mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
Compare commits
53 Commits
1.4.6-prev
...
1.4.8
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9c05ac8cc2 | ||
|
|
55d1eb145e | ||
|
|
c8cdeb2ae1 | ||
|
|
9891ab23a2 | ||
|
|
9739fe2b79 | ||
|
|
c976221cbb | ||
|
|
8267904155 | ||
|
|
ef8a8ff497 | ||
|
|
2384921477 | ||
|
|
985b05f29d | ||
|
|
5254fb65ef | ||
|
|
8ff666d5e2 | ||
|
|
ed77d6dc1f | ||
|
|
7b41fd82a4 | ||
|
|
ac0112199d | ||
|
|
ef5e1e65f9 | ||
|
|
b330d26b4f | ||
|
|
93d7c34454 | ||
|
|
0bd5677e26 | ||
|
|
22e2e978ef | ||
|
|
65c2651105 | ||
|
|
ef13e19c48 | ||
|
|
39ffad6da6 | ||
|
|
13924fca13 | ||
|
|
438f006d1d | ||
|
|
6fb5626230 | ||
|
|
ab29069af5 | ||
|
|
fc3ed28eda | ||
|
|
46c9110b85 | ||
|
|
06b033ed36 | ||
|
|
ab96f3f28c | ||
|
|
295238cbb6 | ||
|
|
69125e967f | ||
|
|
4f0f0e54ac | ||
|
|
a9a01b08dc | ||
|
|
c27a3e105c | ||
|
|
3cfc084e62 | ||
|
|
7c1873e861 | ||
|
|
c57c313dbe | ||
|
|
19cf9c0129 | ||
|
|
ebcb05cc55 | ||
|
|
7c4dbb1f38 | ||
|
|
091b46ccaf | ||
|
|
4da2bf441f | ||
|
|
365ed560f6 | ||
|
|
bcf6372602 | ||
|
|
a5e24be5d4 | ||
|
|
cdaf6f0dca | ||
|
|
e38d0bc6d0 | ||
|
|
eb16ba8365 | ||
|
|
3beb4f53d6 | ||
|
|
f8ba0c9753 | ||
|
|
0232e5adec |
@@ -2,6 +2,66 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.4.8] - 2023-03-10
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了同步加载原生文件,程序卡死的问题。
|
||||
- 修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
|
||||
- 修复了在Unity2021.3版本下着色器收集界面错乱的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了打包逻辑,提高构建速度。
|
||||
|
||||
- 支持自定义日志处理,方便收集线上问题。
|
||||
|
||||
```c#
|
||||
public class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化资源系统
|
||||
/// </summary>
|
||||
/// <param name="logger">自定义日志处理</param>
|
||||
public static void Initialize(ILogger logger = null)
|
||||
}
|
||||
```
|
||||
|
||||
## [1.4.7] - 2023-03-03
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了在运行时资源引用链无效的问题。
|
||||
- 修复了在构建过程中发生异常后进度条未消失的问题。
|
||||
- 修复了使用SBP构建管线,如果有原生文件会导致打包失败的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 支持自定义下载请求
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,自定义下载请求
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
|
||||
```
|
||||
|
||||
- 优化了打包时资源包引用关系计算的逻辑。
|
||||
|
||||
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
|
||||
|
||||
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
|
||||
|
||||
- 优化了在资源收集界面,点击查看Collector主资源列表卡顿问题。
|
||||
|
||||
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
|
||||
|
||||
- 优化了资源加载器查询逻辑。
|
||||
|
||||
- 优化了资源下载系统,下载文件的验证支持了多线程。
|
||||
|
||||
- 着色器变种收集界面增加单次照射数量的控制。
|
||||
|
||||
## [1.4.6-preview] - 2023-02-22
|
||||
|
||||
### Changed
|
||||
|
||||
@@ -39,12 +39,6 @@ namespace YooAsset.Editor
|
||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 是否显示LOG
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
BuildRunner.EnableLog = false;
|
||||
else
|
||||
BuildRunner.EnableLog = true;
|
||||
|
||||
// 创建构建节点
|
||||
List<IBuildTask> pipeline;
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
@@ -57,7 +51,7 @@ namespace YooAsset.Editor
|
||||
new TaskCopyRawFile(), //拷贝原生文件
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskUpdatePatchInfo(), //更新补丁信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
@@ -74,7 +68,7 @@ namespace YooAsset.Editor
|
||||
new TaskCopyRawFile(), //拷贝原生文件
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskUpdatePatchInfo(), //更新补丁信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
@@ -86,19 +80,23 @@ namespace YooAsset.Editor
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 初始化日志
|
||||
BuildLogger.InitLogger(buildParameters.EnableLog);
|
||||
|
||||
// 执行构建流程
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
||||
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
||||
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
||||
BuildLogger.Error($"Build task error : {buildResult.FailedInfo}");
|
||||
}
|
||||
|
||||
return buildResult;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 加密服务类
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace YooAsset.Editor
|
||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.PackageName = packageName;
|
||||
buildParameters.PackageVersion = "Simulate";
|
||||
buildParameters.EnableLog = false;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
|
||||
@@ -8,6 +8,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildMapContext : IContextObject
|
||||
{
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||
@@ -30,9 +32,15 @@ namespace YooAsset.Editor
|
||||
public string ShadersBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包列表
|
||||
/// 资源包信息列表
|
||||
/// </summary>
|
||||
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
|
||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bundleInfoDic.Values;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -44,7 +52,7 @@ namespace YooAsset.Editor
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
bundleInfo.PackAsset(assetInfo);
|
||||
}
|
||||
@@ -52,33 +60,28 @@ namespace YooAsset.Editor
|
||||
{
|
||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||
newBundleInfo.PackAsset(assetInfo);
|
||||
BundleInfos.Add(newBundleInfo);
|
||||
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的打包资源
|
||||
/// 是否包含资源包
|
||||
/// </summary>
|
||||
public List<BuildAssetInfo> GetAllAssets()
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
{
|
||||
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
{
|
||||
result.AddRange(bundleInfo.BuildinAssets);
|
||||
}
|
||||
return result;
|
||||
return _bundleInfoDic.ContainsKey(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle内构建的资源路径列表
|
||||
/// 获取资源包信息,如果没找到返回NULL
|
||||
/// </summary>
|
||||
public string[] GetBuildinAssetPaths(string bundleName)
|
||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||
{
|
||||
return bundleInfo.GetBuildinAssetPaths();
|
||||
return result;
|
||||
}
|
||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -86,8 +89,8 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||
{
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||
{
|
||||
if (bundleInfo.IsRawFile == false)
|
||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||
@@ -96,25 +99,15 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含资源包
|
||||
/// 创建着色器信息类
|
||||
/// </summary>
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
public void CreateShadersBundleInfo(string shadersBundleName)
|
||||
{
|
||||
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
|
||||
}
|
||||
|
||||
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
|
||||
{
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
if (IsContainsBundle(shadersBundleName) == false)
|
||||
{
|
||||
if (bundleInfo.BundleName == bundleName)
|
||||
{
|
||||
result = bundleInfo;
|
||||
return true;
|
||||
}
|
||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
||||
}
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,145 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class BuildMapCreater
|
||||
{
|
||||
/// <summary>
|
||||
/// 执行资源构建上下文
|
||||
/// </summary>
|
||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖项资源
|
||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
|
||||
removeDependList.Add(collectAssetInfo);
|
||||
}
|
||||
}
|
||||
foreach (var removeValue in removeDependList)
|
||||
{
|
||||
allCollectAssets.Remove(removeValue);
|
||||
}
|
||||
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(
|
||||
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 录入所有收集资源的依赖资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
string collectAssetBundleName = collectAssetInfo.BundleName;
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. 填充所有收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
||||
dependAssetInfos.Add(value);
|
||||
else
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 7. 记录关键信息
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
context.AssetFileCount = buildAssetDic.Count;
|
||||
context.EnableAddressable = buildResult.Command.EnableAddressable;
|
||||
context.UniqueBundleName = buildResult.Command.UniqueBundleName;
|
||||
context.ShadersBundleName = buildResult.ShadersBundleName;
|
||||
|
||||
// 8. 计算共享的资源包名
|
||||
var command = buildResult.Command;
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, buildResult.ShadersBundleName);
|
||||
}
|
||||
|
||||
// 9. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
var buildAssetInfo = pair.Value;
|
||||
if (buildAssetInfo.HasBundleName() == false)
|
||||
removeBuildList.Add(buildAssetInfo);
|
||||
}
|
||||
foreach (var removeValue in removeBuildList)
|
||||
{
|
||||
buildAssetDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 10. 构建资源包
|
||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
||||
if (allBuildinAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
foreach (var assetInfo in allBuildinAssets)
|
||||
{
|
||||
context.PackAsset(assetInfo);
|
||||
}
|
||||
return context;
|
||||
}
|
||||
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
|
||||
{
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||
{
|
||||
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,6 +67,11 @@ namespace YooAsset.Editor
|
||||
public string PackageVersion;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示普通日志
|
||||
/// </summary>
|
||||
public bool EnableLog = true;
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
|
||||
@@ -7,8 +7,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
|
||||
@@ -117,22 +115,5 @@ namespace YooAsset.Editor
|
||||
|
||||
return buildParams;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -48,6 +48,11 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public string[] Tags;
|
||||
|
||||
/// <summary>
|
||||
/// 引用该资源包的ID列表
|
||||
/// </summary>
|
||||
public int[] ReferenceIDs;
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源分类标签的字符串
|
||||
/// </summary>
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class BuildLogger
|
||||
{
|
||||
private static bool _enableLog = true;
|
||||
|
||||
public static void InitLogger(bool enableLog)
|
||||
{
|
||||
_enableLog = enableLog;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
Debug.Log(message);
|
||||
}
|
||||
}
|
||||
public static void Warning(string message)
|
||||
{
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
public static void Error(string message)
|
||||
{
|
||||
Debug.LogError(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9274735f1f14af4b893c21a4240b816
|
||||
guid: 2bc82466a51f50141975e4424095aa09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -2,13 +2,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildRunner
|
||||
{
|
||||
public static bool EnableLog = true;
|
||||
private static Stopwatch _buildWatch;
|
||||
|
||||
/// <summary>
|
||||
/// 总耗时
|
||||
/// </summary>
|
||||
public static int TotalSeconds = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建流程
|
||||
@@ -23,17 +29,26 @@ namespace YooAsset.Editor
|
||||
|
||||
BuildResult buildResult = new BuildResult();
|
||||
buildResult.Success = true;
|
||||
TotalSeconds = 0;
|
||||
for (int i = 0; i < pipeline.Count; i++)
|
||||
{
|
||||
IBuildTask task = pipeline[i];
|
||||
try
|
||||
{
|
||||
_buildWatch = Stopwatch.StartNew();
|
||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
task.Run(context);
|
||||
_buildWatch.Stop();
|
||||
|
||||
// 统计耗时
|
||||
int seconds = GetBuildSeconds();
|
||||
TotalSeconds += seconds;
|
||||
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
EditorTools.ClearProgressBar();
|
||||
buildResult.FailedTask = task.GetType().Name;
|
||||
buildResult.FailedInfo = e.ToString();
|
||||
buildResult.Success = false;
|
||||
@@ -42,26 +57,14 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 返回运行结果
|
||||
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志输出
|
||||
/// </summary>
|
||||
public static void Log(string info)
|
||||
private static int GetBuildSeconds()
|
||||
{
|
||||
if (EnableLog)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志输出
|
||||
/// </summary>
|
||||
public static void Info(string info)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return (int)seconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -41,7 +41,7 @@ namespace YooAsset.Editor
|
||||
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.UnityManifest = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
@@ -40,7 +40,16 @@ namespace YooAsset.Editor
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
// 创建着色器信息
|
||||
// 说明:解决因为着色器资源包导致验证失败。
|
||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||
string shadersBundleName = buildMapContext.ShadersBundleName;
|
||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||
{
|
||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||
}
|
||||
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 刷新目录
|
||||
AssetDatabase.Refresh();
|
||||
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace YooAsset.Editor
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
UpdateBuiltinPipelineReference(patchManifest, buildResultContext, buildMapContext);
|
||||
UpdateBuiltinPipelineReference(patchManifest, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
|
||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifestTools.SerializeToJson(filePath, patchManifest);
|
||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单二进制文件
|
||||
@@ -86,7 +86,7 @@ namespace YooAsset.Editor
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
|
||||
packageHash = HashUtility.FileMD5(filePath);
|
||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||
|
||||
PatchManifestContext patchManifestContext = new PatchManifestContext();
|
||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||
@@ -99,7 +99,7 @@ namespace YooAsset.Editor
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, packageHash);
|
||||
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单版本文件
|
||||
@@ -107,7 +107,7 @@ namespace YooAsset.Editor
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
||||
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
|
||||
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,7 +119,7 @@ namespace YooAsset.Editor
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var patchBundle = bundleInfo.CreatePatchBundle();
|
||||
result.Add(patchBundle);
|
||||
@@ -135,7 +135,7 @@ namespace YooAsset.Editor
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
@@ -231,30 +231,108 @@ namespace YooAsset.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源包之间的引用关系
|
||||
/// </summary>
|
||||
#region 资源包引用关系相关
|
||||
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
|
||||
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
|
||||
|
||||
private void UpdateScriptPipelineReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
|
||||
{
|
||||
int progressValue;
|
||||
int totalCount = patchManifest.BundleList.Count;
|
||||
|
||||
// 缓存资源包ID
|
||||
_cachedBundleID.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ReferenceIDs = GetScriptPipelineRefrenceIDs(patchManifest, patchBundle, buildResultContext);
|
||||
}
|
||||
}
|
||||
private int[] GetScriptPipelineRefrenceIDs(PatchManifest patchManifest, PatchBundle patchBundle, TaskBuilding_SBP.BuildResultContext buildResultContext)
|
||||
{
|
||||
if (buildResultContext.Results.BundleInfos.TryGetValue(patchBundle.BundleName, out var details) == false)
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
|
||||
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
|
||||
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
List<string> referenceList = new List<string>();
|
||||
foreach (var keyValuePair in buildResultContext.Results.BundleInfos)
|
||||
// 缓存资源包依赖
|
||||
_cachedBundleDepends.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
string bundleName = keyValuePair.Key;
|
||||
if (bundleName == patchBundle.BundleName)
|
||||
if (patchBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { });
|
||||
continue;
|
||||
if (keyValuePair.Value.Dependencies.Contains(patchBundle.BundleName))
|
||||
}
|
||||
|
||||
if (buildResultContext.Results.BundleInfos.ContainsKey(patchBundle.BundleName) == false)
|
||||
throw new Exception($"Not found bundle in SBP build results : {patchBundle.BundleName}");
|
||||
|
||||
var depends = buildResultContext.Results.BundleInfos[patchBundle.BundleName].Dependencies;
|
||||
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
|
||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 计算资源包引用列表
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
|
||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext)
|
||||
{
|
||||
int progressValue;
|
||||
int totalCount = patchManifest.BundleList.Count;
|
||||
|
||||
// 缓存资源包ID
|
||||
_cachedBundleID.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
|
||||
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
|
||||
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 缓存资源包依赖
|
||||
_cachedBundleDepends.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { } );
|
||||
continue;
|
||||
}
|
||||
|
||||
var depends = buildResultContext.UnityManifest.GetDirectDependencies(patchBundle.BundleName);
|
||||
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
|
||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 计算资源包引用列表
|
||||
progressValue = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
|
||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
private int[] GetBundleRefrenceIDs(PatchManifest patchManifest, PatchBundle targetBundle)
|
||||
{
|
||||
List<string> referenceList = new List<string>();
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
{
|
||||
string bundleName = patchBundle.BundleName;
|
||||
if (bundleName == targetBundle.BundleName)
|
||||
continue;
|
||||
|
||||
string[] dependencies = GetCachedBundleDepends(bundleName);
|
||||
if (dependencies.Contains(targetBundle.BundleName))
|
||||
{
|
||||
referenceList.Add(bundleName);
|
||||
}
|
||||
@@ -263,46 +341,28 @@ namespace YooAsset.Editor
|
||||
List<int> result = new List<int>();
|
||||
foreach (var bundleName in referenceList)
|
||||
{
|
||||
int bundleID = GetAssetBundleID(bundleName, patchManifest);
|
||||
int bundleID = GetCachedBundleID(bundleName);
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源包之间的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext, BuildMapContext buildMapContext)
|
||||
private int GetCachedBundleID(string bundleName)
|
||||
{
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
|
||||
{
|
||||
patchBundle.ReferenceIDs = GetBuiltinPipelineRefrenceIDs(patchManifest, patchBundle, buildResultContext, buildMapContext);
|
||||
throw new Exception($"Not found cached bundle ID : {bundleName}");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
private int[] GetBuiltinPipelineRefrenceIDs(PatchManifest patchManifest, PatchBundle patchBundle, TaskBuilding.BuildResultContext buildResultContext, BuildMapContext buildMapContext)
|
||||
private string[] GetCachedBundleDepends(string bundleName)
|
||||
{
|
||||
List<string> referenceList = new List<string>();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
|
||||
{
|
||||
string bundleName = bundleInfo.BundleName;
|
||||
if (bundleName == patchBundle.BundleName)
|
||||
continue;
|
||||
string[] dependencies = buildResultContext.UnityManifest.GetAllDependencies(bundleName);
|
||||
if (dependencies.Contains(patchBundle.BundleName))
|
||||
{
|
||||
referenceList.Add(bundleName);
|
||||
}
|
||||
throw new Exception($"Not found cached bundle depends : {bundleName}");
|
||||
}
|
||||
|
||||
List<int> result = new List<int>();
|
||||
foreach (var bundleName in referenceList)
|
||||
{
|
||||
int bundleID = GetAssetBundleID(bundleName, patchManifest);
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
return result.ToArray();
|
||||
return value;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,7 @@ namespace YooAsset.Editor
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
@@ -67,8 +67,8 @@ namespace YooAsset.Editor
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
int patchFileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||
|
||||
@@ -13,16 +13,12 @@ namespace YooAsset.Editor
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||
buildParameters.StopWatch();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
|
||||
}
|
||||
|
||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
||||
}
|
||||
|
||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
|
||||
@@ -42,7 +38,7 @@ namespace YooAsset.Editor
|
||||
#endif
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||
@@ -98,6 +94,7 @@ namespace YooAsset.Editor
|
||||
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = patchBundle.FileSize;
|
||||
reportBundleInfo.Tags = patchBundle.Tags;
|
||||
reportBundleInfo.ReferenceIDs = patchBundle.ReferenceIDs;
|
||||
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
|
||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
@@ -107,7 +104,7 @@ namespace YooAsset.Editor
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
BuildReport.Serialize(filePath, buildReport);
|
||||
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -130,7 +127,7 @@ namespace YooAsset.Editor
|
||||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||
{
|
||||
BuildAssetInfo findAssetInfo = null;
|
||||
foreach (var buildinAsset in bundleInfo.BuildinAssets)
|
||||
@@ -150,10 +147,6 @@ namespace YooAsset.Editor
|
||||
result.Add(dependAssetInfo.AssetPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,17 +27,16 @@ namespace YooAsset.Editor
|
||||
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||
|
||||
// 如果没有设置加密类
|
||||
if (encryptionServices == null)
|
||||
return;
|
||||
|
||||
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||
return;
|
||||
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
|
||||
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
@@ -48,7 +47,7 @@ namespace YooAsset.Editor
|
||||
// 注意:原生文件不支持加密
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -56,11 +55,11 @@ namespace YooAsset.Editor
|
||||
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||
BuildRunner.Log($"Bundle文件加密完成:{filePath}");
|
||||
BuildLogger.Log($"Bundle文件加密完成:{filePath}");
|
||||
}
|
||||
|
||||
// 进度条
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
@@ -13,20 +13,155 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
BuildLogger.Log("构建内容准备完毕!");
|
||||
|
||||
// 检测构建结果
|
||||
CheckBuildMapContent(buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源构建上下文
|
||||
/// </summary>
|
||||
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
Dictionary<string, BuildAssetInfo> buildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> collectAssetInfos = collectResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖项资源
|
||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
if (IsRemoveDependAsset(collectAssetInfos, collectAssetInfo.AssetPath))
|
||||
removeDependList.Add(collectAssetInfo);
|
||||
}
|
||||
}
|
||||
foreach (var removeValue in removeDependList)
|
||||
{
|
||||
collectAssetInfos.Remove(removeValue);
|
||||
}
|
||||
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
if (buildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(
|
||||
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 录入所有收集资源的依赖资源
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
string collectAssetBundleName = collectAssetInfo.BundleName;
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetInfoDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
buildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
||||
buildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. 填充所有收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in collectAssetInfos)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
||||
dependAssetInfos.Add(value);
|
||||
else
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
buildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 7. 记录关键信息
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
context.AssetFileCount = buildAssetInfoDic.Count;
|
||||
context.EnableAddressable = collectResult.Command.EnableAddressable;
|
||||
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
|
||||
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
|
||||
|
||||
// 8. 计算共享的资源包名
|
||||
var command = collectResult.Command;
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
|
||||
{
|
||||
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
|
||||
}
|
||||
|
||||
// 9. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
|
||||
{
|
||||
var buildAssetInfo = pair.Value;
|
||||
if (buildAssetInfo.HasBundleName() == false)
|
||||
removeBuildList.Add(buildAssetInfo);
|
||||
}
|
||||
foreach (var removeValue in removeBuildList)
|
||||
{
|
||||
buildAssetInfoDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 10. 构建资源包
|
||||
var allBuildinAssets = buildAssetInfoDic.Values.ToList();
|
||||
if (allBuildinAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
foreach (var assetInfo in allBuildinAssets)
|
||||
{
|
||||
context.PackAsset(assetInfo);
|
||||
}
|
||||
return context;
|
||||
}
|
||||
private bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
|
||||
{
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||
{
|
||||
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测构建结果
|
||||
/// </summary>
|
||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
// 注意:原生文件资源包只能包含一个原生文件
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
|
||||
@@ -12,8 +12,6 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
buildParametersContext.BeginWatch();
|
||||
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测构建参数合法性
|
||||
@@ -57,7 +55,7 @@ namespace YooAsset.Editor
|
||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
|
||||
if (EditorTools.DeleteDirectory(platformDirectory))
|
||||
{
|
||||
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
|
||||
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,7 +63,7 @@ namespace YooAsset.Editor
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("更新构建信息")]
|
||||
public class TaskUpdateBuildInfo : IBuildTask
|
||||
[TaskAttribute("更新补丁信息")]
|
||||
public class TaskUpdatePatchInfo : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
@@ -18,7 +18,7 @@ namespace YooAsset.Editor
|
||||
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
||||
|
||||
// 1.检测路径长度
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
// NOTE:检测路径长度不要超过260字符。
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 2.更新构建输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.IsEncryptedFile)
|
||||
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
||||
@@ -36,7 +36,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 3.更新文件其它信息
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
||||
@@ -46,7 +46,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
// 4.更新补丁包输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
|
||||
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
|
||||
@@ -34,29 +34,29 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
|
||||
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
@@ -76,16 +76,16 @@ namespace YooAsset.Editor
|
||||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||
{
|
||||
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList1)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList2)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
isPass = false;
|
||||
continue;
|
||||
@@ -101,7 +101,7 @@ namespace YooAsset.Editor
|
||||
}
|
||||
*/
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -35,34 +35,34 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
|
||||
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EncryptionNone : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46b8b200b841799498896403d9d427c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -217,7 +217,7 @@ namespace YooAsset.Editor
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
string address = GetAddress(group, assetPath);
|
||||
string address = GetAddress(command, group, assetPath);
|
||||
string bundleName = GetBundleName(command, group, assetPath);
|
||||
List<string> assetTags = GetAssetTags(group);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
|
||||
@@ -280,20 +280,11 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (IsIgnoreFile(fileExtension))
|
||||
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
private bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
|
||||
{
|
||||
if (extension == fileExtension)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
@@ -304,8 +295,11 @@ namespace YooAsset.Editor
|
||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
|
||||
}
|
||||
private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
|
||||
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
if (command.EnableAddressable == false)
|
||||
return string.Empty;
|
||||
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return string.Empty;
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (package.PackageName == packageName)
|
||||
{
|
||||
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
|
||||
CollectResult collectResult = new CollectResult(command);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
return collectResult;
|
||||
@@ -109,21 +109,5 @@ namespace YooAsset.Editor
|
||||
|
||||
throw new Exception($"Not found collector pacakge : {packageName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有包裹收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
|
||||
{
|
||||
List<CollectResult> collectResultList = new List<CollectResult>(1000);
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
CollectResult collectResult = new CollectResult(command);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
collectResultList.Add(collectResult);
|
||||
}
|
||||
return collectResultList;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -794,7 +794,7 @@ namespace YooAsset.Editor
|
||||
|
||||
try
|
||||
{
|
||||
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
|
||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
@@ -812,12 +812,7 @@ namespace YooAsset.Editor
|
||||
|
||||
string showInfo = collectAssetInfo.AssetPath;
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
|
||||
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName, collector.UserData);
|
||||
string addressValue = instance.GetAssetAddress(ruleData);
|
||||
showInfo = $"[{addressValue}] {showInfo}";
|
||||
}
|
||||
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
|
||||
|
||||
var label = new Label();
|
||||
label.text = showInfo;
|
||||
|
||||
@@ -23,12 +23,22 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 着色器统一全名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName { private set; get; }
|
||||
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
|
||||
// 着色器统一全名称
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,26 +10,15 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public CollectCommand Command { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 着色器统一全名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 收集的资源信息列表
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||
|
||||
|
||||
public CollectResult(CollectCommand command)
|
||||
{
|
||||
Command = command;
|
||||
|
||||
// 着色器统一全名称
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
|
||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
||||
{
|
||||
CollectAssets = collectAssets;
|
||||
|
||||
@@ -27,8 +27,8 @@ namespace YooAsset.Editor
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||
string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath);
|
||||
return $"{collectorName}_{fileName}";
|
||||
FileInfo fileInfo = new FileInfo(data.AssetPath);
|
||||
return $"{fileInfo.Directory.Name}_{fileName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
@@ -9,7 +11,15 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 忽略的文件类型
|
||||
/// </summary>
|
||||
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为忽略文件
|
||||
/// </summary>
|
||||
public static bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
return _ignoreFileExtensions.Contains(fileExtension);
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集所有资源")]
|
||||
|
||||
@@ -10,50 +10,6 @@ namespace YooAsset.Editor
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
/*
|
||||
static EditorHelper()
|
||||
{
|
||||
// 资源包收集
|
||||
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
|
||||
|
||||
// 资源包构建
|
||||
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
|
||||
|
||||
// 资源包调试
|
||||
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
|
||||
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
|
||||
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
|
||||
|
||||
// 构建报告
|
||||
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
|
||||
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
|
||||
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
|
||||
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
|
||||
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
if (visualTreeAsset == null)
|
||||
throw new System.Exception($"Failed to load {windowType}.uxml");
|
||||
return visualTreeAsset;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
|
||||
@@ -13,5 +13,10 @@ namespace YooAsset.Editor
|
||||
/// 收集的包裹名称
|
||||
/// </summary>
|
||||
public string CollectPackage = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 容器值
|
||||
/// </summary>
|
||||
public int ProcessCapacity = 1000;
|
||||
}
|
||||
}
|
||||
@@ -24,6 +24,7 @@ namespace YooAsset.Editor
|
||||
private TextField _collectOutputField;
|
||||
private Label _currentShaderCountField;
|
||||
private Label _currentVariantCountField;
|
||||
private SliderInt _processCapacitySlider;
|
||||
private PopupField<string> _packageField;
|
||||
|
||||
public void CreateGUI()
|
||||
@@ -72,6 +73,23 @@ namespace YooAsset.Editor
|
||||
packageContainer.Add(_packageField);
|
||||
}
|
||||
|
||||
// 容器值
|
||||
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
|
||||
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.ProcessCapacity);
|
||||
#if !UNITY_2020_3_OR_NEWER
|
||||
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
|
||||
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||
});
|
||||
#else
|
||||
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
|
||||
});
|
||||
#endif
|
||||
|
||||
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
|
||||
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
|
||||
|
||||
@@ -103,7 +121,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
|
||||
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
|
||||
ShaderVariantCollector.Run(savePath, packageName, int.MaxValue, null);
|
||||
int processCapacity = _processCapacitySlider.value;
|
||||
ShaderVariantCollector.Run(savePath, packageName, processCapacity, null);
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
||||
<ui:VisualElement name="CollectContainer">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
||||
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
|
||||
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
|
||||
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
|
||||
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -8,11 +8,16 @@ namespace YooAsset
|
||||
{
|
||||
internal class AssetSystemImpl
|
||||
{
|
||||
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
|
||||
private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
|
||||
|
||||
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
|
||||
private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
|
||||
|
||||
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private bool _isUnloadSafe = true;
|
||||
private string _packageName;
|
||||
private bool _simulationOnEditor;
|
||||
private int _loadingMaxNumber;
|
||||
@@ -39,7 +44,7 @@ namespace YooAsset
|
||||
public void Update()
|
||||
{
|
||||
// 更新加载器
|
||||
foreach (var loader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Update();
|
||||
}
|
||||
@@ -47,10 +52,11 @@ namespace YooAsset
|
||||
// 更新资源提供者
|
||||
// 注意:循环更新的时候,可能会扩展列表
|
||||
// 注意:不能限制场景对象的加载
|
||||
_isUnloadSafe = false;
|
||||
int loadingCount = 0;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
for (int i = 0; i < _providerList.Count; i++)
|
||||
{
|
||||
var provider = _providers[i];
|
||||
var provider = _providerList[i];
|
||||
if (provider.IsSceneProvider())
|
||||
{
|
||||
provider.Update();
|
||||
@@ -64,6 +70,7 @@ namespace YooAsset
|
||||
loadingCount++;
|
||||
}
|
||||
}
|
||||
_isUnloadSafe = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -71,17 +78,19 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void DestroyAll()
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
_providers.Clear();
|
||||
_providerList.Clear();
|
||||
_providerDic.Clear();
|
||||
|
||||
foreach (var loader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
_loaders.Clear();
|
||||
_loaderList.Clear();
|
||||
_loaderDic.Clear();
|
||||
|
||||
ClearSceneHandle();
|
||||
DecryptionServices = null;
|
||||
@@ -93,6 +102,12 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void UnloadUnusedAssets()
|
||||
{
|
||||
if (_isUnloadSafe == false)
|
||||
{
|
||||
YooLogger.Warning("Can not unload unused assets when processing resource loading !");
|
||||
return;
|
||||
}
|
||||
|
||||
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
|
||||
int loopCount = 10;
|
||||
for (int i = 0; i < loopCount; i++)
|
||||
@@ -104,29 +119,33 @@ namespace YooAsset
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
for (int i = _providers.Count - 1; i >= 0; i--)
|
||||
for (int i = _providerList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_providers[i].CanDestroy())
|
||||
var provider = _providerList[i];
|
||||
if (provider.CanDestroy())
|
||||
{
|
||||
_providers[i].Destroy();
|
||||
_providers.RemoveAt(i);
|
||||
provider.Destroy();
|
||||
_providerList.RemoveAt(i);
|
||||
_providerDic.Remove(provider.ProviderGUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
loader.Destroy(false);
|
||||
_loaders.RemoveAt(i);
|
||||
_loaderList.RemoveAt(i);
|
||||
_loaderDic.Remove(bundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -137,17 +156,19 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void ForceUnloadAllAssets()
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
foreach (var loader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
|
||||
_providers.Clear();
|
||||
_loaders.Clear();
|
||||
_providerList.Clear();
|
||||
_providerDic.Clear();
|
||||
_loaderList.Clear();
|
||||
_loaderDic.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
// 注意:调用底层接口释放所有资源
|
||||
@@ -182,7 +203,8 @@ namespace YooAsset
|
||||
else
|
||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
@@ -213,7 +235,8 @@ namespace YooAsset
|
||||
else
|
||||
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
@@ -240,7 +263,8 @@ namespace YooAsset
|
||||
else
|
||||
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
@@ -267,7 +291,8 @@ namespace YooAsset
|
||||
else
|
||||
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
@@ -338,29 +363,31 @@ namespace YooAsset
|
||||
{
|
||||
foreach (var provider in providers)
|
||||
{
|
||||
_providers.Remove(provider);
|
||||
_providerList.Remove(provider);
|
||||
_providerDic.Remove(provider.ProviderGUID);
|
||||
}
|
||||
}
|
||||
internal bool CheckBundleCanDestroy(int bundleID)
|
||||
internal bool CheckBundleDestroyed(int bundleID)
|
||||
{
|
||||
string bundleName = BundleServices.GetBundleName(bundleID);
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
|
||||
if (loader == null)
|
||||
return true;
|
||||
return loader.CanDestroy();
|
||||
return loader.IsDestroyed;
|
||||
}
|
||||
|
||||
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
string bundleName = bundleInfo.Bundle.BundleName;
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
// 新增下载需求
|
||||
#if UNITY_WEBGL
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
loader = new RawBundleWebLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
@@ -370,43 +397,30 @@ namespace YooAsset
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
#endif
|
||||
|
||||
_loaders.Add(loader);
|
||||
_loaderList.Add(loader);
|
||||
_loaderDic.Add(bundleName, loader);
|
||||
return loader;
|
||||
}
|
||||
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
{
|
||||
BundleLoaderBase loader = null;
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
BundleLoaderBase temp = _loaders[i];
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return loader;
|
||||
if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
|
||||
return value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
private ProviderBase TryGetProvider(string providerGUID)
|
||||
{
|
||||
ProviderBase provider = null;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
{
|
||||
ProviderBase temp = _providers[i];
|
||||
if (temp.ProviderGUID.Equals(providerGUID))
|
||||
{
|
||||
provider = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return provider;
|
||||
if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
|
||||
return value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
#region 调试信息
|
||||
internal List<DebugProviderInfo> GetDebugReportInfos()
|
||||
{
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
|
||||
foreach (var provider in _providers)
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||
@@ -429,9 +443,9 @@ namespace YooAsset
|
||||
internal List<BundleInfo> GetLoadedBundleInfos()
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(100);
|
||||
foreach (var bundleLoader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
result.Add(bundleLoader.MainBundleInfo);
|
||||
result.Add(loader.MainBundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace YooAsset
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
private FileStream _fileStream;
|
||||
private Stream _stream;
|
||||
|
||||
|
||||
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
@@ -196,12 +196,12 @@ namespace YooAsset
|
||||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||
_stream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
|
||||
CacheBundle = AssetBundle.LoadFromStream(_stream, 0, managedReadBufferSize);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
|
||||
_createRequest = AssetBundle.LoadFromStreamAsync(_stream, 0, managedReadBufferSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -265,11 +265,11 @@ namespace YooAsset
|
||||
{
|
||||
base.Destroy(forceDestroy);
|
||||
|
||||
if (_fileStream != null)
|
||||
if (_stream != null)
|
||||
{
|
||||
_fileStream.Close();
|
||||
_fileStream.Dispose();
|
||||
_fileStream = null;
|
||||
_stream.Close();
|
||||
_stream.Dispose();
|
||||
_stream = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -286,9 +286,12 @@ namespace YooAsset
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
{
|
||||
_unpacker.WaitForAsyncComplete = true;
|
||||
_unpacker.Update();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
@@ -299,7 +302,7 @@ namespace YooAsset
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
YooLogger.Error($"{nameof(WaitForAsyncComplete)} failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,9 @@ using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL平台加载器
|
||||
/// </summary>
|
||||
internal sealed class AssetBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
@@ -24,7 +27,6 @@ namespace YooAsset
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private float _tryTimer = 0;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _downloader;
|
||||
private UnityWebRequest _webRequest;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
@@ -225,10 +227,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
if (IsDone() == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,7 +100,18 @@ namespace YooAsset
|
||||
if (IsDone() == false)
|
||||
return false;
|
||||
|
||||
return RefCount <= 0;
|
||||
if (RefCount > 0)
|
||||
return false;
|
||||
|
||||
// 检查引用链上的资源包是否已经全部销毁
|
||||
// 注意:互相引用的资源包无法卸载!
|
||||
foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
|
||||
{
|
||||
if (Impl.CheckBundleDestroyed(bundleID) == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -122,24 +133,15 @@ namespace YooAsset
|
||||
if (RefCount > _providers.Count)
|
||||
return;
|
||||
|
||||
// 条件3:检查依赖链上的资源包
|
||||
// 依赖该资源包的所有资源包可以销毁
|
||||
// 注意:互相引用的资源包无法卸载!
|
||||
foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
|
||||
{
|
||||
if (Impl.CheckBundleCanDestroy(bundleID) == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 销毁所有Providers
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
Impl.RemoveBundleProviders(_providers);
|
||||
_providers.Clear();
|
||||
}
|
||||
|
||||
// 从列表里移除Providers
|
||||
Impl.RemoveBundleProviders(_providers);
|
||||
_providers.Clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private bool _isShowWaitForAsyncError = false;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
@@ -42,7 +41,7 @@ namespace YooAsset
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_WEBGL
|
||||
#if UNITY_ANDROID
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
#else
|
||||
@@ -125,13 +124,14 @@ namespace YooAsset
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
@@ -149,20 +149,24 @@ namespace YooAsset
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
{
|
||||
_unpacker.WaitForAsyncComplete = true;
|
||||
_unpacker.Update();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
|
||||
// 注意:如果需要从远端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
if (IsDone() == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
151
Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleWebLoader.cs
Normal file
151
Assets/YooAsset/Runtime/AssetSystem/Loader/RawBundleWebLoader.cs
Normal file
@@ -0,0 +1,151 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL平台加载器
|
||||
/// </summary>
|
||||
internal class RawBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Website,
|
||||
CheckWebsite,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _website;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Website;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 从站点下载
|
||||
if (_steps == ESteps.Website)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckWebsite;
|
||||
}
|
||||
|
||||
// 4. 检测站点下载
|
||||
if (_steps == ESteps.CheckWebsite)
|
||||
{
|
||||
DownloadProgress = _website.DownloadProgress;
|
||||
DownloadedBytes = _website.DownloadedBytes;
|
||||
if (_website.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_website.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _website.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d16b689f73611e44bd01a4cc429a6ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace YooAsset
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace YooAsset
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace YooAsset
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
DebugRecording();
|
||||
DebugBeginRecording();
|
||||
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
@@ -221,6 +221,8 @@ namespace YooAsset
|
||||
private TaskCompletionSource<object> _taskCompletionSource;
|
||||
protected void InvokeCompletion()
|
||||
{
|
||||
DebugEndRecording();
|
||||
|
||||
// 进度百分百完成
|
||||
Progress = 1f;
|
||||
|
||||
@@ -256,8 +258,7 @@ namespace YooAsset
|
||||
public long LoadingTime { protected set; get; }
|
||||
|
||||
// 加载耗时统计
|
||||
private bool _isRecording = false;
|
||||
private Stopwatch _watch;
|
||||
private Stopwatch _watch = null;
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
public void InitSpawnDebugInfo()
|
||||
@@ -274,21 +275,21 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
protected void DebugRecording()
|
||||
protected void DebugBeginRecording()
|
||||
{
|
||||
if (_isRecording == false)
|
||||
if (_watch == null)
|
||||
{
|
||||
_isRecording = true;
|
||||
_watch = Stopwatch.StartNew();
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugEndRecording()
|
||||
{
|
||||
if (_watch != null)
|
||||
{
|
||||
if (IsDone)
|
||||
{
|
||||
LoadingTime = _watch.ElapsedMilliseconds;
|
||||
_watch = null;
|
||||
}
|
||||
LoadingTime = _watch.ElapsedMilliseconds;
|
||||
_watch = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -23,6 +23,15 @@ namespace YooAsset
|
||||
_cachedDic.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件总数
|
||||
/// </summary>
|
||||
public static int GetCachedFilesCount(string packageName)
|
||||
{
|
||||
var cache = GetOrCreateCache(packageName);
|
||||
return cache.GetCachedFilesCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为验证文件
|
||||
/// </summary>
|
||||
@@ -70,7 +79,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 验证缓存文件(子线程内操作)
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyingCacheFile(VerifyElement element)
|
||||
public static EVerifyResult VerifyingCacheFile(VerifyCacheElement element)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -100,15 +109,15 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证下载文件
|
||||
/// 验证下载文件(子线程内操作)
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyingTempFile(PatchBundle patchBundle)
|
||||
public static EVerifyResult VerifyingTempFile(VerifyTempElement element)
|
||||
{
|
||||
return VerifyingInternal(patchBundle.TempDataFilePath, patchBundle.FileSize, patchBundle.FileCRC, EVerifyLevel.High);
|
||||
return VerifyingInternal(element.TempDataFilePath, element.FileSize, element.FileCRC, EVerifyLevel.High);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 验证记录文件
|
||||
/// 验证记录文件(主线程内操作)
|
||||
/// </summary>
|
||||
public static EVerifyResult VerifyingRecordFile(string packageName, string cacheGUID)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a93a516506b2b5c4492fdefe26eb1175
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,175 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class FindCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
FindPrepare,
|
||||
FindBundleFiles,
|
||||
FindRawFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly string _packageName;
|
||||
private float _verifyStartTime;
|
||||
private IEnumerator<DirectoryInfo> _bundleFilesEnumerator = null;
|
||||
private IEnumerator<DirectoryInfo> _rawFilesEnumerator = null;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 需要验证的元素
|
||||
/// </summary>
|
||||
public readonly List<VerifyCacheElement> VerifyElements = new List<VerifyCacheElement>(5000);
|
||||
|
||||
public FindCacheFilesOperation(string packageName)
|
||||
{
|
||||
_packageName = packageName;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.FindPrepare;
|
||||
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.FindPrepare)
|
||||
{
|
||||
// BundleFiles
|
||||
{
|
||||
string rootPath = PersistentHelper.GetCachedBundleFileFolderPath(_packageName);
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists)
|
||||
{
|
||||
var directorieInfos = rootDirectory.EnumerateDirectories();
|
||||
_bundleFilesEnumerator = directorieInfos.GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
// RawFiles
|
||||
{
|
||||
string rootPath = PersistentHelper.GetCachedRawFileFolderPath(_packageName);
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists)
|
||||
{
|
||||
var directorieInfos = rootDirectory.EnumerateDirectories();
|
||||
_rawFilesEnumerator = directorieInfos.GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
_steps = ESteps.FindBundleFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.FindBundleFiles)
|
||||
{
|
||||
if (UpdateFindBundleFiles())
|
||||
return;
|
||||
|
||||
_steps = ESteps.FindRawFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.FindRawFiles)
|
||||
{
|
||||
if (UpdateFindRawFiles())
|
||||
return;
|
||||
|
||||
// 注意:总是返回成功
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
|
||||
YooLogger.Log($"Find cache files elapsed time {costTime:f1} seconds");
|
||||
}
|
||||
}
|
||||
|
||||
private bool UpdateFindBundleFiles()
|
||||
{
|
||||
if (_bundleFilesEnumerator == null)
|
||||
return false;
|
||||
|
||||
bool isFindItem;
|
||||
while (true)
|
||||
{
|
||||
isFindItem = _bundleFilesEnumerator.MoveNext();
|
||||
if (isFindItem == false)
|
||||
break;
|
||||
|
||||
var rootFoder = _bundleFilesEnumerator.Current;
|
||||
var childDirectories = rootFoder.GetDirectories();
|
||||
foreach(var chidDirectory in childDirectories)
|
||||
{
|
||||
string cacheGUID = chidDirectory.Name;
|
||||
if (CacheSystem.IsCached(_packageName, cacheGUID))
|
||||
continue;
|
||||
|
||||
// 创建验证元素类
|
||||
string fileRootPath = chidDirectory.FullName;
|
||||
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}";
|
||||
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
|
||||
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
|
||||
VerifyElements.Add(element);
|
||||
}
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
return isFindItem;
|
||||
}
|
||||
private bool UpdateFindRawFiles()
|
||||
{
|
||||
if (_rawFilesEnumerator == null)
|
||||
return false;
|
||||
|
||||
bool isFindItem;
|
||||
while (true)
|
||||
{
|
||||
isFindItem = _rawFilesEnumerator.MoveNext();
|
||||
if (isFindItem == false)
|
||||
break;
|
||||
|
||||
var rootFoder = _rawFilesEnumerator.Current;
|
||||
var childDirectories = rootFoder.GetDirectories();
|
||||
foreach (var chidDirectory in childDirectories)
|
||||
{
|
||||
string cacheGUID = chidDirectory.Name;
|
||||
if (CacheSystem.IsCached(_packageName, cacheGUID))
|
||||
continue;
|
||||
|
||||
// 获取数据文件的后缀名
|
||||
string dataFileExtension = string.Empty;
|
||||
var fileInfos = chidDirectory.GetFiles();
|
||||
foreach (var fileInfo in fileInfos)
|
||||
{
|
||||
if (fileInfo.Extension == ".temp")
|
||||
continue;
|
||||
if (fileInfo.Name.StartsWith(YooAssetSettings.CacheBundleDataFileName))
|
||||
{
|
||||
dataFileExtension = fileInfo.Extension;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 创建验证元素类
|
||||
string fileRootPath = chidDirectory.FullName;
|
||||
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}{dataFileExtension}";
|
||||
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
|
||||
VerifyCacheElement element = new VerifyCacheElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
|
||||
VerifyElements.Add(element);
|
||||
}
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
return isFindItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00ec004354d75ac499606d6959192f9b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -6,14 +6,14 @@ using System.Threading;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class PackageVerifyOperation : AsyncOperationBase
|
||||
internal abstract class VerifyCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
public static PackageVerifyOperation CreateOperation(List<VerifyElement> elements)
|
||||
public static VerifyCacheFilesOperation CreateOperation(List<VerifyCacheElement> elements)
|
||||
{
|
||||
#if UNITY_WEBGL
|
||||
var operation = new PackageVerifyWithoutThreadOperation(elements);
|
||||
var operation = new VerifyCacheFilesWithoutThreadOperation(elements);
|
||||
#else
|
||||
var operation = new PackageVerifyWithThreadOperation(elements);
|
||||
var operation = new VerifyCacheFilesWithThreadOperation(elements);
|
||||
#endif
|
||||
return operation;
|
||||
}
|
||||
@@ -22,7 +22,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证(线程版)
|
||||
/// </summary>
|
||||
internal class PackageVerifyWithThreadOperation : PackageVerifyOperation
|
||||
internal class VerifyCacheFilesWithThreadOperation : VerifyCacheFilesOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -33,8 +33,8 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
|
||||
private List<VerifyElement> _waitingList;
|
||||
private List<VerifyElement> _verifyingList;
|
||||
private List<VerifyCacheElement> _waitingList;
|
||||
private List<VerifyCacheElement> _verifyingList;
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
private float _verifyStartTime;
|
||||
@@ -42,7 +42,7 @@ namespace YooAsset
|
||||
private int _failedCount;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public PackageVerifyWithThreadOperation(List<VerifyElement> elements)
|
||||
public VerifyCacheFilesWithThreadOperation(List<VerifyCacheElement> elements)
|
||||
{
|
||||
_waitingList = elements;
|
||||
}
|
||||
@@ -68,7 +68,7 @@ namespace YooAsset
|
||||
if (_verifyMaxNum < 1)
|
||||
_verifyMaxNum = 1;
|
||||
|
||||
_verifyingList = new List<VerifyElement>(_verifyMaxNum);
|
||||
_verifyingList = new List<VerifyCacheElement>(_verifyMaxNum);
|
||||
_steps = ESteps.UpdateVerify;
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace YooAsset
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
|
||||
YooLogger.Log($"Package verify elapsed time {costTime:f1} seconds");
|
||||
YooLogger.Log($"Verify cache files elapsed time {costTime:f1} seconds");
|
||||
}
|
||||
|
||||
for (int i = _waitingList.Count - 1; i >= 0; i--)
|
||||
@@ -114,19 +114,19 @@ namespace YooAsset
|
||||
return 1f;
|
||||
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
|
||||
}
|
||||
private bool BeginVerifyFileWithThread(VerifyElement element)
|
||||
private bool BeginVerifyFileWithThread(VerifyCacheElement element)
|
||||
{
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
|
||||
}
|
||||
private void VerifyInThread(object obj)
|
||||
{
|
||||
VerifyElement element = (VerifyElement)obj;
|
||||
VerifyCacheElement element = (VerifyCacheElement)obj;
|
||||
element.Result = CacheSystem.VerifyingCacheFile(element);
|
||||
_syncContext.Post(VerifyCallback, element);
|
||||
}
|
||||
private void VerifyCallback(object obj)
|
||||
{
|
||||
VerifyElement element = (VerifyElement)obj;
|
||||
VerifyCacheElement element = (VerifyCacheElement)obj;
|
||||
_verifyingList.Remove(element);
|
||||
|
||||
if (element.Result == EVerifyResult.Succeed)
|
||||
@@ -148,7 +148,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 本地缓存文件验证(非线程版)
|
||||
/// </summary>
|
||||
internal class PackageVerifyWithoutThreadOperation : PackageVerifyOperation
|
||||
internal class VerifyCacheFilesWithoutThreadOperation : VerifyCacheFilesOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -158,16 +158,16 @@ namespace YooAsset
|
||||
Done,
|
||||
}
|
||||
|
||||
private List<VerifyElement> _waitingList;
|
||||
private List<VerifyElement> _verifyingList;
|
||||
private List<VerifyCacheElement> _waitingList;
|
||||
private List<VerifyCacheElement> _verifyingList;
|
||||
private int _verifyMaxNum;
|
||||
private int _verifyTotalCount;
|
||||
private float _verifyStartTime;
|
||||
private int _succeedCount;
|
||||
private int _failedCount;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public PackageVerifyWithoutThreadOperation(List<VerifyElement> elements)
|
||||
|
||||
public VerifyCacheFilesWithoutThreadOperation(List<VerifyCacheElement> elements)
|
||||
{
|
||||
_waitingList = elements;
|
||||
}
|
||||
@@ -189,7 +189,7 @@ namespace YooAsset
|
||||
_verifyMaxNum = fileCount;
|
||||
_verifyTotalCount = fileCount;
|
||||
|
||||
_verifyingList = new List<VerifyElement>(_verifyMaxNum);
|
||||
_verifyingList = new List<VerifyCacheElement>(_verifyMaxNum);
|
||||
_steps = ESteps.UpdateVerify;
|
||||
}
|
||||
|
||||
@@ -229,7 +229,7 @@ namespace YooAsset
|
||||
return 1f;
|
||||
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
|
||||
}
|
||||
private void BeginVerifyFileWithoutThread(VerifyElement element)
|
||||
private void BeginVerifyFileWithoutThread(VerifyCacheElement element)
|
||||
{
|
||||
element.Result = CacheSystem.VerifyingCacheFile(element);
|
||||
if (element.Result == EVerifyResult.Succeed)
|
||||
@@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class VerifyTempFileOperation : AsyncOperationBase
|
||||
{
|
||||
public EVerifyResult VerifyResult { protected set; get; }
|
||||
|
||||
public static VerifyTempFileOperation CreateOperation(VerifyTempElement element)
|
||||
{
|
||||
#if UNITY_WEBGL
|
||||
var operation = new VerifyTempFileWithoutThreadOperation(element);
|
||||
#else
|
||||
var operation = new VerifyTempFileWithThreadOperation(element);
|
||||
#endif
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 下载文件验证(线程版)
|
||||
/// </summary>
|
||||
internal class VerifyTempFileWithThreadOperation : VerifyTempFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
VerifyFile,
|
||||
Waiting,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly VerifyTempElement _element;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public VerifyTempFileWithThreadOperation(VerifyTempElement element)
|
||||
{
|
||||
_element = element;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.VerifyFile;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.VerifyFile)
|
||||
{
|
||||
if (BeginVerifyFileWithThread(_element))
|
||||
{
|
||||
_steps = ESteps.Waiting;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Waiting)
|
||||
{
|
||||
if (_element.IsDone == false)
|
||||
return;
|
||||
|
||||
VerifyResult = _element.Result;
|
||||
if (_element.Result == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {_element.Result}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool BeginVerifyFileWithThread(VerifyTempElement element)
|
||||
{
|
||||
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
|
||||
}
|
||||
private void VerifyInThread(object obj)
|
||||
{
|
||||
VerifyTempElement element = (VerifyTempElement)obj;
|
||||
element.Result = CacheSystem.VerifyingTempFile(element);
|
||||
element.IsDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 下载文件验证(非线程版)
|
||||
/// </summary>
|
||||
internal class VerifyTempFileWithoutThreadOperation : VerifyTempFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
VerifyFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly VerifyTempElement _element;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public VerifyTempFileWithoutThreadOperation(VerifyTempElement element)
|
||||
{
|
||||
_element = element;
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.VerifyFile;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.VerifyFile)
|
||||
{
|
||||
_element.Result = CacheSystem.VerifyingTempFile(_element);
|
||||
_element.IsDone = true;
|
||||
|
||||
VerifyResult = _element.Result;
|
||||
if (_element.Result == EVerifyResult.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {_element.Result}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd356e68c5b4ef04ab018a6388f5173a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -10,13 +10,14 @@ namespace YooAsset
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
GetCacheFiles,
|
||||
FindCacheFiles,
|
||||
VerifyCacheFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly string _packageName;
|
||||
private PackageVerifyOperation _packageVerifyOp;
|
||||
private FindCacheFilesOperation _findCacheFilesOp;
|
||||
private VerifyCacheFilesOperation _verifyCacheFilesOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public PackageCachingOperation(string packageName)
|
||||
@@ -25,71 +26,47 @@ namespace YooAsset
|
||||
}
|
||||
internal override void Start()
|
||||
{
|
||||
_steps = ESteps.GetCacheFiles;
|
||||
_steps = ESteps.FindCacheFiles;
|
||||
}
|
||||
internal override void Update()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.GetCacheFiles)
|
||||
if (_steps == ESteps.FindCacheFiles)
|
||||
{
|
||||
var elements = GetVerifyElements();
|
||||
_packageVerifyOp = PackageVerifyOperation.CreateOperation(elements);
|
||||
OperationSystem.StartOperation(_packageVerifyOp);
|
||||
if (_findCacheFilesOp == null)
|
||||
{
|
||||
_findCacheFilesOp = new FindCacheFilesOperation(_packageName);
|
||||
OperationSystem.StartOperation(_findCacheFilesOp);
|
||||
}
|
||||
|
||||
Progress = _findCacheFilesOp.Progress;
|
||||
if (_findCacheFilesOp.IsDone == false)
|
||||
return;
|
||||
|
||||
_steps = ESteps.VerifyCacheFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.VerifyCacheFiles)
|
||||
{
|
||||
Progress = _packageVerifyOp.Progress;
|
||||
if (_packageVerifyOp.IsDone == false)
|
||||
if (_verifyCacheFilesOp == null)
|
||||
{
|
||||
_verifyCacheFilesOp = VerifyCacheFilesOperation.CreateOperation(_findCacheFilesOp.VerifyElements);
|
||||
OperationSystem.StartOperation(_verifyCacheFilesOp);
|
||||
}
|
||||
|
||||
Progress = _verifyCacheFilesOp.Progress;
|
||||
if (_verifyCacheFilesOp.IsDone == false)
|
||||
return;
|
||||
|
||||
// 注意:总是返回成功
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
|
||||
int totalCount = CacheSystem.GetCachedFilesCount(_packageName);
|
||||
YooLogger.Log($"Package '{_packageName}' cached files count : {totalCount}");
|
||||
}
|
||||
}
|
||||
|
||||
private List<VerifyElement> GetVerifyElements()
|
||||
{
|
||||
string cacheFolderPath = PersistentHelper.GetCacheFolderPath(_packageName);
|
||||
if (Directory.Exists(cacheFolderPath) == false)
|
||||
return new List<VerifyElement>();
|
||||
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(cacheFolderPath);
|
||||
DirectoryInfo[] fileFolders = rootDirectory.GetDirectories();
|
||||
List<VerifyElement> result = new List<VerifyElement>(fileFolders.Length);
|
||||
foreach (var fileFoder in fileFolders)
|
||||
{
|
||||
string cacheGUID = fileFoder.Name;
|
||||
if (CacheSystem.IsCached(_packageName, cacheGUID))
|
||||
continue;
|
||||
|
||||
// 获取数据文件的后缀名
|
||||
string dataFileExtension = string.Empty;
|
||||
var fileInfos = fileFoder.GetFiles();
|
||||
foreach (var fileInfo in fileInfos)
|
||||
{
|
||||
if (fileInfo.Extension == ".temp")
|
||||
continue;
|
||||
|
||||
if (fileInfo.Name.StartsWith(YooAssetSettings.CacheBundleDataFileName))
|
||||
{
|
||||
dataFileExtension = fileInfo.Extension;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string fileRootPath = fileFoder.FullName;
|
||||
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}{dataFileExtension}";
|
||||
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
|
||||
VerifyElement element = new VerifyElement(_packageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
|
||||
result.Add(element);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,6 +44,14 @@ namespace YooAsset
|
||||
_wrappers.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件总数
|
||||
/// </summary>
|
||||
public int GetCachedFilesCount()
|
||||
{
|
||||
return _wrappers.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询缓存记录
|
||||
/// </summary>
|
||||
|
||||
@@ -2,19 +2,22 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class VerifyElement
|
||||
/// <summary>
|
||||
/// 缓存文件验证元素
|
||||
/// </summary>
|
||||
internal class VerifyCacheElement
|
||||
{
|
||||
public string PackageName { private set; get; }
|
||||
public string CacheGUID { private set; get; }
|
||||
public string FileRootPath { private set; get; }
|
||||
public string DataFilePath { private set; get; }
|
||||
public string InfoFilePath { private set; get; }
|
||||
|
||||
|
||||
public EVerifyResult Result;
|
||||
public string DataFileCRC;
|
||||
public long DataFileSize;
|
||||
|
||||
public VerifyElement(string packageName, string cacheGUID, string fileRootPath, string dataFilePath, string infoFilePath)
|
||||
public VerifyCacheElement(string packageName, string cacheGUID, string fileRootPath, string dataFilePath, string infoFilePath)
|
||||
{
|
||||
PackageName = packageName;
|
||||
CacheGUID = cacheGUID;
|
||||
@@ -36,4 +39,24 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 下载文件验证元素
|
||||
/// </summary>
|
||||
internal class VerifyTempElement
|
||||
{
|
||||
public string TempDataFilePath { private set; get; }
|
||||
public string FileCRC { private set; get; }
|
||||
public long FileSize { private set; get; }
|
||||
|
||||
public bool IsDone = false;
|
||||
public EVerifyResult Result;
|
||||
|
||||
public VerifyTempElement(string tempDataFilePath, string fileCRC, long fileSize)
|
||||
{
|
||||
TempDataFilePath = tempDataFilePath;
|
||||
FileCRC = fileCRC;
|
||||
FileSize = fileSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,16 @@
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 自定义下载器的请求委托
|
||||
/// </summary>
|
||||
public delegate UnityWebRequest DownloadRequestDelegate(string url);
|
||||
|
||||
/// <summary>
|
||||
/// 1. 保证每一时刻资源文件只存在一个下载器
|
||||
/// 2. 保证下载器下载完成后立刻验证并缓存
|
||||
@@ -16,11 +22,15 @@ namespace YooAsset
|
||||
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
|
||||
private static readonly List<string> _removeList = new List<string>(100);
|
||||
|
||||
/// <summary>
|
||||
/// 自定义下载器的请求委托
|
||||
/// </summary>
|
||||
public static DownloadRequestDelegate RequestDelegate = null;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义的证书认证实例
|
||||
/// </summary>
|
||||
public static CertificateHandler CertificateHandlerInstance;
|
||||
public static CertificateHandler CertificateHandlerInstance = null;
|
||||
|
||||
/// <summary>
|
||||
/// 启用断点续传功能文件的最小字节数
|
||||
@@ -32,8 +42,16 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static List<long> ClearFileResponseCodes { set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 更新所有下载器
|
||||
/// 初始化下载器
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新下载器
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
{
|
||||
@@ -66,7 +84,11 @@ namespace YooAsset
|
||||
}
|
||||
_downloaderDic.Clear();
|
||||
_removeList.Clear();
|
||||
|
||||
RequestDelegate = null;
|
||||
CertificateHandlerInstance = null;
|
||||
BreakpointResumeFileSize = int.MaxValue;
|
||||
ClearFileResponseCodes = null;
|
||||
}
|
||||
|
||||
|
||||
@@ -101,6 +123,18 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个新的网络请求
|
||||
/// </summary>
|
||||
public static UnityWebRequest NewRequest(string requestURL)
|
||||
{
|
||||
if (RequestDelegate != null)
|
||||
return RequestDelegate.Invoke(requestURL);
|
||||
|
||||
var request = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载器的总数
|
||||
/// </summary>
|
||||
|
||||
@@ -7,11 +7,13 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
CheckTempFile,
|
||||
WaitingCheckTempFile,
|
||||
PrepareDownload,
|
||||
CreateResumeDownloader,
|
||||
CreateGeneralDownloader,
|
||||
CheckDownload,
|
||||
VerifyingFile,
|
||||
VerifyTempFile,
|
||||
WaitingVerifyTempFile,
|
||||
CachingFile,
|
||||
TryAgain,
|
||||
Succeed,
|
||||
@@ -32,6 +34,11 @@ namespace YooAsset
|
||||
protected float _downloadProgress = 0f;
|
||||
protected ulong _downloadedBytes = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 是否等待异步结束
|
||||
/// 警告:只能用于解压APP内部资源
|
||||
/// </summary>
|
||||
public bool WaitForAsyncComplete = false;
|
||||
|
||||
/// <summary>
|
||||
/// 下载进度(0f~1f)
|
||||
|
||||
@@ -13,6 +13,8 @@ namespace YooAsset
|
||||
private readonly string _tempFilePath;
|
||||
private UnityWebRequest _webRequest = null;
|
||||
private DownloadHandlerFileRange _downloadHandle = null;
|
||||
private VerifyTempFileOperation _checkFileOp = null;
|
||||
private VerifyTempFileOperation _verifyFileOp = null;
|
||||
|
||||
// 重置变量
|
||||
private bool _isAbort = false;
|
||||
@@ -34,17 +36,31 @@ namespace YooAsset
|
||||
if (IsDone())
|
||||
return;
|
||||
|
||||
// 检测本地临时文件
|
||||
// 检测临时文件
|
||||
if (_steps == ESteps.CheckTempFile)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyingTempFile(_bundleInfo.Bundle);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
VerifyTempElement element = new VerifyTempElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
|
||||
_checkFileOp = VerifyTempFileOperation.CreateOperation(element);
|
||||
OperationSystem.StartOperation(_checkFileOp);
|
||||
_steps = ESteps.WaitingCheckTempFile;
|
||||
}
|
||||
|
||||
// 等待检测结果
|
||||
if (_steps == ESteps.WaitingCheckTempFile)
|
||||
{
|
||||
if (WaitForAsyncComplete)
|
||||
_checkFileOp.Update();
|
||||
|
||||
if (_checkFileOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_checkFileOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.CachingFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (verifyResult == EVerifyResult.FileOverflow)
|
||||
if (_checkFileOp.VerifyResult == EVerifyResult.FileOverflow)
|
||||
{
|
||||
if (File.Exists(_tempFilePath))
|
||||
File.Delete(_tempFilePath);
|
||||
@@ -80,7 +96,7 @@ namespace YooAsset
|
||||
if (File.Exists(_tempFilePath))
|
||||
File.Delete(_tempFilePath);
|
||||
|
||||
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
|
||||
_webRequest = DownloadSystem.NewRequest(_requestURL);
|
||||
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
|
||||
handler.removeFileOnAbort = true;
|
||||
_webRequest.downloadHandler = handler;
|
||||
@@ -109,11 +125,11 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
|
||||
_webRequest = DownloadSystem.NewRequest(_requestURL);
|
||||
var handler = new DownloadHandlerFile(_tempFilePath, true);
|
||||
handler.removeFileOnAbort = false;
|
||||
#else
|
||||
_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
|
||||
_webRequest = DownloadSystem.NewRequest(_requestURL);
|
||||
var handler = new DownloadHandlerFileRange(_tempFilePath, _bundleInfo.Bundle.FileSize, _webRequest);
|
||||
_downloadHandle = handler;
|
||||
#endif
|
||||
@@ -188,7 +204,7 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.VerifyingFile;
|
||||
_steps = ESteps.VerifyTempFile;
|
||||
}
|
||||
|
||||
// 释放下载器
|
||||
@@ -196,21 +212,33 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
// 验证下载文件
|
||||
if (_steps == ESteps.VerifyingFile)
|
||||
if (_steps == ESteps.VerifyTempFile)
|
||||
{
|
||||
var verifyResult = CacheSystem.VerifyingTempFile(_bundleInfo.Bundle);
|
||||
if (verifyResult == EVerifyResult.Succeed)
|
||||
VerifyTempElement element = new VerifyTempElement(_bundleInfo.Bundle.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
|
||||
_verifyFileOp = VerifyTempFileOperation.CreateOperation(element);
|
||||
OperationSystem.StartOperation(_verifyFileOp);
|
||||
_steps = ESteps.WaitingVerifyTempFile;
|
||||
}
|
||||
|
||||
// 等待验证完成
|
||||
if (_steps == ESteps.WaitingVerifyTempFile)
|
||||
{
|
||||
if (WaitForAsyncComplete)
|
||||
_verifyFileOp.Update();
|
||||
|
||||
if (_verifyFileOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_verifyFileOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.CachingFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lastError = $"Failed to verifying file : {_bundleInfo.Bundle.FileName}, ErrorCode : {verifyResult}";
|
||||
|
||||
// 注意:验证失败后删除文件
|
||||
if (File.Exists(_tempFilePath))
|
||||
File.Delete(_tempFilePath);
|
||||
|
||||
_lastError = _verifyFileOp.Error;
|
||||
_steps = ESteps.TryAgain;
|
||||
}
|
||||
}
|
||||
@@ -226,7 +254,7 @@ namespace YooAsset
|
||||
long dataFileSize = _bundleInfo.Bundle.FileSize;
|
||||
|
||||
if (File.Exists(infoFilePath))
|
||||
File.Delete(infoFilePath);
|
||||
File.Delete(infoFilePath);
|
||||
if (File.Exists(dataFilePath))
|
||||
File.Delete(dataFilePath);
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace YooAsset
|
||||
if (_webRequest == null)
|
||||
{
|
||||
URL = url;
|
||||
_webRequest = new UnityWebRequest(URL, UnityWebRequest.kHttpVerbGET);
|
||||
_webRequest = DownloadSystem.NewRequest(URL);
|
||||
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
|
||||
_webRequest.downloadHandler = handler;
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace YooAsset
|
||||
_latestDownloadBytes = 0;
|
||||
_latestDownloadRealtime = Time.realtimeSinceStartup;
|
||||
|
||||
_webRequest = new UnityWebRequest(URL, UnityWebRequest.kHttpVerbGET);
|
||||
_webRequest = DownloadSystem.NewRequest(URL);
|
||||
DownloadHandlerFile handler = new DownloadHandlerFile(savePath);
|
||||
handler.removeFileOnAbort = true;
|
||||
_webRequest.downloadHandler = handler;
|
||||
|
||||
@@ -6,6 +6,17 @@ namespace YooAsset
|
||||
private readonly PatchAsset _patchAsset;
|
||||
private string _providerGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源类型
|
||||
/// </summary>
|
||||
public System.Type AssetType { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 错误信息
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 唯一标识符
|
||||
/// </summary>
|
||||
@@ -35,40 +46,45 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 错误信息
|
||||
/// </summary>
|
||||
internal string Error { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
public string Address { private set; get; }
|
||||
public string Address
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_patchAsset == null)
|
||||
return string.Empty;
|
||||
return _patchAsset.Address;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源类型
|
||||
/// </summary>
|
||||
public System.Type AssetType { private set; get; }
|
||||
public string AssetPath
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_patchAsset == null)
|
||||
return string.Empty;
|
||||
return _patchAsset.AssetPath;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 注意:这是一个内部类,严格限制外部创建。
|
||||
private AssetInfo()
|
||||
{
|
||||
// 注意:禁止从外部创建该类
|
||||
}
|
||||
internal AssetInfo(PatchAsset patchAsset, System.Type assetType)
|
||||
{
|
||||
if (patchAsset == null)
|
||||
throw new System.Exception("Should never get here !");
|
||||
|
||||
_providerGUID = string.Empty;
|
||||
_patchAsset = patchAsset;
|
||||
AssetType = assetType;
|
||||
Address = patchAsset.Address;
|
||||
AssetPath = patchAsset.AssetPath;
|
||||
Error = string.Empty;
|
||||
}
|
||||
internal AssetInfo(PatchAsset patchAsset)
|
||||
@@ -76,18 +92,16 @@ namespace YooAsset
|
||||
if (patchAsset == null)
|
||||
throw new System.Exception("Should never get here !");
|
||||
|
||||
_providerGUID = string.Empty;
|
||||
_patchAsset = patchAsset;
|
||||
AssetType = null;
|
||||
Address = patchAsset.Address;
|
||||
AssetPath = patchAsset.AssetPath;
|
||||
Error = string.Empty;
|
||||
}
|
||||
internal AssetInfo(string error)
|
||||
{
|
||||
_providerGUID = string.Empty;
|
||||
_patchAsset = null;
|
||||
AssetType = null;
|
||||
Address = string.Empty;
|
||||
AssetPath = string.Empty;
|
||||
Error = error;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,28 +32,36 @@ namespace YooAsset
|
||||
private bool _isPause = false;
|
||||
private long _lastDownloadBytes = 0;
|
||||
private int _lastDownloadCount = 0;
|
||||
private long _cachedDownloadBytes = 0;
|
||||
private int _cachedDownloadCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 下载文件总数量
|
||||
/// 统计的下载文件总数量
|
||||
/// </summary>
|
||||
public int TotalDownloadCount { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 下载文件的总大小
|
||||
/// 统计的下载文件的总大小
|
||||
/// </summary>
|
||||
public long TotalDownloadBytes { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 当前已经完成的下载总数量
|
||||
/// </summary>
|
||||
public int CurrentDownloadCount { private set; get; }
|
||||
public int CurrentDownloadCount
|
||||
{
|
||||
get { return _lastDownloadCount; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前已经完成的下载总大小
|
||||
/// </summary>
|
||||
public long CurrentDownloadBytes { private set; get; }
|
||||
public long CurrentDownloadBytes
|
||||
{
|
||||
get { return _lastDownloadBytes; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当下载器结束(无论成功或失败)
|
||||
@@ -120,7 +128,7 @@ namespace YooAsset
|
||||
{
|
||||
// 检测下载器结果
|
||||
_removeList.Clear();
|
||||
long downloadBytes = CurrentDownloadBytes;
|
||||
long downloadBytes = _cachedDownloadBytes;
|
||||
foreach (var downloader in _downloaders)
|
||||
{
|
||||
downloadBytes += (long)downloader.DownloadedBytes;
|
||||
@@ -139,8 +147,8 @@ namespace YooAsset
|
||||
|
||||
// 下载成功
|
||||
_removeList.Add(downloader);
|
||||
CurrentDownloadCount++;
|
||||
CurrentDownloadBytes += bundleInfo.Bundle.FileSize;
|
||||
_cachedDownloadCount++;
|
||||
_cachedDownloadBytes += bundleInfo.Bundle.FileSize;
|
||||
}
|
||||
|
||||
// 移除已经完成的下载器(无论成功或失败)
|
||||
@@ -150,10 +158,10 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
// 如果下载进度发生变化
|
||||
if (_lastDownloadBytes != downloadBytes || _lastDownloadCount != CurrentDownloadCount)
|
||||
if (_lastDownloadBytes != downloadBytes || _lastDownloadCount != _cachedDownloadCount)
|
||||
{
|
||||
_lastDownloadBytes = downloadBytes;
|
||||
_lastDownloadCount = CurrentDownloadCount;
|
||||
_lastDownloadCount = _cachedDownloadCount;
|
||||
Progress = (float)_lastDownloadBytes / TotalDownloadBytes;
|
||||
OnDownloadProgressCallback?.Invoke(TotalDownloadCount, _lastDownloadCount, TotalDownloadBytes, _lastDownloadBytes);
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public int[] ReferenceIDs;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 所属的包裹名称
|
||||
/// </summary>
|
||||
@@ -71,8 +71,17 @@ namespace YooAsset
|
||||
if (string.IsNullOrEmpty(_cachedDataFilePath) == false)
|
||||
return _cachedDataFilePath;
|
||||
|
||||
string cacheRoot = PersistentHelper.GetCacheFolderPath(PackageName);
|
||||
_cachedDataFilePath = $"{cacheRoot}/{CacheGUID}/{YooAssetSettings.CacheBundleDataFileName}{_fileExtension}";
|
||||
string folderName = FileHash.Substring(0, 2);
|
||||
if (IsRawFile)
|
||||
{
|
||||
string cacheRoot = PersistentHelper.GetCachedRawFileFolderPath(PackageName);
|
||||
_cachedDataFilePath = $"{cacheRoot}/{folderName}/{CacheGUID}/{YooAssetSettings.CacheBundleDataFileName}{_fileExtension}";
|
||||
}
|
||||
else
|
||||
{
|
||||
string cacheRoot = PersistentHelper.GetCachedBundleFileFolderPath(PackageName);
|
||||
_cachedDataFilePath = $"{cacheRoot}/{folderName}/{CacheGUID}/{YooAssetSettings.CacheBundleDataFileName}";
|
||||
}
|
||||
return _cachedDataFilePath;
|
||||
}
|
||||
}
|
||||
@@ -88,8 +97,17 @@ namespace YooAsset
|
||||
if (string.IsNullOrEmpty(_cachedInfoFilePath) == false)
|
||||
return _cachedInfoFilePath;
|
||||
|
||||
string cacheRoot = PersistentHelper.GetCacheFolderPath(PackageName);
|
||||
_cachedInfoFilePath = $"{cacheRoot}/{CacheGUID}/{YooAssetSettings.CacheBundleInfoFileName}";
|
||||
string folderName = FileHash.Substring(0, 2);
|
||||
if (IsRawFile)
|
||||
{
|
||||
string cacheRoot = PersistentHelper.GetCachedRawFileFolderPath(PackageName);
|
||||
_cachedInfoFilePath = $"{cacheRoot}/{folderName}/{CacheGUID}/{YooAssetSettings.CacheBundleInfoFileName}";
|
||||
}
|
||||
else
|
||||
{
|
||||
string cacheRoot = PersistentHelper.GetCachedBundleFileFolderPath(PackageName);
|
||||
_cachedInfoFilePath = $"{cacheRoot}/{folderName}/{CacheGUID}/{YooAssetSettings.CacheBundleInfoFileName}";
|
||||
}
|
||||
return _cachedInfoFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 文件流解密方法
|
||||
/// </summary>
|
||||
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
|
||||
System.IO.Stream LoadFromStream(DecryptFileInfo fileInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 文件流解密的托管缓存大小
|
||||
|
||||
8
Assets/YooAsset/Runtime/Services/Internal.meta
Normal file
8
Assets/YooAsset/Runtime/Services/Internal.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40c870edb8e84064a8be2d56acb8bbc0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -84,6 +84,8 @@ namespace YooAsset
|
||||
internal static class PersistentHelper
|
||||
{
|
||||
private const string CacheFolderName = "CacheFiles";
|
||||
private const string CachedBundleFileFolder = "BundleFiles";
|
||||
private const string CachedRawFileFolder = "RawFiles";
|
||||
private const string ManifestFolderName = "ManifestFiles";
|
||||
private const string AppFootPrintFileName = "ApplicationFootPrint.bytes";
|
||||
|
||||
@@ -120,12 +122,33 @@ namespace YooAsset
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存文件夹路径
|
||||
/// 获取缓存的BundleFile文件夹路径
|
||||
/// </summary>
|
||||
public static string GetCacheFolderPath(string packageName)
|
||||
private readonly static Dictionary<string, string> _cachedBundleFileFolder = new Dictionary<string, string>(100);
|
||||
public static string GetCachedBundleFileFolderPath(string packageName)
|
||||
{
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
return $"{root}/{packageName}";
|
||||
if (_cachedBundleFileFolder.TryGetValue(packageName, out string value) == false)
|
||||
{
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
value = $"{root}/{packageName}/{CachedBundleFileFolder}";
|
||||
_cachedBundleFileFolder.Add(packageName, value);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存的RawFile文件夹路径
|
||||
/// </summary>
|
||||
private readonly static Dictionary<string, string> _cachedRawFileFolder = new Dictionary<string, string>(100);
|
||||
public static string GetCachedRawFileFolderPath(string packageName)
|
||||
{
|
||||
if (_cachedRawFileFolder.TryGetValue(packageName, out string value) == false)
|
||||
{
|
||||
string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
|
||||
value = $"{root}/{packageName}/{CachedRawFileFolder}";
|
||||
_cachedRawFileFolder.Add(packageName, value);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -2,15 +2,35 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 自定义日志处理
|
||||
/// </summary>
|
||||
public interface ILogger
|
||||
{
|
||||
void Log(string message);
|
||||
void Warning(string message);
|
||||
void Error(string message);
|
||||
void Exception(System.Exception exception);
|
||||
}
|
||||
|
||||
internal static class YooLogger
|
||||
{
|
||||
public static ILogger Logger = null;
|
||||
|
||||
/// <summary>
|
||||
/// 日志
|
||||
/// </summary>
|
||||
[Conditional("DEBUG")]
|
||||
public static void Log(string info)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
if (Logger != null)
|
||||
{
|
||||
Logger.Log(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -18,7 +38,14 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void Warning(string info)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning(info);
|
||||
if (Logger != null)
|
||||
{
|
||||
Logger.Warning(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogWarning(info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -26,7 +53,14 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void Error(string info)
|
||||
{
|
||||
UnityEngine.Debug.LogError(info);
|
||||
if (Logger != null)
|
||||
{
|
||||
Logger.Error(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogError(info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -34,7 +68,14 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void Exception(System.Exception exception)
|
||||
{
|
||||
UnityEngine.Debug.LogException(exception);
|
||||
if (Logger != null)
|
||||
{
|
||||
Logger.Exception(exception);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogException(exception);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,13 +15,16 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 初始化资源系统
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
/// <param name="logger">自定义日志处理</param>
|
||||
public static void Initialize(ILogger logger = null)
|
||||
{
|
||||
if (_isInitialize)
|
||||
throw new Exception($"{nameof(YooAssets)} is initialized !");
|
||||
|
||||
if (_isInitialize == false)
|
||||
{
|
||||
YooLogger.Logger = logger;
|
||||
|
||||
// 创建驱动器
|
||||
_isInitialize = true;
|
||||
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
|
||||
@@ -34,8 +37,8 @@ namespace YooAsset
|
||||
_driver.AddComponent<RemoteDebuggerInRuntime>();
|
||||
#endif
|
||||
|
||||
// 初始化异步系统
|
||||
OperationSystem.Initialize();
|
||||
DownloadSystem.Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -184,6 +187,14 @@ namespace YooAsset
|
||||
DownloadSystem.CertificateHandlerInstance = instance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,自定义下载请求
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
|
||||
{
|
||||
DownloadSystem.RequestDelegate = requestDelegate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置异步系统参数,每帧执行消耗的最大时间切片(单位:毫秒)
|
||||
/// </summary>
|
||||
|
||||
@@ -16,7 +16,7 @@ MonoBehaviour:
|
||||
BuildMode: 0
|
||||
BuildPackage: DefaultPackage
|
||||
CompressOption: 2
|
||||
OutputNameStyle: 4
|
||||
OutputNameStyle: 1
|
||||
CopyBuildinFileOption: 1
|
||||
CopyBuildinFileTags:
|
||||
EncyptionClassName: FileStreamEncryption
|
||||
|
||||
@@ -2,21 +2,24 @@
|
||||
<root Version="2.3">
|
||||
<Common AutoAddressable="True" UniqueBundleName="False" ShowPackageView="False" ShowEditorAlias="False" />
|
||||
<Package PackageName="DefaultPackage" PackageDesc="">
|
||||
<Group GroupName="battle" GroupDesc="" AssetTags="">
|
||||
<Group GroupName="battle" GroupDesc="战斗" AssetTags="">
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Effect" CollectGUID="80d76514758554baaa96a9efffe9f3ef" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Entity" CollectGUID="4d7c84745db8e884f8020a8c5356e67c" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Audio" CollectGUID="306075fbe00b24251b6c889984a7a7d5" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||
</Group>
|
||||
<Group GroupName="shader" GroupDesc="" AssetTags="">
|
||||
<Group GroupName="shader" GroupDesc="着色器" AssetTags="">
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameArt/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectShaderVariants" UserData="" AssetTags="" />
|
||||
</Group>
|
||||
<Group GroupName="scene" GroupDesc="" AssetTags="">
|
||||
<Group GroupName="scene" GroupDesc="场景" AssetTags="">
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Scene" CollectGUID="6070eae1192f2994887f2983a177d503" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||
</Group>
|
||||
<Group GroupName="ugui" GroupDesc="" AssetTags="">
|
||||
<Group GroupName="ugui" GroupDesc="面板" AssetTags="">
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/UIImage" CollectGUID="30c57db62bb02a24590e7046d3a9e33a" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/UIPanel" CollectGUID="12d33f33f3a55224c9c747d7bffa1c68" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/UISprite" CollectGUID="01865ad6f7c806147b6cb37f2d83bc96" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackTopDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||
</Group>
|
||||
<Group GroupName="config" GroupDesc="配置表" AssetTags="">
|
||||
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Config" CollectGUID="1894d23646ddbf8479e579cc03261dde" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackRawFile" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||
</Group>
|
||||
</Package>
|
||||
</root>
|
||||
@@ -21,7 +21,7 @@ MonoBehaviour:
|
||||
PackageDesc:
|
||||
Groups:
|
||||
- GroupName: battle
|
||||
GroupDesc:
|
||||
GroupDesc: "\u6218\u6597"
|
||||
AssetTags:
|
||||
ActiveRuleName: EnableGroup
|
||||
Collectors:
|
||||
@@ -50,7 +50,7 @@ MonoBehaviour:
|
||||
AssetTags:
|
||||
UserData:
|
||||
- GroupName: shader
|
||||
GroupDesc:
|
||||
GroupDesc: "\u7740\u8272\u5668"
|
||||
AssetTags:
|
||||
ActiveRuleName: EnableGroup
|
||||
Collectors:
|
||||
@@ -63,7 +63,7 @@ MonoBehaviour:
|
||||
AssetTags:
|
||||
UserData:
|
||||
- GroupName: scene
|
||||
GroupDesc:
|
||||
GroupDesc: "\u573A\u666F"
|
||||
AssetTags:
|
||||
ActiveRuleName: EnableGroup
|
||||
Collectors:
|
||||
@@ -76,7 +76,7 @@ MonoBehaviour:
|
||||
AssetTags:
|
||||
UserData:
|
||||
- GroupName: ugui
|
||||
GroupDesc:
|
||||
GroupDesc: "\u9762\u677F"
|
||||
AssetTags:
|
||||
ActiveRuleName: EnableGroup
|
||||
Collectors:
|
||||
@@ -104,3 +104,16 @@ MonoBehaviour:
|
||||
FilterRuleName: CollectAll
|
||||
AssetTags:
|
||||
UserData:
|
||||
- GroupName: config
|
||||
GroupDesc: "\u914D\u7F6E\u8868"
|
||||
AssetTags:
|
||||
ActiveRuleName: EnableGroup
|
||||
Collectors:
|
||||
- CollectPath: Assets/Samples/Space Shooter/GameRes/Config
|
||||
CollectorGUID: 1894d23646ddbf8479e579cc03261dde
|
||||
CollectorType: 0
|
||||
AddressRuleName: AddressByFileName
|
||||
PackRuleName: PackRawFile
|
||||
FilterRuleName: CollectAll
|
||||
AssetTags:
|
||||
UserData:
|
||||
|
||||
@@ -12,4 +12,6 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 44454e58a49818040a1aef5799e71b30, type: 3}
|
||||
m_Name: ShaderVariantCollectorSetting
|
||||
m_EditorClassIdentifier:
|
||||
SavePath: Assets/Samples/BassicSample/GameArt/ShaderVariants/MyShaderVariants.shadervariants
|
||||
SavePath: Assets/ShaderVariants/MyShaderVariants.shadervariants
|
||||
CollectPackage: DefaultPackage
|
||||
ProcessCapacity: 1000
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1894d23646ddbf8479e579cc03261dde
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1 @@
|
||||
Powered by YooAsset @tuyoogame
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66ce1e032fc66694bb3fce32961d78d5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,7 +14,7 @@ GameObject:
|
||||
- component: {fileID: 8153114547710269446}
|
||||
m_Layer: 0
|
||||
m_Name: asteroid01
|
||||
m_TagString: Asteroid
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -93,7 +93,7 @@ GameObject:
|
||||
- component: {fileID: 6609967452740485438}
|
||||
m_Layer: 0
|
||||
m_Name: asteroid02
|
||||
m_TagString: Asteroid
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -93,7 +93,7 @@ GameObject:
|
||||
- component: {fileID: 4093119317317235419}
|
||||
m_Layer: 0
|
||||
m_Name: asteroid03
|
||||
m_TagString: Asteroid
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -14,7 +14,7 @@ GameObject:
|
||||
- component: {fileID: 7168776728617073029}
|
||||
m_Layer: 0
|
||||
m_Name: enemy_bullet
|
||||
m_TagString: EnemyBullet
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -4714,7 +4714,7 @@ GameObject:
|
||||
- component: {fileID: 8046716069608073559}
|
||||
m_Layer: 0
|
||||
m_Name: enemy_ship
|
||||
m_TagString: Enemy
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -14,7 +14,7 @@ GameObject:
|
||||
- component: {fileID: 2296800368016434796}
|
||||
m_Layer: 0
|
||||
m_Name: player_bullet
|
||||
m_TagString: PlayerBullet
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -9481,7 +9481,7 @@ GameObject:
|
||||
- component: {fileID: 5342208951388308754}
|
||||
m_Layer: 0
|
||||
m_Name: player_ship
|
||||
m_TagString: Player
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -129,7 +129,7 @@ GameObject:
|
||||
- component: {fileID: 37}
|
||||
m_Layer: 0
|
||||
m_Name: Boundary
|
||||
m_TagString: Boundary
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@@ -10999,7 +10999,7 @@ GameObject:
|
||||
- component: {fileID: 1691764579}
|
||||
m_Layer: 0
|
||||
m_Name: BoundaryWorld
|
||||
m_TagString: Boundary
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -66,7 +66,7 @@ MonoBehaviour:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 8297a2bf97dbbba468bd2518d003a876, type: 3}
|
||||
m_FontSize: 28
|
||||
m_FontSize: 22
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 2
|
||||
@@ -77,7 +77,7 @@ MonoBehaviour:
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Powered by YooAsset
|
||||
m_Text:
|
||||
--- !u!1 &4142826567245113227
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -3,21 +3,11 @@ using System.IO;
|
||||
using System.Text;
|
||||
using YooAsset;
|
||||
|
||||
public class EncryptionNone : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.LoadMethod = EBundleLoadMethod.Normal;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public class FileOffsetEncryption : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
if(fileInfo.BundleName.Contains("gameres_music"))
|
||||
if (fileInfo.BundleName.Contains("_gameres_audio"))
|
||||
{
|
||||
int offset = 32;
|
||||
byte[] fileData = File.ReadAllBytes(fileInfo.FilePath);
|
||||
|
||||
@@ -25,7 +25,8 @@ public class EntityAsteroid : MonoBehaviour
|
||||
}
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("PlayerBullet"))
|
||||
var name = other.gameObject.name;
|
||||
if (name.StartsWith("player"))
|
||||
{
|
||||
BattleEventDefine.AsteroidExplosion.SendEventMessage(this.transform.position, this.transform.rotation);
|
||||
_handle.Restore();
|
||||
@@ -34,7 +35,8 @@ public class EntityAsteroid : MonoBehaviour
|
||||
}
|
||||
void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Boundary"))
|
||||
var name = other.gameObject.name;
|
||||
if (name.StartsWith("Boundary"))
|
||||
{
|
||||
_handle.Restore();
|
||||
_handle = null;
|
||||
|
||||
@@ -19,25 +19,27 @@ public class EntityBullet : MonoBehaviour
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_rigidbody = this.transform.GetComponent<Rigidbody>();
|
||||
_rigidbody = this.transform.GetComponent<Rigidbody>();
|
||||
}
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Boundary"))
|
||||
var name = other.gameObject.name;
|
||||
if (name.StartsWith("Boundary"))
|
||||
return;
|
||||
|
||||
if (this.gameObject.CompareTag("EnemyBullet"))
|
||||
var goName = this.gameObject.name;
|
||||
if (goName.StartsWith("enemy_bullet"))
|
||||
{
|
||||
if (other.CompareTag("Enemy") == false)
|
||||
if (name.StartsWith("enemy") == false)
|
||||
{
|
||||
_handle.Restore();
|
||||
_handle = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.gameObject.CompareTag("PlayerBullet"))
|
||||
if (goName.StartsWith("player_bullet"))
|
||||
{
|
||||
if (other.CompareTag("Player") == false)
|
||||
if (name.StartsWith("player") == false)
|
||||
{
|
||||
_handle.Restore();
|
||||
_handle = null;
|
||||
@@ -46,7 +48,8 @@ public class EntityBullet : MonoBehaviour
|
||||
}
|
||||
void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Boundary"))
|
||||
var name = other.gameObject.name;
|
||||
if (name.StartsWith("Boundary"))
|
||||
{
|
||||
_handle.Restore();
|
||||
_handle = null;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user