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@@ -2,6 +2,78 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.3.7] - 2022-11-26
|
||||
|
||||
全新的太空战机Demo !
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#45)修复了package列表更新触发的异常。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了YooAssets.Destroy()资源系统销毁方法。
|
||||
|
||||
```C#
|
||||
/// <summary>
|
||||
/// 销毁资源系统
|
||||
/// </summary>
|
||||
public static void Destroy();
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
|
||||
- 优化了资源收集规则,非原生文件收集器自动移除Unity无法识别的文件。
|
||||
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
|
||||
|
||||
## [1.3.5] - 2022-11-19
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了同步接口加载加密文件失败的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||
```
|
||||
|
||||
- 新增了方法AssetsPackage.LoadRawFileAsync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
```
|
||||
|
||||
- 新增了方法AssetsPackage.LoadRawFileSync()
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
|
||||
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了方法YooAssets.ClearUnusedCacheFiles()
|
||||
- 移除了方法AssetsPackage.GetRawFileAsync()
|
||||
|
||||
## [1.3.4] - 2022-11-04
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
@@ -9,6 +10,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static string SimulateBuild(string packageName)
|
||||
{
|
||||
Debug.Log($"Begin to create simulate package : {packageName}");
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
|
||||
@@ -240,13 +240,15 @@ namespace YooAsset.Editor
|
||||
return false;
|
||||
|
||||
// 忽略Unity无法识别的无效文件
|
||||
/*
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
// 注意:只对非原生文件收集器处理
|
||||
if(PackRuleName != nameof(PackRawFile))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (IsIgnoreFile(fileExtension))
|
||||
|
||||
@@ -7,9 +7,8 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||
/// </summary>
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
@@ -23,9 +22,8 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 以父类文件夹路径作为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||
/// </summary>
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
@@ -42,8 +40,8 @@ namespace YooAsset.Editor
|
||||
/// 以收集器路径下顶级文件夹为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||
/// </summary>
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
@@ -74,8 +72,17 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(data.CollectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
string bundleName = collectPath;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
else
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(collectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,8 +120,8 @@ namespace YooAsset.Editor
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
string bundleName = data.AssetPath;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -220,7 +220,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
|
||||
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
|
||||
@@ -185,7 +185,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
|
||||
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
|
||||
@@ -8,13 +8,11 @@ namespace YooAsset
|
||||
{
|
||||
internal class AssetSystemImpl
|
||||
{
|
||||
private static string SceneRunningPackage = string.Empty;
|
||||
|
||||
private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private long _sceneCreateCount = 0;
|
||||
private bool _simulationOnEditor;
|
||||
private int _loadingMaxNumber;
|
||||
public IDecryptionServices DecryptionServices { private set; get; }
|
||||
@@ -71,9 +69,18 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void DestroyAll()
|
||||
{
|
||||
_loaders.Clear();
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
foreach (var loader in _loaders)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
|
||||
_providers.Clear();
|
||||
_sceneHandles.Clear();
|
||||
_loaders.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
DecryptionServices = null;
|
||||
BundleServices = null;
|
||||
@@ -83,6 +90,15 @@ namespace YooAsset
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
public void UnloadUnusedAssets()
|
||||
{
|
||||
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
|
||||
int loopCount = 10;
|
||||
for (int i = 0; i < loopCount; i++)
|
||||
{
|
||||
UnloadUnusedAssetsInternal();
|
||||
}
|
||||
}
|
||||
private void UnloadUnusedAssetsInternal()
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
@@ -99,12 +115,12 @@ namespace YooAsset
|
||||
{
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
AssetBundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
AssetBundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
loader.Destroy(false);
|
||||
@@ -123,15 +139,14 @@ namespace YooAsset
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
_providers.Clear();
|
||||
|
||||
foreach (var loader in _loaders)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
_loaders.Clear();
|
||||
|
||||
_sceneHandles.Clear();
|
||||
_providers.Clear();
|
||||
_loaders.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
// 注意:调用底层接口释放所有资源
|
||||
Resources.UnloadUnusedAssets();
|
||||
@@ -144,25 +159,12 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
|
||||
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 注意:场景只允许运行在一个资源包内
|
||||
if (string.IsNullOrEmpty(SceneRunningPackage))
|
||||
{
|
||||
SceneRunningPackage = BundleServices.GetPackageName();
|
||||
}
|
||||
if (BundleServices.GetPackageName() != SceneRunningPackage)
|
||||
{
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
string error = $"Scene are allowed to running within only {SceneRunningPackage}";
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||
}
|
||||
|
||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||
if (sceneMode == LoadSceneMode.Single)
|
||||
{
|
||||
@@ -182,6 +184,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
handle.PackageName = BundleServices.GetPackageName();
|
||||
_sceneHandles.Add(providerGUID, handle);
|
||||
return handle;
|
||||
}
|
||||
@@ -193,7 +196,7 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
|
||||
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
@@ -220,7 +223,7 @@ namespace YooAsset
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
|
||||
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
@@ -240,6 +243,33 @@ namespace YooAsset
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载原生文件
|
||||
/// </summary>
|
||||
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
}
|
||||
return provider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
||||
internal void UnloadSubScene(ProviderBase provider)
|
||||
{
|
||||
string providerGUID = provider.ProviderGUID;
|
||||
@@ -265,19 +295,37 @@ namespace YooAsset
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
UnloadUnusedAssets();
|
||||
}
|
||||
internal void ClearSceneHandle()
|
||||
{
|
||||
// 释放资源包下的所有场景
|
||||
string packageName = BundleServices.GetPackageName();
|
||||
List<string> removeList = new List<string>();
|
||||
foreach (var valuePair in _sceneHandles)
|
||||
{
|
||||
if (valuePair.Value.PackageName == packageName)
|
||||
{
|
||||
removeList.Add(valuePair.Key);
|
||||
}
|
||||
}
|
||||
|
||||
internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
foreach (var key in removeList)
|
||||
{
|
||||
_sceneHandles.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||
{
|
||||
BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
|
||||
return CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
}
|
||||
internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
|
||||
{
|
||||
BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
|
||||
List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
|
||||
List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
|
||||
foreach (var bundleInfo in depends)
|
||||
{
|
||||
AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
|
||||
result.Add(dependLoader);
|
||||
}
|
||||
return result;
|
||||
@@ -290,10 +338,10 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
@@ -301,18 +349,21 @@ namespace YooAsset
|
||||
#if UNITY_WEBGL
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
#endif
|
||||
|
||||
_loaders.Add(loader);
|
||||
return loader;
|
||||
}
|
||||
private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
{
|
||||
AssetBundleLoaderBase loader = null;
|
||||
BundleLoaderBase loader = null;
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
AssetBundleLoaderBase temp = _loaders[i];
|
||||
BundleLoaderBase temp = _loaders[i];
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
@@ -348,7 +399,7 @@ namespace YooAsset
|
||||
providerInfo.SpawnTime = provider.SpawnTime;
|
||||
providerInfo.LoadingTime = provider.LoadingTime;
|
||||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = (int)provider.Status;
|
||||
providerInfo.Status = provider.Status.ToString();
|
||||
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
|
||||
result.Add(providerInfo);
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -31,7 +31,7 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
@@ -44,7 +44,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AssetObject;
|
||||
}
|
||||
@@ -56,7 +56,7 @@ namespace YooAsset
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AssetObject as TAsset;
|
||||
}
|
||||
@@ -66,7 +66,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
@@ -124,7 +124,7 @@ namespace YooAsset
|
||||
|
||||
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
if (Provider.AssetObject == null)
|
||||
return null;
|
||||
|
||||
@@ -30,11 +30,11 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return EOperationStatus.None;
|
||||
if (Provider.Status == ProviderBase.EStatus.Fail)
|
||||
if (Provider.Status == ProviderBase.EStatus.Failed)
|
||||
return EOperationStatus.Failed;
|
||||
else if (Provider.Status == ProviderBase.EStatus.Success)
|
||||
else if (Provider.Status == ProviderBase.EStatus.Succeed)
|
||||
return EOperationStatus.Succeed;
|
||||
else
|
||||
return EOperationStatus.None;
|
||||
@@ -48,7 +48,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return string.Empty;
|
||||
return Provider.LastError;
|
||||
}
|
||||
@@ -61,7 +61,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return 0;
|
||||
return Provider.Progress;
|
||||
}
|
||||
@@ -74,7 +74,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
return Provider.IsDone;
|
||||
}
|
||||
@@ -84,6 +84,20 @@ namespace YooAsset
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValid
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
internal bool IsValidWithWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -102,26 +116,12 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValidNoWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放句柄
|
||||
/// </summary>
|
||||
internal void ReleaseInternal()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.ReleaseHandle(this);
|
||||
Provider = null;
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class RawFileOperationHandle : OperationHandleBase
|
||||
{
|
||||
private System.Action<RawFileOperationHandle> _callback;
|
||||
|
||||
internal RawFileOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
}
|
||||
internal override void InvokeCallback()
|
||||
{
|
||||
_callback?.Invoke(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 完成委托
|
||||
/// </summary>
|
||||
public event System.Action<RawFileOperationHandle> Completed
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
else
|
||||
_callback += value;
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] GetRawFileData()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string GetRawFileText()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的路径
|
||||
/// </summary>
|
||||
public string GetRawFilePath()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return string.Empty;
|
||||
return Provider.RawFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7382b7d45cb2b73469e37c334a1599d9
|
||||
guid: e8420ba734d425a4ba9f19173d74503c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -3,8 +3,9 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
public class SceneOperationHandle : OperationHandleBase
|
||||
{
|
||||
{
|
||||
private System.Action<SceneOperationHandle> _callback;
|
||||
internal string PackageName { set; get; }
|
||||
|
||||
internal SceneOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
@@ -21,7 +22,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -30,7 +31,7 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
@@ -43,7 +44,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return new Scene();
|
||||
return Provider.SceneObject;
|
||||
}
|
||||
@@ -54,7 +55,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool ActivateScene()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
|
||||
if (SceneObject.IsValid() && SceneObject.isLoaded)
|
||||
@@ -73,7 +74,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsMainScene()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
|
||||
if (Provider is DatabaseSceneProvider)
|
||||
@@ -98,7 +99,7 @@ namespace YooAsset
|
||||
public UnloadSceneOperation UnloadAsync()
|
||||
{
|
||||
// 如果句柄无效
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
{
|
||||
string error = $"{nameof(SceneOperationHandle)} is invalid.";
|
||||
var operation = new UnloadSceneOperation(error);
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AllAssetObjects;
|
||||
}
|
||||
@@ -54,7 +54,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
@@ -75,7 +75,7 @@ namespace YooAsset
|
||||
/// <param name="assetName">子资源对象名称</param>
|
||||
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
|
||||
foreach (var assetObject in Provider.AllAssetObjects)
|
||||
@@ -94,7 +94,7 @@ namespace YooAsset
|
||||
/// <typeparam name="TObject">子资源对象类型</typeparam>
|
||||
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
|
||||
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
|
||||
|
||||
@@ -6,7 +6,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
|
||||
internal sealed class AssetBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -21,7 +21,6 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private string _fileLoadPath;
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
@@ -47,7 +46,7 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
@@ -56,22 +55,22 @@ namespace YooAsset
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
#else
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -137,11 +136,11 @@ namespace YooAsset
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
@@ -152,9 +151,9 @@ namespace YooAsset
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
{
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
|
||||
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -169,15 +168,15 @@ namespace YooAsset
|
||||
|
||||
DecryptFileInfo fileInfo = new DecryptFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FilePath = _fileLoadPath;
|
||||
fileInfo.FilePath = FileLoadPath;
|
||||
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
|
||||
{
|
||||
ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
|
||||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
|
||||
{
|
||||
@@ -279,6 +278,14 @@ namespace YooAsset
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
|
||||
@@ -7,7 +7,7 @@ using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
|
||||
internal sealed class AssetBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -24,7 +24,6 @@ namespace YooAsset
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private string _fileLoadPath;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebRequest _webRequest;
|
||||
@@ -48,17 +47,17 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadWebFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -97,11 +96,11 @@ namespace YooAsset
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
|
||||
if (System.IO.File.Exists(_fileLoadPath) == false)
|
||||
if (System.IO.File.Exists(FileLoadPath) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found assetBundle file : {_fileLoadPath}";
|
||||
LastError = $"Not found assetBundle file : {FileLoadPath}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
@@ -111,7 +110,7 @@ namespace YooAsset
|
||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
{
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
|
||||
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -163,7 +162,8 @@ namespace YooAsset
|
||||
// 5. 从WEB网站获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadWebFile)
|
||||
{
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
|
||||
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckLoadWebFile;
|
||||
}
|
||||
@@ -180,7 +180,7 @@ namespace YooAsset
|
||||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||||
#endif
|
||||
{
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
|
||||
YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
|
||||
_steps = ESteps.TryLoadWebFile;
|
||||
_tryTimer = 0;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class AssetBundleLoaderBase
|
||||
internal abstract class BundleLoaderBase
|
||||
{
|
||||
public enum EStatus
|
||||
{
|
||||
@@ -46,9 +46,10 @@ namespace YooAsset
|
||||
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
|
||||
internal AssetBundle CacheBundle { set; get; }
|
||||
internal string FileLoadPath { set; get; }
|
||||
|
||||
|
||||
|
||||
public AssetBundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
MainBundleInfo = bundleInfo;
|
||||
@@ -9,10 +9,10 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
private readonly List<AssetBundleLoaderBase> _dependBundles;
|
||||
private readonly List<BundleLoaderBase> _dependBundles;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(List<AssetBundleLoaderBase> dpendBundles)
|
||||
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||
{
|
||||
_dependBundles = dpendBundles;
|
||||
}
|
||||
@@ -37,7 +37,7 @@ namespace YooAsset
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -52,7 +52,7 @@ namespace YooAsset
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
if (loader.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return loader.LastError;
|
||||
}
|
||||
@@ -104,7 +104,7 @@ namespace YooAsset
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = (int)loader.Status;
|
||||
bundleInfo.Status = loader.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,171 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RawBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_WEBGL
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
#else
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 驱动流程
|
||||
Update();
|
||||
|
||||
// 完成后退出
|
||||
if (IsDone())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77a44b35e325fd746b72741d7acf4106
|
||||
guid: fa39f24727abe514093f18787c0c7e27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -41,7 +41,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.Clone)
|
||||
{
|
||||
if (_handle.IsValid == false)
|
||||
if (_handle.IsValidWithWarning == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
|
||||
@@ -1,468 +0,0 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 原生文件操作
|
||||
/// </summary>
|
||||
public abstract class RawFileOperation : AsyncOperationBase
|
||||
{
|
||||
internal readonly BundleInfo _bundleInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的拷贝路径
|
||||
/// </summary>
|
||||
public string CopyPath { private set; get; }
|
||||
|
||||
|
||||
internal RawFileOperation(BundleInfo bundleInfo, string copyPath)
|
||||
{
|
||||
_bundleInfo = bundleInfo;
|
||||
CopyPath = copyPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public abstract string GetCachePath();
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
/// </summary>
|
||||
public byte[] LoadFileData()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllBytes(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的文本数据
|
||||
/// </summary>
|
||||
public string LoadFileText()
|
||||
{
|
||||
string filePath = GetCachePath();
|
||||
if (File.Exists(filePath) == false)
|
||||
return string.Empty;
|
||||
return File.ReadAllText(filePath, System.Text.Encoding.UTF8);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发生错误的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class CompletedRawFileOperation : RawFileOperation
|
||||
{
|
||||
private readonly string _error;
|
||||
internal CompletedRawFileOperation(string error, string copyPath) : base(null, copyPath)
|
||||
{
|
||||
_error = error;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _error;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal EditorPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
return; // 模拟实现异步操作
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则将其删除
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.EditorAssetPath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _unpacker;
|
||||
|
||||
public OfflinePlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 内置文件解压
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 3. 检测内置文件解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
Progress = _unpacker.DownloadProgress;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式的原生文件操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeRawFileOperation : RawFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckAndCopyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
internal HostPlayModeRawFileOperation(BundleInfo bundleInfo, string copyPath) : base(bundleInfo, copyPath)
|
||||
{
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 1. 准备工作
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.None)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Bundle info is invalid : {_bundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
}
|
||||
else if (_bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_bundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 3. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
Progress = _downloader.DownloadProgress;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(_bundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
Progress = _unpacker.DownloadProgress;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckAndCopyFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测并拷贝原生文件
|
||||
if (_steps == ESteps.CheckAndCopyFile)
|
||||
{
|
||||
// 如果不需要保存文件
|
||||
if (string.IsNullOrEmpty(CopyPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果原生文件已经存在,则验证其完整性
|
||||
if (File.Exists(CopyPath))
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyContentInternal(CopyPath, _bundleInfo.Bundle.FileSize, _bundleInfo.Bundle.FileCRC, EVerifyLevel.High);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete(CopyPath);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileUtility.CreateFileDirectory(CopyPath);
|
||||
File.Copy(GetCachePath(), CopyPath, true);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的缓存路径
|
||||
/// </summary>
|
||||
public override string GetCachePath()
|
||||
{
|
||||
if (_bundleInfo == null)
|
||||
return string.Empty;
|
||||
return _bundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -48,15 +48,15 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -66,7 +66,7 @@ namespace YooAsset
|
||||
{
|
||||
if (OwnerBundle.IsDestroyed)
|
||||
throw new System.Exception("Should never get here !");
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -115,8 +115,8 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace YooAsset
|
||||
{
|
||||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = OwnerBundle.RefCount;
|
||||
bundleInfo.Status = (int)OwnerBundle.Status;
|
||||
bundleInfo.Status = OwnerBundle.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class BundledRawFileProvider : BundledProvider
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = OwnerBundle.FileLoadPath;
|
||||
Status = EStatus.Succeed;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e26f14db9addb4c49b4f0f520bf75d9d
|
||||
guid: 8a00889582fd95446b103af1074fa6ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -52,15 +52,15 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -83,7 +83,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load scene : {_sceneName}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -98,8 +98,8 @@ namespace YooAsset
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
@@ -48,15 +48,15 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -104,8 +104,8 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace YooAsset
|
||||
{
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = error;
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace YooAsset
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -59,8 +59,8 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DatabaseRawFileProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
if (IsWaitForAsyncComplete == false)
|
||||
return;
|
||||
}
|
||||
|
||||
if(Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = MainAssetInfo.AssetPath;
|
||||
Status = EStatus.Succeed;
|
||||
InvokeCompletion();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64d5737a6f10f8a45b6147e318faa22a
|
||||
guid: 41d0e9bbc5a3a5b4e8b05d60d40d495a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -51,7 +51,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -66,8 +66,8 @@ namespace YooAsset
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
LastError = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace YooAsset
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -70,8 +70,8 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null";
|
||||
|
||||
@@ -13,8 +13,8 @@ namespace YooAsset
|
||||
CheckBundle,
|
||||
Loading,
|
||||
Checking,
|
||||
Success,
|
||||
Fail,
|
||||
Succeed,
|
||||
Failed,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -47,6 +47,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件路径
|
||||
/// </summary>
|
||||
public string RawFilePath { protected set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 当前的加载状态
|
||||
@@ -75,7 +80,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
return Status == EStatus.Success || Status == EStatus.Fail;
|
||||
return Status == EStatus.Succeed || Status == EStatus.Failed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,6 +157,8 @@ namespace YooAsset
|
||||
handle = new SceneOperationHandle(this);
|
||||
else if (typeof(T) == typeof(SubAssetsOperationHandle))
|
||||
handle = new SubAssetsOperationHandle(this);
|
||||
else if (typeof(T) == typeof(RawFileOperationHandle))
|
||||
handle = new RawFileOperationHandle(this);
|
||||
else
|
||||
throw new System.NotImplementedException();
|
||||
|
||||
@@ -216,7 +223,7 @@ namespace YooAsset
|
||||
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
|
||||
foreach (var hande in tempers)
|
||||
{
|
||||
if (hande.IsValid)
|
||||
if (hande.IsValidWithWarning)
|
||||
{
|
||||
hande.InvokeCallback();
|
||||
}
|
||||
|
||||
@@ -185,24 +185,24 @@ namespace YooAsset
|
||||
/// 向网络端请求最新的资源版本
|
||||
/// </summary>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
|
||||
public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdateStaticVersionOperation();
|
||||
var operation = new EditorPlayModeUpdatePackageVersionOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdateStaticVersionOperation();
|
||||
var operation = new OfflinePlayModeUpdatePackageVersionOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdateStaticVersionAsync(PackageName, timeout);
|
||||
return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -215,25 +215,25 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">更新的包裹版本</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdateManifestOperation UpdateManifestAsync(string packageVersion, int timeout = 60)
|
||||
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
DebugCheckUpdateManifest();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdateManifestOperation();
|
||||
var operation = new EditorPlayModeUpdatePackageManifestOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||||
var operation = new OfflinePlayModeUpdatePackageManifestOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageVersion, timeout);
|
||||
return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -270,7 +270,18 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹的版本信息
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var operation = new ClearPackageUnusedCacheFilesOperation(this);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本地包裹的版本信息
|
||||
/// </summary>
|
||||
public string GetPackageVersion()
|
||||
{
|
||||
@@ -401,74 +412,63 @@ namespace YooAsset
|
||||
|
||||
#region 原生文件
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
return LoadRawFileInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileSync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return GetRawFileInternal(assetInfo, copyPath);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadRawFileInternal(assetInfo, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadRawFileInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadRawFileInternal(assetInfo, false);
|
||||
}
|
||||
|
||||
|
||||
private RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
|
||||
private RawFileOperationHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
|
||||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (bundleInfo.Bundle.IsRawFile == false)
|
||||
if (assetInfo.IsInvalid == false)
|
||||
{
|
||||
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !";
|
||||
YooLogger.Error(error);
|
||||
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile == false)
|
||||
throw new Exception($"Cannot load asset bundle file using {nameof(LoadRawFileAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
var handle = _assetSystemImpl.LoadRawFileAsync(assetInfo);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -581,13 +581,7 @@ namespace YooAsset
|
||||
{
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
{
|
||||
string error = $"Cannot load raw file using LoadAsset method !";
|
||||
YooLogger.Error(error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
throw new Exception($"Cannot load raw file using {nameof(LoadAssetAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -676,13 +670,7 @@ namespace YooAsset
|
||||
{
|
||||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
{
|
||||
string error = $"Cannot load raw file using LoadSubAssets method !";
|
||||
YooLogger.Error(error);
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(error);
|
||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
throw new Exception($"Cannot load raw file using {nameof(LoadSubAssetsAsync)} method !");
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -899,24 +887,24 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">指定更新的包裹版本</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
|
||||
public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdatePackageOperation();
|
||||
var operation = new EditorPlayModeDownloadPackageOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdatePackageOperation();
|
||||
var operation = new OfflinePlayModeDownloadPackageOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageVersion, timeout);
|
||||
return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -972,7 +960,7 @@ namespace YooAsset
|
||||
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
|
||||
if (loadedBundleInfos.Count > 0)
|
||||
{
|
||||
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
|
||||
YooLogger.Error($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -30,8 +29,8 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static bool IsCached(PatchBundle patchBundle)
|
||||
{
|
||||
string fileHash = patchBundle.FileHash;
|
||||
if (_cachedDic.ContainsKey(fileHash))
|
||||
string cacheKey = patchBundle.CacheKey;
|
||||
if (_cachedDic.ContainsKey(cacheKey))
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
@@ -40,7 +39,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
_cachedDic.Remove(fileHash);
|
||||
_cachedDic.Remove(cacheKey);
|
||||
YooLogger.Error($"Cache file is missing : {filePath}");
|
||||
return false;
|
||||
}
|
||||
@@ -56,12 +55,12 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void CacheBundle(PatchBundle patchBundle)
|
||||
{
|
||||
string fileHash = patchBundle.FileHash;
|
||||
if (_cachedDic.ContainsKey(fileHash) == false)
|
||||
string cacheKey = patchBundle.CacheKey;
|
||||
if (_cachedDic.ContainsKey(cacheKey) == false)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
YooLogger.Log($"Cache verify file : {filePath}");
|
||||
_cachedDic.Add(fileHash, patchBundle);
|
||||
_cachedDic.Add(cacheKey, patchBundle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public int Status;
|
||||
public string Status;
|
||||
|
||||
public int CompareTo(DebugBundleInfo other)
|
||||
{
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public int Status;
|
||||
public string Status;
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源包列表
|
||||
|
||||
@@ -5,9 +5,9 @@ using System.IO;
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存资源操作类
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
|
||||
public sealed class ClearPackageUnusedCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -17,14 +17,14 @@ namespace YooAsset
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly List<AssetsPackage> _packages;
|
||||
private readonly AssetsPackage _package;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private List<string> _unusedCacheFilePaths;
|
||||
private int _unusedFileTotalCount = 0;
|
||||
|
||||
internal ClearUnusedCacheFilesOperation(List<AssetsPackage> packages)
|
||||
internal ClearPackageUnusedCacheFilesOperation(AssetsPackage package)
|
||||
{
|
||||
_packages = packages;
|
||||
_package = package;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -84,27 +84,19 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
private List<string> GetUnusedCacheFilePaths()
|
||||
{
|
||||
string cacheFolderPath = PersistentHelper.GetCacheFolderPath();
|
||||
string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_package.PackageName);
|
||||
if (Directory.Exists(cacheFolderPath) == false)
|
||||
return new List<string>();
|
||||
|
||||
// 获取所有缓存文件
|
||||
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
|
||||
FileInfo[] fileInfos = directoryInfo.GetFiles();
|
||||
List<string> result = new List<string>(fileInfos.Length);
|
||||
foreach (FileInfo fileInfo in fileInfos)
|
||||
{
|
||||
bool used = false;
|
||||
foreach (var package in _packages)
|
||||
if (_package.IsIncludeBundleFile(fileInfo.Name) == false)
|
||||
{
|
||||
if (package.IsIncludeBundleFile(fileInfo.Name))
|
||||
{
|
||||
used = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (used == false)
|
||||
result.Add(fileInfo.FullName);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -5,7 +5,7 @@ using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public abstract class UpdatePackageOperation : AsyncOperationBase
|
||||
public abstract class DownloadPackageOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建包裹下载器
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的更新资源包裹操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeUpdatePackageOperation : UpdatePackageOperation
|
||||
internal sealed class EditorPlayModeDownloadPackageOperation : DownloadPackageOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 离线模式的更新资源包裹操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeUpdatePackageOperation : UpdatePackageOperation
|
||||
internal sealed class OfflinePlayModeDownloadPackageOperation : DownloadPackageOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -67,7 +67,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 联机模式的更新资源包裹操作
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdatePackageOperation : UpdatePackageOperation
|
||||
internal sealed class HostPlayModeDownloadPackageOperation : DownloadPackageOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -86,7 +86,7 @@ namespace YooAsset
|
||||
private UnityWebDataRequester _downloader;
|
||||
private PatchManifest _remotePatchManifest;
|
||||
|
||||
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
|
||||
internal HostPlayModeDownloadPackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_packageName = packageName;
|
||||
@@ -153,13 +153,14 @@ namespace YooAsset
|
||||
{
|
||||
if (Status == EOperationStatus.Succeed)
|
||||
{
|
||||
YooLogger.Log($"Create package downloader : {_remotePatchManifest.PackageName} {_remotePatchManifest.PackageVersion}");
|
||||
List<BundleInfo> downloadList = GetDownloadList();
|
||||
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !");
|
||||
YooLogger.Error($"{nameof(DownloadPackageOperation)} status is failed !");
|
||||
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
@@ -226,6 +226,19 @@ namespace YooAsset
|
||||
{
|
||||
_isPause = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 取消下载
|
||||
/// </summary>
|
||||
public void CancelDownload()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "User cancel.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PackageDownloaderOperation : DownloaderOperation
|
||||
|
||||
@@ -6,9 +6,9 @@ using System.IO;
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 更新清单操作
|
||||
/// 向远端请求并更新补丁清单
|
||||
/// </summary>
|
||||
public abstract class UpdateManifestOperation : AsyncOperationBase
|
||||
public abstract class UpdatePackageManifestOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否发现了新的补丁清单
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的更新清单操作
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeUpdateManifestOperation : UpdateManifestOperation
|
||||
internal sealed class EditorPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -33,7 +33,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 离线模式的更新清单操作
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeUpdateManifestOperation : UpdateManifestOperation
|
||||
internal sealed class OfflinePlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -48,7 +48,7 @@ namespace YooAsset
|
||||
/// 联机模式的更新清单操作
|
||||
/// 注意:优先比对沙盒清单哈希值,如果有变化就更新远端清单文件,并保存到本地。
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
|
||||
internal sealed class HostPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -77,7 +77,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _verifyTime;
|
||||
|
||||
internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
|
||||
internal HostPlayModeUpdatePackageManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_packageName = packageName;
|
||||
@@ -5,9 +5,9 @@ using UnityEngine;
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取包裹的最新版本
|
||||
/// 请求远端包裹的最新版本
|
||||
/// </summary>
|
||||
public abstract class UpdateStaticVersionOperation : AsyncOperationBase
|
||||
public abstract class UpdatePackageVersionOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前最新的包裹版本
|
||||
@@ -16,9 +16,9 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟运行的获取包裹的最新版本操作
|
||||
/// 编辑器下模拟模式的请求远端包裹的最新版本
|
||||
/// </summary>
|
||||
internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
internal sealed class EditorPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -30,9 +30,9 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线模式的获取包裹的最新版本操作
|
||||
/// 离线模式的请求远端包裹的最新版本
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
internal sealed class OfflinePlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
|
||||
{
|
||||
internal override void Start()
|
||||
{
|
||||
@@ -44,9 +44,9 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机模式的获取包裹的最新版本操作
|
||||
/// 联机模式的请求远端包裹的最新版本
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
|
||||
internal sealed class HostPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -63,7 +63,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
private UnityWebDataRequester _downloader;
|
||||
|
||||
internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
|
||||
internal HostPlayModeUpdatePackageVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_packageName = packageName;
|
||||
@@ -41,10 +41,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string[] Tags;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string FileName { private set; get; }
|
||||
/// 所属的包裹名称
|
||||
/// </summary>
|
||||
private string _packageName;
|
||||
|
||||
/// <summary>
|
||||
/// 缓存文件路径
|
||||
@@ -57,7 +58,7 @@ namespace YooAsset
|
||||
if (string.IsNullOrEmpty(_cachedFilePath) == false)
|
||||
return _cachedFilePath;
|
||||
|
||||
string cacheRoot = PersistentHelper.GetCacheFolderPath();
|
||||
string cacheRoot = PersistentHelper.GetCacheFolderPath(_packageName);
|
||||
_cachedFilePath = $"{cacheRoot}/{FileName}";
|
||||
return _cachedFilePath;
|
||||
}
|
||||
@@ -79,6 +80,34 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
private string _fileName;
|
||||
public string FileName
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_fileName))
|
||||
throw new Exception("Should never get here !");
|
||||
return _fileName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 缓存查询Key
|
||||
/// </summary>
|
||||
private string _cacheKey;
|
||||
public string CacheKey
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_cacheKey))
|
||||
throw new Exception("Should never get here !");
|
||||
return _cacheKey;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public PatchBundle(string bundleName, string fileHash, string fileCRC, long fileSize, bool isRawFile, byte loadMethod, string[] tags)
|
||||
{
|
||||
@@ -92,11 +121,13 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解析文件名称
|
||||
/// 解析资源包
|
||||
/// </summary>
|
||||
public void ParseFileName(int nameStype)
|
||||
public void ParseBundle(string packageName, int nameStype)
|
||||
{
|
||||
FileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash);
|
||||
_packageName = packageName;
|
||||
_cacheKey = $"{packageName}-{FileHash}";
|
||||
_fileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -290,7 +290,7 @@ namespace YooAsset
|
||||
// BundleList
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ParseFileName(patchManifest.OutputNameStyle);
|
||||
patchBundle.ParseBundle(patchManifest.PackageName, patchManifest.OutputNameStyle);
|
||||
patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
|
||||
}
|
||||
|
||||
|
||||
@@ -44,9 +44,9 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 异步更新资源版本号
|
||||
/// </summary>
|
||||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(string packageName, int timeout)
|
||||
public UpdatePackageVersionOperation UpdatePackageVersionAsync(string packageName, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateStaticVersionOperation(this, packageName, timeout);
|
||||
var operation = new HostPlayModeUpdatePackageVersionOperation(this, packageName, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -54,9 +54,9 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 异步更新补丁清单
|
||||
/// </summary>
|
||||
public UpdateManifestOperation UpdatePatchManifestAsync(string packageName, string packageVersion, int timeout)
|
||||
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdateManifestOperation(this, packageName, packageVersion, timeout);
|
||||
var operation = new HostPlayModeUpdatePackageManifestOperation(this, packageName, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -74,9 +74,9 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 异步更新资源包裹
|
||||
/// </summary>
|
||||
public UpdatePackageOperation UpdatePackageAsync(string packageName, string packageVersion, int timeout)
|
||||
public DownloadPackageOperation DownloadPackageAsync(string packageName, string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModeUpdatePackageOperation(this, packageName, packageVersion, timeout);
|
||||
var operation = new HostPlayModeDownloadPackageOperation(this, packageName, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -86,6 +86,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchDownloaderOperation CreatePatchDownloaderByAll(int fileLoadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> downloadList = GetDownloadListByAll();
|
||||
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
@@ -114,6 +115,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> downloadList = GetDownloadListByTags(tags);
|
||||
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
@@ -154,6 +156,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int fileLoadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch downloader : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> downloadList = GetDownloadListByPaths(assetInfos);
|
||||
var operation = new PatchDownloaderOperation(downloadList, fileLoadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
@@ -206,6 +209,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int fileUpackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch unpacker : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> unpcakList = GetUnpackListByTags(tags);
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
@@ -237,6 +241,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PatchUnpackerOperation CreatePatchUnpackerByAll(int fileUpackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
YooLogger.Log($"Create patch unpacker : {LocalPatchManifest.PackageName} {LocalPatchManifest.PackageVersion}");
|
||||
List<BundleInfo> unpcakList = GetUnpackListByAll();
|
||||
var operation = new PatchUnpackerOperation(unpcakList, fileUpackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
|
||||
@@ -97,17 +97,18 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void DeleteCacheFolder()
|
||||
{
|
||||
string directoryPath = GetCacheFolderPath();
|
||||
if (Directory.Exists(directoryPath))
|
||||
Directory.Delete(directoryPath, true);
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
if (Directory.Exists(root))
|
||||
Directory.Delete(root, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件夹路径
|
||||
/// </summary>
|
||||
public static string GetCacheFolderPath()
|
||||
public static string GetCacheFolderPath(string packageName)
|
||||
{
|
||||
return PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
return $"{root}/{packageName}";
|
||||
}
|
||||
|
||||
#region 沙盒内清单相关
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace YooAsset
|
||||
public static partial class YooAssets
|
||||
{
|
||||
private static bool _isInitialize = false;
|
||||
private static GameObject _driver = null;
|
||||
private static readonly List<AssetsPackage> _packages = new List<AssetsPackage>();
|
||||
|
||||
/// <summary>
|
||||
@@ -23,13 +24,14 @@ namespace YooAsset
|
||||
{
|
||||
// 创建驱动器
|
||||
_isInitialize = true;
|
||||
UnityEngine.GameObject driverGo = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
|
||||
driverGo.AddComponent<YooAssetsDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
||||
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
|
||||
_driver.AddComponent<YooAssetsDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(_driver);
|
||||
YooLogger.Log($"{nameof(YooAssets)} initialize !");
|
||||
|
||||
#if DEBUG
|
||||
// 添加远程调试脚本
|
||||
driverGo.AddComponent<RemoteDebuggerInRuntime>();
|
||||
_driver.AddComponent<RemoteDebuggerInRuntime>();
|
||||
#endif
|
||||
|
||||
// 初始化异步系统
|
||||
@@ -37,27 +39,10 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源系统
|
||||
/// </summary>
|
||||
internal static void Update()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
OperationSystem.Update();
|
||||
DownloadSystem.Update();
|
||||
|
||||
foreach (var package in _packages)
|
||||
{
|
||||
package.UpdatePackage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁资源系统
|
||||
/// </summary>
|
||||
internal static void Destroy()
|
||||
public static void Destroy()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
@@ -72,7 +57,26 @@ namespace YooAsset
|
||||
_packages.Clear();
|
||||
|
||||
_isInitialize = false;
|
||||
YooLogger.Log("YooAssets destroy all !");
|
||||
if (_driver != null)
|
||||
GameObject.Destroy(_driver);
|
||||
YooLogger.Log($"{nameof(YooAssets)} destroy all !");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源系统
|
||||
/// </summary>
|
||||
internal static void Update()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
OperationSystem.Update();
|
||||
DownloadSystem.Update();
|
||||
|
||||
for (int i = 0; i < _packages.Count; i++)
|
||||
{
|
||||
_packages[i].UpdatePackage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -193,16 +197,6 @@ namespace YooAsset
|
||||
#endregion
|
||||
|
||||
#region 沙盒相关
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存文件
|
||||
/// </summary>
|
||||
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
|
||||
{
|
||||
ClearUnusedCacheFilesOperation operation = new ClearUnusedCacheFilesOperation(_packages);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置文件夹名称
|
||||
/// </summary>
|
||||
|
||||
@@ -12,14 +12,6 @@ namespace YooAsset
|
||||
DebugCheckDuplicateDriver();
|
||||
YooAssets.Update();
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
YooAssets.Destroy();
|
||||
}
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
YooAssets.Destroy();
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugCheckDuplicateDriver()
|
||||
|
||||
@@ -82,25 +82,43 @@ namespace YooAsset
|
||||
|
||||
#region 原生文件
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static RawFileOperationHandle LoadRawFileSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.GetRawFileAsync(location, copyPath);
|
||||
return _defaultPackage.LoadRawFileSync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步获取原生文件
|
||||
/// 同步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="copyPath">拷贝路径</param>
|
||||
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static RawFileOperationHandle LoadRawFileSync(string location)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.GetRawFileAsync(assetInfo, copyPath);
|
||||
return _defaultPackage.LoadRawFileSync(location);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public static RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.LoadRawFileAsync(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载原生文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static RawFileOperationHandle LoadRawFileAsync(string location)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.LoadRawFileAsync(location);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -367,14 +385,14 @@ namespace YooAsset
|
||||
|
||||
#region 包裹更新
|
||||
/// <summary>
|
||||
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
|
||||
/// 资源包裹更新,用于下载更新指定资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">指定更新的包裹版本</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public static UpdatePackageOperation UpdatePackageAsync(string packageVersion, int timeout = 60)
|
||||
public static DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckDefaultPackageValid();
|
||||
return _defaultPackage.UpdatePackageAsync(packageVersion, timeout);
|
||||
return _defaultPackage.DownloadPackageAsync(packageVersion, timeout);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,692 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67fa0069e75d5734fbeb60b68392703b
|
||||
ModelImporter:
|
||||
serializedVersion: 20200
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: Chest
|
||||
- first:
|
||||
1: 100002
|
||||
second: COB_CTRL
|
||||
- first:
|
||||
1: 100004
|
||||
second: Foot_Left
|
||||
- first:
|
||||
1: 100006
|
||||
second: Foot_Right
|
||||
- first:
|
||||
1: 100008
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100010
|
||||
second: Footman_Mesh
|
||||
- first:
|
||||
1: 100012
|
||||
second: Hand_Left
|
||||
- first:
|
||||
1: 100014
|
||||
second: Hand_Right
|
||||
- first:
|
||||
1: 100016
|
||||
second: Head
|
||||
- first:
|
||||
1: 100018
|
||||
second: Hips
|
||||
- first:
|
||||
1: 100020
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
1: 100022
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
1: 100024
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
1: 100026
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
1: 100028
|
||||
second: J_Tip
|
||||
- first:
|
||||
1: 100030
|
||||
second: Jaw
|
||||
- first:
|
||||
1: 100032
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
1: 100034
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
1: 100036
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
1: 100038
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
1: 100040
|
||||
second: Neck
|
||||
- first:
|
||||
1: 100042
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
1: 100044
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
1: 100046
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
1: 100048
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
1: 100050
|
||||
second: Shield
|
||||
- first:
|
||||
1: 100052
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
1: 100054
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
1: 100056
|
||||
second: Spine
|
||||
- first:
|
||||
1: 100058
|
||||
second: Sword
|
||||
- first:
|
||||
1: 100060
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
1: 100062
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
1: 100064
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
1: 100066
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
1: 100068
|
||||
second: Toe_Left
|
||||
- first:
|
||||
1: 100070
|
||||
second: Toe_Right
|
||||
- first:
|
||||
1: 100072
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
1: 100074
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
1: 100076
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
1: 100078
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
1: 100080
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
1: 100082
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
4: 400000
|
||||
second: Chest
|
||||
- first:
|
||||
4: 400002
|
||||
second: COB_CTRL
|
||||
- first:
|
||||
4: 400004
|
||||
second: Foot_Left
|
||||
- first:
|
||||
4: 400006
|
||||
second: Foot_Right
|
||||
- first:
|
||||
4: 400008
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400010
|
||||
second: Footman_Mesh
|
||||
- first:
|
||||
4: 400012
|
||||
second: Hand_Left
|
||||
- first:
|
||||
4: 400014
|
||||
second: Hand_Right
|
||||
- first:
|
||||
4: 400016
|
||||
second: Head
|
||||
- first:
|
||||
4: 400018
|
||||
second: Hips
|
||||
- first:
|
||||
4: 400020
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
4: 400022
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
4: 400024
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
4: 400026
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
4: 400028
|
||||
second: J_Tip
|
||||
- first:
|
||||
4: 400030
|
||||
second: Jaw
|
||||
- first:
|
||||
4: 400032
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
4: 400034
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
4: 400036
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
4: 400038
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
4: 400040
|
||||
second: Neck
|
||||
- first:
|
||||
4: 400042
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
4: 400044
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
4: 400046
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
4: 400048
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
4: 400050
|
||||
second: Shield
|
||||
- first:
|
||||
4: 400052
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
4: 400054
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
4: 400056
|
||||
second: Spine
|
||||
- first:
|
||||
4: 400058
|
||||
second: Sword
|
||||
- first:
|
||||
4: 400060
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
4: 400062
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
4: 400064
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
4: 400066
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
4: 400068
|
||||
second: Toe_Left
|
||||
- first:
|
||||
4: 400070
|
||||
second: Toe_Right
|
||||
- first:
|
||||
4: 400072
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
4: 400074
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
4: 400076
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
4: 400078
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
4: 400080
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
4: 400082
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
43: 4300000
|
||||
second: Footman_Mesh
|
||||
- first:
|
||||
74: 7400000
|
||||
second: attack
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
111: 11100000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: Footman_Mesh
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 0
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: attack
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 1
|
||||
lastFrame: 28
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask:
|
||||
- path:
|
||||
weight: 1
|
||||
- path: COB_CTRL
|
||||
weight: 0
|
||||
- path: Footman_Mesh
|
||||
weight: 0
|
||||
- path: Hips
|
||||
weight: 1
|
||||
- path: Hips/Shield
|
||||
weight: 1
|
||||
- path: Hips/Spine
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Neck
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Neck/Head
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Neck/Head/Jaw
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Neck/Head/Jaw/J_Tip
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Index_Proximal_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Index_Proximal_Left/Index_Intermediate_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/RestOfFingers_Proximal_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/RestOfFingers_Proximal_Left/RestOfFingers_Intermediate_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Thumb_Proximal_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Thumb_Proximal_Left/Thumb_Intermediate_Left
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Right
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Index_Proximal_Right
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Index_Proximal_Right/Index_Intermediate_Right
|
||||
weight: 1
|
||||
- path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/RestOfFingers_Proximal_Right
|
||||
weight: 1
|
||||
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