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114 Commits

Author SHA1 Message Date
hevinci
9be5ec0f31 Update CHANGELOG.md 2023-02-14 11:49:35 +08:00
hevinci
a8a0c3831b Update package.json 2023-02-14 11:49:21 +08:00
hevinci
ef31d5a938 update asset system
修复资源加载代码逻辑错误。
2023-02-14 11:40:35 +08:00
hevinci
812db6dafe fix #65
修复构建逻辑代码错误。
2023-02-14 11:39:01 +08:00
hevinci
66fe2f0995 Update CHANGELOG.md 2023-02-10 17:41:48 +08:00
hevinci
3b40cc7833 Update package.json 2023-02-10 17:41:29 +08:00
hevinci
5a01ca061a update AssetBundleBuilder
unity2021开始不再支持内置构建管线。
2023-02-10 17:41:08 +08:00
hevinci
ef0cc05f5c update cache system 2023-02-10 16:13:08 +08:00
hevinci
c5c6e4ae23 update AssetBundleBuilder 2023-02-10 15:16:24 +08:00
hevinci
1c2bbfea93 update asset system
修复了WEBGL平台加载原生文件失败的问题
2023-02-09 16:57:01 +08:00
hevinci
8893317f59 update space shooter 2023-02-09 14:08:04 +08:00
hevinci
ca8b5c85dd update sapce shooter
移除了BetterStreamingAssets插件,并使用安卓原生接口类代替。
2023-02-09 12:02:00 +08:00
hevinci
2612764922 Update README.md 2023-02-07 18:39:42 +08:00
hevinci
8ce8e81792 update new cache system
重新设计了资源缓存系统
2023-02-07 18:39:08 +08:00
hevinci
33a1b9d4bf update shader variant collector 2023-02-06 17:50:36 +08:00
hevinci
03abac082c update shader variant collector 2023-02-02 10:05:20 +08:00
hevinci
3672a7e1fa update shader variant collector
着色器变种收集增加分批处理功能。
2023-02-01 19:32:37 +08:00
hevinci
df27e7ba75 update shader variant collector
优化着色器变种收集代码
2023-02-01 18:59:47 +08:00
hevinci
423655e1ca update asset system
修复了通过Handle句柄查询资源包下载进度为零的问题。
2023-01-31 18:14:03 +08:00
hevinci
f620223613 update asset system 2023-01-31 17:00:07 +08:00
hevinci
365a94d7b7 update settings 2023-01-31 16:57:43 +08:00
hevinci
a98efd83b6 update operation system 2023-01-31 16:26:28 +08:00
hevinci
cc75594747 update patch system
修复WebGL平台本地文件验证报错。
2023-01-05 19:01:45 +08:00
hevinci
e5de104933 update runtime code 2023-01-03 17:00:35 +08:00
hevinci
954e76ab33 Update CHANGELOG.md 2023-01-03 10:06:51 +08:00
hevinci
82bda518c9 Update package.json 2023-01-03 10:06:41 +08:00
hevinci
cdc5bcd31f fix #56
修复更新资源清单错误计算超时时间的问题。
2022-12-29 14:23:16 +08:00
hevinci
61f6d480ae Update runtime code
修复清单解析异步操作的进度条变化
2022-12-28 16:44:25 +08:00
hevinci
df6df3548c Update document 2022-12-27 10:20:13 +08:00
hevinci
ac839450e2 update runtime code 2022-12-27 10:19:35 +08:00
hevinci
4fa01e1a29 update editor code 2022-12-27 10:18:57 +08:00
hevinci
db2a45ec35 Update CHANGELOG.md 2022-12-26 01:21:07 +08:00
hevinci
76c6f5cc1c Update package.json 2022-12-26 01:20:48 +08:00
hevinci
339b519881 update editor code 2022-12-26 01:04:43 +08:00
hevinci
de2fab1370 update runtime code 2022-12-26 01:04:35 +08:00
hevinci
fd4b6794cc update samples 2022-12-26 00:49:40 +08:00
hevinci
f3e3f7cf85 update runtime code 2022-12-26 00:48:56 +08:00
hevinci
dd824254a9 update runtime code 2022-12-25 00:25:41 +08:00
hevinci
16943d4590 update runtime code 2022-12-24 22:09:14 +08:00
hevinci
a95697088b update editor code 2022-12-24 22:03:29 +08:00
hevinci
f771a98f25 update editor code
修复开启UniqueBundleName选项后,SBP构建报错的问题。
2022-12-21 17:11:09 +08:00
hevinci
3b1a8beadf update runtime code 2022-12-21 17:10:28 +08:00
hevinci
209e9d7705 update samples 2022-12-21 12:06:07 +08:00
hevinci
de09a042e6 update runtime code 2022-12-21 12:05:05 +08:00
hevinci
66cd491493 update editor code 2022-12-21 12:04:56 +08:00
hevinci
4a158319e5 update runtime code 2022-12-21 10:54:22 +08:00
hevinci
b322a848ba update samples 2022-12-20 16:17:16 +08:00
hevinci
4e759134bd update runtime code 2022-12-20 16:17:01 +08:00
hevinci
5c16171781 update runtime code 2022-12-18 21:55:49 +08:00
hevinci
08ad68d4a2 update samples 2022-12-17 22:38:26 +08:00
hevinci
2ace30acd8 update runtime code 2022-12-17 22:37:39 +08:00
hevinci
fc55b1be82 update runtime code 2022-12-17 18:13:08 +08:00
hevinci
b287dfedcf update samples 2022-12-17 18:08:49 +08:00
hevinci
d6984f0ad4 update editor code 2022-12-17 18:08:38 +08:00
hevinci
85cb1ed3f6 update runtime code
优化清单分帧加载方式。
2022-12-17 18:08:23 +08:00
hevinci
32b5240fcc update patch system
缓存文件验证采取分帧处理。
2022-12-14 21:53:09 +08:00
hevinci
7b9fda2298 update download system
优化资源文件下载流程。
2022-12-13 23:30:16 +08:00
hevinci
15a605b677 update UniTask sample 2022-12-13 12:22:27 +08:00
hevinci
f4a3fcece8 Fixed #54 2022-12-13 11:46:39 +08:00
hevinci
d67fc31c26 update patch system
初始化的时候检测覆盖安装
2022-12-13 11:29:22 +08:00
hevinci
889000d8a8 update samples 2022-12-12 20:16:34 +08:00
hevinci
e827e74cc7 update runtime code 2022-12-07 19:10:13 +08:00
hevinci
45ca1ebf02 update runtime logic
优化字符串拼接方法。
2022-12-07 17:52:32 +08:00
hevinci
3a81d7babd update editor logic 2022-12-07 17:52:02 +08:00
hevinci
a1d5949177 Update document 2022-12-07 15:10:30 +08:00
hevinci
d7ae52160b update runtime logic
优化了补丁清单解析。
2022-12-07 11:26:08 +08:00
hevinci
e3fa33b9b5 update editor logic
移除BundleName_HashName选项。
2022-12-07 11:25:41 +08:00
hevinci
ac251114ff update samples 2022-12-05 16:30:47 +08:00
hevinci
824d1c1501 update asset system 2022-12-05 16:29:45 +08:00
hevinci
ac88fd5cf6 update asset sytem
资源句柄类增加GetDownloadReport()方法。
2022-12-05 14:36:26 +08:00
hevinci
5197d42807 Update CHANGELOG.md 2022-12-04 20:27:27 +08:00
hevinci
7a0f4caa9b Update package.json 2022-12-04 20:27:13 +08:00
hevinci
5bf1d29edc update utility 2022-12-04 20:14:02 +08:00
hevinci
2687466ed4 Update editor file 2022-12-03 23:16:39 +08:00
hevinci
14512d6470 Update samples 2022-12-03 23:16:16 +08:00
hevinci
32268f5a4a Update editor logic
资源收集界面规则选项显示别名
2022-12-03 23:16:04 +08:00
何冠峰
81401ca0b8 Merge pull request #53 from ZensYue/main
[add]Add ShowEditorAlias 添加显示编辑器名字
2022-12-03 20:12:31 +08:00
hevinci
688cc271d5 Update runtime logic
UpdatePackageVersionAsync()方法增加appendTimeTicks参数
2022-12-03 20:03:10 +08:00
hevinci
a290353cfa Update runtime logic
在初始化失败的时候,销毁YooAssets会报异常。
2022-12-03 19:48:17 +08:00
hevinci
6038e7acd6 Update asset system 2022-12-03 19:13:11 +08:00
何冠峰
4abec5a389 Merge pull request #52 from gaozhou/main
为handle 添加 using 支持
2022-12-03 19:00:44 +08:00
hevinci
a2b51a8044 Update samples 2022-12-03 18:49:05 +08:00
hevinci
19cb239746 Update logic code
优化补丁清单格式为二进制。
2022-12-03 18:48:51 +08:00
hevinci
7aab610be5 Add binary buffer class 2022-12-03 18:42:28 +08:00
hevinci
4ec5a126ac Remove BitMask files 2022-12-03 18:07:52 +08:00
zensyue
32643caf51 Merge pull request #1 from ZensYue/dev
Dev
2022-12-02 20:46:13 +08:00
ZensYue
114ebab6ae [bugfix]Convert the show name to the type name 把显示名字转换成类型名字 2022-12-02 20:39:28 +08:00
gaozhou
d1463e1fc6 为handle 添加 using 支持 2022-12-02 14:23:58 +08:00
ZensYue
aa49980231 [add]Add ShowEditorAlias 添加显示编辑器名字 2022-12-02 12:31:15 +08:00
hevinci
2696da092d update samples 2022-11-29 11:07:38 +08:00
hevinci
5415d95f36 Fix #46
修复资源包初始化失败之后,再次初始化提示异常的问题。
2022-11-29 11:06:24 +08:00
hevinci
efa71c8bb7 Update FAQ.md 2022-11-28 22:24:36 +08:00
hevinci
d59df4c561 update document 2022-11-27 15:40:09 +08:00
hevinci
140bcb037f Update CHANGELOG.md 2022-11-26 18:17:22 +08:00
hevinci
2a4384e093 Update package.json 2022-11-26 18:17:20 +08:00
hevinci
5aafed85ed Update CHANGELOG.md 2022-11-26 18:11:34 +08:00
hevinci
6ad4b91c60 Update package.json 2022-11-26 18:11:20 +08:00
hevinci
cd62686316 update editor code
非原生文件收集器自动移除Unity无法识别的文件。
2022-11-26 17:54:42 +08:00
hevinci
dcd606e573 update samples 2022-11-26 17:41:34 +08:00
hevinci
f6f326119c update samples 2022-11-26 17:39:52 +08:00
hevinci
f31e5e0d22 update runtime code 2022-11-26 17:39:35 +08:00
hevinci
abc12d2a1d Update runtime code
增加资源系统销毁方法。
2022-11-26 16:43:05 +08:00
hevinci
b7e2f084b1 Update editor code 2022-11-26 15:31:46 +08:00
hevinci
adf1776b1e Update runtime code
优化调试信息的加载状态显示为文本。
2022-11-26 15:31:35 +08:00
hevinci
fd1edcdedf Fix #45 2022-11-26 15:14:46 +08:00
hevinci
ebc25c401d update sample 2022-11-26 15:09:12 +08:00
hevinci
67574bf759 update samples 2022-11-26 11:29:53 +08:00
hevinci
e94923c3c6 Update AssetSystem 2022-11-26 11:29:39 +08:00
hevinci
5718d57b88 update sample 2022-11-25 21:40:54 +08:00
hevinci
82cff36194 Update samples 2022-11-23 16:46:25 +08:00
hevinci
3e4e2d5eb6 Update space shooter 2022-11-23 12:35:27 +08:00
hevinci
015f09d27b Update runtime code 2022-11-23 12:33:12 +08:00
hevinci
3fedc5b1b3 Update AssetBundleCollector
原生文件打包规则包含文件后缀名
2022-11-21 19:07:34 +08:00
hevinci
4776ab9bd8 Update document 2022-11-21 09:52:18 +08:00
756 changed files with 141057 additions and 20335 deletions

View File

@@ -2,6 +2,113 @@
All notable changes to this package will be documented in this file.
## [1.4.4-preview] - 2023-02-14
### Fixed
- (#65)修复了AssetBundle构建宏逻辑错误。
- 修复了AssetBundle加载宏逻辑错误。
## [1.4.3-preview] - 2023-02-10
全新的缓存系统!
### Fixed
- 修复了WebGL平台本地文件验证报错。
- 修复了WEBGL平台加载原生文件失败的问题。
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
### Changed
- 着色器变种收集增加分批次处理功能。
- Unity2021版本开始不再支持内置构建管线。
### Removed
- 太空战机DEMO移除了BetterStreamingAssets插件。
## [1.4.2-preview] - 2023-01-03
### Fixed
- 修复了清单解析异步操作的进度条变化错误。
- 修复了更新资源清单错误计算超时时间的问题。
## [1.4.1-preview] - 2022-12-26
### Fixed
- 修复了开启UniqueBundleName选项后SBP构建报错的问题。
### Added
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
````c#
/// <summary>
/// 预下载指定版本的包裹资源
/// </summary>
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
````
- 新增了OperationHandleBase.GetDownloadReport()方法
````c#
/// <summary>
/// 获取下载报告
/// </summary>
public DownloadReport GetDownloadReport();
````
### Changed
- 优化了资源清单更新流程,支持缓存下载的清单。
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
- 优化了缓存文件的验证流程,支持分帧处理。
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
## [1.4.0-preview] - 2022-12-04
### Fixed
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
- 修复了在初始化失败的之后销毁YooAssets会报异常的问题。
### Changed
- 优化了资源收集界面,可以选择显示中文别名。
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
- 资源操作句柄增加using支持。
## [1.3.7] - 2022-11-26
全新的太空战机Demo !
### Fixed
- (#45)修复了package列表更新触发的异常。
### Added
- 新增了YooAssets.Destroy()资源系统销毁方法。
```C#
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
```
### Changed
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
- 优化了资源收集规则非原生文件收集器自动移除Unity无法识别的文件。
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
## [1.3.5] - 2022-11-19
### Fixed

View File

@@ -220,15 +220,27 @@ namespace YooAsset.Editor
private void RefreshWindow()
{
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
}
else
{
_compressionField.SetEnabled(true);
_outputNameStyleField.SetEnabled(true);
_copyBuildinFileOptionField.SetEnabled(true);
_copyBuildinFileTagsField.SetEnabled(true);
}
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()

View File

@@ -1,4 +1,5 @@
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
@@ -9,6 +10,7 @@ namespace YooAsset.Editor
/// </summary>
public static string SimulateBuild(string packageName)
{
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
@@ -21,7 +23,7 @@ namespace YooAsset.Editor
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}

View File

@@ -175,8 +175,7 @@ namespace YooAsset.Editor
if (IsShaderAsset)
{
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
_shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName(uniqueBundleName, packageName);
}
else
{
@@ -184,28 +183,34 @@ namespace YooAsset.Editor
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}
if (YooAssetSettingsData.Setting.RegularBundleName)
bundleName = EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else
bundleName = EditorTools.GetRegularPath(bundleName).ToLower();
if (uniqueBundleName)
{
if (string.IsNullOrEmpty(_shareBundleName) == false)
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
if (uniqueBundleName)
_shareBundleName = $"{packageName.ToLower()}_share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
else
_shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
}
}
}
else
{
if (IsRawAsset)
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawBundleFileVariant}";
_mainBundleName = mainBundleName.ToLower();
}
else
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
_mainBundleName = mainBundleName.ToLower(); ;
}
if (uniqueBundleName)
{
_mainBundleName = $"{packageName.ToLower()}_{_mainBundleName}";
}
}
}

View File

@@ -182,13 +182,14 @@ namespace YooAsset.Editor
/// </summary>
internal PatchBundle CreatePatchBundle()
{
string fileHash = PatchInfo.PatchFileHash;
string fileCRC = PatchInfo.PatchFileCRC;
long fileSize = PatchInfo.PatchFileSize;
bool isRawFile = IsRawFile;
byte loadMethod = (byte)LoadMethod;
string[] tags = GetBundleTags();
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
PatchBundle patchBundle = new PatchBundle();
patchBundle.BundleName = BundleName;
patchBundle.FileHash = PatchInfo.PatchFileHash;
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
patchBundle.FileSize = PatchInfo.PatchFileSize;
patchBundle.IsRawFile = IsRawFile;
patchBundle.LoadMethod = (byte)LoadMethod;
patchBundle.Tags = GetBundleTags();
return patchBundle;
}
}

View File

@@ -33,7 +33,7 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName);
var taskList = SBPBuildTasks.Create(shadersBunldeName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)

View File

@@ -45,7 +45,7 @@ namespace YooAsset.Editor
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
@@ -53,7 +53,7 @@ namespace YooAsset.Editor
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
@@ -61,7 +61,7 @@ namespace YooAsset.Editor
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);

View File

@@ -42,33 +42,42 @@ namespace YooAsset.Editor
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParameters.PackageName);
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, shadersBunldeName);
}
}
// 创建补丁清单文件
// 创建补丁清单文本文
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToJson(filePath, patchManifest);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest);
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
var patchManifestContext = new PatchManifestContext();
string jsonData = FileUtility.ReadFile(filePath);
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
PatchManifestContext patchManifestContext = new PatchManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(patchManifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
@@ -76,7 +85,7 @@ namespace YooAsset.Editor
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
@@ -157,10 +166,9 @@ namespace YooAsset.Editor
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
{

View File

@@ -16,12 +16,17 @@ namespace YooAsset.Editor
var buildParameters = buildParametersContext.Parameters;
#if UNITY_2021_1_OR_NEWER
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
throw new Exception($"Unity2021 or newer not support {nameof(EBuildPipeline.BuiltinBuildPipeline)}, Please use {nameof(EBuildPipeline.ScriptableBuildPipeline)}");
#endif
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)

View File

@@ -48,7 +48,7 @@ namespace YooAsset.Editor
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
string patchFileName = PatchManifestTools.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash, bundleInfo.IsRawFile);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}

View File

@@ -7,23 +7,13 @@ namespace YooAsset.Editor
public enum EOutputNameStyle
{
/// <summary>
/// 000000000000000f000000000000000
/// 哈希值名称
/// </summary>
HashName = 1,
/// <summary>
/// 000000000000000f000000000000000.bundle
/// 资源包名称 + 哈希值名称
/// </summary>
HashName_Extension = 2,
/// <summary>
/// bundle_name_000000000000000f000000000000000
/// </summary>
BundleName_HashName = 3,
/// <summary>
/// bundle_name_000000000000000f000000000000000.bundle
/// </summary>
BundleName_HashName_Extension = 4,
BundleName_HashName = 4,
}
}

View File

@@ -240,13 +240,15 @@ namespace YooAsset.Editor
return false;
// 忽略Unity无法识别的无效文件
/*
if (type == typeof(UnityEditor.DefaultAsset))
// 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
if (type == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
*/
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (IsIgnoreFile(fileExtension))
@@ -291,12 +293,15 @@ namespace YooAsset.Editor
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
return EditorTools.GetRegularPath(bundleName).ToLower();
if(YooAssetSettingsData.Setting.RegularBundleName)
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else
return EditorTools.GetRegularPath(bundleName).ToLower();
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
tags.AddRange(temper);
return tags;
}

View File

@@ -10,13 +10,14 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.1";
public const string ConfigVersion = "2.2";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
@@ -65,6 +66,7 @@ namespace YooAsset.Editor
bool enableAddressable = false;
bool uniqueBundleName = false;
bool showPackageView = false;
bool showEditorAlias = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
@@ -75,10 +77,13 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
}
// 读取包裹配置
@@ -138,7 +143,7 @@ namespace YooAsset.Editor
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
@@ -153,6 +158,7 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!");
@@ -183,6 +189,7 @@ namespace YooAsset.Editor
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
root.AppendChild(commonElement);
// 设置Package配置
@@ -296,6 +303,23 @@ namespace YooAsset.Editor
return UpdateXmlConfig(xmlDoc);
}
// 2.1 -> 2.2
if (configVersion == "2.1")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
commonElement.SetAttribute(XmlShowEditorAlias, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.2");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
}

View File

@@ -102,7 +102,7 @@ namespace YooAsset.Editor
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
@@ -111,7 +111,7 @@ namespace YooAsset.Editor
foreach (var collector in group.Collectors)
{
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)

View File

@@ -23,6 +23,12 @@ namespace YooAsset.Editor
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 是否显示编辑器别名
/// </summary>
public bool ShowEditorAlias = false;
/// <summary>
/// 包裹列表
/// </summary>

View File

@@ -38,92 +38,6 @@ namespace YooAsset.Editor
}
}
public static List<string> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheActiveRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheAddressRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cachePackRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheFilterRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static bool HasActiveRuleName(string ruleName)
{
foreach (var pair in _cacheActiveRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasAddressRuleName(string ruleName)
{
foreach (var pair in _cacheAddressRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasPackRuleName(string ruleName)
{
foreach (var pair in _cachePackRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasFilterRuleName(string ruleName)
{
foreach (var pair in _cacheFilterRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
/// <summary>
/// 加载配置文件
/// </summary>
@@ -146,6 +60,7 @@ namespace YooAsset.Editor
typeof(PackCollector),
typeof(PackGroup),
typeof(PackRawFile),
typeof(PackShaderVariants)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
@@ -266,7 +181,92 @@ namespace YooAsset.Editor
SaveFile();
}
// 实例类相关
public static List<RuleDisplayName> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else
return name;
}
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
@@ -352,6 +352,11 @@ namespace YooAsset.Editor
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
public static void ModifyShowEditorAlias(bool showAlias)
{
Setting.ShowEditorAlias = showAlias;
IsDirty = true;
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)

View File

@@ -20,14 +20,15 @@ namespace YooAsset.Editor
private Button _saveButton;
private List<string> _collectorTypeList;
private List<string> _activeRuleList;
private List<string> _addressRuleList;
private List<string> _packRuleList;
private List<string> _filterRuleList;
private List<RuleDisplayName> _activeRuleList;
private List<RuleDisplayName> _addressRuleList;
private List<RuleDisplayName> _packRuleList;
private List<RuleDisplayName> _filterRuleList;
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _uniqueBundleNameToogle;
private Toggle _showEditorAliasToggle;
private VisualElement _packageContainer;
private ListView _packageListView;
@@ -42,7 +43,7 @@ namespace YooAsset.Editor
private VisualElement _collectorContainer;
private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private PopupField<RuleDisplayName> _activeRulePopupField;
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
@@ -95,6 +96,13 @@ namespace YooAsset.Editor
RefreshWindow();
});
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
fixBtn.clicked += FixBtn_clicked;
@@ -236,21 +244,23 @@ namespace YooAsset.Editor
// 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer");
{
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_activeRulePopupField.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null)
{
selectGroup.ActiveRuleName = evt.newValue;
selectGroup.ActiveRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
activeRuleContainer.Add(_activeRulePopupField);
}
// 刷新窗体
@@ -290,6 +300,9 @@ namespace YooAsset.Editor
{
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
_groupContainer.visible = false;
_collectorContainer.visible = false;
@@ -321,6 +334,20 @@ namespace YooAsset.Editor
{
AssetBundleCollectorSettingData.SaveFile();
}
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
// 包裹列表相关
private void FillPackageViewData()
@@ -334,7 +361,7 @@ namespace YooAsset.Editor
{
_packageListView.selectedIndex = _lastModifyPackageIndex;
}
if (_showPackageToogle.value)
_packageContainer.style.display = DisplayStyle.Flex;
else
@@ -410,7 +437,7 @@ namespace YooAsset.Editor
_groupListView.itemsSource = selectPackage.Groups;
_groupListView.Rebuild();
if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
{
_groupListView.selectedIndex = _lastModifyGroupIndex;
}
@@ -460,7 +487,7 @@ namespace YooAsset.Editor
_collectorContainer.visible = true;
_lastModifyGroupIndex = _groupListView.selectedIndex;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
@@ -564,21 +591,21 @@ namespace YooAsset.Editor
}
if (_enableAddressableToogle.value)
{
var popupField = new PopupField<string>(_addressRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
popupField.name = "PopupField1";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 200;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<string>(_packRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
popupField.name = "PopupField2";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150;
popupField.style.width = 230;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<string>(_filterRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
popupField.name = "PopupField3";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150;
@@ -667,7 +694,7 @@ namespace YooAsset.Editor
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
popupField0.RegisterValueChangedCallback(evt =>
{
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@@ -676,13 +703,15 @@ namespace YooAsset.Editor
});
// Address Rule
var popupField1 = element.Q<PopupField<string>>("PopupField1");
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
if (popupField1 != null)
{
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
popupField1.formatListItemCallback = FormatListItemCallback;
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField1.RegisterValueChangedCallback(evt =>
{
collector.AddressRuleName = evt.newValue;
collector.AddressRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@@ -692,11 +721,13 @@ namespace YooAsset.Editor
}
// Pack Rule
var popupField2 = element.Q<PopupField<string>>("PopupField2");
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
popupField2.formatListItemCallback = FormatListItemCallback;
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField2.RegisterValueChangedCallback(evt =>
{
collector.PackRuleName = evt.newValue;
collector.PackRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@@ -705,11 +736,13 @@ namespace YooAsset.Editor
});
// Filter Rule
var popupField3 = element.Q<PopupField<string>>("PopupField3");
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
popupField3.formatListItemCallback = FormatListItemCallback;
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField3.RegisterValueChangedCallback(evt =>
{
collector.FilterRuleName = evt.newValue;
collector.FilterRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@@ -815,7 +848,7 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _addressRuleList.Count; i++)
{
if (_addressRuleList[i] == ruleName)
if (_addressRuleList[i].ClassName == ruleName)
return i;
}
return 0;
@@ -824,7 +857,7 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _packRuleList.Count; i++)
{
if (_packRuleList[i] == ruleName)
if (_packRuleList[i].ClassName == ruleName)
return i;
}
return 0;
@@ -833,11 +866,20 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _filterRuleList.Count; i++)
{
if (_filterRuleList[i] == ruleName)
if (_filterRuleList[i].ClassName == ruleName)
return i;
}
return 0;
}
private RuleDisplayName GetActiveRuleIndex(string ruleName)
{
for (int i = 0; i < _activeRuleList.Count; i++)
{
if (_activeRuleList[i].ClassName == ruleName)
return _activeRuleList[i];
}
return _activeRuleList[0];
}
}
}
#endif

View File

@@ -1,4 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
@@ -7,6 +7,7 @@
</uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>

View File

@@ -50,13 +50,5 @@ namespace YooAsset.Editor
AssetTags = assetTags;
IsRawAsset = isRawAsset;
}
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
}
}
}

View File

@@ -36,14 +36,6 @@ namespace YooAsset.Editor
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@@ -1,9 +1,7 @@

namespace YooAsset.Editor
{
/// <summary>
/// 启用分组
/// </summary>
[DisplayName("启用分组")]
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup()
@@ -12,9 +10,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 禁用分组
/// </summary>
[DisplayName("禁用分组")]
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()

View File

@@ -2,9 +2,7 @@
namespace YooAsset.Editor
{
/// <summary>
/// 以文件名为定位地址
/// </summary>
[DisplayName("以文件名称为定位地址")]
public class AddressByFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
@@ -13,9 +11,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 以组名+文件名为定位地址
/// </summary>
[DisplayName("以分组名称+文件名称为定位地址")]
public class AddressByGroupAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
@@ -25,9 +21,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 以收集器名+文件名为定位地址
/// </summary>
[DisplayName("以收集器名称+文件名称为定位地址")]
public class AddressByCollectorAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)

View File

@@ -4,9 +4,7 @@ using System.IO;
namespace YooAsset.Editor
{
/// <summary>
/// 收集所有资源
/// </summary>
[DisplayName("收集所有资源")]
public class CollectAll : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@@ -15,9 +13,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集场景
/// </summary>
[DisplayName("收集场景")]
public class CollectScene : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@@ -25,10 +21,8 @@ namespace YooAsset.Editor
return Path.GetExtension(data.AssetPath) == ".unity";
}
}
/// <summary>
/// 只收集预制体
/// </summary>
[DisplayName("收集预制体")]
public class CollectPrefab : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@@ -37,15 +31,13 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集精灵类型的资源
/// </summary>
[DisplayName("收集精灵类型的纹理")]
public class CollectSprite : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if(mainAssetType == typeof(Texture2D))
if (mainAssetType == typeof(Texture2D))
{
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
@@ -60,9 +52,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集着色器变种收集文件
/// </summary>
[DisplayName("收集着色器变种集合")]
public class CollectShaderVariants : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)

View File

@@ -10,12 +10,12 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
[DisplayName("以文件路径作为资源包名")]
public class PackSeparately : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
{
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return StringUtility.RemoveExtension(data.AssetPath);
}
}
@@ -25,14 +25,14 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
[DisplayName("以父类文件夹路径作为资源包名")]
public class PackDirectory : IPackRule
{
public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data)
{
string bundleName = Path.GetDirectoryName(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return Path.GetDirectoryName(data.AssetPath);
}
}
@@ -43,6 +43,7 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
[DisplayName("以收集器路径下顶级文件夹为资源包名")]
public class PackTopDirectory : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
@@ -55,7 +56,7 @@ namespace YooAsset.Editor
if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}";
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return bundleName;
}
else
{
@@ -68,6 +69,7 @@ namespace YooAsset.Editor
/// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("以收集器路径作为资源包名")]
public class PackCollector : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
@@ -75,13 +77,11 @@ namespace YooAsset.Editor
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
string bundleName = collectPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return collectPath;
}
else
{
string bundleName = StringUtility.RemoveExtension(collectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return StringUtility.RemoveExtension(collectPath);
}
}
}
@@ -90,6 +90,7 @@ namespace YooAsset.Editor
/// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("以分组名称作为资源包名")]
public class PackGroup : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
@@ -99,9 +100,10 @@ namespace YooAsset.Editor
}
/// <summary>
/// 原生文件打包模式
/// 打包原生文件
/// 注意:原生文件打包支持:图片,音频,视频,文本
/// </summary>
[DisplayName("打包原生文件")]
public class PackRawFile : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
@@ -120,14 +122,14 @@ namespace YooAsset.Editor
if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return data.AssetPath;
}
}
/// <summary>
/// 着色器变种收集文件
/// 打包着色器变种集合
/// </summary>
[DisplayName("打包着色器变种集合")]
public class PackShaderVariants : IPackRule
{
public string GetBundleName(PackRuleData data)

View File

@@ -0,0 +1,9 @@

namespace YooAsset.Editor
{
public class RuleDisplayName
{
public string ClassName;
public string DisplayName;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 3d400b2548d79ca42bec7370f5d66b78
guid: df712711c3830af419b7ada8fee53dda
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -220,7 +220,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -185,7 +185,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (bundleInfo.Status == (int)BundleLoaderBase.EStatus.Failed)
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -109,7 +109,7 @@ namespace YooAsset.Editor
return;
_reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadFile(_reportFilePath);
string jsonData = FileUtility.ReadAllText(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);

View File

@@ -0,0 +1,36 @@
using System;
using System.Reflection;
namespace YooAsset.Editor
{
/// <summary>
/// 编辑器显示名字
/// </summary>
public class DisplayNameAttribute : Attribute
{
public string DisplayName;
public DisplayNameAttribute(string name)
{
this.DisplayName = name;
}
}
public static class EditorAttribute
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{
return (T)type.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
{
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
{
return (T)field.GetCustomAttribute(typeof(T), false);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 223f217ed81460541b5ea7eb7a7d82a4
guid: 92d5f73b21059af43b7f56165b7acd63
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -285,6 +285,35 @@ namespace YooAsset.Editor
}
#endregion
#region StringUtility
public static List<string> StringToStringList(string str, char separator)
{
List<string> result = new List<string>();
if (!String.IsNullOrEmpty(str))
{
string[] splits = str.Split(separator);
foreach (string split in splits)
{
string value = split.Trim(); //移除首尾空格
if (!String.IsNullOrEmpty(value))
{
result.Add(value);
}
}
}
return result;
}
public static T NameToEnum<T>(string name)
{
if (Enum.IsDefined(typeof(T), name) == false)
{
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
}
return (T)Enum.Parse(typeof(T), name);
}
#endregion
#region
/// <summary>
/// 创建文件所在的目录

View File

@@ -12,134 +12,169 @@ namespace YooAsset.Editor
{
public static class ShaderVariantCollector
{
private enum ESteps
{
None,
Prepare,
CollectAllMaterial,
CollectVariants,
CollectSleeping,
WaitingDone,
}
private const float WaitMilliseconds = 1000f;
private static string _saveFilePath;
private static bool _isStarted = false;
private static readonly Stopwatch _elapsedTime = new Stopwatch();
private const float SleepMilliseconds = 100f;
private static string _savePath;
private static string _packageName;
private static int _processMaxNum;
private static Action _completedCallback;
private static void EditorUpdate()
{
// 注意:一定要延迟保存才会起效
if (_isStarted && _elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_isStarted = false;
_elapsedTime.Stop();
EditorApplication.update -= EditorUpdate;
private static ESteps _steps = ESteps.None;
private static Stopwatch _elapsedTime;
private static List<string> _allMaterials;
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
// 保存结果
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建清单
CreateManifest();
Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke();
}
}
/// <summary>
/// 开始收集
/// </summary>
public static void Run(string saveFilePath, Action completedCallback)
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
{
if (_isStarted)
if (_steps != ESteps.None)
return;
if (Path.HasExtension(saveFilePath) == false)
saveFilePath = $"{saveFilePath}.shadervariants";
if (Path.GetExtension(saveFilePath) != ".shadervariants")
if (Path.HasExtension(savePath) == false)
savePath = $"{savePath}.shadervariants";
if (Path.GetExtension(savePath) != ".shadervariants")
throw new System.Exception("Shader variant file extension is invalid.");
if (string.IsNullOrEmpty(packageName))
throw new System.Exception("Package name is null or empty !");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
EditorTools.CreateFileDirectory(saveFilePath);
_saveFilePath = saveFilePath;
AssetDatabase.DeleteAsset(savePath);
EditorTools.CreateFileDirectory(savePath);
_savePath = savePath;
_packageName = packageName;
_processMaxNum = processMaxNum;
_completedCallback = completedCallback;
// 聚焦到游戏窗口
EditorTools.FocusUnityGameWindow();
// 清空旧数据
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景
CreateTempScene();
// 收集着色器变种
var materials = GetAllMaterials();
CollectVariants(materials);
_steps = ESteps.Prepare;
EditorApplication.update += EditorUpdate;
_isStarted = true;
_elapsedTime.Reset();
_elapsedTime.Start();
}
private static void EditorUpdate()
{
if (_steps == ESteps.None)
return;
if (_steps == ESteps.Prepare)
{
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
_steps = ESteps.CollectAllMaterial;
return; //等待一帧
}
if (_steps == ESteps.CollectAllMaterial)
{
_allMaterials = GetAllMaterials();
_steps = ESteps.CollectVariants;
return; //等待一帧
}
if (_steps == ESteps.CollectVariants)
{
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
List<string> range = _allMaterials.GetRange(0, count);
_allMaterials.RemoveRange(0, count);
CollectVariants(range);
if (_allMaterials.Count > 0)
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.CollectSleeping;
}
else
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.WaitingDone;
}
}
if (_steps == ESteps.CollectSleeping)
{
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{
DestroyAllSpheres();
_elapsedTime.Stop();
_steps = ESteps.CollectVariants;
}
}
if (_steps == ESteps.WaitingDone)
{
// 注意:一定要延迟保存才会起效
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_elapsedTime.Stop();
_steps = ESteps.None;
// 保存结果并创建清单
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
CreateManifest();
Debug.Log($"搜集SVC完毕");
EditorApplication.update -= EditorUpdate;
_completedCallback?.Invoke();
}
}
}
private static void CreateTempScene()
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
private static List<Material> GetAllMaterials()
private static List<string> GetAllMaterials()
{
int progressValue = 0;
List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var collectResult in collectResults)
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
foreach (var assetInfo in collectResult.CollectAssets)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends)
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
foreach (var dependAsset in depends)
{
if (allAssets.Contains(depend) == false)
allAssets.Add(depend);
if (allAssets.Contains(dependAsset) == false)
allAssets.Add(dependAsset);
}
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectResult.CollectAssets.Count);
}
EditorTools.ClearProgressBar();
// 搜集所有材质球
progressValue = 0;
var shaderDic = new Dictionary<Shader, List<Material>>(100);
List<string> allMaterial = new List<string>(1000);
foreach (var assetPath in allAssets)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Material))
{
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
var shader = material.shader;
if (shader == null)
continue;
if (shaderDic.ContainsKey(shader) == false)
{
shaderDic.Add(shader, new List<Material>());
}
if (shaderDic[shader].Contains(material) == false)
{
shaderDic[shader].Add(material);
}
allMaterial.Add(assetPath);
}
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
}
EditorTools.ClearProgressBar();
// 返回结果
var materials = new List<Material>(1000);
foreach (var valuePair in shaderDic)
{
materials.AddRange(valuePair.Value);
}
return materials;
return allMaterial;
}
private static void CollectVariants(List<Material> materials)
private static void CollectVariants(List<string> materials)
{
Camera camera = Camera.main;
if (camera == null)
@@ -164,7 +199,9 @@ namespace YooAsset.Editor
{
var material = materials[i];
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
CreateSphere(material, position, i);
var go = CreateSphere(material, position, i);
if (go != null)
_allSpheres.Add(go);
if (x == xMax)
{
x = 0;
@@ -174,27 +211,44 @@ namespace YooAsset.Editor
{
x++;
}
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count);
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
}
EditorTools.ClearProgressBar();
}
private static void CreateSphere(Material material, Vector3 position, int index)
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
{
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
var shader = material.shader;
if (shader == null)
return null;
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.GetComponent<Renderer>().material = material;
go.GetComponent<Renderer>().sharedMaterial = material;
go.transform.position = position;
go.name = $"Sphere_{index}|{material.name}";
go.name = $"Sphere_{index} | {material.name}";
return go;
}
private static void DestroyAllSpheres()
{
foreach(var go in _allSpheres)
{
GameObject.DestroyImmediate(go);
}
_allSpheres.Clear();
// 尝试释放编辑器加载的资源
EditorUtility.UnloadUnusedAssetsImmediate(true);
}
private static void CreateManifest()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
if (svc != null)
{
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
string savePath = _savePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData);
}

View File

@@ -8,5 +8,10 @@ namespace YooAsset.Editor
/// 文件存储路径
/// </summary>
public string SavePath = "Assets/MyShaderVariants.shadervariants";
/// <summary>
/// 收集的包裹名称
/// </summary>
public string CollectPackage = string.Empty;
}
}

View File

@@ -18,10 +18,13 @@ namespace YooAsset.Editor
window.minSize = new Vector2(800, 600);
}
private List<string> _packageNames;
private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private PopupField<string> _packageField;
public void CreateGUI()
{
@@ -36,6 +39,9 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root);
// 包裹名称列表
_packageNames = GetBuildPackageNames();
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
@@ -44,14 +50,34 @@ namespace YooAsset.Editor
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
// 收集的包裹
var packageContainer = root.Q("PackageContainer");
if (_packageNames.Count > 0)
{
int defaultIndex = GetDefaultPackageIndex(ShaderVariantCollectorSettingData.Setting.CollectPackage);
_packageField = new PopupField<string>(_packageNames, defaultIndex);
_packageField.label = "Package";
_packageField.style.width = 350;
_packageField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
});
packageContainer.Add(_packageField);
}
else
{
_packageField = new PopupField<string>();
_packageField.label = "Package";
_packageField.style.width = 350;
packageContainer.Add(_packageField);
}
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
}
catch (Exception e)
{
@@ -75,7 +101,33 @@ namespace YooAsset.Editor
private void CollectButton_clicked()
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
ShaderVariantCollector.Run(savePath, packageName, int.MaxValue, null);
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _packageNames.Count; index++)
{
if (_packageNames[index] == packageName)
{
return index;
}
}
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
}
}

View File

@@ -1,9 +1,10 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
<ui:VisualElement name="CollectContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,8 @@

namespace YooAsset
{
public class AssetReference
{
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c4b754a3b15abc44fa2727f57721e18b
guid: 1534f1a1b207ad542bf1fc73da8b4316
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -13,6 +13,7 @@ namespace YooAsset
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private string _packageName;
private bool _simulationOnEditor;
private int _loadingMaxNumber;
public IDecryptionServices DecryptionServices { private set; get; }
@@ -23,8 +24,9 @@ namespace YooAsset
/// 初始化
/// 注意在使用AssetSystem之前需要初始化
/// </summary>
public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
{
_packageName = packageName;
_simulationOnEditor = simulationOnEditor;
_loadingMaxNumber = loadingMaxNumber;
DecryptionServices = decryptionServices;
@@ -73,15 +75,15 @@ namespace YooAsset
{
provider.Destroy();
}
_providers.Clear();
foreach (var loader in _loaders)
{
loader.Destroy(true);
}
_providers.Clear();
_loaders.Clear();
ClearSceneHandle();
ClearSceneHandle();
DecryptionServices = null;
BundleServices = null;
}
@@ -90,6 +92,15 @@ namespace YooAsset
/// 资源回收(卸载引用计数为零的资源)
/// </summary>
public void UnloadUnusedAssets()
{
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10;
for (int i = 0; i < loopCount; i++)
{
UnloadUnusedAssetsInternal();
}
}
private void UnloadUnusedAssetsInternal()
{
if (_simulationOnEditor)
{
@@ -175,7 +186,7 @@ namespace YooAsset
}
var handle = provider.CreateHandle<SceneOperationHandle>();
handle.PackageName = BundleServices.GetPackageName();
handle.PackageName = _packageName;
_sceneHandles.Add(providerGUID, handle);
return handle;
}
@@ -289,19 +300,21 @@ namespace YooAsset
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
string packageName = BundleServices.GetPackageName();
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
if (BundleServices.IsServicesValid())
{
if (valuePair.Value.PackageName == packageName)
string packageName = _packageName;
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
removeList.Add(valuePair.Key);
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
@@ -338,7 +351,10 @@ namespace YooAsset
// 新增下载需求
#if UNITY_WEBGL
loader = new AssetBundleWebLoader(this, bundleInfo);
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleWebLoader(this, bundleInfo);
#else
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
@@ -390,7 +406,7 @@ namespace YooAsset
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status;
providerInfo.Status = provider.Status.ToString();
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
result.Add(providerInfo);

View File

@@ -1,9 +1,10 @@
using UnityEngine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
public sealed class AssetOperationHandle : OperationHandleBase
public sealed class AssetOperationHandle : OperationHandleBase, IDisposable
{
private System.Action<AssetOperationHandle> _callback;
@@ -22,7 +23,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -31,42 +32,18 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 资源对象
/// </summary>
public UnityEngine.Object AssetObject
{
get
{
if (IsValid == false)
return null;
return Provider.AssetObject;
}
}
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValid == false)
return null;
return Provider.AssetObject as TAsset;
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -79,6 +56,38 @@ namespace YooAsset
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 资源对象
/// </summary>
public UnityEngine.Object AssetObject
{
get
{
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject;
}
}
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject as TAsset;
}
/// <summary>
/// 同步初始化游戏对象
@@ -124,7 +133,7 @@ namespace YooAsset
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
if (Provider.AssetObject == null)
return null;

View File

@@ -1,4 +1,5 @@
using System.Collections;
using System;
using System.Collections;
namespace YooAsset
{
@@ -14,7 +15,6 @@ namespace YooAsset
}
internal abstract void InvokeCallback();
/// <summary>
/// 获取资源信息
/// </summary>
@@ -23,6 +23,18 @@ namespace YooAsset
return _assetInfo;
}
/// <summary>
/// 获取下载报告
/// </summary>
public DownloadReport GetDownloadReport()
{
if (IsValidWithWarning == false)
{
return DownloadReport.CreateDefaultReport();
}
return Provider.GetDownloadReport();
}
/// <summary>
/// 当前状态
/// </summary>
@@ -30,11 +42,11 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return EOperationStatus.None;
if (Provider.Status == ProviderBase.EStatus.Fail)
if (Provider.Status == ProviderBase.EStatus.Failed)
return EOperationStatus.Failed;
else if (Provider.Status == ProviderBase.EStatus.Success)
else if (Provider.Status == ProviderBase.EStatus.Succeed)
return EOperationStatus.Succeed;
else
return EOperationStatus.None;
@@ -48,7 +60,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return string.Empty;
return Provider.LastError;
}
@@ -61,7 +73,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return 0;
return Provider.Progress;
}
@@ -74,7 +86,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
return Provider.IsDone;
}
@@ -84,6 +96,20 @@ namespace YooAsset
/// 句柄是否有效
/// </summary>
public bool IsValid
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
internal bool IsValidWithWarning
{
get
{
@@ -102,26 +128,12 @@ namespace YooAsset
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValidNoWarning
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 释放句柄
/// </summary>
internal void ReleaseInternal()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.ReleaseHandle(this);
Provider = null;

View File

@@ -1,9 +1,10 @@
using System.IO;
using System;
using System.IO;
using System.Text;
namespace YooAsset
{
public class RawFileOperationHandle : OperationHandleBase
public class RawFileOperationHandle : OperationHandleBase, IDisposable
{
private System.Action<RawFileOperationHandle> _callback;
@@ -22,7 +23,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -31,7 +32,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
_callback -= value;
}
@@ -42,7 +43,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -54,14 +55,22 @@ namespace YooAsset
{
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetRawFileData()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
@@ -74,7 +83,7 @@ namespace YooAsset
/// </summary>
public string GetRawFileText()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
@@ -87,7 +96,7 @@ namespace YooAsset
/// </summary>
public string GetRawFilePath()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return string.Empty;
return Provider.RawFilePath;
}

View File

@@ -22,7 +22,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -31,7 +31,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
_callback -= value;
}
@@ -44,7 +44,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return new Scene();
return Provider.SceneObject;
}
@@ -55,7 +55,7 @@ namespace YooAsset
/// </summary>
public bool ActivateScene()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
if (SceneObject.IsValid() && SceneObject.isLoaded)
@@ -74,7 +74,7 @@ namespace YooAsset
/// </summary>
public bool IsMainScene()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
if (Provider is DatabaseSceneProvider)
@@ -99,7 +99,7 @@ namespace YooAsset
public UnloadSceneOperation UnloadAsync()
{
// 如果句柄无效
if (IsValid == false)
if (IsValidWithWarning == false)
{
string error = $"{nameof(SceneOperationHandle)} is invalid.";
var operation = new UnloadSceneOperation(error);

View File

@@ -1,8 +1,9 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
namespace YooAsset
{
public sealed class SubAssetsOperationHandle : OperationHandleBase
public sealed class SubAssetsOperationHandle : OperationHandleBase, IDisposable
{
private System.Action<SubAssetsOperationHandle> _callback;
@@ -21,7 +22,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -30,31 +31,18 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
{
get
{
if (IsValid == false)
return null;
return Provider.AllAssetObjects;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -67,6 +55,27 @@ namespace YooAsset
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
{
get
{
if (IsValidWithWarning == false)
return null;
return Provider.AllAssetObjects;
}
}
/// <summary>
/// 获取子资源对象
@@ -75,7 +84,7 @@ namespace YooAsset
/// <param name="assetName">子资源对象名称</param>
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
foreach (var assetObject in Provider.AllAssetObjects)
@@ -94,7 +103,7 @@ namespace YooAsset
/// <typeparam name="TObject">子资源对象类型</typeparam>
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);

View File

@@ -46,7 +46,7 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
@@ -55,7 +55,7 @@ namespace YooAsset
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -70,7 +70,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -89,6 +89,8 @@ namespace YooAsset
// 2. 检测服务器下载结果
if (_steps == ESteps.CheckDownload)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
@@ -108,7 +110,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
@@ -116,6 +118,8 @@ namespace YooAsset
// 4.检测内置文件解压结果
if (_steps == ESteps.CheckUnpack)
{
DownloadProgress = _unpacker.DownloadProgress;
DownloadedBytes = _unpacker.DownloadedBytes;
if (_unpacker.IsDone() == false)
return;
@@ -146,6 +150,10 @@ namespace YooAsset
}
#endif
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
// Load assetBundle file
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
@@ -234,14 +242,11 @@ namespace YooAsset
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (result != EVerifyResult.Succeed)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
}
}
}

View File

@@ -47,7 +47,7 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
@@ -57,7 +57,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadCacheFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -76,6 +76,8 @@ namespace YooAsset
// 2. 检测服务器下载结果
if (_steps == ESteps.CheckDownload)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
@@ -106,6 +108,10 @@ namespace YooAsset
}
#endif
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
// Load assetBundle file
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
@@ -141,14 +147,11 @@ namespace YooAsset
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (result != EVerifyResult.Succeed)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
}
}
}
@@ -171,6 +174,8 @@ namespace YooAsset
// 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadWebFile)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = _webRequest.downloadedBytes;
if (_webRequest.isDone == false)
return;

View File

@@ -18,7 +18,7 @@ namespace YooAsset
/// 所属资源系统
/// </summary>
public AssetSystemImpl Impl { private set; get; }
/// <summary>
/// 资源包文件信息
/// </summary>
@@ -47,7 +47,9 @@ namespace YooAsset
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
internal AssetBundle CacheBundle { set; get; }
internal string FileLoadPath { set; get; }
internal float DownloadProgress { set; get; }
internal ulong DownloadedBytes { set; get; }
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
{
@@ -82,34 +84,6 @@ namespace YooAsset
RefCount--;
}
/// <summary>
/// 轮询更新
/// </summary>
public abstract void Update();
/// <summary>
/// 销毁
/// </summary>
public virtual void Destroy(bool forceDestroy)
{
IsDestroyed = true;
// Check fatal
if (forceDestroy == false)
{
if (RefCount > 0)
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
if (IsDone() == false)
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
}
if (CacheBundle != null)
{
CacheBundle.Unload(true);
CacheBundle = null;
}
}
/// <summary>
/// 是否完毕(无论成功或失败)
/// </summary>
@@ -159,6 +133,35 @@ namespace YooAsset
_providers.Clear();
}
/// <summary>
/// 轮询更新
/// </summary>
public abstract void Update();
/// <summary>
/// 销毁
/// </summary>
public virtual void Destroy(bool forceDestroy)
{
IsDestroyed = true;
// Check fatal
if (forceDestroy == false)
{
if (RefCount > 0)
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
if (IsDone() == false)
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
}
if (CacheBundle != null)
{
CacheBundle.Unload(true);
CacheBundle = null;
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>

View File

@@ -9,12 +9,12 @@ namespace YooAsset
/// <summary>
/// 依赖的资源包加载器列表
/// </summary>
private readonly List<BundleLoaderBase> _dependBundles;
internal readonly List<BundleLoaderBase> DependBundles;
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
{
_dependBundles = dpendBundles;
DependBundles = dpendBundles;
}
/// <summary>
@@ -22,7 +22,7 @@ namespace YooAsset
/// </summary>
public bool IsDone()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
if (loader.IsDone() == false)
return false;
@@ -35,7 +35,7 @@ namespace YooAsset
/// </summary>
public bool IsSucceed()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
@@ -50,7 +50,7 @@ namespace YooAsset
/// </summary>
public string GetLastError()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
@@ -65,7 +65,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
if (loader.IsDone() == false)
loader.WaitForAsyncComplete();
@@ -77,7 +77,7 @@ namespace YooAsset
/// </summary>
public void Reference()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
loader.Reference();
}
@@ -88,7 +88,7 @@ namespace YooAsset
/// </summary>
public void Release()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
loader.Release();
}
@@ -99,12 +99,12 @@ namespace YooAsset
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = (int)loader.Status;
bundleInfo.Status = loader.Status.ToString();
output.Add(bundleInfo);
}
}

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@@ -16,7 +16,6 @@ namespace YooAsset
}
private ESteps _steps = ESteps.None;
private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
@@ -39,13 +38,13 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID || UNITY_WEBGL
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
#else
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
@@ -54,7 +53,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -73,6 +72,8 @@ namespace YooAsset
// 2. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
@@ -92,7 +93,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
@@ -100,6 +101,8 @@ namespace YooAsset
// 4. 检测解压结果
if (_steps == ESteps.CheckUnpack)
{
DownloadProgress = _unpacker.DownloadProgress;
DownloadedBytes = _unpacker.DownloadedBytes;
if (_unpacker.IsDone() == false)
return;
@@ -118,6 +121,10 @@ namespace YooAsset
// 5. 检测结果
if (_steps == ESteps.CheckFile)
{
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
@@ -136,8 +143,6 @@ namespace YooAsset
/// </summary>
public override void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{

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@@ -41,7 +41,7 @@ namespace YooAsset
if (_steps == ESteps.Clone)
{
if (_handle.IsValid == false)
if (_handle.IsValidWithWarning == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;

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@@ -7,15 +7,6 @@ namespace YooAsset
internal sealed class BundledAssetProvider : BundledProvider
{
private AssetBundleRequest _cacheRequest;
public override float Progress
{
get
{
if (_cacheRequest == null)
return 0;
return _cacheRequest.progress;
}
}
public BundledAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
@@ -48,7 +39,7 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
@@ -56,7 +47,7 @@ namespace YooAsset
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -66,7 +57,7 @@ namespace YooAsset
{
if (OwnerBundle.IsDestroyed)
throw new System.Exception("Should never get here !");
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -109,14 +100,15 @@ namespace YooAsset
}
else
{
Progress = _cacheRequest.progress;
if (_cacheRequest.isDone == false)
return;
AssetObject = _cacheRequest.asset;
}
}
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";

View File

@@ -35,6 +35,23 @@ namespace YooAsset
}
}
/// <summary>
/// 获取下载报告
/// </summary>
public override DownloadReport GetDownloadReport()
{
DownloadReport result = new DownloadReport();
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
foreach (var dependBundle in DependBundleGroup.DependBundles)
{
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
return result;
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
@@ -43,7 +60,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = (int)OwnerBundle.Status;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);

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@@ -3,17 +3,6 @@ namespace YooAsset
{
internal class BundledRawFileProvider : BundledProvider
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
@@ -41,7 +30,7 @@ namespace YooAsset
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -53,7 +42,7 @@ namespace YooAsset
if (Status == EStatus.Checking)
{
RawFilePath = OwnerBundle.FileLoadPath;
Status = EStatus.Success;
Status = EStatus.Succeed;
InvokeCompletion();
}
}

View File

@@ -13,15 +13,6 @@ namespace YooAsset
private readonly bool _activateOnLoad;
private readonly int _priority;
private AsyncOperation _asyncOp;
public override float Progress
{
get
{
if (_asyncOp == null)
return 0;
return _asyncOp.progress;
}
}
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
{
@@ -52,7 +43,7 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
@@ -60,7 +51,7 @@ namespace YooAsset
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -83,7 +74,7 @@ namespace YooAsset
}
else
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Failed to load scene : {_sceneName}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -93,13 +84,14 @@ namespace YooAsset
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Progress = _asyncOp.progress;
if (_asyncOp.isDone)
{
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if (Status == EStatus.Fail)
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
{
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -7,15 +7,6 @@ namespace YooAsset
internal sealed class BundledSubAssetsProvider : BundledProvider
{
private AssetBundleRequest _cacheRequest;
public override float Progress
{
get
{
if (_cacheRequest == null)
return 0;
return _cacheRequest.progress;
}
}
public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
@@ -48,7 +39,7 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
@@ -56,7 +47,7 @@ namespace YooAsset
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -98,14 +89,15 @@ namespace YooAsset
}
else
{
Progress = _cacheRequest.progress;
if (_cacheRequest.isDone == false)
return;
AllAssetObjects = _cacheRequest.allAssets;
}
}
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";

View File

@@ -3,17 +3,6 @@ namespace YooAsset
{
internal sealed class CompletedProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public CompletedProvider(AssetInfo assetInfo) : base(null, string.Empty, assetInfo)
{
}
@@ -24,7 +13,7 @@ namespace YooAsset
{
if (Status == EStatus.None)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = error;
InvokeCompletion();
}

View File

@@ -6,17 +6,6 @@ namespace YooAsset
{
internal sealed class DatabaseAssetProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
@@ -32,7 +21,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -59,8 +48,8 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -3,17 +3,6 @@ namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
@@ -29,7 +18,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -46,7 +35,7 @@ namespace YooAsset
if(Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Success;
Status = EStatus.Succeed;
InvokeCompletion();
}
#endif

View File

@@ -9,15 +9,6 @@ namespace YooAsset
private readonly bool _activateOnLoad;
private readonly int _priority;
private AsyncOperation _asyncOp;
public override float Progress
{
get
{
if (_asyncOp == null)
return 0;
return _asyncOp.progress;
}
}
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
{
@@ -51,7 +42,7 @@ namespace YooAsset
}
else
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -61,13 +52,14 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Progress = _asyncOp.progress;
if (_asyncOp.isDone)
{
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if (Status == EStatus.Fail)
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
{
LastError = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -6,17 +6,6 @@ namespace YooAsset
{
internal sealed class DatabaseSubAssetsProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
@@ -32,7 +21,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -70,8 +59,8 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -13,8 +13,8 @@ namespace YooAsset
CheckBundle,
Loading,
Checking,
Success,
Fail,
Succeed,
Failed,
}
/// <summary>
@@ -63,6 +63,11 @@ namespace YooAsset
/// </summary>
public string LastError { protected set; get; } = string.Empty;
/// <summary>
/// 加载进度
/// </summary>
public float Progress { protected set; get; } = 0f;
/// <summary>
/// 引用计数
/// </summary>
@@ -80,18 +85,7 @@ namespace YooAsset
{
get
{
return Status == EStatus.Success || Status == EStatus.Fail;
}
}
/// <summary>
/// 加载进度
/// </summary>
public virtual float Progress
{
get
{
return 0;
return Status == EStatus.Succeed || Status == EStatus.Failed;
}
}
@@ -120,6 +114,14 @@ namespace YooAsset
IsDestroyed = true;
}
/// <summary>
/// 获取下载进度
/// </summary>
public virtual DownloadReport GetDownloadReport()
{
return DownloadReport.CreateDefaultReport();
}
/// <summary>
/// 是否可以销毁
/// </summary>
@@ -219,6 +221,9 @@ namespace YooAsset
private TaskCompletionSource<object> _taskCompletionSource;
protected void InvokeCompletion()
{
// 进度百分百完成
Progress = 1f;
// 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
foreach (var hande in tempers)

View File

@@ -13,10 +13,8 @@ namespace YooAsset
private EOperationStatus _initializeStatus = EOperationStatus.None;
private EPlayMode _playMode;
private IBundleServices _bundleServices;
private IPlayModeServices _playModeServices;
private AssetSystemImpl _assetSystemImpl;
private EditorSimulateModeImpl _editorSimulateModeImpl;
private OfflinePlayModeImpl _offlinePlayModeImpl;
private HostPlayModeImpl _hostPlayModeImpl;
/// <summary>
/// 包裹名
@@ -59,11 +57,8 @@ namespace YooAsset
_isInitialize = false;
_initializeError = string.Empty;
_initializeStatus = EOperationStatus.None;
_bundleServices = null;
_editorSimulateModeImpl = null;
_offlinePlayModeImpl = null;
_hostPlayModeImpl = null;
_playModeServices = null;
if (_assetSystemImpl != null)
{
@@ -78,6 +73,9 @@ namespace YooAsset
/// </summary>
public InitializationOperation InitializeAsync(InitializeParameters parameters)
{
// 注意WebGL平台因为网络原因可能会初始化失败
ResetInitializeAfterFailed();
// 检测初始化参数合法性
CheckInitializeParameters(parameters);
@@ -86,36 +84,39 @@ namespace YooAsset
_assetSystemImpl = new AssetSystemImpl();
if (_playMode == EPlayMode.EditorSimulateMode)
{
_editorSimulateModeImpl = new EditorSimulateModeImpl();
_bundleServices = _editorSimulateModeImpl;
_assetSystemImpl.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var editorSimulateModeImpl = new EditorSimulateModeImpl();
_bundleServices = editorSimulateModeImpl;
_playModeServices = editorSimulateModeImpl;
_assetSystemImpl.Initialize(PackageName, true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as EditorSimulateModeParameters;
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
initializeParameters.LocationToLower,
initializeParameters.SimulatePatchManifestPath);
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters.LocationToLower, initializeParameters.SimulatePatchManifestPath);
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
_offlinePlayModeImpl = new OfflinePlayModeImpl();
_bundleServices = _offlinePlayModeImpl;
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var offlinePlayModeImpl = new OfflinePlayModeImpl();
_bundleServices = offlinePlayModeImpl;
_playModeServices = offlinePlayModeImpl;
_assetSystemImpl.Initialize(PackageName, false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as OfflinePlayModeParameters;
initializeOperation = _offlinePlayModeImpl.InitializeAsync(
initializeParameters.LocationToLower,
PackageName);
initializeOperation = offlinePlayModeImpl.InitializeAsync(PackageName, initializeParameters.LocationToLower);
}
else if (_playMode == EPlayMode.HostPlayMode)
{
_hostPlayModeImpl = new HostPlayModeImpl();
_bundleServices = _hostPlayModeImpl;
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var hostPlayModeImpl = new HostPlayModeImpl();
_bundleServices = hostPlayModeImpl;
_playModeServices = hostPlayModeImpl;
_assetSystemImpl.Initialize(PackageName, false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as HostPlayModeParameters;
initializeOperation = _hostPlayModeImpl.InitializeAsync(
initializeOperation = hostPlayModeImpl.InitializeAsync(
PackageName,
initializeParameters.LocationToLower,
initializeParameters.DefaultHostServer,
initializeParameters.FallbackHostServer,
initializeParameters.QueryServices,
PackageName);
initializeParameters.QueryServices
);
}
else
{
@@ -127,6 +128,18 @@ namespace YooAsset
initializeOperation.Completed += InitializeOperation_Completed;
return initializeOperation;
}
private void ResetInitializeAfterFailed()
{
if (_isInitialize && _initializeStatus == EOperationStatus.Failed)
{
_isInitialize = false;
_initializeStatus = EOperationStatus.None;
_initializeError = string.Empty;
_bundleServices = null;
_playModeServices = null;
_assetSystemImpl = null;
}
}
private void CheckInitializeParameters(InitializeParameters parameters)
{
if (_isInitialize)
@@ -184,98 +197,45 @@ namespace YooAsset
/// <summary>
/// 向网络端请求最新的资源版本
/// </summary>
/// <param name="appendTimeTicks">在URL末尾添加时间戳</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
public UpdatePackageVersionOperation UpdatePackageVersionAsync(bool appendTimeTicks = true, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.UpdatePackageVersionAsync(appendTimeTicks, timeout);
}
/// <summary>
/// 向网络端请求并更新补丁清单
/// </summary>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="autoActiveManifest">自动激活清单</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
DebugCheckUpdateManifest();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.UpdatePackageManifestAsync(packageVersion, timeout);
}
/// <summary>
/// 检查本地包裹内容的完整性
/// 预下载指定版本的包裹资源
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorSimulateModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CheckPackageContentsAsync(PackageName);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.PreDownloadPackageAsync(packageVersion, timeout);
}
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// 清理包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
public ClearUnusedCacheFilesOperation ClearUnusedCacheFilesAsync()
{
DebugCheckInitialize();
var operation = new ClearPackageUnusedCacheFilesOperation(this);
var operation = new ClearUnusedCacheFilesOperation(this);
OperationSystem.StartOperation(operation);
return operation;
}
@@ -286,22 +246,9 @@ namespace YooAsset
public string GetPackageVersion()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
return _editorSimulateModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
return _offlinePlayModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.GetPackageVersion();
}
else
{
throw new NotImplementedException();
}
if (_playModeServices.ActiveManifest == null)
return string.Empty;
return _playModeServices.ActiveManifest.PackageVersion;
}
/// <summary>
@@ -374,7 +321,7 @@ namespace YooAsset
{
DebugCheckInitialize();
string[] tags = new string[] { tag };
return _bundleServices.GetAssetInfos(tags);
return _playModeServices.ActiveManifest.GetAssetsInfoByTags(tags);
}
/// <summary>
@@ -384,7 +331,7 @@ namespace YooAsset
public AssetInfo[] GetAssetInfos(string[] tags)
{
DebugCheckInitialize();
return _bundleServices.GetAssetInfos(tags);
return _playModeServices.ActiveManifest.GetAssetsInfoByTags(tags);
}
/// <summary>
@@ -405,7 +352,7 @@ namespace YooAsset
public bool CheckLocationValid(string location)
{
DebugCheckInitialize();
string assetPath = _bundleServices.TryMappingToAssetPath(location);
string assetPath = _playModeServices.ActiveManifest.TryMappingToAssetPath(location);
return string.IsNullOrEmpty(assetPath) == false;
}
#endregion
@@ -692,7 +639,7 @@ namespace YooAsset
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeServices.CreatePatchDownloaderByTags(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -705,20 +652,7 @@ namespace YooAsset
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -730,53 +664,7 @@ namespace YooAsset
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
throw new NotImplementedException();
}
}
/// <summary>
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
/// </summary>
/// <param name="locations">资源定位列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
foreach (var location in locations)
{
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
}
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -789,20 +677,7 @@ namespace YooAsset
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
#endregion
@@ -816,7 +691,7 @@ namespace YooAsset
public PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return CreatePatchUnpacker(new string[] { tag }, unpackingMaxNumber, failedTryAgain);
return _playModeServices.CreatePatchUnpackerByTags(new string[] { tag }, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
/// <summary>
@@ -828,26 +703,7 @@ namespace YooAsset
public PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
/// <summary>
@@ -858,58 +714,7 @@ namespace YooAsset
public PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
throw new NotImplementedException();
}
}
#endregion
#region
/// <summary>
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
/// </summary>
/// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param>
public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
#endregion
@@ -917,12 +722,20 @@ namespace YooAsset
/// <summary>
/// 是否包含资源文件
/// </summary>
internal bool IsIncludeBundleFile(string fileName)
internal bool IsIncludeBundleFile(string cacheGUID)
{
// NOTE : 编辑器模拟模式下始终返回TRUE
if (_playMode == EPlayMode.EditorSimulateMode)
return true;
return _bundleServices.IsIncludeBundleFile(fileName);
return _playModeServices.ActiveManifest.IsIncludeBundleFile(cacheGUID);
}
/// <summary>
/// 资源定位地址转换为资源信息类
/// </summary>
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
return _playModeServices.ActiveManifest.ConvertLocationToAssetInfo(location, assetType);
}
#endregion
@@ -936,31 +749,13 @@ namespace YooAsset
throw new Exception($"Package initialize failed ! {_initializeError}");
}
[Conditional("DEBUG")]
private void DebugCheckLocation(string location)
{
if (string.IsNullOrEmpty(location) == false)
{
// 检查路径末尾是否有空格
int index = location.LastIndexOf(" ");
if (index != -1)
{
if (location.Length == index + 1)
YooLogger.Warning($"Found blank character in location : \"{location}\"");
}
if (location.IndexOfAny(System.IO.Path.GetInvalidPathChars()) >= 0)
YooLogger.Warning($"Found illegal character in location : \"{location}\"");
}
}
[Conditional("DEBUG")]
private void DebugCheckUpdateManifest()
{
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
if (loadedBundleInfos.Count > 0)
{
YooLogger.Error($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
}
}
#endregion
@@ -974,33 +769,5 @@ namespace YooAsset
return data;
}
#endregion
#region
/// <summary>
/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
/// </summary>
/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
DebugCheckLocation(location);
string assetPath = _bundleServices.MappingToAssetPath(location);
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
if (patchAsset != null)
{
AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
return assetInfo;
}
else
{
string error;
if (string.IsNullOrEmpty(location))
error = $"The location is null or empty !";
else
error = $"The location is invalid : {location}";
AssetInfo assetInfo = new AssetInfo(error);
return assetInfo;
}
}
#endregion
}
}

View File

@@ -0,0 +1,36 @@
using System;
using System.IO;
namespace YooAsset
{
internal class CacheFileInfo
{
private static readonly BufferWriter SharedBuffer = new BufferWriter(1024);
/// <summary>
/// 写入资源包信息
/// </summary>
public static void WriteInfoToFile(string filePath, string dataFileCRC, long dataFileSize)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create))
{
SharedBuffer.Clear();
SharedBuffer.WriteUTF8(dataFileCRC);
SharedBuffer.WriteInt64(dataFileSize);
SharedBuffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 读取资源包信息
/// </summary>
public static void ReadInfoFromFile(string filePath, out string dataFileCRC, out long dataFileSize)
{
byte[] binaryData = FileUtility.ReadAllBytes(filePath);
BufferReader buffer = new BufferReader(binaryData);
dataFileCRC = buffer.ReadUTF8();
dataFileSize = buffer.ReadInt64();
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a6296859f09655c4191594304ddf378f
guid: e4a97c06e069c1146a881fcb359f9b4b
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -2,19 +2,19 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace YooAsset
{
internal static class CacheSystem
{
private readonly static Dictionary<string, PatchBundle> _cachedDic = new Dictionary<string, PatchBundle>(1000);
private readonly static Dictionary<string, PackageCache> _cachedDic = new Dictionary<string, PackageCache>(1000);
/// <summary>
/// 初始化时的验证级别
/// </summary>
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Low;
/// <summary>
/// 清空所有数据
/// </summary>
@@ -25,73 +25,116 @@ namespace YooAsset
/// <summary>
/// 查询是否为验证文件
/// 注意:被收录的文件完整性是绝对有效的
/// </summary>
public static bool IsCached(PatchBundle patchBundle)
public static bool IsCached(string packageName, string cacheGUID)
{
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey))
var cache = GetOrCreateCache(packageName);
return cache.IsCached(cacheGUID);
}
/// <summary>
/// 录入验证的文件
/// </summary>
public static void RecordFile(string packageName, string cacheGUID, PackageCache.RecordWrapper wrapper)
{
var cache = GetOrCreateCache(packageName);
cache.Record(cacheGUID, wrapper);
}
/// <summary>
/// 丢弃验证的文件(同时删除文件)
/// </summary>
public static void DiscardFile(string packageName, string cacheGUID)
{
var cache = GetOrCreateCache(packageName);
var wrapper = cache.TryGetWrapper(cacheGUID);
if (wrapper == null)
return;
cache.Discard(cacheGUID);
try
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
string dataFilePath = wrapper.DataFilePath;
FileInfo fileInfo = new FileInfo(dataFilePath);
if (fileInfo.Exists)
fileInfo.Directory.Delete(true);
}
catch (Exception e)
{
YooLogger.Error($"Failed to delete cache file ! {e.Message}");
}
}
/// <summary>
/// 验证缓存文件(子线程内操作)
/// </summary>
public static EVerifyResult VerifyingCacheFile(VerifyElement element, EVerifyLevel verifyLevel)
{
try
{
string infoFilePath = element.InfoFilePath;
if (File.Exists(infoFilePath) == false)
return EVerifyResult.InfoFileNotExisted;
// 解析信息文件获取验证数据
CacheFileInfo.ReadInfoFromFile(infoFilePath, out element.DataFileCRC, out element.DataFileSize);
}
catch (Exception)
{
return EVerifyResult.Exception;
}
return VerifyingInternal(element.DataFilePath, element.DataFileSize, element.DataFileCRC, verifyLevel);
}
/// <summary>
/// 验证下载文件
/// </summary>
public static EVerifyResult VerifyingTempFile(PatchBundle patchBundle, EVerifyLevel verifyLevel)
{
return VerifyingInternal(patchBundle.TempDataFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
}
/// <summary>
/// 验证记录文件
/// </summary>
public static EVerifyResult VerifyingRecordFile(string packageName, string cacheGUID)
{
var cache = GetOrCreateCache(packageName);
var wrapper = cache.TryGetWrapper(cacheGUID);
if (wrapper == null)
return EVerifyResult.CacheNotFound;
EVerifyResult result = VerifyingInternal(wrapper.DataFilePath, wrapper.DataFileSize, wrapper.DataFileCRC, EVerifyLevel.High);
return result;
}
/// <summary>
/// 获取未被使用的缓存文件
/// </summary>
public static List<string> GetUnusedCacheGUIDs(AssetsPackage package)
{
var cache = GetOrCreateCache(package.PackageName);
var keys = cache.GetAllKeys();
List<string> result = new List<string>(keys.Count);
foreach (var cacheGUID in keys)
{
if (package.IsIncludeBundleFile(cacheGUID) == false)
{
return true;
}
else
{
_cachedDic.Remove(cacheKey);
YooLogger.Error($"Cache file is missing : {filePath}");
return false;
result.Add(cacheGUID);
}
}
else
{
return false;
}
return result;
}
/// <summary>
/// 缓存补丁包文件
/// </summary>
public static void CacheBundle(PatchBundle patchBundle)
{
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey) == false)
{
string filePath = patchBundle.CachedFilePath;
YooLogger.Log($"Cache verify file : {filePath}");
_cachedDic.Add(cacheKey, patchBundle);
}
}
/// <summary>
/// 验证补丁包文件
/// </summary>
public static EVerifyResult VerifyBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
{
return VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
}
/// <summary>
/// 验证并缓存补丁包文件
/// </summary>
public static EVerifyResult VerifyAndCacheBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
{
var verifyResult = VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
if (verifyResult == EVerifyResult.Succeed)
CacheBundle(patchBundle);
return verifyResult;
}
/// <summary>
/// 验证文件完整性
/// </summary>
public static EVerifyResult VerifyContentInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
private static EVerifyResult VerifyingInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
{
try
{
if (File.Exists(filePath) == false)
return EVerifyResult.FileNotExisted;
return EVerifyResult.DataFileNotExisted;
// 先验证文件大小
long size = FileUtility.GetFileSize(filePath);
@@ -119,5 +162,14 @@ namespace YooAsset
return EVerifyResult.Exception;
}
}
private static PackageCache GetOrCreateCache(string packageName)
{
if (_cachedDic.TryGetValue(packageName, out PackageCache cache) == false)
{
cache = new PackageCache(packageName);
_cachedDic.Add(packageName, cache);
}
return cache;
}
}
}

View File

@@ -1,181 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class CacheVerifier
{
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class CacheVerifierWithThread : CacheVerifier
{
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class CacheVerifierWithoutThread : CacheVerifier
{
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -7,9 +7,19 @@ namespace YooAsset
internal enum EVerifyResult
{
/// <summary>
/// 文件不存在
/// 未找到缓存信息
/// </summary>
FileNotExisted = -4,
CacheNotFound = -6,
/// <summary>
/// 信息文件不存在
/// </summary>
InfoFileNotExisted = -5,
/// <summary>
/// 数据文件不存在
/// </summary>
DataFileNotExisted = -4,
/// <summary>
/// 文件内容不足(小于正常大小)

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ec6bf912e76d0e84d8c58b9da0b020ce
guid: d29a9623b2b346e439b7a7e37fafa781
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,71 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly AssetsPackage _package;
private List<string> _unusedCacheGUIDs;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheFilesOperation(AssetsPackage package)
{
_package = package;
}
internal override void Start()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheGUIDs = CacheSystem.GetUnusedCacheGUIDs(_package);
_unusedFileTotalCount = _unusedCacheGUIDs.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheGUIDs.Count - 1; i >= 0; i--)
{
string cacheGUID = _unusedCacheGUIDs[i];
CacheSystem.DiscardFile(_package.PackageName, cacheGUID);
_unusedCacheGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheGUIDs.Count / _unusedFileTotalCount);
if (_unusedCacheGUIDs.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
}

View File

@@ -0,0 +1,80 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class PackageCachingOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetCacheFiles,
VerifyCacheFiles,
Done,
}
private readonly string _packageName;
private PackageVerifyOperation _packageVerifyOp;
private ESteps _steps = ESteps.None;
public PackageCachingOperation(string packageName)
{
_packageName = packageName;
}
internal override void Start()
{
_steps = ESteps.GetCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetCacheFiles)
{
var elements = GetVerifyElements();
_packageVerifyOp = PackageVerifyOperation.CreateOperation(elements);
OperationSystem.StartOperation(_packageVerifyOp);
_steps = ESteps.VerifyCacheFiles;
}
if (_steps == ESteps.VerifyCacheFiles)
{
Progress = _packageVerifyOp.Progress;
if (_packageVerifyOp.IsDone == false)
return;
// 注意:总是返回成功
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
private List<VerifyElement> GetVerifyElements()
{
string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_packageName);
if (Directory.Exists(cacheFolderPath) == false)
return new List<VerifyElement>();
DirectoryInfo rootDirectory = new DirectoryInfo(cacheFolderPath);
DirectoryInfo[] fileFolders = rootDirectory.GetDirectories();
List<VerifyElement> result = new List<VerifyElement>(fileFolders.Length);
foreach (var fileFoder in fileFolders)
{
string cacheGUID = fileFoder.Name;
if (CacheSystem.IsCached(_packageName, cacheGUID))
continue;
string fileRootPath = fileFoder.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
VerifyElement element = new VerifyElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
result.Add(element);
}
return result;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4ff95e7516dbfa148b4fe16eaab783fb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,258 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
internal abstract class PackageVerifyOperation : AsyncOperationBase
{
public static PackageVerifyOperation CreateOperation(List<VerifyElement> elements)
{
#if UNITY_WEBGL
var operation = new PackageVerifyWithoutThreadOperation(elements);
#else
var operation = new PackageVerifyWithThreadOperation(elements);
#endif
return operation;
}
}
/// <summary>
/// 本地缓存文件验证(线程版)
/// </summary>
internal class PackageVerifyWithThreadOperation : PackageVerifyOperation
{
private enum ESteps
{
None,
InitVerify,
UpdateVerify,
Done,
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private List<VerifyElement> _waitingList;
private List<VerifyElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private int _succeedCount;
private int _failedCount;
private ESteps _steps = ESteps.None;
public PackageVerifyWithThreadOperation(List<VerifyElement> elements)
{
_waitingList = elements;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int fileCount = _waitingList.Count;
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = fileCount;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
_verifyingList = new List<VerifyElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
_syncContext.Update();
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Package verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var element = _waitingList[i];
if (BeginVerifyFileWithThread(element))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
}
}
private float GetProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private bool BeginVerifyFileWithThread(VerifyElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
VerifyElement element = (VerifyElement)obj;
element.Result = CacheSystem.VerifyingCacheFile(element, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, element);
}
private void VerifyCallback(object obj)
{
VerifyElement element = (VerifyElement)obj;
_verifyingList.Remove(element);
if (element.Result == EVerifyResult.Succeed)
{
_succeedCount++;
var wrapper = new PackageCache.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
CacheSystem.RecordFile(element.PackageName, element.CacheGUID, wrapper);
}
else
{
_failedCount++;
// 删除验证失败的缓存文件
if (Directory.Exists(element.FileRootPath))
{
YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
Directory.Delete(element.FileRootPath, true);
}
}
}
}
/// <summary>
/// 本地缓存文件验证(非线程版)
/// </summary>
internal class PackageVerifyWithoutThreadOperation : PackageVerifyOperation
{
private enum ESteps
{
None,
InitVerify,
UpdateVerify,
Done,
}
private List<VerifyElement> _waitingList;
private List<VerifyElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private int _succeedCount;
private int _failedCount;
private ESteps _steps = ESteps.None;
public PackageVerifyWithoutThreadOperation(List<VerifyElement> elements)
{
_waitingList = elements;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int fileCount = _waitingList.Count;
// 设置同时验证的最大数
_verifyMaxNum = fileCount;
_verifyTotalCount = fileCount;
_verifyingList = new List<VerifyElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Package verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var element = _waitingList[i];
BeginVerifyFileWithoutThread(element);
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
}
// 主线程内验证,可以清空列表
_verifyingList.Clear();
}
}
private float GetProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private void BeginVerifyFileWithoutThread(VerifyElement element)
{
element.Result = CacheSystem.VerifyingCacheFile(element, CacheSystem.InitVerifyLevel);
if (element.Result == EVerifyResult.Succeed)
{
_succeedCount++;
var wrapper = new PackageCache.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
CacheSystem.RecordFile(element.PackageName, element.CacheGUID, wrapper);
}
else
{
_failedCount++;
// 删除验证失败的缓存文件
if (Directory.Exists(element.FileRootPath))
{
YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
Directory.Delete(element.FileRootPath, true);
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 868188d19436b674b8c403d2d90afeaf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,103 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class PackageCache
{
internal class RecordWrapper
{
public string InfoFilePath { private set; get; }
public string DataFilePath { private set; get; }
public string DataFileCRC { private set; get; }
public long DataFileSize { private set; get; }
public RecordWrapper(string infoFilePath, string dataFilePath, string dataFileCRC, long dataFileSize)
{
InfoFilePath = infoFilePath;
DataFilePath = dataFilePath;
DataFileCRC = dataFileCRC;
DataFileSize = dataFileSize;
}
}
private readonly Dictionary<string, RecordWrapper> _wrappers = new Dictionary<string, RecordWrapper>();
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
public PackageCache(string packageName)
{
PackageName = packageName;
}
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
_wrappers.Clear();
}
/// <summary>
/// 查询缓存记录
/// </summary>
public bool IsCached(string cacheGUID)
{
return _wrappers.ContainsKey(cacheGUID);
}
/// <summary>
/// 记录验证结果
/// </summary>
public void Record(string cacheGUID, RecordWrapper wrapper)
{
if (_wrappers.ContainsKey(cacheGUID) == false)
{
_wrappers.Add(cacheGUID, wrapper);
}
else
{
throw new Exception("Should never get here !");
}
}
/// <summary>
/// 丢弃验证结果
/// </summary>
public void Discard(string cacheGUID)
{
if (_wrappers.ContainsKey(cacheGUID))
{
_wrappers.Remove(cacheGUID);
}
}
/// <summary>
/// 获取记录对象
/// </summary>
public RecordWrapper TryGetWrapper(string cacheGUID)
{
if (_wrappers.TryGetValue(cacheGUID, out RecordWrapper value))
return value;
else
return null;
}
internal List<string> GetAllKeys()
{
List<string> keys = new List<string>(_wrappers.Keys.Count);
var keyCollection = _wrappers.Keys;
foreach (var key in keyCollection)
{
keys.Add(key);
}
return keys;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 08f3e92fdbd5d56459d8882be1f54f60
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,25 @@

namespace YooAsset
{
internal class VerifyElement
{
public string PackageName { private set; get; }
public string CacheGUID { private set; get; }
public string FileRootPath { private set; get; }
public string DataFilePath { private set; get; }
public string InfoFilePath { private set; get; }
public EVerifyResult Result;
public string DataFileCRC;
public long DataFileSize;
public VerifyElement(string packageName, string cacheGUID, string fileRootPath, string dataFilePath, string infoFilePath)
{
PackageName = packageName;
CacheGUID = cacheGUID;
FileRootPath = fileRootPath;
DataFilePath = dataFilePath;
InfoFilePath = infoFilePath;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5a4b96484bd701f4289b2f74c38abaa8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,33 +0,0 @@

namespace YooAsset
{
internal class VerifyInfo
{
/// <summary>
/// 验证的资源文件是否为内置资源
/// </summary>
public bool IsBuildinFile { private set; get; }
/// <summary>
/// 验证的资源包实例
/// </summary>
public PatchBundle VerifyBundle { private set; get; }
/// <summary>
/// 验证的文件路径
/// </summary>
public string VerifyFilePath { private set; get; }
/// <summary>
/// 验证结果
/// </summary>
public EVerifyResult Result;
public VerifyInfo(bool isBuildinFile, PatchBundle verifyBundle)
{
IsBuildinFile = isBuildinFile;
VerifyBundle = verifyBundle;
VerifyFilePath = verifyBundle.CachedFilePath;
}
}
}

View File

@@ -25,7 +25,7 @@ namespace YooAsset
/// <summary>
/// 加载状态
/// </summary>
public int Status;
public string Status;
public int CompareTo(DebugBundleInfo other)
{

View File

@@ -40,7 +40,7 @@ namespace YooAsset
/// <summary>
/// 加载状态
/// </summary>
public int Status;
public string Status;
/// <summary>
/// 依赖的资源包列表

View File

@@ -0,0 +1,30 @@

namespace YooAsset
{
public struct DownloadReport
{
/// <summary>
/// 下载进度0f~1f
/// </summary>
public float Progress;
/// <summary>
/// 需要下载的总字节数
/// </summary>
public ulong TotalSize;
/// <summary>
/// 已经下载的字节数
/// </summary>
public ulong DownloadedBytes;
public static DownloadReport CreateDefaultReport()
{
DownloadReport report = new DownloadReport();
report.Progress = 0f;
report.TotalSize = 0;
report.DownloadedBytes = 0;
return report;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d40b8341fcd4ad2478eb1a890ebf0476
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -77,13 +77,13 @@ namespace YooAsset
public static DownloaderBase BeginDownload(BundleInfo bundleInfo, int failedTryAgain, int timeout = 60)
{
// 查询存在的下载器
if (_downloaderDic.TryGetValue(bundleInfo.Bundle.CachedFilePath, out var downloader))
if (_downloaderDic.TryGetValue(bundleInfo.Bundle.CachedDataFilePath, out var downloader))
{
return downloader;
}
// 如果资源已经缓存
if (CacheSystem.IsCached(bundleInfo.Bundle))
if (CacheSystem.IsCached(bundleInfo.Bundle.PackageName, bundleInfo.Bundle.CacheGUID))
{
var tempDownloader = new TempDownloader(bundleInfo);
return tempDownloader;
@@ -92,11 +92,11 @@ namespace YooAsset
// 创建新的下载器
{
YooLogger.Log($"Beginning to download file : {bundleInfo.Bundle.FileName} URL : {bundleInfo.RemoteMainURL}");
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedFilePath);
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedDataFilePath);
bool breakDownload = bundleInfo.Bundle.FileSize >= BreakpointResumeFileSize;
DownloaderBase newDownloader = new FileDownloader(bundleInfo, breakDownload);
newDownloader.SendRequest(failedTryAgain, timeout);
_downloaderDic.Add(bundleInfo.Bundle.CachedFilePath, newDownloader);
_downloaderDic.Add(bundleInfo.Bundle.CachedDataFilePath, newDownloader);
return newDownloader;
}
}

View File

@@ -6,9 +6,13 @@ namespace YooAsset
protected enum ESteps
{
None,
CheckLocalFile,
CreateDownload,
CheckTempFile,
PrepareDownload,
CreateResumeDownloader,
CreateGeneralDownloader,
CheckDownload,
VerifyingFile,
CachingFile,
TryAgain,
Succeed,
Failed,
@@ -30,7 +34,7 @@ namespace YooAsset
/// <summary>
/// 下载进度
/// 下载进度0f~1f
/// </summary>
public float DownloadProgress
{
@@ -56,7 +60,7 @@ namespace YooAsset
{
_failedTryAgain = failedTryAgain;
_timeout = timeout;
_steps = ESteps.CheckLocalFile;
_steps = ESteps.CheckTempFile;
}
}
public abstract void Update();

View File

@@ -10,6 +10,7 @@ namespace YooAsset
internal sealed class FileDownloader : DownloaderBase
{
private readonly bool _breakResume;
private readonly string _tempFilePath;
private UnityWebRequest _webRequest = null;
private DownloadHandlerFileRange _downloadHandle = null;
@@ -24,6 +25,7 @@ namespace YooAsset
public FileDownloader(BundleInfo bundleInfo, bool breakResume) : base(bundleInfo)
{
_breakResume = breakResume;
_tempFilePath = bundleInfo.Bundle.TempDataFilePath;
}
public override void Update()
{
@@ -32,31 +34,28 @@ namespace YooAsset
if (IsDone())
return;
// 检测本地文件
if (_steps == ESteps.CheckLocalFile)
// 检测本地临时文件
if (_steps == ESteps.CheckTempFile)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
var verifyResult = CacheSystem.VerifyingTempFile(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Succeed;
_steps = ESteps.CachingFile;
}
else
{
if (verifyResult == EVerifyResult.FileOverflow)
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
_steps = ESteps.CreateDownload;
_steps = ESteps.PrepareDownload;
}
}
// 创建下载器
if (_steps == ESteps.CreateDownload)
if (_steps == ESteps.PrepareDownload)
{
string fileSavePath = _bundleInfo.Bundle.CachedFilePath;
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
@@ -66,53 +65,71 @@ namespace YooAsset
_latestDownloadRealtime = Time.realtimeSinceStartup;
_tryAgainTimer = 0f;
// 是否开启断点续传下载
if (_breakResume)
{
long fileLength = -1;
if (File.Exists(fileSavePath))
{
FileInfo fileInfo = new FileInfo(fileSavePath);
fileLength = fileInfo.Length;
_fileOriginLength = (ulong)fileLength;
_downloadedBytes = _fileOriginLength;
}
// 获取请求地址
_requestURL = GetRequestURL();
_requestURL = GetRequestURL();
_webRequest = UnityWebRequest.Get(_requestURL);
if (_breakResume)
_steps = ESteps.CreateResumeDownloader;
else
_steps = ESteps.CreateGeneralDownloader;
}
// 创建普通的下载器
if (_steps == ESteps.CreateGeneralDownloader)
{
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
if (DownloadSystem.CertificateHandlerInstance != null)
{
_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
_webRequest.disposeCertificateHandlerOnDispose = false;
}
_webRequest.SendWebRequest();
_steps = ESteps.CheckDownload;
}
// 创建断点续传下载器
if (_steps == ESteps.CreateResumeDownloader)
{
long fileLength = -1;
if (File.Exists(_tempFilePath))
{
FileInfo fileInfo = new FileInfo(_tempFilePath);
fileLength = fileInfo.Length;
_fileOriginLength = (ulong)fileLength;
_downloadedBytes = _fileOriginLength;
}
#if UNITY_2019_4_OR_NEWER
var handler = new DownloadHandlerFile(fileSavePath, true);
handler.removeFileOnAbort = false;
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
var handler = new DownloadHandlerFile(_tempFilePath, true);
handler.removeFileOnAbort = false;
#else
var handler = new DownloadHandlerFileRange(fileSavePath, _bundleInfo.Bundle.FileSize, _webRequest);
_downloadHandle = handler;
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
var handler = new DownloadHandlerFileRange(_tempFilePath, _bundleInfo.Bundle.FileSize, _webRequest);
_downloadHandle = handler;
#endif
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
if (fileLength > 0)
_webRequest.SetRequestHeader("Range", $"bytes={fileLength}-");
if (DownloadSystem.CertificateHandlerInstance != null)
{
_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
_webRequest.disposeCertificateHandlerOnDispose = false;
}
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
if (fileLength > 0)
_webRequest.SetRequestHeader("Range", $"bytes={fileLength}-");
_webRequest.SendWebRequest();
_steps = ESteps.CheckDownload;
}
else
if (DownloadSystem.CertificateHandlerInstance != null)
{
_requestURL = GetRequestURL();
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
DownloadHandlerFile handler = new DownloadHandlerFile(fileSavePath);
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
_steps = ESteps.CheckDownload;
_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
_webRequest.disposeCertificateHandlerOnDispose = false;
}
_webRequest.SendWebRequest();
_steps = ESteps.CheckDownload;
}
// 检测下载结果
@@ -145,78 +162,111 @@ namespace YooAsset
}
#endif
// 检查文件完整性
if (hasError == false)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult != EVerifyResult.Succeed)
{
hasError = true;
_lastError = $"Verify bundle content failed : {_bundleInfo.Bundle.FileName}";
_lastCode = _webRequest.responseCode;
// 验证失败后删除文件
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
}
// 如果下载失败
// 如果网络异常
if (hasError)
{
// 注意:非断点续传下载失败之后删除文件
if (_breakResume == false)
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
}
else
if (_breakResume)
{
// 注意:下载断点续传文件发生特殊错误码之后删除文件
if (DownloadSystem.ClearFileResponseCodes != null)
{
if (DownloadSystem.ClearFileResponseCodes.Contains(_webRequest.responseCode))
{
string cacheFilePath = _bundleInfo.Bundle.CachedFilePath;
if (File.Exists(cacheFilePath))
File.Delete(cacheFilePath);
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
}
}
// 失败后重新尝试
if (_failedTryAgain > 0)
{
ReportWarning();
_steps = ESteps.TryAgain;
}
else
{
ReportError();
_steps = ESteps.Failed;
// 注意:非断点续传下载失败之后删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
_steps = ESteps.TryAgain;
}
else
{
_lastError = string.Empty;
_lastCode = 0;
_steps = ESteps.Succeed;
_steps = ESteps.VerifyingFile;
}
// 释放下载器
DisposeWebRequest();
}
// 验证下载文件
if (_steps == ESteps.VerifyingFile)
{
var verifyResult = CacheSystem.VerifyingTempFile(_bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.CachingFile;
}
else
{
_lastError = $"Failed to verifying file : {_bundleInfo.Bundle.FileName}, ErrorCode : {verifyResult}";
// 注意:验证失败后删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
_steps = ESteps.TryAgain;
}
}
// 缓存下载文件
if (_steps == ESteps.CachingFile)
{
try
{
string infoFilePath = _bundleInfo.Bundle.CachedInfoFilePath;
string dataFilePath = _bundleInfo.Bundle.CachedDataFilePath;
string dataFileCRC = _bundleInfo.Bundle.FileCRC;
long dataFileSize = _bundleInfo.Bundle.FileSize;
if (File.Exists(infoFilePath))
File.Delete(infoFilePath);
if (File.Exists(dataFilePath))
File.Delete(dataFilePath);
FileInfo fileInfo = new FileInfo(_tempFilePath);
fileInfo.MoveTo(dataFilePath);
// 写入信息文件记录验证数据
CacheFileInfo.WriteInfoToFile(infoFilePath, dataFileCRC, dataFileSize);
// 记录缓存文件
var wrapper = new PackageCache.RecordWrapper(infoFilePath, dataFilePath, dataFileCRC, dataFileSize);
CacheSystem.RecordFile(_bundleInfo.Bundle.PackageName, _bundleInfo.Bundle.CacheGUID, wrapper);
_lastError = string.Empty;
_lastCode = 0;
_steps = ESteps.Succeed;
}
catch (Exception e)
{
_lastError = e.Message;
_steps = ESteps.TryAgain;
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (_failedTryAgain <= 0)
{
ReportError();
_steps = ESteps.Failed;
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_failedTryAgain--;
_steps = ESteps.CreateDownload;
_steps = ESteps.PrepareDownload;
ReportWarning();
YooLogger.Warning($"Try again download : {_requestURL}");
}
}

View File

@@ -11,8 +11,8 @@ namespace YooAsset
/// </summary>
internal class UnityWebDataRequester
{
protected UnityWebRequest _webRequest;
protected UnityWebRequestAsyncOperation _operationHandle;
private UnityWebRequest _webRequest;
private UnityWebRequestAsyncOperation _operationHandle;
/// <summary>
/// 请求URL地址

View File

@@ -2,6 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset
{
@@ -11,8 +12,14 @@ namespace YooAsset
/// </summary>
internal class UnityWebFileRequester
{
protected UnityWebRequest _webRequest;
protected UnityWebRequestAsyncOperation _operationHandle;
private UnityWebRequest _webRequest;
private UnityWebRequestAsyncOperation _operationHandle;
// 超时相关
private float _timeout;
private bool _isAbort = false;
private ulong _latestDownloadBytes;
private float _latestDownloadRealtime;
/// <summary>
/// 请求URL地址
@@ -23,11 +30,15 @@ namespace YooAsset
/// <summary>
/// 发送GET请求
/// </summary>
public void SendRequest(string url, string savePath)
public void SendRequest(string url, string savePath, float timeout = 60)
{
if (_webRequest == null)
{
URL = url;
_timeout = timeout;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
_webRequest = new UnityWebRequest(URL, UnityWebRequest.kHttpVerbGET);
DownloadHandlerFile handler = new DownloadHandlerFile(savePath);
handler.removeFileOnAbort = true;
@@ -96,5 +107,28 @@ namespace YooAsset
}
return string.Empty;
}
/// <summary>
/// 检测超时
/// </summary>
public void CheckTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if (_latestDownloadBytes != _webRequest.downloadedBytes)
{
_latestDownloadBytes = _webRequest.downloadedBytes;
_latestDownloadRealtime = Time.realtimeSinceStartup;
}
float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > _timeout)
{
_webRequest.Abort();
_isAbort = true;
}
}
}
}
}

View File

@@ -7,6 +7,8 @@ namespace YooAsset
internal class OperationSystem
{
private static readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(100);
private static readonly List<AsyncOperationBase> _addList = new List<AsyncOperationBase>(100);
private static readonly List<AsyncOperationBase> _removeList = new List<AsyncOperationBase>(100);
// 计时器相关
private static Stopwatch _watch;
@@ -44,19 +46,40 @@ namespace YooAsset
{
_frameTime = _watch.ElapsedMilliseconds;
for (int i = _operations.Count - 1; i >= 0; i--)
// 添加新的异步操作
if (_addList.Count > 0)
{
for (int i = 0; i < _addList.Count; i++)
{
var operation = _addList[i];
_operations.Add(operation);
}
_addList.Clear();
}
// 更新所有的异步操作
foreach (var operation in _operations)
{
if (IsBusy)
return;
var operation = _operations[i];
operation.Update();
if (operation.IsDone)
{
_operations.RemoveAt(i);
_removeList.Add(operation);
operation.Finish();
}
}
// 移除已经完成的异步操作
if (_removeList.Count > 0)
{
foreach (var operation in _removeList)
{
_operations.Remove(operation);
}
_removeList.Clear();
}
}
/// <summary>
@@ -65,6 +88,8 @@ namespace YooAsset
public static void DestroyAll()
{
_operations.Clear();
_addList.Clear();
_removeList.Clear();
_watch = null;
_frameTime = 0;
MaxTimeSlice = long.MaxValue;
@@ -73,10 +98,10 @@ namespace YooAsset
/// <summary>
/// 开始处理异步操作类
/// </summary>
public static void StartOperation(AsyncOperationBase operationBase)
public static void StartOperation(AsyncOperationBase operation)
{
_operations.Add(operationBase);
operationBase.Start();
_addList.Add(operation);
operation.Start();
}
}
}

View File

@@ -1,134 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public abstract class CheckPackageContentsOperation : AsyncOperationBase
{
}
internal sealed class EditorSimulateModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
internal EditorSimulateModeCheckPackageContentsOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
internal sealed class OfflinePlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
internal OfflinePlayModeCheckPackageContentsOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
internal sealed class HostPlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
private enum ESteps
{
None,
CheckLoadedManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _cacheVerifier;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeCheckPackageContentsOperation(HostPlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.CheckLoadedManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckLoadedManifest)
{
if (_impl.LocalPatchManifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Not found loaded package : {_packageName}";
}
else
{
_steps = ESteps.InitVerifyingCache;
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(true);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
bool verifySucceed = true;
foreach (var verifyInfo in _cacheVerifier.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName} content has verify failed file !";
}
}
}
}
}
}

View File

@@ -1,104 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public sealed class ClearPackageUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly AssetsPackage _package;
private ESteps _steps = ESteps.None;
private List<string> _unusedCacheFilePaths;
private int _unusedFileTotalCount = 0;
internal ClearPackageUnusedCacheFilesOperation(AssetsPackage package)
{
_package = package;
}
internal override void Start()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheFilePaths = GetUnusedCacheFilePaths();
_unusedFileTotalCount = _unusedCacheFilePaths.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheFilePaths.Count - 1; i >= 0; i--)
{
string filePath = _unusedCacheFilePaths[i];
if (File.Exists(filePath))
{
try
{
File.Delete(filePath);
YooLogger.Log($"Delete unused cache file : {filePath}");
}
catch (System.Exception e)
{
YooLogger.Warning($"Failed delete cache file : {filePath} ! {e.Message}");
}
}
_unusedCacheFilePaths.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheFilePaths.Count / _unusedFileTotalCount);
if (_unusedCacheFilePaths.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
/// <summary>
/// 获取未被使用的缓存文件路径集合
/// </summary>
private List<string> GetUnusedCacheFilePaths()
{
string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_package.PackageName);
if (Directory.Exists(cacheFolderPath) == false)
return new List<string>();
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
FileInfo[] fileInfos = directoryInfo.GetFiles();
List<string> result = new List<string>(fileInfos.Length);
foreach (FileInfo fileInfo in fileInfos)
{
if (_package.IsIncludeBundleFile(fileInfo.Name) == false)
{
result.Add(fileInfo.FullName);
}
}
return result;
}
}
}

View File

@@ -1,203 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
public abstract class DownloadPackageOperation : AsyncOperationBase
{
/// <summary>
/// 创建包裹下载器
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间(单位:秒)</param>
public abstract PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout);
}
/// <summary>
/// 编辑器下模拟运行的更新资源包裹操作
/// </summary>
internal sealed class EditorPlayModeDownloadPackageOperation : DownloadPackageOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
/// <summary>
/// 离线模式的更新资源包裹操作
/// </summary>
internal sealed class OfflinePlayModeDownloadPackageOperation : DownloadPackageOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
/// <summary>
/// 联机模式的更新资源包裹操作
/// </summary>
internal sealed class HostPlayModeDownloadPackageOperation : DownloadPackageOperation
{
private enum ESteps
{
None,
LoadWebManifest,
CheckWebManifest,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly int _timeout;
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
private PatchManifest _remotePatchManifest;
internal HostPlayModeDownloadPackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.LoadWebManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadWebManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
Progress = _downloader.Progress();
if (_downloader.IsDone() == false)
return;
// Check error
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetError();
}
else
{
// 解析补丁清单
try
{
_remotePatchManifest = PatchManifest.Deserialize(_downloader.GetText());
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch(System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
}
}
_downloader.Dispose();
}
}
/// <summary>
/// 创建包裹下载器
/// </summary>
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
if (Status == EOperationStatus.Succeed)
{
YooLogger.Log($"Create package downloader : {_remotePatchManifest.PackageName} {_remotePatchManifest.PackageVersion}");
List<BundleInfo> downloadList = GetDownloadList();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else
{
YooLogger.Error($"{nameof(DownloadPackageOperation)} status is failed !");
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
/// <summary>
/// 获取补丁清单请求地址
/// </summary>
private string GetPatchManifestRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _impl.GetPatchDownloadFallbackURL(fileName);
else
return _impl.GetPatchDownloadMainURL(fileName);
}
/// <summary>
/// 获取下载列表
/// </summary>
private List<BundleInfo> GetDownloadList()
{
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in _remotePatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
if (_impl.IsBuildinPatchBundle(patchBundle))
continue;
downloadList.Add(patchBundle);
}
return _impl.ConvertToDownloadList(downloadList);
}
}
}

View File

@@ -19,7 +19,7 @@ namespace YooAsset
public delegate void OnDownloadProgress(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes);
public delegate void OnDownloadError(string fileName, string error);
public delegate void OnStartDownloadFile(string fileName, long sizeBytes);
private readonly int _downloadingMaxNumber;
private readonly int _failedTryAgain;
private readonly int _timeout;
@@ -29,10 +29,10 @@ namespace YooAsset
private readonly List<DownloaderBase> _failedList = new List<DownloaderBase>(MAX_LOADER_COUNT);
// 数据相关
private ESteps _steps = ESteps.None;
private bool _isPause = false;
private long _lastDownloadBytes = 0;
private int _lastDownloadCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
@@ -74,7 +74,7 @@ namespace YooAsset
/// 当开始下载某个文件
/// </summary>
public OnStartDownloadFile OnStartDownloadFileCallback { set; get; }
internal DownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
@@ -183,9 +183,9 @@ namespace YooAsset
{
var failedDownloader = _failedList[0];
string fileName = failedDownloader.GetBundleInfo().Bundle.BundleName;
Error = $"Failed to download file : {fileName}";
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to download file : {fileName}";
OnDownloadErrorCallback?.Invoke(fileName, failedDownloader.GetLastError());
OnDownloadOverCallback?.Invoke(false);
}
@@ -241,19 +241,22 @@ namespace YooAsset
}
}
public sealed class PackageDownloaderOperation : DownloaderOperation
{
internal PackageDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
}
public sealed class PatchDownloaderOperation : DownloaderOperation
{
internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
/// <summary>
/// 创建空的下载器
/// </summary>
internal static PatchDownloaderOperation CreateEmptyDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
public sealed class PatchUnpackerOperation : DownloaderOperation
{
@@ -261,5 +264,15 @@ namespace YooAsset
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
/// <summary>
/// 创建空的解压器
/// </summary>
internal static PatchUnpackerOperation CreateEmptyUnpacker(int upackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, upackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
}
}

View File

@@ -10,10 +10,7 @@ namespace YooAsset
/// </summary>
public abstract class InitializationOperation : AsyncOperationBase
{
/// <summary>
/// 初始化内部加载的包裹版本
/// </summary>
public string InitializedPackageVersion;
public string PackageVersion { protected set; get; }
}
/// <summary>
@@ -24,50 +21,49 @@ namespace YooAsset
private enum ESteps
{
None,
Load,
LoadEditorManifest,
Done,
}
private readonly EditorSimulateModeImpl _impl;
private readonly string _simulatePatchManifestPath;
private readonly string _simulateManifestPath;
private LoadEditorManifestOperation _loadEditorManifestOp;
private ESteps _steps = ESteps.None;
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulatePatchManifestPath)
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulateManifestPath)
{
_impl = impl;
_simulatePatchManifestPath = simulatePatchManifestPath;
_simulateManifestPath = simulateManifestPath;
}
internal override void Start()
{
_steps = ESteps.Load;
_steps = ESteps.LoadEditorManifest;
}
internal override void Update()
{
if (_steps == ESteps.Load)
if (_steps == ESteps.LoadEditorManifest)
{
if (File.Exists(_simulatePatchManifestPath) == false)
if (_loadEditorManifestOp == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Not found simulation manifest file : {_simulatePatchManifestPath}";
return;
_loadEditorManifestOp = new LoadEditorManifestOperation(_simulateManifestPath);
OperationSystem.StartOperation(_loadEditorManifestOp);
}
try
if (_loadEditorManifestOp.IsDone == false)
return;
if (_loadEditorManifestOp.Status == EOperationStatus.Succeed)
{
YooLogger.Log($"Load simulation manifest file : {_simulatePatchManifestPath}");
string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
var manifest = PatchManifest.Deserialize(jsonContent);
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetSimulatePatchManifest(manifest);
PackageVersion = _loadEditorManifestOp.Manifest.PackageVersion;
_impl.ActiveManifest = _loadEditorManifestOp.Manifest;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (System.Exception e)
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
Error = _loadEditorManifestOp.Error;
}
}
}
@@ -81,101 +77,95 @@ namespace YooAsset
private enum ESteps
{
None,
QueryAppPackageVersion,
LoadAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
QueryBuildinPackageVersion,
LoadBuildinManifest,
PackageCaching,
Done,
}
private readonly OfflinePlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _cacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestLoader _appManifestLoader;
private QueryBuildinPackageVersionOperation _queryBuildinPackageVersionOp;
private LoadBuildinManifestOperation _loadBuildinManifestOp;
private PackageCachingOperation _cachingOperation;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.QueryAppPackageVersion;
_steps = ESteps.QueryBuildinPackageVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.QueryAppPackageVersion)
if (_steps == ESteps.QueryBuildinPackageVersion)
{
_appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false)
if (_queryBuildinPackageVersionOp == null)
{
_queryBuildinPackageVersionOp = new QueryBuildinPackageVersionOperation(_packageName);
OperationSystem.StartOperation(_queryBuildinPackageVersionOp);
}
if (_queryBuildinPackageVersionOp.IsDone == false)
return;
string error = _appPackageVersionQuerier.Error;
if (string.IsNullOrEmpty(error) == false)
if (_queryBuildinPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = error;
_steps = ESteps.LoadBuildinManifest;
}
else
{
_appManifestLoader = new AppManifestLoader(_packageName, _appPackageVersionQuerier.Version);
_steps = ESteps.LoadAppManifest;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _queryBuildinPackageVersionOp.Error;
}
}
if (_steps == ESteps.LoadAppManifest)
if (_steps == ESteps.LoadBuildinManifest)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress;
if (_appManifestLoader.IsDone == false)
if (_loadBuildinManifestOp == null)
{
_loadBuildinManifestOp = new LoadBuildinManifestOperation(_packageName, _queryBuildinPackageVersionOp.PackageVersion);
OperationSystem.StartOperation(_loadBuildinManifestOp);
}
Progress = _loadBuildinManifestOp.Progress;
if (_loadBuildinManifestOp.IsDone == false)
return;
var manifest = _appManifestLoader.Manifest;
if (manifest == null)
if (_loadBuildinManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
PackageVersion = _loadBuildinManifestOp.Manifest.PackageVersion;
_impl.ActiveManifest = _loadBuildinManifestOp.Manifest;
_steps = ESteps.PackageCaching;
}
else
{
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetAppPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadBuildinManifestOp.Error;
}
}
if (_steps == ESteps.InitVerifyingCache)
if (_steps == ESteps.PackageCaching)
{
var verifyInfos = _impl.GetVerifyInfoList();
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_cachingOperation == null)
{
_cachingOperation = new PackageCachingOperation(_packageName);
OperationSystem.StartOperation(_cachingOperation);
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
Progress = _cachingOperation.Progress;
if (_cachingOperation.IsDone)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
@@ -190,426 +180,238 @@ namespace YooAsset
private enum ESteps
{
None,
CheckAppFootPrint,
QueryCachePackageVersion,
TryLoadCacheManifest,
QueryAppPackageVersion,
CopyAppManifest,
LoadAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
QueryBuildinPackageVersion,
UnpackBuildinManifest,
LoadBuildinManifest,
PackageCaching,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _cacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestCopyer _appManifestCopyer;
private AppManifestLoader _appManifestLoader;
private QueryBuildinPackageVersionOperation _queryBuildinPackageVersionOp;
private QueryCachePackageVersionOperation _queryCachePackageVersionOp;
private UnpackBuildinManifestOperation _unpackBuildinManifestOp;
private LoadBuildinManifestOperation _loadBuildinManifestOp;
private LoadCacheManifestOperation _loadCacheManifestOp;
private PackageCachingOperation _cachingOperation;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.TryLoadCacheManifest;
_steps = ESteps.CheckAppFootPrint;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckAppFootPrint)
{
var appFootPrint = new AppFootPrint();
appFootPrint.Load();
// 如果水印发生变化,则说明覆盖安装后首次打开游戏
if (appFootPrint.IsDirty())
{
PersistentHelper.DeleteManifestFolder();
appFootPrint.Coverage();
YooLogger.Log("Delete manifest files when application foot print dirty !");
}
_steps = ESteps.QueryCachePackageVersion;
}
if (_steps == ESteps.QueryCachePackageVersion)
{
if (_queryCachePackageVersionOp == null)
{
_queryCachePackageVersionOp = new QueryCachePackageVersionOperation(_packageName);
OperationSystem.StartOperation(_queryCachePackageVersionOp);
}
if (_queryCachePackageVersionOp.IsDone == false)
return;
if (_queryCachePackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.TryLoadCacheManifest;
}
else
{
_steps = ESteps.QueryBuildinPackageVersion;
}
}
if (_steps == ESteps.TryLoadCacheManifest)
{
if (PersistentHelper.CheckCacheManifestFileExists(_packageName))
if (_loadCacheManifestOp == null)
{
try
{
var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
}
catch (System.Exception e)
{
// 注意:如果加载沙盒内的清单报错,为了避免流程被卡住,我们主动把损坏的文件删除。
YooLogger.Warning($"Failed to load cache manifest file : {e.Message}");
PersistentHelper.DeleteCacheManifestFile(_packageName);
_steps = ESteps.QueryAppPackageVersion;
}
_loadCacheManifestOp = new LoadCacheManifestOperation(_packageName, _queryCachePackageVersionOp.PackageVersion);
OperationSystem.StartOperation(_loadCacheManifestOp);
}
if (_loadCacheManifestOp.IsDone == false)
return;
if (_loadCacheManifestOp.Status == EOperationStatus.Succeed)
{
PackageVersion = _loadCacheManifestOp.Manifest.PackageVersion;
_impl.ActiveManifest = _loadCacheManifestOp.Manifest;
_steps = ESteps.PackageCaching;
}
else
{
_steps = ESteps.QueryAppPackageVersion;
_steps = ESteps.QueryBuildinPackageVersion;
}
}
if (_steps == ESteps.QueryAppPackageVersion)
if (_steps == ESteps.QueryBuildinPackageVersion)
{
_appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false)
if (_queryBuildinPackageVersionOp == null)
{
_queryBuildinPackageVersionOp = new QueryBuildinPackageVersionOperation(_packageName);
OperationSystem.StartOperation(_queryBuildinPackageVersionOp);
}
if (_queryBuildinPackageVersionOp.IsDone == false)
return;
// 注意为了兼容MOD模式初始化动态新增的包裹的时候如果内置清单不存在也不需要报错
string error = _appPackageVersionQuerier.Error;
if (string.IsNullOrEmpty(error) == false)
if (_queryBuildinPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
_steps = ESteps.UnpackBuildinManifest;
}
else
{
// 注意为了兼容MOD模式初始化动态新增的包裹的时候如果内置清单不存在也不需要报错
_steps = ESteps.PackageCaching;
string error = _queryBuildinPackageVersionOp.Error;
YooLogger.Log($"Failed to load buildin package version file : {error}");
}
else
{
_appManifestCopyer = new AppManifestCopyer(_packageName, _appPackageVersionQuerier.Version);
_appManifestLoader = new AppManifestLoader(_packageName, _appPackageVersionQuerier.Version);
_steps = ESteps.CopyAppManifest;
}
}
if (_steps == ESteps.CopyAppManifest)
if (_steps == ESteps.UnpackBuildinManifest)
{
_appManifestCopyer.Update();
Progress = _appManifestCopyer.Progress;
if (_appManifestCopyer.IsDone == false)
if (_unpackBuildinManifestOp == null)
{
_unpackBuildinManifestOp = new UnpackBuildinManifestOperation(_packageName, _queryBuildinPackageVersionOp.PackageVersion);
OperationSystem.StartOperation(_unpackBuildinManifestOp);
}
if (_unpackBuildinManifestOp.IsDone == false)
return;
string error = _appManifestCopyer.Error;
if (string.IsNullOrEmpty(error) == false)
if (_unpackBuildinManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadBuildinManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = error;
}
else
{
_steps = ESteps.LoadAppManifest;
Error = _unpackBuildinManifestOp.Error;
}
}
if (_steps == ESteps.LoadAppManifest)
if (_steps == ESteps.LoadBuildinManifest)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress;
if (_appManifestLoader.IsDone == false)
if (_loadBuildinManifestOp == null)
{
_loadBuildinManifestOp = new LoadBuildinManifestOperation(_packageName, _queryBuildinPackageVersionOp.PackageVersion);
OperationSystem.StartOperation(_loadBuildinManifestOp);
}
Progress = _loadBuildinManifestOp.Progress;
if (_loadBuildinManifestOp.IsDone == false)
return;
var manifest = _appManifestLoader.Manifest;
if (manifest == null)
if (_loadBuildinManifestOp.Status == EOperationStatus.Succeed)
{
PackageVersion = _loadBuildinManifestOp.Manifest.PackageVersion;
_impl.ActiveManifest = _loadBuildinManifestOp.Manifest;
_steps = ESteps.PackageCaching;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
Error = _loadBuildinManifestOp.Error;
}
else
}
if (_steps == ESteps.PackageCaching)
{
if (_cachingOperation == null)
{
InitializedPackageVersion = manifest.PackageVersion;
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
_cachingOperation = new PackageCachingOperation(_packageName);
OperationSystem.StartOperation(_cachingOperation);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
Progress = _cachingOperation.Progress;
if (_cachingOperation.IsDone)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
}
/// <summary>
/// 内置补丁清单版本查询器
/// 应用程序水印
/// </summary>
internal class AppPackageVersionQuerier
internal class AppFootPrint
{
private enum ESteps
private string _footPrint;
/// <summary>
/// 读取应用程序水印
/// </summary>
public void Load()
{
LoadStaticVersion,
CheckStaticVersion,
Done,
}
private readonly string _buildinPackageName;
private ESteps _steps = ESteps.LoadStaticVersion;
private UnityWebDataRequester _downloader;
/// <summary>
/// 内置包裹版本
/// </summary>
public string Version { private set; get; }
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone
{
get
string footPrintFilePath = PersistentHelper.GetAppFootPrintFilePath();
if (File.Exists(footPrintFilePath))
{
return _steps == ESteps.Done;
_footPrint = FileUtility.ReadAllText(footPrintFilePath);
}
}
public AppPackageVersionQuerier(string buildinPackageName)
{
_buildinPackageName = buildinPackageName;
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone)
return;
if (_steps == ESteps.LoadStaticVersion)
else
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(_buildinPackageName);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);
_steps = ESteps.CheckStaticVersion;
}
if (_steps == ESteps.CheckStaticVersion)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
Error = _downloader.GetError();
}
else
{
Version = _downloader.GetText();
if (string.IsNullOrEmpty(Version))
Error = $"Buildin package version file content is empty !";
}
_steps = ESteps.Done;
_downloader.Dispose();
}
}
}
/// <summary>
/// 内置补丁清单加载器
/// </summary>
internal class AppManifestLoader
{
private enum ESteps
{
LoadAppManifest,
CheckAppManifest,
Done,
}
private readonly string _buildinPackageName;
private readonly string _buildinPackageVersion;
private ESteps _steps = ESteps.LoadAppManifest;
private UnityWebDataRequester _downloader;
/// <summary>
/// 加载结果
/// </summary>
public PatchManifest Manifest { private set; get; }
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone
{
get
{
return _steps == ESteps.Done;
Coverage();
}
}
/// <summary>
/// 加载进度
/// 检测水印是否发生变化
/// </summary>
public float Progress
public bool IsDirty()
{
get
{
if (_downloader == null)
return 0;
return _downloader.Progress();
}
}
public AppManifestLoader(string buildinPackageName, string buildinPackageVersion)
{
_buildinPackageName = buildinPackageName;
_buildinPackageVersion = buildinPackageVersion;
#if UNITY_EDITOR
return _footPrint != Application.version;
#else
return _footPrint != Application.buildGUID;
#endif
}
/// <summary>
/// 更新流程
/// 覆盖掉水印
/// </summary>
public void Update()
public void Coverage()
{
if (IsDone)
return;
if (_steps == ESteps.LoadAppManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);
_steps = ESteps.CheckAppManifest;
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
Error = _downloader.GetError();
}
else
{
// 解析APP里的补丁清单
try
{
Manifest = PatchManifest.Deserialize(_downloader.GetText());
}
catch (System.Exception e)
{
Error = e.Message;
}
}
_steps = ESteps.Done;
_downloader.Dispose();
}
}
}
/// <summary>
/// 内置补丁清单复制器
/// </summary>
internal class AppManifestCopyer
{
private enum ESteps
{
CopyAppManifest,
CheckAppManifest,
Done,
}
private readonly string _buildinPackageName;
private readonly string _buildinPackageVersion;
private ESteps _steps = ESteps.CopyAppManifest;
private UnityWebFileRequester _downloader;
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone
{
get
{
return _steps == ESteps.Done;
}
}
/// <summary>
/// 加载进度
/// </summary>
public float Progress
{
get
{
if (_downloader == null)
return 0;
return _downloader.Progress();
}
}
public AppManifestCopyer(string buildinPackageName, string buildinPackageVersion)
{
_buildinPackageName = buildinPackageName;
_buildinPackageVersion = buildinPackageVersion;
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone)
return;
if (_steps == ESteps.CopyAppManifest)
{
string savePath = PersistentHelper.GetCacheManifestFilePath(_buildinPackageName);
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebFileRequester();
_downloader.SendRequest(url, savePath);
_steps = ESteps.CheckAppManifest;
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
Error = _downloader.GetError();
}
_steps = ESteps.Done;
_downloader.Dispose();
}
#if UNITY_EDITOR
_footPrint = Application.version;
#else
_footPrint = Application.buildGUID;
#endif
string footPrintFilePath = PersistentHelper.GetAppFootPrintFilePath();
FileUtility.CreateFile(footPrintFilePath, _footPrint);
YooLogger.Log($"Save application foot print : {_footPrint}");
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 18794c413d15d8a4897a1b4038f00afd
guid: ba3f4fc8cf6941f4a96ab928cec547e3
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,173 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class DeserializeManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
DeserializeFileHeader,
PrepareAssetList,
DeserializeAssetList,
PrepareBundleList,
DeserializeBundleList,
Done,
}
private readonly BufferReader _buffer;
private int _patchAssetCount;
private int _patchBundleCount;
private int _progressTotalValue;
private ESteps _steps = ESteps.None;
/// <summary>
/// 解析的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public DeserializeManifestOperation(byte[] binaryData)
{
_buffer = new BufferReader(binaryData);
}
internal override void Start()
{
_steps = ESteps.DeserializeFileHeader;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
try
{
if (_steps == ESteps.DeserializeFileHeader)
{
if (_buffer.IsValid == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Buffer is invalid !";
return;
}
// 读取文件标记
uint fileSign = _buffer.ReadUInt32();
if (fileSign != YooAssetSettings.PatchManifestFileSign)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "The manifest file format is invalid !";
return;
}
// 读取文件版本
string fileVersion = _buffer.ReadUTF8();
if (fileVersion != YooAssetSettings.PatchManifestFileVersion)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.PatchManifestFileVersion}";
return;
}
// 读取文件头信息
Manifest = new PatchManifest();
Manifest.FileVersion = fileVersion;
Manifest.EnableAddressable = _buffer.ReadBool();
Manifest.OutputNameStyle = _buffer.ReadInt32();
Manifest.PackageName = _buffer.ReadUTF8();
Manifest.PackageVersion = _buffer.ReadUTF8();
_steps = ESteps.PrepareAssetList;
}
if (_steps == ESteps.PrepareAssetList)
{
_patchAssetCount = _buffer.ReadInt32();
Manifest.AssetList = new List<PatchAsset>(_patchAssetCount);
Manifest.AssetDic = new Dictionary<string, PatchAsset>(_patchAssetCount);
_progressTotalValue = _patchAssetCount;
_steps = ESteps.DeserializeAssetList;
}
if (_steps == ESteps.DeserializeAssetList)
{
while (_patchAssetCount > 0)
{
var patchAsset = new PatchAsset();
patchAsset.Address = _buffer.ReadUTF8();
patchAsset.AssetPath = _buffer.ReadUTF8();
patchAsset.AssetTags = _buffer.ReadUTF8Array();
patchAsset.BundleID = _buffer.ReadInt32();
patchAsset.DependIDs = _buffer.ReadInt32Array();
Manifest.AssetList.Add(patchAsset);
// 注意:我们不允许原始路径存在重名
string assetPath = patchAsset.AssetPath;
if (Manifest.AssetDic.ContainsKey(assetPath))
throw new System.Exception($"AssetPath have existed : {assetPath}");
else
Manifest.AssetDic.Add(assetPath, patchAsset);
_patchAssetCount--;
Progress = 1f - _patchAssetCount / _progressTotalValue;
if (OperationSystem.IsBusy)
break;
}
if (_patchAssetCount <= 0)
{
_steps = ESteps.PrepareBundleList;
}
}
if (_steps == ESteps.PrepareBundleList)
{
_patchBundleCount = _buffer.ReadInt32();
Manifest.BundleList = new List<PatchBundle>(_patchBundleCount);
Manifest.BundleDic = new Dictionary<string, PatchBundle>(_patchBundleCount);
_progressTotalValue = _patchBundleCount;
_steps = ESteps.DeserializeBundleList;
}
if (_steps == ESteps.DeserializeBundleList)
{
while (_patchBundleCount > 0)
{
var patchBundle = new PatchBundle();
patchBundle.BundleName = _buffer.ReadUTF8();
patchBundle.FileHash = _buffer.ReadUTF8();
patchBundle.FileCRC = _buffer.ReadUTF8();
patchBundle.FileSize = _buffer.ReadInt64();
patchBundle.IsRawFile = _buffer.ReadBool();
patchBundle.LoadMethod = _buffer.ReadByte();
patchBundle.Tags = _buffer.ReadUTF8Array();
Manifest.BundleList.Add(patchBundle);
patchBundle.ParseBundle(Manifest.PackageName, Manifest.OutputNameStyle);
Manifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
_patchBundleCount--;
Progress = 1f - _patchBundleCount / _progressTotalValue;
if (OperationSystem.IsBusy)
break;
}
if (_patchBundleCount <= 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
catch (System.Exception e)
{
Manifest = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a800be1f31ec6364f8cdd0d8c7eef269
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,111 @@

namespace YooAsset
{
internal class DownloadManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
DownloadPackageHashFile,
DownloadManifestFile,
Done,
}
private static int RequestCount = 0;
private readonly IRemoteServices _remoteServices;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly int _timeout;
private UnityWebFileRequester _downloader1;
private UnityWebFileRequester _downloader2;
private ESteps _steps = ESteps.None;
internal DownloadManifestOperation(IRemoteServices remoteServices, string packageName, string packageVersion, int timeout)
{
_remoteServices = remoteServices;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.DownloadPackageHashFile;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.DownloadPackageHashFile)
{
if (_downloader1 == null)
{
string savePath = PersistentHelper.GetCachePackageHashFilePath(_packageName, _packageVersion);
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, _packageVersion);
string webURL = GetDownloadRequestURL(fileName);
YooLogger.Log($"Beginning to download package hash file : {webURL}");
_downloader1 = new UnityWebFileRequester();
_downloader1.SendRequest(webURL, savePath, _timeout);
}
_downloader1.CheckTimeout();
if (_downloader1.IsDone() == false)
return;
if (_downloader1.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader1.GetError();
}
else
{
_steps = ESteps.DownloadManifestFile;
}
_downloader1.Dispose();
}
if (_steps == ESteps.DownloadManifestFile)
{
if (_downloader2 == null)
{
string savePath = PersistentHelper.GetCacheManifestFilePath(_packageName, _packageVersion);
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, _packageVersion);
string webURL = GetDownloadRequestURL(fileName);
YooLogger.Log($"Beginning to download manifest file : {webURL}");
_downloader2 = new UnityWebFileRequester();
_downloader2.SendRequest(webURL, savePath, _timeout);
}
_downloader2.CheckTimeout();
if (_downloader2.IsDone() == false)
return;
if (_downloader2.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader2.GetError();
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
_downloader2.Dispose();
}
}
private string GetDownloadRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _remoteServices.GetRemoteFallbackURL(fileName);
else
return _remoteServices.GetRemoteMainURL(fileName);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fccaa9437207a174d858ce44f14f5a03
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,92 @@

namespace YooAsset
{
internal class LoadBuildinManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
LoadBuildinManifest,
CheckDeserializeManifest,
Done,
}
private readonly string _buildinPackageName;
private readonly string _buildinPackageVersion;
private UnityWebDataRequester _downloader;
private DeserializeManifestOperation _deserializer;
private ESteps _steps = ESteps.None;
/// <summary>
/// 加载的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public LoadBuildinManifestOperation(string buildinPackageName, string buildinPackageVersion)
{
_buildinPackageName = buildinPackageName;
_buildinPackageVersion = buildinPackageVersion;
}
internal override void Start()
{
_steps = ESteps.LoadBuildinManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadBuildinManifest)
{
if (_downloader == null)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_buildinPackageName, _buildinPackageVersion);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);
}
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetError();
}
else
{
byte[] bytesData = _downloader.GetData();
_deserializer = new DeserializeManifestOperation(bytesData);
OperationSystem.StartOperation(_deserializer);
_steps = ESteps.CheckDeserializeManifest;
}
_downloader.Dispose();
}
if (_steps == ESteps.CheckDeserializeManifest)
{
Progress = _deserializer.Progress;
if (_deserializer.IsDone == false)
return;
if (_deserializer.Status == EOperationStatus.Succeed)
{
Manifest = _deserializer.Manifest;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _deserializer.Error;
}
}
}
}
}

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