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e84e50708b |
@@ -2,6 +2,315 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.5.0] - 2023-07-05
|
||||
|
||||
该版本重构了Persistent类,导致沙盒目录和内置目录的存储结构发生了变化。
|
||||
|
||||
该版本支持按照Package自定义沙盒存储目录和内置存储目录。
|
||||
|
||||
**注意:低版本升级用户,请使用Space Shooter目录下的StreamingAssetsHelper插件覆盖到本地工程!**
|
||||
|
||||
### Changed
|
||||
|
||||
- BuildParameters.OutputRoot重命名为BuildOutputRoot
|
||||
- 变更了IQueryServices.QueryStreamingAssets(string packageName, string fileName)方法
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了YooAssets.SetCacheSystemDisableCacheOnWebGL()方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 设置缓存系统参数,禁用缓存在WebGL平台
|
||||
/// </summary>
|
||||
public static void SetCacheSystemDisableCacheOnWebGL()
|
||||
```
|
||||
|
||||
- 新增了YooAssets.SetDownloadSystemRedirectLimit()方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,网络重定向次数(Unity引擎默认值32)
|
||||
/// 注意:不支持设置为负值
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemRedirectLimit(int redirectLimit)
|
||||
```
|
||||
|
||||
- 新增了构建流程可扩展的方法。
|
||||
|
||||
```c#
|
||||
public class AssetBundleBuilder
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建资源包
|
||||
/// </summary>
|
||||
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了BuildParameters.StreamingAssetsRoot字段
|
||||
|
||||
```c#
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 内置资源的根目录
|
||||
/// </summary>
|
||||
public string StreamingAssetsRoot;
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了InitializeParameters.BuildinRootDirectory字段
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 内置文件的根路径
|
||||
/// 注意:当参数为空的时候会使用默认的根目录。
|
||||
/// </summary>
|
||||
public string BuildinRootDirectory = string.Empty;
|
||||
```
|
||||
|
||||
- 新增了InitializeParameters.SandboxRootDirectory字段
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 沙盒文件的根路径
|
||||
/// 注意:当参数为空的时候会使用默认的根目录。
|
||||
/// </summary>
|
||||
public string SandboxRootDirectory = string.Empty;
|
||||
```
|
||||
|
||||
- 新增了ResourcePackage.GetPackageBuildinRootDirectory()方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 获取包裹的内置文件根路径
|
||||
/// </summary>
|
||||
public string GetPackageBuildinRootDirectory()
|
||||
```
|
||||
|
||||
- 新增了ResourcePackage.GetPackageSandboxRootDirectory()方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 获取包裹的沙盒文件根路径
|
||||
/// </summary>
|
||||
public string GetPackageSandboxRootDirectory()
|
||||
```
|
||||
|
||||
- 新增了ResourcePackage.ClearPackageSandbox()方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 清空包裹的沙盒目录
|
||||
/// </summary>
|
||||
public void ClearPackageSandbox()
|
||||
```
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了资源包构建流程任务节点可扩展功能。
|
||||
- 移除了YooAssets.SetCacheSystemSandboxPath()方法
|
||||
- 移除了YooAssets.GetStreamingAssetBuildinFolderName()方法
|
||||
- 移除了YooAssets.GetSandboxRoot()方法
|
||||
- 移除了YooAssets.ClearSandbox()方法
|
||||
|
||||
## [1.4.17] - 2023-06-27
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了缓存的信息文件写入方式
|
||||
|
||||
- 离线模式支持内置资源解压到沙盒
|
||||
|
||||
- 资源包构建流程任务节点支持可扩展
|
||||
|
||||
```c#
|
||||
using YooAsset.Editor
|
||||
|
||||
[TaskAttribute(ETaskPipeline.AllPipeline, 100, "自定义任务节点")]
|
||||
public class CustomTask : IBuildTask
|
||||
```
|
||||
|
||||
- 资源收集界面增加了LocationToLower选项
|
||||
|
||||
- 资源收集界面增加了IncludeAssetGUID选项
|
||||
|
||||
- IShareAssetPackRule 重命名为 ISharedPackRule
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了ResourcePackage.LoadAllAssetsAsync方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 异步加载资源包内所有资源对象
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public AllAssetsOperationHandle LoadAllAssetsAsync(AssetInfo assetInfo)
|
||||
```
|
||||
|
||||
- 新增了ResourcePackage.GetAssetInfoByGUID()方法
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 获取资源信息
|
||||
/// </summary>
|
||||
/// <param name="assetGUID">资源GUID</param>
|
||||
public AssetInfo GetAssetInfoByGUID(string assetGUID)
|
||||
```
|
||||
|
||||
- 新增了场景加载参数suspendLoad
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 异步加载场景
|
||||
/// </summary>
|
||||
/// <param name="location">场景的定位地址</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
||||
/// <param name="priority">优先级</param>
|
||||
public SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, int priority = 100)
|
||||
```
|
||||
|
||||
- Extension Sample 增加了GameObjectAssetReference示例脚本
|
||||
|
||||
- 新增加了ZeroRedundancySharedPackRule类(零冗余的共享资源打包规则)
|
||||
|
||||
- 新增加了FullRedundancySharedPackRule类(全部冗余的共享资源打包规则)
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了InitializeParameters.LocationToLower成员字段
|
||||
- 移除了LoadSceneAsync方法里的activateOnLoad形参参数
|
||||
- 移除了BuildParameters.AutoAnalyzeRedundancy成员字段
|
||||
- 移除了DefaultShareAssetPackRule编辑器类
|
||||
|
||||
## [1.4.16] - 2023-06-14
|
||||
|
||||
### Changed
|
||||
|
||||
- 增加了自动分析冗余资源的开关
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 自动分析冗余资源
|
||||
/// </summary>
|
||||
public bool AutoAnalyzeRedundancy = true;
|
||||
}
|
||||
```
|
||||
|
||||
- 太空战机DEMO启用了新的内置资源查询机制。
|
||||
|
||||
## [1.4.15] - 2023-06-09
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了安卓平台,解压内置文件到沙盒失败后不再重新尝试的问题。
|
||||
- 修复了验证远端下载文件,极小概率失败的问题。
|
||||
- 修复了太空战机DEMO在IOS平台流解密失败的问题。
|
||||
|
||||
## [1.4.14] - 2023-05-26
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了收集器对着色器未过滤的问题。
|
||||
- 修复了内置着色器Tag特殊情况下未正确传染给依赖资源包的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- Unity2021版本及以上推荐使用可编程构建管线(SBP)
|
||||
|
||||
## [1.4.13] - 2023-05-12
|
||||
|
||||
### Changed
|
||||
|
||||
- 可寻址地址冲突时,打印冲突地址的资源路径。
|
||||
- 销毁Package的时候清空该Package的缓存记录。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增方法ResoucePackage.ClearAllCacheFilesAsync()
|
||||
|
||||
```c#
|
||||
public class ResoucePackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理包裹本地所有的缓存文件
|
||||
/// </summary>
|
||||
public ClearAllCacheFilesOperation ClearAllCacheFilesAsync();
|
||||
}
|
||||
```
|
||||
|
||||
- 新增方法YooAssets.SetCacheSystemSandboxPath()
|
||||
|
||||
```c#
|
||||
public class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置缓存系统参数,沙盒目录的存储路径
|
||||
/// </summary>
|
||||
public static void SetCacheSystemSandboxPath(string sandboxPath);
|
||||
}
|
||||
```
|
||||
|
||||
## [1.4.12] - 2023-04-22
|
||||
|
||||
### Changed
|
||||
|
||||
- 增加了对WEBGL平台加密选项的检测。
|
||||
|
||||
- 增加了YooAsset/Home Page菜单栏。
|
||||
|
||||
- 增加了鼠标右键创建配置的菜单。
|
||||
|
||||
- 增加了YooAssets.DestroyPackage()方法。
|
||||
|
||||
```c#
|
||||
class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 销毁资源包
|
||||
/// </summary>
|
||||
/// <param name="package">资源包对象</param>
|
||||
public static void DestroyPackage(string packageName);
|
||||
}
|
||||
```
|
||||
|
||||
- UpdatePackageManifestAsync方法增加了新参数autoSaveVersion
|
||||
|
||||
```c#
|
||||
class ResourcePackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 向网络端请求并更新清单
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">更新的包裹版本</param>
|
||||
/// <param name="autoSaveVersion">更新成功后自动保存版本号,作为下次初始化的版本。</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion = true, int timeout = 60)
|
||||
}
|
||||
```
|
||||
|
||||
- BuildParameters类增加了新字段。
|
||||
|
||||
可以自定义共享资源文件的打包规则。
|
||||
|
||||
```c#
|
||||
class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 共享资源的打包规则
|
||||
/// </summary>
|
||||
public IShareAssetPackRule ShareAssetPackRule = null;
|
||||
}
|
||||
```
|
||||
|
||||
## [1.4.11] - 2023-04-14
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
@@ -11,39 +13,63 @@ namespace YooAsset.Editor
|
||||
private readonly BuildContext _buildContext = new BuildContext();
|
||||
|
||||
/// <summary>
|
||||
/// 开始构建
|
||||
/// 构建资源包
|
||||
/// </summary>
|
||||
public BuildResult Run(BuildParameters buildParameters)
|
||||
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
|
||||
{
|
||||
// 清空旧数据
|
||||
_buildContext.ClearAllContext();
|
||||
|
||||
// 检测构建参数是否为空
|
||||
if (buildParameters == null)
|
||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||
|
||||
// 检测可编程构建管线参数
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.SBPParameters == null)
|
||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
||||
// 检测构建参数是否为空
|
||||
if (buildPipeline.Count == 0)
|
||||
throw new Exception($"Build pipeline is empty !");
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
}
|
||||
// 清空旧数据
|
||||
_buildContext.ClearAllContext();
|
||||
|
||||
// 构建参数
|
||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 创建构建节点
|
||||
List<IBuildTask> pipeline;
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
// 初始化日志
|
||||
BuildLogger.InitLogger(buildParameters.EnableLog);
|
||||
|
||||
// 执行构建流程
|
||||
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
pipeline = new List<IBuildTask>
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
||||
BuildLogger.Error(buildResult.ErrorInfo);
|
||||
}
|
||||
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构建资源包
|
||||
/// </summary>
|
||||
public BuildResult Run(BuildParameters buildParameters)
|
||||
{
|
||||
var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
|
||||
return Run(buildParameters, buildPipeline);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
|
||||
{
|
||||
// 获取任务节点的属性集合
|
||||
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
@@ -57,10 +83,11 @@ namespace YooAsset.Editor
|
||||
new TaskCreatePackage(), //制作包裹
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
pipeline = new List<IBuildTask>
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
@@ -74,30 +101,12 @@ namespace YooAsset.Editor
|
||||
new TaskCreatePackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 初始化日志
|
||||
BuildLogger.InitLogger(buildParameters.EnableLog);
|
||||
|
||||
// 执行构建流程
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
||||
BuildLogger.Error($"Build task error : {buildResult.FailedInfo}");
|
||||
}
|
||||
|
||||
return buildResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取默认的输出根路录
|
||||
/// </summary>
|
||||
public static string GetDefaultOutputRoot()
|
||||
public static string GetDefaultBuildOutputRoot()
|
||||
{
|
||||
string projectPath = EditorTools.GetProjectPath();
|
||||
return $"{projectPath}/Bundles";
|
||||
@@ -20,43 +20,9 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取流文件夹路径
|
||||
/// </summary>
|
||||
public static string GetStreamingAssetsFolderPath()
|
||||
public static string GetDefaultStreamingAssetsRoot()
|
||||
{
|
||||
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空流文件夹
|
||||
/// </summary>
|
||||
public static void ClearStreamingAssetsFolder()
|
||||
{
|
||||
string streamingFolderPath = GetStreamingAssetsFolderPath();
|
||||
EditorTools.ClearFolder(streamingFolderPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除流文件夹内无关的文件
|
||||
/// 删除.manifest文件和.meta文件
|
||||
/// </summary>
|
||||
public static void DeleteStreamingAssetsIgnoreFiles()
|
||||
{
|
||||
string streamingFolderPath = GetStreamingAssetsFolderPath();
|
||||
if (Directory.Exists(streamingFolderPath))
|
||||
{
|
||||
string[] files = Directory.GetFiles(streamingFolderPath, "*.manifest", SearchOption.AllDirectories);
|
||||
foreach (var file in files)
|
||||
{
|
||||
FileInfo info = new FileInfo(file);
|
||||
info.Delete();
|
||||
}
|
||||
|
||||
files = Directory.GetFiles(streamingFolderPath, "*.meta", SearchOption.AllDirectories);
|
||||
foreach (var item in files)
|
||||
{
|
||||
FileInfo info = new FileInfo(item);
|
||||
info.Delete();
|
||||
}
|
||||
}
|
||||
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.DefaultYooFolderName}/";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
|
||||
public class AssetBundleBuilderSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
public class AssetBundleBuilderWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
@@ -63,7 +63,7 @@ namespace YooAsset.Editor
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
_buildOutputField = root.Q<TextField>("BuildOutput");
|
||||
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
||||
_buildOutputField.SetEnabled(false);
|
||||
@@ -266,15 +266,16 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void ExecuteBuild()
|
||||
{
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
||||
buildParameters.PackageVersion = _buildVersionField.value;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||
|
||||
@@ -11,9 +11,9 @@ namespace YooAsset.Editor
|
||||
public static string SimulateBuild(string packageName)
|
||||
{
|
||||
Debug.Log($"Begin to create simulate package : {packageName}");
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.PackageName = packageName;
|
||||
|
||||
@@ -30,6 +30,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源GUID
|
||||
/// </summary>
|
||||
public string AssetGUID { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生资源
|
||||
/// </summary>
|
||||
@@ -65,6 +70,7 @@ namespace YooAsset.Editor
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = isRawAsset;
|
||||
|
||||
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
IsShaderAsset = true;
|
||||
@@ -78,6 +84,7 @@ namespace YooAsset.Editor
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = false;
|
||||
|
||||
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
IsShaderAsset = true;
|
||||
@@ -157,7 +164,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 计算共享资源包的完整包名
|
||||
/// </summary>
|
||||
public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||
public void CalculateShareBundleName(ISharedPackRule sharedPackRule, bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||
{
|
||||
if (CollectorType != ECollectorType.None)
|
||||
return;
|
||||
@@ -173,8 +180,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
|
||||
PackRuleResult packRuleResult = sharedPackRule.GetPackRuleResult(AssetPath);
|
||||
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
else
|
||||
@@ -184,5 +190,24 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断是否为冗余资源
|
||||
/// </summary>
|
||||
public bool IsRedundancyAsset()
|
||||
{
|
||||
if (HasBundleName())
|
||||
return false;
|
||||
|
||||
return _referenceBundleNames.Count > 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取关联资源包的数量
|
||||
/// </summary>
|
||||
public int GetReferenceBundleCount()
|
||||
{
|
||||
return _referenceBundleNames.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -49,7 +49,7 @@ namespace YooAsset.Editor
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源列表
|
||||
/// 注意:不包含零依赖资源
|
||||
/// 注意:不包含零依赖资源和冗余资源
|
||||
/// </summary>
|
||||
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
|
||||
|
||||
@@ -149,7 +149,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源(包括零依赖资源)
|
||||
/// 获取构建的资源路径列表
|
||||
/// </summary>
|
||||
public string[] GetAllMainAssetPaths()
|
||||
{
|
||||
return AllMainAssets.Select(t => t.AssetPath).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
|
||||
/// </summary>
|
||||
public List<string> GetAllBuiltinAssetPaths()
|
||||
{
|
||||
@@ -161,6 +169,7 @@ namespace YooAsset.Editor
|
||||
continue;
|
||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||
{
|
||||
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
||||
if (dependAssetInfo.HasBundleName() == false)
|
||||
{
|
||||
if (result.Contains(dependAssetInfo.AssetPath) == false)
|
||||
@@ -171,22 +180,6 @@ namespace YooAsset.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源路径列表
|
||||
/// </summary>
|
||||
public string[] GetAllMainAssetPaths()
|
||||
{
|
||||
return AllMainAssets.Select(t => t.AssetPath).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有写入补丁清单的资源
|
||||
/// </summary>
|
||||
public BuildAssetInfo[] GetAllMainAssetInfos()
|
||||
{
|
||||
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建AssetBundleBuild类
|
||||
/// </summary>
|
||||
@@ -200,6 +193,14 @@ namespace YooAsset.Editor
|
||||
return build;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有写入补丁清单的资源
|
||||
/// </summary>
|
||||
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||
{
|
||||
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建PackageBundle类
|
||||
/// </summary>
|
||||
|
||||
@@ -10,6 +10,11 @@ namespace YooAsset.Editor
|
||||
{
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
|
||||
/// <summary>
|
||||
/// 冗余的资源列表
|
||||
/// </summary>
|
||||
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||
@@ -17,19 +22,9 @@ namespace YooAsset.Editor
|
||||
public int AssetFileCount;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// 收集命令
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 着色器统一的全名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName;
|
||||
public CollectCommand Command { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包信息列表
|
||||
|
||||
@@ -37,9 +37,14 @@ namespace YooAsset.Editor
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 输出的根目录
|
||||
/// 内置资源的根目录
|
||||
/// </summary>
|
||||
public string OutputRoot;
|
||||
public string StreamingAssetsRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的根目录
|
||||
/// </summary>
|
||||
public string BuildOutputRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的平台
|
||||
@@ -78,7 +83,12 @@ namespace YooAsset.Editor
|
||||
public bool VerifyBuildingResult = false;
|
||||
|
||||
/// <summary>
|
||||
/// 加密类
|
||||
/// 共享资源的打包规则
|
||||
/// </summary>
|
||||
public ISharedPackRule SharedPackRule = null;
|
||||
|
||||
/// <summary>
|
||||
/// 资源的加密接口
|
||||
/// </summary>
|
||||
public IEncryptionServices EncryptionServices = null;
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
private string _packageRootDirectory = string.Empty;
|
||||
private string _streamingAssetsDirectory = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
@@ -29,23 +31,47 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||
{
|
||||
_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||
_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
return _pipelineOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁目录
|
||||
/// 获取本次构建的补丁输出目录
|
||||
/// </summary>
|
||||
public string GetPackageOutputDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||
{
|
||||
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
|
||||
_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
|
||||
}
|
||||
return _packageOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁根目录
|
||||
/// </summary>
|
||||
public string GetPackageRootDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageRootDirectory))
|
||||
{
|
||||
_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
|
||||
}
|
||||
return _packageRootDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置资源的目录
|
||||
/// </summary>
|
||||
public string GetStreamingAssetsDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_streamingAssetsDirectory))
|
||||
{
|
||||
_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
|
||||
}
|
||||
return _streamingAssetsDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置构建管线的构建选项
|
||||
/// </summary>
|
||||
|
||||
@@ -27,6 +27,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 冗余的资源列表
|
||||
/// </summary>
|
||||
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息类
|
||||
@@ -61,7 +66,7 @@ namespace YooAsset.Editor
|
||||
File.Delete(savePath);
|
||||
|
||||
string json = JsonUtility.ToJson(buildReport, true);
|
||||
FileUtility.CreateFile(savePath, json);
|
||||
FileUtility.WriteAllText(savePath, json);
|
||||
}
|
||||
public static BuildReport Deserialize(string jsonData)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class ReportRedundancyInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// 资源类型
|
||||
/// </summary>
|
||||
public string AssetType;
|
||||
|
||||
/// <summary>
|
||||
/// 资源GUID
|
||||
/// 说明:Meta文件记录的GUID
|
||||
/// </summary>
|
||||
public string AssetGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源文件大小
|
||||
/// </summary>
|
||||
public long FileSize;
|
||||
|
||||
/// <summary>
|
||||
/// 冗余的资源包数量
|
||||
/// </summary>
|
||||
public int Number;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bfd05221983858429246096617dff1d
|
||||
guid: 7fbb7b27f54d3b0439a951348fd9d785
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset.Editor
|
||||
/// 构建时间
|
||||
/// </summary>
|
||||
public string BuildDate;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 构建耗时(单位:秒)
|
||||
/// </summary>
|
||||
@@ -58,11 +58,26 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool EnableAddressable;
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址大小写不敏感
|
||||
/// </summary>
|
||||
public bool LocationToLower;
|
||||
|
||||
/// <summary>
|
||||
/// 包含资源GUID数据
|
||||
/// </summary>
|
||||
public bool IncludeAssetGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 共享资源的打包规则类名
|
||||
/// </summary>
|
||||
public string SharedPackRuleClassName;
|
||||
|
||||
/// <summary>
|
||||
/// 加密服务类名称
|
||||
/// </summary>
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 构建失败的信息
|
||||
/// </summary>
|
||||
public string FailedInfo;
|
||||
public string ErrorInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 输出的补丁包目录
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace YooAsset.Editor
|
||||
_buildWatch = Stopwatch.StartNew();
|
||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||
if (taskAttribute != null)
|
||||
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
BuildLogger.Log($"---------------------------------------->{taskAttribute.TaskDesc}<---------------------------------------");
|
||||
task.Run(context);
|
||||
_buildWatch.Stop();
|
||||
|
||||
@@ -46,13 +46,13 @@ namespace YooAsset.Editor
|
||||
int seconds = GetBuildSeconds();
|
||||
TotalSeconds += seconds;
|
||||
if (taskAttribute != null)
|
||||
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
|
||||
BuildLogger.Log($"{taskAttribute.TaskDesc}耗时:{seconds}秒");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
EditorTools.ClearProgressBar();
|
||||
buildResult.FailedTask = task.GetType().Name;
|
||||
buildResult.FailedInfo = e.ToString();
|
||||
buildResult.ErrorInfo = e.ToString();
|
||||
buildResult.Success = false;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -5,10 +5,14 @@ namespace YooAsset.Editor
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class TaskAttribute : Attribute
|
||||
{
|
||||
public string Desc;
|
||||
public TaskAttribute(string desc)
|
||||
/// <summary>
|
||||
/// 任务说明
|
||||
/// </summary>
|
||||
public string TaskDesc;
|
||||
|
||||
public TaskAttribute(string taskDesc)
|
||||
{
|
||||
Desc = desc;
|
||||
TaskDesc = taskDesc;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,7 +33,7 @@ namespace YooAsset.Editor
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
|
||||
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
@@ -43,7 +43,7 @@ namespace YooAsset.Editor
|
||||
// 创建着色器信息
|
||||
// 说明:解决因为着色器资源包导致验证失败。
|
||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||
string shadersBundleName = buildMapContext.ShadersBundleName;
|
||||
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
|
||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||
{
|
||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
|
||||
string streamingAssetsDirectory = buildParametersContext.GetStreamingAssetsDirectory();
|
||||
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace YooAsset.Editor
|
||||
// 清空流目录
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
||||
{
|
||||
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
|
||||
EditorTools.ClearFolder(streamingAssetsDirectory);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单文件
|
||||
@@ -69,7 +69,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 拷贝文件列表(所有文件)
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
|
||||
{
|
||||
{
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
|
||||
@@ -34,7 +34,9 @@ namespace YooAsset.Editor
|
||||
// 创建新补丁清单
|
||||
PackageManifest manifest = new PackageManifest();
|
||||
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
||||
manifest.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
||||
manifest.PackageName = buildParameters.PackageName;
|
||||
manifest.PackageVersion = buildParameters.PackageVersion;
|
||||
@@ -47,7 +49,7 @@ namespace YooAsset.Editor
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.ShadersBundleName);
|
||||
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.Command.ShadersBundleName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +100,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, packageHash);
|
||||
FileUtility.WriteAllText(filePath, packageHash);
|
||||
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
}
|
||||
|
||||
@@ -106,7 +108,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
||||
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
||||
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
|
||||
}
|
||||
}
|
||||
@@ -137,15 +139,13 @@ namespace YooAsset.Editor
|
||||
List<PackageAsset> result = new List<PackageAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var assetInfos = bundleInfo.GetAllMainAssetInfos();
|
||||
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
PackageAsset packageAsset = new PackageAsset();
|
||||
if (buildMapContext.EnableAddressable)
|
||||
packageAsset.Address = assetInfo.Address;
|
||||
else
|
||||
packageAsset.Address = string.Empty;
|
||||
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
|
||||
packageAsset.AssetPath = assetInfo.AssetPath;
|
||||
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
|
||||
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
|
||||
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
|
||||
@@ -205,6 +205,7 @@ namespace YooAsset.Editor
|
||||
throw new Exception("没有发现着色器资源包!");
|
||||
|
||||
// 检测依赖交集并更新依赖ID
|
||||
HashSet<string> tagTemps = new HashSet<string>();
|
||||
foreach (var packageAsset in manifest.AssetList)
|
||||
{
|
||||
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
|
||||
@@ -215,8 +216,23 @@ namespace YooAsset.Editor
|
||||
if (newDependIDs.Contains(shaderBundleId) == false)
|
||||
newDependIDs.Add(shaderBundleId);
|
||||
packageAsset.DependIDs = newDependIDs.ToArray();
|
||||
foreach (var tag in packageAsset.AssetTags)
|
||||
{
|
||||
if (tagTemps.Contains(tag) == false)
|
||||
tagTemps.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 更新资源包标签
|
||||
var packageBundle = manifest.BundleList[shaderBundleId];
|
||||
List<string> newTags = new List<string>(packageBundle.Tags);
|
||||
foreach (var tag in tagTemps)
|
||||
{
|
||||
if (newTags.Contains(tag) == false)
|
||||
newTags.Add(tag);
|
||||
}
|
||||
packageBundle.Tags = newTags.ToArray();
|
||||
}
|
||||
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||
{
|
||||
@@ -302,7 +318,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (packageBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { } );
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -321,7 +337,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
|
||||
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
|
||||
{
|
||||
List<string> referenceList = new List<string>();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
@@ -44,8 +45,12 @@ namespace YooAsset.Editor
|
||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
||||
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
|
||||
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
|
||||
buildReport.Summary.SharedPackRuleClassName = buildParameters.SharedPackRule == null ?
|
||||
"null" : buildParameters.SharedPackRule.GetType().FullName;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
@@ -101,6 +106,9 @@ namespace YooAsset.Editor
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
}
|
||||
|
||||
// 冗余资源列表
|
||||
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
|
||||
|
||||
// 序列化文件
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
@@ -152,7 +160,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源(包括零依赖资源)
|
||||
/// 获取该资源包内的所有资源
|
||||
/// </summary>
|
||||
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
||||
{
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
||||
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||
BuildLogger.Log($"Bundle文件加密完成:{filePath}");
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildLogger.Log("构建内容准备完毕!");
|
||||
|
||||
@@ -24,8 +24,12 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 资源构建上下文
|
||||
/// </summary>
|
||||
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
|
||||
{
|
||||
var buildMode = buildParameters.BuildMode;
|
||||
var packageName = buildParameters.PackageName;
|
||||
var sharedPackRule = buildParameters.SharedPackRule;
|
||||
|
||||
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
@@ -93,18 +97,31 @@ namespace YooAsset.Editor
|
||||
// 7. 记录关键信息
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
context.AssetFileCount = allBuildAssetInfoDic.Count;
|
||||
context.EnableAddressable = collectResult.Command.EnableAddressable;
|
||||
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
|
||||
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
|
||||
context.Command = collectResult.Command;
|
||||
|
||||
// 8. 计算共享的资源包名
|
||||
// 8. 计算共享资源的包名
|
||||
var command = collectResult.Command;
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
buildAssetInfo.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
|
||||
buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
|
||||
}
|
||||
|
||||
// 9. 移除不参与构建的资源
|
||||
// 9. 记录冗余资源
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
if (buildAssetInfo.IsRedundancyAsset())
|
||||
{
|
||||
var redundancyInfo = new ReportRedundancyInfo();
|
||||
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
|
||||
redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
|
||||
redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
|
||||
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
|
||||
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
|
||||
context.RedundancyInfos.Add(redundancyInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// 10. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
@@ -116,7 +133,7 @@ namespace YooAsset.Editor
|
||||
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 10. 构建资源包
|
||||
// 11. 构建资源列表
|
||||
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
|
||||
if (allPackAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
@@ -124,22 +141,23 @@ namespace YooAsset.Editor
|
||||
{
|
||||
context.PackAsset(assetInfo);
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
|
||||
{
|
||||
// 1. 检测是否任何存在依赖资源
|
||||
bool hasAnyDependAsset = false;
|
||||
bool hasAnyDependCollector = false;
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
hasAnyDependAsset = true;
|
||||
hasAnyDependCollector = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (hasAnyDependAsset == false)
|
||||
if (hasAnyDependCollector == false)
|
||||
return;
|
||||
|
||||
// 2. 获取所有主资源的依赖资源集合
|
||||
|
||||
@@ -16,14 +16,37 @@ namespace YooAsset.Editor
|
||||
|
||||
// 检测构建参数合法性
|
||||
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
|
||||
throw new Exception("请选择目标平台");
|
||||
throw new Exception("请选择目标平台!");
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
||||
throw new Exception("包裹名称不能为空");
|
||||
throw new Exception("包裹名称不能为空!");
|
||||
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
|
||||
throw new Exception("包裹版本不能为空");
|
||||
throw new Exception("包裹版本不能为空!");
|
||||
if (string.IsNullOrEmpty(buildParameters.BuildOutputRoot))
|
||||
throw new Exception("构建输出的根目录为空!");
|
||||
if (string.IsNullOrEmpty(buildParameters.StreamingAssetsRoot))
|
||||
throw new Exception("内置资源根目录为空!");
|
||||
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.SBPParameters == null)
|
||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
}
|
||||
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
BuildLogger.Warning("推荐使用可编程构建管线(SBP)!");
|
||||
}
|
||||
#endif
|
||||
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||
@@ -40,6 +63,20 @@ namespace YooAsset.Editor
|
||||
throw new Exception("首包资源标签不能为空!");
|
||||
}
|
||||
|
||||
// 检测共享资源打包规则
|
||||
if (buildParameters.SharedPackRule == null)
|
||||
throw new Exception("共享资源打包规则不能为空!");
|
||||
|
||||
#if UNITY_WEBGL
|
||||
if (buildParameters.EncryptionServices != null)
|
||||
{
|
||||
if (buildParameters.EncryptionServices.GetType() != typeof(EncryptionNone))
|
||||
{
|
||||
throw new Exception("WebGL平台不支持加密!");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
@@ -51,11 +88,10 @@ namespace YooAsset.Editor
|
||||
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
// 删除总目录
|
||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
|
||||
if (EditorTools.DeleteDirectory(platformDirectory))
|
||||
string packageRootDirectory = buildParametersContext.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
|
||||
BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -197,16 +197,17 @@ namespace YooAsset.Editor
|
||||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in collector : {CollectPath}");
|
||||
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -250,7 +251,7 @@ namespace YooAsset.Editor
|
||||
// 检测原生文件是否合规
|
||||
if (isRawFilePackRule)
|
||||
{
|
||||
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
||||
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
|
||||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
@@ -289,10 +290,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
return true;
|
||||
|
||||
// 根据规则设置过滤资源文件
|
||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
|
||||
|
||||
@@ -15,6 +15,8 @@ namespace YooAsset.Editor
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlLocationToLower = "LocationToLower";
|
||||
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
|
||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||
public const string XmlShowPackageView = "ShowPackageView";
|
||||
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
||||
@@ -66,6 +68,8 @@ namespace YooAsset.Editor
|
||||
|
||||
// 读取公共配置
|
||||
bool enableAddressable = false;
|
||||
bool locationToLower = false;
|
||||
bool includeAssetGUID = false;
|
||||
bool uniqueBundleName = false;
|
||||
bool showPackageView = false;
|
||||
bool showEditorAlias = false;
|
||||
@@ -73,19 +77,18 @@ namespace YooAsset.Editor
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
|
||||
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
||||
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
||||
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
||||
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
|
||||
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlEnableAddressable))
|
||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlLocationToLower))
|
||||
locationToLower = commonElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlIncludeAssetGUID))
|
||||
includeAssetGUID = commonElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName))
|
||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlShowPackageView))
|
||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias))
|
||||
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||
}
|
||||
|
||||
// 读取包裹配置
|
||||
@@ -162,7 +165,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 检测配置错误
|
||||
foreach(var package in packages)
|
||||
foreach (var package in packages)
|
||||
{
|
||||
package.CheckConfigError();
|
||||
}
|
||||
@@ -170,6 +173,8 @@ namespace YooAsset.Editor
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
AssetBundleCollectorSettingData.Setting.LocationToLower = locationToLower;
|
||||
AssetBundleCollectorSettingData.Setting.IncludeAssetGUID = includeAssetGUID;
|
||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
||||
@@ -201,6 +206,8 @@ namespace YooAsset.Editor
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
||||
commonElement.SetAttribute(XmlLocationToLower, AssetBundleCollectorSettingData.Setting.LocationToLower.ToString());
|
||||
commonElement.SetAttribute(XmlIncludeAssetGUID, AssetBundleCollectorSettingData.Setting.IncludeAssetGUID.ToString());
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
||||
@@ -359,14 +366,14 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 2.3 -> 2.4
|
||||
if(configVersion == "2.3")
|
||||
if (configVersion == "2.3")
|
||||
{
|
||||
// 获取所有分组元素
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if(groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
|
||||
}
|
||||
|
||||
|
||||
@@ -96,16 +96,17 @@ namespace YooAsset.Editor
|
||||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in group : {GroupName}");
|
||||
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,16 +76,17 @@ namespace YooAsset.Editor
|
||||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address}");
|
||||
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,18 +6,29 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
|
||||
public class AssetBundleCollectorSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否显示包裹列表视图
|
||||
/// 显示包裹列表视图
|
||||
/// </summary>
|
||||
public bool ShowPackageView = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址大小写不敏感
|
||||
/// </summary>
|
||||
public bool LocationToLower = false;
|
||||
|
||||
/// <summary>
|
||||
/// 包含资源GUID数据
|
||||
/// </summary>
|
||||
public bool IncludeAssetGUID = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
@@ -40,7 +51,12 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void ClearAll()
|
||||
{
|
||||
ShowPackageView = false;
|
||||
EnableAddressable = false;
|
||||
LocationToLower = false;
|
||||
IncludeAssetGUID = false;
|
||||
UniqueBundleName = false;
|
||||
ShowEditorAlias = false;
|
||||
Packages.Clear();
|
||||
}
|
||||
|
||||
@@ -100,7 +116,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (package.PackageName == packageName)
|
||||
{
|
||||
CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
|
||||
CollectCommand command = new CollectCommand(buildMode, packageName,
|
||||
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
|
||||
CollectResult collectResult = new CollectResult(command);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
return collectResult;
|
||||
|
||||
@@ -331,6 +331,16 @@ namespace YooAsset.Editor
|
||||
Setting.EnableAddressable = enableAddressable;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyLocationToLower(bool locationToLower)
|
||||
{
|
||||
Setting.LocationToLower = locationToLower;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyIncludeAssetGUID(bool includeAssetGUID)
|
||||
{
|
||||
Setting.IncludeAssetGUID = includeAssetGUID;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyUniqueBundleName(bool uniqueBundleName)
|
||||
{
|
||||
Setting.UniqueBundleName = uniqueBundleName;
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
public class AssetBundleCollectorWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
@@ -25,8 +25,13 @@ namespace YooAsset.Editor
|
||||
private List<RuleDisplayName> _packRuleList;
|
||||
private List<RuleDisplayName> _filterRuleList;
|
||||
|
||||
private Button _settingsButton;
|
||||
private VisualElement _setting1Container;
|
||||
private VisualElement _setting2Container;
|
||||
private Toggle _showPackageToogle;
|
||||
private Toggle _enableAddressableToogle;
|
||||
private Toggle _locationToLowerToogle;
|
||||
private Toggle _includeAssetGUIDToogle;
|
||||
private Toggle _uniqueBundleNameToogle;
|
||||
private Toggle _showEditorAliasToggle;
|
||||
|
||||
@@ -47,6 +52,7 @@ namespace YooAsset.Editor
|
||||
|
||||
private int _lastModifyPackageIndex = 0;
|
||||
private int _lastModifyGroupIndex = 0;
|
||||
private bool _showSettings = false;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
@@ -77,6 +83,10 @@ namespace YooAsset.Editor
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 公共设置相关
|
||||
_settingsButton = root.Q<Button>("SettingsButton");
|
||||
_settingsButton.clicked += SettingsBtn_clicked;
|
||||
_setting1Container = root.Q("PublicContainer1");
|
||||
_setting2Container = root.Q("PublicContainer2");
|
||||
_showPackageToogle = root.Q<Toggle>("ShowPackages");
|
||||
_showPackageToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
@@ -89,13 +99,24 @@ namespace YooAsset.Editor
|
||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_locationToLowerToogle = root.Q<Toggle>("LocationToLower");
|
||||
_locationToLowerToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyLocationToLower(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_includeAssetGUIDToogle = root.Q<Toggle>("IncludeAssetGUID");
|
||||
_includeAssetGUIDToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyIncludeAssetGUID(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
|
||||
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
|
||||
RefreshWindow();
|
||||
});
|
||||
|
||||
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
|
||||
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
@@ -302,9 +323,22 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
||||
_locationToLowerToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.LocationToLower);
|
||||
_includeAssetGUIDToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.IncludeAssetGUID);
|
||||
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
|
||||
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
|
||||
|
||||
if (_showSettings)
|
||||
{
|
||||
_setting1Container.style.display = DisplayStyle.Flex;
|
||||
_setting2Container.style.display = DisplayStyle.Flex;
|
||||
}
|
||||
else
|
||||
{
|
||||
_setting1Container.style.display = DisplayStyle.None;
|
||||
_setting2Container.style.display = DisplayStyle.None;
|
||||
}
|
||||
|
||||
_groupContainer.visible = false;
|
||||
_collectorContainer.visible = false;
|
||||
|
||||
@@ -336,6 +370,11 @@ namespace YooAsset.Editor
|
||||
{
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
}
|
||||
private void SettingsBtn_clicked()
|
||||
{
|
||||
_showSettings = !_showSettings;
|
||||
RefreshWindow();
|
||||
}
|
||||
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
|
||||
{
|
||||
if (_showEditorAliasToggle.value)
|
||||
@@ -796,7 +835,8 @@ namespace YooAsset.Editor
|
||||
|
||||
try
|
||||
{
|
||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
|
||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value,
|
||||
_enableAddressableToogle.value, _locationToLowerToogle.value, _includeAssetGUIDToogle.value, _uniqueBundleNameToogle.value);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
|
||||
@@ -1,15 +1,22 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Button text="Settings" display-tooltip-when-elided="true" name="SettingsButton" />
|
||||
<ui:VisualElement name="PublicContainer1" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
|
||||
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="PublicContainer2" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
|
||||
<ui:Toggle label="Location To Lower" name="LocationToLower" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:Toggle label="Include Asset GUID" name="IncludeAssetGUID" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
|
||||
@@ -14,10 +14,20 @@ namespace YooAsset.Editor
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址大小写不敏感
|
||||
/// </summary>
|
||||
public bool LocationToLower { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包含资源GUID数据
|
||||
/// </summary>
|
||||
public bool IncludeAssetGUID { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
@@ -29,11 +39,13 @@ namespace YooAsset.Editor
|
||||
public string ShadersBundleName { private set; get; }
|
||||
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool uniqueBundleName)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
LocationToLower = locationToLower;
|
||||
IncludeAssetGUID = includeAssetGUID;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
|
||||
// 着色器统一全名称
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b1fa97e8bb8c5c46ad030b9554e1b5c
|
||||
guid: 28c5def11c9035443b6251933ffa6a30
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -48,12 +48,16 @@ namespace YooAsset.Editor
|
||||
fullName = $"{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取共享资源包全名称
|
||||
/// </summary>
|
||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
// 注意:冗余的共享资源包名返回空
|
||||
if (string.IsNullOrEmpty(_bundleName) && string.IsNullOrEmpty(_bundleExtension))
|
||||
return string.Empty;
|
||||
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
@@ -0,0 +1,14 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 共享资源的打包规则
|
||||
/// </summary>
|
||||
public interface ISharedPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
PackRuleResult GetPackRuleResult(string assetPath);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ed930b0cc1db1742b0a131ca476bd82
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a44aabee880cce943b52fe806464be0d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -20,7 +20,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("定位地址: 分组名+文件名")]
|
||||
[DisplayName("定位地址: 分组名_文件名")]
|
||||
public class AddressByGroupAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("定位地址: 文件夹名+文件名")]
|
||||
[DisplayName("定位地址: 文件夹名_文件名")]
|
||||
public class AddressByFolderAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
@@ -40,7 +40,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
@@ -60,8 +60,6 @@ namespace YooAsset.Editor
|
||||
[DisplayName("资源包名: 父类文件夹路径")]
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
@@ -127,7 +125,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
else
|
||||
{
|
||||
bundleName = StringUtility.RemoveExtension(collectPath);
|
||||
bundleName = PathUtility.RemoveExtension(collectPath);
|
||||
}
|
||||
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 零冗余的共享资源打包规则
|
||||
/// </summary>
|
||||
public class ZeroRedundancySharedPackRule : ISharedPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(string assetPath)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(assetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 全部冗余的共享资源打包规则
|
||||
/// </summary>
|
||||
public class FullRedundancySharedPackRule : ISharedPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(string assetPath)
|
||||
{
|
||||
PackRuleResult result = new PackRuleResult(string.Empty, string.Empty);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b8606481370397489cb3aa21e726d9a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
@@ -278,7 +278,7 @@ namespace YooAsset.Editor
|
||||
|
||||
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
|
||||
string fileContent = JsonUtility.ToJson(_currentReport, true);
|
||||
FileUtility.CreateFile(filePath, fileContent);
|
||||
FileUtility.WriteAllText(filePath, fileContent);
|
||||
}
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
||||
public class AssetBundleReporterWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
@@ -35,12 +35,18 @@ namespace YooAsset.Editor
|
||||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
|
||||
/// <summary>
|
||||
/// 冗余资源试图
|
||||
/// </summary>
|
||||
Redundancy,
|
||||
}
|
||||
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private ReporterSummaryViewer _summaryViewer;
|
||||
private ReporterAssetListViewer _assetListViewer;
|
||||
private ReporterBundleListViewer _bundleListViewer;
|
||||
private ReporterRedundancyListViewer _redundancyListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private BuildReport _buildReport;
|
||||
@@ -70,6 +76,7 @@ namespace YooAsset.Editor
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
@@ -87,6 +94,10 @@ namespace YooAsset.Editor
|
||||
_bundleListViewer = new ReporterBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 加载试图
|
||||
_redundancyListViewer = new ReporterRedundancyListViewer();
|
||||
_redundancyListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.Summary;
|
||||
_viewModeMenu.text = EViewMode.Summary.ToString();
|
||||
@@ -111,9 +122,10 @@ namespace YooAsset.Editor
|
||||
_reportFilePath = selectFilePath;
|
||||
string jsonData = FileUtility.ReadAllText(_reportFilePath);
|
||||
_buildReport = BuildReport.Deserialize(jsonData);
|
||||
_summaryViewer.FillViewData(_buildReport);
|
||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
||||
_summaryViewer.FillViewData(_buildReport);
|
||||
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
@@ -134,6 +146,7 @@ namespace YooAsset.Editor
|
||||
_summaryViewer.AttachParent(root);
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.DetachParent();
|
||||
_redundancyListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction1(DropdownMenuAction action)
|
||||
@@ -146,6 +159,7 @@ namespace YooAsset.Editor
|
||||
_summaryViewer.DetachParent();
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
_redundancyListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction2(DropdownMenuAction action)
|
||||
@@ -158,6 +172,20 @@ namespace YooAsset.Editor
|
||||
_summaryViewer.DetachParent();
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
_redundancyListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction3(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode != EViewMode.Redundancy)
|
||||
{
|
||||
_viewMode = EViewMode.Redundancy;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = EViewMode.Redundancy.ToString();
|
||||
_summaryViewer.DetachParent();
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.DetachParent();
|
||||
_redundancyListViewer.AttachParent(root);
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
|
||||
@@ -181,6 +209,13 @@ namespace YooAsset.Editor
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode == EViewMode.Redundancy)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,317 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class ReporterRedundancyListViewer
|
||||
{
|
||||
private enum ESortMode
|
||||
{
|
||||
AssetPath,
|
||||
AssetType,
|
||||
FileSize,
|
||||
Number,
|
||||
}
|
||||
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ToolbarButton _topBar1;
|
||||
private ToolbarButton _topBar2;
|
||||
private ToolbarButton _topBar3;
|
||||
private ToolbarButton _topBar4;
|
||||
private ListView _assetListView;
|
||||
|
||||
private BuildReport _buildReport;
|
||||
private string _searchKeyWord;
|
||||
private ESortMode _sortMode = ESortMode.AssetPath;
|
||||
private bool _descendingSort = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterRedundancyListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(BuildReport buildReport, string searchKeyWord)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
_searchKeyWord = searchKeyWord;
|
||||
RefreshView();
|
||||
}
|
||||
private void RefreshView()
|
||||
{
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource = FilterAndSortViewItems();
|
||||
_assetListView.Rebuild();
|
||||
RefreshSortingSymbol();
|
||||
}
|
||||
private List<ReportRedundancyInfo> FilterAndSortViewItems()
|
||||
{
|
||||
List<ReportRedundancyInfo> result = new List<ReportRedundancyInfo>(_buildReport.RedundancyInfos.Count);
|
||||
|
||||
// 过滤列表
|
||||
foreach (var redundancyInfo in _buildReport.RedundancyInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_searchKeyWord) == false)
|
||||
{
|
||||
if (redundancyInfo.AssetPath.Contains(_searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
result.Add(redundancyInfo);
|
||||
}
|
||||
|
||||
// 排序列表
|
||||
if (_sortMode == ESortMode.AssetPath)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.AssetPath).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.AssetPath).ToList();
|
||||
}
|
||||
else if(_sortMode == ESortMode.AssetType)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.AssetType).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.AssetType).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.FileSize)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.FileSize).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.FileSize).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.Number)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.Number).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.Number).ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
private void RefreshSortingSymbol()
|
||||
{
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
|
||||
_topBar2.text = "Asset Type";
|
||||
_topBar3.text = "File Size";
|
||||
_topBar4.text = "Redundancy Num";
|
||||
|
||||
if (_sortMode == ESortMode.AssetPath)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↓";
|
||||
else
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↑";
|
||||
}
|
||||
else if(_sortMode == ESortMode.AssetType)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar2.text = "Asset Type ↓";
|
||||
else
|
||||
_topBar2.text = "Asset Type ↑";
|
||||
}
|
||||
else if (_sortMode == ESortMode.FileSize)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar3.text = "File Size ↓";
|
||||
else
|
||||
_topBar3.text = "File Size ↑";
|
||||
}
|
||||
else if (_sortMode == ESortMode.Number)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar4.text = "Redundancy Num ↓";
|
||||
else
|
||||
_topBar4.text = "Redundancy Num ↑";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
|
||||
// 资源列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 0;
|
||||
label.style.width = 125;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 0;
|
||||
label.style.width = 125;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 0;
|
||||
label.style.width = 125;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindAssetListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _assetListView.itemsSource as List<ReportRedundancyInfo>;
|
||||
var redundancyInfo = sourceData[index];
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = redundancyInfo.AssetPath;
|
||||
|
||||
// Asset Type
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = redundancyInfo.AssetType;
|
||||
|
||||
// File Size
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = EditorUtility.FormatBytes(redundancyInfo.FileSize);
|
||||
|
||||
// Number
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = redundancyInfo.Number.ToString();
|
||||
}
|
||||
private void TopBar1_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.AssetPath)
|
||||
{
|
||||
_sortMode = ESortMode.AssetPath;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar2_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.AssetType)
|
||||
{
|
||||
_sortMode = ESortMode.AssetType;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar3_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.FileSize)
|
||||
{
|
||||
_sortMode = ESortMode.FileSize;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar4_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.Number)
|
||||
{
|
||||
_sortMode = ESortMode.Number;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a72c4edf1a81c9942a9d43e9d2a77b53
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,11 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Asset Type" display-tooltip-when-elided="true" name="TopBar2" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
|
||||
<uie:ToolbarButton text="File Size" display-tooltip-when-elided="true" name="TopBar3" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
|
||||
<uie:ToolbarButton text="Redundancy Num" display-tooltip-when-elided="true" name="TopBar4" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5296d9c037ce3944b5c197cbdd78a8b
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
@@ -66,9 +66,13 @@ namespace YooAsset.Editor
|
||||
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName));
|
||||
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("资源定位地址大小写不敏感", $"{buildReport.Summary.LocationToLower}"));
|
||||
_items.Add(new ItemWrapper("包含资源GUID数据", $"{buildReport.Summary.IncludeAssetGUID}"));
|
||||
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||
_items.Add(new ItemWrapper("共享资源打包规则", buildReport.Summary.SharedPackRuleClassName));
|
||||
_items.Add(new ItemWrapper("资源加密服务类", buildReport.Summary.EncryptionServicesClassName));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
||||
|
||||
@@ -35,10 +35,20 @@ namespace YooAsset.Editor
|
||||
TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom(parentType);
|
||||
return collection.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带有指定属性的所有类的类型
|
||||
/// </summary>
|
||||
public static List<Type> GetTypesWithAttribute(System.Type attrType)
|
||||
{
|
||||
TypeCache.TypeCollection collection = TypeCache.GetTypesWithAttribute(attrType);
|
||||
return collection.ToList();
|
||||
}
|
||||
#else
|
||||
private static readonly List<Type> _cacheTypes = new List<Type>(10000);
|
||||
private static void InitAssembly()
|
||||
{
|
||||
_cacheTypes.Clear();
|
||||
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
foreach (Assembly assembly in assemblies)
|
||||
{
|
||||
@@ -65,6 +75,23 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取带有指定属性的所有类的类型
|
||||
/// </summary>
|
||||
public static List<Type> GetTypesWithAttribute(System.Type attrType)
|
||||
{
|
||||
List<Type> result = new List<Type>();
|
||||
for (int i = 0; i < _cacheTypes.Count; i++)
|
||||
{
|
||||
Type type = _cacheTypes[i];
|
||||
if (type.GetCustomAttribute(attrType) != null)
|
||||
{
|
||||
result.Add(type);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -213,11 +240,11 @@ namespace YooAsset.Editor
|
||||
public static void FocusUnitySceneWindow()
|
||||
{
|
||||
EditorWindow.FocusWindowIfItsOpen<SceneView>();
|
||||
}
|
||||
public static void CloseUnityGameWindow()
|
||||
{
|
||||
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
|
||||
EditorWindow.GetWindow(T, false, "GameView", true).Close();
|
||||
}
|
||||
public static void CloseUnityGameWindow()
|
||||
{
|
||||
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.GameView");
|
||||
EditorWindow.GetWindow(T, false, "GameView", true).Close();
|
||||
}
|
||||
public static void FocusUnityGameWindow()
|
||||
{
|
||||
@@ -286,6 +313,18 @@ namespace YooAsset.Editor
|
||||
#endregion
|
||||
|
||||
#region StringUtility
|
||||
public static string RemoveFirstChar(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
return str.Substring(1);
|
||||
}
|
||||
public static string RemoveLastChar(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
return str.Substring(0, str.Length - 1);
|
||||
}
|
||||
public static List<string> StringToStringList(string str, char separator)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
@@ -303,7 +342,6 @@ namespace YooAsset.Editor
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static T NameToEnum<T>(string name)
|
||||
{
|
||||
if (Enum.IsDefined(typeof(T), name) == false)
|
||||
@@ -388,7 +426,7 @@ namespace YooAsset.Editor
|
||||
FileInfo fileInfo = new FileInfo(filePath);
|
||||
fileInfo.MoveTo(destPath);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝文件夹
|
||||
/// 注意:包括所有子目录的文件
|
||||
|
||||
17
Assets/YooAsset/Editor/HomePage.cs
Normal file
17
Assets/YooAsset/Editor/HomePage.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class HomePageWindow
|
||||
{
|
||||
[MenuItem("YooAsset/Home Page", false, 1)]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
Application.OpenURL("https://www.yooasset.com/");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/YooAsset/Editor/HomePage.cs.meta
Normal file
11
Assets/YooAsset/Editor/HomePage.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 901fc6964e7d483428830e2681899473
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")]
|
||||
public class ShaderVariantCollectorSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
public class ShaderVariantCollectorWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright 2018-2021 何冠峰
|
||||
Copyright 2021-2022 TuYoo Games
|
||||
Copyright 2021-2023 TuYoo Games
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class AssetReference
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -169,7 +169,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 加载场景
|
||||
/// </summary>
|
||||
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
||||
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, int priority)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
@@ -190,9 +190,9 @@ namespace YooAsset
|
||||
ProviderBase provider;
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad, priority);
|
||||
else
|
||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
@@ -260,6 +260,34 @@ namespace YooAsset
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载所有资源对象
|
||||
/// </summary>
|
||||
public AllAssetsOperationHandle LoadAllAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Error($"Failed to load all assets ! {assetInfo.Error}");
|
||||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||||
completedProvider.SetCompleted(assetInfo.Error);
|
||||
return completedProvider.CreateHandle<AllAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
string providerGUID = assetInfo.GUID;
|
||||
ProviderBase provider = TryGetProvider(providerGUID);
|
||||
if (provider == null)
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
provider = new DatabaseAllAssetsProvider(this, providerGUID, assetInfo);
|
||||
else
|
||||
provider = new BundledAllAssetsProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<AllAssetsOperationHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载原生文件
|
||||
/// </summary>
|
||||
@@ -377,10 +405,10 @@ namespace YooAsset
|
||||
else
|
||||
{
|
||||
#if UNITY_WEBGL
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleWebLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleWebLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public sealed class AllAssetsOperationHandle : OperationHandleBase, IDisposable
|
||||
{
|
||||
private System.Action<AllAssetsOperationHandle> _callback;
|
||||
|
||||
internal AllAssetsOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
}
|
||||
internal override void InvokeCallback()
|
||||
{
|
||||
_callback?.Invoke(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 完成委托
|
||||
/// </summary>
|
||||
public event System.Action<AllAssetsOperationHandle> Completed
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(AllAssetsOperationHandle)} is invalid");
|
||||
if (Provider.IsDone)
|
||||
value.Invoke(this);
|
||||
else
|
||||
_callback += value;
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
throw new System.Exception($"{nameof(AllAssetsOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return;
|
||||
Provider.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.ReleaseInternal();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 子资源对象集合
|
||||
/// </summary>
|
||||
public UnityEngine.Object[] AllAssetObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
return Provider.AllAssetObjects;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6de8dc2be5f52704abe6db03818edff2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -86,9 +86,7 @@ namespace YooAsset
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
return FileUtility.ReadAllText(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
public class SceneOperationHandle : OperationHandleBase
|
||||
{
|
||||
{
|
||||
private System.Action<SceneOperationHandle> _callback;
|
||||
internal string PackageName { set; get; }
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 激活场景
|
||||
/// 激活场景(当同时存在多个场景时用于切换激活场景)
|
||||
/// </summary>
|
||||
public bool ActivateScene()
|
||||
{
|
||||
@@ -69,6 +69,38 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解除场景加载挂起操作
|
||||
/// </summary>
|
||||
public bool UnSuspend()
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return false;
|
||||
|
||||
if (SceneObject.IsValid())
|
||||
{
|
||||
if (Provider is DatabaseSceneProvider)
|
||||
{
|
||||
var temp = Provider as DatabaseSceneProvider;
|
||||
return temp.UnSuspendLoad();
|
||||
}
|
||||
else if (Provider is BundledSceneProvider)
|
||||
{
|
||||
var temp = Provider as BundledSceneProvider;
|
||||
return temp.UnSuspendLoad();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Scene is invalid : {SceneObject.name}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否为主场景
|
||||
/// </summary>
|
||||
|
||||
@@ -112,8 +112,6 @@ namespace YooAsset
|
||||
var retObject = assetObject as TObject;
|
||||
if (retObject != null)
|
||||
ret.Add(retObject);
|
||||
else
|
||||
YooLogger.Warning($"The type conversion failed : {assetObject.name}");
|
||||
}
|
||||
return ret.ToArray();
|
||||
}
|
||||
|
||||
@@ -103,14 +103,15 @@ namespace YooAsset
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
return; //下载完毕等待一帧再去加载!
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 内置文件解压
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
@@ -245,7 +246,7 @@ namespace YooAsset
|
||||
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
if (result != EVerifyResult.Succeed)
|
||||
{
|
||||
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
|
||||
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID} Verify result : {result}");
|
||||
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,6 +92,7 @@ namespace YooAsset
|
||||
else
|
||||
{
|
||||
_steps = ESteps.LoadCacheFile;
|
||||
return; //下载完毕等待一帧再去加载!
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,8 +168,17 @@ namespace YooAsset
|
||||
// 5. 从WEB网站获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadWebFile)
|
||||
{
|
||||
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
|
||||
if (CacheSystem.DisableUnityCacheOnWebGL)
|
||||
{
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
|
||||
}
|
||||
|
||||
DownloadSystem.SetUnityWebRequest(_webRequest);
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckLoadWebFile;
|
||||
}
|
||||
|
||||
@@ -4,17 +4,17 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DependAssetBundleGroup
|
||||
internal class DependAssetBundles
|
||||
{
|
||||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
internal readonly List<BundleLoaderBase> DependBundles;
|
||||
internal readonly List<BundleLoaderBase> DependList;
|
||||
|
||||
|
||||
public DependAssetBundleGroup(List<BundleLoaderBase> dpendBundles)
|
||||
public DependAssetBundles(List<BundleLoaderBase> dpendList)
|
||||
{
|
||||
DependBundles = dpendBundles;
|
||||
DependList = dpendList;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
foreach (var loader in DependBundles)
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
return false;
|
||||
@@ -35,7 +35,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsSucceed()
|
||||
{
|
||||
foreach (var loader in DependBundles)
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
@@ -50,7 +50,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string GetLastError()
|
||||
{
|
||||
foreach (var loader in DependBundles)
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
@@ -65,7 +65,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
foreach (var loader in DependBundles)
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
loader.WaitForAsyncComplete();
|
||||
@@ -77,7 +77,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void Reference()
|
||||
{
|
||||
foreach (var loader in DependBundles)
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
loader.Reference();
|
||||
}
|
||||
@@ -88,7 +88,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
foreach (var loader in DependBundles)
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
loader.Release();
|
||||
}
|
||||
@@ -99,7 +99,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
foreach (var loader in DependBundles)
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
@@ -91,8 +91,8 @@ namespace YooAsset
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
@@ -89,8 +89,8 @@ namespace YooAsset
|
||||
// 3. 从站点下载
|
||||
if (_steps == ESteps.Website)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckWebsite;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class BundledAllAssetsProvider : ProviderBase
|
||||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
|
||||
public BundledAllAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
DependBundles.WaitForAsyncComplete();
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (DependBundles.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundles.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
// 2. 加载资源对象
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
AllAssetObjects = OwnerBundle.CacheBundle.LoadAllAssets();
|
||||
else
|
||||
AllAssetObjects = OwnerBundle.CacheBundle.LoadAllAssets(MainAssetInfo.AssetType);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAllAssetsAsync();
|
||||
else
|
||||
_cacheRequest = OwnerBundle.CacheBundle.LoadAllAssetsAsync(MainAssetInfo.AssetType);
|
||||
}
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
if (_cacheRequest != null)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
// 强制挂起主线程(注意:该操作会很耗时)
|
||||
YooLogger.Warning("Suspend the main thread to load unity asset.");
|
||||
AllAssetObjects = _cacheRequest.allAssets;
|
||||
}
|
||||
else
|
||||
{
|
||||
Progress = _cacheRequest.progress;
|
||||
if (_cacheRequest.isDone == false)
|
||||
return;
|
||||
AllAssetObjects = _cacheRequest.allAssets;
|
||||
}
|
||||
}
|
||||
|
||||
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load all assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
else
|
||||
LastError = $"Failed to load all assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b0e966838827284a9266a9f2237a460
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -28,19 +28,19 @@ namespace YooAsset
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
DependBundleGroup.WaitForAsyncComplete();
|
||||
DependBundles.WaitForAsyncComplete();
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
if (DependBundles.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
LastError = DependBundles.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -10,15 +10,15 @@ namespace YooAsset
|
||||
{
|
||||
public readonly LoadSceneMode SceneMode;
|
||||
private readonly string _sceneName;
|
||||
private readonly bool _activateOnLoad;
|
||||
private readonly bool _suspendLoad;
|
||||
private readonly int _priority;
|
||||
private AsyncOperation _asyncOp;
|
||||
private AsyncOperation _asyncOperation;
|
||||
|
||||
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
public BundledSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
_activateOnLoad = activateOnLoad;
|
||||
_suspendLoad = suspendLoad;
|
||||
_priority = priority;
|
||||
}
|
||||
public override void Update()
|
||||
@@ -36,15 +36,15 @@ namespace YooAsset
|
||||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
if (DependBundles.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
LastError = DependBundles.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
@@ -64,11 +64,11 @@ namespace YooAsset
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
// 注意:如果场景不存在则返回NULL
|
||||
_asyncOp = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
|
||||
if (_asyncOp != null)
|
||||
_asyncOperation = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
|
||||
if (_asyncOperation != null)
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
_asyncOp.priority = _priority;
|
||||
_asyncOperation.allowSceneActivation = !_suspendLoad;
|
||||
_asyncOperation.priority = _priority;
|
||||
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
@@ -84,12 +84,9 @@ namespace YooAsset
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Progress = _asyncOp.progress;
|
||||
if (_asyncOp.isDone)
|
||||
Progress = _asyncOperation.progress;
|
||||
if (_asyncOperation.isDone)
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
@@ -100,5 +97,17 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解除场景加载挂起操作
|
||||
/// </summary>
|
||||
public bool UnSuspendLoad()
|
||||
{
|
||||
if (_asyncOperation == null)
|
||||
return false;
|
||||
|
||||
_asyncOperation.allowSceneActivation = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,19 +28,19 @@ namespace YooAsset
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
DependBundleGroup.WaitForAsyncComplete();
|
||||
DependBundles.WaitForAsyncComplete();
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (DependBundleGroup.IsDone() == false)
|
||||
if (DependBundles.IsDone() == false)
|
||||
return;
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (DependBundleGroup.IsSucceed() == false)
|
||||
if (DependBundles.IsSucceed() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = DependBundleGroup.GetLastError();
|
||||
LastError = DependBundles.GetLastError();
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class DatabaseAllAssetsProvider : ProviderBase
|
||||
{
|
||||
public DatabaseAllAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
// 检测资源文件是否存在
|
||||
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.CheckBundle;
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
if (IsWaitForAsyncComplete == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
// 2. 加载资源对象
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
{
|
||||
List<UnityEngine.Object> result = new List<Object>();
|
||||
foreach (var assetPath in OwnerBundle.MainBundleInfo.IncludeAssets)
|
||||
{
|
||||
UnityEngine.Object mainAsset = UnityEditor.AssetDatabase.LoadMainAssetAtPath(assetPath);
|
||||
if (mainAsset != null)
|
||||
result.Add(mainAsset);
|
||||
}
|
||||
AllAssetObjects = result.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
List<UnityEngine.Object> result = new List<Object>();
|
||||
foreach (var assetPath in OwnerBundle.MainBundleInfo.IncludeAssets)
|
||||
{
|
||||
UnityEngine.Object mainAsset = UnityEditor.AssetDatabase.LoadAssetAtPath(assetPath, MainAssetInfo.AssetType);
|
||||
if (mainAsset != null)
|
||||
result.Add(mainAsset);
|
||||
}
|
||||
AllAssetObjects = result.ToArray();
|
||||
}
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
LastError = $"Failed to load all assets : {MainAssetInfo.AssetPath} AssetType : null";
|
||||
else
|
||||
LastError = $"Failed to load all assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
InvokeCompletion();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c72eb6001f903de46bc72dea0d8b39c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -6,14 +6,14 @@ namespace YooAsset
|
||||
internal sealed class DatabaseSceneProvider : ProviderBase
|
||||
{
|
||||
public readonly LoadSceneMode SceneMode;
|
||||
private readonly bool _activateOnLoad;
|
||||
private readonly bool _suspendLoad;
|
||||
private readonly int _priority;
|
||||
private AsyncOperation _asyncOp;
|
||||
private AsyncOperation _asyncOperation;
|
||||
|
||||
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
public DatabaseSceneProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, int priority) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_activateOnLoad = activateOnLoad;
|
||||
_suspendLoad = suspendLoad;
|
||||
_priority = priority;
|
||||
}
|
||||
public override void Update()
|
||||
@@ -54,11 +54,11 @@ namespace YooAsset
|
||||
{
|
||||
LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
|
||||
loadSceneParameters.loadSceneMode = SceneMode;
|
||||
_asyncOp = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
|
||||
if (_asyncOp != null)
|
||||
_asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
|
||||
if (_asyncOperation != null)
|
||||
{
|
||||
_asyncOp.allowSceneActivation = true;
|
||||
_asyncOp.priority = _priority;
|
||||
_asyncOperation.allowSceneActivation = !_suspendLoad;
|
||||
_asyncOperation.priority = _priority;
|
||||
SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
@@ -74,12 +74,9 @@ namespace YooAsset
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Progress = _asyncOp.progress;
|
||||
if (_asyncOp.isDone)
|
||||
{
|
||||
if (SceneObject.IsValid() && _activateOnLoad)
|
||||
SceneManager.SetActiveScene(SceneObject);
|
||||
|
||||
Progress = _asyncOperation.progress;
|
||||
if (_asyncOperation.isDone)
|
||||
{
|
||||
Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
|
||||
if (Status == EStatus.Failed)
|
||||
{
|
||||
@@ -91,5 +88,17 @@ namespace YooAsset
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解除场景加载挂起操作
|
||||
/// </summary>
|
||||
public bool UnSuspendLoad()
|
||||
{
|
||||
if (_asyncOperation == null)
|
||||
return false;
|
||||
|
||||
_asyncOperation.allowSceneActivation = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -91,7 +91,7 @@ namespace YooAsset
|
||||
|
||||
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
protected DependAssetBundles DependBundles { private set; get; }
|
||||
protected bool IsWaitForAsyncComplete { private set; get; } = false;
|
||||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
|
||||
@@ -109,9 +109,9 @@ namespace YooAsset
|
||||
OwnerBundle.Reference();
|
||||
OwnerBundle.AddProvider(this);
|
||||
|
||||
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
|
||||
DependBundleGroup.Reference();
|
||||
var dependList = impl.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundles = new DependAssetBundles(dependList);
|
||||
DependBundles.Reference();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -133,10 +133,10 @@ namespace YooAsset
|
||||
OwnerBundle.Release();
|
||||
OwnerBundle = null;
|
||||
}
|
||||
if (DependBundleGroup != null)
|
||||
if (DependBundles != null)
|
||||
{
|
||||
DependBundleGroup.Release();
|
||||
DependBundleGroup = null;
|
||||
DependBundles.Release();
|
||||
DependBundles = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,6 +177,8 @@ namespace YooAsset
|
||||
handle = new SceneOperationHandle(this);
|
||||
else if (typeof(T) == typeof(SubAssetsOperationHandle))
|
||||
handle = new SubAssetsOperationHandle(this);
|
||||
else if (typeof(T) == typeof(AllAssetsOperationHandle))
|
||||
handle = new AllAssetsOperationHandle(this);
|
||||
else if (typeof(T) == typeof(RawFileOperationHandle))
|
||||
handle = new RawFileOperationHandle(this);
|
||||
else
|
||||
@@ -320,7 +322,7 @@ namespace YooAsset
|
||||
DownloadReport result = new DownloadReport();
|
||||
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
|
||||
foreach (var dependBundle in DependBundleGroup.DependBundles)
|
||||
foreach (var dependBundle in DependBundles.DependList)
|
||||
{
|
||||
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes += dependBundle.DownloadedBytes;
|
||||
@@ -340,7 +342,7 @@ namespace YooAsset
|
||||
bundleInfo.Status = OwnerBundle.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
DependBundles.GetBundleDebugInfos(output);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void WriteInfoToFile(string filePath, string dataFileCRC, long dataFileSize)
|
||||
{
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Create))
|
||||
using (FileStream fs = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read))
|
||||
{
|
||||
SharedBuffer.Clear();
|
||||
SharedBuffer.WriteUTF8(dataFileCRC);
|
||||
|
||||
@@ -10,6 +10,11 @@ namespace YooAsset
|
||||
{
|
||||
private readonly static Dictionary<string, PackageCache> _cachedDic = new Dictionary<string, PackageCache>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 禁用Unity缓存系统在WebGL平台
|
||||
/// </summary>
|
||||
public static bool DisableUnityCacheOnWebGL = false;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化时的验证级别
|
||||
/// </summary>
|
||||
@@ -23,6 +28,15 @@ namespace YooAsset
|
||||
_cachedDic.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空指定包裹的所有缓存数据
|
||||
/// </summary>
|
||||
public static void ClearPackage(string packageName)
|
||||
{
|
||||
var cache = GetOrCreateCache(packageName);
|
||||
cache.ClearAll();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件总数
|
||||
/// </summary>
|
||||
@@ -115,7 +129,7 @@ namespace YooAsset
|
||||
{
|
||||
return VerifyingInternal(element.TempDataFilePath, element.FileSize, element.FileCRC, EVerifyLevel.High);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 验证记录文件(主线程内操作)
|
||||
/// </summary>
|
||||
@@ -148,6 +162,14 @@ namespace YooAsset
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的缓存文件
|
||||
/// </summary>
|
||||
public static List<string> GetAllCacheGUIDs(ResourcePackage package)
|
||||
{
|
||||
var cache = GetOrCreateCache(package.PackageName);
|
||||
return cache.GetAllKeys();
|
||||
}
|
||||
|
||||
private static EVerifyResult VerifyingInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal enum EVerifyResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 验证异常
|
||||
/// </summary>
|
||||
Exception = -7,
|
||||
|
||||
/// <summary>
|
||||
/// 未找到缓存信息
|
||||
/// </summary>
|
||||
@@ -37,9 +42,9 @@ namespace YooAsset
|
||||
FileCrcError = -1,
|
||||
|
||||
/// <summary>
|
||||
/// 验证异常
|
||||
/// 默认状态(校验未完成)
|
||||
/// </summary>
|
||||
Exception = 0,
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 验证成功
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理本地包裹所有的缓存文件
|
||||
/// </summary>
|
||||
public sealed class ClearAllCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
GetAllCacheFiles,
|
||||
ClearAllCacheFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly ResourcePackage _package;
|
||||
private List<string> _allCacheGUIDs;
|
||||
private int _fileTotalCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal ClearAllCacheFilesOperation(ResourcePackage package)
|
||||
{
|
||||
_package = package;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.GetAllCacheFiles;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.GetAllCacheFiles)
|
||||
{
|
||||
_allCacheGUIDs = CacheSystem.GetAllCacheGUIDs(_package);
|
||||
_fileTotalCount = _allCacheGUIDs.Count;
|
||||
YooLogger.Log($"Found all cache file count : {_fileTotalCount}");
|
||||
_steps = ESteps.ClearAllCacheFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.ClearAllCacheFiles)
|
||||
{
|
||||
for (int i = _allCacheGUIDs.Count - 1; i >= 0; i--)
|
||||
{
|
||||
string cacheGUID = _allCacheGUIDs[i];
|
||||
CacheSystem.DiscardFile(_package.PackageName, cacheGUID);
|
||||
_allCacheGUIDs.RemoveAt(i);
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
if (_fileTotalCount == 0)
|
||||
Progress = 1.0f;
|
||||
else
|
||||
Progress = 1.0f - (_allCacheGUIDs.Count / _fileTotalCount);
|
||||
|
||||
if (_allCacheGUIDs.Count == 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4eb0b0eafee709d478ab6d81faacb304
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -45,7 +45,7 @@ namespace YooAsset
|
||||
{
|
||||
// BundleFiles
|
||||
{
|
||||
string rootPath = PersistentHelper.GetCachedBundleFileFolderPath(_packageName);
|
||||
string rootPath = PersistentTools.GetPersistent(_packageName).SandboxCacheBundleFilesRoot;
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists)
|
||||
{
|
||||
@@ -56,7 +56,7 @@ namespace YooAsset
|
||||
|
||||
// RawFiles
|
||||
{
|
||||
string rootPath = PersistentHelper.GetCachedRawFileFolderPath(_packageName);
|
||||
string rootPath = PersistentTools.GetPersistent(_packageName).SandboxCacheRawFilesRoot;
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists)
|
||||
{
|
||||
|
||||
@@ -60,11 +60,12 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.Waiting)
|
||||
{
|
||||
if (_element.IsDone == false)
|
||||
int result = _element.Result;
|
||||
if (result == 0)
|
||||
return;
|
||||
|
||||
VerifyResult = _element.Result;
|
||||
if (_element.Result == EVerifyResult.Succeed)
|
||||
VerifyResult = (EVerifyResult)result;
|
||||
if (VerifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
@@ -73,7 +74,7 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {_element.Result}";
|
||||
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {VerifyResult}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,8 +86,8 @@ namespace YooAsset
|
||||
private void VerifyInThread(object obj)
|
||||
{
|
||||
VerifyTempElement element = (VerifyTempElement)obj;
|
||||
element.Result = CacheSystem.VerifyingTempFile(element);
|
||||
element.IsDone = true;
|
||||
int result = (int)CacheSystem.VerifyingTempFile(element);
|
||||
element.Result = result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,11 +121,10 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.VerifyFile)
|
||||
{
|
||||
_element.Result = CacheSystem.VerifyingTempFile(_element);
|
||||
_element.IsDone = true;
|
||||
_element.Result = (int)CacheSystem.VerifyingTempFile(_element);
|
||||
|
||||
VerifyResult = _element.Result;
|
||||
if (_element.Result == EVerifyResult.Succeed)
|
||||
VerifyResult = (EVerifyResult)_element.Result;
|
||||
if (VerifyResult == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
@@ -133,7 +133,7 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {_element.Result}";
|
||||
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {VerifyResult}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
163
Assets/YooAsset/Runtime/CacheSystem/Persistent.cs
Normal file
163
Assets/YooAsset/Runtime/CacheSystem/Persistent.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class Persistent
|
||||
{
|
||||
private readonly string _packageName;
|
||||
|
||||
public string BuildinRoot { private set; get; }
|
||||
public string BuildinPackageRoot { private set; get; }
|
||||
|
||||
public string SandboxRoot { private set; get; }
|
||||
public string SandboxPackageRoot { private set; get; }
|
||||
public string SandboxCacheBundleFilesRoot { private set; get; }
|
||||
public string SandboxCacheRawFilesRoot { private set; get; }
|
||||
public string SandboxManifestFilesRoot { private set; get; }
|
||||
public string SandboxAppFootPrintFilePath { private set; get; }
|
||||
|
||||
|
||||
public Persistent(string packageName)
|
||||
{
|
||||
_packageName = packageName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写根路径
|
||||
/// </summary>
|
||||
public void OverwriteRootDirectory(string buildinRoot, string sandboxRoot)
|
||||
{
|
||||
if (string.IsNullOrEmpty(buildinRoot))
|
||||
BuildinRoot = CreateDefaultBuildinRoot();
|
||||
else
|
||||
BuildinRoot = buildinRoot;
|
||||
|
||||
if (string.IsNullOrEmpty(sandboxRoot))
|
||||
SandboxRoot = CreateDefaultSandboxRoot();
|
||||
else
|
||||
SandboxRoot = sandboxRoot;
|
||||
|
||||
BuildinPackageRoot = PathUtility.Combine(BuildinRoot, _packageName);
|
||||
SandboxPackageRoot = PathUtility.Combine(SandboxRoot, _packageName);
|
||||
SandboxCacheBundleFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.CachedBundleFileFolder);
|
||||
SandboxCacheRawFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.CachedRawFileFolder);
|
||||
SandboxManifestFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.ManifestFolderName);
|
||||
SandboxAppFootPrintFilePath = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.AppFootPrintFileName);
|
||||
}
|
||||
private static string CreateDefaultBuildinRoot()
|
||||
{
|
||||
return PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettings.DefaultYooFolderName);
|
||||
}
|
||||
private static string CreateDefaultSandboxRoot()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
|
||||
string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
|
||||
projectPath = PathUtility.RegularPath(projectPath);
|
||||
return PathUtility.Combine(projectPath, YooAssetSettings.DefaultYooFolderName);
|
||||
#elif UNITY_STANDALONE
|
||||
return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettings.DefaultYooFolderName);
|
||||
#else
|
||||
return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettings.DefaultYooFolderName);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒里的包裹目录
|
||||
/// </summary>
|
||||
public void DeleteSandboxPackageFolder()
|
||||
{
|
||||
if (Directory.Exists(SandboxPackageRoot))
|
||||
Directory.Delete(SandboxPackageRoot, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒内的缓存文件夹
|
||||
/// </summary>
|
||||
public void DeleteSandboxCacheFilesFolder()
|
||||
{
|
||||
// CacheBundleFiles
|
||||
if (Directory.Exists(SandboxCacheBundleFilesRoot))
|
||||
Directory.Delete(SandboxCacheBundleFilesRoot, true);
|
||||
|
||||
// CacheRawFiles
|
||||
if (Directory.Exists(SandboxCacheRawFilesRoot))
|
||||
Directory.Delete(SandboxCacheRawFilesRoot, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除沙盒内的清单文件夹
|
||||
/// </summary>
|
||||
public void DeleteSandboxManifestFilesFolder()
|
||||
{
|
||||
if (Directory.Exists(SandboxManifestFilesRoot))
|
||||
Directory.Delete(SandboxManifestFilesRoot, true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取沙盒内包裹的清单文件的路径
|
||||
/// </summary>
|
||||
public string GetSandboxPackageManifestFilePath(string packageVersion)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, packageVersion);
|
||||
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取沙盒内包裹的哈希文件的路径
|
||||
/// </summary>
|
||||
public string GetSandboxPackageHashFilePath(string packageVersion)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, packageVersion);
|
||||
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取沙盒内包裹的版本文件的路径
|
||||
/// </summary>
|
||||
public string GetSandboxPackageVersionFilePath()
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
|
||||
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 保存沙盒内默认的包裹版本
|
||||
/// </summary>
|
||||
public void SaveSandboxPackageVersionFile(string version)
|
||||
{
|
||||
string filePath = GetSandboxPackageVersionFilePath();
|
||||
FileUtility.WriteAllText(filePath, version);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取APP内包裹的清单文件的路径
|
||||
/// </summary>
|
||||
public string GetBuildinPackageManifestFilePath(string packageVersion)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, packageVersion);
|
||||
return PathUtility.Combine(BuildinPackageRoot, fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取APP内包裹的哈希文件的路径
|
||||
/// </summary>
|
||||
public string GetBuildinPackageHashFilePath(string packageVersion)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, packageVersion);
|
||||
return PathUtility.Combine(BuildinPackageRoot, fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取APP内包裹的版本文件的路径
|
||||
/// </summary>
|
||||
public string GetBuildinPackageVersionFilePath()
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
|
||||
return PathUtility.Combine(BuildinPackageRoot, fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/CacheSystem/Persistent.cs.meta
Normal file
11
Assets/YooAsset/Runtime/CacheSystem/Persistent.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62ee5fd2821fe85488efff3f8242b703
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user