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90 Commits

Author SHA1 Message Date
hevinci
39ffad6da6 Update CHANGELOG.md 2023-03-03 17:28:51 +08:00
hevinci
13924fca13 Update package.json 2023-03-03 17:28:42 +08:00
hevinci
438f006d1d update samples 2023-03-03 17:28:24 +08:00
hevinci
6fb5626230 Update document 2023-03-03 17:28:03 +08:00
hevinci
ab29069af5 update download system
下载文件验证支持多线程。
2023-03-03 16:12:17 +08:00
hevinci
fc3ed28eda update samples 2023-03-03 11:53:22 +08:00
hevinci
46c9110b85 update asset bundle builder 2023-03-03 11:51:48 +08:00
hevinci
06b033ed36 update asset system
优化了资源加载器查询逻辑。
2023-03-03 11:23:15 +08:00
hevinci
ab96f3f28c update cache system
优化缓存系统的存储目录结构。
2023-03-01 20:35:01 +08:00
hevinci
295238cbb6 update asset system
优化资源对象加载耗时统计逻辑。
2023-03-01 18:23:47 +08:00
hevinci
4f0f0e54ac update asset bundle collector
优化了资源收集界面,查看Collector主资源列表卡顿问题。
2023-03-01 11:03:52 +08:00
hevinci
a9a01b08dc update patch system 2023-03-01 10:50:38 +08:00
hevinci
c27a3e105c update asset bundle builder
修复SBP构建时,如果有原生文件导致报错的问题。
2023-02-28 19:21:13 +08:00
hevinci
3cfc084e62 update cache system 2023-02-28 19:17:05 +08:00
hevinci
7c1873e861 update asset bundle builder
修复在构建过程中发生异常后进度条未消失的问题。
2023-02-28 19:01:32 +08:00
hevinci
c57c313dbe update samples 2023-02-28 18:26:10 +08:00
hevinci
19cf9c0129 update download system
修复关闭编辑器时的报错。
2023-02-28 18:25:48 +08:00
hevinci
ebcb05cc55 update cache system
优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
2023-02-28 18:25:27 +08:00
hevinci
7c4dbb1f38 update asset bundle builder 2023-02-27 19:10:56 +08:00
hevinci
091b46ccaf update samples 2023-02-27 19:02:24 +08:00
hevinci
4da2bf441f update shader variant collector
着色器变种收集界面增加单次照射数量的控制。
2023-02-27 19:02:16 +08:00
hevinci
365ed560f6 update asset bundle builder
优化资源包引用关系计算效率。
2023-02-27 18:11:51 +08:00
hevinci
bcf6372602 update download system 2023-02-24 19:45:05 +08:00
hevinci
a5e24be5d4 update asset bundle builder
修复资源包存在循环依赖的情况下打包卡死的问题。
2023-02-24 18:49:45 +08:00
hevinci
cdaf6f0dca update samples 2023-02-24 16:52:50 +08:00
何冠峰
e38d0bc6d0 Merge pull request #70 from HXiaoMing/feat-custom-download-request
feat(DownloadSystem):支持自定义下载请求
2023-02-24 15:58:44 +08:00
huanggongming
eb16ba8365 feat(DownloadSystem):支持自定义下载请求 2023-02-24 12:18:18 +08:00
hevinci
3beb4f53d6 Update document 2023-02-24 12:13:18 +08:00
hevinci
f8ba0c9753 update asset system
修复引用链无效的问题。
2023-02-24 12:12:44 +08:00
hevinci
0232e5adec Update document 2023-02-23 12:15:41 +08:00
hevinci
a0bc521903 Update CHANGELOG.md 2023-02-22 18:56:54 +08:00
hevinci
071a84d9ef Update package.json 2023-02-22 18:56:46 +08:00
hevinci
aa40b5336e update samples 2023-02-22 18:41:29 +08:00
hevinci
157402bb39 update asset bundle collector
收集界面增加用户自定义数据栏。
2023-02-22 18:41:12 +08:00
何冠峰
5a98a68c27 Merge pull request #62 from DumoeDss/main
[feat] 添加自定义Address规则与跨平台资源收集
2023-02-22 17:10:03 +08:00
hevinci
f6bc52fd59 update asset bundle builder 2023-02-22 17:02:28 +08:00
hevinci
d1f2712e5f update cache system
缓存系统支持后缀名存储方式
2023-02-22 16:46:36 +08:00
hevinci
8958317f61 update asset bundle builder 2023-02-22 15:41:10 +08:00
hevinci
fdf27cbc1a update runtime logic
补丁清单的资源包列表增加引用链
2023-02-22 15:41:01 +08:00
hevinci
26ffb829d0 update samples 2023-02-22 15:29:00 +08:00
hevinci
521e3e2587 update asset bundle builder 2023-02-21 14:52:16 +08:00
hevinci
17c6158478 update cache system
EVerifyLevel 新增Middle等级
2023-02-21 14:35:02 +08:00
hevinci
fa0dc48993 update asset bundle reporter 2023-02-21 11:57:17 +08:00
Sayo
826bdaab5c Merge branch 'tuyoogame:main' into main 2023-02-20 16:33:35 +08:00
hevinci
7d21da76fb update sample 2023-02-20 15:54:22 +08:00
hevinci
70465a49d7 Update document 2023-02-20 14:58:28 +08:00
hevinci
acca74dce7 Update CHANGELOG.md 2023-02-17 19:15:34 +08:00
hevinci
d8e7892ab7 Update package.json 2023-02-17 19:15:22 +08:00
hevinci
e887bf1fd7 fix #67
修复报告查看界面2021.3兼容性问题
2023-02-17 19:07:10 +08:00
hevinci
145ca936e7 update sample 2023-02-17 18:44:19 +08:00
hevinci
69c7a51215 update runtime logic 2023-02-17 18:43:39 +08:00
hevinci
c4875d4f80 optimize pack rule
接口变动:IPackRule
2023-02-17 18:41:27 +08:00
hevinci
eed3c9768b Update document 2023-02-16 20:10:50 +08:00
Sayo
2c650f2bdf Merge branch 'tuyoogame:main' into main 2023-02-15 22:57:24 +08:00
hevinci
71e8392359 update AssetBundleBuilder 2023-02-14 17:29:19 +08:00
Sayo
cfbf6e23ec Merge branch 'tuyoogame:main' into main 2023-02-14 15:14:06 +08:00
hevinci
9be5ec0f31 Update CHANGELOG.md 2023-02-14 11:49:35 +08:00
hevinci
a8a0c3831b Update package.json 2023-02-14 11:49:21 +08:00
hevinci
ef31d5a938 update asset system
修复资源加载代码逻辑错误。
2023-02-14 11:40:35 +08:00
hevinci
812db6dafe fix #65
修复构建逻辑代码错误。
2023-02-14 11:39:01 +08:00
hevinci
66fe2f0995 Update CHANGELOG.md 2023-02-10 17:41:48 +08:00
hevinci
3b40cc7833 Update package.json 2023-02-10 17:41:29 +08:00
hevinci
5a01ca061a update AssetBundleBuilder
unity2021开始不再支持内置构建管线。
2023-02-10 17:41:08 +08:00
hevinci
ef0cc05f5c update cache system 2023-02-10 16:13:08 +08:00
hevinci
c5c6e4ae23 update AssetBundleBuilder 2023-02-10 15:16:24 +08:00
hevinci
1c2bbfea93 update asset system
修复了WEBGL平台加载原生文件失败的问题
2023-02-09 16:57:01 +08:00
hevinci
8893317f59 update space shooter 2023-02-09 14:08:04 +08:00
hevinci
ca8b5c85dd update sapce shooter
移除了BetterStreamingAssets插件,并使用安卓原生接口类代替。
2023-02-09 12:02:00 +08:00
Sayo
a64d485278 Merge branch 'tuyoogame:main' into main 2023-02-08 10:42:07 +08:00
hevinci
2612764922 Update README.md 2023-02-07 18:39:42 +08:00
hevinci
8ce8e81792 update new cache system
重新设计了资源缓存系统
2023-02-07 18:39:08 +08:00
Sayo
fbba2ddec9 Merge branch 'tuyoogame:main' into main 2023-02-07 11:47:51 +08:00
hevinci
33a1b9d4bf update shader variant collector 2023-02-06 17:50:36 +08:00
hevinci
03abac082c update shader variant collector 2023-02-02 10:05:20 +08:00
hevinci
3672a7e1fa update shader variant collector
着色器变种收集增加分批处理功能。
2023-02-01 19:32:37 +08:00
hevinci
df27e7ba75 update shader variant collector
优化着色器变种收集代码
2023-02-01 18:59:47 +08:00
hevinci
423655e1ca update asset system
修复了通过Handle句柄查询资源包下载进度为零的问题。
2023-01-31 18:14:03 +08:00
hevinci
f620223613 update asset system 2023-01-31 17:00:07 +08:00
hevinci
365a94d7b7 update settings 2023-01-31 16:57:43 +08:00
hevinci
a98efd83b6 update operation system 2023-01-31 16:26:28 +08:00
Sayo
6488e96127 [feat] 添加跨平台资源收集 2023-01-30 12:07:34 +08:00
hevinci
cc75594747 update patch system
修复WebGL平台本地文件验证报错。
2023-01-05 19:01:45 +08:00
hevinci
e5de104933 update runtime code 2023-01-03 17:00:35 +08:00
hevinci
954e76ab33 Update CHANGELOG.md 2023-01-03 10:06:51 +08:00
hevinci
82bda518c9 Update package.json 2023-01-03 10:06:41 +08:00
hevinci
cdc5bcd31f fix #56
修复更新资源清单错误计算超时时间的问题。
2022-12-29 14:23:16 +08:00
hevinci
61f6d480ae Update runtime code
修复清单解析异步操作的进度条变化
2022-12-28 16:44:25 +08:00
hevinci
df6df3548c Update document 2022-12-27 10:20:13 +08:00
hevinci
ac839450e2 update runtime code 2022-12-27 10:19:35 +08:00
hevinci
4fa01e1a29 update editor code 2022-12-27 10:18:57 +08:00
168 changed files with 3360 additions and 3519 deletions

View File

@@ -2,6 +2,139 @@
All notable changes to this package will be documented in this file.
## [1.4.7] - 2023-03-03
### Fixed
- 修复了在运行时资源引用链无效的问题。
- 修复了在构建过程中发生异常后进度条未消失的问题。
- 修复了使用SBP构建管线如果有原生文件会导致打包失败的问题。
### Changed
- 支持自定义下载请求
```c#
/// <summary>
/// 设置下载系统参数,自定义下载请求
/// </summary>
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
```
- 优化了打包时资源包引用关系计算的逻辑。
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
- 优化了在资源收集界面点击查看Collector主资源列表卡顿问题。
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
- 优化了资源加载器查询逻辑。
- 优化了资源下载系统,下载文件的验证支持了多线程。
- 着色器变种收集界面增加单次照射数量的控制。
## [1.4.6-preview] - 2023-02-22
### Changed
- EVerifyLevel新增Middle级别。
```c#
public enum EVerifyLevel
{
/// <summary>
/// 验证文件存在
/// </summary>
Low,
/// <summary>
/// 验证文件大小
/// </summary>
Middle,
/// <summary>
/// 验证文件大小和CRC
/// </summary>
High,
}
```
- 补丁清单的资源包列表新增引用链。
(解决复杂依赖关系下,错误卸载资源包的问题)
- 缓存系统支持后缀格式存储。
(解决原生文件没有后缀格式的问题)
- 收集界面增加用户自定义数据栏。
## [1.4.5-preview] - 2023-02-17
### Fixed
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
### Changed
- 接口变更IPackRule
````c#
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
````
## [1.4.4-preview] - 2023-02-14
### Fixed
- (#65)修复了AssetBundle构建宏逻辑错误。
- 修复了AssetBundle加载宏逻辑错误。
## [1.4.3-preview] - 2023-02-10
全新的缓存系统!
### Fixed
- 修复了WebGL平台本地文件验证报错。
- 修复了WEBGL平台加载原生文件失败的问题。
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
### Changed
- 着色器变种收集增加分批次处理功能。
- Unity2021版本开始不再支持内置构建管线。
### Removed
- 太空战机DEMO移除了BetterStreamingAssets插件。
## [1.4.2-preview] - 2023-01-03
### Fixed
- 修复了清单解析异步操作的进度条变化错误。
- 修复了更新资源清单错误计算超时时间的问题。
## [1.4.1-preview] - 2022-12-26
### Fixed

View File

@@ -41,9 +41,9 @@ namespace YooAsset.Editor
// 是否显示LOG
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildRunner.EnableLog = false;
BuildLogger.EnableLog = false;
else
BuildRunner.EnableLog = true;
BuildLogger.EnableLog = true;
// 创建构建节点
List<IBuildTask> pipeline;
@@ -54,6 +54,7 @@ namespace YooAsset.Editor
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
@@ -70,6 +71,7 @@ namespace YooAsset.Editor
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息

View File

@@ -60,7 +60,7 @@ namespace YooAsset.Editor
// 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
@@ -220,15 +220,27 @@ namespace YooAsset.Editor
private void RefreshWindow()
{
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
}
else
{
_compressionField.SetEnabled(true);
_outputNameStyleField.SetEnabled(true);
_copyBuildinFileOptionField.SetEnabled(true);
_copyBuildinFileTagsField.SetEnabled(true);
}
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()

View File

@@ -7,8 +7,6 @@ namespace YooAsset.Editor
{
public class BuildAssetInfo
{
private string _mainBundleName;
private string _shareBundleName;
private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
@@ -17,6 +15,11 @@ namespace YooAsset.Editor
/// </summary>
public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
@@ -54,10 +57,10 @@ namespace YooAsset.Editor
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
{
_mainBundleName = mainBundleName;
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
IsRawAsset = isRawAsset;
@@ -133,24 +136,12 @@ namespace YooAsset.Editor
/// </summary>
public bool HasBundleName()
{
string bundleName = GetBundleName();
if (string.IsNullOrEmpty(bundleName))
if (string.IsNullOrEmpty(BundleName))
return false;
else
return true;
}
/// <summary>
/// 获取资源包名称
/// </summary>
public string GetBundleName()
{
if (CollectorType == ECollectorType.None)
return _shareBundleName;
else
return _mainBundleName;
}
/// <summary>
/// 添加关联的资源包名称
/// </summary>
@@ -164,53 +155,32 @@ namespace YooAsset.Editor
}
/// <summary>
/// 计算主资源或共享资源的完整包名
/// 计算共享资源的完整包名
/// </summary>
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
{
if (CollectorType == ECollectorType.None)
if (CollectorType != ECollectorType.None)
return;
if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{
if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{
_shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName(uniqueBundleName, packageName);
}
else
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
if (YooAssetSettingsData.Setting.RegularBundleName)
bundleName = EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else
bundleName = EditorTools.GetRegularPath(bundleName).ToLower();
if (uniqueBundleName)
_shareBundleName = $"{packageName.ToLower()}_share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
else
_shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
}
}
BundleName = shadersBundleName;
}
else
{
if (IsRawAsset)
if (_referenceBundleNames.Count > 1)
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
_mainBundleName = mainBundleName.ToLower();
IPackRule packRule = PackDirectory.StaticPackRule;
PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
}
else
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_mainBundleName = mainBundleName.ToLower(); ;
}
if (uniqueBundleName)
{
_mainBundleName = $"{packageName.ToLower()}_{_mainBundleName}";
// 注意被引用次数小于1的资源不需要设置资源包名称
BundleName = string.Empty;
}
}
}

View File

@@ -24,6 +24,11 @@ namespace YooAsset.Editor
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 着色器统一的全名称
/// </summary>
public string ShadersBundleName;
/// <summary>
/// 资源包列表
/// </summary>
@@ -35,7 +40,7 @@ namespace YooAsset.Editor
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
string bundleName = assetInfo.GetBundleName();
string bundleName = assetInfo.BundleName;
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");

View File

@@ -11,8 +11,7 @@ namespace YooAsset.Editor
/// 执行资源构建上下文
/// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{
BuildMapContext context = new BuildMapContext();
{
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
@@ -22,7 +21,7 @@ namespace YooAsset.Editor
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssets)
{
@@ -42,7 +41,8 @@ namespace YooAsset.Editor
{
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
var buildAssetInfo = new BuildAssetInfo(
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
@@ -54,32 +54,28 @@ namespace YooAsset.Editor
}
}
// 5. 录入相关依赖资源
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in allCollectAssets)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.ContainsKey(dependAssetPath))
{
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
@@ -93,10 +89,18 @@ namespace YooAsset.Editor
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 8. 计算完整的资源包名
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.Command.EnableAddressable;
context.UniqueBundleName = buildResult.Command.UniqueBundleName;
context.ShadersBundleName = buildResult.ShadersBundleName;
// 8. 计算共享的资源包名
var command = buildResult.Command;
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, buildResult.ShadersBundleName);
}
// 9. 移除不参与构建的资源
@@ -134,7 +138,7 @@ namespace YooAsset.Editor
}
}
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
return true;
}
}

View File

@@ -7,8 +7,6 @@ namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
@@ -117,22 +115,5 @@ namespace YooAsset.Editor
return buildParams;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
}

View File

@@ -48,6 +48,11 @@ namespace YooAsset.Editor
/// </summary>
public string[] Tags;
/// <summary>
/// 引用该资源包的ID列表
/// </summary>
public int[] ReferenceIDs;
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>

View File

@@ -0,0 +1,30 @@

namespace YooAsset.Editor
{
public static class BuildLogger
{
/// <summary>
/// 是否启用LOG
/// </summary>
public static bool EnableLog = true;
/// <summary>
/// 日志输出
/// </summary>
public static void Log(string info)
{
if (EnableLog)
{
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
{
UnityEngine.Debug.Log(info);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a6296859f09655c4191594304ddf378f
guid: 2bc82466a51f50141975e4424095aa09
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -2,13 +2,19 @@
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Diagnostics;
using UnityEngine;
namespace YooAsset.Editor
{
public class BuildRunner
{
public static bool EnableLog = true;
private static Stopwatch _buildWatch;
/// <summary>
/// 总耗时
/// </summary>
public static int TotalSeconds = 0;
/// <summary>
/// 执行构建流程
@@ -23,17 +29,26 @@ namespace YooAsset.Editor
BuildResult buildResult = new BuildResult();
buildResult.Success = true;
TotalSeconds = 0;
for (int i = 0; i < pipeline.Count; i++)
{
IBuildTask task = pipeline[i];
try
{
_buildWatch = Stopwatch.StartNew();
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
}
catch (Exception e)
{
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name;
buildResult.FailedInfo = e.ToString();
buildResult.Success = false;
@@ -42,26 +57,14 @@ namespace YooAsset.Editor
}
// 返回运行结果
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
return buildResult;
}
/// <summary>
/// 日志输出
/// </summary>
public static void Log(string info)
private static int GetBuildSeconds()
{
if (EnableLog)
{
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
{
UnityEngine.Debug.Log(info);
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return (int)seconds;
}
}
}

View File

@@ -41,36 +41,10 @@ namespace YooAsset.Editor
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
BuildRunner.Log("Unity引擎打包成功");
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -33,44 +33,17 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName);
var taskList = SBPBuildTasks.Create(shadersBunldeName);
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
throw new Exception($"构建过程中发生错误 : {exitCode}");
}
BuildRunner.Log("Unity引擎打包成功");
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -94,7 +94,7 @@ namespace YooAsset.Editor
// 刷新目录
AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
}
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝原生文件")]
public class TaskCopyRawFile : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 3d400b2548d79ca42bec7370f5d66b78
guid: 3625d4b8b5b79324ebf7ec19a87677e7
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -42,13 +42,32 @@ namespace YooAsset.Editor
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParameters.PackageName);
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, shadersBunldeName);
UpdateBuiltInBundleReference(patchManifest, buildResultContext, buildMapContext.ShadersBundleName);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateScriptPipelineReference(patchManifest, buildResultContext);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
UpdateBuiltinPipelineReference(patchManifest, buildResultContext);
}
}
@@ -57,7 +76,7 @@ namespace YooAsset.Editor
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToJson(filePath, patchManifest);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
BuildLogger.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
@@ -67,7 +86,7 @@ namespace YooAsset.Editor
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
BuildLogger.Log($"创建补丁清单文件:{filePath}");
PatchManifestContext patchManifestContext = new PatchManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
@@ -80,7 +99,7 @@ namespace YooAsset.Editor
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建补丁清单版本文件
@@ -88,7 +107,7 @@ namespace YooAsset.Editor
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
}
}
@@ -98,7 +117,6 @@ namespace YooAsset.Editor
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
@@ -129,7 +147,7 @@ namespace YooAsset.Editor
patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
}
@@ -143,7 +161,7 @@ namespace YooAsset.Editor
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
@@ -166,11 +184,11 @@ namespace YooAsset.Editor
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults, string shadersBunldeName)
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
foreach (var valuePair in buildResultContext.Results.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
@@ -212,5 +230,130 @@ namespace YooAsset.Editor
}
return result;
}
#region
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void UpdateScriptPipelineReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = patchManifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsRawFile)
continue;
if (buildResultContext.Results.BundleInfos.ContainsKey(patchBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {patchBundle.BundleName}");
var depends = buildResultContext.Results.BundleInfos[patchBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
foreach (var patchBundle in patchManifest.BundleList)
{
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = patchManifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
var depends = buildResultContext.UnityManifest.GetDirectDependencies(patchBundle.BundleName);
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private int[] GetBundleRefrenceIDs(PatchManifest patchManifest, PatchBundle targetBundle)
{
List<string> referenceList = new List<string>();
foreach (var patchBundle in patchManifest.BundleList)
{
string bundleName = patchBundle.BundleName;
if (bundleName == targetBundle.BundleName)
continue;
string[] dependencies = GetCachedBundleDepends(bundleName);
if (dependencies.Contains(targetBundle.BundleName))
{
referenceList.Add(bundleName);
}
}
List<int> result = new List<int>();
foreach (var bundleName in referenceList)
{
int bundleID = GetCachedBundleID(bundleName);
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
return result.ToArray();
}
private int GetCachedBundleID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Not found cached bundle ID : {bundleName}");
}
return value;
}
private string[] GetCachedBundleDepends(string bundleName)
{
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
{
throw new Exception($"Not found cached bundle depends : {bundleName}");
}
return value;
}
#endregion
}
}

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{

View File

@@ -13,16 +13,12 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
}
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
@@ -42,7 +38,7 @@ namespace YooAsset.Editor
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
@@ -98,6 +94,7 @@ namespace YooAsset.Editor
reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.ReferenceIDs = patchBundle.ReferenceIDs;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
buildReport.BundleInfos.Add(reportBundleInfo);
@@ -107,7 +104,7 @@ namespace YooAsset.Editor
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
}
/// <summary>

View File

@@ -27,17 +27,16 @@ namespace YooAsset.Editor
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 如果没有设置加密类
if (encryptionServices == null)
return;
if (encryptionServices.GetType() == typeof(EncryptionNone))
return;
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
@@ -56,7 +55,7 @@ namespace YooAsset.Editor
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildRunner.Log($"Bundle文件加密完成{filePath}");
BuildLogger.Log($"Bundle文件加密完成{filePath}");
}
// 进度条

View File

@@ -15,7 +15,7 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!");
BuildLogger.Log("构建内容准备完毕!");
// 检测构建结果
CheckBuildMapContent(buildMapContext);

View File

@@ -12,8 +12,6 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
buildParametersContext.BeginWatch();
var buildParameters = buildParametersContext.Parameters;
// 检测构建参数合法性
@@ -21,7 +19,7 @@ namespace YooAsset.Editor
throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
@@ -57,7 +55,7 @@ namespace YooAsset.Editor
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory))
{
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
}
}
@@ -65,7 +63,7 @@ namespace YooAsset.Editor
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
}
}
}

View File

@@ -48,7 +48,8 @@ namespace YooAsset.Editor
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash, bundleInfo.IsRawFile);
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}

View File

@@ -101,7 +101,7 @@ namespace YooAsset.Editor
}
*/
BuildRunner.Log("构建结果验证成功!");
BuildLogger.Log("构建结果验证成功!");
}
/// <summary>

View File

@@ -62,7 +62,7 @@ namespace YooAsset.Editor
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
BuildRunner.Log("构建结果验证成功!");
BuildLogger.Log("构建结果验证成功!");
}
}
}

View File

@@ -0,0 +1,11 @@

namespace YooAsset.Editor
{
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
}
}

View File

@@ -1,8 +1,7 @@
fileFormatVersion: 2
guid: 12bc032fc47a6c34fb90f0f4a48f4441
timeCreated: 1506516969
licenseType: Pro
guid: 46b8b200b841799498896403d9d427c2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0

View File

@@ -45,6 +45,11 @@ namespace YooAsset.Editor
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 用户自定义数据
/// </summary>
public string UserData = string.Empty;
/// <summary>
/// 收集器是否有效
@@ -142,11 +147,14 @@ namespace YooAsset.Editor
}
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);
// 检测是否为原生资源打包规则
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
// 检测原生资源包的收集器类型
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
@@ -158,11 +166,11 @@ namespace YooAsset.Editor
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets)
{
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -175,9 +183,9 @@ namespace YooAsset.Editor
else
{
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -207,22 +215,22 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
return collectAssetInfo;
}
private bool IsValidateAsset(string assetPath)
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
@@ -239,10 +247,31 @@ namespace YooAsset.Editor
if (type == typeof(LightingDataAsset))
return false;
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
// 检测原生文件是否合规
if (isRawFilePackRule)
{
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
}
else
{
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if (type == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
@@ -258,7 +287,7 @@ namespace YooAsset.Editor
}
private bool IsIgnoreFile(string fileExtension)
{
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
{
if (extension == fileExtension)
return true;
@@ -281,22 +310,25 @@ namespace YooAsset.Editor
return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
return adressValue;
}
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
if(YooAssetSettingsData.Setting.RegularBundleName)
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
{
// 获取着色器打包规则结果
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
else
return EditorTools.GetRegularPath(bundleName).ToLower();
{
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
@@ -305,13 +337,13 @@ namespace YooAsset.Editor
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(string mainAssetPath)
private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
{
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
foreach (string assetPath in depends)
{
if (IsValidateAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule))
{
// 注意:排除主资源对象
if (assetPath != mainAssetPath)

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.2";
public const string ConfigVersion = "2.3";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
@@ -34,6 +34,7 @@ namespace YooAsset.Editor
public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule";
public const string XmlUserData = "UserData";
public const string XmlAssetTags = "AssetTags";
/// <summary>
@@ -137,6 +138,8 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlUserData) == false)
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
@@ -147,6 +150,7 @@ namespace YooAsset.Editor
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.UserData = collectorElement.GetAttribute(XmlUserData);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
@@ -219,6 +223,7 @@ namespace YooAsset.Editor
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlUserData, collector.UserData);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
@@ -320,6 +325,28 @@ namespace YooAsset.Editor
return UpdateXmlConfig(xmlDoc);
}
// 2.2 -> 2.3
if (configVersion == "2.2")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlUserData) == false)
collectorElement.SetAttribute(XmlUserData, string.Empty);
}
}
// 更新版本
root.SetAttribute(XmlVersion, "2.3");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
}

View File

@@ -100,8 +100,8 @@ namespace YooAsset.Editor
{
if (package.PackageName == packageName)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
@@ -118,8 +118,8 @@ namespace YooAsset.Editor
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}

View File

@@ -108,7 +108,7 @@ namespace YooAsset.Editor
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByCollectorAndFileName),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName)
};

View File

@@ -594,14 +594,14 @@ namespace YooAsset.Editor
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
popupField.name = "PopupField1";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 200;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
popupField.name = "PopupField2";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 230;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
@@ -611,6 +611,15 @@ namespace YooAsset.Editor
popupField.style.width = 150;
elementBottom.Add(popupField);
}
{
var textField = new TextField();
textField.name = "TextField0";
textField.label = "UserData";
textField.style.width = 200;
elementBottom.Add(textField);
var label = textField.Q<Label>();
label.style.minWidth = 63;
}
{
var textField = new TextField();
textField.name = "TextField1";
@@ -750,6 +759,15 @@ namespace YooAsset.Editor
}
});
// UserData
var textFiled0 = element.Q<TextField>("TextField0");
textFiled0.SetValueWithoutNotify(collector.UserData);
textFiled0.RegisterValueChangedCallback(evt =>
{
collector.UserData = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
});
// Tags
var textFiled1 = element.Q<TextField>("TextField1");
textFiled1.SetValueWithoutNotify(collector.AssetTags);
@@ -776,7 +794,7 @@ namespace YooAsset.Editor
try
{
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)
@@ -794,12 +812,7 @@ namespace YooAsset.Editor
string showInfo = collectAssetInfo.AssetPath;
if (_enableAddressableToogle.value)
{
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
string addressValue = instance.GetAssetAddress(ruleData);
showInfo = $"[{addressValue}] {showInfo}";
}
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
var label = new Label();
label.text = showInfo;

View File

@@ -14,7 +14,7 @@ namespace YooAsset.Editor
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
@@ -25,30 +25,30 @@ namespace YooAsset.Editor
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary>
/// 是否为原生资源
/// </summary>
public bool IsRawAsset { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary>
/// 依赖的资源列表
/// </summary>
public List<string> DependAssets = new List<string>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetTags = assetTags;
IsRawAsset = isRawAsset;
AssetTags = assetTags;
}
}
}

View File

@@ -8,15 +8,27 @@ namespace YooAsset.Editor
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
}
}
}

View File

@@ -6,19 +6,14 @@ namespace YooAsset.Editor
public class CollectResult
{
/// <summary>
/// 包裹名称
/// 收集命令
/// </summary>
public string PackageName { private set; get; }
public CollectCommand Command { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// 着色器统一全名称
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
public string ShadersBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
@@ -26,11 +21,13 @@ namespace YooAsset.Editor
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
public CollectResult(CollectCommand command)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
Command = command;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)

View File

@@ -2,7 +2,7 @@
namespace YooAsset.Editor
{
[DisplayName("以文件名称为定位地址")]
[DisplayName("定位地址: 文件名")]
public class AddressByFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
@@ -11,7 +11,7 @@ namespace YooAsset.Editor
}
}
[DisplayName("分组名+文件名称为定位地址")]
[DisplayName("定位地址: 分组名+文件名")]
public class AddressByGroupAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
@@ -21,8 +21,8 @@ namespace YooAsset.Editor
}
}
[DisplayName("以收集器名称+文件名称为定位地址")]
public class AddressByCollectorAndFileName : IAddressRule
[DisplayName("定位地址: 文件夹名+文件名")]
public class AddressByFolderAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{

View File

@@ -4,6 +4,14 @@ using System.IO;
namespace YooAsset.Editor
{
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
}
[DisplayName("收集所有资源")]
public class CollectAll : IFilterRule
{

View File

@@ -4,18 +4,50 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultPackRule
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public const string AssetBundleFileExtension = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public const string RawFileExtension = "rawfile";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
[DisplayName("以文件路径作为资源包名")]
[DisplayName("资源包名: 文件路径")]
public class PackSeparately : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
return StringUtility.RemoveExtension(data.AssetPath);
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
@@ -25,14 +57,21 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
[DisplayName("父类文件夹路径作为资源包名")]
[DisplayName("资源包名: 父类文件夹路径")]
public class PackDirectory : IPackRule
{
public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
return Path.GetDirectoryName(data.AssetPath);
string bundleName = Path.GetDirectoryName(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
@@ -43,10 +82,10 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
[DisplayName("收集器路径下顶级文件夹为资源包名")]
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
public class PackTopDirectory : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/');
@@ -56,33 +95,48 @@ namespace YooAsset.Editor
if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}";
return bundleName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
else
{
throw new Exception($"Not found root directory : {assetPath}");
}
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("以收集器路径作为资源包名")]
[DisplayName("资源包名: 收集器路径")]
public class PackCollector : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName;
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
return collectPath;
bundleName = collectPath;
}
else
{
return StringUtility.RemoveExtension(collectPath);
bundleName = StringUtility.RemoveExtension(collectPath);
}
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
@@ -90,51 +144,55 @@ namespace YooAsset.Editor
/// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("以分组名称作为资源包名")]
[DisplayName("资源包名: 分组名称")]
public class PackGroup : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
return data.GroupName;
string bundleName = data.GroupName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 打包原生文件
/// 注意:原生文件打包支持:图片,音频,视频,文本
/// </summary>
[DisplayName("打包原生文件")]
public class PackRawFile : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
}
string bundleName = data.AssetPath;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
return result;
}
// 注意:原生文件只支持无依赖关系的资源
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
return data.AssetPath;
bool IPackRule.IsRawFilePackRule()
{
return true;
}
}
/// <summary>
/// 打包着色器变种集合
/// </summary>
[DisplayName("打包着色器变种集合")]
[DisplayName("打包着色器变种集合文件")]
public class PackShaderVariants : IPackRule
{
public string GetBundleName(PackRuleData data)
public PackRuleResult GetPackRuleResult(PackRuleData data)
{
return YooAssetSettings.UnityShadersBundleName;
return DefaultPackRule.CreateShadersPackRuleResult();
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
}

View File

@@ -6,12 +6,14 @@ namespace YooAsset.Editor
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public AddressRuleData(string assetPath, string collectPath, string groupName)
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}

View File

@@ -3,21 +3,64 @@ namespace YooAsset.Editor
{
public struct PackRuleData
{
public string AssetPath;
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public PackRuleData(string assetPath)
{
AssetPath = assetPath;
CollectPath = string.Empty;
GroupName = string.Empty;
UserData = string.Empty;
}
public PackRuleData(string assetPath, string collectPath, string groupName)
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
public struct PackRuleResult
{
private readonly string _bundleName;
private readonly string _bundleExtension;
public PackRuleResult(string bundleName, string bundleExtension)
{
_bundleName = bundleName;
_bundleExtension = bundleExtension;
}
/// <summary>
/// 获取主资源包全名称
/// </summary>
public string GetMainBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else
fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
/// <summary>
/// 获取共享资源包全名称
/// </summary>
public string GetShareBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
else
fullName = $"share_{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
}
@@ -27,8 +70,13 @@ namespace YooAsset.Editor
public interface IPackRule
{
/// <summary>
/// 获取资源打包所属的资源包名称
/// 获取打包规则结果
/// </summary>
string GetBundleName(PackRuleData data);
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
}

View File

@@ -1,10 +1,10 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">

View File

@@ -1,4 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
@@ -8,7 +8,7 @@
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">

View File

@@ -27,7 +27,6 @@ namespace YooAsset.Editor
private TemplateContainer _root;
private ListView _listView;
private BuildReport _buildReport;
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
@@ -55,14 +54,12 @@ namespace YooAsset.Editor
/// </summary>
public void FillViewData(BuildReport buildReport)
{
_buildReport = buildReport;
_items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
_items.Add(new ItemWrapper("构建耗时", ConvertTime(buildReport.Summary.BuildSeconds)));
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
@@ -154,16 +151,23 @@ namespace YooAsset.Editor
label2.text = itemWrapper.Value;
}
private string ConvertTime(int time)
{
if (time <= 60)
{
return $"{time}秒钟";
}
else
{
int minute = time / 60;
return $"{minute}分钟";
}
}
private string ConvertSize(long size)
{
if (size == 0)
return "0";
if (size < 1024)
return $"{size} Bytes";
else if (size < 1024 * 1024)
return $"{(int)(size / 1024)} KB";
else
return $"{(int)(size / (1024 * 1024))} MB";
return EditorUtility.FormatBytes(size);
}
}
}

View File

@@ -12,134 +12,169 @@ namespace YooAsset.Editor
{
public static class ShaderVariantCollector
{
private enum ESteps
{
None,
Prepare,
CollectAllMaterial,
CollectVariants,
CollectSleeping,
WaitingDone,
}
private const float WaitMilliseconds = 1000f;
private static string _saveFilePath;
private static bool _isStarted = false;
private static readonly Stopwatch _elapsedTime = new Stopwatch();
private const float SleepMilliseconds = 100f;
private static string _savePath;
private static string _packageName;
private static int _processMaxNum;
private static Action _completedCallback;
private static void EditorUpdate()
{
// 注意:一定要延迟保存才会起效
if (_isStarted && _elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_isStarted = false;
_elapsedTime.Stop();
EditorApplication.update -= EditorUpdate;
private static ESteps _steps = ESteps.None;
private static Stopwatch _elapsedTime;
private static List<string> _allMaterials;
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
// 保存结果
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建清单
CreateManifest();
Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke();
}
}
/// <summary>
/// 开始收集
/// </summary>
public static void Run(string saveFilePath, Action completedCallback)
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
{
if (_isStarted)
if (_steps != ESteps.None)
return;
if (Path.HasExtension(saveFilePath) == false)
saveFilePath = $"{saveFilePath}.shadervariants";
if (Path.GetExtension(saveFilePath) != ".shadervariants")
if (Path.HasExtension(savePath) == false)
savePath = $"{savePath}.shadervariants";
if (Path.GetExtension(savePath) != ".shadervariants")
throw new System.Exception("Shader variant file extension is invalid.");
if (string.IsNullOrEmpty(packageName))
throw new System.Exception("Package name is null or empty !");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath);
EditorTools.CreateFileDirectory(saveFilePath);
_saveFilePath = saveFilePath;
AssetDatabase.DeleteAsset(savePath);
EditorTools.CreateFileDirectory(savePath);
_savePath = savePath;
_packageName = packageName;
_processMaxNum = processMaxNum;
_completedCallback = completedCallback;
// 聚焦到游戏窗口
EditorTools.FocusUnityGameWindow();
// 清空旧数据
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景
CreateTempScene();
// 收集着色器变种
var materials = GetAllMaterials();
CollectVariants(materials);
_steps = ESteps.Prepare;
EditorApplication.update += EditorUpdate;
_isStarted = true;
_elapsedTime.Reset();
_elapsedTime.Start();
}
private static void EditorUpdate()
{
if (_steps == ESteps.None)
return;
if (_steps == ESteps.Prepare)
{
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
_steps = ESteps.CollectAllMaterial;
return; //等待一帧
}
if (_steps == ESteps.CollectAllMaterial)
{
_allMaterials = GetAllMaterials();
_steps = ESteps.CollectVariants;
return; //等待一帧
}
if (_steps == ESteps.CollectVariants)
{
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
List<string> range = _allMaterials.GetRange(0, count);
_allMaterials.RemoveRange(0, count);
CollectVariants(range);
if (_allMaterials.Count > 0)
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.CollectSleeping;
}
else
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.WaitingDone;
}
}
if (_steps == ESteps.CollectSleeping)
{
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{
DestroyAllSpheres();
_elapsedTime.Stop();
_steps = ESteps.CollectVariants;
}
}
if (_steps == ESteps.WaitingDone)
{
// 注意:一定要延迟保存才会起效
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_elapsedTime.Stop();
_steps = ESteps.None;
// 保存结果并创建清单
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
CreateManifest();
Debug.Log($"搜集SVC完毕");
EditorApplication.update -= EditorUpdate;
_completedCallback?.Invoke();
}
}
}
private static void CreateTempScene()
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
}
private static List<Material> GetAllMaterials()
private static List<string> GetAllMaterials()
{
int progressValue = 0;
List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>();
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild);
foreach (var collectResult in collectResults)
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
foreach (var assetInfo in collectResult.CollectAssets)
{
allCollectAssetInfos.AddRange(collectResult.CollectAssets);
}
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList();
foreach (var assetPath in allAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends)
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
foreach (var dependAsset in depends)
{
if (allAssets.Contains(depend) == false)
allAssets.Add(depend);
if (allAssets.Contains(dependAsset) == false)
allAssets.Add(dependAsset);
}
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectResult.CollectAssets.Count);
}
EditorTools.ClearProgressBar();
// 搜集所有材质球
progressValue = 0;
var shaderDic = new Dictionary<Shader, List<Material>>(100);
List<string> allMaterial = new List<string>(1000);
foreach (var assetPath in allAssets)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Material))
{
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
var shader = material.shader;
if (shader == null)
continue;
if (shaderDic.ContainsKey(shader) == false)
{
shaderDic.Add(shader, new List<Material>());
}
if (shaderDic[shader].Contains(material) == false)
{
shaderDic[shader].Add(material);
}
allMaterial.Add(assetPath);
}
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
}
EditorTools.ClearProgressBar();
// 返回结果
var materials = new List<Material>(1000);
foreach (var valuePair in shaderDic)
{
materials.AddRange(valuePair.Value);
}
return materials;
return allMaterial;
}
private static void CollectVariants(List<Material> materials)
private static void CollectVariants(List<string> materials)
{
Camera camera = Camera.main;
if (camera == null)
@@ -164,7 +199,9 @@ namespace YooAsset.Editor
{
var material = materials[i];
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
CreateSphere(material, position, i);
var go = CreateSphere(material, position, i);
if (go != null)
_allSpheres.Add(go);
if (x == xMax)
{
x = 0;
@@ -174,27 +211,44 @@ namespace YooAsset.Editor
{
x++;
}
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count);
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
}
EditorTools.ClearProgressBar();
}
private static void CreateSphere(Material material, Vector3 position, int index)
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
{
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
var shader = material.shader;
if (shader == null)
return null;
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.GetComponent<Renderer>().material = material;
go.GetComponent<Renderer>().sharedMaterial = material;
go.transform.position = position;
go.name = $"Sphere_{index}|{material.name}";
go.name = $"Sphere_{index} | {material.name}";
return go;
}
private static void DestroyAllSpheres()
{
foreach(var go in _allSpheres)
{
GameObject.DestroyImmediate(go);
}
_allSpheres.Clear();
// 尝试释放编辑器加载的资源
EditorUtility.UnloadUnusedAssetsImmediate(true);
}
private static void CreateManifest()
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
if (svc != null)
{
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json");
string savePath = _savePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData);
}

View File

@@ -8,5 +8,15 @@ namespace YooAsset.Editor
/// 文件存储路径
/// </summary>
public string SavePath = "Assets/MyShaderVariants.shadervariants";
/// <summary>
/// 收集的包裹名称
/// </summary>
public string CollectPackage = string.Empty;
/// <summary>
/// 容器值
/// </summary>
public int ProcessCapacity = 1000;
}
}

View File

@@ -18,10 +18,14 @@ namespace YooAsset.Editor
window.minSize = new Vector2(800, 600);
}
private List<string> _packageNames;
private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
private Label _currentVariantCountField;
private SliderInt _processCapacitySlider;
private PopupField<string> _packageField;
public void CreateGUI()
{
@@ -36,6 +40,9 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root);
// 包裹名称列表
_packageNames = GetBuildPackageNames();
// 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
@@ -44,14 +51,51 @@ namespace YooAsset.Editor
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
// 收集的包裹
var packageContainer = root.Q("PackageContainer");
if (_packageNames.Count > 0)
{
int defaultIndex = GetDefaultPackageIndex(ShaderVariantCollectorSettingData.Setting.CollectPackage);
_packageField = new PopupField<string>(_packageNames, defaultIndex);
_packageField.label = "Package";
_packageField.style.width = 350;
_packageField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
});
packageContainer.Add(_packageField);
}
else
{
_packageField = new PopupField<string>();
_packageField.label = "Package";
_packageField.style.width = 350;
packageContainer.Add(_packageField);
}
// 容器值
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.ProcessCapacity);
#if !UNITY_2020_3_OR_NEWER
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
});
#else
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
});
#endif
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮
_collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
}
catch (Exception e)
{
@@ -75,7 +119,34 @@ namespace YooAsset.Editor
private void CollectButton_clicked()
{
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null);
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
int processCapacity = _processCapacitySlider.value;
ShaderVariantCollector.Run(savePath, packageName, processCapacity, null);
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _packageNames.Count; index++)
{
if (_packageNames[index] == packageName)
{
return index;
}
}
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
}
}

View File

@@ -1,9 +1,12 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" />
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="CollectContainer">
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
<ui:VisualElement name="PackageContainer" style="height: 24px;">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
</ui:VisualElement>
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,8 @@

namespace YooAsset
{
public class AssetReference
{
}
}

View File

@@ -1,8 +1,7 @@
fileFormatVersion: 2
guid: 34f6b4de9962c114299b3b9bfdd590d5
timeCreated: 1506546248
licenseType: Free
guid: 1534f1a1b207ad542bf1fc73da8b4316
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0

View File

@@ -8,11 +8,16 @@ namespace YooAsset
{
internal class AssetSystemImpl
{
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private bool _isUnloadSafe = true;
private string _packageName;
private bool _simulationOnEditor;
private int _loadingMaxNumber;
@@ -39,7 +44,7 @@ namespace YooAsset
public void Update()
{
// 更新加载器
foreach (var loader in _loaders)
foreach (var loader in _loaderList)
{
loader.Update();
}
@@ -47,10 +52,11 @@ namespace YooAsset
// 更新资源提供者
// 注意:循环更新的时候,可能会扩展列表
// 注意:不能限制场景对象的加载
_isUnloadSafe = false;
int loadingCount = 0;
for (int i = 0; i < _providers.Count; i++)
for (int i = 0; i < _providerList.Count; i++)
{
var provider = _providers[i];
var provider = _providerList[i];
if (provider.IsSceneProvider())
{
provider.Update();
@@ -64,6 +70,7 @@ namespace YooAsset
loadingCount++;
}
}
_isUnloadSafe = true;
}
/// <summary>
@@ -71,17 +78,19 @@ namespace YooAsset
/// </summary>
public void DestroyAll()
{
foreach (var provider in _providers)
foreach (var provider in _providerList)
{
provider.Destroy();
}
_providers.Clear();
_providerList.Clear();
_providerDic.Clear();
foreach (var loader in _loaders)
foreach (var loader in _loaderList)
{
loader.Destroy(true);
}
_loaders.Clear();
_loaderList.Clear();
_loaderDic.Clear();
ClearSceneHandle();
DecryptionServices = null;
@@ -93,6 +102,12 @@ namespace YooAsset
/// </summary>
public void UnloadUnusedAssets()
{
if (_isUnloadSafe == false)
{
YooLogger.Warning("Can not unload unused assets when processing resource loading !");
return;
}
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10;
for (int i = 0; i < loopCount; i++)
@@ -104,29 +119,33 @@ namespace YooAsset
{
if (_simulationOnEditor)
{
for (int i = _providers.Count - 1; i >= 0; i--)
for (int i = _providerList.Count - 1; i >= 0; i--)
{
if (_providers[i].CanDestroy())
var provider = _providerList[i];
if (provider.CanDestroy())
{
_providers[i].Destroy();
_providers.RemoveAt(i);
provider.Destroy();
_providerList.RemoveAt(i);
_providerDic.Remove(provider.ProviderGUID);
}
}
}
else
{
for (int i = _loaders.Count - 1; i >= 0; i--)
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
BundleLoaderBase loader = _loaders[i];
BundleLoaderBase loader = _loaderList[i];
loader.TryDestroyAllProviders();
}
for (int i = _loaders.Count - 1; i >= 0; i--)
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
BundleLoaderBase loader = _loaders[i];
BundleLoaderBase loader = _loaderList[i];
if (loader.CanDestroy())
{
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
loader.Destroy(false);
_loaders.RemoveAt(i);
_loaderList.RemoveAt(i);
_loaderDic.Remove(bundleName);
}
}
}
@@ -137,17 +156,19 @@ namespace YooAsset
/// </summary>
public void ForceUnloadAllAssets()
{
foreach (var provider in _providers)
foreach (var provider in _providerList)
{
provider.Destroy();
}
foreach (var loader in _loaders)
foreach (var loader in _loaderList)
{
loader.Destroy(true);
}
_providers.Clear();
_loaders.Clear();
_providerList.Clear();
_providerDic.Clear();
_loaderList.Clear();
_loaderDic.Clear();
ClearSceneHandle();
// 注意:调用底层接口释放所有资源
@@ -182,7 +203,8 @@ namespace YooAsset
else
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
}
var handle = provider.CreateHandle<SceneOperationHandle>();
@@ -213,7 +235,8 @@ namespace YooAsset
else
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
}
return provider.CreateHandle<AssetOperationHandle>();
}
@@ -240,7 +263,8 @@ namespace YooAsset
else
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
}
return provider.CreateHandle<SubAssetsOperationHandle>();
}
@@ -267,7 +291,8 @@ namespace YooAsset
else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
}
return provider.CreateHandle<RawFileOperationHandle>();
}
@@ -338,20 +363,33 @@ namespace YooAsset
{
foreach (var provider in providers)
{
_providers.Remove(provider);
_providerList.Remove(provider);
_providerDic.Remove(provider.ProviderGUID);
}
}
internal bool CheckBundleDestroyed(int bundleID)
{
string bundleName = BundleServices.GetBundleName(bundleID);
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
if (loader == null)
return true;
return loader.IsDestroyed;
}
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{
// 如果加载器已经存在
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
string bundleName = bundleInfo.Bundle.BundleName;
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
if (loader != null)
return loader;
// 新增下载需求
#if UNITY_WEBGL
loader = new AssetBundleWebLoader(this, bundleInfo);
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleWebLoader(this, bundleInfo);
#else
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
@@ -359,43 +397,30 @@ namespace YooAsset
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif
_loaders.Add(loader);
_loaderList.Add(loader);
_loaderDic.Add(bundleName, loader);
return loader;
}
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{
BundleLoaderBase loader = null;
for (int i = 0; i < _loaders.Count; i++)
{
BundleLoaderBase temp = _loaders[i];
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
{
loader = temp;
break;
}
}
return loader;
if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
return value;
else
return null;
}
private ProviderBase TryGetProvider(string providerGUID)
{
ProviderBase provider = null;
for (int i = 0; i < _providers.Count; i++)
{
ProviderBase temp = _providers[i];
if (temp.ProviderGUID.Equals(providerGUID))
{
provider = temp;
break;
}
}
return provider;
if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
return value;
else
return null;
}
#region
internal List<DebugProviderInfo> GetDebugReportInfos()
{
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
foreach (var provider in _providers)
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
foreach (var provider in _providerList)
{
DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
@@ -418,9 +443,9 @@ namespace YooAsset
internal List<BundleInfo> GetLoadedBundleInfos()
{
List<BundleInfo> result = new List<BundleInfo>(100);
foreach (var bundleLoader in _loaders)
foreach (var loader in _loaderList)
{
result.Add(bundleLoader.MainBundleInfo);
result.Add(loader.MainBundleInfo);
}
return result;
}

View File

@@ -46,7 +46,7 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
@@ -55,7 +55,7 @@ namespace YooAsset
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -70,7 +70,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -110,7 +110,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
@@ -242,14 +242,11 @@ namespace YooAsset
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (result != EVerifyResult.Succeed)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
}
}
}

View File

@@ -47,7 +47,7 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
@@ -57,7 +57,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadCacheFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -147,14 +147,11 @@ namespace YooAsset
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (result != EVerifyResult.Succeed)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
}
}
}

View File

@@ -100,7 +100,18 @@ namespace YooAsset
if (IsDone() == false)
return false;
return RefCount <= 0;
if (RefCount > 0)
return false;
// 检查引用链上的资源包是否已经全部销毁
// 注意:互相引用的资源包无法卸载!
foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
{
if (Impl.CheckBundleDestroyed(bundleID) == false)
return false;
}
return true;
}
/// <summary>
@@ -123,14 +134,14 @@ namespace YooAsset
return;
// 销毁所有Providers
foreach (var provider in _providers)
{
provider.Destroy();
foreach (var provider in _providers)
{
provider.Destroy();
}
Impl.RemoveBundleProviders(_providers);
_providers.Clear();
}
// 从列表里移除Providers
Impl.RemoveBundleProviders(_providers);
_providers.Clear();
}

View File

@@ -38,13 +38,13 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID || UNITY_WEBGL
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
#else
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
@@ -53,7 +53,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
@@ -93,7 +93,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}

View File

@@ -13,7 +13,7 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
DebugBeginRecording();
if (IsDone)
return;

View File

@@ -48,7 +48,7 @@ namespace YooAsset
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = result.DownloadedBytes / result.TotalSize;
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
return result;
}

View File

@@ -8,7 +8,7 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
DebugBeginRecording();
if (IsDone)
return;

View File

@@ -23,7 +23,7 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
DebugBeginRecording();
if (IsDone)
return;

View File

@@ -13,7 +13,7 @@ namespace YooAsset
}
public override void Update()
{
DebugRecording();
DebugBeginRecording();
if (IsDone)
return;

View File

@@ -221,6 +221,8 @@ namespace YooAsset
private TaskCompletionSource<object> _taskCompletionSource;
protected void InvokeCompletion()
{
DebugEndRecording();
// 进度百分百完成
Progress = 1f;
@@ -228,7 +230,7 @@ namespace YooAsset
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
foreach (var hande in tempers)
{
if (hande.IsValidWithWarning)
if (hande.IsValid)
{
hande.InvokeCallback();
}
@@ -256,8 +258,7 @@ namespace YooAsset
public long LoadingTime { protected set; get; }
// 加载耗时统计
private bool _isRecording = false;
private Stopwatch _watch;
private Stopwatch _watch = null;
[Conditional("DEBUG")]
public void InitSpawnDebugInfo()
@@ -274,21 +275,21 @@ namespace YooAsset
}
[Conditional("DEBUG")]
protected void DebugRecording()
protected void DebugBeginRecording()
{
if (_isRecording == false)
if (_watch == null)
{
_isRecording = true;
_watch = Stopwatch.StartNew();
}
}
[Conditional("DEBUG")]
private void DebugEndRecording()
{
if (_watch != null)
{
if (IsDone)
{
LoadingTime = _watch.ElapsedMilliseconds;
_watch = null;
}
LoadingTime = _watch.ElapsedMilliseconds;
_watch = null;
}
}
#endregion

View File

@@ -229,15 +229,6 @@ namespace YooAsset
return _playModeServices.PreDownloadPackageAsync(packageVersion, timeout);
}
/// <summary>
/// 检查包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync(string packageVersion)
{
DebugCheckInitialize();
return _playModeServices.CheckPackageContentsOperation(packageVersion);
}
/// <summary>
/// 清理包裹未使用的缓存文件
/// </summary>
@@ -731,12 +722,12 @@ namespace YooAsset
/// <summary>
/// 是否包含资源文件
/// </summary>
internal bool IsIncludeBundleFile(string fileName)
internal bool IsIncludeBundleFile(string cacheGUID)
{
// NOTE : 编辑器模拟模式下始终返回TRUE
if (_playMode == EPlayMode.EditorSimulateMode)
return true;
return _playModeServices.ActiveManifest.IsIncludeBundleFile(fileName);
return _playModeServices.ActiveManifest.IsIncludeBundleFile(cacheGUID);
}
/// <summary>

View File

@@ -0,0 +1,36 @@
using System;
using System.IO;
namespace YooAsset
{
internal class CacheFileInfo
{
private static readonly BufferWriter SharedBuffer = new BufferWriter(1024);
/// <summary>
/// 写入资源包信息
/// </summary>
public static void WriteInfoToFile(string filePath, string dataFileCRC, long dataFileSize)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create))
{
SharedBuffer.Clear();
SharedBuffer.WriteUTF8(dataFileCRC);
SharedBuffer.WriteInt64(dataFileSize);
SharedBuffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 读取资源包信息
/// </summary>
public static void ReadInfoFromFile(string filePath, out string dataFileCRC, out long dataFileSize)
{
byte[] binaryData = FileUtility.ReadAllBytes(filePath);
BufferReader buffer = new BufferReader(binaryData);
dataFileCRC = buffer.ReadUTF8();
dataFileSize = buffer.ReadInt64();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e4a97c06e069c1146a881fcb359f9b4b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2,18 +2,18 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace YooAsset
{
internal static class CacheSystem
{
private readonly static Dictionary<string, PatchBundle> _cachedDic = new Dictionary<string, PatchBundle>(1000);
private readonly static Dictionary<string, PackageCache> _cachedDic = new Dictionary<string, PackageCache>(1000);
/// <summary>
/// 初始化时的验证级别
/// </summary>
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Low;
public static EVerifyLevel InitVerifyLevel { set; get; } = EVerifyLevel.Middle;
/// <summary>
/// 清空所有数据
@@ -24,104 +24,137 @@ namespace YooAsset
}
/// <summary>
/// 查询是否为验证文件
/// 注意:被收录的文件完整性是绝对有效的
/// 获取缓存文件总数
/// </summary>
public static bool IsCached(PatchBundle patchBundle)
public static int GetCachedFilesCount(string packageName)
{
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey))
var cache = GetOrCreateCache(packageName);
return cache.GetCachedFilesCount();
}
/// <summary>
/// 查询是否为验证文件
/// </summary>
public static bool IsCached(string packageName, string cacheGUID)
{
var cache = GetOrCreateCache(packageName);
return cache.IsCached(cacheGUID);
}
/// <summary>
/// 录入验证的文件
/// </summary>
public static void RecordFile(string packageName, string cacheGUID, PackageCache.RecordWrapper wrapper)
{
//YooLogger.Log($"Record file : {packageName} = {cacheGUID}");
var cache = GetOrCreateCache(packageName);
cache.Record(cacheGUID, wrapper);
}
/// <summary>
/// 丢弃验证的文件(同时删除文件)
/// </summary>
public static void DiscardFile(string packageName, string cacheGUID)
{
var cache = GetOrCreateCache(packageName);
var wrapper = cache.TryGetWrapper(cacheGUID);
if (wrapper == null)
return;
cache.Discard(cacheGUID);
try
{
string filePath = patchBundle.CachedFilePath;
if (File.Exists(filePath))
string dataFilePath = wrapper.DataFilePath;
FileInfo fileInfo = new FileInfo(dataFilePath);
if (fileInfo.Exists)
fileInfo.Directory.Delete(true);
}
catch (Exception e)
{
YooLogger.Error($"Failed to delete cache file ! {e.Message}");
}
}
/// <summary>
/// 验证缓存文件(子线程内操作)
/// </summary>
public static EVerifyResult VerifyingCacheFile(VerifyCacheElement element)
{
try
{
if (InitVerifyLevel == EVerifyLevel.Low)
{
return true;
if (File.Exists(element.InfoFilePath) == false)
return EVerifyResult.InfoFileNotExisted;
if (File.Exists(element.DataFilePath) == false)
return EVerifyResult.DataFileNotExisted;
return EVerifyResult.Succeed;
}
else
{
_cachedDic.Remove(cacheKey);
YooLogger.Error($"Cache file is missing : {filePath}");
return false;
if (File.Exists(element.InfoFilePath) == false)
return EVerifyResult.InfoFileNotExisted;
// 解析信息文件获取验证数据
CacheFileInfo.ReadInfoFromFile(element.InfoFilePath, out element.DataFileCRC, out element.DataFileSize);
}
}
else
catch (Exception)
{
return false;
return EVerifyResult.Exception;
}
return VerifyingInternal(element.DataFilePath, element.DataFileSize, element.DataFileCRC, InitVerifyLevel);
}
/// <summary>
/// 缓存补丁包文件
/// 验证下载文件(子线程内操作)
/// </summary>
public static void CacheBundle(PatchBundle patchBundle)
public static EVerifyResult VerifyingTempFile(VerifyTempElement element)
{
string cacheKey = patchBundle.CacheKey;
if (_cachedDic.ContainsKey(cacheKey) == false)
return VerifyingInternal(element.TempDataFilePath, element.FileSize, element.FileCRC, EVerifyLevel.High);
}
/// <summary>
/// 验证记录文件(主线程内操作)
/// </summary>
public static EVerifyResult VerifyingRecordFile(string packageName, string cacheGUID)
{
var cache = GetOrCreateCache(packageName);
var wrapper = cache.TryGetWrapper(cacheGUID);
if (wrapper == null)
return EVerifyResult.CacheNotFound;
EVerifyResult result = VerifyingInternal(wrapper.DataFilePath, wrapper.DataFileSize, wrapper.DataFileCRC, EVerifyLevel.High);
return result;
}
/// <summary>
/// 获取未被使用的缓存文件
/// </summary>
public static List<string> GetUnusedCacheGUIDs(AssetsPackage package)
{
var cache = GetOrCreateCache(package.PackageName);
var keys = cache.GetAllKeys();
List<string> result = new List<string>(keys.Count);
foreach (var cacheGUID in keys)
{
string filePath = patchBundle.CachedFilePath;
YooLogger.Log($"Cache verify file : {filePath}");
_cachedDic.Add(cacheKey, patchBundle);
}
}
/// <summary>
/// 验证补丁包文件
/// </summary>
public static EVerifyResult VerifyBundle(PatchBundle patchBundle, EVerifyLevel verifyLevel)
{
return VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
}
/// <summary>
/// 验证并缓存本地文件
/// </summary>
public static EVerifyResult VerifyAndCacheLocalBundleFile(PatchBundle patchBundle, EVerifyLevel verifyLevel)
{
var verifyResult = VerifyContentInternal(patchBundle.CachedFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
if (verifyResult == EVerifyResult.Succeed)
CacheBundle(patchBundle);
return verifyResult;
}
/// <summary>
/// 验证并缓存下载文件
/// </summary>
public static EVerifyResult VerifyAndCacheDownloadBundleFile(string tempFilePath, PatchBundle patchBundle, EVerifyLevel verifyLevel)
{
var verifyResult = VerifyContentInternal(tempFilePath, patchBundle.FileSize, patchBundle.FileCRC, verifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
try
if (package.IsIncludeBundleFile(cacheGUID) == false)
{
string destFilePath = patchBundle.CachedFilePath;
if (File.Exists(destFilePath))
File.Delete(destFilePath);
FileInfo fileInfo = new FileInfo(tempFilePath);
fileInfo.MoveTo(destFilePath);
}
catch (Exception)
{
verifyResult = EVerifyResult.FileMoveFailed;
}
if (verifyResult == EVerifyResult.Succeed)
{
CacheBundle(patchBundle);
result.Add(cacheGUID);
}
}
return verifyResult;
return result;
}
/// <summary>
/// 验证文件完整性
/// </summary>
private static EVerifyResult VerifyContentInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
private static EVerifyResult VerifyingInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
{
try
{
if (File.Exists(filePath) == false)
return EVerifyResult.FileNotExisted;
return EVerifyResult.DataFileNotExisted;
// 先验证文件大小
long size = FileUtility.GetFileSize(filePath);
@@ -149,5 +182,14 @@ namespace YooAsset
return EVerifyResult.Exception;
}
}
private static PackageCache GetOrCreateCache(string packageName)
{
if (_cachedDic.TryGetValue(packageName, out PackageCache cache) == false)
{
cache = new PackageCache(packageName);
_cachedDic.Add(packageName, cache);
}
return cache;
}
}
}

View File

@@ -7,10 +7,15 @@ namespace YooAsset
public enum EVerifyLevel
{
/// <summary>
/// 验证文件大小
/// 验证文件存在
/// </summary>
Low,
/// <summary>
/// 验证文件大小
/// </summary>
Middle,
/// <summary>
/// 验证文件大小和CRC
/// </summary>

View File

@@ -7,14 +7,19 @@ namespace YooAsset
internal enum EVerifyResult
{
/// <summary>
/// 文件不存在
/// 未找到缓存信息
/// </summary>
FileNotExisted = -5,
CacheNotFound = -6,
/// <summary>
/// 文件移动失败(重命名失败)
/// 信息文件不存在
/// </summary>
FileMoveFailed = -4,
InfoFileNotExisted = -5,
/// <summary>
/// 数据文件不存在
/// </summary>
DataFileNotExisted = -4,
/// <summary>
/// 文件内容不足(小于正常大小)

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 89357359fd1b3f74fa7cb048a1ffa2b6
guid: d29a9623b2b346e439b7a7e37fafa781
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,71 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly AssetsPackage _package;
private List<string> _unusedCacheGUIDs;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheFilesOperation(AssetsPackage package)
{
_package = package;
}
internal override void Start()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheGUIDs = CacheSystem.GetUnusedCacheGUIDs(_package);
_unusedFileTotalCount = _unusedCacheGUIDs.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheGUIDs.Count - 1; i >= 0; i--)
{
string cacheGUID = _unusedCacheGUIDs[i];
CacheSystem.DiscardFile(_package.PackageName, cacheGUID);
_unusedCacheGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheGUIDs.Count / _unusedFileTotalCount);
if (_unusedCacheGUIDs.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
}

View File

@@ -1,5 +1,6 @@
fileFormatVersion: 2
guid: f3d9e435137e34d34a54f181bf3dc7c2
guid: a93a516506b2b5c4492fdefe26eb1175
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:

View File

@@ -0,0 +1,175 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class FindCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
FindPrepare,
FindBundleFiles,
FindRawFiles,
Done,
}
private readonly string _packageName;
private float _verifyStartTime;
private IEnumerator<DirectoryInfo> _bundleFilesEnumerator = null;
private IEnumerator<DirectoryInfo> _rawFilesEnumerator = null;
private ESteps _steps = ESteps.None;
/// <summary>
/// 需要验证的元素
/// </summary>
public readonly List<VerifyCacheElement> VerifyElements = new List<VerifyCacheElement>(5000);
public FindCacheFilesOperation(string packageName)
{
_packageName = packageName;
}
internal override void Start()
{
_steps = ESteps.FindPrepare;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.FindPrepare)
{
// BundleFiles
{
string rootPath = PersistentHelper.GetCachedBundleFileFolderPath(_packageName);
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists)
{
var directorieInfos = rootDirectory.EnumerateDirectories();
_bundleFilesEnumerator = directorieInfos.GetEnumerator();
}
}
// RawFiles
{
string rootPath = PersistentHelper.GetCachedRawFileFolderPath(_packageName);
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists)
{
var directorieInfos = rootDirectory.EnumerateDirectories();
_rawFilesEnumerator = directorieInfos.GetEnumerator();
}
}
_steps = ESteps.FindBundleFiles;
}
if (_steps == ESteps.FindBundleFiles)
{
if (UpdateFindBundleFiles())
return;
_steps = ESteps.FindRawFiles;
}
if (_steps == ESteps.FindRawFiles)
{
if (UpdateFindRawFiles())
return;
// 注意:总是返回成功
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Find cache files elapsed time {costTime:f1} seconds");
}
}
private bool UpdateFindBundleFiles()
{
if (_bundleFilesEnumerator == null)
return false;
bool isFindItem;
while (true)
{
isFindItem = _bundleFilesEnumerator.MoveNext();
if (isFindItem == false)
break;
var rootFoder = _bundleFilesEnumerator.Current;
var childDirectories = rootFoder.GetDirectories();
foreach(var chidDirectory in childDirectories)
{
string cacheGUID = chidDirectory.Name;
if (CacheSystem.IsCached(_packageName, cacheGUID))
continue;
// 创建验证元素类
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyElements.Add(element);
}
if (OperationSystem.IsBusy)
break;
}
return isFindItem;
}
private bool UpdateFindRawFiles()
{
if (_rawFilesEnumerator == null)
return false;
bool isFindItem;
while (true)
{
isFindItem = _rawFilesEnumerator.MoveNext();
if (isFindItem == false)
break;
var rootFoder = _rawFilesEnumerator.Current;
var childDirectories = rootFoder.GetDirectories();
foreach (var chidDirectory in childDirectories)
{
string cacheGUID = chidDirectory.Name;
if (CacheSystem.IsCached(_packageName, cacheGUID))
continue;
// 获取数据文件的后缀名
string dataFileExtension = string.Empty;
var fileInfos = chidDirectory.GetFiles();
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Extension == ".temp")
continue;
if (fileInfo.Name.StartsWith(YooAssetSettings.CacheBundleDataFileName))
{
dataFileExtension = fileInfo.Extension;
break;
}
}
// 创建验证元素类
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}{dataFileExtension}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyElements.Add(element);
}
if (OperationSystem.IsBusy)
break;
}
return isFindItem;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 00ec004354d75ac499606d6959192f9b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,250 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
internal abstract class VerifyCacheFilesOperation : AsyncOperationBase
{
public static VerifyCacheFilesOperation CreateOperation(List<VerifyCacheElement> elements)
{
#if UNITY_WEBGL
var operation = new VerifyCacheFilesWithoutThreadOperation(elements);
#else
var operation = new VerifyCacheFilesWithThreadOperation(elements);
#endif
return operation;
}
}
/// <summary>
/// 本地缓存文件验证(线程版)
/// </summary>
internal class VerifyCacheFilesWithThreadOperation : VerifyCacheFilesOperation
{
private enum ESteps
{
None,
InitVerify,
UpdateVerify,
Done,
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private List<VerifyCacheElement> _waitingList;
private List<VerifyCacheElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private int _succeedCount;
private int _failedCount;
private ESteps _steps = ESteps.None;
public VerifyCacheFilesWithThreadOperation(List<VerifyCacheElement> elements)
{
_waitingList = elements;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int fileCount = _waitingList.Count;
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = fileCount;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
_verifyingList = new List<VerifyCacheElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
_syncContext.Update();
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Verify cache files elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var element = _waitingList[i];
if (BeginVerifyFileWithThread(element))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
}
}
private float GetProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private bool BeginVerifyFileWithThread(VerifyCacheElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
VerifyCacheElement element = (VerifyCacheElement)obj;
element.Result = CacheSystem.VerifyingCacheFile(element);
_syncContext.Post(VerifyCallback, element);
}
private void VerifyCallback(object obj)
{
VerifyCacheElement element = (VerifyCacheElement)obj;
_verifyingList.Remove(element);
if (element.Result == EVerifyResult.Succeed)
{
_succeedCount++;
var wrapper = new PackageCache.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
CacheSystem.RecordFile(element.PackageName, element.CacheGUID, wrapper);
}
else
{
_failedCount++;
YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
element.DeleteFiles();
}
}
}
/// <summary>
/// 本地缓存文件验证(非线程版)
/// </summary>
internal class VerifyCacheFilesWithoutThreadOperation : VerifyCacheFilesOperation
{
private enum ESteps
{
None,
InitVerify,
UpdateVerify,
Done,
}
private List<VerifyCacheElement> _waitingList;
private List<VerifyCacheElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private int _succeedCount;
private int _failedCount;
private ESteps _steps = ESteps.None;
public VerifyCacheFilesWithoutThreadOperation(List<VerifyCacheElement> elements)
{
_waitingList = elements;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int fileCount = _waitingList.Count;
// 设置同时验证的最大数
_verifyMaxNum = fileCount;
_verifyTotalCount = fileCount;
_verifyingList = new List<VerifyCacheElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Package verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var element = _waitingList[i];
BeginVerifyFileWithoutThread(element);
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
}
// 主线程内验证,可以清空列表
_verifyingList.Clear();
}
}
private float GetProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private void BeginVerifyFileWithoutThread(VerifyCacheElement element)
{
element.Result = CacheSystem.VerifyingCacheFile(element);
if (element.Result == EVerifyResult.Succeed)
{
_succeedCount++;
var wrapper = new PackageCache.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
CacheSystem.RecordFile(element.PackageName, element.CacheGUID, wrapper);
}
else
{
_failedCount++;
YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
element.DeleteFiles();
}
}
}
}

View File

@@ -0,0 +1,136 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
internal abstract class VerifyTempFileOperation : AsyncOperationBase
{
public EVerifyResult VerifyResult { protected set; get; }
public static VerifyTempFileOperation CreateOperation(VerifyTempElement element)
{
#if UNITY_WEBGL
var operation = new VerifyTempFileWithoutThreadOperation(element);
#else
var operation = new VerifyTempFileWithThreadOperation(element);
#endif
return operation;
}
}
/// <summary>
/// 下载文件验证(线程版)
/// </summary>
internal class VerifyTempFileWithThreadOperation : VerifyTempFileOperation
{
private enum ESteps
{
None,
VerifyFile,
Waiting,
Done,
}
private readonly VerifyTempElement _element;
private ESteps _steps = ESteps.None;
public VerifyTempFileWithThreadOperation(VerifyTempElement element)
{
_element = element;
}
internal override void Start()
{
_steps = ESteps.VerifyFile;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.VerifyFile)
{
if (BeginVerifyFileWithThread(_element))
{
_steps = ESteps.Waiting;
}
}
}
private bool BeginVerifyFileWithThread(VerifyTempElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
VerifyTempElement element = (VerifyTempElement)obj;
element.Result = CacheSystem.VerifyingTempFile(element);
DownloadSystem.SyncContext.Post(VerifyCallback, element);
}
private void VerifyCallback(object obj)
{
VerifyTempElement element = (VerifyTempElement)obj;
VerifyResult = element.Result;
if (element.Result == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed verify file : {element.TempDataFilePath} ! ErrorCode : {element.Result}";
}
}
}
/// <summary>
/// 下载文件验证(非线程版)
/// </summary>
internal class VerifyTempFileWithoutThreadOperation : VerifyTempFileOperation
{
private enum ESteps
{
None,
VerifyFile,
Done,
}
private readonly VerifyTempElement _element;
private ESteps _steps = ESteps.None;
public VerifyTempFileWithoutThreadOperation(VerifyTempElement element)
{
_element = element;
}
internal override void Start()
{
_steps = ESteps.VerifyFile;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.VerifyFile)
{
_element.Result = CacheSystem.VerifyingTempFile(_element);
VerifyResult = _element.Result;
if (_element.Result == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {_element.Result}";
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cd356e68c5b4ef04ab018a6388f5173a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,72 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class PackageCachingOperation : AsyncOperationBase
{
private enum ESteps
{
None,
FindCacheFiles,
VerifyCacheFiles,
Done,
}
private readonly string _packageName;
private FindCacheFilesOperation _findCacheFilesOp;
private VerifyCacheFilesOperation _verifyCacheFilesOp;
private ESteps _steps = ESteps.None;
public PackageCachingOperation(string packageName)
{
_packageName = packageName;
}
internal override void Start()
{
_steps = ESteps.FindCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.FindCacheFiles)
{
if (_findCacheFilesOp == null)
{
_findCacheFilesOp = new FindCacheFilesOperation(_packageName);
OperationSystem.StartOperation(_findCacheFilesOp);
}
Progress = _findCacheFilesOp.Progress;
if (_findCacheFilesOp.IsDone == false)
return;
_steps = ESteps.VerifyCacheFiles;
}
if (_steps == ESteps.VerifyCacheFiles)
{
if (_verifyCacheFilesOp == null)
{
_verifyCacheFilesOp = VerifyCacheFilesOperation.CreateOperation(_findCacheFilesOp.VerifyElements);
OperationSystem.StartOperation(_verifyCacheFilesOp);
}
Progress = _verifyCacheFilesOp.Progress;
if (_verifyCacheFilesOp.IsDone == false)
return;
// 注意:总是返回成功
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
int totalCount = CacheSystem.GetCachedFilesCount(_packageName);
YooLogger.Log($"Package '{_packageName}' cached files count : {totalCount}");
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4ff95e7516dbfa148b4fe16eaab783fb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,111 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class PackageCache
{
internal class RecordWrapper
{
public string InfoFilePath { private set; get; }
public string DataFilePath { private set; get; }
public string DataFileCRC { private set; get; }
public long DataFileSize { private set; get; }
public RecordWrapper(string infoFilePath, string dataFilePath, string dataFileCRC, long dataFileSize)
{
InfoFilePath = infoFilePath;
DataFilePath = dataFilePath;
DataFileCRC = dataFileCRC;
DataFileSize = dataFileSize;
}
}
private readonly Dictionary<string, RecordWrapper> _wrappers = new Dictionary<string, RecordWrapper>();
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
public PackageCache(string packageName)
{
PackageName = packageName;
}
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
_wrappers.Clear();
}
/// <summary>
/// 获取缓存文件总数
/// </summary>
public int GetCachedFilesCount()
{
return _wrappers.Count;
}
/// <summary>
/// 查询缓存记录
/// </summary>
public bool IsCached(string cacheGUID)
{
return _wrappers.ContainsKey(cacheGUID);
}
/// <summary>
/// 记录验证结果
/// </summary>
public void Record(string cacheGUID, RecordWrapper wrapper)
{
if (_wrappers.ContainsKey(cacheGUID) == false)
{
_wrappers.Add(cacheGUID, wrapper);
}
else
{
throw new Exception("Should never get here !");
}
}
/// <summary>
/// 丢弃验证结果
/// </summary>
public void Discard(string cacheGUID)
{
if (_wrappers.ContainsKey(cacheGUID))
{
_wrappers.Remove(cacheGUID);
}
}
/// <summary>
/// 获取记录对象
/// </summary>
public RecordWrapper TryGetWrapper(string cacheGUID)
{
if (_wrappers.TryGetValue(cacheGUID, out RecordWrapper value))
return value;
else
return null;
}
internal List<string> GetAllKeys()
{
List<string> keys = new List<string>(_wrappers.Keys.Count);
var keyCollection = _wrappers.Keys;
foreach (var key in keyCollection)
{
keys.Add(key);
}
return keys;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 08f3e92fdbd5d56459d8882be1f54f60
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,61 @@
using System.IO;
namespace YooAsset
{
/// <summary>
/// 缓存文件验证元素
/// </summary>
internal class VerifyCacheElement
{
public string PackageName { private set; get; }
public string CacheGUID { private set; get; }
public string FileRootPath { private set; get; }
public string DataFilePath { private set; get; }
public string InfoFilePath { private set; get; }
public EVerifyResult Result;
public string DataFileCRC;
public long DataFileSize;
public VerifyCacheElement(string packageName, string cacheGUID, string fileRootPath, string dataFilePath, string infoFilePath)
{
PackageName = packageName;
CacheGUID = cacheGUID;
FileRootPath = fileRootPath;
DataFilePath = dataFilePath;
InfoFilePath = infoFilePath;
}
public void DeleteFiles()
{
if (File.Exists(DataFilePath))
{
File.Delete(DataFilePath);
}
if (File.Exists(InfoFilePath))
{
File.Delete(InfoFilePath);
}
}
}
/// <summary>
/// 下载文件验证元素
/// </summary>
internal class VerifyTempElement
{
public string TempDataFilePath { private set; get; }
public string FileCRC { private set; get; }
public long FileSize { private set; get; }
public EVerifyResult Result;
public VerifyTempElement(string tempDataFilePath, string fileCRC, long fileSize)
{
TempDataFilePath = tempDataFilePath;
FileCRC = fileCRC;
FileSize = fileSize;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5a4b96484bd701f4289b2f74c38abaa8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,33 +0,0 @@

namespace YooAsset
{
internal class VerifyInfo
{
/// <summary>
/// 验证的资源文件是否为内置资源
/// </summary>
public bool IsBuildinFile { private set; get; }
/// <summary>
/// 验证的资源包实例
/// </summary>
public PatchBundle VerifyBundle { private set; get; }
/// <summary>
/// 验证的文件路径
/// </summary>
public string VerifyFilePath { private set; get; }
/// <summary>
/// 验证结果
/// </summary>
public EVerifyResult Result;
public VerifyInfo(bool isBuildinFile, PatchBundle verifyBundle)
{
IsBuildinFile = isBuildinFile;
VerifyBundle = verifyBundle;
VerifyFilePath = verifyBundle.CachedFilePath;
}
}
}

View File

@@ -2,10 +2,16 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine.Networking;
namespace YooAsset
{
/// <summary>
/// 自定义下载器的请求委托
/// </summary>
public delegate UnityWebRequest DownloadRequestDelegate(string url);
/// <summary>
/// 1. 保证每一时刻资源文件只存在一个下载器
/// 2. 保证下载器下载完成后立刻验证并缓存
@@ -16,11 +22,20 @@ namespace YooAsset
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
private static readonly List<string> _removeList = new List<string>(100);
/// <summary>
/// 线程同步
/// </summary>
public static ThreadSyncContext SyncContext { set; get; }
/// <summary>
/// 自定义下载器的请求委托
/// </summary>
public static DownloadRequestDelegate RequestDelegate = null;
/// <summary>
/// 自定义的证书认证实例
/// </summary>
public static CertificateHandler CertificateHandlerInstance;
public static CertificateHandler CertificateHandlerInstance = null;
/// <summary>
/// 启用断点续传功能文件的最小字节数
@@ -32,11 +47,23 @@ namespace YooAsset
/// </summary>
public static List<long> ClearFileResponseCodes { set; get; }
/// <summary>
/// 更新所有下载器
/// 初始化下载器
/// </summary>
public static void Initialize()
{
SyncContext = new ThreadSyncContext();
}
/// <summary>
/// 更新下载器
/// </summary>
public static void Update()
{
if (SyncContext != null)
SyncContext.Update();
// 更新下载器
_removeList.Clear();
foreach (var valuePair in _downloaderDic)
@@ -66,7 +93,12 @@ namespace YooAsset
}
_downloaderDic.Clear();
_removeList.Clear();
SyncContext = null;
RequestDelegate = null;
CertificateHandlerInstance = null;
BreakpointResumeFileSize = int.MaxValue;
ClearFileResponseCodes = null;
}
@@ -77,13 +109,13 @@ namespace YooAsset
public static DownloaderBase BeginDownload(BundleInfo bundleInfo, int failedTryAgain, int timeout = 60)
{
// 查询存在的下载器
if (_downloaderDic.TryGetValue(bundleInfo.Bundle.CachedFilePath, out var downloader))
if (_downloaderDic.TryGetValue(bundleInfo.Bundle.CachedDataFilePath, out var downloader))
{
return downloader;
}
// 如果资源已经缓存
if (CacheSystem.IsCached(bundleInfo.Bundle))
if (CacheSystem.IsCached(bundleInfo.Bundle.PackageName, bundleInfo.Bundle.CacheGUID))
{
var tempDownloader = new TempDownloader(bundleInfo);
return tempDownloader;
@@ -92,15 +124,27 @@ namespace YooAsset
// 创建新的下载器
{
YooLogger.Log($"Beginning to download file : {bundleInfo.Bundle.FileName} URL : {bundleInfo.RemoteMainURL}");
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedFilePath);
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedDataFilePath);
bool breakDownload = bundleInfo.Bundle.FileSize >= BreakpointResumeFileSize;
DownloaderBase newDownloader = new FileDownloader(bundleInfo, breakDownload);
newDownloader.SendRequest(failedTryAgain, timeout);
_downloaderDic.Add(bundleInfo.Bundle.CachedFilePath, newDownloader);
_downloaderDic.Add(bundleInfo.Bundle.CachedDataFilePath, newDownloader);
return newDownloader;
}
}
/// <summary>
/// 创建一个新的网络请求
/// </summary>
public static UnityWebRequest NewRequest(string requestURL)
{
if (RequestDelegate != null)
return RequestDelegate.Invoke(requestURL);
var request = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
return request;
}
/// <summary>
/// 获取下载器的总数
/// </summary>

View File

@@ -6,13 +6,15 @@ namespace YooAsset
protected enum ESteps
{
None,
CheckLocalFile,
CheckTempFile,
WaitingCheckTempFile,
PrepareDownload,
CreateResumeDownloader,
CreateGeneralDownloader,
CheckDownload,
VerifyDownload,
VerifyTempFile,
WaitingVerifyTempFile,
CachingFile,
TryAgain,
Succeed,
Failed,
@@ -60,7 +62,7 @@ namespace YooAsset
{
_failedTryAgain = failedTryAgain;
_timeout = timeout;
_steps = ESteps.CheckLocalFile;
_steps = ESteps.CheckTempFile;
}
}
public abstract void Update();

View File

@@ -13,6 +13,8 @@ namespace YooAsset
private readonly string _tempFilePath;
private UnityWebRequest _webRequest = null;
private DownloadHandlerFileRange _downloadHandle = null;
private VerifyTempFileOperation _checkFileOp = null;
private VerifyTempFileOperation _verifyFileOp = null;
// 重置变量
private bool _isAbort = false;
@@ -25,7 +27,7 @@ namespace YooAsset
public FileDownloader(BundleInfo bundleInfo, bool breakResume) : base(bundleInfo)
{
_breakResume = breakResume;
_tempFilePath = bundleInfo.Bundle.CachedFilePath + ".temp";
_tempFilePath = bundleInfo.Bundle.TempDataFilePath;
}
public override void Update()
{
@@ -34,33 +36,28 @@ namespace YooAsset
if (IsDone())
return;
// 检测本地正式文件
if (_steps == ESteps.CheckLocalFile)
{
var verifyResult = CacheSystem.VerifyAndCacheLocalBundleFile(_bundleInfo.Bundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Succeed;
}
else
{
if (File.Exists(_bundleInfo.Bundle.CachedFilePath))
File.Delete(_bundleInfo.Bundle.CachedFilePath);
_steps = ESteps.CheckTempFile;
}
}
// 检测本地临时文件
// 检测临时文件
if (_steps == ESteps.CheckTempFile)
{
var verifyResult = CacheSystem.VerifyAndCacheDownloadBundleFile(_tempFilePath, _bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
VerifyTempElement element = new VerifyTempElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
_checkFileOp = VerifyTempFileOperation.CreateOperation(element);
OperationSystem.StartOperation(_checkFileOp);
_steps = ESteps.WaitingCheckTempFile;
}
// 等待检测结果
if (_steps == ESteps.WaitingCheckTempFile)
{
if (_checkFileOp.IsDone == false)
return;
if (_checkFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Succeed;
_steps = ESteps.CachingFile;
}
else
{
if (verifyResult == EVerifyResult.FileOverflow)
if (_checkFileOp.VerifyResult == EVerifyResult.FileOverflow)
{
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
@@ -94,11 +91,9 @@ namespace YooAsset
if (_steps == ESteps.CreateGeneralDownloader)
{
if (File.Exists(_tempFilePath))
{
File.Delete(_tempFilePath);
}
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
_webRequest = DownloadSystem.NewRequest(_requestURL);
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;
@@ -127,11 +122,11 @@ namespace YooAsset
}
#if UNITY_2019_4_OR_NEWER
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
_webRequest = DownloadSystem.NewRequest(_requestURL);
var handler = new DownloadHandlerFile(_tempFilePath, true);
handler.removeFileOnAbort = false;
#else
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
_webRequest = DownloadSystem.NewRequest(_requestURL);
var handler = new DownloadHandlerFileRange(_tempFilePath, _bundleInfo.Bundle.FileSize, _webRequest);
_downloadHandle = handler;
#endif
@@ -206,7 +201,7 @@ namespace YooAsset
}
else
{
_steps = ESteps.VerifyDownload;
_steps = ESteps.VerifyTempFile;
}
// 释放下载器
@@ -214,23 +209,66 @@ namespace YooAsset
}
// 验证下载文件
if (_steps == ESteps.VerifyDownload)
if (_steps == ESteps.VerifyTempFile)
{
var verifyResult = CacheSystem.VerifyAndCacheDownloadBundleFile(_tempFilePath, _bundleInfo.Bundle, EVerifyLevel.High);
if (verifyResult == EVerifyResult.Succeed)
VerifyTempElement element = new VerifyTempElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
_verifyFileOp = VerifyTempFileOperation.CreateOperation(element);
OperationSystem.StartOperation(_verifyFileOp);
_steps = ESteps.WaitingVerifyTempFile;
}
// 等待验证完成
if (_steps == ESteps.WaitingVerifyTempFile)
{
if (_verifyFileOp.IsDone == false)
return;
if (_verifyFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.CachingFile;
}
else
{
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
_lastError = _verifyFileOp.Error;
_steps = ESteps.TryAgain;
}
}
// 缓存下载文件
if (_steps == ESteps.CachingFile)
{
try
{
string infoFilePath = _bundleInfo.Bundle.CachedInfoFilePath;
string dataFilePath = _bundleInfo.Bundle.CachedDataFilePath;
string dataFileCRC = _bundleInfo.Bundle.FileCRC;
long dataFileSize = _bundleInfo.Bundle.FileSize;
if (File.Exists(infoFilePath))
File.Delete(infoFilePath);
if (File.Exists(dataFilePath))
File.Delete(dataFilePath);
FileInfo fileInfo = new FileInfo(_tempFilePath);
fileInfo.MoveTo(dataFilePath);
// 写入信息文件记录验证数据
CacheFileInfo.WriteInfoToFile(infoFilePath, dataFileCRC, dataFileSize);
// 记录缓存文件
var wrapper = new PackageCache.RecordWrapper(infoFilePath, dataFilePath, dataFileCRC, dataFileSize);
CacheSystem.RecordFile(_bundleInfo.Bundle.PackageName, _bundleInfo.Bundle.CacheGUID, wrapper);
_lastError = string.Empty;
_lastCode = 0;
_steps = ESteps.Succeed;
}
else
catch (Exception e)
{
_lastError = $"Verify bundle content failed : {_bundleInfo.Bundle.FileName}";
// 验证失败后删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
_lastError = e.Message;
_steps = ESteps.TryAgain;
}
}

View File

@@ -29,7 +29,7 @@ namespace YooAsset
if (_webRequest == null)
{
URL = url;
_webRequest = new UnityWebRequest(URL, UnityWebRequest.kHttpVerbGET);
_webRequest = DownloadSystem.NewRequest(URL);
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;

View File

@@ -36,7 +36,10 @@ namespace YooAsset
{
URL = url;
_timeout = timeout;
_webRequest = new UnityWebRequest(URL, UnityWebRequest.kHttpVerbGET);
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
_webRequest = DownloadSystem.NewRequest(URL);
DownloadHandlerFile handler = new DownloadHandlerFile(savePath);
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;

View File

@@ -7,6 +7,8 @@ namespace YooAsset
internal class OperationSystem
{
private static readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(100);
private static readonly List<AsyncOperationBase> _addList = new List<AsyncOperationBase>(100);
private static readonly List<AsyncOperationBase> _removeList = new List<AsyncOperationBase>(100);
// 计时器相关
private static Stopwatch _watch;
@@ -44,19 +46,40 @@ namespace YooAsset
{
_frameTime = _watch.ElapsedMilliseconds;
for (int i = _operations.Count - 1; i >= 0; i--)
// 添加新的异步操作
if (_addList.Count > 0)
{
for (int i = 0; i < _addList.Count; i++)
{
var operation = _addList[i];
_operations.Add(operation);
}
_addList.Clear();
}
// 更新所有的异步操作
foreach (var operation in _operations)
{
if (IsBusy)
return;
var operation = _operations[i];
operation.Update();
if (operation.IsDone)
{
_operations.RemoveAt(i);
_removeList.Add(operation);
operation.Finish();
}
}
// 移除已经完成的异步操作
if (_removeList.Count > 0)
{
foreach (var operation in _removeList)
{
_operations.Remove(operation);
}
_removeList.Clear();
}
}
/// <summary>
@@ -65,6 +88,8 @@ namespace YooAsset
public static void DestroyAll()
{
_operations.Clear();
_addList.Clear();
_removeList.Clear();
_watch = null;
_frameTime = 0;
MaxTimeSlice = long.MaxValue;
@@ -73,10 +98,10 @@ namespace YooAsset
/// <summary>
/// 开始处理异步操作类
/// </summary>
public static void StartOperation(AsyncOperationBase operationBase)
public static void StartOperation(AsyncOperationBase operation)
{
_operations.Add(operationBase);
operationBase.Start();
_addList.Add(operation);
operation.Start();
}
}
}

View File

@@ -1,150 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 检查包裹内容的完整性
/// </summary>
public abstract class CheckPackageContentsOperation : AsyncOperationBase
{
}
internal sealed class EditorSimulateModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
internal EditorSimulateModeCheckPackageContentsOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
internal sealed class OfflinePlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
internal OfflinePlayModeCheckPackageContentsOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
internal sealed class HostPlayModeCheckPackageContentsOperation : CheckPackageContentsOperation
{
private enum ESteps
{
None,
CheckActiveManifest,
LoadCacheManifest,
VerifyPackage,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private LoadCacheManifestOperation _loadCacheManifestOp;
private VerifyPackageOperation _verifyOperation;
private PatchManifest _verifyManifest;
private ESteps _steps = ESteps.None;
internal HostPlayModeCheckPackageContentsOperation(HostPlayModeImpl impl, string packageName, string packageVersion)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
}
internal override void Start()
{
_steps = ESteps.CheckActiveManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckActiveManifest)
{
// 检测当前激活的清单对象
if (_impl.ActiveManifest != null && _impl.ActiveManifest.PackageVersion == _packageVersion)
{
_verifyManifest = _impl.ActiveManifest;
_steps = ESteps.VerifyPackage;
}
else
{
_steps = ESteps.LoadCacheManifest;
}
}
if (_steps == ESteps.LoadCacheManifest)
{
if (_loadCacheManifestOp == null)
{
_loadCacheManifestOp = new LoadCacheManifestOperation(_packageName, _packageVersion);
OperationSystem.StartOperation(_loadCacheManifestOp);
}
if (_loadCacheManifestOp.IsDone == false)
return;
if (_loadCacheManifestOp.Status == EOperationStatus.Succeed)
{
_verifyManifest = _loadCacheManifestOp.Manifest;
_steps = ESteps.VerifyPackage;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadCacheManifestOp.Error;
}
}
if (_steps == ESteps.VerifyPackage)
{
if (_verifyOperation == null)
{
_verifyOperation = VerifyPackageOperation.CreateOperation(_verifyManifest, _impl);
OperationSystem.StartOperation(_verifyOperation);
}
Progress = _verifyOperation.Progress;
if (_verifyOperation.IsDone == false)
return;
bool verifySucceed = true;
foreach (var verifyInfo in _verifyOperation.VerifyFailList)
{
// 注意:跳过内置资源文件
if (verifyInfo.IsBuildinFile)
continue;
verifySucceed = false;
YooLogger.Warning($"Failed verify file : {verifyInfo.VerifyFilePath}");
}
if (verifySucceed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The package resource {_packageName} content has verify failed file !";
}
}
}
}
}

View File

@@ -1,104 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly AssetsPackage _package;
private List<string> _unusedCacheFilePaths;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheFilesOperation(AssetsPackage package)
{
_package = package;
}
internal override void Start()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheFilePaths = GetUnusedCacheFilePaths();
_unusedFileTotalCount = _unusedCacheFilePaths.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheFilePaths.Count - 1; i >= 0; i--)
{
string filePath = _unusedCacheFilePaths[i];
if (File.Exists(filePath))
{
try
{
File.Delete(filePath);
YooLogger.Log($"Delete unused cache file : {filePath}");
}
catch (System.Exception e)
{
YooLogger.Warning($"Failed delete cache file : {filePath} ! {e.Message}");
}
}
_unusedCacheFilePaths.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheFilePaths.Count / _unusedFileTotalCount);
if (_unusedCacheFilePaths.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
/// <summary>
/// 获取未被使用的缓存文件路径集合
/// </summary>
private List<string> GetUnusedCacheFilePaths()
{
string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_package.PackageName);
if (Directory.Exists(cacheFolderPath) == false)
return new List<string>();
DirectoryInfo directoryInfo = new DirectoryInfo(cacheFolderPath);
FileInfo[] fileInfos = directoryInfo.GetFiles();
List<string> result = new List<string>(fileInfos.Length);
foreach (FileInfo fileInfo in fileInfos)
{
if (_package.IsIncludeBundleFile(fileInfo.Name) == false)
{
result.Add(fileInfo.FullName);
}
}
return result;
}
}
}

View File

@@ -32,28 +32,36 @@ namespace YooAsset
private bool _isPause = false;
private long _lastDownloadBytes = 0;
private int _lastDownloadCount = 0;
private long _cachedDownloadBytes = 0;
private int _cachedDownloadCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 下载文件总数量
/// 统计的下载文件总数量
/// </summary>
public int TotalDownloadCount { private set; get; }
/// <summary>
/// 下载文件的总大小
/// 统计的下载文件的总大小
/// </summary>
public long TotalDownloadBytes { private set; get; }
/// <summary>
/// 当前已经完成的下载总数量
/// </summary>
public int CurrentDownloadCount { private set; get; }
public int CurrentDownloadCount
{
get { return _lastDownloadCount; }
}
/// <summary>
/// 当前已经完成的下载总大小
/// </summary>
public long CurrentDownloadBytes { private set; get; }
public long CurrentDownloadBytes
{
get { return _lastDownloadBytes; }
}
/// <summary>
/// 当下载器结束(无论成功或失败)
@@ -120,7 +128,7 @@ namespace YooAsset
{
// 检测下载器结果
_removeList.Clear();
long downloadBytes = CurrentDownloadBytes;
long downloadBytes = _cachedDownloadBytes;
foreach (var downloader in _downloaders)
{
downloadBytes += (long)downloader.DownloadedBytes;
@@ -139,8 +147,8 @@ namespace YooAsset
// 下载成功
_removeList.Add(downloader);
CurrentDownloadCount++;
CurrentDownloadBytes += bundleInfo.Bundle.FileSize;
_cachedDownloadCount++;
_cachedDownloadBytes += bundleInfo.Bundle.FileSize;
}
// 移除已经完成的下载器(无论成功或失败)
@@ -150,10 +158,10 @@ namespace YooAsset
}
// 如果下载进度发生变化
if (_lastDownloadBytes != downloadBytes || _lastDownloadCount != CurrentDownloadCount)
if (_lastDownloadBytes != downloadBytes || _lastDownloadCount != _cachedDownloadCount)
{
_lastDownloadBytes = downloadBytes;
_lastDownloadCount = CurrentDownloadCount;
_lastDownloadCount = _cachedDownloadCount;
Progress = (float)_lastDownloadBytes / TotalDownloadBytes;
OnDownloadProgressCallback?.Invoke(TotalDownloadCount, _lastDownloadCount, TotalDownloadBytes, _lastDownloadBytes);
}

View File

@@ -79,7 +79,7 @@ namespace YooAsset
None,
QueryBuildinPackageVersion,
LoadBuildinManifest,
VerifyPackage,
PackageCaching,
Done,
}
@@ -87,7 +87,7 @@ namespace YooAsset
private readonly string _packageName;
private QueryBuildinPackageVersionOperation _queryBuildinPackageVersionOp;
private LoadBuildinManifestOperation _loadBuildinManifestOp;
private VerifyPackageOperation _verifyOperation;
private PackageCachingOperation _cachingOperation;
private ESteps _steps = ESteps.None;
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string packageName)
@@ -143,7 +143,7 @@ namespace YooAsset
{
PackageVersion = _loadBuildinManifestOp.Manifest.PackageVersion;
_impl.ActiveManifest = _loadBuildinManifestOp.Manifest;
_steps = ESteps.VerifyPackage;
_steps = ESteps.PackageCaching;
}
else
{
@@ -153,16 +153,16 @@ namespace YooAsset
}
}
if (_steps == ESteps.VerifyPackage)
if (_steps == ESteps.PackageCaching)
{
if (_verifyOperation == null)
if (_cachingOperation == null)
{
_verifyOperation = VerifyPackageOperation.CreateOperation(_impl.ActiveManifest, _impl);
OperationSystem.StartOperation(_verifyOperation);
_cachingOperation = new PackageCachingOperation(_packageName);
OperationSystem.StartOperation(_cachingOperation);
}
Progress = _verifyOperation.Progress;
if (_verifyOperation.IsDone)
Progress = _cachingOperation.Progress;
if (_cachingOperation.IsDone)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@@ -186,7 +186,7 @@ namespace YooAsset
QueryBuildinPackageVersion,
UnpackBuildinManifest,
LoadBuildinManifest,
VerifyPackage,
PackageCaching,
Done,
}
@@ -197,7 +197,7 @@ namespace YooAsset
private UnpackBuildinManifestOperation _unpackBuildinManifestOp;
private LoadBuildinManifestOperation _loadBuildinManifestOp;
private LoadCacheManifestOperation _loadCacheManifestOp;
private VerifyPackageOperation _verifyOperation;
private PackageCachingOperation _cachingOperation;
private ESteps _steps = ESteps.None;
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl, string packageName)
@@ -265,7 +265,7 @@ namespace YooAsset
{
PackageVersion = _loadCacheManifestOp.Manifest.PackageVersion;
_impl.ActiveManifest = _loadCacheManifestOp.Manifest;
_steps = ESteps.VerifyPackage;
_steps = ESteps.PackageCaching;
}
else
{
@@ -284,15 +284,14 @@ namespace YooAsset
if (_queryBuildinPackageVersionOp.IsDone == false)
return;
// 注意为了兼容MOD模式初始化动态新增的包裹的时候如果内置清单不存在也不需要报错
if (_queryBuildinPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.UnpackBuildinManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
// 注意为了兼容MOD模式初始化动态新增的包裹的时候如果内置清单不存在也不需要报错
_steps = ESteps.PackageCaching;
string error = _queryBuildinPackageVersionOp.Error;
YooLogger.Log($"Failed to load buildin package version file : {error}");
}
@@ -337,7 +336,7 @@ namespace YooAsset
{
PackageVersion = _loadBuildinManifestOp.Manifest.PackageVersion;
_impl.ActiveManifest = _loadBuildinManifestOp.Manifest;
_steps = ESteps.VerifyPackage;
_steps = ESteps.PackageCaching;
}
else
{
@@ -347,16 +346,16 @@ namespace YooAsset
}
}
if (_steps == ESteps.VerifyPackage)
if (_steps == ESteps.PackageCaching)
{
if (_verifyOperation == null)
if (_cachingOperation == null)
{
_verifyOperation = VerifyPackageOperation.CreateOperation(_impl.ActiveManifest, _impl);
OperationSystem.StartOperation(_verifyOperation);
_cachingOperation = new PackageCachingOperation(_packageName);
OperationSystem.StartOperation(_cachingOperation);
}
Progress = _verifyOperation.Progress;
if (_verifyOperation.IsDone)
Progress = _cachingOperation.Progress;
if (_cachingOperation.IsDone)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;

View File

@@ -112,7 +112,7 @@ namespace YooAsset
Manifest.AssetDic.Add(assetPath, patchAsset);
_patchAssetCount--;
Progress = _patchAssetCount / _progressTotalValue;
Progress = 1f - _patchAssetCount / _progressTotalValue;
if (OperationSystem.IsBusy)
break;
}
@@ -143,13 +143,14 @@ namespace YooAsset
patchBundle.IsRawFile = _buffer.ReadBool();
patchBundle.LoadMethod = _buffer.ReadByte();
patchBundle.Tags = _buffer.ReadUTF8Array();
patchBundle.ReferenceIDs = _buffer.ReadInt32Array();
Manifest.BundleList.Add(patchBundle);
patchBundle.ParseBundle(Manifest.PackageName, Manifest.OutputNameStyle);
Manifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
_patchBundleCount--;
Progress = _patchBundleCount / _progressTotalValue;
Progress = 1f - _patchBundleCount / _progressTotalValue;
if (OperationSystem.IsBusy)
break;
}

View File

@@ -12,7 +12,7 @@ namespace YooAsset
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly IRemoteServices _remoteServices;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly int _timeout;
@@ -20,9 +20,9 @@ namespace YooAsset
private UnityWebFileRequester _downloader2;
private ESteps _steps = ESteps.None;
internal DownloadManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
internal DownloadManifestOperation(IRemoteServices remoteServices, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_remoteServices = remoteServices;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
@@ -103,9 +103,9 @@ namespace YooAsset
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _impl.GetPatchDownloadFallbackURL(fileName);
return _remoteServices.GetRemoteFallbackURL(fileName);
else
return _impl.GetPatchDownloadMainURL(fileName);
return _remoteServices.GetRemoteMainURL(fileName);
}
}
}

View File

@@ -12,7 +12,7 @@ namespace YooAsset
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly IRemoteServices _remoteServices;
private readonly string _packageName;
private readonly bool _appendTimeTicks;
private readonly int _timeout;
@@ -25,9 +25,9 @@ namespace YooAsset
public string PackageVersion { private set; get; }
public QueryRemotePackageVersionOperation(HostPlayModeImpl impl, string packageName, bool appendTimeTicks, int timeout)
public QueryRemotePackageVersionOperation(IRemoteServices remoteServices, string packageName, bool appendTimeTicks, int timeout)
{
_impl = impl;
_remoteServices = remoteServices;
_packageName = packageName;
_appendTimeTicks = appendTimeTicks;
_timeout = timeout;
@@ -89,9 +89,9 @@ namespace YooAsset
// 轮流返回请求地址
if (RequestCount % 2 == 0)
url = _impl.GetPatchDownloadFallbackURL(fileName);
url = _remoteServices.GetRemoteFallbackURL(fileName);
else
url = _impl.GetPatchDownloadMainURL(fileName);
url = _remoteServices.GetRemoteMainURL(fileName);
// 在URL末尾添加时间戳
if (_appendTimeTicks)

View File

@@ -1,294 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
internal abstract class VerifyPackageOperation : AsyncOperationBase
{
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
public static VerifyPackageOperation CreateOperation(PatchManifest manifest, IPlayModeServices playModeServices)
{
#if UNITY_WEBGL
VerifyPackageOperation operation = new VerifyPackageWithoutThreadOperation(manifest, playModeServices);
#else
VerifyPackageOperation operation = new VerifyPackageWithThreadOperation(manifest, playModeServices);
#endif
return operation;
}
}
/// <summary>
/// 本地缓存文件验证(线程版)
/// </summary>
internal class VerifyPackageWithThreadOperation : VerifyPackageOperation
{
private enum ESteps
{
None,
InitVerify,
PrepareVerify,
UpdateVerify,
Done,
}
private readonly PatchManifest _manifest;
private readonly IPlayModeServices _playModeServices;
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private List<VerifyInfo> _waitingList;
private List<VerifyInfo> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private ESteps _steps = ESteps.None;
public VerifyPackageWithThreadOperation(PatchManifest manifest, IPlayModeServices playModeServices)
{
_manifest = manifest;
_playModeServices = playModeServices;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int bundleCount = _manifest.BundleList.Count;
VerifySuccessList = new List<VerifyInfo>(bundleCount);
VerifyFailList = new List<VerifyInfo>(bundleCount);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = bundleCount;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
_waitingList = new List<VerifyInfo>(bundleCount);
_verifyingList = new List<VerifyInfo>(_verifyMaxNum);
_steps = ESteps.PrepareVerify;
}
if (_steps == ESteps.PrepareVerify)
{
foreach (var patchBundle in _manifest.BundleList)
{
if (CacheSystem.IsCached(patchBundle))
continue;
bool isBuildinFile = _playModeServices.IsBuildinPatchBundle(patchBundle);
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
_waitingList.Add(verifyInfo);
}
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
_syncContext.Update();
Progress = GetVerifierProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
}
}
private float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// 删除验证失败的缓存文件
if (File.Exists(verifyIno.VerifyBundle.CachedFilePath))
{
YooLogger.Warning($"Delete verify failed bundle file : {verifyIno.VerifyBundle.CachedFilePath}");
File.Delete(verifyIno.VerifyBundle.CachedFilePath);
}
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证(非线程版)
/// </summary>
internal class VerifyPackageWithoutThreadOperation : VerifyPackageOperation
{
private enum ESteps
{
None,
InitVerify,
PrepareVerify,
UpdateVerify,
Done,
}
private readonly PatchManifest _manifest;
private readonly IPlayModeServices _playModeServices;
private List<VerifyInfo> _waitingList;
private List<VerifyInfo> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private ESteps _steps = ESteps.None;
public VerifyPackageWithoutThreadOperation(PatchManifest manifest, IPlayModeServices playModeServices)
{
_manifest = manifest;
_playModeServices = playModeServices;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int bundleCount = _manifest.BundleList.Count;
VerifySuccessList = new List<VerifyInfo>(bundleCount);
VerifyFailList = new List<VerifyInfo>(bundleCount);
// 设置同时验证的最大数
_verifyMaxNum = bundleCount;
_verifyTotalCount = _waitingList.Count;
_waitingList = new List<VerifyInfo>(bundleCount);
_verifyingList = new List<VerifyInfo>(_verifyMaxNum);
_steps = ESteps.PrepareVerify;
}
if (_steps == ESteps.PrepareVerify)
{
foreach (var patchBundle in _manifest.BundleList)
{
if (CacheSystem.IsCached(patchBundle))
continue;
bool isBuildinFile = _playModeServices.IsBuildinPatchBundle(patchBundle);
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
_waitingList.Add(verifyInfo);
}
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
Progress = GetVerifierProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
}
}
private float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheLocalBundleFile(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// 删除验证失败的缓存文件
if (File.Exists(verifyIno.VerifyBundle.CachedFilePath))
{
YooLogger.Warning($"Delete verify failed bundle file : {verifyIno.VerifyBundle.CachedFilePath}");
File.Delete(verifyIno.VerifyBundle.CachedFilePath);
}
}
}
}
}

View File

@@ -47,7 +47,7 @@ namespace YooAsset
/// <summary>
/// 联机模式的更新清单操作
/// 注意:优先加载沙盒里缓存的清单文件,如果有变化就更新远端清单文件,并保存到本地。
/// 注意:优先加载沙盒里缓存的清单文件,如果缓存没找到就下载远端清单文件,并保存到本地。
/// </summary>
internal sealed class HostPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
@@ -59,7 +59,6 @@ namespace YooAsset
DownloadManifest,
LoadCacheManifest,
CheckDeserializeManifest,
VerifyPackage,
Done,
}
@@ -70,7 +69,6 @@ namespace YooAsset
private LoadCacheManifestOperation _tryLoadCacheManifestOp;
private LoadCacheManifestOperation _loadCacheManifestOp;
private DownloadManifestOperation _downloadManifestOp;
private VerifyPackageOperation _verifyOperation;
private ESteps _steps = ESteps.None;
@@ -118,7 +116,8 @@ namespace YooAsset
if (_tryLoadCacheManifestOp.Status == EOperationStatus.Succeed)
{
_impl.ActiveManifest = _tryLoadCacheManifestOp.Manifest;
_steps = ESteps.VerifyPackage;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
@@ -163,7 +162,8 @@ namespace YooAsset
if (_loadCacheManifestOp.Status == EOperationStatus.Succeed)
{
_impl.ActiveManifest = _loadCacheManifestOp.Manifest;
_steps = ESteps.VerifyPackage;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
@@ -172,22 +172,6 @@ namespace YooAsset
Error = _loadCacheManifestOp.Error;
}
}
if (_steps == ESteps.VerifyPackage)
{
if (_verifyOperation == null)
{
_verifyOperation = VerifyPackageOperation.CreateOperation(_impl.ActiveManifest, _impl);
OperationSystem.StartOperation(_verifyOperation);
}
Progress = _verifyOperation.Progress;
if (_verifyOperation.IsDone)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
}

View File

@@ -41,26 +41,90 @@ namespace YooAsset
/// </summary>
public string[] Tags;
/// <summary>
/// 引用该资源包的ID列表
/// </summary>
public int[] ReferenceIDs;
/// <summary>
/// 所属的包裹名称
/// </summary>
private string _packageName;
public string PackageName { private set; get; }
/// <summary>
/// 缓存文件路径
/// 缓存GUID
/// </summary>
private string _cachedFilePath;
public string CachedFilePath
public string CacheGUID
{
get { return FileHash; }
}
/// <summary>
/// 缓存的数据文件路径
/// </summary>
private string _cachedDataFilePath;
public string CachedDataFilePath
{
get
{
if (string.IsNullOrEmpty(_cachedFilePath) == false)
return _cachedFilePath;
if (string.IsNullOrEmpty(_cachedDataFilePath) == false)
return _cachedDataFilePath;
string cacheRoot = PersistentHelper.GetCacheFolderPath(_packageName);
_cachedFilePath = $"{cacheRoot}/{FileName}";
return _cachedFilePath;
string folderName = FileHash.Substring(0, 2);
if (IsRawFile)
{
string cacheRoot = PersistentHelper.GetCachedRawFileFolderPath(PackageName);
_cachedDataFilePath = $"{cacheRoot}/{folderName}/{CacheGUID}/{YooAssetSettings.CacheBundleDataFileName}{_fileExtension}";
}
else
{
string cacheRoot = PersistentHelper.GetCachedBundleFileFolderPath(PackageName);
_cachedDataFilePath = $"{cacheRoot}/{folderName}/{CacheGUID}/{YooAssetSettings.CacheBundleDataFileName}";
}
return _cachedDataFilePath;
}
}
/// <summary>
/// 缓存的信息文件路径
/// </summary>
private string _cachedInfoFilePath;
public string CachedInfoFilePath
{
get
{
if (string.IsNullOrEmpty(_cachedInfoFilePath) == false)
return _cachedInfoFilePath;
string folderName = FileHash.Substring(0, 2);
if (IsRawFile)
{
string cacheRoot = PersistentHelper.GetCachedRawFileFolderPath(PackageName);
_cachedInfoFilePath = $"{cacheRoot}/{folderName}/{CacheGUID}/{YooAssetSettings.CacheBundleInfoFileName}";
}
else
{
string cacheRoot = PersistentHelper.GetCachedBundleFileFolderPath(PackageName);
_cachedInfoFilePath = $"{cacheRoot}/{folderName}/{CacheGUID}/{YooAssetSettings.CacheBundleInfoFileName}";
}
return _cachedInfoFilePath;
}
}
/// <summary>
/// 临时的数据文件路径
/// </summary>
private string _tempDataFilePath;
public string TempDataFilePath
{
get
{
if (string.IsNullOrEmpty(_tempDataFilePath) == false)
return _tempDataFilePath;
_tempDataFilePath = $"{CachedDataFilePath}.temp";
return _tempDataFilePath;
}
}
@@ -95,16 +159,16 @@ namespace YooAsset
}
/// <summary>
/// 缓存查询Key
/// 文件后缀名
/// </summary>
private string _cacheKey;
public string CacheKey
private string _fileExtension;
public string FileExtension
{
get
{
if (string.IsNullOrEmpty(_cacheKey))
if (string.IsNullOrEmpty(_fileExtension))
throw new Exception("Should never get here !");
return _cacheKey;
return _fileExtension;
}
}
@@ -118,9 +182,9 @@ namespace YooAsset
/// </summary>
public void ParseBundle(string packageName, int nameStype)
{
_packageName = packageName;
_cacheKey = $"{packageName}-{FileHash}";
_fileName = PatchManifest.CreateBundleFileName(nameStype, BundleName, FileHash, IsRawFile);
PackageName = packageName;
_fileExtension = PatchManifestTools.GetRemoteBundleFileExtension(BundleName);
_fileName = PatchManifestTools.GetRemoteBundleFileName(nameStype, BundleName, _fileExtension, FileHash);
}
/// <summary>

View File

@@ -220,6 +220,22 @@ namespace YooAsset
}
}
/// <summary>
/// 获取资源包名称
/// </summary>
public string GetBundleName(int bundleID)
{
if (bundleID >= 0 && bundleID < BundleList.Count)
{
var patchBundle = BundleList[bundleID];
return patchBundle.BundleName;
}
else
{
throw new Exception($"Invalid bundle id : {bundleID}");
}
}
/// <summary>
/// 尝试获取补丁资源
/// </summary>
@@ -239,11 +255,11 @@ namespace YooAsset
/// <summary>
/// 是否包含资源文件
/// </summary>
public bool IsIncludeBundleFile(string fileName)
public bool IsIncludeBundleFile(string cacheGUID)
{
foreach (var patchBundle in BundleList)
{
if (patchBundle.FileName == fileName)
if (patchBundle.CacheGUID == cacheGUID)
return true;
}
return false;
@@ -292,28 +308,6 @@ namespace YooAsset
}
}
/// <summary>
/// 生成Bundle文件的正式名称
/// </summary>
public static string CreateBundleFileName(int nameStyle, string bundleName, string fileHash, bool isRawFile)
{
if (nameStyle == 1) //HashName
{
string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
return StringUtility.Format("{0}.{1}", fileHash, fileExtension);
}
else if (nameStyle == 4) //BundleName_HashName
{
string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
string fileExtension = isRawFile ? YooAssetSettingsData.Setting.RawFileVariant : YooAssetSettingsData.Setting.AssetBundleFileVariant;
return StringUtility.Format("{0}_{1}.{2}", fileName, fileHash, fileExtension);
}
else
{
throw new NotImplementedException($"Invalid name style : {nameStyle}");
}
}
#region
[Conditional("DEBUG")]
private void DebugCheckLocation(string location)

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