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23 Commits

Author SHA1 Message Date
hevinci
697a87721f Update CHANGELOG.md 2023-08-25 20:39:53 +08:00
hevinci
09cf93d852 Update package.json 2023-08-25 20:39:46 +08:00
hevinci
8725821a27 update download system 2023-08-25 20:15:58 +08:00
hevinci
a2e57c6e90 update operation system 2023-08-25 17:37:49 +08:00
hevinci
6d37bca2a9 update asset bundle builder 2023-08-25 17:37:34 +08:00
hevinci
8471bb0f9a update asset bundle builder
暂时移除xxHash
2023-08-25 17:19:57 +08:00
何冠峰
05cb57db09 Merge pull request #150 from yingnierxiao/main
优化打包速度,提示编辑器启动速度,md5替换xxhash,速度提升一倍以上
2023-08-25 15:17:49 +08:00
yingnierxiao
064e9a1aa3 优化打包速度,提示编辑器启动速度,md5替换xxhash,速度提升一倍以上 2023-08-25 14:53:59 +08:00
hevinci
a618b6cf9e update asset bundle reporter 2023-08-18 18:31:15 +08:00
何冠峰
e3e810e702 Merge pull request #134 from gepengmiss/main
bundle viewer 功能扩展
2023-08-18 17:58:43 +08:00
hevinci
b4f0d6bab8 fix #138 2023-08-18 17:40:55 +08:00
hevinci
44cb4168cf update asset bundle collector 2023-08-17 22:13:31 +08:00
hevinci
559ed95999 update asset bundle collector
增加在配置错误的时候警示提示。
2023-08-17 21:53:51 +08:00
hevinci
b766df1d31 update shader variant collector 2023-08-17 21:18:21 +08:00
hevinci
057ff6b22b fix #130 2023-08-17 21:05:21 +08:00
hevinci
995b0c8050 update space shooter 2023-08-15 18:19:07 +08:00
hevinci
a2d4691f04 update package system
IQueryServices接口变更为IBuildinQueryServices
2023-08-14 12:27:43 +08:00
hevinci
ab2d7d4724 update operation system
Operation状态增加Processing处理中状态
2023-08-11 16:20:38 +08:00
hevinci
9b4abf86b6 update runtime code
可寻址模式默认支持通过资源路径加载。
2023-08-09 20:15:55 +08:00
hevinci
0331b7b6e3 update editor code 2023-08-09 20:15:33 +08:00
YGP
bd080eb19b modify bundleViewer func 2023-07-27 16:12:21 +08:00
YGP
ef231e213e modify bundleViewer func 2023-07-27 16:06:09 +08:00
YGP
a5900b5f99 ignore 2023-07-27 16:04:59 +08:00
37 changed files with 327 additions and 159 deletions

17
.gitignore vendored
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@@ -10,8 +10,23 @@
/[Ll]ogs/
/[Mm]emoryCaptures/
/Bundles/
/ProjectSettings/
/App/
/yoo/
/Assets/StreamingAssets
/Assets/StreamingAssets.meta
/Assets/Samples
/Assets/Samples.meta
/Packages
/UserSettings
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

View File

@@ -2,6 +2,41 @@
All notable changes to this package will be documented in this file.
## [1.5.4-preview] - 2023-08-25
优化了资源清单文件构建速度极大提升构建体验感谢yingnierxiao同学
### Fixed
- (#130) 修复了打包路径无效问题bug
- (#138) 修复了Unity不支持的格式的原生文件会报warning
### Added
- 新增了IBuildinQueryServices 接口。
### Changed
- 在开启可寻址模式下,默认支持通过资源路径加载资源对象。
- 优化了资源收集界面,增加了配置相关的警示提示。
- 优化了资源报告界面增加了BundleView界面里的builtin资源的列表显示。
- IQueryServices接口变更为IBuildinQueryServices接口
- EOperationStatus增加了正在处理的状态。
```c#
public enum EOperationStatus
{
None,
Processing,
Succeed,
Failed
}
```
## [1.5.3-preview] - 2023-07-28
### Fixed

View File

@@ -40,7 +40,12 @@ namespace YooAsset.Editor
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
// 填充资源包集合
manifest.BundleList = GetAllPackageBundle(context);
CacheBundleIDs(manifest);
// 填充主资源集合
manifest.AssetList = GetAllPackageAsset(context, manifest);
// 更新Unity内置资源包的引用关系
@@ -147,7 +152,7 @@ namespace YooAsset.Editor
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
result.Add(packageAsset);
}
@@ -156,12 +161,12 @@ namespace YooAsset.Editor
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
{
List<int> result = new List<int>();
HashSet<int> result = new HashSet<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, manifest);
int bundleID = GetCachedBundleID(dependAssetInfo.BundleName);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
@@ -171,15 +176,6 @@ namespace YooAsset.Editor
}
return result.ToArray();
}
private int GetAssetBundleID(string bundleName, PackageManifest manifest)
{
for (int index = 0; index < manifest.BundleList.Count; index++)
{
if (manifest.BundleList[index].BundleName == bundleName)
return index;
}
throw new Exception($"Not found bundle name : {bundleName}");
}
/// <summary>
/// 更新Unity内置资源包的引用关系
@@ -212,7 +208,7 @@ namespace YooAsset.Editor
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(packageAsset.DependIDs);
HashSet<int> newDependIDs = new HashSet<int>(packageAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
packageAsset.DependIDs = newDependIDs.ToArray();
@@ -226,7 +222,7 @@ namespace YooAsset.Editor
// 更新资源包标签
var packageBundle = manifest.BundleList[shaderBundleId];
List<string> newTags = new List<string>(packageBundle.Tags);
HashSet<string> newTags = new HashSet<string>(packageBundle.Tags);
foreach (var tag in tagTemps)
{
if (newTags.Contains(tag) == false)
@@ -250,23 +246,22 @@ namespace YooAsset.Editor
#region
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void CacheBundleIDs(PackageManifest manifest)
{
UnityEngine.Debug.Assert(manifest.BundleList.Count != 0, "Manifest bundle list is empty !");
for (int index = 0; index < manifest.BundleList.Count; index++)
{
string bundleName = manifest.BundleList[index].BundleName;
_cachedBundleID.Add(bundleName, index);
}
}
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
@@ -283,7 +278,11 @@ namespace YooAsset.Editor
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("缓存资源包依赖列表", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
@@ -291,7 +290,11 @@ namespace YooAsset.Editor
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("计算资源包引用关系", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
}
@@ -300,17 +303,6 @@ namespace YooAsset.Editor
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
@@ -324,7 +316,11 @@ namespace YooAsset.Editor
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("缓存资源包依赖列表", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
@@ -333,7 +329,11 @@ namespace YooAsset.Editor
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
}
EditorTools.ClearProgressBar();
}
@@ -354,7 +354,7 @@ namespace YooAsset.Editor
}
}
List<int> result = new List<int>();
HashSet<int> result = new HashSet<int>();
foreach (var bundleName in referenceList)
{
int bundleID = GetCachedBundleID(bundleName);

View File

@@ -33,7 +33,7 @@ namespace YooAsset.Editor
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
AssetBundleCollectorSettingData.Setting.CheckPackageConfigError(packageName);
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);

View File

@@ -204,6 +204,10 @@ namespace YooAsset.Editor
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (address.StartsWith("Assets/") || address.StartsWith("assets/"))
throw new Exception($"The address can not set asset path in collector : {CollectPath} \nAssetPath: {assetPath}");
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
@@ -336,11 +340,13 @@ namespace YooAsset.Editor
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends)
{
// 注意:排除主资源对象
if (assetPath == mainAssetPath)
continue;
if (IsValidateAsset(assetPath, false))
{
// 注意:排除主资源对象
if (assetPath != mainAssetPath)
result.Add(assetPath);
result.Add(assetPath);
}
}
return result;

View File

@@ -61,9 +61,18 @@ namespace YooAsset.Editor
}
/// <summary>
/// 检测配置错误
/// 检测包裹配置错误
/// </summary>
public void CheckConfigError()
public void CheckPackageConfigError(string packageName)
{
var package = GetPackage(packageName);
package.CheckConfigError();
}
/// <summary>
/// 检测所有配置错误
/// </summary>
public void CheckAllPackageConfigError()
{
foreach (var package in Packages)
{
@@ -72,9 +81,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 修复配置错误
/// 修复所有配置错误
/// </summary>
public bool FixConfigError()
public bool FixAllPackageConfigError()
{
bool isFixed = false;
foreach (var package in Packages)
@@ -92,16 +101,8 @@ namespace YooAsset.Editor
/// </summary>
public List<string> GetPackageAllTags(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllTags();
}
}
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
var package = GetPackage(packageName);
return package.GetAllTags();
}
/// <summary>
@@ -112,19 +113,25 @@ namespace YooAsset.Editor
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or mepty !");
var package = GetPackage(packageName);
CollectCommand command = new CollectCommand(buildMode, packageName,
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
/// <summary>
/// 获取包裹类
/// </summary>
public AssetBundleCollectorPackage GetPackage(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
CollectCommand command = new CollectCommand(buildMode, packageName,
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
return package;
}
throw new Exception($"Not found collector pacakge : {packageName}");
throw new Exception($"Not found pacakge : {packageName}");
}
}
}

View File

@@ -161,7 +161,7 @@ namespace YooAsset.Editor
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixConfigError();
bool isFixed = Setting.FixAllPackageConfigError();
if (isFixed)
{
IsDirty = true;

View File

@@ -26,6 +26,7 @@ namespace YooAsset.Editor
private List<RuleDisplayName> _filterRuleList;
private Button _settingsButton;
private VisualElement _helpBoxContainer;
private VisualElement _setting1Container;
private VisualElement _setting2Container;
private Toggle _showPackageToogle;
@@ -82,6 +83,9 @@ namespace YooAsset.Editor
visualAsset.CloneTree(root);
// 警示栏
_helpBoxContainer = root.Q("HelpBoxContainer");
// 公共设置相关
_settingsButton = root.Q<Button>("SettingsButton");
_settingsButton.clicked += SettingsBtn_clicked;
@@ -328,6 +332,24 @@ namespace YooAsset.Editor
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
// 警示框
_helpBoxContainer.Clear();
if (_enableAddressableToogle.value && _locationToLowerToogle.value)
{
var helpBox = new HelpBox("无法同时开启[Enable Addressable]选项和[Location To Lower]选项", HelpBoxMessageType.Error);
_helpBoxContainer.Add(helpBox);
}
if (AssetBundleCollectorSettingData.Setting.Packages.Count > 1 && _uniqueBundleNameToogle.value == false)
{
var helpBox = new HelpBox("检测到当前配置存在多个Package建议开启[Unique Bundle Name]选项", HelpBoxMessageType.Warning);
_helpBoxContainer.Add(helpBox);
}
if (_helpBoxContainer.childCount > 0)
_helpBoxContainer.style.display = DisplayStyle.Flex;
else
_helpBoxContainer.style.display = DisplayStyle.None;
// 设置栏
if (_showSettings)
{
_setting1Container.style.display = DisplayStyle.Flex;

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@@ -1,4 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
@@ -6,6 +6,7 @@
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="HelpBoxContainer" style="flex-grow: 1;" />
<ui:Button text="Settings" display-tooltip-when-elided="true" name="SettingsButton" />
<ui:VisualElement name="PublicContainer1" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />

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@@ -16,7 +16,7 @@ namespace YooAsset.Editor
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return data.AssetPath;
throw new System.Exception("可寻址模式下已经默认支持通过资源路径加载!");
}
}

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@@ -349,10 +349,24 @@ namespace YooAsset.Editor
private void FillIncludeListView(ReportBundleInfo bundleInfo)
{
List<ReportAssetInfo> containsList = new List<ReportAssetInfo>();
HashSet<string> mainAssetDic = new HashSet<string>();
foreach (var assetInfo in _buildReport.AssetInfos)
{
if (assetInfo.MainBundleName == bundleInfo.BundleName)
{
mainAssetDic.Add(assetInfo.AssetPath);
containsList.Add(assetInfo);
}
}
foreach (string assetPath in bundleInfo.AllBuiltinAssets)
{
if (mainAssetDic.Contains(assetPath) == false)
{
var assetInfo = new ReportAssetInfo();
assetInfo.AssetPath = assetPath;
assetInfo.AssetGUID = "--";
containsList.Add(assetInfo);
}
}
_includeListView.Clear();
@@ -376,6 +390,16 @@ namespace YooAsset.Editor
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
@@ -397,6 +421,10 @@ namespace YooAsset.Editor
var label1 = element.Q<Label>("Label1");
label1.text = assetInfo.AssetPath;
// Asset Source
var label3 = element.Q<Label>("Label3");
label3.text = assetInfo.AssetGUID != "--" ? "Main Asset" : "Builtin Asset";
// GUID
var label2 = element.Q<Label>("Label2");
label2.text = assetInfo.AssetGUID;

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a0319abb8eae03b4b88e8f900fe2276c
guid: 8875000dff445624da4d6a2d6ef2f446
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@@ -12,6 +12,7 @@
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Asset Source" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 56d6dbe0d65ce334a8996beb19612989
guid: cf2a9340bb457594d9bc1f80b84a89f6
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}

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@@ -153,7 +153,7 @@ namespace YooAsset.Editor
guids = AssetDatabase.FindAssets($"t:{searchType}", searchInFolders);
// 注意AssetDatabase.FindAssets()可能会获取到重复的资源
List<string> result = new List<string>();
HashSet<string> result = new HashSet<string>();
for (int i = 0; i < guids.Length; i++)
{
string guid = guids[i];

View File

@@ -30,17 +30,22 @@ namespace YooAsset.Editor
public class ShaderVariantInfo
{
/// <summary>
/// Shader asset path in editor.
/// 着色器资源路径.
/// </summary>
public string AssetPath;
/// <summary>
/// Shader name.
/// 着色器名称
/// </summary>
public string ShaderName;
/// <summary>
/// Shader variants elements list.
/// 着色器变种总数
/// </summary>
public int ShaderVariantCount = 0;
/// <summary>
/// 着色器变种列表
/// </summary>
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
}
@@ -71,6 +76,7 @@ namespace YooAsset.Editor
element.PassType = passType;
element.Keywords = keywords;
info.ShaderVariantElements.Add(element);
info.ShaderVariantCount++;
}
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
{

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@@ -44,12 +44,16 @@ namespace YooAsset
{
if (IsValidWithWarning == false)
return EOperationStatus.None;
if (Provider.Status == ProviderBase.EStatus.Failed)
return EOperationStatus.Failed;
else if (Provider.Status == ProviderBase.EStatus.Succeed)
return EOperationStatus.Succeed;
else
var status = Provider.Status;
if (status == ProviderBase.EStatus.None)
return EOperationStatus.None;
else if (status == ProviderBase.EStatus.Succeed)
return EOperationStatus.Succeed;
else if (status == ProviderBase.EStatus.Failed)
return EOperationStatus.Failed;
else
return EOperationStatus.Processing;
}
}

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@@ -51,6 +51,9 @@ namespace YooAsset
// 准备下载
if (_steps == ESteps.PrepareDownload)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
@@ -59,14 +62,16 @@ namespace YooAsset
_isAbort = false;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
// 重置计时器
if(_tryAgainTimer > 0f)
YooLogger.Warning($"Try again download : {_requestURL}");
_tryAgainTimer = 0f;
// 删除临时文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
// 获取请求地址
_requestURL = GetRequestURL();
_steps = ESteps.CreateDownloader;
}
@@ -197,7 +202,6 @@ namespace YooAsset
_failedTryAgain--;
_steps = ESteps.PrepareDownload;
ReportWarning();
YooLogger.Warning($"Try again download : {_requestURL}");
}
}
}

View File

@@ -91,6 +91,9 @@ namespace YooAsset
// 创建下载器
if (_steps == ESteps.PrepareDownload)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
_downloadProgress = 0f;
_downloadedBytes = 0;
@@ -99,11 +102,13 @@ namespace YooAsset
_isAbort = false;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
_tryAgainTimer = 0f;
_fileOriginLength = 0;
// 获取请求地址
_requestURL = GetRequestURL();
// 重置计时器
if (_tryAgainTimer > 0f)
YooLogger.Warning($"Try again download : {_requestURL}");
_tryAgainTimer = 0f;
_steps = ESteps.CreateDownloader;
}
@@ -257,7 +262,6 @@ namespace YooAsset
_failedTryAgain--;
_steps = ESteps.PrepareDownload;
ReportWarning();
YooLogger.Warning($"Try again download : {_requestURL}");
}
}
}

View File

@@ -88,7 +88,12 @@ namespace YooAsset
/// <summary>
/// 内置资源查询服务接口
/// </summary>
public IQueryServices QueryServices = null;
public IBuildinQueryServices BuildinQueryServices = null;
/// <summary>
/// 分发资源查询服务接口
/// </summary>
public IDeliveryQueryServices DeliveryQueryServices = null;
/// <summary>
/// 远端资源地址查询服务类
@@ -104,7 +109,7 @@ namespace YooAsset
/// <summary>
/// 内置资源查询服务接口
/// </summary>
public IQueryServices QueryServices = null;
public IBuildinQueryServices BuildinQueryServices = null;
/// <summary>
/// 远端资源地址查询服务类

View File

@@ -73,13 +73,18 @@ namespace YooAsset
internal abstract void Start();
internal abstract void Update();
internal void Finish()
internal void SetFinish()
{
Progress = 1f;
_callback?.Invoke(this);
if (_taskCompletionSource != null)
_taskCompletionSource.TrySetResult(null);
}
internal void SetStart()
{
Status = EOperationStatus.Processing;
}
/// <summary>
/// 清空完成回调

View File

@@ -4,6 +4,7 @@ namespace YooAsset
public enum EOperationStatus
{
None,
Processing,
Succeed,
Failed
}

View File

@@ -67,7 +67,7 @@ namespace YooAsset
if (operation.IsDone)
{
_removeList.Add(operation);
operation.Finish();
operation.SetFinish();
}
}
@@ -101,6 +101,7 @@ namespace YooAsset
public static void StartOperation(AsyncOperationBase operation)
{
_addList.Add(operation);
operation.SetStart();
operation.Start();
}
}

View File

@@ -97,7 +97,7 @@ namespace YooAsset
Manifest.AssetDic = new Dictionary<string, PackageAsset>(_packageAssetCount);
if (Manifest.EnableAddressable)
Manifest.AssetPathMapping1 = new Dictionary<string, string>(_packageAssetCount);
Manifest.AssetPathMapping1 = new Dictionary<string, string>(_packageAssetCount * 3);
else
Manifest.AssetPathMapping1 = new Dictionary<string, string>(_packageAssetCount * 2);
@@ -130,15 +130,6 @@ namespace YooAsset
Manifest.AssetDic.Add(assetPath, packageAsset);
// 填充AssetPathMapping1
if (Manifest.EnableAddressable)
{
string location = packageAsset.Address;
if (Manifest.AssetPathMapping1.ContainsKey(location))
throw new System.Exception($"Address have existed : {location}");
else
Manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
}
else
{
string location = packageAsset.AssetPath;
if (Manifest.LocationToLower)
@@ -146,7 +137,7 @@ namespace YooAsset
// 添加原生路径的映射
if (Manifest.AssetPathMapping1.ContainsKey(location))
throw new System.Exception($"AssetPath have existed : {location}");
throw new System.Exception($"Location have existed : {location}");
else
Manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
@@ -155,11 +146,19 @@ namespace YooAsset
{
string locationWithoutExtension = PathUtility.RemoveExtension(location);
if (Manifest.AssetPathMapping1.ContainsKey(locationWithoutExtension))
YooLogger.Warning($"AssetPath have existed : {locationWithoutExtension}");
YooLogger.Warning($"Location have existed : {locationWithoutExtension}");
else
Manifest.AssetPathMapping1.Add(locationWithoutExtension, packageAsset.AssetPath);
}
}
if (Manifest.EnableAddressable)
{
string location = packageAsset.Address;
if (Manifest.AssetPathMapping1.ContainsKey(location))
throw new System.Exception($"Location have existed : {location}");
else
Manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
}
// 填充AssetPathMapping2
if (Manifest.IncludeAssetGUID)
@@ -209,6 +208,10 @@ namespace YooAsset
packageBundle.ParseBundle(Manifest.PackageName, Manifest.OutputNameStyle);
Manifest.BundleDic.Add(packageBundle.BundleName, packageBundle);
// 注意原始文件可能存在相同的CacheGUID
if (Manifest.CacheGUIDs.Contains(packageBundle.CacheGUID) == false)
Manifest.CacheGUIDs.Add(packageBundle.CacheGUID);
_packageBundleCount--;
Progress = 1f - _packageBundleCount / _progressTotalValue;
if (OperationSystem.IsBusy)

View File

@@ -82,6 +82,12 @@ namespace YooAsset
[NonSerialized]
public Dictionary<string, string> AssetPathMapping2;
/// <summary>
/// 该资源清单所有文件的缓存GUID集合
/// </summary>
[NonSerialized]
public HashSet<string> CacheGUIDs = new HashSet<string>();
/// <summary>
/// 尝试映射为资源路径
@@ -191,12 +197,7 @@ namespace YooAsset
/// </summary>
public bool IsIncludeBundleFile(string cacheGUID)
{
foreach (var packageBundle in BundleList)
{
if (packageBundle.CacheGUID == cacheGUID)
return true;
}
return false;
return CacheGUIDs.Contains(cacheGUID);
}
/// <summary>

View File

@@ -10,7 +10,8 @@ namespace YooAsset
// 参数相关
private string _packageName;
private IQueryServices _queryServices;
private IBuildinQueryServices _buildinQueryServices;
private IDeliveryQueryServices _deliveryQueryServices;
private IRemoteServices _remoteServices;
public IRemoteServices RemoteServices
@@ -21,10 +22,11 @@ namespace YooAsset
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(string packageName, IQueryServices queryServices, IRemoteServices remoteServices)
public InitializationOperation InitializeAsync(string packageName, IBuildinQueryServices buildinQueryServices, IDeliveryQueryServices deliveryQueryServices, IRemoteServices remoteServices)
{
_packageName = packageName;
_queryServices = queryServices;
_buildinQueryServices = buildinQueryServices;
_deliveryQueryServices = deliveryQueryServices;
_remoteServices = remoteServices;
var operation = new HostPlayModeInitializationOperation(this, packageName);
@@ -54,7 +56,7 @@ namespace YooAsset
// 查询相关
private bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return _queryServices.QueryStreamingAssets(_packageName, packageBundle.FileName);
return _buildinQueryServices.QueryStreamingAssets(_packageName, packageBundle.FileName);
}
private bool IsCachedPackageBundle(PackageBundle packageBundle)
{
@@ -62,11 +64,11 @@ namespace YooAsset
}
private bool IsDeliveryPackageBundle(PackageBundle packageBundle)
{
return _queryServices.QueryDeliveryFiles(_packageName, packageBundle.FileName);
return _deliveryQueryServices.QueryDeliveryFiles(_packageName, packageBundle.FileName);
}
private DeliveryFileInfo GetDeiveryFileInfo(PackageBundle packageBundle)
{
return _queryServices.GetDeliveryFileInfo(_packageName, packageBundle.FileName);
return _deliveryQueryServices.GetDeliveryFileInfo(_packageName, packageBundle.FileName);
}
#region IPlayModeServices接口

View File

@@ -10,7 +10,7 @@ namespace YooAsset
// 参数相关
private string _packageName;
private IQueryServices _queryServices;
private IBuildinQueryServices _buildinQueryServices;
private IRemoteServices _remoteServices;
public IRemoteServices RemoteServices
@@ -21,10 +21,10 @@ namespace YooAsset
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(string packageName, IQueryServices queryServices, IRemoteServices remoteServices)
public InitializationOperation InitializeAsync(string packageName, IBuildinQueryServices buildinQueryServices, IRemoteServices remoteServices)
{
_packageName = packageName;
_queryServices = queryServices;
_buildinQueryServices = buildinQueryServices;
_remoteServices = remoteServices;
var operation = new WebPlayModeInitializationOperation(this, packageName);
@@ -44,7 +44,7 @@ namespace YooAsset
// 查询相关
private bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return _queryServices.QueryStreamingAssets(_packageName, packageBundle.FileName);
return _buildinQueryServices.QueryStreamingAssets(_packageName, packageBundle.FileName);
}
#region IPlayModeServices接口

View File

@@ -122,7 +122,8 @@ namespace YooAsset
var initializeParameters = parameters as HostPlayModeParameters;
initializeOperation = hostPlayModeImpl.InitializeAsync(
PackageName,
initializeParameters.QueryServices,
initializeParameters.BuildinQueryServices,
initializeParameters.DeliveryQueryServices,
initializeParameters.RemoteServices
);
}
@@ -138,7 +139,7 @@ namespace YooAsset
var initializeParameters = parameters as WebPlayModeParameters;
initializeOperation = webPlayModeImpl.InitializeAsync(
PackageName,
initializeParameters.QueryServices,
initializeParameters.BuildinQueryServices,
initializeParameters.RemoteServices
);
}
@@ -187,8 +188,10 @@ namespace YooAsset
if (parameters is HostPlayModeParameters)
{
var hostPlayModeParameters = parameters as HostPlayModeParameters;
if (hostPlayModeParameters.QueryServices == null)
throw new Exception($"{nameof(IQueryServices)} is null.");
if (hostPlayModeParameters.BuildinQueryServices == null)
throw new Exception($"{nameof(IBuildinQueryServices)} is null.");
if (hostPlayModeParameters.DeliveryQueryServices == null)
throw new Exception($"{nameof(IDeliveryQueryServices)} is null.");
if (hostPlayModeParameters.RemoteServices == null)
throw new Exception($"{nameof(IRemoteServices)} is null.");
}

View File

@@ -0,0 +1,11 @@

namespace YooAsset
{
public interface IBuildinQueryServices
{
/// <summary>
/// 查询应用程序里的内置资源是否存在
/// </summary>
bool QueryStreamingAssets(string packageName, string fileName);
}
}

View File

@@ -9,14 +9,9 @@ namespace YooAsset
public string DeliveryFilePath;
public ulong DeliveryFileOffset;
}
public interface IQueryServices
public interface IDeliveryQueryServices
{
/// <summary>
/// 查询应用程序里的内置资源是否存在
/// </summary>
bool QueryStreamingAssets(string packageName, string fileName);
/// <summary>
/// 查询是否为开发者分发的资源
/// </summary>

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7edb4ad6b8dd5cf4bbe1b84a019f6303
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,6 @@
{
"name": "YooAsset",
"rootNamespace": "",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -69,19 +69,20 @@ internal class FsmInitialize : IStateNode
string fallbackHostServer = GetHostServerURL();
var createParameters = new HostPlayModeParameters();
createParameters.DecryptionServices = new GameDecryptionServices();
createParameters.QueryServices = new GameQueryServices();
createParameters.BuildinQueryServices = new GameQueryServices();
createParameters.DeliveryQueryServices = new DefaultDeliveryQueryServices();
createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
initializationOperation = package.InitializeAsync(createParameters);
}
// WebGL运行模式
if(playMode == EPlayMode.WebPlayMode)
if (playMode == EPlayMode.WebPlayMode)
{
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
var createParameters = new WebPlayModeParameters();
createParameters.DecryptionServices = new GameDecryptionServices();
createParameters.QueryServices = new GameQueryServices();
createParameters.BuildinQueryServices = new GameQueryServices();
createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
initializationOperation = package.InitializeAsync(createParameters);
}
@@ -178,4 +179,19 @@ internal class FsmInitialize : IStateNode
return 1024;
}
}
/// <summary>
/// 默认的分发资源查询服务类
/// </summary>
private class DefaultDeliveryQueryServices : IDeliveryQueryServices
{
public DeliveryFileInfo GetDeliveryFileInfo(string packageName, string fileName)
{
throw new NotImplementedException();
}
public bool QueryDeliveryFiles(string packageName, string fileName)
{
return false;
}
}
}

View File

@@ -6,18 +6,8 @@ using YooAsset;
/// <summary>
/// 资源文件查询服务类
/// </summary>
public class GameQueryServices : IQueryServices
public class GameQueryServices : IBuildinQueryServices
{
public DeliveryFileInfo GetDeliveryFileInfo(string packageName, string fileName)
{
throw new System.NotImplementedException();
}
public bool QueryDeliveryFiles(string packageName, string fileName)
{
return false;
}
public bool QueryStreamingAssets(string packageName, string fileName)
{
// 注意fileName包含文件格式

View File

@@ -9,18 +9,8 @@ using YooAsset;
/// <summary>
/// 资源文件查询服务类
/// </summary>
public class GameQueryServices2 : IQueryServices
public class GameQueryServices2 : IBuildinQueryServices
{
public DeliveryFileInfo GetDeliveryFileInfo(string packageName, string fileName)
{
throw new System.NotImplementedException();
}
public bool QueryDeliveryFiles(string packageName, string fileName)
{
return false;
}
public bool QueryStreamingAssets(string packageName, string fileName)
{
return StreamingAssetsHelper2.FileExists($"{StreamingAssetsDefine.RootFolderName}/{packageName}/{fileName}");

View File

@@ -1,7 +1,7 @@
{
"name": "com.tuyoogame.yooasset",
"displayName": "YooAsset",
"version": "1.5.3-preview",
"version": "1.5.4-preview",
"unity": "2019.4",
"description": "unity3d resources management system.",
"author": {