Compare commits

...

23 Commits
1.4.7 ... 1.4.8

Author SHA1 Message Date
hevinci
9c05ac8cc2 Update CHANGELOG.md 2023-03-10 16:06:54 +08:00
hevinci
55d1eb145e Update package.json 2023-03-10 16:06:45 +08:00
hevinci
c8cdeb2ae1 update asset system 2023-03-10 15:53:28 +08:00
hevinci
9891ab23a2 update samples 2023-03-09 17:29:37 +08:00
hevinci
9739fe2b79 update samples 2023-03-09 17:28:40 +08:00
hevinci
c976221cbb update shader variant collector
修复了在unity2021下界面错乱的问题。
2023-03-09 15:33:48 +08:00
hevinci
8267904155 update editor code 2023-03-09 15:16:02 +08:00
hevinci
ef8a8ff497 update asset bundle builder 2023-03-09 10:29:14 +08:00
hevinci
2384921477 update asset bundle builder
修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
2023-03-08 19:39:20 +08:00
hevinci
985b05f29d update asset bundle builder
优化了打包逻辑,提高构建速度。
2023-03-08 19:27:09 +08:00
hevinci
5254fb65ef update asset bundle collector 2023-03-08 18:34:48 +08:00
hevinci
8ff666d5e2 update patch system 2023-03-08 12:48:57 +08:00
hevinci
ed77d6dc1f update decryption services 2023-03-08 12:22:09 +08:00
hevinci
7b41fd82a4 update asset system 2023-03-08 12:10:07 +08:00
hevinci
ac0112199d update asset bundle builder
修复了SBP打包,如果包含内置资源会打包失败的问题。
2023-03-06 20:18:41 +08:00
hevinci
ef5e1e65f9 fix #73
修复了同步加载原生文件,程序卡死的问题。
2023-03-06 20:05:34 +08:00
hevinci
b330d26b4f update asset bundle builder 2023-03-06 19:07:46 +08:00
hevinci
93d7c34454 update logger 2023-03-03 18:24:01 +08:00
hevinci
0bd5677e26 update runtime code 2023-03-03 18:21:56 +08:00
hevinci
22e2e978ef Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2023-03-03 18:04:46 +08:00
hevinci
65c2651105 Update EditorHelper.cs 2023-03-03 18:04:44 +08:00
何冠峰
ef13e19c48 Merge pull request #72 from HXiaoMing/feat-custom-logger
feat(YooLogger):支持自定义日志处理,方便收集线上问题
2023-03-03 18:03:21 +08:00
huanggongming
69125e967f feat(YooLogger):支持自定义日志处理,方便收集线上问题 2023-03-01 16:10:24 +08:00
69 changed files with 707 additions and 448 deletions

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@@ -2,6 +2,31 @@
All notable changes to this package will be documented in this file.
## [1.4.8] - 2023-03-10
### Fixed
- 修复了同步加载原生文件,程序卡死的问题。
- 修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
- 修复了在Unity2021.3版本下着色器收集界面错乱的问题。
### Changed
- 优化了打包逻辑,提高构建速度。
- 支持自定义日志处理,方便收集线上问题。
```c#
public class YooAssets
{
/// <summary>
/// 初始化资源系统
/// </summary>
/// <param name="logger">自定义日志处理</param>
public static void Initialize(ILogger logger = null)
}
```
## [1.4.7] - 2023-03-03
### Fixed

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@@ -39,12 +39,6 @@ namespace YooAsset.Editor
var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext);
// 是否显示LOG
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildLogger.EnableLog = false;
else
BuildLogger.EnableLog = true;
// 创建构建节点
List<IBuildTask> pipeline;
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
@@ -57,7 +51,7 @@ namespace YooAsset.Editor
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskUpdatePatchInfo(), //更新补丁信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
@@ -74,7 +68,7 @@ namespace YooAsset.Editor
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskUpdatePatchInfo(), //更新补丁信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
@@ -86,19 +80,23 @@ namespace YooAsset.Editor
throw new NotImplementedException();
}
// 初始化日志
BuildLogger.InitLogger(buildParameters.EnableLog);
// 执行构建流程
var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}
else
{
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
BuildLogger.Error($"Build task error : {buildResult.FailedInfo}");
}
return buildResult;
}
}

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@@ -18,6 +18,7 @@ namespace YooAsset.Editor
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.EnableLog = false;
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);

View File

@@ -8,6 +8,8 @@ namespace YooAsset.Editor
{
public class BuildMapContext : IContextObject
{
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary>
/// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源
@@ -30,9 +32,15 @@ namespace YooAsset.Editor
public string ShadersBundleName;
/// <summary>
/// 资源包列表
/// 资源包信息列表
/// </summary>
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
{
get
{
return _bundleInfoDic.Values;
}
}
/// <summary>
@@ -44,7 +52,7 @@ namespace YooAsset.Editor
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
{
bundleInfo.PackAsset(assetInfo);
}
@@ -52,33 +60,28 @@ namespace YooAsset.Editor
{
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
newBundleInfo.PackAsset(assetInfo);
BundleInfos.Add(newBundleInfo);
_bundleInfoDic.Add(bundleName, newBundleInfo);
}
}
/// <summary>
/// 获取所有的打包资源
/// 是否包含资源
/// </summary>
public List<BuildAssetInfo> GetAllAssets()
public bool IsContainsBundle(string bundleName)
{
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
foreach (var bundleInfo in BundleInfos)
{
result.AddRange(bundleInfo.BuildinAssets);
}
return result;
return _bundleInfoDic.ContainsKey(bundleName);
}
/// <summary>
/// 获取AssetBundle内构建的资源路径列表
/// 获取资源包信息如果没找到返回NULL
/// </summary>
public string[] GetBuildinAssetPaths(string bundleName)
public BuildBundleInfo GetBundleInfo(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
{
return bundleInfo.GetBuildinAssetPaths();
return result;
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
throw new Exception($"Not found bundle : {bundleName}");
}
/// <summary>
@@ -86,8 +89,8 @@ namespace YooAsset.Editor
/// </summary>
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
{
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
foreach (var bundleInfo in BundleInfos)
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
foreach (var bundleInfo in _bundleInfoDic.Values)
{
if (bundleInfo.IsRawFile == false)
builds.Add(bundleInfo.CreatePipelineBuild());
@@ -96,25 +99,15 @@ namespace YooAsset.Editor
}
/// <summary>
/// 是否包含资源包
/// 创建着色器信息类
/// </summary>
public bool IsContainsBundle(string bundleName)
public void CreateShadersBundleInfo(string shadersBundleName)
{
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
}
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
{
foreach (var bundleInfo in BundleInfos)
if (IsContainsBundle(shadersBundleName) == false)
{
if (bundleInfo.BundleName == bundleName)
{
result = bundleInfo;
return true;
}
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
}
result = null;
return false;
}
}
}

View File

@@ -1,145 +0,0 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public static class BuildMapCreater
{
/// <summary>
/// 执行资源构建上下文
/// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖项资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssets)
{
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
{
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
removeDependList.Add(collectAssetInfo);
}
}
foreach (var removeValue in removeDependList)
{
allCollectAssets.Remove(removeValue);
}
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssets)
{
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in allCollectAssets)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.ContainsKey(dependAssetPath))
{
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.Command.EnableAddressable;
context.UniqueBundleName = buildResult.Command.UniqueBundleName;
context.ShadersBundleName = buildResult.ShadersBundleName;
// 8. 计算共享的资源包名
var command = buildResult.Command;
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, buildResult.ShadersBundleName);
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
var buildAssetInfo = pair.Value;
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
buildAssetDic.Remove(removeValue.AssetPath);
}
// 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allBuildinAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
{
foreach (var collectAssetInfo in allCollectAssets)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
return false;
}
}
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
return true;
}
}
}

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@@ -67,6 +67,11 @@ namespace YooAsset.Editor
public string PackageVersion;
/// <summary>
/// 是否显示普通日志
/// </summary>
public bool EnableLog = true;
/// <summary>
/// 验证构建结果
/// </summary>

View File

@@ -1,30 +1,33 @@

using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
public static class BuildLogger
{
/// <summary>
/// 是否启用LOG
/// </summary>
public static bool EnableLog = true;
private static bool _enableLog = true;
/// <summary>
/// 日志输出
/// </summary>
public static void Log(string info)
public static void InitLogger(bool enableLog)
{
if (EnableLog)
{
UnityEngine.Debug.Log(info);
}
_enableLog = enableLog;
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
public static void Log(string message)
{
UnityEngine.Debug.Log(info);
if (_enableLog)
{
Debug.Log(message);
}
}
public static void Warning(string message)
{
Debug.LogWarning(message);
}
public static void Error(string message)
{
Debug.LogError(message);
}
}
}

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@@ -40,6 +40,15 @@ namespace YooAsset.Editor
throw new Exception($"构建过程中发生错误 : {exitCode}");
}
// 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
}
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;

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@@ -27,7 +27,7 @@ namespace YooAsset.Editor
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsRawFile)
{

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@@ -119,7 +119,7 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
var patchBundle = bundleInfo.CreatePatchBundle();
result.Add(patchBundle);
@@ -135,7 +135,7 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
foreach (var assetInfo in assetInfos)
@@ -257,7 +257,10 @@ namespace YooAsset.Editor
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsRawFile)
{
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { });
continue;
}
if (buildResultContext.Results.BundleInfos.ContainsKey(patchBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {patchBundle.BundleName}");
@@ -297,6 +300,12 @@ namespace YooAsset.Editor
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsRawFile)
{
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { } );
continue;
}
var depends = buildResultContext.UnityManifest.GetDirectDependencies(patchBundle.BundleName);
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);

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@@ -67,8 +67,8 @@ namespace YooAsset.Editor
// 拷贝所有补丁文件
int progressValue = 0;
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
foreach (var bundleInfo in buildMapContext.BundleInfos)
int patchFileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);

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@@ -127,7 +127,7 @@ namespace YooAsset.Editor
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{
List<string> result = new List<string>();
if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{
BuildAssetInfo findAssetInfo = null;
foreach (var buildinAsset in bundleInfo.BuildinAssets)
@@ -147,10 +147,6 @@ namespace YooAsset.Editor
result.Add(dependAssetInfo.AssetPath);
}
}
else
{
throw new Exception($"Not found bundle : {bundleName}");
}
return result;
}

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@@ -35,7 +35,7 @@ namespace YooAsset.Editor
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
@@ -47,7 +47,7 @@ namespace YooAsset.Editor
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile)
{
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue;
}
@@ -59,7 +59,7 @@ namespace YooAsset.Editor
}
// 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
}
EditorTools.ClearProgressBar();
}

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@@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext);
BuildLogger.Log("构建内容准备完毕!");
@@ -21,12 +21,147 @@ namespace YooAsset.Editor
CheckBuildMapContent(buildMapContext);
}
/// <summary>
/// 资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{
Dictionary<string, BuildAssetInfo> buildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> collectAssetInfos = collectResult.CollectAssets;
// 3. 剔除未被引用的依赖项资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in collectAssetInfos)
{
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
{
if (IsRemoveDependAsset(collectAssetInfos, collectAssetInfo.AssetPath))
removeDependList.Add(collectAssetInfo);
}
}
foreach (var removeValue in removeDependList)
{
collectAssetInfos.Remove(removeValue);
}
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in collectAssetInfos)
{
if (buildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in collectAssetInfos)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetInfoDic.ContainsKey(dependAssetPath))
{
buildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
buildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in collectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
buildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = buildAssetInfoDic.Count;
context.EnableAddressable = collectResult.Command.EnableAddressable;
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
// 8. 计算共享的资源包名
var command = collectResult.Command;
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
{
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
{
var buildAssetInfo = pair.Value;
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
buildAssetInfoDic.Remove(removeValue.AssetPath);
}
// 10. 构建资源包
var allBuildinAssets = buildAssetInfoDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allBuildinAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
{
foreach (var collectAssetInfo in allCollectAssets)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
return false;
}
}
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
return true;
}
/// <summary>
/// 检测构建结果
/// </summary>
private void CheckBuildMapContent(BuildMapContext buildMapContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
// 注意:原生文件资源包只能包含一个原生文件
bool isRawFile = bundleInfo.IsRawFile;

View File

@@ -6,8 +6,8 @@ using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新构建信息")]
public class TaskUpdateBuildInfo : IBuildTask
[TaskAttribute("更新补丁信息")]
public class TaskUpdatePatchInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
@@ -18,7 +18,7 @@ namespace YooAsset.Editor
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
@@ -36,7 +36,7 @@ namespace YooAsset.Editor
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
@@ -46,7 +46,7 @@ namespace YooAsset.Editor
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);

View File

@@ -34,29 +34,29 @@ namespace YooAsset.Editor
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证Bundle
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
@@ -76,16 +76,16 @@ namespace YooAsset.Editor
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (mapAssetPaths.Length != buildedAssetPaths.Length)
{
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList1)
{
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
}
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList2)
{
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
}
isPass = false;
continue;

View File

@@ -35,29 +35,29 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
// 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 2. 验证Bundle
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}

View File

@@ -217,7 +217,7 @@ namespace YooAsset.Editor
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
{
string address = GetAddress(group, assetPath);
string address = GetAddress(command, group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
@@ -280,20 +280,11 @@ namespace YooAsset.Editor
}
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (IsIgnoreFile(fileExtension))
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
return false;
return true;
}
private bool IsIgnoreFile(string fileExtension)
{
foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
{
if (extension == fileExtension)
return true;
}
return false;
}
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
@@ -304,8 +295,11 @@ namespace YooAsset.Editor
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
}
private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
if (command.EnableAddressable == false)
return string.Empty;
if (CollectorType != ECollectorType.MainAssetCollector)
return string.Empty;

View File

@@ -100,7 +100,7 @@ namespace YooAsset.Editor
{
if (package.PackageName == packageName)
{
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
@@ -109,21 +109,5 @@ namespace YooAsset.Editor
throw new Exception($"Not found collector pacakge : {packageName}");
}
/// <summary>
/// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return collectResultList;
}
}
}

View File

@@ -23,12 +23,22 @@ namespace YooAsset.Editor
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
}
}
}

View File

@@ -10,26 +10,15 @@ namespace YooAsset.Editor
/// </summary>
public CollectCommand Command { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(CollectCommand command)
{
Command = command;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;

View File

@@ -27,8 +27,8 @@ namespace YooAsset.Editor
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath);
return $"{collectorName}_{fileName}";
FileInfo fileInfo = new FileInfo(data.AssetPath);
return $"{fileInfo.Directory.Name}_{fileName}";
}
}
}

View File

@@ -1,6 +1,8 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
@@ -9,7 +11,15 @@ namespace YooAsset.Editor
/// <summary>
/// 忽略的文件类型
/// </summary>
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public static bool IsIgnoreFile(string fileExtension)
{
return _ignoreFileExtensions.Contains(fileExtension);
}
}
[DisplayName("收集所有资源")]

View File

@@ -10,50 +10,6 @@ namespace YooAsset.Editor
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/*
static EditorHelper()
{
// 资源包收集
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
// 资源包构建
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
// 资源包调试
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
// 构建报告
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
}
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
if (visualTreeAsset == null)
throw new System.Exception($"Failed to load {windowType}.uxml");
return visualTreeAsset;
}
else
{
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
}
}
*/
/// <summary>
/// 加载窗口的布局文件
/// </summary>

View File

@@ -1,9 +1,8 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="CollectContainer">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
<ui:VisualElement name="PackageContainer" style="height: 24px;">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
</ui:VisualElement>
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />

View File

@@ -387,7 +387,7 @@ namespace YooAsset
// 新增下载需求
#if UNITY_WEBGL
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
loader = new RawBundleWebLoader(this, bundleInfo);
else
loader = new AssetBundleWebLoader(this, bundleInfo);
#else

View File

@@ -26,7 +26,7 @@ namespace YooAsset
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
private AssetBundleCreateRequest _createRequest;
private FileStream _fileStream;
private Stream _stream;
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
@@ -196,12 +196,12 @@ namespace YooAsset
}
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
{
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
_stream = Impl.DecryptionServices.LoadFromStream(fileInfo);
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
CacheBundle = AssetBundle.LoadFromStream(_stream, 0, managedReadBufferSize);
else
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
_createRequest = AssetBundle.LoadFromStreamAsync(_stream, 0, managedReadBufferSize);
}
else
{
@@ -265,11 +265,11 @@ namespace YooAsset
{
base.Destroy(forceDestroy);
if (_fileStream != null)
if (_stream != null)
{
_fileStream.Close();
_fileStream.Dispose();
_fileStream = null;
_stream.Close();
_stream.Dispose();
_stream = null;
}
}
@@ -286,9 +286,12 @@ namespace YooAsset
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
{
_unpacker.WaitForAsyncComplete = true;
_unpacker.Update();
continue;
}
}
// 保险机制
@@ -299,7 +302,7 @@ namespace YooAsset
if (_isShowWaitForAsyncError == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
YooLogger.Error($"{nameof(WaitForAsyncComplete)} failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
}
break;
}

View File

@@ -7,6 +7,9 @@ using UnityEngine.Networking;
namespace YooAsset
{
/// <summary>
/// WebGL平台加载器
/// </summary>
internal sealed class AssetBundleWebLoader : BundleLoaderBase
{
private enum ESteps
@@ -24,7 +27,6 @@ namespace YooAsset
private ESteps _steps = ESteps.None;
private float _tryTimer = 0;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader;
private UnityWebRequest _webRequest;
private AssetBundleCreateRequest _createRequest;
@@ -225,10 +227,11 @@ namespace YooAsset
/// </summary>
public override void WaitForAsyncComplete()
{
if (_isShowWaitForAsyncError == false)
if (IsDone() == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
Status = EStatus.Failed;
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
YooLogger.Error(LastError);
}
}
}

View File

@@ -16,7 +16,6 @@ namespace YooAsset
}
private ESteps _steps = ESteps.None;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker;
private DownloaderBase _downloader;
@@ -42,7 +41,7 @@ namespace YooAsset
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
#if UNITY_ANDROID || UNITY_WEBGL
#if UNITY_ANDROID
_steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
#else
@@ -125,13 +124,14 @@ namespace YooAsset
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Raw file not found : {FileLoadPath}";
}
@@ -149,20 +149,24 @@ namespace YooAsset
// 文件解压
if (_unpacker != null)
{
_unpacker.Update();
if (_unpacker.IsDone() == false)
{
_unpacker.WaitForAsyncComplete = true;
_unpacker.Update();
continue;
}
}
// 保险机制
// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
// 注意:如果需要从端下载资源,可能会触发保险机制!
frame--;
if (frame == 0)
{
if (_isShowWaitForAsyncError == false)
if (IsDone() == false)
{
_isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
Status = EStatus.Failed;
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
YooLogger.Error(LastError);
}
break;
}

View File

@@ -0,0 +1,151 @@
using System.IO;
namespace YooAsset
{
/// <summary>
/// WebGL平台加载器
/// </summary>
internal class RawBundleWebLoader : BundleLoaderBase
{
private enum ESteps
{
None,
Download,
CheckDownload,
Website,
CheckWebsite,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _website;
private DownloaderBase _downloader;
public RawBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.Website;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 2. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 3. 从站点下载
if (_steps == ESteps.Website)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckWebsite;
}
// 4. 检测站点下载
if (_steps == ESteps.CheckWebsite)
{
DownloadProgress = _website.DownloadProgress;
DownloadedBytes = _website.DownloadedBytes;
if (_website.IsDone() == false)
return;
if (_website.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _website.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 5. 检测结果
if (_steps == ESteps.CheckFile)
{
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
Status = EStatus.Succeed;
}
else
{
Status = EStatus.Failed;
LastError = $"Raw file not found : {FileLoadPath}";
}
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
if (IsDone() == false)
{
Status = EStatus.Failed;
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
YooLogger.Error(LastError);
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e9274735f1f14af4b893c21a4240b816
guid: 1d16b689f73611e44bd01a4cc429a6ac
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -57,6 +57,25 @@ namespace YooAsset
_steps = ESteps.Waiting;
}
}
if (_steps == ESteps.Waiting)
{
if (_element.IsDone == false)
return;
VerifyResult = _element.Result;
if (_element.Result == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {_element.Result}";
}
}
}
private bool BeginVerifyFileWithThread(VerifyTempElement element)
@@ -67,23 +86,7 @@ namespace YooAsset
{
VerifyTempElement element = (VerifyTempElement)obj;
element.Result = CacheSystem.VerifyingTempFile(element);
DownloadSystem.SyncContext.Post(VerifyCallback, element);
}
private void VerifyCallback(object obj)
{
VerifyTempElement element = (VerifyTempElement)obj;
VerifyResult = element.Result;
if (element.Result == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed verify file : {element.TempDataFilePath} ! ErrorCode : {element.Result}";
}
element.IsDone = true;
}
}
@@ -101,7 +104,7 @@ namespace YooAsset
private readonly VerifyTempElement _element;
private ESteps _steps = ESteps.None;
public VerifyTempFileWithoutThreadOperation(VerifyTempElement element)
{
_element = element;
@@ -118,6 +121,8 @@ namespace YooAsset
if (_steps == ESteps.VerifyFile)
{
_element.Result = CacheSystem.VerifyingTempFile(_element);
_element.IsDone = true;
VerifyResult = _element.Result;
if (_element.Result == EVerifyResult.Succeed)
{

View File

@@ -49,6 +49,7 @@ namespace YooAsset
public string FileCRC { private set; get; }
public long FileSize { private set; get; }
public bool IsDone = false;
public EVerifyResult Result;
public VerifyTempElement(string tempDataFilePath, string fileCRC, long fileSize)

View File

@@ -22,11 +22,6 @@ namespace YooAsset
private static readonly Dictionary<string, DownloaderBase> _downloaderDic = new Dictionary<string, DownloaderBase>();
private static readonly List<string> _removeList = new List<string>(100);
/// <summary>
/// 线程同步
/// </summary>
public static ThreadSyncContext SyncContext { set; get; }
/// <summary>
/// 自定义下载器的请求委托
/// </summary>
@@ -53,7 +48,6 @@ namespace YooAsset
/// </summary>
public static void Initialize()
{
SyncContext = new ThreadSyncContext();
}
/// <summary>
@@ -61,9 +55,6 @@ namespace YooAsset
/// </summary>
public static void Update()
{
if (SyncContext != null)
SyncContext.Update();
// 更新下载器
_removeList.Clear();
foreach (var valuePair in _downloaderDic)
@@ -94,7 +85,6 @@ namespace YooAsset
_downloaderDic.Clear();
_removeList.Clear();
SyncContext = null;
RequestDelegate = null;
CertificateHandlerInstance = null;
BreakpointResumeFileSize = int.MaxValue;

View File

@@ -34,6 +34,11 @@ namespace YooAsset
protected float _downloadProgress = 0f;
protected ulong _downloadedBytes = 0;
/// <summary>
/// 是否等待异步结束
/// 警告只能用于解压APP内部资源
/// </summary>
public bool WaitForAsyncComplete = false;
/// <summary>
/// 下载进度0f~1f

View File

@@ -48,6 +48,9 @@ namespace YooAsset
// 等待检测结果
if (_steps == ESteps.WaitingCheckTempFile)
{
if (WaitForAsyncComplete)
_checkFileOp.Update();
if (_checkFileOp.IsDone == false)
return;
@@ -220,6 +223,9 @@ namespace YooAsset
// 等待验证完成
if (_steps == ESteps.WaitingVerifyTempFile)
{
if (WaitForAsyncComplete)
_verifyFileOp.Update();
if (_verifyFileOp.IsDone == false)
return;

View File

@@ -6,6 +6,17 @@ namespace YooAsset
private readonly PatchAsset _patchAsset;
private string _providerGUID;
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType { private set; get; }
/// <summary>
/// 错误信息
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 唯一标识符
/// </summary>
@@ -35,40 +46,45 @@ namespace YooAsset
}
}
/// <summary>
/// 错误信息
/// </summary>
internal string Error { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
public string Address { private set; get; }
public string Address
{
get
{
if (_patchAsset == null)
return string.Empty;
return _patchAsset.Address;
}
}
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType { private set; get; }
public string AssetPath
{
get
{
if (_patchAsset == null)
return string.Empty;
return _patchAsset.AssetPath;
}
}
// 注意:这是一个内部类,严格限制外部创建。
private AssetInfo()
{
// 注意:禁止从外部创建该类
}
internal AssetInfo(PatchAsset patchAsset, System.Type assetType)
{
if (patchAsset == null)
throw new System.Exception("Should never get here !");
_providerGUID = string.Empty;
_patchAsset = patchAsset;
AssetType = assetType;
Address = patchAsset.Address;
AssetPath = patchAsset.AssetPath;
Error = string.Empty;
}
internal AssetInfo(PatchAsset patchAsset)
@@ -76,18 +92,16 @@ namespace YooAsset
if (patchAsset == null)
throw new System.Exception("Should never get here !");
_providerGUID = string.Empty;
_patchAsset = patchAsset;
AssetType = null;
Address = patchAsset.Address;
AssetPath = patchAsset.AssetPath;
Error = string.Empty;
}
internal AssetInfo(string error)
{
_providerGUID = string.Empty;
_patchAsset = null;
AssetType = null;
Address = string.Empty;
AssetPath = string.Empty;
Error = error;
}
}

View File

@@ -32,7 +32,7 @@ namespace YooAsset
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
System.IO.Stream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 40c870edb8e84064a8be2d56acb8bbc0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2,15 +2,35 @@
namespace YooAsset
{
/// <summary>
/// 自定义日志处理
/// </summary>
public interface ILogger
{
void Log(string message);
void Warning(string message);
void Error(string message);
void Exception(System.Exception exception);
}
internal static class YooLogger
{
public static ILogger Logger = null;
/// <summary>
/// 日志
/// </summary>
[Conditional("DEBUG")]
public static void Log(string info)
{
UnityEngine.Debug.Log(info);
if (Logger != null)
{
Logger.Log(info);
}
else
{
UnityEngine.Debug.Log(info);
}
}
/// <summary>
@@ -18,7 +38,14 @@ namespace YooAsset
/// </summary>
public static void Warning(string info)
{
UnityEngine.Debug.LogWarning(info);
if (Logger != null)
{
Logger.Warning(info);
}
else
{
UnityEngine.Debug.LogWarning(info);
}
}
/// <summary>
@@ -26,7 +53,14 @@ namespace YooAsset
/// </summary>
public static void Error(string info)
{
UnityEngine.Debug.LogError(info);
if (Logger != null)
{
Logger.Error(info);
}
else
{
UnityEngine.Debug.LogError(info);
}
}
/// <summary>
@@ -34,7 +68,14 @@ namespace YooAsset
/// </summary>
public static void Exception(System.Exception exception)
{
UnityEngine.Debug.LogException(exception);
if (Logger != null)
{
Logger.Exception(exception);
}
else
{
UnityEngine.Debug.LogException(exception);
}
}
}
}

View File

@@ -15,13 +15,16 @@ namespace YooAsset
/// <summary>
/// 初始化资源系统
/// </summary>
public static void Initialize()
/// <param name="logger">自定义日志处理</param>
public static void Initialize(ILogger logger = null)
{
if (_isInitialize)
throw new Exception($"{nameof(YooAssets)} is initialized !");
if (_isInitialize == false)
{
YooLogger.Logger = logger;
// 创建驱动器
_isInitialize = true;
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");

View File

@@ -2,21 +2,24 @@
<root Version="2.3">
<Common AutoAddressable="True" UniqueBundleName="False" ShowPackageView="False" ShowEditorAlias="False" />
<Package PackageName="DefaultPackage" PackageDesc="">
<Group GroupName="battle" GroupDesc="" AssetTags="">
<Group GroupName="battle" GroupDesc="战斗" AssetTags="">
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Effect" CollectGUID="80d76514758554baaa96a9efffe9f3ef" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Entity" CollectGUID="4d7c84745db8e884f8020a8c5356e67c" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Audio" CollectGUID="306075fbe00b24251b6c889984a7a7d5" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
<Group GroupName="shader" GroupDesc="" AssetTags="">
<Group GroupName="shader" GroupDesc="着色器" AssetTags="">
<Collector CollectPath="Assets/Samples/Space Shooter/GameArt/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectShaderVariants" UserData="" AssetTags="" />
</Group>
<Group GroupName="scene" GroupDesc="" AssetTags="">
<Group GroupName="scene" GroupDesc="场景" AssetTags="">
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Scene" CollectGUID="6070eae1192f2994887f2983a177d503" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
<Group GroupName="ugui" GroupDesc="" AssetTags="">
<Group GroupName="ugui" GroupDesc="面板" AssetTags="">
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/UIImage" CollectGUID="30c57db62bb02a24590e7046d3a9e33a" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/UIPanel" CollectGUID="12d33f33f3a55224c9c747d7bffa1c68" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectAll" UserData="" AssetTags="" />
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/UISprite" CollectGUID="01865ad6f7c806147b6cb37f2d83bc96" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackTopDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
<Group GroupName="config" GroupDesc="配置表" AssetTags="">
<Collector CollectPath="Assets/Samples/Space Shooter/GameRes/Config" CollectGUID="1894d23646ddbf8479e579cc03261dde" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackRawFile" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
</Package>
</root>

View File

@@ -21,7 +21,7 @@ MonoBehaviour:
PackageDesc:
Groups:
- GroupName: battle
GroupDesc:
GroupDesc: "\u6218\u6597"
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
@@ -50,7 +50,7 @@ MonoBehaviour:
AssetTags:
UserData:
- GroupName: shader
GroupDesc:
GroupDesc: "\u7740\u8272\u5668"
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
@@ -63,7 +63,7 @@ MonoBehaviour:
AssetTags:
UserData:
- GroupName: scene
GroupDesc:
GroupDesc: "\u573A\u666F"
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
@@ -76,7 +76,7 @@ MonoBehaviour:
AssetTags:
UserData:
- GroupName: ugui
GroupDesc:
GroupDesc: "\u9762\u677F"
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
@@ -104,3 +104,16 @@ MonoBehaviour:
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: config
GroupDesc: "\u914D\u7F6E\u8868"
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/Samples/Space Shooter/GameRes/Config
CollectorGUID: 1894d23646ddbf8479e579cc03261dde
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackRawFile
FilterRuleName: CollectAll
AssetTags:
UserData:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1894d23646ddbf8479e579cc03261dde
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1 @@
Powered by YooAsset @tuyoogame

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 66ce1e032fc66694bb3fce32961d78d5
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -14,7 +14,7 @@ GameObject:
- component: {fileID: 8153114547710269446}
m_Layer: 0
m_Name: asteroid01
m_TagString: Asteroid
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -93,7 +93,7 @@ GameObject:
- component: {fileID: 6609967452740485438}
m_Layer: 0
m_Name: asteroid02
m_TagString: Asteroid
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -93,7 +93,7 @@ GameObject:
- component: {fileID: 4093119317317235419}
m_Layer: 0
m_Name: asteroid03
m_TagString: Asteroid
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -14,7 +14,7 @@ GameObject:
- component: {fileID: 7168776728617073029}
m_Layer: 0
m_Name: enemy_bullet
m_TagString: EnemyBullet
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -4714,7 +4714,7 @@ GameObject:
- component: {fileID: 8046716069608073559}
m_Layer: 0
m_Name: enemy_ship
m_TagString: Enemy
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -14,7 +14,7 @@ GameObject:
- component: {fileID: 2296800368016434796}
m_Layer: 0
m_Name: player_bullet
m_TagString: PlayerBullet
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -9481,7 +9481,7 @@ GameObject:
- component: {fileID: 5342208951388308754}
m_Layer: 0
m_Name: player_ship
m_TagString: Player
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -129,7 +129,7 @@ GameObject:
- component: {fileID: 37}
m_Layer: 0
m_Name: Boundary
m_TagString: Boundary
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -10999,7 +10999,7 @@ GameObject:
- component: {fileID: 1691764579}
m_Layer: 0
m_Name: BoundaryWorld
m_TagString: Boundary
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -66,7 +66,7 @@ MonoBehaviour:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: 8297a2bf97dbbba468bd2518d003a876, type: 3}
m_FontSize: 28
m_FontSize: 22
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
@@ -77,7 +77,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Powered by YooAsset
m_Text:
--- !u!1 &4142826567245113227
GameObject:
m_ObjectHideFlags: 0

View File

@@ -25,7 +25,8 @@ public class EntityAsteroid : MonoBehaviour
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("PlayerBullet"))
var name = other.gameObject.name;
if (name.StartsWith("player"))
{
BattleEventDefine.AsteroidExplosion.SendEventMessage(this.transform.position, this.transform.rotation);
_handle.Restore();
@@ -34,7 +35,8 @@ public class EntityAsteroid : MonoBehaviour
}
void OnTriggerExit(Collider other)
{
if (other.CompareTag("Boundary"))
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
{
_handle.Restore();
_handle = null;

View File

@@ -19,25 +19,27 @@ public class EntityBullet : MonoBehaviour
void Awake()
{
_rigidbody = this.transform.GetComponent<Rigidbody>();
_rigidbody = this.transform.GetComponent<Rigidbody>();
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Boundary"))
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
return;
if (this.gameObject.CompareTag("EnemyBullet"))
var goName = this.gameObject.name;
if (goName.StartsWith("enemy_bullet"))
{
if (other.CompareTag("Enemy") == false)
if (name.StartsWith("enemy") == false)
{
_handle.Restore();
_handle = null;
}
}
if (this.gameObject.CompareTag("PlayerBullet"))
if (goName.StartsWith("player_bullet"))
{
if (other.CompareTag("Player") == false)
if (name.StartsWith("player") == false)
{
_handle.Restore();
_handle = null;
@@ -46,7 +48,8 @@ public class EntityBullet : MonoBehaviour
}
void OnTriggerExit(Collider other)
{
if (other.CompareTag("Boundary"))
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
{
_handle.Restore();
_handle = null;

View File

@@ -68,7 +68,8 @@ public class EntityEnemy : MonoBehaviour
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("PlayerBullet"))
var name = other.gameObject.name;
if (name.StartsWith("player"))
{
BattleEventDefine.EnemyDead.SendEventMessage(this.transform.position, this.transform.rotation);
_handle.Restore();
@@ -77,7 +78,8 @@ public class EntityEnemy : MonoBehaviour
}
void OnTriggerExit(Collider other)
{
if (other.CompareTag("Boundary"))
var name = other.gameObject.name;
if (name.StartsWith("Boundary"))
{
_handle.Restore();
_handle = null;

View File

@@ -54,7 +54,8 @@ public class EntityPlayer : MonoBehaviour
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Enemy") || other.CompareTag("EnemyBullet") || other.CompareTag("Asteroid"))
var name = other.gameObject.name;
if (name.StartsWith("enemy") || name.StartsWith("asteroid"))
{
BattleEventDefine.PlayerDead.SendEventMessage(this.transform.position, this.transform.rotation);
_handle.Restore();

View File

@@ -142,7 +142,7 @@ internal class FsmInitialize : IStateNode
throw new NotImplementedException();
}
public FileStream LoadFromStream(DecryptFileInfo fileInfo)
public Stream LoadFromStream(DecryptFileInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FilePath, FileMode.Open);
return bundleStream;

View File

@@ -3,17 +3,26 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UniFramework.Window;
using YooAsset;
[WindowAttribute(100, false)]
public class UIAboutWindow : UIWindow
{
private Text _info;
private RawFileOperationHandle _handle;
public override void OnCreate()
{
var maskBtn = this.transform.Find("mask").GetComponent<Button>();
maskBtn.onClick.AddListener(OnClicMaskBtn);
_info = this.transform.Find("bg/info").GetComponent<Text>();
_handle = YooAssets.LoadRawFileAsync("about");
_handle.Completed += _handle_Completed;
}
public override void OnDestroy()
{
_handle.Release();
}
public override void OnRefresh()
{
@@ -22,6 +31,11 @@ public class UIAboutWindow : UIWindow
{
}
private void _handle_Completed(RawFileOperationHandle obj)
{
_info.text = _handle.GetRawFileText();
}
private void OnClicMaskBtn()
{
UniWindow.CloseWindow<UIAboutWindow>();

View File

@@ -1,7 +1,7 @@
{
"name": "com.tuyoogame.yooasset",
"displayName": "YooAsset",
"version": "1.4.7",
"version": "1.4.8",
"unity": "2019.4",
"description": "unity3d resources management system.",
"author": {