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862 Commits
1.5.0
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ba39291ee7 |
1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
|||||||
|
*.cs text eol=lf
|
||||||
21
.gitignore
vendored
21
.gitignore
vendored
@@ -10,8 +10,26 @@
|
|||||||
/[Ll]ogs/
|
/[Ll]ogs/
|
||||||
/[Mm]emoryCaptures/
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/Bundles/
|
||||||
|
/ProjectSettings/
|
||||||
|
/App/
|
||||||
|
/yoo/
|
||||||
|
/Assets/Docs
|
||||||
|
/Assets/Docs.meta
|
||||||
|
/Assets/StreamingAssets
|
||||||
|
/Assets/StreamingAssets.meta
|
||||||
|
/Assets/Samples
|
||||||
|
/Assets/Samples.meta
|
||||||
|
/Assets/csc.rsp
|
||||||
|
/Assets/csc.rsp.meta
|
||||||
|
/UserSettings
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||||
!/[Aa]ssets/**/*.meta
|
|
||||||
|
|
||||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
# /[Aa]ssets/AssetStoreTools*
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
@@ -54,6 +72,7 @@ sysinfo.txt
|
|||||||
# Builds
|
# Builds
|
||||||
*.apk
|
*.apk
|
||||||
*.unitypackage
|
*.unitypackage
|
||||||
|
*.zip
|
||||||
|
|
||||||
# Crashlytics generated file
|
# Crashlytics generated file
|
||||||
crashlytics-build.properties
|
crashlytics-build.properties
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
8
Assets/YooAsset/Editor/Assembly.meta
Normal file
8
Assets/YooAsset/Editor/Assembly.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fab3cd742c11be2479b07f5d447a78c9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
5
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs
Normal file
5
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
// 外部友元
|
||||||
|
[assembly: InternalsVisibleTo("YooAsset.Extension.Editor")]
|
||||||
|
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")]
|
||||||
11
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs.meta
Normal file
11
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef774f01e50ab0a4d88122041938a6b9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,112 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleBuilder
|
|
||||||
{
|
|
||||||
private readonly BuildContext _buildContext = new BuildContext();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建资源包
|
|
||||||
/// </summary>
|
|
||||||
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
|
|
||||||
{
|
|
||||||
// 检测构建参数是否为空
|
|
||||||
if (buildParameters == null)
|
|
||||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
|
||||||
|
|
||||||
// 检测构建参数是否为空
|
|
||||||
if (buildPipeline.Count == 0)
|
|
||||||
throw new Exception($"Build pipeline is empty !");
|
|
||||||
|
|
||||||
// 清空旧数据
|
|
||||||
_buildContext.ClearAllContext();
|
|
||||||
|
|
||||||
// 构建参数
|
|
||||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
|
||||||
_buildContext.SetContextObject(buildParametersContext);
|
|
||||||
|
|
||||||
// 初始化日志
|
|
||||||
BuildLogger.InitLogger(buildParameters.EnableLog);
|
|
||||||
|
|
||||||
// 执行构建流程
|
|
||||||
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
|
||||||
if (buildResult.Success)
|
|
||||||
{
|
|
||||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
|
||||||
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
|
||||||
BuildLogger.Error(buildResult.ErrorInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
return buildResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建资源包
|
|
||||||
/// </summary>
|
|
||||||
public BuildResult Run(BuildParameters buildParameters)
|
|
||||||
{
|
|
||||||
var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
|
|
||||||
return Run(buildParameters, buildPipeline);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取默认的构建流程
|
|
||||||
/// </summary>
|
|
||||||
private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
|
|
||||||
{
|
|
||||||
// 获取任务节点的属性集合
|
|
||||||
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
|
||||||
{
|
|
||||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare(), //前期准备工作
|
|
||||||
new TaskGetBuildMap(), //获取构建列表
|
|
||||||
new TaskBuilding(), //开始执行构建
|
|
||||||
new TaskCopyRawFile(), //拷贝原生文件
|
|
||||||
new TaskVerifyBuildResult(), //验证构建结果
|
|
||||||
new TaskEncryption(), //加密资源文件
|
|
||||||
new TaskUpdateBundleInfo(), //更新资源包信息
|
|
||||||
new TaskCreateManifest(), //创建清单文件
|
|
||||||
new TaskCreateReport(), //创建报告文件
|
|
||||||
new TaskCreatePackage(), //制作包裹
|
|
||||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
|
||||||
};
|
|
||||||
return pipeline;
|
|
||||||
}
|
|
||||||
else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
||||||
{
|
|
||||||
new TaskPrepare(), //前期准备工作
|
|
||||||
new TaskGetBuildMap(), //获取构建列表
|
|
||||||
new TaskBuilding_SBP(), //开始执行构建
|
|
||||||
new TaskCopyRawFile(), //拷贝原生文件
|
|
||||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
|
||||||
new TaskEncryption(), //加密资源文件
|
|
||||||
new TaskUpdateBundleInfo(), //更新补丁信息
|
|
||||||
new TaskCreateManifest(), //创建清单文件
|
|
||||||
new TaskCreateReport(), //创建报告文件
|
|
||||||
new TaskCreatePackage(), //制作补丁包
|
|
||||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
|
||||||
};
|
|
||||||
return pipeline;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class AssetBundleBuilderHelper
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 获取默认的输出根路录
|
|
||||||
/// </summary>
|
|
||||||
public static string GetDefaultBuildOutputRoot()
|
|
||||||
{
|
|
||||||
string projectPath = EditorTools.GetProjectPath();
|
|
||||||
return $"{projectPath}/Bundles";
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取流文件夹路径
|
|
||||||
/// </summary>
|
|
||||||
public static string GetDefaultStreamingAssetsRoot()
|
|
||||||
{
|
|
||||||
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.DefaultYooFolderName}/";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
|
|
||||||
public class AssetBundleBuilderSetting : ScriptableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构建管线
|
|
||||||
/// </summary>
|
|
||||||
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建模式
|
|
||||||
/// </summary>
|
|
||||||
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建的包裹名称
|
|
||||||
/// </summary>
|
|
||||||
public string BuildPackage = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 压缩方式
|
|
||||||
/// </summary>
|
|
||||||
public ECompressOption CompressOption = ECompressOption.LZ4;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 输出文件名称样式
|
|
||||||
/// </summary>
|
|
||||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 首包资源文件的拷贝方式
|
|
||||||
/// </summary>
|
|
||||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 首包资源文件的标签集合
|
|
||||||
/// </summary>
|
|
||||||
public string CopyBuildinFileTags = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加密类名称
|
|
||||||
/// </summary>
|
|
||||||
public string EncyptionClassName = string.Empty;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleBuilderSettingData
|
|
||||||
{
|
|
||||||
private static AssetBundleBuilderSetting _setting = null;
|
|
||||||
public static AssetBundleBuilderSetting Setting
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
LoadSettingData();
|
|
||||||
return _setting;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 配置数据是否被修改
|
|
||||||
/// </summary>
|
|
||||||
public static bool IsDirty { set; get; } = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载配置文件
|
|
||||||
/// </summary>
|
|
||||||
private static void LoadSettingData()
|
|
||||||
{
|
|
||||||
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 存储文件
|
|
||||||
/// </summary>
|
|
||||||
public static void SaveFile()
|
|
||||||
{
|
|
||||||
if (Setting != null)
|
|
||||||
{
|
|
||||||
IsDirty = false;
|
|
||||||
EditorUtility.SetDirty(Setting);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
Debug.Log($"{nameof(AssetBundleBuilderSetting)}.asset is saved!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 24698266f028e4a47bb88f091fd64547
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,215 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.Animations;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class AssetBundleBuilderTools
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 检测所有损坏的预制体文件
|
|
||||||
/// </summary>
|
|
||||||
public static void CheckCorruptionPrefab(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int invalidCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Prefab, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
UnityEngine.Object prefab = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object));
|
|
||||||
if (prefab == null)
|
|
||||||
{
|
|
||||||
invalidCount++;
|
|
||||||
Debug.LogError($"发现损坏预制件:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("检测预制件文件是否损坏", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (invalidCount == 0)
|
|
||||||
Debug.Log($"没有发现损坏预制件");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测所有动画控制器的冗余状态
|
|
||||||
/// </summary>
|
|
||||||
public static void FindRedundantAnimationState(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int findCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.RuntimeAnimatorController, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
AnimatorController animator= AssetDatabase.LoadAssetAtPath<AnimatorController>(assetPath);
|
|
||||||
if (FindRedundantAnimationState(animator))
|
|
||||||
{
|
|
||||||
findCount++;
|
|
||||||
Debug.LogWarning($"发现冗余的动画控制器:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("检测冗余的动画控制器", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (findCount == 0)
|
|
||||||
Debug.Log($"没有发现冗余的动画控制器");
|
|
||||||
else
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理所有材质球的冗余属性
|
|
||||||
/// </summary>
|
|
||||||
public static void ClearMaterialUnusedProperty(List<string> searchDirectorys)
|
|
||||||
{
|
|
||||||
if (searchDirectorys.Count == 0)
|
|
||||||
throw new Exception("路径列表不能为空!");
|
|
||||||
|
|
||||||
// 获取所有资源列表
|
|
||||||
int checkCount = 0;
|
|
||||||
int removedCount = 0;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Material, searchDirectorys.ToArray());
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
Material mat = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
|
||||||
if (ClearMaterialUnusedProperty(mat))
|
|
||||||
{
|
|
||||||
removedCount++;
|
|
||||||
Debug.LogWarning($"材质球已被处理:{assetPath}");
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("清理冗余的材质球", ++checkCount, findAssets.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (removedCount == 0)
|
|
||||||
Debug.Log($"没有发现冗余的材质球");
|
|
||||||
else
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理无用的材质球属性
|
|
||||||
/// </summary>
|
|
||||||
private static bool ClearMaterialUnusedProperty(Material mat)
|
|
||||||
{
|
|
||||||
bool removeUnused = false;
|
|
||||||
SerializedObject so = new SerializedObject(mat);
|
|
||||||
SerializedProperty sp = so.FindProperty("m_SavedProperties");
|
|
||||||
|
|
||||||
sp.Next(true);
|
|
||||||
do
|
|
||||||
{
|
|
||||||
if (sp.isArray == false)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (int i = sp.arraySize - 1; i >= 0; --i)
|
|
||||||
{
|
|
||||||
var p1 = sp.GetArrayElementAtIndex(i);
|
|
||||||
if (p1.isArray)
|
|
||||||
{
|
|
||||||
for (int ii = p1.arraySize - 1; ii >= 0; --ii)
|
|
||||||
{
|
|
||||||
var p2 = p1.GetArrayElementAtIndex(ii);
|
|
||||||
var val = p2.FindPropertyRelative("first");
|
|
||||||
if (mat.HasProperty(val.stringValue) == false)
|
|
||||||
{
|
|
||||||
Debug.Log($"Material {mat.name} remove unused property : {val.stringValue}");
|
|
||||||
p1.DeleteArrayElementAtIndex(ii);
|
|
||||||
removeUnused = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var val = p1.FindPropertyRelative("first");
|
|
||||||
if (mat.HasProperty(val.stringValue) == false)
|
|
||||||
{
|
|
||||||
Debug.Log($"Material {mat.name} remove unused property : {val.stringValue}");
|
|
||||||
sp.DeleteArrayElementAtIndex(i);
|
|
||||||
removeUnused = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
while (sp.Next(false));
|
|
||||||
so.ApplyModifiedProperties();
|
|
||||||
return removeUnused;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 查找动画控制器里冗余的动画状态机
|
|
||||||
/// </summary>
|
|
||||||
private static bool FindRedundantAnimationState(AnimatorController animatorController)
|
|
||||||
{
|
|
||||||
if (animatorController == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
string assetPath = AssetDatabase.GetAssetPath(animatorController);
|
|
||||||
|
|
||||||
// 查找使用的状态机名称
|
|
||||||
List<string> usedStateNames = new List<string>();
|
|
||||||
foreach (var layer in animatorController.layers)
|
|
||||||
{
|
|
||||||
foreach (var state in layer.stateMachine.states)
|
|
||||||
{
|
|
||||||
usedStateNames.Add(state.state.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<string> allLines = new List<string>();
|
|
||||||
List<int> stateIndexList = new List<int>();
|
|
||||||
using (StreamReader reader = File.OpenText(assetPath))
|
|
||||||
{
|
|
||||||
string content;
|
|
||||||
while (null != (content = reader.ReadLine()))
|
|
||||||
{
|
|
||||||
allLines.Add(content);
|
|
||||||
if (content.StartsWith("AnimatorState:"))
|
|
||||||
{
|
|
||||||
stateIndexList.Add(allLines.Count - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<string> allStateNames = new List<string>();
|
|
||||||
foreach (var index in stateIndexList)
|
|
||||||
{
|
|
||||||
for (int i = index; i < allLines.Count; i++)
|
|
||||||
{
|
|
||||||
string content = allLines[i];
|
|
||||||
content = content.Trim();
|
|
||||||
if (content.StartsWith("m_Name"))
|
|
||||||
{
|
|
||||||
string[] splits = content.Split(':');
|
|
||||||
string name = splits[1].TrimStart(' '); //移除前面的空格
|
|
||||||
allStateNames.Add(name);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool foundRedundantState = false;
|
|
||||||
foreach (var stateName in allStateNames)
|
|
||||||
{
|
|
||||||
if (usedStateNames.Contains(stateName) == false)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"发现冗余的动画文件:{assetPath}={stateName}");
|
|
||||||
foundRedundantState = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return foundRedundantState;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fe50795c51a46884088139b840c1557f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,359 +0,0 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor.UIElements;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleBuilderWindow : EditorWindow
|
|
||||||
{
|
|
||||||
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
|
||||||
public static void OpenWindow()
|
|
||||||
{
|
|
||||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
|
|
||||||
window.minSize = new Vector2(800, 600);
|
|
||||||
}
|
|
||||||
|
|
||||||
private BuildTarget _buildTarget;
|
|
||||||
private List<Type> _encryptionServicesClassTypes;
|
|
||||||
private List<string> _encryptionServicesClassNames;
|
|
||||||
private List<string> _buildPackageNames;
|
|
||||||
|
|
||||||
private Button _saveButton;
|
|
||||||
private TextField _buildOutputField;
|
|
||||||
private EnumField _buildPipelineField;
|
|
||||||
private EnumField _buildModeField;
|
|
||||||
private TextField _buildVersionField;
|
|
||||||
private PopupField<string> _buildPackageField;
|
|
||||||
private PopupField<string> _encryptionField;
|
|
||||||
private EnumField _compressionField;
|
|
||||||
private EnumField _outputNameStyleField;
|
|
||||||
private EnumField _copyBuildinFileOptionField;
|
|
||||||
private TextField _copyBuildinFileTagsField;
|
|
||||||
|
|
||||||
public void CreateGUI()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
|
|
||||||
// 加载布局文件
|
|
||||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
|
|
||||||
if (visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
visualAsset.CloneTree(root);
|
|
||||||
|
|
||||||
// 配置保存按钮
|
|
||||||
_saveButton = root.Q<Button>("SaveButton");
|
|
||||||
_saveButton.clicked += SaveBtn_clicked;
|
|
||||||
|
|
||||||
// 构建平台
|
|
||||||
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
|
|
||||||
|
|
||||||
// 包裹名称列表
|
|
||||||
_buildPackageNames = GetBuildPackageNames();
|
|
||||||
|
|
||||||
// 加密服务类
|
|
||||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
|
||||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
|
||||||
|
|
||||||
// 输出目录
|
|
||||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
|
||||||
_buildOutputField = root.Q<TextField>("BuildOutput");
|
|
||||||
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
|
||||||
_buildOutputField.SetEnabled(false);
|
|
||||||
|
|
||||||
// 构建管线
|
|
||||||
_buildPipelineField = root.Q<EnumField>("BuildPipeline");
|
|
||||||
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
|
||||||
_buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
|
|
||||||
_buildPipelineField.style.width = 350;
|
|
||||||
_buildPipelineField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
|
|
||||||
// 构建模式
|
|
||||||
_buildModeField = root.Q<EnumField>("BuildMode");
|
|
||||||
_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
|
|
||||||
_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
|
|
||||||
_buildModeField.style.width = 350;
|
|
||||||
_buildModeField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
|
|
||||||
// 构建版本
|
|
||||||
_buildVersionField = root.Q<TextField>("BuildVersion");
|
|
||||||
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
|
|
||||||
|
|
||||||
// 构建包裹
|
|
||||||
var buildPackageContainer = root.Q("BuildPackageContainer");
|
|
||||||
if (_buildPackageNames.Count > 0)
|
|
||||||
{
|
|
||||||
int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
|
|
||||||
_buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
|
|
||||||
_buildPackageField.label = "Build Package";
|
|
||||||
_buildPackageField.style.width = 350;
|
|
||||||
_buildPackageField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
|
|
||||||
});
|
|
||||||
buildPackageContainer.Add(_buildPackageField);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_buildPackageField = new PopupField<string>();
|
|
||||||
_buildPackageField.label = "Build Package";
|
|
||||||
_buildPackageField.style.width = 350;
|
|
||||||
buildPackageContainer.Add(_buildPackageField);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加密方法
|
|
||||||
var encryptionContainer = root.Q("EncryptionContainer");
|
|
||||||
if (_encryptionServicesClassNames.Count > 0)
|
|
||||||
{
|
|
||||||
int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
|
|
||||||
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
|
|
||||||
_encryptionField.label = "Encryption";
|
|
||||||
_encryptionField.style.width = 350;
|
|
||||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
|
|
||||||
});
|
|
||||||
encryptionContainer.Add(_encryptionField);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_encryptionField = new PopupField<string>();
|
|
||||||
_encryptionField.label = "Encryption";
|
|
||||||
_encryptionField.style.width = 350;
|
|
||||||
encryptionContainer.Add(_encryptionField);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 压缩方式选项
|
|
||||||
_compressionField = root.Q<EnumField>("Compression");
|
|
||||||
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
|
|
||||||
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
|
|
||||||
_compressionField.style.width = 350;
|
|
||||||
_compressionField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
|
|
||||||
});
|
|
||||||
|
|
||||||
// 输出文件名称样式
|
|
||||||
_outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
|
|
||||||
_outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
|
||||||
_outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
|
|
||||||
_outputNameStyleField.style.width = 350;
|
|
||||||
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
|
|
||||||
});
|
|
||||||
|
|
||||||
// 首包文件拷贝选项
|
|
||||||
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
|
|
||||||
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
|
||||||
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
|
|
||||||
_copyBuildinFileOptionField.style.width = 350;
|
|
||||||
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
|
|
||||||
// 首包文件的资源标签
|
|
||||||
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
|
|
||||||
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
|
|
||||||
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
|
|
||||||
});
|
|
||||||
|
|
||||||
// 构建按钮
|
|
||||||
var buildButton = root.Q<Button>("Build");
|
|
||||||
buildButton.clicked += BuildButton_clicked; ;
|
|
||||||
|
|
||||||
RefreshWindow();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void OnDestroy()
|
|
||||||
{
|
|
||||||
if (AssetBundleBuilderSettingData.IsDirty)
|
|
||||||
AssetBundleBuilderSettingData.SaveFile();
|
|
||||||
}
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
if (_saveButton != null)
|
|
||||||
{
|
|
||||||
if (AssetBundleBuilderSettingData.IsDirty)
|
|
||||||
{
|
|
||||||
if (_saveButton.enabledSelf == false)
|
|
||||||
_saveButton.SetEnabled(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (_saveButton.enabledSelf)
|
|
||||||
_saveButton.SetEnabled(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RefreshWindow()
|
|
||||||
{
|
|
||||||
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
|
||||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
|
||||||
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
|
||||||
bool enableElement = buildMode == EBuildMode.ForceRebuild;
|
|
||||||
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
|
|
||||||
|
|
||||||
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
|
||||||
{
|
|
||||||
_compressionField.SetEnabled(enableElement);
|
|
||||||
_outputNameStyleField.SetEnabled(enableElement);
|
|
||||||
_copyBuildinFileOptionField.SetEnabled(enableElement);
|
|
||||||
_copyBuildinFileTagsField.SetEnabled(enableElement);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_compressionField.SetEnabled(true);
|
|
||||||
_outputNameStyleField.SetEnabled(true);
|
|
||||||
_copyBuildinFileOptionField.SetEnabled(true);
|
|
||||||
_copyBuildinFileTagsField.SetEnabled(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
|
||||||
}
|
|
||||||
private void SaveBtn_clicked()
|
|
||||||
{
|
|
||||||
AssetBundleBuilderSettingData.SaveFile();
|
|
||||||
}
|
|
||||||
private void BuildButton_clicked()
|
|
||||||
{
|
|
||||||
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
|
||||||
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
|
|
||||||
{
|
|
||||||
EditorTools.ClearUnityConsole();
|
|
||||||
EditorApplication.delayCall += ExecuteBuild;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("[Build] 打包已经取消");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 执行构建
|
|
||||||
/// </summary>
|
|
||||||
private void ExecuteBuild()
|
|
||||||
{
|
|
||||||
BuildParameters buildParameters = new BuildParameters();
|
|
||||||
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
|
||||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
|
||||||
buildParameters.BuildTarget = _buildTarget;
|
|
||||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
|
||||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
|
||||||
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
|
||||||
buildParameters.PackageVersion = _buildVersionField.value;
|
|
||||||
buildParameters.VerifyBuildingResult = true;
|
|
||||||
buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
|
|
||||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
|
||||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
|
||||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
|
||||||
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
|
|
||||||
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
|
|
||||||
|
|
||||||
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
|
|
||||||
buildParameters.SBPParameters.WriteLinkXML = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
var builder = new AssetBundleBuilder();
|
|
||||||
var buildResult = builder.Run(buildParameters);
|
|
||||||
if (buildResult.Success)
|
|
||||||
{
|
|
||||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 构建版本相关
|
|
||||||
private string GetBuildPackageVersion()
|
|
||||||
{
|
|
||||||
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
|
||||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 构建包裹相关
|
|
||||||
private int GetDefaultPackageIndex(string packageName)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < _buildPackageNames.Count; index++)
|
|
||||||
{
|
|
||||||
if (_buildPackageNames[index] == packageName)
|
|
||||||
{
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private List<string> GetBuildPackageNames()
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>();
|
|
||||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
|
||||||
{
|
|
||||||
result.Add(package.PackageName);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加密类相关
|
|
||||||
private int GetDefaultEncryptionIndex(string className)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
|
|
||||||
{
|
|
||||||
if (_encryptionServicesClassNames[index] == className)
|
|
||||||
{
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetBundleBuilderSettingData.IsDirty = true;
|
|
||||||
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private List<Type> GetEncryptionServicesClassTypes()
|
|
||||||
{
|
|
||||||
return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
|
||||||
}
|
|
||||||
private IEncryptionServices CreateEncryptionServicesInstance()
|
|
||||||
{
|
|
||||||
if (_encryptionField.index < 0)
|
|
||||||
return null;
|
|
||||||
var classType = _encryptionServicesClassTypes[_encryptionField.index];
|
|
||||||
return (IEncryptionServices)Activator.CreateInstance(classType);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
|
||||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(56, 147, 58);" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:VisualElement name="BuildContainer">
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
|
|
||||||
<uie:EnumField label="Build Pipeline" name="BuildPipeline" />
|
|
||||||
<uie:EnumField label="Build Mode" name="BuildMode" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
|
|
||||||
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
|
|
||||||
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
|
|
||||||
<uie:EnumField label="Compression" value="Center" name="Compression" />
|
|
||||||
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
|
|
||||||
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
|
|
||||||
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:UXML>
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class AssetBundleSimulateBuilder
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 模拟构建
|
|
||||||
/// </summary>
|
|
||||||
public static string SimulateBuild(string packageName)
|
|
||||||
{
|
|
||||||
Debug.Log($"Begin to create simulate package : {packageName}");
|
|
||||||
BuildParameters buildParameters = new BuildParameters();
|
|
||||||
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
|
||||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
|
||||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
|
||||||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
|
||||||
buildParameters.PackageName = packageName;
|
|
||||||
buildParameters.PackageVersion = "Simulate";
|
|
||||||
buildParameters.EnableLog = false;
|
|
||||||
|
|
||||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
|
||||||
var buildResult = builder.Run(buildParameters);
|
|
||||||
if (buildResult.Success)
|
|
||||||
{
|
|
||||||
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
|
||||||
return manifestFilePath;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,213 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class BuildAssetInfo
|
|
||||||
{
|
|
||||||
private bool _isAddAssetTags = false;
|
|
||||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 收集器类型
|
|
||||||
/// </summary>
|
|
||||||
public ECollectorType CollectorType { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包完整名称
|
|
||||||
/// </summary>
|
|
||||||
public string BundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 可寻址地址
|
|
||||||
/// </summary>
|
|
||||||
public string Address { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源路径
|
|
||||||
/// </summary>
|
|
||||||
public string AssetPath { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源GUID
|
|
||||||
/// </summary>
|
|
||||||
public string AssetGUID { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为原生资源
|
|
||||||
/// </summary>
|
|
||||||
public bool IsRawAsset { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为着色器资源
|
|
||||||
/// </summary>
|
|
||||||
public bool IsShaderAsset { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源的分类标签
|
|
||||||
/// </summary>
|
|
||||||
public readonly List<string> AssetTags = new List<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包的分类标签
|
|
||||||
/// </summary>
|
|
||||||
public readonly List<string> BundleTags = new List<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 依赖的所有资源
|
|
||||||
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
|
|
||||||
/// </summary>
|
|
||||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
|
|
||||||
{
|
|
||||||
CollectorType = collectorType;
|
|
||||||
BundleName = bundleName;
|
|
||||||
Address = address;
|
|
||||||
AssetPath = assetPath;
|
|
||||||
IsRawAsset = isRawAsset;
|
|
||||||
|
|
||||||
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
|
||||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
|
||||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
|
||||||
IsShaderAsset = true;
|
|
||||||
else
|
|
||||||
IsShaderAsset = false;
|
|
||||||
}
|
|
||||||
public BuildAssetInfo(string assetPath)
|
|
||||||
{
|
|
||||||
CollectorType = ECollectorType.None;
|
|
||||||
Address = string.Empty;
|
|
||||||
AssetPath = assetPath;
|
|
||||||
IsRawAsset = false;
|
|
||||||
|
|
||||||
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
|
||||||
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
|
||||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
|
||||||
IsShaderAsset = true;
|
|
||||||
else
|
|
||||||
IsShaderAsset = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 设置所有依赖的资源
|
|
||||||
/// </summary>
|
|
||||||
public void SetAllDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
|
||||||
{
|
|
||||||
if (AllDependAssetInfos != null)
|
|
||||||
throw new System.Exception("Should never get here !");
|
|
||||||
|
|
||||||
AllDependAssetInfos = dependAssetInfos;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 添加资源的分类标签
|
|
||||||
/// 说明:原始定义的资源分类标签
|
|
||||||
/// </summary>
|
|
||||||
public void AddAssetTags(List<string> tags)
|
|
||||||
{
|
|
||||||
if (_isAddAssetTags)
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
_isAddAssetTags = true;
|
|
||||||
|
|
||||||
foreach (var tag in tags)
|
|
||||||
{
|
|
||||||
if (AssetTags.Contains(tag) == false)
|
|
||||||
{
|
|
||||||
AssetTags.Add(tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 添加资源包的分类标签
|
|
||||||
/// 说明:传染算法统计到的分类标签
|
|
||||||
/// </summary>
|
|
||||||
public void AddBundleTags(List<string> tags)
|
|
||||||
{
|
|
||||||
foreach (var tag in tags)
|
|
||||||
{
|
|
||||||
if (BundleTags.Contains(tag) == false)
|
|
||||||
{
|
|
||||||
BundleTags.Add(tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名是否存在
|
|
||||||
/// </summary>
|
|
||||||
public bool HasBundleName()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(BundleName))
|
|
||||||
return false;
|
|
||||||
else
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 添加关联的资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public void AddReferenceBundleName(string bundleName)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (_referenceBundleNames.Contains(bundleName) == false)
|
|
||||||
_referenceBundleNames.Add(bundleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 计算共享资源包的完整包名
|
|
||||||
/// </summary>
|
|
||||||
public void CalculateShareBundleName(ISharedPackRule sharedPackRule, bool uniqueBundleName, string packageName, string shadersBundleName)
|
|
||||||
{
|
|
||||||
if (CollectorType != ECollectorType.None)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (IsRawAsset)
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (IsShaderAsset)
|
|
||||||
{
|
|
||||||
BundleName = shadersBundleName;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (_referenceBundleNames.Count > 1)
|
|
||||||
{
|
|
||||||
PackRuleResult packRuleResult = sharedPackRule.GetPackRuleResult(AssetPath);
|
|
||||||
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 注意:被引用次数小于1的资源不需要设置资源包名称
|
|
||||||
BundleName = string.Empty;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 判断是否为冗余资源
|
|
||||||
/// </summary>
|
|
||||||
public bool IsRedundancyAsset()
|
|
||||||
{
|
|
||||||
if (HasBundleName())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return _referenceBundleNames.Count > 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取关联资源包的数量
|
|
||||||
/// </summary>
|
|
||||||
public int GetReferenceBundleCount()
|
|
||||||
{
|
|
||||||
return _referenceBundleNames.Count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,220 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class BuildBundleInfo
|
|
||||||
{
|
|
||||||
public class InfoWrapper
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构建内容的哈希值
|
|
||||||
/// </summary>
|
|
||||||
public string ContentHash { set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 文件哈希值
|
|
||||||
/// </summary>
|
|
||||||
public string FileHash { set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 文件哈希值
|
|
||||||
/// </summary>
|
|
||||||
public string FileCRC { set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 文件哈希值
|
|
||||||
/// </summary>
|
|
||||||
public long FileSize { set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建输出的文件路径
|
|
||||||
/// </summary>
|
|
||||||
public string BuildOutputFilePath { set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 补丁包输出文件路径
|
|
||||||
/// </summary>
|
|
||||||
public string PackageOutputFilePath { set; get; }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public string BundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 参与构建的资源列表
|
|
||||||
/// 注意:不包含零依赖资源和冗余资源
|
|
||||||
/// </summary>
|
|
||||||
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 补丁文件信息
|
|
||||||
/// </summary>
|
|
||||||
public readonly InfoWrapper BundleInfo = new InfoWrapper();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Bundle文件的加载方法
|
|
||||||
/// </summary>
|
|
||||||
public EBundleLoadMethod LoadMethod { set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加密生成文件的路径
|
|
||||||
/// 注意:如果未加密该路径为空
|
|
||||||
/// </summary>
|
|
||||||
public string EncryptedFilePath { set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为原生文件
|
|
||||||
/// </summary>
|
|
||||||
public bool IsRawFile
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
foreach (var assetInfo in AllMainAssets)
|
|
||||||
{
|
|
||||||
if (assetInfo.IsRawAsset)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为加密文件
|
|
||||||
/// </summary>
|
|
||||||
public bool IsEncryptedFile
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(EncryptedFilePath))
|
|
||||||
return false;
|
|
||||||
else
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public BuildBundleInfo(string bundleName)
|
|
||||||
{
|
|
||||||
BundleName = bundleName;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 添加一个打包资源
|
|
||||||
/// </summary>
|
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
|
||||||
{
|
|
||||||
if (IsContainsAsset(assetInfo.AssetPath))
|
|
||||||
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
|
|
||||||
|
|
||||||
AllMainAssets.Add(assetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否包含指定资源
|
|
||||||
/// </summary>
|
|
||||||
public bool IsContainsAsset(string assetPath)
|
|
||||||
{
|
|
||||||
foreach (var assetInfo in AllMainAssets)
|
|
||||||
{
|
|
||||||
if (assetInfo.AssetPath == assetPath)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包的分类标签列表
|
|
||||||
/// </summary>
|
|
||||||
public string[] GetBundleTags()
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>(AllMainAssets.Count);
|
|
||||||
foreach (var assetInfo in AllMainAssets)
|
|
||||||
{
|
|
||||||
foreach (var assetTag in assetInfo.BundleTags)
|
|
||||||
{
|
|
||||||
if (result.Contains(assetTag) == false)
|
|
||||||
result.Add(assetTag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建的资源路径列表
|
|
||||||
/// </summary>
|
|
||||||
public string[] GetAllMainAssetPaths()
|
|
||||||
{
|
|
||||||
return AllMainAssets.Select(t => t.AssetPath).ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
|
|
||||||
/// </summary>
|
|
||||||
public List<string> GetAllBuiltinAssetPaths()
|
|
||||||
{
|
|
||||||
var packAssets = GetAllMainAssetPaths();
|
|
||||||
List<string> result = new List<string>(packAssets);
|
|
||||||
foreach (var assetInfo in AllMainAssets)
|
|
||||||
{
|
|
||||||
if (assetInfo.AllDependAssetInfos == null)
|
|
||||||
continue;
|
|
||||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
|
||||||
{
|
|
||||||
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
|
||||||
if (dependAssetInfo.HasBundleName() == false)
|
|
||||||
{
|
|
||||||
if (result.Contains(dependAssetInfo.AssetPath) == false)
|
|
||||||
result.Add(dependAssetInfo.AssetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建AssetBundleBuild类
|
|
||||||
/// </summary>
|
|
||||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
|
||||||
{
|
|
||||||
// 注意:我们不在支持AssetBundle的变种机制
|
|
||||||
AssetBundleBuild build = new AssetBundleBuild();
|
|
||||||
build.assetBundleName = BundleName;
|
|
||||||
build.assetBundleVariant = string.Empty;
|
|
||||||
build.assetNames = GetAllMainAssetPaths();
|
|
||||||
return build;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所有写入补丁清单的资源
|
|
||||||
/// </summary>
|
|
||||||
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
|
||||||
{
|
|
||||||
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建PackageBundle类
|
|
||||||
/// </summary>
|
|
||||||
internal PackageBundle CreatePackageBundle()
|
|
||||||
{
|
|
||||||
PackageBundle packageBundle = new PackageBundle();
|
|
||||||
packageBundle.BundleName = BundleName;
|
|
||||||
packageBundle.FileHash = BundleInfo.FileHash;
|
|
||||||
packageBundle.FileCRC = BundleInfo.FileCRC;
|
|
||||||
packageBundle.FileSize = BundleInfo.FileSize;
|
|
||||||
packageBundle.IsRawFile = IsRawFile;
|
|
||||||
packageBundle.LoadMethod = (byte)LoadMethod;
|
|
||||||
packageBundle.Tags = GetBundleTags();
|
|
||||||
return packageBundle;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,108 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class BuildMapContext : IContextObject
|
|
||||||
{
|
|
||||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 冗余的资源列表
|
|
||||||
/// </summary>
|
|
||||||
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 参与构建的资源总数
|
|
||||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
|
||||||
/// </summary>
|
|
||||||
public int AssetFileCount;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 收集命令
|
|
||||||
/// </summary>
|
|
||||||
public CollectCommand Command { set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包信息列表
|
|
||||||
/// </summary>
|
|
||||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return _bundleInfoDic.Values;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 添加一个打包资源
|
|
||||||
/// </summary>
|
|
||||||
public void PackAsset(BuildAssetInfo assetInfo)
|
|
||||||
{
|
|
||||||
string bundleName = assetInfo.BundleName;
|
|
||||||
if (string.IsNullOrEmpty(bundleName))
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
|
||||||
{
|
|
||||||
bundleInfo.PackAsset(assetInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
|
||||||
newBundleInfo.PackAsset(assetInfo);
|
|
||||||
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否包含资源包
|
|
||||||
/// </summary>
|
|
||||||
public bool IsContainsBundle(string bundleName)
|
|
||||||
{
|
|
||||||
return _bundleInfoDic.ContainsKey(bundleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包信息,如果没找到返回NULL
|
|
||||||
/// </summary>
|
|
||||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
|
||||||
{
|
|
||||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
|
||||||
{
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
throw new Exception($"Not found bundle : {bundleName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建管线里需要的数据
|
|
||||||
/// </summary>
|
|
||||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
|
||||||
{
|
|
||||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
|
||||||
foreach (var bundleInfo in _bundleInfoDic.Values)
|
|
||||||
{
|
|
||||||
if (bundleInfo.IsRawFile == false)
|
|
||||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
|
||||||
}
|
|
||||||
return builds.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建着色器信息类
|
|
||||||
/// </summary>
|
|
||||||
public void CreateShadersBundleInfo(string shadersBundleName)
|
|
||||||
{
|
|
||||||
if (IsContainsBundle(shadersBundleName) == false)
|
|
||||||
{
|
|
||||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
|
||||||
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,125 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构建参数
|
|
||||||
/// </summary>
|
|
||||||
public class BuildParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// SBP构建参数
|
|
||||||
/// </summary>
|
|
||||||
public class SBPBuildParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 生成代码防裁剪配置
|
|
||||||
/// </summary>
|
|
||||||
public bool WriteLinkXML = true;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 缓存服务器地址
|
|
||||||
/// </summary>
|
|
||||||
public string CacheServerHost;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 缓存服务器端口
|
|
||||||
/// </summary>
|
|
||||||
public int CacheServerPort;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 可编程构建管线的参数
|
|
||||||
/// </summary>
|
|
||||||
public SBPBuildParameters SBPParameters;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 内置资源的根目录
|
|
||||||
/// </summary>
|
|
||||||
public string StreamingAssetsRoot;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建输出的根目录
|
|
||||||
/// </summary>
|
|
||||||
public string BuildOutputRoot;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建的平台
|
|
||||||
/// </summary>
|
|
||||||
public BuildTarget BuildTarget;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建管线
|
|
||||||
/// </summary>
|
|
||||||
public EBuildPipeline BuildPipeline;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建模式
|
|
||||||
/// </summary>
|
|
||||||
public EBuildMode BuildMode;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建的包裹名称
|
|
||||||
/// </summary>
|
|
||||||
public string PackageName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建的包裹版本
|
|
||||||
/// </summary>
|
|
||||||
public string PackageVersion;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否显示普通日志
|
|
||||||
/// </summary>
|
|
||||||
public bool EnableLog = true;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 验证构建结果
|
|
||||||
/// </summary>
|
|
||||||
public bool VerifyBuildingResult = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 共享资源的打包规则
|
|
||||||
/// </summary>
|
|
||||||
public ISharedPackRule SharedPackRule = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源的加密接口
|
|
||||||
/// </summary>
|
|
||||||
public IEncryptionServices EncryptionServices = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 补丁文件名称的样式
|
|
||||||
/// </summary>
|
|
||||||
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝内置资源选项
|
|
||||||
/// </summary>
|
|
||||||
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝内置资源的标签
|
|
||||||
/// </summary>
|
|
||||||
public string CopyBuildinFileTags = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 压缩选项
|
|
||||||
/// </summary>
|
|
||||||
public ECompressOption CompressOption = ECompressOption.Uncompressed;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
|
||||||
/// </summary>
|
|
||||||
public bool DisableWriteTypeTree = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 忽略类型树变化
|
|
||||||
/// </summary>
|
|
||||||
public bool IgnoreTypeTreeChanges = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,145 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class BuildParametersContext : IContextObject
|
|
||||||
{
|
|
||||||
private string _pipelineOutputDirectory = string.Empty;
|
|
||||||
private string _packageOutputDirectory = string.Empty;
|
|
||||||
private string _packageRootDirectory = string.Empty;
|
|
||||||
private string _streamingAssetsDirectory = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建参数
|
|
||||||
/// </summary>
|
|
||||||
public BuildParameters Parameters { private set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
public BuildParametersContext(BuildParameters parameters)
|
|
||||||
{
|
|
||||||
Parameters = parameters;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取构建管线的输出目录
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public string GetPipelineOutputDirectory()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
|
||||||
{
|
|
||||||
_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
}
|
|
||||||
return _pipelineOutputDirectory;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取本次构建的补丁输出目录
|
|
||||||
/// </summary>
|
|
||||||
public string GetPackageOutputDirectory()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
|
||||||
{
|
|
||||||
_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
|
|
||||||
}
|
|
||||||
return _packageOutputDirectory;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取本次构建的补丁根目录
|
|
||||||
/// </summary>
|
|
||||||
public string GetPackageRootDirectory()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_packageRootDirectory))
|
|
||||||
{
|
|
||||||
_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
|
|
||||||
}
|
|
||||||
return _packageRootDirectory;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取内置资源的目录
|
|
||||||
/// </summary>
|
|
||||||
public string GetStreamingAssetsDirectory()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_streamingAssetsDirectory))
|
|
||||||
{
|
|
||||||
_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
|
|
||||||
}
|
|
||||||
return _streamingAssetsDirectory;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取内置构建管线的构建选项
|
|
||||||
/// </summary>
|
|
||||||
public BuildAssetBundleOptions GetPipelineBuildOptions()
|
|
||||||
{
|
|
||||||
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
|
|
||||||
// 除非设置ForceRebuildAssetBundle标记,否则会进行增量打包
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
|
||||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.DryRunBuild)
|
|
||||||
{
|
|
||||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
|
||||||
return opt;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
|
||||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
|
||||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
|
||||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
|
||||||
|
|
||||||
if (Parameters.BuildMode == EBuildMode.ForceRebuild)
|
|
||||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
|
||||||
if (Parameters.DisableWriteTypeTree)
|
|
||||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
|
||||||
if (Parameters.IgnoreTypeTreeChanges)
|
|
||||||
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
|
|
||||||
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
|
|
||||||
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
|
|
||||||
|
|
||||||
return opt;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取可编程构建管线的构建参数
|
|
||||||
/// </summary>
|
|
||||||
public UnityEditor.Build.Pipeline.BundleBuildParameters GetSBPBuildParameters()
|
|
||||||
{
|
|
||||||
if (Parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
|
|
||||||
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
|
|
||||||
var pipelineOutputDirectory = GetPipelineOutputDirectory();
|
|
||||||
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
|
|
||||||
|
|
||||||
if (Parameters.CompressOption == ECompressOption.Uncompressed)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
|
|
||||||
else if (Parameters.CompressOption == ECompressOption.LZMA)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
|
|
||||||
else if (Parameters.CompressOption == ECompressOption.LZ4)
|
|
||||||
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
|
|
||||||
else
|
|
||||||
throw new System.NotImplementedException(Parameters.CompressOption.ToString());
|
|
||||||
|
|
||||||
if (Parameters.DisableWriteTypeTree)
|
|
||||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
|
||||||
|
|
||||||
buildParams.UseCache = true;
|
|
||||||
buildParams.CacheServerHost = Parameters.SBPParameters.CacheServerHost;
|
|
||||||
buildParams.CacheServerPort = Parameters.SBPParameters.CacheServerPort;
|
|
||||||
buildParams.WriteLinkXML = Parameters.SBPParameters.WriteLinkXML;
|
|
||||||
|
|
||||||
return buildParams;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d6268d725eec21b4aae819adc1553f0e
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,77 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构建报告
|
|
||||||
/// </summary>
|
|
||||||
[Serializable]
|
|
||||||
public class BuildReport
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 汇总信息
|
|
||||||
/// </summary>
|
|
||||||
public ReportSummary Summary = new ReportSummary();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源对象列表
|
|
||||||
/// </summary>
|
|
||||||
public List<ReportAssetInfo> AssetInfos = new List<ReportAssetInfo>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包列表
|
|
||||||
/// </summary>
|
|
||||||
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 冗余的资源列表
|
|
||||||
/// </summary>
|
|
||||||
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包信息类
|
|
||||||
/// </summary>
|
|
||||||
public ReportBundleInfo GetBundleInfo(string bundleName)
|
|
||||||
{
|
|
||||||
foreach (var bundleInfo in BundleInfos)
|
|
||||||
{
|
|
||||||
if (bundleInfo.BundleName == bundleName)
|
|
||||||
return bundleInfo;
|
|
||||||
}
|
|
||||||
throw new Exception($"Not found bundle : {bundleName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源信息类
|
|
||||||
/// </summary>
|
|
||||||
public ReportAssetInfo GetAssetInfo(string assetPath)
|
|
||||||
{
|
|
||||||
foreach (var assetInfo in AssetInfos)
|
|
||||||
{
|
|
||||||
if (assetInfo.AssetPath == assetPath)
|
|
||||||
return assetInfo;
|
|
||||||
}
|
|
||||||
throw new Exception($"Not found asset : {assetPath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public static void Serialize(string savePath, BuildReport buildReport)
|
|
||||||
{
|
|
||||||
if (File.Exists(savePath))
|
|
||||||
File.Delete(savePath);
|
|
||||||
|
|
||||||
string json = JsonUtility.ToJson(buildReport, true);
|
|
||||||
FileUtility.WriteAllText(savePath, json);
|
|
||||||
}
|
|
||||||
public static BuildReport Deserialize(string jsonData)
|
|
||||||
{
|
|
||||||
BuildReport report = JsonUtility.FromJson<BuildReport>(jsonData);
|
|
||||||
return report;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public class ReportAssetInfo
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 可寻址地址
|
|
||||||
/// </summary>
|
|
||||||
public string Address;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源路径
|
|
||||||
/// </summary>
|
|
||||||
public string AssetPath;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源GUID
|
|
||||||
/// 说明:Meta文件记录的GUID
|
|
||||||
/// </summary>
|
|
||||||
public string AssetGUID;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源的分类标签
|
|
||||||
/// </summary>
|
|
||||||
public string[] AssetTags;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 所属资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public string MainBundleName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 所属资源包的大小
|
|
||||||
/// </summary>
|
|
||||||
public long MainBundleSize;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 依赖的资源包名称列表
|
|
||||||
/// </summary>
|
|
||||||
public List<string> DependBundles = new List<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 依赖的资源路径列表
|
|
||||||
/// </summary>
|
|
||||||
public List<string> DependAssets = new List<string>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public class ReportBundleInfo
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public string BundleName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 文件名称
|
|
||||||
/// </summary>
|
|
||||||
public string FileName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 文件哈希值
|
|
||||||
/// </summary>
|
|
||||||
public string FileHash;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 文件校验码
|
|
||||||
/// </summary>
|
|
||||||
public string FileCRC;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 文件大小(字节数)
|
|
||||||
/// </summary>
|
|
||||||
public long FileSize;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为原生文件
|
|
||||||
/// </summary>
|
|
||||||
public bool IsRawFile;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载方法
|
|
||||||
/// </summary>
|
|
||||||
public EBundleLoadMethod LoadMethod;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Tags
|
|
||||||
/// </summary>
|
|
||||||
public string[] Tags;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 引用该资源包的ID列表
|
|
||||||
/// </summary>
|
|
||||||
public int[] ReferenceIDs;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 该资源包内包含的所有资源
|
|
||||||
/// </summary>
|
|
||||||
public List<string> AllBuiltinAssets = new List<string>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源分类标签的字符串
|
|
||||||
/// </summary>
|
|
||||||
public string GetTagsString()
|
|
||||||
{
|
|
||||||
if (Tags != null)
|
|
||||||
return String.Join(";", Tags);
|
|
||||||
else
|
|
||||||
return string.Empty;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public class ReportRedundancyInfo
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 资源路径
|
|
||||||
/// </summary>
|
|
||||||
public string AssetPath;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源类型
|
|
||||||
/// </summary>
|
|
||||||
public string AssetType;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源GUID
|
|
||||||
/// 说明:Meta文件记录的GUID
|
|
||||||
/// </summary>
|
|
||||||
public string AssetGUID;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源文件大小
|
|
||||||
/// </summary>
|
|
||||||
public long FileSize;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 冗余的资源包数量
|
|
||||||
/// </summary>
|
|
||||||
public int Number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 7fbb7b27f54d3b0439a951348fd9d785
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,102 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public class ReportSummary
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// YooAsset版本
|
|
||||||
/// </summary>
|
|
||||||
public string YooVersion;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 引擎版本
|
|
||||||
/// </summary>
|
|
||||||
public string UnityVersion;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建时间
|
|
||||||
/// </summary>
|
|
||||||
public string BuildDate;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建耗时(单位:秒)
|
|
||||||
/// </summary>
|
|
||||||
public int BuildSeconds;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建平台
|
|
||||||
/// </summary>
|
|
||||||
public BuildTarget BuildTarget;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建管线
|
|
||||||
/// </summary>
|
|
||||||
public EBuildPipeline BuildPipeline;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建模式
|
|
||||||
/// </summary>
|
|
||||||
public EBuildMode BuildMode;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建包裹名称
|
|
||||||
/// </summary>
|
|
||||||
public string BuildPackageName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构建包裹版本
|
|
||||||
/// </summary>
|
|
||||||
public string BuildPackageVersion;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 启用可寻址资源定位
|
|
||||||
/// </summary>
|
|
||||||
public bool EnableAddressable;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源定位地址大小写不敏感
|
|
||||||
/// </summary>
|
|
||||||
public bool LocationToLower;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 包含资源GUID数据
|
|
||||||
/// </summary>
|
|
||||||
public bool IncludeAssetGUID;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名唯一化
|
|
||||||
/// </summary>
|
|
||||||
public bool UniqueBundleName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 共享资源的打包规则类名
|
|
||||||
/// </summary>
|
|
||||||
public string SharedPackRuleClassName;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加密服务类名称
|
|
||||||
/// </summary>
|
|
||||||
public string EncryptionServicesClassName;
|
|
||||||
|
|
||||||
// 构建参数
|
|
||||||
public EOutputNameStyle OutputNameStyle;
|
|
||||||
public ECompressOption CompressOption;
|
|
||||||
public bool DisableWriteTypeTree;
|
|
||||||
public bool IgnoreTypeTreeChanges;
|
|
||||||
|
|
||||||
// 构建结果
|
|
||||||
public int AssetFileTotalCount;
|
|
||||||
public int MainAssetTotalCount;
|
|
||||||
public int AllBundleTotalCount;
|
|
||||||
public long AllBundleTotalSize;
|
|
||||||
public int EncryptedBundleTotalCount;
|
|
||||||
public long EncryptedBundleTotalSize;
|
|
||||||
public int RawBundleTotalCount;
|
|
||||||
public long RawBundleTotalSize;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class BuildContext
|
|
||||||
{
|
|
||||||
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清空所有情景对象
|
|
||||||
/// </summary>
|
|
||||||
public void ClearAllContext()
|
|
||||||
{
|
|
||||||
_contextObjects.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 设置情景对象
|
|
||||||
/// </summary>
|
|
||||||
public void SetContextObject(IContextObject contextObject)
|
|
||||||
{
|
|
||||||
if (contextObject == null)
|
|
||||||
throw new ArgumentNullException("contextObject");
|
|
||||||
|
|
||||||
var type = contextObject.GetType();
|
|
||||||
if (_contextObjects.ContainsKey(type))
|
|
||||||
throw new Exception($"Context object {type} is already existed.");
|
|
||||||
|
|
||||||
_contextObjects.Add(type, contextObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取情景对象
|
|
||||||
/// </summary>
|
|
||||||
public T GetContextObject<T>() where T : IContextObject
|
|
||||||
{
|
|
||||||
var type = typeof(T);
|
|
||||||
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
|
|
||||||
{
|
|
||||||
return (T)contextObject;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Not found context object : {type}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class BuildLogger
|
|
||||||
{
|
|
||||||
private static bool _enableLog = true;
|
|
||||||
|
|
||||||
public static void InitLogger(bool enableLog)
|
|
||||||
{
|
|
||||||
_enableLog = enableLog;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Log(string message)
|
|
||||||
{
|
|
||||||
if (_enableLog)
|
|
||||||
{
|
|
||||||
Debug.Log(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static void Warning(string message)
|
|
||||||
{
|
|
||||||
Debug.LogWarning(message);
|
|
||||||
}
|
|
||||||
public static void Error(string message)
|
|
||||||
{
|
|
||||||
Debug.LogError(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class BuildRunner
|
|
||||||
{
|
|
||||||
private static Stopwatch _buildWatch;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 总耗时
|
|
||||||
/// </summary>
|
|
||||||
public static int TotalSeconds = 0;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 执行构建流程
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
|
|
||||||
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
|
|
||||||
{
|
|
||||||
if (pipeline == null)
|
|
||||||
throw new ArgumentNullException("pipeline");
|
|
||||||
if (context == null)
|
|
||||||
throw new ArgumentNullException("context");
|
|
||||||
|
|
||||||
BuildResult buildResult = new BuildResult();
|
|
||||||
buildResult.Success = true;
|
|
||||||
TotalSeconds = 0;
|
|
||||||
for (int i = 0; i < pipeline.Count; i++)
|
|
||||||
{
|
|
||||||
IBuildTask task = pipeline[i];
|
|
||||||
try
|
|
||||||
{
|
|
||||||
_buildWatch = Stopwatch.StartNew();
|
|
||||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
|
||||||
if (taskAttribute != null)
|
|
||||||
BuildLogger.Log($"---------------------------------------->{taskAttribute.TaskDesc}<---------------------------------------");
|
|
||||||
task.Run(context);
|
|
||||||
_buildWatch.Stop();
|
|
||||||
|
|
||||||
// 统计耗时
|
|
||||||
int seconds = GetBuildSeconds();
|
|
||||||
TotalSeconds += seconds;
|
|
||||||
if (taskAttribute != null)
|
|
||||||
BuildLogger.Log($"{taskAttribute.TaskDesc}耗时:{seconds}秒");
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
buildResult.FailedTask = task.GetType().Name;
|
|
||||||
buildResult.ErrorInfo = e.ToString();
|
|
||||||
buildResult.Success = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 返回运行结果
|
|
||||||
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
|
|
||||||
return buildResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static int GetBuildSeconds()
|
|
||||||
{
|
|
||||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
|
||||||
return (int)seconds;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public interface IBuildTask
|
|
||||||
{
|
|
||||||
void Run(BuildContext context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public interface IContextObject
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[AttributeUsage(AttributeTargets.Class)]
|
|
||||||
public class TaskAttribute : Attribute
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 任务说明
|
|
||||||
/// </summary>
|
|
||||||
public string TaskDesc;
|
|
||||||
|
|
||||||
public TaskAttribute(string taskDesc)
|
|
||||||
{
|
|
||||||
TaskDesc = taskDesc;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 35749e57d9a3da84aa60c348bc6bbe9d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,52 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor.Build.Pipeline;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
|
|
||||||
namespace UnityEditor.Build.Pipeline.Tasks
|
|
||||||
{
|
|
||||||
public static class SBPBuildTasks
|
|
||||||
{
|
|
||||||
public static IList<IBuildTask> Create(string builtInShaderBundleName)
|
|
||||||
{
|
|
||||||
var buildTasks = new List<IBuildTask>();
|
|
||||||
|
|
||||||
// Setup
|
|
||||||
buildTasks.Add(new SwitchToBuildPlatform());
|
|
||||||
buildTasks.Add(new RebuildSpriteAtlasCache());
|
|
||||||
|
|
||||||
// Player Scripts
|
|
||||||
buildTasks.Add(new BuildPlayerScripts());
|
|
||||||
buildTasks.Add(new PostScriptsCallback());
|
|
||||||
|
|
||||||
// Dependency
|
|
||||||
buildTasks.Add(new CalculateSceneDependencyData());
|
|
||||||
#if UNITY_2019_3_OR_NEWER
|
|
||||||
buildTasks.Add(new CalculateCustomDependencyData());
|
|
||||||
#endif
|
|
||||||
buildTasks.Add(new CalculateAssetDependencyData());
|
|
||||||
buildTasks.Add(new StripUnusedSpriteSources());
|
|
||||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
|
||||||
buildTasks.Add(new PostDependencyCallback());
|
|
||||||
|
|
||||||
// Packing
|
|
||||||
buildTasks.Add(new GenerateBundlePacking());
|
|
||||||
buildTasks.Add(new UpdateBundleObjectLayout());
|
|
||||||
buildTasks.Add(new GenerateBundleCommands());
|
|
||||||
buildTasks.Add(new GenerateSubAssetPathMaps());
|
|
||||||
buildTasks.Add(new GenerateBundleMaps());
|
|
||||||
buildTasks.Add(new PostPackingCallback());
|
|
||||||
|
|
||||||
// Writing
|
|
||||||
buildTasks.Add(new WriteSerializedFiles());
|
|
||||||
buildTasks.Add(new ArchiveAndCompressBundles());
|
|
||||||
buildTasks.Add(new AppendBundleHash());
|
|
||||||
buildTasks.Add(new GenerateLinkXml());
|
|
||||||
buildTasks.Add(new PostWritingCallback());
|
|
||||||
|
|
||||||
return buildTasks;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("资源构建内容打包")]
|
|
||||||
public class TaskBuilding : IBuildTask
|
|
||||||
{
|
|
||||||
public class BuildResultContext : IContextObject
|
|
||||||
{
|
|
||||||
public AssetBundleManifest UnityManifest;
|
|
||||||
}
|
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
|
|
||||||
// 模拟构建模式下跳过引擎构建
|
|
||||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.SimulateBuild)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 开始构建
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
|
|
||||||
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
|
|
||||||
if (buildResults == null)
|
|
||||||
{
|
|
||||||
throw new Exception("构建过程中发生错误!");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
|
||||||
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildLogger.Log("Unity引擎打包成功!");
|
|
||||||
BuildResultContext buildResultContext = new BuildResultContext();
|
|
||||||
buildResultContext.UnityManifest = buildResults;
|
|
||||||
context.SetContextObject(buildResultContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9466e826c135e994c84961e4b921ca5f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using UnityEditor.Build.Pipeline;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
using UnityEditor.Build.Pipeline.Tasks;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("资源构建内容打包")]
|
|
||||||
public class TaskBuilding_SBP : IBuildTask
|
|
||||||
{
|
|
||||||
public class BuildResultContext : IContextObject
|
|
||||||
{
|
|
||||||
public IBundleBuildResults Results;
|
|
||||||
}
|
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
|
|
||||||
// 模拟构建模式下跳过引擎构建
|
|
||||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.SimulateBuild)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 构建内容
|
|
||||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
|
||||||
|
|
||||||
// 开始构建
|
|
||||||
IBundleBuildResults buildResults;
|
|
||||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
|
||||||
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
|
|
||||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
|
||||||
if (exitCode < 0)
|
|
||||||
{
|
|
||||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建着色器信息
|
|
||||||
// 说明:解决因为着色器资源包导致验证失败。
|
|
||||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
|
||||||
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
|
|
||||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
|
||||||
{
|
|
||||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildLogger.Log("Unity引擎打包成功!");
|
|
||||||
BuildResultContext buildResultContext = new BuildResultContext();
|
|
||||||
buildResultContext.Results = buildResults;
|
|
||||||
context.SetContextObject(buildResultContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,100 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("拷贝内置文件到流目录")]
|
|
||||||
public class TaskCopyBuildinFiles : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
|
||||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
|
||||||
{
|
|
||||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝首包资源文件
|
|
||||||
/// </summary>
|
|
||||||
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
|
|
||||||
{
|
|
||||||
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
string streamingAssetsDirectory = buildParametersContext.GetStreamingAssetsDirectory();
|
|
||||||
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
|
||||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
|
||||||
|
|
||||||
// 加载补丁清单
|
|
||||||
PackageManifest manifest = manifestContext.Manifest;
|
|
||||||
|
|
||||||
// 清空流目录
|
|
||||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
|
||||||
{
|
|
||||||
EditorTools.ClearFolder(streamingAssetsDirectory);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝补丁清单文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝补丁清单哈希文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝补丁清单版本文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
string destPath = $"{streamingAssetsDirectory}/{fileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝文件列表(所有文件)
|
|
||||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
|
|
||||||
{
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
|
||||||
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝文件列表(带标签的文件)
|
|
||||||
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
|
|
||||||
{
|
|
||||||
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.HasTag(tags) == false)
|
|
||||||
continue;
|
|
||||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
|
||||||
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 刷新目录
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("拷贝原生文件")]
|
|
||||||
public class TaskCopyRawFile : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝原生文件
|
|
||||||
/// </summary>
|
|
||||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
if (bundleInfo.IsRawFile)
|
|
||||||
{
|
|
||||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
|
||||||
{
|
|
||||||
if (assetInfo.IsRawAsset)
|
|
||||||
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,384 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using UnityEditor.Build.Pipeline;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class ManifestContext : IContextObject
|
|
||||||
{
|
|
||||||
internal PackageManifest Manifest;
|
|
||||||
}
|
|
||||||
|
|
||||||
[TaskAttribute("创建清单文件")]
|
|
||||||
public class TaskCreateManifest : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
CreateManifestFile(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建补丁清单文件到输出目录
|
|
||||||
/// </summary>
|
|
||||||
private void CreateManifestFile(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
|
|
||||||
// 创建新补丁清单
|
|
||||||
PackageManifest manifest = new PackageManifest();
|
|
||||||
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
|
||||||
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
|
||||||
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
|
||||||
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
|
||||||
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
|
||||||
manifest.PackageName = buildParameters.PackageName;
|
|
||||||
manifest.PackageVersion = buildParameters.PackageVersion;
|
|
||||||
manifest.BundleList = GetAllPackageBundle(context);
|
|
||||||
manifest.AssetList = GetAllPackageAsset(context, manifest);
|
|
||||||
|
|
||||||
// 更新Unity内置资源包的引用关系
|
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.Command.ShadersBundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 更新资源包之间的引用关系
|
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
UpdateScriptPipelineReference(manifest, buildResultContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 更新资源包之间的引用关系
|
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
|
||||||
{
|
|
||||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
|
||||||
{
|
|
||||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
|
||||||
UpdateBuiltinPipelineReference(manifest, buildResultContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单文本文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
ManifestTools.SerializeToJson(filePath, manifest);
|
|
||||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单二进制文件
|
|
||||||
string packageHash;
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
ManifestTools.SerializeToBinary(filePath, manifest);
|
|
||||||
packageHash = HashUtility.FileMD5(filePath);
|
|
||||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
|
||||||
|
|
||||||
ManifestContext manifestContext = new ManifestContext();
|
|
||||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
|
||||||
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
|
||||||
context.SetContextObject(manifestContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单哈希文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
FileUtility.WriteAllText(filePath, packageHash);
|
|
||||||
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 创建补丁清单版本文件
|
|
||||||
{
|
|
||||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
|
||||||
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源包列表
|
|
||||||
/// </summary>
|
|
||||||
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
|
|
||||||
List<PackageBundle> result = new List<PackageBundle>(1000);
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
var packageBundle = bundleInfo.CreatePackageBundle();
|
|
||||||
result.Add(packageBundle);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源列表
|
|
||||||
/// </summary>
|
|
||||||
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
|
|
||||||
{
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
|
|
||||||
List<PackageAsset> result = new List<PackageAsset>(1000);
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
|
|
||||||
foreach (var assetInfo in assetInfos)
|
|
||||||
{
|
|
||||||
PackageAsset packageAsset = new PackageAsset();
|
|
||||||
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
|
|
||||||
packageAsset.AssetPath = assetInfo.AssetPath;
|
|
||||||
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
|
|
||||||
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
|
||||||
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
|
|
||||||
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
|
|
||||||
result.Add(packageAsset);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
|
|
||||||
{
|
|
||||||
List<int> result = new List<int>();
|
|
||||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
|
||||||
{
|
|
||||||
if (dependAssetInfo.HasBundleName())
|
|
||||||
{
|
|
||||||
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, manifest);
|
|
||||||
if (mainBundleID != bundleID)
|
|
||||||
{
|
|
||||||
if (result.Contains(bundleID) == false)
|
|
||||||
result.Add(bundleID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result.ToArray();
|
|
||||||
}
|
|
||||||
private int GetAssetBundleID(string bundleName, PackageManifest manifest)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
|
||||||
{
|
|
||||||
if (manifest.BundleList[index].BundleName == bundleName)
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
throw new Exception($"Not found bundle name : {bundleName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 更新Unity内置资源包的引用关系
|
|
||||||
/// </summary>
|
|
||||||
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
|
|
||||||
{
|
|
||||||
// 获取所有依赖着色器资源包的资源包列表
|
|
||||||
List<string> shaderBundleReferenceList = new List<string>();
|
|
||||||
foreach (var valuePair in buildResultContext.Results.BundleInfos)
|
|
||||||
{
|
|
||||||
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
|
||||||
shaderBundleReferenceList.Add(valuePair.Key);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 注意:没有任何资源依赖着色器
|
|
||||||
if (shaderBundleReferenceList.Count == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 获取着色器资源包索引
|
|
||||||
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
|
|
||||||
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
|
|
||||||
if (shaderBundleId == -1)
|
|
||||||
throw new Exception("没有发现着色器资源包!");
|
|
||||||
|
|
||||||
// 检测依赖交集并更新依赖ID
|
|
||||||
HashSet<string> tagTemps = new HashSet<string>();
|
|
||||||
foreach (var packageAsset in manifest.AssetList)
|
|
||||||
{
|
|
||||||
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
|
|
||||||
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
|
||||||
if (conflictAssetPathList.Count > 0)
|
|
||||||
{
|
|
||||||
List<int> newDependIDs = new List<int>(packageAsset.DependIDs);
|
|
||||||
if (newDependIDs.Contains(shaderBundleId) == false)
|
|
||||||
newDependIDs.Add(shaderBundleId);
|
|
||||||
packageAsset.DependIDs = newDependIDs.ToArray();
|
|
||||||
foreach (var tag in packageAsset.AssetTags)
|
|
||||||
{
|
|
||||||
if (tagTemps.Contains(tag) == false)
|
|
||||||
tagTemps.Add(tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 更新资源包标签
|
|
||||||
var packageBundle = manifest.BundleList[shaderBundleId];
|
|
||||||
List<string> newTags = new List<string>(packageBundle.Tags);
|
|
||||||
foreach (var tag in tagTemps)
|
|
||||||
{
|
|
||||||
if (newTags.Contains(tag) == false)
|
|
||||||
newTags.Add(tag);
|
|
||||||
}
|
|
||||||
packageBundle.Tags = newTags.ToArray();
|
|
||||||
}
|
|
||||||
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>();
|
|
||||||
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
|
|
||||||
result.Add(mainBundle);
|
|
||||||
foreach (var dependID in packageAsset.DependIDs)
|
|
||||||
{
|
|
||||||
string dependBundle = manifest.BundleList[dependID].BundleName;
|
|
||||||
result.Add(dependBundle);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region 资源包引用关系相关
|
|
||||||
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
|
|
||||||
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
|
|
||||||
|
|
||||||
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
|
|
||||||
{
|
|
||||||
int progressValue;
|
|
||||||
int totalCount = manifest.BundleList.Count;
|
|
||||||
|
|
||||||
// 缓存资源包ID
|
|
||||||
_cachedBundleID.Clear();
|
|
||||||
progressValue = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
|
|
||||||
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
|
|
||||||
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
// 缓存资源包依赖
|
|
||||||
_cachedBundleDepends.Clear();
|
|
||||||
progressValue = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.IsRawFile)
|
|
||||||
{
|
|
||||||
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
|
|
||||||
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
|
|
||||||
|
|
||||||
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
|
|
||||||
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
|
|
||||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
// 计算资源包引用列表
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
|
|
||||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
}
|
|
||||||
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
|
|
||||||
{
|
|
||||||
int progressValue;
|
|
||||||
int totalCount = manifest.BundleList.Count;
|
|
||||||
|
|
||||||
// 缓存资源包ID
|
|
||||||
_cachedBundleID.Clear();
|
|
||||||
progressValue = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
|
|
||||||
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
|
|
||||||
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
// 缓存资源包依赖
|
|
||||||
_cachedBundleDepends.Clear();
|
|
||||||
progressValue = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.IsRawFile)
|
|
||||||
{
|
|
||||||
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
|
|
||||||
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
|
|
||||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
// 计算资源包引用列表
|
|
||||||
progressValue = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
|
|
||||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
}
|
|
||||||
|
|
||||||
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
|
|
||||||
{
|
|
||||||
List<string> referenceList = new List<string>();
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
string bundleName = packageBundle.BundleName;
|
|
||||||
if (bundleName == targetBundle.BundleName)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
string[] dependencies = GetCachedBundleDepends(bundleName);
|
|
||||||
if (dependencies.Contains(targetBundle.BundleName))
|
|
||||||
{
|
|
||||||
referenceList.Add(bundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<int> result = new List<int>();
|
|
||||||
foreach (var bundleName in referenceList)
|
|
||||||
{
|
|
||||||
int bundleID = GetCachedBundleID(bundleName);
|
|
||||||
if (result.Contains(bundleID) == false)
|
|
||||||
result.Add(bundleID);
|
|
||||||
}
|
|
||||||
return result.ToArray();
|
|
||||||
}
|
|
||||||
private int GetCachedBundleID(string bundleName)
|
|
||||||
{
|
|
||||||
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
|
|
||||||
{
|
|
||||||
throw new Exception($"Not found cached bundle ID : {bundleName}");
|
|
||||||
}
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
private string[] GetCachedBundleDepends(string bundleName)
|
|
||||||
{
|
|
||||||
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
|
|
||||||
{
|
|
||||||
throw new Exception($"Not found cached bundle depends : {bundleName}");
|
|
||||||
}
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("制作包裹")]
|
|
||||||
public class TaskCreatePackage : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
CopyPackageFiles(buildParameters, buildMapContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拷贝补丁文件到补丁包目录
|
|
||||||
/// </summary>
|
|
||||||
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
|
||||||
|
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
// 拷贝构建日志
|
|
||||||
{
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
|
|
||||||
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝代码防裁剪配置
|
|
||||||
if (buildParameters.SBPParameters.WriteLinkXML)
|
|
||||||
{
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
|
|
||||||
string destPath = $"{packageOutputDirectory}/link.xml";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
|
||||||
{
|
|
||||||
// 拷贝UnityManifest序列化文件
|
|
||||||
{
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝UnityManifest文本文件
|
|
||||||
{
|
|
||||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
|
||||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
|
||||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 拷贝所有补丁文件
|
|
||||||
int progressValue = 0;
|
|
||||||
int fileTotalCount = buildMapContext.Collection.Count;
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
|
|
||||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,229 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("创建构建报告文件")]
|
|
||||||
public class TaskCreateReport : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
|
||||||
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
|
||||||
if (buildMode != EBuildMode.SimulateBuild)
|
|
||||||
{
|
|
||||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
|
|
||||||
{
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
PackageManifest manifest = manifestContext.Manifest;
|
|
||||||
BuildReport buildReport = new BuildReport();
|
|
||||||
|
|
||||||
// 概述信息
|
|
||||||
{
|
|
||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
|
||||||
if (packageInfo != null)
|
|
||||||
buildReport.Summary.YooVersion = packageInfo.version;
|
|
||||||
#endif
|
|
||||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
|
||||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
|
||||||
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
|
||||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
|
||||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
|
||||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
|
||||||
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
|
||||||
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
|
||||||
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
|
||||||
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
|
||||||
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
|
||||||
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
|
|
||||||
buildReport.Summary.SharedPackRuleClassName = buildParameters.SharedPackRule == null ?
|
|
||||||
"null" : buildParameters.SharedPackRule.GetType().FullName;
|
|
||||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
|
|
||||||
"null" : buildParameters.EncryptionServices.GetType().FullName;
|
|
||||||
|
|
||||||
// 构建参数
|
|
||||||
buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle;
|
|
||||||
buildReport.Summary.CompressOption = buildParameters.CompressOption;
|
|
||||||
buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree;
|
|
||||||
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges;
|
|
||||||
|
|
||||||
// 构建结果
|
|
||||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
|
||||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
|
|
||||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
|
|
||||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
|
|
||||||
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
|
|
||||||
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
|
|
||||||
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
|
|
||||||
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 资源对象列表
|
|
||||||
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
|
|
||||||
foreach (var packageAsset in manifest.AssetList)
|
|
||||||
{
|
|
||||||
var mainBundle = manifest.BundleList[packageAsset.BundleID];
|
|
||||||
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
|
||||||
reportAssetInfo.Address = packageAsset.Address;
|
|
||||||
reportAssetInfo.AssetPath = packageAsset.AssetPath;
|
|
||||||
reportAssetInfo.AssetTags = packageAsset.AssetTags;
|
|
||||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
|
||||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
|
||||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
|
||||||
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
|
|
||||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
|
||||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 资源包列表
|
|
||||||
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
|
||||||
reportBundleInfo.BundleName = packageBundle.BundleName;
|
|
||||||
reportBundleInfo.FileName = packageBundle.FileName;
|
|
||||||
reportBundleInfo.FileHash = packageBundle.FileHash;
|
|
||||||
reportBundleInfo.FileCRC = packageBundle.FileCRC;
|
|
||||||
reportBundleInfo.FileSize = packageBundle.FileSize;
|
|
||||||
reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
|
|
||||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
|
|
||||||
reportBundleInfo.Tags = packageBundle.Tags;
|
|
||||||
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
|
|
||||||
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
|
|
||||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 冗余资源列表
|
|
||||||
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
|
|
||||||
|
|
||||||
// 序列化文件
|
|
||||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
BuildReport.Serialize(filePath, buildReport);
|
|
||||||
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源对象依赖的所有资源包
|
|
||||||
/// </summary>
|
|
||||||
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
|
||||||
{
|
|
||||||
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
|
|
||||||
foreach (int index in packageAsset.DependIDs)
|
|
||||||
{
|
|
||||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
|
||||||
dependBundles.Add(dependBundleName);
|
|
||||||
}
|
|
||||||
return dependBundles;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源对象依赖的其它所有资源
|
|
||||||
/// </summary>
|
|
||||||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
|
||||||
{
|
|
||||||
List<string> result = new List<string>();
|
|
||||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
|
||||||
{
|
|
||||||
BuildAssetInfo findAssetInfo = null;
|
|
||||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
|
||||||
{
|
|
||||||
if (assetInfo.AssetPath == assetPath)
|
|
||||||
{
|
|
||||||
findAssetInfo = assetInfo;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (findAssetInfo == null)
|
|
||||||
{
|
|
||||||
throw new Exception($"Not found asset {assetPath} in bunlde {bundleName}");
|
|
||||||
}
|
|
||||||
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
|
|
||||||
{
|
|
||||||
result.Add(dependAssetInfo.AssetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取该资源包内的所有资源
|
|
||||||
/// </summary>
|
|
||||||
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
|
||||||
{
|
|
||||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
|
||||||
return bundleInfo.GetAllBuiltinAssetPaths();
|
|
||||||
}
|
|
||||||
|
|
||||||
private int GetMainAssetCount(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
return manifest.AssetList.Count;
|
|
||||||
}
|
|
||||||
private int GetAllBundleCount(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
return manifest.BundleList.Count;
|
|
||||||
}
|
|
||||||
private long GetAllBundleSize(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
long fileBytes = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
fileBytes += packageBundle.FileSize;
|
|
||||||
}
|
|
||||||
return fileBytes;
|
|
||||||
}
|
|
||||||
private int GetEncryptedBundleCount(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
int fileCount = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
|
||||||
fileCount++;
|
|
||||||
}
|
|
||||||
return fileCount;
|
|
||||||
}
|
|
||||||
private long GetEncryptedBundleSize(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
long fileBytes = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
|
||||||
fileBytes += packageBundle.FileSize;
|
|
||||||
}
|
|
||||||
return fileBytes;
|
|
||||||
}
|
|
||||||
private int GetRawBundleCount(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
int fileCount = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.IsRawFile)
|
|
||||||
fileCount++;
|
|
||||||
}
|
|
||||||
return fileCount;
|
|
||||||
}
|
|
||||||
private long GetRawBundleSize(PackageManifest manifest)
|
|
||||||
{
|
|
||||||
long fileBytes = 0;
|
|
||||||
foreach (var packageBundle in manifest.BundleList)
|
|
||||||
{
|
|
||||||
if (packageBundle.IsRawFile)
|
|
||||||
fileBytes += packageBundle.FileSize;
|
|
||||||
}
|
|
||||||
return fileBytes;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("资源包加密")]
|
|
||||||
public class TaskEncryption : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
|
|
||||||
var buildMode = buildParameters.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加密文件
|
|
||||||
/// </summary>
|
|
||||||
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
|
||||||
if (encryptionServices == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
|
||||||
return;
|
|
||||||
|
|
||||||
int progressValue = 0;
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
|
||||||
fileInfo.BundleName = bundleInfo.BundleName;
|
|
||||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
|
|
||||||
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
|
||||||
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
|
|
||||||
{
|
|
||||||
// 注意:原生文件不支持加密
|
|
||||||
if (bundleInfo.IsRawFile)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
|
||||||
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
|
||||||
bundleInfo.EncryptedFilePath = filePath;
|
|
||||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
|
||||||
BuildLogger.Log($"Bundle文件加密完成:{filePath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 进度条
|
|
||||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,229 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("获取资源构建内容")]
|
|
||||||
public class TaskGetBuildMap : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
|
||||||
context.SetContextObject(buildMapContext);
|
|
||||||
BuildLogger.Log("构建内容准备完毕!");
|
|
||||||
|
|
||||||
// 检测构建结果
|
|
||||||
CheckBuildMapContent(buildMapContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源构建上下文
|
|
||||||
/// </summary>
|
|
||||||
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
|
|
||||||
{
|
|
||||||
var buildMode = buildParameters.BuildMode;
|
|
||||||
var packageName = buildParameters.PackageName;
|
|
||||||
var sharedPackRule = buildParameters.SharedPackRule;
|
|
||||||
|
|
||||||
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
|
|
||||||
|
|
||||||
// 1. 检测配置合法性
|
|
||||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
|
||||||
|
|
||||||
// 2. 获取所有收集器收集的资源
|
|
||||||
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
|
||||||
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
|
|
||||||
|
|
||||||
// 3. 剔除未被引用的依赖项资源
|
|
||||||
RemoveZeroReferenceAssets(allCollectAssetInfos);
|
|
||||||
|
|
||||||
// 4. 录入所有收集器收集的资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
|
||||||
{
|
|
||||||
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
|
||||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
|
||||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Should never get here !");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. 录入所有收集资源的依赖资源
|
|
||||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
|
||||||
{
|
|
||||||
string collectAssetBundleName = collectAssetInfo.BundleName;
|
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
|
|
||||||
{
|
|
||||||
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
|
||||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
|
||||||
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
|
||||||
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 6. 填充所有收集资源的依赖列表
|
|
||||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
|
||||||
{
|
|
||||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
|
||||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
|
||||||
dependAssetInfos.Add(value);
|
|
||||||
else
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
}
|
|
||||||
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 7. 记录关键信息
|
|
||||||
BuildMapContext context = new BuildMapContext();
|
|
||||||
context.AssetFileCount = allBuildAssetInfoDic.Count;
|
|
||||||
context.Command = collectResult.Command;
|
|
||||||
|
|
||||||
// 8. 计算共享资源的包名
|
|
||||||
var command = collectResult.Command;
|
|
||||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
|
||||||
{
|
|
||||||
buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 9. 记录冗余资源
|
|
||||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
|
||||||
{
|
|
||||||
if (buildAssetInfo.IsRedundancyAsset())
|
|
||||||
{
|
|
||||||
var redundancyInfo = new ReportRedundancyInfo();
|
|
||||||
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
|
|
||||||
redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
|
|
||||||
redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
|
|
||||||
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
|
|
||||||
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
|
|
||||||
context.RedundancyInfos.Add(redundancyInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 10. 移除不参与构建的资源
|
|
||||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
|
||||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
|
||||||
{
|
|
||||||
if (buildAssetInfo.HasBundleName() == false)
|
|
||||||
removeBuildList.Add(buildAssetInfo);
|
|
||||||
}
|
|
||||||
foreach (var removeValue in removeBuildList)
|
|
||||||
{
|
|
||||||
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 11. 构建资源列表
|
|
||||||
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
|
|
||||||
if (allPackAssets.Count == 0)
|
|
||||||
throw new Exception("构建的资源列表不能为空");
|
|
||||||
foreach (var assetInfo in allPackAssets)
|
|
||||||
{
|
|
||||||
context.PackAsset(assetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
|
|
||||||
{
|
|
||||||
// 1. 检测是否任何存在依赖资源
|
|
||||||
bool hasAnyDependCollector = false;
|
|
||||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
|
||||||
{
|
|
||||||
var collectorType = collectAssetInfo.CollectorType;
|
|
||||||
if (collectorType == ECollectorType.DependAssetCollector)
|
|
||||||
{
|
|
||||||
hasAnyDependCollector = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (hasAnyDependCollector == false)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 2. 获取所有主资源的依赖资源集合
|
|
||||||
HashSet<string> allDependAsset = new HashSet<string>();
|
|
||||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
|
||||||
{
|
|
||||||
var collectorType = collectAssetInfo.CollectorType;
|
|
||||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
|
||||||
{
|
|
||||||
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
|
||||||
{
|
|
||||||
if (allDependAsset.Contains(dependAsset) == false)
|
|
||||||
allDependAsset.Add(dependAsset);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 找出所有零引用的依赖资源集合
|
|
||||||
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
|
|
||||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
|
||||||
{
|
|
||||||
var collectorType = collectAssetInfo.CollectorType;
|
|
||||||
if (collectorType == ECollectorType.DependAssetCollector)
|
|
||||||
{
|
|
||||||
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
|
|
||||||
removeList.Add(collectAssetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 移除所有零引用的依赖资源
|
|
||||||
foreach (var removeValue in removeList)
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
|
|
||||||
allCollectAssetInfos.Remove(removeValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测构建结果
|
|
||||||
/// </summary>
|
|
||||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
|
||||||
{
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
// 注意:原生文件资源包只能包含一个原生文件
|
|
||||||
bool isRawFile = bundleInfo.IsRawFile;
|
|
||||||
if (isRawFile)
|
|
||||||
{
|
|
||||||
if (bundleInfo.AllMainAssets.Count != 1)
|
|
||||||
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 注意:原生文件不能被其它资源文件依赖
|
|
||||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
|
||||||
{
|
|
||||||
if (assetInfo.AllDependAssetInfos != null)
|
|
||||||
{
|
|
||||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
|
||||||
{
|
|
||||||
if (dependAssetInfo.IsRawAsset)
|
|
||||||
throw new Exception($"{assetInfo.AssetPath} can not depend raw asset : {dependAssetInfo.AssetPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,106 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("资源构建准备工作")]
|
|
||||||
public class TaskPrepare : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildParameters = buildParametersContext.Parameters;
|
|
||||||
|
|
||||||
// 检测构建参数合法性
|
|
||||||
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
|
|
||||||
throw new Exception("请选择目标平台!");
|
|
||||||
if (string.IsNullOrEmpty(buildParameters.PackageName))
|
|
||||||
throw new Exception("包裹名称不能为空!");
|
|
||||||
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
|
|
||||||
throw new Exception("包裹版本不能为空!");
|
|
||||||
if (string.IsNullOrEmpty(buildParameters.BuildOutputRoot))
|
|
||||||
throw new Exception("构建输出的根目录为空!");
|
|
||||||
if (string.IsNullOrEmpty(buildParameters.StreamingAssetsRoot))
|
|
||||||
throw new Exception("内置资源根目录为空!");
|
|
||||||
|
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
if (buildParameters.SBPParameters == null)
|
|
||||||
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
|
|
||||||
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
|
||||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
|
||||||
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
|
||||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
|
||||||
{
|
|
||||||
#if UNITY_2021_3_OR_NEWER
|
|
||||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning("推荐使用可编程构建管线(SBP)!");
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 检测当前是否正在构建资源包
|
|
||||||
if (BuildPipeline.isBuildingPlayer)
|
|
||||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
|
||||||
|
|
||||||
// 检测是否有未保存场景
|
|
||||||
if (EditorTools.HasDirtyScenes())
|
|
||||||
throw new Exception("检测到未保存的场景文件");
|
|
||||||
|
|
||||||
// 检测首包资源标签
|
|
||||||
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|
|
||||||
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
|
|
||||||
throw new Exception("首包资源标签不能为空!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测共享资源打包规则
|
|
||||||
if (buildParameters.SharedPackRule == null)
|
|
||||||
throw new Exception("共享资源打包规则不能为空!");
|
|
||||||
|
|
||||||
#if UNITY_WEBGL
|
|
||||||
if (buildParameters.EncryptionServices != null)
|
|
||||||
{
|
|
||||||
if (buildParameters.EncryptionServices.GetType() != typeof(EncryptionNone))
|
|
||||||
{
|
|
||||||
throw new Exception("WebGL平台不支持加密!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 检测包裹输出目录是否存在
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
if (Directory.Exists(packageOutputDirectory))
|
|
||||||
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
|
|
||||||
|
|
||||||
// 保存改动的资源
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
|
||||||
{
|
|
||||||
string packageRootDirectory = buildParametersContext.GetPackageRootDirectory();
|
|
||||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 如果输出目录不存在
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
|
||||||
{
|
|
||||||
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,119 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("更新资源包信息")]
|
|
||||||
public class TaskUpdateBundleInfo : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
|
||||||
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
|
||||||
|
|
||||||
// 1.检测文件名长度
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
// NOTE:检测文件名长度不要超过260字符。
|
|
||||||
string fileName = bundleInfo.BundleName;
|
|
||||||
if (fileName.Length >= 260)
|
|
||||||
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2.更新构建输出的文件路径
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
if (bundleInfo.IsEncryptedFile)
|
|
||||||
bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
|
||||||
else
|
|
||||||
bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3.更新文件其它信息
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
|
|
||||||
bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
|
||||||
bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
|
|
||||||
bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
|
|
||||||
bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4.更新补丁包输出的文件路径
|
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
|
||||||
{
|
|
||||||
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
|
|
||||||
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
|
|
||||||
bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var parameters = buildParametersContext.Parameters;
|
|
||||||
var buildMode = parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
|
||||||
return "00000000000000000000000000000000"; //32位
|
|
||||||
|
|
||||||
if (bundleInfo.IsRawFile)
|
|
||||||
{
|
|
||||||
string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
|
|
||||||
return HashUtility.FileMD5(filePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
|
||||||
{
|
|
||||||
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
|
||||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
|
||||||
if (hash.isValid)
|
|
||||||
return hash.ToString();
|
|
||||||
else
|
|
||||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
|
||||||
}
|
|
||||||
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
|
||||||
{
|
|
||||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
|
||||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
|
||||||
return value.Hash.ToString();
|
|
||||||
else
|
|
||||||
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
|
||||||
return "00000000000000000000000000000000"; //32位
|
|
||||||
else
|
|
||||||
return HashUtility.FileMD5(filePath);
|
|
||||||
}
|
|
||||||
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
|
||||||
return "00000000"; //8位
|
|
||||||
else
|
|
||||||
return HashUtility.FileCRC32(filePath);
|
|
||||||
}
|
|
||||||
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
|
|
||||||
{
|
|
||||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
|
||||||
return 0;
|
|
||||||
else
|
|
||||||
return FileUtility.GetFileSize(filePath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,137 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("验证构建结果")]
|
|
||||||
public class TaskVerifyBuildResult : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
|
|
||||||
// 模拟构建模式下跳过验证
|
|
||||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 验证构建结果
|
|
||||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
|
||||||
{
|
|
||||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
|
||||||
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 验证构建结果
|
|
||||||
/// </summary>
|
|
||||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
|
|
||||||
|
|
||||||
// 1. 过滤掉原生Bundle
|
|
||||||
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
|
||||||
|
|
||||||
// 2. 验证Bundle
|
|
||||||
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
|
|
||||||
if (exceptBundleList1.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var exceptBundle in exceptBundleList1)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
|
||||||
}
|
|
||||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 验证Bundle
|
|
||||||
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
|
|
||||||
if (exceptBundleList2.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var exceptBundle in exceptBundleList2)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
|
||||||
}
|
|
||||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. 验证Asset
|
|
||||||
/*
|
|
||||||
bool isPass = true;
|
|
||||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
|
||||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
|
||||||
{
|
|
||||||
int progressValue = 0;
|
|
||||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
|
||||||
foreach (var buildedBundle in buildedBundles)
|
|
||||||
{
|
|
||||||
string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
|
|
||||||
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
|
|
||||||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
|
||||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
|
||||||
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
|
||||||
foreach (var excpetAsset in exceptAssetList1)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
|
||||||
}
|
|
||||||
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
|
||||||
foreach (var excpetAsset in exceptAssetList2)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
|
||||||
}
|
|
||||||
isPass = false;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
|
|
||||||
}
|
|
||||||
EditorTools.ClearProgressBar();
|
|
||||||
|
|
||||||
if (isPass == false)
|
|
||||||
{
|
|
||||||
throw new Exception("构建结果验证没有通过,请参考警告日志!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
BuildLogger.Log("构建结果验证成功!");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 解析.manifest文件并获取资源列表
|
|
||||||
/// </summary>
|
|
||||||
private string[] GetAssetBundleAllAssets(string filePath)
|
|
||||||
{
|
|
||||||
string manifestFilePath = $"{filePath}.manifest";
|
|
||||||
List<string> assetLines = new List<string>();
|
|
||||||
using (StreamReader reader = File.OpenText(manifestFilePath))
|
|
||||||
{
|
|
||||||
string content;
|
|
||||||
bool findTarget = false;
|
|
||||||
while (null != (content = reader.ReadLine()))
|
|
||||||
{
|
|
||||||
if (content.StartsWith("Dependencies:"))
|
|
||||||
break;
|
|
||||||
if (findTarget == false && content.StartsWith("Assets:"))
|
|
||||||
findTarget = true;
|
|
||||||
if (findTarget)
|
|
||||||
{
|
|
||||||
if (content.StartsWith("- "))
|
|
||||||
{
|
|
||||||
string assetPath = content.TrimStart("- ".ToCharArray());
|
|
||||||
assetLines.Add(assetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return assetLines.ToArray();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.IO;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor.Build.Pipeline.Interfaces;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[TaskAttribute("验证构建结果")]
|
|
||||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
|
||||||
{
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
|
||||||
{
|
|
||||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
|
||||||
|
|
||||||
// 模拟构建模式下跳过验证
|
|
||||||
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 验证构建结果
|
|
||||||
if (buildParametersContext.Parameters.VerifyBuildingResult)
|
|
||||||
{
|
|
||||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
||||||
VerifyingBuildingResult(context, buildResultContext.Results);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 验证构建结果
|
|
||||||
/// </summary>
|
|
||||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
|
||||||
{
|
|
||||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
|
||||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
|
||||||
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
|
||||||
|
|
||||||
// 1. 过滤掉原生Bundle
|
|
||||||
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
|
||||||
|
|
||||||
// 2. 验证Bundle
|
|
||||||
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
|
||||||
if (exceptBundleList1.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var exceptBundle in exceptBundleList1)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
|
||||||
}
|
|
||||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. 验证Bundle
|
|
||||||
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
|
||||||
if (exceptBundleList2.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var exceptBundle in exceptBundleList2)
|
|
||||||
{
|
|
||||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
|
||||||
}
|
|
||||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildLogger.Log("构建结果验证成功!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class EncryptionNone : IEncryptionServices
|
|
||||||
{
|
|
||||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 46b8b200b841799498896403d9d427c2
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包流水线的构建模式
|
|
||||||
/// </summary>
|
|
||||||
public enum EBuildMode
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 强制重建模式
|
|
||||||
/// </summary>
|
|
||||||
ForceRebuild,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 增量构建模式
|
|
||||||
/// </summary>
|
|
||||||
IncrementalBuild,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 演练构建模式
|
|
||||||
/// </summary>
|
|
||||||
DryRunBuild,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 模拟构建模式
|
|
||||||
/// </summary>
|
|
||||||
SimulateBuild,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0b6f2523a865e454d8fa3f48a2852d5a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构建管线类型
|
|
||||||
/// </summary>
|
|
||||||
public enum EBuildPipeline
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 传统内置构建管线
|
|
||||||
/// </summary>
|
|
||||||
BuiltinBuildPipeline,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 可编程构建管线
|
|
||||||
/// </summary>
|
|
||||||
ScriptableBuildPipeline,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// AssetBundle压缩选项
|
|
||||||
/// </summary>
|
|
||||||
public enum ECompressOption
|
|
||||||
{
|
|
||||||
Uncompressed = 0,
|
|
||||||
LZMA,
|
|
||||||
LZ4,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 首包资源文件的拷贝方式
|
|
||||||
/// </summary>
|
|
||||||
public enum ECopyBuildinFileOption
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 不拷贝任何文件
|
|
||||||
/// </summary>
|
|
||||||
None = 0,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 先清空已有文件,然后拷贝所有文件
|
|
||||||
/// </summary>
|
|
||||||
ClearAndCopyAll,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 先清空已有文件,然后按照资源标签拷贝文件
|
|
||||||
/// </summary>
|
|
||||||
ClearAndCopyByTags,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 不清空已有文件,直接拷贝所有文件
|
|
||||||
/// </summary>
|
|
||||||
OnlyCopyAll,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 不清空已有文件,直接按照资源标签拷贝文件
|
|
||||||
/// </summary>
|
|
||||||
OnlyCopyByTags,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4defd475b635cdf4b87108140d3a0ad1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 输出文件名称的样式
|
|
||||||
/// </summary>
|
|
||||||
public enum EOutputNameStyle
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 哈希值名称
|
|
||||||
/// </summary>
|
|
||||||
HashName = 1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名称 + 哈希值名称
|
|
||||||
/// </summary>
|
|
||||||
BundleName_HashName = 4,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 84c5eff5dedf53343897e83f6b10eea6
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,349 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public class AssetBundleCollector
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 收集路径
|
|
||||||
/// 注意:支持文件夹或单个资源文件
|
|
||||||
/// </summary>
|
|
||||||
public string CollectPath = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 收集器的GUID
|
|
||||||
/// </summary>
|
|
||||||
public string CollectorGUID = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 收集器类型
|
|
||||||
/// </summary>
|
|
||||||
public ECollectorType CollectorType = ECollectorType.MainAssetCollector;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 寻址规则类名
|
|
||||||
/// </summary>
|
|
||||||
public string AddressRuleName = nameof(AddressByFileName);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 打包规则类名
|
|
||||||
/// </summary>
|
|
||||||
public string PackRuleName = nameof(PackDirectory);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 过滤规则类名
|
|
||||||
/// </summary>
|
|
||||||
public string FilterRuleName = nameof(CollectAll);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源分类标签
|
|
||||||
/// </summary>
|
|
||||||
public string AssetTags = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 用户自定义数据
|
|
||||||
/// </summary>
|
|
||||||
public string UserData = string.Empty;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 收集器是否有效
|
|
||||||
/// </summary>
|
|
||||||
public bool IsValid()
|
|
||||||
{
|
|
||||||
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (CollectorType == ECollectorType.None)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测配置错误
|
|
||||||
/// </summary>
|
|
||||||
public void CheckConfigError()
|
|
||||||
{
|
|
||||||
string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
|
|
||||||
if (string.IsNullOrEmpty(assetGUID))
|
|
||||||
throw new Exception($"Invalid collect path : {CollectPath}");
|
|
||||||
|
|
||||||
if (CollectorType == ECollectorType.None)
|
|
||||||
throw new Exception($"{nameof(ECollectorType)}.{ECollectorType.None} is invalid in collector : {CollectPath}");
|
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
|
|
||||||
throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName} in collector : {CollectPath}");
|
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
|
|
||||||
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName} in collector : {CollectPath}");
|
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
|
|
||||||
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 修复配置错误
|
|
||||||
/// </summary>
|
|
||||||
public bool FixConfigError()
|
|
||||||
{
|
|
||||||
bool isFixed = false;
|
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(CollectorGUID) == false)
|
|
||||||
{
|
|
||||||
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
|
|
||||||
if (string.IsNullOrEmpty(convertAssetPath))
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
|
|
||||||
CollectorGUID = string.Empty;
|
|
||||||
isFixed = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (CollectPath != convertAssetPath)
|
|
||||||
{
|
|
||||||
CollectPath = convertAssetPath;
|
|
||||||
isFixed = true;
|
|
||||||
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
|
|
||||||
if(string.IsNullOrEmpty(convertGUID) == false)
|
|
||||||
{
|
|
||||||
CollectorGUID = convertGUID;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
return isFixed;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取打包收集的资源文件
|
|
||||||
/// </summary>
|
|
||||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
|
|
||||||
{
|
|
||||||
// 注意:模拟构建模式下只收集主资源
|
|
||||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
{
|
|
||||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
|
||||||
return new List<CollectAssetInfo>();
|
|
||||||
}
|
|
||||||
|
|
||||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
|
||||||
|
|
||||||
// 检测是否为原生资源打包规则
|
|
||||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
|
||||||
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
|
|
||||||
|
|
||||||
// 检测原生资源包的收集器类型
|
|
||||||
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
|
|
||||||
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(CollectPath))
|
|
||||||
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
|
||||||
|
|
||||||
// 收集打包资源
|
|
||||||
if (AssetDatabase.IsValidFolder(CollectPath))
|
|
||||||
{
|
|
||||||
string collectDirectory = CollectPath;
|
|
||||||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
|
||||||
foreach (string assetPath in findAssets)
|
|
||||||
{
|
|
||||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
|
||||||
{
|
|
||||||
if (result.ContainsKey(assetPath) == false)
|
|
||||||
{
|
|
||||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
|
||||||
result.Add(assetPath, collectAssetInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"The collecting asset file is existed : {assetPath} in collector : {CollectPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string assetPath = CollectPath;
|
|
||||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
|
||||||
{
|
|
||||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
|
||||||
result.Add(assetPath, collectAssetInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"The collecting single asset file is invalid : {assetPath} in collector : {CollectPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测可寻址地址是否重复
|
|
||||||
if (command.EnableAddressable)
|
|
||||||
{
|
|
||||||
var addressTemper = new Dictionary<string, string>();
|
|
||||||
foreach (var collectInfoPair in result)
|
|
||||||
{
|
|
||||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
|
||||||
{
|
|
||||||
string address = collectInfoPair.Value.Address;
|
|
||||||
string assetPath = collectInfoPair.Value.AssetPath;
|
|
||||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
|
||||||
addressTemper.Add(address, assetPath);
|
|
||||||
else
|
|
||||||
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 返回列表
|
|
||||||
return result.Values.ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
|
|
||||||
{
|
|
||||||
string address = GetAddress(command, group, assetPath);
|
|
||||||
string bundleName = GetBundleName(command, group, assetPath);
|
|
||||||
List<string> assetTags = GetAssetTags(group);
|
|
||||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
|
|
||||||
|
|
||||||
// 注意:模拟构建模式下不需要收集依赖资源
|
|
||||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
|
||||||
collectAssetInfo.DependAssets = new List<string>();
|
|
||||||
else
|
|
||||||
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
|
|
||||||
|
|
||||||
return collectAssetInfo;
|
|
||||||
}
|
|
||||||
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
|
|
||||||
{
|
|
||||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 忽略文件夹
|
|
||||||
if (AssetDatabase.IsValidFolder(assetPath))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// 忽略编辑器下的类型资源
|
|
||||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
|
||||||
if (assetType == typeof(LightingDataAsset))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// 检测原生文件是否合规
|
|
||||||
if (isRawFilePackRule)
|
|
||||||
{
|
|
||||||
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
|
||||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
|
||||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
|
|
||||||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
|
||||||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 注意:原生文件只支持无依赖关系的资源
|
|
||||||
/*
|
|
||||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
|
||||||
if (depends.Length != 1)
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 忽略Unity无法识别的无效文件
|
|
||||||
// 注意:只对非原生文件收集器处理
|
|
||||||
if (assetType == typeof(UnityEditor.DefaultAsset))
|
|
||||||
{
|
|
||||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
|
||||||
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
private bool IsCollectAsset(string assetPath)
|
|
||||||
{
|
|
||||||
// 根据规则设置过滤资源文件
|
|
||||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
|
||||||
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
|
|
||||||
}
|
|
||||||
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
|
||||||
{
|
|
||||||
if (command.EnableAddressable == false)
|
|
||||||
return string.Empty;
|
|
||||||
|
|
||||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
|
||||||
return string.Empty;
|
|
||||||
|
|
||||||
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
|
||||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
|
||||||
return adressValue;
|
|
||||||
}
|
|
||||||
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
|
||||||
{
|
|
||||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
|
||||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
|
||||||
{
|
|
||||||
// 获取着色器打包规则结果
|
|
||||||
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
|
||||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 获取其它资源打包规则结果
|
|
||||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
|
||||||
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
|
||||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
|
||||||
{
|
|
||||||
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
|
|
||||||
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
|
|
||||||
tags.AddRange(temper);
|
|
||||||
return tags;
|
|
||||||
}
|
|
||||||
private List<string> GetAllDependencies(string mainAssetPath)
|
|
||||||
{
|
|
||||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
|
||||||
List<string> result = new List<string>(depends.Length);
|
|
||||||
foreach (string assetPath in depends)
|
|
||||||
{
|
|
||||||
if (IsValidateAsset(assetPath, false))
|
|
||||||
{
|
|
||||||
// 注意:排除主资源对象
|
|
||||||
if (assetPath != mainAssetPath)
|
|
||||||
result.Add(assetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,388 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Xml;
|
|
||||||
using System.Text;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleCollectorConfig
|
|
||||||
{
|
|
||||||
public const string ConfigVersion = "2.4";
|
|
||||||
|
|
||||||
public const string XmlVersion = "Version";
|
|
||||||
public const string XmlCommon = "Common";
|
|
||||||
public const string XmlEnableAddressable = "AutoAddressable";
|
|
||||||
public const string XmlLocationToLower = "LocationToLower";
|
|
||||||
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
|
|
||||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
|
||||||
public const string XmlShowPackageView = "ShowPackageView";
|
|
||||||
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
|
||||||
|
|
||||||
public const string XmlPackage = "Package";
|
|
||||||
public const string XmlPackageName = "PackageName";
|
|
||||||
public const string XmlPackageDesc = "PackageDesc";
|
|
||||||
|
|
||||||
public const string XmlGroup = "Group";
|
|
||||||
public const string XmlGroupActiveRule = "GroupActiveRule";
|
|
||||||
public const string XmlGroupName = "GroupName";
|
|
||||||
public const string XmlGroupDesc = "GroupDesc";
|
|
||||||
|
|
||||||
public const string XmlCollector = "Collector";
|
|
||||||
public const string XmlCollectPath = "CollectPath";
|
|
||||||
public const string XmlCollectorGUID = "CollectGUID";
|
|
||||||
public const string XmlCollectorType = "CollectType";
|
|
||||||
public const string XmlAddressRule = "AddressRule";
|
|
||||||
public const string XmlPackRule = "PackRule";
|
|
||||||
public const string XmlFilterRule = "FilterRule";
|
|
||||||
public const string XmlUserData = "UserData";
|
|
||||||
public const string XmlAssetTags = "AssetTags";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 导入XML配置表
|
|
||||||
/// </summary>
|
|
||||||
public static void ImportXmlConfig(string filePath)
|
|
||||||
{
|
|
||||||
if (File.Exists(filePath) == false)
|
|
||||||
throw new FileNotFoundException(filePath);
|
|
||||||
|
|
||||||
if (Path.GetExtension(filePath) != ".xml")
|
|
||||||
throw new Exception($"Only support xml : {filePath}");
|
|
||||||
|
|
||||||
// 加载配置文件
|
|
||||||
XmlDocument xmlDoc = new XmlDocument();
|
|
||||||
xmlDoc.Load(filePath);
|
|
||||||
XmlElement root = xmlDoc.DocumentElement;
|
|
||||||
|
|
||||||
// 读取配置版本
|
|
||||||
string configVersion = root.GetAttribute(XmlVersion);
|
|
||||||
if (configVersion != ConfigVersion)
|
|
||||||
{
|
|
||||||
if (UpdateXmlConfig(xmlDoc) == false)
|
|
||||||
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
|
|
||||||
else
|
|
||||||
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 读取公共配置
|
|
||||||
bool enableAddressable = false;
|
|
||||||
bool locationToLower = false;
|
|
||||||
bool includeAssetGUID = false;
|
|
||||||
bool uniqueBundleName = false;
|
|
||||||
bool showPackageView = false;
|
|
||||||
bool showEditorAlias = false;
|
|
||||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
|
||||||
if (commonNodeList.Count > 0)
|
|
||||||
{
|
|
||||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
|
||||||
if (commonElement.HasAttribute(XmlEnableAddressable))
|
|
||||||
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
|
||||||
if (commonElement.HasAttribute(XmlLocationToLower))
|
|
||||||
locationToLower = commonElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
|
|
||||||
if (commonElement.HasAttribute(XmlIncludeAssetGUID))
|
|
||||||
includeAssetGUID = commonElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
|
|
||||||
if (commonElement.HasAttribute(XmlUniqueBundleName))
|
|
||||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
|
||||||
if (commonElement.HasAttribute(XmlShowPackageView))
|
|
||||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
|
||||||
if (commonElement.HasAttribute(XmlShowEditorAlias))
|
|
||||||
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 读取包裹配置
|
|
||||||
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
|
|
||||||
var packageNodeList = root.GetElementsByTagName(XmlPackage);
|
|
||||||
foreach (var packageNode in packageNodeList)
|
|
||||||
{
|
|
||||||
XmlElement packageElement = packageNode as XmlElement;
|
|
||||||
if (packageElement.HasAttribute(XmlPackageName) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
|
|
||||||
if (packageElement.HasAttribute(XmlPackageDesc) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
|
|
||||||
|
|
||||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
|
||||||
package.PackageName = packageElement.GetAttribute(XmlPackageName);
|
|
||||||
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
|
|
||||||
packages.Add(package);
|
|
||||||
|
|
||||||
// 读取分组配置
|
|
||||||
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
|
|
||||||
foreach (var groupNode in groupNodeList)
|
|
||||||
{
|
|
||||||
XmlElement groupElement = groupNode as XmlElement;
|
|
||||||
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
|
|
||||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
|
||||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
|
||||||
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
|
||||||
|
|
||||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
|
||||||
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
|
|
||||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
|
||||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
|
||||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
|
||||||
package.Groups.Add(group);
|
|
||||||
|
|
||||||
// 读取收集器配置
|
|
||||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
|
||||||
foreach (var collectorNode in collectorNodeList)
|
|
||||||
{
|
|
||||||
XmlElement collectorElement = collectorNode as XmlElement;
|
|
||||||
if (collectorElement.HasAttribute(XmlCollectPath) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlCollectorType) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlAddressRule) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
|
|
||||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
|
||||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
|
||||||
|
|
||||||
AssetBundleCollector collector = new AssetBundleCollector();
|
|
||||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
|
||||||
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
|
||||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
|
||||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
|
||||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
|
||||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
|
||||||
collector.UserData = collectorElement.GetAttribute(XmlUserData);
|
|
||||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
|
||||||
group.Collectors.Add(collector);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测配置错误
|
|
||||||
foreach (var package in packages)
|
|
||||||
{
|
|
||||||
package.CheckConfigError();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 保存配置数据
|
|
||||||
AssetBundleCollectorSettingData.ClearAll();
|
|
||||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
|
||||||
AssetBundleCollectorSettingData.Setting.LocationToLower = locationToLower;
|
|
||||||
AssetBundleCollectorSettingData.Setting.IncludeAssetGUID = includeAssetGUID;
|
|
||||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
|
||||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
|
||||||
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
|
||||||
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
|
||||||
AssetBundleCollectorSettingData.SaveFile();
|
|
||||||
Debug.Log($"导入配置完毕!");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 导出XML配置表
|
|
||||||
/// </summary>
|
|
||||||
public static void ExportXmlConfig(string savePath)
|
|
||||||
{
|
|
||||||
if (File.Exists(savePath))
|
|
||||||
File.Delete(savePath);
|
|
||||||
|
|
||||||
StringBuilder sb = new StringBuilder();
|
|
||||||
sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
|
|
||||||
sb.AppendLine("<root>");
|
|
||||||
sb.AppendLine("</root>");
|
|
||||||
|
|
||||||
XmlDocument xmlDoc = new XmlDocument();
|
|
||||||
xmlDoc.LoadXml(sb.ToString());
|
|
||||||
XmlElement root = xmlDoc.DocumentElement;
|
|
||||||
|
|
||||||
// 设置配置版本
|
|
||||||
root.SetAttribute(XmlVersion, ConfigVersion);
|
|
||||||
|
|
||||||
// 设置公共配置
|
|
||||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
|
||||||
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
|
|
||||||
commonElement.SetAttribute(XmlLocationToLower, AssetBundleCollectorSettingData.Setting.LocationToLower.ToString());
|
|
||||||
commonElement.SetAttribute(XmlIncludeAssetGUID, AssetBundleCollectorSettingData.Setting.IncludeAssetGUID.ToString());
|
|
||||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
|
||||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
|
||||||
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
|
||||||
root.AppendChild(commonElement);
|
|
||||||
|
|
||||||
// 设置Package配置
|
|
||||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
|
||||||
{
|
|
||||||
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
|
||||||
packageElement.SetAttribute(XmlPackageName, package.PackageName);
|
|
||||||
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
|
|
||||||
root.AppendChild(packageElement);
|
|
||||||
|
|
||||||
// 设置分组配置
|
|
||||||
foreach (var group in package.Groups)
|
|
||||||
{
|
|
||||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
|
||||||
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
|
|
||||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
|
||||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
|
||||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
|
||||||
packageElement.AppendChild(groupElement);
|
|
||||||
|
|
||||||
// 设置收集器配置
|
|
||||||
foreach (var collector in group.Collectors)
|
|
||||||
{
|
|
||||||
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
|
||||||
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
|
||||||
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
|
|
||||||
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
|
|
||||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
|
||||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
|
||||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
|
||||||
collectorElement.SetAttribute(XmlUserData, collector.UserData);
|
|
||||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
|
||||||
groupElement.AppendChild(collectorElement);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 生成配置文件
|
|
||||||
xmlDoc.Save(savePath);
|
|
||||||
Debug.Log($"导出配置完毕!");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 升级XML配置表
|
|
||||||
/// </summary>
|
|
||||||
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
|
|
||||||
{
|
|
||||||
XmlElement root = xmlDoc.DocumentElement;
|
|
||||||
string configVersion = root.GetAttribute(XmlVersion);
|
|
||||||
if (configVersion == ConfigVersion)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// 1.0 -> 2.0
|
|
||||||
if (configVersion == "1.0")
|
|
||||||
{
|
|
||||||
// 添加公共元素属性
|
|
||||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
|
||||||
if (commonNodeList.Count > 0)
|
|
||||||
{
|
|
||||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
|
||||||
if (commonElement.HasAttribute(XmlShowPackageView) == false)
|
|
||||||
commonElement.SetAttribute(XmlShowPackageView, "False");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 添加包裹元素
|
|
||||||
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
|
||||||
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
|
|
||||||
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
|
|
||||||
root.AppendChild(packageElement);
|
|
||||||
|
|
||||||
// 获取所有分组元素
|
|
||||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
|
||||||
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
|
|
||||||
foreach (var groupNode in groupNodeList)
|
|
||||||
{
|
|
||||||
XmlElement groupElement = groupNode as XmlElement;
|
|
||||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
|
||||||
foreach (var collectorNode in collectorNodeList)
|
|
||||||
{
|
|
||||||
XmlElement collectorElement = collectorNode as XmlElement;
|
|
||||||
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
|
||||||
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
|
|
||||||
}
|
|
||||||
temper.Add(groupElement);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 将分组元素转移至包裹元素下
|
|
||||||
foreach (var groupElement in temper)
|
|
||||||
{
|
|
||||||
root.RemoveChild(groupElement);
|
|
||||||
packageElement.AppendChild(groupElement);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 更新版本
|
|
||||||
root.SetAttribute(XmlVersion, "2.0");
|
|
||||||
return UpdateXmlConfig(xmlDoc);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2.0 -> 2.1
|
|
||||||
if (configVersion == "2.0")
|
|
||||||
{
|
|
||||||
// 添加公共元素属性
|
|
||||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
|
||||||
if (commonNodeList.Count > 0)
|
|
||||||
{
|
|
||||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
|
||||||
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
|
|
||||||
commonElement.SetAttribute(XmlUniqueBundleName, "False");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 更新版本
|
|
||||||
root.SetAttribute(XmlVersion, "2.1");
|
|
||||||
return UpdateXmlConfig(xmlDoc);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2.1 -> 2.2
|
|
||||||
if (configVersion == "2.1")
|
|
||||||
{
|
|
||||||
// 添加公共元素属性
|
|
||||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
|
||||||
if (commonNodeList.Count > 0)
|
|
||||||
{
|
|
||||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
|
||||||
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
|
|
||||||
commonElement.SetAttribute(XmlShowEditorAlias, "False");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 更新版本
|
|
||||||
root.SetAttribute(XmlVersion, "2.2");
|
|
||||||
return UpdateXmlConfig(xmlDoc);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2.2 -> 2.3
|
|
||||||
if (configVersion == "2.2")
|
|
||||||
{
|
|
||||||
// 获取所有分组元素
|
|
||||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
|
||||||
foreach (var groupNode in groupNodeList)
|
|
||||||
{
|
|
||||||
XmlElement groupElement = groupNode as XmlElement;
|
|
||||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
|
||||||
foreach (var collectorNode in collectorNodeList)
|
|
||||||
{
|
|
||||||
XmlElement collectorElement = collectorNode as XmlElement;
|
|
||||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
|
||||||
collectorElement.SetAttribute(XmlUserData, string.Empty);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 更新版本
|
|
||||||
root.SetAttribute(XmlVersion, "2.3");
|
|
||||||
return UpdateXmlConfig(xmlDoc);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2.3 -> 2.4
|
|
||||||
if (configVersion == "2.3")
|
|
||||||
{
|
|
||||||
// 获取所有分组元素
|
|
||||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
|
||||||
foreach (var groupNode in groupNodeList)
|
|
||||||
{
|
|
||||||
XmlElement groupElement = groupNode as XmlElement;
|
|
||||||
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
|
||||||
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 更新版本
|
|
||||||
root.SetAttribute(XmlVersion, "2.4");
|
|
||||||
return UpdateXmlConfig(xmlDoc);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,118 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public class AssetBundleCollectorGroup
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 分组名称
|
|
||||||
/// </summary>
|
|
||||||
public string GroupName = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 分组描述
|
|
||||||
/// </summary>
|
|
||||||
public string GroupDesc = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源分类标签
|
|
||||||
/// </summary>
|
|
||||||
public string AssetTags = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 分组激活规则
|
|
||||||
/// </summary>
|
|
||||||
public string ActiveRuleName = nameof(EnableGroup);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 分组的收集器列表
|
|
||||||
/// </summary>
|
|
||||||
public List<AssetBundleCollector> Collectors = new List<AssetBundleCollector>();
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测配置错误
|
|
||||||
/// </summary>
|
|
||||||
public void CheckConfigError()
|
|
||||||
{
|
|
||||||
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
|
|
||||||
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
|
|
||||||
|
|
||||||
foreach (var collector in Collectors)
|
|
||||||
{
|
|
||||||
collector.CheckConfigError();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 修复配置错误
|
|
||||||
/// </summary>
|
|
||||||
public bool FixConfigError()
|
|
||||||
{
|
|
||||||
bool isFixed = false;
|
|
||||||
foreach (var collector in Collectors)
|
|
||||||
{
|
|
||||||
if (collector.FixConfigError())
|
|
||||||
{
|
|
||||||
isFixed = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return isFixed;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取打包收集的资源文件
|
|
||||||
/// </summary>
|
|
||||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
|
||||||
{
|
|
||||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
|
||||||
|
|
||||||
// 检测分组是否激活
|
|
||||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
|
|
||||||
if (activeRule.IsActiveGroup() == false)
|
|
||||||
{
|
|
||||||
return new List<CollectAssetInfo>();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 收集打包资源
|
|
||||||
foreach (var collector in Collectors)
|
|
||||||
{
|
|
||||||
var temper = collector.GetAllCollectAssets(command, this);
|
|
||||||
foreach (var assetInfo in temper)
|
|
||||||
{
|
|
||||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
|
||||||
result.Add(assetInfo.AssetPath, assetInfo);
|
|
||||||
else
|
|
||||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测可寻址地址是否重复
|
|
||||||
if (command.EnableAddressable)
|
|
||||||
{
|
|
||||||
var addressTemper = new Dictionary<string, string>();
|
|
||||||
foreach (var collectInfoPair in result)
|
|
||||||
{
|
|
||||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
|
||||||
{
|
|
||||||
string address = collectInfoPair.Value.Address;
|
|
||||||
string assetPath = collectInfoPair.Value.AssetPath;
|
|
||||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
|
||||||
addressTemper.Add(address, assetPath);
|
|
||||||
else
|
|
||||||
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 返回列表
|
|
||||||
return result.Values.ToList();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,126 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public class AssetBundleCollectorPackage
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 包裹名称
|
|
||||||
/// </summary>
|
|
||||||
public string PackageName = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 包裹描述
|
|
||||||
/// </summary>
|
|
||||||
public string PackageDesc = string.Empty;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 分组列表
|
|
||||||
/// </summary>
|
|
||||||
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测配置错误
|
|
||||||
/// </summary>
|
|
||||||
public void CheckConfigError()
|
|
||||||
{
|
|
||||||
foreach (var group in Groups)
|
|
||||||
{
|
|
||||||
group.CheckConfigError();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 修复配置错误
|
|
||||||
/// </summary>
|
|
||||||
public bool FixConfigError()
|
|
||||||
{
|
|
||||||
bool isFixed = false;
|
|
||||||
foreach (var group in Groups)
|
|
||||||
{
|
|
||||||
if (group.FixConfigError())
|
|
||||||
{
|
|
||||||
isFixed = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return isFixed;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取打包收集的资源文件
|
|
||||||
/// </summary>
|
|
||||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
|
||||||
{
|
|
||||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
|
||||||
|
|
||||||
// 收集打包资源
|
|
||||||
foreach (var group in Groups)
|
|
||||||
{
|
|
||||||
var temper = group.GetAllCollectAssets(command);
|
|
||||||
foreach (var assetInfo in temper)
|
|
||||||
{
|
|
||||||
if (result.ContainsKey(assetInfo.AssetPath) == false)
|
|
||||||
result.Add(assetInfo.AssetPath, assetInfo);
|
|
||||||
else
|
|
||||||
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 检测可寻址地址是否重复
|
|
||||||
if (command.EnableAddressable)
|
|
||||||
{
|
|
||||||
var addressTemper = new Dictionary<string, string>();
|
|
||||||
foreach (var collectInfoPair in result)
|
|
||||||
{
|
|
||||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
|
||||||
{
|
|
||||||
string address = collectInfoPair.Value.Address;
|
|
||||||
string assetPath = collectInfoPair.Value.AssetPath;
|
|
||||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
|
||||||
addressTemper.Add(address, assetPath);
|
|
||||||
else
|
|
||||||
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 返回列表
|
|
||||||
return result.Values.ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所有的资源标签
|
|
||||||
/// </summary>
|
|
||||||
public List<string> GetAllTags()
|
|
||||||
{
|
|
||||||
HashSet<string> result = new HashSet<string>();
|
|
||||||
foreach (var group in Groups)
|
|
||||||
{
|
|
||||||
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
|
|
||||||
foreach (var tag in groupTags)
|
|
||||||
{
|
|
||||||
if (result.Contains(tag) == false)
|
|
||||||
result.Add(tag);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var collector in group.Collectors)
|
|
||||||
{
|
|
||||||
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
|
|
||||||
foreach (var tag in collectorTags)
|
|
||||||
{
|
|
||||||
if (result.Contains(tag) == false)
|
|
||||||
result.Add(tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result.ToList();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,130 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
|
|
||||||
public class AssetBundleCollectorSetting : ScriptableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 显示包裹列表视图
|
|
||||||
/// </summary>
|
|
||||||
public bool ShowPackageView = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 启用可寻址资源定位
|
|
||||||
/// </summary>
|
|
||||||
public bool EnableAddressable = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源定位地址大小写不敏感
|
|
||||||
/// </summary>
|
|
||||||
public bool LocationToLower = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 包含资源GUID数据
|
|
||||||
/// </summary>
|
|
||||||
public bool IncludeAssetGUID = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名唯一化
|
|
||||||
/// </summary>
|
|
||||||
public bool UniqueBundleName = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否显示编辑器别名
|
|
||||||
/// </summary>
|
|
||||||
public bool ShowEditorAlias = false;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 包裹列表
|
|
||||||
/// </summary>
|
|
||||||
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清空所有数据
|
|
||||||
/// </summary>
|
|
||||||
public void ClearAll()
|
|
||||||
{
|
|
||||||
ShowPackageView = false;
|
|
||||||
EnableAddressable = false;
|
|
||||||
LocationToLower = false;
|
|
||||||
IncludeAssetGUID = false;
|
|
||||||
UniqueBundleName = false;
|
|
||||||
ShowEditorAlias = false;
|
|
||||||
Packages.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测配置错误
|
|
||||||
/// </summary>
|
|
||||||
public void CheckConfigError()
|
|
||||||
{
|
|
||||||
foreach (var package in Packages)
|
|
||||||
{
|
|
||||||
package.CheckConfigError();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 修复配置错误
|
|
||||||
/// </summary>
|
|
||||||
public bool FixConfigError()
|
|
||||||
{
|
|
||||||
bool isFixed = false;
|
|
||||||
foreach (var package in Packages)
|
|
||||||
{
|
|
||||||
if (package.FixConfigError())
|
|
||||||
{
|
|
||||||
isFixed = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return isFixed;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所有的资源标签
|
|
||||||
/// </summary>
|
|
||||||
public List<string> GetPackageAllTags(string packageName)
|
|
||||||
{
|
|
||||||
foreach (var package in Packages)
|
|
||||||
{
|
|
||||||
if (package.PackageName == packageName)
|
|
||||||
{
|
|
||||||
return package.GetAllTags();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.LogWarning($"Not found package : {packageName}");
|
|
||||||
return new List<string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取包裹收集的资源文件
|
|
||||||
/// </summary>
|
|
||||||
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(packageName))
|
|
||||||
throw new Exception("Build package name is null or mepty !");
|
|
||||||
|
|
||||||
foreach (var package in Packages)
|
|
||||||
{
|
|
||||||
if (package.PackageName == packageName)
|
|
||||||
{
|
|
||||||
CollectCommand command = new CollectCommand(buildMode, packageName,
|
|
||||||
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
|
|
||||||
CollectResult collectResult = new CollectResult(command);
|
|
||||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
|
||||||
return collectResult;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
throw new Exception($"Not found collector pacakge : {packageName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,445 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleCollectorSettingData
|
|
||||||
{
|
|
||||||
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
|
|
||||||
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
|
|
||||||
|
|
||||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
|
||||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
|
||||||
|
|
||||||
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
|
|
||||||
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
|
|
||||||
|
|
||||||
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
|
|
||||||
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 配置数据是否被修改
|
|
||||||
/// </summary>
|
|
||||||
public static bool IsDirty { private set; get; } = false;
|
|
||||||
|
|
||||||
|
|
||||||
static AssetBundleCollectorSettingData()
|
|
||||||
{
|
|
||||||
// IPackRule
|
|
||||||
{
|
|
||||||
// 清空缓存集合
|
|
||||||
_cachePackRuleTypes.Clear();
|
|
||||||
_cachePackRuleInstance.Clear();
|
|
||||||
|
|
||||||
// 获取所有类型
|
|
||||||
List<Type> types = new List<Type>(100)
|
|
||||||
{
|
|
||||||
typeof(PackSeparately),
|
|
||||||
typeof(PackDirectory),
|
|
||||||
typeof(PackTopDirectory),
|
|
||||||
typeof(PackCollector),
|
|
||||||
typeof(PackGroup),
|
|
||||||
typeof(PackRawFile),
|
|
||||||
typeof(PackShaderVariants)
|
|
||||||
};
|
|
||||||
|
|
||||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
|
||||||
types.AddRange(customTypes);
|
|
||||||
for (int i = 0; i < types.Count; i++)
|
|
||||||
{
|
|
||||||
Type type = types[i];
|
|
||||||
if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
|
|
||||||
_cachePackRuleTypes.Add(type.Name, type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// IFilterRule
|
|
||||||
{
|
|
||||||
// 清空缓存集合
|
|
||||||
_cacheFilterRuleTypes.Clear();
|
|
||||||
_cacheFilterRuleInstance.Clear();
|
|
||||||
|
|
||||||
// 获取所有类型
|
|
||||||
List<Type> types = new List<Type>(100)
|
|
||||||
{
|
|
||||||
typeof(CollectAll),
|
|
||||||
typeof(CollectScene),
|
|
||||||
typeof(CollectPrefab),
|
|
||||||
typeof(CollectSprite)
|
|
||||||
};
|
|
||||||
|
|
||||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
|
|
||||||
types.AddRange(customTypes);
|
|
||||||
for (int i = 0; i < types.Count; i++)
|
|
||||||
{
|
|
||||||
Type type = types[i];
|
|
||||||
if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
|
|
||||||
_cacheFilterRuleTypes.Add(type.Name, type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// IAddressRule
|
|
||||||
{
|
|
||||||
// 清空缓存集合
|
|
||||||
_cacheAddressRuleTypes.Clear();
|
|
||||||
_cacheAddressRuleInstance.Clear();
|
|
||||||
|
|
||||||
// 获取所有类型
|
|
||||||
List<Type> types = new List<Type>(100)
|
|
||||||
{
|
|
||||||
typeof(AddressByFileName),
|
|
||||||
typeof(AddressByFilePath),
|
|
||||||
typeof(AddressByFolderAndFileName),
|
|
||||||
typeof(AddressByGroupAndFileName)
|
|
||||||
};
|
|
||||||
|
|
||||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
|
|
||||||
types.AddRange(customTypes);
|
|
||||||
for (int i = 0; i < types.Count; i++)
|
|
||||||
{
|
|
||||||
Type type = types[i];
|
|
||||||
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
|
|
||||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// IActiveRule
|
|
||||||
{
|
|
||||||
// 清空缓存集合
|
|
||||||
_cacheActiveRuleTypes.Clear();
|
|
||||||
_cacheActiveRuleInstance.Clear();
|
|
||||||
|
|
||||||
// 获取所有类型
|
|
||||||
List<Type> types = new List<Type>(100)
|
|
||||||
{
|
|
||||||
typeof(EnableGroup),
|
|
||||||
typeof(DisableGroup),
|
|
||||||
};
|
|
||||||
|
|
||||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
|
|
||||||
types.AddRange(customTypes);
|
|
||||||
for (int i = 0; i < types.Count; i++)
|
|
||||||
{
|
|
||||||
Type type = types[i];
|
|
||||||
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
|
|
||||||
_cacheActiveRuleTypes.Add(type.Name, type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static AssetBundleCollectorSetting _setting = null;
|
|
||||||
public static AssetBundleCollectorSetting Setting
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_setting == null)
|
|
||||||
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
|
|
||||||
return _setting;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 存储配置文件
|
|
||||||
/// </summary>
|
|
||||||
public static void SaveFile()
|
|
||||||
{
|
|
||||||
if (Setting != null)
|
|
||||||
{
|
|
||||||
IsDirty = false;
|
|
||||||
EditorUtility.SetDirty(Setting);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 修复配置文件
|
|
||||||
/// </summary>
|
|
||||||
public static void FixFile()
|
|
||||||
{
|
|
||||||
bool isFixed = Setting.FixConfigError();
|
|
||||||
if (isFixed)
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清空所有数据
|
|
||||||
/// </summary>
|
|
||||||
public static void ClearAll()
|
|
||||||
{
|
|
||||||
Setting.ClearAll();
|
|
||||||
SaveFile();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<RuleDisplayName> GetActiveRuleNames()
|
|
||||||
{
|
|
||||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
|
||||||
foreach (var pair in _cacheActiveRuleTypes)
|
|
||||||
{
|
|
||||||
RuleDisplayName ruleName = new RuleDisplayName();
|
|
||||||
ruleName.ClassName = pair.Key;
|
|
||||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
|
||||||
names.Add(ruleName);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static List<RuleDisplayName> GetAddressRuleNames()
|
|
||||||
{
|
|
||||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
|
||||||
foreach (var pair in _cacheAddressRuleTypes)
|
|
||||||
{
|
|
||||||
RuleDisplayName ruleName = new RuleDisplayName();
|
|
||||||
ruleName.ClassName = pair.Key;
|
|
||||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
|
||||||
names.Add(ruleName);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static List<RuleDisplayName> GetPackRuleNames()
|
|
||||||
{
|
|
||||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
|
||||||
foreach (var pair in _cachePackRuleTypes)
|
|
||||||
{
|
|
||||||
RuleDisplayName ruleName = new RuleDisplayName();
|
|
||||||
ruleName.ClassName = pair.Key;
|
|
||||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
|
||||||
names.Add(ruleName);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
public static List<RuleDisplayName> GetFilterRuleNames()
|
|
||||||
{
|
|
||||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
|
||||||
foreach (var pair in _cacheFilterRuleTypes)
|
|
||||||
{
|
|
||||||
RuleDisplayName ruleName = new RuleDisplayName();
|
|
||||||
ruleName.ClassName = pair.Key;
|
|
||||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
|
||||||
names.Add(ruleName);
|
|
||||||
}
|
|
||||||
return names;
|
|
||||||
}
|
|
||||||
private static string GetRuleDisplayName(string name, Type type)
|
|
||||||
{
|
|
||||||
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
|
|
||||||
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
|
||||||
return attribute.DisplayName;
|
|
||||||
else
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool HasActiveRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
|
|
||||||
}
|
|
||||||
public static bool HasAddressRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
|
|
||||||
}
|
|
||||||
public static bool HasPackRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
return _cachePackRuleTypes.Keys.Contains(ruleName);
|
|
||||||
}
|
|
||||||
public static bool HasFilterRuleName(string ruleName)
|
|
||||||
{
|
|
||||||
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
|
||||||
{
|
|
||||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
|
||||||
return instance;
|
|
||||||
|
|
||||||
// 如果不存在创建类的实例
|
|
||||||
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
|
|
||||||
{
|
|
||||||
instance = (IActiveRule)Activator.CreateInstance(type);
|
|
||||||
_cacheActiveRuleInstance.Add(ruleName, instance);
|
|
||||||
return instance;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"{nameof(IActiveRule)}类型无效:{ruleName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
|
||||||
{
|
|
||||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
|
||||||
return instance;
|
|
||||||
|
|
||||||
// 如果不存在创建类的实例
|
|
||||||
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
|
|
||||||
{
|
|
||||||
instance = (IAddressRule)Activator.CreateInstance(type);
|
|
||||||
_cacheAddressRuleInstance.Add(ruleName, instance);
|
|
||||||
return instance;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"{nameof(IAddressRule)}类型无效:{ruleName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static IPackRule GetPackRuleInstance(string ruleName)
|
|
||||||
{
|
|
||||||
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
|
|
||||||
return instance;
|
|
||||||
|
|
||||||
// 如果不存在创建类的实例
|
|
||||||
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
|
|
||||||
{
|
|
||||||
instance = (IPackRule)Activator.CreateInstance(type);
|
|
||||||
_cachePackRuleInstance.Add(ruleName, instance);
|
|
||||||
return instance;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"{nameof(IPackRule)}类型无效:{ruleName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static IFilterRule GetFilterRuleInstance(string ruleName)
|
|
||||||
{
|
|
||||||
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
|
|
||||||
return instance;
|
|
||||||
|
|
||||||
// 如果不存在创建类的实例
|
|
||||||
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
|
|
||||||
{
|
|
||||||
instance = (IFilterRule)Activator.CreateInstance(type);
|
|
||||||
_cacheFilterRuleInstance.Add(ruleName, instance);
|
|
||||||
return instance;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"{nameof(IFilterRule)}类型无效:{ruleName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 公共参数编辑相关
|
|
||||||
public static void ModifyPackageView(bool showPackageView)
|
|
||||||
{
|
|
||||||
Setting.ShowPackageView = showPackageView;
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
public static void ModifyAddressable(bool enableAddressable)
|
|
||||||
{
|
|
||||||
Setting.EnableAddressable = enableAddressable;
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
public static void ModifyLocationToLower(bool locationToLower)
|
|
||||||
{
|
|
||||||
Setting.LocationToLower = locationToLower;
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
public static void ModifyIncludeAssetGUID(bool includeAssetGUID)
|
|
||||||
{
|
|
||||||
Setting.IncludeAssetGUID = includeAssetGUID;
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
public static void ModifyUniqueBundleName(bool uniqueBundleName)
|
|
||||||
{
|
|
||||||
Setting.UniqueBundleName = uniqueBundleName;
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
public static void ModifyShowEditorAlias(bool showAlias)
|
|
||||||
{
|
|
||||||
Setting.ShowEditorAlias = showAlias;
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 资源包裹编辑相关
|
|
||||||
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
|
||||||
{
|
|
||||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
|
||||||
package.PackageName = packageName;
|
|
||||||
Setting.Packages.Add(package);
|
|
||||||
IsDirty = true;
|
|
||||||
return package;
|
|
||||||
}
|
|
||||||
public static void RemovePackage(AssetBundleCollectorPackage package)
|
|
||||||
{
|
|
||||||
if (Setting.Packages.Remove(package))
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"Failed remove package : {package.PackageName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static void ModifyPackage(AssetBundleCollectorPackage package)
|
|
||||||
{
|
|
||||||
if (package != null)
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 资源分组编辑相关
|
|
||||||
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
|
|
||||||
{
|
|
||||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
|
||||||
group.GroupName = groupName;
|
|
||||||
package.Groups.Add(group);
|
|
||||||
IsDirty = true;
|
|
||||||
return group;
|
|
||||||
}
|
|
||||||
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
|
||||||
{
|
|
||||||
if (package.Groups.Remove(group))
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"Failed remove group : {group.GroupName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
|
||||||
{
|
|
||||||
if (package != null && group != null)
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 资源收集器编辑相关
|
|
||||||
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
|
||||||
{
|
|
||||||
group.Collectors.Add(collector);
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
|
||||||
{
|
|
||||||
if (group.Collectors.Remove(collector))
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
|
||||||
{
|
|
||||||
if (group != null && collector != null)
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所有的资源标签
|
|
||||||
/// </summary>
|
|
||||||
public static string GetPackageAllTags(string packageName)
|
|
||||||
{
|
|
||||||
var allTags = Setting.GetPackageAllTags(packageName);
|
|
||||||
return string.Join(";", allTags);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,940 +0,0 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor.UIElements;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleCollectorWindow : EditorWindow
|
|
||||||
{
|
|
||||||
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
|
|
||||||
public static void OpenWindow()
|
|
||||||
{
|
|
||||||
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
|
|
||||||
window.minSize = new Vector2(800, 600);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Button _saveButton;
|
|
||||||
private List<string> _collectorTypeList;
|
|
||||||
private List<RuleDisplayName> _activeRuleList;
|
|
||||||
private List<RuleDisplayName> _addressRuleList;
|
|
||||||
private List<RuleDisplayName> _packRuleList;
|
|
||||||
private List<RuleDisplayName> _filterRuleList;
|
|
||||||
|
|
||||||
private Button _settingsButton;
|
|
||||||
private VisualElement _setting1Container;
|
|
||||||
private VisualElement _setting2Container;
|
|
||||||
private Toggle _showPackageToogle;
|
|
||||||
private Toggle _enableAddressableToogle;
|
|
||||||
private Toggle _locationToLowerToogle;
|
|
||||||
private Toggle _includeAssetGUIDToogle;
|
|
||||||
private Toggle _uniqueBundleNameToogle;
|
|
||||||
private Toggle _showEditorAliasToggle;
|
|
||||||
|
|
||||||
private VisualElement _packageContainer;
|
|
||||||
private ListView _packageListView;
|
|
||||||
private TextField _packageNameTxt;
|
|
||||||
private TextField _packageDescTxt;
|
|
||||||
|
|
||||||
private VisualElement _groupContainer;
|
|
||||||
private ListView _groupListView;
|
|
||||||
private TextField _groupNameTxt;
|
|
||||||
private TextField _groupDescTxt;
|
|
||||||
private TextField _groupAssetTagsTxt;
|
|
||||||
|
|
||||||
private VisualElement _collectorContainer;
|
|
||||||
private ScrollView _collectorScrollView;
|
|
||||||
private PopupField<RuleDisplayName> _activeRulePopupField;
|
|
||||||
|
|
||||||
private int _lastModifyPackageIndex = 0;
|
|
||||||
private int _lastModifyGroupIndex = 0;
|
|
||||||
private bool _showSettings = false;
|
|
||||||
|
|
||||||
|
|
||||||
public void CreateGUI()
|
|
||||||
{
|
|
||||||
Undo.undoRedoPerformed -= RefreshWindow;
|
|
||||||
Undo.undoRedoPerformed += RefreshWindow;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
_collectorTypeList = new List<string>()
|
|
||||||
{
|
|
||||||
$"{nameof(ECollectorType.MainAssetCollector)}",
|
|
||||||
$"{nameof(ECollectorType.StaticAssetCollector)}",
|
|
||||||
$"{nameof(ECollectorType.DependAssetCollector)}"
|
|
||||||
};
|
|
||||||
_activeRuleList = AssetBundleCollectorSettingData.GetActiveRuleNames();
|
|
||||||
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
|
|
||||||
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
|
|
||||||
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
|
|
||||||
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
|
|
||||||
// 加载布局文件
|
|
||||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
|
|
||||||
if (visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
visualAsset.CloneTree(root);
|
|
||||||
|
|
||||||
// 公共设置相关
|
|
||||||
_settingsButton = root.Q<Button>("SettingsButton");
|
|
||||||
_settingsButton.clicked += SettingsBtn_clicked;
|
|
||||||
_setting1Container = root.Q("PublicContainer1");
|
|
||||||
_setting2Container = root.Q("PublicContainer2");
|
|
||||||
_showPackageToogle = root.Q<Toggle>("ShowPackages");
|
|
||||||
_showPackageToogle.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
|
|
||||||
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
_locationToLowerToogle = root.Q<Toggle>("LocationToLower");
|
|
||||||
_locationToLowerToogle.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleCollectorSettingData.ModifyLocationToLower(evt.newValue);
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
_includeAssetGUIDToogle = root.Q<Toggle>("IncludeAssetGUID");
|
|
||||||
_includeAssetGUIDToogle.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleCollectorSettingData.ModifyIncludeAssetGUID(evt.newValue);
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
|
|
||||||
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
|
|
||||||
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
|
|
||||||
RefreshWindow();
|
|
||||||
});
|
|
||||||
|
|
||||||
// 配置修复按钮
|
|
||||||
var fixBtn = root.Q<Button>("FixButton");
|
|
||||||
fixBtn.clicked += FixBtn_clicked;
|
|
||||||
|
|
||||||
// 导入导出按钮
|
|
||||||
var exportBtn = root.Q<Button>("ExportButton");
|
|
||||||
exportBtn.clicked += ExportBtn_clicked;
|
|
||||||
var importBtn = root.Q<Button>("ImportButton");
|
|
||||||
importBtn.clicked += ImportBtn_clicked;
|
|
||||||
|
|
||||||
// 配置保存按钮
|
|
||||||
_saveButton = root.Q<Button>("SaveButton");
|
|
||||||
_saveButton.clicked += SaveBtn_clicked;
|
|
||||||
|
|
||||||
// 包裹容器
|
|
||||||
_packageContainer = root.Q("PackageContainer");
|
|
||||||
|
|
||||||
// 包裹列表相关
|
|
||||||
_packageListView = root.Q<ListView>("PackageListView");
|
|
||||||
_packageListView.makeItem = MakePackageListViewItem;
|
|
||||||
_packageListView.bindItem = BindPackageListViewItem;
|
|
||||||
#if UNITY_2020_1_OR_NEWER
|
|
||||||
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
|
|
||||||
#else
|
|
||||||
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 包裹添加删除按钮
|
|
||||||
var packageAddContainer = root.Q("PackageAddContainer");
|
|
||||||
{
|
|
||||||
var addBtn = packageAddContainer.Q<Button>("AddBtn");
|
|
||||||
addBtn.clicked += AddPackageBtn_clicked;
|
|
||||||
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
|
|
||||||
removeBtn.clicked += RemovePackageBtn_clicked;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 包裹名称
|
|
||||||
_packageNameTxt = root.Q<TextField>("PackageName");
|
|
||||||
_packageNameTxt.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
if (selectPackage != null)
|
|
||||||
{
|
|
||||||
selectPackage.PackageName = evt.newValue;
|
|
||||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
|
||||||
FillPackageViewData();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// 包裹备注
|
|
||||||
_packageDescTxt = root.Q<TextField>("PackageDesc");
|
|
||||||
_packageDescTxt.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
if (selectPackage != null)
|
|
||||||
{
|
|
||||||
selectPackage.PackageDesc = evt.newValue;
|
|
||||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
|
||||||
FillPackageViewData();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// 分组列表相关
|
|
||||||
_groupListView = root.Q<ListView>("GroupListView");
|
|
||||||
_groupListView.makeItem = MakeGroupListViewItem;
|
|
||||||
_groupListView.bindItem = BindGroupListViewItem;
|
|
||||||
#if UNITY_2020_1_OR_NEWER
|
|
||||||
_groupListView.onSelectionChange += GroupListView_onSelectionChange;
|
|
||||||
#else
|
|
||||||
_groupListView.onSelectionChanged += GroupListView_onSelectionChange;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 分组添加删除按钮
|
|
||||||
var groupAddContainer = root.Q("GroupAddContainer");
|
|
||||||
{
|
|
||||||
var addBtn = groupAddContainer.Q<Button>("AddBtn");
|
|
||||||
addBtn.clicked += AddGroupBtn_clicked;
|
|
||||||
var removeBtn = groupAddContainer.Q<Button>("RemoveBtn");
|
|
||||||
removeBtn.clicked += RemoveGroupBtn_clicked;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 分组容器
|
|
||||||
_groupContainer = root.Q("GroupContainer");
|
|
||||||
|
|
||||||
// 分组名称
|
|
||||||
_groupNameTxt = root.Q<TextField>("GroupName");
|
|
||||||
_groupNameTxt.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectPackage != null && selectGroup != null)
|
|
||||||
{
|
|
||||||
selectGroup.GroupName = evt.newValue;
|
|
||||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
|
||||||
FillGroupViewData();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// 分组备注
|
|
||||||
_groupDescTxt = root.Q<TextField>("GroupDesc");
|
|
||||||
_groupDescTxt.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectPackage != null && selectGroup != null)
|
|
||||||
{
|
|
||||||
selectGroup.GroupDesc = evt.newValue;
|
|
||||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
|
||||||
FillGroupViewData();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// 分组的资源标签
|
|
||||||
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
|
|
||||||
_groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectPackage != null && selectGroup != null)
|
|
||||||
{
|
|
||||||
selectGroup.AssetTags = evt.newValue;
|
|
||||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// 收集列表容器
|
|
||||||
_collectorContainer = root.Q("CollectorContainer");
|
|
||||||
|
|
||||||
// 收集列表相关
|
|
||||||
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
|
|
||||||
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
|
|
||||||
_collectorScrollView.viewDataKey = "scrollView";
|
|
||||||
|
|
||||||
// 收集器创建按钮
|
|
||||||
var collectorAddContainer = root.Q("CollectorAddContainer");
|
|
||||||
{
|
|
||||||
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
|
|
||||||
addBtn.clicked += AddCollectorBtn_clicked;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 分组激活规则
|
|
||||||
var activeRuleContainer = root.Q("ActiveRuleContainer");
|
|
||||||
{
|
|
||||||
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
|
|
||||||
_activeRulePopupField.name = "ActiveRuleMaskField";
|
|
||||||
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
|
|
||||||
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
|
||||||
_activeRulePopupField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectPackage != null && selectGroup != null)
|
|
||||||
{
|
|
||||||
selectGroup.ActiveRuleName = evt.newValue.ClassName;
|
|
||||||
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
|
|
||||||
FillGroupViewData();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
activeRuleContainer.Add(_activeRulePopupField);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 刷新窗体
|
|
||||||
RefreshWindow();
|
|
||||||
}
|
|
||||||
catch (System.Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void OnDestroy()
|
|
||||||
{
|
|
||||||
// 注意:清空所有撤销操作
|
|
||||||
Undo.ClearAll();
|
|
||||||
|
|
||||||
if (AssetBundleCollectorSettingData.IsDirty)
|
|
||||||
AssetBundleCollectorSettingData.SaveFile();
|
|
||||||
}
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
if (_saveButton != null)
|
|
||||||
{
|
|
||||||
if (AssetBundleCollectorSettingData.IsDirty)
|
|
||||||
{
|
|
||||||
if (_saveButton.enabledSelf == false)
|
|
||||||
_saveButton.SetEnabled(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (_saveButton.enabledSelf)
|
|
||||||
_saveButton.SetEnabled(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RefreshWindow()
|
|
||||||
{
|
|
||||||
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
|
|
||||||
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
|
|
||||||
_locationToLowerToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.LocationToLower);
|
|
||||||
_includeAssetGUIDToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.IncludeAssetGUID);
|
|
||||||
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
|
|
||||||
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
|
|
||||||
|
|
||||||
if (_showSettings)
|
|
||||||
{
|
|
||||||
_setting1Container.style.display = DisplayStyle.Flex;
|
|
||||||
_setting2Container.style.display = DisplayStyle.Flex;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_setting1Container.style.display = DisplayStyle.None;
|
|
||||||
_setting2Container.style.display = DisplayStyle.None;
|
|
||||||
}
|
|
||||||
|
|
||||||
_groupContainer.visible = false;
|
|
||||||
_collectorContainer.visible = false;
|
|
||||||
|
|
||||||
FillPackageViewData();
|
|
||||||
}
|
|
||||||
private void FixBtn_clicked()
|
|
||||||
{
|
|
||||||
AssetBundleCollectorSettingData.FixFile();
|
|
||||||
RefreshWindow();
|
|
||||||
}
|
|
||||||
private void ExportBtn_clicked()
|
|
||||||
{
|
|
||||||
string resultPath = EditorTools.OpenFolderPanel("Export XML", "Assets/");
|
|
||||||
if (resultPath != null)
|
|
||||||
{
|
|
||||||
AssetBundleCollectorConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleCollectorConfig)}.xml");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void ImportBtn_clicked()
|
|
||||||
{
|
|
||||||
string resultPath = EditorTools.OpenFilePath("Import XML", "Assets/", "xml");
|
|
||||||
if (resultPath != null)
|
|
||||||
{
|
|
||||||
AssetBundleCollectorConfig.ImportXmlConfig(resultPath);
|
|
||||||
RefreshWindow();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void SaveBtn_clicked()
|
|
||||||
{
|
|
||||||
AssetBundleCollectorSettingData.SaveFile();
|
|
||||||
}
|
|
||||||
private void SettingsBtn_clicked()
|
|
||||||
{
|
|
||||||
_showSettings = !_showSettings;
|
|
||||||
RefreshWindow();
|
|
||||||
}
|
|
||||||
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
|
|
||||||
{
|
|
||||||
if (_showEditorAliasToggle.value)
|
|
||||||
return ruleDisplayName.DisplayName;
|
|
||||||
else
|
|
||||||
return ruleDisplayName.ClassName;
|
|
||||||
}
|
|
||||||
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
|
|
||||||
{
|
|
||||||
if (_showEditorAliasToggle.value)
|
|
||||||
return ruleDisplayName.DisplayName;
|
|
||||||
else
|
|
||||||
return ruleDisplayName.ClassName;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 包裹列表相关
|
|
||||||
private void FillPackageViewData()
|
|
||||||
{
|
|
||||||
_packageListView.Clear();
|
|
||||||
_packageListView.ClearSelection();
|
|
||||||
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
|
|
||||||
_packageListView.Rebuild();
|
|
||||||
|
|
||||||
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
|
|
||||||
{
|
|
||||||
_packageListView.selectedIndex = _lastModifyPackageIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_showPackageToogle.value)
|
|
||||||
_packageContainer.style.display = DisplayStyle.Flex;
|
|
||||||
else
|
|
||||||
_packageContainer.style.display = DisplayStyle.None;
|
|
||||||
}
|
|
||||||
private VisualElement MakePackageListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.height = 20f;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindPackageListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
|
|
||||||
|
|
||||||
var textField1 = element.Q<Label>("Label1");
|
|
||||||
if (string.IsNullOrEmpty(package.PackageDesc))
|
|
||||||
textField1.text = package.PackageName;
|
|
||||||
else
|
|
||||||
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
|
|
||||||
}
|
|
||||||
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
if (selectPackage == null)
|
|
||||||
{
|
|
||||||
_groupContainer.visible = false;
|
|
||||||
_collectorContainer.visible = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_groupContainer.visible = true;
|
|
||||||
_lastModifyPackageIndex = _packageListView.selectedIndex;
|
|
||||||
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
|
|
||||||
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
|
|
||||||
FillGroupViewData();
|
|
||||||
}
|
|
||||||
private void AddPackageBtn_clicked()
|
|
||||||
{
|
|
||||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
|
|
||||||
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
|
|
||||||
FillPackageViewData();
|
|
||||||
}
|
|
||||||
private void RemovePackageBtn_clicked()
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
if (selectPackage == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
|
|
||||||
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
|
|
||||||
FillPackageViewData();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 分组列表相关
|
|
||||||
private void FillGroupViewData()
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
if (selectPackage == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_groupListView.Clear();
|
|
||||||
_groupListView.ClearSelection();
|
|
||||||
_groupListView.itemsSource = selectPackage.Groups;
|
|
||||||
_groupListView.Rebuild();
|
|
||||||
|
|
||||||
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
|
|
||||||
{
|
|
||||||
_groupListView.selectedIndex = _lastModifyGroupIndex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private VisualElement MakeGroupListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.height = 20f;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindGroupListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
if (selectPackage == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var group = selectPackage.Groups[index];
|
|
||||||
|
|
||||||
var textField1 = element.Q<Label>("Label1");
|
|
||||||
if (string.IsNullOrEmpty(group.GroupDesc))
|
|
||||||
textField1.text = group.GroupName;
|
|
||||||
else
|
|
||||||
textField1.text = $"{group.GroupName} ({group.GroupDesc})";
|
|
||||||
|
|
||||||
// 激活状态
|
|
||||||
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(group.ActiveRuleName);
|
|
||||||
bool isActive = activeRule.IsActiveGroup();
|
|
||||||
textField1.SetEnabled(isActive);
|
|
||||||
}
|
|
||||||
private void GroupListView_onSelectionChange(IEnumerable<object> objs)
|
|
||||||
{
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectGroup == null)
|
|
||||||
{
|
|
||||||
_collectorContainer.visible = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_collectorContainer.visible = true;
|
|
||||||
_lastModifyGroupIndex = _groupListView.selectedIndex;
|
|
||||||
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
|
|
||||||
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
|
|
||||||
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
|
|
||||||
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
|
|
||||||
|
|
||||||
FillCollectorViewData();
|
|
||||||
}
|
|
||||||
private void AddGroupBtn_clicked()
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
if (selectPackage == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
|
|
||||||
AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group");
|
|
||||||
FillGroupViewData();
|
|
||||||
}
|
|
||||||
private void RemoveGroupBtn_clicked()
|
|
||||||
{
|
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
|
||||||
if (selectPackage == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectGroup == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
|
|
||||||
AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup);
|
|
||||||
FillGroupViewData();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 收集列表相关
|
|
||||||
private void FillCollectorViewData()
|
|
||||||
{
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectGroup == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 填充数据
|
|
||||||
_collectorScrollView.Clear();
|
|
||||||
for (int i = 0; i < selectGroup.Collectors.Count; i++)
|
|
||||||
{
|
|
||||||
VisualElement element = MakeCollectorListViewItem();
|
|
||||||
BindCollectorListViewItem(element, i);
|
|
||||||
_collectorScrollView.Add(element);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private VisualElement MakeCollectorListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
|
|
||||||
VisualElement elementTop = new VisualElement();
|
|
||||||
elementTop.style.flexDirection = FlexDirection.Row;
|
|
||||||
element.Add(elementTop);
|
|
||||||
|
|
||||||
VisualElement elementBottom = new VisualElement();
|
|
||||||
elementBottom.style.flexDirection = FlexDirection.Row;
|
|
||||||
element.Add(elementBottom);
|
|
||||||
|
|
||||||
VisualElement elementFoldout = new VisualElement();
|
|
||||||
elementFoldout.style.flexDirection = FlexDirection.Row;
|
|
||||||
element.Add(elementFoldout);
|
|
||||||
|
|
||||||
VisualElement elementSpace = new VisualElement();
|
|
||||||
elementSpace.style.flexDirection = FlexDirection.Column;
|
|
||||||
element.Add(elementSpace);
|
|
||||||
|
|
||||||
// Top VisualElement
|
|
||||||
{
|
|
||||||
var button = new Button();
|
|
||||||
button.name = "Button1";
|
|
||||||
button.text = "-";
|
|
||||||
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
|
||||||
button.style.flexGrow = 0f;
|
|
||||||
elementTop.Add(button);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
var objectField = new ObjectField();
|
|
||||||
objectField.name = "ObjectField1";
|
|
||||||
objectField.label = "Collector";
|
|
||||||
objectField.objectType = typeof(UnityEngine.Object);
|
|
||||||
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
objectField.style.flexGrow = 1f;
|
|
||||||
elementTop.Add(objectField);
|
|
||||||
var label = objectField.Q<Label>();
|
|
||||||
label.style.minWidth = 63;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bottom VisualElement
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.style.width = 90;
|
|
||||||
elementBottom.Add(label);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
var popupField = new PopupField<string>(_collectorTypeList, 0);
|
|
||||||
popupField.name = "PopupField0";
|
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
popupField.style.width = 150;
|
|
||||||
elementBottom.Add(popupField);
|
|
||||||
}
|
|
||||||
if (_enableAddressableToogle.value)
|
|
||||||
{
|
|
||||||
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
|
|
||||||
popupField.name = "PopupField1";
|
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
popupField.style.width = 220;
|
|
||||||
elementBottom.Add(popupField);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
|
|
||||||
popupField.name = "PopupField2";
|
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
popupField.style.width = 220;
|
|
||||||
elementBottom.Add(popupField);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
|
|
||||||
popupField.name = "PopupField3";
|
|
||||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
popupField.style.width = 150;
|
|
||||||
elementBottom.Add(popupField);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
var textField = new TextField();
|
|
||||||
textField.name = "TextField0";
|
|
||||||
textField.label = "UserData";
|
|
||||||
textField.style.width = 200;
|
|
||||||
elementBottom.Add(textField);
|
|
||||||
var label = textField.Q<Label>();
|
|
||||||
label.style.minWidth = 63;
|
|
||||||
}
|
|
||||||
{
|
|
||||||
var textField = new TextField();
|
|
||||||
textField.name = "TextField1";
|
|
||||||
textField.label = "Tags";
|
|
||||||
textField.style.width = 100;
|
|
||||||
textField.style.marginLeft = 20;
|
|
||||||
textField.style.flexGrow = 1;
|
|
||||||
elementBottom.Add(textField);
|
|
||||||
var label = textField.Q<Label>();
|
|
||||||
label.style.minWidth = 40;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Foldout VisualElement
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.style.width = 90;
|
|
||||||
elementFoldout.Add(label);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
var foldout = new Foldout();
|
|
||||||
foldout.name = "Foldout1";
|
|
||||||
foldout.value = false;
|
|
||||||
foldout.text = "Main Assets";
|
|
||||||
elementFoldout.Add(foldout);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Space VisualElement
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.style.height = 10;
|
|
||||||
elementSpace.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindCollectorListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectGroup == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var collector = selectGroup.Collectors[index];
|
|
||||||
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
|
|
||||||
if (collectObject != null)
|
|
||||||
collectObject.name = collector.CollectPath;
|
|
||||||
|
|
||||||
// Foldout
|
|
||||||
var foldout = element.Q<Foldout>("Foldout1");
|
|
||||||
foldout.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
if (evt.newValue)
|
|
||||||
RefreshFoldout(foldout, selectGroup, collector);
|
|
||||||
else
|
|
||||||
foldout.Clear();
|
|
||||||
});
|
|
||||||
|
|
||||||
// Remove Button
|
|
||||||
var removeBtn = element.Q<Button>("Button1");
|
|
||||||
removeBtn.clicked += () =>
|
|
||||||
{
|
|
||||||
RemoveCollectorBtn_clicked(collector);
|
|
||||||
};
|
|
||||||
|
|
||||||
// Collector Path
|
|
||||||
var objectField1 = element.Q<ObjectField>("ObjectField1");
|
|
||||||
objectField1.SetValueWithoutNotify(collectObject);
|
|
||||||
objectField1.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
|
||||||
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
|
|
||||||
objectField1.value.name = collector.CollectPath;
|
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
|
||||||
if (foldout.value)
|
|
||||||
{
|
|
||||||
RefreshFoldout(foldout, selectGroup, collector);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Collector Type
|
|
||||||
var popupField0 = element.Q<PopupField<string>>("PopupField0");
|
|
||||||
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
|
|
||||||
popupField0.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
|
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
|
||||||
if (foldout.value)
|
|
||||||
{
|
|
||||||
RefreshFoldout(foldout, selectGroup, collector);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Address Rule
|
|
||||||
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
|
|
||||||
if (popupField1 != null)
|
|
||||||
{
|
|
||||||
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
|
|
||||||
popupField1.formatListItemCallback = FormatListItemCallback;
|
|
||||||
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
|
|
||||||
popupField1.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
collector.AddressRuleName = evt.newValue.ClassName;
|
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
|
||||||
if (foldout.value)
|
|
||||||
{
|
|
||||||
RefreshFoldout(foldout, selectGroup, collector);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Pack Rule
|
|
||||||
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
|
|
||||||
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
|
|
||||||
popupField2.formatListItemCallback = FormatListItemCallback;
|
|
||||||
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
|
|
||||||
popupField2.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
collector.PackRuleName = evt.newValue.ClassName;
|
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
|
||||||
if (foldout.value)
|
|
||||||
{
|
|
||||||
RefreshFoldout(foldout, selectGroup, collector);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Filter Rule
|
|
||||||
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
|
|
||||||
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
|
|
||||||
popupField3.formatListItemCallback = FormatListItemCallback;
|
|
||||||
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
|
|
||||||
popupField3.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
collector.FilterRuleName = evt.newValue.ClassName;
|
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
|
||||||
if (foldout.value)
|
|
||||||
{
|
|
||||||
RefreshFoldout(foldout, selectGroup, collector);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// UserData
|
|
||||||
var textFiled0 = element.Q<TextField>("TextField0");
|
|
||||||
textFiled0.SetValueWithoutNotify(collector.UserData);
|
|
||||||
textFiled0.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
collector.UserData = evt.newValue;
|
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Tags
|
|
||||||
var textFiled1 = element.Q<TextField>("TextField1");
|
|
||||||
textFiled1.SetValueWithoutNotify(collector.AssetTags);
|
|
||||||
textFiled1.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
collector.AssetTags = evt.newValue;
|
|
||||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
private void RefreshFoldout(Foldout foldout, AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
|
||||||
{
|
|
||||||
// 清空旧元素
|
|
||||||
foldout.Clear();
|
|
||||||
|
|
||||||
if (collector.IsValid() == false)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"The collector is invalid : {collector.CollectPath} in group : {group.GroupName}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (collector.CollectorType == ECollectorType.MainAssetCollector || collector.CollectorType == ECollectorType.StaticAssetCollector)
|
|
||||||
{
|
|
||||||
List<CollectAssetInfo> collectAssetInfos = null;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value,
|
|
||||||
_enableAddressableToogle.value, _locationToLowerToogle.value, _includeAssetGUIDToogle.value, _uniqueBundleNameToogle.value);
|
|
||||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
|
||||||
}
|
|
||||||
catch (System.Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e.ToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (collectAssetInfos != null)
|
|
||||||
{
|
|
||||||
foreach (var collectAssetInfo in collectAssetInfos)
|
|
||||||
{
|
|
||||||
VisualElement elementRow = new VisualElement();
|
|
||||||
elementRow.style.flexDirection = FlexDirection.Row;
|
|
||||||
foldout.Add(elementRow);
|
|
||||||
|
|
||||||
string showInfo = collectAssetInfo.AssetPath;
|
|
||||||
if (_enableAddressableToogle.value)
|
|
||||||
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
|
|
||||||
|
|
||||||
var label = new Label();
|
|
||||||
label.text = showInfo;
|
|
||||||
label.style.width = 300;
|
|
||||||
label.style.marginLeft = 0;
|
|
||||||
label.style.flexGrow = 1;
|
|
||||||
elementRow.Add(label);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void AddCollectorBtn_clicked()
|
|
||||||
{
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectGroup == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
|
|
||||||
AssetBundleCollector collector = new AssetBundleCollector();
|
|
||||||
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
|
|
||||||
FillCollectorViewData();
|
|
||||||
}
|
|
||||||
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
|
|
||||||
{
|
|
||||||
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
|
|
||||||
if (selectGroup == null)
|
|
||||||
return;
|
|
||||||
if (selectCollector == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveCollector");
|
|
||||||
AssetBundleCollectorSettingData.RemoveCollector(selectGroup, selectCollector);
|
|
||||||
FillCollectorViewData();
|
|
||||||
}
|
|
||||||
|
|
||||||
private int GetCollectorTypeIndex(string typeName)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _collectorTypeList.Count; i++)
|
|
||||||
{
|
|
||||||
if (_collectorTypeList[i] == typeName)
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private int GetAddressRuleIndex(string ruleName)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _addressRuleList.Count; i++)
|
|
||||||
{
|
|
||||||
if (_addressRuleList[i].ClassName == ruleName)
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private int GetPackRuleIndex(string ruleName)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _packRuleList.Count; i++)
|
|
||||||
{
|
|
||||||
if (_packRuleList[i].ClassName == ruleName)
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private int GetFilterRuleIndex(string ruleName)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _filterRuleList.Count; i++)
|
|
||||||
{
|
|
||||||
if (_filterRuleList[i].ClassName == ruleName)
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
private RuleDisplayName GetActiveRuleIndex(string ruleName)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _activeRuleList.Count; i++)
|
|
||||||
{
|
|
||||||
if (_activeRuleList[i].ClassName == ruleName)
|
|
||||||
return _activeRuleList[i];
|
|
||||||
}
|
|
||||||
return _activeRuleList[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,52 +0,0 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
|
||||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
|
||||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
|
||||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
|
||||||
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
|
||||||
<ui:Button text="Settings" display-tooltip-when-elided="true" name="SettingsButton" />
|
|
||||||
<ui:VisualElement name="PublicContainer1" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
|
|
||||||
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
|
|
||||||
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
|
|
||||||
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
|
|
||||||
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:VisualElement name="PublicContainer2" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
|
|
||||||
<ui:Toggle label="Location To Lower" name="LocationToLower" style="width: 196px; -unity-text-align: middle-left;" />
|
|
||||||
<ui:Toggle label="Include Asset GUID" name="IncludeAssetGUID" style="width: 196px; -unity-text-align: middle-left;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
|
||||||
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
|
||||||
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
|
||||||
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
|
||||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
|
||||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
|
||||||
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
|
|
||||||
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
|
||||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
|
||||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:VisualElement name="CollectorContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
|
||||||
<ui:Label text="Collectors" display-tooltip-when-elided="true" name="CollectorTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
|
||||||
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
|
|
||||||
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
|
||||||
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:UXML>
|
|
||||||
@@ -1,54 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class CollectAssetInfo
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 收集器类型
|
|
||||||
/// </summary>
|
|
||||||
public ECollectorType CollectorType { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public string BundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 可寻址地址
|
|
||||||
/// </summary>
|
|
||||||
public string Address { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源路径
|
|
||||||
/// </summary>
|
|
||||||
public string AssetPath { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为原生资源
|
|
||||||
/// </summary>
|
|
||||||
public bool IsRawAsset { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源分类标签
|
|
||||||
/// </summary>
|
|
||||||
public List<string> AssetTags { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 依赖的资源列表
|
|
||||||
/// </summary>
|
|
||||||
public List<string> DependAssets = new List<string>();
|
|
||||||
|
|
||||||
|
|
||||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
|
|
||||||
{
|
|
||||||
CollectorType = collectorType;
|
|
||||||
BundleName = bundleName;
|
|
||||||
Address = address;
|
|
||||||
AssetPath = assetPath;
|
|
||||||
IsRawAsset = isRawAsset;
|
|
||||||
AssetTags = assetTags;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class CollectCommand
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构建模式
|
|
||||||
/// </summary>
|
|
||||||
public EBuildMode BuildMode { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 包裹名称
|
|
||||||
/// </summary>
|
|
||||||
public string PackageName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 启用可寻址资源定位
|
|
||||||
/// </summary>
|
|
||||||
public bool EnableAddressable { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源定位地址大小写不敏感
|
|
||||||
/// </summary>
|
|
||||||
public bool LocationToLower { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 包含资源GUID数据
|
|
||||||
/// </summary>
|
|
||||||
public bool IncludeAssetGUID { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名唯一化
|
|
||||||
/// </summary>
|
|
||||||
public bool UniqueBundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 着色器统一全名称
|
|
||||||
/// </summary>
|
|
||||||
public string ShadersBundleName { private set; get; }
|
|
||||||
|
|
||||||
|
|
||||||
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool uniqueBundleName)
|
|
||||||
{
|
|
||||||
BuildMode = buildMode;
|
|
||||||
PackageName = packageName;
|
|
||||||
EnableAddressable = enableAddressable;
|
|
||||||
LocationToLower = locationToLower;
|
|
||||||
IncludeAssetGUID = includeAssetGUID;
|
|
||||||
UniqueBundleName = uniqueBundleName;
|
|
||||||
|
|
||||||
// 着色器统一全名称
|
|
||||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
|
||||||
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class CollectResult
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 收集命令
|
|
||||||
/// </summary>
|
|
||||||
public CollectCommand Command { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 收集的资源信息列表
|
|
||||||
/// </summary>
|
|
||||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
|
||||||
|
|
||||||
public CollectResult(CollectCommand command)
|
|
||||||
{
|
|
||||||
Command = command;
|
|
||||||
}
|
|
||||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
|
||||||
{
|
|
||||||
CollectAssets = collectAssets;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 资源分组激活规则接口
|
|
||||||
/// </summary>
|
|
||||||
public interface IActiveRule
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 是否激活分组
|
|
||||||
/// </summary>
|
|
||||||
bool IsActiveGroup();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public struct AddressRuleData
|
|
||||||
{
|
|
||||||
public string AssetPath;
|
|
||||||
public string CollectPath;
|
|
||||||
public string GroupName;
|
|
||||||
public string UserData;
|
|
||||||
|
|
||||||
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
|
|
||||||
{
|
|
||||||
AssetPath = assetPath;
|
|
||||||
CollectPath = collectPath;
|
|
||||||
GroupName = groupName;
|
|
||||||
UserData = userData;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 寻址规则接口
|
|
||||||
/// </summary>
|
|
||||||
public interface IAddressRule
|
|
||||||
{
|
|
||||||
string GetAssetAddress(AddressRuleData data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public struct FilterRuleData
|
|
||||||
{
|
|
||||||
public string AssetPath;
|
|
||||||
|
|
||||||
public FilterRuleData(string assetPath)
|
|
||||||
{
|
|
||||||
AssetPath = assetPath;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源过滤规则接口
|
|
||||||
/// </summary>
|
|
||||||
public interface IFilterRule
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为收集资源
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>如果收集该资源返回TRUE</returns>
|
|
||||||
bool IsCollectAsset(FilterRuleData data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,86 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public struct PackRuleData
|
|
||||||
{
|
|
||||||
public string AssetPath;
|
|
||||||
public string CollectPath;
|
|
||||||
public string GroupName;
|
|
||||||
public string UserData;
|
|
||||||
|
|
||||||
public PackRuleData(string assetPath)
|
|
||||||
{
|
|
||||||
AssetPath = assetPath;
|
|
||||||
CollectPath = string.Empty;
|
|
||||||
GroupName = string.Empty;
|
|
||||||
UserData = string.Empty;
|
|
||||||
}
|
|
||||||
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
|
|
||||||
{
|
|
||||||
AssetPath = assetPath;
|
|
||||||
CollectPath = collectPath;
|
|
||||||
GroupName = groupName;
|
|
||||||
UserData = userData;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public struct PackRuleResult
|
|
||||||
{
|
|
||||||
private readonly string _bundleName;
|
|
||||||
private readonly string _bundleExtension;
|
|
||||||
|
|
||||||
public PackRuleResult(string bundleName, string bundleExtension)
|
|
||||||
{
|
|
||||||
_bundleName = bundleName;
|
|
||||||
_bundleExtension = bundleExtension;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取主资源包全名称
|
|
||||||
/// </summary>
|
|
||||||
public string GetMainBundleName(string packageName, bool uniqueBundleName)
|
|
||||||
{
|
|
||||||
string fullName;
|
|
||||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
|
||||||
if (uniqueBundleName)
|
|
||||||
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
|
||||||
else
|
|
||||||
fullName = $"{bundleName}.{_bundleExtension}";
|
|
||||||
return fullName.ToLower();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取共享资源包全名称
|
|
||||||
/// </summary>
|
|
||||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
|
||||||
{
|
|
||||||
// 注意:冗余的共享资源包名返回空
|
|
||||||
if (string.IsNullOrEmpty(_bundleName) && string.IsNullOrEmpty(_bundleExtension))
|
|
||||||
return string.Empty;
|
|
||||||
|
|
||||||
string fullName;
|
|
||||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
|
||||||
if (uniqueBundleName)
|
|
||||||
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
|
||||||
else
|
|
||||||
fullName = $"share_{bundleName}.{_bundleExtension}";
|
|
||||||
return fullName.ToLower();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源打包规则接口
|
|
||||||
/// </summary>
|
|
||||||
public interface IPackRule
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 获取打包规则结果
|
|
||||||
/// </summary>
|
|
||||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否为原生文件打包规则
|
|
||||||
/// </summary>
|
|
||||||
bool IsRawFilePackRule();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 共享资源的打包规则
|
|
||||||
/// </summary>
|
|
||||||
public interface ISharedPackRule
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 获取打包规则结果
|
|
||||||
/// </summary>
|
|
||||||
PackRuleResult GetPackRuleResult(string assetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1ed930b0cc1db1742b0a131ca476bd82
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[DisplayName("启用分组")]
|
|
||||||
public class EnableGroup : IActiveRule
|
|
||||||
{
|
|
||||||
public bool IsActiveGroup()
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("禁用分组")]
|
|
||||||
public class DisableGroup : IActiveRule
|
|
||||||
{
|
|
||||||
public bool IsActiveGroup()
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
using System.IO;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[DisplayName("定位地址: 文件名")]
|
|
||||||
public class AddressByFileName : IAddressRule
|
|
||||||
{
|
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
|
||||||
{
|
|
||||||
return Path.GetFileNameWithoutExtension(data.AssetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("定位地址: 文件路径")]
|
|
||||||
public class AddressByFilePath : IAddressRule
|
|
||||||
{
|
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
|
||||||
{
|
|
||||||
return data.AssetPath;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("定位地址: 分组名_文件名")]
|
|
||||||
public class AddressByGroupAndFileName : IAddressRule
|
|
||||||
{
|
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
|
||||||
{
|
|
||||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
|
||||||
return $"{data.GroupName}_{fileName}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("定位地址: 文件夹名_文件名")]
|
|
||||||
public class AddressByFolderAndFileName : IAddressRule
|
|
||||||
{
|
|
||||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
|
||||||
{
|
|
||||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
|
||||||
FileInfo fileInfo = new FileInfo(data.AssetPath);
|
|
||||||
return $"{fileInfo.Directory.Name}_{fileName}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,81 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class DefaultFilterRule
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 忽略的文件类型
|
|
||||||
/// </summary>
|
|
||||||
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 查询是否为忽略文件
|
|
||||||
/// </summary>
|
|
||||||
public static bool IsIgnoreFile(string fileExtension)
|
|
||||||
{
|
|
||||||
return _ignoreFileExtensions.Contains(fileExtension);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("收集所有资源")]
|
|
||||||
public class CollectAll : IFilterRule
|
|
||||||
{
|
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("收集场景")]
|
|
||||||
public class CollectScene : IFilterRule
|
|
||||||
{
|
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
|
||||||
{
|
|
||||||
return Path.GetExtension(data.AssetPath) == ".unity";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("收集预制体")]
|
|
||||||
public class CollectPrefab : IFilterRule
|
|
||||||
{
|
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
|
||||||
{
|
|
||||||
return Path.GetExtension(data.AssetPath) == ".prefab";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("收集精灵类型的纹理")]
|
|
||||||
public class CollectSprite : IFilterRule
|
|
||||||
{
|
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
|
||||||
{
|
|
||||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
|
||||||
if (mainAssetType == typeof(Texture2D))
|
|
||||||
{
|
|
||||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
|
||||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
|
||||||
return true;
|
|
||||||
else
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[DisplayName("收集着色器变种集合")]
|
|
||||||
public class CollectShaderVariants : IFilterRule
|
|
||||||
{
|
|
||||||
public bool IsCollectAsset(FilterRuleData data)
|
|
||||||
{
|
|
||||||
return Path.GetExtension(data.AssetPath) == ".shadervariants";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,196 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class DefaultPackRule
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// AssetBundle文件的后缀名
|
|
||||||
/// </summary>
|
|
||||||
public const string AssetBundleFileExtension = "bundle";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 原生文件的后缀名
|
|
||||||
/// </summary>
|
|
||||||
public const string RawFileExtension = "rawfile";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unity着色器资源包名称
|
|
||||||
/// </summary>
|
|
||||||
public const string ShadersBundleName = "unityshaders";
|
|
||||||
|
|
||||||
|
|
||||||
public static PackRuleResult CreateShadersPackRuleResult()
|
|
||||||
{
|
|
||||||
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 以文件路径作为资源包名
|
|
||||||
/// 注意:每个文件独自打资源包
|
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
|
||||||
/// </summary>
|
|
||||||
[DisplayName("资源包名: 文件路径")]
|
|
||||||
public class PackSeparately : IPackRule
|
|
||||||
{
|
|
||||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
|
||||||
{
|
|
||||||
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
|
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IPackRule.IsRawFilePackRule()
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 以父类文件夹路径作为资源包名
|
|
||||||
/// 注意:文件夹下所有文件打进一个资源包
|
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
|
||||||
/// </summary>
|
|
||||||
[DisplayName("资源包名: 父类文件夹路径")]
|
|
||||||
public class PackDirectory : IPackRule
|
|
||||||
{
|
|
||||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
|
||||||
{
|
|
||||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IPackRule.IsRawFilePackRule()
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 以收集器路径下顶级文件夹为资源包名
|
|
||||||
/// 注意:文件夹下所有文件打进一个资源包
|
|
||||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
|
||||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
|
||||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
|
||||||
/// </summary>
|
|
||||||
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
|
|
||||||
public class PackTopDirectory : IPackRule
|
|
||||||
{
|
|
||||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
|
||||||
{
|
|
||||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
|
||||||
assetPath = assetPath.TrimStart('/');
|
|
||||||
string[] splits = assetPath.Split('/');
|
|
||||||
if (splits.Length > 0)
|
|
||||||
{
|
|
||||||
if (Path.HasExtension(splits[0]))
|
|
||||||
throw new Exception($"Not found root directory : {assetPath}");
|
|
||||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception($"Not found root directory : {assetPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IPackRule.IsRawFilePackRule()
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 以收集器路径作为资源包名
|
|
||||||
/// 注意:收集的所有文件打进一个资源包
|
|
||||||
/// </summary>
|
|
||||||
[DisplayName("资源包名: 收集器路径")]
|
|
||||||
public class PackCollector : IPackRule
|
|
||||||
{
|
|
||||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
|
||||||
{
|
|
||||||
string bundleName;
|
|
||||||
string collectPath = data.CollectPath;
|
|
||||||
if (AssetDatabase.IsValidFolder(collectPath))
|
|
||||||
{
|
|
||||||
bundleName = collectPath;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bundleName = PathUtility.RemoveExtension(collectPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IPackRule.IsRawFilePackRule()
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 以分组名称作为资源包名
|
|
||||||
/// 注意:收集的所有文件打进一个资源包
|
|
||||||
/// </summary>
|
|
||||||
[DisplayName("资源包名: 分组名称")]
|
|
||||||
public class PackGroup : IPackRule
|
|
||||||
{
|
|
||||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
|
||||||
{
|
|
||||||
string bundleName = data.GroupName;
|
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IPackRule.IsRawFilePackRule()
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 打包原生文件
|
|
||||||
/// </summary>
|
|
||||||
[DisplayName("打包原生文件")]
|
|
||||||
public class PackRawFile : IPackRule
|
|
||||||
{
|
|
||||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
|
||||||
{
|
|
||||||
string bundleName = data.AssetPath;
|
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IPackRule.IsRawFilePackRule()
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 打包着色器变种集合
|
|
||||||
/// </summary>
|
|
||||||
[DisplayName("打包着色器变种集合文件")]
|
|
||||||
public class PackShaderVariants : IPackRule
|
|
||||||
{
|
|
||||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
|
||||||
{
|
|
||||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IPackRule.IsRawFilePackRule()
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 零冗余的共享资源打包规则
|
|
||||||
/// </summary>
|
|
||||||
public class ZeroRedundancySharedPackRule : ISharedPackRule
|
|
||||||
{
|
|
||||||
public PackRuleResult GetPackRuleResult(string assetPath)
|
|
||||||
{
|
|
||||||
string bundleName = Path.GetDirectoryName(assetPath);
|
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 全部冗余的共享资源打包规则
|
|
||||||
/// </summary>
|
|
||||||
public class FullRedundancySharedPackRule : ISharedPackRule
|
|
||||||
{
|
|
||||||
public PackRuleResult GetPackRuleResult(string assetPath)
|
|
||||||
{
|
|
||||||
PackRuleResult result = new PackRuleResult(string.Empty, string.Empty);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3b8606481370397489cb3aa21e726d9a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 编辑器显示名字
|
|
||||||
/// </summary>
|
|
||||||
public class DisplayNameAttribute : Attribute
|
|
||||||
{
|
|
||||||
public string DisplayName;
|
|
||||||
|
|
||||||
public DisplayNameAttribute(string name)
|
|
||||||
{
|
|
||||||
this.DisplayName = name;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class DisplayNameAttributeHelper
|
|
||||||
{
|
|
||||||
internal static T GetAttribute<T>(Type type) where T : Attribute
|
|
||||||
{
|
|
||||||
return (T)type.GetCustomAttribute(typeof(T), false);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
|
|
||||||
{
|
|
||||||
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
|
|
||||||
{
|
|
||||||
return (T)field.GetCustomAttribute(typeof(T), false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public enum ECollectorType
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 收集参与打包的主资源对象,并写入到资源清单的资源列表里(可以通过代码加载)。
|
|
||||||
/// </summary>
|
|
||||||
MainAssetCollector,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 收集参与打包的主资源对象,但不写入到资源清单的资源列表里(无法通过代码加载)。
|
|
||||||
/// </summary>
|
|
||||||
StaticAssetCollector,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 收集参与打包的依赖资源对象,但不写入到资源清单的资源列表里(无法通过代码加载)。
|
|
||||||
/// 注意:如果依赖资源对象没有被主资源对象引用,则不参与打包构建。
|
|
||||||
/// </summary>
|
|
||||||
DependAssetCollector,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 该收集器类型不能被设置
|
|
||||||
/// </summary>
|
|
||||||
None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class RuleDisplayName
|
|
||||||
{
|
|
||||||
public string ClassName;
|
|
||||||
public string DisplayName;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,328 +0,0 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
using UnityEditor.UIElements;
|
|
||||||
using UnityEditor.Networking.PlayerConnection;
|
|
||||||
using UnityEngine.Networking.PlayerConnection;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleDebuggerWindow : EditorWindow
|
|
||||||
{
|
|
||||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
|
||||||
public static void OpenWindow()
|
|
||||||
{
|
|
||||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
|
|
||||||
wnd.minSize = new Vector2(800, 600);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 视图模式
|
|
||||||
/// </summary>
|
|
||||||
private enum EViewMode
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 内存视图
|
|
||||||
/// </summary>
|
|
||||||
MemoryView,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源对象视图
|
|
||||||
/// </summary>
|
|
||||||
AssetView,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包视图
|
|
||||||
/// </summary>
|
|
||||||
BundleView,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
|
||||||
|
|
||||||
private Label _playerName;
|
|
||||||
private ToolbarMenu _viewModeMenu;
|
|
||||||
private SliderInt _frameSlider;
|
|
||||||
private DebuggerAssetListViewer _assetListViewer;
|
|
||||||
private DebuggerBundleListViewer _bundleListViewer;
|
|
||||||
|
|
||||||
private EViewMode _viewMode;
|
|
||||||
private string _searchKeyWord;
|
|
||||||
private DebugReport _currentReport;
|
|
||||||
private RemotePlayerSession _currentPlayerSession;
|
|
||||||
private int _rangeIndex = 0;
|
|
||||||
|
|
||||||
|
|
||||||
public void CreateGUI()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
VisualElement root = rootVisualElement;
|
|
||||||
|
|
||||||
// 加载布局文件
|
|
||||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
|
||||||
if (visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
visualAsset.CloneTree(root);
|
|
||||||
|
|
||||||
// 采样按钮
|
|
||||||
var sampleBtn = root.Q<Button>("SampleButton");
|
|
||||||
sampleBtn.clicked += SampleBtn_onClick;
|
|
||||||
|
|
||||||
// 导出按钮
|
|
||||||
var exportBtn = root.Q<Button>("ExportButton");
|
|
||||||
exportBtn.clicked += ExportBtn_clicked;
|
|
||||||
|
|
||||||
// 用户列表菜单
|
|
||||||
_playerName = root.Q<Label>("PlayerName");
|
|
||||||
_playerName.text = "Editor player";
|
|
||||||
|
|
||||||
// 视口模式菜单
|
|
||||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
|
||||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
|
||||||
|
|
||||||
// 搜索栏
|
|
||||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
|
||||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
|
||||||
|
|
||||||
// 帧数相关
|
|
||||||
{
|
|
||||||
_frameSlider = root.Q<SliderInt>("FrameSlider");
|
|
||||||
_frameSlider.label = "Frame:";
|
|
||||||
_frameSlider.highValue = 0;
|
|
||||||
_frameSlider.lowValue = 0;
|
|
||||||
_frameSlider.value = 0;
|
|
||||||
_frameSlider.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
|
||||||
OnFrameSliderChange(evt.newValue);
|
|
||||||
});
|
|
||||||
|
|
||||||
var frameLast = root.Q<ToolbarButton>("FrameLast");
|
|
||||||
frameLast.clicked += OnFrameLast_clicked;
|
|
||||||
|
|
||||||
var frameNext = root.Q<ToolbarButton>("FrameNext");
|
|
||||||
frameNext.clicked += OnFrameNext_clicked;
|
|
||||||
|
|
||||||
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
|
||||||
frameClear.clicked += OnFrameClear_clicked;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 加载视图
|
|
||||||
_assetListViewer = new DebuggerAssetListViewer();
|
|
||||||
_assetListViewer.InitViewer();
|
|
||||||
|
|
||||||
// 加载视图
|
|
||||||
_bundleListViewer = new DebuggerBundleListViewer();
|
|
||||||
_bundleListViewer.InitViewer();
|
|
||||||
|
|
||||||
// 显示视图
|
|
||||||
_viewMode = EViewMode.AssetView;
|
|
||||||
_assetListViewer.AttachParent(root);
|
|
||||||
|
|
||||||
// 远程调试
|
|
||||||
EditorConnection.instance.Initialize();
|
|
||||||
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
|
||||||
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
|
||||||
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
|
||||||
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void OnDestroy()
|
|
||||||
{
|
|
||||||
// 远程调试
|
|
||||||
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
|
||||||
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
|
||||||
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
|
||||||
_playerSessions.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnHandleConnectionEvent(int playerId)
|
|
||||||
{
|
|
||||||
Debug.Log($"Game player connection : {playerId}");
|
|
||||||
_playerName.text = $"Connected player : {playerId}";
|
|
||||||
}
|
|
||||||
private void OnHandleDisconnectionEvent(int playerId)
|
|
||||||
{
|
|
||||||
Debug.Log($"Game player disconnection : {playerId}");
|
|
||||||
_playerName.text = $"Disconneced player : {playerId}";
|
|
||||||
}
|
|
||||||
private void OnHandlePlayerMessage(MessageEventArgs args)
|
|
||||||
{
|
|
||||||
var debugReport = DebugReport.Deserialize(args.data);
|
|
||||||
OnHandleDebugReport(args.playerId, debugReport);
|
|
||||||
}
|
|
||||||
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
|
||||||
{
|
|
||||||
Debug.Log($"Handle player {playerId} debug report !");
|
|
||||||
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
|
||||||
_currentPlayerSession.AddDebugReport(debugReport);
|
|
||||||
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
|
|
||||||
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
|
|
||||||
UpdateFrameView(_currentPlayerSession);
|
|
||||||
}
|
|
||||||
private void OnFrameSliderChange(int sliderValue)
|
|
||||||
{
|
|
||||||
if (_currentPlayerSession != null)
|
|
||||||
{
|
|
||||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
|
|
||||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnFrameLast_clicked()
|
|
||||||
{
|
|
||||||
if (_currentPlayerSession != null)
|
|
||||||
{
|
|
||||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
|
|
||||||
_frameSlider.value = _rangeIndex;
|
|
||||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnFrameNext_clicked()
|
|
||||||
{
|
|
||||||
if (_currentPlayerSession != null)
|
|
||||||
{
|
|
||||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
|
|
||||||
_frameSlider.value = _rangeIndex;
|
|
||||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnFrameClear_clicked()
|
|
||||||
{
|
|
||||||
if (_currentPlayerSession != null)
|
|
||||||
{
|
|
||||||
_frameSlider.label = $"Frame:";
|
|
||||||
_frameSlider.value = 0;
|
|
||||||
_frameSlider.lowValue = 0;
|
|
||||||
_frameSlider.highValue = 0;
|
|
||||||
_currentPlayerSession.ClearDebugReport();
|
|
||||||
_assetListViewer.ClearView();
|
|
||||||
_bundleListViewer.ClearView();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
|
||||||
{
|
|
||||||
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
|
||||||
{
|
|
||||||
return session;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
|
|
||||||
_playerSessions.Add(playerId, newSession);
|
|
||||||
return newSession;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void UpdateFrameView(RemotePlayerSession playerSession)
|
|
||||||
{
|
|
||||||
if (playerSession != null)
|
|
||||||
{
|
|
||||||
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
|
|
||||||
{
|
|
||||||
if (playerSession == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var debugReport = playerSession.GetDebugReport(rangeIndex);
|
|
||||||
if (debugReport != null)
|
|
||||||
{
|
|
||||||
_currentReport = debugReport;
|
|
||||||
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
|
||||||
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
|
||||||
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SampleBtn_onClick()
|
|
||||||
{
|
|
||||||
// 发送采集数据的命令
|
|
||||||
RemoteCommand command = new RemoteCommand();
|
|
||||||
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
|
||||||
command.CommandParam = string.Empty;
|
|
||||||
byte[] data = RemoteCommand.Serialize(command);
|
|
||||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
|
||||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
|
||||||
}
|
|
||||||
private void ExportBtn_clicked()
|
|
||||||
{
|
|
||||||
if (_currentReport == null)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("Debug report is null.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
|
|
||||||
if (resultPath != null)
|
|
||||||
{
|
|
||||||
// 注意:排序保证生成配置的稳定性
|
|
||||||
foreach (var packageData in _currentReport.PackageDatas)
|
|
||||||
{
|
|
||||||
packageData.ProviderInfos.Sort();
|
|
||||||
foreach (var providerInfo in packageData.ProviderInfos)
|
|
||||||
{
|
|
||||||
providerInfo.DependBundleInfos.Sort();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
|
|
||||||
string fileContent = JsonUtility.ToJson(_currentReport, true);
|
|
||||||
FileUtility.WriteAllText(filePath, fileContent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
|
||||||
{
|
|
||||||
_searchKeyWord = e.newValue;
|
|
||||||
if (_currentReport != null)
|
|
||||||
{
|
|
||||||
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
|
|
||||||
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnViewModeMenuChange(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
var viewMode = (EViewMode)action.userData;
|
|
||||||
if (_viewMode != viewMode)
|
|
||||||
{
|
|
||||||
_viewMode = viewMode;
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
_viewModeMenu.text = viewMode.ToString();
|
|
||||||
|
|
||||||
if (viewMode == EViewMode.AssetView)
|
|
||||||
{
|
|
||||||
_assetListViewer.AttachParent(root);
|
|
||||||
_bundleListViewer.DetachParent();
|
|
||||||
}
|
|
||||||
else if (viewMode == EViewMode.BundleView)
|
|
||||||
{
|
|
||||||
_assetListViewer.DetachParent();
|
|
||||||
_bundleListViewer.AttachParent(root);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new NotImplementedException(viewMode.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
var viewMode = (EViewMode)action.userData;
|
|
||||||
if (_viewMode == viewMode)
|
|
||||||
return DropdownMenuAction.Status.Checked;
|
|
||||||
else
|
|
||||||
return DropdownMenuAction.Status.Normal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
|
||||||
<uie:Toolbar name="TopToolbar" style="display: flex;">
|
|
||||||
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
|
|
||||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
|
||||||
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<uie:Toolbar name="FrameToolbar">
|
|
||||||
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
|
|
||||||
<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
|
|
||||||
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
</ui:UXML>
|
|
||||||
@@ -1,93 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
internal class RemotePlayerSession
|
|
||||||
{
|
|
||||||
private readonly List<DebugReport> _reportList = new List<DebugReport>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 用户ID
|
|
||||||
/// </summary>
|
|
||||||
public int PlayerId { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 保存的报告最大数量
|
|
||||||
/// </summary>
|
|
||||||
public int MaxReportCount { private set; get; }
|
|
||||||
|
|
||||||
public int MinRangeValue
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int MaxRangeValue
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
int index = _reportList.Count - 1;
|
|
||||||
if (index < 0)
|
|
||||||
index = 0;
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
|
|
||||||
{
|
|
||||||
PlayerId = playerId;
|
|
||||||
MaxReportCount = maxReportCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理缓存数据
|
|
||||||
/// </summary>
|
|
||||||
public void ClearDebugReport()
|
|
||||||
{
|
|
||||||
_reportList.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 添加一个调试报告
|
|
||||||
/// </summary>
|
|
||||||
public void AddDebugReport(DebugReport report)
|
|
||||||
{
|
|
||||||
if (report == null)
|
|
||||||
Debug.LogWarning("Invalid debug report data !");
|
|
||||||
|
|
||||||
if (_reportList.Count >= MaxReportCount)
|
|
||||||
_reportList.RemoveAt(0);
|
|
||||||
_reportList.Add(report);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取调试报告
|
|
||||||
/// </summary>
|
|
||||||
public DebugReport GetDebugReport(int rangeIndex)
|
|
||||||
{
|
|
||||||
if (_reportList.Count == 0)
|
|
||||||
return null;
|
|
||||||
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
|
|
||||||
return null;
|
|
||||||
return _reportList[rangeIndex];
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 规范索引值
|
|
||||||
/// </summary>
|
|
||||||
public int ClampRangeIndex(int rangeIndex)
|
|
||||||
{
|
|
||||||
if (rangeIndex < 0)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
if (rangeIndex > MaxRangeValue)
|
|
||||||
return MaxRangeValue;
|
|
||||||
|
|
||||||
return rangeIndex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,308 +0,0 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor.UIElements;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
internal class DebuggerAssetListViewer
|
|
||||||
{
|
|
||||||
private VisualTreeAsset _visualAsset;
|
|
||||||
private TemplateContainer _root;
|
|
||||||
|
|
||||||
private ListView _assetListView;
|
|
||||||
private ListView _dependListView;
|
|
||||||
private DebugReport _debugReport;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 初始化页面
|
|
||||||
/// </summary>
|
|
||||||
public void InitViewer()
|
|
||||||
{
|
|
||||||
// 加载布局文件
|
|
||||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
|
|
||||||
if (_visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_root = _visualAsset.CloneTree();
|
|
||||||
_root.style.flexGrow = 1f;
|
|
||||||
|
|
||||||
// 资源列表
|
|
||||||
_assetListView = _root.Q<ListView>("TopListView");
|
|
||||||
_assetListView.makeItem = MakeAssetListViewItem;
|
|
||||||
_assetListView.bindItem = BindAssetListViewItem;
|
|
||||||
#if UNITY_2020_1_OR_NEWER
|
|
||||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
|
||||||
#else
|
|
||||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 依赖列表
|
|
||||||
_dependListView = _root.Q<ListView>("BottomListView");
|
|
||||||
_dependListView.makeItem = MakeDependListViewItem;
|
|
||||||
_dependListView.bindItem = BindDependListViewItem;
|
|
||||||
|
|
||||||
#if UNITY_2020_3_OR_NEWER
|
|
||||||
SplitView.Adjuster(_root);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清空页面
|
|
||||||
/// </summary>
|
|
||||||
public void ClearView()
|
|
||||||
{
|
|
||||||
_debugReport = null;
|
|
||||||
_assetListView.Clear();
|
|
||||||
_assetListView.ClearSelection();
|
|
||||||
_assetListView.itemsSource.Clear();
|
|
||||||
_assetListView.Rebuild();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 填充页面数据
|
|
||||||
/// </summary>
|
|
||||||
public void FillViewData(DebugReport debugReport, string searchKeyWord)
|
|
||||||
{
|
|
||||||
_debugReport = debugReport;
|
|
||||||
_assetListView.Clear();
|
|
||||||
_assetListView.ClearSelection();
|
|
||||||
_assetListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
|
|
||||||
_assetListView.Rebuild();
|
|
||||||
}
|
|
||||||
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
|
||||||
{
|
|
||||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
|
|
||||||
foreach (var packageData in debugReport.PackageDatas)
|
|
||||||
{
|
|
||||||
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
|
|
||||||
foreach (var providerInfo in packageData.ProviderInfos)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
|
||||||
{
|
|
||||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
providerInfo.PackageName = packageData.PackageName;
|
|
||||||
tempList.Add(providerInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
tempList.Sort();
|
|
||||||
result.AddRange(tempList);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 挂接到父类页面上
|
|
||||||
/// </summary>
|
|
||||||
public void AttachParent(VisualElement parent)
|
|
||||||
{
|
|
||||||
parent.Add(_root);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 从父类页面脱离开
|
|
||||||
/// </summary>
|
|
||||||
public void DetachParent()
|
|
||||||
{
|
|
||||||
_root.RemoveFromHierarchy();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 顶部列表相关
|
|
||||||
private VisualElement MakeAssetListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label0";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label2";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label4";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label5";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label6";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 120;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindAssetListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
|
|
||||||
var providerInfo = sourceData[index];
|
|
||||||
|
|
||||||
// Package Name
|
|
||||||
var label0 = element.Q<Label>("Label0");
|
|
||||||
label0.text = providerInfo.PackageName;
|
|
||||||
|
|
||||||
// Asset Path
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = providerInfo.AssetPath;
|
|
||||||
|
|
||||||
// Spawn Scene
|
|
||||||
var label2 = element.Q<Label>("Label2");
|
|
||||||
label2.text = providerInfo.SpawnScene;
|
|
||||||
|
|
||||||
// Spawn Time
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = providerInfo.SpawnTime;
|
|
||||||
|
|
||||||
// Loading Time
|
|
||||||
var label4 = element.Q<Label>("Label4");
|
|
||||||
label4.text = providerInfo.LoadingTime.ToString();
|
|
||||||
|
|
||||||
// Ref Count
|
|
||||||
var label5 = element.Q<Label>("Label5");
|
|
||||||
label5.text = providerInfo.RefCount.ToString();
|
|
||||||
|
|
||||||
// Status
|
|
||||||
StyleColor textColor;
|
|
||||||
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
|
|
||||||
textColor = new StyleColor(Color.yellow);
|
|
||||||
else
|
|
||||||
textColor = label1.style.color;
|
|
||||||
var label6 = element.Q<Label>("Label6");
|
|
||||||
label6.text = providerInfo.Status.ToString();
|
|
||||||
label6.style.color = textColor;
|
|
||||||
}
|
|
||||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
|
||||||
{
|
|
||||||
foreach (var item in objs)
|
|
||||||
{
|
|
||||||
DebugProviderInfo providerInfo = item as DebugProviderInfo;
|
|
||||||
FillDependListView(providerInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 底部列表相关
|
|
||||||
private VisualElement MakeDependListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label4";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 120;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindDependListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
List<DebugBundleInfo> bundles = _dependListView.itemsSource as List<DebugBundleInfo>;
|
|
||||||
DebugBundleInfo bundleInfo = bundles[index];
|
|
||||||
|
|
||||||
// Bundle Name
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = bundleInfo.BundleName;
|
|
||||||
|
|
||||||
// Ref Count
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = bundleInfo.RefCount.ToString();
|
|
||||||
|
|
||||||
// Status
|
|
||||||
var label4 = element.Q<Label>("Label4");
|
|
||||||
label4.text = bundleInfo.Status.ToString();
|
|
||||||
}
|
|
||||||
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
|
|
||||||
{
|
|
||||||
_dependListView.Clear();
|
|
||||||
_dependListView.ClearSelection();
|
|
||||||
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
|
|
||||||
_dependListView.Rebuild();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
|
||||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
|
||||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
|
||||||
<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
|
||||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:UXML>
|
|
||||||
@@ -1,320 +0,0 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor.UIElements;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
internal class DebuggerBundleListViewer
|
|
||||||
{
|
|
||||||
private VisualTreeAsset _visualAsset;
|
|
||||||
private TemplateContainer _root;
|
|
||||||
|
|
||||||
private ListView _bundleListView;
|
|
||||||
private ListView _usingListView;
|
|
||||||
private DebugReport _debugReport;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 初始化页面
|
|
||||||
/// </summary>
|
|
||||||
public void InitViewer()
|
|
||||||
{
|
|
||||||
// 加载布局文件
|
|
||||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
|
|
||||||
if (_visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_root = _visualAsset.CloneTree();
|
|
||||||
_root.style.flexGrow = 1f;
|
|
||||||
|
|
||||||
// 资源包列表
|
|
||||||
_bundleListView = _root.Q<ListView>("TopListView");
|
|
||||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
|
||||||
_bundleListView.bindItem = BindBundleListViewItem;
|
|
||||||
#if UNITY_2020_1_OR_NEWER
|
|
||||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
|
||||||
#else
|
|
||||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 使用列表
|
|
||||||
_usingListView = _root.Q<ListView>("BottomListView");
|
|
||||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
|
||||||
_usingListView.bindItem = BindIncludeListViewItem;
|
|
||||||
|
|
||||||
#if UNITY_2020_3_OR_NEWER
|
|
||||||
SplitView.Adjuster(_root);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清空页面
|
|
||||||
/// </summary>
|
|
||||||
public void ClearView()
|
|
||||||
{
|
|
||||||
_debugReport = null;
|
|
||||||
_bundleListView.Clear();
|
|
||||||
_bundleListView.ClearSelection();
|
|
||||||
_bundleListView.itemsSource.Clear();
|
|
||||||
_bundleListView.Rebuild();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 填充页面数据
|
|
||||||
/// </summary>
|
|
||||||
public void FillViewData(DebugReport debugReport, string searchKeyWord)
|
|
||||||
{
|
|
||||||
_debugReport = debugReport;
|
|
||||||
_bundleListView.Clear();
|
|
||||||
_bundleListView.ClearSelection();
|
|
||||||
_bundleListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
|
|
||||||
_bundleListView.Rebuild();
|
|
||||||
}
|
|
||||||
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
|
||||||
{
|
|
||||||
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
|
|
||||||
foreach (var pakcageData in debugReport.PackageDatas)
|
|
||||||
{
|
|
||||||
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
|
|
||||||
foreach (var providerInfo in pakcageData.ProviderInfos)
|
|
||||||
{
|
|
||||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
|
||||||
{
|
|
||||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
|
|
||||||
{
|
|
||||||
bundleInfo.PackageName = pakcageData.PackageName;
|
|
||||||
tempDic.Add(bundleInfo.BundleName, bundleInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var tempList = tempDic.Values.ToList();
|
|
||||||
tempList.Sort();
|
|
||||||
result.AddRange(tempList);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 挂接到父类页面上
|
|
||||||
/// </summary>
|
|
||||||
public void AttachParent(VisualElement parent)
|
|
||||||
{
|
|
||||||
parent.Add(_root);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 从父类页面脱离开
|
|
||||||
/// </summary>
|
|
||||||
public void DetachParent()
|
|
||||||
{
|
|
||||||
_root.RemoveFromHierarchy();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 顶部列表相关
|
|
||||||
private VisualElement MakeBundleListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label0";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label4";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 120;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindBundleListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
|
|
||||||
var bundleInfo = sourceData[index];
|
|
||||||
|
|
||||||
// Package Name
|
|
||||||
var label0 = element.Q<Label>("Label0");
|
|
||||||
label0.text = bundleInfo.PackageName;
|
|
||||||
|
|
||||||
// Bundle Name
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = bundleInfo.BundleName;
|
|
||||||
|
|
||||||
// Ref Count
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = bundleInfo.RefCount.ToString();
|
|
||||||
|
|
||||||
// Status
|
|
||||||
StyleColor textColor;
|
|
||||||
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
|
|
||||||
textColor = new StyleColor(Color.yellow);
|
|
||||||
else
|
|
||||||
textColor = label1.style.color;
|
|
||||||
var label4 = element.Q<Label>("Label4");
|
|
||||||
label4.text = bundleInfo.Status.ToString();
|
|
||||||
label4.style.color = textColor;
|
|
||||||
}
|
|
||||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
|
||||||
{
|
|
||||||
foreach (var item in objs)
|
|
||||||
{
|
|
||||||
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
|
|
||||||
FillUsingListView(bundleInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 底部列表相关
|
|
||||||
private VisualElement MakeIncludeListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label2";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label4";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label5";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 120;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindIncludeListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
List<DebugProviderInfo> providers = _usingListView.itemsSource as List<DebugProviderInfo>;
|
|
||||||
DebugProviderInfo providerInfo = providers[index];
|
|
||||||
|
|
||||||
// Asset Path
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = providerInfo.AssetPath;
|
|
||||||
|
|
||||||
// Spawn Scene
|
|
||||||
var label2 = element.Q<Label>("Label2");
|
|
||||||
label2.text = providerInfo.SpawnScene;
|
|
||||||
|
|
||||||
// Spawn Time
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = providerInfo.SpawnTime;
|
|
||||||
|
|
||||||
// Ref Count
|
|
||||||
var label4 = element.Q<Label>("Label4");
|
|
||||||
label4.text = providerInfo.RefCount.ToString();
|
|
||||||
|
|
||||||
// Status
|
|
||||||
var label5 = element.Q<Label>("Label5");
|
|
||||||
label5.text = providerInfo.Status.ToString();
|
|
||||||
}
|
|
||||||
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
|
|
||||||
{
|
|
||||||
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
|
|
||||||
foreach (var packageData in _debugReport.PackageDatas)
|
|
||||||
{
|
|
||||||
if (packageData.PackageName == selectedBundleInfo.PackageName)
|
|
||||||
{
|
|
||||||
foreach (var providerInfo in packageData.ProviderInfos)
|
|
||||||
{
|
|
||||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
|
||||||
{
|
|
||||||
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
|
|
||||||
{
|
|
||||||
source.Add(providerInfo);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_usingListView.Clear();
|
|
||||||
_usingListView.ClearSelection();
|
|
||||||
_usingListView.itemsSource = source;
|
|
||||||
_usingListView.Rebuild();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
|
||||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
|
||||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
|
||||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
|
||||||
<uie:ToolbarButton text="Using Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="BottomBar2" style="width: 150px; -unity-text-align: middle-left;" />
|
|
||||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="BottomBar3" style="width: 150px; -unity-text-align: middle-left;" />
|
|
||||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar4" style="width: 100px; -unity-text-align: middle-left;" />
|
|
||||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar5" style="width: 120px; -unity-text-align: middle-left;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:UXML>
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
using System.IO;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleInspector
|
|
||||||
{
|
|
||||||
[CustomEditor(typeof(AssetBundle))]
|
|
||||||
internal class AssetBundleEditor : UnityEditor.Editor
|
|
||||||
{
|
|
||||||
internal bool pathFoldout = false;
|
|
||||||
internal bool advancedFoldout = false;
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
AssetBundle bundle = target as AssetBundle;
|
|
||||||
|
|
||||||
using (new EditorGUI.DisabledScope(true))
|
|
||||||
{
|
|
||||||
var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
|
|
||||||
leftStyle.alignment = TextAnchor.UpperLeft;
|
|
||||||
GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
|
|
||||||
|
|
||||||
var assetNames = bundle.GetAllAssetNames();
|
|
||||||
pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
|
|
||||||
if (pathFoldout)
|
|
||||||
{
|
|
||||||
EditorGUI.indentLevel++;
|
|
||||||
foreach (var asset in assetNames)
|
|
||||||
EditorGUILayout.LabelField(asset);
|
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
}
|
|
||||||
|
|
||||||
advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (advancedFoldout)
|
|
||||||
{
|
|
||||||
EditorGUI.indentLevel++;
|
|
||||||
base.OnInspectorGUI();
|
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
using System.IO;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public static class AssetBundleRecorder
|
|
||||||
{
|
|
||||||
private static readonly Dictionary<string, AssetBundle> _loadedAssetBundles = new Dictionary<string, AssetBundle>(1000);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取AssetBundle对象,如果没有被缓存就重新加载。
|
|
||||||
/// </summary>
|
|
||||||
public static AssetBundle GetAssetBundle(string filePath)
|
|
||||||
{
|
|
||||||
// 如果文件不存在
|
|
||||||
if (File.Exists(filePath) == false)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"Not found asset bundle file : {filePath}");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 验证文件有效性(可能文件被加密)
|
|
||||||
byte[] fileData = File.ReadAllBytes(filePath);
|
|
||||||
if (EditorTools.CheckBundleFileValid(fileData) == false)
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"The asset bundle file is invalid and may be encrypted : {filePath}");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_loadedAssetBundles.TryGetValue(filePath, out AssetBundle bundle))
|
|
||||||
{
|
|
||||||
return bundle;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
AssetBundle newBundle = AssetBundle.LoadFromFile(filePath);
|
|
||||||
if(newBundle != null)
|
|
||||||
{
|
|
||||||
string[] assetNames = newBundle.GetAllAssetNames();
|
|
||||||
foreach (string name in assetNames)
|
|
||||||
{
|
|
||||||
newBundle.LoadAsset(name);
|
|
||||||
}
|
|
||||||
_loadedAssetBundles.Add(filePath, newBundle);
|
|
||||||
}
|
|
||||||
return newBundle;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 卸载所有已经加载的AssetBundle文件
|
|
||||||
/// </summary>
|
|
||||||
public static void UnloadAll()
|
|
||||||
{
|
|
||||||
foreach(var valuePair in _loadedAssetBundles)
|
|
||||||
{
|
|
||||||
if (valuePair.Value != null)
|
|
||||||
valuePair.Value.Unload(true);
|
|
||||||
}
|
|
||||||
_loadedAssetBundles.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,221 +0,0 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
using System;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor.UIElements;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleReporterWindow : EditorWindow
|
|
||||||
{
|
|
||||||
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
|
|
||||||
public static void OpenWindow()
|
|
||||||
{
|
|
||||||
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
|
|
||||||
window.minSize = new Vector2(800, 600);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 视图模式
|
|
||||||
/// </summary>
|
|
||||||
private enum EViewMode
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 概览视图
|
|
||||||
/// </summary>
|
|
||||||
Summary,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源对象视图
|
|
||||||
/// </summary>
|
|
||||||
AssetView,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包视图
|
|
||||||
/// </summary>
|
|
||||||
BundleView,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 冗余资源试图
|
|
||||||
/// </summary>
|
|
||||||
Redundancy,
|
|
||||||
}
|
|
||||||
|
|
||||||
private ToolbarMenu _viewModeMenu;
|
|
||||||
private ReporterSummaryViewer _summaryViewer;
|
|
||||||
private ReporterAssetListViewer _assetListViewer;
|
|
||||||
private ReporterBundleListViewer _bundleListViewer;
|
|
||||||
private ReporterRedundancyListViewer _redundancyListViewer;
|
|
||||||
|
|
||||||
private EViewMode _viewMode;
|
|
||||||
private BuildReport _buildReport;
|
|
||||||
private string _reportFilePath;
|
|
||||||
private string _searchKeyWord;
|
|
||||||
|
|
||||||
|
|
||||||
public void CreateGUI()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
|
|
||||||
// 加载布局文件
|
|
||||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
|
|
||||||
if (visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
visualAsset.CloneTree(root);
|
|
||||||
|
|
||||||
// 导入按钮
|
|
||||||
var importBtn = root.Q<Button>("ImportButton");
|
|
||||||
importBtn.clicked += ImportBtn_onClick;
|
|
||||||
|
|
||||||
// 视图模式菜单
|
|
||||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
|
|
||||||
|
|
||||||
// 搜索栏
|
|
||||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
|
||||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
|
||||||
|
|
||||||
// 加载视图
|
|
||||||
_summaryViewer = new ReporterSummaryViewer();
|
|
||||||
_summaryViewer.InitViewer();
|
|
||||||
|
|
||||||
// 加载视图
|
|
||||||
_assetListViewer = new ReporterAssetListViewer();
|
|
||||||
_assetListViewer.InitViewer();
|
|
||||||
|
|
||||||
// 加载视图
|
|
||||||
_bundleListViewer = new ReporterBundleListViewer();
|
|
||||||
_bundleListViewer.InitViewer();
|
|
||||||
|
|
||||||
// 加载试图
|
|
||||||
_redundancyListViewer = new ReporterRedundancyListViewer();
|
|
||||||
_redundancyListViewer.InitViewer();
|
|
||||||
|
|
||||||
// 显示视图
|
|
||||||
_viewMode = EViewMode.Summary;
|
|
||||||
_viewModeMenu.text = EViewMode.Summary.ToString();
|
|
||||||
_summaryViewer.AttachParent(root);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void OnDestroy()
|
|
||||||
{
|
|
||||||
AssetBundleRecorder.UnloadAll();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ImportBtn_onClick()
|
|
||||||
{
|
|
||||||
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", EditorTools.GetProjectPath(), "json");
|
|
||||||
if (string.IsNullOrEmpty(selectFilePath))
|
|
||||||
return;
|
|
||||||
|
|
||||||
_reportFilePath = selectFilePath;
|
|
||||||
string jsonData = FileUtility.ReadAllText(_reportFilePath);
|
|
||||||
_buildReport = BuildReport.Deserialize(jsonData);
|
|
||||||
_summaryViewer.FillViewData(_buildReport);
|
|
||||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
|
||||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
|
||||||
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
|
|
||||||
}
|
|
||||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
|
||||||
{
|
|
||||||
_searchKeyWord = e.newValue;
|
|
||||||
if (_buildReport != null)
|
|
||||||
{
|
|
||||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
|
||||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void ViewModeMenuAction0(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
if (_viewMode != EViewMode.Summary)
|
|
||||||
{
|
|
||||||
_viewMode = EViewMode.Summary;
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
_viewModeMenu.text = EViewMode.Summary.ToString();
|
|
||||||
_summaryViewer.AttachParent(root);
|
|
||||||
_assetListViewer.DetachParent();
|
|
||||||
_bundleListViewer.DetachParent();
|
|
||||||
_redundancyListViewer.DetachParent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void ViewModeMenuAction1(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
if (_viewMode != EViewMode.AssetView)
|
|
||||||
{
|
|
||||||
_viewMode = EViewMode.AssetView;
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
|
||||||
_summaryViewer.DetachParent();
|
|
||||||
_assetListViewer.AttachParent(root);
|
|
||||||
_bundleListViewer.DetachParent();
|
|
||||||
_redundancyListViewer.DetachParent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void ViewModeMenuAction2(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
if (_viewMode != EViewMode.BundleView)
|
|
||||||
{
|
|
||||||
_viewMode = EViewMode.BundleView;
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
_viewModeMenu.text = EViewMode.BundleView.ToString();
|
|
||||||
_summaryViewer.DetachParent();
|
|
||||||
_assetListViewer.DetachParent();
|
|
||||||
_bundleListViewer.AttachParent(root);
|
|
||||||
_redundancyListViewer.DetachParent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void ViewModeMenuAction3(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
if (_viewMode != EViewMode.Redundancy)
|
|
||||||
{
|
|
||||||
_viewMode = EViewMode.Redundancy;
|
|
||||||
VisualElement root = this.rootVisualElement;
|
|
||||||
_viewModeMenu.text = EViewMode.Redundancy.ToString();
|
|
||||||
_summaryViewer.DetachParent();
|
|
||||||
_assetListViewer.DetachParent();
|
|
||||||
_bundleListViewer.DetachParent();
|
|
||||||
_redundancyListViewer.AttachParent(root);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
if (_viewMode == EViewMode.Summary)
|
|
||||||
return DropdownMenuAction.Status.Checked;
|
|
||||||
else
|
|
||||||
return DropdownMenuAction.Status.Normal;
|
|
||||||
}
|
|
||||||
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
if (_viewMode == EViewMode.AssetView)
|
|
||||||
return DropdownMenuAction.Status.Checked;
|
|
||||||
else
|
|
||||||
return DropdownMenuAction.Status.Normal;
|
|
||||||
}
|
|
||||||
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
if (_viewMode == EViewMode.BundleView)
|
|
||||||
return DropdownMenuAction.Status.Checked;
|
|
||||||
else
|
|
||||||
return DropdownMenuAction.Status.Normal;
|
|
||||||
}
|
|
||||||
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
|
|
||||||
{
|
|
||||||
if (_viewMode == EViewMode.Redundancy)
|
|
||||||
return DropdownMenuAction.Status.Checked;
|
|
||||||
else
|
|
||||||
return DropdownMenuAction.Status.Normal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
|
||||||
<uie:Toolbar name="Toolbar" style="display: flex;">
|
|
||||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="width: 300px; flex-grow: 1;" />
|
|
||||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
</ui:UXML>
|
|
||||||
@@ -1,325 +0,0 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor.UIElements;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
internal class ReporterAssetListViewer
|
|
||||||
{
|
|
||||||
private enum ESortMode
|
|
||||||
{
|
|
||||||
AssetPath,
|
|
||||||
BundleName
|
|
||||||
}
|
|
||||||
|
|
||||||
private VisualTreeAsset _visualAsset;
|
|
||||||
private TemplateContainer _root;
|
|
||||||
|
|
||||||
private ToolbarButton _topBar1;
|
|
||||||
private ToolbarButton _topBar2;
|
|
||||||
private ToolbarButton _bottomBar1;
|
|
||||||
private ListView _assetListView;
|
|
||||||
private ListView _dependListView;
|
|
||||||
|
|
||||||
private BuildReport _buildReport;
|
|
||||||
private string _searchKeyWord;
|
|
||||||
private ESortMode _sortMode = ESortMode.AssetPath;
|
|
||||||
private bool _descendingSort = false;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 初始化页面
|
|
||||||
/// </summary>
|
|
||||||
public void InitViewer()
|
|
||||||
{
|
|
||||||
// 加载布局文件
|
|
||||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
|
|
||||||
if (_visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_root = _visualAsset.CloneTree();
|
|
||||||
_root.style.flexGrow = 1f;
|
|
||||||
|
|
||||||
// 顶部按钮栏
|
|
||||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
|
||||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
|
||||||
_topBar1.clicked += TopBar1_clicked;
|
|
||||||
_topBar2.clicked += TopBar2_clicked;
|
|
||||||
|
|
||||||
// 底部按钮栏
|
|
||||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
|
||||||
|
|
||||||
// 资源列表
|
|
||||||
_assetListView = _root.Q<ListView>("TopListView");
|
|
||||||
_assetListView.makeItem = MakeAssetListViewItem;
|
|
||||||
_assetListView.bindItem = BindAssetListViewItem;
|
|
||||||
#if UNITY_2020_1_OR_NEWER
|
|
||||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
|
||||||
#else
|
|
||||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 依赖列表
|
|
||||||
_dependListView = _root.Q<ListView>("BottomListView");
|
|
||||||
_dependListView.makeItem = MakeDependListViewItem;
|
|
||||||
_dependListView.bindItem = BindDependListViewItem;
|
|
||||||
|
|
||||||
#if UNITY_2020_3_OR_NEWER
|
|
||||||
SplitView.Adjuster(_root);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 填充页面数据
|
|
||||||
/// </summary>
|
|
||||||
public void FillViewData(BuildReport buildReport, string searchKeyWord)
|
|
||||||
{
|
|
||||||
_buildReport = buildReport;
|
|
||||||
_searchKeyWord = searchKeyWord;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
private void RefreshView()
|
|
||||||
{
|
|
||||||
_assetListView.Clear();
|
|
||||||
_assetListView.ClearSelection();
|
|
||||||
_assetListView.itemsSource = FilterAndSortViewItems();
|
|
||||||
_assetListView.Rebuild();
|
|
||||||
RefreshSortingSymbol();
|
|
||||||
}
|
|
||||||
private List<ReportAssetInfo> FilterAndSortViewItems()
|
|
||||||
{
|
|
||||||
List<ReportAssetInfo> result = new List<ReportAssetInfo>(_buildReport.AssetInfos.Count);
|
|
||||||
|
|
||||||
// 过滤列表
|
|
||||||
foreach (var assetInfo in _buildReport.AssetInfos)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_searchKeyWord) == false)
|
|
||||||
{
|
|
||||||
if (assetInfo.AssetPath.Contains(_searchKeyWord) == false)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
result.Add(assetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 排序列表
|
|
||||||
if (_sortMode == ESortMode.AssetPath)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
return result.OrderByDescending(a => a.AssetPath).ToList();
|
|
||||||
else
|
|
||||||
return result.OrderBy(a => a.AssetPath).ToList();
|
|
||||||
}
|
|
||||||
else if (_sortMode == ESortMode.BundleName)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
return result.OrderByDescending(a => a.MainBundleName).ToList();
|
|
||||||
else
|
|
||||||
return result.OrderBy(a => a.MainBundleName).ToList();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void RefreshSortingSymbol()
|
|
||||||
{
|
|
||||||
// 刷新符号
|
|
||||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
|
|
||||||
_topBar2.text = "Main Bundle";
|
|
||||||
|
|
||||||
if (_sortMode == ESortMode.AssetPath)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↓";
|
|
||||||
else
|
|
||||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↑";
|
|
||||||
}
|
|
||||||
else if (_sortMode == ESortMode.BundleName)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
_topBar2.text = "Main Bundle ↓";
|
|
||||||
else
|
|
||||||
_topBar2.text = "Main Bundle ↑";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 挂接到父类页面上
|
|
||||||
/// </summary>
|
|
||||||
public void AttachParent(VisualElement parent)
|
|
||||||
{
|
|
||||||
parent.Add(_root);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 从父类页面脱离开
|
|
||||||
/// </summary>
|
|
||||||
public void DetachParent()
|
|
||||||
{
|
|
||||||
_root.RemoveFromHierarchy();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 资源列表相关
|
|
||||||
private VisualElement MakeAssetListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label2";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindAssetListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var sourceData = _assetListView.itemsSource as List<ReportAssetInfo>;
|
|
||||||
var assetInfo = sourceData[index];
|
|
||||||
var bundleInfo = _buildReport.GetBundleInfo(assetInfo.MainBundleName);
|
|
||||||
|
|
||||||
// Asset Path
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = assetInfo.AssetPath;
|
|
||||||
|
|
||||||
// Main Bundle
|
|
||||||
var label2 = element.Q<Label>("Label2");
|
|
||||||
label2.text = bundleInfo.BundleName;
|
|
||||||
}
|
|
||||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
|
||||||
{
|
|
||||||
foreach (var item in objs)
|
|
||||||
{
|
|
||||||
ReportAssetInfo assetInfo = item as ReportAssetInfo;
|
|
||||||
FillDependListView(assetInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void TopBar1_clicked()
|
|
||||||
{
|
|
||||||
if (_sortMode != ESortMode.AssetPath)
|
|
||||||
{
|
|
||||||
_sortMode = ESortMode.AssetPath;
|
|
||||||
_descendingSort = false;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_descendingSort = !_descendingSort;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void TopBar2_clicked()
|
|
||||||
{
|
|
||||||
if (_sortMode != ESortMode.BundleName)
|
|
||||||
{
|
|
||||||
_sortMode = ESortMode.BundleName;
|
|
||||||
_descendingSort = false;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_descendingSort = !_descendingSort;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 依赖列表相关
|
|
||||||
private void FillDependListView(ReportAssetInfo assetInfo)
|
|
||||||
{
|
|
||||||
List<ReportBundleInfo> bundles = new List<ReportBundleInfo>();
|
|
||||||
var mainBundle = _buildReport.GetBundleInfo(assetInfo.MainBundleName);
|
|
||||||
bundles.Add(mainBundle);
|
|
||||||
foreach (string dependBundleName in assetInfo.DependBundles)
|
|
||||||
{
|
|
||||||
var dependBundle = _buildReport.GetBundleInfo(dependBundleName);
|
|
||||||
bundles.Add(dependBundle);
|
|
||||||
}
|
|
||||||
|
|
||||||
_dependListView.Clear();
|
|
||||||
_dependListView.ClearSelection();
|
|
||||||
_dependListView.itemsSource = bundles;
|
|
||||||
_dependListView.Rebuild();
|
|
||||||
_bottomBar1.text = $"Depend Bundles ({bundles.Count})";
|
|
||||||
}
|
|
||||||
private VisualElement MakeDependListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label2";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindDependListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
List<ReportBundleInfo> bundles = _dependListView.itemsSource as List<ReportBundleInfo>;
|
|
||||||
ReportBundleInfo bundleInfo = bundles[index];
|
|
||||||
|
|
||||||
// Bundle Name
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = bundleInfo.BundleName;
|
|
||||||
|
|
||||||
// Size
|
|
||||||
var label2 = element.Q<Label>("Label2");
|
|
||||||
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
|
||||||
|
|
||||||
// Hash
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = bundleInfo.FileHash;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
|
||||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
|
||||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
|
||||||
<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="BottomBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="BottomBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
</ui:UXML>
|
|
||||||
@@ -1,406 +0,0 @@
|
|||||||
#if UNITY_2019_4_OR_NEWER
|
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor.UIElements;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
internal class ReporterBundleListViewer
|
|
||||||
{
|
|
||||||
private enum ESortMode
|
|
||||||
{
|
|
||||||
BundleName,
|
|
||||||
BundleSize,
|
|
||||||
BundleTags
|
|
||||||
}
|
|
||||||
|
|
||||||
private VisualTreeAsset _visualAsset;
|
|
||||||
private TemplateContainer _root;
|
|
||||||
|
|
||||||
private ToolbarButton _topBar1;
|
|
||||||
private ToolbarButton _topBar2;
|
|
||||||
private ToolbarButton _topBar3;
|
|
||||||
private ToolbarButton _topBar5;
|
|
||||||
private ToolbarButton _bottomBar1;
|
|
||||||
private ListView _bundleListView;
|
|
||||||
private ListView _includeListView;
|
|
||||||
|
|
||||||
private BuildReport _buildReport;
|
|
||||||
private string _reportFilePath;
|
|
||||||
private string _searchKeyWord;
|
|
||||||
private ESortMode _sortMode = ESortMode.BundleName;
|
|
||||||
private bool _descendingSort = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 初始化页面
|
|
||||||
/// </summary>
|
|
||||||
public void InitViewer()
|
|
||||||
{
|
|
||||||
// 加载布局文件
|
|
||||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
|
|
||||||
if (_visualAsset == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_root = _visualAsset.CloneTree();
|
|
||||||
_root.style.flexGrow = 1f;
|
|
||||||
|
|
||||||
// 顶部按钮栏
|
|
||||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
|
||||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
|
||||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
|
||||||
_topBar5 = _root.Q<ToolbarButton>("TopBar5");
|
|
||||||
_topBar1.clicked += TopBar1_clicked;
|
|
||||||
_topBar2.clicked += TopBar2_clicked;
|
|
||||||
_topBar3.clicked += TopBar3_clicked;
|
|
||||||
_topBar5.clicked += TopBar4_clicked;
|
|
||||||
|
|
||||||
// 底部按钮栏
|
|
||||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
|
||||||
|
|
||||||
// 资源包列表
|
|
||||||
_bundleListView = _root.Q<ListView>("TopListView");
|
|
||||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
|
||||||
_bundleListView.bindItem = BindBundleListViewItem;
|
|
||||||
#if UNITY_2020_1_OR_NEWER
|
|
||||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
|
||||||
#else
|
|
||||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 包含列表
|
|
||||||
_includeListView = _root.Q<ListView>("BottomListView");
|
|
||||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
|
||||||
_includeListView.bindItem = BindIncludeListViewItem;
|
|
||||||
|
|
||||||
#if UNITY_2020_3_OR_NEWER
|
|
||||||
SplitView.Adjuster(_root);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 填充页面数据
|
|
||||||
/// </summary>
|
|
||||||
public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
|
||||||
{
|
|
||||||
_buildReport = buildReport;
|
|
||||||
_reportFilePath = reprotFilePath;
|
|
||||||
_searchKeyWord = searchKeyWord;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
private void RefreshView()
|
|
||||||
{
|
|
||||||
_bundleListView.Clear();
|
|
||||||
_bundleListView.ClearSelection();
|
|
||||||
_bundleListView.itemsSource = FilterAndSortViewItems();
|
|
||||||
_bundleListView.Rebuild();
|
|
||||||
RefreshSortingSymbol();
|
|
||||||
}
|
|
||||||
private List<ReportBundleInfo> FilterAndSortViewItems()
|
|
||||||
{
|
|
||||||
List<ReportBundleInfo> result = new List<ReportBundleInfo>(_buildReport.BundleInfos.Count);
|
|
||||||
|
|
||||||
// 过滤列表
|
|
||||||
foreach (var bundleInfo in _buildReport.BundleInfos)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_searchKeyWord) == false)
|
|
||||||
{
|
|
||||||
if (bundleInfo.BundleName.Contains(_searchKeyWord) == false)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
result.Add(bundleInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 排序列表
|
|
||||||
if (_sortMode == ESortMode.BundleName)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
return result.OrderByDescending(a => a.BundleName).ToList();
|
|
||||||
else
|
|
||||||
return result.OrderBy(a => a.BundleName).ToList();
|
|
||||||
}
|
|
||||||
else if (_sortMode == ESortMode.BundleSize)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
return result.OrderByDescending(a => a.FileSize).ToList();
|
|
||||||
else
|
|
||||||
return result.OrderBy(a => a.FileSize).ToList();
|
|
||||||
}
|
|
||||||
else if (_sortMode == ESortMode.BundleTags)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
return result.OrderByDescending(a => a.GetTagsString()).ToList();
|
|
||||||
else
|
|
||||||
return result.OrderBy(a => a.GetTagsString()).ToList();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void RefreshSortingSymbol()
|
|
||||||
{
|
|
||||||
// 刷新符号
|
|
||||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
|
|
||||||
_topBar2.text = "Size";
|
|
||||||
_topBar3.text = "Hash";
|
|
||||||
_topBar5.text = "Tags";
|
|
||||||
|
|
||||||
if (_sortMode == ESortMode.BundleName)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count}) ↓";
|
|
||||||
else
|
|
||||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count}) ↑";
|
|
||||||
}
|
|
||||||
else if (_sortMode == ESortMode.BundleSize)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
_topBar2.text = "Size ↓";
|
|
||||||
else
|
|
||||||
_topBar2.text = "Size ↑";
|
|
||||||
}
|
|
||||||
else if (_sortMode == ESortMode.BundleTags)
|
|
||||||
{
|
|
||||||
if (_descendingSort)
|
|
||||||
_topBar5.text = "Tags ↓";
|
|
||||||
else
|
|
||||||
_topBar5.text = "Tags ↑";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 挂接到父类页面上
|
|
||||||
/// </summary>
|
|
||||||
public void AttachParent(VisualElement parent)
|
|
||||||
{
|
|
||||||
parent.Add(_root);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 从父类页面脱离开
|
|
||||||
/// </summary>
|
|
||||||
public void DetachParent()
|
|
||||||
{
|
|
||||||
_root.RemoveFromHierarchy();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 顶部列表相关
|
|
||||||
private VisualElement MakeBundleListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label2";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label5";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label6";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 80;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindBundleListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var sourceData = _bundleListView.itemsSource as List<ReportBundleInfo>;
|
|
||||||
var bundleInfo = sourceData[index];
|
|
||||||
|
|
||||||
// Bundle Name
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = bundleInfo.BundleName;
|
|
||||||
|
|
||||||
// Size
|
|
||||||
var label2 = element.Q<Label>("Label2");
|
|
||||||
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
|
||||||
|
|
||||||
// Hash
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = bundleInfo.FileHash;
|
|
||||||
|
|
||||||
// LoadMethod
|
|
||||||
var label5 = element.Q<Label>("Label5");
|
|
||||||
label5.text = bundleInfo.LoadMethod.ToString();
|
|
||||||
|
|
||||||
// Tags
|
|
||||||
var label6 = element.Q<Label>("Label6");
|
|
||||||
label6.text = bundleInfo.GetTagsString();
|
|
||||||
}
|
|
||||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
|
||||||
{
|
|
||||||
foreach (var item in objs)
|
|
||||||
{
|
|
||||||
ReportBundleInfo bundleInfo = item as ReportBundleInfo;
|
|
||||||
FillIncludeListView(bundleInfo);
|
|
||||||
ShowAssetBundleInspector(bundleInfo);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
|
|
||||||
{
|
|
||||||
if (bundleInfo.IsRawFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
|
||||||
string filePath = $"{rootDirectory}/{bundleInfo.FileName}";
|
|
||||||
if (File.Exists(filePath))
|
|
||||||
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
|
|
||||||
else
|
|
||||||
Selection.activeObject = null;
|
|
||||||
}
|
|
||||||
private void TopBar1_clicked()
|
|
||||||
{
|
|
||||||
if (_sortMode != ESortMode.BundleName)
|
|
||||||
{
|
|
||||||
_sortMode = ESortMode.BundleName;
|
|
||||||
_descendingSort = false;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_descendingSort = !_descendingSort;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void TopBar2_clicked()
|
|
||||||
{
|
|
||||||
if (_sortMode != ESortMode.BundleSize)
|
|
||||||
{
|
|
||||||
_sortMode = ESortMode.BundleSize;
|
|
||||||
_descendingSort = false;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_descendingSort = !_descendingSort;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void TopBar3_clicked()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
private void TopBar4_clicked()
|
|
||||||
{
|
|
||||||
if (_sortMode != ESortMode.BundleTags)
|
|
||||||
{
|
|
||||||
_sortMode = ESortMode.BundleTags;
|
|
||||||
_descendingSort = false;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_descendingSort = !_descendingSort;
|
|
||||||
RefreshView();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 底部列表相关
|
|
||||||
private void FillIncludeListView(ReportBundleInfo bundleInfo)
|
|
||||||
{
|
|
||||||
List<ReportAssetInfo> containsList = new List<ReportAssetInfo>();
|
|
||||||
foreach (var assetInfo in _buildReport.AssetInfos)
|
|
||||||
{
|
|
||||||
if (assetInfo.MainBundleName == bundleInfo.BundleName)
|
|
||||||
containsList.Add(assetInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
_includeListView.Clear();
|
|
||||||
_includeListView.ClearSelection();
|
|
||||||
_includeListView.itemsSource = containsList;
|
|
||||||
_includeListView.Rebuild();
|
|
||||||
_bottomBar1.text = $"Include Assets ({containsList.Count})";
|
|
||||||
}
|
|
||||||
private VisualElement MakeIncludeListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label2";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindIncludeListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
List<ReportAssetInfo> containsList = _includeListView.itemsSource as List<ReportAssetInfo>;
|
|
||||||
ReportAssetInfo assetInfo = containsList[index];
|
|
||||||
|
|
||||||
// Asset Path
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = assetInfo.AssetPath;
|
|
||||||
|
|
||||||
// GUID
|
|
||||||
var label2 = element.Q<Label>("Label2");
|
|
||||||
label2.text = assetInfo.AssetGUID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user