
{
|
|
||||||
var patchBundle = bundleInfo.CreatePatchBundle();
|
|
||||||
result.Add(patchBundle);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源列表
|
|
||||||
/// </summary>
|
|
||||||
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
|
|
||||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
|
||||||
{
|
|
||||||
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
|
|
||||||
foreach (var assetInfo in assetInfos)
|
|
||||||
{
|
|
||||||
PatchAsset patchAsset = new PatchAsset();
|
|
||||||
if (buildMapContext.EnableAddressable)
|
|
||||||
patchAsset.Address = assetInfo.Address;
|
|
||||||
else
|
|
||||||
patchAsset.Address = string.Empty;
|
|
||||||
patchAsset.AssetPath = assetInfo.AssetPath;
|
|
||||||
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
|
||||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
|
|
||||||
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
|
|
||||||
result.Add(patchAsset);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
|
|
||||||
{
|
|
||||||
List<int> result = new List<int>();
|
|
||||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
|
||||||
{
|
|
||||||
if (dependAssetInfo.HasBundleName())
|
|
||||||
{
|
|
||||||
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
|
|
||||||
if (mainBundleID != bundleID)
|
|
||||||
{
|
|
||||||
if (result.Contains(bundleID) == false)
|
|
||||||
result.Add(bundleID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result.ToArray();
|
|
||||||
}
|
|
||||||
private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < patchManifest.BundleList.Count; index++)
|
|
||||||
{
|
|
||||||
if (patchManifest.BundleList[index].BundleName == bundleName)
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
throw new Exception($"Not found bundle name : {bundleName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 更新Unity内置资源包的引用关系
|
|
||||||
/// </summary>
|
|
||||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
|
|
||||||
{
|
|
||||||
// 获取所有依赖着色器资源包的资源包列表
|
|
||||||
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
|
||||||
List<string> shaderBundleReferenceList = new List<string>();
|
|
||||||
foreach (var valuePair in buildResults.BundleInfos)
|
|
||||||
{
|
|
||||||
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
|
||||||
shaderBundleReferenceList.Add(valuePair.Key);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 注意:没有任何资源依赖着色器
|
|
||||||
if (shaderBundleReferenceList.Count == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 获取着色器资源包索引
|
|
||||||
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
|
|
||||||
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
|
|
||||||
if (shaderBundleId == -1)
|
|
||||||
throw new Exception("没有发现着色器资源包!");
|
|
||||||
|
|
||||||
// 检测依赖交集并更新依赖ID
|
|
||||||
foreach (var patchAsset in patchManifest.AssetList)
|
|
||||||
{
|
|
||||||
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
|
|
||||||
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
|
||||||
if (conflictAssetPathList.Count > 0)
|
|
||||||
{
|
|
||||||
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
|
|
||||||
if (newDependIDs.Contains(shaderBundleId) == false)
|
|
||||||
newDependIDs.Add(shaderBundleId);
|
|
||||||
patchAsset.DependIDs = newDependIDs.ToArray();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>();
|
|
||||||
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
|
|
||||||
result.Add(mainBundle);
|
|
||||||
foreach (var dependID in patchAsset.DependIDs)
|
|
||||||
{
|
|
||||||
string dependBundle = patchManifest.BundleList[dependID].BundleName;
|
|
||||||
result.Add(dependBundle);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -12,25 +12,21 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
buildParameters.StopWatch();
|
|
||||||
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
var buildMode = buildParameters.Parameters.BuildMode;
|
||||||
if (buildMode != EBuildMode.SimulateBuild)
|
if (buildMode != EBuildMode.SimulateBuild)
|
||||||
{
|
{
|
||||||
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
|
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
|
||||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
|
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
|
||||||
{
|
{
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
PatchManifest patchManifest = patchManifestContext.Manifest;
|
PackageManifest manifest = manifestContext.Manifest;
|
||||||
BuildReport buildReport = new BuildReport();
|
BuildReport buildReport = new BuildReport();
|
||||||
|
|
||||||
// 概述信息
|
// 概述信息
|
||||||
@@ -42,7 +38,7 @@ namespace YooAsset.Editor
|
|||||||
#endif
|
#endif
|
||||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||||
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
|
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||||
@@ -61,45 +57,47 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 构建结果
|
// 构建结果
|
||||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
|
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
|
||||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
|
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
|
||||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
|
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
|
||||||
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
|
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
|
||||||
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
|
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
|
||||||
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
|
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
|
||||||
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(patchManifest);
|
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 资源对象列表
|
// 资源对象列表
|
||||||
buildReport.AssetInfos = new List<ReportAssetInfo>(patchManifest.AssetList.Count);
|
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
|
||||||
foreach (var patchAsset in patchManifest.AssetList)
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
{
|
{
|
||||||
var mainBundle = patchManifest.BundleList[patchAsset.BundleID];
|
var mainBundle = manifest.BundleList[packageAsset.BundleID];
|
||||||
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
||||||
reportAssetInfo.Address = patchAsset.Address;
|
reportAssetInfo.Address = packageAsset.Address;
|
||||||
reportAssetInfo.AssetPath = patchAsset.AssetPath;
|
reportAssetInfo.AssetPath = packageAsset.AssetPath;
|
||||||
reportAssetInfo.AssetTags = patchAsset.AssetTags;
|
reportAssetInfo.AssetTags = packageAsset.AssetTags;
|
||||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
|
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
||||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||||
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
|
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
|
||||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
|
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
||||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 资源包列表
|
// 资源包列表
|
||||||
buildReport.BundleInfos = new List<ReportBundleInfo>(patchManifest.BundleList.Count);
|
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||||
reportBundleInfo.BundleName = patchBundle.BundleName;
|
reportBundleInfo.BundleName = packageBundle.BundleName;
|
||||||
reportBundleInfo.FileName = patchBundle.FileName;
|
reportBundleInfo.FileName = packageBundle.FileName;
|
||||||
reportBundleInfo.FileHash = patchBundle.FileHash;
|
reportBundleInfo.FileHash = packageBundle.FileHash;
|
||||||
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
reportBundleInfo.FileCRC = packageBundle.FileCRC;
|
||||||
reportBundleInfo.FileSize = patchBundle.FileSize;
|
reportBundleInfo.FileSize = packageBundle.FileSize;
|
||||||
reportBundleInfo.Tags = patchBundle.Tags;
|
reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
|
||||||
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
|
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
|
||||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
|
reportBundleInfo.Tags = packageBundle.Tags;
|
||||||
|
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
|
||||||
|
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
|
||||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -107,18 +105,18 @@ namespace YooAsset.Editor
|
|||||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
BuildReport.Serialize(filePath, buildReport);
|
BuildReport.Serialize(filePath, buildReport);
|
||||||
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
|
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源对象依赖的所有资源包
|
/// 获取资源对象依赖的所有资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private List<string> GetDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
|
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||||
{
|
{
|
||||||
List<string> dependBundles = new List<string>(patchAsset.DependIDs.Length);
|
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
|
||||||
foreach (int index in patchAsset.DependIDs)
|
foreach (int index in packageAsset.DependIDs)
|
||||||
{
|
{
|
||||||
string dependBundleName = patchManifest.BundleList[index].BundleName;
|
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||||
dependBundles.Add(dependBundleName);
|
dependBundles.Add(dependBundleName);
|
||||||
}
|
}
|
||||||
return dependBundles;
|
return dependBundles;
|
||||||
@@ -130,14 +128,14 @@ namespace YooAsset.Editor
|
|||||||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||||
{
|
{
|
||||||
List<string> result = new List<string>();
|
List<string> result = new List<string>();
|
||||||
if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||||
{
|
{
|
||||||
BuildAssetInfo findAssetInfo = null;
|
BuildAssetInfo findAssetInfo = null;
|
||||||
foreach (var buildinAsset in bundleInfo.BuildinAssets)
|
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||||
{
|
{
|
||||||
if (buildinAsset.AssetPath == assetPath)
|
if (assetInfo.AssetPath == assetPath)
|
||||||
{
|
{
|
||||||
findAssetInfo = buildinAsset;
|
findAssetInfo = assetInfo;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -150,67 +148,72 @@ namespace YooAsset.Editor
|
|||||||
result.Add(dependAssetInfo.AssetPath);
|
result.Add(dependAssetInfo.AssetPath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Not found bundle : {bundleName}");
|
|
||||||
}
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int GetMainAssetCount(PatchManifest patchManifest)
|
/// <summary>
|
||||||
|
/// 获取该资源包内的所有资源(包括零依赖资源)
|
||||||
|
/// </summary>
|
||||||
|
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
||||||
{
|
{
|
||||||
return patchManifest.AssetList.Count;
|
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||||
|
return bundleInfo.GetAllBuiltinAssetPaths();
|
||||||
}
|
}
|
||||||
private int GetAllBundleCount(PatchManifest patchManifest)
|
|
||||||
|
private int GetMainAssetCount(PackageManifest manifest)
|
||||||
{
|
{
|
||||||
return patchManifest.BundleList.Count;
|
return manifest.AssetList.Count;
|
||||||
}
|
}
|
||||||
private long GetAllBundleSize(PatchManifest patchManifest)
|
private int GetAllBundleCount(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
return manifest.BundleList.Count;
|
||||||
|
}
|
||||||
|
private long GetAllBundleSize(PackageManifest manifest)
|
||||||
{
|
{
|
||||||
long fileBytes = 0;
|
long fileBytes = 0;
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
fileBytes += patchBundle.FileSize;
|
fileBytes += packageBundle.FileSize;
|
||||||
}
|
}
|
||||||
return fileBytes;
|
return fileBytes;
|
||||||
}
|
}
|
||||||
private int GetEncryptedBundleCount(PatchManifest patchManifest)
|
private int GetEncryptedBundleCount(PackageManifest manifest)
|
||||||
{
|
{
|
||||||
int fileCount = 0;
|
int fileCount = 0;
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||||
fileCount++;
|
fileCount++;
|
||||||
}
|
}
|
||||||
return fileCount;
|
return fileCount;
|
||||||
}
|
}
|
||||||
private long GetEncryptedBundleSize(PatchManifest patchManifest)
|
private long GetEncryptedBundleSize(PackageManifest manifest)
|
||||||
{
|
{
|
||||||
long fileBytes = 0;
|
long fileBytes = 0;
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||||
fileBytes += patchBundle.FileSize;
|
fileBytes += packageBundle.FileSize;
|
||||||
}
|
}
|
||||||
return fileBytes;
|
return fileBytes;
|
||||||
}
|
}
|
||||||
private int GetRawBundleCount(PatchManifest patchManifest)
|
private int GetRawBundleCount(PackageManifest manifest)
|
||||||
{
|
{
|
||||||
int fileCount = 0;
|
int fileCount = 0;
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
if (patchBundle.IsRawFile)
|
if (packageBundle.IsRawFile)
|
||||||
fileCount++;
|
fileCount++;
|
||||||
}
|
}
|
||||||
return fileCount;
|
return fileCount;
|
||||||
}
|
}
|
||||||
private long GetRawBundleSize(PatchManifest patchManifest)
|
private long GetRawBundleSize(PackageManifest manifest)
|
||||||
{
|
{
|
||||||
long fileBytes = 0;
|
long fileBytes = 0;
|
||||||
foreach (var patchBundle in patchManifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
if (patchBundle.IsRawFile)
|
if (packageBundle.IsRawFile)
|
||||||
fileBytes += patchBundle.FileSize;
|
fileBytes += packageBundle.FileSize;
|
||||||
}
|
}
|
||||||
return fileBytes;
|
return fileBytes;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,17 +27,16 @@ namespace YooAsset.Editor
|
|||||||
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
{
|
{
|
||||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||||
|
|
||||||
// 如果没有设置加密类
|
|
||||||
if (encryptionServices == null)
|
if (encryptionServices == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||||
|
return;
|
||||||
|
|
||||||
int progressValue = 0;
|
int progressValue = 0;
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
|
|
||||||
|
|
||||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||||
fileInfo.BundleName = bundleInfo.BundleName;
|
fileInfo.BundleName = bundleInfo.BundleName;
|
||||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
@@ -48,7 +47,7 @@ namespace YooAsset.Editor
|
|||||||
// 注意:原生文件不支持加密
|
// 注意:原生文件不支持加密
|
||||||
if (bundleInfo.IsRawFile)
|
if (bundleInfo.IsRawFile)
|
||||||
{
|
{
|
||||||
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -56,11 +55,11 @@ namespace YooAsset.Editor
|
|||||||
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
||||||
bundleInfo.EncryptedFilePath = filePath;
|
bundleInfo.EncryptedFilePath = filePath;
|
||||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||||
BuildRunner.Log($"Bundle文件加密完成:{filePath}");
|
BuildLogger.Log($"Bundle文件加密完成:{filePath}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 进度条
|
// 进度条
|
||||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
|
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
|
||||||
}
|
}
|
||||||
EditorTools.ClearProgressBar();
|
EditorTools.ClearProgressBar();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,32 +13,188 @@ namespace YooAsset.Editor
|
|||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||||
context.SetContextObject(buildMapContext);
|
context.SetContextObject(buildMapContext);
|
||||||
BuildRunner.Log("构建内容准备完毕!");
|
BuildLogger.Log("构建内容准备完毕!");
|
||||||
|
|
||||||
// 检测构建结果
|
// 检测构建结果
|
||||||
CheckBuildMapContent(buildMapContext);
|
CheckBuildMapContent(buildMapContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源构建上下文
|
||||||
|
/// </summary>
|
||||||
|
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||||
|
{
|
||||||
|
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||||
|
|
||||||
|
// 1. 检测配置合法性
|
||||||
|
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||||
|
|
||||||
|
// 2. 获取所有收集器收集的资源
|
||||||
|
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||||
|
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
|
||||||
|
|
||||||
|
// 3. 剔除未被引用的依赖项资源
|
||||||
|
RemoveZeroReferenceAssets(allCollectAssetInfos);
|
||||||
|
|
||||||
|
// 4. 录入所有收集器收集的资源
|
||||||
|
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||||
|
{
|
||||||
|
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||||
|
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||||
|
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||||
|
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||||
|
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception($"Should never get here !");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. 录入所有收集资源的依赖资源
|
||||||
|
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||||
|
{
|
||||||
|
string collectAssetBundleName = collectAssetInfo.BundleName;
|
||||||
|
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
|
||||||
|
{
|
||||||
|
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||||
|
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||||
|
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||||
|
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
||||||
|
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 6. 填充所有收集资源的依赖列表
|
||||||
|
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||||
|
{
|
||||||
|
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||||
|
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
||||||
|
dependAssetInfos.Add(value);
|
||||||
|
else
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
}
|
||||||
|
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 7. 记录关键信息
|
||||||
|
BuildMapContext context = new BuildMapContext();
|
||||||
|
context.AssetFileCount = allBuildAssetInfoDic.Count;
|
||||||
|
context.EnableAddressable = collectResult.Command.EnableAddressable;
|
||||||
|
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
|
||||||
|
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
|
||||||
|
|
||||||
|
// 8. 计算共享的资源包名
|
||||||
|
var command = collectResult.Command;
|
||||||
|
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||||
|
{
|
||||||
|
buildAssetInfo.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 9. 移除不参与构建的资源
|
||||||
|
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||||
|
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.HasBundleName() == false)
|
||||||
|
removeBuildList.Add(buildAssetInfo);
|
||||||
|
}
|
||||||
|
foreach (var removeValue in removeBuildList)
|
||||||
|
{
|
||||||
|
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 10. 构建资源包
|
||||||
|
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
|
||||||
|
if (allPackAssets.Count == 0)
|
||||||
|
throw new Exception("构建的资源列表不能为空");
|
||||||
|
foreach (var assetInfo in allPackAssets)
|
||||||
|
{
|
||||||
|
context.PackAsset(assetInfo);
|
||||||
|
}
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
|
||||||
|
{
|
||||||
|
// 1. 检测是否任何存在依赖资源
|
||||||
|
bool hasAnyDependAsset = false;
|
||||||
|
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||||
|
{
|
||||||
|
var collectorType = collectAssetInfo.CollectorType;
|
||||||
|
if (collectorType == ECollectorType.DependAssetCollector)
|
||||||
|
{
|
||||||
|
hasAnyDependAsset = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hasAnyDependAsset == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 2. 获取所有主资源的依赖资源集合
|
||||||
|
HashSet<string> allDependAsset = new HashSet<string>();
|
||||||
|
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||||
|
{
|
||||||
|
var collectorType = collectAssetInfo.CollectorType;
|
||||||
|
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||||
|
{
|
||||||
|
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||||
|
{
|
||||||
|
if (allDependAsset.Contains(dependAsset) == false)
|
||||||
|
allDependAsset.Add(dependAsset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 找出所有零引用的依赖资源集合
|
||||||
|
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
|
||||||
|
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||||
|
{
|
||||||
|
var collectorType = collectAssetInfo.CollectorType;
|
||||||
|
if (collectorType == ECollectorType.DependAssetCollector)
|
||||||
|
{
|
||||||
|
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
|
||||||
|
removeList.Add(collectAssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 移除所有零引用的依赖资源
|
||||||
|
foreach (var removeValue in removeList)
|
||||||
|
{
|
||||||
|
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
|
||||||
|
allCollectAssetInfos.Remove(removeValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检测构建结果
|
/// 检测构建结果
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||||
{
|
{
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
// 注意:原生文件资源包只能包含一个原生文件
|
// 注意:原生文件资源包只能包含一个原生文件
|
||||||
bool isRawFile = bundleInfo.IsRawFile;
|
bool isRawFile = bundleInfo.IsRawFile;
|
||||||
if (isRawFile)
|
if (isRawFile)
|
||||||
{
|
{
|
||||||
if (bundleInfo.BuildinAssets.Count != 1)
|
if (bundleInfo.AllMainAssets.Count != 1)
|
||||||
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 注意:原生文件不能被其它资源文件依赖
|
// 注意:原生文件不能被其它资源文件依赖
|
||||||
foreach (var assetInfo in bundleInfo.BuildinAssets)
|
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||||
{
|
{
|
||||||
if (assetInfo.AllDependAssetInfos != null)
|
if (assetInfo.AllDependAssetInfos != null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,8 +12,6 @@ namespace YooAsset.Editor
|
|||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
buildParametersContext.BeginWatch();
|
|
||||||
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
|
||||||
// 检测构建参数合法性
|
// 检测构建参数合法性
|
||||||
@@ -21,7 +19,7 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception("请选择目标平台");
|
throw new Exception("请选择目标平台");
|
||||||
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
||||||
throw new Exception("包裹名称不能为空");
|
throw new Exception("包裹名称不能为空");
|
||||||
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
|
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
|
||||||
throw new Exception("包裹版本不能为空");
|
throw new Exception("包裹版本不能为空");
|
||||||
|
|
||||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||||
@@ -53,11 +51,11 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||||
{
|
{
|
||||||
// 删除平台总目录
|
// 删除总目录
|
||||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
|
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
|
||||||
if (EditorTools.DeleteDirectory(platformDirectory))
|
if (EditorTools.DeleteDirectory(platformDirectory))
|
||||||
{
|
{
|
||||||
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
|
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,7 +63,7 @@ namespace YooAsset.Editor
|
|||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||||
{
|
{
|
||||||
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
|
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,8 +6,8 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
[TaskAttribute("更新构建信息")]
|
[TaskAttribute("更新资源包信息")]
|
||||||
public class TaskUpdateBuildInfo : IBuildTask
|
public class TaskUpdateBundleInfo : IBuildTask
|
||||||
{
|
{
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
{
|
{
|
||||||
@@ -17,39 +17,40 @@ namespace YooAsset.Editor
|
|||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
||||||
|
|
||||||
// 1.检测路径长度
|
// 1.检测文件名长度
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
// NOTE:检测路径长度不要超过260字符。
|
// NOTE:检测文件名长度不要超过260字符。
|
||||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
string fileName = bundleInfo.BundleName;
|
||||||
if (filePath.Length >= 260)
|
if (fileName.Length >= 260)
|
||||||
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
|
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2.更新构建输出的文件路径
|
// 2.更新构建输出的文件路径
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
if (bundleInfo.IsEncryptedFile)
|
if (bundleInfo.IsEncryptedFile)
|
||||||
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
||||||
else
|
else
|
||||||
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3.更新文件其它信息
|
// 3.更新文件其它信息
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
|
||||||
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
||||||
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
|
bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
|
||||||
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
|
bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
|
||||||
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
|
bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4.更新补丁包输出的文件路径
|
// 4.更新补丁包输出的文件路径
|
||||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
|
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
|
||||||
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
|
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
|
||||||
|
bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +64,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
if (bundleInfo.IsRawFile)
|
if (bundleInfo.IsRawFile)
|
||||||
{
|
{
|
||||||
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
|
||||||
return HashUtility.FileMD5(filePath);
|
return HashUtility.FileMD5(filePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,29 +34,29 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
|
||||||
|
|
||||||
// 1. 过滤掉原生Bundle
|
// 1. 过滤掉原生Bundle
|
||||||
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||||
|
|
||||||
// 2. 验证Bundle
|
// 2. 验证Bundle
|
||||||
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
|
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
|
||||||
if (exceptBundleList1.Count > 0)
|
if (exceptBundleList1.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (var exceptBundle in exceptBundleList1)
|
foreach (var exceptBundle in exceptBundleList1)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||||
}
|
}
|
||||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. 验证Bundle
|
// 3. 验证Bundle
|
||||||
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
|
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
|
||||||
if (exceptBundleList2.Count > 0)
|
if (exceptBundleList2.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (var exceptBundle in exceptBundleList2)
|
foreach (var exceptBundle in exceptBundleList2)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||||
}
|
}
|
||||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||||
}
|
}
|
||||||
@@ -76,16 +76,16 @@ namespace YooAsset.Editor
|
|||||||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||||
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
||||||
foreach (var excpetAsset in exceptAssetList1)
|
foreach (var excpetAsset in exceptAssetList1)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||||
}
|
}
|
||||||
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
||||||
foreach (var excpetAsset in exceptAssetList2)
|
foreach (var excpetAsset in exceptAssetList2)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||||
}
|
}
|
||||||
isPass = false;
|
isPass = false;
|
||||||
continue;
|
continue;
|
||||||
@@ -101,7 +101,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
BuildRunner.Log("构建结果验证成功!");
|
BuildLogger.Log("构建结果验证成功!");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -35,34 +35,34 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
||||||
|
|
||||||
// 1. 过滤掉原生Bundle
|
// 1. 过滤掉原生Bundle
|
||||||
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||||
|
|
||||||
// 2. 验证Bundle
|
// 2. 验证Bundle
|
||||||
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
|
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
||||||
if (exceptBundleList1.Count > 0)
|
if (exceptBundleList1.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (var exceptBundle in exceptBundleList1)
|
foreach (var exceptBundle in exceptBundleList1)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||||
}
|
}
|
||||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. 验证Bundle
|
// 3. 验证Bundle
|
||||||
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
|
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
||||||
if (exceptBundleList2.Count > 0)
|
if (exceptBundleList2.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (var exceptBundle in exceptBundleList2)
|
foreach (var exceptBundle in exceptBundleList2)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||||
}
|
}
|
||||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||||
}
|
}
|
||||||
|
|
||||||
BuildRunner.Log("构建结果验证成功!");
|
BuildLogger.Log("构建结果验证成功!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class EncryptionNone : IEncryptionServices
|
||||||
|
{
|
||||||
|
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4eacb00a7e3873740b599112dfcf0123
|
guid: 46b8b200b841799498896403d9d427c2
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -7,23 +7,13 @@ namespace YooAsset.Editor
|
|||||||
public enum EOutputNameStyle
|
public enum EOutputNameStyle
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 000000000000000f000000000000000
|
/// 哈希值名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
HashName = 1,
|
HashName = 1,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 000000000000000f000000000000000.bundle
|
/// 资源包名称 + 哈希值名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
HashName_Extension = 2,
|
BundleName_HashName = 4,
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// bundle_name_000000000000000f000000000000000
|
|
||||||
/// </summary>
|
|
||||||
BundleName_HashName = 3,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// bundle_name_000000000000000f000000000000000.bundle
|
|
||||||
/// </summary>
|
|
||||||
BundleName_HashName_Extension = 4,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -45,6 +45,11 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string AssetTags = string.Empty;
|
public string AssetTags = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 用户自定义数据
|
||||||
|
/// </summary>
|
||||||
|
public string UserData = string.Empty;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收集器是否有效
|
/// 收集器是否有效
|
||||||
@@ -142,11 +147,14 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
||||||
bool isRawAsset = PackRuleName == nameof(PackRawFile);
|
|
||||||
|
// 检测是否为原生资源打包规则
|
||||||
|
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||||
|
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
|
||||||
|
|
||||||
// 检测原生资源包的收集器类型
|
// 检测原生资源包的收集器类型
|
||||||
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
|
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
|
||||||
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(CollectPath))
|
if (string.IsNullOrEmpty(CollectPath))
|
||||||
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
||||||
@@ -158,11 +166,11 @@ namespace YooAsset.Editor
|
|||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
||||||
foreach (string assetPath in findAssets)
|
foreach (string assetPath in findAssets)
|
||||||
{
|
{
|
||||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||||
{
|
{
|
||||||
if (result.ContainsKey(assetPath) == false)
|
if (result.ContainsKey(assetPath) == false)
|
||||||
{
|
{
|
||||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
|
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||||
result.Add(assetPath, collectAssetInfo);
|
result.Add(assetPath, collectAssetInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -175,9 +183,9 @@ namespace YooAsset.Editor
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
string assetPath = CollectPath;
|
string assetPath = CollectPath;
|
||||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||||
{
|
{
|
||||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
|
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||||
result.Add(assetPath, collectAssetInfo);
|
result.Add(assetPath, collectAssetInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -207,12 +215,12 @@ namespace YooAsset.Editor
|
|||||||
return result.Values.ToList();
|
return result.Values.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
|
||||||
{
|
{
|
||||||
string address = GetAddress(group, assetPath);
|
string address = GetAddress(command, group, assetPath);
|
||||||
string bundleName = GetBundleName(group, assetPath);
|
string bundleName = GetBundleName(command, group, assetPath);
|
||||||
List<string> assetTags = GetAssetTags(group);
|
List<string> assetTags = GetAssetTags(group);
|
||||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
|
||||||
|
|
||||||
// 注意:模拟构建模式下不需要收集依赖资源
|
// 注意:模拟构建模式下不需要收集依赖资源
|
||||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||||
@@ -222,7 +230,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
return collectAssetInfo;
|
return collectAssetInfo;
|
||||||
}
|
}
|
||||||
private bool IsValidateAsset(string assetPath)
|
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
|
||||||
{
|
{
|
||||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||||
{
|
{
|
||||||
@@ -235,34 +243,50 @@ namespace YooAsset.Editor
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// 忽略编辑器下的类型资源
|
// 忽略编辑器下的类型资源
|
||||||
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
if (type == typeof(LightingDataAsset))
|
if (assetType == typeof(LightingDataAsset))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// 忽略Unity无法识别的无效文件
|
// 检测原生文件是否合规
|
||||||
/*
|
if (isRawFilePackRule)
|
||||||
if (type == typeof(UnityEditor.DefaultAsset))
|
|
||||||
{
|
{
|
||||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
||||||
return false;
|
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||||
|
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
|
||||||
|
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||||
|
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 注意:原生文件只支持无依赖关系的资源
|
||||||
|
/*
|
||||||
|
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||||
|
if (depends.Length != 1)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 忽略Unity无法识别的无效文件
|
||||||
|
// 注意:只对非原生文件收集器处理
|
||||||
|
if (assetType == typeof(UnityEditor.DefaultAsset))
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||||
if (IsIgnoreFile(fileExtension))
|
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
private bool IsIgnoreFile(string fileExtension)
|
|
||||||
{
|
|
||||||
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
|
|
||||||
{
|
|
||||||
if (extension == fileExtension)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
private bool IsCollectAsset(string assetPath)
|
private bool IsCollectAsset(string assetPath)
|
||||||
{
|
{
|
||||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
@@ -273,40 +297,49 @@ namespace YooAsset.Editor
|
|||||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||||
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
|
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
|
||||||
}
|
}
|
||||||
private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
|
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||||
{
|
{
|
||||||
|
if (command.EnableAddressable == false)
|
||||||
|
return string.Empty;
|
||||||
|
|
||||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||||
return string.Empty;
|
return string.Empty;
|
||||||
|
|
||||||
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
||||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
|
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||||
return adressValue;
|
return adressValue;
|
||||||
}
|
}
|
||||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||||
{
|
{
|
||||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||||
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
|
{
|
||||||
|
// 获取着色器打包规则结果
|
||||||
// 根据规则设置获取资源包名称
|
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
}
|
||||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
else
|
||||||
|
{
|
||||||
|
// 获取其它资源打包规则结果
|
||||||
|
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||||
|
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||||
|
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||||
{
|
{
|
||||||
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
|
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||||
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
|
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
|
||||||
tags.AddRange(temper);
|
tags.AddRange(temper);
|
||||||
return tags;
|
return tags;
|
||||||
}
|
}
|
||||||
private List<string> GetAllDependencies(string mainAssetPath)
|
private List<string> GetAllDependencies(string mainAssetPath)
|
||||||
{
|
{
|
||||||
List<string> result = new List<string>();
|
|
||||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
||||||
|
List<string> result = new List<string>(depends.Length);
|
||||||
foreach (string assetPath in depends)
|
foreach (string assetPath in depends)
|
||||||
{
|
{
|
||||||
if (IsValidateAsset(assetPath))
|
if (IsValidateAsset(assetPath, false))
|
||||||
{
|
{
|
||||||
// 注意:排除主资源对象
|
// 注意:排除主资源对象
|
||||||
if (assetPath != mainAssetPath)
|
if (assetPath != mainAssetPath)
|
||||||
|
|||||||
@@ -10,19 +10,21 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class AssetBundleCollectorConfig
|
public class AssetBundleCollectorConfig
|
||||||
{
|
{
|
||||||
public const string ConfigVersion = "2.1";
|
public const string ConfigVersion = "2.4";
|
||||||
|
|
||||||
public const string XmlVersion = "Version";
|
public const string XmlVersion = "Version";
|
||||||
public const string XmlCommon = "Common";
|
public const string XmlCommon = "Common";
|
||||||
public const string XmlEnableAddressable = "AutoAddressable";
|
public const string XmlEnableAddressable = "AutoAddressable";
|
||||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||||
public const string XmlShowPackageView = "ShowPackageView";
|
public const string XmlShowPackageView = "ShowPackageView";
|
||||||
|
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
||||||
|
|
||||||
public const string XmlPackage = "Package";
|
public const string XmlPackage = "Package";
|
||||||
public const string XmlPackageName = "PackageName";
|
public const string XmlPackageName = "PackageName";
|
||||||
public const string XmlPackageDesc = "PackageDesc";
|
public const string XmlPackageDesc = "PackageDesc";
|
||||||
|
|
||||||
public const string XmlGroup = "Group";
|
public const string XmlGroup = "Group";
|
||||||
|
public const string XmlGroupActiveRule = "GroupActiveRule";
|
||||||
public const string XmlGroupName = "GroupName";
|
public const string XmlGroupName = "GroupName";
|
||||||
public const string XmlGroupDesc = "GroupDesc";
|
public const string XmlGroupDesc = "GroupDesc";
|
||||||
|
|
||||||
@@ -33,6 +35,7 @@ namespace YooAsset.Editor
|
|||||||
public const string XmlAddressRule = "AddressRule";
|
public const string XmlAddressRule = "AddressRule";
|
||||||
public const string XmlPackRule = "PackRule";
|
public const string XmlPackRule = "PackRule";
|
||||||
public const string XmlFilterRule = "FilterRule";
|
public const string XmlFilterRule = "FilterRule";
|
||||||
|
public const string XmlUserData = "UserData";
|
||||||
public const string XmlAssetTags = "AssetTags";
|
public const string XmlAssetTags = "AssetTags";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -65,6 +68,7 @@ namespace YooAsset.Editor
|
|||||||
bool enableAddressable = false;
|
bool enableAddressable = false;
|
||||||
bool uniqueBundleName = false;
|
bool uniqueBundleName = false;
|
||||||
bool showPackageView = false;
|
bool showPackageView = false;
|
||||||
|
bool showEditorAlias = false;
|
||||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||||
if (commonNodeList.Count > 0)
|
if (commonNodeList.Count > 0)
|
||||||
{
|
{
|
||||||
@@ -75,10 +79,13 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
|
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
|
||||||
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||||
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
|
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
|
||||||
|
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
|
||||||
|
|
||||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||||
|
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 读取包裹配置
|
// 读取包裹配置
|
||||||
@@ -102,6 +109,8 @@ namespace YooAsset.Editor
|
|||||||
foreach (var groupNode in groupNodeList)
|
foreach (var groupNode in groupNodeList)
|
||||||
{
|
{
|
||||||
XmlElement groupElement = groupNode as XmlElement;
|
XmlElement groupElement = groupNode as XmlElement;
|
||||||
|
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
|
||||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||||
@@ -110,6 +119,7 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||||
|
|
||||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||||
|
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
|
||||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||||
@@ -132,27 +142,37 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
|
||||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||||
|
|
||||||
AssetBundleCollector collector = new AssetBundleCollector();
|
AssetBundleCollector collector = new AssetBundleCollector();
|
||||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||||
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
||||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||||
|
collector.UserData = collectorElement.GetAttribute(XmlUserData);
|
||||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
||||||
group.Collectors.Add(collector);
|
group.Collectors.Add(collector);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 检测配置错误
|
||||||
|
foreach(var package in packages)
|
||||||
|
{
|
||||||
|
package.CheckConfigError();
|
||||||
|
}
|
||||||
|
|
||||||
// 保存配置数据
|
// 保存配置数据
|
||||||
AssetBundleCollectorSettingData.ClearAll();
|
AssetBundleCollectorSettingData.ClearAll();
|
||||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||||
|
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
||||||
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
||||||
AssetBundleCollectorSettingData.SaveFile();
|
AssetBundleCollectorSettingData.SaveFile();
|
||||||
Debug.Log($"导入配置完毕!");
|
Debug.Log($"导入配置完毕!");
|
||||||
@@ -183,6 +203,7 @@ namespace YooAsset.Editor
|
|||||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||||
|
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
||||||
root.AppendChild(commonElement);
|
root.AppendChild(commonElement);
|
||||||
|
|
||||||
// 设置Package配置
|
// 设置Package配置
|
||||||
@@ -197,6 +218,7 @@ namespace YooAsset.Editor
|
|||||||
foreach (var group in package.Groups)
|
foreach (var group in package.Groups)
|
||||||
{
|
{
|
||||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||||
|
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
|
||||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||||
@@ -212,6 +234,7 @@ namespace YooAsset.Editor
|
|||||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||||
|
collectorElement.SetAttribute(XmlUserData, collector.UserData);
|
||||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||||
groupElement.AppendChild(collectorElement);
|
groupElement.AppendChild(collectorElement);
|
||||||
}
|
}
|
||||||
@@ -296,6 +319,62 @@ namespace YooAsset.Editor
|
|||||||
return UpdateXmlConfig(xmlDoc);
|
return UpdateXmlConfig(xmlDoc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 2.1 -> 2.2
|
||||||
|
if (configVersion == "2.1")
|
||||||
|
{
|
||||||
|
// 添加公共元素属性
|
||||||
|
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||||
|
if (commonNodeList.Count > 0)
|
||||||
|
{
|
||||||
|
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||||
|
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||||
|
commonElement.SetAttribute(XmlShowEditorAlias, "False");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新版本
|
||||||
|
root.SetAttribute(XmlVersion, "2.2");
|
||||||
|
return UpdateXmlConfig(xmlDoc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2.2 -> 2.3
|
||||||
|
if (configVersion == "2.2")
|
||||||
|
{
|
||||||
|
// 获取所有分组元素
|
||||||
|
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||||
|
foreach (var groupNode in groupNodeList)
|
||||||
|
{
|
||||||
|
XmlElement groupElement = groupNode as XmlElement;
|
||||||
|
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||||
|
foreach (var collectorNode in collectorNodeList)
|
||||||
|
{
|
||||||
|
XmlElement collectorElement = collectorNode as XmlElement;
|
||||||
|
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||||
|
collectorElement.SetAttribute(XmlUserData, string.Empty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新版本
|
||||||
|
root.SetAttribute(XmlVersion, "2.3");
|
||||||
|
return UpdateXmlConfig(xmlDoc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2.3 -> 2.4
|
||||||
|
if(configVersion == "2.3")
|
||||||
|
{
|
||||||
|
// 获取所有分组元素
|
||||||
|
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||||
|
foreach (var groupNode in groupNodeList)
|
||||||
|
{
|
||||||
|
XmlElement groupElement = groupNode as XmlElement;
|
||||||
|
if(groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||||
|
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新版本
|
||||||
|
root.SetAttribute(XmlVersion, "2.4");
|
||||||
|
return UpdateXmlConfig(xmlDoc);
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ namespace YooAsset.Editor
|
|||||||
HashSet<string> result = new HashSet<string>();
|
HashSet<string> result = new HashSet<string>();
|
||||||
foreach (var group in Groups)
|
foreach (var group in Groups)
|
||||||
{
|
{
|
||||||
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
|
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||||
foreach (var tag in groupTags)
|
foreach (var tag in groupTags)
|
||||||
{
|
{
|
||||||
if (result.Contains(tag) == false)
|
if (result.Contains(tag) == false)
|
||||||
@@ -111,7 +111,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
foreach (var collector in group.Collectors)
|
foreach (var collector in group.Collectors)
|
||||||
{
|
{
|
||||||
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
|
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
|
||||||
foreach (var tag in collectorTags)
|
foreach (var tag in collectorTags)
|
||||||
{
|
{
|
||||||
if (result.Contains(tag) == false)
|
if (result.Contains(tag) == false)
|
||||||
|
|||||||
@@ -23,6 +23,12 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool UniqueBundleName = false;
|
public bool UniqueBundleName = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否显示编辑器别名
|
||||||
|
/// </summary>
|
||||||
|
public bool ShowEditorAlias = false;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 包裹列表
|
/// 包裹列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -94,8 +100,8 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
if (package.PackageName == packageName)
|
if (package.PackageName == packageName)
|
||||||
{
|
{
|
||||||
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
|
CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
|
||||||
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
|
CollectResult collectResult = new CollectResult(command);
|
||||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||||
return collectResult;
|
return collectResult;
|
||||||
}
|
}
|
||||||
@@ -103,21 +109,5 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
throw new Exception($"Not found collector pacakge : {packageName}");
|
throw new Exception($"Not found collector pacakge : {packageName}");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所有包裹收集的资源文件
|
|
||||||
/// </summary>
|
|
||||||
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
|
|
||||||
{
|
|
||||||
List<CollectResult> collectResultList = new List<CollectResult>(1000);
|
|
||||||
foreach (var package in Packages)
|
|
||||||
{
|
|
||||||
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
|
|
||||||
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
|
|
||||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
|
||||||
collectResultList.Add(collectResult);
|
|
||||||
}
|
|
||||||
return collectResultList;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -27,110 +27,8 @@ namespace YooAsset.Editor
|
|||||||
public static bool IsDirty { private set; get; } = false;
|
public static bool IsDirty { private set; get; } = false;
|
||||||
|
|
||||||
|
|
||||||
private static AssetBundleCollectorSetting _setting = null;
|
static AssetBundleCollectorSettingData()
|
||||||
public static AssetBundleCollectorSetting Setting
|
|
||||||
{
|
{
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
return _setting;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<string> GetActiveRuleNames()
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
|
|
||||||
List<string> names = new List<string>();
|
|
||||||
foreach (var pair in _cacheActiveRuleTypes)
|
|
||||||
{
|
|
||||||
names.Add(pair.Key);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static List<string> GetAddressRuleNames()
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
|
|
||||||
List<string> names = new List<string>();
|
|
||||||
foreach (var pair in _cacheAddressRuleTypes)
|
|
||||||
{
|
|
||||||
names.Add(pair.Key);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static List<string> GetPackRuleNames()
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
|
|
||||||
List<string> names = new List<string>();
|
|
||||||
foreach (var pair in _cachePackRuleTypes)
|
|
||||||
{
|
|
||||||
names.Add(pair.Key);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static List<string> GetFilterRuleNames()
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
|
|
||||||
List<string> names = new List<string>();
|
|
||||||
foreach (var pair in _cacheFilterRuleTypes)
|
|
||||||
{
|
|
||||||
names.Add(pair.Key);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static bool HasActiveRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
foreach (var pair in _cacheActiveRuleTypes)
|
|
||||||
{
|
|
||||||
if (pair.Key == ruleName)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
public static bool HasAddressRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
foreach (var pair in _cacheAddressRuleTypes)
|
|
||||||
{
|
|
||||||
if (pair.Key == ruleName)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
public static bool HasPackRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
foreach (var pair in _cachePackRuleTypes)
|
|
||||||
{
|
|
||||||
if (pair.Key == ruleName)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
public static bool HasFilterRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
foreach (var pair in _cacheFilterRuleTypes)
|
|
||||||
{
|
|
||||||
if (pair.Key == ruleName)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载配置文件
|
|
||||||
/// </summary>
|
|
||||||
private static void LoadSettingData()
|
|
||||||
{
|
|
||||||
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
|
|
||||||
|
|
||||||
// IPackRule
|
// IPackRule
|
||||||
{
|
{
|
||||||
// 清空缓存集合
|
// 清空缓存集合
|
||||||
@@ -146,6 +44,7 @@ namespace YooAsset.Editor
|
|||||||
typeof(PackCollector),
|
typeof(PackCollector),
|
||||||
typeof(PackGroup),
|
typeof(PackGroup),
|
||||||
typeof(PackRawFile),
|
typeof(PackRawFile),
|
||||||
|
typeof(PackShaderVariants)
|
||||||
};
|
};
|
||||||
|
|
||||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
||||||
@@ -193,7 +92,8 @@ namespace YooAsset.Editor
|
|||||||
List<Type> types = new List<Type>(100)
|
List<Type> types = new List<Type>(100)
|
||||||
{
|
{
|
||||||
typeof(AddressByFileName),
|
typeof(AddressByFileName),
|
||||||
typeof(AddressByCollectorAndFileName),
|
typeof(AddressByFilePath),
|
||||||
|
typeof(AddressByFolderAndFileName),
|
||||||
typeof(AddressByGroupAndFileName)
|
typeof(AddressByGroupAndFileName)
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -231,6 +131,17 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static AssetBundleCollectorSetting _setting = null;
|
||||||
|
public static AssetBundleCollectorSetting Setting
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_setting == null)
|
||||||
|
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
|
||||||
|
return _setting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 存储配置文件
|
/// 存储配置文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -266,7 +177,80 @@ namespace YooAsset.Editor
|
|||||||
SaveFile();
|
SaveFile();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 实例类相关
|
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||||
|
{
|
||||||
|
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||||
|
foreach (var pair in _cacheActiveRuleTypes)
|
||||||
|
{
|
||||||
|
RuleDisplayName ruleName = new RuleDisplayName();
|
||||||
|
ruleName.ClassName = pair.Key;
|
||||||
|
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||||
|
names.Add(ruleName);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
public static List<RuleDisplayName> GetAddressRuleNames()
|
||||||
|
{
|
||||||
|
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||||
|
foreach (var pair in _cacheAddressRuleTypes)
|
||||||
|
{
|
||||||
|
RuleDisplayName ruleName = new RuleDisplayName();
|
||||||
|
ruleName.ClassName = pair.Key;
|
||||||
|
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||||
|
names.Add(ruleName);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
public static List<RuleDisplayName> GetPackRuleNames()
|
||||||
|
{
|
||||||
|
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||||
|
foreach (var pair in _cachePackRuleTypes)
|
||||||
|
{
|
||||||
|
RuleDisplayName ruleName = new RuleDisplayName();
|
||||||
|
ruleName.ClassName = pair.Key;
|
||||||
|
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||||
|
names.Add(ruleName);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
public static List<RuleDisplayName> GetFilterRuleNames()
|
||||||
|
{
|
||||||
|
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||||
|
foreach (var pair in _cacheFilterRuleTypes)
|
||||||
|
{
|
||||||
|
RuleDisplayName ruleName = new RuleDisplayName();
|
||||||
|
ruleName.ClassName = pair.Key;
|
||||||
|
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||||
|
names.Add(ruleName);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
private static string GetRuleDisplayName(string name, Type type)
|
||||||
|
{
|
||||||
|
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
|
||||||
|
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
||||||
|
return attribute.DisplayName;
|
||||||
|
else
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool HasActiveRuleName(string ruleName)
|
||||||
|
{
|
||||||
|
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
|
||||||
|
}
|
||||||
|
public static bool HasAddressRuleName(string ruleName)
|
||||||
|
{
|
||||||
|
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
|
||||||
|
}
|
||||||
|
public static bool HasPackRuleName(string ruleName)
|
||||||
|
{
|
||||||
|
return _cachePackRuleTypes.Keys.Contains(ruleName);
|
||||||
|
}
|
||||||
|
public static bool HasFilterRuleName(string ruleName)
|
||||||
|
{
|
||||||
|
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
|
||||||
|
}
|
||||||
|
|
||||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||||
{
|
{
|
||||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||||
@@ -352,6 +336,11 @@ namespace YooAsset.Editor
|
|||||||
Setting.UniqueBundleName = uniqueBundleName;
|
Setting.UniqueBundleName = uniqueBundleName;
|
||||||
IsDirty = true;
|
IsDirty = true;
|
||||||
}
|
}
|
||||||
|
public static void ModifyShowEditorAlias(bool showAlias)
|
||||||
|
{
|
||||||
|
Setting.ShowEditorAlias = showAlias;
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
// 资源包裹编辑相关
|
// 资源包裹编辑相关
|
||||||
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
||||||
|
|||||||
@@ -14,20 +14,21 @@ namespace YooAsset.Editor
|
|||||||
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
|
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
|
||||||
public static void ShowExample()
|
public static void ShowExample()
|
||||||
{
|
{
|
||||||
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
|
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
|
||||||
window.minSize = new Vector2(800, 600);
|
window.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Button _saveButton;
|
private Button _saveButton;
|
||||||
private List<string> _collectorTypeList;
|
private List<string> _collectorTypeList;
|
||||||
private List<string> _activeRuleList;
|
private List<RuleDisplayName> _activeRuleList;
|
||||||
private List<string> _addressRuleList;
|
private List<RuleDisplayName> _addressRuleList;
|
||||||
private List<string> _packRuleList;
|
private List<RuleDisplayName> _packRuleList;
|
||||||
private List<string> _filterRuleList;
|
private List<RuleDisplayName> _filterRuleList;
|
||||||
|
|
||||||
private Toggle _showPackageToogle;
|
private Toggle _showPackageToogle;
|
||||||
private Toggle _enableAddressableToogle;
|
private Toggle _enableAddressableToogle;
|
||||||
private Toggle _uniqueBundleNameToogle;
|
private Toggle _uniqueBundleNameToogle;
|
||||||
|
private Toggle _showEditorAliasToggle;
|
||||||
|
|
||||||
private VisualElement _packageContainer;
|
private VisualElement _packageContainer;
|
||||||
private ListView _packageListView;
|
private ListView _packageListView;
|
||||||
@@ -42,7 +43,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
private VisualElement _collectorContainer;
|
private VisualElement _collectorContainer;
|
||||||
private ScrollView _collectorScrollView;
|
private ScrollView _collectorScrollView;
|
||||||
private PopupField<string> _activeRulePopupField;
|
private PopupField<RuleDisplayName> _activeRulePopupField;
|
||||||
|
|
||||||
private int _lastModifyPackageIndex = 0;
|
private int _lastModifyPackageIndex = 0;
|
||||||
private int _lastModifyGroupIndex = 0;
|
private int _lastModifyGroupIndex = 0;
|
||||||
@@ -69,7 +70,7 @@ namespace YooAsset.Editor
|
|||||||
VisualElement root = this.rootVisualElement;
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -95,6 +96,13 @@ namespace YooAsset.Editor
|
|||||||
RefreshWindow();
|
RefreshWindow();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
|
||||||
|
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
|
||||||
|
RefreshWindow();
|
||||||
|
});
|
||||||
|
|
||||||
// 配置修复按钮
|
// 配置修复按钮
|
||||||
var fixBtn = root.Q<Button>("FixButton");
|
var fixBtn = root.Q<Button>("FixButton");
|
||||||
fixBtn.clicked += FixBtn_clicked;
|
fixBtn.clicked += FixBtn_clicked;
|
||||||
@@ -140,6 +148,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
selectPackage.PackageName = evt.newValue;
|
selectPackage.PackageName = evt.newValue;
|
||||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||||
|
FillPackageViewData();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -152,6 +161,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
selectPackage.PackageDesc = evt.newValue;
|
selectPackage.PackageDesc = evt.newValue;
|
||||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||||
|
FillPackageViewData();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -236,21 +246,23 @@ namespace YooAsset.Editor
|
|||||||
// 分组激活规则
|
// 分组激活规则
|
||||||
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
||||||
{
|
{
|
||||||
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
|
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
|
||||||
_activeRulePopupField.name = "ActiveRuleMaskField";
|
_activeRulePopupField.name = "ActiveRuleMaskField";
|
||||||
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
activeRuleContainer.Add(_activeRulePopupField);
|
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
|
||||||
|
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||||
if (selectPackage != null && selectGroup != null)
|
if (selectPackage != null && selectGroup != null)
|
||||||
{
|
{
|
||||||
selectGroup.ActiveRuleName = evt.newValue;
|
selectGroup.ActiveRuleName = evt.newValue.ClassName;
|
||||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||||
FillGroupViewData();
|
FillGroupViewData();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
activeRuleContainer.Add(_activeRulePopupField);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 刷新窗体
|
// 刷新窗体
|
||||||
@@ -290,6 +302,9 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
||||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||||
|
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
|
||||||
|
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
|
||||||
|
|
||||||
_groupContainer.visible = false;
|
_groupContainer.visible = false;
|
||||||
_collectorContainer.visible = false;
|
_collectorContainer.visible = false;
|
||||||
|
|
||||||
@@ -321,6 +336,20 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
AssetBundleCollectorSettingData.SaveFile();
|
AssetBundleCollectorSettingData.SaveFile();
|
||||||
}
|
}
|
||||||
|
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
|
||||||
|
{
|
||||||
|
if (_showEditorAliasToggle.value)
|
||||||
|
return ruleDisplayName.DisplayName;
|
||||||
|
else
|
||||||
|
return ruleDisplayName.ClassName;
|
||||||
|
}
|
||||||
|
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
|
||||||
|
{
|
||||||
|
if (_showEditorAliasToggle.value)
|
||||||
|
return ruleDisplayName.DisplayName;
|
||||||
|
else
|
||||||
|
return ruleDisplayName.ClassName;
|
||||||
|
}
|
||||||
|
|
||||||
// 包裹列表相关
|
// 包裹列表相关
|
||||||
private void FillPackageViewData()
|
private void FillPackageViewData()
|
||||||
@@ -334,7 +363,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
_packageListView.selectedIndex = _lastModifyPackageIndex;
|
_packageListView.selectedIndex = _lastModifyPackageIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_showPackageToogle.value)
|
if (_showPackageToogle.value)
|
||||||
_packageContainer.style.display = DisplayStyle.Flex;
|
_packageContainer.style.display = DisplayStyle.Flex;
|
||||||
else
|
else
|
||||||
@@ -410,7 +439,7 @@ namespace YooAsset.Editor
|
|||||||
_groupListView.itemsSource = selectPackage.Groups;
|
_groupListView.itemsSource = selectPackage.Groups;
|
||||||
_groupListView.Rebuild();
|
_groupListView.Rebuild();
|
||||||
|
|
||||||
if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
||||||
{
|
{
|
||||||
_groupListView.selectedIndex = _lastModifyGroupIndex;
|
_groupListView.selectedIndex = _lastModifyGroupIndex;
|
||||||
}
|
}
|
||||||
@@ -460,7 +489,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
_collectorContainer.visible = true;
|
_collectorContainer.visible = true;
|
||||||
_lastModifyGroupIndex = _groupListView.selectedIndex;
|
_lastModifyGroupIndex = _groupListView.selectedIndex;
|
||||||
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
|
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
|
||||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||||
@@ -564,26 +593,35 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
if (_enableAddressableToogle.value)
|
if (_enableAddressableToogle.value)
|
||||||
{
|
{
|
||||||
var popupField = new PopupField<string>(_addressRuleList, 0);
|
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
|
||||||
popupField.name = "PopupField1";
|
popupField.name = "PopupField1";
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
popupField.style.width = 200;
|
popupField.style.width = 220;
|
||||||
elementBottom.Add(popupField);
|
elementBottom.Add(popupField);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var popupField = new PopupField<string>(_packRuleList, 0);
|
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
|
||||||
popupField.name = "PopupField2";
|
popupField.name = "PopupField2";
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
popupField.style.width = 150;
|
popupField.style.width = 220;
|
||||||
elementBottom.Add(popupField);
|
elementBottom.Add(popupField);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var popupField = new PopupField<string>(_filterRuleList, 0);
|
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
|
||||||
popupField.name = "PopupField3";
|
popupField.name = "PopupField3";
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
popupField.style.width = 150;
|
popupField.style.width = 150;
|
||||||
elementBottom.Add(popupField);
|
elementBottom.Add(popupField);
|
||||||
}
|
}
|
||||||
|
{
|
||||||
|
var textField = new TextField();
|
||||||
|
textField.name = "TextField0";
|
||||||
|
textField.label = "UserData";
|
||||||
|
textField.style.width = 200;
|
||||||
|
elementBottom.Add(textField);
|
||||||
|
var label = textField.Q<Label>();
|
||||||
|
label.style.minWidth = 63;
|
||||||
|
}
|
||||||
{
|
{
|
||||||
var textField = new TextField();
|
var textField = new TextField();
|
||||||
textField.name = "TextField1";
|
textField.name = "TextField1";
|
||||||
@@ -667,7 +705,7 @@ namespace YooAsset.Editor
|
|||||||
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
|
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
|
||||||
popupField0.RegisterValueChangedCallback(evt =>
|
popupField0.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
|
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
{
|
{
|
||||||
@@ -676,13 +714,15 @@ namespace YooAsset.Editor
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Address Rule
|
// Address Rule
|
||||||
var popupField1 = element.Q<PopupField<string>>("PopupField1");
|
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
|
||||||
if (popupField1 != null)
|
if (popupField1 != null)
|
||||||
{
|
{
|
||||||
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
||||||
|
popupField1.formatListItemCallback = FormatListItemCallback;
|
||||||
|
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
popupField1.RegisterValueChangedCallback(evt =>
|
popupField1.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.AddressRuleName = evt.newValue;
|
collector.AddressRuleName = evt.newValue.ClassName;
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
{
|
{
|
||||||
@@ -692,11 +732,13 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Pack Rule
|
// Pack Rule
|
||||||
var popupField2 = element.Q<PopupField<string>>("PopupField2");
|
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
|
||||||
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
||||||
|
popupField2.formatListItemCallback = FormatListItemCallback;
|
||||||
|
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
popupField2.RegisterValueChangedCallback(evt =>
|
popupField2.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.PackRuleName = evt.newValue;
|
collector.PackRuleName = evt.newValue.ClassName;
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
{
|
{
|
||||||
@@ -705,11 +747,13 @@ namespace YooAsset.Editor
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Filter Rule
|
// Filter Rule
|
||||||
var popupField3 = element.Q<PopupField<string>>("PopupField3");
|
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
|
||||||
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
||||||
|
popupField3.formatListItemCallback = FormatListItemCallback;
|
||||||
|
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
popupField3.RegisterValueChangedCallback(evt =>
|
popupField3.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
collector.FilterRuleName = evt.newValue;
|
collector.FilterRuleName = evt.newValue.ClassName;
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
if (foldout.value)
|
if (foldout.value)
|
||||||
{
|
{
|
||||||
@@ -717,6 +761,15 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// UserData
|
||||||
|
var textFiled0 = element.Q<TextField>("TextField0");
|
||||||
|
textFiled0.SetValueWithoutNotify(collector.UserData);
|
||||||
|
textFiled0.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
collector.UserData = evt.newValue;
|
||||||
|
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||||
|
});
|
||||||
|
|
||||||
// Tags
|
// Tags
|
||||||
var textFiled1 = element.Q<TextField>("TextField1");
|
var textFiled1 = element.Q<TextField>("TextField1");
|
||||||
textFiled1.SetValueWithoutNotify(collector.AssetTags);
|
textFiled1.SetValueWithoutNotify(collector.AssetTags);
|
||||||
@@ -743,7 +796,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
|
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
|
||||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||||
}
|
}
|
||||||
catch (System.Exception e)
|
catch (System.Exception e)
|
||||||
@@ -761,12 +814,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
string showInfo = collectAssetInfo.AssetPath;
|
string showInfo = collectAssetInfo.AssetPath;
|
||||||
if (_enableAddressableToogle.value)
|
if (_enableAddressableToogle.value)
|
||||||
{
|
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
|
||||||
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
|
|
||||||
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
|
|
||||||
string addressValue = instance.GetAssetAddress(ruleData);
|
|
||||||
showInfo = $"[{addressValue}] {showInfo}";
|
|
||||||
}
|
|
||||||
|
|
||||||
var label = new Label();
|
var label = new Label();
|
||||||
label.text = showInfo;
|
label.text = showInfo;
|
||||||
@@ -815,7 +863,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < _addressRuleList.Count; i++)
|
for (int i = 0; i < _addressRuleList.Count; i++)
|
||||||
{
|
{
|
||||||
if (_addressRuleList[i] == ruleName)
|
if (_addressRuleList[i].ClassName == ruleName)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@@ -824,7 +872,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < _packRuleList.Count; i++)
|
for (int i = 0; i < _packRuleList.Count; i++)
|
||||||
{
|
{
|
||||||
if (_packRuleList[i] == ruleName)
|
if (_packRuleList[i].ClassName == ruleName)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@@ -833,11 +881,20 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < _filterRuleList.Count; i++)
|
for (int i = 0; i < _filterRuleList.Count; i++)
|
||||||
{
|
{
|
||||||
if (_filterRuleList[i] == ruleName)
|
if (_filterRuleList[i].ClassName == ruleName)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
private RuleDisplayName GetActiveRuleIndex(string ruleName)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _activeRuleList.Count; i++)
|
||||||
|
{
|
||||||
|
if (_activeRuleList[i].ClassName == ruleName)
|
||||||
|
return _activeRuleList[i];
|
||||||
|
}
|
||||||
|
return _activeRuleList[0];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
|
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace YooAsset.Editor
|
|||||||
/// 资源包名称
|
/// 资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BundleName { private set; get; }
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可寻址地址
|
/// 可寻址地址
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -25,38 +25,30 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string AssetPath { private set; get; }
|
public string AssetPath { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源分类标签
|
|
||||||
/// </summary>
|
|
||||||
public List<string> AssetTags { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为原生资源
|
/// 是否为原生资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsRawAsset { private set; get; }
|
public bool IsRawAsset { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源分类标签
|
||||||
|
/// </summary>
|
||||||
|
public List<string> AssetTags { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 依赖的资源列表
|
/// 依赖的资源列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<string> DependAssets = new List<string>();
|
public List<string> DependAssets = new List<string>();
|
||||||
|
|
||||||
|
|
||||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
|
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
|
||||||
{
|
{
|
||||||
CollectorType = collectorType;
|
CollectorType = collectorType;
|
||||||
BundleName = bundleName;
|
BundleName = bundleName;
|
||||||
Address = address;
|
Address = address;
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
AssetTags = assetTags;
|
|
||||||
IsRawAsset = isRawAsset;
|
IsRawAsset = isRawAsset;
|
||||||
}
|
AssetTags = assetTags;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名称追加包裹名
|
|
||||||
/// </summary>
|
|
||||||
public void BundleNameAppendPackageName(string packageName)
|
|
||||||
{
|
|
||||||
BundleName = $"{packageName.ToLower()}_{BundleName}";
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,15 +8,37 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public EBuildMode BuildMode { private set; get; }
|
public EBuildMode BuildMode { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 包裹名称
|
||||||
|
/// </summary>
|
||||||
|
public string PackageName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否启用可寻址资源定位
|
/// 是否启用可寻址资源定位
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool EnableAddressable { private set; get; }
|
public bool EnableAddressable { private set; get; }
|
||||||
|
|
||||||
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
|
/// <summary>
|
||||||
|
/// 资源包名唯一化
|
||||||
|
/// </summary>
|
||||||
|
public bool UniqueBundleName { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 着色器统一全名称
|
||||||
|
/// </summary>
|
||||||
|
public string ShadersBundleName { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
|
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||||
{
|
{
|
||||||
BuildMode = buildMode;
|
BuildMode = buildMode;
|
||||||
|
PackageName = packageName;
|
||||||
EnableAddressable = enableAddressable;
|
EnableAddressable = enableAddressable;
|
||||||
|
UniqueBundleName = uniqueBundleName;
|
||||||
|
|
||||||
|
// 着色器统一全名称
|
||||||
|
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
|
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -6,44 +6,22 @@ namespace YooAsset.Editor
|
|||||||
public class CollectResult
|
public class CollectResult
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 包裹名称
|
/// 收集命令
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PackageName { private set; get; }
|
public CollectCommand Command { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否启用可寻址资源定位
|
|
||||||
/// </summary>
|
|
||||||
public bool EnableAddressable { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名唯一化
|
|
||||||
/// </summary>
|
|
||||||
public bool UniqueBundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收集的资源信息列表
|
/// 收集的资源信息列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||||
|
|
||||||
|
public CollectResult(CollectCommand command)
|
||||||
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
|
|
||||||
{
|
{
|
||||||
PackageName = packageName;
|
Command = command;
|
||||||
EnableAddressable = enableAddressable;
|
|
||||||
UniqueBundleName = uniqueBundleName;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
||||||
{
|
{
|
||||||
CollectAssets = collectAssets;
|
CollectAssets = collectAssets;
|
||||||
|
|
||||||
if (UniqueBundleName)
|
|
||||||
{
|
|
||||||
foreach (var collectAsset in CollectAssets)
|
|
||||||
{
|
|
||||||
collectAsset.BundleNameAppendPackageName(PackageName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,9 +1,7 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
/// <summary>
|
[DisplayName("启用分组")]
|
||||||
/// 启用分组
|
|
||||||
/// </summary>
|
|
||||||
public class EnableGroup : IActiveRule
|
public class EnableGroup : IActiveRule
|
||||||
{
|
{
|
||||||
public bool IsActiveGroup()
|
public bool IsActiveGroup()
|
||||||
@@ -12,9 +10,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("禁用分组")]
|
||||||
/// 禁用分组
|
|
||||||
/// </summary>
|
|
||||||
public class DisableGroup : IActiveRule
|
public class DisableGroup : IActiveRule
|
||||||
{
|
{
|
||||||
public bool IsActiveGroup()
|
public bool IsActiveGroup()
|
||||||
|
|||||||
@@ -2,9 +2,7 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
/// <summary>
|
[DisplayName("定位地址: 文件名")]
|
||||||
/// 以文件名为定位地址
|
|
||||||
/// </summary>
|
|
||||||
public class AddressByFileName : IAddressRule
|
public class AddressByFileName : IAddressRule
|
||||||
{
|
{
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||||
@@ -13,9 +11,16 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("定位地址: 文件路径")]
|
||||||
/// 以组名+文件名为定位地址
|
public class AddressByFilePath : IAddressRule
|
||||||
/// </summary>
|
{
|
||||||
|
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||||
|
{
|
||||||
|
return data.AssetPath;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[DisplayName("定位地址: 分组名+文件名")]
|
||||||
public class AddressByGroupAndFileName : IAddressRule
|
public class AddressByGroupAndFileName : IAddressRule
|
||||||
{
|
{
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||||
@@ -25,16 +30,14 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("定位地址: 文件夹名+文件名")]
|
||||||
/// 以收集器名+文件名为定位地址
|
public class AddressByFolderAndFileName : IAddressRule
|
||||||
/// </summary>
|
|
||||||
public class AddressByCollectorAndFileName : IAddressRule
|
|
||||||
{
|
{
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||||
{
|
{
|
||||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||||
string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath);
|
FileInfo fileInfo = new FileInfo(data.AssetPath);
|
||||||
return $"{collectorName}_{fileName}";
|
return $"{fileInfo.Directory.Name}_{fileName}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,12 +1,28 @@
|
|||||||
using UnityEngine;
|
using System.Collections;
|
||||||
using UnityEditor;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
/// <summary>
|
public class DefaultFilterRule
|
||||||
/// 收集所有资源
|
{
|
||||||
/// </summary>
|
/// <summary>
|
||||||
|
/// 忽略的文件类型
|
||||||
|
/// </summary>
|
||||||
|
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查询是否为忽略文件
|
||||||
|
/// </summary>
|
||||||
|
public static bool IsIgnoreFile(string fileExtension)
|
||||||
|
{
|
||||||
|
return _ignoreFileExtensions.Contains(fileExtension);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[DisplayName("收集所有资源")]
|
||||||
public class CollectAll : IFilterRule
|
public class CollectAll : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
@@ -15,9 +31,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("收集场景")]
|
||||||
/// 只收集场景
|
|
||||||
/// </summary>
|
|
||||||
public class CollectScene : IFilterRule
|
public class CollectScene : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
@@ -25,10 +39,8 @@ namespace YooAsset.Editor
|
|||||||
return Path.GetExtension(data.AssetPath) == ".unity";
|
return Path.GetExtension(data.AssetPath) == ".unity";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("收集预制体")]
|
||||||
/// 只收集预制体
|
|
||||||
/// </summary>
|
|
||||||
public class CollectPrefab : IFilterRule
|
public class CollectPrefab : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
@@ -37,15 +49,13 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("收集精灵类型的纹理")]
|
||||||
/// 只收集精灵类型的资源
|
|
||||||
/// </summary>
|
|
||||||
public class CollectSprite : IFilterRule
|
public class CollectSprite : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
{
|
{
|
||||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||||
if(mainAssetType == typeof(Texture2D))
|
if (mainAssetType == typeof(Texture2D))
|
||||||
{
|
{
|
||||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||||
@@ -60,9 +70,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[DisplayName("收集着色器变种集合")]
|
||||||
/// 只收集着色器变种收集文件
|
|
||||||
/// </summary>
|
|
||||||
public class CollectShaderVariants : IFilterRule
|
public class CollectShaderVariants : IFilterRule
|
||||||
{
|
{
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
public bool IsCollectAsset(FilterRuleData data)
|
||||||
|
|||||||
@@ -4,37 +4,74 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
|
public class DefaultPackRule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// AssetBundle文件的后缀名
|
||||||
|
/// </summary>
|
||||||
|
public const string AssetBundleFileExtension = "bundle";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 原生文件的后缀名
|
||||||
|
/// </summary>
|
||||||
|
public const string RawFileExtension = "rawfile";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unity着色器资源包名称
|
||||||
|
/// </summary>
|
||||||
|
public const string ShadersBundleName = "unityshaders";
|
||||||
|
|
||||||
|
|
||||||
|
public static PackRuleResult CreateShadersPackRuleResult()
|
||||||
|
{
|
||||||
|
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 以文件路径作为资源包名
|
/// 以文件路径作为资源包名
|
||||||
/// 注意:每个文件独自打资源包
|
/// 注意:每个文件独自打资源包
|
||||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
|
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 文件路径")]
|
||||||
public class PackSeparately : IPackRule
|
public class PackSeparately : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 以父类文件夹路径作为资源包名
|
/// 以父类文件夹路径作为资源包名
|
||||||
/// 注意:文件夹下所有文件打进一个资源包
|
/// 注意:文件夹下所有文件打进一个资源包
|
||||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
|
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 父类文件夹路径")]
|
||||||
public class PackDirectory : IPackRule
|
public class PackDirectory : IPackRule
|
||||||
{
|
{
|
||||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||||
|
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -42,12 +79,13 @@ namespace YooAsset.Editor
|
|||||||
/// 以收集器路径下顶级文件夹为资源包名
|
/// 以收集器路径下顶级文件夹为资源包名
|
||||||
/// 注意:文件夹下所有文件打进一个资源包
|
/// 注意:文件夹下所有文件打进一个资源包
|
||||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
|
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
|
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
|
||||||
public class PackTopDirectory : IPackRule
|
public class PackTopDirectory : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
||||||
assetPath = assetPath.TrimStart('/');
|
assetPath = assetPath.TrimStart('/');
|
||||||
@@ -57,25 +95,48 @@ namespace YooAsset.Editor
|
|||||||
if (Path.HasExtension(splits[0]))
|
if (Path.HasExtension(splits[0]))
|
||||||
throw new Exception($"Not found root directory : {assetPath}");
|
throw new Exception($"Not found root directory : {assetPath}");
|
||||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
throw new Exception($"Not found root directory : {assetPath}");
|
throw new Exception($"Not found root directory : {assetPath}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 以收集器路径作为资源包名
|
/// 以收集器路径作为资源包名
|
||||||
/// 注意:收集的所有文件打进一个资源包
|
/// 注意:收集的所有文件打进一个资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 收集器路径")]
|
||||||
public class PackCollector : IPackRule
|
public class PackCollector : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
|
string bundleName;
|
||||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
string collectPath = data.CollectPath;
|
||||||
|
if (AssetDatabase.IsValidFolder(collectPath))
|
||||||
|
{
|
||||||
|
bundleName = collectPath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bundleName = StringUtility.RemoveExtension(collectPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -83,49 +144,55 @@ namespace YooAsset.Editor
|
|||||||
/// 以分组名称作为资源包名
|
/// 以分组名称作为资源包名
|
||||||
/// 注意:收集的所有文件打进一个资源包
|
/// 注意:收集的所有文件打进一个资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("资源包名: 分组名称")]
|
||||||
public class PackGroup : IPackRule
|
public class PackGroup : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
return data.GroupName;
|
string bundleName = data.GroupName;
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 原生文件打包模式
|
/// 打包原生文件
|
||||||
/// 注意:原生文件打包支持:图片,音频,视频,文本
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("打包原生文件")]
|
||||||
public class PackRawFile : IPackRule
|
public class PackRawFile : IPackRule
|
||||||
{
|
{
|
||||||
string IPackRule.GetBundleName(PackRuleData data)
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
|
string bundleName = data.AssetPath;
|
||||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
return result;
|
||||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
}
|
||||||
extension == EAssetFileExtension.shader.ToString())
|
|
||||||
{
|
|
||||||
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 注意:原生文件只支持无依赖关系的资源
|
bool IPackRule.IsRawFilePackRule()
|
||||||
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
|
{
|
||||||
if (depends.Length != 1)
|
return true;
|
||||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
|
||||||
|
|
||||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
|
||||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 着色器变种收集文件
|
/// 打包着色器变种集合
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[DisplayName("打包着色器变种集合文件")]
|
||||||
public class PackShaderVariants : IPackRule
|
public class PackShaderVariants : IPackRule
|
||||||
{
|
{
|
||||||
public string GetBundleName(PackRuleData data)
|
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||||
{
|
{
|
||||||
return YooAssetSettings.UnityShadersBundleName;
|
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPackRule.IsRawFilePackRule()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 编辑器显示名字
|
||||||
|
/// </summary>
|
||||||
|
public class DisplayNameAttribute : Attribute
|
||||||
|
{
|
||||||
|
public string DisplayName;
|
||||||
|
|
||||||
|
public DisplayNameAttribute(string name)
|
||||||
|
{
|
||||||
|
this.DisplayName = name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class DisplayNameAttributeHelper
|
||||||
|
{
|
||||||
|
internal static T GetAttribute<T>(Type type) where T : Attribute
|
||||||
|
{
|
||||||
|
return (T)type.GetCustomAttribute(typeof(T), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
|
||||||
|
{
|
||||||
|
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
|
||||||
|
{
|
||||||
|
return (T)field.GetCustomAttribute(typeof(T), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 223f217ed81460541b5ea7eb7a7d82a4
|
guid: 92d5f73b21059af43b7f56165b7acd63
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -6,12 +6,14 @@ namespace YooAsset.Editor
|
|||||||
public string AssetPath;
|
public string AssetPath;
|
||||||
public string CollectPath;
|
public string CollectPath;
|
||||||
public string GroupName;
|
public string GroupName;
|
||||||
|
public string UserData;
|
||||||
|
|
||||||
public AddressRuleData(string assetPath, string collectPath, string groupName)
|
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||||
{
|
{
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
CollectPath = collectPath;
|
CollectPath = collectPath;
|
||||||
GroupName = groupName;
|
GroupName = groupName;
|
||||||
|
UserData = userData;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,21 +3,64 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public struct PackRuleData
|
public struct PackRuleData
|
||||||
{
|
{
|
||||||
public string AssetPath;
|
public string AssetPath;
|
||||||
public string CollectPath;
|
public string CollectPath;
|
||||||
public string GroupName;
|
public string GroupName;
|
||||||
|
public string UserData;
|
||||||
|
|
||||||
public PackRuleData(string assetPath)
|
public PackRuleData(string assetPath)
|
||||||
{
|
{
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
CollectPath = string.Empty;
|
CollectPath = string.Empty;
|
||||||
GroupName = string.Empty;
|
GroupName = string.Empty;
|
||||||
|
UserData = string.Empty;
|
||||||
}
|
}
|
||||||
public PackRuleData(string assetPath, string collectPath, string groupName)
|
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||||
{
|
{
|
||||||
AssetPath = assetPath;
|
AssetPath = assetPath;
|
||||||
CollectPath = collectPath;
|
CollectPath = collectPath;
|
||||||
GroupName = groupName;
|
GroupName = groupName;
|
||||||
|
UserData = userData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct PackRuleResult
|
||||||
|
{
|
||||||
|
private readonly string _bundleName;
|
||||||
|
private readonly string _bundleExtension;
|
||||||
|
|
||||||
|
public PackRuleResult(string bundleName, string bundleExtension)
|
||||||
|
{
|
||||||
|
_bundleName = bundleName;
|
||||||
|
_bundleExtension = bundleExtension;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取主资源包全名称
|
||||||
|
/// </summary>
|
||||||
|
public string GetMainBundleName(string packageName, bool uniqueBundleName)
|
||||||
|
{
|
||||||
|
string fullName;
|
||||||
|
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||||
|
if (uniqueBundleName)
|
||||||
|
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
||||||
|
else
|
||||||
|
fullName = $"{bundleName}.{_bundleExtension}";
|
||||||
|
return fullName.ToLower();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取共享资源包全名称
|
||||||
|
/// </summary>
|
||||||
|
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||||
|
{
|
||||||
|
string fullName;
|
||||||
|
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||||
|
if (uniqueBundleName)
|
||||||
|
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
||||||
|
else
|
||||||
|
fullName = $"share_{bundleName}.{_bundleExtension}";
|
||||||
|
return fullName.ToLower();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -27,8 +70,13 @@ namespace YooAsset.Editor
|
|||||||
public interface IPackRule
|
public interface IPackRule
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源打包所属的资源包名称
|
/// 获取打包规则结果
|
||||||
/// </summary>
|
/// </summary>
|
||||||
string GetBundleName(PackRuleData data);
|
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否为原生文件打包规则
|
||||||
|
/// </summary>
|
||||||
|
bool IsRawFilePackRule();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class RuleDisplayName
|
||||||
|
{
|
||||||
|
public string ClassName;
|
||||||
|
public string DisplayName;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: df712711c3830af419b7ada8fee53dda
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -15,7 +15,7 @@ namespace YooAsset.Editor
|
|||||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||||
public static void ShowExample()
|
public static void ShowExample()
|
||||||
{
|
{
|
||||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
|
||||||
wnd.minSize = new Vector2(800, 600);
|
wnd.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ namespace YooAsset.Editor
|
|||||||
VisualElement root = rootVisualElement;
|
VisualElement root = rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
|
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -45,6 +45,10 @@ namespace YooAsset.Editor
|
|||||||
_dependListView = _root.Q<ListView>("BottomListView");
|
_dependListView = _root.Q<ListView>("BottomListView");
|
||||||
_dependListView.makeItem = MakeDependListViewItem;
|
_dependListView.makeItem = MakeDependListViewItem;
|
||||||
_dependListView.bindItem = BindDependListViewItem;
|
_dependListView.bindItem = BindDependListViewItem;
|
||||||
|
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
SplitView.Adjuster(_root);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -220,7 +224,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// Status
|
// Status
|
||||||
StyleColor textColor;
|
StyleColor textColor;
|
||||||
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
|
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
|
||||||
textColor = new StyleColor(Color.yellow);
|
textColor = new StyleColor(Color.yellow);
|
||||||
else
|
else
|
||||||
textColor = label1.style.color;
|
textColor = label1.style.color;
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
|
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -45,6 +45,10 @@ namespace YooAsset.Editor
|
|||||||
_usingListView = _root.Q<ListView>("BottomListView");
|
_usingListView = _root.Q<ListView>("BottomListView");
|
||||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||||
_usingListView.bindItem = BindIncludeListViewItem;
|
_usingListView.bindItem = BindIncludeListViewItem;
|
||||||
|
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
SplitView.Adjuster(_root);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -185,7 +189,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// Status
|
// Status
|
||||||
StyleColor textColor;
|
StyleColor textColor;
|
||||||
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
|
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
|
||||||
textColor = new StyleColor(Color.yellow);
|
textColor = new StyleColor(Color.yellow);
|
||||||
else
|
else
|
||||||
textColor = label1.style.color;
|
textColor = label1.style.color;
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
|||||||
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
|
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
|
||||||
public static void ShowExample()
|
public static void ShowExample()
|
||||||
{
|
{
|
||||||
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes);
|
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
|
||||||
window.minSize = new Vector2(800, 600);
|
window.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ namespace YooAsset.Editor
|
|||||||
VisualElement root = this.rootVisualElement;
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -109,7 +109,7 @@ namespace YooAsset.Editor
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
_reportFilePath = selectFilePath;
|
_reportFilePath = selectFilePath;
|
||||||
string jsonData = FileUtility.ReadFile(_reportFilePath);
|
string jsonData = FileUtility.ReadAllText(_reportFilePath);
|
||||||
_buildReport = BuildReport.Deserialize(jsonData);
|
_buildReport = BuildReport.Deserialize(jsonData);
|
||||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
|
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -68,6 +68,10 @@ namespace YooAsset.Editor
|
|||||||
_dependListView = _root.Q<ListView>("BottomListView");
|
_dependListView = _root.Q<ListView>("BottomListView");
|
||||||
_dependListView.makeItem = MakeDependListViewItem;
|
_dependListView.makeItem = MakeDependListViewItem;
|
||||||
_dependListView.bindItem = BindDependListViewItem;
|
_dependListView.bindItem = BindDependListViewItem;
|
||||||
|
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
SplitView.Adjuster(_root);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
|
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -76,6 +76,10 @@ namespace YooAsset.Editor
|
|||||||
_includeListView = _root.Q<ListView>("BottomListView");
|
_includeListView = _root.Q<ListView>("BottomListView");
|
||||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||||
_includeListView.bindItem = BindIncludeListViewItem;
|
_includeListView.bindItem = BindIncludeListViewItem;
|
||||||
|
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
SplitView.Adjuster(_root);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,21 +1,19 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
|
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
||||||
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||||
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
</uie:Toolbar>
|
||||||
</uie:Toolbar>
|
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
|
||||||
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
|
</uie:Toolbar>
|
||||||
</uie:Toolbar>
|
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ namespace YooAsset.Editor
|
|||||||
private TemplateContainer _root;
|
private TemplateContainer _root;
|
||||||
|
|
||||||
private ListView _listView;
|
private ListView _listView;
|
||||||
private BuildReport _buildReport;
|
|
||||||
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
|
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
|
||||||
|
|
||||||
|
|
||||||
@@ -37,7 +36,7 @@ namespace YooAsset.Editor
|
|||||||
public void InitViewer()
|
public void InitViewer()
|
||||||
{
|
{
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
|
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
|
||||||
if (_visualAsset == null)
|
if (_visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -55,14 +54,12 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void FillViewData(BuildReport buildReport)
|
public void FillViewData(BuildReport buildReport)
|
||||||
{
|
{
|
||||||
_buildReport = buildReport;
|
|
||||||
|
|
||||||
_items.Clear();
|
_items.Clear();
|
||||||
|
|
||||||
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||||
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
||||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
|
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
|
||||||
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
|
_items.Add(new ItemWrapper("构建耗时", ConvertTime(buildReport.Summary.BuildSeconds)));
|
||||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||||
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||||
@@ -154,16 +151,23 @@ namespace YooAsset.Editor
|
|||||||
label2.text = itemWrapper.Value;
|
label2.text = itemWrapper.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string ConvertTime(int time)
|
||||||
|
{
|
||||||
|
if (time <= 60)
|
||||||
|
{
|
||||||
|
return $"{time}秒钟";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int minute = time / 60;
|
||||||
|
return $"{minute}分钟";
|
||||||
|
}
|
||||||
|
}
|
||||||
private string ConvertSize(long size)
|
private string ConvertSize(long size)
|
||||||
{
|
{
|
||||||
if (size == 0)
|
if (size == 0)
|
||||||
return "0";
|
return "0";
|
||||||
if (size < 1024)
|
return EditorUtility.FormatBytes(size);
|
||||||
return $"{size} Bytes";
|
|
||||||
else if (size < 1024 * 1024)
|
|
||||||
return $"{(int)(size / 1024)} KB";
|
|
||||||
else
|
|
||||||
return $"{(int)(size / (1024 * 1024))} MB";
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,13 +2,13 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class EditorDefine
|
public class WindowsDefine
|
||||||
{
|
{
|
||||||
#if UNITY_2019_4_OR_NEWER
|
#if UNITY_2019_4_OR_NEWER
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 停靠窗口类型集合
|
/// 停靠窗口类型集合
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static readonly Type[] DockedWindowTypes =
|
public static readonly Type[] DockedWindowTypes =
|
||||||
{
|
{
|
||||||
typeof(AssetBundleBuilderWindow),
|
typeof(AssetBundleBuilderWindow),
|
||||||
typeof(AssetBundleCollectorWindow),
|
typeof(AssetBundleCollectorWindow),
|
||||||
|
|||||||
@@ -1,132 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class EditorHelper
|
|
||||||
{
|
|
||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
|
||||||
|
|
||||||
/*
|
|
||||||
static EditorHelper()
|
|
||||||
{
|
|
||||||
// 资源包收集
|
|
||||||
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
|
|
||||||
|
|
||||||
// 资源包构建
|
|
||||||
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
|
|
||||||
|
|
||||||
// 资源包调试
|
|
||||||
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
|
|
||||||
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
|
|
||||||
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
|
|
||||||
|
|
||||||
// 构建报告
|
|
||||||
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
|
|
||||||
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
|
|
||||||
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
|
|
||||||
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载窗口的布局文件
|
|
||||||
/// </summary>
|
|
||||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
|
||||||
{
|
|
||||||
var windowType = typeof(TWindow);
|
|
||||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
|
||||||
{
|
|
||||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
|
||||||
if (string.IsNullOrEmpty(assetPath))
|
|
||||||
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
|
|
||||||
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
|
||||||
if (visualTreeAsset == null)
|
|
||||||
throw new System.Exception($"Failed to load {windowType}.uxml");
|
|
||||||
return visualTreeAsset;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载窗口的布局文件
|
|
||||||
/// </summary>
|
|
||||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
|
||||||
{
|
|
||||||
var windowType = typeof(TWindow);
|
|
||||||
|
|
||||||
// 缓存里查询并加载
|
|
||||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
|
||||||
{
|
|
||||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
|
||||||
if (string.IsNullOrEmpty(assetPath))
|
|
||||||
{
|
|
||||||
_uxmlDic.Clear();
|
|
||||||
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
|
|
||||||
}
|
|
||||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
|
||||||
return treeAsset;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 全局搜索并加载
|
|
||||||
string[] guids = AssetDatabase.FindAssets(windowType.Name);
|
|
||||||
if (guids.Length == 0)
|
|
||||||
throw new System.Exception($"Not found any assets : {windowType.Name}");
|
|
||||||
|
|
||||||
foreach (string assetGUID in guids)
|
|
||||||
{
|
|
||||||
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
|
|
||||||
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
|
||||||
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
|
|
||||||
{
|
|
||||||
_uxmlDic.Add(windowType, assetGUID);
|
|
||||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
|
||||||
return treeAsset;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
throw new System.Exception($"Not found UXML file : {windowType.Name}");
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载相关的配置文件
|
|
||||||
/// </summary>
|
|
||||||
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
|
||||||
{
|
|
||||||
var settingType = typeof(TSetting);
|
|
||||||
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
|
||||||
if (guids.Length == 0)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
|
||||||
var setting = ScriptableObject.CreateInstance<TSetting>();
|
|
||||||
string filePath = $"Assets/{settingType.Name}.asset";
|
|
||||||
AssetDatabase.CreateAsset(setting, filePath);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
return setting;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (guids.Length != 1)
|
|
||||||
{
|
|
||||||
foreach (var guid in guids)
|
|
||||||
{
|
|
||||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
|
||||||
Debug.LogWarning($"Found multiple file : {path}");
|
|
||||||
}
|
|
||||||
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
|
||||||
}
|
|
||||||
|
|
||||||
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
|
||||||
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
|
||||||
return setting;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -285,6 +285,35 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region StringUtility
|
||||||
|
public static List<string> StringToStringList(string str, char separator)
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
if (!String.IsNullOrEmpty(str))
|
||||||
|
{
|
||||||
|
string[] splits = str.Split(separator);
|
||||||
|
foreach (string split in splits)
|
||||||
|
{
|
||||||
|
string value = split.Trim(); //移除首尾空格
|
||||||
|
if (!String.IsNullOrEmpty(value))
|
||||||
|
{
|
||||||
|
result.Add(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static T NameToEnum<T>(string name)
|
||||||
|
{
|
||||||
|
if (Enum.IsDefined(typeof(T), name) == false)
|
||||||
|
{
|
||||||
|
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
|
||||||
|
}
|
||||||
|
return (T)Enum.Parse(typeof(T), name);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region 文件
|
#region 文件
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建文件所在的目录
|
/// 创建文件所在的目录
|
||||||
@@ -553,7 +582,7 @@ namespace YooAsset.Editor
|
|||||||
/// <param name="key">关键字</param>
|
/// <param name="key">关键字</param>
|
||||||
/// <param name="includeKey">分割的结果里是否包含关键字</param>
|
/// <param name="includeKey">分割的结果里是否包含关键字</param>
|
||||||
/// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param>
|
/// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param>
|
||||||
private static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
|
public static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(key))
|
if (string.IsNullOrEmpty(key))
|
||||||
return content;
|
return content;
|
||||||
|
|||||||
45
Assets/YooAsset/Editor/SettingLoader.cs
Normal file
45
Assets/YooAsset/Editor/SettingLoader.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class SettingLoader
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 加载相关的配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||||
|
{
|
||||||
|
var settingType = typeof(TSetting);
|
||||||
|
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||||
|
if (guids.Length == 0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||||
|
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||||
|
string filePath = $"Assets/{settingType.Name}.asset";
|
||||||
|
AssetDatabase.CreateAsset(setting, filePath);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
return setting;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (guids.Length != 1)
|
||||||
|
{
|
||||||
|
foreach (var guid in guids)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
Debug.LogWarning($"Found multiple file : {path}");
|
||||||
|
}
|
||||||
|
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||||
|
}
|
||||||
|
|
||||||
|
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
|
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||||
|
return setting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,134 +12,169 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public static class ShaderVariantCollector
|
public static class ShaderVariantCollector
|
||||||
{
|
{
|
||||||
|
private enum ESteps
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Prepare,
|
||||||
|
CollectAllMaterial,
|
||||||
|
CollectVariants,
|
||||||
|
CollectSleeping,
|
||||||
|
WaitingDone,
|
||||||
|
}
|
||||||
|
|
||||||
private const float WaitMilliseconds = 1000f;
|
private const float WaitMilliseconds = 1000f;
|
||||||
private static string _saveFilePath;
|
private const float SleepMilliseconds = 100f;
|
||||||
private static bool _isStarted = false;
|
private static string _savePath;
|
||||||
private static readonly Stopwatch _elapsedTime = new Stopwatch();
|
private static string _packageName;
|
||||||
|
private static int _processMaxNum;
|
||||||
private static Action _completedCallback;
|
private static Action _completedCallback;
|
||||||
|
|
||||||
private static void EditorUpdate()
|
private static ESteps _steps = ESteps.None;
|
||||||
{
|
private static Stopwatch _elapsedTime;
|
||||||
// 注意:一定要延迟保存才会起效
|
private static List<string> _allMaterials;
|
||||||
if (_isStarted && _elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
|
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
|
||||||
{
|
|
||||||
_isStarted = false;
|
|
||||||
_elapsedTime.Stop();
|
|
||||||
EditorApplication.update -= EditorUpdate;
|
|
||||||
|
|
||||||
// 保存结果
|
|
||||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
|
|
||||||
|
|
||||||
// 创建清单
|
|
||||||
CreateManifest();
|
|
||||||
|
|
||||||
Debug.Log($"搜集SVC完毕!");
|
|
||||||
_completedCallback?.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 开始收集
|
/// 开始收集
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void Run(string saveFilePath, Action completedCallback)
|
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
|
||||||
{
|
{
|
||||||
if (_isStarted)
|
if (_steps != ESteps.None)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (Path.HasExtension(saveFilePath) == false)
|
if (Path.HasExtension(savePath) == false)
|
||||||
saveFilePath = $"{saveFilePath}.shadervariants";
|
savePath = $"{savePath}.shadervariants";
|
||||||
if (Path.GetExtension(saveFilePath) != ".shadervariants")
|
if (Path.GetExtension(savePath) != ".shadervariants")
|
||||||
throw new System.Exception("Shader variant file extension is invalid.");
|
throw new System.Exception("Shader variant file extension is invalid.");
|
||||||
|
if (string.IsNullOrEmpty(packageName))
|
||||||
|
throw new System.Exception("Package name is null or empty !");
|
||||||
|
|
||||||
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
AssetDatabase.DeleteAsset(savePath);
|
||||||
EditorTools.CreateFileDirectory(saveFilePath);
|
EditorTools.CreateFileDirectory(savePath);
|
||||||
_saveFilePath = saveFilePath;
|
_savePath = savePath;
|
||||||
|
_packageName = packageName;
|
||||||
|
_processMaxNum = processMaxNum;
|
||||||
_completedCallback = completedCallback;
|
_completedCallback = completedCallback;
|
||||||
|
|
||||||
// 聚焦到游戏窗口
|
// 聚焦到游戏窗口
|
||||||
EditorTools.FocusUnityGameWindow();
|
EditorTools.FocusUnityGameWindow();
|
||||||
|
|
||||||
// 清空旧数据
|
|
||||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
|
||||||
|
|
||||||
// 创建临时测试场景
|
// 创建临时测试场景
|
||||||
CreateTempScene();
|
CreateTempScene();
|
||||||
|
|
||||||
// 收集着色器变种
|
_steps = ESteps.Prepare;
|
||||||
var materials = GetAllMaterials();
|
|
||||||
CollectVariants(materials);
|
|
||||||
|
|
||||||
EditorApplication.update += EditorUpdate;
|
EditorApplication.update += EditorUpdate;
|
||||||
_isStarted = true;
|
|
||||||
_elapsedTime.Reset();
|
|
||||||
_elapsedTime.Start();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void EditorUpdate()
|
||||||
|
{
|
||||||
|
if (_steps == ESteps.None)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_steps == ESteps.Prepare)
|
||||||
|
{
|
||||||
|
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||||
|
_steps = ESteps.CollectAllMaterial;
|
||||||
|
return; //等待一帧
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_steps == ESteps.CollectAllMaterial)
|
||||||
|
{
|
||||||
|
_allMaterials = GetAllMaterials();
|
||||||
|
_steps = ESteps.CollectVariants;
|
||||||
|
return; //等待一帧
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_steps == ESteps.CollectVariants)
|
||||||
|
{
|
||||||
|
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
|
||||||
|
List<string> range = _allMaterials.GetRange(0, count);
|
||||||
|
_allMaterials.RemoveRange(0, count);
|
||||||
|
CollectVariants(range);
|
||||||
|
|
||||||
|
if (_allMaterials.Count > 0)
|
||||||
|
{
|
||||||
|
_elapsedTime = Stopwatch.StartNew();
|
||||||
|
_steps = ESteps.CollectSleeping;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_elapsedTime = Stopwatch.StartNew();
|
||||||
|
_steps = ESteps.WaitingDone;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_steps == ESteps.CollectSleeping)
|
||||||
|
{
|
||||||
|
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
|
||||||
|
{
|
||||||
|
DestroyAllSpheres();
|
||||||
|
_elapsedTime.Stop();
|
||||||
|
_steps = ESteps.CollectVariants;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_steps == ESteps.WaitingDone)
|
||||||
|
{
|
||||||
|
// 注意:一定要延迟保存才会起效
|
||||||
|
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
|
||||||
|
{
|
||||||
|
_elapsedTime.Stop();
|
||||||
|
_steps = ESteps.None;
|
||||||
|
|
||||||
|
// 保存结果并创建清单
|
||||||
|
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
|
||||||
|
CreateManifest();
|
||||||
|
|
||||||
|
Debug.Log($"搜集SVC完毕!");
|
||||||
|
EditorApplication.update -= EditorUpdate;
|
||||||
|
_completedCallback?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
private static void CreateTempScene()
|
private static void CreateTempScene()
|
||||||
{
|
{
|
||||||
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
||||||
}
|
}
|
||||||
private static List<Material> GetAllMaterials()
|
private static List<string> GetAllMaterials()
|
||||||
{
|
{
|
||||||
int progressValue = 0;
|
int progressValue = 0;
|
||||||
List<string> allAssets = new List<string>(1000);
|
List<string> allAssets = new List<string>(1000);
|
||||||
|
|
||||||
// 获取所有打包的资源
|
// 获取所有打包的资源
|
||||||
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
|
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
|
||||||
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
|
foreach (var assetInfo in collectResult.CollectAssets)
|
||||||
foreach (var collectResult in collectResults)
|
|
||||||
{
|
{
|
||||||
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
|
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
|
||||||
}
|
foreach (var dependAsset in depends)
|
||||||
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
|
|
||||||
foreach (var assetPath in allAssetPath)
|
|
||||||
{
|
|
||||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
|
||||||
foreach (var depend in depends)
|
|
||||||
{
|
{
|
||||||
if (allAssets.Contains(depend) == false)
|
if (allAssets.Contains(dependAsset) == false)
|
||||||
allAssets.Add(depend);
|
allAssets.Add(dependAsset);
|
||||||
}
|
}
|
||||||
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
|
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectResult.CollectAssets.Count);
|
||||||
}
|
}
|
||||||
EditorTools.ClearProgressBar();
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
// 搜集所有材质球
|
// 搜集所有材质球
|
||||||
progressValue = 0;
|
progressValue = 0;
|
||||||
var shaderDic = new Dictionary<Shader, List<Material>>(100);
|
List<string> allMaterial = new List<string>(1000);
|
||||||
foreach (var assetPath in allAssets)
|
foreach (var assetPath in allAssets)
|
||||||
{
|
{
|
||||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
if (assetType == typeof(UnityEngine.Material))
|
if (assetType == typeof(UnityEngine.Material))
|
||||||
{
|
{
|
||||||
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
allMaterial.Add(assetPath);
|
||||||
var shader = material.shader;
|
|
||||||
if (shader == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (shaderDic.ContainsKey(shader) == false)
|
|
||||||
{
|
|
||||||
shaderDic.Add(shader, new List<Material>());
|
|
||||||
}
|
|
||||||
if (shaderDic[shader].Contains(material) == false)
|
|
||||||
{
|
|
||||||
shaderDic[shader].Add(material);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
|
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
|
||||||
}
|
}
|
||||||
EditorTools.ClearProgressBar();
|
EditorTools.ClearProgressBar();
|
||||||
|
|
||||||
// 返回结果
|
// 返回结果
|
||||||
var materials = new List<Material>(1000);
|
return allMaterial;
|
||||||
foreach (var valuePair in shaderDic)
|
|
||||||
{
|
|
||||||
materials.AddRange(valuePair.Value);
|
|
||||||
}
|
|
||||||
return materials;
|
|
||||||
}
|
}
|
||||||
private static void CollectVariants(List<Material> materials)
|
private static void CollectVariants(List<string> materials)
|
||||||
{
|
{
|
||||||
Camera camera = Camera.main;
|
Camera camera = Camera.main;
|
||||||
if (camera == null)
|
if (camera == null)
|
||||||
@@ -164,7 +199,9 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
var material = materials[i];
|
var material = materials[i];
|
||||||
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
|
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
|
||||||
CreateSphere(material, position, i);
|
var go = CreateSphere(material, position, i);
|
||||||
|
if (go != null)
|
||||||
|
_allSpheres.Add(go);
|
||||||
if (x == xMax)
|
if (x == xMax)
|
||||||
{
|
{
|
||||||
x = 0;
|
x = 0;
|
||||||
@@ -174,27 +211,44 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
x++;
|
x++;
|
||||||
}
|
}
|
||||||
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count);
|
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
|
||||||
}
|
}
|
||||||
EditorTools.ClearProgressBar();
|
EditorTools.ClearProgressBar();
|
||||||
}
|
}
|
||||||
private static void CreateSphere(Material material, Vector3 position, int index)
|
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
|
||||||
{
|
{
|
||||||
|
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||||
|
var shader = material.shader;
|
||||||
|
if (shader == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||||
go.GetComponent<Renderer>().material = material;
|
go.GetComponent<Renderer>().sharedMaterial = material;
|
||||||
go.transform.position = position;
|
go.transform.position = position;
|
||||||
go.name = $"Sphere_{index}|{material.name}";
|
go.name = $"Sphere_{index} | {material.name}";
|
||||||
|
return go;
|
||||||
|
}
|
||||||
|
private static void DestroyAllSpheres()
|
||||||
|
{
|
||||||
|
foreach(var go in _allSpheres)
|
||||||
|
{
|
||||||
|
GameObject.DestroyImmediate(go);
|
||||||
|
}
|
||||||
|
_allSpheres.Clear();
|
||||||
|
|
||||||
|
// 尝试释放编辑器加载的资源
|
||||||
|
EditorUtility.UnloadUnusedAssetsImmediate(true);
|
||||||
}
|
}
|
||||||
private static void CreateManifest()
|
private static void CreateManifest()
|
||||||
{
|
{
|
||||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||||
|
|
||||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
|
||||||
if (svc != null)
|
if (svc != null)
|
||||||
{
|
{
|
||||||
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
|
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
|
||||||
string jsonData = JsonUtility.ToJson(wrapper, true);
|
string jsonData = JsonUtility.ToJson(wrapper, true);
|
||||||
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
|
string savePath = _savePath.Replace(".shadervariants", ".json");
|
||||||
File.WriteAllText(savePath, jsonData);
|
File.WriteAllText(savePath, jsonData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,5 +8,15 @@ namespace YooAsset.Editor
|
|||||||
/// 文件存储路径
|
/// 文件存储路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string SavePath = "Assets/MyShaderVariants.shadervariants";
|
public string SavePath = "Assets/MyShaderVariants.shadervariants";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 收集的包裹名称
|
||||||
|
/// </summary>
|
||||||
|
public string CollectPackage = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 容器值
|
||||||
|
/// </summary>
|
||||||
|
public int ProcessCapacity = 1000;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
@@ -20,12 +19,17 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 配置数据是否被修改
|
||||||
|
/// </summary>
|
||||||
|
public static bool IsDirty { set; get; } = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加载配置文件
|
/// 加载配置文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private static void LoadSettingData()
|
private static void LoadSettingData()
|
||||||
{
|
{
|
||||||
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
|
_setting = SettingLoader.LoadSettingData<ShaderVariantCollectorSetting>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -35,6 +39,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
if (Setting != null)
|
if (Setting != null)
|
||||||
{
|
{
|
||||||
|
IsDirty = false;
|
||||||
EditorUtility.SetDirty(Setting);
|
EditorUtility.SetDirty(Setting);
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!");
|
Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!");
|
||||||
|
|||||||
@@ -14,14 +14,19 @@ namespace YooAsset.Editor
|
|||||||
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
|
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
|
||||||
public static void ShowExample()
|
public static void ShowExample()
|
||||||
{
|
{
|
||||||
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
|
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
|
||||||
window.minSize = new Vector2(800, 600);
|
window.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private List<string> _packageNames;
|
||||||
|
|
||||||
|
private Button _saveButton;
|
||||||
private Button _collectButton;
|
private Button _collectButton;
|
||||||
private TextField _collectOutputField;
|
private TextField _collectOutputField;
|
||||||
private Label _currentShaderCountField;
|
private Label _currentShaderCountField;
|
||||||
private Label _currentVariantCountField;
|
private Label _currentVariantCountField;
|
||||||
|
private SliderInt _processCapacitySlider;
|
||||||
|
private PopupField<string> _packageField;
|
||||||
|
|
||||||
public void CreateGUI()
|
public void CreateGUI()
|
||||||
{
|
{
|
||||||
@@ -30,36 +35,103 @@ namespace YooAsset.Editor
|
|||||||
VisualElement root = this.rootVisualElement;
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
// 加载布局文件
|
// 加载布局文件
|
||||||
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
|
var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
|
||||||
if (visualAsset == null)
|
if (visualAsset == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
visualAsset.CloneTree(root);
|
visualAsset.CloneTree(root);
|
||||||
|
|
||||||
|
// 配置保存按钮
|
||||||
|
_saveButton = root.Q<Button>("SaveButton");
|
||||||
|
_saveButton.clicked += SaveBtn_clicked;
|
||||||
|
|
||||||
|
// 包裹名称列表
|
||||||
|
_packageNames = GetBuildPackageNames();
|
||||||
|
|
||||||
// 文件输出目录
|
// 文件输出目录
|
||||||
_collectOutputField = root.Q<TextField>("CollectOutput");
|
_collectOutputField = root.Q<TextField>("CollectOutput");
|
||||||
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
|
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||||
_collectOutputField.RegisterValueChangedCallback(evt =>
|
_collectOutputField.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
|
ShaderVariantCollectorSettingData.IsDirty = true;
|
||||||
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
|
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// 收集的包裹
|
||||||
|
var packageContainer = root.Q("PackageContainer");
|
||||||
|
if (_packageNames.Count > 0)
|
||||||
|
{
|
||||||
|
int defaultIndex = GetDefaultPackageIndex(ShaderVariantCollectorSettingData.Setting.CollectPackage);
|
||||||
|
_packageField = new PopupField<string>(_packageNames, defaultIndex);
|
||||||
|
_packageField.label = "Package";
|
||||||
|
_packageField.style.width = 350;
|
||||||
|
_packageField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
ShaderVariantCollectorSettingData.IsDirty = true;
|
||||||
|
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
|
||||||
|
});
|
||||||
|
packageContainer.Add(_packageField);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_packageField = new PopupField<string>();
|
||||||
|
_packageField.label = "Package";
|
||||||
|
_packageField.style.width = 350;
|
||||||
|
packageContainer.Add(_packageField);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 容器值
|
||||||
|
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
|
||||||
|
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.ProcessCapacity);
|
||||||
|
#if !UNITY_2020_3_OR_NEWER
|
||||||
|
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||||
|
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
ShaderVariantCollectorSettingData.IsDirty = true;
|
||||||
|
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
|
||||||
|
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||||
|
});
|
||||||
|
#else
|
||||||
|
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
ShaderVariantCollectorSettingData.IsDirty = true;
|
||||||
|
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
|
||||||
|
});
|
||||||
|
#endif
|
||||||
|
|
||||||
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
|
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
|
||||||
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
|
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
|
||||||
|
|
||||||
// 变种收集按钮
|
// 变种收集按钮
|
||||||
_collectButton = root.Q<Button>("CollectButton");
|
_collectButton = root.Q<Button>("CollectButton");
|
||||||
_collectButton.clicked += CollectButton_clicked;
|
_collectButton.clicked += CollectButton_clicked;
|
||||||
|
|
||||||
//RefreshWindow();
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError(e.ToString());
|
Debug.LogError(e.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
if (ShaderVariantCollectorSettingData.IsDirty)
|
||||||
|
ShaderVariantCollectorSettingData.SaveFile();
|
||||||
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (_saveButton != null)
|
||||||
|
{
|
||||||
|
if (ShaderVariantCollectorSettingData.IsDirty)
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf == false)
|
||||||
|
_saveButton.SetEnabled(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf)
|
||||||
|
_saveButton.SetEnabled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (_currentShaderCountField != null)
|
if (_currentShaderCountField != null)
|
||||||
{
|
{
|
||||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||||
@@ -73,9 +145,40 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SaveBtn_clicked()
|
||||||
|
{
|
||||||
|
ShaderVariantCollectorSettingData.SaveFile();
|
||||||
|
}
|
||||||
private void CollectButton_clicked()
|
private void CollectButton_clicked()
|
||||||
{
|
{
|
||||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
|
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
|
||||||
|
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
|
||||||
|
int processCapacity = _processCapacitySlider.value;
|
||||||
|
ShaderVariantCollector.Run(savePath, packageName, processCapacity, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 构建包裹相关
|
||||||
|
private int GetDefaultPackageIndex(string packageName)
|
||||||
|
{
|
||||||
|
for (int index = 0; index < _packageNames.Count; index++)
|
||||||
|
{
|
||||||
|
if (_packageNames[index] == packageName)
|
||||||
|
{
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageNames[0];
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
private List<string> GetBuildPackageNames()
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||||
|
{
|
||||||
|
result.Add(package.PackageName);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,13 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||||
<ui:VisualElement name="BuildContainer">
|
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(40, 106, 42);" />
|
||||||
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
|
</uie:Toolbar>
|
||||||
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
|
<ui:VisualElement name="CollectContainer">
|
||||||
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
|
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
|
||||||
|
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
|
||||||
|
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
|
||||||
|
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
|
||||||
|
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
|
||||||
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
39
Assets/YooAsset/Editor/UxmlDefine.cs
Normal file
39
Assets/YooAsset/Editor/UxmlDefine.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor.UIElements;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 分屏控件
|
||||||
|
/// </summary>
|
||||||
|
public class SplitView : TwoPaneSplitView
|
||||||
|
{
|
||||||
|
public new class UxmlFactory : UxmlFactory<SplitView, TwoPaneSplitView.UxmlTraits>
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 窗口分屏适配
|
||||||
|
/// </summary>
|
||||||
|
public static void Adjuster(VisualElement root)
|
||||||
|
{
|
||||||
|
var topGroup = root.Q<VisualElement>("TopGroup");
|
||||||
|
var bottomGroup = root.Q<VisualElement>("BottomGroup");
|
||||||
|
topGroup.style.minHeight = 100f;
|
||||||
|
bottomGroup.style.minHeight = 100f;
|
||||||
|
root.Remove(topGroup);
|
||||||
|
root.Remove(bottomGroup);
|
||||||
|
var spliteView = new SplitView();
|
||||||
|
spliteView.fixedPaneInitialDimension = 300;
|
||||||
|
spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
|
||||||
|
spliteView.contentContainer.Add(topGroup);
|
||||||
|
spliteView.contentContainer.Add(bottomGroup);
|
||||||
|
root.Add(spliteView);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
11
Assets/YooAsset/Editor/UxmlDefine.cs.meta
Normal file
11
Assets/YooAsset/Editor/UxmlDefine.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c3f4136cf7142346ae33e8a82cbdb27
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
55
Assets/YooAsset/Editor/UxmlLoader.cs
Normal file
55
Assets/YooAsset/Editor/UxmlLoader.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
#if UNITY_2019_4_OR_NEWER
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor.UIElements;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class UxmlLoader
|
||||||
|
{
|
||||||
|
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载窗口的布局文件
|
||||||
|
/// </summary>
|
||||||
|
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||||
|
{
|
||||||
|
var windowType = typeof(TWindow);
|
||||||
|
|
||||||
|
// 缓存里查询并加载
|
||||||
|
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||||
|
if (string.IsNullOrEmpty(assetPath))
|
||||||
|
{
|
||||||
|
_uxmlDic.Clear();
|
||||||
|
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
|
||||||
|
}
|
||||||
|
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||||
|
return treeAsset;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 全局搜索并加载
|
||||||
|
string[] guids = AssetDatabase.FindAssets(windowType.Name);
|
||||||
|
if (guids.Length == 0)
|
||||||
|
throw new System.Exception($"Not found any assets : {windowType.Name}");
|
||||||
|
|
||||||
|
foreach (string assetGUID in guids)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
|
||||||
|
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||||
|
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
|
||||||
|
{
|
||||||
|
_uxmlDic.Add(windowType, assetGUID);
|
||||||
|
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||||
|
return treeAsset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw new System.Exception($"Not found UXML file : {windowType.Name}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
11
Assets/YooAsset/Editor/UxmlLoader.cs.meta
Normal file
11
Assets/YooAsset/Editor/UxmlLoader.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ed843f102c2467845b34fdce5d537e47
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/YooAsset/Runtime/AssetReference.cs
Normal file
8
Assets/YooAsset/Runtime/AssetReference.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset
|
||||||
|
{
|
||||||
|
public class AssetReference
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Runtime/AssetReference.cs.meta
Normal file
11
Assets/YooAsset/Runtime/AssetReference.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1534f1a1b207ad542bf1fc73da8b4316
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
@@ -8,29 +9,49 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
internal class AssetSystemImpl
|
internal class AssetSystemImpl
|
||||||
{
|
{
|
||||||
private static string SceneRunningPackage = string.Empty;
|
private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
|
||||||
|
private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
|
||||||
|
|
||||||
private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
|
||||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
|
||||||
private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
|
||||||
|
|
||||||
private long _sceneCreateCount = 0;
|
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||||
|
private static long _sceneCreateCount = 0;
|
||||||
|
|
||||||
|
private bool _isUnloadSafe = true;
|
||||||
|
private string _packageName;
|
||||||
private bool _simulationOnEditor;
|
private bool _simulationOnEditor;
|
||||||
private int _loadingMaxNumber;
|
private long _loadingMaxTimeSlice;
|
||||||
|
public int DownloadFailedTryAgain { private set; get; }
|
||||||
public IDecryptionServices DecryptionServices { private set; get; }
|
public IDecryptionServices DecryptionServices { private set; get; }
|
||||||
public IBundleServices BundleServices { private set; get; }
|
public IBundleServices BundleServices { private set; get; }
|
||||||
|
|
||||||
|
// 计时器相关
|
||||||
|
private Stopwatch _watch;
|
||||||
|
private long _frameTime;
|
||||||
|
private bool IsBusy
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 初始化
|
/// 初始化
|
||||||
/// 注意:在使用AssetSystem之前需要初始化
|
/// 注意:在使用AssetSystem之前需要初始化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
public void Initialize(string packageName, bool simulationOnEditor, long loadingMaxTimeSlice, int downloadFailedTryAgain,
|
||||||
|
IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||||
{
|
{
|
||||||
|
_packageName = packageName;
|
||||||
_simulationOnEditor = simulationOnEditor;
|
_simulationOnEditor = simulationOnEditor;
|
||||||
_loadingMaxNumber = loadingMaxNumber;
|
_loadingMaxTimeSlice = loadingMaxTimeSlice;
|
||||||
|
DownloadFailedTryAgain = downloadFailedTryAgain;
|
||||||
DecryptionServices = decryptionServices;
|
DecryptionServices = decryptionServices;
|
||||||
BundleServices = bundleServices;
|
BundleServices = bundleServices;
|
||||||
|
_watch = Stopwatch.StartNew();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -38,32 +59,24 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
|
_frameTime = _watch.ElapsedMilliseconds;
|
||||||
|
|
||||||
// 更新加载器
|
// 更新加载器
|
||||||
foreach (var loader in _loaders)
|
foreach (var loader in _loaderList)
|
||||||
{
|
{
|
||||||
loader.Update();
|
loader.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 更新资源提供者
|
// 更新资源提供者
|
||||||
// 注意:循环更新的时候,可能会扩展列表
|
// 注意:循环更新的时候,可能会扩展列表
|
||||||
// 注意:不能限制场景对象的加载
|
_isUnloadSafe = false;
|
||||||
int loadingCount = 0;
|
for (int i = 0; i < _providerList.Count; i++)
|
||||||
for (int i = 0; i < _providers.Count; i++)
|
|
||||||
{
|
{
|
||||||
var provider = _providers[i];
|
if (IsBusy)
|
||||||
if (provider.IsSceneProvider())
|
break;
|
||||||
{
|
_providerList[i].Update();
|
||||||
provider.Update();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (loadingCount < _loadingMaxNumber)
|
|
||||||
provider.Update();
|
|
||||||
|
|
||||||
if (provider.IsDone == false)
|
|
||||||
loadingCount++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
_isUnloadSafe = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -71,10 +84,21 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void DestroyAll()
|
public void DestroyAll()
|
||||||
{
|
{
|
||||||
_loaders.Clear();
|
foreach (var provider in _providerList)
|
||||||
_providers.Clear();
|
{
|
||||||
_sceneHandles.Clear();
|
provider.Destroy();
|
||||||
|
}
|
||||||
|
_providerList.Clear();
|
||||||
|
_providerDic.Clear();
|
||||||
|
|
||||||
|
foreach (var loader in _loaderList)
|
||||||
|
{
|
||||||
|
loader.Destroy(true);
|
||||||
|
}
|
||||||
|
_loaderList.Clear();
|
||||||
|
_loaderDic.Clear();
|
||||||
|
|
||||||
|
ClearSceneHandle();
|
||||||
DecryptionServices = null;
|
DecryptionServices = null;
|
||||||
BundleServices = null;
|
BundleServices = null;
|
||||||
}
|
}
|
||||||
@@ -84,32 +108,36 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void UnloadUnusedAssets()
|
public void UnloadUnusedAssets()
|
||||||
{
|
{
|
||||||
if (_simulationOnEditor)
|
if (_isUnloadSafe == false)
|
||||||
{
|
{
|
||||||
for (int i = _providers.Count - 1; i >= 0; i--)
|
YooLogger.Warning("Can not unload unused assets when processing resource loading !");
|
||||||
{
|
return;
|
||||||
if (_providers[i].CanDestroy())
|
|
||||||
{
|
|
||||||
_providers[i].Destroy();
|
|
||||||
_providers.RemoveAt(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
|
||||||
|
int loopCount = 10;
|
||||||
|
for (int i = 0; i < loopCount; i++)
|
||||||
{
|
{
|
||||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
UnloadUnusedAssetsInternal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void UnloadUnusedAssetsInternal()
|
||||||
|
{
|
||||||
|
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
BundleLoaderBase loader = _loaderList[i];
|
||||||
|
loader.TryDestroyAllProviders();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
BundleLoaderBase loader = _loaderList[i];
|
||||||
|
if (loader.CanDestroy())
|
||||||
{
|
{
|
||||||
AssetBundleLoaderBase loader = _loaders[i];
|
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||||
loader.TryDestroyAllProviders();
|
loader.Destroy(false);
|
||||||
}
|
_loaderList.RemoveAt(i);
|
||||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
_loaderDic.Remove(bundleName);
|
||||||
{
|
|
||||||
AssetBundleLoaderBase loader = _loaders[i];
|
|
||||||
if (loader.CanDestroy())
|
|
||||||
{
|
|
||||||
loader.Destroy(false);
|
|
||||||
_loaders.RemoveAt(i);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -119,19 +147,20 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void ForceUnloadAllAssets()
|
public void ForceUnloadAllAssets()
|
||||||
{
|
{
|
||||||
foreach (var provider in _providers)
|
foreach (var provider in _providerList)
|
||||||
{
|
{
|
||||||
provider.Destroy();
|
provider.Destroy();
|
||||||
}
|
}
|
||||||
_providers.Clear();
|
foreach (var loader in _loaderList)
|
||||||
|
|
||||||
foreach (var loader in _loaders)
|
|
||||||
{
|
{
|
||||||
loader.Destroy(true);
|
loader.Destroy(true);
|
||||||
}
|
}
|
||||||
_loaders.Clear();
|
|
||||||
|
|
||||||
_sceneHandles.Clear();
|
_providerList.Clear();
|
||||||
|
_providerDic.Clear();
|
||||||
|
_loaderList.Clear();
|
||||||
|
_loaderDic.Clear();
|
||||||
|
ClearSceneHandle();
|
||||||
|
|
||||||
// 注意:调用底层接口释放所有资源
|
// 注意:调用底层接口释放所有资源
|
||||||
Resources.UnloadUnusedAssets();
|
Resources.UnloadUnusedAssets();
|
||||||
@@ -144,25 +173,12 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
if (assetInfo.IsInvalid)
|
if (assetInfo.IsInvalid)
|
||||||
{
|
{
|
||||||
YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
|
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
|
||||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||||
completedProvider.SetCompleted(assetInfo.Error);
|
completedProvider.SetCompleted(assetInfo.Error);
|
||||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 注意:场景只允许运行在一个资源包内
|
|
||||||
if (string.IsNullOrEmpty(SceneRunningPackage))
|
|
||||||
{
|
|
||||||
SceneRunningPackage = BundleServices.GetPackageName();
|
|
||||||
}
|
|
||||||
if (BundleServices.GetPackageName() != SceneRunningPackage)
|
|
||||||
{
|
|
||||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
|
||||||
string error = $"Scene are allowed to running within only {SceneRunningPackage}";
|
|
||||||
completedProvider.SetCompleted(error);
|
|
||||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||||
if (sceneMode == LoadSceneMode.Single)
|
if (sceneMode == LoadSceneMode.Single)
|
||||||
{
|
{
|
||||||
@@ -178,10 +194,12 @@ namespace YooAsset
|
|||||||
else
|
else
|
||||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||||
provider.InitSpawnDebugInfo();
|
provider.InitSpawnDebugInfo();
|
||||||
_providers.Add(provider);
|
_providerList.Add(provider);
|
||||||
|
_providerDic.Add(providerGUID, provider);
|
||||||
}
|
}
|
||||||
|
|
||||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||||
|
handle.PackageName = _packageName;
|
||||||
_sceneHandles.Add(providerGUID, handle);
|
_sceneHandles.Add(providerGUID, handle);
|
||||||
return handle;
|
return handle;
|
||||||
}
|
}
|
||||||
@@ -193,7 +211,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
if (assetInfo.IsInvalid)
|
if (assetInfo.IsInvalid)
|
||||||
{
|
{
|
||||||
YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
|
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
|
||||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||||
completedProvider.SetCompleted(assetInfo.Error);
|
completedProvider.SetCompleted(assetInfo.Error);
|
||||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||||
@@ -208,7 +226,8 @@ namespace YooAsset
|
|||||||
else
|
else
|
||||||
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
|
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
|
||||||
provider.InitSpawnDebugInfo();
|
provider.InitSpawnDebugInfo();
|
||||||
_providers.Add(provider);
|
_providerList.Add(provider);
|
||||||
|
_providerDic.Add(providerGUID, provider);
|
||||||
}
|
}
|
||||||
return provider.CreateHandle<AssetOperationHandle>();
|
return provider.CreateHandle<AssetOperationHandle>();
|
||||||
}
|
}
|
||||||
@@ -220,7 +239,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
if (assetInfo.IsInvalid)
|
if (assetInfo.IsInvalid)
|
||||||
{
|
{
|
||||||
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
|
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
|
||||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||||
completedProvider.SetCompleted(assetInfo.Error);
|
completedProvider.SetCompleted(assetInfo.Error);
|
||||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||||
@@ -235,11 +254,40 @@ namespace YooAsset
|
|||||||
else
|
else
|
||||||
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
|
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
|
||||||
provider.InitSpawnDebugInfo();
|
provider.InitSpawnDebugInfo();
|
||||||
_providers.Add(provider);
|
_providerList.Add(provider);
|
||||||
|
_providerDic.Add(providerGUID, provider);
|
||||||
}
|
}
|
||||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载原生文件
|
||||||
|
/// </summary>
|
||||||
|
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||||
|
{
|
||||||
|
if (assetInfo.IsInvalid)
|
||||||
|
{
|
||||||
|
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
|
||||||
|
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||||
|
completedProvider.SetCompleted(assetInfo.Error);
|
||||||
|
return completedProvider.CreateHandle<RawFileOperationHandle>();
|
||||||
|
}
|
||||||
|
|
||||||
|
string providerGUID = assetInfo.GUID;
|
||||||
|
ProviderBase provider = TryGetProvider(providerGUID);
|
||||||
|
if (provider == null)
|
||||||
|
{
|
||||||
|
if (_simulationOnEditor)
|
||||||
|
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
|
||||||
|
else
|
||||||
|
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
|
||||||
|
provider.InitSpawnDebugInfo();
|
||||||
|
_providerList.Add(provider);
|
||||||
|
_providerDic.Add(providerGUID, provider);
|
||||||
|
}
|
||||||
|
return provider.CreateHandle<RawFileOperationHandle>();
|
||||||
|
}
|
||||||
|
|
||||||
internal void UnloadSubScene(ProviderBase provider)
|
internal void UnloadSubScene(ProviderBase provider)
|
||||||
{
|
{
|
||||||
string providerGUID = provider.ProviderGUID;
|
string providerGUID = provider.ProviderGUID;
|
||||||
@@ -249,9 +297,6 @@ namespace YooAsset
|
|||||||
// 释放子场景句柄
|
// 释放子场景句柄
|
||||||
_sceneHandles[providerGUID].ReleaseInternal();
|
_sceneHandles[providerGUID].ReleaseInternal();
|
||||||
_sceneHandles.Remove(providerGUID);
|
_sceneHandles.Remove(providerGUID);
|
||||||
|
|
||||||
// 卸载未被使用的资源(包括场景)
|
|
||||||
UnloadUnusedAssets();
|
|
||||||
}
|
}
|
||||||
internal void UnloadAllScene()
|
internal void UnloadAllScene()
|
||||||
{
|
{
|
||||||
@@ -261,23 +306,40 @@ namespace YooAsset
|
|||||||
valuePair.Value.ReleaseInternal();
|
valuePair.Value.ReleaseInternal();
|
||||||
}
|
}
|
||||||
_sceneHandles.Clear();
|
_sceneHandles.Clear();
|
||||||
|
}
|
||||||
// 卸载未被使用的资源(包括场景)
|
internal void ClearSceneHandle()
|
||||||
UnloadUnusedAssets();
|
{
|
||||||
|
// 释放资源包下的所有场景
|
||||||
|
if (BundleServices.IsServicesValid())
|
||||||
|
{
|
||||||
|
string packageName = _packageName;
|
||||||
|
List<string> removeList = new List<string>();
|
||||||
|
foreach (var valuePair in _sceneHandles)
|
||||||
|
{
|
||||||
|
if (valuePair.Value.PackageName == packageName)
|
||||||
|
{
|
||||||
|
removeList.Add(valuePair.Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (var key in removeList)
|
||||||
|
{
|
||||||
|
_sceneHandles.Remove(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
|
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
|
||||||
return CreateAssetBundleLoaderInternal(bundleInfo);
|
return CreateAssetBundleLoaderInternal(bundleInfo);
|
||||||
}
|
}
|
||||||
internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
|
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
|
||||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
|
List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
|
||||||
foreach (var bundleInfo in depends)
|
foreach (var bundleInfo in depends)
|
||||||
{
|
{
|
||||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||||
result.Add(dependLoader);
|
result.Add(dependLoader);
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
@@ -286,61 +348,71 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
foreach (var provider in providers)
|
foreach (var provider in providers)
|
||||||
{
|
{
|
||||||
_providers.Remove(provider);
|
_providerList.Remove(provider);
|
||||||
|
_providerDic.Remove(provider.ProviderGUID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
internal bool CheckBundleDestroyed(int bundleID)
|
||||||
|
{
|
||||||
|
string bundleName = BundleServices.GetBundleName(bundleID);
|
||||||
|
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
|
||||||
|
if (loader == null)
|
||||||
|
return true;
|
||||||
|
return loader.IsDestroyed;
|
||||||
|
}
|
||||||
|
|
||||||
private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||||
{
|
{
|
||||||
// 如果加载器已经存在
|
// 如果加载器已经存在
|
||||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
string bundleName = bundleInfo.Bundle.BundleName;
|
||||||
|
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
|
||||||
if (loader != null)
|
if (loader != null)
|
||||||
return loader;
|
return loader;
|
||||||
|
|
||||||
// 新增下载需求
|
// 新增下载需求
|
||||||
|
if (_simulationOnEditor)
|
||||||
|
{
|
||||||
|
loader = new VirtualBundleFileLoader(this, bundleInfo);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
#if UNITY_WEBGL
|
#if UNITY_WEBGL
|
||||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
if (bundleInfo.Bundle.IsRawFile)
|
||||||
|
loader = new RawBundleWebLoader(this, bundleInfo);
|
||||||
|
else
|
||||||
|
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||||
#else
|
#else
|
||||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
if (bundleInfo.Bundle.IsRawFile)
|
||||||
|
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||||
|
else
|
||||||
|
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
_loaders.Add(loader);
|
_loaderList.Add(loader);
|
||||||
|
_loaderDic.Add(bundleName, loader);
|
||||||
return loader;
|
return loader;
|
||||||
}
|
}
|
||||||
private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||||
{
|
{
|
||||||
AssetBundleLoaderBase loader = null;
|
if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
|
||||||
for (int i = 0; i < _loaders.Count; i++)
|
return value;
|
||||||
{
|
else
|
||||||
AssetBundleLoaderBase temp = _loaders[i];
|
return null;
|
||||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
|
||||||
{
|
|
||||||
loader = temp;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return loader;
|
|
||||||
}
|
}
|
||||||
private ProviderBase TryGetProvider(string providerGUID)
|
private ProviderBase TryGetProvider(string providerGUID)
|
||||||
{
|
{
|
||||||
ProviderBase provider = null;
|
if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
|
||||||
for (int i = 0; i < _providers.Count; i++)
|
return value;
|
||||||
{
|
else
|
||||||
ProviderBase temp = _providers[i];
|
return null;
|
||||||
if (temp.ProviderGUID.Equals(providerGUID))
|
|
||||||
{
|
|
||||||
provider = temp;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return provider;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region 调试信息
|
#region 调试信息
|
||||||
internal List<DebugProviderInfo> GetDebugReportInfos()
|
internal List<DebugProviderInfo> GetDebugReportInfos()
|
||||||
{
|
{
|
||||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
|
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
|
||||||
foreach (var provider in _providers)
|
foreach (var provider in _providerList)
|
||||||
{
|
{
|
||||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||||
@@ -348,24 +420,19 @@ namespace YooAsset
|
|||||||
providerInfo.SpawnTime = provider.SpawnTime;
|
providerInfo.SpawnTime = provider.SpawnTime;
|
||||||
providerInfo.LoadingTime = provider.LoadingTime;
|
providerInfo.LoadingTime = provider.LoadingTime;
|
||||||
providerInfo.RefCount = provider.RefCount;
|
providerInfo.RefCount = provider.RefCount;
|
||||||
providerInfo.Status = (int)provider.Status;
|
providerInfo.Status = provider.Status.ToString();
|
||||||
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
|
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
|
||||||
|
provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
|
||||||
result.Add(providerInfo);
|
result.Add(providerInfo);
|
||||||
|
|
||||||
if (provider is BundledProvider)
|
|
||||||
{
|
|
||||||
BundledProvider temp = provider as BundledProvider;
|
|
||||||
temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
internal List<BundleInfo> GetLoadedBundleInfos()
|
internal List<BundleInfo> GetLoadedBundleInfos()
|
||||||
{
|
{
|
||||||
List<BundleInfo> result = new List<BundleInfo>(100);
|
List<BundleInfo> result = new List<BundleInfo>(100);
|
||||||
foreach (var bundleLoader in _loaders)
|
foreach (var loader in _loaderList)
|
||||||
{
|
{
|
||||||
result.Add(bundleLoader.MainBundleInfo);
|
result.Add(loader.MainBundleInfo);
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
using UnityEngine;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
public sealed class AssetOperationHandle : OperationHandleBase
|
public sealed class AssetOperationHandle : OperationHandleBase, IDisposable
|
||||||
{
|
{
|
||||||
private System.Action<AssetOperationHandle> _callback;
|
private System.Action<AssetOperationHandle> _callback;
|
||||||
|
|
||||||
@@ -22,7 +23,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
add
|
add
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
||||||
if (Provider.IsDone)
|
if (Provider.IsDone)
|
||||||
value.Invoke(this);
|
value.Invoke(this);
|
||||||
@@ -31,42 +32,18 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
remove
|
remove
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
||||||
_callback -= value;
|
_callback -= value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源对象
|
|
||||||
/// </summary>
|
|
||||||
public UnityEngine.Object AssetObject
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (IsValid == false)
|
|
||||||
return null;
|
|
||||||
return Provider.AssetObject;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源对象
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
|
||||||
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
|
||||||
{
|
|
||||||
if (IsValid == false)
|
|
||||||
return null;
|
|
||||||
return Provider.AssetObject as TAsset;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 等待异步执行完毕
|
/// 等待异步执行完毕
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void WaitForAsyncComplete()
|
public void WaitForAsyncComplete()
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return;
|
return;
|
||||||
Provider.WaitForAsyncComplete();
|
Provider.WaitForAsyncComplete();
|
||||||
}
|
}
|
||||||
@@ -79,62 +56,99 @@ namespace YooAsset
|
|||||||
this.ReleaseInternal();
|
this.ReleaseInternal();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 释放资源句柄
|
||||||
|
/// </summary>
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
this.ReleaseInternal();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 同步初始化游戏对象
|
/// 资源对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parent">父类对象</param>
|
public UnityEngine.Object AssetObject
|
||||||
/// <returns></returns>
|
|
||||||
public GameObject InstantiateSync(Transform parent = null)
|
|
||||||
{
|
{
|
||||||
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
|
get
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
return null;
|
||||||
|
return Provider.AssetObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源对象
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||||
|
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
return null;
|
||||||
|
return Provider.AssetObject as TAsset;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 同步初始化游戏对象
|
/// 同步初始化游戏对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="position">坐标</param>
|
public GameObject InstantiateSync()
|
||||||
/// <param name="rotation">角度</param>
|
|
||||||
/// <param name="parent">父类对象</param>
|
|
||||||
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
|
|
||||||
{
|
{
|
||||||
return InstantiateSyncInternal(position, rotation, parent);
|
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
|
||||||
|
}
|
||||||
|
public GameObject InstantiateSync(Transform parent)
|
||||||
|
{
|
||||||
|
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
|
||||||
|
}
|
||||||
|
public GameObject InstantiateSync(Transform parent, bool worldPositionStays)
|
||||||
|
{
|
||||||
|
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
|
||||||
|
}
|
||||||
|
public GameObject InstantiateSync(Vector3 position, Quaternion rotation)
|
||||||
|
{
|
||||||
|
return InstantiateSyncInternal(true, position, rotation, null, false);
|
||||||
|
}
|
||||||
|
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent)
|
||||||
|
{
|
||||||
|
return InstantiateSyncInternal(true, position, rotation, parent, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 异步初始化游戏对象
|
/// 异步初始化游戏对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parent">父类对象</param>
|
public InstantiateOperation InstantiateAsync()
|
||||||
public InstantiateOperation InstantiateAsync(Transform parent = null)
|
|
||||||
{
|
{
|
||||||
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
|
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
|
||||||
|
}
|
||||||
|
public InstantiateOperation InstantiateAsync(Transform parent)
|
||||||
|
{
|
||||||
|
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
|
||||||
|
}
|
||||||
|
public InstantiateOperation InstantiateAsync(Transform parent, bool worldPositionStays)
|
||||||
|
{
|
||||||
|
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
|
||||||
|
}
|
||||||
|
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation)
|
||||||
|
{
|
||||||
|
return InstantiateAsyncInternal(true, position, rotation, null, false);
|
||||||
|
}
|
||||||
|
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent)
|
||||||
|
{
|
||||||
|
return InstantiateAsyncInternal(true, position, rotation, parent, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
private GameObject InstantiateSyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
|
||||||
/// 异步初始化游戏对象
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="position">坐标</param>
|
|
||||||
/// <param name="rotation">角度</param>
|
|
||||||
/// <param name="parent">父类对象</param>
|
|
||||||
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
|
|
||||||
{
|
{
|
||||||
return InstantiateAsyncInternal(position, rotation, parent);
|
if (IsValidWithWarning == false)
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
|
||||||
{
|
|
||||||
if (IsValid == false)
|
|
||||||
return null;
|
return null;
|
||||||
if (Provider.AssetObject == null)
|
if (Provider.AssetObject == null)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
return InstantiateOperation.InstantiateInternal(Provider.AssetObject, setPositionAndRotation, position, rotation, parent, worldPositionStays);
|
||||||
return clone;
|
|
||||||
}
|
}
|
||||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
private InstantiateOperation InstantiateAsyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
|
||||||
{
|
{
|
||||||
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
|
InstantiateOperation operation = new InstantiateOperation(this, setPositionAndRotation, position, rotation, parent, worldPositionStays);
|
||||||
OperationSystem.StartOperation(operation);
|
OperationSystem.StartOperation(operation);
|
||||||
return operation;
|
return operation;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
@@ -14,7 +15,6 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
internal abstract void InvokeCallback();
|
internal abstract void InvokeCallback();
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源信息
|
/// 获取资源信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -23,6 +23,18 @@ namespace YooAsset
|
|||||||
return _assetInfo;
|
return _assetInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取下载报告
|
||||||
|
/// </summary>
|
||||||
|
public DownloadReport GetDownloadReport()
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
{
|
||||||
|
return DownloadReport.CreateDefaultReport();
|
||||||
|
}
|
||||||
|
return Provider.GetDownloadReport();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 当前状态
|
/// 当前状态
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -30,11 +42,11 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return EOperationStatus.None;
|
return EOperationStatus.None;
|
||||||
if (Provider.Status == ProviderBase.EStatus.Fail)
|
if (Provider.Status == ProviderBase.EStatus.Failed)
|
||||||
return EOperationStatus.Failed;
|
return EOperationStatus.Failed;
|
||||||
else if (Provider.Status == ProviderBase.EStatus.Success)
|
else if (Provider.Status == ProviderBase.EStatus.Succeed)
|
||||||
return EOperationStatus.Succeed;
|
return EOperationStatus.Succeed;
|
||||||
else
|
else
|
||||||
return EOperationStatus.None;
|
return EOperationStatus.None;
|
||||||
@@ -48,7 +60,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return string.Empty;
|
return string.Empty;
|
||||||
return Provider.LastError;
|
return Provider.LastError;
|
||||||
}
|
}
|
||||||
@@ -61,7 +73,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return 0;
|
return 0;
|
||||||
return Provider.Progress;
|
return Provider.Progress;
|
||||||
}
|
}
|
||||||
@@ -74,7 +86,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return false;
|
return false;
|
||||||
return Provider.IsDone;
|
return Provider.IsDone;
|
||||||
}
|
}
|
||||||
@@ -84,6 +96,20 @@ namespace YooAsset
|
|||||||
/// 句柄是否有效
|
/// 句柄是否有效
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsValid
|
public bool IsValid
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (Provider != null && Provider.IsDestroyed == false)
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 句柄是否有效
|
||||||
|
/// </summary>
|
||||||
|
internal bool IsValidWithWarning
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
@@ -102,26 +128,12 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 句柄是否有效
|
|
||||||
/// </summary>
|
|
||||||
public bool IsValidNoWarning
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (Provider != null && Provider.IsDestroyed == false)
|
|
||||||
return true;
|
|
||||||
else
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 释放句柄
|
/// 释放句柄
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal void ReleaseInternal()
|
internal void ReleaseInternal()
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return;
|
return;
|
||||||
Provider.ReleaseHandle(this);
|
Provider.ReleaseHandle(this);
|
||||||
Provider = null;
|
Provider = null;
|
||||||
|
|||||||
@@ -0,0 +1,104 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace YooAsset
|
||||||
|
{
|
||||||
|
public class RawFileOperationHandle : OperationHandleBase, IDisposable
|
||||||
|
{
|
||||||
|
private System.Action<RawFileOperationHandle> _callback;
|
||||||
|
|
||||||
|
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
internal override void InvokeCallback()
|
||||||
|
{
|
||||||
|
_callback?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 完成委托
|
||||||
|
/// </summary>
|
||||||
|
public event System.Action<RawFileOperationHandle> Completed
|
||||||
|
{
|
||||||
|
add
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||||
|
if (Provider.IsDone)
|
||||||
|
value.Invoke(this);
|
||||||
|
else
|
||||||
|
_callback += value;
|
||||||
|
}
|
||||||
|
remove
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||||
|
_callback -= value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 等待异步执行完毕
|
||||||
|
/// </summary>
|
||||||
|
public void WaitForAsyncComplete()
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
return;
|
||||||
|
Provider.WaitForAsyncComplete();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 释放资源句柄
|
||||||
|
/// </summary>
|
||||||
|
public void Release()
|
||||||
|
{
|
||||||
|
this.ReleaseInternal();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 释放资源句柄
|
||||||
|
/// </summary>
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
this.ReleaseInternal();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取原生文件的二进制数据
|
||||||
|
/// </summary>
|
||||||
|
public byte[] GetRawFileData()
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
return null;
|
||||||
|
string filePath = Provider.RawFilePath;
|
||||||
|
if (File.Exists(filePath) == false)
|
||||||
|
return null;
|
||||||
|
return File.ReadAllBytes(filePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取原生文件的文本数据
|
||||||
|
/// </summary>
|
||||||
|
public string GetRawFileText()
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
return null;
|
||||||
|
string filePath = Provider.RawFilePath;
|
||||||
|
if (File.Exists(filePath) == false)
|
||||||
|
return null;
|
||||||
|
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取原生文件的路径
|
||||||
|
/// </summary>
|
||||||
|
public string GetRawFilePath()
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
return string.Empty;
|
||||||
|
return Provider.RawFilePath;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e8420ba734d425a4ba9f19173d74503c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -3,8 +3,9 @@
|
|||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
public class SceneOperationHandle : OperationHandleBase
|
public class SceneOperationHandle : OperationHandleBase
|
||||||
{
|
{
|
||||||
private System.Action<SceneOperationHandle> _callback;
|
private System.Action<SceneOperationHandle> _callback;
|
||||||
|
internal string PackageName { set; get; }
|
||||||
|
|
||||||
internal SceneOperationHandle(ProviderBase provider) : base(provider)
|
internal SceneOperationHandle(ProviderBase provider) : base(provider)
|
||||||
{
|
{
|
||||||
@@ -21,7 +22,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
add
|
add
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||||
if (Provider.IsDone)
|
if (Provider.IsDone)
|
||||||
value.Invoke(this);
|
value.Invoke(this);
|
||||||
@@ -30,7 +31,7 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
remove
|
remove
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||||
_callback -= value;
|
_callback -= value;
|
||||||
}
|
}
|
||||||
@@ -43,7 +44,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return new Scene();
|
return new Scene();
|
||||||
return Provider.SceneObject;
|
return Provider.SceneObject;
|
||||||
}
|
}
|
||||||
@@ -54,7 +55,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool ActivateScene()
|
public bool ActivateScene()
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (SceneObject.IsValid() && SceneObject.isLoaded)
|
if (SceneObject.IsValid() && SceneObject.isLoaded)
|
||||||
@@ -73,7 +74,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsMainScene()
|
public bool IsMainScene()
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (Provider is DatabaseSceneProvider)
|
if (Provider is DatabaseSceneProvider)
|
||||||
@@ -98,7 +99,7 @@ namespace YooAsset
|
|||||||
public UnloadSceneOperation UnloadAsync()
|
public UnloadSceneOperation UnloadAsync()
|
||||||
{
|
{
|
||||||
// 如果句柄无效
|
// 如果句柄无效
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
{
|
{
|
||||||
string error = $"{nameof(SceneOperationHandle)} is invalid.";
|
string error = $"{nameof(SceneOperationHandle)} is invalid.";
|
||||||
var operation = new UnloadSceneOperation(error);
|
var operation = new UnloadSceneOperation(error);
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
public sealed class SubAssetsOperationHandle : OperationHandleBase
|
public sealed class SubAssetsOperationHandle : OperationHandleBase, IDisposable
|
||||||
{
|
{
|
||||||
private System.Action<SubAssetsOperationHandle> _callback;
|
private System.Action<SubAssetsOperationHandle> _callback;
|
||||||
|
|
||||||
@@ -21,7 +22,7 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
add
|
add
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
||||||
if (Provider.IsDone)
|
if (Provider.IsDone)
|
||||||
value.Invoke(this);
|
value.Invoke(this);
|
||||||
@@ -30,31 +31,18 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
remove
|
remove
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
||||||
_callback -= value;
|
_callback -= value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 子资源对象集合
|
|
||||||
/// </summary>
|
|
||||||
public UnityEngine.Object[] AllAssetObjects
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (IsValid == false)
|
|
||||||
return null;
|
|
||||||
return Provider.AllAssetObjects;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 等待异步执行完毕
|
/// 等待异步执行完毕
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void WaitForAsyncComplete()
|
public void WaitForAsyncComplete()
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return;
|
return;
|
||||||
Provider.WaitForAsyncComplete();
|
Provider.WaitForAsyncComplete();
|
||||||
}
|
}
|
||||||
@@ -67,6 +55,27 @@ namespace YooAsset
|
|||||||
this.ReleaseInternal();
|
this.ReleaseInternal();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 释放资源句柄
|
||||||
|
/// </summary>
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
this.ReleaseInternal();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 子资源对象集合
|
||||||
|
/// </summary>
|
||||||
|
public UnityEngine.Object[] AllAssetObjects
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (IsValidWithWarning == false)
|
||||||
|
return null;
|
||||||
|
return Provider.AllAssetObjects;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取子资源对象
|
/// 获取子资源对象
|
||||||
@@ -75,7 +84,7 @@ namespace YooAsset
|
|||||||
/// <param name="assetName">子资源对象名称</param>
|
/// <param name="assetName">子资源对象名称</param>
|
||||||
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
|
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
foreach (var assetObject in Provider.AllAssetObjects)
|
foreach (var assetObject in Provider.AllAssetObjects)
|
||||||
@@ -94,7 +103,7 @@ namespace YooAsset
|
|||||||
/// <typeparam name="TObject">子资源对象类型</typeparam>
|
/// <typeparam name="TObject">子资源对象类型</typeparam>
|
||||||
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
|
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
|
||||||
{
|
{
|
||||||
if (IsValid == false)
|
if (IsValidWithWarning == false)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
|
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
|
internal sealed class AssetBundleFileLoader : BundleLoaderBase
|
||||||
{
|
{
|
||||||
private enum ESteps
|
private enum ESteps
|
||||||
{
|
{
|
||||||
@@ -21,13 +21,12 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
|
|
||||||
private ESteps _steps = ESteps.None;
|
private ESteps _steps = ESteps.None;
|
||||||
private string _fileLoadPath;
|
|
||||||
private bool _isWaitForAsyncComplete = false;
|
private bool _isWaitForAsyncComplete = false;
|
||||||
private bool _isShowWaitForAsyncError = false;
|
private bool _isShowWaitForAsyncError = false;
|
||||||
private DownloaderBase _unpacker;
|
private DownloaderBase _unpacker;
|
||||||
private DownloaderBase _downloader;
|
private DownloaderBase _downloader;
|
||||||
private AssetBundleCreateRequest _createRequest;
|
private AssetBundleCreateRequest _createRequest;
|
||||||
private FileStream _fileStream;
|
private Stream _stream;
|
||||||
|
|
||||||
|
|
||||||
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||||
@@ -47,7 +46,7 @@ namespace YooAsset
|
|||||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||||
{
|
{
|
||||||
_steps = ESteps.Download;
|
_steps = ESteps.Download;
|
||||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
}
|
}
|
||||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||||
{
|
{
|
||||||
@@ -56,22 +55,22 @@ namespace YooAsset
|
|||||||
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
|
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||||
{
|
{
|
||||||
_steps = ESteps.Unpack;
|
_steps = ESteps.Unpack;
|
||||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_steps = ESteps.LoadFile;
|
_steps = ESteps.LoadFile;
|
||||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
_steps = ESteps.LoadFile;
|
_steps = ESteps.LoadFile;
|
||||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||||
{
|
{
|
||||||
_steps = ESteps.LoadFile;
|
_steps = ESteps.LoadFile;
|
||||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -82,7 +81,7 @@ namespace YooAsset
|
|||||||
// 1. 从服务器下载
|
// 1. 从服务器下载
|
||||||
if (_steps == ESteps.Download)
|
if (_steps == ESteps.Download)
|
||||||
{
|
{
|
||||||
int failedTryAgain = int.MaxValue;
|
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||||
_steps = ESteps.CheckDownload;
|
_steps = ESteps.CheckDownload;
|
||||||
}
|
}
|
||||||
@@ -90,6 +89,8 @@ namespace YooAsset
|
|||||||
// 2. 检测服务器下载结果
|
// 2. 检测服务器下载结果
|
||||||
if (_steps == ESteps.CheckDownload)
|
if (_steps == ESteps.CheckDownload)
|
||||||
{
|
{
|
||||||
|
DownloadProgress = _downloader.DownloadProgress;
|
||||||
|
DownloadedBytes = _downloader.DownloadedBytes;
|
||||||
if (_downloader.IsDone() == false)
|
if (_downloader.IsDone() == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -109,7 +110,7 @@ namespace YooAsset
|
|||||||
if (_steps == ESteps.Unpack)
|
if (_steps == ESteps.Unpack)
|
||||||
{
|
{
|
||||||
int failedTryAgain = 1;
|
int failedTryAgain = 1;
|
||||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||||
_steps = ESteps.CheckUnpack;
|
_steps = ESteps.CheckUnpack;
|
||||||
}
|
}
|
||||||
@@ -117,6 +118,8 @@ namespace YooAsset
|
|||||||
// 4.检测内置文件解压结果
|
// 4.检测内置文件解压结果
|
||||||
if (_steps == ESteps.CheckUnpack)
|
if (_steps == ESteps.CheckUnpack)
|
||||||
{
|
{
|
||||||
|
DownloadProgress = _unpacker.DownloadProgress;
|
||||||
|
DownloadedBytes = _unpacker.DownloadedBytes;
|
||||||
if (_unpacker.IsDone() == false)
|
if (_unpacker.IsDone() == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -137,24 +140,28 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||||
{
|
{
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
Status = EStatus.Failed;
|
Status = EStatus.Failed;
|
||||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||||
YooLogger.Error(LastError);
|
YooLogger.Error(LastError);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// 设置下载进度
|
||||||
|
DownloadProgress = 1f;
|
||||||
|
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||||
|
|
||||||
// Load assetBundle file
|
// Load assetBundle file
|
||||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||||
if (loadMethod == EBundleLoadMethod.Normal)
|
if (loadMethod == EBundleLoadMethod.Normal)
|
||||||
{
|
{
|
||||||
if (_isWaitForAsyncComplete)
|
if (_isWaitForAsyncComplete)
|
||||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
|
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
|
||||||
else
|
else
|
||||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -169,15 +176,15 @@ namespace YooAsset
|
|||||||
|
|
||||||
DecryptFileInfo fileInfo = new DecryptFileInfo();
|
DecryptFileInfo fileInfo = new DecryptFileInfo();
|
||||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||||
fileInfo.FilePath = _fileLoadPath;
|
fileInfo.FilePath = FileLoadPath;
|
||||||
|
|
||||||
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
|
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
|
||||||
{
|
{
|
||||||
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
|
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
|
||||||
if (_isWaitForAsyncComplete)
|
if (_isWaitForAsyncComplete)
|
||||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
|
||||||
else
|
else
|
||||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
|
||||||
}
|
}
|
||||||
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
|
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
|
||||||
{
|
{
|
||||||
@@ -189,12 +196,12 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
|
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||||
{
|
{
|
||||||
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
_stream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||||
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
|
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
|
||||||
if (_isWaitForAsyncComplete)
|
if (_isWaitForAsyncComplete)
|
||||||
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
|
CacheBundle = AssetBundle.LoadFromStream(_stream, 0, managedReadBufferSize);
|
||||||
else
|
else
|
||||||
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
|
_createRequest = AssetBundle.LoadFromStreamAsync(_stream, 0, managedReadBufferSize);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -235,14 +242,11 @@ namespace YooAsset
|
|||||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||||
{
|
{
|
||||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
if (result != EVerifyResult.Succeed)
|
||||||
{
|
{
|
||||||
if (File.Exists(cacheLoadPath))
|
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
|
||||||
{
|
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
|
||||||
File.Delete(cacheLoadPath);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -261,11 +265,11 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
base.Destroy(forceDestroy);
|
base.Destroy(forceDestroy);
|
||||||
|
|
||||||
if (_fileStream != null)
|
if (_stream != null)
|
||||||
{
|
{
|
||||||
_fileStream.Close();
|
_stream.Close();
|
||||||
_fileStream.Dispose();
|
_stream.Dispose();
|
||||||
_fileStream = null;
|
_stream = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -279,6 +283,17 @@ namespace YooAsset
|
|||||||
int frame = 1000;
|
int frame = 1000;
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
|
// 文件解压
|
||||||
|
if (_unpacker != null)
|
||||||
|
{
|
||||||
|
if (_unpacker.IsDone() == false)
|
||||||
|
{
|
||||||
|
_unpacker.WaitForAsyncComplete = true;
|
||||||
|
_unpacker.Update();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 保险机制
|
// 保险机制
|
||||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||||
frame--;
|
frame--;
|
||||||
@@ -287,7 +302,7 @@ namespace YooAsset
|
|||||||
if (_isShowWaitForAsyncError == false)
|
if (_isShowWaitForAsyncError == false)
|
||||||
{
|
{
|
||||||
_isShowWaitForAsyncError = true;
|
_isShowWaitForAsyncError = true;
|
||||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
YooLogger.Error($"{nameof(WaitForAsyncComplete)} failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,10 @@ using UnityEngine.Networking;
|
|||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
|
/// <summary>
|
||||||
|
/// WebGL平台加载器
|
||||||
|
/// </summary>
|
||||||
|
internal sealed class AssetBundleWebLoader : BundleLoaderBase
|
||||||
{
|
{
|
||||||
private enum ESteps
|
private enum ESteps
|
||||||
{
|
{
|
||||||
@@ -24,8 +27,6 @@ namespace YooAsset
|
|||||||
|
|
||||||
private ESteps _steps = ESteps.None;
|
private ESteps _steps = ESteps.None;
|
||||||
private float _tryTimer = 0;
|
private float _tryTimer = 0;
|
||||||
private string _fileLoadPath;
|
|
||||||
private bool _isShowWaitForAsyncError = false;
|
|
||||||
private DownloaderBase _downloader;
|
private DownloaderBase _downloader;
|
||||||
private UnityWebRequest _webRequest;
|
private UnityWebRequest _webRequest;
|
||||||
private AssetBundleCreateRequest _createRequest;
|
private AssetBundleCreateRequest _createRequest;
|
||||||
@@ -48,17 +49,17 @@ namespace YooAsset
|
|||||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||||
{
|
{
|
||||||
_steps = ESteps.Download;
|
_steps = ESteps.Download;
|
||||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
}
|
}
|
||||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||||
{
|
{
|
||||||
_steps = ESteps.LoadWebFile;
|
_steps = ESteps.LoadWebFile;
|
||||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||||
}
|
}
|
||||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||||
{
|
{
|
||||||
_steps = ESteps.LoadCacheFile;
|
_steps = ESteps.LoadCacheFile;
|
||||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -69,7 +70,7 @@ namespace YooAsset
|
|||||||
// 1. 从服务器下载
|
// 1. 从服务器下载
|
||||||
if (_steps == ESteps.Download)
|
if (_steps == ESteps.Download)
|
||||||
{
|
{
|
||||||
int failedTryAgain = int.MaxValue;
|
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||||
_steps = ESteps.CheckDownload;
|
_steps = ESteps.CheckDownload;
|
||||||
}
|
}
|
||||||
@@ -77,6 +78,8 @@ namespace YooAsset
|
|||||||
// 2. 检测服务器下载结果
|
// 2. 检测服务器下载结果
|
||||||
if (_steps == ESteps.CheckDownload)
|
if (_steps == ESteps.CheckDownload)
|
||||||
{
|
{
|
||||||
|
DownloadProgress = _downloader.DownloadProgress;
|
||||||
|
DownloadedBytes = _downloader.DownloadedBytes;
|
||||||
if (_downloader.IsDone() == false)
|
if (_downloader.IsDone() == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -97,21 +100,25 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||||
{
|
{
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
Status = EStatus.Failed;
|
Status = EStatus.Failed;
|
||||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||||
YooLogger.Error(LastError);
|
YooLogger.Error(LastError);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// 设置下载进度
|
||||||
|
DownloadProgress = 1f;
|
||||||
|
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||||
|
|
||||||
// Load assetBundle file
|
// Load assetBundle file
|
||||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||||
if (loadMethod == EBundleLoadMethod.Normal)
|
if (loadMethod == EBundleLoadMethod.Normal)
|
||||||
{
|
{
|
||||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -142,14 +149,11 @@ namespace YooAsset
|
|||||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||||
{
|
{
|
||||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
if (result != EVerifyResult.Succeed)
|
||||||
{
|
{
|
||||||
if (File.Exists(cacheLoadPath))
|
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
|
||||||
{
|
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
|
||||||
File.Delete(cacheLoadPath);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -163,7 +167,8 @@ namespace YooAsset
|
|||||||
// 5. 从WEB网站获取AssetBundle文件
|
// 5. 从WEB网站获取AssetBundle文件
|
||||||
if (_steps == ESteps.LoadWebFile)
|
if (_steps == ESteps.LoadWebFile)
|
||||||
{
|
{
|
||||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
|
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
|
||||||
|
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
|
||||||
_webRequest.SendWebRequest();
|
_webRequest.SendWebRequest();
|
||||||
_steps = ESteps.CheckLoadWebFile;
|
_steps = ESteps.CheckLoadWebFile;
|
||||||
}
|
}
|
||||||
@@ -171,6 +176,8 @@ namespace YooAsset
|
|||||||
// 6. 检测AssetBundle加载结果
|
// 6. 检测AssetBundle加载结果
|
||||||
if (_steps == ESteps.CheckLoadWebFile)
|
if (_steps == ESteps.CheckLoadWebFile)
|
||||||
{
|
{
|
||||||
|
DownloadProgress = _webRequest.downloadProgress;
|
||||||
|
DownloadedBytes = _webRequest.downloadedBytes;
|
||||||
if (_webRequest.isDone == false)
|
if (_webRequest.isDone == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -180,7 +187,7 @@ namespace YooAsset
|
|||||||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
|
YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
|
||||||
_steps = ESteps.TryLoadWebFile;
|
_steps = ESteps.TryLoadWebFile;
|
||||||
_tryTimer = 0;
|
_tryTimer = 0;
|
||||||
}
|
}
|
||||||
@@ -220,10 +227,11 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public override void WaitForAsyncComplete()
|
public override void WaitForAsyncComplete()
|
||||||
{
|
{
|
||||||
if (_isShowWaitForAsyncError == false)
|
if (IsDone() == false)
|
||||||
{
|
{
|
||||||
_isShowWaitForAsyncError = true;
|
Status = EStatus.Failed;
|
||||||
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
|
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
|
||||||
|
YooLogger.Error(LastError);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
internal abstract class AssetBundleLoaderBase
|
internal abstract class BundleLoaderBase
|
||||||
{
|
{
|
||||||
public enum EStatus
|
public enum EStatus
|
||||||
{
|
{
|
||||||
@@ -18,7 +18,7 @@ namespace YooAsset
|
|||||||
/// 所属资源系统
|
/// 所属资源系统
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public AssetSystemImpl Impl { private set; get; }
|
public AssetSystemImpl Impl { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包文件信息
|
/// 资源包文件信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -46,9 +46,12 @@ namespace YooAsset
|
|||||||
|
|
||||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
|
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
|
||||||
internal AssetBundle CacheBundle { set; get; }
|
internal AssetBundle CacheBundle { set; get; }
|
||||||
|
internal string FileLoadPath { set; get; }
|
||||||
|
internal float DownloadProgress { set; get; }
|
||||||
|
internal ulong DownloadedBytes { set; get; }
|
||||||
|
|
||||||
|
|
||||||
public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||||
{
|
{
|
||||||
Impl = impl;
|
Impl = impl;
|
||||||
MainBundleInfo = bundleInfo;
|
MainBundleInfo = bundleInfo;
|
||||||
@@ -81,6 +84,67 @@ namespace YooAsset
|
|||||||
RefCount--;
|
RefCount--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否完毕(无论成功或失败)
|
||||||
|
/// </summary>
|
||||||
|
public bool IsDone()
|
||||||
|
{
|
||||||
|
return Status == EStatus.Succeed || Status == EStatus.Failed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否可以销毁
|
||||||
|
/// </summary>
|
||||||
|
public bool CanDestroy()
|
||||||
|
{
|
||||||
|
if (IsDone() == false)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (RefCount > 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// 检查引用链上的资源包是否已经全部销毁
|
||||||
|
// 注意:互相引用的资源包无法卸载!
|
||||||
|
foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
|
||||||
|
{
|
||||||
|
if (Impl.CheckBundleDestroyed(bundleID) == false)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 在满足条件的前提下,销毁所有资源提供者
|
||||||
|
/// </summary>
|
||||||
|
public void TryDestroyAllProviders()
|
||||||
|
{
|
||||||
|
if (IsDone() == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 条件1:必须等待所有Provider可以销毁
|
||||||
|
foreach (var provider in _providers)
|
||||||
|
{
|
||||||
|
if (provider.CanDestroy() == false)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 条件2:除了自己没有其它引用
|
||||||
|
if (RefCount > _providers.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 销毁所有Providers
|
||||||
|
{
|
||||||
|
foreach (var provider in _providers)
|
||||||
|
{
|
||||||
|
provider.Destroy();
|
||||||
|
}
|
||||||
|
Impl.RemoveBundleProviders(_providers);
|
||||||
|
_providers.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 轮询更新
|
/// 轮询更新
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -109,55 +173,6 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否完毕(无论成功或失败)
|
|
||||||
/// </summary>
|
|
||||||
public bool IsDone()
|
|
||||||
{
|
|
||||||
return Status == EStatus.Succeed || Status == EStatus.Failed;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否可以销毁
|
|
||||||
/// </summary>
|
|
||||||
public bool CanDestroy()
|
|
||||||
{
|
|
||||||
if (IsDone() == false)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return RefCount <= 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 在满足条件的前提下,销毁所有资源提供者
|
|
||||||
/// </summary>
|
|
||||||
public void TryDestroyAllProviders()
|
|
||||||
{
|
|
||||||
if (IsDone() == false)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 条件1:必须等待所有Provider可以销毁
|
|
||||||
foreach (var provider in _providers)
|
|
||||||
{
|
|
||||||
if (provider.CanDestroy() == false)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 条件2:除了自己没有其它引用
|
|
||||||
if (RefCount > _providers.Count)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 销毁所有Providers
|
|
||||||
foreach (var provider in _providers)
|
|
||||||
{
|
|
||||||
provider.Destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 从列表里移除Providers
|
|
||||||
Impl.RemoveBundleProviders(_providers);
|
|
||||||
_providers.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 主线程等待异步操作完毕
|
/// 主线程等待异步操作完毕
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -9,12 +9,12 @@ namespace YooAsset
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 依赖的资源包加载器列表
|
/// 依赖的资源包加载器列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly List<AssetBundleLoaderBase> _dependBundles;
|
internal readonly List<BundleLoaderBase> DependBundles;
|
||||||
|
|
||||||
|
|
||||||
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
|
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||||
{
|
{
|
||||||
_dependBundles = dpendBundles;
|
DependBundles = dpendBundles;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsDone()
|
public bool IsDone()
|
||||||
{
|
{
|
||||||
foreach (var loader in _dependBundles)
|
foreach (var loader in DependBundles)
|
||||||
{
|
{
|
||||||
if (loader.IsDone() == false)
|
if (loader.IsDone() == false)
|
||||||
return false;
|
return false;
|
||||||
@@ -35,9 +35,9 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsSucceed()
|
public bool IsSucceed()
|
||||||
{
|
{
|
||||||
foreach (var loader in _dependBundles)
|
foreach (var loader in DependBundles)
|
||||||
{
|
{
|
||||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -50,9 +50,9 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string GetLastError()
|
public string GetLastError()
|
||||||
{
|
{
|
||||||
foreach (var loader in _dependBundles)
|
foreach (var loader in DependBundles)
|
||||||
{
|
{
|
||||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||||
{
|
{
|
||||||
return loader.LastError;
|
return loader.LastError;
|
||||||
}
|
}
|
||||||
@@ -65,7 +65,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void WaitForAsyncComplete()
|
public void WaitForAsyncComplete()
|
||||||
{
|
{
|
||||||
foreach (var loader in _dependBundles)
|
foreach (var loader in DependBundles)
|
||||||
{
|
{
|
||||||
if (loader.IsDone() == false)
|
if (loader.IsDone() == false)
|
||||||
loader.WaitForAsyncComplete();
|
loader.WaitForAsyncComplete();
|
||||||
@@ -77,7 +77,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Reference()
|
public void Reference()
|
||||||
{
|
{
|
||||||
foreach (var loader in _dependBundles)
|
foreach (var loader in DependBundles)
|
||||||
{
|
{
|
||||||
loader.Reference();
|
loader.Reference();
|
||||||
}
|
}
|
||||||
@@ -88,7 +88,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Release()
|
public void Release()
|
||||||
{
|
{
|
||||||
foreach (var loader in _dependBundles)
|
foreach (var loader in DependBundles)
|
||||||
{
|
{
|
||||||
loader.Release();
|
loader.Release();
|
||||||
}
|
}
|
||||||
@@ -99,12 +99,12 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||||
{
|
{
|
||||||
foreach (var loader in _dependBundles)
|
foreach (var loader in DependBundles)
|
||||||
{
|
{
|
||||||
var bundleInfo = new DebugBundleInfo();
|
var bundleInfo = new DebugBundleInfo();
|
||||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||||
bundleInfo.RefCount = loader.RefCount;
|
bundleInfo.RefCount = loader.RefCount;
|
||||||
bundleInfo.Status = (int)loader.Status;
|
bundleInfo.Status = loader.Status.ToString();
|
||||||
output.Add(bundleInfo);
|
output.Add(bundleInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,183 @@
|
|||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace YooAsset
|
||||||
|
{
|
||||||
|
internal class RawBundleFileLoader : BundleLoaderBase
|
||||||
|
{
|
||||||
|
private enum ESteps
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Download,
|
||||||
|
CheckDownload,
|
||||||
|
Unpack,
|
||||||
|
CheckUnpack,
|
||||||
|
CheckFile,
|
||||||
|
Done,
|
||||||
|
}
|
||||||
|
|
||||||
|
private ESteps _steps = ESteps.None;
|
||||||
|
private DownloaderBase _unpacker;
|
||||||
|
private DownloaderBase _downloader;
|
||||||
|
|
||||||
|
|
||||||
|
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 轮询更新
|
||||||
|
/// </summary>
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
if (_steps == ESteps.Done)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_steps == ESteps.None)
|
||||||
|
{
|
||||||
|
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||||
|
{
|
||||||
|
_steps = ESteps.Download;
|
||||||
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
|
}
|
||||||
|
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||||
|
{
|
||||||
|
#if UNITY_ANDROID
|
||||||
|
_steps = ESteps.Unpack;
|
||||||
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
|
#else
|
||||||
|
_steps = ESteps.CheckFile;
|
||||||
|
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||||
|
{
|
||||||
|
_steps = ESteps.CheckFile;
|
||||||
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1. 下载远端文件
|
||||||
|
if (_steps == ESteps.Download)
|
||||||
|
{
|
||||||
|
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||||
|
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||||
|
_steps = ESteps.CheckDownload;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. 检测下载结果
|
||||||
|
if (_steps == ESteps.CheckDownload)
|
||||||
|
{
|
||||||
|
DownloadProgress = _downloader.DownloadProgress;
|
||||||
|
DownloadedBytes = _downloader.DownloadedBytes;
|
||||||
|
if (_downloader.IsDone() == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_downloader.HasError())
|
||||||
|
{
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
Status = EStatus.Failed;
|
||||||
|
LastError = _downloader.GetLastError();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_steps = ESteps.CheckFile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 解压内置文件
|
||||||
|
if (_steps == ESteps.Unpack)
|
||||||
|
{
|
||||||
|
int failedTryAgain = 1;
|
||||||
|
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||||
|
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||||
|
_steps = ESteps.CheckUnpack;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 检测解压结果
|
||||||
|
if (_steps == ESteps.CheckUnpack)
|
||||||
|
{
|
||||||
|
DownloadProgress = _unpacker.DownloadProgress;
|
||||||
|
DownloadedBytes = _unpacker.DownloadedBytes;
|
||||||
|
if (_unpacker.IsDone() == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_unpacker.HasError())
|
||||||
|
{
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
Status = EStatus.Failed;
|
||||||
|
LastError = _unpacker.GetLastError();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_steps = ESteps.CheckFile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. 检测结果
|
||||||
|
if (_steps == ESteps.CheckFile)
|
||||||
|
{
|
||||||
|
// 设置下载进度
|
||||||
|
DownloadProgress = 1f;
|
||||||
|
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||||
|
|
||||||
|
if (File.Exists(FileLoadPath))
|
||||||
|
{
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
Status = EStatus.Succeed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
Status = EStatus.Failed;
|
||||||
|
LastError = $"Raw file not found : {FileLoadPath}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 主线程等待异步操作完毕
|
||||||
|
/// </summary>
|
||||||
|
public override void WaitForAsyncComplete()
|
||||||
|
{
|
||||||
|
int frame = 1000;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
// 文件解压
|
||||||
|
if (_unpacker != null)
|
||||||
|
{
|
||||||
|
if (_unpacker.IsDone() == false)
|
||||||
|
{
|
||||||
|
_unpacker.WaitForAsyncComplete = true;
|
||||||
|
_unpacker.Update();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 保险机制
|
||||||
|
// 注意:如果需要从远端下载资源,可能会触发保险机制!
|
||||||
|
frame--;
|
||||||
|
if (frame == 0)
|
||||||
|
{
|
||||||
|
if (IsDone() == false)
|
||||||
|
{
|
||||||
|
Status = EStatus.Failed;
|
||||||
|
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
|
||||||
|
YooLogger.Error(LastError);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 驱动流程
|
||||||
|
Update();
|
||||||
|
|
||||||
|
// 完成后退出
|
||||||
|
if (IsDone())
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fa39f24727abe514093f18787c0c7e27
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
151
Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleWebLoader.cs
Normal file
151
Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleWebLoader.cs
Normal file
@@ -0,0 +1,151 @@
|
|||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace YooAsset
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// WebGL平台加载器
|
||||||
|
/// </summary>
|
||||||
|
internal class RawBundleWebLoader : BundleLoaderBase
|
||||||
|
{
|
||||||
|
private enum ESteps
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Download,
|
||||||
|
CheckDownload,
|
||||||
|
Website,
|
||||||
|
CheckWebsite,
|
||||||
|
CheckFile,
|
||||||
|
Done,
|
||||||
|
}
|
||||||
|
|
||||||
|
private ESteps _steps = ESteps.None;
|
||||||
|
private DownloaderBase _website;
|
||||||
|
private DownloaderBase _downloader;
|
||||||
|
|
||||||
|
|
||||||
|
public RawBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 轮询更新
|
||||||
|
/// </summary>
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
if (_steps == ESteps.Done)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_steps == ESteps.None)
|
||||||
|
{
|
||||||
|
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||||
|
{
|
||||||
|
_steps = ESteps.Download;
|
||||||
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
|
}
|
||||||
|
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||||
|
{
|
||||||
|
_steps = ESteps.Website;
|
||||||
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
|
}
|
||||||
|
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||||
|
{
|
||||||
|
_steps = ESteps.CheckFile;
|
||||||
|
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1. 下载远端文件
|
||||||
|
if (_steps == ESteps.Download)
|
||||||
|
{
|
||||||
|
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||||
|
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||||
|
_steps = ESteps.CheckDownload;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. 检测下载结果
|
||||||
|
if (_steps == ESteps.CheckDownload)
|
||||||
|
{
|
||||||
|
DownloadProgress = _downloader.DownloadProgress;
|
||||||
|
DownloadedBytes = _downloader.DownloadedBytes;
|
||||||
|
if (_downloader.IsDone() == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_downloader.HasError())
|
||||||
|
{
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
Status = EStatus.Failed;
|
||||||
|
LastError = _downloader.GetLastError();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_steps = ESteps.CheckFile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 从站点下载
|
||||||
|
if (_steps == ESteps.Website)
|
||||||
|
{
|
||||||
|
int failedTryAgain = 1;
|
||||||
|
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||||
|
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||||
|
_steps = ESteps.CheckWebsite;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 检测站点下载
|
||||||
|
if (_steps == ESteps.CheckWebsite)
|
||||||
|
{
|
||||||
|
DownloadProgress = _website.DownloadProgress;
|
||||||
|
DownloadedBytes = _website.DownloadedBytes;
|
||||||
|
if (_website.IsDone() == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_website.HasError())
|
||||||
|
{
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
Status = EStatus.Failed;
|
||||||
|
LastError = _website.GetLastError();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_steps = ESteps.CheckFile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. 检测结果
|
||||||
|
if (_steps == ESteps.CheckFile)
|
||||||
|
{
|
||||||
|
// 设置下载进度
|
||||||
|
DownloadProgress = 1f;
|
||||||
|
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||||
|
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
if (File.Exists(FileLoadPath))
|
||||||
|
{
|
||||||
|
Status = EStatus.Succeed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Status = EStatus.Failed;
|
||||||
|
LastError = $"Raw file not found : {FileLoadPath}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 主线程等待异步操作完毕
|
||||||
|
/// </summary>
|
||||||
|
public override void WaitForAsyncComplete()
|
||||||
|
{
|
||||||
|
if (IsDone() == false)
|
||||||
|
{
|
||||||
|
Status = EStatus.Failed;
|
||||||
|
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
|
||||||
|
YooLogger.Error(LastError);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1d16b689f73611e44bd01a4cc429a6ac
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user