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https://github.com/tuyoogame/YooAsset.git
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4 Commits
1.4.3-prev
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1.4.4-prev
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812db6dafe |
@@ -2,6 +2,13 @@
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All notable changes to this package will be documented in this file.
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All notable changes to this package will be documented in this file.
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## [1.4.4-preview] - 2023-02-14
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### Fixed
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- (#65)修复了AssetBundle构建宏逻辑错误。
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- 修复了AssetBundle加载宏逻辑错误。
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## [1.4.3-preview] - 2023-02-10
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## [1.4.3-preview] - 2023-02-10
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全新的缓存系统!
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全新的缓存系统!
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@@ -16,7 +16,7 @@ namespace YooAsset.Editor
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var buildParameters = buildParametersContext.Parameters;
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var buildParameters = buildParametersContext.Parameters;
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#if !UNITY_2021_1_OR_NEWER
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#if UNITY_2021_1_OR_NEWER
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if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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throw new Exception($"Unity2021 or newer not support {nameof(EBuildPipeline.BuiltinBuildPipeline)}, Please use {nameof(EBuildPipeline.ScriptableBuildPipeline)}");
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throw new Exception($"Unity2021 or newer not support {nameof(EBuildPipeline.BuiltinBuildPipeline)}, Please use {nameof(EBuildPipeline.ScriptableBuildPipeline)}");
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#endif
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#endif
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@@ -350,7 +350,7 @@ namespace YooAsset
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return loader;
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return loader;
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// 新增下载需求
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// 新增下载需求
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#if !UNITY_WEBGL
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#if UNITY_WEBGL
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if (bundleInfo.Bundle.IsRawFile)
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if (bundleInfo.Bundle.IsRawFile)
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loader = new RawBundleFileLoader(this, bundleInfo);
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loader = new RawBundleFileLoader(this, bundleInfo);
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else
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else
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@@ -1,7 +1,7 @@
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{
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{
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"name": "com.tuyoogame.yooasset",
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"name": "com.tuyoogame.yooasset",
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"displayName": "YooAsset",
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"displayName": "YooAsset",
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"version": "1.4.3-preview",
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"version": "1.4.4-preview",
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"unity": "2019.4",
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"unity": "2019.4",
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"description": "unity3d resources management system.",
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"description": "unity3d resources management system.",
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"author": {
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"author": {
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