Compare commits

..

173 Commits
1.3.5 ... 1.4.7

Author SHA1 Message Date
hevinci
39ffad6da6 Update CHANGELOG.md 2023-03-03 17:28:51 +08:00
hevinci
13924fca13 Update package.json 2023-03-03 17:28:42 +08:00
hevinci
438f006d1d update samples 2023-03-03 17:28:24 +08:00
hevinci
6fb5626230 Update document 2023-03-03 17:28:03 +08:00
hevinci
ab29069af5 update download system
下载文件验证支持多线程。
2023-03-03 16:12:17 +08:00
hevinci
fc3ed28eda update samples 2023-03-03 11:53:22 +08:00
hevinci
46c9110b85 update asset bundle builder 2023-03-03 11:51:48 +08:00
hevinci
06b033ed36 update asset system
优化了资源加载器查询逻辑。
2023-03-03 11:23:15 +08:00
hevinci
ab96f3f28c update cache system
优化缓存系统的存储目录结构。
2023-03-01 20:35:01 +08:00
hevinci
295238cbb6 update asset system
优化资源对象加载耗时统计逻辑。
2023-03-01 18:23:47 +08:00
hevinci
4f0f0e54ac update asset bundle collector
优化了资源收集界面,查看Collector主资源列表卡顿问题。
2023-03-01 11:03:52 +08:00
hevinci
a9a01b08dc update patch system 2023-03-01 10:50:38 +08:00
hevinci
c27a3e105c update asset bundle builder
修复SBP构建时,如果有原生文件导致报错的问题。
2023-02-28 19:21:13 +08:00
hevinci
3cfc084e62 update cache system 2023-02-28 19:17:05 +08:00
hevinci
7c1873e861 update asset bundle builder
修复在构建过程中发生异常后进度条未消失的问题。
2023-02-28 19:01:32 +08:00
hevinci
c57c313dbe update samples 2023-02-28 18:26:10 +08:00
hevinci
19cf9c0129 update download system
修复关闭编辑器时的报错。
2023-02-28 18:25:48 +08:00
hevinci
ebcb05cc55 update cache system
优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
2023-02-28 18:25:27 +08:00
hevinci
7c4dbb1f38 update asset bundle builder 2023-02-27 19:10:56 +08:00
hevinci
091b46ccaf update samples 2023-02-27 19:02:24 +08:00
hevinci
4da2bf441f update shader variant collector
着色器变种收集界面增加单次照射数量的控制。
2023-02-27 19:02:16 +08:00
hevinci
365ed560f6 update asset bundle builder
优化资源包引用关系计算效率。
2023-02-27 18:11:51 +08:00
hevinci
bcf6372602 update download system 2023-02-24 19:45:05 +08:00
hevinci
a5e24be5d4 update asset bundle builder
修复资源包存在循环依赖的情况下打包卡死的问题。
2023-02-24 18:49:45 +08:00
hevinci
cdaf6f0dca update samples 2023-02-24 16:52:50 +08:00
何冠峰
e38d0bc6d0 Merge pull request #70 from HXiaoMing/feat-custom-download-request
feat(DownloadSystem):支持自定义下载请求
2023-02-24 15:58:44 +08:00
huanggongming
eb16ba8365 feat(DownloadSystem):支持自定义下载请求 2023-02-24 12:18:18 +08:00
hevinci
3beb4f53d6 Update document 2023-02-24 12:13:18 +08:00
hevinci
f8ba0c9753 update asset system
修复引用链无效的问题。
2023-02-24 12:12:44 +08:00
hevinci
0232e5adec Update document 2023-02-23 12:15:41 +08:00
hevinci
a0bc521903 Update CHANGELOG.md 2023-02-22 18:56:54 +08:00
hevinci
071a84d9ef Update package.json 2023-02-22 18:56:46 +08:00
hevinci
aa40b5336e update samples 2023-02-22 18:41:29 +08:00
hevinci
157402bb39 update asset bundle collector
收集界面增加用户自定义数据栏。
2023-02-22 18:41:12 +08:00
何冠峰
5a98a68c27 Merge pull request #62 from DumoeDss/main
[feat] 添加自定义Address规则与跨平台资源收集
2023-02-22 17:10:03 +08:00
hevinci
f6bc52fd59 update asset bundle builder 2023-02-22 17:02:28 +08:00
hevinci
d1f2712e5f update cache system
缓存系统支持后缀名存储方式
2023-02-22 16:46:36 +08:00
hevinci
8958317f61 update asset bundle builder 2023-02-22 15:41:10 +08:00
hevinci
fdf27cbc1a update runtime logic
补丁清单的资源包列表增加引用链
2023-02-22 15:41:01 +08:00
hevinci
26ffb829d0 update samples 2023-02-22 15:29:00 +08:00
hevinci
521e3e2587 update asset bundle builder 2023-02-21 14:52:16 +08:00
hevinci
17c6158478 update cache system
EVerifyLevel 新增Middle等级
2023-02-21 14:35:02 +08:00
hevinci
fa0dc48993 update asset bundle reporter 2023-02-21 11:57:17 +08:00
Sayo
826bdaab5c Merge branch 'tuyoogame:main' into main 2023-02-20 16:33:35 +08:00
hevinci
7d21da76fb update sample 2023-02-20 15:54:22 +08:00
hevinci
70465a49d7 Update document 2023-02-20 14:58:28 +08:00
hevinci
acca74dce7 Update CHANGELOG.md 2023-02-17 19:15:34 +08:00
hevinci
d8e7892ab7 Update package.json 2023-02-17 19:15:22 +08:00
hevinci
e887bf1fd7 fix #67
修复报告查看界面2021.3兼容性问题
2023-02-17 19:07:10 +08:00
hevinci
145ca936e7 update sample 2023-02-17 18:44:19 +08:00
hevinci
69c7a51215 update runtime logic 2023-02-17 18:43:39 +08:00
hevinci
c4875d4f80 optimize pack rule
接口变动:IPackRule
2023-02-17 18:41:27 +08:00
hevinci
eed3c9768b Update document 2023-02-16 20:10:50 +08:00
Sayo
2c650f2bdf Merge branch 'tuyoogame:main' into main 2023-02-15 22:57:24 +08:00
hevinci
71e8392359 update AssetBundleBuilder 2023-02-14 17:29:19 +08:00
Sayo
cfbf6e23ec Merge branch 'tuyoogame:main' into main 2023-02-14 15:14:06 +08:00
hevinci
9be5ec0f31 Update CHANGELOG.md 2023-02-14 11:49:35 +08:00
hevinci
a8a0c3831b Update package.json 2023-02-14 11:49:21 +08:00
hevinci
ef31d5a938 update asset system
修复资源加载代码逻辑错误。
2023-02-14 11:40:35 +08:00
hevinci
812db6dafe fix #65
修复构建逻辑代码错误。
2023-02-14 11:39:01 +08:00
hevinci
66fe2f0995 Update CHANGELOG.md 2023-02-10 17:41:48 +08:00
hevinci
3b40cc7833 Update package.json 2023-02-10 17:41:29 +08:00
hevinci
5a01ca061a update AssetBundleBuilder
unity2021开始不再支持内置构建管线。
2023-02-10 17:41:08 +08:00
hevinci
ef0cc05f5c update cache system 2023-02-10 16:13:08 +08:00
hevinci
c5c6e4ae23 update AssetBundleBuilder 2023-02-10 15:16:24 +08:00
hevinci
1c2bbfea93 update asset system
修复了WEBGL平台加载原生文件失败的问题
2023-02-09 16:57:01 +08:00
hevinci
8893317f59 update space shooter 2023-02-09 14:08:04 +08:00
hevinci
ca8b5c85dd update sapce shooter
移除了BetterStreamingAssets插件,并使用安卓原生接口类代替。
2023-02-09 12:02:00 +08:00
Sayo
a64d485278 Merge branch 'tuyoogame:main' into main 2023-02-08 10:42:07 +08:00
hevinci
2612764922 Update README.md 2023-02-07 18:39:42 +08:00
hevinci
8ce8e81792 update new cache system
重新设计了资源缓存系统
2023-02-07 18:39:08 +08:00
Sayo
fbba2ddec9 Merge branch 'tuyoogame:main' into main 2023-02-07 11:47:51 +08:00
hevinci
33a1b9d4bf update shader variant collector 2023-02-06 17:50:36 +08:00
hevinci
03abac082c update shader variant collector 2023-02-02 10:05:20 +08:00
hevinci
3672a7e1fa update shader variant collector
着色器变种收集增加分批处理功能。
2023-02-01 19:32:37 +08:00
hevinci
df27e7ba75 update shader variant collector
优化着色器变种收集代码
2023-02-01 18:59:47 +08:00
hevinci
423655e1ca update asset system
修复了通过Handle句柄查询资源包下载进度为零的问题。
2023-01-31 18:14:03 +08:00
hevinci
f620223613 update asset system 2023-01-31 17:00:07 +08:00
hevinci
365a94d7b7 update settings 2023-01-31 16:57:43 +08:00
hevinci
a98efd83b6 update operation system 2023-01-31 16:26:28 +08:00
Sayo
6488e96127 [feat] 添加跨平台资源收集 2023-01-30 12:07:34 +08:00
hevinci
cc75594747 update patch system
修复WebGL平台本地文件验证报错。
2023-01-05 19:01:45 +08:00
hevinci
e5de104933 update runtime code 2023-01-03 17:00:35 +08:00
hevinci
954e76ab33 Update CHANGELOG.md 2023-01-03 10:06:51 +08:00
hevinci
82bda518c9 Update package.json 2023-01-03 10:06:41 +08:00
hevinci
cdc5bcd31f fix #56
修复更新资源清单错误计算超时时间的问题。
2022-12-29 14:23:16 +08:00
hevinci
61f6d480ae Update runtime code
修复清单解析异步操作的进度条变化
2022-12-28 16:44:25 +08:00
hevinci
df6df3548c Update document 2022-12-27 10:20:13 +08:00
hevinci
ac839450e2 update runtime code 2022-12-27 10:19:35 +08:00
hevinci
4fa01e1a29 update editor code 2022-12-27 10:18:57 +08:00
hevinci
db2a45ec35 Update CHANGELOG.md 2022-12-26 01:21:07 +08:00
hevinci
76c6f5cc1c Update package.json 2022-12-26 01:20:48 +08:00
hevinci
339b519881 update editor code 2022-12-26 01:04:43 +08:00
hevinci
de2fab1370 update runtime code 2022-12-26 01:04:35 +08:00
hevinci
fd4b6794cc update samples 2022-12-26 00:49:40 +08:00
hevinci
f3e3f7cf85 update runtime code 2022-12-26 00:48:56 +08:00
hevinci
dd824254a9 update runtime code 2022-12-25 00:25:41 +08:00
hevinci
16943d4590 update runtime code 2022-12-24 22:09:14 +08:00
hevinci
a95697088b update editor code 2022-12-24 22:03:29 +08:00
hevinci
f771a98f25 update editor code
修复开启UniqueBundleName选项后,SBP构建报错的问题。
2022-12-21 17:11:09 +08:00
hevinci
3b1a8beadf update runtime code 2022-12-21 17:10:28 +08:00
hevinci
209e9d7705 update samples 2022-12-21 12:06:07 +08:00
hevinci
de09a042e6 update runtime code 2022-12-21 12:05:05 +08:00
hevinci
66cd491493 update editor code 2022-12-21 12:04:56 +08:00
hevinci
4a158319e5 update runtime code 2022-12-21 10:54:22 +08:00
hevinci
b322a848ba update samples 2022-12-20 16:17:16 +08:00
hevinci
4e759134bd update runtime code 2022-12-20 16:17:01 +08:00
hevinci
5c16171781 update runtime code 2022-12-18 21:55:49 +08:00
hevinci
08ad68d4a2 update samples 2022-12-17 22:38:26 +08:00
hevinci
2ace30acd8 update runtime code 2022-12-17 22:37:39 +08:00
hevinci
fc55b1be82 update runtime code 2022-12-17 18:13:08 +08:00
hevinci
b287dfedcf update samples 2022-12-17 18:08:49 +08:00
hevinci
d6984f0ad4 update editor code 2022-12-17 18:08:38 +08:00
hevinci
85cb1ed3f6 update runtime code
优化清单分帧加载方式。
2022-12-17 18:08:23 +08:00
hevinci
32b5240fcc update patch system
缓存文件验证采取分帧处理。
2022-12-14 21:53:09 +08:00
hevinci
7b9fda2298 update download system
优化资源文件下载流程。
2022-12-13 23:30:16 +08:00
hevinci
15a605b677 update UniTask sample 2022-12-13 12:22:27 +08:00
hevinci
f4a3fcece8 Fixed #54 2022-12-13 11:46:39 +08:00
hevinci
d67fc31c26 update patch system
初始化的时候检测覆盖安装
2022-12-13 11:29:22 +08:00
hevinci
889000d8a8 update samples 2022-12-12 20:16:34 +08:00
hevinci
e827e74cc7 update runtime code 2022-12-07 19:10:13 +08:00
hevinci
45ca1ebf02 update runtime logic
优化字符串拼接方法。
2022-12-07 17:52:32 +08:00
hevinci
3a81d7babd update editor logic 2022-12-07 17:52:02 +08:00
hevinci
a1d5949177 Update document 2022-12-07 15:10:30 +08:00
hevinci
d7ae52160b update runtime logic
优化了补丁清单解析。
2022-12-07 11:26:08 +08:00
hevinci
e3fa33b9b5 update editor logic
移除BundleName_HashName选项。
2022-12-07 11:25:41 +08:00
hevinci
ac251114ff update samples 2022-12-05 16:30:47 +08:00
hevinci
824d1c1501 update asset system 2022-12-05 16:29:45 +08:00
hevinci
ac88fd5cf6 update asset sytem
资源句柄类增加GetDownloadReport()方法。
2022-12-05 14:36:26 +08:00
hevinci
5197d42807 Update CHANGELOG.md 2022-12-04 20:27:27 +08:00
hevinci
7a0f4caa9b Update package.json 2022-12-04 20:27:13 +08:00
hevinci
5bf1d29edc update utility 2022-12-04 20:14:02 +08:00
hevinci
2687466ed4 Update editor file 2022-12-03 23:16:39 +08:00
hevinci
14512d6470 Update samples 2022-12-03 23:16:16 +08:00
hevinci
32268f5a4a Update editor logic
资源收集界面规则选项显示别名
2022-12-03 23:16:04 +08:00
何冠峰
81401ca0b8 Merge pull request #53 from ZensYue/main
[add]Add ShowEditorAlias 添加显示编辑器名字
2022-12-03 20:12:31 +08:00
hevinci
688cc271d5 Update runtime logic
UpdatePackageVersionAsync()方法增加appendTimeTicks参数
2022-12-03 20:03:10 +08:00
hevinci
a290353cfa Update runtime logic
在初始化失败的时候,销毁YooAssets会报异常。
2022-12-03 19:48:17 +08:00
hevinci
6038e7acd6 Update asset system 2022-12-03 19:13:11 +08:00
何冠峰
4abec5a389 Merge pull request #52 from gaozhou/main
为handle 添加 using 支持
2022-12-03 19:00:44 +08:00
hevinci
a2b51a8044 Update samples 2022-12-03 18:49:05 +08:00
hevinci
19cb239746 Update logic code
优化补丁清单格式为二进制。
2022-12-03 18:48:51 +08:00
hevinci
7aab610be5 Add binary buffer class 2022-12-03 18:42:28 +08:00
hevinci
4ec5a126ac Remove BitMask files 2022-12-03 18:07:52 +08:00
zensyue
32643caf51 Merge pull request #1 from ZensYue/dev
Dev
2022-12-02 20:46:13 +08:00
ZensYue
114ebab6ae [bugfix]Convert the show name to the type name 把显示名字转换成类型名字 2022-12-02 20:39:28 +08:00
gaozhou
d1463e1fc6 为handle 添加 using 支持 2022-12-02 14:23:58 +08:00
ZensYue
aa49980231 [add]Add ShowEditorAlias 添加显示编辑器名字 2022-12-02 12:31:15 +08:00
hevinci
2696da092d update samples 2022-11-29 11:07:38 +08:00
hevinci
5415d95f36 Fix #46
修复资源包初始化失败之后,再次初始化提示异常的问题。
2022-11-29 11:06:24 +08:00
hevinci
efa71c8bb7 Update FAQ.md 2022-11-28 22:24:36 +08:00
hevinci
d59df4c561 update document 2022-11-27 15:40:09 +08:00
hevinci
140bcb037f Update CHANGELOG.md 2022-11-26 18:17:22 +08:00
hevinci
2a4384e093 Update package.json 2022-11-26 18:17:20 +08:00
hevinci
5aafed85ed Update CHANGELOG.md 2022-11-26 18:11:34 +08:00
hevinci
6ad4b91c60 Update package.json 2022-11-26 18:11:20 +08:00
hevinci
cd62686316 update editor code
非原生文件收集器自动移除Unity无法识别的文件。
2022-11-26 17:54:42 +08:00
hevinci
dcd606e573 update samples 2022-11-26 17:41:34 +08:00
hevinci
f6f326119c update samples 2022-11-26 17:39:52 +08:00
hevinci
f31e5e0d22 update runtime code 2022-11-26 17:39:35 +08:00
hevinci
abc12d2a1d Update runtime code
增加资源系统销毁方法。
2022-11-26 16:43:05 +08:00
hevinci
b7e2f084b1 Update editor code 2022-11-26 15:31:46 +08:00
hevinci
adf1776b1e Update runtime code
优化调试信息的加载状态显示为文本。
2022-11-26 15:31:35 +08:00
hevinci
fd1edcdedf Fix #45 2022-11-26 15:14:46 +08:00
hevinci
ebc25c401d update sample 2022-11-26 15:09:12 +08:00
hevinci
67574bf759 update samples 2022-11-26 11:29:53 +08:00
hevinci
e94923c3c6 Update AssetSystem 2022-11-26 11:29:39 +08:00
hevinci
5718d57b88 update sample 2022-11-25 21:40:54 +08:00
hevinci
82cff36194 Update samples 2022-11-23 16:46:25 +08:00
hevinci
3e4e2d5eb6 Update space shooter 2022-11-23 12:35:27 +08:00
hevinci
015f09d27b Update runtime code 2022-11-23 12:33:12 +08:00
hevinci
3fedc5b1b3 Update AssetBundleCollector
原生文件打包规则包含文件后缀名
2022-11-21 19:07:34 +08:00
hevinci
4776ab9bd8 Update document 2022-11-21 09:52:18 +08:00
803 changed files with 142759 additions and 20793 deletions

View File

@@ -2,6 +2,213 @@
All notable changes to this package will be documented in this file.
## [1.4.7] - 2023-03-03
### Fixed
- 修复了在运行时资源引用链无效的问题。
- 修复了在构建过程中发生异常后进度条未消失的问题。
- 修复了使用SBP构建管线如果有原生文件会导致打包失败的问题。
### Changed
- 支持自定义下载请求
```c#
/// <summary>
/// 设置下载系统参数,自定义下载请求
/// </summary>
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
```
- 优化了打包时资源包引用关系计算的逻辑。
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
- 优化了在资源收集界面点击查看Collector主资源列表卡顿问题。
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
- 优化了资源加载器查询逻辑。
- 优化了资源下载系统,下载文件的验证支持了多线程。
- 着色器变种收集界面增加单次照射数量的控制。
## [1.4.6-preview] - 2023-02-22
### Changed
- EVerifyLevel新增Middle级别。
```c#
public enum EVerifyLevel
{
/// <summary>
/// 验证文件存在
/// </summary>
Low,
/// <summary>
/// 验证文件大小
/// </summary>
Middle,
/// <summary>
/// 验证文件大小和CRC
/// </summary>
High,
}
```
- 补丁清单的资源包列表新增引用链。
(解决复杂依赖关系下,错误卸载资源包的问题)
- 缓存系统支持后缀格式存储。
(解决原生文件没有后缀格式的问题)
- 收集界面增加用户自定义数据栏。
## [1.4.5-preview] - 2023-02-17
### Fixed
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
### Changed
- 接口变更IPackRule
````c#
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
````
## [1.4.4-preview] - 2023-02-14
### Fixed
- (#65)修复了AssetBundle构建宏逻辑错误。
- 修复了AssetBundle加载宏逻辑错误。
## [1.4.3-preview] - 2023-02-10
全新的缓存系统!
### Fixed
- 修复了WebGL平台本地文件验证报错。
- 修复了WEBGL平台加载原生文件失败的问题。
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
### Changed
- 着色器变种收集增加分批次处理功能。
- Unity2021版本开始不再支持内置构建管线。
### Removed
- 太空战机DEMO移除了BetterStreamingAssets插件。
## [1.4.2-preview] - 2023-01-03
### Fixed
- 修复了清单解析异步操作的进度条变化错误。
- 修复了更新资源清单错误计算超时时间的问题。
## [1.4.1-preview] - 2022-12-26
### Fixed
- 修复了开启UniqueBundleName选项后SBP构建报错的问题。
### Added
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
````c#
/// <summary>
/// 预下载指定版本的包裹资源
/// </summary>
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
````
- 新增了OperationHandleBase.GetDownloadReport()方法
````c#
/// <summary>
/// 获取下载报告
/// </summary>
public DownloadReport GetDownloadReport();
````
### Changed
- 优化了资源清单更新流程,支持缓存下载的清单。
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
- 优化了缓存文件的验证流程,支持分帧处理。
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
## [1.4.0-preview] - 2022-12-04
### Fixed
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
- 修复了在初始化失败的之后销毁YooAssets会报异常的问题。
### Changed
- 优化了资源收集界面,可以选择显示中文别名。
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
- 资源操作句柄增加using支持。
## [1.3.7] - 2022-11-26
全新的太空战机Demo !
### Fixed
- (#45)修复了package列表更新触发的异常。
### Added
- 新增了YooAssets.Destroy()资源系统销毁方法。
```C#
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
```
### Changed
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
- 优化了资源收集规则非原生文件收集器自动移除Unity无法识别的文件。
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
## [1.3.5] - 2022-11-19
### Fixed

View File

@@ -41,9 +41,9 @@ namespace YooAsset.Editor
// 是否显示LOG
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildRunner.EnableLog = false;
BuildLogger.EnableLog = false;
else
BuildRunner.EnableLog = true;
BuildLogger.EnableLog = true;
// 创建构建节点
List<IBuildTask> pipeline;
@@ -54,6 +54,7 @@ namespace YooAsset.Editor
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
@@ -70,6 +71,7 @@ namespace YooAsset.Editor
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息

View File

@@ -60,7 +60,7 @@ namespace YooAsset.Editor
// 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
@@ -220,15 +220,27 @@ namespace YooAsset.Editor
private void RefreshWindow()
{
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
}
else
{
_compressionField.SetEnabled(true);
_outputNameStyleField.SetEnabled(true);
_copyBuildinFileOptionField.SetEnabled(true);
_copyBuildinFileTagsField.SetEnabled(true);
}
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()

View File

@@ -1,4 +1,5 @@
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
@@ -9,6 +10,7 @@ namespace YooAsset.Editor
/// </summary>
public static string SimulateBuild(string packageName)
{
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
@@ -21,7 +23,7 @@ namespace YooAsset.Editor
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}

View File

@@ -7,8 +7,6 @@ namespace YooAsset.Editor
{
public class BuildAssetInfo
{
private string _mainBundleName;
private string _shareBundleName;
private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
@@ -17,6 +15,11 @@ namespace YooAsset.Editor
/// </summary>
public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
@@ -54,10 +57,10 @@ namespace YooAsset.Editor
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
{
_mainBundleName = mainBundleName;
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
IsRawAsset = isRawAsset;
@@ -133,24 +136,12 @@ namespace YooAsset.Editor
/// </summary>
public bool HasBundleName()
{
string bundleName = GetBundleName();
if (string.IsNullOrEmpty(bundleName))
if (string.IsNullOrEmpty(BundleName))
return false;
else
return true;
}
/// <summary>
/// 获取资源包名称
/// </summary>
public string GetBundleName()
{
if (CollectorType == ECollectorType.None)
return _shareBundleName;
else
return _mainBundleName;
}
/// <summary>
/// 添加关联的资源包名称
/// </summary>
@@ -164,48 +155,32 @@ namespace YooAsset.Editor
}
/// <summary>
/// 计算主资源或共享资源的完整包名
/// 计算共享资源的完整包名
/// </summary>
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
{
if (CollectorType == ECollectorType.None)
if (CollectorType != ECollectorType.None)
return;
if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{
if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
else
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}
if (uniqueBundleName)
{
if (string.IsNullOrEmpty(_shareBundleName) == false)
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
}
BundleName = shadersBundleName;
}
else
{
if (IsRawAsset)
if (_referenceBundleNames.Count > 1)
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
IPackRule packRule = PackDirectory.StaticPackRule;
PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
}
else
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
// 注意被引用次数小于1的资源不需要设置资源包名称
BundleName = string.Empty;
}
}
}

View File

@@ -182,13 +182,14 @@ namespace YooAsset.Editor
/// </summary>
internal PatchBundle CreatePatchBundle()
{
string fileHash = PatchInfo.PatchFileHash;
string fileCRC = PatchInfo.PatchFileCRC;
long fileSize = PatchInfo.PatchFileSize;
bool isRawFile = IsRawFile;
byte loadMethod = (byte)LoadMethod;
string[] tags = GetBundleTags();
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
PatchBundle patchBundle = new PatchBundle();
patchBundle.BundleName = BundleName;
patchBundle.FileHash = PatchInfo.PatchFileHash;
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
patchBundle.FileSize = PatchInfo.PatchFileSize;
patchBundle.IsRawFile = IsRawFile;
patchBundle.LoadMethod = (byte)LoadMethod;
patchBundle.Tags = GetBundleTags();
return patchBundle;
}
}

View File

@@ -24,6 +24,11 @@ namespace YooAsset.Editor
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 着色器统一的全名称
/// </summary>
public string ShadersBundleName;
/// <summary>
/// 资源包列表
/// </summary>
@@ -35,7 +40,7 @@ namespace YooAsset.Editor
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
string bundleName = assetInfo.GetBundleName();
string bundleName = assetInfo.BundleName;
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");

View File

@@ -11,8 +11,7 @@ namespace YooAsset.Editor
/// 执行资源构建上下文
/// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{
BuildMapContext context = new BuildMapContext();
{
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
@@ -22,7 +21,7 @@ namespace YooAsset.Editor
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssets)
{
@@ -42,7 +41,8 @@ namespace YooAsset.Editor
{
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
var buildAssetInfo = new BuildAssetInfo(
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
@@ -54,32 +54,28 @@ namespace YooAsset.Editor
}
}
// 5. 录入相关依赖资源
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in allCollectAssets)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.ContainsKey(dependAssetPath))
{
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -93,10 +89,18 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 8. 计算完整的资源包名
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.Command.EnableAddressable;
context.UniqueBundleName = buildResult.Command.UniqueBundleName;
context.ShadersBundleName = buildResult.ShadersBundleName;
// 8. 计算共享的资源包名
var command = buildResult.Command;
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, buildResult.ShadersBundleName);
}
// 9. 移除不参与构建的资源
@@ -134,7 +138,7 @@ namespace YooAsset.Editor
}
}
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
return true;
}
}

View File

@@ -7,8 +7,6 @@ namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
@@ -117,22 +115,5 @@ namespace YooAsset.Editor
return buildParams;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
}

View File

@@ -48,6 +48,11 @@ namespace YooAsset.Editor
/// </summary>
public string[] Tags;
/// <summary>
/// 引用该资源包的ID列表
/// </summary>
public int[] ReferenceIDs;
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>

View File

@@ -0,0 +1,30 @@

namespace YooAsset.Editor
{
public static class BuildLogger
{
/// <summary>
/// 是否启用LOG
/// </summary>
public static bool EnableLog = true;
/// <summary>
/// 日志输出
/// </summary>
public static void Log(string info)
{
if (EnableLog)
{
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
{
UnityEngine.Debug.Log(info);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 3d400b2548d79ca42bec7370f5d66b78
guid: 2bc82466a51f50141975e4424095aa09
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -2,13 +2,19 @@
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Diagnostics;
using UnityEngine;
namespace YooAsset.Editor
{
public class BuildRunner
{
public static bool EnableLog = true;
private static Stopwatch _buildWatch;
/// <summary>
/// 总耗时
/// </summary>
public static int TotalSeconds = 0;
/// <summary>
/// 执行构建流程
@@ -23,17 +29,26 @@ namespace YooAsset.Editor
BuildResult buildResult = new BuildResult();
buildResult.Success = true;
TotalSeconds = 0;
for (int i = 0; i < pipeline.Count; i++)
{
IBuildTask task = pipeline[i];
try
{
_buildWatch = Stopwatch.StartNew();
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
}
catch (Exception e)
{
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name;
buildResult.FailedInfo = e.ToString();
buildResult.Success = false;
@@ -42,26 +57,14 @@ namespace YooAsset.Editor
}
// 返回运行结果
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
return buildResult;
}
/// <summary>
/// 日志输出
/// </summary>
public static void Log(string info)
private static int GetBuildSeconds()
{
if (EnableLog)
{
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
{
UnityEngine.Debug.Log(info);
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return (int)seconds;
}
}
}

View File

@@ -41,36 +41,10 @@ namespace YooAsset.Editor
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
BuildRunner.Log("Unity引擎打包成功");
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -33,44 +33,17 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
var taskList = SBPBuildTasks.Create(shadersBunldeName);
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
throw new Exception($"构建过程中发生错误 : {exitCode}");
}
BuildRunner.Log("Unity引擎打包成功");
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -45,7 +45,7 @@ namespace YooAsset.Editor
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
@@ -53,7 +53,7 @@ namespace YooAsset.Editor
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
@@ -61,7 +61,7 @@ namespace YooAsset.Editor
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
@@ -94,7 +94,7 @@ namespace YooAsset.Editor
// 刷新目录
AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
}
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝原生文件")]
public class TaskCopyRawFile : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 223f217ed81460541b5ea7eb7a7d82a4
guid: 3625d4b8b5b79324ebf7ec19a87677e7
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -47,39 +47,67 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
UpdateBuiltInBundleReference(patchManifest, buildResultContext, buildMapContext.ShadersBundleName);
}
}
// 创建补丁清单文件
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateScriptPipelineReference(patchManifest, buildResultContext);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
UpdateBuiltinPipelineReference(patchManifest, buildResultContext);
}
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToJson(filePath, patchManifest);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest);
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
BuildLogger.Log($"创建补丁清单文件:{filePath}");
var patchManifestContext = new PatchManifestContext();
string jsonData = FileUtility.ReadFile(filePath);
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
PatchManifestContext patchManifestContext = new PatchManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(patchManifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
}
}
@@ -89,7 +117,6 @@ namespace YooAsset.Editor
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
@@ -120,7 +147,7 @@ namespace YooAsset.Editor
patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
}
@@ -134,7 +161,7 @@ namespace YooAsset.Editor
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
@@ -157,12 +184,11 @@ namespace YooAsset.Editor
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
foreach (var valuePair in buildResultContext.Results.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
@@ -204,5 +230,130 @@ namespace YooAsset.Editor
}
return result;
}
#region
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void UpdateScriptPipelineReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = patchManifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsRawFile)
continue;
if (buildResultContext.Results.BundleInfos.ContainsKey(patchBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {patchBundle.BundleName}");
var depends = buildResultContext.Results.BundleInfos[patchBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
foreach (var patchBundle in patchManifest.BundleList)
{
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = patchManifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
var depends = buildResultContext.UnityManifest.GetDirectDependencies(patchBundle.BundleName);
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private int[] GetBundleRefrenceIDs(PatchManifest patchManifest, PatchBundle targetBundle)
{
List<string> referenceList = new List<string>();
foreach (var patchBundle in patchManifest.BundleList)
{
string bundleName = patchBundle.BundleName;
if (bundleName == targetBundle.BundleName)
continue;
string[] dependencies = GetCachedBundleDepends(bundleName);
if (dependencies.Contains(targetBundle.BundleName))
{
referenceList.Add(bundleName);
}
}
List<int> result = new List<int>();
foreach (var bundleName in referenceList)
{
int bundleID = GetCachedBundleID(bundleName);
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
return result.ToArray();
}
private int GetCachedBundleID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Not found cached bundle ID : {bundleName}");
}
return value;
}
private string[] GetCachedBundleDepends(string bundleName)
{
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
{
throw new Exception($"Not found cached bundle depends : {bundleName}");
}
return value;
}
#endregion
}
}

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{

View File

@@ -13,16 +13,12 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
}
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
@@ -42,7 +38,7 @@ namespace YooAsset.Editor
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
@@ -98,6 +94,7 @@ namespace YooAsset.Editor
reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.ReferenceIDs = patchBundle.ReferenceIDs;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
buildReport.BundleInfos.Add(reportBundleInfo);
@@ -107,7 +104,7 @@ namespace YooAsset.Editor
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
}
/// <summary>

View File

@@ -27,17 +27,16 @@ namespace YooAsset.Editor
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 如果没有设置加密类
if (encryptionServices == null)
return;
if (encryptionServices.GetType() == typeof(EncryptionNone))
return;
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
@@ -56,7 +55,7 @@ namespace YooAsset.Editor
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildRunner.Log($"Bundle文件加密完成{filePath}");
BuildLogger.Log($"Bundle文件加密完成{filePath}");
}
// 进度条

View File

@@ -15,7 +15,7 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!");
BuildLogger.Log("构建内容准备完毕!");
// 检测构建结果
CheckBuildMapContent(buildMapContext);

View File

@@ -12,8 +12,6 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
buildParametersContext.BeginWatch();
var buildParameters = buildParametersContext.Parameters;
// 检测构建参数合法性
@@ -21,7 +19,7 @@ namespace YooAsset.Editor
throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
@@ -57,7 +55,7 @@ namespace YooAsset.Editor
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory))
{
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
}
}
@@ -65,7 +63,7 @@ namespace YooAsset.Editor
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
}
}
}

View File

@@ -48,7 +48,8 @@ namespace YooAsset.Editor
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}

View File

@@ -101,7 +101,7 @@ namespace YooAsset.Editor
}
*/
BuildRunner.Log("构建结果验证成功!");
BuildLogger.Log("构建结果验证成功!");
}
/// <summary>

View File

@@ -62,7 +62,7 @@ namespace YooAsset.Editor
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
BuildRunner.Log("构建结果验证成功!");
BuildLogger.Log("构建结果验证成功!");
}
}
}

View File

@@ -0,0 +1,11 @@

namespace YooAsset.Editor
{
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c4b754a3b15abc44fa2727f57721e18b
guid: 46b8b200b841799498896403d9d427c2
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -7,23 +7,13 @@ namespace YooAsset.Editor
public enum EOutputNameStyle
{
/// <summary>
/// 000000000000000f000000000000000
/// 哈希值名称
/// </summary>
HashName = 1,
/// <summary>
/// 000000000000000f000000000000000.bundle
/// 资源包名称 + 哈希值名称
/// </summary>
HashName_Extension = 2,
/// <summary>
/// bundle_name_000000000000000f000000000000000
/// </summary>
BundleName_HashName = 3,
/// <summary>
/// bundle_name_000000000000000f000000000000000.bundle
/// </summary>
BundleName_HashName_Extension = 4,
BundleName_HashName = 4,
}
}

View File

@@ -45,6 +45,11 @@ namespace YooAsset.Editor
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 用户自定义数据
/// </summary>
public string UserData = string.Empty;
/// <summary>
/// 收集器是否有效
@@ -142,11 +147,14 @@ namespace YooAsset.Editor
}
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);
// 检测是否为原生资源打包规则
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
// 检测原生资源包的收集器类型
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
@@ -158,11 +166,11 @@ namespace YooAsset.Editor
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets)
{
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -175,9 +183,9 @@ namespace YooAsset.Editor
else
{
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -207,22 +215,22 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
return collectAssetInfo;
}
private bool IsValidateAsset(string assetPath)
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
@@ -239,14 +247,37 @@ namespace YooAsset.Editor
if (type == typeof(LightingDataAsset))
return false;
// 忽略Unity无法识别的无效文件
/*
if (type == typeof(UnityEditor.DefaultAsset))
// 检测原生文件是否合规
if (isRawFilePackRule)
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
}
else
{
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if (type == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
*/
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (IsIgnoreFile(fileExtension))
@@ -256,7 +287,7 @@ namespace YooAsset.Editor
}
private bool IsIgnoreFile(string fileExtension)
{
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
{
if (extension == fileExtension)
return true;
@@ -279,34 +310,40 @@ namespace YooAsset.Editor
return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
return adressValue;
}
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
return EditorTools.GetRegularPath(bundleName).ToLower();
{
// 获取着色器打包规则结果
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
else
{
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(string mainAssetPath)
private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
{
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
foreach (string assetPath in depends)
{
if (IsValidateAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule))
{
// 注意:排除主资源对象
if (assetPath != mainAssetPath)

View File

@@ -10,13 +10,14 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.1";
public const string ConfigVersion = "2.3";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
@@ -33,6 +34,7 @@ namespace YooAsset.Editor
public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule";
public const string XmlUserData = "UserData";
public const string XmlAssetTags = "AssetTags";
/// <summary>
@@ -65,6 +67,7 @@ namespace YooAsset.Editor
bool enableAddressable = false;
bool uniqueBundleName = false;
bool showPackageView = false;
bool showEditorAlias = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
@@ -75,10 +78,13 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
}
// 读取包裹配置
@@ -132,16 +138,19 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlUserData) == false)
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.UserData = collectorElement.GetAttribute(XmlUserData);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
@@ -153,6 +162,7 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!");
@@ -183,6 +193,7 @@ namespace YooAsset.Editor
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
root.AppendChild(commonElement);
// 设置Package配置
@@ -212,6 +223,7 @@ namespace YooAsset.Editor
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlUserData, collector.UserData);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
@@ -296,6 +308,45 @@ namespace YooAsset.Editor
return UpdateXmlConfig(xmlDoc);
}
// 2.1 -> 2.2
if (configVersion == "2.1")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
commonElement.SetAttribute(XmlShowEditorAlias, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.2");
return UpdateXmlConfig(xmlDoc);
}
// 2.2 -> 2.3
if (configVersion == "2.2")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlUserData) == false)
collectorElement.SetAttribute(XmlUserData, string.Empty);
}
}
// 更新版本
root.SetAttribute(XmlVersion, "2.3");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
}

View File

@@ -102,7 +102,7 @@ namespace YooAsset.Editor
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
@@ -111,7 +111,7 @@ namespace YooAsset.Editor
foreach (var collector in group.Collectors)
{
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)

View File

@@ -23,6 +23,12 @@ namespace YooAsset.Editor
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 是否显示编辑器别名
/// </summary>
public bool ShowEditorAlias = false;
/// <summary>
/// 包裹列表
/// </summary>
@@ -94,8 +100,8 @@ namespace YooAsset.Editor
{
if (package.PackageName == packageName)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
@@ -112,8 +118,8 @@ namespace YooAsset.Editor
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}

View File

@@ -38,92 +38,6 @@ namespace YooAsset.Editor
}
}
public static List<string> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheActiveRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheAddressRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cachePackRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheFilterRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static bool HasActiveRuleName(string ruleName)
{
foreach (var pair in _cacheActiveRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasAddressRuleName(string ruleName)
{
foreach (var pair in _cacheAddressRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasPackRuleName(string ruleName)
{
foreach (var pair in _cachePackRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasFilterRuleName(string ruleName)
{
foreach (var pair in _cacheFilterRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
/// <summary>
/// 加载配置文件
/// </summary>
@@ -146,6 +60,7 @@ namespace YooAsset.Editor
typeof(PackCollector),
typeof(PackGroup),
typeof(PackRawFile),
typeof(PackShaderVariants)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
@@ -193,7 +108,7 @@ namespace YooAsset.Editor
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByCollectorAndFileName),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName)
};
@@ -266,7 +181,92 @@ namespace YooAsset.Editor
SaveFile();
}
// 实例类相关
public static List<RuleDisplayName> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else
return name;
}
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
@@ -352,6 +352,11 @@ namespace YooAsset.Editor
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
public static void ModifyShowEditorAlias(bool showAlias)
{
Setting.ShowEditorAlias = showAlias;
IsDirty = true;
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)

View File

@@ -20,14 +20,15 @@ namespace YooAsset.Editor
private Button _saveButton;
private List<string> _collectorTypeList;
private List<string> _activeRuleList;
private List<string> _addressRuleList;
private List<string> _packRuleList;
private List<string> _filterRuleList;
private List<RuleDisplayName> _activeRuleList;
private List<RuleDisplayName> _addressRuleList;
private List<RuleDisplayName> _packRuleList;
private List<RuleDisplayName> _filterRuleList;
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _uniqueBundleNameToogle;
private Toggle _showEditorAliasToggle;
private VisualElement _packageContainer;
private ListView _packageListView;
@@ -42,7 +43,7 @@ namespace YooAsset.Editor
private VisualElement _collectorContainer;
private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private PopupField<RuleDisplayName> _activeRulePopupField;
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
@@ -95,6 +96,13 @@ namespace YooAsset.Editor
RefreshWindow();
});
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
fixBtn.clicked += FixBtn_clicked;
@@ -236,21 +244,23 @@ namespace YooAsset.Editor
// 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer");
{
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_activeRulePopupField.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null)
{
selectGroup.ActiveRuleName = evt.newValue;
selectGroup.ActiveRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
activeRuleContainer.Add(_activeRulePopupField);
}
// 刷新窗体
@@ -290,6 +300,9 @@ namespace YooAsset.Editor
{
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
_groupContainer.visible = false;
_collectorContainer.visible = false;
@@ -321,6 +334,20 @@ namespace YooAsset.Editor
{
AssetBundleCollectorSettingData.SaveFile();
}
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
// 包裹列表相关
private void FillPackageViewData()
@@ -334,7 +361,7 @@ namespace YooAsset.Editor
{
_packageListView.selectedIndex = _lastModifyPackageIndex;
}
if (_showPackageToogle.value)
_packageContainer.style.display = DisplayStyle.Flex;
else
@@ -410,7 +437,7 @@ namespace YooAsset.Editor
_groupListView.itemsSource = selectPackage.Groups;
_groupListView.Rebuild();
if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
{
_groupListView.selectedIndex = _lastModifyGroupIndex;
}
@@ -460,7 +487,7 @@ namespace YooAsset.Editor
_collectorContainer.visible = true;
_lastModifyGroupIndex = _groupListView.selectedIndex;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
@@ -564,26 +591,35 @@ namespace YooAsset.Editor
}
if (_enableAddressableToogle.value)
{
var popupField = new PopupField<string>(_addressRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
popupField.name = "PopupField1";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 200;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<string>(_packRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
popupField.name = "PopupField2";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<string>(_filterRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
popupField.name = "PopupField3";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150;
elementBottom.Add(popupField);
}
{
var textField = new TextField();
textField.name = "TextField0";
textField.label = "UserData";
textField.style.width = 200;
elementBottom.Add(textField);
var label = textField.Q<Label>();
label.style.minWidth = 63;
}
{
var textField = new TextField();
textField.name = "TextField1";
@@ -667,7 +703,7 @@ namespace YooAsset.Editor
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
popupField0.RegisterValueChangedCallback(evt =>
{
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@@ -676,13 +712,15 @@ namespace YooAsset.Editor
});
// Address Rule
var popupField1 = element.Q<PopupField<string>>("PopupField1");
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
if (popupField1 != null)
{
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
popupField1.formatListItemCallback = FormatListItemCallback;
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField1.RegisterValueChangedCallback(evt =>
{
collector.AddressRuleName = evt.newValue;
collector.AddressRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@@ -692,11 +730,13 @@ namespace YooAsset.Editor
}
// Pack Rule
var popupField2 = element.Q<PopupField<string>>("PopupField2");
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
popupField2.formatListItemCallback = FormatListItemCallback;
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField2.RegisterValueChangedCallback(evt =>
{
collector.PackRuleName = evt.newValue;
collector.PackRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@@ -705,11 +745,13 @@ namespace YooAsset.Editor
});
// Filter Rule
var popupField3 = element.Q<PopupField<string>>("PopupField3");
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
popupField3.formatListItemCallback = FormatListItemCallback;
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField3.RegisterValueChangedCallback(evt =>
{
collector.FilterRuleName = evt.newValue;
collector.FilterRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@@ -717,6 +759,15 @@ namespace YooAsset.Editor
}
});
// UserData
var textFiled0 = element.Q<TextField>("TextField0");
textFiled0.SetValueWithoutNotify(collector.UserData);
textFiled0.RegisterValueChangedCallback(evt =>
{
collector.UserData = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
});
// Tags
var textFiled1 = element.Q<TextField>("TextField1");
textFiled1.SetValueWithoutNotify(collector.AssetTags);
@@ -743,7 +794,7 @@ namespace YooAsset.Editor
try
{
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)
@@ -761,12 +812,7 @@ namespace YooAsset.Editor
string showInfo = collectAssetInfo.AssetPath;
if (_enableAddressableToogle.value)
{
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
string addressValue = instance.GetAssetAddress(ruleData);
showInfo = $"[{addressValue}] {showInfo}";
}
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
var label = new Label();
label.text = showInfo;
@@ -815,7 +861,7 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _addressRuleList.Count; i++)
{
if (_addressRuleList[i] == ruleName)
if (_addressRuleList[i].ClassName == ruleName)
return i;
}
return 0;
@@ -824,7 +870,7 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _packRuleList.Count; i++)
{
if (_packRuleList[i] == ruleName)
if (_packRuleList[i].ClassName == ruleName)
return i;
}
return 0;
@@ -833,11 +879,20 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _filterRuleList.Count; i++)
{
if (_filterRuleList[i] == ruleName)
if (_filterRuleList[i].ClassName == ruleName)
return i;
}
return 0;
}
private RuleDisplayName GetActiveRuleIndex(string ruleName)
{
for (int i = 0; i < _activeRuleList.Count; i++)
{
if (_activeRuleList[i].ClassName == ruleName)
return _activeRuleList[i];
}
return _activeRuleList[0];
}
}
}
#endif

View File

@@ -1,4 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
@@ -7,6 +7,7 @@
</uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>

View File

@@ -14,7 +14,7 @@ namespace YooAsset.Editor
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
@@ -25,38 +25,30 @@ namespace YooAsset.Editor
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary>
/// 是否为原生资源
/// </summary>
public bool IsRawAsset { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary>
/// 依赖的资源列表
/// </summary>
public List<string> DependAssets = new List<string>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetTags = assetTags;
IsRawAsset = isRawAsset;
}
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
AssetTags = assetTags;
}
}
}

View File

@@ -8,15 +8,27 @@ namespace YooAsset.Editor
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
}
}

View File

@@ -6,19 +6,14 @@ namespace YooAsset.Editor
public class CollectResult
{
/// <summary>
/// 包裹名称
/// 收集命令
/// </summary>
public string PackageName { private set; get; }
public CollectCommand Command { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// 着色器统一全名称
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
public string ShadersBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
@@ -26,24 +21,18 @@ namespace YooAsset.Editor
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
public CollectResult(CollectCommand command)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
Command = command;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@@ -1,9 +1,7 @@

namespace YooAsset.Editor
{
/// <summary>
/// 启用分组
/// </summary>
[DisplayName("启用分组")]
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup()
@@ -12,9 +10,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 禁用分组
/// </summary>
[DisplayName("禁用分组")]
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()

View File

@@ -2,9 +2,7 @@
namespace YooAsset.Editor
{
/// <summary>
/// 以文件名为定位地址
/// </summary>
[DisplayName("定位地址: 文件名")]
public class AddressByFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
@@ -13,9 +11,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 以组名+文件名为定位地址
/// </summary>
[DisplayName("定位地址: 分组名+文件名")]
public class AddressByGroupAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
@@ -25,10 +21,8 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 以收集器名+文件名为定位地址
/// </summary>
public class AddressByCollectorAndFileName : IAddressRule
[DisplayName("定位地址: 文件夹名+文件名")]
public class AddressByFolderAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{

View File

@@ -4,9 +4,15 @@ using System.IO;
namespace YooAsset.Editor
{
/// <summary>
/// 收集所有资源
/// </summary>
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
}
[DisplayName("收集所有资源")]
public class CollectAll : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@@ -15,9 +21,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集场景
/// </summary>
[DisplayName("收集场景")]
public class CollectScene : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@@ -25,10 +29,8 @@ namespace YooAsset.Editor
return Path.GetExtension(data.AssetPath) == ".unity";
}
}
/// <summary>
/// 只收集预制体
/// </summary>
[DisplayName("收集预制体")]
public class CollectPrefab : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@@ -37,15 +39,13 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集精灵类型的资源
/// </summary>
[DisplayName("收集精灵类型的纹理")]
public class CollectSprite : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if(mainAssetType == typeof(Texture2D))
if (mainAssetType == typeof(Texture2D))
{
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
@@ -60,9 +60,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集着色器变种收集文件
/// </summary>
[DisplayName("收集着色器变种集合")]
public class CollectShaderVariants : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)

View File

@@ -4,18 +4,50 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultPackRule
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public const string AssetBundleFileExtension = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public const string RawFileExtension = "rawfile";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
[DisplayName("资源包名: 文件路径")]
public class PackSeparately : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
@@ -25,14 +57,21 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
[DisplayName("资源包名: 父类文件夹路径")]
public class PackDirectory : IPackRule
{
public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = Path.GetDirectoryName(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
@@ -43,9 +82,10 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
public class PackTopDirectory : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/');
@@ -55,34 +95,48 @@ namespace YooAsset.Editor
if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}";
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
else
{
throw new Exception($"Not found root directory : {assetPath}");
}
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("资源包名: 收集器路径")]
public class PackCollector : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName;
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
string bundleName = collectPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
bundleName = collectPath;
}
else
{
string bundleName = StringUtility.RemoveExtension(collectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
bundleName = StringUtility.RemoveExtension(collectPath);
}
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
@@ -90,49 +144,55 @@ namespace YooAsset.Editor
/// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("资源包名: 分组名称")]
public class PackGroup : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
return data.GroupName;
string bundleName = data.GroupName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 原生文件打包模式
/// 注意:原生文件打包支持:图片,音频,视频,文本
/// 打包原生文件
/// </summary>
[DisplayName("打包原生文件")]
public class PackRawFile : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
}
string bundleName = data.AssetPath;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
return result;
}
// 注意:原生文件只支持无依赖关系的资源
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
bool IPackRule.IsRawFilePackRule()
{
return true;
}
}
/// <summary>
/// 着色器变种收集文件
/// 打包着色器变种集合
/// </summary>
[DisplayName("打包着色器变种集合文件")]
public class PackShaderVariants : IPackRule
{
public string GetBundleName(PackRuleData data)
public PackRuleResult GetPackRuleResult(PackRuleData data)
{
return YooAssetSettings.UnityShadersBundleName;
return DefaultPackRule.CreateShadersPackRuleResult();
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
}

View File

@@ -6,12 +6,14 @@ namespace YooAsset.Editor
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public AddressRuleData(string assetPath, string collectPath, string groupName)
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}

View File

@@ -3,21 +3,64 @@ namespace YooAsset.Editor
{
public struct PackRuleData
{
public string AssetPath;
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public PackRuleData(string assetPath)
{
AssetPath = assetPath;
CollectPath = string.Empty;
GroupName = string.Empty;
UserData = string.Empty;
}
public PackRuleData(string assetPath, string collectPath, string groupName)
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
public struct PackRuleResult
{
private readonly string _bundleName;
private readonly string _bundleExtension;
public PackRuleResult(string bundleName, string bundleExtension)
{
_bundleName = bundleName;
_bundleExtension = bundleExtension;
}
/// <summary>
/// 获取主资源包全名称
/// </summary>
public string GetMainBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else
fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
/// <summary>
/// 获取共享资源包全名称
/// </summary>
public string GetShareBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
else
fullName = $"share_{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
}
@@ -27,8 +70,13 @@ namespace YooAsset.Editor
public interface IPackRule
{
/// <summary>
/// 获取资源打包所属的资源包名称
/// 获取打包规则结果
/// </summary>
string GetBundleName(PackRuleData data);
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
}

View File

@@ -0,0 +1,9 @@

namespace YooAsset.Editor
{
public class RuleDisplayName
{
public string ClassName;
public string DisplayName;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a6296859f09655c4191594304ddf378f
guid: df712711c3830af419b7ada8fee53dda
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -220,7 +220,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -185,7 +185,7 @@ namespace YooAsset.Editor
// Status
StyleColor textColor;
if (bundleInfo.Status == (int)BundleLoaderBase.EStatus.Failed)
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;

View File

@@ -109,7 +109,7 @@ namespace YooAsset.Editor
return;
_reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadFile(_reportFilePath);
string jsonData = FileUtility.ReadAllText(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);

View File

@@ -1,10 +1,10 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">

View File

@@ -1,4 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
@@ -8,7 +8,7 @@
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">

View File

@@ -27,7 +27,6 @@ namespace YooAsset.Editor
private TemplateContainer _root;
private ListView _listView;
private BuildReport _buildReport;
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
@@ -55,14 +54,12 @@ namespace YooAsset.Editor
/// </summary>
public void FillViewData(BuildReport buildReport)
{
_buildReport = buildReport;
_items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
_items.Add(new ItemWrapper("构建耗时", ConvertTime(buildReport.Summary.BuildSeconds)));
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
@@ -154,16 +151,23 @@ namespace YooAsset.Editor
label2.text = itemWrapper.Value;
}
private string ConvertTime(int time)
{
if (time <= 60)
{
return $"{time}秒钟";
}
else
{
int minute = time / 60;
return $"{minute}分钟";
}
}
private string ConvertSize(long size)
{
if (size == 0)
return "0";
if (size < 1024)
return $"{size} Bytes";
else if (size < 1024 * 1024)
return $"{(int)(size / 1024)} KB";
else
return $"{(int)(size / (1024 * 1024))} MB";
return EditorUtility.FormatBytes(size);
}
}
}

View File

@@ -0,0 +1,36 @@
using System;
using System.Reflection;
namespace YooAsset.Editor
{
/// <summary>
/// 编辑器显示名字
/// </summary>
public class DisplayNameAttribute : Attribute
{
public string DisplayName;
public DisplayNameAttribute(string name)
{
this.DisplayName = name;
}
}
public static class EditorAttribute
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{
return (T)type.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
{
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
{
return (T)field.GetCustomAttribute(typeof(T), false);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 92d5f73b21059af43b7f56165b7acd63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -285,6 +285,35 @@ namespace YooAsset.Editor
}
#endregion
#region StringUtility
public static List<string> StringToStringList(string str, char separator)
{
List<string> result = new List<string>();
if (!String.IsNullOrEmpty(str))
{
string[] splits = str.Split(separator);
foreach (string split in splits)
{
string value = split.Trim(); //移除首尾空格
if (!String.IsNullOrEmpty(value))
{
result.Add(value);
}
}
}
return result;
}
public static T NameToEnum<T>(string name)
{
if (Enum.IsDefined(typeof(T), name) == false)
{
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
}
return (T)Enum.Parse(typeof(T), name);
}
#endregion
#region
/// <summary>
/// 创建文件所在的目录

View File

@@ -12,134 +12,169 @@ namespace YooAsset.Editor
{
public static class ShaderVariantCollector
{
private enum ESteps
{
None,
Prepare,
CollectAllMaterial,
CollectVariants,
CollectSleeping,
WaitingDone,
}
private const float WaitMilliseconds = 1000f;
private static string _saveFilePath;
private static bool _isStarted = false;
private static readonly Stopwatch _elapsedTime = new Stopwatch();
private const float SleepMilliseconds = 100f;
private static string _savePath;
private static string _packageName;
private static int _processMaxNum;
private static Action _completedCallback;
private static void EditorUpdate()
{
// 注意:一定要延迟保存才会起效
if (_isStarted && _elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_isStarted = false;
_elapsedTime.Stop();
EditorApplication.update -= EditorUpdate;
private static ESteps _steps = ESteps.None;
private static Stopwatch _elapsedTime;
private static List<string> _allMaterials;
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
// 保存结果
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建清单
CreateManifest();
Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke();
}
}
/// <summary>
/// 开始收集
/// </summary>
public static void Run(string saveFilePath, Action completedCallback)
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
{
if (_isStarted)
if (_steps != ESteps.None)
return;
if (Path.HasExtension(saveFilePath) == false)
saveFilePath = $"{saveFilePath}.shadervariants";
if (Path.GetExtension(saveFilePath) != ".shadervariants")
if (Path.HasExtension(savePath) == false)
savePath = $"{savePath}.shadervariants";
if (Path.GetExtension(savePath) != ".shadervariants")
throw new System.Exception("Shader variant file extension is invalid.");
if (string.IsNullOrEmpty(packageName))
throw new System.Exception("Package name is null or empty !");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
EditorTools.CreateFileDirectory(saveFilePath);
_saveFilePath = saveFilePath;
AssetDatabase.DeleteAsset(savePath);
EditorTools.CreateFileDirectory(savePath);
_savePath = savePath;
_packageName = packageName;
_processMaxNum = processMaxNum;
_completedCallback = completedCallback;
// 聚焦到游戏窗口
EditorTools.FocusUnityGameWindow();
// 清空旧数据
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景
CreateTempScene();
// 收集着色器变种
var materials = GetAllMaterials();
CollectVariants(materials);
_steps = ESteps.Prepare;
EditorApplication.update += EditorUpdate;
_isStarted = true;
_elapsedTime.Reset();
_elapsedTime.Start();
}
private static void EditorUpdate()
{
if (_steps == ESteps.None)
return;
if (_steps == ESteps.Prepare)
{
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
_steps = ESteps.CollectAllMaterial;
return; //等待一帧
}
if (_steps == ESteps.CollectAllMaterial)
{
_allMaterials = GetAllMaterials();
_steps = ESteps.CollectVariants;
return; //等待一帧
}
if (_steps == ESteps.CollectVariants)
{
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
List<string> range = _allMaterials.GetRange(0, count);
_allMaterials.RemoveRange(0, count);
CollectVariants(range);
if (_allMaterials.Count > 0)
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.CollectSleeping;
}
else
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.WaitingDone;
}
}
if (_steps == ESteps.CollectSleeping)
{
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{
DestroyAllSpheres();
_elapsedTime.Stop();
_steps = ESteps.CollectVariants;
}
}
if (_steps == ESteps.WaitingDone)
{
// 注意:一定要延迟保存才会起效
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_elapsedTime.Stop();
_steps = ESteps.None;
// 保存结果并创建清单
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
CreateManifest();
Debug.Log($"搜集SVC完毕");
EditorApplication.update -= EditorUpdate;
_completedCallback?.Invoke();
}
}
}
private static void CreateTempScene()
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
private static List<Material> GetAllMaterials()
private static List<string> GetAllMaterials()
{
int progressValue = 0;
List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var collectResult in collectResults)
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
foreach (var assetInfo in collectResult.CollectAssets)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends)
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
foreach (var dependAsset in depends)
{
if (allAssets.Contains(depend) == false)
allAssets.Add(depend);
if (allAssets.Contains(dependAsset) == false)
allAssets.Add(dependAsset);
}
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectResult.CollectAssets.Count);
}
EditorTools.ClearProgressBar();
// 搜集所有材质球
progressValue = 0;
var shaderDic = new Dictionary<Shader, List<Material>>(100);
List<string> allMaterial = new List<string>(1000);
foreach (var assetPath in allAssets)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Material))
{
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
var shader = material.shader;
if (shader == null)
continue;
if (shaderDic.ContainsKey(shader) == false)
{
shaderDic.Add(shader, new List<Material>());
}
if (shaderDic[shader].Contains(material) == false)
{
shaderDic[shader].Add(material);
}
allMaterial.Add(assetPath);
}
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
}
EditorTools.ClearProgressBar();
// 返回结果
var materials = new List<Material>(1000);
foreach (var valuePair in shaderDic)
{
materials.AddRange(valuePair.Value);
}
return materials;
return allMaterial;
}
private static void CollectVariants(List<Material> materials)
private static void CollectVariants(List<string> materials)
{
Camera camera = Camera.main;
if (camera == null)
@@ -164,7 +199,9 @@ namespace YooAsset.Editor
{
var material = materials[i];
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
CreateSphere(material, position, i);
var go = CreateSphere(material, position, i);
if (go != null)
_allSpheres.Add(go);
if (x == xMax)
{
x = 0;
@@ -174,27 +211,44 @@ namespace YooAsset.Editor
{
x++;
}
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count);
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
}
EditorTools.ClearProgressBar();
}
private static void CreateSphere(Material material, Vector3 position, int index)
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
{
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
var shader = material.shader;
if (shader == null)
return null;
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.GetComponent<Renderer>().material = material;
go.GetComponent<Renderer>().sharedMaterial = material;
go.transform.position = position;
go.name = $"Sphere_{index}|{material.name}";
go.name = $"Sphere_{index} | {material.name}";
return go;
}
private static void DestroyAllSpheres()
{
foreach(var go in _allSpheres)
{
GameObject.DestroyImmediate(go);
}
_allSpheres.Clear();
// 尝试释放编辑器加载的资源
EditorUtility.UnloadUnusedAssetsImmediate(true);
}
private static void CreateManifest()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
if (svc != null)
{
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
string savePath = _savePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData);
}

View File

@@ -8,5 +8,15 @@ namespace YooAsset.Editor
/// 文件存储路径
/// </summary>
public string SavePath = "Assets/MyShaderVariants.shadervariants";
/// <summary>
/// 收集的包裹名称
/// </summary>
public string CollectPackage = string.Empty;
/// <summary>
/// 容器值
/// </summary>
public int ProcessCapacity = 1000;
}
}

View File

@@ -18,10 +18,14 @@ namespace YooAsset.Editor
window.minSize = new Vector2(800, 600);
}
private List<string> _packageNames;
private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private SliderInt _processCapacitySlider;
private PopupField<string> _packageField;
public void CreateGUI()
{
@@ -36,6 +40,9 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root);
// 包裹名称列表
_packageNames = GetBuildPackageNames();
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
@@ -44,14 +51,51 @@ namespace YooAsset.Editor
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
// 收集的包裹
var packageContainer = root.Q("PackageContainer");
if (_packageNames.Count > 0)
{
int defaultIndex = GetDefaultPackageIndex(ShaderVariantCollectorSettingData.Setting.CollectPackage);
_packageField = new PopupField<string>(_packageNames, defaultIndex);
_packageField.label = "Package";
_packageField.style.width = 350;
_packageField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
});
packageContainer.Add(_packageField);
}
else
{
_packageField = new PopupField<string>();
_packageField.label = "Package";
_packageField.style.width = 350;
packageContainer.Add(_packageField);
}
// 容器值
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.ProcessCapacity);
#if !UNITY_2020_3_OR_NEWER
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
});
#else
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
});
#endif
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
}
catch (Exception e)
{
@@ -75,7 +119,34 @@ namespace YooAsset.Editor
private void CollectButton_clicked()
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
int processCapacity = _processCapacitySlider.value;
ShaderVariantCollector.Run(savePath, packageName, processCapacity, null);
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _packageNames.Count; index++)
{
if (_packageNames[index] == packageName)
{
return index;
}
}
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
}
}

View File

@@ -1,9 +1,12 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="CollectContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
<ui:VisualElement name="PackageContainer" style="height: 24px;">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
</ui:VisualElement>
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,8 @@

namespace YooAsset
{
public class AssetReference
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1534f1a1b207ad542bf1fc73da8b4316
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,11 +8,17 @@ namespace YooAsset
{
internal class AssetSystemImpl
{
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private bool _isUnloadSafe = true;
private string _packageName;
private bool _simulationOnEditor;
private int _loadingMaxNumber;
public IDecryptionServices DecryptionServices { private set; get; }
@@ -23,8 +29,9 @@ namespace YooAsset
/// 初始化
/// 注意在使用AssetSystem之前需要初始化
/// </summary>
public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
{
_packageName = packageName;
_simulationOnEditor = simulationOnEditor;
_loadingMaxNumber = loadingMaxNumber;
DecryptionServices = decryptionServices;
@@ -37,7 +44,7 @@ namespace YooAsset
public void Update()
{
// 更新加载器
foreach (var loader in _loaders)
foreach (var loader in _loaderList)
{
loader.Update();
}
@@ -45,10 +52,11 @@ namespace YooAsset
// 更新资源提供者
// 注意:循环更新的时候,可能会扩展列表
// 注意:不能限制场景对象的加载
_isUnloadSafe = false;
int loadingCount = 0;
for (int i = 0; i < _providers.Count; i++)
for (int i = 0; i < _providerList.Count; i++)
{
var provider = _providers[i];
var provider = _providerList[i];
if (provider.IsSceneProvider())
{
provider.Update();
@@ -62,6 +70,7 @@ namespace YooAsset
loadingCount++;
}
}
_isUnloadSafe = true;
}
/// <summary>
@@ -69,19 +78,21 @@ namespace YooAsset
/// </summary>
public void DestroyAll()
{
foreach (var provider in _providers)
foreach (var provider in _providerList)
{
provider.Destroy();
}
foreach (var loader in _loaders)
_providerList.Clear();
_providerDic.Clear();
foreach (var loader in _loaderList)
{
loader.Destroy(true);
}
_loaderList.Clear();
_loaderDic.Clear();
_providers.Clear();
_loaders.Clear();
ClearSceneHandle();
DecryptionServices = null;
BundleServices = null;
}
@@ -90,32 +101,51 @@ namespace YooAsset
/// 资源回收(卸载引用计数为零的资源)
/// </summary>
public void UnloadUnusedAssets()
{
if (_isUnloadSafe == false)
{
YooLogger.Warning("Can not unload unused assets when processing resource loading !");
return;
}
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10;
for (int i = 0; i < loopCount; i++)
{
UnloadUnusedAssetsInternal();
}
}
private void UnloadUnusedAssetsInternal()
{
if (_simulationOnEditor)
{
for (int i = _providers.Count - 1; i >= 0; i--)
for (int i = _providerList.Count - 1; i >= 0; i--)
{
if (_providers[i].CanDestroy())
var provider = _providerList[i];
if (provider.CanDestroy())
{
_providers[i].Destroy();
_providers.RemoveAt(i);
provider.Destroy();
_providerList.RemoveAt(i);
_providerDic.Remove(provider.ProviderGUID);
}
}
}
else
{
for (int i = _loaders.Count - 1; i >= 0; i--)
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
BundleLoaderBase loader = _loaders[i];
BundleLoaderBase loader = _loaderList[i];
loader.TryDestroyAllProviders();
}
for (int i = _loaders.Count - 1; i >= 0; i--)
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
BundleLoaderBase loader = _loaders[i];
BundleLoaderBase loader = _loaderList[i];
if (loader.CanDestroy())
{
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
loader.Destroy(false);
_loaders.RemoveAt(i);
_loaderList.RemoveAt(i);
_loaderDic.Remove(bundleName);
}
}
}
@@ -126,17 +156,19 @@ namespace YooAsset
/// </summary>
public void ForceUnloadAllAssets()
{
foreach (var provider in _providers)
foreach (var provider in _providerList)
{
provider.Destroy();
}
foreach (var loader in _loaders)
foreach (var loader in _loaderList)
{
loader.Destroy(true);
}
_providers.Clear();
_loaders.Clear();
_providerList.Clear();
_providerDic.Clear();
_loaderList.Clear();
_loaderDic.Clear();
ClearSceneHandle();
// 注意:调用底层接口释放所有资源
@@ -171,11 +203,12 @@ namespace YooAsset
else
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
}
var handle = provider.CreateHandle<SceneOperationHandle>();
handle.PackageName = BundleServices.GetPackageName();
handle.PackageName = _packageName;
_sceneHandles.Add(providerGUID, handle);
return handle;
}
@@ -202,7 +235,8 @@ namespace YooAsset
else
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
}
return provider.CreateHandle<AssetOperationHandle>();
}
@@ -229,7 +263,8 @@ namespace YooAsset
else
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
}
return provider.CreateHandle<SubAssetsOperationHandle>();
}
@@ -256,7 +291,8 @@ namespace YooAsset
else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
}
return provider.CreateHandle<RawFileOperationHandle>();
}
@@ -289,19 +325,21 @@ namespace YooAsset
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
string packageName = BundleServices.GetPackageName();
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
if (BundleServices.IsServicesValid())
{
if (valuePair.Value.PackageName == packageName)
string packageName = _packageName;
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
removeList.Add(valuePair.Key);
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
@@ -325,20 +363,33 @@ namespace YooAsset
{
foreach (var provider in providers)
{
_providers.Remove(provider);
_providerList.Remove(provider);
_providerDic.Remove(provider.ProviderGUID);
}
}
internal bool CheckBundleDestroyed(int bundleID)
{
string bundleName = BundleServices.GetBundleName(bundleID);
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
if (loader == null)
return true;
return loader.IsDestroyed;
}
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{
// 如果加载器已经存在
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
string bundleName = bundleInfo.Bundle.BundleName;
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
if (loader != null)
return loader;
// 新增下载需求
#if UNITY_WEBGL
loader = new AssetBundleWebLoader(this, bundleInfo);
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleWebLoader(this, bundleInfo);
#else
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
@@ -346,43 +397,30 @@ namespace YooAsset
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif
_loaders.Add(loader);
_loaderList.Add(loader);
_loaderDic.Add(bundleName, loader);
return loader;
}
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{
BundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++)
{
BundleLoaderBase temp = _loaders[i];
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
{
loader = temp;
break;
}
}
return loader;
if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
return value;
else
return null;
}
private ProviderBase TryGetProvider(string providerGUID)
{
ProviderBase provider = null;
for (int i = 0; i < _providers.Count; i++)
{
ProviderBase temp = _providers[i];
if (temp.ProviderGUID.Equals(providerGUID))
{
provider = temp;
break;
}
}
return provider;
if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
return value;
else
return null;
}
#region
internal List<DebugProviderInfo> GetDebugReportInfos()
{
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
foreach (var provider in _providers)
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
foreach (var provider in _providerList)
{
DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
@@ -390,7 +428,7 @@ namespace YooAsset
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = (int)provider.Status;
providerInfo.Status = provider.Status.ToString();
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
result.Add(providerInfo);
@@ -405,9 +443,9 @@ namespace YooAsset
internal List<BundleInfo> GetLoadedBundleInfos()
{
List<BundleInfo> result = new List<BundleInfo>(100);
foreach (var bundleLoader in _loaders)
foreach (var loader in _loaderList)
{
result.Add(bundleLoader.MainBundleInfo);
result.Add(loader.MainBundleInfo);
}
return result;
}

View File

@@ -1,9 +1,10 @@
using UnityEngine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
public sealed class AssetOperationHandle : OperationHandleBase
public sealed class AssetOperationHandle : OperationHandleBase, IDisposable
{
private System.Action<AssetOperationHandle> _callback;
@@ -22,7 +23,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -31,42 +32,18 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 资源对象
/// </summary>
public UnityEngine.Object AssetObject
{
get
{
if (IsValid == false)
return null;
return Provider.AssetObject;
}
}
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValid == false)
return null;
return Provider.AssetObject as TAsset;
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -79,6 +56,38 @@ namespace YooAsset
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 资源对象
/// </summary>
public UnityEngine.Object AssetObject
{
get
{
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject;
}
}
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset">资源类型</typeparam>
public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
{
if (IsValidWithWarning == false)
return null;
return Provider.AssetObject as TAsset;
}
/// <summary>
/// 同步初始化游戏对象
@@ -124,7 +133,7 @@ namespace YooAsset
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
if (Provider.AssetObject == null)
return null;

View File

@@ -1,4 +1,5 @@
using System.Collections;
using System;
using System.Collections;
namespace YooAsset
{
@@ -14,7 +15,6 @@ namespace YooAsset
}
internal abstract void InvokeCallback();
/// <summary>
/// 获取资源信息
/// </summary>
@@ -23,6 +23,18 @@ namespace YooAsset
return _assetInfo;
}
/// <summary>
/// 获取下载报告
/// </summary>
public DownloadReport GetDownloadReport()
{
if (IsValidWithWarning == false)
{
return DownloadReport.CreateDefaultReport();
}
return Provider.GetDownloadReport();
}
/// <summary>
/// 当前状态
/// </summary>
@@ -30,11 +42,11 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return EOperationStatus.None;
if (Provider.Status == ProviderBase.EStatus.Fail)
if (Provider.Status == ProviderBase.EStatus.Failed)
return EOperationStatus.Failed;
else if (Provider.Status == ProviderBase.EStatus.Success)
else if (Provider.Status == ProviderBase.EStatus.Succeed)
return EOperationStatus.Succeed;
else
return EOperationStatus.None;
@@ -48,7 +60,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return string.Empty;
return Provider.LastError;
}
@@ -61,7 +73,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return 0;
return Provider.Progress;
}
@@ -74,7 +86,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
return Provider.IsDone;
}
@@ -84,6 +96,20 @@ namespace YooAsset
/// 句柄是否有效
/// </summary>
public bool IsValid
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
internal bool IsValidWithWarning
{
get
{
@@ -102,26 +128,12 @@ namespace YooAsset
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValidNoWarning
{
get
{
if (Provider != null && Provider.IsDestroyed == false)
return true;
else
return false;
}
}
/// <summary>
/// 释放句柄
/// </summary>
internal void ReleaseInternal()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.ReleaseHandle(this);
Provider = null;

View File

@@ -1,9 +1,10 @@
using System.IO;
using System;
using System.IO;
using System.Text;
namespace YooAsset
{
public class RawFileOperationHandle : OperationHandleBase
public class RawFileOperationHandle : OperationHandleBase, IDisposable
{
private System.Action<RawFileOperationHandle> _callback;
@@ -22,7 +23,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -31,7 +32,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(RawFileOperationHandle)} is invalid");
_callback -= value;
}
@@ -42,7 +43,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -54,14 +55,22 @@ namespace YooAsset
{
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetRawFileData()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
@@ -74,7 +83,7 @@ namespace YooAsset
/// </summary>
public string GetRawFileText()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
@@ -87,7 +96,7 @@ namespace YooAsset
/// </summary>
public string GetRawFilePath()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return string.Empty;
return Provider.RawFilePath;
}

View File

@@ -22,7 +22,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -31,7 +31,7 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
_callback -= value;
}
@@ -44,7 +44,7 @@ namespace YooAsset
{
get
{
if (IsValid == false)
if (IsValidWithWarning == false)
return new Scene();
return Provider.SceneObject;
}
@@ -55,7 +55,7 @@ namespace YooAsset
/// </summary>
public bool ActivateScene()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
if (SceneObject.IsValid() && SceneObject.isLoaded)
@@ -74,7 +74,7 @@ namespace YooAsset
/// </summary>
public bool IsMainScene()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return false;
if (Provider is DatabaseSceneProvider)
@@ -99,7 +99,7 @@ namespace YooAsset
public UnloadSceneOperation UnloadAsync()
{
// 如果句柄无效
if (IsValid == false)
if (IsValidWithWarning == false)
{
string error = $"{nameof(SceneOperationHandle)} is invalid.";
var operation = new UnloadSceneOperation(error);

View File

@@ -1,8 +1,9 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
namespace YooAsset
{
public sealed class SubAssetsOperationHandle : OperationHandleBase
public sealed class SubAssetsOperationHandle : OperationHandleBase, IDisposable
{
private System.Action<SubAssetsOperationHandle> _callback;
@@ -21,7 +22,7 @@ namespace YooAsset
{
add
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
@@ -30,31 +31,18 @@ namespace YooAsset
}
remove
{
if (IsValid == false)
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
{
get
{
if (IsValid == false)
return null;
return Provider.AllAssetObjects;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
@@ -67,6 +55,27 @@ namespace YooAsset
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
{
get
{
if (IsValidWithWarning == false)
return null;
return Provider.AllAssetObjects;
}
}
/// <summary>
/// 获取子资源对象
@@ -75,7 +84,7 @@ namespace YooAsset
/// <param name="assetName">子资源对象名称</param>
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
foreach (var assetObject in Provider.AllAssetObjects)
@@ -94,7 +103,7 @@ namespace YooAsset
/// <typeparam name="TObject">子资源对象类型</typeparam>
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
{
if (IsValid == false)
if (IsValidWithWarning == false)
return null;
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);

View File

@@ -46,7 +46,7 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
@@ -55,7 +55,7 @@ namespace YooAsset
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -70,7 +70,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -89,6 +89,8 @@ namespace YooAsset
// 2. 检测服务器下载结果
if (_steps == ESteps.CheckDownload)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
@@ -108,7 +110,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
@@ -116,6 +118,8 @@ namespace YooAsset
// 4.检测内置文件解压结果
if (_steps == ESteps.CheckUnpack)
{
DownloadProgress = _unpacker.DownloadProgress;
DownloadedBytes = _unpacker.DownloadedBytes;
if (_unpacker.IsDone() == false)
return;
@@ -146,6 +150,10 @@ namespace YooAsset
}
#endif
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
// Load assetBundle file
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
@@ -234,14 +242,11 @@ namespace YooAsset
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (result != EVerifyResult.Succeed)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
}
}
}

View File

@@ -47,7 +47,7 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
@@ -57,7 +57,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadCacheFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -76,6 +76,8 @@ namespace YooAsset
// 2. 检测服务器下载结果
if (_steps == ESteps.CheckDownload)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
@@ -106,6 +108,10 @@ namespace YooAsset
}
#endif
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
// Load assetBundle file
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
@@ -141,14 +147,11 @@ namespace YooAsset
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (result != EVerifyResult.Succeed)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
}
}
}
@@ -171,6 +174,8 @@ namespace YooAsset
// 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadWebFile)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = _webRequest.downloadedBytes;
if (_webRequest.isDone == false)
return;

View File

@@ -18,7 +18,7 @@ namespace YooAsset
/// 所属资源系统
/// </summary>
public AssetSystemImpl Impl { private set; get; }
/// <summary>
/// 资源包文件信息
/// </summary>
@@ -47,7 +47,9 @@ namespace YooAsset
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
internal AssetBundle CacheBundle { set; get; }
internal string FileLoadPath { set; get; }
internal float DownloadProgress { set; get; }
internal ulong DownloadedBytes { set; get; }
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
{
@@ -82,6 +84,67 @@ namespace YooAsset
RefCount--;
}
/// <summary>
/// 是否完毕(无论成功或失败)
/// </summary>
public bool IsDone()
{
return Status == EStatus.Succeed || Status == EStatus.Failed;
}
/// <summary>
/// 是否可以销毁
/// </summary>
public bool CanDestroy()
{
if (IsDone() == false)
return false;
if (RefCount > 0)
return false;
// 检查引用链上的资源包是否已经全部销毁
// 注意:互相引用的资源包无法卸载!
foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
{
if (Impl.CheckBundleDestroyed(bundleID) == false)
return false;
}
return true;
}
/// <summary>
/// 在满足条件的前提下,销毁所有资源提供者
/// </summary>
public void TryDestroyAllProviders()
{
if (IsDone() == false)
return;
// 条件1必须等待所有Provider可以销毁
foreach (var provider in _providers)
{
if (provider.CanDestroy() == false)
return;
}
// 条件2除了自己没有其它引用
if (RefCount > _providers.Count)
return;
// 销毁所有Providers
{
foreach (var provider in _providers)
{
provider.Destroy();
}
Impl.RemoveBundleProviders(_providers);
_providers.Clear();
}
}
/// <summary>
/// 轮询更新
/// </summary>
@@ -110,55 +173,6 @@ namespace YooAsset
}
}
/// <summary>
/// 是否完毕(无论成功或失败)
/// </summary>
public bool IsDone()
{
return Status == EStatus.Succeed || Status == EStatus.Failed;
}
/// <summary>
/// 是否可以销毁
/// </summary>
public bool CanDestroy()
{
if (IsDone() == false)
return false;
return RefCount <= 0;
}
/// <summary>
/// 在满足条件的前提下,销毁所有资源提供者
/// </summary>
public void TryDestroyAllProviders()
{
if (IsDone() == false)
return;
// 条件1必须等待所有Provider可以销毁
foreach (var provider in _providers)
{
if (provider.CanDestroy() == false)
return;
}
// 条件2除了自己没有其它引用
if (RefCount > _providers.Count)
return;
// 销毁所有Providers
foreach (var provider in _providers)
{
provider.Destroy();
}
// 从列表里移除Providers
Impl.RemoveBundleProviders(_providers);
_providers.Clear();
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>

View File

@@ -9,12 +9,12 @@ namespace YooAsset
/// <summary>
/// 依赖的资源包加载器列表
/// </summary>
private readonly List<BundleLoaderBase> _dependBundles;
internal readonly List<BundleLoaderBase> DependBundles;
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
{
_dependBundles = dpendBundles;
DependBundles = dpendBundles;
}
/// <summary>
@@ -22,7 +22,7 @@ namespace YooAsset
/// </summary>
public bool IsDone()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
if (loader.IsDone() == false)
return false;
@@ -35,7 +35,7 @@ namespace YooAsset
/// </summary>
public bool IsSucceed()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
@@ -50,7 +50,7 @@ namespace YooAsset
/// </summary>
public string GetLastError()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
@@ -65,7 +65,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
if (loader.IsDone() == false)
loader.WaitForAsyncComplete();
@@ -77,7 +77,7 @@ namespace YooAsset
/// </summary>
public void Reference()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
loader.Reference();
}
@@ -88,7 +88,7 @@ namespace YooAsset
/// </summary>
public void Release()
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
loader.Release();
}
@@ -99,12 +99,12 @@ namespace YooAsset
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
foreach (var loader in _dependBundles)
foreach (var loader in DependBundles)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = (int)loader.Status;
bundleInfo.Status = loader.Status.ToString();
output.Add(bundleInfo);
}
}

View File

@@ -16,7 +16,6 @@ namespace YooAsset
}
private ESteps _steps = ESteps.None;
private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
@@ -39,13 +38,13 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID || UNITY_WEBGL
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
#else
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
@@ -54,7 +53,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -73,6 +72,8 @@ namespace YooAsset
// 2. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
@@ -92,7 +93,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
@@ -100,6 +101,8 @@ namespace YooAsset
// 4. 检测解压结果
if (_steps == ESteps.CheckUnpack)
{
DownloadProgress = _unpacker.DownloadProgress;
DownloadedBytes = _unpacker.DownloadedBytes;
if (_unpacker.IsDone() == false)
return;
@@ -118,6 +121,10 @@ namespace YooAsset
// 5. 检测结果
if (_steps == ESteps.CheckFile)
{
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
@@ -136,8 +143,6 @@ namespace YooAsset
/// </summary>
public override void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
int frame = 1000;
while (true)
{

View File

@@ -41,7 +41,7 @@ namespace YooAsset
if (_steps == ESteps.Clone)
{
if (_handle.IsValid == false)
if (_handle.IsValidWithWarning == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;

View File

@@ -7,22 +7,13 @@ namespace YooAsset
internal sealed class BundledAssetProvider : BundledProvider
{
private AssetBundleRequest _cacheRequest;
public override float Progress
{
get
{
if (_cacheRequest == null)
return 0;
return _cacheRequest.progress;
}
}
public BundledAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
DebugRecording();
DebugBeginRecording();
if (IsDone)
return;
@@ -48,7 +39,7 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
@@ -56,7 +47,7 @@ namespace YooAsset
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -66,7 +57,7 @@ namespace YooAsset
{
if (OwnerBundle.IsDestroyed)
throw new System.Exception("Should never get here !");
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -109,14 +100,15 @@ namespace YooAsset
}
else
{
Progress = _cacheRequest.progress;
if (_cacheRequest.isDone == false)
return;
AssetObject = _cacheRequest.asset;
}
}
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";

View File

@@ -35,6 +35,23 @@ namespace YooAsset
}
}
/// <summary>
/// 获取下载报告
/// </summary>
public override DownloadReport GetDownloadReport()
{
DownloadReport result = new DownloadReport();
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
foreach (var dependBundle in DependBundleGroup.DependBundles)
{
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
return result;
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
@@ -43,7 +60,7 @@ namespace YooAsset
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = (int)OwnerBundle.Status;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);

View File

@@ -3,23 +3,12 @@ namespace YooAsset
{
internal class BundledRawFileProvider : BundledProvider
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
DebugRecording();
DebugBeginRecording();
if (IsDone)
return;
@@ -41,7 +30,7 @@ namespace YooAsset
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -53,7 +42,7 @@ namespace YooAsset
if (Status == EStatus.Checking)
{
RawFilePath = OwnerBundle.FileLoadPath;
Status = EStatus.Success;
Status = EStatus.Succeed;
InvokeCompletion();
}
}

View File

@@ -13,15 +13,6 @@ namespace YooAsset
private readonly bool _activateOnLoad;
private readonly int _priority;
private AsyncOperation _asyncOp;
public override float Progress
{
get
{
if (_asyncOp == null)
return 0;
return _asyncOp.progress;
}
}
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
{
@@ -32,7 +23,7 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
DebugBeginRecording();
if (IsDone)
return;
@@ -52,7 +43,7 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
@@ -60,7 +51,7 @@ namespace YooAsset
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -83,7 +74,7 @@ namespace YooAsset
}
else
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Failed to load scene : {_sceneName}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -93,13 +84,14 @@ namespace YooAsset
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Progress = _asyncOp.progress;
if (_asyncOp.isDone)
{
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if (Status == EStatus.Fail)
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
{
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -7,22 +7,13 @@ namespace YooAsset
internal sealed class BundledSubAssetsProvider : BundledProvider
{
private AssetBundleRequest _cacheRequest;
public override float Progress
{
get
{
if (_cacheRequest == null)
return 0;
return _cacheRequest.progress;
}
}
public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
DebugRecording();
DebugBeginRecording();
if (IsDone)
return;
@@ -48,7 +39,7 @@ namespace YooAsset
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
@@ -56,7 +47,7 @@ namespace YooAsset
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
@@ -98,14 +89,15 @@ namespace YooAsset
}
else
{
Progress = _cacheRequest.progress;
if (_cacheRequest.isDone == false)
return;
AllAssetObjects = _cacheRequest.allAssets;
}
}
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";

View File

@@ -3,17 +3,6 @@ namespace YooAsset
{
internal sealed class CompletedProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public CompletedProvider(AssetInfo assetInfo) : base(null, string.Empty, assetInfo)
{
}
@@ -24,7 +13,7 @@ namespace YooAsset
{
if (Status == EStatus.None)
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = error;
InvokeCompletion();
}

View File

@@ -6,17 +6,6 @@ namespace YooAsset
{
internal sealed class DatabaseAssetProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
@@ -32,7 +21,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -59,8 +48,8 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -3,17 +3,6 @@ namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
@@ -29,7 +18,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -46,7 +35,7 @@ namespace YooAsset
if(Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Success;
Status = EStatus.Succeed;
InvokeCompletion();
}
#endif

View File

@@ -9,15 +9,6 @@ namespace YooAsset
private readonly bool _activateOnLoad;
private readonly int _priority;
private AsyncOperation _asyncOp;
public override float Progress
{
get
{
if (_asyncOp == null)
return 0;
return _asyncOp.progress;
}
}
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
{
@@ -51,7 +42,7 @@ namespace YooAsset
}
else
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -61,13 +52,14 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Progress = _asyncOp.progress;
if (_asyncOp.isDone)
{
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if (Status == EStatus.Fail)
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
if (Status == EStatus.Failed)
{
LastError = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);

View File

@@ -6,17 +6,6 @@ namespace YooAsset
{
internal sealed class DatabaseSubAssetsProvider : ProviderBase
{
public override float Progress
{
get
{
if (IsDone)
return 1f;
else
return 0;
}
}
public DatabaseSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
@@ -32,7 +21,7 @@ namespace YooAsset
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
Status = EStatus.Failed;
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
@@ -70,8 +59,8 @@ namespace YooAsset
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null";

View File

@@ -13,8 +13,8 @@ namespace YooAsset
CheckBundle,
Loading,
Checking,
Success,
Fail,
Succeed,
Failed,
}
/// <summary>
@@ -63,6 +63,11 @@ namespace YooAsset
/// </summary>
public string LastError { protected set; get; } = string.Empty;
/// <summary>
/// 加载进度
/// </summary>
public float Progress { protected set; get; } = 0f;
/// <summary>
/// 引用计数
/// </summary>
@@ -80,18 +85,7 @@ namespace YooAsset
{
get
{
return Status == EStatus.Success || Status == EStatus.Fail;
}
}
/// <summary>
/// 加载进度
/// </summary>
public virtual float Progress
{
get
{
return 0;
return Status == EStatus.Succeed || Status == EStatus.Failed;
}
}
@@ -120,6 +114,14 @@ namespace YooAsset
IsDestroyed = true;
}
/// <summary>
/// 获取下载进度
/// </summary>
public virtual DownloadReport GetDownloadReport()
{
return DownloadReport.CreateDefaultReport();
}
/// <summary>
/// 是否可以销毁
/// </summary>
@@ -219,6 +221,11 @@ namespace YooAsset
private TaskCompletionSource<object> _taskCompletionSource;
protected void InvokeCompletion()
{
DebugEndRecording();
// 进度百分百完成
Progress = 1f;
// 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
foreach (var hande in tempers)
@@ -251,8 +258,7 @@ namespace YooAsset
public long LoadingTime { protected set; get; }
// 加载耗时统计
private bool _isRecording = false;
private Stopwatch _watch;
private Stopwatch _watch = null;
[Conditional("DEBUG")]
public void InitSpawnDebugInfo()
@@ -269,21 +275,21 @@ namespace YooAsset
}
[Conditional("DEBUG")]
protected void DebugRecording()
protected void DebugBeginRecording()
{
if (_isRecording == false)
if (_watch == null)
{
_isRecording = true;
_watch = Stopwatch.StartNew();
}
}
[Conditional("DEBUG")]
private void DebugEndRecording()
{
if (_watch != null)
{
if (IsDone)
{
LoadingTime = _watch.ElapsedMilliseconds;
_watch = null;
}
LoadingTime = _watch.ElapsedMilliseconds;
_watch = null;
}
}
#endregion

View File

@@ -13,10 +13,8 @@ namespace YooAsset
private EOperationStatus _initializeStatus = EOperationStatus.None;
private EPlayMode _playMode;
private IBundleServices _bundleServices;
private IPlayModeServices _playModeServices;
private AssetSystemImpl _assetSystemImpl;
private EditorSimulateModeImpl _editorSimulateModeImpl;
private OfflinePlayModeImpl _offlinePlayModeImpl;
private HostPlayModeImpl _hostPlayModeImpl;
/// <summary>
/// 包裹名
@@ -59,11 +57,8 @@ namespace YooAsset
_isInitialize = false;
_initializeError = string.Empty;
_initializeStatus = EOperationStatus.None;
_bundleServices = null;
_editorSimulateModeImpl = null;
_offlinePlayModeImpl = null;
_hostPlayModeImpl = null;
_playModeServices = null;
if (_assetSystemImpl != null)
{
@@ -78,6 +73,9 @@ namespace YooAsset
/// </summary>
public InitializationOperation InitializeAsync(InitializeParameters parameters)
{
// 注意WebGL平台因为网络原因可能会初始化失败
ResetInitializeAfterFailed();
// 检测初始化参数合法性
CheckInitializeParameters(parameters);
@@ -86,36 +84,39 @@ namespace YooAsset
_assetSystemImpl = new AssetSystemImpl();
if (_playMode == EPlayMode.EditorSimulateMode)
{
_editorSimulateModeImpl = new EditorSimulateModeImpl();
_bundleServices = _editorSimulateModeImpl;
_assetSystemImpl.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var editorSimulateModeImpl = new EditorSimulateModeImpl();
_bundleServices = editorSimulateModeImpl;
_playModeServices = editorSimulateModeImpl;
_assetSystemImpl.Initialize(PackageName, true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as EditorSimulateModeParameters;
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
initializeParameters.LocationToLower,
initializeParameters.SimulatePatchManifestPath);
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters.LocationToLower, initializeParameters.SimulatePatchManifestPath);
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
_offlinePlayModeImpl = new OfflinePlayModeImpl();
_bundleServices = _offlinePlayModeImpl;
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var offlinePlayModeImpl = new OfflinePlayModeImpl();
_bundleServices = offlinePlayModeImpl;
_playModeServices = offlinePlayModeImpl;
_assetSystemImpl.Initialize(PackageName, false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as OfflinePlayModeParameters;
initializeOperation = _offlinePlayModeImpl.InitializeAsync(
initializeParameters.LocationToLower,
PackageName);
initializeOperation = offlinePlayModeImpl.InitializeAsync(PackageName, initializeParameters.LocationToLower);
}
else if (_playMode == EPlayMode.HostPlayMode)
{
_hostPlayModeImpl = new HostPlayModeImpl();
_bundleServices = _hostPlayModeImpl;
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var hostPlayModeImpl = new HostPlayModeImpl();
_bundleServices = hostPlayModeImpl;
_playModeServices = hostPlayModeImpl;
_assetSystemImpl.Initialize(PackageName, false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as HostPlayModeParameters;
initializeOperation = _hostPlayModeImpl.InitializeAsync(
initializeOperation = hostPlayModeImpl.InitializeAsync(
PackageName,
initializeParameters.LocationToLower,
initializeParameters.DefaultHostServer,
initializeParameters.FallbackHostServer,
initializeParameters.QueryServices,
PackageName);
initializeParameters.QueryServices
);
}
else
{
@@ -127,6 +128,18 @@ namespace YooAsset
initializeOperation.Completed += InitializeOperation_Completed;
return initializeOperation;
}
private void ResetInitializeAfterFailed()
{
if (_isInitialize && _initializeStatus == EOperationStatus.Failed)
{
_isInitialize = false;
_initializeStatus = EOperationStatus.None;
_initializeError = string.Empty;
_bundleServices = null;
_playModeServices = null;
_assetSystemImpl = null;
}
}
private void CheckInitializeParameters(InitializeParameters parameters)
{
if (_isInitialize)
@@ -184,98 +197,45 @@ namespace YooAsset
/// <summary>
/// 向网络端请求最新的资源版本
/// </summary>
/// <param name="appendTimeTicks">在URL末尾添加时间戳</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
public UpdatePackageVersionOperation UpdatePackageVersionAsync(bool appendTimeTicks = true, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdatePackageVersionOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.UpdatePackageVersionAsync(appendTimeTicks, timeout);
}
/// <summary>
/// 向网络端请求并更新补丁清单
/// </summary>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="autoActiveManifest">自动激活清单</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
DebugCheckUpdateManifest();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeUpdatePackageManifestOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.UpdatePackageManifestAsync(packageVersion, timeout);
}
/// <summary>
/// 检查本地包裹内容的完整性
/// 预下载指定版本的包裹资源
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorSimulateModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeCheckPackageContentsOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CheckPackageContentsAsync(PackageName);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.PreDownloadPackageAsync(packageVersion, timeout);
}
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// 清理包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
public ClearUnusedCacheFilesOperation ClearUnusedCacheFilesAsync()
{
DebugCheckInitialize();
var operation = new ClearPackageUnusedCacheFilesOperation(this);
var operation = new ClearUnusedCacheFilesOperation(this);
OperationSystem.StartOperation(operation);
return operation;
}
@@ -286,22 +246,9 @@ namespace YooAsset
public string GetPackageVersion()
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
return _editorSimulateModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
return _offlinePlayModeImpl.GetPackageVersion();
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.GetPackageVersion();
}
else
{
throw new NotImplementedException();
}
if (_playModeServices.ActiveManifest == null)
return string.Empty;
return _playModeServices.ActiveManifest.PackageVersion;
}
/// <summary>
@@ -374,7 +321,7 @@ namespace YooAsset
{
DebugCheckInitialize();
string[] tags = new string[] { tag };
return _bundleServices.GetAssetInfos(tags);
return _playModeServices.ActiveManifest.GetAssetsInfoByTags(tags);
}
/// <summary>
@@ -384,7 +331,7 @@ namespace YooAsset
public AssetInfo[] GetAssetInfos(string[] tags)
{
DebugCheckInitialize();
return _bundleServices.GetAssetInfos(tags);
return _playModeServices.ActiveManifest.GetAssetsInfoByTags(tags);
}
/// <summary>
@@ -405,7 +352,7 @@ namespace YooAsset
public bool CheckLocationValid(string location)
{
DebugCheckInitialize();
string assetPath = _bundleServices.TryMappingToAssetPath(location);
string assetPath = _playModeServices.ActiveManifest.TryMappingToAssetPath(location);
return string.IsNullOrEmpty(assetPath) == false;
}
#endregion
@@ -692,7 +639,7 @@ namespace YooAsset
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeServices.CreatePatchDownloaderByTags(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -705,20 +652,7 @@ namespace YooAsset
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -730,53 +664,7 @@ namespace YooAsset
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
throw new NotImplementedException();
}
}
/// <summary>
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
/// </summary>
/// <param name="locations">资源定位列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
foreach (var location in locations)
{
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
}
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
@@ -789,20 +677,7 @@ namespace YooAsset
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
#endregion
@@ -816,7 +691,7 @@ namespace YooAsset
public PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return CreatePatchUnpacker(new string[] { tag }, unpackingMaxNumber, failedTryAgain);
return _playModeServices.CreatePatchUnpackerByTags(new string[] { tag }, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
/// <summary>
@@ -828,26 +703,7 @@ namespace YooAsset
public PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
/// <summary>
@@ -858,58 +714,7 @@ namespace YooAsset
public PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
else
{
throw new NotImplementedException();
}
}
#endregion
#region
/// <summary>
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
/// </summary>
/// <param name="packageVersion">指定更新的包裹版本</param>
/// <param name="timeout">超时时间</param>
public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
if (_playMode == EPlayMode.EditorSimulateMode)
{
var operation = new EditorPlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var operation = new OfflinePlayModeDownloadPackageOperation();
OperationSystem.StartOperation(operation);
return operation;
}
else if (_playMode == EPlayMode.HostPlayMode)
{
return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
}
else
{
throw new NotImplementedException();
}
return _playModeServices.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
#endregion
@@ -917,12 +722,20 @@ namespace YooAsset
/// <summary>
/// 是否包含资源文件
/// </summary>
internal bool IsIncludeBundleFile(string fileName)
internal bool IsIncludeBundleFile(string cacheGUID)
{
// NOTE : 编辑器模拟模式下始终返回TRUE
if (_playMode == EPlayMode.EditorSimulateMode)
return true;
return _bundleServices.IsIncludeBundleFile(fileName);
return _playModeServices.ActiveManifest.IsIncludeBundleFile(cacheGUID);
}
/// <summary>
/// 资源定位地址转换为资源信息类
/// </summary>
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
return _playModeServices.ActiveManifest.ConvertLocationToAssetInfo(location, assetType);
}
#endregion
@@ -936,31 +749,13 @@ namespace YooAsset
throw new Exception($"Package initialize failed ! {_initializeError}");
}
[Conditional("DEBUG")]
private void DebugCheckLocation(string location)
{
if (string.IsNullOrEmpty(location) == false)
{
// 检查路径末尾是否有空格
int index = location.LastIndexOf(" ");
if (index != -1)
{
if (location.Length == index + 1)
YooLogger.Warning($"Found blank character in location : \"{location}\"");
}
if (location.IndexOfAny(System.IO.Path.GetInvalidPathChars()) >= 0)
YooLogger.Warning($"Found illegal character in location : \"{location}\"");
}
}
[Conditional("DEBUG")]
private void DebugCheckUpdateManifest()
{
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
if (loadedBundleInfos.Count > 0)
{
YooLogger.Error($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
}
}
#endregion
@@ -974,33 +769,5 @@ namespace YooAsset
return data;
}
#endregion
#region
/// <summary>
/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
/// </summary>
/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
DebugCheckLocation(location);
string assetPath = _bundleServices.MappingToAssetPath(location);
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
if (patchAsset != null)
{
AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
return assetInfo;
}
else
{
string error;
if (string.IsNullOrEmpty(location))
error = $"The location is null or empty !";
else
error = $"The location is invalid : {location}";
AssetInfo assetInfo = new AssetInfo(error);
return assetInfo;
}
}
#endregion
}
}

View File

@@ -0,0 +1,36 @@
using System;
using System.IO;
namespace YooAsset
{
internal class CacheFileInfo
{
private static readonly BufferWriter SharedBuffer = new BufferWriter(1024);
/// <summary>
/// 写入资源包信息
/// </summary>
public static void WriteInfoToFile(string filePath, string dataFileCRC, long dataFileSize)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create))
{
SharedBuffer.Clear();
SharedBuffer.WriteUTF8(dataFileCRC);
SharedBuffer.WriteInt64(dataFileSize);
SharedBuffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 读取资源包信息
/// </summary>
public static void ReadInfoFromFile(string filePath, out string dataFileCRC, out long dataFileSize)
{
byte[] binaryData = FileUtility.ReadAllBytes(filePath);
BufferReader buffer = new BufferReader(binaryData);
dataFileCRC = buffer.ReadUTF8();
dataFileSize = buffer.ReadInt64();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e4a97c06e069c1146a881fcb359f9b4b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2,18 +2,18 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace YooAsset
{
internal static class CacheSystem
{
private readonly static Dictionary<string, PatchBundle> _cachedDic = new Dictionary<string, PatchBundle>(1000);
private readonly static Dictionary<string, PackageCache> _cachedDic = new Dictionary<string, PackageCache>(1000);
/// <summary>
/// 初始化时的验证级别
/// </summary>
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Low;
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Middle;
/// <summary>
/// 清空所有数据
@@ -24,74 +24,137 @@ namespace YooAsset
}
/// <summary>
/// 查询是否为验证文件
/// 注意:被收录的文件完整性是绝对有效的
/// 获取缓存文件总数
/// </summary>
public static bool IsCached(PatchBundle patchBundle)
public static int GetCachedFilesCount(string packageName)
{
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey))
var cache = GetOrCreateCache(packageName);
return cache.GetCachedFilesCount();
}
/// <summary>
/// 查询是否为验证文件
/// </summary>
public static bool IsCached(string packageName, string cacheGUID)
{
var cache = GetOrCreateCache(packageName);
return cache.IsCached(cacheGUID);
}
/// <summary>
/// 录入验证的文件
/// </summary>
public static void RecordFile(string packageName, string cacheGUID, PackageCache.RecordWrapper wrapper)
{
//YooLogger.Log($"Record file : {packageName} = {cacheGUID}");
var cache = GetOrCreateCache(packageName);
cache.Record(cacheGUID, wrapper);
}
/// <summary>
/// 丢弃验证的文件(同时删除文件)
/// </summary>
public static void DiscardFile(string packageName, string cacheGUID)
{
var cache = GetOrCreateCache(packageName);
var wrapper = cache.TryGetWrapper(cacheGUID);
if (wrapper == null)
return;
cache.Discard(cacheGUID);
try
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
string dataFilePath = wrapper.DataFilePath;
FileInfo fileInfo = new FileInfo(dataFilePath);
if (fileInfo.Exists)
fileInfo.Directory.Delete(true);
}
catch (Exception e)
{
YooLogger.Error($"Failed to delete cache file ! {e.Message}");
}
}
/// <summary>
/// 验证缓存文件(子线程内操作)
/// </summary>
public static EVerifyResult VerifyingCacheFile(VerifyCacheElement element)
{
try
{
if (InitVerifyLevel == EVerifyLevel.Low)
{
return true;
if (File.Exists(element.InfoFilePath) == false)
return EVerifyResult.InfoFileNotExisted;
if (File.Exists(element.DataFilePath) == false)
return EVerifyResult.DataFileNotExisted;
return EVerifyResult.Succeed;
}
else
{
_cachedDic.Remove(cacheKey);
YooLogger.Error($"Cache file is missing : {filePath}");
return false;
if (File.Exists(element.InfoFilePath) == false)
return EVerifyResult.InfoFileNotExisted;
// 解析信息文件获取验证数据
CacheFileInfo.ReadInfoFromFile(element.InfoFilePath, out element.DataFileCRC, out element.DataFileSize);
}
}
else
catch (Exception)
{
return false;
return EVerifyResult.Exception;
}
return VerifyingInternal(element.DataFilePath, element.DataFileSize, element.DataFileCRC, InitVerifyLevel);
}
/// <summary>
/// 缓存补丁包文件
/// 验证下载文件(子线程内操作)
/// </summary>
public static void CacheBundle(PatchBundle patchBundle)
public static EVerifyResult VerifyingTempFile(VerifyTempElement element)
{
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey) == false)
return VerifyingInternal(element.TempDataFilePath, element.FileSize, element.FileCRC, EVerifyLevel.High);
}
/// <summary>
/// 验证记录文件(主线程内操作)
/// </summary>
public static EVerifyResult VerifyingRecordFile(string packageName, string cacheGUID)
{
var cache = GetOrCreateCache(packageName);
var wrapper = cache.TryGetWrapper(cacheGUID);
if (wrapper == null)
return EVerifyResult.CacheNotFound;
EVerifyResult result = VerifyingInternal(wrapper.DataFilePath, wrapper.DataFileSize, wrapper.DataFileCRC, EVerifyLevel.High);
return result;
}
/// <summary>
/// 获取未被使用的缓存文件
/// </summary>
public static List<string> GetUnusedCacheGUIDs(AssetsPackage package)
{
var cache = GetOrCreateCache(package.PackageName);
var keys = cache.GetAllKeys();
List<string> result = new List<string>(keys.Count);
foreach (var cacheGUID in keys)
{
string filePath = patchBundle.CachedFilePath;
YooLogger.Log($"Cache verify file : {filePath}");
_cachedDic.Add(cacheKey, patchBundle);
if (package.IsIncludeBundleFile(cacheGUID) == false)
{
result.Add(cacheGUID);
}
}
return result;
}
/// <summary>
/// 验证补丁包文件
/// </summary>
public static EVerifyResult VerifyBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
{
return VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
}
/// <summary>
/// 验证并缓存补丁包文件
/// </summary>
public static EVerifyResult VerifyAndCacheBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
{
var verifyResult = VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
if (verifyResult == EVerifyResult.Succeed)
CacheBundle(patchBundle);
return verifyResult;
}
/// <summary>
/// 验证文件完整性
/// </summary>
public static EVerifyResult VerifyContentInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
private static EVerifyResult VerifyingInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
{
try
{
if (File.Exists(filePath) == false)
return EVerifyResult.FileNotExisted;
return EVerifyResult.DataFileNotExisted;
// 先验证文件大小
long size = FileUtility.GetFileSize(filePath);
@@ -119,5 +182,14 @@ namespace YooAsset
return EVerifyResult.Exception;
}
}
private static PackageCache GetOrCreateCache(string packageName)
{
if (_cachedDic.TryGetValue(packageName, out PackageCache cache) == false)
{
cache = new PackageCache(packageName);
_cachedDic.Add(packageName, cache);
}
return cache;
}
}
}

View File

@@ -1,181 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 本地缓存文件验证器
/// </summary>
internal abstract class CacheVerifier
{
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
public abstract bool UpdateVerifier();
public abstract float GetVerifierProgress();
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
}
/// <summary>
/// 本地缓存文件验证器(线程版)
/// </summary>
internal class CacheVerifierWithThread : CacheVerifier
{
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = _waitingList.Count;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
}
public override bool UpdateVerifier()
{
_syncContext.Update();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
if (_verifyingList.Count >= _verifyMaxNum)
return false;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证器(非线程版)
/// </summary>
internal class CacheVerifierWithoutThread : CacheVerifier
{
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
private int _verifyMaxNum;
private int _verifyTotalCount;
public override void InitVerifier(List<VerifyInfo> verifyInfos)
{
_waitingList.AddRange(verifyInfos);
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
// 设置同时验证的最大数
_verifyMaxNum = 32;
_verifyTotalCount = _waitingList.Count;
}
public override bool UpdateVerifier()
{
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
return true;
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
return false;
}
public override float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// NOTE不期望删除断点续传的资源文件
/*
if (File.Exists(patchBundle.CachedBundleFilePath))
File.Delete(patchBundle.CachedBundleFilePath);
*/
}
}
}
}

View File

@@ -7,10 +7,15 @@ namespace YooAsset
public enum EVerifyLevel
{
/// <summary>
/// 验证文件大小
/// 验证文件存在
/// </summary>
Low,
/// <summary>
/// 验证文件大小
/// </summary>
Middle,
/// <summary>
/// 验证文件大小和CRC
/// </summary>

View File

@@ -7,9 +7,19 @@ namespace YooAsset
internal enum EVerifyResult
{
/// <summary>
/// 文件不存在
/// 未找到缓存信息
/// </summary>
FileNotExisted = -4,
CacheNotFound = -6,
/// <summary>
/// 信息文件不存在
/// </summary>
InfoFileNotExisted = -5,
/// <summary>
/// 数据文件不存在
/// </summary>
DataFileNotExisted = -4,
/// <summary>
/// 文件内容不足(小于正常大小)

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ec6bf912e76d0e84d8c58b9da0b020ce
guid: d29a9623b2b346e439b7a7e37fafa781
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,71 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly AssetsPackage _package;
private List<string> _unusedCacheGUIDs;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheFilesOperation(AssetsPackage package)
{
_package = package;
}
internal override void Start()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheGUIDs = CacheSystem.GetUnusedCacheGUIDs(_package);
_unusedFileTotalCount = _unusedCacheGUIDs.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheGUIDs.Count - 1; i >= 0; i--)
{
string cacheGUID = _unusedCacheGUIDs[i];
CacheSystem.DiscardFile(_package.PackageName, cacheGUID);
_unusedCacheGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheGUIDs.Count / _unusedFileTotalCount);
if (_unusedCacheGUIDs.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 18794c413d15d8a4897a1b4038f00afd
guid: a93a516506b2b5c4492fdefe26eb1175
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,175 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class FindCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
FindPrepare,
FindBundleFiles,
FindRawFiles,
Done,
}
private readonly string _packageName;
private float _verifyStartTime;
private IEnumerator<DirectoryInfo> _bundleFilesEnumerator = null;
private IEnumerator<DirectoryInfo> _rawFilesEnumerator = null;
private ESteps _steps = ESteps.None;
/// <summary>
/// 需要验证的元素
/// </summary>
public readonly List<VerifyCacheElement> VerifyElements = new List<VerifyCacheElement>(5000);
public FindCacheFilesOperation(string packageName)
{
_packageName = packageName;
}
internal override void Start()
{
_steps = ESteps.FindPrepare;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.FindPrepare)
{
// BundleFiles
{
string rootPath = PersistentHelper.GetCachedBundleFileFolderPath(_packageName);
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists)
{
var directorieInfos = rootDirectory.EnumerateDirectories();
_bundleFilesEnumerator = directorieInfos.GetEnumerator();
}
}
// RawFiles
{
string rootPath = PersistentHelper.GetCachedRawFileFolderPath(_packageName);
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists)
{
var directorieInfos = rootDirectory.EnumerateDirectories();
_rawFilesEnumerator = directorieInfos.GetEnumerator();
}
}
_steps = ESteps.FindBundleFiles;
}
if (_steps == ESteps.FindBundleFiles)
{
if (UpdateFindBundleFiles())
return;
_steps = ESteps.FindRawFiles;
}
if (_steps == ESteps.FindRawFiles)
{
if (UpdateFindRawFiles())
return;
// 注意:总是返回成功
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Find cache files elapsed time {costTime:f1} seconds");
}
}
private bool UpdateFindBundleFiles()
{
if (_bundleFilesEnumerator == null)
return false;
bool isFindItem;
while (true)
{
isFindItem = _bundleFilesEnumerator.MoveNext();
if (isFindItem == false)
break;
var rootFoder = _bundleFilesEnumerator.Current;
var childDirectories = rootFoder.GetDirectories();
foreach(var chidDirectory in childDirectories)
{
string cacheGUID = chidDirectory.Name;
if (CacheSystem.IsCached(_packageName, cacheGUID))
continue;
// 创建验证元素类
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyElements.Add(element);
}
if (OperationSystem.IsBusy)
break;
}
return isFindItem;
}
private bool UpdateFindRawFiles()
{
if (_rawFilesEnumerator == null)
return false;
bool isFindItem;
while (true)
{
isFindItem = _rawFilesEnumerator.MoveNext();
if (isFindItem == false)
break;
var rootFoder = _rawFilesEnumerator.Current;
var childDirectories = rootFoder.GetDirectories();
foreach (var chidDirectory in childDirectories)
{
string cacheGUID = chidDirectory.Name;
if (CacheSystem.IsCached(_packageName, cacheGUID))
continue;
// 获取数据文件的后缀名
string dataFileExtension = string.Empty;
var fileInfos = chidDirectory.GetFiles();
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Extension == ".temp")
continue;
if (fileInfo.Name.StartsWith(YooAssetSettings.CacheBundleDataFileName))
{
dataFileExtension = fileInfo.Extension;
break;
}
}
// 创建验证元素类
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}{dataFileExtension}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyElements.Add(element);
}
if (OperationSystem.IsBusy)
break;
}
return isFindItem;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 00ec004354d75ac499606d6959192f9b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,250 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
internal abstract class VerifyCacheFilesOperation : AsyncOperationBase
{
public static VerifyCacheFilesOperation CreateOperation(List<VerifyCacheElement> elements)
{
#if UNITY_WEBGL
var operation = new VerifyCacheFilesWithoutThreadOperation(elements);
#else
var operation = new VerifyCacheFilesWithThreadOperation(elements);
#endif
return operation;
}
}
/// <summary>
/// 本地缓存文件验证(线程版)
/// </summary>
internal class VerifyCacheFilesWithThreadOperation : VerifyCacheFilesOperation
{
private enum ESteps
{
None,
InitVerify,
UpdateVerify,
Done,
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private List<VerifyCacheElement> _waitingList;
private List<VerifyCacheElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private int _succeedCount;
private int _failedCount;
private ESteps _steps = ESteps.None;
public VerifyCacheFilesWithThreadOperation(List<VerifyCacheElement> elements)
{
_waitingList = elements;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int fileCount = _waitingList.Count;
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = fileCount;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
_verifyingList = new List<VerifyCacheElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
_syncContext.Update();
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Verify cache files elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var element = _waitingList[i];
if (BeginVerifyFileWithThread(element))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
}
}
private float GetProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private bool BeginVerifyFileWithThread(VerifyCacheElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
VerifyCacheElement element = (VerifyCacheElement)obj;
element.Result = CacheSystem.VerifyingCacheFile(element);
_syncContext.Post(VerifyCallback, element);
}
private void VerifyCallback(object obj)
{
VerifyCacheElement element = (VerifyCacheElement)obj;
_verifyingList.Remove(element);
if (element.Result == EVerifyResult.Succeed)
{
_succeedCount++;
var wrapper = new PackageCache.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
CacheSystem.RecordFile(element.PackageName, element.CacheGUID, wrapper);
}
else
{
_failedCount++;
YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
element.DeleteFiles();
}
}
}
/// <summary>
/// 本地缓存文件验证(非线程版)
/// </summary>
internal class VerifyCacheFilesWithoutThreadOperation : VerifyCacheFilesOperation
{
private enum ESteps
{
None,
InitVerify,
UpdateVerify,
Done,
}
private List<VerifyCacheElement> _waitingList;
private List<VerifyCacheElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private int _succeedCount;
private int _failedCount;
private ESteps _steps = ESteps.None;
public VerifyCacheFilesWithoutThreadOperation(List<VerifyCacheElement> elements)
{
_waitingList = elements;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int fileCount = _waitingList.Count;
// 设置同时验证的最大数
_verifyMaxNum = fileCount;
_verifyTotalCount = fileCount;
_verifyingList = new List<VerifyCacheElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Package verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var element = _waitingList[i];
BeginVerifyFileWithoutThread(element);
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
}
// 主线程内验证,可以清空列表
_verifyingList.Clear();
}
}
private float GetProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private void BeginVerifyFileWithoutThread(VerifyCacheElement element)
{
element.Result = CacheSystem.VerifyingCacheFile(element);
if (element.Result == EVerifyResult.Succeed)
{
_succeedCount++;
var wrapper = new PackageCache.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
CacheSystem.RecordFile(element.PackageName, element.CacheGUID, wrapper);
}
else
{
_failedCount++;
YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
element.DeleteFiles();
}
}
}
}

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