Compare commits
21 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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3fedc5b1b3 | ||
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4776ab9bd8 |
@@ -2,6 +2,31 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.3.7] - 2022-11-26
|
||||
|
||||
全新的太空战机Demo !
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#45)修复了package列表更新触发的异常。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了YooAssets.Destroy()资源系统销毁方法。
|
||||
|
||||
```C#
|
||||
/// <summary>
|
||||
/// 销毁资源系统
|
||||
/// </summary>
|
||||
public static void Destroy();
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
|
||||
- 优化了资源收集规则,非原生文件收集器自动移除Unity无法识别的文件。
|
||||
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
|
||||
|
||||
## [1.3.5] - 2022-11-19
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
@@ -9,6 +10,7 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public static string SimulateBuild(string packageName)
|
||||
{
|
||||
Debug.Log($"Begin to create simulate package : {packageName}");
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
|
||||
@@ -240,13 +240,15 @@ namespace YooAsset.Editor
|
||||
return false;
|
||||
|
||||
// 忽略Unity无法识别的无效文件
|
||||
/*
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
// 注意:只对非原生文件收集器处理
|
||||
if(PackRuleName != nameof(PackRawFile))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (IsIgnoreFile(fileExtension))
|
||||
|
||||
@@ -120,8 +120,8 @@ namespace YooAsset.Editor
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
string bundleName = data.AssetPath;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -220,7 +220,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
|
||||
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
|
||||
@@ -185,7 +185,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == (int)BundleLoaderBase.EStatus.Failed)
|
||||
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
|
||||
@@ -90,6 +90,15 @@ namespace YooAsset
|
||||
/// 资源回收(卸载引用计数为零的资源)
|
||||
/// </summary>
|
||||
public void UnloadUnusedAssets()
|
||||
{
|
||||
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
|
||||
int loopCount = 10;
|
||||
for (int i = 0; i < loopCount; i++)
|
||||
{
|
||||
UnloadUnusedAssetsInternal();
|
||||
}
|
||||
}
|
||||
private void UnloadUnusedAssetsInternal()
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
@@ -390,7 +399,7 @@ namespace YooAsset
|
||||
providerInfo.SpawnTime = provider.SpawnTime;
|
||||
providerInfo.LoadingTime = provider.LoadingTime;
|
||||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = (int)provider.Status;
|
||||
providerInfo.Status = provider.Status.ToString();
|
||||
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
|
||||
result.Add(providerInfo);
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -31,7 +31,7 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
@@ -44,7 +44,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AssetObject;
|
||||
}
|
||||
@@ -56,7 +56,7 @@ namespace YooAsset
|
||||
/// <typeparam name="TAsset">资源类型</typeparam>
|
||||
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AssetObject as TAsset;
|
||||
}
|
||||
@@ -66,7 +66,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
@@ -124,7 +124,7 @@ namespace YooAsset
|
||||
|
||||
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
if (Provider.AssetObject == null)
|
||||
return null;
|
||||
|
||||
@@ -30,11 +30,11 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return EOperationStatus.None;
|
||||
if (Provider.Status == ProviderBase.EStatus.Fail)
|
||||
if (Provider.Status == ProviderBase.EStatus.Failed)
|
||||
return EOperationStatus.Failed;
|
||||
else if (Provider.Status == ProviderBase.EStatus.Success)
|
||||
else if (Provider.Status == ProviderBase.EStatus.Succeed)
|
||||
return EOperationStatus.Succeed;
|
||||
else
|
||||
return EOperationStatus.None;
|
||||
@@ -48,7 +48,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return string.Empty;
|
||||
return Provider.LastError;
|
||||
}
|
||||
@@ -61,7 +61,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return 0;
|
||||
return Provider.Progress;
|
||||
}
|
||||
@@ -74,7 +74,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
return Provider.IsDone;
|
||||
}
|
||||
@@ -84,6 +84,20 @@ namespace YooAsset
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValid
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
internal bool IsValidWithWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -102,26 +116,12 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 句柄是否有效
|
||||
/// </summary>
|
||||
public bool IsValidNoWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Provider != null && Provider.IsDestroyed == false)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放句柄
|
||||
/// </summary>
|
||||
internal void ReleaseInternal()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.ReleaseHandle(this);
|
||||
Provider = null;
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -31,7 +31,7 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
@@ -42,7 +42,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
@@ -61,7 +61,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public byte[] GetRawFileData()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
@@ -74,7 +74,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string GetRawFileText()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
@@ -87,7 +87,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string GetRawFilePath()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return string.Empty;
|
||||
return Provider.RawFilePath;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -31,7 +31,7 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
@@ -44,7 +44,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return new Scene();
|
||||
return Provider.SceneObject;
|
||||
}
|
||||
@@ -55,7 +55,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool ActivateScene()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
|
||||
if (SceneObject.IsValid() && SceneObject.isLoaded)
|
||||
@@ -74,7 +74,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsMainScene()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
|
||||
if (Provider is DatabaseSceneProvider)
|
||||
@@ -99,7 +99,7 @@ namespace YooAsset
|
||||
public UnloadSceneOperation UnloadAsync()
|
||||
{
|
||||
// 如果句柄无效
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
{
|
||||
string error = $"{nameof(SceneOperationHandle)} is invalid.";
|
||||
var operation = new UnloadSceneOperation(error);
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace YooAsset
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AllAssetObjects;
|
||||
}
|
||||
@@ -54,7 +54,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
@@ -75,7 +75,7 @@ namespace YooAsset
|
||||
/// <param name="assetName">子资源对象名称</param>
|
||||
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
|
||||
foreach (var assetObject in Provider.AllAssetObjects)
|
||||
@@ -94,7 +94,7 @@ namespace YooAsset
|
||||
/// <typeparam name="TObject">子资源对象类型</typeparam>
|
||||
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
|
||||
{
|
||||
if (IsValid == false)
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
|
||||
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace YooAsset
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = (int)loader.Status;
|
||||
bundleInfo.Status = loader.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isWaitForAsyncComplete = false;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
@@ -136,8 +135,6 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
_isWaitForAsyncComplete = true;
|
||||
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.Clone)
|
||||
{
|
||||
if (_handle.IsValid == false)
|
||||
if (_handle.IsValidWithWarning == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -56,7 +56,7 @@ namespace YooAsset
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -66,7 +66,7 @@ namespace YooAsset
|
||||
{
|
||||
if (OwnerBundle.IsDestroyed)
|
||||
throw new System.Exception("Should never get here !");
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -115,8 +115,8 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = OwnerBundle.RefCount;
|
||||
bundleInfo.Status = (int)OwnerBundle.Status;
|
||||
bundleInfo.Status = OwnerBundle.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace YooAsset
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -53,7 +53,7 @@ namespace YooAsset
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = OwnerBundle.FileLoadPath;
|
||||
Status = EStatus.Success;
|
||||
Status = EStatus.Succeed;
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -60,7 +60,7 @@ namespace YooAsset
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -83,7 +83,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load scene : {_sceneName}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -98,8 +98,8 @@ namespace YooAsset
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace YooAsset
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -56,7 +56,7 @@ namespace YooAsset
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
@@ -104,8 +104,8 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace YooAsset
|
||||
{
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = error;
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace YooAsset
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -59,8 +59,8 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace YooAsset
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -46,7 +46,7 @@ namespace YooAsset
|
||||
if(Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = MainAssetInfo.AssetPath;
|
||||
Status = EStatus.Success;
|
||||
Status = EStatus.Succeed;
|
||||
InvokeCompletion();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -66,8 +66,8 @@ namespace YooAsset
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
LastError = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace YooAsset
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Fail;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
@@ -70,8 +70,8 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
|
||||
if (Status == EStatus.Fail)
|
||||
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null";
|
||||
|
||||
@@ -13,8 +13,8 @@ namespace YooAsset
|
||||
CheckBundle,
|
||||
Loading,
|
||||
Checking,
|
||||
Success,
|
||||
Fail,
|
||||
Succeed,
|
||||
Failed,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -80,7 +80,7 @@ namespace YooAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
return Status == EStatus.Success || Status == EStatus.Fail;
|
||||
return Status == EStatus.Succeed || Status == EStatus.Failed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,7 +223,7 @@ namespace YooAsset
|
||||
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
|
||||
foreach (var hande in tempers)
|
||||
{
|
||||
if (hande.IsValid)
|
||||
if (hande.IsValidWithWarning)
|
||||
{
|
||||
hande.InvokeCallback();
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public int Status;
|
||||
public string Status;
|
||||
|
||||
public int CompareTo(DebugBundleInfo other)
|
||||
{
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public int Status;
|
||||
public string Status;
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源包列表
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace YooAsset
|
||||
public static partial class YooAssets
|
||||
{
|
||||
private static bool _isInitialize = false;
|
||||
private static GameObject _driver = null;
|
||||
private static readonly List<AssetsPackage> _packages = new List<AssetsPackage>();
|
||||
|
||||
/// <summary>
|
||||
@@ -23,13 +24,14 @@ namespace YooAsset
|
||||
{
|
||||
// 创建驱动器
|
||||
_isInitialize = true;
|
||||
UnityEngine.GameObject driverGo = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
|
||||
driverGo.AddComponent<YooAssetsDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
||||
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
|
||||
_driver.AddComponent<YooAssetsDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(_driver);
|
||||
YooLogger.Log($"{nameof(YooAssets)} initialize !");
|
||||
|
||||
#if DEBUG
|
||||
// 添加远程调试脚本
|
||||
driverGo.AddComponent<RemoteDebuggerInRuntime>();
|
||||
_driver.AddComponent<RemoteDebuggerInRuntime>();
|
||||
#endif
|
||||
|
||||
// 初始化异步系统
|
||||
@@ -37,27 +39,10 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源系统
|
||||
/// </summary>
|
||||
internal static void Update()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
OperationSystem.Update();
|
||||
DownloadSystem.Update();
|
||||
|
||||
foreach (var package in _packages)
|
||||
{
|
||||
package.UpdatePackage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁资源系统
|
||||
/// </summary>
|
||||
internal static void Destroy()
|
||||
public static void Destroy()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
@@ -72,7 +57,26 @@ namespace YooAsset
|
||||
_packages.Clear();
|
||||
|
||||
_isInitialize = false;
|
||||
YooLogger.Log("YooAssets destroy all !");
|
||||
if (_driver != null)
|
||||
GameObject.Destroy(_driver);
|
||||
YooLogger.Log($"{nameof(YooAssets)} destroy all !");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源系统
|
||||
/// </summary>
|
||||
internal static void Update()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
OperationSystem.Update();
|
||||
DownloadSystem.Update();
|
||||
|
||||
for (int i = 0; i < _packages.Count; i++)
|
||||
{
|
||||
_packages[i].UpdatePackage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,14 +12,6 @@ namespace YooAsset
|
||||
DebugCheckDuplicateDriver();
|
||||
YooAssets.Update();
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
YooAssets.Destroy();
|
||||
}
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
YooAssets.Destroy();
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugCheckDuplicateDriver()
|
||||
|
||||
@@ -1,692 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67fa0069e75d5734fbeb60b68392703b
|
||||
ModelImporter:
|
||||
serializedVersion: 20200
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: Chest
|
||||
- first:
|
||||
1: 100002
|
||||
second: COB_CTRL
|
||||
- first:
|
||||
1: 100004
|
||||
second: Foot_Left
|
||||
- first:
|
||||
1: 100006
|
||||
second: Foot_Right
|
||||
- first:
|
||||
1: 100008
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100010
|
||||
second: Footman_Mesh
|
||||
- first:
|
||||
1: 100012
|
||||
second: Hand_Left
|
||||
- first:
|
||||
1: 100014
|
||||
second: Hand_Right
|
||||
- first:
|
||||
1: 100016
|
||||
second: Head
|
||||
- first:
|
||||
1: 100018
|
||||
second: Hips
|
||||
- first:
|
||||
1: 100020
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
1: 100022
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
1: 100024
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
1: 100026
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
1: 100028
|
||||
second: J_Tip
|
||||
- first:
|
||||
1: 100030
|
||||
second: Jaw
|
||||
- first:
|
||||
1: 100032
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
1: 100034
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
1: 100036
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
1: 100038
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
1: 100040
|
||||
second: Neck
|
||||
- first:
|
||||
1: 100042
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
1: 100044
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
1: 100046
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
1: 100048
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
1: 100050
|
||||
second: Shield
|
||||
- first:
|
||||
1: 100052
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
1: 100054
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
1: 100056
|
||||
second: Spine
|
||||
- first:
|
||||
1: 100058
|
||||
second: Sword
|
||||
- first:
|
||||
1: 100060
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
1: 100062
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
1: 100064
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
1: 100066
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
1: 100068
|
||||
second: Toe_Left
|
||||
- first:
|
||||
1: 100070
|
||||
second: Toe_Right
|
||||
- first:
|
||||
1: 100072
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
1: 100074
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
1: 100076
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
1: 100078
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
1: 100080
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
1: 100082
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
4: 400000
|
||||
second: Chest
|
||||
- first:
|
||||
4: 400002
|
||||
second: COB_CTRL
|
||||
- first:
|
||||
4: 400004
|
||||
second: Foot_Left
|
||||
- first:
|
||||
4: 400006
|
||||
second: Foot_Right
|
||||
- first:
|
||||
4: 400008
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400010
|
||||
second: Footman_Mesh
|
||||
- first:
|
||||
4: 400012
|
||||
second: Hand_Left
|
||||
- first:
|
||||
4: 400014
|
||||
second: Hand_Right
|
||||
- first:
|
||||
4: 400016
|
||||
second: Head
|
||||
- first:
|
||||
4: 400018
|
||||
second: Hips
|
||||
- first:
|
||||
4: 400020
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
4: 400022
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
4: 400024
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
4: 400026
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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the copyright owner that is granting the License.
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outstanding shares, or (iii) beneficial ownership of such entity.
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exercising permissions granted by this License.
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"Source" form shall mean the preferred form for making modifications,
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including but not limited to software source code, documentation
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source, and configuration files.
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"Object" form shall mean any form resulting from mechanical
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transformation or translation of a Source form, including but
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not limited to compiled object code, generated documentation,
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and conversions to other media types.
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"Work" shall mean the work of authorship, whether in Source or
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Object form, made available under the License, as indicated by a
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||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
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"Derivative Works" shall mean any work, whether in Source or Object
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form, that is based on (or derived from) the Work and for which the
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||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
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of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
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the Work and Derivative Works thereof.
|
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