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28 Commits

Author SHA1 Message Date
hevinci
92ed6e7d1c Update CHANGELOG.md 2023-07-18 14:50:42 +08:00
hevinci
b9a45a58a8 Update package.json 2023-07-18 14:49:57 +08:00
hevinci
0c1efe7420 update runtime code
1. 新增WebGL专属模式WebPlayMode
2023-07-18 14:27:33 +08:00
hevinci
9dd7680457 update space shooter 2023-07-18 11:21:23 +08:00
hevinci
087216b9da update runtime code 2023-07-17 19:43:41 +08:00
hevinci
ecb6f71f81 update editor code 2023-07-17 19:38:11 +08:00
hevinci
ffffff16e9 update space shooter 2023-07-14 09:58:27 +08:00
hevinci
0311d976bb Update CHANGELOG.md 2023-07-12 21:08:22 +08:00
hevinci
120c07cc2e Update package.json 2023-07-12 21:07:57 +08:00
hevinci
ed5ae40cb3 update asset system
修复了在销毁Package时,如果存在正在加载的bundle,会导致后续加载该bundle报错的问题。
2023-07-12 20:56:11 +08:00
hevinci
5931d91b5f update space shooter 2023-07-12 19:15:36 +08:00
hevinci
472a5ae97a update package system
1. 移除了HostPlayModeParameters.DefaultHostServer字段
2. 移除了HostPlayModeParameters.FallbackHostServer字段
3. 新增了HostPlayModeParameters.RemoteServices字段
2023-07-12 19:15:10 +08:00
hevinci
829ea66d0e update sapce shooter
修复生成内置文件清单的时候,目录不存在引发的异常。
2023-07-12 17:18:40 +08:00
hevinci
ba39291ee7 update asset system
真机上使用错误方法加载原生文件的时候给予正确的错误提示。
2023-07-07 12:16:16 +08:00
hevinci
d3d15fc59f Update CHANGELOG.md 2023-07-05 17:04:35 +08:00
hevinci
8a3358c990 Update package.json 2023-07-05 17:04:12 +08:00
hevinci
8eadba3aa6 update space shooter 2023-07-05 16:31:29 +08:00
hevinci
b0917623b6 update runtime code
变更IQueryServices.QueryStreamingAssets(string packageName, string fileName)方法
2023-07-05 16:31:06 +08:00
hevinci
a7d9a4ecbc update extension sample 2023-07-05 15:20:34 +08:00
hevinci
2643ab81ed update runtime code
重构了PersistentTools类
2023-07-05 15:14:21 +08:00
hevinci
c5314c72f0 update runtime code
1. 新增了ResourcePackage.GetPackageBuildinRootDirectory()方法
2. 新增了ResourcePackage.GetPackageSandboxRootDirectory()方法
3. 新增了ResourcePackage.ClearPackageSandbox()方法
2023-07-05 14:56:18 +08:00
hevinci
fbb48ba330 Update InitializeParameters.cs
1. 新增了InitializeParameters.BuildinRootDirectory字段
2. 新增了InitializeParameters.SandboxRootDirectory字段
2023-07-05 14:52:13 +08:00
hevinci
4e6879e34f update runtime code
1. 移除了YooAssets.SetCacheSystemBuildinPath()方法
2. 移除了YooAssets.SetCacheSystemSandboxPath()方法
3. 移除了YooAssets.GetStreamingAssetBuildinFolderName()方法
4. 移除了YooAssets.GetSandboxRoot()方法
5. 移除了YooAssets.ClearSandbox()方法
2023-07-05 14:50:21 +08:00
hevinci
09c3d4e479 update editor code
1. BuildParameters.OutputRoot重命名为BuildOutputRoot
2. 新增了BuildParameters.StreamingAssetsRoot字段
2023-07-05 11:51:49 +08:00
hevinci
1e88bad73e update cache system
新增方法YooAssets.SetCacheSystemBuildinPath()
2023-06-30 18:51:55 +08:00
hevinci
9a2ed64b4e update download system
新增方法YooAssets.SetDownloadSystemRedirectLimit()
2023-06-29 15:47:10 +08:00
hevinci
60e93f9809 update AssetBundleBuilder
1. 移除了资源包构建流程任务节点可扩展功能
2. 新增了构建流程可扩展的方法。
2023-06-29 10:53:07 +08:00
hevinci
f5c72e913f update runtime code
新增方法YooAssets.SetCacheSystemDisableCacheOnWebGL()
2023-06-28 17:46:32 +08:00
118 changed files with 2784 additions and 1657 deletions

View File

@@ -2,6 +2,150 @@
All notable changes to this package will be documented in this file.
## [1.5.2-preview] - 2023-07-18
重新设计了对WebGL平台的支持新增加了专属模式WebPlayMode
## [1.5.1] - 2023-07-12
### Fixed
- 修复了太空战机DEMO在生成内置文件清单的时候目录不存在引发的异常。
- 修复了在销毁Package时如果存在正在加载的bundle会导致后续加载该bundle报错的问题。
### Changed
- 真机上使用错误方法加载原生文件的时候给予正确的错误提示。
### Added
- 新增了HostPlayModeParameters.RemoteServices字段
```c#
/// <summary>
/// 远端资源地址查询服务类
/// </summary>
public IRemoteServices RemoteServices = null;
```
### Removed
- 移除了HostPlayModeParameters.DefaultHostServer字段
- 移除了HostPlayModeParameters.FallbackHostServer字段
## [1.5.0] - 2023-07-05
该版本重构了Persistent类导致沙盒目录和内置目录的存储结构发生了变化。
该版本支持按照Package自定义沙盒存储目录和内置存储目录。
**注意低版本升级用户请使用Space Shooter目录下的StreamingAssetsHelper插件覆盖到本地工程**
### Changed
- BuildParameters.OutputRoot重命名为BuildOutputRoot
- 变更了IQueryServices.QueryStreamingAssets(string packageName, string fileName)方法
### Added
- 新增了YooAssets.SetCacheSystemDisableCacheOnWebGL()方法
```c#
/// <summary>
/// 设置缓存系统参数禁用缓存在WebGL平台
/// </summary>
public static void SetCacheSystemDisableCacheOnWebGL()
```
- 新增了YooAssets.SetDownloadSystemRedirectLimit()方法
```c#
/// <summary>
/// 设置下载系统参数网络重定向次数Unity引擎默认值32
/// 注意:不支持设置为负值
/// </summary>
public static void SetDownloadSystemRedirectLimit(int redirectLimit)
```
- 新增了构建流程可扩展的方法。
```c#
public class AssetBundleBuilder
{
/// <summary>
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
}
```
- 新增了BuildParameters.StreamingAssetsRoot字段
```c#
public class BuildParameters
{
/// <summary>
/// 内置资源的根目录
/// </summary>
public string StreamingAssetsRoot;
}
```
- 新增了InitializeParameters.BuildinRootDirectory字段
```c#
/// <summary>
/// 内置文件的根路径
/// 注意:当参数为空的时候会使用默认的根目录。
/// </summary>
public string BuildinRootDirectory = string.Empty;
```
- 新增了InitializeParameters.SandboxRootDirectory字段
```c#
/// <summary>
/// 沙盒文件的根路径
/// 注意:当参数为空的时候会使用默认的根目录。
/// </summary>
public string SandboxRootDirectory = string.Empty;
```
- 新增了ResourcePackage.GetPackageBuildinRootDirectory()方法
```c#
/// <summary>
/// 获取包裹的内置文件根路径
/// </summary>
public string GetPackageBuildinRootDirectory()
```
- 新增了ResourcePackage.GetPackageSandboxRootDirectory()方法
```c#
/// <summary>
/// 获取包裹的沙盒文件根路径
/// </summary>
public string GetPackageSandboxRootDirectory()
```
- 新增了ResourcePackage.ClearPackageSandbox()方法
```c#
/// <summary>
/// 清空包裹的沙盒目录
/// </summary>
public void ClearPackageSandbox()
```
### Removed
- 移除了资源包构建流程任务节点可扩展功能。
- 移除了YooAssets.SetCacheSystemSandboxPath()方法
- 移除了YooAssets.GetStreamingAssetBuildinFolderName()方法
- 移除了YooAssets.GetSandboxRoot()方法
- 移除了YooAssets.ClearSandbox()方法
## [1.4.17] - 2023-06-27
### Changed
@@ -25,8 +169,6 @@ All notable changes to this package will be documented in this file.
- IShareAssetPackRule 重命名为 ISharedPackRule
-
### Added
- 新增了ResourcePackage.LoadAllAssetsAsync方法

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@@ -13,29 +13,20 @@ namespace YooAsset.Editor
private readonly BuildContext _buildContext = new BuildContext();
/// <summary>
/// 开始构建
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters)
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
{
// 清空旧数据
_buildContext.ClearAllContext();
// 检测构建参数是否为空
if (buildParameters == null)
throw new Exception($"{nameof(buildParameters)} is null !");
// 检测可编程构建管线参数
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
// 检测构建参数是否为空
if (buildPipeline.Count == 0)
throw new Exception($"Build pipeline is empty !");
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
}
// 清空旧数据
_buildContext.ClearAllContext();
// 构建参数
var buildParametersContext = new BuildParametersContext(buildParameters);
@@ -45,8 +36,7 @@ namespace YooAsset.Editor
BuildLogger.InitLogger(buildParameters.EnableLog);
// 执行构建流程
var pipeline = GetBuildTasks(buildParameters.BuildPipeline);
var buildResult = BuildRunner.Run(pipeline, _buildContext);
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
@@ -62,13 +52,23 @@ namespace YooAsset.Editor
return buildResult;
}
private List<IBuildTask> GetBuildTasks(EBuildPipeline buildPipeline)
/// <summary>
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters)
{
var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
return Run(buildParameters, buildPipeline);
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
{
// 获取任务节点的属性集合
List<TaskAttribute> attrList = new List<TaskAttribute>();
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
/*
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
@@ -83,23 +83,10 @@ namespace YooAsset.Editor
new TaskCreatePackage(), //制作包裹
new TaskCopyBuildinFiles(), //拷贝内置文件
};
*/
var classTypes = EditorTools.GetAssignableTypes(typeof(IBuildTask));
foreach (var classType in classTypes)
{
var attribute = classType.GetCustomAttribute<TaskAttribute>();
if (attribute == null)
throw new Exception($"Not found {nameof(TaskAttribute)} int type : {classType.FullName}");
attribute.ClassType = classType;
if (attribute.Pipeline == ETaskPipeline.AllPipeline || attribute.Pipeline == ETaskPipeline.BuiltinBuildPipeline)
attrList.Add(attribute);
}
return pipeline;
}
else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
/*
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
@@ -114,42 +101,12 @@ namespace YooAsset.Editor
new TaskCreatePackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
*/
var classTypes = EditorTools.GetAssignableTypes(typeof(IBuildTask));
foreach (var classType in classTypes)
{
var attribute = classType.GetCustomAttribute<TaskAttribute>();
if (attribute == null)
throw new Exception($"Not found {nameof(TaskAttribute)} int type : {classType.FullName}");
attribute.ClassType = classType;
if (attribute.Pipeline == ETaskPipeline.AllPipeline || attribute.Pipeline == ETaskPipeline.ScriptableBuildPipeline)
attrList.Add(attribute);
}
return pipeline;
}
else
{
throw new NotImplementedException();
}
// 对任务节点进行排序
attrList.Sort((a, b) =>
{
if (a.TaskOrder > b.TaskOrder) { return 1; }
else if (a.TaskOrder < b.TaskOrder) { return -1; }
else { return 0; }
});
// 创建任务节点实例
List<IBuildTask> pipeline = new List<IBuildTask>(attrList.Count);
foreach (var taskAttr in attrList)
{
var task = Activator.CreateInstance(taskAttr.ClassType) as IBuildTask;
pipeline.Add(task);
}
return pipeline;
}
}
}

View File

@@ -11,7 +11,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取默认的输出根路录
/// </summary>
public static string GetDefaultOutputRoot()
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
@@ -20,43 +20,9 @@ namespace YooAsset.Editor
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetStreamingAssetsFolderPath()
public static string GetDefaultStreamingAssetsRoot()
{
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>
/// 清空流文件夹
/// </summary>
public static void ClearStreamingAssetsFolder()
{
string streamingFolderPath = GetStreamingAssetsFolderPath();
EditorTools.ClearFolder(streamingFolderPath);
}
/// <summary>
/// 删除流文件夹内无关的文件
/// 删除.manifest文件和.meta文件
/// </summary>
public static void DeleteStreamingAssetsIgnoreFiles()
{
string streamingFolderPath = GetStreamingAssetsFolderPath();
if (Directory.Exists(streamingFolderPath))
{
string[] files = Directory.GetFiles(streamingFolderPath, "*.manifest", SearchOption.AllDirectories);
foreach (var file in files)
{
FileInfo info = new FileInfo(file);
info.Delete();
}
files = Directory.GetFiles(streamingFolderPath, "*.meta", SearchOption.AllDirectories);
foreach (var item in files)
{
FileInfo info = new FileInfo(item);
info.Delete();
}
}
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.DefaultYooFolderName}/";
}
}
}

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
_buildOutputField = root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false);
@@ -266,9 +266,9 @@ namespace YooAsset.Editor
/// </summary>
private void ExecuteBuild()
{
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;

View File

@@ -11,9 +11,9 @@ namespace YooAsset.Editor
public static string SimulateBuild(string packageName)
{
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;

View File

@@ -8,39 +8,54 @@ namespace YooAsset.Editor
{
public class BuildBundleInfo
{
public class InfoWrapper
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
#region
/// <summary>
/// Unity引擎生成的哈希值构建内容的哈希值
/// </summary>
public string PackageUnityHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string FileHash { set; get; }
/// <summary>
/// Unity引擎生成的CRC
/// </summary>
public uint PackageUnityCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string FileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long FileSize { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PackageFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包的源文件路径
/// </summary>
public string PackageSourceFilePath { set; get; }
/// <summary>
/// 补丁包的目标文件路径
/// </summary>
public string PackageDestFilePath { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
#endregion
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PackageOutputFilePath { set; get; }
}
/// <summary>
/// 资源包名称
@@ -53,22 +68,11 @@ namespace YooAsset.Editor
/// </summary>
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly InfoWrapper BundleInfo = new InfoWrapper();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary>
/// 是否为原生文件
/// </summary>
@@ -208,9 +212,10 @@ namespace YooAsset.Editor
{
PackageBundle packageBundle = new PackageBundle();
packageBundle.BundleName = BundleName;
packageBundle.FileHash = BundleInfo.FileHash;
packageBundle.FileCRC = BundleInfo.FileCRC;
packageBundle.FileSize = BundleInfo.FileSize;
packageBundle.FileHash = PackageFileHash;
packageBundle.FileCRC = PackageFileCRC;
packageBundle.FileSize = PackageFileSize;
packageBundle.UnityCRC = PackageUnityCRC;
packageBundle.IsRawFile = IsRawFile;
packageBundle.LoadMethod = (byte)LoadMethod;
packageBundle.Tags = GetBundleTags();

View File

@@ -37,9 +37,14 @@ namespace YooAsset.Editor
/// <summary>
/// 输出的根目录
/// 内置资源的根目录
/// </summary>
public string OutputRoot;
public string StreamingAssetsRoot;
/// <summary>
/// 构建输出的根目录
/// </summary>
public string BuildOutputRoot;
/// <summary>
/// 构建的平台

View File

@@ -9,6 +9,8 @@ namespace YooAsset.Editor
{
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _packageRootDirectory = string.Empty;
private string _streamingAssetsDirectory = string.Empty;
/// <summary>
/// 构建参数
@@ -29,23 +31,47 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁目录
/// 获取本次构建的补丁输出目录
/// </summary>
public string GetPackageOutputDirectory()
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁根目录
/// </summary>
public string GetPackageRootDirectory()
{
if (string.IsNullOrEmpty(_packageRootDirectory))
{
_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
}
return _packageRootDirectory;
}
/// <summary>
/// 获取内置资源的目录
/// </summary>
public string GetStreamingAssetsDirectory()
{
if (string.IsNullOrEmpty(_streamingAssetsDirectory))
{
_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
}
return _streamingAssetsDirectory;
}
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>

View File

@@ -1,22 +0,0 @@
using System;
namespace YooAsset.Editor
{
public enum ETaskPipeline
{
/// <summary>
/// 所有的构建管线
/// </summary>
AllPipeline,
/// <summary>
/// 内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
}
}

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@@ -5,28 +5,13 @@ namespace YooAsset.Editor
[AttributeUsage(AttributeTargets.Class)]
public class TaskAttribute : Attribute
{
/// <summary>
/// 任务所属的构建流水线
/// </summary>
public ETaskPipeline Pipeline;
/// <summary>
/// 执行顺序
/// </summary>
public int TaskOrder;
/// <summary>
/// 任务说明
/// </summary>
public string TaskDesc;
// 关联的任务类
public Type ClassType { set; get; }
public TaskAttribute(ETaskPipeline pipeline, int taskOrder, string taskDesc)
public TaskAttribute(string taskDesc)
{
Pipeline = pipeline;
TaskOrder = taskOrder;
TaskDesc = taskDesc;
}
}

View File

@@ -7,7 +7,7 @@ using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.BuiltinBuildPipeline, 300, "资源构建内容打包")]
[TaskAttribute("资源构建内容打包")]
public class TaskBuilding : IBuildTask
{
public class BuildResultContext : IContextObject

View File

@@ -9,7 +9,7 @@ using UnityEditor.Build.Pipeline.Tasks;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.ScriptableBuildPipeline, 300, "资源构建内容打包")]
[TaskAttribute("资源构建内容打包")]
public class TaskBuilding_SBP : IBuildTask
{
public class BuildResultContext : IContextObject

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@@ -6,7 +6,7 @@ using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.AllPipeline, 1100, "拷贝内置文件到流目录")]
[TaskAttribute("拷贝内置文件到流目录")]
public class TaskCopyBuildinFiles : IBuildTask
{
void IBuildTask.Run(BuildContext context)
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string streamingAssetsDirectory = buildParametersContext.GetStreamingAssetsDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
@@ -40,7 +40,7 @@ namespace YooAsset.Editor
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
EditorTools.ClearFolder(streamingAssetsDirectory);
}
// 拷贝补丁清单文件

View File

@@ -5,7 +5,7 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.AllPipeline, 400, "拷贝原生文件")]
[TaskAttribute("拷贝原生文件")]
public class TaskCopyRawFile : IBuildTask
{
void IBuildTask.Run(BuildContext context)

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
internal PackageManifest Manifest;
}
[TaskAttribute(ETaskPipeline.AllPipeline, 800, "创建清单文件")]
[TaskAttribute("创建清单文件")]
public class TaskCreateManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.AllPipeline, 1000, "制作包裹")]
[TaskAttribute("制作包裹")]
public class TaskCreatePackage : IBuildTask
{
void IBuildTask.Run(BuildContext context)
@@ -70,7 +70,7 @@ namespace YooAsset.Editor
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();

View File

@@ -6,7 +6,7 @@ using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.AllPipeline, 900, "创建构建报告文件")]
[TaskAttribute("创建构建报告文件")]
public class TaskCreateReport : IBuildTask
{
void IBuildTask.Run(BuildContext context)

View File

@@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.AllPipeline, 600, "资源包加密")]
[TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask
{
void IBuildTask.Run(BuildContext context)

View File

@@ -7,7 +7,7 @@ using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.AllPipeline, 200, "获取资源构建内容")]
[TaskAttribute("获取资源构建内容")]
public class TaskGetBuildMap : IBuildTask
{
void IBuildTask.Run(BuildContext context)
@@ -147,17 +147,17 @@ namespace YooAsset.Editor
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
// 1. 检测是否任何存在依赖资源
bool hasAnyDependAsset = false;
bool hasAnyDependCollector = false;
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
hasAnyDependAsset = true;
hasAnyDependCollector = true;
break;
}
}
if (hasAnyDependAsset == false)
if (hasAnyDependCollector == false)
return;
// 2. 获取所有主资源的依赖资源集合

View File

@@ -6,7 +6,7 @@ using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.AllPipeline, 100, "资源构建准备工作")]
[TaskAttribute("资源构建准备工作")]
public class TaskPrepare : IBuildTask
{
void IBuildTask.Run(BuildContext context)
@@ -16,11 +16,27 @@ namespace YooAsset.Editor
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台");
throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
throw new Exception("包裹名称不能为空");
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
throw new Exception("包裹版本不能为空");
if (string.IsNullOrEmpty(buildParameters.BuildOutputRoot))
throw new Exception("构建输出的根目录为空!");
if (string.IsNullOrEmpty(buildParameters.StreamingAssetsRoot))
throw new Exception("内置资源根目录为空!");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
}
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
@@ -72,11 +88,10 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
// 删除总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
if (EditorTools.DeleteDirectory(platformDirectory))
string packageRootDirectory = buildParametersContext.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
}
}

View File

@@ -6,7 +6,7 @@ using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.AllPipeline, 700, "更新资源包信息")]
[TaskAttribute("更新资源包信息")]
public class TaskUpdateBundleInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
@@ -29,32 +29,35 @@ namespace YooAsset.Editor
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (bundleInfo.IsEncryptedFile)
bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo.PackageSourceFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
string bundleName = bundleInfo.BundleName;
string fileHash = bundleInfo.PackageFileHash;
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
private string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
@@ -64,7 +67,7 @@ namespace YooAsset.Editor
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
@@ -75,7 +78,7 @@ namespace YooAsset.Editor
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
@@ -84,7 +87,39 @@ namespace YooAsset.Editor
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
if (bundleInfo.IsRawFile)
return 0;
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
return crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
else
{

View File

@@ -8,7 +8,7 @@ using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.BuiltinBuildPipeline, 500, "验证构建结果")]
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult : IBuildTask
{
void IBuildTask.Run(BuildContext context)

View File

@@ -9,7 +9,7 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute(ETaskPipeline.ScriptableBuildPipeline, 500, "验证构建结果")]
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)

View File

@@ -79,30 +79,6 @@ namespace YooAsset
_isUnloadSafe = true;
}
/// <summary>
/// 销毁
/// </summary>
public void DestroyAll()
{
foreach (var provider in _providerList)
{
provider.Destroy();
}
_providerList.Clear();
_providerDic.Clear();
foreach (var loader in _loaderList)
{
loader.Destroy(true);
}
_loaderList.Clear();
_loaderDic.Clear();
ClearSceneHandle();
DecryptionServices = null;
BundleServices = null;
}
/// <summary>
/// 资源回收(卸载引用计数为零的资源)
/// </summary>
@@ -135,7 +111,7 @@ namespace YooAsset
if (loader.CanDestroy())
{
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
loader.Destroy(false);
loader.Destroy();
_loaderList.RemoveAt(i);
_loaderDic.Remove(bundleName);
}
@@ -147,13 +123,16 @@ namespace YooAsset
/// </summary>
public void ForceUnloadAllAssets()
{
#if UNITY_WEBGL
throw new Exception($"WebGL not support invoke {nameof(ForceUnloadAllAssets)}");
#else
foreach (var provider in _providerList)
{
provider.Destroy();
provider.DestroySafely();
}
foreach (var loader in _loaderList)
{
loader.Destroy(true);
loader.DestroySafely();
}
_providerList.Clear();
@@ -164,6 +143,7 @@ namespace YooAsset
// 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets();
#endif
}
/// <summary>
@@ -436,7 +416,7 @@ namespace YooAsset
return null;
}
#region
#region
internal List<DebugProviderInfo> GetDebugReportInfos()
{
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
@@ -464,6 +444,6 @@ namespace YooAsset
}
return result;
}
#endregion
#endregion
}
}

View File

@@ -73,9 +73,7 @@ namespace YooAsset
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllBytes(filePath);
return FileUtility.ReadAllBytes(filePath);
}
/// <summary>

View File

@@ -82,7 +82,8 @@ namespace YooAsset
if (_steps == ESteps.Download)
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_downloader = DownloadSystem.CreateDownload(MainBundleInfo, failedTryAgain);
_downloader.SendRequest();
_steps = ESteps.CheckDownload;
}
@@ -112,7 +113,8 @@ namespace YooAsset
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_unpacker = DownloadSystem.CreateDownload(bundleInfo, failedTryAgain);
_unpacker.SendRequest();
_steps = ESteps.CheckUnpack;
}
@@ -262,9 +264,9 @@ namespace YooAsset
/// <summary>
/// 销毁
/// </summary>
public override void Destroy(bool forceDestroy)
public override void Destroy()
{
base.Destroy(forceDestroy);
base.Destroy();
if (_stream != null)
{

View File

@@ -15,21 +15,14 @@ namespace YooAsset
private enum ESteps
{
None = 0,
Download,
CheckDownload,
LoadCacheFile,
CheckLoadCacheFile,
LoadWebFile,
CheckLoadWebFile,
TryLoadWebFile,
LoadWebSiteFile,
LoadRemoteFile,
CheckLoadFile,
Done,
}
private ESteps _steps = ESteps.None;
private float _tryTimer = 0;
private DownloaderBase _downloader;
private UnityWebRequest _webRequest;
private AssetBundleCreateRequest _createRequest;
private WebDownloader _downloader;
public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
@@ -48,18 +41,13 @@ namespace YooAsset
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
_steps = ESteps.LoadRemoteFile;
FileLoadPath = string.Empty;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.LoadWebFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadCacheFile;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
_steps = ESteps.LoadWebSiteFile;
FileLoadPath = string.Empty;
}
else
{
@@ -67,159 +55,49 @@ namespace YooAsset
}
}
// 1. 从服务器下载
if (_steps == ESteps.Download)
// 1. 跨域获取资源包
if (_steps == ESteps.LoadRemoteFile)
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
_downloader = DownloadSystem.CreateDownload(MainBundleInfo, failedTryAgain) as WebDownloader;
_downloader.SendRequest(true);
_steps = ESteps.CheckLoadFile;
}
// 2. 检测服务器下载结果
if (_steps == ESteps.CheckDownload)
// 2. 从站点获取资源包
if (_steps == ESteps.LoadWebSiteFile)
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_downloader = DownloadSystem.CreateDownload(bundleInfo, failedTryAgain) as WebDownloader;
_downloader.SendRequest(true);
_steps = ESteps.CheckLoadFile;
}
// 3. 检测加载结果
if (_steps == ESteps.CheckLoadFile)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.LoadCacheFile;
return; //下载完毕等待一帧再去加载!
}
}
// 3. 从本地缓存里加载AssetBundle
if (_steps == ESteps.LoadCacheFile)
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(FileLoadPath) == false)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {FileLoadPath}";
YooLogger.Error(LastError);
return;
}
#endif
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
// Load assetBundle file
var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
if (loadMethod == EBundleLoadMethod.Normal)
{
_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
}
else
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
return;
}
_steps = ESteps.CheckLoadCacheFile;
}
// 4. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadCacheFile)
{
if (_createRequest.isDone == false)
return;
CacheBundle = _createRequest.assetBundle;
CacheBundle = _downloader.GetAssetBundle();
if (CacheBundle == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Failed to load AssetBundle file : {MainBundleInfo.Bundle.BundleName}";
LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (result != EVerifyResult.Succeed)
{
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
}
}
}
else
{
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
// 5. 从WEB网站获取AssetBundle文件
if (_steps == ESteps.LoadWebFile)
{
var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
_webRequest.SendWebRequest();
_steps = ESteps.CheckLoadWebFile;
}
// 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadWebFile)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = _webRequest.downloadedBytes;
if (_webRequest.isDone == false)
return;
#if UNITY_2020_1_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
#endif
{
YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
_steps = ESteps.TryLoadWebFile;
_tryTimer = 0;
}
else
{
CacheBundle = DownloadHandlerAssetBundle.GetContent(_webRequest);
if (CacheBundle == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
}
else
{
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
}
// 7. 如果获取失败,重新尝试
if (_steps == ESteps.TryLoadWebFile)
{
_tryTimer += Time.unscaledDeltaTime;
if (_tryTimer > 1f)
{
_webRequest.Dispose();
_webRequest = null;
_steps = ESteps.LoadWebFile;
}
// 注意:释放下载句柄
_downloader.DisposeHandler();
}
}

View File

@@ -144,6 +144,15 @@ namespace YooAsset
}
}
/// <summary>
/// 销毁资源包(安全模式)
/// </summary>
public void DestroySafely()
{
WaitForAsyncComplete();
Destroy();
}
/// <summary>
/// 轮询更新
@@ -153,18 +162,15 @@ namespace YooAsset
/// <summary>
/// 销毁
/// </summary>
public virtual void Destroy(bool forceDestroy)
public virtual void Destroy()
{
IsDestroyed = true;
// Check fatal
if (forceDestroy == false)
{
if (RefCount > 0)
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
if (IsDone() == false)
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
}
if (RefCount > 0)
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
if (IsDone() == false)
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
if (CacheBundle != null)
{

View File

@@ -64,7 +64,8 @@ namespace YooAsset
if (_steps == ESteps.Download)
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_downloader = DownloadSystem.CreateDownload(MainBundleInfo, failedTryAgain);
_downloader.SendRequest();
_steps = ESteps.CheckDownload;
}
@@ -93,7 +94,8 @@ namespace YooAsset
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_unpacker = DownloadSystem.CreateDownload(bundleInfo, failedTryAgain);
_unpacker.SendRequest();
_steps = ESteps.CheckUnpack;
}

View File

@@ -47,11 +47,6 @@ namespace YooAsset
_steps = ESteps.Website;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
@@ -62,7 +57,8 @@ namespace YooAsset
if (_steps == ESteps.Download)
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_downloader = DownloadSystem.CreateDownload(MainBundleInfo, failedTryAgain);
_downloader.SendRequest();
_steps = ESteps.CheckDownload;
}
@@ -91,7 +87,8 @@ namespace YooAsset
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_website = DownloadSystem.CreateDownload(bundleInfo, failedTryAgain);
_website.SendRequest();
_steps = ESteps.CheckWebsite;
}

View File

@@ -53,6 +53,12 @@ namespace YooAsset
return;
}
if (OwnerBundle.CacheBundle == null)
{
ProcessCacheBundleException();
return;
}
Status = EStatus.Loading;
}

View File

@@ -55,12 +55,7 @@ namespace YooAsset
if (OwnerBundle.CacheBundle == null)
{
if (OwnerBundle.IsDestroyed)
throw new System.Exception("Should never get here !");
Status = EStatus.Failed;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
ProcessCacheBundleException();
return;
}

View File

@@ -53,6 +53,12 @@ namespace YooAsset
return;
}
if (OwnerBundle.CacheBundle == null)
{
ProcessCacheBundleException();
return;
}
Status = EStatus.Loading;
}

View File

@@ -123,7 +123,7 @@ namespace YooAsset
/// <summary>
/// 销毁资源对象
/// </summary>
public virtual void Destroy()
public void Destroy()
{
IsDestroyed = true;
@@ -140,6 +140,22 @@ namespace YooAsset
}
}
/// <summary>
/// 销毁资源对象(安全模式)
/// </summary>
public void DestroySafely()
{
if (Status == EStatus.Loading || Status == EStatus.Checking)
{
WaitForAsyncComplete();
Destroy();
}
else
{
Destroy();
}
}
/// <summary>
/// 是否可以销毁
/// </summary>
@@ -220,6 +236,30 @@ namespace YooAsset
}
}
/// <summary>
/// 处理特殊异常
/// </summary>
protected void ProcessCacheBundleException()
{
if (OwnerBundle.IsDestroyed)
throw new System.Exception("Should never get here !");
if (OwnerBundle.MainBundleInfo.Bundle.IsRawFile)
{
Status = EStatus.Failed;
LastError = $"Cannot load asset bundle file using {nameof(ResourcePackage.LoadRawFileAsync)} method !";
YooLogger.Error(LastError);
InvokeCompletion();
}
else
{
Status = EStatus.Failed;
LastError = $"The bundle {OwnerBundle.MainBundleInfo.Bundle.BundleName} has been destroyed by unity bugs !";
YooLogger.Error(LastError);
InvokeCompletion();
}
}
/// <summary>
/// 异步操作任务
/// </summary>

View File

@@ -10,6 +10,11 @@ namespace YooAsset
{
private readonly static Dictionary<string, PackageCache> _cachedDic = new Dictionary<string, PackageCache>(1000);
/// <summary>
/// 禁用Unity缓存系统在WebGL平台
/// </summary>
public static bool DisableUnityCacheOnWebGL = false;
/// <summary>
/// 初始化时的验证级别
/// </summary>
@@ -88,7 +93,7 @@ namespace YooAsset
/// <summary>
/// 验证缓存文件(子线程内操作)
/// </summary>
public static EVerifyResult VerifyingCacheFile(VerifyCacheElement element)
public static EVerifyResult VerifyingCacheFile(VerifyCacheFileElement element)
{
try
{
@@ -120,7 +125,7 @@ namespace YooAsset
/// <summary>
/// 验证下载文件(子线程内操作)
/// </summary>
public static EVerifyResult VerifyingTempFile(VerifyTempElement element)
public static EVerifyResult VerifyingTempFile(VerifyTempFileElement element)
{
return VerifyingInternal(element.TempDataFilePath, element.FileSize, element.FileCRC, EVerifyLevel.High);
}

View File

@@ -25,7 +25,7 @@ namespace YooAsset
/// <summary>
/// 需要验证的元素
/// </summary>
public readonly List<VerifyCacheElement> VerifyElements = new List<VerifyCacheElement>(5000);
public readonly List<VerifyCacheFileElement> VerifyElements = new List<VerifyCacheFileElement>(5000);
public FindCacheFilesOperation(string packageName)
{
@@ -45,7 +45,7 @@ namespace YooAsset
{
// BundleFiles
{
string rootPath = PersistentTools.GetCachedBundleFileFolderPath(_packageName);
string rootPath = PersistentTools.GetPersistent(_packageName).SandboxCacheBundleFilesRoot;
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists)
{
@@ -56,7 +56,7 @@ namespace YooAsset
// RawFiles
{
string rootPath = PersistentTools.GetCachedRawFileFolderPath(_packageName);
string rootPath = PersistentTools.GetPersistent(_packageName).SandboxCacheRawFilesRoot;
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists)
{
@@ -113,7 +113,7 @@ namespace YooAsset
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyCacheFileElement element = new VerifyCacheFileElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyElements.Add(element);
}
@@ -161,7 +161,7 @@ namespace YooAsset
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}{dataFileExtension}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyCacheFileElement element = new VerifyCacheFileElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyElements.Add(element);
}

View File

@@ -8,7 +8,7 @@ namespace YooAsset
{
internal abstract class VerifyCacheFilesOperation : AsyncOperationBase
{
public static VerifyCacheFilesOperation CreateOperation(List<VerifyCacheElement> elements)
public static VerifyCacheFilesOperation CreateOperation(List<VerifyCacheFileElement> elements)
{
#if UNITY_WEBGL
var operation = new VerifyCacheFilesWithoutThreadOperation(elements);
@@ -33,8 +33,8 @@ namespace YooAsset
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private List<VerifyCacheElement> _waitingList;
private List<VerifyCacheElement> _verifyingList;
private List<VerifyCacheFileElement> _waitingList;
private List<VerifyCacheFileElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
@@ -42,7 +42,7 @@ namespace YooAsset
private int _failedCount;
private ESteps _steps = ESteps.None;
public VerifyCacheFilesWithThreadOperation(List<VerifyCacheElement> elements)
public VerifyCacheFilesWithThreadOperation(List<VerifyCacheFileElement> elements)
{
_waitingList = elements;
}
@@ -68,7 +68,7 @@ namespace YooAsset
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
_verifyingList = new List<VerifyCacheElement>(_verifyMaxNum);
_verifyingList = new List<VerifyCacheFileElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
@@ -114,19 +114,19 @@ namespace YooAsset
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private bool BeginVerifyFileWithThread(VerifyCacheElement element)
private bool BeginVerifyFileWithThread(VerifyCacheFileElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
VerifyCacheElement element = (VerifyCacheElement)obj;
VerifyCacheFileElement element = (VerifyCacheFileElement)obj;
element.Result = CacheSystem.VerifyingCacheFile(element);
_syncContext.Post(VerifyCallback, element);
}
private void VerifyCallback(object obj)
{
VerifyCacheElement element = (VerifyCacheElement)obj;
VerifyCacheFileElement element = (VerifyCacheFileElement)obj;
_verifyingList.Remove(element);
if (element.Result == EVerifyResult.Succeed)
@@ -158,8 +158,8 @@ namespace YooAsset
Done,
}
private List<VerifyCacheElement> _waitingList;
private List<VerifyCacheElement> _verifyingList;
private List<VerifyCacheFileElement> _waitingList;
private List<VerifyCacheFileElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
@@ -167,7 +167,7 @@ namespace YooAsset
private int _failedCount;
private ESteps _steps = ESteps.None;
public VerifyCacheFilesWithoutThreadOperation(List<VerifyCacheElement> elements)
public VerifyCacheFilesWithoutThreadOperation(List<VerifyCacheFileElement> elements)
{
_waitingList = elements;
}
@@ -189,7 +189,7 @@ namespace YooAsset
_verifyMaxNum = fileCount;
_verifyTotalCount = fileCount;
_verifyingList = new List<VerifyCacheElement>(_verifyMaxNum);
_verifyingList = new List<VerifyCacheFileElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
@@ -229,7 +229,7 @@ namespace YooAsset
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private void BeginVerifyFileWithoutThread(VerifyCacheElement element)
private void BeginVerifyFileWithoutThread(VerifyCacheFileElement element)
{
element.Result = CacheSystem.VerifyingCacheFile(element);
if (element.Result == EVerifyResult.Succeed)

View File

@@ -10,7 +10,7 @@ namespace YooAsset
{
public EVerifyResult VerifyResult { protected set; get; }
public static VerifyTempFileOperation CreateOperation(VerifyTempElement element)
public static VerifyTempFileOperation CreateOperation(VerifyTempFileElement element)
{
#if UNITY_WEBGL
var operation = new VerifyTempFileWithoutThreadOperation(element);
@@ -34,10 +34,10 @@ namespace YooAsset
Done,
}
private readonly VerifyTempElement _element;
private readonly VerifyTempFileElement _element;
private ESteps _steps = ESteps.None;
public VerifyTempFileWithThreadOperation(VerifyTempElement element)
public VerifyTempFileWithThreadOperation(VerifyTempFileElement element)
{
_element = element;
}
@@ -79,13 +79,13 @@ namespace YooAsset
}
}
private bool BeginVerifyFileWithThread(VerifyTempElement element)
private bool BeginVerifyFileWithThread(VerifyTempFileElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
VerifyTempElement element = (VerifyTempElement)obj;
VerifyTempFileElement element = (VerifyTempFileElement)obj;
int result = (int)CacheSystem.VerifyingTempFile(element);
element.Result = result;
}
@@ -103,10 +103,10 @@ namespace YooAsset
Done,
}
private readonly VerifyTempElement _element;
private readonly VerifyTempFileElement _element;
private ESteps _steps = ESteps.None;
public VerifyTempFileWithoutThreadOperation(VerifyTempElement element)
public VerifyTempFileWithoutThreadOperation(VerifyTempFileElement element)
{
_element = element;
}

View File

@@ -0,0 +1,163 @@
using System.IO;
namespace YooAsset
{
internal class Persistent
{
private readonly string _packageName;
public string BuildinRoot { private set; get; }
public string BuildinPackageRoot { private set; get; }
public string SandboxRoot { private set; get; }
public string SandboxPackageRoot { private set; get; }
public string SandboxCacheBundleFilesRoot { private set; get; }
public string SandboxCacheRawFilesRoot { private set; get; }
public string SandboxManifestFilesRoot { private set; get; }
public string SandboxAppFootPrintFilePath { private set; get; }
public Persistent(string packageName)
{
_packageName = packageName;
}
/// <summary>
/// 重写根路径
/// </summary>
public void OverwriteRootDirectory(string buildinRoot, string sandboxRoot)
{
if (string.IsNullOrEmpty(buildinRoot))
BuildinRoot = CreateDefaultBuildinRoot();
else
BuildinRoot = buildinRoot;
if (string.IsNullOrEmpty(sandboxRoot))
SandboxRoot = CreateDefaultSandboxRoot();
else
SandboxRoot = sandboxRoot;
BuildinPackageRoot = PathUtility.Combine(BuildinRoot, _packageName);
SandboxPackageRoot = PathUtility.Combine(SandboxRoot, _packageName);
SandboxCacheBundleFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.CachedBundleFileFolder);
SandboxCacheRawFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.CachedRawFileFolder);
SandboxManifestFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.ManifestFolderName);
SandboxAppFootPrintFilePath = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.AppFootPrintFileName);
}
private static string CreateDefaultBuildinRoot()
{
return PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettings.DefaultYooFolderName);
}
private static string CreateDefaultSandboxRoot()
{
#if UNITY_EDITOR
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
projectPath = PathUtility.RegularPath(projectPath);
return PathUtility.Combine(projectPath, YooAssetSettings.DefaultYooFolderName);
#elif UNITY_STANDALONE
return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettings.DefaultYooFolderName);
#else
return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettings.DefaultYooFolderName);
#endif
}
/// <summary>
/// 删除沙盒里的包裹目录
/// </summary>
public void DeleteSandboxPackageFolder()
{
if (Directory.Exists(SandboxPackageRoot))
Directory.Delete(SandboxPackageRoot, true);
}
/// <summary>
/// 删除沙盒内的缓存文件夹
/// </summary>
public void DeleteSandboxCacheFilesFolder()
{
// CacheBundleFiles
if (Directory.Exists(SandboxCacheBundleFilesRoot))
Directory.Delete(SandboxCacheBundleFilesRoot, true);
// CacheRawFiles
if (Directory.Exists(SandboxCacheRawFilesRoot))
Directory.Delete(SandboxCacheRawFilesRoot, true);
}
/// <summary>
/// 删除沙盒内的清单文件夹
/// </summary>
public void DeleteSandboxManifestFilesFolder()
{
if (Directory.Exists(SandboxManifestFilesRoot))
Directory.Delete(SandboxManifestFilesRoot, true);
}
/// <summary>
/// 获取沙盒内包裹的清单文件的路径
/// </summary>
public string GetSandboxPackageManifestFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, packageVersion);
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
}
/// <summary>
/// 获取沙盒内包裹的哈希文件的路径
/// </summary>
public string GetSandboxPackageHashFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, packageVersion);
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
}
/// <summary>
/// 获取沙盒内包裹的版本文件的路径
/// </summary>
public string GetSandboxPackageVersionFilePath()
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
}
/// <summary>
/// 保存沙盒内默认的包裹版本
/// </summary>
public void SaveSandboxPackageVersionFile(string version)
{
string filePath = GetSandboxPackageVersionFilePath();
FileUtility.WriteAllText(filePath, version);
}
/// <summary>
/// 获取APP内包裹的清单文件的路径
/// </summary>
public string GetBuildinPackageManifestFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, packageVersion);
return PathUtility.Combine(BuildinPackageRoot, fileName);
}
/// <summary>
/// 获取APP内包裹的哈希文件的路径
/// </summary>
public string GetBuildinPackageHashFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, packageVersion);
return PathUtility.Combine(BuildinPackageRoot, fileName);
}
/// <summary>
/// 获取APP内包裹的版本文件的路径
/// </summary>
public string GetBuildinPackageVersionFilePath()
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
return PathUtility.Combine(BuildinPackageRoot, fileName);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 32477ef3a448a9144aa1574a052fe54e
guid: 62ee5fd2821fe85488efff3f8242b703
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -3,84 +3,31 @@ using System.Collections.Generic;
namespace YooAsset
{
internal static class PersistentTools
internal class PersistentTools
{
private const string SandboxFolderName = "Sandbox";
private const string CacheFolderName = "CacheFiles";
private const string CachedBundleFileFolder = "BundleFiles";
private const string CachedRawFileFolder = "RawFiles";
private const string ManifestFolderName = "ManifestFiles";
private const string AppFootPrintFileName = "ApplicationFootPrint.bytes";
private static string _buildinPath;
private static string _sandboxPath;
private static readonly Dictionary<string, Persistent> _persitentDic = new Dictionary<string, Persistent>(100);
/// <summary>
/// 重写沙盒跟路径
/// 获取包裹的持久化类
/// </summary>
public static void OverwriteSandboxPath(string sandboxPath)
public static Persistent GetPersistent(string packageName)
{
_sandboxPath = sandboxPath;
if (_persitentDic.ContainsKey(packageName) == false)
throw new System.Exception("Should never get here !");
return _persitentDic[packageName];
}
/// <summary>
/// 获取沙盒文件夹路径
/// 获取或创建包裹的持久化类
/// </summary>
public static string GetPersistentRootPath()
public static Persistent GetOrCreatePersistent(string packageName)
{
#if UNITY_EDITOR
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里
if (string.IsNullOrEmpty(_sandboxPath))
if (_persitentDic.ContainsKey(packageName) == false)
{
string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
projectPath = PathUtility.RegularPath(projectPath);
_sandboxPath = PathUtility.Combine(projectPath, SandboxFolderName);
Persistent persistent = new Persistent(packageName);
_persitentDic.Add(packageName, persistent);
}
#elif UNITY_STANDALONE
if (string.IsNullOrEmpty(_sandboxPath))
{
_sandboxPath = PathUtility.Combine(UnityEngine.Application.dataPath, SandboxFolderName);
}
#else
if (string.IsNullOrEmpty(_sandboxPath))
{
_sandboxPath = PathUtility.Combine(UnityEngine.Application.persistentDataPath, SandboxFolderName);
}
#endif
return _sandboxPath;
}
/// <summary>
/// 获取基于流文件夹的加载路径
/// </summary>
public static string MakeStreamingLoadPath(string path)
{
if (string.IsNullOrEmpty(_buildinPath))
{
_buildinPath = PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettings.StreamingAssetsBuildinFolder);
}
return PathUtility.Combine(_buildinPath, path);
}
/// <summary>
/// 获取基于沙盒文件夹的加载路径
/// </summary>
public static string MakePersistentLoadPath(string path)
{
string root = GetPersistentRootPath();
return PathUtility.Combine(root, path);
}
public static string MakePersistentLoadPath(string path1, string path2)
{
string root = GetPersistentRootPath();
return PathUtility.Combine(root, path1, path2);
}
public static string MakePersistentLoadPath(string path1, string path2, string path3)
{
string root = GetPersistentRootPath();
return PathUtility.Combine(root, path1, path2, path3);
return _persitentDic[packageName];
}
/// <summary>
@@ -100,109 +47,5 @@ namespace YooAsset
return path;
#endif
}
/// <summary>
/// 删除沙盒总目录
/// </summary>
public static void DeleteSandbox()
{
string directoryPath = GetPersistentRootPath();
if (Directory.Exists(directoryPath))
Directory.Delete(directoryPath, true);
}
/// <summary>
/// 删除沙盒内的缓存文件夹
/// </summary>
public static void DeleteCacheFolder()
{
string root = MakePersistentLoadPath(CacheFolderName);
if (Directory.Exists(root))
Directory.Delete(root, true);
}
/// <summary>
/// 删除沙盒内的清单文件夹
/// </summary>
public static void DeleteManifestFolder()
{
string root = MakePersistentLoadPath(ManifestFolderName);
if (Directory.Exists(root))
Directory.Delete(root, true);
}
/// <summary>
/// 获取缓存的BundleFile文件夹路径
/// </summary>
private readonly static Dictionary<string, string> _cachedBundleFileFolder = new Dictionary<string, string>(100);
public static string GetCachedBundleFileFolderPath(string packageName)
{
if (_cachedBundleFileFolder.TryGetValue(packageName, out string value) == false)
{
value = MakePersistentLoadPath(CacheFolderName, packageName, CachedBundleFileFolder);
_cachedBundleFileFolder.Add(packageName, value);
}
return value;
}
/// <summary>
/// 获取缓存的RawFile文件夹路径
/// </summary>
private readonly static Dictionary<string, string> _cachedRawFileFolder = new Dictionary<string, string>(100);
public static string GetCachedRawFileFolderPath(string packageName)
{
if (_cachedRawFileFolder.TryGetValue(packageName, out string value) == false)
{
value = MakePersistentLoadPath(CacheFolderName, packageName, CachedRawFileFolder);
_cachedRawFileFolder.Add(packageName, value);
}
return value;
}
/// <summary>
/// 获取应用程序的水印文件路径
/// </summary>
public static string GetAppFootPrintFilePath()
{
return MakePersistentLoadPath(AppFootPrintFileName);
}
/// <summary>
/// 获取沙盒内清单文件的路径
/// </summary>
public static string GetCacheManifestFilePath(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
return MakePersistentLoadPath(ManifestFolderName, fileName);
}
/// <summary>
/// 获取沙盒内包裹的哈希文件的路径
/// </summary>
public static string GetCachePackageHashFilePath(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(packageName, packageVersion);
return MakePersistentLoadPath(ManifestFolderName, fileName);
}
/// <summary>
/// 获取沙盒内包裹的版本文件的路径
/// </summary>
public static string GetCachePackageVersionFilePath(string packageName)
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
return MakePersistentLoadPath(ManifestFolderName, fileName);
}
/// <summary>
/// 保存默认的包裹版本
/// </summary>
public static void SaveCachePackageVersionFile(string packageName, string version)
{
string filePath = GetCachePackageVersionFilePath(packageName);
FileUtility.WriteAllText(filePath, version);
}
}
}

View File

@@ -5,7 +5,7 @@ namespace YooAsset
/// <summary>
/// 缓存文件验证元素
/// </summary>
internal class VerifyCacheElement
internal class VerifyCacheFileElement
{
public string PackageName { private set; get; }
public string CacheGUID { private set; get; }
@@ -17,7 +17,7 @@ namespace YooAsset
public string DataFileCRC;
public long DataFileSize;
public VerifyCacheElement(string packageName, string cacheGUID, string fileRootPath, string dataFilePath, string infoFilePath)
public VerifyCacheFileElement(string packageName, string cacheGUID, string fileRootPath, string dataFilePath, string infoFilePath)
{
PackageName = packageName;
CacheGUID = cacheGUID;
@@ -43,7 +43,7 @@ namespace YooAsset
/// <summary>
/// 下载文件验证元素
/// </summary>
internal class VerifyTempElement
internal class VerifyTempFileElement
{
public string TempDataFilePath { private set; get; }
public string FileCRC { private set; get; }
@@ -51,7 +51,7 @@ namespace YooAsset
public int Result = 0; // 注意:原子操作对象
public VerifyTempElement(string tempDataFilePath, string fileCRC, long fileSize)
public VerifyTempFileElement(string tempDataFilePath, string fileCRC, long fileSize)
{
TempDataFilePath = tempDataFilePath;
FileCRC = fileCRC;

View File

@@ -32,6 +32,11 @@ namespace YooAsset
/// </summary>
public static CertificateHandler CertificateHandlerInstance = null;
/// <summary>
/// 网络重定向次数
/// </summary>
public static int RedirectLimit { set; get; } = -1;
/// <summary>
/// 启用断点续传功能文件的最小字节数
/// </summary>
@@ -93,34 +98,49 @@ namespace YooAsset
/// <summary>
/// 开始下载资源文件
/// 注意:只有第一次请求的参数才有效
/// 创建下载器
/// 注意:只有第一次请求的参数才有效
/// </summary>
public static DownloaderBase BeginDownload(BundleInfo bundleInfo, int failedTryAgain, int timeout = 60)
public static DownloaderBase CreateDownload(BundleInfo bundleInfo, int failedTryAgain, int timeout = 60)
{
// 查询存在的下载器
if (_downloaderDic.TryGetValue(bundleInfo.Bundle.CachedDataFilePath, out var downloader))
{
return downloader;
}
// 如果资源已经缓存
if (CacheSystem.IsCached(bundleInfo.Bundle.PackageName, bundleInfo.Bundle.CacheGUID))
{
var tempDownloader = new TempDownloader(bundleInfo);
return tempDownloader;
var completedDownloader = new CompletedDownloader(bundleInfo);
return completedDownloader;
}
// 创建新的下载器
YooLogger.Log($"Beginning to download bundle : {bundleInfo.Bundle.BundleName} URL : {bundleInfo.RemoteMainURL}");
#if UNITY_WEBGL
if (bundleInfo.Bundle.IsRawFile)
{
YooLogger.Log($"Beginning to download file : {bundleInfo.Bundle.FileName} URL : {bundleInfo.RemoteMainURL}");
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedDataFilePath);
bool breakDownload = bundleInfo.Bundle.FileSize >= BreakpointResumeFileSize;
DownloaderBase newDownloader = new FileDownloader(bundleInfo, breakDownload);
newDownloader.SendRequest(failedTryAgain, timeout);
DownloaderBase newDownloader = new FileGeneralDownloader(bundleInfo, failedTryAgain, timeout);
_downloaderDic.Add(bundleInfo.Bundle.CachedDataFilePath, newDownloader);
return newDownloader;
}
else
{
WebDownloader newDownloader = new WebDownloader(bundleInfo, failedTryAgain, timeout);
_downloaderDic.Add(bundleInfo.Bundle.CachedDataFilePath, newDownloader);
return newDownloader;
}
#else
FileUtility.CreateFileDirectory(bundleInfo.Bundle.CachedDataFilePath);
bool resumeDownload = bundleInfo.Bundle.FileSize >= BreakpointResumeFileSize;
DownloaderBase newDownloader;
if (resumeDownload)
newDownloader = new FileResumeDownloader(bundleInfo, failedTryAgain, timeout);
else
newDownloader = new FileGeneralDownloader(bundleInfo, failedTryAgain, timeout);
_downloaderDic.Add(bundleInfo.Bundle.CachedDataFilePath, newDownloader);
return newDownloader;
#endif
}
/// <summary>
@@ -128,11 +148,29 @@ namespace YooAsset
/// </summary>
public static UnityWebRequest NewRequest(string requestURL)
{
UnityWebRequest webRequest;
if (RequestDelegate != null)
return RequestDelegate.Invoke(requestURL);
webRequest = RequestDelegate.Invoke(requestURL);
else
webRequest = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
var request = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
return request;
SetUnityWebRequestParam(webRequest);
return webRequest;
}
/// <summary>
/// 设置网络请求的自定义参数
/// </summary>
private static void SetUnityWebRequestParam(UnityWebRequest webRequest)
{
if (RedirectLimit >= 0)
webRequest.redirectLimit = RedirectLimit;
if (CertificateHandlerInstance != null)
{
webRequest.certificateHandler = CertificateHandlerInstance;
webRequest.disposeCertificateHandlerOnDispose = false;
}
}
/// <summary>

View File

@@ -0,0 +1,23 @@

namespace YooAsset
{
internal sealed class CompletedDownloader : DownloaderBase
{
public CompletedDownloader(BundleInfo bundleInfo) : base(bundleInfo, 0, 0)
{
_downloadProgress = 1f;
_downloadedBytes = (ulong)bundleInfo.Bundle.FileSize;
_status = EStatus.Succeed;
}
public override void SendRequest(params object[] param)
{
}
public override void Update()
{
}
public override void Abort()
{
}
}
}

View File

@@ -1,39 +1,41 @@

using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal abstract class DownloaderBase
{
protected enum ESteps
public enum EStatus
{
None,
CheckTempFile,
WaitingCheckTempFile,
PrepareDownload,
CreateResumeDownloader,
CreateGeneralDownloader,
CheckDownload,
VerifyTempFile,
WaitingVerifyTempFile,
CachingFile,
TryAgain,
None = 0,
Succeed,
Failed,
Failed
}
protected readonly BundleInfo _bundleInfo;
protected ESteps _steps = ESteps.None;
protected int _timeout;
protected readonly int _timeout;
protected int _failedTryAgain;
protected int _requestCount;
protected string _requestURL;
protected UnityWebRequest _webRequest;
protected EStatus _status = EStatus.None;
protected string _lastError = string.Empty;
protected long _lastCode = 0;
// 请求次数
protected int _requestCount = 0;
protected string _requestURL;
// 下载进度
protected float _downloadProgress = 0f;
protected ulong _downloadedBytes = 0;
// 超时相关
protected bool _isAbort = false;
protected ulong _latestDownloadBytes;
protected float _latestDownloadRealtime;
protected float _tryAgainTimer;
/// <summary>
/// 是否等待异步结束
/// 警告只能用于解压APP内部资源
@@ -57,41 +59,31 @@ namespace YooAsset
}
public DownloaderBase(BundleInfo bundleInfo)
public DownloaderBase(BundleInfo bundleInfo, int failedTryAgain, int timeout)
{
_bundleInfo = bundleInfo;
_failedTryAgain = failedTryAgain;
_timeout = timeout;
}
public void SendRequest(int failedTryAgain, int timeout)
{
if (_steps == ESteps.None)
{
_failedTryAgain = failedTryAgain;
_timeout = timeout;
_steps = ESteps.CheckTempFile;
}
}
public abstract void SendRequest(params object[] param);
public abstract void Update();
public abstract void Abort();
/// <summary>
/// 获取网络请求地址
/// 获取下载文件的大小
/// </summary>
protected string GetRequestURL()
/// <returns></returns>
public long GetDownloadFileSize()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _bundleInfo.RemoteFallbackURL;
else
return _bundleInfo.RemoteMainURL;
return _bundleInfo.Bundle.FileSize;
}
/// <summary>
/// 获取资源包信息
/// 获取下载文件的资源包
/// </summary>
public BundleInfo GetBundleInfo()
public string GetDownloadBundleName()
{
return _bundleInfo;
return _bundleInfo.Bundle.BundleName;
}
/// <summary>
@@ -99,7 +91,7 @@ namespace YooAsset
/// </summary>
public bool IsDone()
{
return _steps == ESteps.Succeed || _steps == ESteps.Failed;
return _status == EStatus.Succeed || _status == EStatus.Failed;
}
/// <summary>
@@ -107,7 +99,7 @@ namespace YooAsset
/// </summary>
public bool HasError()
{
return _steps == ESteps.Failed;
return _status == EStatus.Failed;
}
/// <summary>
@@ -133,5 +125,69 @@ namespace YooAsset
{
return $"Failed to download : {_requestURL} Error : {_lastError} Code : {_lastCode}";
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _bundleInfo.RemoteFallbackURL;
else
return _bundleInfo.RemoteMainURL;
}
/// <summary>
/// 超时判定方法
/// </summary>
protected void CheckTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if (_latestDownloadBytes != DownloadedBytes)
{
_latestDownloadBytes = DownloadedBytes;
_latestDownloadRealtime = Time.realtimeSinceStartup;
}
float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > _timeout)
{
YooLogger.Warning($"Web file request timeout : {_requestURL}");
_webRequest.Abort();
_isAbort = true;
}
}
}
/// <summary>
/// 缓存下载文件
/// </summary>
protected void CachingFile(string tempFilePath)
{
string infoFilePath = _bundleInfo.Bundle.CachedInfoFilePath;
string dataFilePath = _bundleInfo.Bundle.CachedDataFilePath;
string dataFileCRC = _bundleInfo.Bundle.FileCRC;
long dataFileSize = _bundleInfo.Bundle.FileSize;
if (File.Exists(infoFilePath))
File.Delete(infoFilePath);
if (File.Exists(dataFilePath))
File.Delete(dataFilePath);
FileInfo fileInfo = new FileInfo(tempFilePath);
fileInfo.MoveTo(dataFilePath);
// 写入信息文件记录验证数据
CacheFileInfo.WriteInfoToFile(infoFilePath, dataFileCRC, dataFileSize);
// 记录缓存文件
var wrapper = new PackageCache.RecordWrapper(infoFilePath, dataFilePath, dataFileCRC, dataFileSize);
CacheSystem.RecordFile(_bundleInfo.Bundle.PackageName, _bundleInfo.Bundle.CacheGUID, wrapper);
}
}
}

View File

@@ -0,0 +1,225 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
/// <summary>
/// 普通的下载器
/// </summary>
internal sealed class FileGeneralDownloader : DownloaderBase
{
private enum ESteps
{
None,
PrepareDownload,
CreateDownloader,
CheckDownload,
VerifyTempFile,
WaitingVerifyTempFile,
CachingFile,
TryAgain,
Done,
}
private readonly string _tempFilePath;
private VerifyTempFileOperation _verifyFileOp = null;
private ESteps _steps = ESteps.None;
public FileGeneralDownloader(BundleInfo bundleInfo, int failedTryAgain, int timeout) : base(bundleInfo, failedTryAgain, timeout)
{
_tempFilePath = bundleInfo.Bundle.TempDataFilePath;
}
public override void SendRequest(params object[] param)
{
if (_steps == ESteps.None)
{
_steps = ESteps.PrepareDownload;
}
}
public override void Update()
{
if (_steps == ESteps.None)
return;
if (IsDone())
return;
// 准备下载
if (_steps == ESteps.PrepareDownload)
{
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
// 重置变量
_isAbort = false;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
_tryAgainTimer = 0f;
// 删除临时文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
// 获取请求地址
_requestURL = GetRequestURL();
_steps = ESteps.CreateDownloader;
}
// 创建下载器
if (_steps == ESteps.CreateDownloader)
{
_webRequest = DownloadSystem.NewRequest(_requestURL);
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
_steps = ESteps.CheckDownload;
}
// 检测下载结果
if (_steps == ESteps.CheckDownload)
{
_downloadProgress = _webRequest.downloadProgress;
_downloadedBytes = _webRequest.downloadedBytes;
if (_webRequest.isDone == false)
{
CheckTimeout();
return;
}
bool hasError = false;
// 检查网络错误
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{
hasError = true;
_lastError = _webRequest.error;
_lastCode = _webRequest.responseCode;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
hasError = true;
_lastError = _webRequest.error;
_lastCode = _webRequest.responseCode;
}
#endif
// 如果网络异常
if (hasError)
{
// 下载失败之后删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
_steps = ESteps.TryAgain;
}
else
{
_steps = ESteps.VerifyTempFile;
}
// 最终释放下载器
DisposeWebRequest();
}
// 验证下载文件
if (_steps == ESteps.VerifyTempFile)
{
VerifyTempFileElement element = new VerifyTempFileElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
_verifyFileOp = VerifyTempFileOperation.CreateOperation(element);
OperationSystem.StartOperation(_verifyFileOp);
_steps = ESteps.WaitingVerifyTempFile;
}
// 等待验证完成
if (_steps == ESteps.WaitingVerifyTempFile)
{
if (WaitForAsyncComplete)
_verifyFileOp.Update();
if (_verifyFileOp.IsDone == false)
return;
if (_verifyFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.CachingFile;
}
else
{
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
_lastError = _verifyFileOp.Error;
_steps = ESteps.TryAgain;
}
}
// 缓存下载文件
if (_steps == ESteps.CachingFile)
{
try
{
CachingFile(_tempFilePath);
_status = EStatus.Succeed;
_steps = ESteps.Done;
_lastError = string.Empty;
_lastCode = 0;
}
catch (Exception e)
{
_lastError = e.Message;
_steps = ESteps.TryAgain;
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (_failedTryAgain <= 0)
{
ReportError();
_status = EStatus.Failed;
_steps = ESteps.Done;
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_failedTryAgain--;
_steps = ESteps.PrepareDownload;
ReportWarning();
YooLogger.Warning($"Try again download : {_requestURL}");
}
}
}
public override void Abort()
{
if (IsDone() == false)
{
_status = EStatus.Failed;
_steps = ESteps.Done;
_lastError = "user abort";
_lastCode = 0;
DisposeWebRequest();
}
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
_webRequest.Dispose();
_webRequest = null;
}
}
}
}

View File

@@ -7,28 +7,47 @@ using UnityEngine.Networking;
namespace YooAsset
{
internal sealed class FileDownloader : DownloaderBase
/// <summary>
/// 断点续传下载器
/// </summary>
internal sealed class FileResumeDownloader : DownloaderBase
{
private readonly bool _breakResume;
private enum ESteps
{
None,
CheckTempFile,
WaitingCheckTempFile,
PrepareDownload,
CreateDownloader,
CheckDownload,
VerifyTempFile,
WaitingVerifyTempFile,
CachingFile,
TryAgain,
Done,
}
private readonly string _tempFilePath;
private UnityWebRequest _webRequest = null;
private DownloadHandlerFileRange _downloadHandle = null;
private VerifyTempFileOperation _checkFileOp = null;
private VerifyTempFileOperation _verifyFileOp = null;
private ESteps _steps = ESteps.None;
// 重置变量
private bool _isAbort = false;
private ulong _fileOriginLength;
private ulong _latestDownloadBytes;
private float _latestDownloadRealtime;
private float _tryAgainTimer;
public FileDownloader(BundleInfo bundleInfo, bool breakResume) : base(bundleInfo)
public FileResumeDownloader(BundleInfo bundleInfo, int failedTryAgain, int timeout) : base(bundleInfo, failedTryAgain, timeout)
{
_breakResume = breakResume;
_tempFilePath = bundleInfo.Bundle.TempDataFilePath;
}
public override void SendRequest(params object[] param)
{
if (_steps == ESteps.None)
{
_steps = ESteps.CheckTempFile;
}
}
public override void Update()
{
if (_steps == ESteps.None)
@@ -39,7 +58,7 @@ namespace YooAsset
// 检测临时文件
if (_steps == ESteps.CheckTempFile)
{
VerifyTempElement element = new VerifyTempElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
VerifyTempFileElement element = new VerifyTempFileElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
_checkFileOp = VerifyTempFileOperation.CreateOperation(element);
OperationSystem.StartOperation(_checkFileOp);
_steps = ESteps.WaitingCheckTempFile;
@@ -75,45 +94,21 @@ namespace YooAsset
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
// 重置变量
_isAbort = false;
_fileOriginLength = 0;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
_tryAgainTimer = 0f;
_fileOriginLength = 0;
// 获取请求地址
_requestURL = GetRequestURL();
if (_breakResume)
_steps = ESteps.CreateResumeDownloader;
else
_steps = ESteps.CreateGeneralDownloader;
_steps = ESteps.CreateDownloader;
}
// 创建普通的下载器
if (_steps == ESteps.CreateGeneralDownloader)
{
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
_webRequest = DownloadSystem.NewRequest(_requestURL);
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
if (DownloadSystem.CertificateHandlerInstance != null)
{
_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
_webRequest.disposeCertificateHandlerOnDispose = false;
}
_webRequest.SendWebRequest();
_steps = ESteps.CheckDownload;
}
// 创建断点续传下载器
if (_steps == ESteps.CreateResumeDownloader)
// 创建下载器
if (_steps == ESteps.CreateDownloader)
{
long fileLength = -1;
if (File.Exists(_tempFilePath))
@@ -137,13 +132,6 @@ namespace YooAsset
_webRequest.disposeDownloadHandlerOnDispose = true;
if (fileLength > 0)
_webRequest.SetRequestHeader("Range", $"bytes={fileLength}-");
if (DownloadSystem.CertificateHandlerInstance != null)
{
_webRequest.certificateHandler = DownloadSystem.CertificateHandlerInstance;
_webRequest.disposeCertificateHandlerOnDispose = false;
}
_webRequest.SendWebRequest();
_steps = ESteps.CheckDownload;
}
@@ -181,24 +169,15 @@ namespace YooAsset
// 如果网络异常
if (hasError)
{
if (_breakResume)
// 注意:下载断点续传文件发生特殊错误码之后删除文件
if (DownloadSystem.ClearFileResponseCodes != null)
{
// 注意:下载断点续传文件发生特殊错误码之后删除文件
if (DownloadSystem.ClearFileResponseCodes != null)
if (DownloadSystem.ClearFileResponseCodes.Contains(_webRequest.responseCode))
{
if (DownloadSystem.ClearFileResponseCodes.Contains(_webRequest.responseCode))
{
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
}
else
{
// 注意:非断点续传下载失败之后删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
_steps = ESteps.TryAgain;
}
@@ -207,14 +186,14 @@ namespace YooAsset
_steps = ESteps.VerifyTempFile;
}
// 释放下载器
// 最终释放下载器
DisposeWebRequest();
}
// 验证下载文件
if (_steps == ESteps.VerifyTempFile)
{
VerifyTempElement element = new VerifyTempElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
VerifyTempFileElement element = new VerifyTempFileElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
_verifyFileOp = VerifyTempFileOperation.CreateOperation(element);
OperationSystem.StartOperation(_verifyFileOp);
_steps = ESteps.WaitingVerifyTempFile;
@@ -248,29 +227,11 @@ namespace YooAsset
{
try
{
string infoFilePath = _bundleInfo.Bundle.CachedInfoFilePath;
string dataFilePath = _bundleInfo.Bundle.CachedDataFilePath;
string dataFileCRC = _bundleInfo.Bundle.FileCRC;
long dataFileSize = _bundleInfo.Bundle.FileSize;
if (File.Exists(infoFilePath))
File.Delete(infoFilePath);
if (File.Exists(dataFilePath))
File.Delete(dataFilePath);
FileInfo fileInfo = new FileInfo(_tempFilePath);
fileInfo.MoveTo(dataFilePath);
// 写入信息文件记录验证数据
CacheFileInfo.WriteInfoToFile(infoFilePath, dataFileCRC, dataFileSize);
// 记录缓存文件
var wrapper = new PackageCache.RecordWrapper(infoFilePath, dataFilePath, dataFileCRC, dataFileSize);
CacheSystem.RecordFile(_bundleInfo.Bundle.PackageName, _bundleInfo.Bundle.CacheGUID, wrapper);
CachingFile(_tempFilePath);
_status = EStatus.Succeed;
_steps = ESteps.Done;
_lastError = string.Empty;
_lastCode = 0;
_steps = ESteps.Succeed;
}
catch (Exception e)
{
@@ -285,7 +246,8 @@ namespace YooAsset
if (_failedTryAgain <= 0)
{
ReportError();
_steps = ESteps.Failed;
_status = EStatus.Failed;
_steps = ESteps.Done;
return;
}
@@ -303,33 +265,14 @@ namespace YooAsset
{
if (IsDone() == false)
{
_steps = ESteps.Failed;
_status = EStatus.Failed;
_steps = ESteps.Done;
_lastError = "user abort";
_lastCode = 0;
DisposeWebRequest();
}
}
private void CheckTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if (_latestDownloadBytes != DownloadedBytes)
{
_latestDownloadBytes = DownloadedBytes;
_latestDownloadRealtime = Time.realtimeSinceStartup;
}
float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > _timeout)
{
YooLogger.Warning($"Web file request timeout : {_requestURL}");
_webRequest.Abort();
_isAbort = true;
}
}
}
private void DisposeWebRequest()
{
if (_downloadHandle != null)

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a439c9a8f36dcc942b92a8e8af927237
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,20 +0,0 @@

namespace YooAsset
{
internal sealed class TempDownloader : DownloaderBase
{
public TempDownloader(BundleInfo bundleInfo) : base(bundleInfo)
{
_downloadProgress = 1f;
_downloadedBytes = (ulong)bundleInfo.Bundle.FileSize;
_steps = ESteps.Succeed;
}
public override void Update()
{
}
public override void Abort()
{
}
}
}

View File

@@ -0,0 +1,209 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal sealed class WebDownloader : DownloaderBase
{
private enum ESteps
{
None,
PrepareDownload,
CreateDownloader,
CheckDownload,
VerifyTempFile,
WaitingVerifyTempFile,
CachingFile,
TryAgain,
Done,
}
private bool _keepDownloadHandleLife = false;
private DownloadHandlerAssetBundle _downloadhandler;
private ESteps _steps = ESteps.None;
public WebDownloader(BundleInfo bundleInfo, int failedTryAgain, int timeout) : base(bundleInfo, failedTryAgain, timeout)
{
}
public override void SendRequest(params object[] param)
{
if (_steps == ESteps.None)
{
_keepDownloadHandleLife = (bool)param[0];
_steps = ESteps.PrepareDownload;
}
}
public override void Update()
{
if (_steps == ESteps.None)
return;
if (IsDone())
return;
// 创建下载器
if (_steps == ESteps.PrepareDownload)
{
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
// 重置变量
_isAbort = false;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
_tryAgainTimer = 0f;
// 获取请求地址
_requestURL = GetRequestURL();
_steps = ESteps.CreateDownloader;
}
// 创建下载器
if (_steps == ESteps.CreateDownloader)
{
_webRequest = DownloadSystem.NewRequest(_requestURL);
if (CacheSystem.DisableUnityCacheOnWebGL)
{
uint crc = _bundleInfo.Bundle.UnityCRC;
_downloadhandler = new DownloadHandlerAssetBundle(_requestURL, crc);
_downloadhandler.autoLoadAssetBundle = false;
}
else
{
uint crc = _bundleInfo.Bundle.UnityCRC;
var hash = Hash128.Parse(_bundleInfo.Bundle.FileHash);
_downloadhandler = new DownloadHandlerAssetBundle(_requestURL, hash, crc);
_downloadhandler.autoLoadAssetBundle = false;
}
_webRequest.downloadHandler = _downloadhandler;
_webRequest.disposeDownloadHandlerOnDispose = false;
_webRequest.SendWebRequest();
_steps = ESteps.CheckDownload;
}
// 检测下载结果
if (_steps == ESteps.CheckDownload)
{
_downloadProgress = _webRequest.downloadProgress;
_downloadedBytes = _webRequest.downloadedBytes;
if (_webRequest.isDone == false)
{
CheckTimeout();
return;
}
bool hasError = false;
// 检查网络错误
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{
hasError = true;
_lastError = _webRequest.error;
_lastCode = _webRequest.responseCode;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
hasError = true;
_lastError = _webRequest.error;
_lastCode = _webRequest.responseCode;
}
#endif
// 如果网络异常
if (hasError)
{
_steps = ESteps.TryAgain;
}
else
{
_status = EStatus.Succeed;
_steps = ESteps.Done;
_lastError = string.Empty;
_lastCode = 0;
}
// 最终释放请求
DisposeRequest();
if (_keepDownloadHandleLife == false)
DisposeHandler();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (_failedTryAgain <= 0)
{
DisposeRequest();
DisposeHandler();
ReportError();
_status = EStatus.Failed;
_steps = ESteps.Done;
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_failedTryAgain--;
_steps = ESteps.PrepareDownload;
ReportWarning();
YooLogger.Warning($"Try again download : {_requestURL}");
}
}
}
public override void Abort()
{
if (IsDone() == false)
{
_status = EStatus.Failed;
_steps = ESteps.Done;
_lastError = "user abort";
_lastCode = 0;
DisposeRequest();
DisposeHandler();
}
}
private void DisposeRequest()
{
if (_webRequest != null)
{
_webRequest.Dispose();
_webRequest = null;
}
}
/// <summary>
/// 获取资源包
/// </summary>
public AssetBundle GetAssetBundle()
{
if (_downloadhandler != null)
return _downloadhandler.assetBundle;
return null;
}
/// <summary>
/// 释放下载句柄
/// </summary>
public void DisposeHandler()
{
if (_downloadhandler != null)
{
_downloadhandler.Dispose();
_downloadhandler = null;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41bc4bc56f59ddb4b8925f9536bbbfbc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2,38 +2,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 下载器
/// 说明UnityWebRequest(UWR) supports reading streaming assets since 2017.1
/// </summary>
internal class UnityWebDataRequester
internal class UnityWebDataRequester : UnityWebRequesterBase
{
private UnityWebRequest _webRequest;
private UnityWebRequestAsyncOperation _operationHandle;
/// <summary>
/// 请求URL地址
/// </summary>
public string URL { private set; get; }
/// <summary>
/// 发送GET请求
/// </summary>
/// <param name="timeout">超时:从请求开始计时</param>
public void SendRequest(string url, int timeout = 0)
public void SendRequest(string url, int timeout = 60)
{
if (_webRequest == null)
{
URL = url;
ResetTimeout(timeout);
_webRequest = DownloadSystem.NewRequest(URL);
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.timeout = timeout;
_operationHandle = _webRequest.SendWebRequest();
}
}
@@ -59,65 +47,5 @@ namespace YooAsset
else
return null;
}
/// <summary>
/// 释放下载器
/// </summary>
public void Dispose()
{
if (_webRequest != null)
{
_webRequest.Dispose();
_webRequest = null;
_operationHandle = null;
}
}
/// <summary>
/// 是否完毕(无论成功失败)
/// </summary>
public bool IsDone()
{
if (_operationHandle == null)
return false;
return _operationHandle.isDone;
}
/// <summary>
/// 下载进度
/// </summary>
public float Progress()
{
if (_operationHandle == null)
return 0;
return _operationHandle.progress;
}
/// <summary>
/// 下载是否发生错误
/// </summary>
public bool HasError()
{
#if UNITY_2020_3_OR_NEWER
return _webRequest.result != UnityWebRequest.Result.Success;
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
return true;
else
return false;
#endif
}
/// <summary>
/// 获取错误信息
/// </summary>
public string GetError()
{
if (_webRequest != null)
{
return $"URL : {URL} Error : {_webRequest.error}";
}
return string.Empty;
}
}
}

View File

@@ -6,129 +6,25 @@ using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 下载器
/// 说明UnityWebRequest(UWR) supports reading streaming assets since 2017.1
/// </summary>
internal class UnityWebFileRequester
internal class UnityWebFileRequester : UnityWebRequesterBase
{
private UnityWebRequest _webRequest;
private UnityWebRequestAsyncOperation _operationHandle;
// 超时相关
private float _timeout;
private bool _isAbort = false;
private ulong _latestDownloadBytes;
private float _latestDownloadRealtime;
/// <summary>
/// 请求URL地址
/// </summary>
public string URL { private set; get; }
/// <summary>
/// 发送GET请求
/// </summary>
public void SendRequest(string url, string savePath, float timeout = 60)
public void SendRequest(string url, string fileSavePath, int timeout = 60)
{
if (_webRequest == null)
{
URL = url;
_timeout = timeout;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
ResetTimeout(timeout);
_webRequest = DownloadSystem.NewRequest(URL);
DownloadHandlerFile handler = new DownloadHandlerFile(savePath);
DownloadHandlerFile handler = new DownloadHandlerFile(fileSavePath);
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_operationHandle = _webRequest.SendWebRequest();
}
}
/// <summary>
/// 释放下载器
/// </summary>
public void Dispose()
{
if (_webRequest != null)
{
_webRequest.Dispose();
_webRequest = null;
_operationHandle = null;
}
}
/// <summary>
/// 是否完毕(无论成功失败)
/// </summary>
public bool IsDone()
{
if (_operationHandle == null)
return false;
return _operationHandle.isDone;
}
/// <summary>
/// 下载进度
/// </summary>
public float Progress()
{
if (_operationHandle == null)
return 0;
return _operationHandle.progress;
}
/// <summary>
/// 下载是否发生错误
/// </summary>
public bool HasError()
{
#if UNITY_2020_3_OR_NEWER
return _webRequest.result != UnityWebRequest.Result.Success;
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
return true;
else
return false;
#endif
}
/// <summary>
/// 获取错误信息
/// </summary>
public string GetError()
{
if (_webRequest != null)
{
return $"URL : {URL} Error : {_webRequest.error}";
}
return string.Empty;
}
/// <summary>
/// 检测超时
/// </summary>
public void CheckTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if (_latestDownloadBytes != _webRequest.downloadedBytes)
{
_latestDownloadBytes = _webRequest.downloadedBytes;
_latestDownloadRealtime = Time.realtimeSinceStartup;
}
float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > _timeout)
{
_webRequest.Abort();
_isAbort = true;
}
}
}
}
}
}

View File

@@ -0,0 +1,116 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset
{
internal abstract class UnityWebRequesterBase
{
protected UnityWebRequest _webRequest;
protected UnityWebRequestAsyncOperation _operationHandle;
// 超时相关
private float _timeout;
private bool _isAbort = false;
private ulong _latestDownloadBytes;
private float _latestDownloadRealtime;
/// <summary>
/// 请求URL地址
/// </summary>
public string URL { protected set; get; }
protected void ResetTimeout(float timeout)
{
_timeout = timeout;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
}
/// <summary>
/// 释放下载器
/// </summary>
public void Dispose()
{
if (_webRequest != null)
{
_webRequest.Dispose();
_webRequest = null;
_operationHandle = null;
}
}
/// <summary>
/// 是否完毕(无论成功失败)
/// </summary>
public bool IsDone()
{
if (_operationHandle == null)
return false;
return _operationHandle.isDone;
}
/// <summary>
/// 下载进度
/// </summary>
public float Progress()
{
if (_operationHandle == null)
return 0;
return _operationHandle.progress;
}
/// <summary>
/// 下载是否发生错误
/// </summary>
public bool HasError()
{
#if UNITY_2020_3_OR_NEWER
return _webRequest.result != UnityWebRequest.Result.Success;
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
return true;
else
return false;
#endif
}
/// <summary>
/// 获取错误信息
/// </summary>
public string GetError()
{
if (_webRequest != null)
{
return $"URL : {URL} Error : {_webRequest.error}";
}
return string.Empty;
}
/// <summary>
/// 检测超时
/// </summary>
public void CheckTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if (_latestDownloadBytes != _webRequest.downloadedBytes)
{
_latestDownloadBytes = _webRequest.downloadedBytes;
_latestDownloadRealtime = Time.realtimeSinceStartup;
}
float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > _timeout)
{
_webRequest.Abort();
_isAbort = true;
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4e5c3c1a1655a8b41b585c6811201583
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -20,6 +20,11 @@ namespace YooAsset
/// 联机运行模式
/// </summary>
HostPlayMode,
/// <summary>
/// WebGL运行模式
/// </summary>
WebPlayMode,
}
/// <summary>
@@ -32,6 +37,18 @@ namespace YooAsset
/// </summary>
public IDecryptionServices DecryptionServices = null;
/// <summary>
/// 内置文件的根路径
/// 注意:当参数为空的时候会使用默认的根目录。
/// </summary>
public string BuildinRootDirectory = string.Empty;
/// <summary>
/// 沙盒文件的根路径
/// 注意:当参数为空的时候会使用默认的根目录。
/// </summary>
public string SandboxRootDirectory = string.Empty;
/// <summary>
/// 资源加载每帧处理的最大时间片段
/// 注意默认值为MaxValue
@@ -69,18 +86,29 @@ namespace YooAsset
public class HostPlayModeParameters : InitializeParameters
{
/// <summary>
/// 默认的资源服务器下载地址
/// 内置资源查询服务接口
/// </summary>
public string DefaultHostServer = string.Empty;
public IQueryServices QueryServices = null;
/// <summary>
/// 备用的资源服务器下载地址
/// 远端资源地址查询服务类
/// </summary>
public string FallbackHostServer = string.Empty;
public IRemoteServices RemoteServices = null;
}
/// <summary>
/// WebGL运行模式的初始化参数
/// </summary>
public class WebPlayModeParameters : InitializeParameters
{
/// <summary>
/// 内置资源查询服务接口
/// </summary>
public IQueryServices QueryServices = null;
/// <summary>
/// 远端资源地址查询服务类
/// </summary>
public IRemoteServices RemoteServices = null;
}
}

View File

@@ -61,6 +61,7 @@ namespace YooAsset
{
var packageBundle = manifest.BundleList[i];
buffer.WriteUTF8(packageBundle.BundleName);
buffer.WriteUInt32(packageBundle.UnityCRC);
buffer.WriteUTF8(packageBundle.FileHash);
buffer.WriteUTF8(packageBundle.FileCRC);
buffer.WriteInt64(packageBundle.FileSize);
@@ -139,6 +140,7 @@ namespace YooAsset
{
var packageBundle = new PackageBundle();
packageBundle.BundleName = buffer.ReadUTF8();
packageBundle.UnityCRC = buffer.ReadUInt32();
packageBundle.FileHash = buffer.ReadUTF8();
packageBundle.FileCRC = buffer.ReadUTF8();
packageBundle.FileSize = buffer.ReadInt64();
@@ -208,7 +210,7 @@ namespace YooAsset
}
/// <summary>
/// 批量转换解压BundleInfo
/// 批量转换解压BundleInfo
/// </summary>
public static List<BundleInfo> ConvertToUnpackInfos(List<PackageBundle> unpackList)
{

View File

@@ -135,8 +135,6 @@ namespace YooAsset
if (downloader.IsDone() == false)
continue;
BundleInfo bundleInfo = downloader.GetBundleInfo();
// 检测是否下载失败
if (downloader.HasError())
{
@@ -148,7 +146,7 @@ namespace YooAsset
// 下载成功
_removeList.Add(downloader);
_cachedDownloadCount++;
_cachedDownloadBytes += bundleInfo.Bundle.FileSize;
_cachedDownloadBytes += downloader.GetDownloadFileSize();
}
// 移除已经完成的下载器(无论成功或失败)
@@ -177,8 +175,9 @@ namespace YooAsset
{
int index = _downloadList.Count - 1;
var bundleInfo = _downloadList[index];
var operation = DownloadSystem.BeginDownload(bundleInfo, _failedTryAgain, _timeout);
_downloaders.Add(operation);
var downloader = DownloadSystem.CreateDownload(bundleInfo, _failedTryAgain, _timeout);
downloader.SendRequest();
_downloaders.Add(downloader);
_downloadList.RemoveAt(index);
OnStartDownloadFileCallback?.Invoke(bundleInfo.Bundle.BundleName, bundleInfo.Bundle.FileSize);
}
@@ -190,7 +189,7 @@ namespace YooAsset
if (_failedList.Count > 0)
{
var failedDownloader = _failedList[0];
string fileName = failedDownloader.GetBundleInfo().Bundle.BundleName;
string fileName = failedDownloader.GetDownloadBundleName();
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to download file : {fileName}";

View File

@@ -217,13 +217,13 @@ namespace YooAsset
if (_steps == ESteps.CheckAppFootPrint)
{
var appFootPrint = new AppFootPrint();
appFootPrint.Load();
appFootPrint.Load(_packageName);
// 如果水印发生变化,则说明覆盖安装后首次打开游戏
if (appFootPrint.IsDirty())
{
PersistentTools.DeleteManifestFolder();
appFootPrint.Coverage();
PersistentTools.GetPersistent(_packageName).DeleteSandboxManifestFilesFolder();
appFootPrint.Coverage(_packageName);
YooLogger.Log("Delete manifest files when application foot print dirty !");
}
_steps = ESteps.QueryCachePackageVersion;
@@ -364,6 +364,93 @@ namespace YooAsset
}
}
/// <summary>
/// WebGL运行模式的初始化操作
/// </summary>
internal sealed class WebPlayModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
QueryWebPackageVersion,
LoadWebManifest,
Done,
}
private readonly WebPlayModeImpl _impl;
private readonly string _packageName;
private QueryBuildinPackageVersionOperation _queryWebPackageVersionOp;
private LoadBuildinManifestOperation _loadWebManifestOp;
private ESteps _steps = ESteps.None;
internal WebPlayModeInitializationOperation(WebPlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
}
internal override void Start()
{
_steps = ESteps.QueryWebPackageVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.QueryWebPackageVersion)
{
if (_queryWebPackageVersionOp == null)
{
_queryWebPackageVersionOp = new QueryBuildinPackageVersionOperation(_packageName);
OperationSystem.StartOperation(_queryWebPackageVersionOp);
}
if (_queryWebPackageVersionOp.IsDone == false)
return;
if (_queryWebPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadWebManifest;
}
else
{
// 注意WebGL平台可能因为网络的原因会导致请求失败。如果内置清单不存在或者超时也不需要报错
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
string error = _queryWebPackageVersionOp.Error;
YooLogger.Log($"Failed to load web package version file : {error}");
}
}
if (_steps == ESteps.LoadWebManifest)
{
if (_loadWebManifestOp == null)
{
_loadWebManifestOp = new LoadBuildinManifestOperation(_packageName, _queryWebPackageVersionOp.PackageVersion);
OperationSystem.StartOperation(_loadWebManifestOp);
}
Progress = _loadWebManifestOp.Progress;
if (_loadWebManifestOp.IsDone == false)
return;
if (_loadWebManifestOp.Status == EOperationStatus.Succeed)
{
PackageVersion = _loadWebManifestOp.Manifest.PackageVersion;
_impl.ActiveManifest = _loadWebManifestOp.Manifest;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadWebManifestOp.Error;
}
}
}
}
/// <summary>
/// 应用程序水印
/// </summary>
@@ -374,16 +461,16 @@ namespace YooAsset
/// <summary>
/// 读取应用程序水印
/// </summary>
public void Load()
public void Load(string packageName)
{
string footPrintFilePath = PersistentTools.GetAppFootPrintFilePath();
string footPrintFilePath = PersistentTools.GetPersistent(packageName).SandboxAppFootPrintFilePath;
if (File.Exists(footPrintFilePath))
{
_footPrint = FileUtility.ReadAllText(footPrintFilePath);
}
else
{
Coverage();
Coverage(packageName);
}
}
@@ -402,14 +489,14 @@ namespace YooAsset
/// <summary>
/// 覆盖掉水印
/// </summary>
public void Coverage()
public void Coverage(string packageName)
{
#if UNITY_EDITOR
_footPrint = Application.version;
#else
_footPrint = Application.buildGUID;
#endif
string footPrintFilePath = PersistentTools.GetAppFootPrintFilePath();
string footPrintFilePath = PersistentTools.GetPersistent(packageName).SandboxAppFootPrintFilePath;
FileUtility.WriteAllText(footPrintFilePath, _footPrint);
YooLogger.Log($"Save application foot print : {_footPrint}");
}

View File

@@ -196,6 +196,7 @@ namespace YooAsset
{
var packageBundle = new PackageBundle();
packageBundle.BundleName = _buffer.ReadUTF8();
packageBundle.UnityCRC = _buffer.ReadUInt32();
packageBundle.FileHash = _buffer.ReadUTF8();
packageBundle.FileCRC = _buffer.ReadUTF8();
packageBundle.FileSize = _buffer.ReadInt64();

View File

@@ -41,7 +41,7 @@ namespace YooAsset
{
if (_downloader1 == null)
{
string savePath = PersistentTools.GetCachePackageHashFilePath(_packageName, _packageVersion);
string savePath = PersistentTools.GetPersistent(_packageName).GetSandboxPackageHashFilePath(_packageVersion);
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, _packageVersion);
string webURL = GetDownloadRequestURL(fileName);
YooLogger.Log($"Beginning to download package hash file : {webURL}");
@@ -71,7 +71,7 @@ namespace YooAsset
{
if (_downloader2 == null)
{
string savePath = PersistentTools.GetCacheManifestFilePath(_packageName, _packageVersion);
string savePath = PersistentTools.GetPersistent(_packageName).GetSandboxPackageManifestFilePath(_packageVersion);
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, _packageVersion);
string webURL = GetDownloadRequestURL(fileName);
YooLogger.Log($"Beginning to download manifest file : {webURL}");

View File

@@ -41,8 +41,7 @@ namespace YooAsset
{
if (_downloader == null)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_buildinPackageName, _buildinPackageVersion);
string filePath = PersistentTools.MakeStreamingLoadPath(fileName);
string filePath = PersistentTools.GetPersistent(_buildinPackageName).GetBuildinPackageManifestFilePath(_buildinPackageVersion);
string url = PersistentTools.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);

View File

@@ -67,7 +67,7 @@ namespace YooAsset
if (_steps == ESteps.VerifyFileHash)
{
_manifestFilePath = PersistentTools.GetCacheManifestFilePath(_packageName, _packageVersion);
_manifestFilePath = PersistentTools.GetPersistent(_packageName).GetSandboxPackageManifestFilePath(_packageVersion);
if (File.Exists(_manifestFilePath) == false)
{
_steps = ESteps.Done;
@@ -131,7 +131,7 @@ namespace YooAsset
File.Delete(_manifestFilePath);
}
string hashFilePath = PersistentTools.GetCachePackageHashFilePath(_packageName, _packageVersion);
string hashFilePath = PersistentTools.GetPersistent(_packageName).GetSandboxPackageHashFilePath(_packageVersion);
if (File.Exists(hashFilePath))
{
File.Delete(hashFilePath);

View File

@@ -0,0 +1,150 @@

namespace YooAsset
{
internal class LoadRemoteManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
DownloadPackageHashFile,
DownloadManifestFile,
VerifyFileHash,
CheckDeserializeManifest,
Done,
}
private static int RequestCount = 0;
private readonly IRemoteServices _remoteServices;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly int _timeout;
private QueryRemotePackageHashOperation _queryRemotePackageHashOp;
private UnityWebDataRequester _downloader;
private DeserializeManifestOperation _deserializer;
private byte[] _fileData;
private ESteps _steps = ESteps.None;
/// <summary>
/// 加载的清单实例
/// </summary>
public PackageManifest Manifest { private set; get; }
internal LoadRemoteManifestOperation(IRemoteServices remoteServices, string packageName, string packageVersion, int timeout)
{
_remoteServices = remoteServices;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.DownloadPackageHashFile;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.DownloadPackageHashFile)
{
if (_queryRemotePackageHashOp == null)
{
_queryRemotePackageHashOp = new QueryRemotePackageHashOperation(_remoteServices, _packageName, _packageVersion, _timeout);
OperationSystem.StartOperation(_queryRemotePackageHashOp);
}
if (_queryRemotePackageHashOp.IsDone == false)
return;
if (_queryRemotePackageHashOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.DownloadManifestFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _queryRemotePackageHashOp.Error;
}
}
if (_steps == ESteps.DownloadManifestFile)
{
if (_downloader == null)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, _packageVersion);
string webURL = GetDownloadRequestURL(fileName);
YooLogger.Log($"Beginning to download manifest file : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
}
_downloader.CheckTimeout();
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetError();
}
else
{
_fileData = _downloader.GetData();
_steps = ESteps.VerifyFileHash;
}
_downloader.Dispose();
}
if (_steps == ESteps.VerifyFileHash)
{
string fileHash = HashUtility.BytesMD5(_fileData);
if (fileHash != _queryRemotePackageHashOp.PackageHash)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to verify remote manifest file hash !";
}
else
{
_deserializer = new DeserializeManifestOperation(_fileData);
OperationSystem.StartOperation(_deserializer);
_steps = ESteps.CheckDeserializeManifest;
}
}
if (_steps == ESteps.CheckDeserializeManifest)
{
Progress = _deserializer.Progress;
if (_deserializer.IsDone == false)
return;
if (_deserializer.Status == EOperationStatus.Succeed)
{
Manifest = _deserializer.Manifest;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _deserializer.Error;
}
}
}
private string GetDownloadRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _remoteServices.GetRemoteFallbackURL(fileName);
else
return _remoteServices.GetRemoteMainURL(fileName);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 486ce3e7ad16f2948a36d49ecabd76b2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -37,8 +37,7 @@ namespace YooAsset
{
if (_downloader == null)
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
string filePath = PersistentTools.MakeStreamingLoadPath(fileName);
string filePath = PersistentTools.GetPersistent(_packageName).GetBuildinPackageVersionFilePath();
string url = PersistentTools.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);

View File

@@ -37,7 +37,7 @@ namespace YooAsset
if (_steps == ESteps.LoadCachePackageHashFile)
{
string filePath = PersistentTools.GetCachePackageHashFilePath(_packageName, _packageVersion);
string filePath = PersistentTools.GetPersistent(_packageName).GetSandboxPackageHashFilePath(_packageVersion);
if (File.Exists(filePath) == false)
{
_steps = ESteps.Done;

View File

@@ -35,7 +35,7 @@ namespace YooAsset
if (_steps == ESteps.LoadCachePackageVersionFile)
{
string filePath = PersistentTools.GetCachePackageVersionFilePath(_packageName);
string filePath = PersistentTools.GetPersistent(_packageName).GetSandboxPackageVersionFilePath();
if (File.Exists(filePath) == false)
{
_steps = ESteps.Done;

View File

@@ -0,0 +1,99 @@

namespace YooAsset
{
internal class QueryRemotePackageHashOperation : AsyncOperationBase
{
private enum ESteps
{
None,
DownloadPackageHash,
Done,
}
private static int RequestCount = 0;
private readonly IRemoteServices _remoteServices;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly int _timeout;
private UnityWebDataRequester _downloader;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹哈希值
/// </summary>
public string PackageHash { private set; get; }
public QueryRemotePackageHashOperation(IRemoteServices remoteServices, string packageName, string packageVersion, int timeout)
{
_remoteServices = remoteServices;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.DownloadPackageHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.DownloadPackageHash)
{
if (_downloader == null)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, _packageVersion);
string webURL = GetPackageHashRequestURL(fileName);
YooLogger.Log($"Beginning to request package hash : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
}
Progress = _downloader.Progress();
_downloader.CheckTimeout();
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetError();
}
else
{
PackageHash = _downloader.GetText();
if (string.IsNullOrEmpty(PackageHash))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Remote package hash is empty : {_downloader.URL}";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
_downloader.Dispose();
}
}
private string GetPackageHashRequestURL(string fileName)
{
string url;
// 轮流返回请求地址
if (RequestCount % 2 == 0)
url = _remoteServices.GetRemoteFallbackURL(fileName);
else
url = _remoteServices.GetRemoteMainURL(fileName);
return url;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ef77260f58172dd42ad10cfb862b78ec
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,4 @@
using System.IO;

namespace YooAsset
{
internal class QueryRemotePackageVersionOperation : AsyncOperationBase
@@ -54,6 +53,7 @@ namespace YooAsset
}
Progress = _downloader.Progress();
_downloader.CheckTimeout();
if (_downloader.IsDone() == false)
return;

View File

@@ -31,13 +31,13 @@ namespace YooAsset
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if(_steps == ESteps.UnpackManifestHashFile)
if (_steps == ESteps.UnpackManifestHashFile)
{
if (_downloader1 == null)
{
string savePath = PersistentTools.GetCachePackageHashFilePath(_buildinPackageName, _buildinPackageVersion);
string fileName = YooAssetSettingsData.GetPackageHashFileName(_buildinPackageName, _buildinPackageVersion);
string filePath = PersistentTools.MakeStreamingLoadPath(fileName);
var persistent = PersistentTools.GetPersistent(_buildinPackageName);
string savePath = persistent.GetSandboxPackageHashFilePath(_buildinPackageVersion);
string filePath = persistent.GetBuildinPackageHashFilePath(_buildinPackageVersion);
string url = PersistentTools.ConvertToWWWPath(filePath);
_downloader1 = new UnityWebFileRequester();
_downloader1.SendRequest(url, savePath);
@@ -64,9 +64,9 @@ namespace YooAsset
{
if (_downloader2 == null)
{
string savePath = PersistentTools.GetCacheManifestFilePath(_buildinPackageName, _buildinPackageVersion);
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_buildinPackageName, _buildinPackageVersion);
string filePath = PersistentTools.MakeStreamingLoadPath(fileName);
var persistent = PersistentTools.GetPersistent(_buildinPackageName);
string savePath = persistent.GetSandboxPackageManifestFilePath(_buildinPackageVersion);
string filePath = persistent.GetBuildinPackageManifestFilePath(_buildinPackageVersion);
string url = PersistentTools.ConvertToWWWPath(filePath);
_downloader2 = new UnityWebFileRequester();
_downloader2.SendRequest(url, savePath);

View File

@@ -169,7 +169,7 @@ namespace YooAsset
{
if (_downloadManifestOp == null)
{
_downloadManifestOp = new DownloadManifestOperation(_impl, _packageName, _packageVersion, _timeout);
_downloadManifestOp = new DownloadManifestOperation(_impl.RemoteServices, _packageName, _packageVersion, _timeout);
OperationSystem.StartOperation(_downloadManifestOp);
}
@@ -286,4 +286,14 @@ namespace YooAsset
return operation;
}
}
internal class WebPlayModePreDownloadContentOperation : PreDownloadContentOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
}

View File

@@ -137,7 +137,7 @@ namespace YooAsset
{
if (_downloadManifestOp == null)
{
_downloadManifestOp = new DownloadManifestOperation(_impl, _packageName, _packageVersion, _timeout);
_downloadManifestOp = new DownloadManifestOperation(_impl.RemoteServices, _packageName, _packageVersion, _timeout);
OperationSystem.StartOperation(_downloadManifestOp);
}
@@ -184,9 +184,87 @@ namespace YooAsset
}
}
public override void SavePackageVersion()
public override void SavePackageVersion()
{
_impl.FlushManifestVersionFile();
}
}
/// <summary>
/// WebGL模式的更新清单操作
/// </summary>
internal sealed class WebPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
private enum ESteps
{
None,
CheckActiveManifest,
LoadRemoteManifest,
Done,
}
private readonly WebPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly int _timeout;
private LoadRemoteManifestOperation _loadCacheManifestOp;
private ESteps _steps = ESteps.None;
internal WebPlayModeUpdatePackageManifestOperation(WebPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void Start()
{
_steps = ESteps.CheckActiveManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckActiveManifest)
{
// 检测当前激活的清单对象
if (_impl.ActiveManifest != null && _impl.ActiveManifest.PackageVersion == _packageVersion)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.LoadRemoteManifest;
}
}
if (_steps == ESteps.LoadRemoteManifest)
{
if (_loadCacheManifestOp == null)
{
_loadCacheManifestOp = new LoadRemoteManifestOperation(_impl.RemoteServices, _packageName, _packageVersion, _timeout);
OperationSystem.StartOperation(_loadCacheManifestOp);
}
if (_loadCacheManifestOp.IsDone == false)
return;
if (_loadCacheManifestOp.Status == EOperationStatus.Succeed)
{
_impl.ActiveManifest = _loadCacheManifestOp.Manifest;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadCacheManifestOp.Error;
}
}
}
}
}

View File

@@ -82,7 +82,69 @@ namespace YooAsset
{
if (_queryRemotePackageVersionOp == null)
{
_queryRemotePackageVersionOp = new QueryRemotePackageVersionOperation(_impl, _packageName, _appendTimeTicks, _timeout);
_queryRemotePackageVersionOp = new QueryRemotePackageVersionOperation(_impl.RemoteServices, _packageName, _appendTimeTicks, _timeout);
OperationSystem.StartOperation(_queryRemotePackageVersionOp);
}
if (_queryRemotePackageVersionOp.IsDone == false)
return;
if (_queryRemotePackageVersionOp.Status == EOperationStatus.Succeed)
{
PackageVersion = _queryRemotePackageVersionOp.PackageVersion;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _queryRemotePackageVersionOp.Error;
}
}
}
}
/// <summary>
/// WebGL模式的请求远端包裹的最新版本
/// </summary>
internal sealed class WebPlayModeUpdatePackageVersionOperation : UpdatePackageVersionOperation
{
private enum ESteps
{
None,
QueryRemotePackageVersion,
Done,
}
private readonly WebPlayModeImpl _impl;
private readonly string _packageName;
private readonly bool _appendTimeTicks;
private readonly int _timeout;
private QueryRemotePackageVersionOperation _queryRemotePackageVersionOp;
private ESteps _steps = ESteps.None;
internal WebPlayModeUpdatePackageVersionOperation(WebPlayModeImpl impl, string packageName, bool appendTimeTicks, int timeout)
{
_impl = impl;
_packageName = packageName;
_appendTimeTicks = appendTimeTicks;
_timeout = timeout;
}
internal override void Start()
{
_steps = ESteps.QueryRemotePackageVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.QueryRemotePackageVersion)
{
if (_queryRemotePackageVersionOp == null)
{
_queryRemotePackageVersionOp = new QueryRemotePackageVersionOperation(_impl.RemoteServices, _packageName, _appendTimeTicks, _timeout);
OperationSystem.StartOperation(_queryRemotePackageVersionOp);
}

View File

@@ -11,6 +11,11 @@ namespace YooAsset
/// </summary>
public string BundleName;
/// <summary>
/// Unity引擎生成的CRC
/// </summary>
public uint UnityCRC;
/// <summary>
/// 文件哈希值
/// </summary>
@@ -74,13 +79,13 @@ namespace YooAsset
string folderName = FileHash.Substring(0, 2);
if (IsRawFile)
{
string cacheRoot = PersistentTools.GetCachedRawFileFolderPath(PackageName);
string cacheRoot = PersistentTools.GetPersistent(PackageName).SandboxCacheRawFilesRoot;
_cachedDataFilePath = PathUtility.Combine(cacheRoot, folderName, CacheGUID, YooAssetSettings.CacheBundleDataFileName);
_cachedDataFilePath += _fileExtension;
}
else
{
string cacheRoot = PersistentTools.GetCachedBundleFileFolderPath(PackageName);
string cacheRoot = PersistentTools.GetPersistent(PackageName).SandboxCacheBundleFilesRoot;
_cachedDataFilePath = PathUtility.Combine(cacheRoot, folderName, CacheGUID, YooAssetSettings.CacheBundleDataFileName);
}
return _cachedDataFilePath;
@@ -101,12 +106,12 @@ namespace YooAsset
string folderName = FileHash.Substring(0, 2);
if (IsRawFile)
{
string cacheRoot = PersistentTools.GetCachedRawFileFolderPath(PackageName);
string cacheRoot = PersistentTools.GetPersistent(PackageName).SandboxCacheRawFilesRoot;
_cachedInfoFilePath = PathUtility.Combine(cacheRoot, folderName, CacheGUID, YooAssetSettings.CacheBundleInfoFileName);
}
else
{
string cacheRoot = PersistentTools.GetCachedBundleFileFolderPath(PackageName);
string cacheRoot = PersistentTools.GetPersistent(PackageName).SandboxCacheBundleFilesRoot;
_cachedInfoFilePath = PathUtility.Combine(cacheRoot, folderName, CacheGUID, YooAssetSettings.CacheBundleInfoFileName);
}
return _cachedInfoFilePath;
@@ -140,7 +145,8 @@ namespace YooAsset
if (string.IsNullOrEmpty(_streamingFilePath) == false)
return _streamingFilePath;
_streamingFilePath = PersistentTools.MakeStreamingLoadPath(FileName);
string root = PersistentTools.GetPersistent(PackageName).BuildinPackageRoot;
_streamingFilePath = PathUtility.Combine(root, FileName);
return _streamingFilePath;
}
}

View File

@@ -4,25 +4,28 @@ using System.Collections.Generic;
namespace YooAsset
{
internal class HostPlayModeImpl : IPlayModeServices, IBundleServices, IRemoteServices
internal class HostPlayModeImpl : IPlayModeServices, IBundleServices
{
private PackageManifest _activeManifest;
// 参数相关
private string _packageName;
private string _defaultHostServer;
private string _fallbackHostServer;
private IQueryServices _queryServices;
private IRemoteServices _remoteServices;
public IRemoteServices RemoteServices
{
get { return _remoteServices; }
}
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(string packageName, string defaultHostServer, string fallbackHostServer, IQueryServices queryServices)
public InitializationOperation InitializeAsync(string packageName, IQueryServices queryServices, IRemoteServices remoteServices)
{
_packageName = packageName;
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
_queryServices = queryServices;
_remoteServices = remoteServices;
var operation = new HostPlayModeInitializationOperation(this, packageName);
OperationSystem.StartOperation(operation);
@@ -42,23 +45,12 @@ namespace YooAsset
}
private BundleInfo ConvertToDownloadInfo(PackageBundle packageBundle)
{
string remoteMainURL = GetRemoteMainURL(packageBundle.FileName);
string remoteFallbackURL = GetRemoteFallbackURL(packageBundle.FileName);
string remoteMainURL = _remoteServices.GetRemoteMainURL(packageBundle.FileName);
string remoteFallbackURL = _remoteServices.GetRemoteFallbackURL(packageBundle.FileName);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromRemote, remoteMainURL, remoteFallbackURL);
return bundleInfo;
}
#region IRemoteServices接口
public string GetRemoteMainURL(string fileName)
{
return $"{_defaultHostServer}/{fileName}";
}
public string GetRemoteFallbackURL(string fileName)
{
return $"{_fallbackHostServer}/{fileName}";
}
#endregion
#region IPlayModeServices接口
public PackageManifest ActiveManifest
{
@@ -74,12 +66,14 @@ namespace YooAsset
public void FlushManifestVersionFile()
{
if (_activeManifest != null)
PersistentTools.SaveCachePackageVersionFile(_packageName, _activeManifest.PackageVersion);
{
PersistentTools.GetPersistent(_packageName).SaveSandboxPackageVersionFile(_activeManifest.PackageVersion);
}
}
private bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return _queryServices.QueryStreamingAssets(packageBundle.FileName);
return _queryServices.QueryStreamingAssets(_packageName, packageBundle.FileName);
}
private bool IsCachedPackageBundle(PackageBundle packageBundle)
{

View File

@@ -0,0 +1,157 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class WebPlayModeImpl : IPlayModeServices, IBundleServices
{
private PackageManifest _activeManifest;
// 参数相关
private string _packageName;
private IQueryServices _queryServices;
private IRemoteServices _remoteServices;
public IRemoteServices RemoteServices
{
get { return _remoteServices; }
}
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(string packageName, IQueryServices queryServices, IRemoteServices remoteServices)
{
_packageName = packageName;
_queryServices = queryServices;
_remoteServices = remoteServices;
var operation = new WebPlayModeInitializationOperation(this, packageName);
OperationSystem.StartOperation(operation);
return operation;
}
// 下载相关
private BundleInfo ConvertToDownloadInfo(PackageBundle packageBundle)
{
string remoteMainURL = _remoteServices.GetRemoteMainURL(packageBundle.FileName);
string remoteFallbackURL = _remoteServices.GetRemoteFallbackURL(packageBundle.FileName);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromRemote, remoteMainURL, remoteFallbackURL);
return bundleInfo;
}
#region IPlayModeServices接口
public PackageManifest ActiveManifest
{
set
{
_activeManifest = value;
}
get
{
return _activeManifest;
}
}
public void FlushManifestVersionFile()
{
}
private bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return _queryServices.QueryStreamingAssets(_packageName, packageBundle.FileName);
}
UpdatePackageVersionOperation IPlayModeServices.UpdatePackageVersionAsync(bool appendTimeTicks, int timeout)
{
var operation = new WebPlayModeUpdatePackageVersionOperation(this, _packageName, appendTimeTicks, timeout);
OperationSystem.StartOperation(operation);
return operation;
}
UpdatePackageManifestOperation IPlayModeServices.UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion, int timeout)
{
var operation = new WebPlayModeUpdatePackageManifestOperation(this, _packageName, packageVersion, timeout);
OperationSystem.StartOperation(operation);
return operation;
}
PreDownloadContentOperation IPlayModeServices.PreDownloadContentAsync(string packageVersion, int timeout)
{
var operation = new WebPlayModePreDownloadContentOperation();
OperationSystem.StartOperation(operation);
return operation;
}
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
ResourceUnpackerOperation IPlayModeServices.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
{
return ResourceUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
}
ResourceUnpackerOperation IPlayModeServices.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
{
return ResourceUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
}
#endregion
#region IBundleServices接口
private BundleInfo CreateBundleInfo(PackageBundle packageBundle)
{
if (packageBundle == null)
throw new Exception("Should never get here !");
// 查询APP资源
if (IsBuildinPackageBundle(packageBundle))
{
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromStreaming);
return bundleInfo;
}
// 从服务端下载
return ConvertToDownloadInfo(packageBundle);
}
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
throw new Exception("Should never get here !");
// 注意:如果清单里未找到资源包会抛出异常!
var packageBundle = _activeManifest.GetMainPackageBundle(assetInfo.AssetPath);
return CreateBundleInfo(packageBundle);
}
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
throw new Exception("Should never get here !");
// 注意:如果清单里未找到资源包会抛出异常!
var depends = _activeManifest.GetAllDependencies(assetInfo.AssetPath);
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
foreach (var packageBundle in depends)
{
BundleInfo bundleInfo = CreateBundleInfo(packageBundle);
result.Add(bundleInfo);
}
return result.ToArray();
}
string IBundleServices.GetBundleName(int bundleID)
{
return _activeManifest.GetBundleName(bundleID);
}
bool IBundleServices.IsServicesValid()
{
return _activeManifest != null;
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fa7d8823ee040534db067e6e2c254267
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -62,7 +62,7 @@ namespace YooAsset
if (_assetSystemImpl != null)
{
_assetSystemImpl.DestroyAll();
_assetSystemImpl.ForceUnloadAllAssets();
_assetSystemImpl = null;
}
}
@@ -79,6 +79,10 @@ namespace YooAsset
// 检测初始化参数合法性
CheckInitializeParameters(parameters);
// 重写持久化根目录
var persistent = PersistentTools.GetOrCreatePersistent(PackageName);
persistent.OverwriteRootDirectory(parameters.BuildinRootDirectory, parameters.SandboxRootDirectory);
// 初始化资源系统
InitializationOperation initializeOperation;
_assetSystemImpl = new AssetSystemImpl();
@@ -118,9 +122,24 @@ namespace YooAsset
var initializeParameters = parameters as HostPlayModeParameters;
initializeOperation = hostPlayModeImpl.InitializeAsync(
PackageName,
initializeParameters.DefaultHostServer,
initializeParameters.FallbackHostServer,
initializeParameters.QueryServices
initializeParameters.QueryServices,
initializeParameters.RemoteServices
);
}
else if (_playMode == EPlayMode.WebPlayMode)
{
var webPlayModeImpl = new WebPlayModeImpl();
_bundleServices = webPlayModeImpl;
_playModeServices = webPlayModeImpl;
_assetSystemImpl.Initialize(PackageName, false,
parameters.LoadingMaxTimeSlice, parameters.DownloadFailedTryAgain,
parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as WebPlayModeParameters;
initializeOperation = webPlayModeImpl.InitializeAsync(
PackageName,
initializeParameters.QueryServices,
initializeParameters.RemoteServices
);
}
else
@@ -168,12 +187,10 @@ namespace YooAsset
if (parameters is HostPlayModeParameters)
{
var hostPlayModeParameters = parameters as HostPlayModeParameters;
if (string.IsNullOrEmpty(hostPlayModeParameters.DefaultHostServer))
throw new Exception($"${hostPlayModeParameters.DefaultHostServer} is null or empty.");
if (string.IsNullOrEmpty(hostPlayModeParameters.FallbackHostServer))
throw new Exception($"${hostPlayModeParameters.FallbackHostServer} is null or empty.");
if (hostPlayModeParameters.QueryServices == null)
throw new Exception($"{nameof(IQueryServices)} is null.");
if (hostPlayModeParameters.RemoteServices == null)
throw new Exception($"{nameof(IRemoteServices)} is null.");
}
// 鉴定运行模式
@@ -183,9 +200,19 @@ namespace YooAsset
_playMode = EPlayMode.OfflinePlayMode;
else if (parameters is HostPlayModeParameters)
_playMode = EPlayMode.HostPlayMode;
else if (parameters is WebPlayModeParameters)
_playMode = EPlayMode.WebPlayMode;
else
throw new NotImplementedException();
// 检测运行平台
if (_playMode == EPlayMode.HostPlayMode || _playMode == EPlayMode.OfflinePlayMode)
{
#if UNITY_WEBGL
throw new Exception($"WebGL plateform not support : {_playMode} ! Please use {nameof(EPlayMode.WebPlayMode)}");
#endif
}
// 检测参数范围
if (parameters.LoadingMaxTimeSlice < 10)
{
@@ -291,6 +318,37 @@ namespace YooAsset
_assetSystemImpl.ForceUnloadAllAssets();
}
#region
/// <summary>
/// 获取包裹的内置文件根路径
/// </summary>
public string GetPackageBuildinRootDirectory()
{
DebugCheckInitialize();
var persistent = PersistentTools.GetPersistent(PackageName);
return persistent.BuildinRoot;
}
/// <summary>
/// 获取包裹的沙盒文件根路径
/// </summary>
public string GetPackageSandboxRootDirectory()
{
DebugCheckInitialize();
var persistent = PersistentTools.GetPersistent(PackageName);
return persistent.SandboxRoot;
}
/// <summary>
/// 清空包裹的沙盒目录
/// </summary>
public void ClearPackageSandbox()
{
DebugCheckInitialize();
var persistent = PersistentTools.GetPersistent(PackageName);
persistent.DeleteSandboxPackageFolder();
}
#endregion
#region
/// <summary>

View File

@@ -6,6 +6,6 @@ namespace YooAsset
/// <summary>
/// 查询内置资源
/// </summary>
bool QueryStreamingAssets(string fileName);
bool QueryStreamingAssets(string packageName, string fileName);
}
}

View File

@@ -1,9 +1,18 @@

namespace YooAsset
{
internal interface IRemoteServices
public interface IRemoteServices
{
/// <summary>
/// 获取主资源站的资源地址
/// </summary>
/// <param name="fileName">请求的文件名称</param>
string GetRemoteMainURL(string fileName);
/// <summary>
/// 获取备用资源站的资源地址
/// </summary>
/// <param name="fileName">请求的文件名称</param>
string GetRemoteFallbackURL(string fileName);
}
}

View File

@@ -24,7 +24,7 @@ namespace YooAsset
/// <summary>
/// 清单文件格式版本
/// </summary>
public const string ManifestFileVersion = "1.4.17";
public const string ManifestFileVersion = "1.5.2";
/// <summary>
@@ -37,6 +37,31 @@ namespace YooAsset
/// </summary>
public const string CacheBundleInfoFileName = "__info";
/// <summary>
/// 默认的YooAsset文件夹名称
/// </summary>
public const string DefaultYooFolderName = "yoo";
/// <summary>
/// 缓存的资源文件的文件夹名称
/// </summary>
public const string CachedBundleFileFolder = "CacheBundleFiles";
/// <summary>
/// 缓存的原生文件的文件夹名称
/// </summary>
public const string CachedRawFileFolder = "CacheRawFiles";
/// <summary>
/// 缓存的清单文件的文件夹名称
/// </summary>
public const string ManifestFolderName = "ManifestFiles";
/// <summary>
/// 记录应用程序版本的文件名称
/// </summary>
public const string AppFootPrintFileName = "ApplicationFootPrint.bytes";
/// <summary>
/// 构建输出文件夹名称
@@ -47,10 +72,5 @@ namespace YooAsset
/// 构建输出的报告文件
/// </summary>
public const string ReportFileName = "BuildReport";
/// <summary>
/// 内置资源目录名称
/// </summary>
public const string StreamingAssetsBuildinFolder = "BuildinFiles";
}
}

View File

@@ -217,6 +217,21 @@ namespace YooAsset
DownloadSystem.RequestDelegate = requestDelegate;
}
/// <summary>
/// 设置下载系统参数网络重定向次数Unity引擎默认值32
/// 注意:不支持设置为负值
/// </summary>
public static void SetDownloadSystemRedirectLimit(int redirectLimit)
{
if (redirectLimit < 0)
{
YooLogger.Warning($"Invalid param value : {redirectLimit}");
return;
}
DownloadSystem.RedirectLimit = redirectLimit;
}
/// <summary>
/// 设置异步系统参数,每帧执行消耗的最大时间切片(单位:毫秒)
/// </summary>
@@ -239,51 +254,11 @@ namespace YooAsset
}
/// <summary>
/// 设置缓存系统参数,沙盒目录的存储路径
/// 设置缓存系统参数,禁用缓存在WebGL平台
/// </summary>
public static void SetCacheSystemSandboxPath(string sandboxPath)
public static void SetCacheSystemDisableCacheOnWebGL()
{
if (string.IsNullOrEmpty(sandboxPath))
{
YooLogger.Error($"Sandbox path is null or empty !");
return;
}
// 注意:需要确保没有任何资源系统起效之前才可以设置沙盒目录!
if (_packages.Count > 0)
{
YooLogger.Error($"Please call this method {nameof(SetCacheSystemSandboxPath)} before the package is created !");
return;
}
PersistentTools.OverwriteSandboxPath(sandboxPath);
}
#endregion
#region
/// <summary>
/// 获取内置文件夹名称
/// </summary>
public static string GetStreamingAssetBuildinFolderName()
{
return YooAssetSettings.StreamingAssetsBuildinFolder;
}
/// <summary>
/// 获取沙盒的根路径
/// </summary>
public static string GetSandboxRoot()
{
return PersistentTools.GetPersistentRootPath();
}
/// <summary>
/// 清空沙盒目录需要重启APP
/// </summary>
public static void ClearSandbox()
{
YooLogger.Warning("Clear sandbox folder files, Finally, restart the application !");
PersistentTools.DeleteSandbox();
CacheSystem.DisableUnityCacheOnWebGL = true;
}
#endregion

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
{
static PackageCompareWindow _thisInstance;
[MenuItem("YooAsset/补丁包比对工具", false, 302)]
[MenuItem("Tools/补丁包比对工具", false, 102)]
static void ShowWindow()
{
if (_thisInstance == null)

View File

@@ -8,7 +8,7 @@ namespace YooAsset.Editor
{
static PackageImportWindow _thisInstance;
[MenuItem("YooAsset/补丁包导入工具", false, 301)]
[MenuItem("Tools/补丁包导入工具", false, 101)]
static void ShowWindow()
{
if (_thisInstance == null)
@@ -20,6 +20,7 @@ namespace YooAsset.Editor
}
private string _manifestPath = string.Empty;
private string _packageName = "DefaultPackage";
private void OnGUI()
{
@@ -39,7 +40,8 @@ namespace YooAsset.Editor
{
if (GUILayout.Button("导入补丁包(全部文件)", GUILayout.MaxWidth(150)))
{
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
string streamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
EditorTools.ClearFolder(streamingAssetsRoot);
CopyPackageFiles(_manifestPath);
}
}
@@ -57,18 +59,18 @@ namespace YooAsset.Editor
// 拷贝核心文件
{
string sourcePath = $"{outputDirectory}/{manifestFileName}.bytes";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{manifestFileName}.bytes";
string destPath = $"{AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot()}/{_packageName}/{manifestFileName}.bytes";
EditorTools.CopyFile(sourcePath, destPath, true);
}
{
string sourcePath = $"{outputDirectory}/{manifestFileName}.hash";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{manifestFileName}.hash";
string destPath = $"{AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot()}/{_packageName}/{manifestFileName}.hash";
EditorTools.CopyFile(sourcePath, destPath, true);
}
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(manifest.PackageName);
string sourcePath = $"{outputDirectory}/{fileName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{fileName}";
string destPath = $"{AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot()}/{_packageName}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
@@ -78,7 +80,7 @@ namespace YooAsset.Editor
{
fileCount++;
string sourcePath = $"{outputDirectory}/{packageBundle.FileName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{packageBundle.FileName}";
string destPath = $"{AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot()}/{_packageName}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 10823e059e253a04083b6122027db930
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,77 +0,0 @@
%YAML 1.1
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--- !u!21 &2100000
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: prop_asteroid_01_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _Cutoff: 0.5
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- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
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- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

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@@ -1,8 +0,0 @@
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guid: 2028e985f7c2d9740858bcf7b567af05
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externalObjects: {}
mainObjectFileID: 2100000
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@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: prop_asteroid_01_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: ba67c8b1d5e59dc428ad9fc9270f8353, type: 3}
m_ShaderKeywords: _EMISSION _NORMALMAP
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
@@ -27,6 +27,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -47,6 +51,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -56,24 +64,40 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AmbiencePower: 1
- _Brightness: 0
- _BumpScale: 1
- _ColorToggle: 0
- _Contrast: 1
- _Cutoff: 0.5
- _Detail: 0
- _DetailNormalMapScale: 1
- _DetailStrength: 1
- _DiffusePower: 1
- _DstBlend: 0
- _Emission: 0
- _EmissionStrength: 1
- _GlossMapScale: 1
- _Glossiness: 0.316
- _GlossyReflections: 1
- _Mask: 0
- _Metallic: 0
- _Mode: 0
- _Normal: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Phong: 0
- _Shininess: 0.112127006
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _PointLightColor: {r: 1, g: 1, b: 1, a: 1}
- _PointLightPosition: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.41911763, g: 0.39786422, b: 0.34207395, a: 1}
m_BuildTextureStacks: []

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 11bb85ea268af24479830c45b3b21962
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,77 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
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serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: prop_asteroid_02_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

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@@ -1,8 +0,0 @@
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guid: ec1ef84828f4b1e478c51c1c468a3fb6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
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@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: prop_asteroid_02_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: ba67c8b1d5e59dc428ad9fc9270f8353, type: 3}
m_ShaderKeywords: _EMISSION _NORMALMAP
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
@@ -27,6 +27,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -47,6 +51,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -56,24 +64,40 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AmbiencePower: 1
- _Brightness: 0
- _BumpScale: 1
- _ColorToggle: 0
- _Contrast: 1
- _Cutoff: 0.5
- _Detail: 0
- _DetailNormalMapScale: 1
- _DetailStrength: 1
- _DiffusePower: 1
- _DstBlend: 0
- _Emission: 0
- _EmissionStrength: 1
- _GlossMapScale: 1
- _Glossiness: 0.385
- _GlossyReflections: 1
- _Mask: 0
- _Metallic: 0
- _Mode: 0
- _Normal: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Phong: 0
- _Shininess: 0.044885967
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _PointLightColor: {r: 1, g: 1, b: 1, a: 1}
- _PointLightPosition: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.3897059, g: 0.3606163, b: 0.29801038, a: 1}
m_BuildTextureStacks: []

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guid: 341ae2d28a0e18a40907cf38d7113825
folderAsset: yes
DefaultImporter:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: prop_asteroid_03_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _NORMALMAP
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m_DoubleSidedGI: 0
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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Some files were not shown because too many files have changed in this diff Show More