mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-15 20:20:08 +00:00
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7 Commits
1.4.1-prev
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1.4.2-prev
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61f6d480ae | ||
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4fa01e1a29 |
@@ -2,6 +2,13 @@
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All notable changes to this package will be documented in this file.
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## [1.4.2-preview] - 2023-01-03
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### Fixed
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- 修复了清单解析异步操作的进度条变化错误。
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- 修复了更新资源清单错误计算超时时间的问题。
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## [1.4.1-preview] - 2022-12-26
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### Fixed
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@@ -48,7 +48,7 @@ namespace YooAsset.Editor
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// 4.更新补丁包输出的文件路径
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash, bundleInfo.IsRawFile);
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string patchFileName = PatchManifestTools.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash, bundleInfo.IsRawFile);
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bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
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}
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}
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@@ -110,7 +110,7 @@ namespace YooAsset
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if (_steps == ESteps.Unpack)
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{
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int failedTryAgain = 1;
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var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
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var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
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_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
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_steps = ESteps.CheckUnpack;
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}
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@@ -93,7 +93,7 @@ namespace YooAsset
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if (_steps == ESteps.Unpack)
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{
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int failedTryAgain = 1;
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var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
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var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
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_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
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_steps = ESteps.CheckUnpack;
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}
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@@ -36,6 +36,9 @@ namespace YooAsset
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{
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URL = url;
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_timeout = timeout;
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_latestDownloadBytes = 0;
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_latestDownloadRealtime = Time.realtimeSinceStartup;
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_webRequest = new UnityWebRequest(URL, UnityWebRequest.kHttpVerbGET);
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DownloadHandlerFile handler = new DownloadHandlerFile(savePath);
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handler.removeFileOnAbort = true;
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@@ -112,7 +112,7 @@ namespace YooAsset
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Manifest.AssetDic.Add(assetPath, patchAsset);
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_patchAssetCount--;
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Progress = _patchAssetCount / _progressTotalValue;
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Progress = 1f - _patchAssetCount / _progressTotalValue;
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if (OperationSystem.IsBusy)
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break;
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}
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@@ -149,7 +149,7 @@ namespace YooAsset
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Manifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
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_patchBundleCount--;
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Progress = _patchBundleCount / _progressTotalValue;
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Progress = 1f - _patchBundleCount / _progressTotalValue;
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if (OperationSystem.IsBusy)
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break;
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}
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@@ -12,7 +12,7 @@ namespace YooAsset
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}
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private static int RequestCount = 0;
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private readonly HostPlayModeImpl _impl;
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private readonly IRemoteServices _remoteServices;
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private readonly string _packageName;
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private readonly string _packageVersion;
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private readonly int _timeout;
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@@ -20,9 +20,9 @@ namespace YooAsset
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private UnityWebFileRequester _downloader2;
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private ESteps _steps = ESteps.None;
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internal DownloadManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
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internal DownloadManifestOperation(IRemoteServices remoteServices, string packageName, string packageVersion, int timeout)
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{
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_impl = impl;
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_remoteServices = remoteServices;
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_packageName = packageName;
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_packageVersion = packageVersion;
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_timeout = timeout;
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@@ -103,9 +103,9 @@ namespace YooAsset
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{
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// 轮流返回请求地址
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if (RequestCount % 2 == 0)
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return _impl.GetPatchDownloadFallbackURL(fileName);
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return _remoteServices.GetRemoteFallbackURL(fileName);
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else
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return _impl.GetPatchDownloadMainURL(fileName);
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return _remoteServices.GetRemoteMainURL(fileName);
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}
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}
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}
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@@ -12,7 +12,7 @@ namespace YooAsset
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}
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private static int RequestCount = 0;
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private readonly HostPlayModeImpl _impl;
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private readonly IRemoteServices _remoteServices;
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private readonly string _packageName;
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private readonly bool _appendTimeTicks;
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private readonly int _timeout;
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@@ -25,9 +25,9 @@ namespace YooAsset
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public string PackageVersion { private set; get; }
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public QueryRemotePackageVersionOperation(HostPlayModeImpl impl, string packageName, bool appendTimeTicks, int timeout)
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public QueryRemotePackageVersionOperation(IRemoteServices remoteServices, string packageName, bool appendTimeTicks, int timeout)
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{
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_impl = impl;
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_remoteServices = remoteServices;
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_packageName = packageName;
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_appendTimeTicks = appendTimeTicks;
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_timeout = timeout;
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@@ -89,9 +89,9 @@ namespace YooAsset
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// 轮流返回请求地址
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if (RequestCount % 2 == 0)
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url = _impl.GetPatchDownloadFallbackURL(fileName);
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url = _remoteServices.GetRemoteFallbackURL(fileName);
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else
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url = _impl.GetPatchDownloadMainURL(fileName);
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url = _remoteServices.GetRemoteMainURL(fileName);
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// 在URL末尾添加时间戳
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if (_appendTimeTicks)
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@@ -120,7 +120,7 @@ namespace YooAsset
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{
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_packageName = packageName;
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_cacheKey = $"{packageName}-{FileHash}";
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_fileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash, IsRawFile);
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_fileName = PatchManifestTools.CreateBundleFileName(nameStype, BundleName, FileHash, IsRawFile);
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}
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/// <summary>
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@@ -292,28 +292,6 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// 生成Bundle文件的正式名称
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/// </summary>
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public static string CreateBundleFileName(int nameStyle, string bundleName, string fileHash, bool isRawFile)
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{
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if (nameStyle == 1) //HashName
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{
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string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
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return StringUtility.Format("{0}.{1}", fileHash, fileExtension);
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}
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else if (nameStyle == 4) //BundleName_HashName
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{
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string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
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string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
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return StringUtility.Format("{0}_{1}.{2}", fileName, fileHash, fileExtension);
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}
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else
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{
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throw new NotImplementedException($"Invalid name style : {nameStyle}");
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}
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}
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#region 调试方法
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[Conditional("DEBUG")]
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private void DebugCheckLocation(string location)
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@@ -151,5 +151,38 @@ namespace YooAsset
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return manifest;
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}
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/// <summary>
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/// 生成Bundle文件的正式名称
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/// </summary>
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public static string CreateBundleFileName(int nameStyle, string bundleName, string fileHash, bool isRawFile)
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{
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if (nameStyle == 1) //HashName
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{
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string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
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return StringUtility.Format("{0}.{1}", fileHash, fileExtension);
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}
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else if (nameStyle == 4) //BundleName_HashName
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{
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string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
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string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
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return StringUtility.Format("{0}_{1}.{2}", fileName, fileHash, fileExtension);
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}
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else
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{
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throw new NotImplementedException($"Invalid name style : {nameStyle}");
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}
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}
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/// <summary>
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/// 获取解压BundleInfo
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/// </summary>
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public static BundleInfo GetUnpackInfo(PatchBundle patchBundle)
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{
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// 注意:我们把流加载路径指定为远端下载地址
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string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
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BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
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return bundleInfo;
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}
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}
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}
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace YooAsset
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{
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internal class HostPlayModeImpl : IPlayModeServices, IBundleServices
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internal class HostPlayModeImpl : IPlayModeServices, IBundleServices, IRemoteServices
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{
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private PatchManifest _activeManifest;
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@@ -31,16 +31,6 @@ namespace YooAsset
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return operation;
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}
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// WEB相关
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public string GetPatchDownloadMainURL(string fileName)
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{
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return $"{_defaultHostServer}/{fileName}";
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}
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public string GetPatchDownloadFallbackURL(string fileName)
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{
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return $"{_fallbackHostServer}/{fileName}";
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}
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// 下载相关
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private List<BundleInfo> ConvertToDownloadList(List<PatchBundle> downloadList)
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{
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@@ -54,8 +44,8 @@ namespace YooAsset
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}
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private BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
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{
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string remoteMainURL = GetPatchDownloadMainURL(patchBundle.FileName);
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string remoteFallbackURL = GetPatchDownloadFallbackURL(patchBundle.FileName);
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string remoteMainURL = GetRemoteMainURL(patchBundle.FileName);
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string remoteFallbackURL = GetRemoteFallbackURL(patchBundle.FileName);
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BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, remoteMainURL, remoteFallbackURL);
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return bundleInfo;
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}
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@@ -71,14 +61,22 @@ namespace YooAsset
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}
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return result;
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}
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public static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
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private BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
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{
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// 注意:我们把流加载路径指定为远端下载地址
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string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
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BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
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return bundleInfo;
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return PatchManifestTools.GetUnpackInfo(patchBundle);
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}
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#region IRemoteServices接口
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public string GetRemoteMainURL(string fileName)
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{
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return $"{_defaultHostServer}/{fileName}";
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}
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public string GetRemoteFallbackURL(string fileName)
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{
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return $"{_fallbackHostServer}/{fileName}";
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}
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#endregion
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#region IPlayModeServices接口
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public PatchManifest ActiveManifest
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{
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9
Assets/YooAsset/Runtime/Services/IRemoteServices.cs
Normal file
9
Assets/YooAsset/Runtime/Services/IRemoteServices.cs
Normal file
@@ -0,0 +1,9 @@
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namespace YooAsset
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{
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internal interface IRemoteServices
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{
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string GetRemoteMainURL(string fileName);
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string GetRemoteFallbackURL(string fileName);
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}
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}
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11
Assets/YooAsset/Runtime/Services/IRemoteServices.cs.meta
Normal file
11
Assets/YooAsset/Runtime/Services/IRemoteServices.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 55b92092303a8d44280c107e6c5a8379
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,7 +1,7 @@
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{
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"name": "com.tuyoogame.yooasset",
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"displayName": "YooAsset",
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"version": "1.4.1-preview",
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"version": "1.4.2-preview",
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"unity": "2019.4",
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"description": "unity3d resources management system.",
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"author": {
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@@ -94,8 +94,6 @@ private class QueryStreamingAssetsFileServices : IQueryServices
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- 联机运行模式
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该模式下,每个package都会在沙盒里保留一份清单,当有更新的时候采用覆盖的方式存储。
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在初始化的时候,会优先从沙盒里加载清单,如果沙盒里不存在,则会尝试加载内置清单并将其拷贝到沙盒里。最后根据加载的清单去验证沙盒里缓存的文件。
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**注意**:如果沙盒清单和内置清单都不存在,初始化也会被判定为成功!
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@@ -130,7 +130,8 @@ private IEnumerator Start()
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{
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// 如果获取远端资源版本失败,说明当前网络无连接。
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// 在正常开始游戏之前,需要验证本地清单内容的完整性。
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var operation = package.CheckPackageContentsAsync();
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string packageVersion = package.GetPackageVersion();
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var operation = package.CheckPackageContentsAsync(packageVersion);
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yield return operation;
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if (operation.Status == EOperationStatus.Succeed)
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{
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@@ -147,14 +148,6 @@ private IEnumerator Start()
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### 源代码解析
|
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- 编辑器模拟模式
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UpdatePackageVersionAsync()方法和UpdatePackageManifestAsync()方法都不起效,但是都会返回成功!
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- 单机运行模式
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UpdatePackageVersionAsync()方法和UpdatePackageManifestAsync()方法都不起效,但是都会返回成功!
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- 联机运行模式
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UpdatePackageManifestAsync()为资源清单更新方法。该方法的内部实现原理如下:
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Binary file not shown.
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 32 KiB |
Reference in New Issue
Block a user