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|
209e9d7705 | ||
|
|
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|
|
66cd491493 | ||
|
|
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|
|
b322a848ba | ||
|
|
4e759134bd | ||
|
|
5c16171781 | ||
|
|
08ad68d4a2 | ||
|
|
2ace30acd8 | ||
|
|
fc55b1be82 | ||
|
|
b287dfedcf | ||
|
|
d6984f0ad4 | ||
|
|
85cb1ed3f6 | ||
|
|
32b5240fcc | ||
|
|
7b9fda2298 | ||
|
|
15a605b677 | ||
|
|
f4a3fcece8 | ||
|
|
d67fc31c26 | ||
|
|
889000d8a8 | ||
|
|
e827e74cc7 | ||
|
|
45ca1ebf02 | ||
|
|
3a81d7babd | ||
|
|
a1d5949177 | ||
|
|
d7ae52160b | ||
|
|
e3fa33b9b5 | ||
|
|
ac251114ff | ||
|
|
824d1c1501 | ||
|
|
ac88fd5cf6 | ||
|
|
5197d42807 | ||
|
|
7a0f4caa9b | ||
|
|
5bf1d29edc | ||
|
|
2687466ed4 | ||
|
|
14512d6470 | ||
|
|
32268f5a4a | ||
|
|
81401ca0b8 | ||
|
|
688cc271d5 | ||
|
|
a290353cfa | ||
|
|
6038e7acd6 | ||
|
|
4abec5a389 | ||
|
|
a2b51a8044 | ||
|
|
19cb239746 | ||
|
|
7aab610be5 | ||
|
|
4ec5a126ac | ||
|
|
32643caf51 | ||
|
|
114ebab6ae | ||
|
|
d1463e1fc6 | ||
|
|
aa49980231 | ||
|
|
2696da092d | ||
|
|
5415d95f36 | ||
|
|
efa71c8bb7 | ||
|
|
d59df4c561 | ||
|
|
140bcb037f | ||
|
|
2a4384e093 | ||
|
|
5aafed85ed | ||
|
|
6ad4b91c60 | ||
|
|
cd62686316 | ||
|
|
dcd606e573 | ||
|
|
f6f326119c | ||
|
|
f31e5e0d22 | ||
|
|
abc12d2a1d | ||
|
|
b7e2f084b1 | ||
|
|
adf1776b1e | ||
|
|
fd1edcdedf | ||
|
|
ebc25c401d | ||
|
|
67574bf759 | ||
|
|
e94923c3c6 | ||
|
|
5718d57b88 | ||
|
|
82cff36194 | ||
|
|
3e4e2d5eb6 | ||
|
|
015f09d27b | ||
|
|
3fedc5b1b3 | ||
|
|
4776ab9bd8 |
18
.gitignore
vendored
18
.gitignore
vendored
@@ -10,8 +10,24 @@
|
|||||||
/[Ll]ogs/
|
/[Ll]ogs/
|
||||||
/[Mm]emoryCaptures/
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/Bundles/
|
||||||
|
/ProjectSettings/
|
||||||
|
/App/
|
||||||
|
/yoo/
|
||||||
|
/Assets/StreamingAssets
|
||||||
|
/Assets/StreamingAssets.meta
|
||||||
|
/Assets/Samples
|
||||||
|
/Assets/Samples.meta
|
||||||
|
/Assets/csc.rsp
|
||||||
|
/Assets/csc.rsp.meta
|
||||||
|
/UserSettings
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||||
!/[Aa]ssets/**/*.meta
|
|
||||||
|
|
||||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
# /[Aa]ssets/AssetStoreTools*
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 58462a7dcef164e43878a037395d4417
|
guid: fab3cd742c11be2479b07f5d447a78c9
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
5
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs
Normal file
5
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
// 外部友元
|
||||||
|
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
|
||||||
|
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")]
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e9274735f1f14af4b893c21a4240b816
|
guid: ef774f01e50ab0a4d88122041938a6b9
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
19
Assets/YooAsset/Editor/Assembly/MacroDefine.cs
Normal file
19
Assets/YooAsset/Editor/Assembly/MacroDefine.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
#if YOO_ASSET_EXPERIMENT
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class MacroDefine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// YooAsset版本宏定义
|
||||||
|
/// </summary>
|
||||||
|
public static readonly List<string> Macros = new List<string>()
|
||||||
|
{
|
||||||
|
"YOO_ASSET_2",
|
||||||
|
"YOO_ASSET_2_3",
|
||||||
|
"YOO_ASSET_2_3_OR_NEWER",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 24698266f028e4a47bb88f091fd64547
|
guid: a61e5c2ca04aab647b1ed0492086aa8f
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
106
Assets/YooAsset/Editor/Assembly/MacroProcessor.cs
Normal file
106
Assets/YooAsset/Editor/Assembly/MacroProcessor.cs
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Xml;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
#if YOO_ASSET_EXPERIMENT
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class MacroProcessor : AssetPostprocessor
|
||||||
|
{
|
||||||
|
static string OnGeneratedCSProject(string path, string content)
|
||||||
|
{
|
||||||
|
XmlDocument xmlDoc = new XmlDocument();
|
||||||
|
xmlDoc.LoadXml(content);
|
||||||
|
|
||||||
|
if (IsCSProjectReferenced(xmlDoc.DocumentElement) == false)
|
||||||
|
return content;
|
||||||
|
|
||||||
|
if (ProcessDefineConstants(xmlDoc.DocumentElement) == false)
|
||||||
|
return content;
|
||||||
|
|
||||||
|
// 将修改后的XML结构重新输出为文本
|
||||||
|
using (var memoryStream = new MemoryStream())
|
||||||
|
{
|
||||||
|
var writerSettings = new XmlWriterSettings
|
||||||
|
{
|
||||||
|
Indent = true,
|
||||||
|
Encoding = new UTF8Encoding(false), //无BOM
|
||||||
|
OmitXmlDeclaration = false
|
||||||
|
};
|
||||||
|
|
||||||
|
using (var xmlWriter = XmlWriter.Create(memoryStream, writerSettings))
|
||||||
|
{
|
||||||
|
xmlDoc.Save(xmlWriter);
|
||||||
|
}
|
||||||
|
return Encoding.UTF8.GetString(memoryStream.ToArray());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 处理宏定义
|
||||||
|
/// </summary>
|
||||||
|
private static bool ProcessDefineConstants(XmlElement element)
|
||||||
|
{
|
||||||
|
if (element == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
bool processed = false;
|
||||||
|
foreach (XmlNode node in element.ChildNodes)
|
||||||
|
{
|
||||||
|
if (node.Name != "PropertyGroup")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (XmlNode childNode in node.ChildNodes)
|
||||||
|
{
|
||||||
|
if (childNode.Name != "DefineConstants")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string[] defines = childNode.InnerText.Split(';');
|
||||||
|
HashSet<string> hashSets = new HashSet<string>(defines);
|
||||||
|
foreach (string yooMacro in MacroDefine.Macros)
|
||||||
|
{
|
||||||
|
string tmpMacro = yooMacro.Trim();
|
||||||
|
if (hashSets.Contains(tmpMacro) == false)
|
||||||
|
hashSets.Add(tmpMacro);
|
||||||
|
}
|
||||||
|
childNode.InnerText = string.Join(";", hashSets.ToArray());
|
||||||
|
processed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return processed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测工程是否引用了YooAsset
|
||||||
|
/// </summary>
|
||||||
|
private static bool IsCSProjectReferenced(XmlElement element)
|
||||||
|
{
|
||||||
|
if (element == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
foreach (XmlNode node in element.ChildNodes)
|
||||||
|
{
|
||||||
|
if (node.Name != "ItemGroup")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (XmlNode childNode in node.ChildNodes)
|
||||||
|
{
|
||||||
|
if (childNode.Name != "Reference" && childNode.Name != "ProjectReference")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string include = childNode.Attributes["Include"].Value;
|
||||||
|
if (include.Contains("YooAsset"))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 35749e57d9a3da84aa60c348bc6bbe9d
|
guid: 88d5a41d078a82e40b82265ed4c3631a
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
115
Assets/YooAsset/Editor/Assembly/RspGenerator.cs
Normal file
115
Assets/YooAsset/Editor/Assembly/RspGenerator.cs
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Xml;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if YOO_ASSET_EXPERIMENT
|
||||||
|
namespace YooAsset.Editor.Experiment
|
||||||
|
{
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class RspGenerator
|
||||||
|
{
|
||||||
|
// csc.rsp文件路径
|
||||||
|
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
|
||||||
|
|
||||||
|
static RspGenerator()
|
||||||
|
{
|
||||||
|
UpdateRspFile(MacroDefine.Macros, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更新csc.rsp文件
|
||||||
|
/// </summary>
|
||||||
|
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
|
||||||
|
{
|
||||||
|
var existingDefines = new HashSet<string>();
|
||||||
|
var otherLines = new List<string>();
|
||||||
|
|
||||||
|
// 1. 读取现有内容
|
||||||
|
ReadRspFile(existingDefines, otherLines);
|
||||||
|
|
||||||
|
// 2. 添加新宏
|
||||||
|
if (addMacros != null && addMacros.Count > 0)
|
||||||
|
{
|
||||||
|
addMacros.ForEach(x =>
|
||||||
|
{
|
||||||
|
if (existingDefines.Contains(x) == false)
|
||||||
|
existingDefines.Add(x);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 移除指定宏
|
||||||
|
if (removeMacros != null && removeMacros.Count > 0)
|
||||||
|
{
|
||||||
|
removeMacros.ForEach(x =>
|
||||||
|
{
|
||||||
|
existingDefines.Remove(x);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 重新生成内容
|
||||||
|
WriteRspFile(existingDefines, otherLines);
|
||||||
|
|
||||||
|
// 5. 刷新AssetDatabase
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
EditorUtility.RequestScriptReload();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 读取csc.rsp文件,返回宏定义和其他行
|
||||||
|
/// </summary>
|
||||||
|
private static void ReadRspFile(HashSet<string> defines, List<string> others)
|
||||||
|
{
|
||||||
|
if (defines == null)
|
||||||
|
defines = new HashSet<string>();
|
||||||
|
|
||||||
|
if (others == null)
|
||||||
|
others = new List<string>();
|
||||||
|
|
||||||
|
if (File.Exists(RspFilePath) == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (string line in File.ReadAllLines(RspFilePath))
|
||||||
|
{
|
||||||
|
if (line.StartsWith("-define:"))
|
||||||
|
{
|
||||||
|
string[] parts = line.Split(new[] { ':' }, 2);
|
||||||
|
if (parts.Length == 2)
|
||||||
|
{
|
||||||
|
defines.Add(parts[1].Trim());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
others.Add(line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 重新写入csc.rsp文件
|
||||||
|
/// </summary>
|
||||||
|
private static void WriteRspFile(HashSet<string> defines, List<string> others)
|
||||||
|
{
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
if (others != null && others.Count > 0)
|
||||||
|
{
|
||||||
|
others.ForEach(o => sb.AppendLine(o));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (defines != null && defines.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (string define in defines)
|
||||||
|
{
|
||||||
|
sb.AppendLine($"-define:{define}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
File.WriteAllText(RspFilePath, sb.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: fe50795c51a46884088139b840c1557f
|
guid: c2662e1d33b1eea469695b68d18b1739
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 96a75a20111d6124696665e7aac3564c
|
guid: bdbb4647038dcc842802f546c2fedc83
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,670 @@
|
|||||||
|
#if UNITY_2019_4_OR_NEWER
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor.UIElements;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtReporterWindow : EditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("YooAsset/AssetArt Reporter", false, 302)]
|
||||||
|
public static AssetArtReporterWindow OpenWindow()
|
||||||
|
{
|
||||||
|
AssetArtReporterWindow window = GetWindow<AssetArtReporterWindow>("AssetArt Reporter", true, WindowsDefine.DockedWindowTypes);
|
||||||
|
window.minSize = new Vector2(800, 600);
|
||||||
|
return window;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ElementTableData : DefaultTableData
|
||||||
|
{
|
||||||
|
public ReportElement Element;
|
||||||
|
}
|
||||||
|
private class PassesBtnCell : ITableCell, IComparable
|
||||||
|
{
|
||||||
|
public object CellValue { set; get; }
|
||||||
|
public string SearchTag { private set; get; }
|
||||||
|
public ReportElement Element
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return (ReportElement)CellValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public PassesBtnCell(string searchTag, ReportElement element)
|
||||||
|
{
|
||||||
|
SearchTag = searchTag;
|
||||||
|
CellValue = element;
|
||||||
|
}
|
||||||
|
public object GetDisplayObject()
|
||||||
|
{
|
||||||
|
return string.Empty;
|
||||||
|
}
|
||||||
|
public int CompareTo(object other)
|
||||||
|
{
|
||||||
|
if (other is PassesBtnCell cell)
|
||||||
|
{
|
||||||
|
return this.Element.Passes.CompareTo(cell.Element.Passes);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private class WhiteListBtnCell : ITableCell, IComparable
|
||||||
|
{
|
||||||
|
public object CellValue { set; get; }
|
||||||
|
public string SearchTag { private set; get; }
|
||||||
|
public ReportElement Element
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return (ReportElement)CellValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public WhiteListBtnCell(string searchTag, ReportElement element)
|
||||||
|
{
|
||||||
|
SearchTag = searchTag;
|
||||||
|
CellValue = element;
|
||||||
|
}
|
||||||
|
public object GetDisplayObject()
|
||||||
|
{
|
||||||
|
return string.Empty;
|
||||||
|
}
|
||||||
|
public int CompareTo(object other)
|
||||||
|
{
|
||||||
|
if (other is WhiteListBtnCell cell)
|
||||||
|
{
|
||||||
|
return this.Element.IsWhiteList.CompareTo(cell.Element.IsWhiteList);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ToolbarSearchField _searchField;
|
||||||
|
private Button _showHiddenBtn;
|
||||||
|
private Button _whiteListVisibleBtn;
|
||||||
|
private Button _passesVisibleBtn;
|
||||||
|
private Label _titleLabel;
|
||||||
|
private Label _descLabel;
|
||||||
|
private TableViewer _elementTableView;
|
||||||
|
|
||||||
|
private ScanReportCombiner _reportCombiner;
|
||||||
|
private string _lastestOpenFolder;
|
||||||
|
private List<ITableData> _sourceDatas;
|
||||||
|
private bool _elementVisibleState = true;
|
||||||
|
private bool _whiteListVisibleState = true;
|
||||||
|
private bool _passesVisibleState = true;
|
||||||
|
|
||||||
|
public void CreateGUI()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
|
// 加载布局文件
|
||||||
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtReporterWindow>();
|
||||||
|
if (visualAsset == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
visualAsset.CloneTree(root);
|
||||||
|
|
||||||
|
// 导入按钮
|
||||||
|
var importSingleBtn = root.Q<Button>("SingleImportButton");
|
||||||
|
importSingleBtn.clicked += ImportSingleBtn_clicked;
|
||||||
|
var importMultiBtn = root.Q<Button>("MultiImportButton");
|
||||||
|
importMultiBtn.clicked += ImportMultiBtn_clicked;
|
||||||
|
|
||||||
|
// 修复按钮
|
||||||
|
var fixAllBtn = root.Q<Button>("FixAllButton");
|
||||||
|
fixAllBtn.clicked += FixAllBtn_clicked;
|
||||||
|
var fixSelectBtn = root.Q<Button>("FixSelectButton");
|
||||||
|
fixSelectBtn.clicked += FixSelectBtn_clicked;
|
||||||
|
|
||||||
|
// 可见性按钮
|
||||||
|
_showHiddenBtn = root.Q<Button>("ShowHiddenButton");
|
||||||
|
_showHiddenBtn.clicked += ShowHiddenBtn_clicked;
|
||||||
|
_whiteListVisibleBtn = root.Q<Button>("WhiteListVisibleButton");
|
||||||
|
_whiteListVisibleBtn.clicked += WhiteListVisibleBtn_clicked;
|
||||||
|
_passesVisibleBtn = root.Q<Button>("PassesVisibleButton");
|
||||||
|
_passesVisibleBtn.clicked += PassesVsibleBtn_clicked;
|
||||||
|
|
||||||
|
// 文件导出按钮
|
||||||
|
var exportFilesBtn = root.Q<Button>("ExportFilesButton");
|
||||||
|
exportFilesBtn.clicked += ExportFilesBtn_clicked;
|
||||||
|
|
||||||
|
// 搜索过滤
|
||||||
|
_searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||||
|
_searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||||
|
|
||||||
|
// 标题和备注
|
||||||
|
_titleLabel = root.Q<Label>("ReportTitle");
|
||||||
|
_descLabel = root.Q<Label>("ReportDesc");
|
||||||
|
|
||||||
|
// 列表相关
|
||||||
|
_elementTableView = root.Q<TableViewer>("TopTableView");
|
||||||
|
_elementTableView.ClickTableDataEvent = OnClickTableViewItem;
|
||||||
|
|
||||||
|
_lastestOpenFolder = EditorTools.GetProjectPath();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
if (_reportCombiner != null)
|
||||||
|
_reportCombiner.SaveChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导入单个报告文件
|
||||||
|
/// </summary>
|
||||||
|
public void ImportSingleReprotFile(string filePath)
|
||||||
|
{
|
||||||
|
// 记录本次打开目录
|
||||||
|
_lastestOpenFolder = Path.GetDirectoryName(filePath);
|
||||||
|
_reportCombiner = new ScanReportCombiner();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var scanReport = ScanReportConfig.ImportJsonConfig(filePath);
|
||||||
|
_reportCombiner.Combine(scanReport);
|
||||||
|
|
||||||
|
// 刷新页面
|
||||||
|
RefreshToolbar();
|
||||||
|
FillTableView();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
_reportCombiner = null;
|
||||||
|
_titleLabel.text = "导入报告失败!";
|
||||||
|
_descLabel.text = e.Message;
|
||||||
|
UnityEngine.Debug.LogError(e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导入单个报告对象
|
||||||
|
/// </summary>
|
||||||
|
public void ImportSingleReprotFile(ScanReport report)
|
||||||
|
{
|
||||||
|
_reportCombiner = new ScanReportCombiner();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_reportCombiner.Combine(report);
|
||||||
|
|
||||||
|
// 刷新页面
|
||||||
|
RefreshToolbar();
|
||||||
|
FillTableView();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
_reportCombiner = null;
|
||||||
|
_titleLabel.text = "导入报告失败!";
|
||||||
|
_descLabel.text = e.Message;
|
||||||
|
UnityEngine.Debug.LogError(e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void ImportSingleBtn_clicked()
|
||||||
|
{
|
||||||
|
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", _lastestOpenFolder, "json");
|
||||||
|
if (string.IsNullOrEmpty(selectFilePath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImportSingleReprotFile(selectFilePath);
|
||||||
|
}
|
||||||
|
private void ImportMultiBtn_clicked()
|
||||||
|
{
|
||||||
|
string selectFolderPath = EditorUtility.OpenFolderPanel("导入报告", _lastestOpenFolder, null);
|
||||||
|
if (string.IsNullOrEmpty(selectFolderPath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 记录本次打开目录
|
||||||
|
_lastestOpenFolder = selectFolderPath;
|
||||||
|
_reportCombiner = new ScanReportCombiner();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string[] files = Directory.GetFiles(selectFolderPath);
|
||||||
|
foreach (string filePath in files)
|
||||||
|
{
|
||||||
|
string extension = System.IO.Path.GetExtension(filePath);
|
||||||
|
if (extension == ".json")
|
||||||
|
{
|
||||||
|
var scanReport = ScanReportConfig.ImportJsonConfig(filePath);
|
||||||
|
_reportCombiner.Combine(scanReport);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 刷新页面
|
||||||
|
RefreshToolbar();
|
||||||
|
FillTableView();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
_reportCombiner = null;
|
||||||
|
_titleLabel.text = "导入报告失败!";
|
||||||
|
_descLabel.text = e.Message;
|
||||||
|
UnityEngine.Debug.LogError(e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void FixAllBtn_clicked()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("提示", "修复全部资源(排除白名单和隐藏元素)", "Yes", "No"))
|
||||||
|
{
|
||||||
|
if (_reportCombiner != null)
|
||||||
|
_reportCombiner.FixAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void FixSelectBtn_clicked()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("提示", "修复勾选资源(包含白名单和隐藏元素)", "Yes", "No"))
|
||||||
|
{
|
||||||
|
if (_reportCombiner != null)
|
||||||
|
_reportCombiner.FixSelect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ShowHiddenBtn_clicked()
|
||||||
|
{
|
||||||
|
_elementVisibleState = !_elementVisibleState;
|
||||||
|
RefreshToolbar();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void WhiteListVisibleBtn_clicked()
|
||||||
|
{
|
||||||
|
_whiteListVisibleState = !_whiteListVisibleState;
|
||||||
|
RefreshToolbar();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void PassesVsibleBtn_clicked()
|
||||||
|
{
|
||||||
|
_passesVisibleState = !_passesVisibleState;
|
||||||
|
RefreshToolbar();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void ExportFilesBtn_clicked()
|
||||||
|
{
|
||||||
|
string selectFolderPath = EditorUtility.OpenFolderPanel("导入所有选中资源", EditorTools.GetProjectPath(), string.Empty);
|
||||||
|
if (string.IsNullOrEmpty(selectFolderPath) == false)
|
||||||
|
{
|
||||||
|
if (_reportCombiner != null)
|
||||||
|
_reportCombiner.ExportFiles(selectFolderPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshToolbar()
|
||||||
|
{
|
||||||
|
if (_reportCombiner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_titleLabel.text = _reportCombiner.ReportTitle;
|
||||||
|
_descLabel.text = _reportCombiner.ReportDesc;
|
||||||
|
|
||||||
|
var enableColor = new Color32(18, 100, 18, 255);
|
||||||
|
var disableColor = new Color32(100, 100, 100, 255);
|
||||||
|
|
||||||
|
if (_elementVisibleState)
|
||||||
|
_showHiddenBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||||
|
else
|
||||||
|
_showHiddenBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||||
|
|
||||||
|
if (_whiteListVisibleState)
|
||||||
|
_whiteListVisibleBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||||
|
else
|
||||||
|
_whiteListVisibleBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||||
|
|
||||||
|
if (_passesVisibleState)
|
||||||
|
_passesVisibleBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||||
|
else
|
||||||
|
_passesVisibleBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||||
|
}
|
||||||
|
private void FillTableView()
|
||||||
|
{
|
||||||
|
if (_reportCombiner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_elementTableView.ClearAll(true, true);
|
||||||
|
|
||||||
|
// 眼睛标题
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(20);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = false;
|
||||||
|
var column = new TableColumn("眼睛框", string.Empty, columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var toggle = new ToggleDisplay();
|
||||||
|
toggle.text = string.Empty;
|
||||||
|
toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
toggle.RegisterValueChangedCallback((evt) => { OnDisplayToggleValueChange(toggle, evt); });
|
||||||
|
return toggle;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var toggle = element as ToggleDisplay;
|
||||||
|
toggle.userData = data;
|
||||||
|
var tableData = data as ElementTableData;
|
||||||
|
toggle.SetValueWithoutNotify(tableData.Element.Hidden);
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
var headerElement = _elementTableView.GetHeaderElement("眼睛框");
|
||||||
|
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 通过标题
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(70);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("通过", "通过", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var button = new Button();
|
||||||
|
button.text = "通过";
|
||||||
|
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
button.SetEnabled(false);
|
||||||
|
return button;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
Button button = element as Button;
|
||||||
|
var elementTableData = data as ElementTableData;
|
||||||
|
if (elementTableData.Element.Passes)
|
||||||
|
{
|
||||||
|
button.style.backgroundColor = new StyleColor(new Color32(56, 147, 58, 255));
|
||||||
|
button.text = "通过";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
button.style.backgroundColor = new StyleColor(new Color32(137, 0, 0, 255));
|
||||||
|
button.text = "失败";
|
||||||
|
}
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
var headerElement = _elementTableView.GetHeaderElement("通过");
|
||||||
|
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 白名单标题
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(70);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("白名单", "白名单", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
Button button = new Button();
|
||||||
|
button.text = "白名单";
|
||||||
|
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
button.clickable.clickedWithEventInfo += OnClickWhitListButton;
|
||||||
|
return button;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
Button button = element as Button;
|
||||||
|
button.userData = data;
|
||||||
|
var elementTableData = data as ElementTableData;
|
||||||
|
if (elementTableData.Element.IsWhiteList)
|
||||||
|
button.style.backgroundColor = new StyleColor(new Color32(56, 147, 58, 255));
|
||||||
|
else
|
||||||
|
button.style.backgroundColor = new StyleColor(new Color32(100, 100, 100, 255));
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
var headerElement = _elementTableView.GetHeaderElement("白名单");
|
||||||
|
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 选中标题
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(20);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = false;
|
||||||
|
var column = new TableColumn("选中框", string.Empty, columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var toggle = new Toggle();
|
||||||
|
toggle.text = string.Empty;
|
||||||
|
toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
toggle.RegisterValueChangedCallback((evt) => { OnSelectToggleValueChange(toggle, evt); });
|
||||||
|
return toggle;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var toggle = element as Toggle;
|
||||||
|
toggle.userData = data;
|
||||||
|
var tableData = data as ElementTableData;
|
||||||
|
toggle.SetValueWithoutNotify(tableData.Element.IsSelected);
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 自定义标题栏
|
||||||
|
foreach (var header in _reportCombiner.Headers)
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(header.Width, header.MinWidth, header.MaxWidth);
|
||||||
|
columnStyle.Stretchable = header.Stretchable;
|
||||||
|
columnStyle.Searchable = header.Searchable;
|
||||||
|
columnStyle.Sortable = header.Sortable;
|
||||||
|
columnStyle.Counter = header.Counter;
|
||||||
|
columnStyle.Units = header.Units;
|
||||||
|
var column = new TableColumn(header.HeaderTitle, header.HeaderTitle, columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
if (header.HeaderType == EHeaderType.AssetObject)
|
||||||
|
{
|
||||||
|
var objectFiled = new ObjectField();
|
||||||
|
return objectFiled;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.marginLeft = 3f;
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
if (header.HeaderType == EHeaderType.AssetObject)
|
||||||
|
{
|
||||||
|
var objectFiled = element as ObjectField;
|
||||||
|
objectFiled.value = (UnityEngine.Object)cell.GetDisplayObject();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 填充数据源
|
||||||
|
_sourceDatas = new List<ITableData>(_reportCombiner.Elements.Count);
|
||||||
|
foreach (var element in _reportCombiner.Elements)
|
||||||
|
{
|
||||||
|
var tableData = new ElementTableData();
|
||||||
|
tableData.Element = element;
|
||||||
|
|
||||||
|
// 固定标题
|
||||||
|
tableData.AddButtonCell("眼睛框");
|
||||||
|
tableData.AddCell(new PassesBtnCell("通过", element));
|
||||||
|
tableData.AddCell(new WhiteListBtnCell("白名单", element));
|
||||||
|
tableData.AddButtonCell("选中框");
|
||||||
|
|
||||||
|
// 自定义标题
|
||||||
|
foreach (var scanInfo in element.ScanInfos)
|
||||||
|
{
|
||||||
|
var header = _reportCombiner.GetHeader(scanInfo.HeaderTitle);
|
||||||
|
if (header.HeaderType == EHeaderType.AssetPath)
|
||||||
|
{
|
||||||
|
tableData.AddAssetPathCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
|
||||||
|
}
|
||||||
|
else if (header.HeaderType == EHeaderType.AssetObject)
|
||||||
|
{
|
||||||
|
tableData.AddAssetObjectCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
|
||||||
|
}
|
||||||
|
else if (header.HeaderType == EHeaderType.StringValue)
|
||||||
|
{
|
||||||
|
tableData.AddStringValueCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
|
||||||
|
}
|
||||||
|
else if (header.HeaderType == EHeaderType.LongValue)
|
||||||
|
{
|
||||||
|
long value = Convert.ToInt64(scanInfo.ScanInfo);
|
||||||
|
tableData.AddLongValueCell(scanInfo.HeaderTitle, value);
|
||||||
|
}
|
||||||
|
else if (header.HeaderType == EHeaderType.DoubleValue)
|
||||||
|
{
|
||||||
|
double value = Convert.ToDouble(scanInfo.ScanInfo);
|
||||||
|
tableData.AddDoubleValueCell(scanInfo.HeaderTitle, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new NotImplementedException(header.HeaderType.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_sourceDatas.Add(tableData);
|
||||||
|
}
|
||||||
|
_elementTableView.itemsSource = _sourceDatas;
|
||||||
|
}
|
||||||
|
private void RebuildView()
|
||||||
|
{
|
||||||
|
if (_reportCombiner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
string searchKeyword = _searchField.value;
|
||||||
|
|
||||||
|
// 搜索匹配
|
||||||
|
DefaultSearchSystem.Search(_sourceDatas, searchKeyword);
|
||||||
|
|
||||||
|
// 开关匹配
|
||||||
|
foreach (var tableData in _sourceDatas)
|
||||||
|
{
|
||||||
|
var elementTableData = tableData as ElementTableData;
|
||||||
|
if (_elementVisibleState == false && elementTableData.Element.Hidden)
|
||||||
|
{
|
||||||
|
tableData.Visible = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (_passesVisibleState == false && elementTableData.Element.Passes)
|
||||||
|
{
|
||||||
|
tableData.Visible = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (_whiteListVisibleState == false && elementTableData.Element.IsWhiteList)
|
||||||
|
{
|
||||||
|
tableData.Visible = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 重建视图
|
||||||
|
_elementTableView.RebuildView();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnClickTableViewItem(PointerDownEvent evt, ITableData tableData)
|
||||||
|
{
|
||||||
|
// 双击后检视对应的资源
|
||||||
|
if (evt.clickCount == 2)
|
||||||
|
{
|
||||||
|
foreach (var cell in tableData.Cells)
|
||||||
|
{
|
||||||
|
if (cell is AssetPathCell assetPathCell)
|
||||||
|
{
|
||||||
|
if (assetPathCell.PingAssetObject())
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||||
|
{
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void OnSelectToggleValueChange(Toggle toggle, ChangeEvent<bool> e)
|
||||||
|
{
|
||||||
|
// 处理自身
|
||||||
|
toggle.SetValueWithoutNotify(e.newValue);
|
||||||
|
|
||||||
|
// 记录数据
|
||||||
|
var elementTableData = toggle.userData as ElementTableData;
|
||||||
|
elementTableData.Element.IsSelected = e.newValue;
|
||||||
|
|
||||||
|
// 处理多选目标
|
||||||
|
var selectedItems = _elementTableView.selectedItems;
|
||||||
|
foreach (var selectedItem in selectedItems)
|
||||||
|
{
|
||||||
|
var selectElement = selectedItem as ElementTableData;
|
||||||
|
selectElement.Element.IsSelected = e.newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 重绘视图
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void OnDisplayToggleValueChange(ToggleDisplay toggle, ChangeEvent<bool> e)
|
||||||
|
{
|
||||||
|
// 处理自身
|
||||||
|
toggle.SetValueWithoutNotify(e.newValue);
|
||||||
|
|
||||||
|
// 记录数据
|
||||||
|
var elementTableData = toggle.userData as ElementTableData;
|
||||||
|
elementTableData.Element.Hidden = e.newValue;
|
||||||
|
|
||||||
|
// 处理多选目标
|
||||||
|
var selectedItems = _elementTableView.selectedItems;
|
||||||
|
foreach (var selectedItem in selectedItems)
|
||||||
|
{
|
||||||
|
var selectElement = selectedItem as ElementTableData;
|
||||||
|
if (selectElement != null)
|
||||||
|
selectElement.Element.Hidden = e.newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 重绘视图
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void OnClickWhitListButton(EventBase evt)
|
||||||
|
{
|
||||||
|
// 刷新点击的按钮
|
||||||
|
Button button = evt.target as Button;
|
||||||
|
var elementTableData = button.userData as ElementTableData;
|
||||||
|
elementTableData.Element.IsWhiteList = !elementTableData.Element.IsWhiteList;
|
||||||
|
|
||||||
|
// 刷新框选的按钮
|
||||||
|
var selectedItems = _elementTableView.selectedItems;
|
||||||
|
if (selectedItems.Count() > 1)
|
||||||
|
{
|
||||||
|
foreach (var selectedItem in selectedItems)
|
||||||
|
{
|
||||||
|
var selectElement = selectedItem as ElementTableData;
|
||||||
|
selectElement.Element.IsWhiteList = selectElement.Element.IsWhiteList;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4048f85b9ff1f424a89a9d6109e6faaf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
|
||||||
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;">
|
||||||
|
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||||
|
<ui:Button text="Fix Select" display-tooltip-when-elided="true" name="FixSelectButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Fix All" display-tooltip-when-elided="true" name="FixAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Export Select" display-tooltip-when-elided="true" name="ExportFilesButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text=" Multi-Import" display-tooltip-when-elided="true" name="MultiImportButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Import" display-tooltip-when-elided="true" name="SingleImportButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||||
|
</uie:Toolbar>
|
||||||
|
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:Label text="标题" display-tooltip-when-elided="true" name="ReportTitle" style="height: 16px; -unity-font-style: bold; -unity-text-align: middle-center;" />
|
||||||
|
<ui:Label text="说明" display-tooltip-when-elided="true" name="ReportDesc" style="-unity-text-align: upper-left; -unity-font-style: bold; background-color: rgb(42, 42, 42); min-height: 50px; border-top-left-radius: 3px; border-bottom-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; white-space: normal;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;">
|
||||||
|
<ui:Button text="显示隐藏元素" display-tooltip-when-elided="true" name="ShowHiddenButton" style="width: 100px;" />
|
||||||
|
<ui:Button text="显示通过元素" display-tooltip-when-elided="true" name="PassesVisibleButton" style="width: 100px;" />
|
||||||
|
<ui:Button text="显示白名单元素" display-tooltip-when-elided="true" name="WhiteListVisibleButton" style="width: 100px;" />
|
||||||
|
</uie:Toolbar>
|
||||||
|
<ui:VisualElement name="AssetGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
|
<YooAsset.Editor.TableViewer name="TopTableView" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b87fc70b750616849942173af3bdfd90
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
31
Assets/YooAsset/Editor/AssetArtReporter/EHeaderType.cs
Normal file
31
Assets/YooAsset/Editor/AssetArtReporter/EHeaderType.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public enum EHeaderType
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 资源路径
|
||||||
|
/// </summary>
|
||||||
|
AssetPath,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源对象
|
||||||
|
/// </summary>
|
||||||
|
AssetObject,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 字符串
|
||||||
|
/// </summary>
|
||||||
|
StringValue,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 整数数值
|
||||||
|
/// </summary>
|
||||||
|
LongValue,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 浮点数数值
|
||||||
|
/// </summary>
|
||||||
|
DoubleValue,
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtReporter/EHeaderType.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtReporter/EHeaderType.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 97cd7d0d616708e42bc53ed7d88718c9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
88
Assets/YooAsset/Editor/AssetArtReporter/ReportElement.cs
Normal file
88
Assets/YooAsset/Editor/AssetArtReporter/ReportElement.cs
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ReportElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// GUID(白名单存储对象)
|
||||||
|
/// </summary>
|
||||||
|
public string GUID;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描是否通过
|
||||||
|
/// </summary>
|
||||||
|
public bool Passes = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 反馈的信息列表
|
||||||
|
/// </summary>
|
||||||
|
public List<ReportScanInfo> ScanInfos = new List<ReportScanInfo>();
|
||||||
|
|
||||||
|
|
||||||
|
public ReportElement(string guid)
|
||||||
|
{
|
||||||
|
GUID = guid;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加扫描信息
|
||||||
|
/// </summary>
|
||||||
|
public void AddScanInfo(string headerTitle, string value)
|
||||||
|
{
|
||||||
|
var reportScanInfo = new ReportScanInfo(headerTitle, value);
|
||||||
|
ScanInfos.Add(reportScanInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加扫描信息
|
||||||
|
/// </summary>
|
||||||
|
public void AddScanInfo(string headerTitle, long value)
|
||||||
|
{
|
||||||
|
AddScanInfo(headerTitle, value.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加扫描信息
|
||||||
|
/// </summary>
|
||||||
|
public void AddScanInfo(string headerTitle, double value)
|
||||||
|
{
|
||||||
|
AddScanInfo(headerTitle, value.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取扫描信息
|
||||||
|
/// </summary>
|
||||||
|
public ReportScanInfo GetScanInfo(string headerTitle)
|
||||||
|
{
|
||||||
|
foreach (var scanInfo in ScanInfos)
|
||||||
|
{
|
||||||
|
if (scanInfo.HeaderTitle == headerTitle)
|
||||||
|
return scanInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.Debug.LogWarning($"Not found {nameof(ReportScanInfo)} : {headerTitle}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 临时字段
|
||||||
|
/// <summary>
|
||||||
|
/// 是否在列表里选中
|
||||||
|
/// </summary>
|
||||||
|
public bool IsSelected { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否在白名单里
|
||||||
|
/// </summary>
|
||||||
|
public bool IsWhiteList { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否隐藏元素
|
||||||
|
/// </summary>
|
||||||
|
public bool Hidden { set; get; }
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d61f7ee1a8215bf438071055f0a9cb09
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
154
Assets/YooAsset/Editor/AssetArtReporter/ReportHeader.cs
Normal file
154
Assets/YooAsset/Editor/AssetArtReporter/ReportHeader.cs
Normal file
@@ -0,0 +1,154 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ReportHeader
|
||||||
|
{
|
||||||
|
public const int MaxValue = 8388608;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 标题
|
||||||
|
/// </summary>
|
||||||
|
public string HeaderTitle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 标题宽度
|
||||||
|
/// </summary>
|
||||||
|
public int Width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 单元列最小宽度
|
||||||
|
/// </summary>
|
||||||
|
public int MinWidth = 50;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 单元列最大宽度
|
||||||
|
/// </summary>
|
||||||
|
public int MaxWidth = MaxValue;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可伸缩选项
|
||||||
|
/// </summary>
|
||||||
|
public bool Stretchable = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可搜索选项
|
||||||
|
/// </summary>
|
||||||
|
public bool Searchable = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可排序选项
|
||||||
|
/// </summary>
|
||||||
|
public bool Sortable = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 统计数量
|
||||||
|
/// </summary>
|
||||||
|
public bool Counter = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 展示单位
|
||||||
|
/// </summary>
|
||||||
|
public string Units = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 数值类型
|
||||||
|
/// </summary>
|
||||||
|
public EHeaderType HeaderType = EHeaderType.StringValue;
|
||||||
|
|
||||||
|
|
||||||
|
public ReportHeader(string headerTitle, int width)
|
||||||
|
{
|
||||||
|
HeaderTitle = headerTitle;
|
||||||
|
Width = width;
|
||||||
|
MinWidth = width;
|
||||||
|
MaxWidth = width;
|
||||||
|
}
|
||||||
|
public ReportHeader(string headerTitle, int width, int minWidth, int maxWidth)
|
||||||
|
{
|
||||||
|
HeaderTitle = headerTitle;
|
||||||
|
Width = width;
|
||||||
|
MinWidth = minWidth;
|
||||||
|
MaxWidth = maxWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReportHeader SetMinWidth(int value)
|
||||||
|
{
|
||||||
|
MinWidth = value;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetMaxWidth(int value)
|
||||||
|
{
|
||||||
|
MaxWidth = value;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetStretchable()
|
||||||
|
{
|
||||||
|
Stretchable = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetSearchable()
|
||||||
|
{
|
||||||
|
Searchable = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetSortable()
|
||||||
|
{
|
||||||
|
Sortable = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetCounter()
|
||||||
|
{
|
||||||
|
Counter = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetUnits(string units)
|
||||||
|
{
|
||||||
|
Units = units;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetHeaderType(EHeaderType value)
|
||||||
|
{
|
||||||
|
HeaderType = value;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测数值有效性
|
||||||
|
/// </summary>
|
||||||
|
public void CheckValueValid(string value)
|
||||||
|
{
|
||||||
|
if (HeaderType == EHeaderType.AssetPath)
|
||||||
|
{
|
||||||
|
string guid = AssetDatabase.AssetPathToGUID(value);
|
||||||
|
if (string.IsNullOrEmpty(guid))
|
||||||
|
throw new Exception($"{HeaderTitle} value is invalid asset path : {value}");
|
||||||
|
}
|
||||||
|
else if (HeaderType == EHeaderType.AssetObject)
|
||||||
|
{
|
||||||
|
string guid = AssetDatabase.AssetPathToGUID(value);
|
||||||
|
if (string.IsNullOrEmpty(guid))
|
||||||
|
throw new Exception($"{HeaderTitle} value is invalid asset object : {value}");
|
||||||
|
}
|
||||||
|
else if (HeaderType == EHeaderType.DoubleValue)
|
||||||
|
{
|
||||||
|
if (double.TryParse(value, out double doubleValue) == false)
|
||||||
|
throw new Exception($"{HeaderTitle} value is invalid double value : {value}");
|
||||||
|
}
|
||||||
|
else if (HeaderType == EHeaderType.LongValue)
|
||||||
|
{
|
||||||
|
if (long.TryParse(value, out long longValue) == false)
|
||||||
|
throw new Exception($"{HeaderTitle} value is invalid long value : {value}");
|
||||||
|
}
|
||||||
|
else if (HeaderType == EHeaderType.StringValue)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException(HeaderType.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtReporter/ReportHeader.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtReporter/ReportHeader.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3be8b45a77bb720478379c26da3aa68a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
26
Assets/YooAsset/Editor/AssetArtReporter/ReportScanInfo.cs
Normal file
26
Assets/YooAsset/Editor/AssetArtReporter/ReportScanInfo.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ReportScanInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 标题
|
||||||
|
/// </summary>
|
||||||
|
public string HeaderTitle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描反馈的信息
|
||||||
|
/// </summary>
|
||||||
|
public string ScanInfo;
|
||||||
|
|
||||||
|
public ReportScanInfo(string headerTitle, string scanInfo)
|
||||||
|
{
|
||||||
|
HeaderTitle = headerTitle;
|
||||||
|
ScanInfo = scanInfo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 02caa7ae84ee8294a8904a5aaed420ee
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
118
Assets/YooAsset/Editor/AssetArtReporter/ScanReport.cs
Normal file
118
Assets/YooAsset/Editor/AssetArtReporter/ScanReport.cs
Normal file
@@ -0,0 +1,118 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ScanReport
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 文件签名(自动填写)
|
||||||
|
/// </summary>
|
||||||
|
public string FileSign;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件版本(自动填写)
|
||||||
|
/// </summary>
|
||||||
|
public string FileVersion;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 模式类型(自动填写)
|
||||||
|
/// </summary>
|
||||||
|
public string SchemaType;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器GUID(自动填写)
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerGUID;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告名称
|
||||||
|
/// </summary>
|
||||||
|
public string ReportName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告介绍
|
||||||
|
/// </summary>
|
||||||
|
public string ReportDesc;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告的标题列表
|
||||||
|
/// </summary>
|
||||||
|
public List<ReportHeader> ReportHeaders = new List<ReportHeader>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描的元素列表
|
||||||
|
/// </summary>
|
||||||
|
public List<ReportElement> ReportElements = new List<ReportElement>();
|
||||||
|
|
||||||
|
|
||||||
|
public ScanReport(string reportName, string reportDesc)
|
||||||
|
{
|
||||||
|
ReportName = reportName;
|
||||||
|
ReportDesc = reportDesc;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加标题
|
||||||
|
/// </summary>
|
||||||
|
public ReportHeader AddHeader(string headerTitle, int width)
|
||||||
|
{
|
||||||
|
var reportHeader = new ReportHeader(headerTitle, width);
|
||||||
|
ReportHeaders.Add(reportHeader);
|
||||||
|
return reportHeader;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加标题
|
||||||
|
/// </summary>
|
||||||
|
public ReportHeader AddHeader(string headerTitle, int width, int minWidth, int maxWidth)
|
||||||
|
{
|
||||||
|
var reportHeader = new ReportHeader(headerTitle, width, minWidth, maxWidth);
|
||||||
|
ReportHeaders.Add(reportHeader);
|
||||||
|
return reportHeader;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测错误
|
||||||
|
/// </summary>
|
||||||
|
public void CheckError()
|
||||||
|
{
|
||||||
|
// 检测标题
|
||||||
|
Dictionary<string, ReportHeader> headerMap = new Dictionary<string, ReportHeader>();
|
||||||
|
foreach (var header in ReportHeaders)
|
||||||
|
{
|
||||||
|
string headerTitle = header.HeaderTitle;
|
||||||
|
if (headerMap.ContainsKey(headerTitle))
|
||||||
|
throw new Exception($"The header title {headerTitle} already exists !");
|
||||||
|
else
|
||||||
|
headerMap.Add(headerTitle, header);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检测扫描元素
|
||||||
|
HashSet<string> elementMap = new HashSet<string>();
|
||||||
|
foreach (var element in ReportElements)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(element.GUID))
|
||||||
|
throw new Exception($"The report element GUID is null or empty !");
|
||||||
|
|
||||||
|
if (elementMap.Contains(element.GUID))
|
||||||
|
throw new Exception($"The report element GUID already exists ! {element.GUID}");
|
||||||
|
else
|
||||||
|
elementMap.Add(element.GUID);
|
||||||
|
|
||||||
|
foreach (var scanInfo in element.ScanInfos)
|
||||||
|
{
|
||||||
|
if (headerMap.ContainsKey(scanInfo.HeaderTitle) == false)
|
||||||
|
throw new Exception($"The report element header {scanInfo.HeaderTitle} is missing !");
|
||||||
|
|
||||||
|
// 检测数值有效性
|
||||||
|
var header = headerMap[scanInfo.HeaderTitle];
|
||||||
|
header.CheckValueValid(scanInfo.ScanInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtReporter/ScanReport.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtReporter/ScanReport.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 650e3e4af4ede2a4eb2471c30e7820bb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
221
Assets/YooAsset/Editor/AssetArtReporter/ScanReportCombiner.cs
Normal file
221
Assets/YooAsset/Editor/AssetArtReporter/ScanReportCombiner.cs
Normal file
@@ -0,0 +1,221 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 资源扫描报告合并器
|
||||||
|
/// 说明:相同类型的报告可以合并查看
|
||||||
|
/// </summary>
|
||||||
|
public class ScanReportCombiner
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 模式类型
|
||||||
|
/// </summary>
|
||||||
|
public string SchemaType { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告标题
|
||||||
|
/// </summary>
|
||||||
|
public string ReportTitle { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告介绍
|
||||||
|
/// </summary>
|
||||||
|
public string ReportDesc { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 标题列表
|
||||||
|
/// </summary>
|
||||||
|
public List<ReportHeader> Headers = new List<ReportHeader>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描结果
|
||||||
|
/// </summary>
|
||||||
|
public readonly List<ReportElement> Elements = new List<ReportElement>(10000);
|
||||||
|
private readonly Dictionary<string, ScanReport> _combines = new Dictionary<string, ScanReport>(100);
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 合并报告文件
|
||||||
|
/// 注意:模式不同的报告文件会合并失败!
|
||||||
|
/// </summary>
|
||||||
|
public bool Combine(ScanReport scanReport)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(scanReport.SchemaType))
|
||||||
|
{
|
||||||
|
Debug.LogError("Scan report schema type is null or empty !");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(SchemaType))
|
||||||
|
{
|
||||||
|
SchemaType = scanReport.SchemaType;
|
||||||
|
ReportTitle = scanReport.ReportName;
|
||||||
|
ReportDesc = scanReport.ReportDesc;
|
||||||
|
Headers = scanReport.ReportHeaders;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SchemaType != scanReport.SchemaType)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Scan report has different schema type!{scanReport.SchemaType} != {SchemaType}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_combines.ContainsKey(scanReport.ScannerGUID))
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Scan report has already existed : {scanReport.ScannerGUID}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_combines.Add(scanReport.ScannerGUID, scanReport);
|
||||||
|
CombineInternal(scanReport);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
private void CombineInternal(ScanReport scanReport)
|
||||||
|
{
|
||||||
|
string scannerGUID = scanReport.ScannerGUID;
|
||||||
|
List<ReportElement> elements = scanReport.ReportElements;
|
||||||
|
|
||||||
|
// 设置白名单
|
||||||
|
var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||||
|
if (scanner != null)
|
||||||
|
{
|
||||||
|
foreach (var element in elements)
|
||||||
|
{
|
||||||
|
if (scanner.CheckWhiteList(element.GUID))
|
||||||
|
element.IsWhiteList = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 添加到集合
|
||||||
|
Elements.AddRange(elements);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取指定的标题类
|
||||||
|
/// </summary>
|
||||||
|
public ReportHeader GetHeader(string headerTitle)
|
||||||
|
{
|
||||||
|
foreach (var header in Headers)
|
||||||
|
{
|
||||||
|
if (header.HeaderTitle == headerTitle)
|
||||||
|
return header;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.Debug.LogWarning($"Not found {nameof(ReportHeader)} : {headerTitle}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出选中文件
|
||||||
|
/// </summary>
|
||||||
|
public void ExportFiles(string exportFolderPath)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(exportFolderPath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var element in Elements)
|
||||||
|
{
|
||||||
|
if (element.IsSelected)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(element.GUID);
|
||||||
|
if (string.IsNullOrEmpty(assetPath) == false)
|
||||||
|
{
|
||||||
|
string destPath = Path.Combine(exportFolderPath, assetPath);
|
||||||
|
EditorTools.CopyFile(assetPath, destPath, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 保存改变数据
|
||||||
|
/// </summary>
|
||||||
|
public void SaveChange()
|
||||||
|
{
|
||||||
|
// 存储白名单
|
||||||
|
foreach (var scanReport in _combines.Values)
|
||||||
|
{
|
||||||
|
string scannerGUID = scanReport.ScannerGUID;
|
||||||
|
var elements = scanReport.ReportElements;
|
||||||
|
|
||||||
|
var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||||
|
if (scanner != null)
|
||||||
|
{
|
||||||
|
List<string> whiteList = new List<string>(elements.Count);
|
||||||
|
foreach (var element in elements)
|
||||||
|
{
|
||||||
|
if (element.IsWhiteList)
|
||||||
|
whiteList.Add(element.GUID);
|
||||||
|
}
|
||||||
|
whiteList.Sort();
|
||||||
|
scanner.WhiteList = whiteList;
|
||||||
|
AssetArtScannerSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复所有元素
|
||||||
|
/// 注意:排除白名单和隐藏元素
|
||||||
|
/// </summary>
|
||||||
|
public void FixAll()
|
||||||
|
{
|
||||||
|
foreach (var scanReport in _combines.Values)
|
||||||
|
{
|
||||||
|
string scannerGUID = scanReport.ScannerGUID;
|
||||||
|
var elements = scanReport.ReportElements;
|
||||||
|
|
||||||
|
List<ReportElement> fixList = new List<ReportElement>(elements.Count);
|
||||||
|
foreach (var element in elements)
|
||||||
|
{
|
||||||
|
if (element.Passes || element.IsWhiteList || element.Hidden)
|
||||||
|
continue;
|
||||||
|
fixList.Add(element);
|
||||||
|
}
|
||||||
|
FixInternal(scannerGUID, fixList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复选定元素
|
||||||
|
/// 注意:包含白名单和隐藏元素
|
||||||
|
/// </summary>
|
||||||
|
public void FixSelect()
|
||||||
|
{
|
||||||
|
foreach (var scanReport in _combines.Values)
|
||||||
|
{
|
||||||
|
string scannerGUID = scanReport.ScannerGUID;
|
||||||
|
var elements = scanReport.ReportElements;
|
||||||
|
|
||||||
|
List<ReportElement> fixList = new List<ReportElement>(elements.Count);
|
||||||
|
foreach (var element in elements)
|
||||||
|
{
|
||||||
|
if (element.Passes)
|
||||||
|
continue;
|
||||||
|
if (element.IsSelected)
|
||||||
|
fixList.Add(element);
|
||||||
|
}
|
||||||
|
FixInternal(scannerGUID, fixList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixInternal(string scannerGUID, List<ReportElement> fixList)
|
||||||
|
{
|
||||||
|
AssetArtScanner scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||||
|
if (scanner != null)
|
||||||
|
{
|
||||||
|
var schema = scanner.LoadSchema();
|
||||||
|
if (schema != null)
|
||||||
|
{
|
||||||
|
schema.FixResult(fixList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8524c3deb9b27fe4e8e63f15b9ffaaa3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
54
Assets/YooAsset/Editor/AssetArtReporter/ScanReportConfig.cs
Normal file
54
Assets/YooAsset/Editor/AssetArtReporter/ScanReportConfig.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ScanReportConfig
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 导入JSON报告文件
|
||||||
|
/// </summary>
|
||||||
|
public static ScanReport ImportJsonConfig(string filePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(filePath) == false)
|
||||||
|
throw new FileNotFoundException(filePath);
|
||||||
|
|
||||||
|
string jsonData = FileUtility.ReadAllText(filePath);
|
||||||
|
ScanReport report = JsonUtility.FromJson<ScanReport>(jsonData);
|
||||||
|
|
||||||
|
// 检测配置文件的签名
|
||||||
|
if (report.FileSign != ScannerDefine.ReportFileSign)
|
||||||
|
throw new Exception($"导入的报告文件无法识别 : {filePath}");
|
||||||
|
|
||||||
|
// 检测报告文件的版本
|
||||||
|
if (report.FileVersion != ScannerDefine.ReportFileVersion)
|
||||||
|
throw new Exception($"报告文件的版本不匹配 : {report.FileVersion} != {ScannerDefine.ReportFileVersion}");
|
||||||
|
|
||||||
|
// 检测标题数和内容是否匹配
|
||||||
|
foreach (var element in report.ReportElements)
|
||||||
|
{
|
||||||
|
if (element.ScanInfos.Count != report.ReportHeaders.Count)
|
||||||
|
{
|
||||||
|
throw new Exception($"报告的标题数和内容不匹配!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return report;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出JSON报告文件
|
||||||
|
/// </summary>
|
||||||
|
public static void ExportJsonConfig(string savePath, ScanReport scanReport)
|
||||||
|
{
|
||||||
|
if (File.Exists(savePath))
|
||||||
|
File.Delete(savePath);
|
||||||
|
|
||||||
|
string json = JsonUtility.ToJson(scanReport, true);
|
||||||
|
FileUtility.WriteAllText(savePath, json);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 694cf47ade54f2b4fa6e618c1310c476
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d6268d725eec21b4aae819adc1553f0e
|
guid: 9bc1ecc3b72dfc34782fb6926d679f92
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
13
Assets/YooAsset/Editor/AssetArtScanner/AssetArtCollector.cs
Normal file
13
Assets/YooAsset/Editor/AssetArtScanner/AssetArtCollector.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class AssetArtCollector
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描目录
|
||||||
|
/// </summary>
|
||||||
|
public string CollectPath = string.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e7252b59455e5c45af0041ccd24b234
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
132
Assets/YooAsset/Editor/AssetArtScanner/AssetArtScanner.cs
Normal file
132
Assets/YooAsset/Editor/AssetArtScanner/AssetArtScanner.cs
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class AssetArtScanner
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器GUID
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerGUID = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器名称
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerName = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器描述
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerDesc = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描模式
|
||||||
|
/// 注意:文件路径或文件GUID
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerSchema = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 存储目录
|
||||||
|
/// </summary>
|
||||||
|
public string SaveDirectory = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 收集列表
|
||||||
|
/// </summary>
|
||||||
|
public List<AssetArtCollector> Collectors = new List<AssetArtCollector>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 白名单
|
||||||
|
/// </summary>
|
||||||
|
public List<string> WhiteList = new List<string>();
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测关键字匹配
|
||||||
|
/// </summary>
|
||||||
|
public bool CheckKeyword(string keyword)
|
||||||
|
{
|
||||||
|
if (ScannerName.Contains(keyword) || ScannerDesc.Contains(keyword))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否在白名单里
|
||||||
|
/// </summary>
|
||||||
|
public bool CheckWhiteList(string guid)
|
||||||
|
{
|
||||||
|
return WhiteList.Contains(guid);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测配置错误
|
||||||
|
/// </summary>
|
||||||
|
public void CheckConfigError()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(ScannerName))
|
||||||
|
throw new Exception($"Scanner name is null or empty !");
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(ScannerSchema))
|
||||||
|
throw new Exception($"Scanner {ScannerName} schema is null !");
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(SaveDirectory) == false)
|
||||||
|
{
|
||||||
|
if (Directory.Exists(SaveDirectory) == false)
|
||||||
|
throw new Exception($"Scanner {ScannerName} save directory is invalid : {SaveDirectory}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载扫描模式实例
|
||||||
|
/// </summary>
|
||||||
|
public ScannerSchema LoadSchema()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(ScannerSchema))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
string filePath;
|
||||||
|
if (ScannerSchema.StartsWith("Assets/"))
|
||||||
|
{
|
||||||
|
filePath = ScannerSchema;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string guid = ScannerSchema;
|
||||||
|
filePath = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
}
|
||||||
|
|
||||||
|
var schema = AssetDatabase.LoadMainAssetAtPath(filePath) as ScannerSchema;
|
||||||
|
if (schema == null)
|
||||||
|
Debug.LogWarning($"Failed load scanner schema : {filePath}");
|
||||||
|
return schema;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 运行扫描器生成报告类
|
||||||
|
/// </summary>
|
||||||
|
public ScanReport RunScanner()
|
||||||
|
{
|
||||||
|
if (Collectors.Count == 0)
|
||||||
|
Debug.LogWarning($"Scanner {ScannerName} collector is empty !");
|
||||||
|
|
||||||
|
ScannerSchema schema = LoadSchema();
|
||||||
|
if (schema == null)
|
||||||
|
throw new Exception($"Failed to load schema : {ScannerSchema}");
|
||||||
|
|
||||||
|
var report = schema.RunScanner(this);
|
||||||
|
report.FileSign = ScannerDefine.ReportFileSign;
|
||||||
|
report.FileVersion = ScannerDefine.ReportFileVersion;
|
||||||
|
report.SchemaType = schema.GetType().FullName;
|
||||||
|
report.ScannerGUID = ScannerGUID;
|
||||||
|
return report;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c63683b07b7a2454b93539ae6b9f32ea
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtScannerConfig
|
||||||
|
{
|
||||||
|
public class ConfigWrapper
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 文件签名
|
||||||
|
/// </summary>
|
||||||
|
public string FileSign;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件版本
|
||||||
|
/// </summary>
|
||||||
|
public string FileVersion;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器列表
|
||||||
|
/// </summary>
|
||||||
|
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导入JSON配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static void ImportJsonConfig(string filePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(filePath) == false)
|
||||||
|
throw new FileNotFoundException(filePath);
|
||||||
|
|
||||||
|
string json = FileUtility.ReadAllText(filePath);
|
||||||
|
ConfigWrapper setting = JsonUtility.FromJson<ConfigWrapper>(json);
|
||||||
|
|
||||||
|
// 检测配置文件的签名
|
||||||
|
if (setting.FileSign != ScannerDefine.SettingFileSign)
|
||||||
|
throw new Exception($"导入的配置文件无法识别 : {filePath}");
|
||||||
|
|
||||||
|
// 检测配置文件的版本
|
||||||
|
if (setting.FileVersion != ScannerDefine.SettingFileVersion)
|
||||||
|
throw new Exception($"配置文件的版本不匹配 : {setting.FileVersion} != {ScannerDefine.SettingFileVersion}");
|
||||||
|
|
||||||
|
// 检测配置合法性
|
||||||
|
HashSet<string> scanGUIDs = new HashSet<string>();
|
||||||
|
foreach (var sacnner in setting.Scanners)
|
||||||
|
{
|
||||||
|
if (scanGUIDs.Contains(sacnner.ScannerGUID))
|
||||||
|
{
|
||||||
|
throw new Exception($"Scanner {sacnner.ScannerName} GUID is existed : {sacnner.ScannerGUID} ");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scanGUIDs.Add(sacnner.ScannerGUID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetArtScannerSettingData.Setting.Scanners = setting.Scanners;
|
||||||
|
AssetArtScannerSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出JSON配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static void ExportJsonConfig(string savePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(savePath))
|
||||||
|
File.Delete(savePath);
|
||||||
|
|
||||||
|
ConfigWrapper wrapper = new ConfigWrapper();
|
||||||
|
wrapper.FileSign = ScannerDefine.SettingFileSign;
|
||||||
|
wrapper.FileVersion = ScannerDefine.SettingFileVersion;
|
||||||
|
wrapper.Scanners = AssetArtScannerSettingData.Setting.Scanners;
|
||||||
|
|
||||||
|
string json = JsonUtility.ToJson(wrapper, true);
|
||||||
|
FileUtility.WriteAllText(savePath, json);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bed1ef72d1c03e848a41d5ea115e9870
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using NUnit.Framework.Constraints;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtScannerSetting : ScriptableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器列表
|
||||||
|
/// </summary>
|
||||||
|
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 开始扫描
|
||||||
|
/// </summary>
|
||||||
|
public ScannerResult BeginScan(string scannerGUID)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 获取扫描器配置
|
||||||
|
var scanner = GetScanner(scannerGUID);
|
||||||
|
if (scanner == null)
|
||||||
|
throw new Exception($"Invalid scanner GUID : {scannerGUID}");
|
||||||
|
|
||||||
|
// 检测配置合法性
|
||||||
|
scanner.CheckConfigError();
|
||||||
|
|
||||||
|
// 开始扫描工作
|
||||||
|
ScanReport report = scanner.RunScanner();
|
||||||
|
|
||||||
|
// 检测报告合法性
|
||||||
|
report.CheckError();
|
||||||
|
|
||||||
|
// 保存扫描结果
|
||||||
|
string saveDirectory = scanner.SaveDirectory;
|
||||||
|
if (string.IsNullOrEmpty(saveDirectory))
|
||||||
|
saveDirectory = "Assets/";
|
||||||
|
string filePath = $"{saveDirectory}/{scanner.ScannerName}_{scanner.ScannerDesc}.json";
|
||||||
|
ScanReportConfig.ExportJsonConfig(filePath, report);
|
||||||
|
return new ScannerResult(filePath, report);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return new ScannerResult(e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取指定的扫描器
|
||||||
|
/// </summary>
|
||||||
|
public AssetArtScanner GetScanner(string scannerGUID)
|
||||||
|
{
|
||||||
|
foreach (var scanner in Scanners)
|
||||||
|
{
|
||||||
|
if (scanner.ScannerGUID == scannerGUID)
|
||||||
|
return scanner;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogWarning($"Not found scanner : {scannerGUID}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 84df5e62e3f1b6746a1263e076b003e1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,161 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtScannerSettingData
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 配置数据是否被修改
|
||||||
|
/// </summary>
|
||||||
|
public static bool IsDirty { private set; get; } = false;
|
||||||
|
|
||||||
|
|
||||||
|
static AssetArtScannerSettingData()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private static AssetArtScannerSetting _setting = null;
|
||||||
|
public static AssetArtScannerSetting Setting
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_setting == null)
|
||||||
|
_setting = SettingLoader.LoadSettingData<AssetArtScannerSetting>();
|
||||||
|
return _setting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 存储配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static void SaveFile()
|
||||||
|
{
|
||||||
|
if (Setting != null)
|
||||||
|
{
|
||||||
|
IsDirty = false;
|
||||||
|
EditorUtility.SetDirty(Setting);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
Debug.Log($"{nameof(AssetArtScannerSetting)}.asset is saved!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清空所有数据
|
||||||
|
/// </summary>
|
||||||
|
public static void ClearAll()
|
||||||
|
{
|
||||||
|
Setting.Scanners.Clear();
|
||||||
|
SaveFile();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描所有项
|
||||||
|
/// </summary>
|
||||||
|
public static void ScanAll()
|
||||||
|
{
|
||||||
|
foreach (var scanner in Setting.Scanners)
|
||||||
|
{
|
||||||
|
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
|
||||||
|
if (scanResult.Succeed == false)
|
||||||
|
{
|
||||||
|
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描所有项
|
||||||
|
/// </summary>
|
||||||
|
public static void ScanAll(string keyword)
|
||||||
|
{
|
||||||
|
foreach (var scanner in Setting.Scanners)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(keyword) == false)
|
||||||
|
{
|
||||||
|
if (scanner.CheckKeyword(keyword) == false)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
|
||||||
|
if (scanResult.Succeed == false)
|
||||||
|
{
|
||||||
|
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描单项
|
||||||
|
/// </summary>
|
||||||
|
public static ScannerResult Scan(string scannerGUID)
|
||||||
|
{
|
||||||
|
var scanResult = Setting.BeginScan(scannerGUID);
|
||||||
|
if (scanResult.Succeed == false)
|
||||||
|
{
|
||||||
|
Debug.LogError(scanResult.ErrorInfo);
|
||||||
|
}
|
||||||
|
return scanResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 扫描器编辑相关
|
||||||
|
public static AssetArtScanner CreateScanner(string name, string desc)
|
||||||
|
{
|
||||||
|
AssetArtScanner scanner = new AssetArtScanner();
|
||||||
|
scanner.ScannerGUID = System.Guid.NewGuid().ToString();
|
||||||
|
scanner.ScannerName = name;
|
||||||
|
scanner.ScannerDesc = desc;
|
||||||
|
Setting.Scanners.Add(scanner);
|
||||||
|
IsDirty = true;
|
||||||
|
return scanner;
|
||||||
|
}
|
||||||
|
public static void RemoveScanner(AssetArtScanner scanner)
|
||||||
|
{
|
||||||
|
if (Setting.Scanners.Remove(scanner))
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Failed remove scanner : {scanner.ScannerName}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void ModifyScanner(AssetArtScanner scanner)
|
||||||
|
{
|
||||||
|
if (scanner != null)
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 资源收集编辑相关
|
||||||
|
public static void CreateCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||||
|
{
|
||||||
|
scanner.Collectors.Add(collector);
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
public static void RemoveCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||||
|
{
|
||||||
|
if (scanner.Collectors.Remove(collector))
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void ModifyCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||||
|
{
|
||||||
|
if (scanner != null && collector != null)
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fda10f23f6f36bf498b54323fe4f680b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
544
Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs
Normal file
544
Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs
Normal file
@@ -0,0 +1,544 @@
|
|||||||
|
#if UNITY_2019_4_OR_NEWER
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor.UIElements;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtScannerWindow : EditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("YooAsset/AssetArt Scanner", false, 301)]
|
||||||
|
public static void OpenWindow()
|
||||||
|
{
|
||||||
|
AssetArtScannerWindow window = GetWindow<AssetArtScannerWindow>("AssetArt Scanner", true, WindowsDefine.DockedWindowTypes);
|
||||||
|
window.minSize = new Vector2(800, 600);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Button _saveButton;
|
||||||
|
private ListView _scannerListView;
|
||||||
|
private ToolbarSearchField _scannerSearchField;
|
||||||
|
private VisualElement _scannerContentContainer;
|
||||||
|
private VisualElement _inspectorContainer;
|
||||||
|
private Label _schemaGuideTxt;
|
||||||
|
private TextField _scannerNameTxt;
|
||||||
|
private TextField _scannerDescTxt;
|
||||||
|
private ObjectField _scannerSchemaField;
|
||||||
|
private ObjectField _outputFolderField;
|
||||||
|
private ScrollView _collectorScrollView;
|
||||||
|
|
||||||
|
private int _lastModifyScannerIndex = 0;
|
||||||
|
|
||||||
|
|
||||||
|
public void CreateGUI()
|
||||||
|
{
|
||||||
|
Undo.undoRedoPerformed -= RefreshWindow;
|
||||||
|
Undo.undoRedoPerformed += RefreshWindow;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
|
// 加载布局文件
|
||||||
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtScannerWindow>();
|
||||||
|
if (visualAsset == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
visualAsset.CloneTree(root);
|
||||||
|
|
||||||
|
// 导入导出按钮
|
||||||
|
var exportBtn = root.Q<Button>("ExportButton");
|
||||||
|
exportBtn.clicked += ExportBtn_clicked;
|
||||||
|
var importBtn = root.Q<Button>("ImportButton");
|
||||||
|
importBtn.clicked += ImportBtn_clicked;
|
||||||
|
|
||||||
|
// 配置保存按钮
|
||||||
|
_saveButton = root.Q<Button>("SaveButton");
|
||||||
|
_saveButton.clicked += SaveBtn_clicked;
|
||||||
|
|
||||||
|
// 扫描按钮
|
||||||
|
var scanAllBtn = root.Q<Button>("ScanAllButton");
|
||||||
|
scanAllBtn.clicked += ScanAllBtn_clicked;
|
||||||
|
var scanBtn = root.Q<Button>("ScanBtn");
|
||||||
|
scanBtn.clicked += ScanBtn_clicked;
|
||||||
|
|
||||||
|
// 扫描列表相关
|
||||||
|
_scannerListView = root.Q<ListView>("ScannerListView");
|
||||||
|
_scannerListView.makeItem = MakeScannerListViewItem;
|
||||||
|
_scannerListView.bindItem = BindScannerListViewItem;
|
||||||
|
#if UNITY_2022_3_OR_NEWER
|
||||||
|
_scannerListView.selectionChanged += ScannerListView_onSelectionChange;
|
||||||
|
#elif UNITY_2020_1_OR_NEWER
|
||||||
|
_scannerListView.onSelectionChange += ScannerListView_onSelectionChange;
|
||||||
|
#else
|
||||||
|
_scannerListView.onSelectionChanged += ScannerListView_onSelectionChange;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// 扫描列表过滤
|
||||||
|
_scannerSearchField = root.Q<ToolbarSearchField>("ScannerSearchField");
|
||||||
|
_scannerSearchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||||
|
|
||||||
|
// 扫描器添加删除按钮
|
||||||
|
var scannerAddContainer = root.Q("ScannerAddContainer");
|
||||||
|
{
|
||||||
|
var addBtn = scannerAddContainer.Q<Button>("AddBtn");
|
||||||
|
addBtn.clicked += AddScannerBtn_clicked;
|
||||||
|
var removeBtn = scannerAddContainer.Q<Button>("RemoveBtn");
|
||||||
|
removeBtn.clicked += RemoveScannerBtn_clicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 扫描器容器
|
||||||
|
_scannerContentContainer = root.Q("ScannerContentContainer");
|
||||||
|
|
||||||
|
// 检视界面容器
|
||||||
|
_inspectorContainer = root.Q("InspectorContainer");
|
||||||
|
|
||||||
|
// 扫描器指南
|
||||||
|
_schemaGuideTxt = root.Q<Label>("SchemaUserGuide");
|
||||||
|
|
||||||
|
// 扫描器名称
|
||||||
|
_scannerNameTxt = root.Q<TextField>("ScannerName");
|
||||||
|
_scannerNameTxt.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner != null)
|
||||||
|
{
|
||||||
|
selectScanner.ScannerName = evt.newValue;
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 扫描器备注
|
||||||
|
_scannerDescTxt = root.Q<TextField>("ScannerDesc");
|
||||||
|
_scannerDescTxt.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner != null)
|
||||||
|
{
|
||||||
|
selectScanner.ScannerDesc = evt.newValue;
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 扫描模式
|
||||||
|
_scannerSchemaField = root.Q<ObjectField>("ScanSchema");
|
||||||
|
_scannerSchemaField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner != null)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||||
|
selectScanner.ScannerSchema = AssetDatabase.AssetPathToGUID(assetPath);
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 存储目录
|
||||||
|
_outputFolderField = root.Q<ObjectField>("OutputFolder");
|
||||||
|
_outputFolderField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner != null)
|
||||||
|
{
|
||||||
|
if (evt.newValue == null)
|
||||||
|
{
|
||||||
|
selectScanner.SaveDirectory = string.Empty;
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||||
|
if (AssetDatabase.IsValidFolder(assetPath))
|
||||||
|
{
|
||||||
|
selectScanner.SaveDirectory = assetPath;
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Select asset object not folder ! {assetPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 收集列表相关
|
||||||
|
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
|
||||||
|
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
|
||||||
|
_collectorScrollView.viewDataKey = "scrollView";
|
||||||
|
|
||||||
|
// 收集器创建按钮
|
||||||
|
var collectorAddContainer = root.Q("CollectorAddContainer");
|
||||||
|
{
|
||||||
|
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
|
||||||
|
addBtn.clicked += AddCollectorBtn_clicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 刷新窗体
|
||||||
|
RefreshWindow();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
// 注意:清空所有撤销操作
|
||||||
|
Undo.ClearAll();
|
||||||
|
|
||||||
|
if (AssetArtScannerSettingData.IsDirty)
|
||||||
|
AssetArtScannerSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (_saveButton != null)
|
||||||
|
{
|
||||||
|
if (AssetArtScannerSettingData.IsDirty)
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf == false)
|
||||||
|
_saveButton.SetEnabled(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf)
|
||||||
|
_saveButton.SetEnabled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshWindow()
|
||||||
|
{
|
||||||
|
_scannerContentContainer.visible = false;
|
||||||
|
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
private void ExportBtn_clicked()
|
||||||
|
{
|
||||||
|
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
|
||||||
|
if (resultPath != null)
|
||||||
|
{
|
||||||
|
AssetArtScannerConfig.ExportJsonConfig($"{resultPath}/AssetArtScannerConfig.json");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ImportBtn_clicked()
|
||||||
|
{
|
||||||
|
string resultPath = EditorTools.OpenFilePath("Import JSON", "Assets/", "json");
|
||||||
|
if (resultPath != null)
|
||||||
|
{
|
||||||
|
AssetArtScannerConfig.ImportJsonConfig(resultPath);
|
||||||
|
RefreshWindow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void SaveBtn_clicked()
|
||||||
|
{
|
||||||
|
AssetArtScannerSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
private void ScanAllBtn_clicked()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("提示", $"开始全面扫描!", "Yes", "No"))
|
||||||
|
{
|
||||||
|
string searchKeyWord = _scannerSearchField.value;
|
||||||
|
AssetArtScannerSettingData.ScanAll(searchKeyWord);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("全面扫描已经取消");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ScanBtn_clicked()
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ScannerResult scannerResult = AssetArtScannerSettingData.Scan(selectScanner.ScannerGUID);
|
||||||
|
if (scannerResult.Succeed)
|
||||||
|
{
|
||||||
|
// 自动打开报告界面
|
||||||
|
scannerResult.OpenReportWindow();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||||
|
{
|
||||||
|
_lastModifyScannerIndex = 0;
|
||||||
|
RefreshWindow();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 分组列表相关
|
||||||
|
private void FillScannerListViewData()
|
||||||
|
{
|
||||||
|
_scannerListView.Clear();
|
||||||
|
_scannerListView.ClearSelection();
|
||||||
|
|
||||||
|
var filterItems = FilterScanners();
|
||||||
|
if (AssetArtScannerSettingData.Setting.Scanners.Count == filterItems.Count)
|
||||||
|
{
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
_scannerListView.reorderable = true;
|
||||||
|
#endif
|
||||||
|
_scannerListView.itemsSource = AssetArtScannerSettingData.Setting.Scanners;
|
||||||
|
_scannerListView.Rebuild();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
_scannerListView.reorderable = false;
|
||||||
|
#endif
|
||||||
|
_scannerListView.itemsSource = filterItems;
|
||||||
|
_scannerListView.Rebuild();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<AssetArtScanner> FilterScanners()
|
||||||
|
{
|
||||||
|
string searchKeyWord = _scannerSearchField.value;
|
||||||
|
List<AssetArtScanner> result = new List<AssetArtScanner>(AssetArtScannerSettingData.Setting.Scanners.Count);
|
||||||
|
|
||||||
|
// 过滤列表
|
||||||
|
foreach (var scanner in AssetArtScannerSettingData.Setting.Scanners)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||||
|
{
|
||||||
|
if (scanner.CheckKeyword(searchKeyWord) == false)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
result.Add(scanner);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
private VisualElement MakeScannerListViewItem()
|
||||||
|
{
|
||||||
|
VisualElement element = new VisualElement();
|
||||||
|
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.name = "Label1";
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
label.style.flexGrow = 1f;
|
||||||
|
label.style.height = 20f;
|
||||||
|
element.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
private void BindScannerListViewItem(VisualElement element, int index)
|
||||||
|
{
|
||||||
|
List<AssetArtScanner> sourceList = _scannerListView.itemsSource as List<AssetArtScanner>;
|
||||||
|
var scanner = sourceList[index];
|
||||||
|
var textField1 = element.Q<Label>("Label1");
|
||||||
|
if (string.IsNullOrEmpty(scanner.ScannerDesc))
|
||||||
|
textField1.text = scanner.ScannerName;
|
||||||
|
else
|
||||||
|
textField1.text = $"{scanner.ScannerName} ({scanner.ScannerDesc})";
|
||||||
|
}
|
||||||
|
private void ScannerListView_onSelectionChange(IEnumerable<object> objs)
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
{
|
||||||
|
_scannerContentContainer.visible = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_scannerContentContainer.visible = true;
|
||||||
|
_lastModifyScannerIndex = _scannerListView.selectedIndex;
|
||||||
|
_scannerNameTxt.SetValueWithoutNotify(selectScanner.ScannerName);
|
||||||
|
_scannerDescTxt.SetValueWithoutNotify(selectScanner.ScannerDesc);
|
||||||
|
|
||||||
|
// 显示检视面板
|
||||||
|
var scanSchema = selectScanner.LoadSchema();
|
||||||
|
RefreshInspector(scanSchema);
|
||||||
|
|
||||||
|
// 设置Schema对象
|
||||||
|
if (scanSchema == null)
|
||||||
|
{
|
||||||
|
_scannerSchemaField.SetValueWithoutNotify(null);
|
||||||
|
_schemaGuideTxt.text = string.Empty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_scannerSchemaField.SetValueWithoutNotify(scanSchema);
|
||||||
|
_schemaGuideTxt.text = scanSchema.GetUserGuide();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 显示存储目录
|
||||||
|
DefaultAsset saveFolder = AssetDatabase.LoadAssetAtPath<DefaultAsset>(selectScanner.SaveDirectory);
|
||||||
|
if (saveFolder == null)
|
||||||
|
{
|
||||||
|
_outputFolderField.SetValueWithoutNotify(null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_outputFolderField.SetValueWithoutNotify(saveFolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
FillCollectorViewData();
|
||||||
|
}
|
||||||
|
private void AddScannerBtn_clicked()
|
||||||
|
{
|
||||||
|
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddScanner");
|
||||||
|
AssetArtScannerSettingData.CreateScanner("Default Scanner", string.Empty);
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
private void RemoveScannerBtn_clicked()
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveScanner");
|
||||||
|
AssetArtScannerSettingData.RemoveScanner(selectScanner);
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 收集列表相关
|
||||||
|
private void FillCollectorViewData()
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 填充数据
|
||||||
|
_collectorScrollView.Clear();
|
||||||
|
for (int i = 0; i < selectScanner.Collectors.Count; i++)
|
||||||
|
{
|
||||||
|
VisualElement element = MakeCollectorListViewItem();
|
||||||
|
BindCollectorListViewItem(element, i);
|
||||||
|
_collectorScrollView.Add(element);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private VisualElement MakeCollectorListViewItem()
|
||||||
|
{
|
||||||
|
VisualElement element = new VisualElement();
|
||||||
|
|
||||||
|
VisualElement elementTop = new VisualElement();
|
||||||
|
elementTop.style.flexDirection = FlexDirection.Row;
|
||||||
|
element.Add(elementTop);
|
||||||
|
|
||||||
|
VisualElement elementSpace = new VisualElement();
|
||||||
|
elementSpace.style.flexDirection = FlexDirection.Column;
|
||||||
|
element.Add(elementSpace);
|
||||||
|
|
||||||
|
// Top VisualElement
|
||||||
|
{
|
||||||
|
var button = new Button();
|
||||||
|
button.name = "Button1";
|
||||||
|
button.text = "-";
|
||||||
|
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
button.style.flexGrow = 0f;
|
||||||
|
elementTop.Add(button);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
var objectField = new ObjectField();
|
||||||
|
objectField.name = "ObjectField1";
|
||||||
|
objectField.label = "Collector";
|
||||||
|
objectField.objectType = typeof(UnityEngine.Object);
|
||||||
|
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
objectField.style.flexGrow = 1f;
|
||||||
|
elementTop.Add(objectField);
|
||||||
|
var label = objectField.Q<Label>();
|
||||||
|
label.style.minWidth = 63;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Space VisualElement
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.height = 10;
|
||||||
|
elementSpace.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
private void BindCollectorListViewItem(VisualElement element, int index)
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var collector = selectScanner.Collectors[index];
|
||||||
|
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
|
||||||
|
if (collectObject != null)
|
||||||
|
collectObject.name = collector.CollectPath;
|
||||||
|
|
||||||
|
// Remove Button
|
||||||
|
var removeBtn = element.Q<Button>("Button1");
|
||||||
|
removeBtn.clicked += () =>
|
||||||
|
{
|
||||||
|
RemoveCollectorBtn_clicked(collector);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Collector Path
|
||||||
|
var objectField1 = element.Q<ObjectField>("ObjectField1");
|
||||||
|
objectField1.SetValueWithoutNotify(collectObject);
|
||||||
|
objectField1.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||||
|
objectField1.value.name = collector.CollectPath;
|
||||||
|
AssetArtScannerSettingData.ModifyCollector(selectScanner, collector);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
private void AddCollectorBtn_clicked()
|
||||||
|
{
|
||||||
|
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectSacnner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddCollector");
|
||||||
|
AssetArtCollector collector = new AssetArtCollector();
|
||||||
|
AssetArtScannerSettingData.CreateCollector(selectSacnner, collector);
|
||||||
|
FillCollectorViewData();
|
||||||
|
}
|
||||||
|
private void RemoveCollectorBtn_clicked(AssetArtCollector selectCollector)
|
||||||
|
{
|
||||||
|
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectSacnner == null)
|
||||||
|
return;
|
||||||
|
if (selectCollector == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveCollector");
|
||||||
|
AssetArtScannerSettingData.RemoveCollector(selectSacnner, selectCollector);
|
||||||
|
FillCollectorViewData();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 属性面板相关
|
||||||
|
private void RefreshInspector(ScannerSchema scanSchema)
|
||||||
|
{
|
||||||
|
if (scanSchema == null)
|
||||||
|
{
|
||||||
|
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var inspector = scanSchema.CreateInspector();
|
||||||
|
if (inspector == null)
|
||||||
|
{
|
||||||
|
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (inspector.Containner is VisualElement container)
|
||||||
|
{
|
||||||
|
UIElementsTools.SetElementVisible(_inspectorContainer, true);
|
||||||
|
_inspectorContainer.Clear();
|
||||||
|
_inspectorContainer.Add(container);
|
||||||
|
_inspectorContainer.style.width = inspector.Width;
|
||||||
|
_inspectorContainer.style.minWidth = inspector.MinWidth;
|
||||||
|
_inspectorContainer.style.maxWidth = inspector.MaxWidth;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"{nameof(ScannerSchema)} inspector container is invalid !");
|
||||||
|
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bff583b32bbeb7e498920bfdc84dba90
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
|
||||||
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||||
|
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Import" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Scan All" display-tooltip-when-elided="true" name="ScanAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||||
|
</uie:Toolbar>
|
||||||
|
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||||
|
<ui:VisualElement name="ScannerListContainer" style="width: 250px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:Label text="Scanner List" display-tooltip-when-elided="true" name="ScannerListTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 3px; border-right-width: 3px; border-top-width: 3px; border-bottom-width: 3px; font-size: 12px;" />
|
||||||
|
<uie:ToolbarSearchField focusable="true" name="ScannerSearchField" style="width: 230px;" />
|
||||||
|
<ui:ListView focusable="true" name="ScannerListView" item-height="20" virtualization-method="DynamicHeight" reorder-mode="Animated" reorderable="true" style="flex-grow: 1;" />
|
||||||
|
<ui:VisualElement name="ScannerAddContainer" style="justify-content: center; flex-direction: row; flex-shrink: 0;">
|
||||||
|
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||||
|
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="ScannerContentContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; min-width: 400px;">
|
||||||
|
<ui:Label text="Scanner" display-tooltip-when-elided="true" name="ScannerContentTitle" style="-unity-text-align: upper-center; -unity-font-style: bold; font-size: 12px; border-top-width: 3px; border-right-width: 3px; border-bottom-width: 3px; border-left-width: 3px; background-color: rgb(89, 89, 89);" />
|
||||||
|
<ui:Label display-tooltip-when-elided="true" name="SchemaUserGuide" style="-unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px; height: 40px;" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Scanner Name" name="ScannerName" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Scanner Desc" name="ScannerDesc" />
|
||||||
|
<uie:ObjectField label="Scanner Schema" name="ScanSchema" type="YooAsset.Editor.ScannerSchema, YooAsset.Editor" allow-scene-objects="false" />
|
||||||
|
<uie:ObjectField label="Output Folder" name="OutputFolder" type="UnityEditor.DefaultAsset, UnityEditor.CoreModule" allow-scene-objects="false" />
|
||||||
|
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||||
|
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
|
<ui:Button text="Scan" display-tooltip-when-elided="true" name="ScanBtn" style="width: 60px;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="InspectorContainer" style="flex-grow: 1; border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; background-color: rgb(67, 67, 67);" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5bbb873a7bee2924a86c876b67bb2cb4
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
26
Assets/YooAsset/Editor/AssetArtScanner/ScannerDefine.cs
Normal file
26
Assets/YooAsset/Editor/AssetArtScanner/ScannerDefine.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ScannerDefine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 报告文件签名
|
||||||
|
/// </summary>
|
||||||
|
public const string ReportFileSign = "596f6f4172745265706f7274";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 配置文件签名
|
||||||
|
/// </summary>
|
||||||
|
public const string SettingFileSign = "596f6f41727453657474696e67";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告文件的版本
|
||||||
|
/// </summary>
|
||||||
|
public const string ReportFileVersion = "1.0";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 配置文件的版本
|
||||||
|
/// </summary>
|
||||||
|
public const string SettingFileVersion = "1.0";
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerDefine.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerDefine.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ed658bfc32cbfc44caf262a741a7c387
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
59
Assets/YooAsset/Editor/AssetArtScanner/ScannerResult.cs
Normal file
59
Assets/YooAsset/Editor/AssetArtScanner/ScannerResult.cs
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ScannerResult
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 生成的报告文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string ReprotFilePath { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告对象
|
||||||
|
/// </summary>
|
||||||
|
public ScanReport Report { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 错误信息
|
||||||
|
/// </summary>
|
||||||
|
public string ErrorInfo { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否成功
|
||||||
|
/// </summary>
|
||||||
|
public bool Succeed
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(ErrorInfo))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public ScannerResult(string error)
|
||||||
|
{
|
||||||
|
ErrorInfo = error;
|
||||||
|
}
|
||||||
|
public ScannerResult(string filePath, ScanReport report)
|
||||||
|
{
|
||||||
|
ReprotFilePath = filePath;
|
||||||
|
Report = report;
|
||||||
|
ErrorInfo = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 打开报告窗口
|
||||||
|
/// </summary>
|
||||||
|
public void OpenReportWindow()
|
||||||
|
{
|
||||||
|
if (Succeed)
|
||||||
|
{
|
||||||
|
var reproterWindow = AssetArtReporterWindow.OpenWindow();
|
||||||
|
reproterWindow.ImportSingleReprotFile(Report);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerResult.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerResult.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e10cdab189d80b142ad5903d12956c59
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
32
Assets/YooAsset/Editor/AssetArtScanner/ScannerSchema.cs
Normal file
32
Assets/YooAsset/Editor/AssetArtScanner/ScannerSchema.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public abstract class ScannerSchema : ScriptableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取用户指南信息
|
||||||
|
/// </summary>
|
||||||
|
public abstract string GetUserGuide();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 运行生成扫描报告
|
||||||
|
/// </summary>
|
||||||
|
public abstract ScanReport RunScanner(AssetArtScanner scanner);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复扫描结果
|
||||||
|
/// </summary>
|
||||||
|
public abstract void FixResult(List<ReportElement> fixList);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建检视面板
|
||||||
|
/// </summary>
|
||||||
|
public virtual SchemaInspector CreateInspector()
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerSchema.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerSchema.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eb6a587c72ccecc4ab6d386063cf0736
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
45
Assets/YooAsset/Editor/AssetArtScanner/SchemaInspector.cs
Normal file
45
Assets/YooAsset/Editor/AssetArtScanner/SchemaInspector.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class SchemaInspector
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 检视界面的UI元素容器(UIElements元素)
|
||||||
|
/// </summary>
|
||||||
|
public object Containner { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检视界面宽度
|
||||||
|
/// </summary>
|
||||||
|
public int Width = 250;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检视界面最小宽度
|
||||||
|
/// </summary>
|
||||||
|
public int MinWidth = 250;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检视界面最大宽度
|
||||||
|
/// </summary>
|
||||||
|
public int MaxWidth = 250;
|
||||||
|
|
||||||
|
public SchemaInspector(object containner)
|
||||||
|
{
|
||||||
|
Containner = containner;
|
||||||
|
}
|
||||||
|
public SchemaInspector(object containner, int width)
|
||||||
|
{
|
||||||
|
Containner = containner;
|
||||||
|
Width = width;
|
||||||
|
MinWidth = width;
|
||||||
|
MaxWidth = width;
|
||||||
|
}
|
||||||
|
public SchemaInspector(object containner, int width, int minWidth, int maxWidth)
|
||||||
|
{
|
||||||
|
Containner = containner;
|
||||||
|
Width = width;
|
||||||
|
MinWidth = minWidth;
|
||||||
|
MaxWidth = maxWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3440549fcb36bbf4c8c6da17fb858947
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,103 +1,60 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class AssetBundleBuilder
|
public class AssetBundleBuilder
|
||||||
{
|
{
|
||||||
private readonly BuildContext _buildContext = new BuildContext();
|
private readonly BuildContext _buildContext = new BuildContext();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 开始构建
|
/// 构建资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildResult Run(BuildParameters buildParameters)
|
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline, bool enableLog)
|
||||||
{
|
{
|
||||||
// 清空旧数据
|
// 检测构建参数是否为空
|
||||||
_buildContext.ClearAllContext();
|
if (buildParameters == null)
|
||||||
|
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||||
|
|
||||||
// 检测构建参数是否为空
|
// 检测构建参数是否为空
|
||||||
if (buildParameters == null)
|
if (buildPipeline.Count == 0)
|
||||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
throw new Exception($"Build pipeline is empty !");
|
||||||
|
|
||||||
// 检测可编程构建管线参数
|
// 清空旧数据
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
_buildContext.ClearAllContext();
|
||||||
{
|
|
||||||
if (buildParameters.SBPParameters == null)
|
|
||||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
|
||||||
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
// 构建参数
|
||||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||||
|
_buildContext.SetContextObject(buildParametersContext);
|
||||||
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
// 初始化日志系统
|
||||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
string logFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/buildInfo.log";
|
||||||
}
|
BuildLogger.InitLogger(enableLog, logFilePath);
|
||||||
|
|
||||||
// 构建参数
|
// 执行构建流程
|
||||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
BuildLogger.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
|
||||||
_buildContext.SetContextObject(buildParametersContext);
|
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
||||||
|
if (buildResult.Success)
|
||||||
|
{
|
||||||
|
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
BuildLogger.Log("Resource pipeline build success");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BuildLogger.Error($"{buildParameters.BuildPipeline} build failed !");
|
||||||
|
BuildLogger.Error($"An error occurred in build task {buildResult.FailedTask}");
|
||||||
|
BuildLogger.Error(buildResult.ErrorInfo);
|
||||||
|
}
|
||||||
|
|
||||||
// 是否显示LOG
|
// 关闭日志系统
|
||||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
BuildLogger.Shuntdown();
|
||||||
BuildRunner.EnableLog = false;
|
|
||||||
else
|
|
||||||
BuildRunner.EnableLog = true;
|
|
||||||
|
|
||||||
// 创建构建节点
|
return buildResult;
|
||||||
List<IBuildTask> pipeline;
|
}
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
}
|
||||||
{
|
|
||||||
pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare(), //前期准备工作
|
|
||||||
new TaskGetBuildMap(), //获取构建列表
|
|
||||||
new TaskBuilding(), //开始执行构建
|
|
||||||
new TaskVerifyBuildResult(), //验证构建结果
|
|
||||||
new TaskEncryption(), //加密资源文件
|
|
||||||
new TaskUpdateBuildInfo(), //更新构建信息
|
|
||||||
new TaskCreatePatchManifest(), //创建清单文件
|
|
||||||
new TaskCreateReport(), //创建报告文件
|
|
||||||
new TaskCreatePatchPackage(), //制作补丁包
|
|
||||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
|
||||||
};
|
|
||||||
}
|
|
||||||
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare(), //前期准备工作
|
|
||||||
new TaskGetBuildMap(), //获取构建列表
|
|
||||||
new TaskBuilding_SBP(), //开始执行构建
|
|
||||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
|
||||||
new TaskEncryption(), //加密资源文件
|
|
||||||
new TaskUpdateBuildInfo(), //更新构建信息
|
|
||||||
new TaskCreatePatchManifest(), //创建清单文件
|
|
||||||
new TaskCreateReport(), //创建报告文件
|
|
||||||
new TaskCreatePatchPackage(), //制作补丁包
|
|
||||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
|
||||||
};
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 执行构建流程
|
|
||||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
|
||||||
if (buildResult.Success)
|
|
||||||
{
|
|
||||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
|
||||||
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
|
||||||
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
|
||||||
}
|
|
||||||
return buildResult;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -6,66 +6,23 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public static class AssetBundleBuilderHelper
|
public static class AssetBundleBuilderHelper
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取默认的输出根路录
|
/// 获取默认的输出根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string GetDefaultOutputRoot()
|
public static string GetDefaultBuildOutputRoot()
|
||||||
{
|
{
|
||||||
string projectPath = EditorTools.GetProjectPath();
|
string projectPath = EditorTools.GetProjectPath();
|
||||||
return $"{projectPath}/Bundles";
|
return $"{projectPath}/Bundles";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取流文件夹路径
|
/// 获取流文件夹路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string GetStreamingAssetsFolderPath()
|
public static string GetStreamingAssetsRoot()
|
||||||
{
|
{
|
||||||
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
|
return YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
/// <summary>
|
|
||||||
/// 清空流文件夹
|
|
||||||
/// </summary>
|
|
||||||
public static void ClearStreamingAssetsFolder()
|
|
||||||
{
|
|
||||||
string streamingFolderPath = GetStreamingAssetsFolderPath();
|
|
||||||
EditorTools.ClearFolder(streamingFolderPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 删除流文件夹内无关的文件
|
|
||||||
/// 删除.manifest文件和.meta文件
|
|
||||||
/// </summary>
|
|
||||||
public static void DeleteStreamingAssetsIgnoreFiles()
|
|
||||||
{
|
|
||||||
string streamingFolderPath = GetStreamingAssetsFolderPath();
|
|
||||||
if (Directory.Exists(streamingFolderPath))
|
|
||||||
{
|
|
||||||
string[] files = Directory.GetFiles(streamingFolderPath, "*.manifest", SearchOption.AllDirectories);
|
|
||||||
foreach (var file in files)
|
|
||||||
{
|
|
||||||
FileInfo info = new FileInfo(file);
|
|
||||||
info.Delete();
|
|
||||||
}
|
|
||||||
|
|
||||||
files = Directory.GetFiles(streamingFolderPath, "*.meta", SearchOption.AllDirectories);
|
|
||||||
foreach (var item in files)
|
|
||||||
{
|
|
||||||
FileInfo info = new FileInfo(item);
|
|
||||||
info.Delete();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建管线的输出目录
|
|
||||||
/// </summary>
|
|
||||||
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
|
|
||||||
{
|
|
||||||
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
return outputDirectory;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,48 +1,130 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class AssetBundleBuilderSetting : ScriptableObject
|
public static class AssetBundleBuilderSetting
|
||||||
{
|
{
|
||||||
/// <summary>
|
// BuildPipelineName
|
||||||
/// 构建管线
|
public static string GetPackageBuildPipeline(string packageName)
|
||||||
/// </summary>
|
{
|
||||||
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
|
string key = $"{Application.productName}_{packageName}_BuildPipelineName";
|
||||||
|
string defaultValue = EBuildPipeline.ScriptableBuildPipeline.ToString();
|
||||||
|
return EditorPrefs.GetString(key, defaultValue);
|
||||||
|
}
|
||||||
|
public static void SetPackageBuildPipeline(string packageName, string buildPipeline)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_BuildPipelineName";
|
||||||
|
EditorPrefs.SetString(key, buildPipeline);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// ECompressOption
|
||||||
/// 构建模式
|
public static ECompressOption GetPackageCompressOption(string packageName, string buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
||||||
|
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
|
||||||
|
}
|
||||||
|
public static void SetPackageCompressOption(string packageName, string buildPipeline, ECompressOption compressOption)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
||||||
|
EditorPrefs.SetInt(key, (int)compressOption);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// EFileNameStyle
|
||||||
/// 构建的包裹名称
|
public static EFileNameStyle GetPackageFileNameStyle(string packageName, string buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public string BuildPackage = string.Empty;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
||||||
|
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
|
||||||
|
}
|
||||||
|
public static void SetPackageFileNameStyle(string packageName, string buildPipeline, EFileNameStyle fileNameStyle)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
||||||
|
EditorPrefs.SetInt(key, (int)fileNameStyle);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// EBuildinFileCopyOption
|
||||||
/// 压缩方式
|
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, string buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public ECompressOption CompressOption = ECompressOption.LZ4;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
||||||
|
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
|
||||||
|
}
|
||||||
|
public static void SetPackageBuildinFileCopyOption(string packageName, string buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
||||||
|
EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// BuildFileCopyParams
|
||||||
/// 输出文件名称样式
|
public static string GetPackageBuildinFileCopyParams(string packageName, string buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
||||||
|
return EditorPrefs.GetString(key, string.Empty);
|
||||||
|
}
|
||||||
|
public static void SetPackageBuildinFileCopyParams(string packageName, string buildPipeline, string buildinFileCopyParams)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
||||||
|
EditorPrefs.SetString(key, buildinFileCopyParams);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// EncyptionServicesClassName
|
||||||
/// 首包资源文件的拷贝方式
|
public static string GetPackageEncyptionServicesClassName(string packageName, string buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionServicesClassName";
|
||||||
|
return EditorPrefs.GetString(key, $"{typeof(EncryptionNone).FullName}");
|
||||||
|
}
|
||||||
|
public static void SetPackageEncyptionServicesClassName(string packageName, string buildPipeline, string encyptionClassName)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionServicesClassName";
|
||||||
|
EditorPrefs.SetString(key, encyptionClassName);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// ManifestProcessServicesClassName
|
||||||
/// 首包资源文件的标签集合
|
public static string GetPackageManifestProcessServicesClassName(string packageName, string buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public string CopyBuildinFileTags = string.Empty;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ManifestProcessServicesClassName";
|
||||||
|
return EditorPrefs.GetString(key, $"{typeof(ManifestProcessNone).FullName}");
|
||||||
|
}
|
||||||
|
public static void SetPackageManifestProcessServicesClassName(string packageName, string buildPipeline, string encyptionClassName)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ManifestProcessServicesClassName";
|
||||||
|
EditorPrefs.SetString(key, encyptionClassName);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
// ManifestRestoreServicesClassName
|
||||||
/// 加密类名称
|
public static string GetPackageManifestRestoreServicesClassName(string packageName, string buildPipeline)
|
||||||
/// </summary>
|
{
|
||||||
public string EncyptionClassName = string.Empty;
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ManifestRestoreServicesClassName";
|
||||||
}
|
return EditorPrefs.GetString(key, $"{typeof(ManifestRestoreNone).FullName}");
|
||||||
|
}
|
||||||
|
public static void SetPackageManifestRestoreServicesClassName(string packageName, string buildPipeline, string encyptionClassName)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ManifestRestoreServicesClassName";
|
||||||
|
EditorPrefs.SetString(key, encyptionClassName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearBuildCache
|
||||||
|
public static bool GetPackageClearBuildCache(string packageName, string buildPipeline)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
|
||||||
|
return EditorPrefs.GetInt(key, 0) > 0;
|
||||||
|
}
|
||||||
|
public static void SetPackageClearBuildCache(string packageName, string buildPipeline, bool clearBuildCache)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
|
||||||
|
EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// UseAssetDependencyDB
|
||||||
|
public static bool GetPackageUseAssetDependencyDB(string packageName, string buildPipeline)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
|
||||||
|
return EditorPrefs.GetInt(key, 0) > 0;
|
||||||
|
}
|
||||||
|
public static void SetPackageUseAssetDependencyDB(string packageName, string buildPipeline, bool useAssetDependencyDB)
|
||||||
|
{
|
||||||
|
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
|
||||||
|
EditorPrefs.SetInt(key, useAssetDependencyDB ? 1 : 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleBuilderSettingData
|
|
||||||
{
|
|
||||||
private static AssetBundleBuilderSetting _setting = null;
|
|
||||||
public static AssetBundleBuilderSetting Setting
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
return _setting;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 配置数据是否被修改
|
|
||||||
/// </summary>
|
|
||||||
public static bool IsDirty { set; get; } = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载配置文件
|
|
||||||
/// </summary>
|
|
||||||
private static void LoadSettingData()
|
|
||||||
{
|
|
||||||
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 存储文件
|
|
||||||
/// </summary>
|
|
||||||
public static void SaveFile()
|
|
||||||
{
|
|
||||||
if (Setting != null)
|
|
||||||
{
|
|
||||||
IsDirty = false;
|
|
||||||
EditorUtility.SetDirty(Setting);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,215 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.Animations;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class AssetBundleBuilderTools
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 检测所有损坏的预制体文件
|
|
||||||
/// </summary>
|
|
||||||
public static void CheckCorruptionPrefab(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int invalidCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Prefab, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
UnityEngine.Object prefab = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object));
|
|
||||||
if (prefab == null)
|
|
||||||
{
|
|
||||||
invalidCount++;
|
|
||||||
Debug.LogError($"发现损坏预制件:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("检测预制件文件是否损坏", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (invalidCount == 0)
|
|
||||||
Debug.Log($"没有发现损坏预制件");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测所有动画控制器的冗余状态
|
|
||||||
/// </summary>
|
|
||||||
public static void FindRedundantAnimationState(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int findCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.RuntimeAnimatorController, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
AnimatorController animator= AssetDatabase.LoadAssetAtPath<AnimatorController>(assetPath);
|
|
||||||
if (FindRedundantAnimationState(animator))
|
|
||||||
{
|
|
||||||
findCount++;
|
|
||||||
Debug.LogWarning($"发现冗余的动画控制器:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("检测冗余的动画控制器", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (findCount == 0)
|
|
||||||
Debug.Log($"没有发现冗余的动画控制器");
|
|
||||||
else
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理所有材质球的冗余属性
|
|
||||||
/// </summary>
|
|
||||||
public static void ClearMaterialUnusedProperty(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int removedCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Material, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
Material mat = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
|
||||||
if (ClearMaterialUnusedProperty(mat))
|
|
||||||
{
|
|
||||||
removedCount++;
|
|
||||||
Debug.LogWarning($"材质球已被处理:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("清理冗余的材质球", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (removedCount == 0)
|
|
||||||
Debug.Log($"没有发现冗余的材质球");
|
|
||||||
else
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理无用的材质球属性
|
|
||||||
/// </summary>
|
|
||||||
private static bool ClearMaterialUnusedProperty(Material mat)
|
|
||||||
{
|
|
||||||
bool removeUnused = false;
|
|
||||||
SerializedObject so = new SerializedObject(mat);
|
|
||||||
SerializedProperty sp = so.FindProperty("m_SavedProperties");
|
|
||||||
|
|
||||||
sp.Next(true);
|
|
||||||
do
|
|
||||||
{
|
|
||||||
if (sp.isArray == false)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (int i = sp.arraySize - 1; i >= 0; --i)
|
|
||||||
{
|
|
||||||
var p1 = sp.GetArrayElementAtIndex(i);
|
|
||||||
if (p1.isArray)
|
|
||||||
{
|
|
||||||
for (int ii = p1.arraySize - 1; ii >= 0; --ii)
|
|
||||||
{
|
|
||||||
var p2 = p1.GetArrayElementAtIndex(ii);
|
|
||||||
var val = p2.FindPropertyRelative("first");
|
|
||||||
if (mat.HasProperty(val.stringValue) == false)
|
|
||||||
{
|
|
||||||
Debug.Log($"Material {mat.name} remove unused property : {val.stringValue}");
|
|
||||||
p1.DeleteArrayElementAtIndex(ii);
|
|
||||||
removeUnused = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var val = p1.FindPropertyRelative("first");
|
|
||||||
if (mat.HasProperty(val.stringValue) == false)
|
|
||||||
{
|
|
||||||
Debug.Log($"Material {mat.name} remove unused property : {val.stringValue}");
|
|
||||||
sp.DeleteArrayElementAtIndex(i);
|
|
||||||
removeUnused = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
while (sp.Next(false));
|
|
||||||
so.ApplyModifiedProperties();
|
|
||||||
return removeUnused;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 查找动画控制器里冗余的动画状态机
|
|
||||||
/// </summary>
|
|
||||||
private static bool FindRedundantAnimationState(AnimatorController animatorController)
|
|
||||||
{
|
|
||||||
if (animatorController == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
string assetPath = AssetDatabase.GetAssetPath(animatorController);
|
|
||||||
|
|
||||||
// 查找使用的状态机名称
|
|
||||||
List<string> usedStateNames = new List<string>();
|
|
||||||
foreach (var layer in animatorController.layers)
|
|
||||||
{
|
|
||||||
foreach (var state in layer.stateMachine.states)
|
|
||||||
{
|
|
||||||
usedStateNames.Add(state.state.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<string> allLines = new List<string>();
|
|
||||||
List<int> stateIndexList = new List<int>();
|
|
||||||
using (StreamReader reader = File.OpenText(assetPath))
|
|
||||||
{
|
|
||||||
string content;
|
|
||||||
while (null != (content = reader.ReadLine()))
|
|
||||||
{
|
|
||||||
allLines.Add(content);
|
|
||||||
if (content.StartsWith("AnimatorState:"))
|
|
||||||
{
|
|
||||||
stateIndexList.Add(allLines.Count - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<string> allStateNames = new List<string>();
|
|
||||||
foreach (var index in stateIndexList)
|
|
||||||
{
|
|
||||||
for (int i = index; i < allLines.Count; i++)
|
|
||||||
{
|
|
||||||
string content = allLines[i];
|
|
||||||
content = content.Trim();
|
|
||||||
if (content.StartsWith("m_Name"))
|
|
||||||
{
|
|
||||||
string[] splits = content.Split(':');
|
|
||||||
string name = splits[1].TrimStart(' '); //移除前面的空格
|
|
||||||
allStateNames.Add(name);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool foundRedundantState = false;
|
|
||||||
foreach (var stateName in allStateNames)
|
|
||||||
{
|
|
||||||
if (usedStateNames.Contains(stateName) == false)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"发现冗余的动画文件:{assetPath}={stateName}");
|
|
||||||
foundRedundantState = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return foundRedundantState;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -9,338 +9,160 @@ using UnityEngine.UIElements;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class AssetBundleBuilderWindow : EditorWindow
|
public class AssetBundleBuilderWindow : EditorWindow
|
||||||
{
|
{
|
||||||
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
||||||
public static void ShowExample()
|
public static void OpenWindow()
|
||||||
{
|
{
|
||||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
|
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("AssetBundle Builder", true, WindowsDefine.DockedWindowTypes);
|
||||||
window.minSize = new Vector2(800, 600);
|
window.minSize = new Vector2(800, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
private BuildTarget _buildTarget;
|
private string _buildPackage;
|
||||||
private List<Type> _encryptionServicesClassTypes;
|
private string _buildPipeline;
|
||||||
private List<string> _encryptionServicesClassNames;
|
|
||||||
private List<string> _buildPackageNames;
|
|
||||||
|
|
||||||
private Button _saveButton;
|
private Dictionary<string, Type> _viewClassDic = new Dictionary<string, Type>(10);
|
||||||
private TextField _buildOutputField;
|
|
||||||
private EnumField _buildPipelineField;
|
|
||||||
private EnumField _buildModeField;
|
|
||||||
private TextField _buildVersionField;
|
|
||||||
private PopupField<string> _buildPackageField;
|
|
||||||
private PopupField<string> _encryptionField;
|
|
||||||
private EnumField _compressionField;
|
|
||||||
private EnumField _outputNameStyleField;
|
|
||||||
private EnumField _copyBuildinFileOptionField;
|
|
||||||
private TextField _copyBuildinFileTagsField;
|
|
||||||
|
|
||||||
public void CreateGUI()
|
private Toolbar _toolbar;
|
||||||
{
|
private ToolbarMenu _packageMenu;
|
||||||
try
|
private ToolbarMenu _pipelineMenu;
|
||||||
{
|
private VisualElement _container;
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
|
|
||||||
// 加载布局文件
|
|
||||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
|
|
||||||
if (visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
visualAsset.CloneTree(root);
|
public void CreateGUI()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
// 配置保存按钮
|
// 加载布局文件
|
||||||
_saveButton = root.Q<Button>("SaveButton");
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||||
_saveButton.clicked += SaveBtn_clicked;
|
if (visualAsset == null)
|
||||||
|
return;
|
||||||
|
|
||||||
// 构建平台
|
visualAsset.CloneTree(root);
|
||||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
_toolbar = root.Q<Toolbar>("Toolbar");
|
||||||
|
_container = root.Q("Container");
|
||||||
|
|
||||||
// 包裹名称列表
|
// 检测构建包裹
|
||||||
_buildPackageNames = GetBuildPackageNames();
|
var packageNames = GetBuildPackageNames();
|
||||||
|
if (packageNames.Count == 0)
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.text = "Not found any package";
|
||||||
|
label.style.width = 100;
|
||||||
|
_toolbar.Add(label);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// 加密服务类
|
// 构建包裹
|
||||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
{
|
||||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
_buildPackage = packageNames[0];
|
||||||
|
_packageMenu = new ToolbarMenu();
|
||||||
|
_packageMenu.style.width = 200;
|
||||||
|
foreach (var packageName in packageNames)
|
||||||
|
{
|
||||||
|
_packageMenu.menu.AppendAction(packageName, PackageMenuAction, PackageMenuFun, packageName);
|
||||||
|
}
|
||||||
|
_toolbar.Add(_packageMenu);
|
||||||
|
}
|
||||||
|
|
||||||
// 输出目录
|
// 构建管线
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
{
|
||||||
_buildOutputField = root.Q<TextField>("BuildOutput");
|
_pipelineMenu = new ToolbarMenu();
|
||||||
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
_pipelineMenu.style.width = 200;
|
||||||
_buildOutputField.SetEnabled(false);
|
_toolbar.Add(_pipelineMenu);
|
||||||
|
|
||||||
// 构建管线
|
var viewerClassTypes = EditorTools.GetAssignableTypes(typeof(BuildPipelineViewerBase));
|
||||||
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
foreach (var classType in viewerClassTypes)
|
||||||
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
{
|
||||||
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
var buildPipelineAttribute = EditorTools.GetAttribute<BuildPipelineAttribute>(classType);
|
||||||
_buildPipelineField.style.width = 350;
|
string pipelineName = buildPipelineAttribute.PipelineName;
|
||||||
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
if (_viewClassDic.ContainsKey(pipelineName))
|
||||||
{
|
{
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
Debug.LogWarning($"The pipeline has already exist : {pipelineName}");
|
||||||
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
|
}
|
||||||
RefreshWindow();
|
else
|
||||||
});
|
{
|
||||||
|
_viewClassDic.Add(pipelineName, classType);
|
||||||
|
_pipelineMenu.menu.AppendAction(pipelineName, PipelineMenuAction, PipelineMenuFun);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 构建模式
|
RefreshBuildPipelineView();
|
||||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
}
|
||||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
catch (Exception e)
|
||||||
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
{
|
||||||
_buildModeField.style.width = 350;
|
Debug.LogError(e.ToString());
|
||||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
}
|
||||||
{
|
}
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
|
|
||||||
// 构建版本
|
private void RefreshBuildPipelineView()
|
||||||
_buildVersionField = root.Q<TextField>("BuildVersion");
|
{
|
||||||
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
|
// 清空扩展区域
|
||||||
|
_container.Clear();
|
||||||
|
|
||||||
// 构建包裹
|
_buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
|
||||||
var buildPackageContainer = root.Q("BuildPackageContainer");
|
_packageMenu.text = _buildPackage;
|
||||||
if (_buildPackageNames.Count > 0)
|
_pipelineMenu.text = _buildPipeline;
|
||||||
{
|
|
||||||
int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
|
|
||||||
_buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
|
|
||||||
_buildPackageField.label = "Build Package";
|
|
||||||
_buildPackageField.style.width = 350;
|
|
||||||
_buildPackageField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
|
|
||||||
});
|
|
||||||
buildPackageContainer.Add(_buildPackageField);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_buildPackageField = new PopupField<string>();
|
|
||||||
_buildPackageField.label = "Build Package";
|
|
||||||
_buildPackageField.style.width = 350;
|
|
||||||
buildPackageContainer.Add(_buildPackageField);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加密方法
|
if (_viewClassDic.TryGetValue(_buildPipeline, out Type value))
|
||||||
var encryptionContainer = root.Q("EncryptionContainer");
|
{
|
||||||
if (_encryptionServicesClassNames.Count > 0)
|
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
{
|
var viewer = Activator.CreateInstance(value) as BuildPipelineViewerBase;
|
||||||
int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
viewer.InitView(_buildPackage, _buildPipeline, buildTarget);
|
||||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
viewer.CreateView(_container);
|
||||||
_encryptionField.label = "Encryption";
|
}
|
||||||
_encryptionField.style.width = 350;
|
else
|
||||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
{
|
||||||
{
|
Debug.LogError($"Not found build pipeline : {_buildPipeline}");
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
}
|
||||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
}
|
||||||
});
|
private List<string> GetBuildPackageNames()
|
||||||
encryptionContainer.Add(_encryptionField);
|
{
|
||||||
}
|
List<string> result = new List<string>();
|
||||||
else
|
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||||
{
|
{
|
||||||
_encryptionField = new PopupField<string>();
|
result.Add(package.PackageName);
|
||||||
_encryptionField.label = "Encryption";
|
}
|
||||||
_encryptionField.style.width = 350;
|
return result;
|
||||||
encryptionContainer.Add(_encryptionField);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// 压缩方式选项
|
private void PackageMenuAction(DropdownMenuAction action)
|
||||||
_compressionField = root.Q<EnumField>("Compression");
|
{
|
||||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
var packageName = (string)action.userData;
|
||||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
if (_buildPackage != packageName)
|
||||||
_compressionField.style.width = 350;
|
{
|
||||||
_compressionField.RegisterValueChangedCallback(evt =>
|
_buildPackage = packageName;
|
||||||
{
|
RefreshBuildPipelineView();
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
}
|
||||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
}
|
||||||
});
|
private DropdownMenuAction.Status PackageMenuFun(DropdownMenuAction action)
|
||||||
|
{
|
||||||
|
var packageName = (string)action.userData;
|
||||||
|
if (_buildPackage == packageName)
|
||||||
|
return DropdownMenuAction.Status.Checked;
|
||||||
|
else
|
||||||
|
return DropdownMenuAction.Status.Normal;
|
||||||
|
}
|
||||||
|
|
||||||
// 输出文件名称样式
|
private void PipelineMenuAction(DropdownMenuAction action)
|
||||||
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
|
{
|
||||||
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
if (_buildPipeline != action.name)
|
||||||
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
{
|
||||||
_outputNameStyleField.style.width = 350;
|
_buildPipeline = action.name;
|
||||||
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, _buildPipeline);
|
||||||
{
|
RefreshBuildPipelineView();
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
}
|
||||||
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
}
|
||||||
});
|
private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
|
||||||
|
{
|
||||||
// 首包文件拷贝选项
|
if (_buildPipeline == action.name)
|
||||||
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
|
return DropdownMenuAction.Status.Checked;
|
||||||
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
else
|
||||||
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
return DropdownMenuAction.Status.Normal;
|
||||||
_copyBuildinFileOptionField.style.width = 350;
|
}
|
||||||
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
|
}
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
|
|
||||||
// 首包文件的资源标签
|
|
||||||
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
|
|
||||||
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
|
|
||||||
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
|
|
||||||
});
|
|
||||||
|
|
||||||
// 构建按钮
|
|
||||||
var buildButton = root.Q<Button>("Build");
|
|
||||||
buildButton.clicked += BuildButton_clicked; ;
|
|
||||||
|
|
||||||
RefreshWindow();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void OnDestroy()
|
|
||||||
{
|
|
||||||
if (AssetBundleBuilderSettingData.IsDirty)
|
|
||||||
AssetBundleBuilderSettingData.SaveFile();
|
|
||||||
}
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
if (_saveButton != null)
|
|
||||||
{
|
|
||||||
if (AssetBundleBuilderSettingData.IsDirty)
|
|
||||||
{
|
|
||||||
if (_saveButton.enabledSelf == false)
|
|
||||||
_saveButton.SetEnabled(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (_saveButton.enabledSelf)
|
|
||||||
_saveButton.SetEnabled(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RefreshWindow()
|
|
||||||
{
|
|
||||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
|
||||||
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
|
||||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
|
||||||
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
|
||||||
_encryptionField.SetEnabled(enableElement);
|
|
||||||
_compressionField.SetEnabled(enableElement);
|
|
||||||
_outputNameStyleField.SetEnabled(enableElement);
|
|
||||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
|
||||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
|
||||||
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
|
||||||
}
|
|
||||||
private void SaveBtn_clicked()
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.SaveFile();
|
|
||||||
}
|
|
||||||
private void BuildButton_clicked()
|
|
||||||
{
|
|
||||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
|
||||||
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
|
|
||||||
{
|
|
||||||
EditorTools.ClearUnityConsole();
|
|
||||||
EditorApplication.delayCall += ExecuteBuild;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("[Build] 打包已经取消");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 执行构建
|
|
||||||
/// </summary>
|
|
||||||
private void ExecuteBuild()
|
|
||||||
{
|
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
|
||||||
BuildParameters buildParameters = new BuildParameters();
|
|
||||||
buildParameters.OutputRoot = defaultOutputRoot;
|
|
||||||
buildParameters.BuildTarget = _buildTarget;
|
|
||||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
|
||||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
|
||||||
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
|
||||||
buildParameters.PackageVersion = _buildVersionField.value;
|
|
||||||
buildParameters.VerifyBuildingResult = true;
|
|
||||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
|
||||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
|
||||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
|
||||||
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
|
||||||
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
|
|
||||||
|
|
||||||
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
|
||||||
buildParameters.SBPParameters.WriteLinkXML = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
var builder = new AssetBundleBuilder();
|
|
||||||
var buildResult = builder.Run(buildParameters);
|
|
||||||
if (buildResult.Success)
|
|
||||||
{
|
|
||||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 构建版本相关
|
|
||||||
private string GetBuildPackageVersion()
|
|
||||||
{
|
|
||||||
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
|
||||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 构建包裹相关
|
|
||||||
private int GetDefaultPackageIndex(string packageName)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < _buildPackageNames.Count; index++)
|
|
||||||
{
|
|
||||||
if (_buildPackageNames[index] == packageName)
|
|
||||||
{
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private List<string> GetBuildPackageNames()
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>();
|
|
||||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
|
||||||
{
|
|
||||||
result.Add(package.PackageName);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加密类相关
|
|
||||||
private int GetDefaultEncryptionIndex(string className)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
|
||||||
{
|
|
||||||
if (_encryptionServicesClassNames[index] == className)
|
|
||||||
{
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private List<Type> GetEncryptionServicesClassTypes()
|
|
||||||
{
|
|
||||||
return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
|
||||||
}
|
|
||||||
private IEncryptionServices CreateEncryptionServicesInstance()
|
|
||||||
{
|
|
||||||
if (_encryptionField.index < 0)
|
|
||||||
return null;
|
|
||||||
var classType = _encryptionServicesClassTypes[_encryptionField.index];
|
|
||||||
return (IEncryptionServices)Activator.CreateInstance(classType);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -1,18 +1,4 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;" />
|
||||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
|
<ui:VisualElement name="Container" />
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:VisualElement name="BuildContainer">
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
|
||||||
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
|
||||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
|
|
||||||
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
|
|
||||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
|
||||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
|
||||||
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
|
||||||
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
|
|
||||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -1,34 +1,51 @@
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public static class AssetBundleSimulateBuilder
|
public static class AssetBundleSimulateBuilder
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 模拟构建
|
/// 模拟构建
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string SimulateBuild(string packageName)
|
public static PackageInvokeBuildResult SimulateBuild(PackageInvokeBuildParam buildParam)
|
||||||
{
|
{
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
string packageName = buildParam.PackageName;
|
||||||
BuildParameters buildParameters = new BuildParameters();
|
string buildPipelineName = buildParam.BuildPipelineName;
|
||||||
buildParameters.OutputRoot = defaultOutputRoot;
|
|
||||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
|
||||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
|
||||||
buildParameters.PackageName = packageName;
|
|
||||||
buildParameters.PackageVersion = "Simulate";
|
|
||||||
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
if (buildPipelineName == "EditorSimulateBuildPipeline")
|
||||||
var buildResult = builder.Run(buildParameters);
|
{
|
||||||
if (buildResult.Success)
|
var buildParameters = new EditorSimulateBuildParameters();
|
||||||
{
|
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||||
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||||
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
|
||||||
return manifestFilePath;
|
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
|
||||||
}
|
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
else
|
buildParameters.PackageName = packageName;
|
||||||
{
|
buildParameters.PackageVersion = "Simulate";
|
||||||
return null;
|
buildParameters.FileNameStyle = EFileNameStyle.HashName;
|
||||||
}
|
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||||
}
|
buildParameters.BuildinFileCopyParams = string.Empty;
|
||||||
}
|
buildParameters.UseAssetDependencyDB = true;
|
||||||
|
|
||||||
|
var pipeline = new EditorSimulateBuildPipeline();
|
||||||
|
BuildResult buildResult = pipeline.Run(buildParameters, false);
|
||||||
|
if (buildResult.Success)
|
||||||
|
{
|
||||||
|
var reulst = new PackageInvokeBuildResult();
|
||||||
|
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
|
||||||
|
return reulst;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError(buildResult.ErrorInfo);
|
||||||
|
throw new System.Exception($"{nameof(EditorSimulateBuildPipeline)} build failed !");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException(buildPipelineName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -5,209 +5,129 @@ using System.Linq;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildAssetInfo
|
public class BuildAssetInfo
|
||||||
{
|
{
|
||||||
private string _mainBundleName;
|
private bool _isAddAssetTags = false;
|
||||||
private string _shareBundleName;
|
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||||
private bool _isAddAssetTags = false;
|
|
||||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 收集器类型
|
/// 收集器类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ECollectorType CollectorType { private set; get; }
|
public ECollectorType CollectorType { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可寻址地址
|
/// 资源包完整名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Address { private set; get; }
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源路径
|
/// 可寻址地址
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string AssetPath { private set; get; }
|
public string Address { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为原生资源
|
/// 资源信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsRawAsset { private set; get; }
|
public AssetInfo AssetInfo { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为着色器资源
|
/// 资源的分类标签
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsShaderAsset { private set; get; }
|
public readonly List<string> AssetTags = new List<string>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源的分类标签
|
/// 依赖的所有资源
|
||||||
/// </summary>
|
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
||||||
public readonly List<string> AssetTags = new List<string>();
|
/// </summary>
|
||||||
|
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||||
/// <summary>
|
|
||||||
/// 资源包的分类标签
|
|
||||||
/// </summary>
|
|
||||||
public readonly List<string> BundleTags = new List<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 依赖的所有资源
|
|
||||||
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
|
||||||
/// </summary>
|
|
||||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
|
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
_mainBundleName = mainBundleName;
|
CollectorType = collectorType;
|
||||||
CollectorType = collectorType;
|
BundleName = bundleName;
|
||||||
Address = address;
|
Address = address;
|
||||||
AssetPath = assetPath;
|
AssetInfo = assetInfo;
|
||||||
IsRawAsset = isRawAsset;
|
}
|
||||||
|
public BuildAssetInfo(AssetInfo assetInfo)
|
||||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
{
|
||||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
CollectorType = ECollectorType.None;
|
||||||
IsShaderAsset = true;
|
BundleName = string.Empty;
|
||||||
else
|
Address = string.Empty;
|
||||||
IsShaderAsset = false;
|
AssetInfo = assetInfo;
|
||||||
}
|
}
|
||||||
public BuildAssetInfo(string assetPath)
|
|
||||||
{
|
|
||||||
CollectorType = ECollectorType.None;
|
|
||||||
Address = string.Empty;
|
|
||||||
AssetPath = assetPath;
|
|
||||||
IsRawAsset = false;
|
|
||||||
|
|
||||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
|
||||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
|
||||||
IsShaderAsset = true;
|
|
||||||
else
|
|
||||||
IsShaderAsset = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设置所有依赖的资源
|
/// 设置所有依赖的资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetAllDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
public void SetDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
||||||
{
|
{
|
||||||
if (AllDependAssetInfos != null)
|
if (AllDependAssetInfos != null)
|
||||||
throw new System.Exception("Should never get here !");
|
throw new System.Exception("Should never get here !");
|
||||||
|
|
||||||
AllDependAssetInfos = dependAssetInfos;
|
AllDependAssetInfos = dependAssetInfos;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加资源的分类标签
|
/// 设置资源包名称
|
||||||
/// 说明:原始定义的资源分类标签
|
/// </summary>
|
||||||
/// </summary>
|
public void SetBundleName(string bundleName)
|
||||||
public void AddAssetTags(List<string> tags)
|
{
|
||||||
{
|
if (HasBundleName())
|
||||||
if (_isAddAssetTags)
|
throw new System.Exception("Should never get here !");
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
_isAddAssetTags = true;
|
|
||||||
|
|
||||||
foreach (var tag in tags)
|
BundleName = bundleName;
|
||||||
{
|
}
|
||||||
if (AssetTags.Contains(tag) == false)
|
|
||||||
{
|
|
||||||
AssetTags.Add(tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加资源包的分类标签
|
/// 添加资源的分类标签
|
||||||
/// 说明:传染算法统计到的分类标签
|
/// 说明:原始定义的资源分类标签
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void AddBundleTags(List<string> tags)
|
public void AddAssetTags(List<string> tags)
|
||||||
{
|
{
|
||||||
foreach (var tag in tags)
|
if (_isAddAssetTags)
|
||||||
{
|
throw new Exception("Should never get here !");
|
||||||
if (BundleTags.Contains(tag) == false)
|
_isAddAssetTags = true;
|
||||||
{
|
|
||||||
BundleTags.Add(tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
foreach (var tag in tags)
|
||||||
/// 资源包名是否存在
|
{
|
||||||
/// </summary>
|
if (AssetTags.Contains(tag) == false)
|
||||||
public bool HasBundleName()
|
{
|
||||||
{
|
AssetTags.Add(tag);
|
||||||
string bundleName = GetBundleName();
|
}
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
}
|
||||||
return false;
|
}
|
||||||
else
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源包名称
|
/// 添加关联的资源包名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string GetBundleName()
|
public void AddReferenceBundleName(string bundleName)
|
||||||
{
|
{
|
||||||
if (CollectorType == ECollectorType.None)
|
if (string.IsNullOrEmpty(bundleName))
|
||||||
return _shareBundleName;
|
throw new Exception("Should never get here !");
|
||||||
else
|
|
||||||
return _mainBundleName;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
if (_referenceBundleNames.Contains(bundleName) == false)
|
||||||
/// 添加关联的资源包名称
|
_referenceBundleNames.Add(bundleName);
|
||||||
/// </summary>
|
}
|
||||||
public void AddReferenceBundleName(string bundleName)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (_referenceBundleNames.Contains(bundleName) == false)
|
/// <summary>
|
||||||
_referenceBundleNames.Add(bundleName);
|
/// 资源包名是否存在
|
||||||
}
|
/// </summary>
|
||||||
|
public bool HasBundleName()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(BundleName))
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 计算主资源或共享资源的完整包名
|
/// 获取关联资源包的数量
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
|
public int GetReferenceBundleCount()
|
||||||
{
|
{
|
||||||
if (CollectorType == ECollectorType.None)
|
return _referenceBundleNames.Count;
|
||||||
{
|
}
|
||||||
if (IsRawAsset)
|
}
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (IsShaderAsset)
|
|
||||||
{
|
|
||||||
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
|
||||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (_referenceBundleNames.Count > 1)
|
|
||||||
{
|
|
||||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
|
||||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
|
||||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
|
||||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uniqueBundleName)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_shareBundleName) == false)
|
|
||||||
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (IsRawAsset)
|
|
||||||
{
|
|
||||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
|
|
||||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
|
||||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -6,190 +6,184 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildBundleInfo
|
public class BuildBundleInfo
|
||||||
{
|
{
|
||||||
public class BuildPatchInfo
|
#region 补丁文件的关键信息
|
||||||
{
|
/// <summary>
|
||||||
/// <summary>
|
/// Unity引擎生成的哈希值(构建内容的哈希值)
|
||||||
/// 构建内容的哈希值
|
/// </summary>
|
||||||
/// </summary>
|
public string PackageUnityHash { set; get; }
|
||||||
public string ContentHash { set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// Unity引擎生成的CRC
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PatchFileHash { set; get; }
|
public uint PackageUnityCRC { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PatchFileCRC { set; get; }
|
public string PackageFileHash { set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件哈希值
|
/// 文件哈希值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public long PatchFileSize { set; get; }
|
public string PackageFileCRC { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件哈希值
|
||||||
|
/// </summary>
|
||||||
|
public long PackageFileSize { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建输出的文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string BuildOutputFilePath { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 补丁包的源文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string PackageSourceFilePath { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 补丁包的目标文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string PackageDestFilePath { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加密生成文件的路径
|
||||||
|
/// 注意:如果未加密该路径为空
|
||||||
|
/// </summary>
|
||||||
|
public string EncryptedFilePath { set; get; }
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private readonly Dictionary<string, BuildAssetInfo> _packAssetDic = new Dictionary<string, BuildAssetInfo>(100);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 参与构建的资源列表
|
||||||
|
/// 注意:不包含零依赖资源和冗余资源
|
||||||
|
/// </summary>
|
||||||
|
public readonly List<BuildAssetInfo> AllPackAssets = new List<BuildAssetInfo>(100);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包名称
|
||||||
|
/// </summary>
|
||||||
|
public string BundleName { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加密文件
|
||||||
|
/// </summary>
|
||||||
|
public bool Encrypted { set; get; }
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
public BuildBundleInfo(string bundleName)
|
||||||
/// 构建输出的文件路径
|
{
|
||||||
/// </summary>
|
BundleName = bundleName;
|
||||||
public string BuildOutputFilePath { set; get; }
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 补丁包输出文件路径
|
/// 添加一个打包资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PatchOutputFilePath { set; get; }
|
public void PackAsset(BuildAssetInfo buildAsset)
|
||||||
}
|
{
|
||||||
|
string assetPath = buildAsset.AssetInfo.AssetPath;
|
||||||
|
if (_packAssetDic.ContainsKey(assetPath))
|
||||||
|
throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}");
|
||||||
|
|
||||||
/// <summary>
|
_packAssetDic.Add(assetPath, buildAsset);
|
||||||
/// 资源包名称
|
AllPackAssets.Add(buildAsset);
|
||||||
/// </summary>
|
}
|
||||||
public string BundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参与构建的资源列表
|
/// 是否包含指定资源
|
||||||
/// 注意:不包含零依赖资源
|
/// </summary>
|
||||||
/// </summary>
|
public bool IsContainsPackAsset(string assetPath)
|
||||||
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
|
{
|
||||||
|
return _packAssetDic.ContainsKey(assetPath);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 补丁文件信息
|
/// 获取构建的资源路径列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
|
public string[] GetAllPackAssetPaths()
|
||||||
|
{
|
||||||
|
return AllPackAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Bundle文件的加载方法
|
/// 获取构建的主资源信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EBundleLoadMethod LoadMethod { set; get; }
|
public BuildAssetInfo GetPackAssetInfo(string assetPath)
|
||||||
|
{
|
||||||
|
if (_packAssetDic.TryGetValue(assetPath, out BuildAssetInfo value))
|
||||||
|
{
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception($"Can not found pack asset info {assetPath} in bundle : {BundleName}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加密生成文件的路径
|
/// 获取资源包内部所有资产
|
||||||
/// 注意:如果未加密该路径为空
|
/// </summary>
|
||||||
/// </summary>
|
public List<AssetInfo> GetBundleContents()
|
||||||
public string EncryptedFilePath { set; get; }
|
{
|
||||||
|
Dictionary<string, AssetInfo> result = new Dictionary<string, AssetInfo>(AllPackAssets.Count);
|
||||||
|
foreach (var packAsset in AllPackAssets)
|
||||||
|
{
|
||||||
|
result.Add(packAsset.AssetInfo.AssetPath, packAsset.AssetInfo);
|
||||||
|
if (packAsset.AllDependAssetInfos != null)
|
||||||
|
{
|
||||||
|
foreach (var dependAssetInfo in packAsset.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
||||||
|
if (dependAssetInfo.HasBundleName() == false)
|
||||||
|
{
|
||||||
|
string dependAssetPath = dependAssetInfo.AssetInfo.AssetPath;
|
||||||
|
if (result.ContainsKey(dependAssetPath) == false)
|
||||||
|
result.Add(dependAssetPath, dependAssetInfo.AssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result.Values.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为原生文件
|
/// 创建AssetBundleBuild类
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsRawFile
|
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
||||||
{
|
{
|
||||||
get
|
// 注意:我们不再支持AssetBundle的变种机制
|
||||||
{
|
AssetBundleBuild build = new AssetBundleBuild();
|
||||||
foreach (var asset in BuildinAssets)
|
build.assetBundleName = BundleName;
|
||||||
{
|
build.assetBundleVariant = string.Empty;
|
||||||
if (asset.IsRawAsset)
|
build.assetNames = GetAllPackAssetPaths();
|
||||||
return true;
|
return build;
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否为加密文件
|
/// 获取所有写入补丁清单的资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsEncryptedFile
|
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||||
{
|
{
|
||||||
get
|
return AllPackAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||||
{
|
}
|
||||||
if (string.IsNullOrEmpty(EncryptedFilePath))
|
|
||||||
return false;
|
|
||||||
else
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
public BuildBundleInfo(string bundleName)
|
/// 创建PackageBundle类
|
||||||
{
|
/// </summary>
|
||||||
BundleName = bundleName;
|
internal PackageBundle CreatePackageBundle()
|
||||||
}
|
{
|
||||||
|
PackageBundle packageBundle = new PackageBundle();
|
||||||
/// <summary>
|
packageBundle.BundleName = BundleName;
|
||||||
/// 添加一个打包资源
|
packageBundle.UnityCRC = PackageUnityCRC;
|
||||||
/// </summary>
|
packageBundle.FileHash = PackageFileHash;
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
packageBundle.FileCRC = PackageFileCRC;
|
||||||
{
|
packageBundle.FileSize = PackageFileSize;
|
||||||
if (IsContainsAsset(assetInfo.AssetPath))
|
packageBundle.Encrypted = Encrypted;
|
||||||
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
|
return packageBundle;
|
||||||
|
}
|
||||||
BuildinAssets.Add(assetInfo);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否包含指定资源
|
|
||||||
/// </summary>
|
|
||||||
public bool IsContainsAsset(string assetPath)
|
|
||||||
{
|
|
||||||
foreach (var assetInfo in BuildinAssets)
|
|
||||||
{
|
|
||||||
if (assetInfo.AssetPath == assetPath)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包的分类标签列表
|
|
||||||
/// </summary>
|
|
||||||
public string[] GetBundleTags()
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>(BuildinAssets.Count);
|
|
||||||
foreach (var assetInfo in BuildinAssets)
|
|
||||||
{
|
|
||||||
foreach (var assetTag in assetInfo.BundleTags)
|
|
||||||
{
|
|
||||||
if (result.Contains(assetTag) == false)
|
|
||||||
result.Add(assetTag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建的资源路径列表
|
|
||||||
/// </summary>
|
|
||||||
public string[] GetBuildinAssetPaths()
|
|
||||||
{
|
|
||||||
return BuildinAssets.Select(t => t.AssetPath).ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所有写入补丁清单的资源
|
|
||||||
/// </summary>
|
|
||||||
public BuildAssetInfo[] GetAllPatchAssetInfos()
|
|
||||||
{
|
|
||||||
return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建AssetBundleBuild类
|
|
||||||
/// </summary>
|
|
||||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
|
||||||
{
|
|
||||||
// 注意:我们不在支持AssetBundle的变种机制
|
|
||||||
AssetBundleBuild build = new AssetBundleBuild();
|
|
||||||
build.assetBundleName = BundleName;
|
|
||||||
build.assetBundleVariant = string.Empty;
|
|
||||||
build.assetNames = GetBuildinAssetPaths();
|
|
||||||
return build;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建PatchBundle类
|
|
||||||
/// </summary>
|
|
||||||
internal PatchBundle CreatePatchBundle()
|
|
||||||
{
|
|
||||||
string fileHash = PatchInfo.PatchFileHash;
|
|
||||||
string fileCRC = PatchInfo.PatchFileCRC;
|
|
||||||
long fileSize = PatchInfo.PatchFileSize;
|
|
||||||
bool isRawFile = IsRawFile;
|
|
||||||
byte loadMethod = (byte)LoadMethod;
|
|
||||||
string[] tags = GetBundleTags();
|
|
||||||
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
|
|
||||||
return patchBundle;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -6,110 +6,105 @@ using UnityEditor;
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildMapContext : IContextObject
|
public class BuildMapContext : IContextObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参与构建的资源总数
|
/// 资源包集合
|
||||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
/// </summary>
|
||||||
/// </summary>
|
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||||
public int AssetFileCount;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否启用可寻址资源定位
|
/// 未被依赖的资源列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool EnableAddressable;
|
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包名唯一化
|
/// 参与构建的资源总数
|
||||||
/// </summary>
|
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||||
public bool UniqueBundleName;
|
/// </summary>
|
||||||
|
public int AssetFileCount;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包列表
|
/// 资源收集命令
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
|
public CollectCommand Command { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包信息列表
|
||||||
|
/// </summary>
|
||||||
|
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _bundleInfoDic.Values;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加一个打包资源
|
/// 添加一个打包资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
public void PackAsset(BuildAssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
string bundleName = assetInfo.GetBundleName();
|
string bundleName = assetInfo.BundleName;
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
if (string.IsNullOrEmpty(bundleName))
|
||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||||
{
|
{
|
||||||
bundleInfo.PackAsset(assetInfo);
|
bundleInfo.PackAsset(assetInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||||
newBundleInfo.PackAsset(assetInfo);
|
newBundleInfo.PackAsset(assetInfo);
|
||||||
BundleInfos.Add(newBundleInfo);
|
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取所有的打包资源
|
/// 是否包含资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<BuildAssetInfo> GetAllAssets()
|
public bool IsContainsBundle(string bundleName)
|
||||||
{
|
{
|
||||||
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
|
return _bundleInfoDic.ContainsKey(bundleName);
|
||||||
foreach (var bundleInfo in BundleInfos)
|
}
|
||||||
{
|
|
||||||
result.AddRange(bundleInfo.BuildinAssets);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取AssetBundle内构建的资源路径列表
|
/// 获取资源包信息,如果没找到返回NULL
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] GetBuildinAssetPaths(string bundleName)
|
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||||
{
|
{
|
||||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||||
{
|
{
|
||||||
return bundleInfo.GetBuildinAssetPaths();
|
return result;
|
||||||
}
|
}
|
||||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
throw new Exception($"Should never get here ! Not found bundle : {bundleName}");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建管线里需要的数据
|
/// 获取构建管线里需要的数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||||
{
|
{
|
||||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
|
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||||
foreach (var bundleInfo in BundleInfos)
|
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||||
{
|
{
|
||||||
if (bundleInfo.IsRawFile == false)
|
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
}
|
||||||
}
|
return builds.ToArray();
|
||||||
return builds.ToArray();
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否包含资源包
|
/// 创建空的资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsContainsBundle(string bundleName)
|
public void CreateEmptyBundleInfo(string bundleName)
|
||||||
{
|
{
|
||||||
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
|
if (IsContainsBundle(bundleName) == false)
|
||||||
}
|
{
|
||||||
|
var bundleInfo = new BuildBundleInfo(bundleName);
|
||||||
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
|
_bundleInfoDic.Add(bundleName, bundleInfo);
|
||||||
{
|
}
|
||||||
foreach (var bundleInfo in BundleInfos)
|
}
|
||||||
{
|
}
|
||||||
if (bundleInfo.BundleName == bundleName)
|
|
||||||
{
|
|
||||||
result = bundleInfo;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
result = null;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,141 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class BuildMapCreater
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 执行资源构建上下文
|
|
||||||
/// </summary>
|
|
||||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
|
||||||
{
|
|
||||||
BuildMapContext context = new BuildMapContext();
|
|
||||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
|
||||||
|
|
||||||
// 1. 检测配置合法性
|
|
||||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
|
||||||
|
|
||||||
// 2. 获取所有收集器收集的资源
|
|
||||||
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
|
||||||
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
|
|
||||||
|
|
||||||
// 3. 剔除未被引用的依赖资源
|
|
||||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
|
|
||||||
{
|
|
||||||
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
|
|
||||||
removeDependList.Add(collectAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (var removeValue in removeDependList)
|
|
||||||
{
|
|
||||||
allCollectAssets.Remove(removeValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 录入所有收集器收集的资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
|
||||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
|
||||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Should never get here !");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. 录入相关依赖的资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
|
||||||
{
|
|
||||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
|
||||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 6. 记录关键信息
|
|
||||||
context.AssetFileCount = buildAssetDic.Count;
|
|
||||||
context.EnableAddressable = buildResult.EnableAddressable;
|
|
||||||
context.UniqueBundleName = buildResult.UniqueBundleName;
|
|
||||||
|
|
||||||
// 7. 填充主动收集资源的依赖列表
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
|
||||||
dependAssetInfos.Add(value);
|
|
||||||
else
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
}
|
|
||||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 8. 计算完整的资源包名
|
|
||||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
|
||||||
{
|
|
||||||
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 9. 移除不参与构建的资源
|
|
||||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
|
||||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
|
||||||
{
|
|
||||||
var buildAssetInfo = pair.Value;
|
|
||||||
if (buildAssetInfo.HasBundleName() == false)
|
|
||||||
removeBuildList.Add(buildAssetInfo);
|
|
||||||
}
|
|
||||||
foreach (var removeValue in removeBuildList)
|
|
||||||
{
|
|
||||||
buildAssetDic.Remove(removeValue.AssetPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 10. 构建资源包
|
|
||||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
|
||||||
if (allBuildinAssets.Count == 0)
|
|
||||||
throw new Exception("构建的资源列表不能为空");
|
|
||||||
foreach (var assetInfo in allBuildinAssets)
|
|
||||||
{
|
|
||||||
context.PackAsset(assetInfo);
|
|
||||||
}
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
|
|
||||||
{
|
|
||||||
foreach (var collectAssetInfo in allCollectAssets)
|
|
||||||
{
|
|
||||||
var collectorType = collectAssetInfo.CollectorType;
|
|
||||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
|
||||||
{
|
|
||||||
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,110 +1,222 @@
|
|||||||
using System.Collections;
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建参数
|
/// 构建参数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class BuildParameters
|
public abstract class BuildParameters
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// SBP构建参数
|
/// 构建输出的根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SBPBuildParameters
|
public string BuildOutputRoot;
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 生成代码防裁剪配置
|
|
||||||
/// </summary>
|
|
||||||
public bool WriteLinkXML = true;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 缓存服务器地址
|
/// 内置文件的根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string CacheServerHost;
|
public string BuildinFileRoot;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 缓存服务器端口
|
/// 构建管线名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int CacheServerPort;
|
public string BuildPipeline;
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可编程构建管线的参数
|
/// 构建资源包类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SBPBuildParameters SBPParameters;
|
public int BuildBundleType;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的平台
|
||||||
|
/// </summary>
|
||||||
|
public BuildTarget BuildTarget;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的包裹名称
|
||||||
|
/// </summary>
|
||||||
|
public string PackageName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的包裹版本
|
||||||
|
/// </summary>
|
||||||
|
public string PackageVersion;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构建的包裹备注
|
||||||
|
/// </summary>
|
||||||
|
public string PackageNote;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清空构建缓存文件
|
||||||
|
/// </summary>
|
||||||
|
public bool ClearBuildCacheFiles = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 使用资源依赖缓存数据库
|
||||||
|
/// 说明:开启此项可以极大提高资源收集速度!
|
||||||
|
/// </summary>
|
||||||
|
public bool UseAssetDependencyDB = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 启用共享资源打包
|
||||||
|
/// </summary>
|
||||||
|
public bool EnableSharePackRule = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 对单独引用的共享资源进行独立打包
|
||||||
|
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
|
||||||
|
/// </summary>
|
||||||
|
public bool SingleReferencedPackAlone = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 验证构建结果
|
||||||
|
/// </summary>
|
||||||
|
public bool VerifyBuildingResult = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包名称样式
|
||||||
|
/// </summary>
|
||||||
|
public EFileNameStyle FileNameStyle = EFileNameStyle.HashName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 内置文件的拷贝选项
|
||||||
|
/// </summary>
|
||||||
|
public EBuildinFileCopyOption BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 内置文件的拷贝参数
|
||||||
|
/// </summary>
|
||||||
|
public string BuildinFileCopyParams;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源包加密服务类
|
||||||
|
/// </summary>
|
||||||
|
public IEncryptionServices EncryptionServices;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源清单加密服务类
|
||||||
|
/// </summary>
|
||||||
|
public IManifestProcessServices ManifestProcessServices;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源清单解密服务类
|
||||||
|
/// </summary>
|
||||||
|
public IManifestRestoreServices ManifestRestoreServices;
|
||||||
|
|
||||||
|
private string _pipelineOutputDirectory = string.Empty;
|
||||||
|
private string _packageOutputDirectory = string.Empty;
|
||||||
|
private string _packageRootDirectory = string.Empty;
|
||||||
|
private string _buildinRootDirectory = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测构建参数是否合法
|
||||||
|
/// </summary>
|
||||||
|
public virtual void CheckBuildParameters()
|
||||||
|
{
|
||||||
|
// 检测当前是否正在构建资源包
|
||||||
|
if (UnityEditor.BuildPipeline.isBuildingPlayer)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检测构建参数合法性
|
||||||
|
if (BuildTarget == BuildTarget.NoTarget)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(BuildOutputRoot))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(BuildinFileRoot))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(BuildPipeline))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineIsNullOrEmpty, "Build pipeline is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (BuildBundleType == (int)EBuildBundleType.Unknown)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildBundleTypeIsUnknown, $"Build bundle type is unknown {BuildBundleType} !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(PackageName))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(PackageVersion))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 设置默认备注信息
|
||||||
|
if (string.IsNullOrEmpty(PackageNote))
|
||||||
|
{
|
||||||
|
PackageNote = DateTime.Now.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 输出的根目录
|
/// 获取构建管线的输出目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string OutputRoot;
|
/// <returns></returns>
|
||||||
|
public virtual string GetPipelineOutputDirectory()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||||
|
{
|
||||||
|
_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
}
|
||||||
|
return _pipelineOutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建的平台
|
/// 获取本次构建的补丁输出目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildTarget BuildTarget;
|
public virtual string GetPackageOutputDirectory()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||||
|
{
|
||||||
|
_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
|
||||||
|
}
|
||||||
|
return _packageOutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建管线
|
/// 获取本次构建的补丁根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EBuildPipeline BuildPipeline;
|
public virtual string GetPackageRootDirectory()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_packageRootDirectory))
|
||||||
|
{
|
||||||
|
_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
|
||||||
|
}
|
||||||
|
return _packageRootDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构建模式
|
/// 获取内置资源的根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EBuildMode BuildMode;
|
public virtual string GetBuildinRootDirectory()
|
||||||
|
{
|
||||||
/// <summary>
|
if (string.IsNullOrEmpty(_buildinRootDirectory))
|
||||||
/// 构建的包裹名称
|
{
|
||||||
/// </summary>
|
_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
|
||||||
public string PackageName;
|
}
|
||||||
|
return _buildinRootDirectory;
|
||||||
/// <summary>
|
}
|
||||||
/// 构建的包裹版本
|
}
|
||||||
/// </summary>
|
|
||||||
public string PackageVersion;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 验证构建结果
|
|
||||||
/// </summary>
|
|
||||||
public bool VerifyBuildingResult = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加密类
|
|
||||||
/// </summary>
|
|
||||||
public IEncryptionServices EncryptionServices = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 补丁文件名称的样式
|
|
||||||
/// </summary>
|
|
||||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝内置资源选项
|
|
||||||
/// </summary>
|
|
||||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝内置资源的标签
|
|
||||||
/// </summary>
|
|
||||||
public string CopyBuildinFileTags = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 压缩选项
|
|
||||||
/// </summary>
|
|
||||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
|
||||||
/// </summary>
|
|
||||||
public bool DisableWriteTypeTree = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 忽略类型树变化
|
|
||||||
/// </summary>
|
|
||||||
public bool IgnoreTypeTreeChanges = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,138 +1,63 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
public class BuildParametersContext : IContextObject
|
public class BuildParametersContext : IContextObject
|
||||||
{
|
{
|
||||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
/// <summary>
|
||||||
|
/// 构建参数
|
||||||
private string _pipelineOutputDirectory = string.Empty;
|
/// </summary>
|
||||||
private string _packageOutputDirectory = string.Empty;
|
public BuildParameters Parameters { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建参数
|
|
||||||
/// </summary>
|
|
||||||
public BuildParameters Parameters { private set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
public BuildParametersContext(BuildParameters parameters)
|
public BuildParametersContext(BuildParameters parameters)
|
||||||
{
|
{
|
||||||
Parameters = parameters;
|
Parameters = parameters;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建管线的输出目录
|
/// 检测构建参数是否合法
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
public void CheckBuildParameters()
|
||||||
public string GetPipelineOutputDirectory()
|
{
|
||||||
{
|
Parameters.CheckBuildParameters();
|
||||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
}
|
||||||
{
|
|
||||||
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
|
|
||||||
}
|
|
||||||
return _pipelineOutputDirectory;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取本次构建的补丁目录
|
/// 获取构建管线的输出目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string GetPackageOutputDirectory()
|
/// <returns></returns>
|
||||||
{
|
public string GetPipelineOutputDirectory()
|
||||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
{
|
||||||
{
|
return Parameters.GetPipelineOutputDirectory();
|
||||||
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
|
}
|
||||||
}
|
|
||||||
return _packageOutputDirectory;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取内置构建管线的构建选项
|
/// 获取本次构建的补丁输出目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
public string GetPackageOutputDirectory()
|
||||||
{
|
{
|
||||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
return Parameters.GetPackageOutputDirectory();
|
||||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
}
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
/// <summary>
|
||||||
throw new Exception("Should never get here !");
|
/// 获取本次构建的补丁根目录
|
||||||
|
/// </summary>
|
||||||
|
public string GetPackageRootDirectory()
|
||||||
|
{
|
||||||
|
return Parameters.GetPackageRootDirectory();
|
||||||
|
}
|
||||||
|
|
||||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
/// <summary>
|
||||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
/// 获取内置资源的根目录
|
||||||
|
/// </summary>
|
||||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
public string GetBuildinRootDirectory()
|
||||||
{
|
{
|
||||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
return Parameters.GetBuildinRootDirectory();
|
||||||
return opt;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
|
||||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
|
||||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
|
||||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
|
||||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
|
||||||
if (Parameters.DisableWriteTypeTree)
|
|
||||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
|
||||||
if (Parameters.IgnoreTypeTreeChanges)
|
|
||||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
|
||||||
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
|
||||||
|
|
||||||
return opt;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取可编程构建管线的构建参数
|
|
||||||
/// </summary>
|
|
||||||
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
|
|
||||||
{
|
|
||||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
|
||||||
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
|
||||||
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
|
|
||||||
|
|
||||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
|
||||||
else if (Parameters.CompressOption == ECompressOption.LZMA)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
|
||||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
|
||||||
else
|
|
||||||
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
|
||||||
|
|
||||||
if (Parameters.DisableWriteTypeTree)
|
|
||||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
|
||||||
|
|
||||||
buildParams.UseCache = true;
|
|
||||||
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
|
||||||
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
|
||||||
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
|
||||||
|
|
||||||
return buildParams;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建的耗时(单位:秒)
|
|
||||||
/// </summary>
|
|
||||||
public float GetBuildingSeconds()
|
|
||||||
{
|
|
||||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
|
||||||
return seconds;
|
|
||||||
}
|
|
||||||
public void BeginWatch()
|
|
||||||
{
|
|
||||||
_buildWatch.Start();
|
|
||||||
}
|
|
||||||
public void StopWatch()
|
|
||||||
{
|
|
||||||
_buildWatch.Stop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: a82eeb6a47cd02c4cb38e851c8ed8784
|
guid: 431722e1bca52d448825f603789d7e4b
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCopyBuildinFiles
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝首包资源文件
|
||||||
|
/// </summary>
|
||||||
|
internal void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
EBuildinFileCopyOption copyOption = buildParametersContext.Parameters.BuildinFileCopyOption;
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
|
||||||
|
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||||
|
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||||
|
|
||||||
|
// 清空内置文件的目录
|
||||||
|
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.ClearAndCopyByTags)
|
||||||
|
{
|
||||||
|
EditorTools.ClearFolder(buildinRootDirectory);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝补丁清单文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝补丁清单哈希文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝补丁清单版本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝文件列表(所有文件)
|
||||||
|
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.OnlyCopyAll)
|
||||||
|
{
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝文件列表(带标签的文件)
|
||||||
|
if (copyOption == EBuildinFileCopyOption.ClearAndCopyByTags || copyOption == EBuildinFileCopyOption.OnlyCopyByTags)
|
||||||
|
{
|
||||||
|
string[] tags = buildParametersContext.Parameters.BuildinFileCopyParams.Split(';');
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
if (packageBundle.HasTag(tags) == false)
|
||||||
|
continue;
|
||||||
|
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||||
|
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 刷新目录
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
BuildLogger.Log($"Buildin files copy complete: {buildinRootDirectory}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateCatalog
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 生成内置资源记录文件
|
||||||
|
/// </summary>
|
||||||
|
internal void CreateCatalogFile(BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
|
||||||
|
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||||
|
var manifestServices = buildParametersContext.Parameters.ManifestRestoreServices;
|
||||||
|
CatalogTools.CreateCatalogFile(manifestServices, buildPackageName, buildinRootDirectory);
|
||||||
|
|
||||||
|
// 刷新目录
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d2c835e5e40ca34d93480587c8125df
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,381 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ManifestContext : IContextObject
|
||||||
|
{
|
||||||
|
internal PackageManifest Manifest;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class TaskCreateManifest
|
||||||
|
{
|
||||||
|
private readonly Dictionary<string, int> _cachedBundleIndexIDs = new Dictionary<string, int>(10000);
|
||||||
|
private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建补丁清单文件到输出目录
|
||||||
|
/// </summary>
|
||||||
|
protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
|
||||||
|
{
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
|
||||||
|
// 检测资源包哈希冲突
|
||||||
|
CheckBundleHashConflict(buildMapContext);
|
||||||
|
|
||||||
|
// 创建新补丁清单
|
||||||
|
PackageManifest manifest = new PackageManifest();
|
||||||
|
manifest.FileVersion = ManifestDefine.FileVersion;
|
||||||
|
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||||
|
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||||
|
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||||
|
manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
|
||||||
|
manifest.BuildBundleType = buildParameters.BuildBundleType;
|
||||||
|
manifest.BuildPipeline = buildParameters.BuildPipeline;
|
||||||
|
manifest.PackageName = buildParameters.PackageName;
|
||||||
|
manifest.PackageVersion = buildParameters.PackageVersion;
|
||||||
|
manifest.PackageNote = buildParameters.PackageNote;
|
||||||
|
manifest.AssetList = CreatePackageAssetList(buildMapContext);
|
||||||
|
manifest.BundleList = CreatePackageBundleList(buildMapContext);
|
||||||
|
|
||||||
|
// 1. 处理资源清单的资源对象
|
||||||
|
ProcessPacakgeAsset(manifest);
|
||||||
|
|
||||||
|
// 2. 处理资源包的依赖列表
|
||||||
|
if (processBundleDepends)
|
||||||
|
ProcessBundleDepends(context, manifest);
|
||||||
|
|
||||||
|
// 3. 处理资源包的标签集合
|
||||||
|
if (processBundleTags)
|
||||||
|
ProcessBundleTags(manifest);
|
||||||
|
|
||||||
|
// 4. 处理内置资源包
|
||||||
|
if (processBundleDepends)
|
||||||
|
ProcessBuiltinBundleDependency(context, manifest);
|
||||||
|
|
||||||
|
// 创建资源清单文本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
ManifestTools.SerializeToJson(filePath, manifest);
|
||||||
|
BuildLogger.Log($"Create package manifest file: {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建资源清单二进制文件
|
||||||
|
string packageHash;
|
||||||
|
string packagePath;
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
packagePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
ManifestTools.SerializeToBinary(packagePath, manifest, buildParameters.ManifestProcessServices);
|
||||||
|
packageHash = HashUtility.FileCRC32(packagePath);
|
||||||
|
BuildLogger.Log($"Create package manifest file: {packagePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建资源清单哈希文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
FileUtility.WriteAllText(filePath, packageHash);
|
||||||
|
BuildLogger.Log($"Create package manifest hash file: {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建资源清单版本文件
|
||||||
|
{
|
||||||
|
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
||||||
|
BuildLogger.Log($"Create package manifest version file: {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 填充上下文
|
||||||
|
{
|
||||||
|
ManifestContext manifestContext = new ManifestContext();
|
||||||
|
byte[] bytesData = FileUtility.ReadAllBytes(packagePath);
|
||||||
|
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData, buildParameters.ManifestRestoreServices);
|
||||||
|
context.SetContextObject(manifestContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测资源包哈希冲突
|
||||||
|
/// </summary>
|
||||||
|
private void CheckBundleHashConflict(BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
// 说明:在特殊情况下,例如某些文件加密算法会导致加密后的文件哈希值冲突!
|
||||||
|
// 说明:二进制完全相同的原生文件也会冲突!
|
||||||
|
HashSet<string> guids = new HashSet<string>();
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
if (guids.Contains(bundleInfo.PackageFileHash))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleHashConflict, $"Bundle hash conflict : {bundleInfo.BundleName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
guids.Add(bundleInfo.PackageFileHash);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包的依赖集合
|
||||||
|
/// </summary>
|
||||||
|
protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建资源对象列表
|
||||||
|
/// </summary>
|
||||||
|
private List<PackageAsset> CreatePackageAssetList(BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
List<PackageAsset> result = new List<PackageAsset>(1000);
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
|
||||||
|
foreach (var assetInfo in assetInfos)
|
||||||
|
{
|
||||||
|
PackageAsset packageAsset = new PackageAsset();
|
||||||
|
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
|
||||||
|
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
|
||||||
|
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
|
||||||
|
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||||
|
packageAsset.TempDataInEditor = assetInfo;
|
||||||
|
result.Add(packageAsset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 按照AssetPath排序
|
||||||
|
result.Sort((a, b) => a.AssetPath.CompareTo(b.AssetPath));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建资源包列表
|
||||||
|
/// </summary>
|
||||||
|
private List<PackageBundle> CreatePackageBundleList(BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
List<PackageBundle> result = new List<PackageBundle>(1000);
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
var packageBundle = bundleInfo.CreatePackageBundle();
|
||||||
|
result.Add(packageBundle);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 按照BundleName排序
|
||||||
|
result.Sort((a, b) => a.BundleName.CompareTo(b.BundleName));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 处理资源清单的资源对象列表
|
||||||
|
/// </summary>
|
||||||
|
private void ProcessPacakgeAsset(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
// 注意:优先缓存资源包索引
|
||||||
|
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||||
|
{
|
||||||
|
string bundleName = manifest.BundleList[index].BundleName;
|
||||||
|
_cachedBundleIndexIDs.Add(bundleName, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 记录资源对象所属的资源包ID
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
var assetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
|
||||||
|
packageAsset.BundleID = GetCachedBundleIndexID(assetInfo.BundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 记录资源对象依赖的资源包ID集合
|
||||||
|
// 注意:依赖关系非引擎构建结果里查询!
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
var mainAssetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
|
||||||
|
packageAsset.DependBundleIDs = GetAssetDependBundleIDs(mainAssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 处理资源包的依赖集合
|
||||||
|
/// </summary>
|
||||||
|
private void ProcessBundleDepends(BuildContext context, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
// 查询引擎生成的资源包依赖关系,然后记录到清单
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
|
||||||
|
string[] dependNames = GetBundleDepends(context, packageBundle.BundleName);
|
||||||
|
List<int> dependIDs = new List<int>(dependNames.Length);
|
||||||
|
foreach (var dependName in dependNames)
|
||||||
|
{
|
||||||
|
int dependBundleID = GetCachedBundleIndexID(dependName);
|
||||||
|
if (dependBundleID != mainBundleID)
|
||||||
|
dependIDs.Add(dependBundleID);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 排序并填充数据
|
||||||
|
dependIDs.Sort();
|
||||||
|
packageBundle.DependBundleIDs = dependIDs.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 处理资源包的标签集合
|
||||||
|
/// </summary>
|
||||||
|
private void ProcessBundleTags(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
packageBundle.Tags = Array.Empty<string>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 将主资源的标签信息传染给其依赖的资源包集合
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
var assetTags = packageAsset.AssetTags;
|
||||||
|
int bundleID = packageAsset.BundleID;
|
||||||
|
CacheBundleTags(bundleID, assetTags);
|
||||||
|
if (packageAsset.DependBundleIDs != null)
|
||||||
|
{
|
||||||
|
foreach (var dependBundleID in packageAsset.DependBundleIDs)
|
||||||
|
{
|
||||||
|
CacheBundleTags(dependBundleID, assetTags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 将缓存的资源标签赋值给资源包
|
||||||
|
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||||
|
{
|
||||||
|
var packageBundle = manifest.BundleList[index];
|
||||||
|
if (_cacheBundleTags.TryGetValue(index, out var value))
|
||||||
|
{
|
||||||
|
packageBundle.Tags = value.ToArray();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 注意:SBP构建管线会自动剔除一些冗余资源的引用关系,导致游离资源包没有被任何主资源包引用。
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundStrayBundle, $"Found stray bundle ! Bundle ID : {index} Bundle name : {packageBundle.BundleName}");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void CacheBundleTags(int bundleID, string[] assetTags)
|
||||||
|
{
|
||||||
|
if (_cacheBundleTags.ContainsKey(bundleID) == false)
|
||||||
|
_cacheBundleTags.Add(bundleID, new HashSet<string>());
|
||||||
|
|
||||||
|
foreach (var assetTag in assetTags)
|
||||||
|
{
|
||||||
|
if (_cacheBundleTags[bundleID].Contains(assetTag) == false)
|
||||||
|
_cacheBundleTags[bundleID].Add(assetTag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取缓存的资源包的索引ID
|
||||||
|
/// </summary>
|
||||||
|
private int GetCachedBundleIndexID(string bundleName)
|
||||||
|
{
|
||||||
|
if (_cachedBundleIndexIDs.TryGetValue(bundleName, out int value) == false)
|
||||||
|
{
|
||||||
|
throw new Exception($"Should never get here ! Not found bundle index ID : {bundleName}");
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否包含该资源包的索引ID
|
||||||
|
/// </summary>
|
||||||
|
private bool ContainsCachedBundleIndexID(string bundleName)
|
||||||
|
{
|
||||||
|
return _cachedBundleIndexIDs.ContainsKey(bundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region YOOASSET_LEGACY_DEPENDENCY
|
||||||
|
private void ProcessBuiltinBundleDependency(BuildContext context, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
// 注意:如果是可编程构建管线,需要补充内置资源包
|
||||||
|
// 注意:该步骤依赖前面的操作!
|
||||||
|
var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
if (buildResultContext != null)
|
||||||
|
{
|
||||||
|
// 注意:初始化资源清单建立引用关系
|
||||||
|
ManifestTools.InitManifest(manifest);
|
||||||
|
ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
|
||||||
|
ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(builtinBundleName))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 查询内置资源包是否存在
|
||||||
|
if (ContainsCachedBundleIndexID(builtinBundleName) == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 获取内置资源包
|
||||||
|
int builtinBundleID = GetCachedBundleIndexID(builtinBundleName);
|
||||||
|
var builtinPackageBundle = manifest.BundleList[builtinBundleID];
|
||||||
|
|
||||||
|
// 更新依赖资源包ID集合
|
||||||
|
HashSet<int> cacheBundleIDs = new HashSet<int>(builtinPackageBundle.ReferenceBundleIDs);
|
||||||
|
HashSet<string> tempTags = new HashSet<string>();
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
if (cacheBundleIDs.Contains(packageAsset.BundleID))
|
||||||
|
{
|
||||||
|
if (packageAsset.DependBundleIDs.Contains(builtinBundleID) == false)
|
||||||
|
{
|
||||||
|
var tempBundleIDs = new List<int>(packageAsset.DependBundleIDs);
|
||||||
|
tempBundleIDs.Add(builtinBundleID);
|
||||||
|
packageAsset.DependBundleIDs = tempBundleIDs.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var tag in packageAsset.AssetTags)
|
||||||
|
{
|
||||||
|
if (tempTags.Contains(tag) == false)
|
||||||
|
tempTags.Add(tag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新内置资源包的标签集合
|
||||||
|
foreach (var tag in builtinPackageBundle.Tags)
|
||||||
|
{
|
||||||
|
if (tempTags.Contains(tag) == false)
|
||||||
|
tempTags.Add(tag);
|
||||||
|
}
|
||||||
|
builtinPackageBundle.Tags = tempTags.ToArray();
|
||||||
|
}
|
||||||
|
private int[] GetAssetDependBundleIDs(BuildAssetInfo mainAssetInfo)
|
||||||
|
{
|
||||||
|
HashSet<int> result = new HashSet<int>();
|
||||||
|
int mainBundleID = GetCachedBundleIndexID(mainAssetInfo.BundleName);
|
||||||
|
foreach (var dependAssetInfo in mainAssetInfo.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
if (dependAssetInfo.HasBundleName())
|
||||||
|
{
|
||||||
|
int bundleID = GetCachedBundleIndexID(dependAssetInfo.BundleName);
|
||||||
|
if (mainBundleID != bundleID)
|
||||||
|
{
|
||||||
|
if (result.Contains(bundleID) == false)
|
||||||
|
result.Add(bundleID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 排序并返回数据
|
||||||
|
List<int> listResult = new List<int>(result);
|
||||||
|
listResult.Sort();
|
||||||
|
return listResult.ToArray();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,234 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateReport
|
||||||
|
{
|
||||||
|
protected void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
|
||||||
|
{
|
||||||
|
var buildParameters = buildParametersContext.Parameters;
|
||||||
|
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
PackageManifest manifest = manifestContext.Manifest;
|
||||||
|
BuildReport buildReport = new BuildReport();
|
||||||
|
|
||||||
|
// 概述信息
|
||||||
|
{
|
||||||
|
buildReport.Summary.YooVersion = EditorTools.GetPackageManagerYooVersion();
|
||||||
|
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||||
|
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||||
|
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||||
|
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||||
|
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||||
|
buildReport.Summary.BuildBundleType = buildParameters.BuildBundleType;
|
||||||
|
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
||||||
|
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||||
|
buildReport.Summary.BuildPackageNote = buildParameters.PackageNote;
|
||||||
|
|
||||||
|
// 收集器配置
|
||||||
|
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
|
||||||
|
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||||
|
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||||
|
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||||
|
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
|
||||||
|
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
|
||||||
|
|
||||||
|
// 构建参数
|
||||||
|
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
|
||||||
|
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
||||||
|
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
|
||||||
|
buildReport.Summary.SingleReferencedPackAlone = buildParameters.SingleReferencedPackAlone;
|
||||||
|
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||||
|
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||||
|
buildReport.Summary.ManifestProcessServicesClassName = buildParameters.ManifestProcessServices == null ? "null" : buildParameters.ManifestProcessServices.GetType().FullName;
|
||||||
|
buildReport.Summary.ManifestRestoreServicesClassName = buildParameters.ManifestRestoreServices == null ? "null" : buildParameters.ManifestRestoreServices.GetType().FullName;
|
||||||
|
|
||||||
|
if (buildParameters is BuiltinBuildParameters)
|
||||||
|
{
|
||||||
|
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
||||||
|
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
|
||||||
|
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
|
||||||
|
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
|
||||||
|
}
|
||||||
|
else if (buildParameters is ScriptableBuildParameters)
|
||||||
|
{
|
||||||
|
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
|
||||||
|
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
|
||||||
|
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
|
||||||
|
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
|
||||||
|
buildReport.Summary.WriteLinkXML = scriptableBuildParameters.WriteLinkXML;
|
||||||
|
buildReport.Summary.CacheServerHost = scriptableBuildParameters.CacheServerHost;
|
||||||
|
buildReport.Summary.CacheServerPort = scriptableBuildParameters.CacheServerPort;
|
||||||
|
buildReport.Summary.BuiltinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
|
||||||
|
buildReport.Summary.MonoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 构建结果
|
||||||
|
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||||
|
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
|
||||||
|
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
|
||||||
|
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
|
||||||
|
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
|
||||||
|
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 资源对象列表
|
||||||
|
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
var mainBundle = manifest.BundleList[packageAsset.BundleID];
|
||||||
|
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
||||||
|
reportAssetInfo.Address = packageAsset.Address;
|
||||||
|
reportAssetInfo.AssetPath = packageAsset.AssetPath;
|
||||||
|
reportAssetInfo.AssetTags = packageAsset.AssetTags;
|
||||||
|
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
||||||
|
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||||
|
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||||
|
reportAssetInfo.DependAssets = GetAssetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
||||||
|
reportAssetInfo.DependBundles = GetAssetDependBundles(manifest, packageAsset);
|
||||||
|
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 资源包列表
|
||||||
|
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||||
|
reportBundleInfo.BundleName = packageBundle.BundleName;
|
||||||
|
reportBundleInfo.FileName = packageBundle.FileName;
|
||||||
|
reportBundleInfo.FileHash = packageBundle.FileHash;
|
||||||
|
reportBundleInfo.FileCRC = packageBundle.FileCRC;
|
||||||
|
reportBundleInfo.FileSize = packageBundle.FileSize;
|
||||||
|
reportBundleInfo.Encrypted = packageBundle.Encrypted;
|
||||||
|
reportBundleInfo.Tags = packageBundle.Tags;
|
||||||
|
reportBundleInfo.DependBundles = GetBundleDependBundles(manifest, packageBundle);
|
||||||
|
reportBundleInfo.ReferenceBundles = GetBundleReferenceBundles(manifest, packageBundle);
|
||||||
|
reportBundleInfo.BundleContents = GetBundleContents(buildMapContext, packageBundle.BundleName);
|
||||||
|
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 其它资源列表
|
||||||
|
buildReport.IndependAssets = new List<ReportIndependAsset>(buildMapContext.IndependAssets);
|
||||||
|
|
||||||
|
// 序列化文件
|
||||||
|
string fileName = YooAssetSettingsData.GetBuildReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
|
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
BuildReport.Serialize(filePath, buildReport);
|
||||||
|
BuildLogger.Log($"Create build report file: {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源对象依赖的其它所有资源
|
||||||
|
/// </summary>
|
||||||
|
private List<AssetInfo> GetAssetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||||
|
{
|
||||||
|
List<AssetInfo> result = new List<AssetInfo>();
|
||||||
|
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||||
|
var assetInfo = bundleInfo.GetPackAssetInfo(assetPath);
|
||||||
|
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
result.Add(dependAssetInfo.AssetInfo);
|
||||||
|
}
|
||||||
|
result.Sort();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源对象依赖的资源包集合
|
||||||
|
/// </summary>
|
||||||
|
private List<string> GetAssetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||||
|
{
|
||||||
|
List<string> dependBundles = new List<string>(packageAsset.DependBundleIDs.Length);
|
||||||
|
foreach (int index in packageAsset.DependBundleIDs)
|
||||||
|
{
|
||||||
|
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||||
|
dependBundles.Add(dependBundleName);
|
||||||
|
}
|
||||||
|
dependBundles.Sort();
|
||||||
|
return dependBundles;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包依赖的资源包集合
|
||||||
|
/// </summary>
|
||||||
|
private List<string> GetBundleDependBundles(PackageManifest manifest, PackageBundle packageBundle)
|
||||||
|
{
|
||||||
|
List<string> dependBundles = new List<string>(packageBundle.DependBundleIDs.Length);
|
||||||
|
foreach (int index in packageBundle.DependBundleIDs)
|
||||||
|
{
|
||||||
|
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||||
|
dependBundles.Add(dependBundleName);
|
||||||
|
}
|
||||||
|
dependBundles.Sort();
|
||||||
|
return dependBundles;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取引用该资源包的资源包集合
|
||||||
|
/// </summary>
|
||||||
|
private List<string> GetBundleReferenceBundles(PackageManifest manifest, PackageBundle packageBundle)
|
||||||
|
{
|
||||||
|
List<string> referenceBundles = new List<string>(packageBundle.ReferenceBundleIDs.Count);
|
||||||
|
foreach (int index in packageBundle.ReferenceBundleIDs)
|
||||||
|
{
|
||||||
|
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||||
|
referenceBundles.Add(dependBundleName);
|
||||||
|
}
|
||||||
|
referenceBundles.Sort();
|
||||||
|
return referenceBundles;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包内部所有资产
|
||||||
|
/// </summary>
|
||||||
|
private List<AssetInfo> GetBundleContents(BuildMapContext buildMapContext, string bundleName)
|
||||||
|
{
|
||||||
|
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||||
|
List<AssetInfo> result = bundleInfo.GetBundleContents();
|
||||||
|
result.Sort();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int GetMainAssetCount(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
return manifest.AssetList.Count;
|
||||||
|
}
|
||||||
|
private int GetAllBundleCount(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
return manifest.BundleList.Count;
|
||||||
|
}
|
||||||
|
private long GetAllBundleSize(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
long fileBytes = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
fileBytes += packageBundle.FileSize;
|
||||||
|
}
|
||||||
|
return fileBytes;
|
||||||
|
}
|
||||||
|
private int GetEncryptedBundleCount(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
int fileCount = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
if (packageBundle.Encrypted)
|
||||||
|
fileCount++;
|
||||||
|
}
|
||||||
|
return fileCount;
|
||||||
|
}
|
||||||
|
private long GetEncryptedBundleSize(PackageManifest manifest)
|
||||||
|
{
|
||||||
|
long fileBytes = 0;
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
if (packageBundle.Encrypted)
|
||||||
|
fileBytes += packageBundle.FileSize;
|
||||||
|
}
|
||||||
|
return fileBytes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskEncryption
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 加密文件
|
||||||
|
/// </summary>
|
||||||
|
public void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||||
|
if (encryptionServices == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||||
|
return;
|
||||||
|
|
||||||
|
int progressValue = 0;
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||||
|
fileInfo.BundleName = bundleInfo.BundleName;
|
||||||
|
fileInfo.FileLoadPath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||||
|
if (encryptResult.Encrypted)
|
||||||
|
{
|
||||||
|
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||||
|
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
||||||
|
bundleInfo.EncryptedFilePath = filePath;
|
||||||
|
bundleInfo.Encrypted = true;
|
||||||
|
BuildLogger.Log($"Bundle file encryption complete: {filePath}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bundleInfo.Encrypted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 进度条
|
||||||
|
EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,241 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskGetBuildMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 生成资源构建上下文
|
||||||
|
/// </summary>
|
||||||
|
public BuildMapContext CreateBuildMap(bool simulateBuild, BuildParameters buildParameters)
|
||||||
|
{
|
||||||
|
BuildMapContext context = new BuildMapContext();
|
||||||
|
var packageName = buildParameters.PackageName;
|
||||||
|
|
||||||
|
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
|
||||||
|
|
||||||
|
// 1. 获取所有收集器收集的资源
|
||||||
|
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
||||||
|
var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
|
||||||
|
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
|
||||||
|
|
||||||
|
// 2. 剔除未被引用的依赖项资源
|
||||||
|
RemoveZeroReferenceAssets(context, allCollectAssets);
|
||||||
|
|
||||||
|
// 3. 录入所有收集器主动收集的资源
|
||||||
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetInfo.AssetPath))
|
||||||
|
{
|
||||||
|
throw new Exception($"Should never get here !");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (collectAssetInfo.CollectorType != ECollectorType.MainAssetCollector)
|
||||||
|
{
|
||||||
|
if (collectAssetInfo.AssetTags.Count > 0)
|
||||||
|
{
|
||||||
|
collectAssetInfo.AssetTags.Clear();
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetInfo.AssetPath}");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetInfo);
|
||||||
|
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||||
|
allBuildAssetInfos.Add(collectAssetInfo.AssetInfo.AssetPath, buildAssetInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 录入所有收集资源依赖的其它资源
|
||||||
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
|
{
|
||||||
|
string bundleName = collectAssetInfo.BundleName;
|
||||||
|
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out var value))
|
||||||
|
{
|
||||||
|
value.AddReferenceBundleName(bundleName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var buildAssetInfo = new BuildAssetInfo(dependAsset);
|
||||||
|
buildAssetInfo.AddReferenceBundleName(bundleName);
|
||||||
|
allBuildAssetInfos.Add(dependAsset.AssetPath, buildAssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. 填充所有收集资源的依赖列表
|
||||||
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
|
{
|
||||||
|
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||||
|
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||||
|
{
|
||||||
|
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out BuildAssetInfo value))
|
||||||
|
dependAssetInfos.Add(value);
|
||||||
|
else
|
||||||
|
throw new Exception("Should never get here !");
|
||||||
|
}
|
||||||
|
allBuildAssetInfos[collectAssetInfo.AssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 6. 自动收集所有依赖的着色器
|
||||||
|
if (collectResult.Command.AutoCollectShaders)
|
||||||
|
{
|
||||||
|
// 获取着色器打包规则结果
|
||||||
|
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
|
string shaderBundleName = shaderPackRuleResult.GetBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
|
||||||
|
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.CollectorType == ECollectorType.None)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.AssetInfo.IsShaderAsset())
|
||||||
|
{
|
||||||
|
buildAssetInfo.SetBundleName(shaderBundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 7. 计算共享资源的包名
|
||||||
|
if (buildParameters.EnableSharePackRule)
|
||||||
|
{
|
||||||
|
PreProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
|
||||||
|
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.HasBundleName() == false)
|
||||||
|
{
|
||||||
|
ProcessingPackShareBundle(buildParameters, collectResult.Command, buildAssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
PostProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 8. 记录关键信息
|
||||||
|
context.AssetFileCount = allBuildAssetInfos.Count;
|
||||||
|
context.Command = collectResult.Command;
|
||||||
|
|
||||||
|
// 9. 移除不参与构建的资源
|
||||||
|
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||||
|
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
|
||||||
|
{
|
||||||
|
if (buildAssetInfo.HasBundleName() == false)
|
||||||
|
removeBuildList.Add(buildAssetInfo);
|
||||||
|
}
|
||||||
|
foreach (var removeValue in removeBuildList)
|
||||||
|
{
|
||||||
|
allBuildAssetInfos.Remove(removeValue.AssetInfo.AssetPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 10. 构建资源列表
|
||||||
|
var allPackAssets = allBuildAssetInfos.Values.ToList();
|
||||||
|
if (allPackAssets.Count == 0)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackAssetListIsEmpty, "The pack asset info is empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
foreach (var assetInfo in allPackAssets)
|
||||||
|
{
|
||||||
|
context.PackAsset(assetInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
private void RemoveZeroReferenceAssets(BuildMapContext context, List<CollectAssetInfo> allCollectAssets)
|
||||||
|
{
|
||||||
|
// 1. 检测依赖资源收集器是否存在
|
||||||
|
if (allCollectAssets.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 2. 获取所有主资源的依赖资源集合
|
||||||
|
HashSet<string> allDependAsset = new HashSet<string>();
|
||||||
|
foreach (var collectAsset in allCollectAssets)
|
||||||
|
{
|
||||||
|
var collectorType = collectAsset.CollectorType;
|
||||||
|
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||||
|
{
|
||||||
|
foreach (var dependAsset in collectAsset.DependAssets)
|
||||||
|
{
|
||||||
|
if (allDependAsset.Contains(dependAsset.AssetPath) == false)
|
||||||
|
allDependAsset.Add(dependAsset.AssetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 找出所有零引用的依赖资源集合
|
||||||
|
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
|
||||||
|
foreach (var collectAssetInfo in allCollectAssets)
|
||||||
|
{
|
||||||
|
var collectorType = collectAssetInfo.CollectorType;
|
||||||
|
if (collectorType == ECollectorType.DependAssetCollector)
|
||||||
|
{
|
||||||
|
if (allDependAsset.Contains(collectAssetInfo.AssetInfo.AssetPath) == false)
|
||||||
|
removeList.Add(collectAssetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 移除所有零引用的依赖资源
|
||||||
|
foreach (var removeValue in removeList)
|
||||||
|
{
|
||||||
|
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetInfo.AssetPath}");
|
||||||
|
BuildLogger.Warning(warning);
|
||||||
|
|
||||||
|
var independAsset = new ReportIndependAsset();
|
||||||
|
independAsset.AssetPath = removeValue.AssetInfo.AssetPath;
|
||||||
|
independAsset.AssetGUID = removeValue.AssetInfo.AssetGUID;
|
||||||
|
independAsset.AssetType = removeValue.AssetInfo.AssetType.ToString();
|
||||||
|
independAsset.FileSize = FileUtility.GetFileSize(removeValue.AssetInfo.AssetPath);
|
||||||
|
context.IndependAssets.Add(independAsset);
|
||||||
|
|
||||||
|
allCollectAssets.Remove(removeValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 共享资源打包规则
|
||||||
|
/// <summary>
|
||||||
|
/// 共享资源打包前置处理
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PreProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 共享资源打包机制
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void ProcessingPackShareBundle(BuildParameters buildParameters, CollectCommand command, BuildAssetInfo buildAssetInfo)
|
||||||
|
{
|
||||||
|
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
|
||||||
|
if (packRuleResult.IsValid() == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 处理单个引用的共享资源
|
||||||
|
if (buildAssetInfo.GetReferenceBundleCount() <= 1)
|
||||||
|
{
|
||||||
|
if (buildParameters.SingleReferencedPackAlone == false)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 设置共享资源包名
|
||||||
|
string shareBundleName = packRuleResult.GetShareBundleName(command.PackageName, command.UniqueBundleName);
|
||||||
|
buildAssetInfo.SetBundleName(shareBundleName);
|
||||||
|
}
|
||||||
|
private PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
|
||||||
|
{
|
||||||
|
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 共享资源打包后置处理
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PostProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public abstract class TaskUpdateBundleInfo
|
||||||
|
{
|
||||||
|
public void UpdateBundleInfo(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
int outputNameStyle = (int)buildParametersContext.Parameters.FileNameStyle;
|
||||||
|
|
||||||
|
// 1.检测文件名长度
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
// NOTE:检测文件名长度不要超过260字符。
|
||||||
|
string fileName = bundleInfo.BundleName;
|
||||||
|
if (fileName.Length >= 260)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.CharactersOverTheLimit, $"Bundle file name character count exceeds limit : {fileName}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2.更新构建输出的文件路径
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
|
if (bundleInfo.Encrypted)
|
||||||
|
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
|
||||||
|
else
|
||||||
|
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3.更新文件其它信息
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
|
||||||
|
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
|
||||||
|
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
|
||||||
|
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
|
||||||
|
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4.更新补丁包输出的文件路径
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
string bundleName = bundleInfo.BundleName;
|
||||||
|
string fileHash = bundleInfo.PackageFileHash;
|
||||||
|
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
|
||||||
|
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
|
||||||
|
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context);
|
||||||
|
protected abstract uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context);
|
||||||
|
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||||
|
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||||
|
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5c0a1b7e213a63047994bbf419867c64
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 950b38743cf6b74419af76ab327206ed
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskBuilding_BBP : IBuildTask
|
||||||
|
{
|
||||||
|
public class BuildResultContext : IContextObject
|
||||||
|
{
|
||||||
|
public AssetBundleManifest UnityManifest;
|
||||||
|
}
|
||||||
|
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
||||||
|
|
||||||
|
// 开始构建
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
|
||||||
|
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
|
||||||
|
if (unityManifest == null)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检测输出目录
|
||||||
|
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
BuildLogger.Log("UnityEngine build success !");
|
||||||
|
BuildResultContext buildResultContext = new BuildResultContext();
|
||||||
|
buildResultContext.UnityManifest = unityManifest;
|
||||||
|
context.SetContextObject(buildResultContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d10c8f8b9937fe848b2cb0cc0836280d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
|
{
|
||||||
|
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 80c30fb9eb35a514daadefa4a2fb4f28
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
|
{
|
||||||
|
CreateCatalogFile(buildParametersContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8fe3d00b03dc9c64a96b7acfdf99b54c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
|
||||||
|
{
|
||||||
|
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
|
||||||
|
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
CreateManifestFile(true, true, context);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||||
|
{
|
||||||
|
if (_buildResultContext == null)
|
||||||
|
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||||
|
|
||||||
|
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: db8a306d84a7b284f9acc8925cfaf812
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreatePackage_BBP : IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
CreatePackagePatch(buildParameters, buildMapContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 拷贝补丁文件到补丁包目录
|
||||||
|
/// </summary>
|
||||||
|
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||||
|
{
|
||||||
|
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||||
|
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||||
|
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||||
|
|
||||||
|
// 拷贝UnityManifest序列化文件
|
||||||
|
{
|
||||||
|
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝UnityManifest文本文件
|
||||||
|
{
|
||||||
|
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||||
|
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||||
|
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拷贝所有补丁文件
|
||||||
|
int progressValue = 0;
|
||||||
|
int fileTotalCount = buildMapContext.Collection.Count;
|
||||||
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
|
{
|
||||||
|
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||||
|
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||||
|
}
|
||||||
|
EditorTools.ClearProgressBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 509e58fe0b061a54795f60209fbbbb5a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateReport_BBP : TaskCreateReport, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||||
|
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cb66f3d5c56a85643a0e009d59079e54
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||||
|
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e871faedf2401c4c9225eb9815c5aa0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
|
||||||
|
context.SetContextObject(buildMapContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
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Reference in New Issue
Block a user