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2a4384e093 |
@@ -2,7 +2,214 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.3.6] - 2022-11-26
|
||||
## [1.4.8] - 2023-03-10
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了同步加载原生文件,程序卡死的问题。
|
||||
- 修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
|
||||
- 修复了在Unity2021.3版本下着色器收集界面错乱的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了打包逻辑,提高构建速度。
|
||||
|
||||
- 支持自定义日志处理,方便收集线上问题。
|
||||
|
||||
```c#
|
||||
public class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化资源系统
|
||||
/// </summary>
|
||||
/// <param name="logger">自定义日志处理</param>
|
||||
public static void Initialize(ILogger logger = null)
|
||||
}
|
||||
```
|
||||
|
||||
## [1.4.7] - 2023-03-03
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了在运行时资源引用链无效的问题。
|
||||
- 修复了在构建过程中发生异常后进度条未消失的问题。
|
||||
- 修复了使用SBP构建管线,如果有原生文件会导致打包失败的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 支持自定义下载请求
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,自定义下载请求
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
|
||||
```
|
||||
|
||||
- 优化了打包时资源包引用关系计算的逻辑。
|
||||
|
||||
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
|
||||
|
||||
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
|
||||
|
||||
- 优化了在资源收集界面,点击查看Collector主资源列表卡顿问题。
|
||||
|
||||
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
|
||||
|
||||
- 优化了资源加载器查询逻辑。
|
||||
|
||||
- 优化了资源下载系统,下载文件的验证支持了多线程。
|
||||
|
||||
- 着色器变种收集界面增加单次照射数量的控制。
|
||||
|
||||
## [1.4.6-preview] - 2023-02-22
|
||||
|
||||
### Changed
|
||||
|
||||
- EVerifyLevel新增Middle级别。
|
||||
|
||||
```c#
|
||||
public enum EVerifyLevel
|
||||
{
|
||||
/// <summary>
|
||||
/// 验证文件存在
|
||||
/// </summary>
|
||||
Low,
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件大小
|
||||
/// </summary>
|
||||
Middle,
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件大小和CRC
|
||||
/// </summary>
|
||||
High,
|
||||
}
|
||||
```
|
||||
|
||||
- 补丁清单的资源包列表新增引用链。
|
||||
|
||||
(解决复杂依赖关系下,错误卸载资源包的问题)
|
||||
|
||||
- 缓存系统支持后缀格式存储。
|
||||
|
||||
(解决原生文件没有后缀格式的问题)
|
||||
|
||||
- 收集界面增加用户自定义数据栏。
|
||||
|
||||
## [1.4.5-preview] - 2023-02-17
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
|
||||
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 接口变更:IPackRule
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 资源打包规则接口
|
||||
/// </summary>
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件打包规则
|
||||
/// </summary>
|
||||
bool IsRawFilePackRule();
|
||||
}
|
||||
````
|
||||
|
||||
## [1.4.4-preview] - 2023-02-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#65)修复了AssetBundle构建宏逻辑错误。
|
||||
- 修复了AssetBundle加载宏逻辑错误。
|
||||
|
||||
## [1.4.3-preview] - 2023-02-10
|
||||
|
||||
全新的缓存系统!
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了WebGL平台本地文件验证报错。
|
||||
- 修复了WEBGL平台加载原生文件失败的问题。
|
||||
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 着色器变种收集增加分批次处理功能。
|
||||
- Unity2021版本开始不再支持内置构建管线。
|
||||
|
||||
### Removed
|
||||
|
||||
- 太空战机DEMO移除了BetterStreamingAssets插件。
|
||||
|
||||
## [1.4.2-preview] - 2023-01-03
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了清单解析异步操作的进度条变化错误。
|
||||
- 修复了更新资源清单错误计算超时时间的问题。
|
||||
|
||||
## [1.4.1-preview] - 2022-12-26
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了开启UniqueBundleName选项后,SBP构建报错的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 预下载指定版本的包裹资源
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">下载的包裹版本</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
````
|
||||
|
||||
- 新增了OperationHandleBase.GetDownloadReport()方法
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 获取下载报告
|
||||
/// </summary>
|
||||
public DownloadReport GetDownloadReport();
|
||||
````
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了资源清单更新流程,支持缓存下载的清单。
|
||||
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
|
||||
- 优化了缓存文件的验证流程,支持分帧处理。
|
||||
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
|
||||
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
|
||||
|
||||
## [1.4.0-preview] - 2022-12-04
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
|
||||
- 修复了在初始化失败的之后,销毁YooAssets会报异常的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了资源收集界面,可以选择显示中文别名。
|
||||
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
|
||||
- 资源操作句柄增加using支持。
|
||||
|
||||
## [1.3.7] - 2022-11-26
|
||||
|
||||
全新的太空战机Demo !
|
||||
|
||||
|
||||
@@ -39,12 +39,6 @@ namespace YooAsset.Editor
|
||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 是否显示LOG
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
BuildRunner.EnableLog = false;
|
||||
else
|
||||
BuildRunner.EnableLog = true;
|
||||
|
||||
// 创建构建节点
|
||||
List<IBuildTask> pipeline;
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
@@ -54,9 +48,10 @@ namespace YooAsset.Editor
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskCopyRawFile(), //拷贝原生文件
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskUpdatePatchInfo(), //更新补丁信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
@@ -70,9 +65,10 @@ namespace YooAsset.Editor
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskCopyRawFile(), //拷贝原生文件
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskUpdatePatchInfo(), //更新补丁信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
@@ -84,19 +80,23 @@ namespace YooAsset.Editor
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 初始化日志
|
||||
BuildLogger.InitLogger(buildParameters.EnableLog);
|
||||
|
||||
// 执行构建流程
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
||||
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
||||
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
||||
BuildLogger.Error($"Build task error : {buildResult.FailedInfo}");
|
||||
}
|
||||
|
||||
return buildResult;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 加密服务类
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
@@ -220,15 +220,27 @@ namespace YooAsset.Editor
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
||||
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
||||
_encryptionField.SetEnabled(enableElement);
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||
|
||||
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
_compressionField.SetEnabled(enableElement);
|
||||
_outputNameStyleField.SetEnabled(enableElement);
|
||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
||||
}
|
||||
else
|
||||
{
|
||||
_compressionField.SetEnabled(true);
|
||||
_outputNameStyleField.SetEnabled(true);
|
||||
_copyBuildinFileOptionField.SetEnabled(true);
|
||||
_copyBuildinFileTagsField.SetEnabled(true);
|
||||
}
|
||||
|
||||
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
|
||||
@@ -18,12 +18,13 @@ namespace YooAsset.Editor
|
||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.PackageName = packageName;
|
||||
buildParameters.PackageVersion = "Simulate";
|
||||
buildParameters.EnableLog = false;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||
return manifestFilePath;
|
||||
}
|
||||
|
||||
@@ -7,8 +7,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildAssetInfo
|
||||
{
|
||||
private string _mainBundleName;
|
||||
private string _shareBundleName;
|
||||
private bool _isAddAssetTags = false;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
|
||||
@@ -17,6 +15,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public ECollectorType CollectorType { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包完整名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
@@ -54,10 +57,10 @@ namespace YooAsset.Editor
|
||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||
|
||||
|
||||
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
|
||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
|
||||
{
|
||||
_mainBundleName = mainBundleName;
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = isRawAsset;
|
||||
@@ -133,24 +136,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool HasBundleName()
|
||||
{
|
||||
string bundleName = GetBundleName();
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
if (string.IsNullOrEmpty(BundleName))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包名称
|
||||
/// </summary>
|
||||
public string GetBundleName()
|
||||
{
|
||||
if (CollectorType == ECollectorType.None)
|
||||
return _shareBundleName;
|
||||
else
|
||||
return _mainBundleName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加关联的资源包名称
|
||||
/// </summary>
|
||||
@@ -164,48 +155,32 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算主资源或共享资源的完整包名
|
||||
/// 计算共享资源包的完整包名
|
||||
/// </summary>
|
||||
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
|
||||
public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||
{
|
||||
if (CollectorType == ECollectorType.None)
|
||||
if (CollectorType != ECollectorType.None)
|
||||
return;
|
||||
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
||||
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
if (uniqueBundleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_shareBundleName) == false)
|
||||
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
|
||||
}
|
||||
BundleName = shadersBundleName;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsRawAsset)
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
|
||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
|
||||
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
|
||||
// 注意:被引用次数小于1的资源不需要设置资源包名称
|
||||
BundleName = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,13 +182,14 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
internal PatchBundle CreatePatchBundle()
|
||||
{
|
||||
string fileHash = PatchInfo.PatchFileHash;
|
||||
string fileCRC = PatchInfo.PatchFileCRC;
|
||||
long fileSize = PatchInfo.PatchFileSize;
|
||||
bool isRawFile = IsRawFile;
|
||||
byte loadMethod = (byte)LoadMethod;
|
||||
string[] tags = GetBundleTags();
|
||||
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
|
||||
PatchBundle patchBundle = new PatchBundle();
|
||||
patchBundle.BundleName = BundleName;
|
||||
patchBundle.FileHash = PatchInfo.PatchFileHash;
|
||||
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
|
||||
patchBundle.FileSize = PatchInfo.PatchFileSize;
|
||||
patchBundle.IsRawFile = IsRawFile;
|
||||
patchBundle.LoadMethod = (byte)LoadMethod;
|
||||
patchBundle.Tags = GetBundleTags();
|
||||
return patchBundle;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildMapContext : IContextObject
|
||||
{
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||
@@ -25,9 +27,20 @@ namespace YooAsset.Editor
|
||||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包列表
|
||||
/// 着色器统一的全名称
|
||||
/// </summary>
|
||||
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
|
||||
public string ShadersBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包信息列表
|
||||
/// </summary>
|
||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bundleInfoDic.Values;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -35,11 +48,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = assetInfo.GetBundleName();
|
||||
string bundleName = assetInfo.BundleName;
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
bundleInfo.PackAsset(assetInfo);
|
||||
}
|
||||
@@ -47,33 +60,28 @@ namespace YooAsset.Editor
|
||||
{
|
||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||
newBundleInfo.PackAsset(assetInfo);
|
||||
BundleInfos.Add(newBundleInfo);
|
||||
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的打包资源
|
||||
/// 是否包含资源包
|
||||
/// </summary>
|
||||
public List<BuildAssetInfo> GetAllAssets()
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
{
|
||||
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
{
|
||||
result.AddRange(bundleInfo.BuildinAssets);
|
||||
}
|
||||
return result;
|
||||
return _bundleInfoDic.ContainsKey(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle内构建的资源路径列表
|
||||
/// 获取资源包信息,如果没找到返回NULL
|
||||
/// </summary>
|
||||
public string[] GetBuildinAssetPaths(string bundleName)
|
||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||
{
|
||||
return bundleInfo.GetBuildinAssetPaths();
|
||||
return result;
|
||||
}
|
||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -81,8 +89,8 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||
{
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||
{
|
||||
if (bundleInfo.IsRawFile == false)
|
||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||
@@ -91,25 +99,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含资源包
|
||||
/// 创建着色器信息类
|
||||
/// </summary>
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
public void CreateShadersBundleInfo(string shadersBundleName)
|
||||
{
|
||||
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
|
||||
}
|
||||
|
||||
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
|
||||
{
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
if (IsContainsBundle(shadersBundleName) == false)
|
||||
{
|
||||
if (bundleInfo.BundleName == bundleName)
|
||||
{
|
||||
result = bundleInfo;
|
||||
return true;
|
||||
}
|
||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
||||
}
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class BuildMapCreater
|
||||
{
|
||||
/// <summary>
|
||||
/// 执行资源构建上下文
|
||||
/// </summary>
|
||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖资源
|
||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
|
||||
removeDependList.Add(collectAssetInfo);
|
||||
}
|
||||
}
|
||||
foreach (var removeValue in removeDependList)
|
||||
{
|
||||
allCollectAssets.Remove(removeValue);
|
||||
}
|
||||
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 录入相关依赖的资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. 记录关键信息
|
||||
context.AssetFileCount = buildAssetDic.Count;
|
||||
context.EnableAddressable = buildResult.EnableAddressable;
|
||||
context.UniqueBundleName = buildResult.UniqueBundleName;
|
||||
|
||||
// 7. 填充主动收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
||||
dependAssetInfos.Add(value);
|
||||
else
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 8. 计算完整的资源包名
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
|
||||
}
|
||||
|
||||
// 9. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
var buildAssetInfo = pair.Value;
|
||||
if (buildAssetInfo.HasBundleName() == false)
|
||||
removeBuildList.Add(buildAssetInfo);
|
||||
}
|
||||
foreach (var removeValue in removeBuildList)
|
||||
{
|
||||
buildAssetDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 10. 构建资源包
|
||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
||||
if (allBuildinAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
foreach (var assetInfo in allBuildinAssets)
|
||||
{
|
||||
context.PackAsset(assetInfo);
|
||||
}
|
||||
return context;
|
||||
}
|
||||
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
|
||||
{
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||
{
|
||||
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,6 +67,11 @@ namespace YooAsset.Editor
|
||||
public string PackageVersion;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示普通日志
|
||||
/// </summary>
|
||||
public bool EnableLog = true;
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
|
||||
@@ -7,8 +7,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
|
||||
@@ -117,22 +115,5 @@ namespace YooAsset.Editor
|
||||
|
||||
return buildParams;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -48,6 +48,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string[] Tags;
|
||||
|
||||
/// <summary>
|
||||
/// 引用该资源包的ID列表
|
||||
/// </summary>
|
||||
public int[] ReferenceIDs;
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源分类标签的字符串
|
||||
/// </summary>
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class BuildLogger
|
||||
{
|
||||
private static bool _enableLog = true;
|
||||
|
||||
public static void InitLogger(bool enableLog)
|
||||
{
|
||||
_enableLog = enableLog;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
Debug.Log(message);
|
||||
}
|
||||
}
|
||||
public static void Warning(string message)
|
||||
{
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
public static void Error(string message)
|
||||
{
|
||||
Debug.LogError(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 223f217ed81460541b5ea7eb7a7d82a4
|
||||
guid: 2bc82466a51f50141975e4424095aa09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -2,13 +2,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildRunner
|
||||
{
|
||||
public static bool EnableLog = true;
|
||||
private static Stopwatch _buildWatch;
|
||||
|
||||
/// <summary>
|
||||
/// 总耗时
|
||||
/// </summary>
|
||||
public static int TotalSeconds = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建流程
|
||||
@@ -23,17 +29,26 @@ namespace YooAsset.Editor
|
||||
|
||||
BuildResult buildResult = new BuildResult();
|
||||
buildResult.Success = true;
|
||||
TotalSeconds = 0;
|
||||
for (int i = 0; i < pipeline.Count; i++)
|
||||
{
|
||||
IBuildTask task = pipeline[i];
|
||||
try
|
||||
{
|
||||
_buildWatch = Stopwatch.StartNew();
|
||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
task.Run(context);
|
||||
_buildWatch.Stop();
|
||||
|
||||
// 统计耗时
|
||||
int seconds = GetBuildSeconds();
|
||||
TotalSeconds += seconds;
|
||||
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
EditorTools.ClearProgressBar();
|
||||
buildResult.FailedTask = task.GetType().Name;
|
||||
buildResult.FailedInfo = e.ToString();
|
||||
buildResult.Success = false;
|
||||
@@ -42,26 +57,14 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 返回运行结果
|
||||
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志输出
|
||||
/// </summary>
|
||||
public static void Log(string info)
|
||||
private static int GetBuildSeconds()
|
||||
{
|
||||
if (EnableLog)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志输出
|
||||
/// </summary>
|
||||
public static void Info(string info)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return (int)seconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -41,36 +41,10 @@ namespace YooAsset.Editor
|
||||
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.UnityManifest = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,44 +33,26 @@ namespace YooAsset.Editor
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
var taskList = SBPBuildTasks.Create(shadersBunldeName);
|
||||
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
// 创建着色器信息
|
||||
// 说明:解决因为着色器资源包导致验证失败。
|
||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||
string shadersBundleName = buildMapContext.ShadersBundleName;
|
||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||
{
|
||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||
}
|
||||
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 拷贝补丁清单文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
@@ -53,7 +53,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 拷贝补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
@@ -61,7 +61,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 拷贝补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
@@ -94,7 +94,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 刷新目录
|
||||
AssetDatabase.Refresh();
|
||||
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("拷贝原生文件")]
|
||||
public class TaskCopyRawFile : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9274735f1f14af4b893c21a4240b816
|
||||
guid: 3625d4b8b5b79324ebf7ec19a87677e7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -47,39 +47,67 @@ namespace YooAsset.Editor
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext, buildMapContext.ShadersBundleName);
|
||||
}
|
||||
}
|
||||
|
||||
// 创建补丁清单文件
|
||||
// 更新资源包之间的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateScriptPipelineReference(patchManifest, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新资源包之间的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
UpdateBuiltinPipelineReference(patchManifest, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
// 创建补丁清单文本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifestTools.SerializeToJson(filePath, patchManifest);
|
||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单二进制文件
|
||||
string packageHash;
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifest.Serialize(filePath, patchManifest);
|
||||
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
|
||||
packageHash = HashUtility.FileMD5(filePath);
|
||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||
|
||||
var patchManifestContext = new PatchManifestContext();
|
||||
string jsonData = FileUtility.ReadFile(filePath);
|
||||
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
|
||||
PatchManifestContext patchManifestContext = new PatchManifestContext();
|
||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
|
||||
context.SetContextObject(patchManifestContext);
|
||||
}
|
||||
|
||||
// 创建补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, packageHash);
|
||||
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
||||
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
|
||||
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,10 +117,9 @@ namespace YooAsset.Editor
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var patchBundle = bundleInfo.CreatePatchBundle();
|
||||
result.Add(patchBundle);
|
||||
@@ -108,7 +135,7 @@ namespace YooAsset.Editor
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
@@ -120,7 +147,7 @@ namespace YooAsset.Editor
|
||||
patchAsset.Address = string.Empty;
|
||||
patchAsset.AssetPath = assetInfo.AssetPath;
|
||||
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
|
||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
|
||||
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
|
||||
result.Add(patchAsset);
|
||||
}
|
||||
@@ -134,7 +161,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (dependAssetInfo.HasBundleName())
|
||||
{
|
||||
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
|
||||
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
|
||||
if (mainBundleID != bundleID)
|
||||
{
|
||||
if (result.Contains(bundleID) == false)
|
||||
@@ -157,12 +184,11 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 更新Unity内置资源包的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
|
||||
{
|
||||
// 获取所有依赖着色器资源包的资源包列表
|
||||
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
|
||||
List<string> shaderBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResults.BundleInfos)
|
||||
foreach (var valuePair in buildResultContext.Results.BundleInfos)
|
||||
{
|
||||
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
||||
shaderBundleReferenceList.Add(valuePair.Key);
|
||||
@@ -204,5 +230,139 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#region 资源包引用关系相关
|
||||
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
|
||||
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
|
||||
|
||||
private void UpdateScriptPipelineReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
|
||||
{
|
||||
int progressValue;
|
||||
int totalCount = patchManifest.BundleList.Count;
|
||||
|
||||
// 缓存资源包ID
|
||||
_cachedBundleID.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
|
||||
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
|
||||
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 缓存资源包依赖
|
||||
_cachedBundleDepends.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { });
|
||||
continue;
|
||||
}
|
||||
|
||||
if (buildResultContext.Results.BundleInfos.ContainsKey(patchBundle.BundleName) == false)
|
||||
throw new Exception($"Not found bundle in SBP build results : {patchBundle.BundleName}");
|
||||
|
||||
var depends = buildResultContext.Results.BundleInfos[patchBundle.BundleName].Dependencies;
|
||||
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
|
||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 计算资源包引用列表
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
|
||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext)
|
||||
{
|
||||
int progressValue;
|
||||
int totalCount = patchManifest.BundleList.Count;
|
||||
|
||||
// 缓存资源包ID
|
||||
_cachedBundleID.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
|
||||
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
|
||||
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 缓存资源包依赖
|
||||
_cachedBundleDepends.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { } );
|
||||
continue;
|
||||
}
|
||||
|
||||
var depends = buildResultContext.UnityManifest.GetDirectDependencies(patchBundle.BundleName);
|
||||
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
|
||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 计算资源包引用列表
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
|
||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
private int[] GetBundleRefrenceIDs(PatchManifest patchManifest, PatchBundle targetBundle)
|
||||
{
|
||||
List<string> referenceList = new List<string>();
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
string bundleName = patchBundle.BundleName;
|
||||
if (bundleName == targetBundle.BundleName)
|
||||
continue;
|
||||
|
||||
string[] dependencies = GetCachedBundleDepends(bundleName);
|
||||
if (dependencies.Contains(targetBundle.BundleName))
|
||||
{
|
||||
referenceList.Add(bundleName);
|
||||
}
|
||||
}
|
||||
|
||||
List<int> result = new List<int>();
|
||||
foreach (var bundleName in referenceList)
|
||||
{
|
||||
int bundleID = GetCachedBundleID(bundleName);
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
private int GetCachedBundleID(string bundleName)
|
||||
{
|
||||
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
|
||||
{
|
||||
throw new Exception($"Not found cached bundle ID : {bundleName}");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
private string[] GetCachedBundleDepends(string bundleName)
|
||||
{
|
||||
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
|
||||
{
|
||||
throw new Exception($"Not found cached bundle depends : {bundleName}");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,7 @@ namespace YooAsset.Editor
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
@@ -67,8 +67,8 @@ namespace YooAsset.Editor
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
int patchFileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||
|
||||
@@ -13,16 +13,12 @@ namespace YooAsset.Editor
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||
buildParameters.StopWatch();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
|
||||
}
|
||||
|
||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
||||
}
|
||||
|
||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
|
||||
@@ -42,7 +38,7 @@ namespace YooAsset.Editor
|
||||
#endif
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||
@@ -98,6 +94,7 @@ namespace YooAsset.Editor
|
||||
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = patchBundle.FileSize;
|
||||
reportBundleInfo.Tags = patchBundle.Tags;
|
||||
reportBundleInfo.ReferenceIDs = patchBundle.ReferenceIDs;
|
||||
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
|
||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
@@ -107,7 +104,7 @@ namespace YooAsset.Editor
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
BuildReport.Serialize(filePath, buildReport);
|
||||
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -130,7 +127,7 @@ namespace YooAsset.Editor
|
||||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||
{
|
||||
BuildAssetInfo findAssetInfo = null;
|
||||
foreach (var buildinAsset in bundleInfo.BuildinAssets)
|
||||
@@ -150,10 +147,6 @@ namespace YooAsset.Editor
|
||||
result.Add(dependAssetInfo.AssetPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,17 +27,16 @@ namespace YooAsset.Editor
|
||||
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||
|
||||
// 如果没有设置加密类
|
||||
if (encryptionServices == null)
|
||||
return;
|
||||
|
||||
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||
return;
|
||||
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
|
||||
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
@@ -48,7 +47,7 @@ namespace YooAsset.Editor
|
||||
// 注意:原生文件不支持加密
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -56,11 +55,11 @@ namespace YooAsset.Editor
|
||||
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||
BuildRunner.Log($"Bundle文件加密完成:{filePath}");
|
||||
BuildLogger.Log($"Bundle文件加密完成:{filePath}");
|
||||
}
|
||||
|
||||
// 进度条
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
@@ -13,20 +13,155 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
BuildLogger.Log("构建内容准备完毕!");
|
||||
|
||||
// 检测构建结果
|
||||
CheckBuildMapContent(buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源构建上下文
|
||||
/// </summary>
|
||||
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
Dictionary<string, BuildAssetInfo> buildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> collectAssetInfos = collectResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖项资源
|
||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
if (IsRemoveDependAsset(collectAssetInfos, collectAssetInfo.AssetPath))
|
||||
removeDependList.Add(collectAssetInfo);
|
||||
}
|
||||
}
|
||||
foreach (var removeValue in removeDependList)
|
||||
{
|
||||
collectAssetInfos.Remove(removeValue);
|
||||
}
|
||||
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
if (buildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(
|
||||
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 录入所有收集资源的依赖资源
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
string collectAssetBundleName = collectAssetInfo.BundleName;
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetInfoDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
buildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
||||
buildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. 填充所有收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
||||
dependAssetInfos.Add(value);
|
||||
else
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
buildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 7. 记录关键信息
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
context.AssetFileCount = buildAssetInfoDic.Count;
|
||||
context.EnableAddressable = collectResult.Command.EnableAddressable;
|
||||
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
|
||||
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
|
||||
|
||||
// 8. 计算共享的资源包名
|
||||
var command = collectResult.Command;
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
|
||||
{
|
||||
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
|
||||
}
|
||||
|
||||
// 9. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
|
||||
{
|
||||
var buildAssetInfo = pair.Value;
|
||||
if (buildAssetInfo.HasBundleName() == false)
|
||||
removeBuildList.Add(buildAssetInfo);
|
||||
}
|
||||
foreach (var removeValue in removeBuildList)
|
||||
{
|
||||
buildAssetInfoDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 10. 构建资源包
|
||||
var allBuildinAssets = buildAssetInfoDic.Values.ToList();
|
||||
if (allBuildinAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
foreach (var assetInfo in allBuildinAssets)
|
||||
{
|
||||
context.PackAsset(assetInfo);
|
||||
}
|
||||
return context;
|
||||
}
|
||||
private bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
|
||||
{
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||
{
|
||||
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测构建结果
|
||||
/// </summary>
|
||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
// 注意:原生文件资源包只能包含一个原生文件
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
|
||||
@@ -12,8 +12,6 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
buildParametersContext.BeginWatch();
|
||||
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测构建参数合法性
|
||||
@@ -21,7 +19,7 @@ namespace YooAsset.Editor
|
||||
throw new Exception("请选择目标平台");
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
||||
throw new Exception("包裹名称不能为空");
|
||||
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
|
||||
throw new Exception("包裹版本不能为空");
|
||||
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
@@ -57,7 +55,7 @@ namespace YooAsset.Editor
|
||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
|
||||
if (EditorTools.DeleteDirectory(platformDirectory))
|
||||
{
|
||||
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
|
||||
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,7 +63,7 @@ namespace YooAsset.Editor
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("更新构建信息")]
|
||||
public class TaskUpdateBuildInfo : IBuildTask
|
||||
[TaskAttribute("更新补丁信息")]
|
||||
public class TaskUpdatePatchInfo : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
@@ -18,7 +18,7 @@ namespace YooAsset.Editor
|
||||
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
||||
|
||||
// 1.检测路径长度
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
// NOTE:检测路径长度不要超过260字符。
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 2.更新构建输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.IsEncryptedFile)
|
||||
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
||||
@@ -36,7 +36,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 3.更新文件其它信息
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
||||
@@ -46,9 +46,10 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 4.更新补丁包输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
|
||||
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
|
||||
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
|
||||
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
|
||||
}
|
||||
}
|
||||
@@ -34,29 +34,29 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
|
||||
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
@@ -76,16 +76,16 @@ namespace YooAsset.Editor
|
||||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||
{
|
||||
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList1)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList2)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
isPass = false;
|
||||
continue;
|
||||
@@ -101,7 +101,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
*/
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -35,34 +35,34 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
|
||||
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EncryptionNone : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6296859f09655c4191594304ddf378f
|
||||
guid: 46b8b200b841799498896403d9d427c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -7,23 +7,13 @@ namespace YooAsset.Editor
|
||||
public enum EOutputNameStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000
|
||||
/// 哈希值名称
|
||||
/// </summary>
|
||||
HashName = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 000000000000000f000000000000000.bundle
|
||||
/// 资源包名称 + 哈希值名称
|
||||
/// </summary>
|
||||
HashName_Extension = 2,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000
|
||||
/// </summary>
|
||||
BundleName_HashName = 3,
|
||||
|
||||
/// <summary>
|
||||
/// bundle_name_000000000000000f000000000000000.bundle
|
||||
/// </summary>
|
||||
BundleName_HashName_Extension = 4,
|
||||
BundleName_HashName = 4,
|
||||
}
|
||||
}
|
||||
@@ -45,6 +45,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string AssetTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 用户自定义数据
|
||||
/// </summary>
|
||||
public string UserData = string.Empty;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 收集器是否有效
|
||||
@@ -142,11 +147,14 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
||||
bool isRawAsset = PackRuleName == nameof(PackRawFile);
|
||||
|
||||
// 检测是否为原生资源打包规则
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
|
||||
|
||||
// 检测原生资源包的收集器类型
|
||||
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
|
||||
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
|
||||
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||
|
||||
if (string.IsNullOrEmpty(CollectPath))
|
||||
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
||||
@@ -158,11 +166,11 @@ namespace YooAsset.Editor
|
||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
||||
foreach (string assetPath in findAssets)
|
||||
{
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||
{
|
||||
if (result.ContainsKey(assetPath) == false)
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -175,9 +183,9 @@ namespace YooAsset.Editor
|
||||
else
|
||||
{
|
||||
string assetPath = CollectPath;
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
@@ -207,22 +215,22 @@ namespace YooAsset.Editor
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
string address = GetAddress(group, assetPath);
|
||||
string bundleName = GetBundleName(group, assetPath);
|
||||
string address = GetAddress(command, group, assetPath);
|
||||
string bundleName = GetBundleName(command, group, assetPath);
|
||||
List<string> assetTags = GetAssetTags(group);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<string>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
|
||||
|
||||
return collectAssetInfo;
|
||||
}
|
||||
private bool IsValidateAsset(string assetPath)
|
||||
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||
{
|
||||
@@ -239,10 +247,31 @@ namespace YooAsset.Editor
|
||||
if (type == typeof(LightingDataAsset))
|
||||
return false;
|
||||
|
||||
// 忽略Unity无法识别的无效文件
|
||||
// 注意:只对非原生文件收集器处理
|
||||
if(PackRuleName != nameof(PackRawFile))
|
||||
// 检测原生文件是否合规
|
||||
if (isRawFilePackRule)
|
||||
{
|
||||
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||
if (depends.Length != 1)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 忽略Unity无法识别的无效文件
|
||||
// 注意:只对非原生文件收集器处理
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
@@ -251,20 +280,11 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (IsIgnoreFile(fileExtension))
|
||||
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
private bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
|
||||
{
|
||||
if (extension == fileExtension)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
@@ -275,40 +295,49 @@ namespace YooAsset.Editor
|
||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
|
||||
}
|
||||
private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
|
||||
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
if (command.EnableAddressable == false)
|
||||
return string.Empty;
|
||||
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return string.Empty;
|
||||
|
||||
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
|
||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||
return adressValue;
|
||||
}
|
||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
||||
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
|
||||
|
||||
// 根据规则设置获取资源包名称
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
{
|
||||
// 获取着色器打包规则结果
|
||||
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 获取其它资源打包规则结果
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
}
|
||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||
{
|
||||
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
|
||||
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
|
||||
tags.AddRange(temper);
|
||||
return tags;
|
||||
}
|
||||
private List<string> GetAllDependencies(string mainAssetPath)
|
||||
private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
||||
foreach (string assetPath in depends)
|
||||
{
|
||||
if (IsValidateAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule))
|
||||
{
|
||||
// 注意:排除主资源对象
|
||||
if (assetPath != mainAssetPath)
|
||||
|
||||
@@ -10,13 +10,14 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorConfig
|
||||
{
|
||||
public const string ConfigVersion = "2.1";
|
||||
public const string ConfigVersion = "2.3";
|
||||
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||
public const string XmlShowPackageView = "ShowPackageView";
|
||||
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
||||
|
||||
public const string XmlPackage = "Package";
|
||||
public const string XmlPackageName = "PackageName";
|
||||
@@ -33,6 +34,7 @@ namespace YooAsset.Editor
|
||||
public const string XmlAddressRule = "AddressRule";
|
||||
public const string XmlPackRule = "PackRule";
|
||||
public const string XmlFilterRule = "FilterRule";
|
||||
public const string XmlUserData = "UserData";
|
||||
public const string XmlAssetTags = "AssetTags";
|
||||
|
||||
/// <summary>
|
||||
@@ -65,6 +67,7 @@ namespace YooAsset.Editor
|
||||
bool enableAddressable = false;
|
||||
bool uniqueBundleName = false;
|
||||
bool showPackageView = false;
|
||||
bool showEditorAlias = false;
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
@@ -75,10 +78,13 @@ namespace YooAsset.Editor
|
||||
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
|
||||
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||
}
|
||||
|
||||
// 读取包裹配置
|
||||
@@ -132,16 +138,19 @@ namespace YooAsset.Editor
|
||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
collector.UserData = collectorElement.GetAttribute(XmlUserData);
|
||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
||||
group.Collectors.Add(collector);
|
||||
}
|
||||
@@ -153,6 +162,7 @@ namespace YooAsset.Editor
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
||||
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"导入配置完毕!");
|
||||
@@ -183,6 +193,7 @@ namespace YooAsset.Editor
|
||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置Package配置
|
||||
@@ -212,6 +223,7 @@ namespace YooAsset.Editor
|
||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||
collectorElement.SetAttribute(XmlUserData, collector.UserData);
|
||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||
groupElement.AppendChild(collectorElement);
|
||||
}
|
||||
@@ -296,6 +308,45 @@ namespace YooAsset.Editor
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.1 -> 2.2
|
||||
if (configVersion == "2.1")
|
||||
{
|
||||
// 添加公共元素属性
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, "False");
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.2");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.2 -> 2.3
|
||||
if (configVersion == "2.2")
|
||||
{
|
||||
// 获取所有分组元素
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||
collectorElement.SetAttribute(XmlUserData, string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.3");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace YooAsset.Editor
|
||||
HashSet<string> result = new HashSet<string>();
|
||||
foreach (var group in Groups)
|
||||
{
|
||||
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
|
||||
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||
foreach (var tag in groupTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
@@ -111,7 +111,7 @@ namespace YooAsset.Editor
|
||||
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
|
||||
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
|
||||
foreach (var tag in collectorTags)
|
||||
{
|
||||
if (result.Contains(tag) == false)
|
||||
|
||||
@@ -23,6 +23,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool UniqueBundleName = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示编辑器别名
|
||||
/// </summary>
|
||||
public bool ShowEditorAlias = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 包裹列表
|
||||
/// </summary>
|
||||
@@ -94,8 +100,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (package.PackageName == packageName)
|
||||
{
|
||||
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
|
||||
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
|
||||
CollectResult collectResult = new CollectResult(command);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
return collectResult;
|
||||
}
|
||||
@@ -103,21 +109,5 @@ namespace YooAsset.Editor
|
||||
|
||||
throw new Exception($"Not found collector pacakge : {packageName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有包裹收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
|
||||
{
|
||||
List<CollectResult> collectResultList = new List<CollectResult>(1000);
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
|
||||
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
collectResultList.Add(collectResult);
|
||||
}
|
||||
return collectResultList;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -38,92 +38,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
public static List<string> GetActiveRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetPackRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<string> GetFilterRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<string> names = new List<string>();
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
names.Add(pair.Key);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool HasFilterRuleName(string ruleName)
|
||||
{
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
if (pair.Key == ruleName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
@@ -146,6 +60,7 @@ namespace YooAsset.Editor
|
||||
typeof(PackCollector),
|
||||
typeof(PackGroup),
|
||||
typeof(PackRawFile),
|
||||
typeof(PackShaderVariants)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
||||
@@ -193,7 +108,7 @@ namespace YooAsset.Editor
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(AddressByFileName),
|
||||
typeof(AddressByCollectorAndFileName),
|
||||
typeof(AddressByFolderAndFileName),
|
||||
typeof(AddressByGroupAndFileName)
|
||||
};
|
||||
|
||||
@@ -266,7 +181,92 @@ namespace YooAsset.Editor
|
||||
SaveFile();
|
||||
}
|
||||
|
||||
// 实例类相关
|
||||
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetPackRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetFilterRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
private static string GetRuleDisplayName(string name, Type type)
|
||||
{
|
||||
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
|
||||
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
||||
return attribute.DisplayName;
|
||||
else
|
||||
return name;
|
||||
}
|
||||
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
return _cachePackRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
public static bool HasFilterRuleName(string ruleName)
|
||||
{
|
||||
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
|
||||
}
|
||||
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||
@@ -352,6 +352,11 @@ namespace YooAsset.Editor
|
||||
Setting.UniqueBundleName = uniqueBundleName;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyShowEditorAlias(bool showAlias)
|
||||
{
|
||||
Setting.ShowEditorAlias = showAlias;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 资源包裹编辑相关
|
||||
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
||||
|
||||
@@ -20,14 +20,15 @@ namespace YooAsset.Editor
|
||||
|
||||
private Button _saveButton;
|
||||
private List<string> _collectorTypeList;
|
||||
private List<string> _activeRuleList;
|
||||
private List<string> _addressRuleList;
|
||||
private List<string> _packRuleList;
|
||||
private List<string> _filterRuleList;
|
||||
|
||||
private List<RuleDisplayName> _activeRuleList;
|
||||
private List<RuleDisplayName> _addressRuleList;
|
||||
private List<RuleDisplayName> _packRuleList;
|
||||
private List<RuleDisplayName> _filterRuleList;
|
||||
|
||||
private Toggle _showPackageToogle;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _uniqueBundleNameToogle;
|
||||
private Toggle _showEditorAliasToggle;
|
||||
|
||||
private VisualElement _packageContainer;
|
||||
private ListView _packageListView;
|
||||
@@ -42,7 +43,7 @@ namespace YooAsset.Editor
|
||||
|
||||
private VisualElement _collectorContainer;
|
||||
private ScrollView _collectorScrollView;
|
||||
private PopupField<string> _activeRulePopupField;
|
||||
private PopupField<RuleDisplayName> _activeRulePopupField;
|
||||
|
||||
private int _lastModifyPackageIndex = 0;
|
||||
private int _lastModifyGroupIndex = 0;
|
||||
@@ -95,6 +96,13 @@ namespace YooAsset.Editor
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
|
||||
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
// 配置修复按钮
|
||||
var fixBtn = root.Q<Button>("FixButton");
|
||||
fixBtn.clicked += FixBtn_clicked;
|
||||
@@ -236,21 +244,23 @@ namespace YooAsset.Editor
|
||||
// 分组激活规则
|
||||
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
||||
{
|
||||
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
|
||||
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
|
||||
_activeRulePopupField.name = "ActiveRuleMaskField";
|
||||
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
|
||||
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
||||
if (selectPackage != null && selectGroup != null)
|
||||
{
|
||||
selectGroup.ActiveRuleName = evt.newValue;
|
||||
selectGroup.ActiveRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
||||
FillGroupViewData();
|
||||
}
|
||||
});
|
||||
activeRuleContainer.Add(_activeRulePopupField);
|
||||
}
|
||||
|
||||
// 刷新窗体
|
||||
@@ -290,6 +300,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
|
||||
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
|
||||
|
||||
_groupContainer.visible = false;
|
||||
_collectorContainer.visible = false;
|
||||
|
||||
@@ -321,6 +334,20 @@ namespace YooAsset.Editor
|
||||
{
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
|
||||
{
|
||||
if (_showEditorAliasToggle.value)
|
||||
return ruleDisplayName.DisplayName;
|
||||
else
|
||||
return ruleDisplayName.ClassName;
|
||||
}
|
||||
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
|
||||
{
|
||||
if (_showEditorAliasToggle.value)
|
||||
return ruleDisplayName.DisplayName;
|
||||
else
|
||||
return ruleDisplayName.ClassName;
|
||||
}
|
||||
|
||||
// 包裹列表相关
|
||||
private void FillPackageViewData()
|
||||
@@ -334,7 +361,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_packageListView.selectedIndex = _lastModifyPackageIndex;
|
||||
}
|
||||
|
||||
|
||||
if (_showPackageToogle.value)
|
||||
_packageContainer.style.display = DisplayStyle.Flex;
|
||||
else
|
||||
@@ -410,7 +437,7 @@ namespace YooAsset.Editor
|
||||
_groupListView.itemsSource = selectPackage.Groups;
|
||||
_groupListView.Rebuild();
|
||||
|
||||
if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
||||
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
||||
{
|
||||
_groupListView.selectedIndex = _lastModifyGroupIndex;
|
||||
}
|
||||
@@ -460,7 +487,7 @@ namespace YooAsset.Editor
|
||||
|
||||
_collectorContainer.visible = true;
|
||||
_lastModifyGroupIndex = _groupListView.selectedIndex;
|
||||
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
|
||||
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
|
||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
||||
@@ -564,26 +591,35 @@ namespace YooAsset.Editor
|
||||
}
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
var popupField = new PopupField<string>(_addressRuleList, 0);
|
||||
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
|
||||
popupField.name = "PopupField1";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 200;
|
||||
popupField.style.width = 220;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<string>(_packRuleList, 0);
|
||||
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
|
||||
popupField.name = "PopupField2";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 150;
|
||||
popupField.style.width = 220;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<string>(_filterRuleList, 0);
|
||||
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
|
||||
popupField.name = "PopupField3";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 150;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var textField = new TextField();
|
||||
textField.name = "TextField0";
|
||||
textField.label = "UserData";
|
||||
textField.style.width = 200;
|
||||
elementBottom.Add(textField);
|
||||
var label = textField.Q<Label>();
|
||||
label.style.minWidth = 63;
|
||||
}
|
||||
{
|
||||
var textField = new TextField();
|
||||
textField.name = "TextField1";
|
||||
@@ -667,7 +703,7 @@ namespace YooAsset.Editor
|
||||
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
|
||||
popupField0.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
|
||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
@@ -676,13 +712,15 @@ namespace YooAsset.Editor
|
||||
});
|
||||
|
||||
// Address Rule
|
||||
var popupField1 = element.Q<PopupField<string>>("PopupField1");
|
||||
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
|
||||
if (popupField1 != null)
|
||||
{
|
||||
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
||||
popupField1.formatListItemCallback = FormatListItemCallback;
|
||||
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.AddressRuleName = evt.newValue;
|
||||
collector.AddressRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
@@ -692,11 +730,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// Pack Rule
|
||||
var popupField2 = element.Q<PopupField<string>>("PopupField2");
|
||||
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
|
||||
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
||||
popupField2.formatListItemCallback = FormatListItemCallback;
|
||||
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField2.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.PackRuleName = evt.newValue;
|
||||
collector.PackRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
@@ -705,11 +745,13 @@ namespace YooAsset.Editor
|
||||
});
|
||||
|
||||
// Filter Rule
|
||||
var popupField3 = element.Q<PopupField<string>>("PopupField3");
|
||||
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
|
||||
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
||||
popupField3.formatListItemCallback = FormatListItemCallback;
|
||||
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
popupField3.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.FilterRuleName = evt.newValue;
|
||||
collector.FilterRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
if (foldout.value)
|
||||
{
|
||||
@@ -717,6 +759,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
});
|
||||
|
||||
// UserData
|
||||
var textFiled0 = element.Q<TextField>("TextField0");
|
||||
textFiled0.SetValueWithoutNotify(collector.UserData);
|
||||
textFiled0.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.UserData = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
});
|
||||
|
||||
// Tags
|
||||
var textFiled1 = element.Q<TextField>("TextField1");
|
||||
textFiled1.SetValueWithoutNotify(collector.AssetTags);
|
||||
@@ -743,7 +794,7 @@ namespace YooAsset.Editor
|
||||
|
||||
try
|
||||
{
|
||||
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
|
||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
@@ -761,12 +812,7 @@ namespace YooAsset.Editor
|
||||
|
||||
string showInfo = collectAssetInfo.AssetPath;
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
|
||||
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
|
||||
string addressValue = instance.GetAssetAddress(ruleData);
|
||||
showInfo = $"[{addressValue}] {showInfo}";
|
||||
}
|
||||
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
|
||||
|
||||
var label = new Label();
|
||||
label.text = showInfo;
|
||||
@@ -815,7 +861,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
for (int i = 0; i < _addressRuleList.Count; i++)
|
||||
{
|
||||
if (_addressRuleList[i] == ruleName)
|
||||
if (_addressRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
@@ -824,7 +870,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
for (int i = 0; i < _packRuleList.Count; i++)
|
||||
{
|
||||
if (_packRuleList[i] == ruleName)
|
||||
if (_packRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
@@ -833,11 +879,20 @@ namespace YooAsset.Editor
|
||||
{
|
||||
for (int i = 0; i < _filterRuleList.Count; i++)
|
||||
{
|
||||
if (_filterRuleList[i] == ruleName)
|
||||
if (_filterRuleList[i].ClassName == ruleName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private RuleDisplayName GetActiveRuleIndex(string ruleName)
|
||||
{
|
||||
for (int i = 0; i < _activeRuleList.Count; i++)
|
||||
{
|
||||
if (_activeRuleList[i].ClassName == ruleName)
|
||||
return _activeRuleList[i];
|
||||
}
|
||||
return _activeRuleList[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
@@ -7,6 +7,7 @@
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace YooAsset.Editor
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
@@ -25,38 +25,30 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public List<string> AssetTags { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生资源
|
||||
/// </summary>
|
||||
public bool IsRawAsset { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public List<string> AssetTags { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源列表
|
||||
/// </summary>
|
||||
public List<string> DependAssets = new List<string>();
|
||||
|
||||
|
||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
|
||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetPath = assetPath;
|
||||
AssetTags = assetTags;
|
||||
IsRawAsset = isRawAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称追加包裹名
|
||||
/// </summary>
|
||||
public void BundleNameAppendPackageName(string packageName)
|
||||
{
|
||||
BundleName = $"{packageName.ToLower()}_{BundleName}";
|
||||
AssetTags = assetTags;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,15 +8,37 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 着色器统一全名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName { private set; get; }
|
||||
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
|
||||
// 着色器统一全名称
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,44 +6,22 @@ namespace YooAsset.Editor
|
||||
public class CollectResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// 收集命令
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
public CollectCommand Command { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 收集的资源信息列表
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||
|
||||
|
||||
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
public CollectResult(CollectCommand command)
|
||||
{
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
Command = command;
|
||||
}
|
||||
|
||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
||||
{
|
||||
CollectAssets = collectAssets;
|
||||
|
||||
if (UniqueBundleName)
|
||||
{
|
||||
foreach (var collectAsset in CollectAssets)
|
||||
{
|
||||
collectAsset.BundleNameAppendPackageName(PackageName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 启用分组
|
||||
/// </summary>
|
||||
[DisplayName("启用分组")]
|
||||
public class EnableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
@@ -12,9 +10,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用分组
|
||||
/// </summary>
|
||||
[DisplayName("禁用分组")]
|
||||
public class DisableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup()
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 以文件名为定位地址
|
||||
/// </summary>
|
||||
[DisplayName("定位地址: 文件名")]
|
||||
public class AddressByFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
@@ -13,9 +11,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以组名+文件名为定位地址
|
||||
/// </summary>
|
||||
[DisplayName("定位地址: 分组名+文件名")]
|
||||
public class AddressByGroupAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
@@ -25,16 +21,14 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器名+文件名为定位地址
|
||||
/// </summary>
|
||||
public class AddressByCollectorAndFileName : IAddressRule
|
||||
[DisplayName("定位地址: 文件夹名+文件名")]
|
||||
public class AddressByFolderAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||
string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath);
|
||||
return $"{collectorName}_{fileName}";
|
||||
FileInfo fileInfo = new FileInfo(data.AssetPath);
|
||||
return $"{fileInfo.Directory.Name}_{fileName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,28 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 收集所有资源
|
||||
/// </summary>
|
||||
public class DefaultFilterRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 忽略的文件类型
|
||||
/// </summary>
|
||||
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为忽略文件
|
||||
/// </summary>
|
||||
public static bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
return _ignoreFileExtensions.Contains(fileExtension);
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集所有资源")]
|
||||
public class CollectAll : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
@@ -15,9 +31,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集场景
|
||||
/// </summary>
|
||||
[DisplayName("收集场景")]
|
||||
public class CollectScene : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
@@ -25,10 +39,8 @@ namespace YooAsset.Editor
|
||||
return Path.GetExtension(data.AssetPath) == ".unity";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集预制体
|
||||
/// </summary>
|
||||
|
||||
[DisplayName("收集预制体")]
|
||||
public class CollectPrefab : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
@@ -37,15 +49,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集精灵类型的资源
|
||||
/// </summary>
|
||||
[DisplayName("收集精灵类型的纹理")]
|
||||
public class CollectSprite : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||
if(mainAssetType == typeof(Texture2D))
|
||||
if (mainAssetType == typeof(Texture2D))
|
||||
{
|
||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||
@@ -60,9 +70,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 只收集着色器变种收集文件
|
||||
/// </summary>
|
||||
[DisplayName("收集着色器变种集合")]
|
||||
public class CollectShaderVariants : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
|
||||
@@ -4,18 +4,50 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle文件的后缀名
|
||||
/// </summary>
|
||||
public const string AssetBundleFileExtension = "bundle";
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的后缀名
|
||||
/// </summary>
|
||||
public const string RawFileExtension = "rawfile";
|
||||
|
||||
/// <summary>
|
||||
/// Unity着色器资源包名称
|
||||
/// </summary>
|
||||
public const string ShadersBundleName = "unityshaders";
|
||||
|
||||
|
||||
public static PackRuleResult CreateShadersPackRuleResult()
|
||||
{
|
||||
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 文件路径")]
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,14 +57,21 @@ namespace YooAsset.Editor
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 父类文件夹路径")]
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,9 +82,10 @@ namespace YooAsset.Editor
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
||||
assetPath = assetPath.TrimStart('/');
|
||||
@@ -55,34 +95,48 @@ namespace YooAsset.Editor
|
||||
if (Path.HasExtension(splits[0]))
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器路径作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 收集器路径")]
|
||||
public class PackCollector : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName;
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
string bundleName = collectPath;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
bundleName = collectPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(collectPath);
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
|
||||
bundleName = StringUtility.RemoveExtension(collectPath);
|
||||
}
|
||||
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,49 +144,55 @@ namespace YooAsset.Editor
|
||||
/// 以分组名称作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 分组名称")]
|
||||
public class PackGroup : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return data.GroupName;
|
||||
string bundleName = data.GroupName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件打包模式
|
||||
/// 注意:原生文件打包支持:图片,音频,视频,文本
|
||||
/// 打包原生文件
|
||||
/// </summary>
|
||||
[DisplayName("打包原生文件")]
|
||||
public class PackRawFile : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
string bundleName = data.AssetPath;
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_');
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 着色器变种收集文件
|
||||
/// 打包着色器变种集合
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器变种集合文件")]
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public string GetBundleName(PackRuleData data)
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return YooAssetSettings.UnityShadersBundleName;
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,12 +6,14 @@ namespace YooAsset.Editor
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public AddressRuleData(string assetPath, string collectPath, string groupName)
|
||||
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,21 +3,64 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public struct PackRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public PackRuleData(string assetPath)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = string.Empty;
|
||||
GroupName = string.Empty;
|
||||
UserData = string.Empty;
|
||||
}
|
||||
public PackRuleData(string assetPath, string collectPath, string groupName)
|
||||
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
public struct PackRuleResult
|
||||
{
|
||||
private readonly string _bundleName;
|
||||
private readonly string _bundleExtension;
|
||||
|
||||
public PackRuleResult(string bundleName, string bundleExtension)
|
||||
{
|
||||
_bundleName = bundleName;
|
||||
_bundleExtension = bundleExtension;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取主资源包全名称
|
||||
/// </summary>
|
||||
public string GetMainBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取共享资源包全名称
|
||||
/// </summary>
|
||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"share_{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,8 +70,13 @@ namespace YooAsset.Editor
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取资源打包所属的资源包名称
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
string GetBundleName(PackRuleData data);
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件打包规则
|
||||
/// </summary>
|
||||
bool IsRawFilePackRule();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class RuleDisplayName
|
||||
{
|
||||
public string ClassName;
|
||||
public string DisplayName;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d400b2548d79ca42bec7370f5d66b78
|
||||
guid: df712711c3830af419b7ada8fee53dda
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -109,7 +109,7 @@ namespace YooAsset.Editor
|
||||
return;
|
||||
|
||||
_reportFilePath = selectFilePath;
|
||||
string jsonData = FileUtility.ReadFile(_reportFilePath);
|
||||
string jsonData = FileUtility.ReadAllText(_reportFilePath);
|
||||
_buildReport = BuildReport.Deserialize(jsonData);
|
||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
@@ -8,7 +8,7 @@
|
||||
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
|
||||
@@ -27,7 +27,6 @@ namespace YooAsset.Editor
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ListView _listView;
|
||||
private BuildReport _buildReport;
|
||||
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
|
||||
|
||||
|
||||
@@ -55,14 +54,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void FillViewData(BuildReport buildReport)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
|
||||
_items.Clear();
|
||||
|
||||
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
|
||||
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
|
||||
_items.Add(new ItemWrapper("构建耗时", ConvertTime(buildReport.Summary.BuildSeconds)));
|
||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||
@@ -154,16 +151,23 @@ namespace YooAsset.Editor
|
||||
label2.text = itemWrapper.Value;
|
||||
}
|
||||
|
||||
private string ConvertTime(int time)
|
||||
{
|
||||
if (time <= 60)
|
||||
{
|
||||
return $"{time}秒钟";
|
||||
}
|
||||
else
|
||||
{
|
||||
int minute = time / 60;
|
||||
return $"{minute}分钟";
|
||||
}
|
||||
}
|
||||
private string ConvertSize(long size)
|
||||
{
|
||||
if (size == 0)
|
||||
return "0";
|
||||
if (size < 1024)
|
||||
return $"{size} Bytes";
|
||||
else if (size < 1024 * 1024)
|
||||
return $"{(int)(size / 1024)} KB";
|
||||
else
|
||||
return $"{(int)(size / (1024 * 1024))} MB";
|
||||
return EditorUtility.FormatBytes(size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Assets/YooAsset/Editor/EditorAttribute.cs
Normal file
36
Assets/YooAsset/Editor/EditorAttribute.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器显示名字
|
||||
/// </summary>
|
||||
public class DisplayNameAttribute : Attribute
|
||||
{
|
||||
public string DisplayName;
|
||||
|
||||
public DisplayNameAttribute(string name)
|
||||
{
|
||||
this.DisplayName = name;
|
||||
}
|
||||
}
|
||||
|
||||
public static class EditorAttribute
|
||||
{
|
||||
internal static T GetAttribute<T>(Type type) where T : Attribute
|
||||
{
|
||||
return (T)type.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
|
||||
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
|
||||
{
|
||||
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
|
||||
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
|
||||
{
|
||||
return (T)field.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Editor/EditorAttribute.cs.meta
Normal file
11
Assets/YooAsset/Editor/EditorAttribute.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92d5f73b21059af43b7f56165b7acd63
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -10,50 +10,6 @@ namespace YooAsset.Editor
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
/*
|
||||
static EditorHelper()
|
||||
{
|
||||
// 资源包收集
|
||||
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
|
||||
|
||||
// 资源包构建
|
||||
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
|
||||
|
||||
// 资源包调试
|
||||
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
|
||||
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
|
||||
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
|
||||
|
||||
// 构建报告
|
||||
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
|
||||
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
|
||||
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
|
||||
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
|
||||
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
if (visualTreeAsset == null)
|
||||
throw new System.Exception($"Failed to load {windowType}.uxml");
|
||||
return visualTreeAsset;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
|
||||
@@ -285,6 +285,35 @@ namespace YooAsset.Editor
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region StringUtility
|
||||
public static List<string> StringToStringList(string str, char separator)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
if (!String.IsNullOrEmpty(str))
|
||||
{
|
||||
string[] splits = str.Split(separator);
|
||||
foreach (string split in splits)
|
||||
{
|
||||
string value = split.Trim(); //移除首尾空格
|
||||
if (!String.IsNullOrEmpty(value))
|
||||
{
|
||||
result.Add(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static T NameToEnum<T>(string name)
|
||||
{
|
||||
if (Enum.IsDefined(typeof(T), name) == false)
|
||||
{
|
||||
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
|
||||
}
|
||||
return (T)Enum.Parse(typeof(T), name);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 文件
|
||||
/// <summary>
|
||||
/// 创建文件所在的目录
|
||||
|
||||
@@ -12,134 +12,169 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public static class ShaderVariantCollector
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
CollectAllMaterial,
|
||||
CollectVariants,
|
||||
CollectSleeping,
|
||||
WaitingDone,
|
||||
}
|
||||
|
||||
private const float WaitMilliseconds = 1000f;
|
||||
private static string _saveFilePath;
|
||||
private static bool _isStarted = false;
|
||||
private static readonly Stopwatch _elapsedTime = new Stopwatch();
|
||||
private const float SleepMilliseconds = 100f;
|
||||
private static string _savePath;
|
||||
private static string _packageName;
|
||||
private static int _processMaxNum;
|
||||
private static Action _completedCallback;
|
||||
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
// 注意:一定要延迟保存才会起效
|
||||
if (_isStarted && _elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
|
||||
{
|
||||
_isStarted = false;
|
||||
_elapsedTime.Stop();
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
private static ESteps _steps = ESteps.None;
|
||||
private static Stopwatch _elapsedTime;
|
||||
private static List<string> _allMaterials;
|
||||
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
|
||||
|
||||
// 保存结果
|
||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
|
||||
|
||||
// 创建清单
|
||||
CreateManifest();
|
||||
|
||||
Debug.Log($"搜集SVC完毕!");
|
||||
_completedCallback?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始收集
|
||||
/// </summary>
|
||||
public static void Run(string saveFilePath, Action completedCallback)
|
||||
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
|
||||
{
|
||||
if (_isStarted)
|
||||
if (_steps != ESteps.None)
|
||||
return;
|
||||
|
||||
if (Path.HasExtension(saveFilePath) == false)
|
||||
saveFilePath = $"{saveFilePath}.shadervariants";
|
||||
if (Path.GetExtension(saveFilePath) != ".shadervariants")
|
||||
if (Path.HasExtension(savePath) == false)
|
||||
savePath = $"{savePath}.shadervariants";
|
||||
if (Path.GetExtension(savePath) != ".shadervariants")
|
||||
throw new System.Exception("Shader variant file extension is invalid.");
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new System.Exception("Package name is null or empty !");
|
||||
|
||||
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
EditorTools.CreateFileDirectory(saveFilePath);
|
||||
_saveFilePath = saveFilePath;
|
||||
AssetDatabase.DeleteAsset(savePath);
|
||||
EditorTools.CreateFileDirectory(savePath);
|
||||
_savePath = savePath;
|
||||
_packageName = packageName;
|
||||
_processMaxNum = processMaxNum;
|
||||
_completedCallback = completedCallback;
|
||||
|
||||
// 聚焦到游戏窗口
|
||||
EditorTools.FocusUnityGameWindow();
|
||||
|
||||
// 清空旧数据
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
|
||||
// 创建临时测试场景
|
||||
CreateTempScene();
|
||||
|
||||
// 收集着色器变种
|
||||
var materials = GetAllMaterials();
|
||||
CollectVariants(materials);
|
||||
|
||||
_steps = ESteps.Prepare;
|
||||
EditorApplication.update += EditorUpdate;
|
||||
_isStarted = true;
|
||||
_elapsedTime.Reset();
|
||||
_elapsedTime.Start();
|
||||
}
|
||||
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
_steps = ESteps.CollectAllMaterial;
|
||||
return; //等待一帧
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectAllMaterial)
|
||||
{
|
||||
_allMaterials = GetAllMaterials();
|
||||
_steps = ESteps.CollectVariants;
|
||||
return; //等待一帧
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectVariants)
|
||||
{
|
||||
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
|
||||
List<string> range = _allMaterials.GetRange(0, count);
|
||||
_allMaterials.RemoveRange(0, count);
|
||||
CollectVariants(range);
|
||||
|
||||
if (_allMaterials.Count > 0)
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.CollectSleeping;
|
||||
}
|
||||
else
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.WaitingDone;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectSleeping)
|
||||
{
|
||||
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
|
||||
{
|
||||
DestroyAllSpheres();
|
||||
_elapsedTime.Stop();
|
||||
_steps = ESteps.CollectVariants;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.WaitingDone)
|
||||
{
|
||||
// 注意:一定要延迟保存才会起效
|
||||
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
|
||||
{
|
||||
_elapsedTime.Stop();
|
||||
_steps = ESteps.None;
|
||||
|
||||
// 保存结果并创建清单
|
||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
|
||||
CreateManifest();
|
||||
|
||||
Debug.Log($"搜集SVC完毕!");
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
_completedCallback?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void CreateTempScene()
|
||||
{
|
||||
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
||||
}
|
||||
private static List<Material> GetAllMaterials()
|
||||
private static List<string> GetAllMaterials()
|
||||
{
|
||||
int progressValue = 0;
|
||||
List<string> allAssets = new List<string>(1000);
|
||||
|
||||
// 获取所有打包的资源
|
||||
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
|
||||
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
|
||||
foreach (var collectResult in collectResults)
|
||||
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
|
||||
foreach (var assetInfo in collectResult.CollectAssets)
|
||||
{
|
||||
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
|
||||
}
|
||||
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
|
||||
foreach (var assetPath in allAssetPath)
|
||||
{
|
||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||
foreach (var depend in depends)
|
||||
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
|
||||
foreach (var dependAsset in depends)
|
||||
{
|
||||
if (allAssets.Contains(depend) == false)
|
||||
allAssets.Add(depend);
|
||||
if (allAssets.Contains(dependAsset) == false)
|
||||
allAssets.Add(dependAsset);
|
||||
}
|
||||
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
|
||||
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectResult.CollectAssets.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 搜集所有材质球
|
||||
progressValue = 0;
|
||||
var shaderDic = new Dictionary<Shader, List<Material>>(100);
|
||||
List<string> allMaterial = new List<string>(1000);
|
||||
foreach (var assetPath in allAssets)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Material))
|
||||
{
|
||||
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||
var shader = material.shader;
|
||||
if (shader == null)
|
||||
continue;
|
||||
|
||||
if (shaderDic.ContainsKey(shader) == false)
|
||||
{
|
||||
shaderDic.Add(shader, new List<Material>());
|
||||
}
|
||||
if (shaderDic[shader].Contains(material) == false)
|
||||
{
|
||||
shaderDic[shader].Add(material);
|
||||
}
|
||||
allMaterial.Add(assetPath);
|
||||
}
|
||||
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 返回结果
|
||||
var materials = new List<Material>(1000);
|
||||
foreach (var valuePair in shaderDic)
|
||||
{
|
||||
materials.AddRange(valuePair.Value);
|
||||
}
|
||||
return materials;
|
||||
return allMaterial;
|
||||
}
|
||||
private static void CollectVariants(List<Material> materials)
|
||||
private static void CollectVariants(List<string> materials)
|
||||
{
|
||||
Camera camera = Camera.main;
|
||||
if (camera == null)
|
||||
@@ -164,7 +199,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var material = materials[i];
|
||||
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
|
||||
CreateSphere(material, position, i);
|
||||
var go = CreateSphere(material, position, i);
|
||||
if (go != null)
|
||||
_allSpheres.Add(go);
|
||||
if (x == xMax)
|
||||
{
|
||||
x = 0;
|
||||
@@ -174,27 +211,44 @@ namespace YooAsset.Editor
|
||||
{
|
||||
x++;
|
||||
}
|
||||
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count);
|
||||
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
private static void CreateSphere(Material material, Vector3 position, int index)
|
||||
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
|
||||
{
|
||||
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||
var shader = material.shader;
|
||||
if (shader == null)
|
||||
return null;
|
||||
|
||||
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
go.GetComponent<Renderer>().material = material;
|
||||
go.GetComponent<Renderer>().sharedMaterial = material;
|
||||
go.transform.position = position;
|
||||
go.name = $"Sphere_{index}|{material.name}";
|
||||
go.name = $"Sphere_{index} | {material.name}";
|
||||
return go;
|
||||
}
|
||||
private static void DestroyAllSpheres()
|
||||
{
|
||||
foreach(var go in _allSpheres)
|
||||
{
|
||||
GameObject.DestroyImmediate(go);
|
||||
}
|
||||
_allSpheres.Clear();
|
||||
|
||||
// 尝试释放编辑器加载的资源
|
||||
EditorUtility.UnloadUnusedAssetsImmediate(true);
|
||||
}
|
||||
private static void CreateManifest()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
|
||||
if (svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
|
||||
string jsonData = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
|
||||
string savePath = _savePath.Replace(".shadervariants", ".json");
|
||||
File.WriteAllText(savePath, jsonData);
|
||||
}
|
||||
|
||||
|
||||
@@ -8,5 +8,15 @@ namespace YooAsset.Editor
|
||||
/// 文件存储路径
|
||||
/// </summary>
|
||||
public string SavePath = "Assets/MyShaderVariants.shadervariants";
|
||||
|
||||
/// <summary>
|
||||
/// 收集的包裹名称
|
||||
/// </summary>
|
||||
public string CollectPackage = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 容器值
|
||||
/// </summary>
|
||||
public int ProcessCapacity = 1000;
|
||||
}
|
||||
}
|
||||
@@ -18,10 +18,14 @@ namespace YooAsset.Editor
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private List<string> _packageNames;
|
||||
|
||||
private Button _collectButton;
|
||||
private TextField _collectOutputField;
|
||||
private Label _currentShaderCountField;
|
||||
private Label _currentVariantCountField;
|
||||
private SliderInt _processCapacitySlider;
|
||||
private PopupField<string> _packageField;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
@@ -36,6 +40,9 @@ namespace YooAsset.Editor
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 包裹名称列表
|
||||
_packageNames = GetBuildPackageNames();
|
||||
|
||||
// 文件输出目录
|
||||
_collectOutputField = root.Q<TextField>("CollectOutput");
|
||||
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
@@ -44,14 +51,51 @@ namespace YooAsset.Editor
|
||||
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
|
||||
});
|
||||
|
||||
// 收集的包裹
|
||||
var packageContainer = root.Q("PackageContainer");
|
||||
if (_packageNames.Count > 0)
|
||||
{
|
||||
int defaultIndex = GetDefaultPackageIndex(ShaderVariantCollectorSettingData.Setting.CollectPackage);
|
||||
_packageField = new PopupField<string>(_packageNames, defaultIndex);
|
||||
_packageField.label = "Package";
|
||||
_packageField.style.width = 350;
|
||||
_packageField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
|
||||
});
|
||||
packageContainer.Add(_packageField);
|
||||
}
|
||||
else
|
||||
{
|
||||
_packageField = new PopupField<string>();
|
||||
_packageField.label = "Package";
|
||||
_packageField.style.width = 350;
|
||||
packageContainer.Add(_packageField);
|
||||
}
|
||||
|
||||
// 容器值
|
||||
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
|
||||
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.ProcessCapacity);
|
||||
#if !UNITY_2020_3_OR_NEWER
|
||||
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
|
||||
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||
});
|
||||
#else
|
||||
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
|
||||
});
|
||||
#endif
|
||||
|
||||
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
|
||||
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
|
||||
|
||||
// 变种收集按钮
|
||||
_collectButton = root.Q<Button>("CollectButton");
|
||||
_collectButton.clicked += CollectButton_clicked;
|
||||
|
||||
//RefreshWindow();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -75,7 +119,34 @@ namespace YooAsset.Editor
|
||||
|
||||
private void CollectButton_clicked()
|
||||
{
|
||||
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
|
||||
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
|
||||
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
|
||||
int processCapacity = _processCapacitySlider.value;
|
||||
ShaderVariantCollector.Run(savePath, packageName, processCapacity, null);
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
private int GetDefaultPackageIndex(string packageName)
|
||||
{
|
||||
for (int index = 0; index < _packageNames.Count; index++)
|
||||
{
|
||||
if (_packageNames[index] == packageName)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageNames[0];
|
||||
return 0;
|
||||
}
|
||||
private List<string> GetBuildPackageNames()
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
result.Add(package.PackageName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
||||
<ui:VisualElement name="BuildContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
|
||||
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
|
||||
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<ui:VisualElement name="CollectContainer">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
||||
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
|
||||
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
|
||||
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
|
||||
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
||||
8
Assets/YooAsset/Runtime/AssetReference.cs
Normal file
8
Assets/YooAsset/Runtime/AssetReference.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class AssetReference
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/AssetReference.cs.meta
Normal file
11
Assets/YooAsset/Runtime/AssetReference.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1534f1a1b207ad542bf1fc73da8b4316
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,11 +8,17 @@ namespace YooAsset
|
||||
{
|
||||
internal class AssetSystemImpl
|
||||
{
|
||||
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
|
||||
private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
|
||||
|
||||
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
|
||||
private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
|
||||
|
||||
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private bool _isUnloadSafe = true;
|
||||
private string _packageName;
|
||||
private bool _simulationOnEditor;
|
||||
private int _loadingMaxNumber;
|
||||
public IDecryptionServices DecryptionServices { private set; get; }
|
||||
@@ -23,8 +29,9 @@ namespace YooAsset
|
||||
/// 初始化
|
||||
/// 注意:在使用AssetSystem之前需要初始化
|
||||
/// </summary>
|
||||
public void Initialize(bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
{
|
||||
_packageName = packageName;
|
||||
_simulationOnEditor = simulationOnEditor;
|
||||
_loadingMaxNumber = loadingMaxNumber;
|
||||
DecryptionServices = decryptionServices;
|
||||
@@ -37,7 +44,7 @@ namespace YooAsset
|
||||
public void Update()
|
||||
{
|
||||
// 更新加载器
|
||||
foreach (var loader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Update();
|
||||
}
|
||||
@@ -45,10 +52,11 @@ namespace YooAsset
|
||||
// 更新资源提供者
|
||||
// 注意:循环更新的时候,可能会扩展列表
|
||||
// 注意:不能限制场景对象的加载
|
||||
_isUnloadSafe = false;
|
||||
int loadingCount = 0;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
for (int i = 0; i < _providerList.Count; i++)
|
||||
{
|
||||
var provider = _providers[i];
|
||||
var provider = _providerList[i];
|
||||
if (provider.IsSceneProvider())
|
||||
{
|
||||
provider.Update();
|
||||
@@ -62,6 +70,7 @@ namespace YooAsset
|
||||
loadingCount++;
|
||||
}
|
||||
}
|
||||
_isUnloadSafe = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -69,19 +78,21 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void DestroyAll()
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
foreach (var loader in _loaders)
|
||||
_providerList.Clear();
|
||||
_providerDic.Clear();
|
||||
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
_loaderList.Clear();
|
||||
_loaderDic.Clear();
|
||||
|
||||
_providers.Clear();
|
||||
_loaders.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
DecryptionServices = null;
|
||||
BundleServices = null;
|
||||
}
|
||||
@@ -91,6 +102,12 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void UnloadUnusedAssets()
|
||||
{
|
||||
if (_isUnloadSafe == false)
|
||||
{
|
||||
YooLogger.Warning("Can not unload unused assets when processing resource loading !");
|
||||
return;
|
||||
}
|
||||
|
||||
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
|
||||
int loopCount = 10;
|
||||
for (int i = 0; i < loopCount; i++)
|
||||
@@ -102,29 +119,33 @@ namespace YooAsset
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
for (int i = _providers.Count - 1; i >= 0; i--)
|
||||
for (int i = _providerList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_providers[i].CanDestroy())
|
||||
var provider = _providerList[i];
|
||||
if (provider.CanDestroy())
|
||||
{
|
||||
_providers[i].Destroy();
|
||||
_providers.RemoveAt(i);
|
||||
provider.Destroy();
|
||||
_providerList.RemoveAt(i);
|
||||
_providerDic.Remove(provider.ProviderGUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
loader.Destroy(false);
|
||||
_loaders.RemoveAt(i);
|
||||
_loaderList.RemoveAt(i);
|
||||
_loaderDic.Remove(bundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -135,17 +156,19 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void ForceUnloadAllAssets()
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
foreach (var loader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
|
||||
_providers.Clear();
|
||||
_loaders.Clear();
|
||||
_providerList.Clear();
|
||||
_providerDic.Clear();
|
||||
_loaderList.Clear();
|
||||
_loaderDic.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
// 注意:调用底层接口释放所有资源
|
||||
@@ -180,11 +203,12 @@ namespace YooAsset
|
||||
else
|
||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
handle.PackageName = BundleServices.GetPackageName();
|
||||
handle.PackageName = _packageName;
|
||||
_sceneHandles.Add(providerGUID, handle);
|
||||
return handle;
|
||||
}
|
||||
@@ -211,7 +235,8 @@ namespace YooAsset
|
||||
else
|
||||
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
@@ -238,7 +263,8 @@ namespace YooAsset
|
||||
else
|
||||
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
@@ -265,7 +291,8 @@ namespace YooAsset
|
||||
else
|
||||
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
@@ -298,19 +325,21 @@ namespace YooAsset
|
||||
internal void ClearSceneHandle()
|
||||
{
|
||||
// 释放资源包下的所有场景
|
||||
string packageName = BundleServices.GetPackageName();
|
||||
List<string> removeList = new List<string>();
|
||||
foreach (var valuePair in _sceneHandles)
|
||||
if (BundleServices.IsServicesValid())
|
||||
{
|
||||
if (valuePair.Value.PackageName == packageName)
|
||||
string packageName = _packageName;
|
||||
List<string> removeList = new List<string>();
|
||||
foreach (var valuePair in _sceneHandles)
|
||||
{
|
||||
removeList.Add(valuePair.Key);
|
||||
if (valuePair.Value.PackageName == packageName)
|
||||
{
|
||||
removeList.Add(valuePair.Key);
|
||||
}
|
||||
}
|
||||
foreach (var key in removeList)
|
||||
{
|
||||
_sceneHandles.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var key in removeList)
|
||||
{
|
||||
_sceneHandles.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,20 +363,33 @@ namespace YooAsset
|
||||
{
|
||||
foreach (var provider in providers)
|
||||
{
|
||||
_providers.Remove(provider);
|
||||
_providerList.Remove(provider);
|
||||
_providerDic.Remove(provider.ProviderGUID);
|
||||
}
|
||||
}
|
||||
internal bool CheckBundleDestroyed(int bundleID)
|
||||
{
|
||||
string bundleName = BundleServices.GetBundleName(bundleID);
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
|
||||
if (loader == null)
|
||||
return true;
|
||||
return loader.IsDestroyed;
|
||||
}
|
||||
|
||||
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
string bundleName = bundleInfo.Bundle.BundleName;
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
// 新增下载需求
|
||||
#if UNITY_WEBGL
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleWebLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
@@ -355,43 +397,30 @@ namespace YooAsset
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
#endif
|
||||
|
||||
_loaders.Add(loader);
|
||||
_loaderList.Add(loader);
|
||||
_loaderDic.Add(bundleName, loader);
|
||||
return loader;
|
||||
}
|
||||
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
{
|
||||
BundleLoaderBase loader = null;
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
BundleLoaderBase temp = _loaders[i];
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return loader;
|
||||
if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
|
||||
return value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
private ProviderBase TryGetProvider(string providerGUID)
|
||||
{
|
||||
ProviderBase provider = null;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
{
|
||||
ProviderBase temp = _providers[i];
|
||||
if (temp.ProviderGUID.Equals(providerGUID))
|
||||
{
|
||||
provider = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return provider;
|
||||
if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
|
||||
return value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
#region 调试信息
|
||||
internal List<DebugProviderInfo> GetDebugReportInfos()
|
||||
{
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
|
||||
foreach (var provider in _providers)
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||
@@ -414,9 +443,9 @@ namespace YooAsset
|
||||
internal List<BundleInfo> GetLoadedBundleInfos()
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(100);
|
||||
foreach (var bundleLoader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
result.Add(bundleLoader.MainBundleInfo);
|
||||
result.Add(loader.MainBundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public sealed class AssetOperationHandle : OperationHandleBase
|
||||
public sealed class AssetOperationHandle : OperationHandleBase, IDisposable
|
||||
{
|
||||
private System.Action<AssetOperationHandle> _callback;
|
||||
|
||||
@@ -37,6 +38,33 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象
|
||||
/// </summary>
|
||||
@@ -61,25 +89,6 @@ namespace YooAsset
|
||||
return Provider.AssetObject as TAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 同步初始化游戏对象
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -14,7 +15,6 @@ namespace YooAsset
|
||||
}
|
||||
internal abstract void InvokeCallback();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
@@ -23,6 +23,18 @@ namespace YooAsset
|
||||
return _assetInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载报告
|
||||
/// </summary>
|
||||
public DownloadReport GetDownloadReport()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
{
|
||||
return DownloadReport.CreateDefaultReport();
|
||||
}
|
||||
return Provider.GetDownloadReport();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前状态
|
||||
/// </summary>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class RawFileOperationHandle : OperationHandleBase
|
||||
public class RawFileOperationHandle : OperationHandleBase, IDisposable
|
||||
{
|
||||
private System.Action<RawFileOperationHandle> _callback;
|
||||
|
||||
@@ -54,7 +55,15 @@ namespace YooAsset
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取原生文件的二进制数据
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public sealed class SubAssetsOperationHandle : OperationHandleBase
|
||||
public sealed class SubAssetsOperationHandle : OperationHandleBase, IDisposable
|
||||
{
|
||||
private System.Action<SubAssetsOperationHandle> _callback;
|
||||
|
||||
@@ -36,19 +37,6 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 子资源对象集合
|
||||
/// </summary>
|
||||
public UnityEngine.Object[] AllAssetObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AllAssetObjects;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
@@ -67,6 +55,27 @@ namespace YooAsset
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 子资源对象集合
|
||||
/// </summary>
|
||||
public UnityEngine.Object[] AllAssetObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AllAssetObjects;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取子资源对象
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace YooAsset
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
private FileStream _fileStream;
|
||||
private Stream _stream;
|
||||
|
||||
|
||||
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
@@ -46,7 +46,7 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
@@ -55,7 +55,7 @@ namespace YooAsset
|
||||
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -70,7 +70,7 @@ namespace YooAsset
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -89,6 +89,8 @@ namespace YooAsset
|
||||
// 2. 检测服务器下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
@@ -108,7 +110,7 @@ namespace YooAsset
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
@@ -116,6 +118,8 @@ namespace YooAsset
|
||||
// 4.检测内置文件解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
DownloadProgress = _unpacker.DownloadProgress;
|
||||
DownloadedBytes = _unpacker.DownloadedBytes;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
@@ -146,6 +150,10 @@ namespace YooAsset
|
||||
}
|
||||
#endif
|
||||
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
// Load assetBundle file
|
||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
@@ -188,12 +196,12 @@ namespace YooAsset
|
||||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||
_stream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
|
||||
CacheBundle = AssetBundle.LoadFromStream(_stream, 0, managedReadBufferSize);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
|
||||
_createRequest = AssetBundle.LoadFromStreamAsync(_stream, 0, managedReadBufferSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -234,14 +242,11 @@ namespace YooAsset
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
||||
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
if (result != EVerifyResult.Succeed)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
||||
File.Delete(cacheLoadPath);
|
||||
}
|
||||
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
|
||||
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -260,11 +265,11 @@ namespace YooAsset
|
||||
{
|
||||
base.Destroy(forceDestroy);
|
||||
|
||||
if (_fileStream != null)
|
||||
if (_stream != null)
|
||||
{
|
||||
_fileStream.Close();
|
||||
_fileStream.Dispose();
|
||||
_fileStream = null;
|
||||
_stream.Close();
|
||||
_stream.Dispose();
|
||||
_stream = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -281,9 +286,12 @@ namespace YooAsset
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
{
|
||||
_unpacker.WaitForAsyncComplete = true;
|
||||
_unpacker.Update();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
@@ -294,7 +302,7 @@ namespace YooAsset
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
YooLogger.Error($"{nameof(WaitForAsyncComplete)} failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,9 @@ using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL平台加载器
|
||||
/// </summary>
|
||||
internal sealed class AssetBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
@@ -24,7 +27,6 @@ namespace YooAsset
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebRequest _webRequest;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
@@ -47,7 +49,7 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
@@ -57,7 +59,7 @@ namespace YooAsset
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -76,6 +78,8 @@ namespace YooAsset
|
||||
// 2. 检测服务器下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
@@ -106,6 +110,10 @@ namespace YooAsset
|
||||
}
|
||||
#endif
|
||||
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
// Load assetBundle file
|
||||
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
|
||||
if (loadMethod == EBundleLoadMethod.Normal)
|
||||
@@ -141,14 +149,11 @@ namespace YooAsset
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
|
||||
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
if (result != EVerifyResult.Succeed)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
|
||||
File.Delete(cacheLoadPath);
|
||||
}
|
||||
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
|
||||
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -171,6 +176,8 @@ namespace YooAsset
|
||||
// 6. 检测AssetBundle加载结果
|
||||
if (_steps == ESteps.CheckLoadWebFile)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = _webRequest.downloadedBytes;
|
||||
if (_webRequest.isDone == false)
|
||||
return;
|
||||
|
||||
@@ -220,10 +227,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
if (IsDone() == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace YooAsset
|
||||
/// 所属资源系统
|
||||
/// </summary>
|
||||
public AssetSystemImpl Impl { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 资源包文件信息
|
||||
/// </summary>
|
||||
@@ -47,7 +47,9 @@ namespace YooAsset
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
|
||||
internal AssetBundle CacheBundle { set; get; }
|
||||
internal string FileLoadPath { set; get; }
|
||||
|
||||
internal float DownloadProgress { set; get; }
|
||||
internal ulong DownloadedBytes { set; get; }
|
||||
|
||||
|
||||
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
{
|
||||
@@ -82,6 +84,67 @@ namespace YooAsset
|
||||
RefCount--;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否完毕(无论成功或失败)
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
return Status == EStatus.Succeed || Status == EStatus.Failed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否可以销毁
|
||||
/// </summary>
|
||||
public bool CanDestroy()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
return false;
|
||||
|
||||
if (RefCount > 0)
|
||||
return false;
|
||||
|
||||
// 检查引用链上的资源包是否已经全部销毁
|
||||
// 注意:互相引用的资源包无法卸载!
|
||||
foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
|
||||
{
|
||||
if (Impl.CheckBundleDestroyed(bundleID) == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在满足条件的前提下,销毁所有资源提供者
|
||||
/// </summary>
|
||||
public void TryDestroyAllProviders()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
return;
|
||||
|
||||
// 条件1:必须等待所有Provider可以销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.CanDestroy() == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 条件2:除了自己没有其它引用
|
||||
if (RefCount > _providers.Count)
|
||||
return;
|
||||
|
||||
// 销毁所有Providers
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
Impl.RemoveBundleProviders(_providers);
|
||||
_providers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
@@ -110,55 +173,6 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否完毕(无论成功或失败)
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
return Status == EStatus.Succeed || Status == EStatus.Failed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否可以销毁
|
||||
/// </summary>
|
||||
public bool CanDestroy()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
return false;
|
||||
|
||||
return RefCount <= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在满足条件的前提下,销毁所有资源提供者
|
||||
/// </summary>
|
||||
public void TryDestroyAllProviders()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
return;
|
||||
|
||||
// 条件1:必须等待所有Provider可以销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.CanDestroy() == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 条件2:除了自己没有其它引用
|
||||
if (RefCount > _providers.Count)
|
||||
return;
|
||||
|
||||
// 销毁所有Providers
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
|
||||
// 从列表里移除Providers
|
||||
Impl.RemoveBundleProviders(_providers);
|
||||
_providers.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
|
||||
@@ -9,12 +9,12 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
private readonly List<BundleLoaderBase> _dependBundles;
|
||||
internal readonly List<BundleLoaderBase> DependBundles;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||
{
|
||||
_dependBundles = dpendBundles;
|
||||
DependBundles = dpendBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
return false;
|
||||
@@ -35,7 +35,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsSucceed()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
@@ -50,7 +50,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string GetLastError()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
@@ -65,7 +65,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
loader.WaitForAsyncComplete();
|
||||
@@ -77,7 +77,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void Reference()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
loader.Reference();
|
||||
}
|
||||
@@ -88,7 +88,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
loader.Release();
|
||||
}
|
||||
@@ -99,7 +99,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
foreach (var loader in _dependBundles)
|
||||
foreach (var loader in DependBundles)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
|
||||
@@ -16,7 +16,6 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
@@ -38,13 +37,13 @@ namespace YooAsset
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_WEBGL
|
||||
#if UNITY_ANDROID
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
#else
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
@@ -53,7 +52,7 @@ namespace YooAsset
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -72,6 +71,8 @@ namespace YooAsset
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
@@ -91,7 +92,7 @@ namespace YooAsset
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
@@ -99,6 +100,8 @@ namespace YooAsset
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
DownloadProgress = _unpacker.DownloadProgress;
|
||||
DownloadedBytes = _unpacker.DownloadedBytes;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
@@ -117,13 +120,18 @@ namespace YooAsset
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
@@ -141,20 +149,24 @@ namespace YooAsset
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
{
|
||||
_unpacker.WaitForAsyncComplete = true;
|
||||
_unpacker.Update();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
// 注意:如果需要从远端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
if (IsDone() == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
151
Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleWebLoader.cs
Normal file
151
Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleWebLoader.cs
Normal file
@@ -0,0 +1,151 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL平台加载器
|
||||
/// </summary>
|
||||
internal class RawBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Website,
|
||||
CheckWebsite,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _website;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Website;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 从站点下载
|
||||
if (_steps == ESteps.Website)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckWebsite;
|
||||
}
|
||||
|
||||
// 4. 检测站点下载
|
||||
if (_steps == ESteps.CheckWebsite)
|
||||
{
|
||||
DownloadProgress = _website.DownloadProgress;
|
||||
DownloadedBytes = _website.DownloadedBytes;
|
||||
if (_website.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_website.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _website.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d16b689f73611e44bd01a4cc429a6ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,22 +7,13 @@ namespace YooAsset
|
||||
internal sealed class BundledAssetProvider : BundledProvider
|
||||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cacheRequest == null)
|
||||
return 0;
|
||||
return _cacheRequest.progress;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
@@ -109,6 +100,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Progress = _cacheRequest.progress;
|
||||
if (_cacheRequest.isDone == false)
|
||||
return;
|
||||
AssetObject = _cacheRequest.asset;
|
||||
|
||||
@@ -35,6 +35,23 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载报告
|
||||
/// </summary>
|
||||
public override DownloadReport GetDownloadReport()
|
||||
{
|
||||
DownloadReport result = new DownloadReport();
|
||||
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
|
||||
foreach (var dependBundle in DependBundleGroup.DependBundles)
|
||||
{
|
||||
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes += dependBundle.DownloadedBytes;
|
||||
}
|
||||
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的调试信息列表
|
||||
/// </summary>
|
||||
|
||||
@@ -3,23 +3,12 @@ namespace YooAsset
|
||||
{
|
||||
internal class BundledRawFileProvider : BundledProvider
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -13,15 +13,6 @@ namespace YooAsset
|
||||
private readonly bool _activateOnLoad;
|
||||
private readonly int _priority;
|
||||
private AsyncOperation _asyncOp;
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_asyncOp == null)
|
||||
return 0;
|
||||
return _asyncOp.progress;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
@@ -32,7 +23,7 @@ namespace YooAsset
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
@@ -93,6 +84,7 @@ namespace YooAsset
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Progress = _asyncOp.progress;
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
|
||||
@@ -7,22 +7,13 @@ namespace YooAsset
|
||||
internal sealed class BundledSubAssetsProvider : BundledProvider
|
||||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cacheRequest == null)
|
||||
return 0;
|
||||
return _cacheRequest.progress;
|
||||
}
|
||||
}
|
||||
|
||||
public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
@@ -98,6 +89,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
Progress = _cacheRequest.progress;
|
||||
if (_cacheRequest.isDone == false)
|
||||
return;
|
||||
AllAssetObjects = _cacheRequest.allAssets;
|
||||
|
||||
@@ -3,17 +3,6 @@ namespace YooAsset
|
||||
{
|
||||
internal sealed class CompletedProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public CompletedProvider(AssetInfo assetInfo) : base(null, string.Empty, assetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6,17 +6,6 @@ namespace YooAsset
|
||||
{
|
||||
internal sealed class DatabaseAssetProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseAssetProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -3,17 +3,6 @@ namespace YooAsset
|
||||
{
|
||||
internal class DatabaseRawFileProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -9,15 +9,6 @@ namespace YooAsset
|
||||
private readonly bool _activateOnLoad;
|
||||
private readonly int _priority;
|
||||
private AsyncOperation _asyncOp;
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_asyncOp == null)
|
||||
return 0;
|
||||
return _asyncOp.progress;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
@@ -61,6 +52,7 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Progress = _asyncOp.progress;
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
|
||||
@@ -6,17 +6,6 @@ namespace YooAsset
|
||||
{
|
||||
internal sealed class DatabaseSubAssetsProvider : ProviderBase
|
||||
{
|
||||
public override float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsDone)
|
||||
return 1f;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DatabaseSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -63,6 +63,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string LastError { protected set; get; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 加载进度
|
||||
/// </summary>
|
||||
public float Progress { protected set; get; } = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// 引用计数
|
||||
/// </summary>
|
||||
@@ -84,17 +89,6 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载进度
|
||||
/// </summary>
|
||||
public virtual float Progress
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected bool IsWaitForAsyncComplete { private set; get; } = false;
|
||||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
@@ -120,6 +114,14 @@ namespace YooAsset
|
||||
IsDestroyed = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载进度
|
||||
/// </summary>
|
||||
public virtual DownloadReport GetDownloadReport()
|
||||
{
|
||||
return DownloadReport.CreateDefaultReport();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否可以销毁
|
||||
/// </summary>
|
||||
@@ -219,11 +221,16 @@ namespace YooAsset
|
||||
private TaskCompletionSource<object> _taskCompletionSource;
|
||||
protected void InvokeCompletion()
|
||||
{
|
||||
DebugEndRecording();
|
||||
|
||||
// 进度百分百完成
|
||||
Progress = 1f;
|
||||
|
||||
// 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。
|
||||
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
|
||||
foreach (var hande in tempers)
|
||||
{
|
||||
if (hande.IsValidWithWarning)
|
||||
if (hande.IsValid)
|
||||
{
|
||||
hande.InvokeCallback();
|
||||
}
|
||||
@@ -251,8 +258,7 @@ namespace YooAsset
|
||||
public long LoadingTime { protected set; get; }
|
||||
|
||||
// 加载耗时统计
|
||||
private bool _isRecording = false;
|
||||
private Stopwatch _watch;
|
||||
private Stopwatch _watch = null;
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
public void InitSpawnDebugInfo()
|
||||
@@ -269,21 +275,21 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
protected void DebugRecording()
|
||||
protected void DebugBeginRecording()
|
||||
{
|
||||
if (_isRecording == false)
|
||||
if (_watch == null)
|
||||
{
|
||||
_isRecording = true;
|
||||
_watch = Stopwatch.StartNew();
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugEndRecording()
|
||||
{
|
||||
if (_watch != null)
|
||||
{
|
||||
if (IsDone)
|
||||
{
|
||||
LoadingTime = _watch.ElapsedMilliseconds;
|
||||
_watch = null;
|
||||
}
|
||||
LoadingTime = _watch.ElapsedMilliseconds;
|
||||
_watch = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -13,10 +13,8 @@ namespace YooAsset
|
||||
private EOperationStatus _initializeStatus = EOperationStatus.None;
|
||||
private EPlayMode _playMode;
|
||||
private IBundleServices _bundleServices;
|
||||
private IPlayModeServices _playModeServices;
|
||||
private AssetSystemImpl _assetSystemImpl;
|
||||
private EditorSimulateModeImpl _editorSimulateModeImpl;
|
||||
private OfflinePlayModeImpl _offlinePlayModeImpl;
|
||||
private HostPlayModeImpl _hostPlayModeImpl;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名
|
||||
@@ -59,11 +57,8 @@ namespace YooAsset
|
||||
_isInitialize = false;
|
||||
_initializeError = string.Empty;
|
||||
_initializeStatus = EOperationStatus.None;
|
||||
|
||||
_bundleServices = null;
|
||||
_editorSimulateModeImpl = null;
|
||||
_offlinePlayModeImpl = null;
|
||||
_hostPlayModeImpl = null;
|
||||
_playModeServices = null;
|
||||
|
||||
if (_assetSystemImpl != null)
|
||||
{
|
||||
@@ -78,6 +73,9 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(InitializeParameters parameters)
|
||||
{
|
||||
// 注意:WebGL平台因为网络原因可能会初始化失败!
|
||||
ResetInitializeAfterFailed();
|
||||
|
||||
// 检测初始化参数合法性
|
||||
CheckInitializeParameters(parameters);
|
||||
|
||||
@@ -86,36 +84,39 @@ namespace YooAsset
|
||||
_assetSystemImpl = new AssetSystemImpl();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
_editorSimulateModeImpl = new EditorSimulateModeImpl();
|
||||
_bundleServices = _editorSimulateModeImpl;
|
||||
_assetSystemImpl.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var editorSimulateModeImpl = new EditorSimulateModeImpl();
|
||||
_bundleServices = editorSimulateModeImpl;
|
||||
_playModeServices = editorSimulateModeImpl;
|
||||
_assetSystemImpl.Initialize(PackageName, true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
|
||||
var initializeParameters = parameters as EditorSimulateModeParameters;
|
||||
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
|
||||
initializeParameters.LocationToLower,
|
||||
initializeParameters.SimulatePatchManifestPath);
|
||||
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters.LocationToLower, initializeParameters.SimulatePatchManifestPath);
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
_offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||||
_bundleServices = _offlinePlayModeImpl;
|
||||
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||||
_bundleServices = offlinePlayModeImpl;
|
||||
_playModeServices = offlinePlayModeImpl;
|
||||
_assetSystemImpl.Initialize(PackageName, false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
|
||||
var initializeParameters = parameters as OfflinePlayModeParameters;
|
||||
initializeOperation = _offlinePlayModeImpl.InitializeAsync(
|
||||
initializeParameters.LocationToLower,
|
||||
PackageName);
|
||||
initializeOperation = offlinePlayModeImpl.InitializeAsync(PackageName, initializeParameters.LocationToLower);
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
_hostPlayModeImpl = new HostPlayModeImpl();
|
||||
_bundleServices = _hostPlayModeImpl;
|
||||
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var hostPlayModeImpl = new HostPlayModeImpl();
|
||||
_bundleServices = hostPlayModeImpl;
|
||||
_playModeServices = hostPlayModeImpl;
|
||||
_assetSystemImpl.Initialize(PackageName, false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
|
||||
var initializeParameters = parameters as HostPlayModeParameters;
|
||||
initializeOperation = _hostPlayModeImpl.InitializeAsync(
|
||||
initializeOperation = hostPlayModeImpl.InitializeAsync(
|
||||
PackageName,
|
||||
initializeParameters.LocationToLower,
|
||||
initializeParameters.DefaultHostServer,
|
||||
initializeParameters.FallbackHostServer,
|
||||
initializeParameters.QueryServices,
|
||||
PackageName);
|
||||
initializeParameters.QueryServices
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -127,6 +128,18 @@ namespace YooAsset
|
||||
initializeOperation.Completed += InitializeOperation_Completed;
|
||||
return initializeOperation;
|
||||
}
|
||||
private void ResetInitializeAfterFailed()
|
||||
{
|
||||
if (_isInitialize && _initializeStatus == EOperationStatus.Failed)
|
||||
{
|
||||
_isInitialize = false;
|
||||
_initializeStatus = EOperationStatus.None;
|
||||
_initializeError = string.Empty;
|
||||
_bundleServices = null;
|
||||
_playModeServices = null;
|
||||
_assetSystemImpl = null;
|
||||
}
|
||||
}
|
||||
private void CheckInitializeParameters(InitializeParameters parameters)
|
||||
{
|
||||
if (_isInitialize)
|
||||
@@ -184,98 +197,45 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 向网络端请求最新的资源版本
|
||||
/// </summary>
|
||||
/// <param name="appendTimeTicks">在URL末尾添加时间戳</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdatePackageVersionOperation UpdatePackageVersionAsync(int timeout = 60)
|
||||
public UpdatePackageVersionOperation UpdatePackageVersionAsync(bool appendTimeTicks = true, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdatePackageVersionOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdatePackageVersionOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdatePackageVersionAsync(PackageName, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
return _playModeServices.UpdatePackageVersionAsync(appendTimeTicks, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向网络端请求并更新补丁清单
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">更新的包裹版本</param>
|
||||
/// <param name="autoActiveManifest">自动激活清单</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
DebugCheckUpdateManifest();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeUpdatePackageManifestOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeUpdatePackageManifestOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.UpdatePackageManifestAsync(PackageName, packageVersion, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
return _playModeServices.UpdatePackageManifestAsync(packageVersion, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查本地包裹内容的完整性
|
||||
/// 预下载指定版本的包裹资源
|
||||
/// </summary>
|
||||
public CheckPackageContentsOperation CheckPackageContentsAsync()
|
||||
/// <param name="packageVersion">下载的包裹版本</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorSimulateModeCheckPackageContentsOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeCheckPackageContentsOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.CheckPackageContentsAsync(PackageName);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
return _playModeServices.PreDownloadPackageAsync(packageVersion, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// 清理包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
|
||||
public ClearUnusedCacheFilesOperation ClearUnusedCacheFilesAsync()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var operation = new ClearPackageUnusedCacheFilesOperation(this);
|
||||
var operation = new ClearUnusedCacheFilesOperation(this);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -286,22 +246,9 @@ namespace YooAsset
|
||||
public string GetPackageVersion()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
return _editorSimulateModeImpl.GetPackageVersion();
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
return _offlinePlayModeImpl.GetPackageVersion();
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.GetPackageVersion();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
if (_playModeServices.ActiveManifest == null)
|
||||
return string.Empty;
|
||||
return _playModeServices.ActiveManifest.PackageVersion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -374,7 +321,7 @@ namespace YooAsset
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string[] tags = new string[] { tag };
|
||||
return _bundleServices.GetAssetInfos(tags);
|
||||
return _playModeServices.ActiveManifest.GetAssetsInfoByTags(tags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -384,7 +331,7 @@ namespace YooAsset
|
||||
public AssetInfo[] GetAssetInfos(string[] tags)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _bundleServices.GetAssetInfos(tags);
|
||||
return _playModeServices.ActiveManifest.GetAssetsInfoByTags(tags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -405,7 +352,7 @@ namespace YooAsset
|
||||
public bool CheckLocationValid(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string assetPath = _bundleServices.TryMappingToAssetPath(location);
|
||||
string assetPath = _playModeServices.ActiveManifest.TryMappingToAssetPath(location);
|
||||
return string.IsNullOrEmpty(assetPath) == false;
|
||||
}
|
||||
#endregion
|
||||
@@ -692,7 +639,7 @@ namespace YooAsset
|
||||
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeServices.CreatePatchDownloaderByTags(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -705,20 +652,7 @@ namespace YooAsset
|
||||
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
return _playModeServices.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -730,53 +664,7 @@ namespace YooAsset
|
||||
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="locations">资源定位列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
|
||||
foreach (var location in locations)
|
||||
{
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
assetInfos.Add(assetInfo);
|
||||
}
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
return _playModeServices.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -789,20 +677,7 @@ namespace YooAsset
|
||||
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
return _playModeServices.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -816,7 +691,7 @@ namespace YooAsset
|
||||
public PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return CreatePatchUnpacker(new string[] { tag }, unpackingMaxNumber, failedTryAgain);
|
||||
return _playModeServices.CreatePatchUnpackerByTags(new string[] { tag }, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -828,26 +703,7 @@ namespace YooAsset
|
||||
public PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
return _playModeServices.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -858,58 +714,7 @@ namespace YooAsset
|
||||
public PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 包裹更新
|
||||
/// <summary>
|
||||
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">指定更新的包裹版本</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public DownloadPackageOperation DownloadPackageAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var operation = new EditorPlayModeDownloadPackageOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var operation = new OfflinePlayModeDownloadPackageOperation();
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
return _hostPlayModeImpl.DownloadPackageAsync(PackageName, packageVersion, timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
return _playModeServices.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -917,12 +722,20 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 是否包含资源文件
|
||||
/// </summary>
|
||||
internal bool IsIncludeBundleFile(string fileName)
|
||||
internal bool IsIncludeBundleFile(string cacheGUID)
|
||||
{
|
||||
// NOTE : 编辑器模拟模式下始终返回TRUE
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
return true;
|
||||
return _bundleServices.IsIncludeBundleFile(fileName);
|
||||
return _playModeServices.ActiveManifest.IsIncludeBundleFile(cacheGUID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址转换为资源信息类
|
||||
/// </summary>
|
||||
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
|
||||
{
|
||||
return _playModeServices.ActiveManifest.ConvertLocationToAssetInfo(location, assetType);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -936,31 +749,13 @@ namespace YooAsset
|
||||
throw new Exception($"Package initialize failed ! {_initializeError}");
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugCheckLocation(string location)
|
||||
{
|
||||
if (string.IsNullOrEmpty(location) == false)
|
||||
{
|
||||
// 检查路径末尾是否有空格
|
||||
int index = location.LastIndexOf(" ");
|
||||
if (index != -1)
|
||||
{
|
||||
if (location.Length == index + 1)
|
||||
YooLogger.Warning($"Found blank character in location : \"{location}\"");
|
||||
}
|
||||
|
||||
if (location.IndexOfAny(System.IO.Path.GetInvalidPathChars()) >= 0)
|
||||
YooLogger.Warning($"Found illegal character in location : \"{location}\"");
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugCheckUpdateManifest()
|
||||
{
|
||||
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
|
||||
if (loadedBundleInfos.Count > 0)
|
||||
{
|
||||
YooLogger.Error($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
|
||||
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@@ -974,33 +769,5 @@ namespace YooAsset
|
||||
return data;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 私有方法
|
||||
/// <summary>
|
||||
/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
|
||||
/// </summary>
|
||||
/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
|
||||
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
|
||||
{
|
||||
DebugCheckLocation(location);
|
||||
string assetPath = _bundleServices.MappingToAssetPath(location);
|
||||
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
|
||||
if (patchAsset != null)
|
||||
{
|
||||
AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
|
||||
return assetInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
string error;
|
||||
if (string.IsNullOrEmpty(location))
|
||||
error = $"The location is null or empty !";
|
||||
else
|
||||
error = $"The location is invalid : {location}";
|
||||
AssetInfo assetInfo = new AssetInfo(error);
|
||||
return assetInfo;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
36
Assets/YooAsset/Runtime/CacheSystem/CacheFileInfo.cs
Normal file
36
Assets/YooAsset/Runtime/CacheSystem/CacheFileInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class CacheFileInfo
|
||||
{
|
||||
private static readonly BufferWriter SharedBuffer = new BufferWriter(1024);
|
||||
|
||||
/// <summary>
|
||||
/// 写入资源包信息
|
||||
/// </summary>
|
||||
public static void WriteInfoToFile(string filePath, string dataFileCRC, long dataFileSize)
|
||||
{
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Create))
|
||||
{
|
||||
SharedBuffer.Clear();
|
||||
SharedBuffer.WriteUTF8(dataFileCRC);
|
||||
SharedBuffer.WriteInt64(dataFileSize);
|
||||
SharedBuffer.WriteToStream(fs);
|
||||
fs.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读取资源包信息
|
||||
/// </summary>
|
||||
public static void ReadInfoFromFile(string filePath, out string dataFileCRC, out long dataFileSize)
|
||||
{
|
||||
byte[] binaryData = FileUtility.ReadAllBytes(filePath);
|
||||
BufferReader buffer = new BufferReader(binaryData);
|
||||
dataFileCRC = buffer.ReadUTF8();
|
||||
dataFileSize = buffer.ReadInt64();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/CacheSystem/CacheFileInfo.cs.meta
Normal file
11
Assets/YooAsset/Runtime/CacheSystem/CacheFileInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4a97c06e069c1146a881fcb359f9b4b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,18 +2,18 @@
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal static class CacheSystem
|
||||
{
|
||||
private readonly static Dictionary<string, PatchBundle> _cachedDic = new Dictionary<string, PatchBundle>(1000);
|
||||
private readonly static Dictionary<string, PackageCache> _cachedDic = new Dictionary<string, PackageCache>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 初始化时的验证级别
|
||||
/// </summary>
|
||||
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Low;
|
||||
|
||||
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Middle;
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
@@ -24,74 +24,137 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为验证文件
|
||||
/// 注意:被收录的文件完整性是绝对有效的
|
||||
/// 获取缓存文件总数
|
||||
/// </summary>
|
||||
public static bool IsCached(PatchBundle patchBundle)
|
||||
public static int GetCachedFilesCount(string packageName)
|
||||
{
|
||||
string cacheKey = patchBundle.CacheKey;
|
||||
if (_cachedDic.ContainsKey(cacheKey))
|
||||
var cache = GetOrCreateCache(packageName);
|
||||
return cache.GetCachedFilesCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为验证文件
|
||||
/// </summary>
|
||||
public static bool IsCached(string packageName, string cacheGUID)
|
||||
{
|
||||
var cache = GetOrCreateCache(packageName);
|
||||
return cache.IsCached(cacheGUID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 录入验证的文件
|
||||
/// </summary>
|
||||
public static void RecordFile(string packageName, string cacheGUID, PackageCache.RecordWrapper wrapper)
|
||||
{
|
||||
//YooLogger.Log($"Record file : {packageName} = {cacheGUID}");
|
||||
var cache = GetOrCreateCache(packageName);
|
||||
cache.Record(cacheGUID, wrapper);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 丢弃验证的文件(同时删除文件)
|
||||
/// </summary>
|
||||
public static void DiscardFile(string packageName, string cacheGUID)
|
||||
{
|
||||
var cache = GetOrCreateCache(packageName);
|
||||
var wrapper = cache.TryGetWrapper(cacheGUID);
|
||||
if (wrapper == null)
|
||||
return;
|
||||
|
||||
cache.Discard(cacheGUID);
|
||||
|
||||
try
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
if (File.Exists(filePath))
|
||||
string dataFilePath = wrapper.DataFilePath;
|
||||
FileInfo fileInfo = new FileInfo(dataFilePath);
|
||||
if (fileInfo.Exists)
|
||||
fileInfo.Directory.Delete(true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
YooLogger.Error($"Failed to delete cache file ! {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证缓存文件(子线程内操作)
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyingCacheFile(VerifyCacheElement element)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (InitVerifyLevel == EVerifyLevel.Low)
|
||||
{
|
||||
return true;
|
||||
if (File.Exists(element.InfoFilePath) == false)
|
||||
return EVerifyResult.InfoFileNotExisted;
|
||||
if (File.Exists(element.DataFilePath) == false)
|
||||
return EVerifyResult.DataFileNotExisted;
|
||||
return EVerifyResult.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_cachedDic.Remove(cacheKey);
|
||||
YooLogger.Error($"Cache file is missing : {filePath}");
|
||||
return false;
|
||||
if (File.Exists(element.InfoFilePath) == false)
|
||||
return EVerifyResult.InfoFileNotExisted;
|
||||
|
||||
// 解析信息文件获取验证数据
|
||||
CacheFileInfo.ReadInfoFromFile(element.InfoFilePath, out element.DataFileCRC, out element.DataFileSize);
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
return EVerifyResult.Exception;
|
||||
}
|
||||
|
||||
return VerifyingInternal(element.DataFilePath, element.DataFileSize, element.DataFileCRC, InitVerifyLevel);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 缓存补丁包文件
|
||||
/// 验证下载文件(子线程内操作)
|
||||
/// </summary>
|
||||
public static void CacheBundle(PatchBundle patchBundle)
|
||||
public static EVerifyResult VerifyingTempFile(VerifyTempElement element)
|
||||
{
|
||||
string cacheKey = patchBundle.CacheKey;
|
||||
if (_cachedDic.ContainsKey(cacheKey) == false)
|
||||
return VerifyingInternal(element.TempDataFilePath, element.FileSize, element.FileCRC, EVerifyLevel.High);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证记录文件(主线程内操作)
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyingRecordFile(string packageName, string cacheGUID)
|
||||
{
|
||||
var cache = GetOrCreateCache(packageName);
|
||||
var wrapper = cache.TryGetWrapper(cacheGUID);
|
||||
if (wrapper == null)
|
||||
return EVerifyResult.CacheNotFound;
|
||||
|
||||
EVerifyResult result = VerifyingInternal(wrapper.DataFilePath, wrapper.DataFileSize, wrapper.DataFileCRC, EVerifyLevel.High);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取未被使用的缓存文件
|
||||
/// </summary>
|
||||
public static List<string> GetUnusedCacheGUIDs(AssetsPackage package)
|
||||
{
|
||||
var cache = GetOrCreateCache(package.PackageName);
|
||||
var keys = cache.GetAllKeys();
|
||||
List<string> result = new List<string>(keys.Count);
|
||||
foreach (var cacheGUID in keys)
|
||||
{
|
||||
string filePath = patchBundle.CachedFilePath;
|
||||
YooLogger.Log($"Cache verify file : {filePath}");
|
||||
_cachedDic.Add(cacheKey, patchBundle);
|
||||
if (package.IsIncludeBundleFile(cacheGUID) == false)
|
||||
{
|
||||
result.Add(cacheGUID);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证补丁包文件
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
|
||||
{
|
||||
return VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证并缓存补丁包文件
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyAndCacheBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
|
||||
{
|
||||
var verifyResult = VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
CacheBundle(patchBundle);
|
||||
return verifyResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件完整性
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyContentInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
|
||||
private static EVerifyResult VerifyingInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
return EVerifyResult.FileNotExisted;
|
||||
return EVerifyResult.DataFileNotExisted;
|
||||
|
||||
// 先验证文件大小
|
||||
long size = FileUtility.GetFileSize(filePath);
|
||||
@@ -119,5 +182,14 @@ namespace YooAsset
|
||||
return EVerifyResult.Exception;
|
||||
}
|
||||
}
|
||||
private static PackageCache GetOrCreateCache(string packageName)
|
||||
{
|
||||
if (_cachedDic.TryGetValue(packageName, out PackageCache cache) == false)
|
||||
{
|
||||
cache = new PackageCache(packageName);
|
||||
_cachedDic.Add(packageName, cache);
|
||||
}
|
||||
return cache;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,181 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器
|
||||
/// </summary>
|
||||
internal abstract class CacheVerifier
|
||||
{
|
||||
public abstract void InitVerifier(List<VerifyInfo> verifyInfos);
|
||||
public abstract bool UpdateVerifier();
|
||||
public abstract float GetVerifierProgress();
|
||||
|
||||
public List<VerifyInfo> VerifySuccessList { protected set; get; }
|
||||
public List<VerifyInfo> VerifyFailList { protected set; get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器(线程版)
|
||||
/// </summary>
|
||||
internal class CacheVerifierWithThread : CacheVerifier
|
||||
{
|
||||
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
|
||||
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
|
||||
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
|
||||
public override void InitVerifier(List<VerifyInfo> verifyInfos)
|
||||
{
|
||||
_waitingList.AddRange(verifyInfos);
|
||||
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
|
||||
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
|
||||
|
||||
// 设置同时验证的最大数
|
||||
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
|
||||
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
|
||||
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
if (_verifyMaxNum < 1)
|
||||
_verifyMaxNum = 1;
|
||||
}
|
||||
public override bool UpdateVerifier()
|
||||
{
|
||||
_syncContext.Update();
|
||||
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
return false;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var verifyIno = _waitingList[i];
|
||||
if (VerifyFileWithThread(verifyIno))
|
||||
{
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(verifyIno);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning("The thread pool is failed queued.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
public override float GetVerifierProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
|
||||
{
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
|
||||
}
|
||||
private void VerifyInThread(object infoObj)
|
||||
{
|
||||
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
|
||||
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
|
||||
_syncContext.Post(VerifyCallback, verifyInfo);
|
||||
}
|
||||
private void VerifyCallback(object obj)
|
||||
{
|
||||
VerifyInfo verifyIno = (VerifyInfo)obj;
|
||||
if (verifyIno.Result == EVerifyResult.Succeed)
|
||||
{
|
||||
VerifySuccessList.Add(verifyIno);
|
||||
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailList.Add(verifyIno);
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
if (File.Exists(patchBundle.CachedBundleFilePath))
|
||||
File.Delete(patchBundle.CachedBundleFilePath);
|
||||
*/
|
||||
}
|
||||
_verifyingList.Remove(verifyIno);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证器(非线程版)
|
||||
/// </summary>
|
||||
internal class CacheVerifierWithoutThread : CacheVerifier
|
||||
{
|
||||
private readonly List<VerifyInfo> _waitingList = new List<VerifyInfo>(1000);
|
||||
private readonly List<VerifyInfo> _verifyingList = new List<VerifyInfo>(100);
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
|
||||
public override void InitVerifier(List<VerifyInfo> verifyInfos)
|
||||
{
|
||||
_waitingList.AddRange(verifyInfos);
|
||||
VerifySuccessList = new List<VerifyInfo>(verifyInfos.Count);
|
||||
VerifyFailList = new List<VerifyInfo>(verifyInfos.Count);
|
||||
|
||||
// 设置同时验证的最大数
|
||||
_verifyMaxNum = 32;
|
||||
_verifyTotalCount = _waitingList.Count;
|
||||
}
|
||||
public override bool UpdateVerifier()
|
||||
{
|
||||
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
|
||||
return true;
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_verifyingList.Count >= _verifyMaxNum)
|
||||
break;
|
||||
|
||||
var verifyIno = _waitingList[i];
|
||||
VerifyFileWithoutThread(verifyIno);
|
||||
_waitingList.RemoveAt(i);
|
||||
_verifyingList.Add(verifyIno);
|
||||
}
|
||||
|
||||
_verifyingList.Clear();
|
||||
return false;
|
||||
}
|
||||
public override float GetVerifierProgress()
|
||||
{
|
||||
if (_verifyTotalCount == 0)
|
||||
return 1f;
|
||||
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
|
||||
}
|
||||
|
||||
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyAndCacheBundle(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
VerifySuccessList.Add(verifyIno);
|
||||
}
|
||||
else
|
||||
{
|
||||
VerifyFailList.Add(verifyIno);
|
||||
|
||||
// NOTE:不期望删除断点续传的资源文件
|
||||
/*
|
||||
if (File.Exists(patchBundle.CachedBundleFilePath))
|
||||
File.Delete(patchBundle.CachedBundleFilePath);
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,15 @@ namespace YooAsset
|
||||
public enum EVerifyLevel
|
||||
{
|
||||
/// <summary>
|
||||
/// 验证文件大小
|
||||
/// 验证文件存在
|
||||
/// </summary>
|
||||
Low,
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件大小
|
||||
/// </summary>
|
||||
Middle,
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件大小和CRC
|
||||
/// </summary>
|
||||
|
||||
@@ -7,9 +7,19 @@ namespace YooAsset
|
||||
internal enum EVerifyResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件不存在
|
||||
/// 未找到缓存信息
|
||||
/// </summary>
|
||||
FileNotExisted = -4,
|
||||
CacheNotFound = -6,
|
||||
|
||||
/// <summary>
|
||||
/// 信息文件不存在
|
||||
/// </summary>
|
||||
InfoFileNotExisted = -5,
|
||||
|
||||
/// <summary>
|
||||
/// 数据文件不存在
|
||||
/// </summary>
|
||||
DataFileNotExisted = -4,
|
||||
|
||||
/// <summary>
|
||||
/// 文件内容不足(小于正常大小)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89357359fd1b3f74fa7cb048a1ffa2b6
|
||||
guid: d29a9623b2b346e439b7a7e37fafa781
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理本地包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
GetUnusedCacheFiles,
|
||||
ClearUnusedCacheFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly AssetsPackage _package;
|
||||
private List<string> _unusedCacheGUIDs;
|
||||
private int _unusedFileTotalCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal ClearUnusedCacheFilesOperation(AssetsPackage package)
|
||||
{
|
||||
_package = package;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.GetUnusedCacheFiles;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.GetUnusedCacheFiles)
|
||||
{
|
||||
_unusedCacheGUIDs = CacheSystem.GetUnusedCacheGUIDs(_package);
|
||||
_unusedFileTotalCount = _unusedCacheGUIDs.Count;
|
||||
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
|
||||
_steps = ESteps.ClearUnusedCacheFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.ClearUnusedCacheFiles)
|
||||
{
|
||||
for (int i = _unusedCacheGUIDs.Count - 1; i >= 0; i--)
|
||||
{
|
||||
string cacheGUID = _unusedCacheGUIDs[i];
|
||||
CacheSystem.DiscardFile(_package.PackageName, cacheGUID);
|
||||
_unusedCacheGUIDs.RemoveAt(i);
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
if (_unusedFileTotalCount == 0)
|
||||
Progress = 1.0f;
|
||||
else
|
||||
Progress = 1.0f - (_unusedCacheGUIDs.Count / _unusedFileTotalCount);
|
||||
|
||||
if (_unusedCacheGUIDs.Count == 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3d9e435137e34d34a54f181bf3dc7c2
|
||||
guid: a93a516506b2b5c4492fdefe26eb1175
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
@@ -0,0 +1,175 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class FindCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
FindPrepare,
|
||||
FindBundleFiles,
|
||||
FindRawFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly string _packageName;
|
||||
private float _verifyStartTime;
|
||||
private IEnumerator<DirectoryInfo> _bundleFilesEnumerator = null;
|
||||
private IEnumerator<DirectoryInfo> _rawFilesEnumerator = null;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 需要验证的元素
|
||||
/// </summary>
|
||||
public readonly List<VerifyCacheElement> VerifyElements = new List<VerifyCacheElement>(5000);
|
||||
|
||||
public FindCacheFilesOperation(string packageName)
|
||||
{
|
||||
_packageName = packageName;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.FindPrepare;
|
||||
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.FindPrepare)
|
||||
{
|
||||
// BundleFiles
|
||||
{
|
||||
string rootPath = PersistentHelper.GetCachedBundleFileFolderPath(_packageName);
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists)
|
||||
{
|
||||
var directorieInfos = rootDirectory.EnumerateDirectories();
|
||||
_bundleFilesEnumerator = directorieInfos.GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
// RawFiles
|
||||
{
|
||||
string rootPath = PersistentHelper.GetCachedRawFileFolderPath(_packageName);
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists)
|
||||
{
|
||||
var directorieInfos = rootDirectory.EnumerateDirectories();
|
||||
_rawFilesEnumerator = directorieInfos.GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
_steps = ESteps.FindBundleFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.FindBundleFiles)
|
||||
{
|
||||
if (UpdateFindBundleFiles())
|
||||
return;
|
||||
|
||||
_steps = ESteps.FindRawFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.FindRawFiles)
|
||||
{
|
||||
if (UpdateFindRawFiles())
|
||||
return;
|
||||
|
||||
// 注意:总是返回成功
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
|
||||
YooLogger.Log($"Find cache files elapsed time {costTime:f1} seconds");
|
||||
}
|
||||
}
|
||||
|
||||
private bool UpdateFindBundleFiles()
|
||||
{
|
||||
if (_bundleFilesEnumerator == null)
|
||||
return false;
|
||||
|
||||
bool isFindItem;
|
||||
while (true)
|
||||
{
|
||||
isFindItem = _bundleFilesEnumerator.MoveNext();
|
||||
if (isFindItem == false)
|
||||
break;
|
||||
|
||||
var rootFoder = _bundleFilesEnumerator.Current;
|
||||
var childDirectories = rootFoder.GetDirectories();
|
||||
foreach(var chidDirectory in childDirectories)
|
||||
{
|
||||
string cacheGUID = chidDirectory.Name;
|
||||
if (CacheSystem.IsCached(_packageName, cacheGUID))
|
||||
continue;
|
||||
|
||||
// 创建验证元素类
|
||||
string fileRootPath = chidDirectory.FullName;
|
||||
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}";
|
||||
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
|
||||
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
|
||||
VerifyElements.Add(element);
|
||||
}
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
return isFindItem;
|
||||
}
|
||||
private bool UpdateFindRawFiles()
|
||||
{
|
||||
if (_rawFilesEnumerator == null)
|
||||
return false;
|
||||
|
||||
bool isFindItem;
|
||||
while (true)
|
||||
{
|
||||
isFindItem = _rawFilesEnumerator.MoveNext();
|
||||
if (isFindItem == false)
|
||||
break;
|
||||
|
||||
var rootFoder = _rawFilesEnumerator.Current;
|
||||
var childDirectories = rootFoder.GetDirectories();
|
||||
foreach (var chidDirectory in childDirectories)
|
||||
{
|
||||
string cacheGUID = chidDirectory.Name;
|
||||
if (CacheSystem.IsCached(_packageName, cacheGUID))
|
||||
continue;
|
||||
|
||||
// 获取数据文件的后缀名
|
||||
string dataFileExtension = string.Empty;
|
||||
var fileInfos = chidDirectory.GetFiles();
|
||||
foreach (var fileInfo in fileInfos)
|
||||
{
|
||||
if (fileInfo.Extension == ".temp")
|
||||
continue;
|
||||
if (fileInfo.Name.StartsWith(YooAssetSettings.CacheBundleDataFileName))
|
||||
{
|
||||
dataFileExtension = fileInfo.Extension;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 创建验证元素类
|
||||
string fileRootPath = chidDirectory.FullName;
|
||||
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}{dataFileExtension}";
|
||||
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
|
||||
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
|
||||
VerifyElements.Add(element);
|
||||
}
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
return isFindItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00ec004354d75ac499606d6959192f9b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user