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44 Commits

Author SHA1 Message Date
hevinci
396ec7121c Update CHANGELOG.md 2023-04-08 11:18:36 +08:00
hevinci
e403c80d51 Update package.json 2023-04-08 11:18:30 +08:00
hevinci
aac315826e update asset bundle collector
修复了通过代码途径导入XML配置的报错问题。
2023-04-07 16:07:24 +08:00
hevinci
567c34d4d1 fix #95
修复了原生文件不支持ini格式文件的问题。
2023-04-06 16:32:50 +08:00
hevinci
896681df87 update asset system
修复了资源文件路径无效导致异常的问题。
2023-04-06 16:15:25 +08:00
hevinci
e278883958 update docs 2023-03-30 17:41:42 +08:00
hevinci
0d57565cae Update CHANGELOG.md 2023-03-29 19:05:04 +08:00
hevinci
513c71398d Update package.json 2023-03-29 19:03:07 +08:00
hevinci
a22c80a199 update package system 2023-03-29 18:14:39 +08:00
hevinci
16e3001e51 update editor code
调试窗口和报告窗口增加分屏功能。
2023-03-29 17:10:56 +08:00
hevinci
3943850bc1 update AssetBundleBuilder
调整构建的输出目录结构。
2023-03-29 12:19:31 +08:00
hevinci
4fc41a449e Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2023-03-27 17:54:25 +08:00
hevinci
f945508625 Update README.md 2023-03-27 17:54:19 +08:00
何冠峰
beaa77832c Merge pull request #86 from LiuOcean/main
update UniTask tutorial doc
2023-03-27 09:57:29 +08:00
L
d0480edda6 update UniTask tutorial doc 2023-03-25 14:16:51 +08:00
hevinci
de43495af5 update asset system
编辑器模拟模式增加虚拟资源包
2023-03-24 18:33:36 +08:00
hevinci
c60cc1e84f update asset system
新增了初始化参数LoadingMaxTimeSlice
移除了参数AssetLoadingMaxNumber
2023-03-24 17:01:35 +08:00
hevinci
82c83fcdf7 update operation system 2023-03-24 16:59:28 +08:00
hevinci
19221480a0 update asset bundle collector
导入时检测xml配置错误。
2023-03-24 16:25:45 +08:00
hevinci
290e139346 update asset bundle collector
增加了AddressByFilePath规则类
2023-03-24 16:13:39 +08:00
hevinci
923b0751e5 update asset system
扩展了Instantiate方法
2023-03-24 16:07:30 +08:00
hevinci
334b96f90e update samples 2023-03-22 19:00:58 +08:00
hevinci
7ae8a6c247 update patch system 2023-03-22 19:00:52 +08:00
hevinci
18830544a6 update samples 2023-03-22 18:58:46 +08:00
hevinci
37cab30ed7 update patch system 2023-03-22 18:58:35 +08:00
hevinci
91fe51d10a update patch system
UpdatePackageManifestOperation增加新方法FlushManifestVersionFile()
2023-03-22 18:48:52 +08:00
hevinci
027ae02aa0 update asset system
增加了下载失败尝试次数的初始化参数
2023-03-22 17:14:58 +08:00
hevinci
49e0d9729d Update FAQ.md 2023-03-22 09:44:36 +08:00
hevinci
15c667b043 update samples 2023-03-22 09:44:25 +08:00
hevinci
4820d2a54a update properties 2023-03-22 09:44:18 +08:00
hevinci
58a40ad1d1 update asset bundle builder 2023-03-22 09:43:28 +08:00
hevinci
1877a373d6 Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2023-03-21 19:35:03 +08:00
hevinci
192b60f037 update asset bundle collector
修复了GroupActiveRule保存无效的问题。
2023-03-21 19:35:01 +08:00
hevinci
c40224b454 update asset bundle builder 2023-03-21 19:34:00 +08:00
何冠峰
6508bf6851 Merge pull request #82 from LiuOcean/main
Update CodeTutorial4.md file
2023-03-21 12:42:52 +08:00
L
96b8ced64f Update CodeTutorial4.md file 2023-03-17 11:56:10 +08:00
hevinci
254da59b7a update asset bundle builder 2023-03-14 16:12:48 +08:00
hevinci
c9b775d8ff update asset bundle builder
报告文件内增加资源包内嵌的资源列表
2023-03-13 19:36:17 +08:00
hevinci
d60b0ea0ea Update document 2023-03-11 00:47:39 +08:00
hevinci
20061983d6 update space shooter 2023-03-11 00:45:58 +08:00
hevinci
ff8f8623d9 update space shooter 2023-03-11 00:14:26 +08:00
hevinci
1ce1a6f0ff update extension sample 2023-03-11 00:08:15 +08:00
hevinci
67d09d95fa update runtime code
代码里移除了Patch敏感字。
2023-03-11 00:06:40 +08:00
hevinci
10e04c7645 update editor code 2023-03-10 23:44:15 +08:00
192 changed files with 2358 additions and 1769 deletions

View File

@@ -2,6 +2,103 @@
All notable changes to this package will be documented in this file.
## [1.4.10] - 2023-04-08
### Fixed
- 修复了资源文件路径无效导致异常的问题。
- 修复了原生文件不支持ini格式文件的问题。
- 修复了通过代码途径导入XML配置的报错问题。
## [1.4.9] - 2023-03-29
### Fixed
- 修复了资源配置界面的GroupActiveRule保存无效的问题。
### Changed
- 优化了资源配置导入逻辑增加了对XML配置文件的合法性检测。
- 优化了UniTask的说明文档。
- 调整构建的输出目录结构。
- 调试窗口增加分屏功能。Unity2020.3+起效)
- 报告窗口增加分屏功能。Unity2020.3+起效)
- 编辑器模拟模式支持了虚拟资源包。
- 扩展了Instantiate方法。
```c#
public sealed class AssetOperationHandle
{
public GameObject InstantiateSync();
public GameObject InstantiateSync(Transform parent);
public GameObject InstantiateSync(Transform parent, bool worldPositionStays);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent);
}
```
### Added
- 优化了报告文件内容,增加了资源包内嵌的资源列表。
- 可寻址规则增加了AddressByFilePath类。
- 新增了新方法。
```c#
/// <summary>
/// 向远端请求并更新清单
/// </summary>
public class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 保存当前清单的版本,用于下次启动时自动加载的版本。
/// </summary>
public void SavePackageVersion();
}
```
- 新增了初始化参数。
```c#
/// <summary>
/// 下载失败尝试次数
/// 注意默认值为MaxValue
/// </summary>
public int DownloadFailedTryAgain = int.MaxValue;
```
- 新增了初始化参数。
```c#
/// <summary>
/// 资源加载每帧处理的最大时间片段
/// 注意默认值为MaxValue
/// </summary>
public long LoadingMaxTimeSlice = long.MaxValue;
```
### Removed
- 移除了代码里的Patch敏感字。
```c#
//PatchManifest.cs重命名为PackageManifest.cs
//AssetsPackage.cs重命名为ResourcePackage.cs
//YooAssets.CreateAssetsPackage()重命名为YooAssets.CreatePackage()
//YooAssets.GetAssetsPackage()重命名为YooAssets.GetPackage()
//YooAssets.TryGetAssetsPackage()重命名为YooAssets.TryGetPackage()
//YooAssets.HasAssetsPackage()重命名为YooAssets.HasPackage()
```
- 移除了初始化参数AssetLoadingMaxNumber
## [1.4.8] - 2023-03-10
### Fixed

View File

@@ -51,10 +51,10 @@ namespace YooAsset.Editor
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdatePatchInfo(), //更新补丁信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskUpdateBundleInfo(), //更新资源包信息
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁
new TaskCreatePackage(), //制作包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
@@ -68,10 +68,10 @@ namespace YooAsset.Editor
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdatePatchInfo(), //更新补丁信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskUpdateBundleInfo(), //更新补丁信息
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCreatePackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}

View File

@@ -58,14 +58,5 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
}
}
}

View File

@@ -29,7 +29,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
}
/// <summary>

View File

@@ -14,7 +14,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void ShowExample()
{
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@@ -42,7 +42,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
return;

View File

@@ -8,7 +8,7 @@ namespace YooAsset.Editor
{
public class BuildBundleInfo
{
public class BuildPatchInfo
public class InfoWrapper
{
/// <summary>
/// 构建内容的哈希值
@@ -18,17 +18,17 @@ namespace YooAsset.Editor
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
public string FileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
public string FileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
public long FileSize { set; get; }
/// <summary>
@@ -39,7 +39,7 @@ namespace YooAsset.Editor
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
public string PackageOutputFilePath { set; get; }
}
/// <summary>
@@ -51,12 +51,12 @@ namespace YooAsset.Editor
/// 参与构建的资源列表
/// 注意:不包含零依赖资源
/// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
public readonly InfoWrapper BundleInfo = new InfoWrapper();
/// <summary>
/// Bundle文件的加载方法
@@ -76,9 +76,9 @@ namespace YooAsset.Editor
{
get
{
foreach (var asset in BuildinAssets)
foreach (var assetInfo in AllMainAssets)
{
if (asset.IsRawAsset)
if (assetInfo.IsRawAsset)
return true;
}
return false;
@@ -113,7 +113,7 @@ namespace YooAsset.Editor
if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
BuildinAssets.Add(assetInfo);
AllMainAssets.Add(assetInfo);
}
/// <summary>
@@ -121,7 +121,7 @@ namespace YooAsset.Editor
/// </summary>
public bool IsContainsAsset(string assetPath)
{
foreach (var assetInfo in BuildinAssets)
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
@@ -136,8 +136,8 @@ namespace YooAsset.Editor
/// </summary>
public string[] GetBundleTags()
{
List<string> result = new List<string>(BuildinAssets.Count);
foreach (var assetInfo in BuildinAssets)
List<string> result = new List<string>(AllMainAssets.Count);
foreach (var assetInfo in AllMainAssets)
{
foreach (var assetTag in assetInfo.BundleTags)
{
@@ -148,20 +148,43 @@ namespace YooAsset.Editor
return result.ToArray();
}
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源)
/// </summary>
public List<string> GetAllBuiltinAssetPaths()
{
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
}
}
}
return result;
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
public string[] GetBuildinAssetPaths()
public string[] GetAllMainAssetPaths()
{
return BuildinAssets.Select(t => t.AssetPath).ToArray();
return AllMainAssets.Select(t => t.AssetPath).ToArray();
}
/// <summary>
/// 获取所有写入补丁清单的资源
/// </summary>
public BuildAssetInfo[] GetAllPatchAssetInfos()
public BuildAssetInfo[] GetAllMainAssetInfos()
{
return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
}
/// <summary>
@@ -173,24 +196,24 @@ namespace YooAsset.Editor
AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty;
build.assetNames = GetBuildinAssetPaths();
build.assetNames = GetAllMainAssetPaths();
return build;
}
/// <summary>
/// 创建PatchBundle类
/// 创建PackageBundle类
/// </summary>
internal PatchBundle CreatePatchBundle()
internal PackageBundle CreatePackageBundle()
{
PatchBundle patchBundle = new PatchBundle();
patchBundle.BundleName = BundleName;
patchBundle.FileHash = PatchInfo.PatchFileHash;
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
patchBundle.FileSize = PatchInfo.PatchFileSize;
patchBundle.IsRawFile = IsRawFile;
patchBundle.LoadMethod = (byte)LoadMethod;
patchBundle.Tags = GetBundleTags();
return patchBundle;
PackageBundle packageBundle = new PackageBundle();
packageBundle.BundleName = BundleName;
packageBundle.FileHash = BundleInfo.FileHash;
packageBundle.FileCRC = BundleInfo.FileCRC;
packageBundle.FileSize = BundleInfo.FileSize;
packageBundle.IsRawFile = IsRawFile;
packageBundle.LoadMethod = (byte)LoadMethod;
packageBundle.Tags = GetBundleTags();
return packageBundle;
}
}
}

View File

@@ -29,7 +29,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
}
@@ -41,7 +41,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}

View File

@@ -53,6 +53,11 @@ namespace YooAsset.Editor
/// </summary>
public int[] ReferenceIDs;
/// <summary>
/// 该资源包内包含的所有资源
/// </summary>
public List<string> AllBuiltinAssets = new List<string>();
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>

View File

@@ -37,14 +37,16 @@ namespace YooAsset.Editor
{
_buildWatch = Stopwatch.StartNew();
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
if (taskAttribute != null)
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
if (taskAttribute != null)
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
}
catch (Exception e)
{

View File

@@ -12,13 +12,13 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
}
}
}
@@ -26,7 +26,7 @@ namespace YooAsset.Editor
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
@@ -35,7 +35,7 @@ namespace YooAsset.Editor
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单
PatchManifest patchManifest = patchManifestContext.Manifest;
PackageManifest manifest = manifestContext.Manifest;
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
@@ -70,10 +70,10 @@ namespace YooAsset.Editor
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
@@ -82,12 +82,12 @@ namespace YooAsset.Editor
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
if (packageBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}

View File

@@ -32,10 +32,10 @@ namespace YooAsset.Editor
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
if (assetInfo.IsRawAsset)
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
}
}
}

View File

@@ -8,23 +8,23 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class PatchManifestContext : IContextObject
public class ManifestContext : IContextObject
{
internal PatchManifest Manifest;
internal PackageManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask
[TaskAttribute("创建清单文件")]
public class TaskCreateManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreatePatchManifestFile(context);
CreateManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
private void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
@@ -32,14 +32,14 @@ namespace YooAsset.Editor
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.PackageName = buildParameters.PackageName;
patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.EnableAddressable;
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
manifest.BundleList = GetAllPackageBundle(context);
manifest.AssetList = GetAllPackageAsset(context, manifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
@@ -47,7 +47,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext, buildMapContext.ShadersBundleName);
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.ShadersBundleName);
}
}
@@ -57,7 +57,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateScriptPipelineReference(patchManifest, buildResultContext);
UpdateScriptPipelineReference(manifest, buildResultContext);
}
}
@@ -67,7 +67,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
UpdateBuiltinPipelineReference(patchManifest, buildResultContext);
UpdateBuiltinPipelineReference(manifest, buildResultContext);
}
}
@@ -75,7 +75,7 @@ namespace YooAsset.Editor
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToJson(filePath, patchManifest);
ManifestTools.SerializeToJson(filePath, manifest);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
}
@@ -84,14 +84,14 @@ namespace YooAsset.Editor
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
PatchManifestContext patchManifestContext = new PatchManifestContext();
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(patchManifestContext);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
// 创建补丁清单哈希文件
@@ -114,15 +114,15 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var patchBundle = bundleInfo.CreatePatchBundle();
result.Add(patchBundle);
var packageBundle = bundleInfo.CreatePackageBundle();
result.Add(packageBundle);
}
return result;
}
@@ -130,38 +130,38 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
var assetInfos = bundleInfo.GetAllMainAssetInfos();
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
PackageAsset packageAsset = new PackageAsset();
if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address;
packageAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
packageAsset.Address = string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
result.Add(packageAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
{
List<int> result = new List<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, manifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
@@ -171,11 +171,11 @@ namespace YooAsset.Editor
}
return result.ToArray();
}
private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
private int GetAssetBundleID(string bundleName, PackageManifest manifest)
{
for (int index = 0; index < patchManifest.BundleList.Count; index++)
for (int index = 0; index < manifest.BundleList.Count; index++)
{
if (patchManifest.BundleList[index].BundleName == bundleName)
if (manifest.BundleList[index].BundleName == bundleName)
return index;
}
throw new Exception($"Not found bundle name : {bundleName}");
@@ -184,7 +184,7 @@ namespace YooAsset.Editor
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
@@ -199,33 +199,33 @@ namespace YooAsset.Editor
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
foreach (var patchAsset in patchManifest.AssetList)
foreach (var packageAsset in manifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
List<int> newDependIDs = new List<int>(packageAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
packageAsset.DependIDs = newDependIDs.ToArray();
}
}
}
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> result = new List<string>();
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in patchAsset.DependIDs)
foreach (var dependID in packageAsset.DependIDs)
{
string dependBundle = patchManifest.BundleList[dependID].BundleName;
string dependBundle = manifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
@@ -235,18 +235,18 @@ namespace YooAsset.Editor
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void UpdateScriptPipelineReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = patchManifest.BundleList.Count;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
@@ -254,43 +254,43 @@ namespace YooAsset.Editor
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { });
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
if (buildResultContext.Results.BundleInfos.ContainsKey(patchBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {patchBundle.BundleName}");
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
var depends = buildResultContext.Results.BundleInfos[patchBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext)
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = patchManifest.BundleList.Count;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
@@ -298,36 +298,36 @@ namespace YooAsset.Editor
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { } );
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { } );
continue;
}
var depends = buildResultContext.UnityManifest.GetDirectDependencies(patchBundle.BundleName);
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private int[] GetBundleRefrenceIDs(PatchManifest patchManifest, PatchBundle targetBundle)
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
{
List<string> referenceList = new List<string>();
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
string bundleName = patchBundle.BundleName;
string bundleName = packageBundle.BundleName;
if (bundleName == targetBundle.BundleName)
continue;

View File

@@ -3,8 +3,8 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("制作补丁包")]
public class TaskCreatePatchPackage : IBuildTask
[TaskAttribute("制作包")]
public class TaskCreatePackage : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
@@ -13,14 +13,14 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPatchFiles(buildParameters, buildMapContext);
CopyPackageFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
@@ -67,11 +67,11 @@ namespace YooAsset.Editor
// 拷贝所有补丁文件
int progressValue = 0;
int patchFileTotalCount = buildMapContext.Collection.Count;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}

View File

@@ -12,21 +12,21 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
{
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest;
PackageManifest manifest = manifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息
@@ -57,46 +57,47 @@ namespace YooAsset.Editor
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(patchManifest);
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
}
// 资源对象列表
buildReport.AssetInfos = new List<ReportAssetInfo>(patchManifest.AssetList.Count);
foreach (var patchAsset in patchManifest.AssetList)
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{
var mainBundle = patchManifest.BundleList[patchAsset.BundleID];
var mainBundle = manifest.BundleList[packageAsset.BundleID];
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = patchAsset.Address;
reportAssetInfo.AssetPath = patchAsset.AssetPath;
reportAssetInfo.AssetTags = patchAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
reportAssetInfo.Address = packageAsset.Address;
reportAssetInfo.AssetPath = packageAsset.AssetPath;
reportAssetInfo.AssetTags = packageAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo);
}
// 资源包列表
buildReport.BundleInfos = new List<ReportBundleInfo>(patchManifest.BundleList.Count);
foreach (var patchBundle in patchManifest.BundleList)
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = patchBundle.BundleName;
reportBundleInfo.FileName = patchBundle.FileName;
reportBundleInfo.FileHash = patchBundle.FileHash;
reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.ReferenceIDs = patchBundle.ReferenceIDs;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
reportBundleInfo.BundleName = packageBundle.BundleName;
reportBundleInfo.FileName = packageBundle.FileName;
reportBundleInfo.FileHash = packageBundle.FileHash;
reportBundleInfo.FileCRC = packageBundle.FileCRC;
reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo);
}
@@ -110,12 +111,12 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源对象依赖的所有资源包
/// </summary>
private List<string> GetDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> dependBundles = new List<string>(patchAsset.DependIDs.Length);
foreach (int index in patchAsset.DependIDs)
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
foreach (int index in packageAsset.DependIDs)
{
string dependBundleName = patchManifest.BundleList[index].BundleName;
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
return dependBundles;
@@ -130,11 +131,11 @@ namespace YooAsset.Editor
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{
BuildAssetInfo findAssetInfo = null;
foreach (var buildinAsset in bundleInfo.BuildinAssets)
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (buildinAsset.AssetPath == assetPath)
if (assetInfo.AssetPath == assetPath)
{
findAssetInfo = buildinAsset;
findAssetInfo = assetInfo;
break;
}
}
@@ -150,60 +151,69 @@ namespace YooAsset.Editor
return result;
}
private int GetMainAssetCount(PatchManifest patchManifest)
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源)
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
{
return patchManifest.AssetList.Count;
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
}
private int GetAllBundleCount(PatchManifest patchManifest)
private int GetMainAssetCount(PackageManifest manifest)
{
return patchManifest.BundleList.Count;
return manifest.AssetList.Count;
}
private long GetAllBundleSize(PatchManifest patchManifest)
private int GetAllBundleCount(PackageManifest manifest)
{
return manifest.BundleList.Count;
}
private long GetAllBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
fileBytes += patchBundle.FileSize;
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetEncryptedBundleCount(PatchManifest patchManifest)
private int GetEncryptedBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++;
}
return fileCount;
}
private long GetEncryptedBundleSize(PatchManifest patchManifest)
private long GetEncryptedBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.FileSize;
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetRawBundleCount(PatchManifest patchManifest)
private int GetRawBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
if (packageBundle.IsRawFile)
fileCount++;
}
return fileCount;
}
private long GetRawBundleSize(PatchManifest patchManifest)
private long GetRawBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
fileBytes += patchBundle.FileSize;
if (packageBundle.IsRawFile)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}

View File

@@ -26,41 +26,28 @@ namespace YooAsset.Editor
/// </summary>
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{
Dictionary<string, BuildAssetInfo> buildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> collectAssetInfos = collectResult.CollectAssets;
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
// 3. 剔除未被引用的依赖项资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in collectAssetInfos)
{
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
{
if (IsRemoveDependAsset(collectAssetInfos, collectAssetInfo.AssetPath))
removeDependList.Add(collectAssetInfo);
}
}
foreach (var removeValue in removeDependList)
{
collectAssetInfos.Remove(removeValue);
}
RemoveZeroReferenceAssets(allCollectAssetInfos);
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in collectAssetInfos)
foreach (var collectAssetInfo in allCollectAssetInfos)
{
if (buildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
@@ -69,91 +56,125 @@ namespace YooAsset.Editor
}
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in collectAssetInfos)
foreach (var collectAssetInfo in allCollectAssetInfos)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetInfoDic.ContainsKey(dependAssetPath))
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
{
buildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
buildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in collectAssetInfos)
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
buildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = buildAssetInfoDic.Count;
context.AssetFileCount = allBuildAssetInfoDic.Count;
context.EnableAddressable = collectResult.Command.EnableAddressable;
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
// 8. 计算共享的资源包名
var command = collectResult.Command;
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
buildAssetInfo.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
var buildAssetInfo = pair.Value;
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
buildAssetInfoDic.Remove(removeValue.AssetPath);
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
}
// 10. 构建资源包
var allBuildinAssets = buildAssetInfoDic.Values.ToList();
if (allBuildinAssets.Count == 0)
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
if (allPackAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allBuildinAssets)
foreach (var assetInfo in allPackAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
foreach (var collectAssetInfo in allCollectAssets)
// 1. 检测是否任何存在依赖资源
bool hasAnyDependAsset = false;
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
hasAnyDependAsset = true;
break;
}
}
if (hasAnyDependAsset == false)
return;
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
return false;
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
}
}
}
BuildLogger.Log($"发现未被依赖资源并自动移除 : {dependAssetPath}");
return true;
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
allCollectAssetInfos.Remove(removeValue);
}
}
/// <summary>
@@ -167,13 +188,13 @@ namespace YooAsset.Editor
bool isRawFile = bundleInfo.IsRawFile;
if (isRawFile)
{
if (bundleInfo.BuildinAssets.Count != 1)
if (bundleInfo.AllMainAssets.Count != 1)
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
continue;
}
// 注意:原生文件不能被其它资源文件依赖
foreach (var assetInfo in bundleInfo.BuildinAssets)
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.AllDependAssetInfos != null)
{

View File

@@ -51,8 +51,8 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
// 删除平台总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
// 删除总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
if (EditorTools.DeleteDirectory(platformDirectory))
{
BuildLogger.Log($"删除平台总目录:{platformDirectory}");

View File

@@ -6,8 +6,8 @@ using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新补丁信息")]
public class TaskUpdatePatchInfo : IBuildTask
[TaskAttribute("更新资源包信息")]
public class TaskUpdateBundleInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
@@ -17,40 +17,40 @@ namespace YooAsset.Editor
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
// 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
// NOTE检测文件名长度不要超过260字符。
string fileName = bundleInfo.BundleName;
if (fileName.Length >= 260)
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
@@ -64,7 +64,7 @@ namespace YooAsset.Editor
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}

View File

@@ -226,7 +226,7 @@ namespace YooAsset.Editor
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
return collectAssetInfo;
}
@@ -243,8 +243,8 @@ namespace YooAsset.Editor
return false;
// 忽略编辑器下的类型资源
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (type == typeof(LightingDataAsset))
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset))
return false;
// 检测原生文件是否合规
@@ -252,27 +252,29 @@ namespace YooAsset.Editor
{
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
/*
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
*/
}
else
{
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if (type == typeof(UnityEditor.DefaultAsset))
if (assetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
@@ -331,13 +333,13 @@ namespace YooAsset.Editor
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
private List<string> GetAllDependencies(string mainAssetPath)
{
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends)
{
if (IsValidateAsset(assetPath, isRawFilePackRule))
if (IsValidateAsset(assetPath, false))
{
// 注意:排除主资源对象
if (assetPath != mainAssetPath)

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.3";
public const string ConfigVersion = "2.4";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
@@ -24,6 +24,7 @@ namespace YooAsset.Editor
public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule";
public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc";
@@ -108,6 +109,8 @@ namespace YooAsset.Editor
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupDesc) == false)
@@ -116,6 +119,7 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
group.GroupName = groupElement.GetAttribute(XmlGroupName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
@@ -157,6 +161,12 @@ namespace YooAsset.Editor
}
}
// 检测配置错误
foreach(var package in packages)
{
package.CheckConfigError();
}
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
@@ -208,6 +218,7 @@ namespace YooAsset.Editor
foreach (var group in package.Groups)
{
var groupElement = xmlDoc.CreateElement(XmlGroup);
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
groupElement.SetAttribute(XmlGroupName, group.GroupName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
@@ -347,6 +358,23 @@ namespace YooAsset.Editor
return UpdateXmlConfig(xmlDoc);
}
// 2.3 -> 2.4
if(configVersion == "2.3")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if(groupElement.HasAttribute(XmlGroupActiveRule) == false)
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.4");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
}

View File

@@ -27,24 +27,8 @@ namespace YooAsset.Editor
public static bool IsDirty { private set; get; } = false;
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
static AssetBundleCollectorSettingData()
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule
{
// 清空缓存集合
@@ -108,6 +92,7 @@ namespace YooAsset.Editor
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByFilePath),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName)
};
@@ -146,6 +131,17 @@ namespace YooAsset.Editor
}
}
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
return _setting;
}
}
/// <summary>
/// 存储配置文件
/// </summary>
@@ -183,9 +179,6 @@ namespace YooAsset.Editor
public static List<RuleDisplayName> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
@@ -198,9 +191,6 @@ namespace YooAsset.Editor
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
@@ -213,9 +203,6 @@ namespace YooAsset.Editor
}
public static List<RuleDisplayName> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
@@ -228,9 +215,6 @@ namespace YooAsset.Editor
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
@@ -243,7 +227,7 @@ namespace YooAsset.Editor
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else

View File

@@ -14,7 +14,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
public static void ShowExample()
{
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@@ -70,7 +70,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null)
return;

View File

@@ -11,6 +11,15 @@ namespace YooAsset.Editor
}
}
[DisplayName("定位地址: 文件路径")]
public class AddressByFilePath : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return data.AssetPath;
}
}
[DisplayName("定位地址: 分组名+文件名")]
public class AddressByGroupAndFileName : IAddressRule
{

View File

@@ -16,7 +16,7 @@ namespace YooAsset.Editor
}
}
public static class EditorAttribute
public static class DisplayNameAttributeHelper
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{

View File

@@ -15,7 +15,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
@@ -63,7 +63,7 @@ namespace YooAsset.Editor
VisualElement root = rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null)
return;

View File

@@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
@@ -45,6 +45,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
@@ -45,6 +45,10 @@ namespace YooAsset.Editor
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@@ -12,7 +12,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
public static void ShowExample()
{
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes);
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@@ -55,7 +55,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null)
return;

View File

@@ -38,7 +38,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null)
return;
@@ -68,6 +68,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@@ -42,7 +42,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
if (_visualAsset == null)
return;
@@ -76,6 +76,10 @@ namespace YooAsset.Editor
_includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@@ -1,21 +1,19 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -36,7 +36,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null)
return;

View File

@@ -2,13 +2,13 @@
namespace YooAsset.Editor
{
public class EditorDefine
public class WindowsDefine
{
#if UNITY_2019_4_OR_NEWER
/// <summary>
/// 停靠窗口类型集合
/// </summary>
public static readonly Type[] DockedWindowTypes =
public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),

View File

@@ -582,7 +582,7 @@ namespace YooAsset.Editor
/// <param name="key">关键字</param>
/// <param name="includeKey">分割的结果里是否包含关键字</param>
/// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param>
private static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
public static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
{
if (string.IsNullOrEmpty(key))
return content;

View File

@@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class SettingLoader
{
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@@ -25,7 +25,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
_setting = SettingLoader.LoadSettingData<ShaderVariantCollectorSetting>();
}
/// <summary>

View File

@@ -14,7 +14,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
public static void ShowExample()
{
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@@ -34,7 +34,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (visualAsset == null)
return;

View File

@@ -0,0 +1,39 @@
#if UNITY_2020_3_OR_NEWER
using System;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
/// <summary>
/// 分屏控件
/// </summary>
public class SplitView : TwoPaneSplitView
{
public new class UxmlFactory : UxmlFactory<SplitView, TwoPaneSplitView.UxmlTraits>
{
}
/// <summary>
/// 窗口分屏适配
/// </summary>
public static void Adjuster(VisualElement root)
{
var topGroup = root.Q<VisualElement>("TopGroup");
var bottomGroup = root.Q<VisualElement>("BottomGroup");
topGroup.style.minHeight = 100f;
bottomGroup.style.minHeight = 100f;
root.Remove(topGroup);
root.Remove(bottomGroup);
var spliteView = new SplitView();
spliteView.fixedPaneInitialDimension = 300;
spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
spliteView.contentContainer.Add(topGroup);
spliteView.contentContainer.Add(bottomGroup);
root.Add(spliteView);
}
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4eacb00a7e3873740b599112dfcf0123
guid: 0c3f4136cf7142346ae33e8a82cbdb27
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,13 +1,15 @@
using System.Collections;
#if UNITY_2019_4_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class EditorHelper
public class UxmlLoader
{
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/// <summary>
@@ -48,41 +50,6 @@ namespace YooAsset.Editor
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b6c8230c0d097534e950f4e84ce01e96
guid: ed843f102c2467845b34fdce5d537e47
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,8 +1,8 @@

using UnityEngine;
namespace YooAsset
{
public class AssetReference
{
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -20,22 +21,37 @@ namespace YooAsset
private bool _isUnloadSafe = true;
private string _packageName;
private bool _simulationOnEditor;
private int _loadingMaxNumber;
private long _loadingMaxTimeSlice;
public int DownloadFailedTryAgain { private set; get; }
public IDecryptionServices DecryptionServices { private set; get; }
public IBundleServices BundleServices { private set; get; }
// 计时器相关
private Stopwatch _watch;
private long _frameTime;
private bool IsBusy
{
get
{
return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
}
}
/// <summary>
/// 初始化
/// 注意在使用AssetSystem之前需要初始化
/// </summary>
public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
public void Initialize(string packageName, bool simulationOnEditor, long loadingMaxTimeSlice, int downloadFailedTryAgain,
IDecryptionServices decryptionServices, IBundleServices bundleServices)
{
_packageName = packageName;
_simulationOnEditor = simulationOnEditor;
_loadingMaxNumber = loadingMaxNumber;
_loadingMaxTimeSlice = loadingMaxTimeSlice;
DownloadFailedTryAgain = downloadFailedTryAgain;
DecryptionServices = decryptionServices;
BundleServices = bundleServices;
_watch = Stopwatch.StartNew();
}
/// <summary>
@@ -43,6 +59,8 @@ namespace YooAsset
/// </summary>
public void Update()
{
_frameTime = _watch.ElapsedMilliseconds;
// 更新加载器
foreach (var loader in _loaderList)
{
@@ -51,24 +69,12 @@ namespace YooAsset
// 更新资源提供者
// 注意:循环更新的时候,可能会扩展列表
// 注意:不能限制场景对象的加载
_isUnloadSafe = false;
int loadingCount = 0;
for (int i = 0; i < _providerList.Count; i++)
{
var provider = _providerList[i];
if (provider.IsSceneProvider())
{
provider.Update();
}
else
{
if (loadingCount < _loadingMaxNumber)
provider.Update();
if (provider.IsDone == false)
loadingCount++;
}
if (IsBusy)
break;
_providerList[i].Update();
}
_isUnloadSafe = true;
}
@@ -117,36 +123,21 @@ namespace YooAsset
}
private void UnloadUnusedAssetsInternal()
{
if (_simulationOnEditor)
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
for (int i = _providerList.Count - 1; i >= 0; i--)
{
var provider = _providerList[i];
if (provider.CanDestroy())
{
provider.Destroy();
_providerList.RemoveAt(i);
_providerDic.Remove(provider.ProviderGUID);
}
}
BundleLoaderBase loader = _loaderList[i];
loader.TryDestroyAllProviders();
}
else
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
for (int i = _loaderList.Count - 1; i >= 0; i--)
BundleLoaderBase loader = _loaderList[i];
if (loader.CanDestroy())
{
BundleLoaderBase loader = _loaderList[i];
loader.TryDestroyAllProviders();
}
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
BundleLoaderBase loader = _loaderList[i];
if (loader.CanDestroy())
{
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
loader.Destroy(false);
_loaderList.RemoveAt(i);
_loaderDic.Remove(bundleName);
}
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
loader.Destroy(false);
_loaderList.RemoveAt(i);
_loaderDic.Remove(bundleName);
}
}
}
@@ -385,17 +376,24 @@ namespace YooAsset
return loader;
// 新增下载需求
if (_simulationOnEditor)
{
loader = new VirtualBundleFileLoader(this, bundleInfo);
}
else
{
#if UNITY_WEBGL
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleWebLoader(this, bundleInfo);
else
loader = new AssetBundleWebLoader(this, bundleInfo);
#else
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif
}
_loaderList.Add(loader);
_loaderDic.Add(bundleName, loader);
@@ -430,13 +428,8 @@ namespace YooAsset
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = provider.Status.ToString();
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
result.Add(providerInfo);
if (provider is BundledProvider)
{
BundledProvider temp = provider as BundledProvider;
temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
}
}
return result;
}

View File

@@ -92,58 +92,63 @@ namespace YooAsset
/// <summary>
/// 同步初始化游戏对象
/// </summary>
/// <param name="parent">父类对象</param>
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
public GameObject InstantiateSync()
{
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
}
/// <summary>
/// 同步初始化游戏对象
/// </summary>
/// <param name="position">坐标</param>
/// <param name="rotation">角度</param>
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
public GameObject InstantiateSync(Transform parent)
{
return InstantiateSyncInternal(position, rotation, parent);
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
}
public GameObject InstantiateSync(Transform parent, bool worldPositionStays)
{
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
}
public GameObject InstantiateSync(Vector3 position, Quaternion rotation)
{
return InstantiateSyncInternal(true, position, rotation, null, false);
}
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent)
{
return InstantiateSyncInternal(true, position, rotation, parent, false);
}
/// <summary>
/// 异步初始化游戏对象
/// </summary>
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
public InstantiateOperation InstantiateAsync()
{
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
}
public InstantiateOperation InstantiateAsync(Transform parent)
{
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
}
public InstantiateOperation InstantiateAsync(Transform parent, bool worldPositionStays)
{
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
}
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation)
{
return InstantiateAsyncInternal(true, position, rotation, null, false);
}
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent)
{
return InstantiateAsyncInternal(true, position, rotation, parent, false);
}
/// <summary>
/// 异步初始化游戏对象
/// </summary>
/// <param name="position">坐标</param>
/// <param name="rotation">角度</param>
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateAsyncInternal(position, rotation, parent);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
private GameObject InstantiateSyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
if (IsValidWithWarning == false)
return null;
if (Provider.AssetObject == null)
return null;
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
return clone;
return InstantiateOperation.InstantiateInternal(Provider.AssetObject, setPositionAndRotation, position, rotation, parent, worldPositionStays);
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
private InstantiateOperation InstantiateAsyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
InstantiateOperation operation = new InstantiateOperation(this, setPositionAndRotation, position, rotation, parent, worldPositionStays);
OperationSystem.StartOperation(operation);
return operation;
}

View File

@@ -81,7 +81,7 @@ namespace YooAsset
// 1. 从服务器下载
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
@@ -110,7 +110,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}

View File

@@ -70,7 +70,7 @@ namespace YooAsset
// 1. 从服务器下载
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}

View File

@@ -63,7 +63,7 @@ namespace YooAsset
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
@@ -92,7 +92,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}

View File

@@ -61,7 +61,7 @@ namespace YooAsset
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
@@ -90,7 +90,7 @@ namespace YooAsset
if (_steps == ESteps.Website)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckWebsite;
}

View File

@@ -0,0 +1,82 @@

namespace YooAsset
{
internal class VirtualBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
public VirtualBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
{
_steps = ESteps.CheckFile;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 检测结果
if (_steps == ESteps.CheckFile)
{
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
int frame = 1000;
while (true)
{
// 保险机制
// 注意:如果需要从远端下载资源,可能会触发保险机制!
frame--;
if (frame == 0)
{
if (IsDone() == false)
{
Status = EStatus.Failed;
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
YooLogger.Error(LastError);
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7b9023a940b496549894d9d8872219fb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,9 +12,11 @@ namespace YooAsset
}
private readonly AssetOperationHandle _handle;
private readonly bool _setPositionAndRotation;
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _worldPositionStays;
private ESteps _steps = ESteps.None;
/// <summary>
@@ -23,12 +25,14 @@ namespace YooAsset
public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
internal InstantiateOperation(AssetOperationHandle handle, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
_handle = handle;
_setPositionAndRotation = setPositionAndRotation;
_position = position;
_rotation = rotation;
_parent = parent;
_worldPositionStays = worldPositionStays;
}
internal override void Start()
{
@@ -61,7 +65,7 @@ namespace YooAsset
}
// 实例化游戏对象
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
Result = InstantiateInternal(_handle.AssetObject, _setPositionAndRotation, _position, _rotation, _parent, _worldPositionStays);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@@ -91,5 +95,38 @@ namespace YooAsset
_handle.WaitForAsyncComplete();
Update();
}
internal static GameObject InstantiateInternal(UnityEngine.Object assetObject, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
if (assetObject == null)
return null;
if (setPositionAndRotation)
{
if (parent != null)
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, position, rotation, parent);
return clone;
}
else
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, position, rotation);
return clone;
}
}
else
{
if (parent != null)
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, parent, worldPositionStays);
return clone;
}
else
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject);
return clone;
}
}
}
}
}

View File

@@ -4,7 +4,7 @@ using UnityEngine;
namespace YooAsset
{
internal sealed class BundledAssetProvider : BundledProvider
internal sealed class BundledAssetProvider : ProviderBase
{
private AssetBundleRequest _cacheRequest;

View File

@@ -1,69 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
OwnerBundle.AddProvider(this);
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
DependBundleGroup.Reference();
}
public override void Destroy()
{
base.Destroy();
// 释放资源包
if (OwnerBundle != null)
{
OwnerBundle.Release();
OwnerBundle = null;
}
if (DependBundleGroup != null)
{
DependBundleGroup.Release();
DependBundleGroup = null;
}
}
/// <summary>
/// 获取下载报告
/// </summary>
public override DownloadReport GetDownloadReport()
{
DownloadReport result = new DownloadReport();
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
foreach (var dependBundle in DependBundleGroup.DependBundles)
{
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
return result;
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);
}
}
}

View File

@@ -1,7 +1,7 @@

namespace YooAsset
{
internal class BundledRawFileProvider : BundledProvider
internal class BundledRawFileProvider : ProviderBase
{
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
@@ -18,6 +18,7 @@ namespace YooAsset
Status = EStatus.CheckBundle;
}
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
@@ -39,6 +40,7 @@ namespace YooAsset
Status = EStatus.Checking;
}
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
RawFilePath = OwnerBundle.FileLoadPath;

View File

@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
namespace YooAsset
{
internal sealed class BundledSceneProvider : BundledProvider
internal sealed class BundledSceneProvider : ProviderBase
{
public readonly LoadSceneMode SceneMode;
private readonly string _sceneName;

View File

@@ -4,7 +4,7 @@ using UnityEngine;
namespace YooAsset
{
internal sealed class BundledSubAssetsProvider : BundledProvider
internal sealed class BundledSubAssetsProvider : ProviderBase
{
private AssetBundleRequest _cacheRequest;

View File

@@ -28,14 +28,36 @@ namespace YooAsset
return;
}
Status = EStatus.Loading;
Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
// 1. 加载资源对象
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
if (Status == EStatus.Loading)
{
if (MainAssetInfo.AssetType == null)
@@ -45,7 +67,7 @@ namespace YooAsset
Status = EStatus.Checking;
}
// 2. 检测加载结果
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;

View File

@@ -25,14 +25,37 @@ namespace YooAsset
return;
}
Status = EStatus.Checking;
Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
if(Status == EStatus.Checking)
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Checking;
}
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Succeed;

View File

@@ -24,10 +24,32 @@ namespace YooAsset
if (Status == EStatus.None)
{
Status = EStatus.CheckBundle;
}
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 1. 加载资源对象
// 2. 加载资源对象
if (Status == EStatus.Loading)
{
LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
@@ -49,7 +71,7 @@ namespace YooAsset
}
}
// 2. 检测加载结果
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Progress = _asyncOp.progress;

View File

@@ -28,14 +28,36 @@ namespace YooAsset
return;
}
Status = EStatus.Loading;
Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
// 1. 加载资源对象
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
if (Status == EStatus.Loading)
{
if (MainAssetInfo.AssetType == null)
@@ -56,7 +78,7 @@ namespace YooAsset
Status = EStatus.Checking;
}
// 2. 检测加载结果
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;

View File

@@ -90,6 +90,8 @@ namespace YooAsset
}
protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
protected bool IsWaitForAsyncComplete { private set; get; } = false;
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
@@ -99,6 +101,18 @@ namespace YooAsset
Impl = impl;
ProviderGUID = providerGUID;
MainAssetInfo = assetInfo;
// 创建资源包加载器
if (impl != null)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
OwnerBundle.AddProvider(this);
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
DependBundleGroup.Reference();
}
}
/// <summary>
@@ -112,14 +126,18 @@ namespace YooAsset
public virtual void Destroy()
{
IsDestroyed = true;
}
/// <summary>
/// 获取下载进度
/// </summary>
public virtual DownloadReport GetDownloadReport()
{
return DownloadReport.CreateDefaultReport();
// 释放资源包加载器
if (OwnerBundle != null)
{
OwnerBundle.Release();
OwnerBundle = null;
}
if (DependBundleGroup != null)
{
DependBundleGroup.Release();
DependBundleGroup = null;
}
}
/// <summary>
@@ -292,6 +310,37 @@ namespace YooAsset
_watch = null;
}
}
/// <summary>
/// 获取下载报告
/// </summary>
internal DownloadReport GetDownloadReport()
{
DownloadReport result = new DownloadReport();
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
foreach (var dependBundle in DependBundleGroup.DependBundles)
{
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
return result;
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);
}
#endregion
}
}

View File

@@ -133,7 +133,7 @@ namespace YooAsset
/// <summary>
/// 获取未被使用的缓存文件
/// </summary>
public static List<string> GetUnusedCacheGUIDs(AssetsPackage package)
public static List<string> GetUnusedCacheGUIDs(ResourcePackage package)
{
var cache = GetOrCreateCache(package.PackageName);
var keys = cache.GetAllKeys();

View File

@@ -17,12 +17,12 @@ namespace YooAsset
Done,
}
private readonly AssetsPackage _package;
private readonly ResourcePackage _package;
private List<string> _unusedCacheGUIDs;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheFilesOperation(AssetsPackage package)
internal ClearUnusedCacheFilesOperation(ResourcePackage package)
{
_package = package;
}

View File

@@ -39,10 +39,16 @@ namespace YooAsset
public IDecryptionServices DecryptionServices = null;
/// <summary>
/// 资源加载的最大数量
/// 资源加载每帧处理的最大时间片段
/// 注意默认值为MaxValue
/// </summary>
public int AssetLoadingMaxNumber = int.MaxValue;
public long LoadingMaxTimeSlice = long.MaxValue;
/// <summary>
/// 下载失败尝试次数
/// 注意默认值为MaxValue
/// </summary>
public int DownloadFailedTryAgain = int.MaxValue;
}
/// <summary>
@@ -53,7 +59,7 @@ namespace YooAsset
/// <summary>
/// 用于模拟运行的资源清单路径
/// </summary>
public string SimulatePatchManifestPath = string.Empty;
public string SimulateManifestFilePath = string.Empty;
}
/// <summary>

View File

@@ -61,7 +61,7 @@ namespace YooAsset
foreach (var operation in _operations)
{
if (IsBusy)
return;
break;
operation.Update();
if (operation.IsDone)

View File

@@ -3,7 +3,7 @@ namespace YooAsset
{
public class AssetInfo
{
private readonly PatchAsset _patchAsset;
private readonly PackageAsset _packageAsset;
private string _providerGUID;
/// <summary>
@@ -42,7 +42,7 @@ namespace YooAsset
{
get
{
return _patchAsset == null;
return _packageAsset == null;
}
}
@@ -53,9 +53,9 @@ namespace YooAsset
{
get
{
if (_patchAsset == null)
if (_packageAsset == null)
return string.Empty;
return _patchAsset.Address;
return _packageAsset.Address;
}
}
@@ -66,9 +66,9 @@ namespace YooAsset
{
get
{
if (_patchAsset == null)
if (_packageAsset == null)
return string.Empty;
return _patchAsset.AssetPath;
return _packageAsset.AssetPath;
}
}
@@ -77,30 +77,30 @@ namespace YooAsset
{
// 注意:禁止从外部创建该类
}
internal AssetInfo(PatchAsset patchAsset, System.Type assetType)
internal AssetInfo(PackageAsset packageAsset, System.Type assetType)
{
if (patchAsset == null)
if (packageAsset == null)
throw new System.Exception("Should never get here !");
_providerGUID = string.Empty;
_patchAsset = patchAsset;
_packageAsset = packageAsset;
AssetType = assetType;
Error = string.Empty;
}
internal AssetInfo(PatchAsset patchAsset)
internal AssetInfo(PackageAsset packageAsset)
{
if (patchAsset == null)
if (packageAsset == null)
throw new System.Exception("Should never get here !");
_providerGUID = string.Empty;
_patchAsset = patchAsset;
_packageAsset = packageAsset;
AssetType = null;
Error = string.Empty;
}
internal AssetInfo(string error)
{
_providerGUID = string.Empty;
_patchAsset = null;
_packageAsset = null;
AssetType = null;
Error = error;
}

View File

@@ -12,7 +12,7 @@ namespace YooAsset
LoadFromEditor,
}
public readonly PatchBundle Bundle;
public readonly PackageBundle Bundle;
public readonly ELoadMode LoadMode;
/// <summary>
@@ -34,25 +34,25 @@ namespace YooAsset
private BundleInfo()
{
}
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string mainURL, string fallbackURL)
public BundleInfo(PackageBundle bundle, ELoadMode loadMode, string mainURL, string fallbackURL)
{
Bundle = patchBundle;
Bundle = bundle;
LoadMode = loadMode;
RemoteMainURL = mainURL;
RemoteFallbackURL = fallbackURL;
EditorAssetPath = string.Empty;
}
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath)
public BundleInfo(PackageBundle bundle, ELoadMode loadMode, string editorAssetPath)
{
Bundle = patchBundle;
Bundle = bundle;
LoadMode = loadMode;
RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty;
EditorAssetPath = editorAssetPath;
}
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
public BundleInfo(PackageBundle bundle, ELoadMode loadMode)
{
Bundle = patchBundle;
Bundle = bundle;
LoadMode = loadMode;
RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty;

View File

@@ -0,0 +1,201 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal static class ManifestTools
{
#if UNITY_EDITOR
/// <summary>
/// 序列化JSON文件
/// </summary>
public static void SerializeToJson(string savePath, PackageManifest manifest)
{
string json = JsonUtility.ToJson(manifest, true);
FileUtility.CreateFile(savePath, json);
}
/// <summary>
/// 序列化(二进制文件)
/// </summary>
public static void SerializeToBinary(string savePath, PackageManifest manifest)
{
using (FileStream fs = new FileStream(savePath, FileMode.Create))
{
// 创建缓存器
BufferWriter buffer = new BufferWriter(YooAssetSettings.ManifestFileMaxSize);
// 写入文件标记
buffer.WriteUInt32(YooAssetSettings.ManifestFileSign);
// 写入文件版本
buffer.WriteUTF8(manifest.FileVersion);
// 写入文件头信息
buffer.WriteBool(manifest.EnableAddressable);
buffer.WriteInt32(manifest.OutputNameStyle);
buffer.WriteUTF8(manifest.PackageName);
buffer.WriteUTF8(manifest.PackageVersion);
// 写入资源列表
buffer.WriteInt32(manifest.AssetList.Count);
for (int i = 0; i < manifest.AssetList.Count; i++)
{
var packageAsset = manifest.AssetList[i];
buffer.WriteUTF8(packageAsset.Address);
buffer.WriteUTF8(packageAsset.AssetPath);
buffer.WriteUTF8Array(packageAsset.AssetTags);
buffer.WriteInt32(packageAsset.BundleID);
buffer.WriteInt32Array(packageAsset.DependIDs);
}
// 写入资源包列表
buffer.WriteInt32(manifest.BundleList.Count);
for (int i = 0; i < manifest.BundleList.Count; i++)
{
var packageBundle = manifest.BundleList[i];
buffer.WriteUTF8(packageBundle.BundleName);
buffer.WriteUTF8(packageBundle.FileHash);
buffer.WriteUTF8(packageBundle.FileCRC);
buffer.WriteInt64(packageBundle.FileSize);
buffer.WriteBool(packageBundle.IsRawFile);
buffer.WriteByte(packageBundle.LoadMethod);
buffer.WriteUTF8Array(packageBundle.Tags);
buffer.WriteInt32Array(packageBundle.ReferenceIDs);
}
// 写入文件流
buffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 反序列化JSON文件
/// </summary>
public static PackageManifest DeserializeFromJson(string jsonContent)
{
return JsonUtility.FromJson<PackageManifest>(jsonContent);
}
/// <summary>
/// 反序列化(二进制文件)
/// </summary>
public static PackageManifest DeserializeFromBinary(byte[] binaryData)
{
// 创建缓存器
BufferReader buffer = new BufferReader(binaryData);
// 读取文件标记
uint fileSign = buffer.ReadUInt32();
if (fileSign != YooAssetSettings.ManifestFileSign)
throw new Exception("Invalid manifest file !");
// 读取文件版本
string fileVersion = buffer.ReadUTF8();
if (fileVersion != YooAssetSettings.ManifestFileVersion)
throw new Exception($"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.ManifestFileVersion}");
PackageManifest manifest = new PackageManifest();
{
// 读取文件头信息
manifest.FileVersion = fileVersion;
manifest.EnableAddressable = buffer.ReadBool();
manifest.OutputNameStyle = buffer.ReadInt32();
manifest.PackageName = buffer.ReadUTF8();
manifest.PackageVersion = buffer.ReadUTF8();
// 读取资源列表
int packageAssetCount = buffer.ReadInt32();
manifest.AssetList = new List<PackageAsset>(packageAssetCount);
for (int i = 0; i < packageAssetCount; i++)
{
var packageAsset = new PackageAsset();
packageAsset.Address = buffer.ReadUTF8();
packageAsset.AssetPath = buffer.ReadUTF8();
packageAsset.AssetTags = buffer.ReadUTF8Array();
packageAsset.BundleID = buffer.ReadInt32();
packageAsset.DependIDs = buffer.ReadInt32Array();
manifest.AssetList.Add(packageAsset);
}
// 读取资源包列表
int packageBundleCount = buffer.ReadInt32();
manifest.BundleList = new List<PackageBundle>(packageBundleCount);
for (int i = 0; i < packageBundleCount; i++)
{
var packageBundle = new PackageBundle();
packageBundle.BundleName = buffer.ReadUTF8();
packageBundle.FileHash = buffer.ReadUTF8();
packageBundle.FileCRC = buffer.ReadUTF8();
packageBundle.FileSize = buffer.ReadInt64();
packageBundle.IsRawFile = buffer.ReadBool();
packageBundle.LoadMethod = buffer.ReadByte();
packageBundle.Tags = buffer.ReadUTF8Array();
packageBundle.ReferenceIDs = buffer.ReadInt32Array();
manifest.BundleList.Add(packageBundle);
}
}
// BundleDic
manifest.BundleDic = new Dictionary<string, PackageBundle>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ParseBundle(manifest.PackageName, manifest.OutputNameStyle);
manifest.BundleDic.Add(packageBundle.BundleName, packageBundle);
}
// AssetDic
manifest.AssetDic = new Dictionary<string, PackageAsset>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{
// 注意:我们不允许原始路径存在重名
string assetPath = packageAsset.AssetPath;
if (manifest.AssetDic.ContainsKey(assetPath))
throw new Exception($"AssetPath have existed : {assetPath}");
else
manifest.AssetDic.Add(assetPath, packageAsset);
}
return manifest;
}
#endif
public static string GetRemoteBundleFileExtension(string bundleName)
{
string fileExtension = Path.GetExtension(bundleName);
return fileExtension;
}
public static string GetRemoteBundleFileName(int nameStyle, string bundleName, string fileExtension, string fileHash)
{
if (nameStyle == 1) //HashName
{
return StringUtility.Format("{0}{1}", fileHash, fileExtension);
}
else if (nameStyle == 4) //BundleName_HashName
{
string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
return StringUtility.Format("{0}_{1}{2}", fileName, fileHash, fileExtension);
}
else
{
throw new NotImplementedException($"Invalid name style : {nameStyle}");
}
}
/// <summary>
/// 获取解压BundleInfo
/// </summary>
public static BundleInfo GetUnpackInfo(PackageBundle packageBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.ConvertToWWWPath(packageBundle.StreamingFilePath);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
return bundleInfo;
}
}
}

View File

@@ -94,9 +94,9 @@ namespace YooAsset
if (downloadList != null)
{
TotalDownloadCount = downloadList.Count;
foreach (var patchBundle in downloadList)
foreach (var packageBundle in downloadList)
{
TotalDownloadBytes += patchBundle.Bundle.FileSize;
TotalDownloadBytes += packageBundle.Bundle.FileSize;
}
}
}
@@ -249,9 +249,9 @@ namespace YooAsset
}
}
public sealed class PatchDownloaderOperation : DownloaderOperation
public sealed class ResourceDownloaderOperation : DownloaderOperation
{
internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
internal ResourceDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
@@ -259,16 +259,16 @@ namespace YooAsset
/// <summary>
/// 创建空的下载器
/// </summary>
internal static PatchDownloaderOperation CreateEmptyDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
internal static ResourceDownloaderOperation CreateEmptyDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
public sealed class PatchUnpackerOperation : DownloaderOperation
public sealed class ResourceUnpackerOperation : DownloaderOperation
{
internal PatchUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
internal ResourceUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
@@ -276,10 +276,10 @@ namespace YooAsset
/// <summary>
/// 创建空的解压器
/// </summary>
internal static PatchUnpackerOperation CreateEmptyUnpacker(int upackingMaxNumber, int failedTryAgain, int timeout)
internal static ResourceUnpackerOperation CreateEmptyUnpacker(int upackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, upackingMaxNumber, failedTryAgain, int.MaxValue);
var operation = new ResourceUnpackerOperation(downloadList, upackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
}

View File

@@ -26,14 +26,14 @@ namespace YooAsset
}
private readonly EditorSimulateModeImpl _impl;
private readonly string _simulateManifestPath;
private readonly string _simulateManifestFilePath;
private LoadEditorManifestOperation _loadEditorManifestOp;
private ESteps _steps = ESteps.None;
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulateManifestPath)
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulateManifestFilePath)
{
_impl = impl;
_simulateManifestPath = simulateManifestPath;
_simulateManifestFilePath = simulateManifestFilePath;
}
internal override void Start()
{
@@ -45,7 +45,7 @@ namespace YooAsset
{
if (_loadEditorManifestOp == null)
{
_loadEditorManifestOp = new LoadEditorManifestOperation(_simulateManifestPath);
_loadEditorManifestOp = new LoadEditorManifestOperation(_simulateManifestFilePath);
OperationSystem.StartOperation(_loadEditorManifestOp);
}

View File

@@ -18,15 +18,15 @@ namespace YooAsset
}
private readonly BufferReader _buffer;
private int _patchAssetCount;
private int _patchBundleCount;
private int _packageAssetCount;
private int _packageBundleCount;
private int _progressTotalValue;
private ESteps _steps = ESteps.None;
/// <summary>
/// 解析的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public PackageManifest Manifest { private set; get; }
public DeserializeManifestOperation(byte[] binaryData)
{
@@ -55,7 +55,7 @@ namespace YooAsset
// 读取文件标记
uint fileSign = _buffer.ReadUInt32();
if (fileSign != YooAssetSettings.PatchManifestFileSign)
if (fileSign != YooAssetSettings.ManifestFileSign)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
@@ -65,16 +65,16 @@ namespace YooAsset
// 读取文件版本
string fileVersion = _buffer.ReadUTF8();
if (fileVersion != YooAssetSettings.PatchManifestFileVersion)
if (fileVersion != YooAssetSettings.ManifestFileVersion)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.PatchManifestFileVersion}";
Error = $"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.ManifestFileVersion}";
return;
}
// 读取文件头信息
Manifest = new PatchManifest();
Manifest = new PackageManifest();
Manifest.FileVersion = fileVersion;
Manifest.EnableAddressable = _buffer.ReadBool();
Manifest.OutputNameStyle = _buffer.ReadInt32();
@@ -86,38 +86,38 @@ namespace YooAsset
if (_steps == ESteps.PrepareAssetList)
{
_patchAssetCount = _buffer.ReadInt32();
Manifest.AssetList = new List<PatchAsset>(_patchAssetCount);
Manifest.AssetDic = new Dictionary<string, PatchAsset>(_patchAssetCount);
_progressTotalValue = _patchAssetCount;
_packageAssetCount = _buffer.ReadInt32();
Manifest.AssetList = new List<PackageAsset>(_packageAssetCount);
Manifest.AssetDic = new Dictionary<string, PackageAsset>(_packageAssetCount);
_progressTotalValue = _packageAssetCount;
_steps = ESteps.DeserializeAssetList;
}
if (_steps == ESteps.DeserializeAssetList)
{
while (_patchAssetCount > 0)
while (_packageAssetCount > 0)
{
var patchAsset = new PatchAsset();
patchAsset.Address = _buffer.ReadUTF8();
patchAsset.AssetPath = _buffer.ReadUTF8();
patchAsset.AssetTags = _buffer.ReadUTF8Array();
patchAsset.BundleID = _buffer.ReadInt32();
patchAsset.DependIDs = _buffer.ReadInt32Array();
Manifest.AssetList.Add(patchAsset);
var packageAsset = new PackageAsset();
packageAsset.Address = _buffer.ReadUTF8();
packageAsset.AssetPath = _buffer.ReadUTF8();
packageAsset.AssetTags = _buffer.ReadUTF8Array();
packageAsset.BundleID = _buffer.ReadInt32();
packageAsset.DependIDs = _buffer.ReadInt32Array();
Manifest.AssetList.Add(packageAsset);
// 注意:我们不允许原始路径存在重名
string assetPath = patchAsset.AssetPath;
string assetPath = packageAsset.AssetPath;
if (Manifest.AssetDic.ContainsKey(assetPath))
throw new System.Exception($"AssetPath have existed : {assetPath}");
else
Manifest.AssetDic.Add(assetPath, patchAsset);
Manifest.AssetDic.Add(assetPath, packageAsset);
_patchAssetCount--;
Progress = 1f - _patchAssetCount / _progressTotalValue;
_packageAssetCount--;
Progress = 1f - _packageAssetCount / _progressTotalValue;
if (OperationSystem.IsBusy)
break;
}
if (_patchAssetCount <= 0)
if (_packageAssetCount <= 0)
{
_steps = ESteps.PrepareBundleList;
}
@@ -125,37 +125,37 @@ namespace YooAsset
if (_steps == ESteps.PrepareBundleList)
{
_patchBundleCount = _buffer.ReadInt32();
Manifest.BundleList = new List<PatchBundle>(_patchBundleCount);
Manifest.BundleDic = new Dictionary<string, PatchBundle>(_patchBundleCount);
_progressTotalValue = _patchBundleCount;
_packageBundleCount = _buffer.ReadInt32();
Manifest.BundleList = new List<PackageBundle>(_packageBundleCount);
Manifest.BundleDic = new Dictionary<string, PackageBundle>(_packageBundleCount);
_progressTotalValue = _packageBundleCount;
_steps = ESteps.DeserializeBundleList;
}
if (_steps == ESteps.DeserializeBundleList)
{
while (_patchBundleCount > 0)
while (_packageBundleCount > 0)
{
var patchBundle = new PatchBundle();
patchBundle.BundleName = _buffer.ReadUTF8();
patchBundle.FileHash = _buffer.ReadUTF8();
patchBundle.FileCRC = _buffer.ReadUTF8();
patchBundle.FileSize = _buffer.ReadInt64();
patchBundle.IsRawFile = _buffer.ReadBool();
patchBundle.LoadMethod = _buffer.ReadByte();
patchBundle.Tags = _buffer.ReadUTF8Array();
patchBundle.ReferenceIDs = _buffer.ReadInt32Array();
Manifest.BundleList.Add(patchBundle);
var packageBundle = new PackageBundle();
packageBundle.BundleName = _buffer.ReadUTF8();
packageBundle.FileHash = _buffer.ReadUTF8();
packageBundle.FileCRC = _buffer.ReadUTF8();
packageBundle.FileSize = _buffer.ReadInt64();
packageBundle.IsRawFile = _buffer.ReadBool();
packageBundle.LoadMethod = _buffer.ReadByte();
packageBundle.Tags = _buffer.ReadUTF8Array();
packageBundle.ReferenceIDs = _buffer.ReadInt32Array();
Manifest.BundleList.Add(packageBundle);
patchBundle.ParseBundle(Manifest.PackageName, Manifest.OutputNameStyle);
Manifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
packageBundle.ParseBundle(Manifest.PackageName, Manifest.OutputNameStyle);
Manifest.BundleDic.Add(packageBundle.BundleName, packageBundle);
_patchBundleCount--;
Progress = 1f - _patchBundleCount / _progressTotalValue;
_packageBundleCount--;
Progress = 1f - _packageBundleCount / _progressTotalValue;
if (OperationSystem.IsBusy)
break;
}
if (_patchBundleCount <= 0)
if (_packageBundleCount <= 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;

View File

@@ -20,7 +20,7 @@ namespace YooAsset
/// <summary>
/// 加载的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public PackageManifest Manifest { private set; get; }
public LoadBuildinManifestOperation(string buildinPackageName, string buildinPackageVersion)

View File

@@ -24,7 +24,7 @@ namespace YooAsset
/// <summary>
/// 加载的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public PackageManifest Manifest { private set; get; }
public LoadCacheManifestOperation(string packageName, string packageVersion)

View File

@@ -19,7 +19,7 @@ namespace YooAsset
/// <summary>
/// 加载的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public PackageManifest Manifest { private set; get; }
public LoadEditorManifestOperation(string manifestFilePath)

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