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95 Commits

Author SHA1 Message Date
何冠峰
d2b38cbc1b Update CHANGELOG.md 2024-07-07 18:04:21 +08:00
何冠峰
a6d978090c Update package.json 2024-07-07 18:04:19 +08:00
何冠峰
f9d40987eb update extension sample 2024-07-07 16:16:00 +08:00
何冠峰
cab710493e update file system 2024-07-07 16:15:42 +08:00
何冠峰
9970cf704b update space shooter 2024-07-07 16:02:22 +08:00
何冠峰
260867b588 update operation logic 2024-07-07 16:01:55 +08:00
何冠峰
25231ecd32 update resource manager 2024-07-07 09:45:01 +08:00
何冠峰
b282515c39 update extension sample 2024-07-07 00:52:50 +08:00
何冠峰
bafd15571a update file system 2024-07-07 00:52:17 +08:00
何冠峰
481711fd75 update space shooter 2024-07-05 20:21:51 +08:00
何冠峰
d09b52301a update extension sample 2024-07-05 20:20:38 +08:00
何冠峰
0c77ef628f update file system 2024-07-05 20:20:27 +08:00
何冠峰
54f585c67a update extension sample 2024-07-05 19:29:50 +08:00
何冠峰
a9e5e7fdd3 update file system 2024-07-05 19:29:34 +08:00
何冠峰
b151f968d7 update space shooter 2024-07-05 15:10:52 +08:00
何冠峰
86ef93caa3 update extension sample 2024-07-05 15:10:34 +08:00
何冠峰
75511397d6 update file system 2024-07-05 15:10:07 +08:00
何冠峰
db8d09d0d6 update extension sample
增加微信小游戏文件系统范例
2024-07-04 22:56:45 +08:00
何冠峰
02d70a476d update file system 2024-07-04 22:55:58 +08:00
何冠峰
9420f8561f update web file system 2024-07-04 21:59:24 +08:00
何冠峰
d43eb821b9 update sapce shooter 2024-07-04 20:49:18 +08:00
何冠峰
b82ede8bde update samples 2024-07-04 20:49:07 +08:00
何冠峰
ff02da5c54 refactor the runtime code
重构了运行时代码,支持全新的文件系统。
2024-07-04 20:36:26 +08:00
hevinci
2987d356b6 fix #308 2024-05-27 10:42:24 +08:00
hevinci
dc5f0b151b Update CHANGELOG.md 2024-05-16 17:20:58 +08:00
hevinci
dd5bcc3d9d Update package.json 2024-05-16 17:20:45 +08:00
hevinci
80188ae6e6 fix #295 2024-05-10 10:57:06 +08:00
hevinci
05e77dc166 update dependencies
SBP依赖库升级至2.1.3版本
2024-05-09 14:05:53 +08:00
hevinci
b9b8f8e170 style code 2024-04-26 16:06:49 +08:00
hevinci
c9cc09cbed fix #289 2024-04-26 16:05:37 +08:00
hevinci
bef90bf3b8 perf : check build pipeline parameter type 2024-04-26 16:05:13 +08:00
hevinci
a369efa429 fix #276 2024-04-12 11:25:12 +08:00
hevinci
370329b07d refactor : wechat game support
提供对微信小游戏缓存的查询接口
2024-04-11 19:51:34 +08:00
hevinci
e743a15fbc update extension sample 2024-04-09 20:09:12 +08:00
hevinci
10c8b52092 add packages files 2024-04-09 19:15:35 +08:00
hevinci
1461b91a94 fix #268
修复了挂起场景未解除状态前无法卸载的问题。
2024-04-03 17:14:16 +08:00
hevinci
b5ffd5005a fix #269
优化场景挂起流程,支持中途取消挂起操作。
2024-04-03 17:11:11 +08:00
hevinci
f06bd83dc3 style : add summry 2024-04-02 17:26:57 +08:00
hevinci
a1450ee78a refactor : build System Stability
工具类新增了FileSHA1Safely,FileMD5Safely,FileCRC32Safely等方法。
2024-04-02 13:04:11 +08:00
hevinci
4c619778c3 feat : support open harmony
支持华为鸿蒙系统
2024-03-13 15:50:46 +08:00
hevinci
4e8840cd93 update space shooter 2024-03-12 11:12:39 +08:00
hevinci
0a709f741a feat : asset bundle collector config upgrade compatible 2024-03-12 11:12:13 +08:00
hevinci
ef8229981e feat : add IIgnoreRule interface
支持自定义过滤规则
移除了IgnoreDefaultType收集参数
2024-03-12 10:33:54 +08:00
hevinci
2a5a2626a4 feat : add load scene sync method 2024-03-08 15:39:25 +08:00
hevinci
f4ddaedbf4 feat : add load scene sync method 2024-03-08 14:23:07 +08:00
hevinci
42104eb944 perf : check collector error 2024-03-08 11:39:48 +08:00
hevinci
fadc8e6fd6 feat : add shader pack rule and filter rule 2024-03-08 11:38:29 +08:00
hevinci
81747462b1 feat : add load scene sync method 2024-03-08 11:06:48 +08:00
何冠峰
c01adad2a0 Merge pull request #245 from absences/dev
fix path error
2024-03-04 11:13:47 +08:00
何冠峰
e598d60439 Merge pull request #249 from ZensYue/dev
移除场景成功之后再尝试卸载ab包
2024-03-04 11:12:45 +08:00
e
929cd23f35 移除场景成功之后再尝试卸载ab包 2024-03-03 23:41:28 +08:00
unknown
d1aca5b675 fix path error 2024-02-28 10:06:45 +08:00
hevinci
b67868868d style : correct typos 2024-02-26 17:42:04 +08:00
hevinci
af3bf8448c style : change file to unicode 2024-02-26 14:29:36 +08:00
hevinci
4170c60f0c style : The hash utility class is exposed 2024-02-21 10:10:37 +08:00
hevinci
0a7a883aae fix #244 2024-02-20 11:31:27 +08:00
hevinci
88a1184877 perf : optimize package manifest deserialize 2024-02-20 10:04:10 +08:00
hevinci
c7329fcab5 feat : remove space character for bundle name
移除资源包名里的空格字符
2024-02-20 09:55:49 +08:00
hevinci
6eb9a90a03 feat : add GetAllCacheFileInfosAsync method 2024-02-18 12:11:29 +08:00
hevinci
7586882a97 fix #236 2024-02-01 18:41:16 +08:00
hevinci
6f13c021b9 Update CHANGELOG.md 2024-01-17 12:11:25 +08:00
hevinci
5f30c92d44 Update package.json 2024-01-17 12:11:17 +08:00
hevinci
3e6c55d981 style : code comment 2024-01-10 15:04:29 +08:00
hevinci
de36f984d7 style : change macro name 2024-01-03 16:44:48 +08:00
hevinci
95328fe1a6 feat : wechat game cache query 2024-01-03 16:24:02 +08:00
hevinci
1fb78185ff feat : support share pack rule
支持共享资源打包规则
2024-01-03 15:13:28 +08:00
hevinci
58f9aea979 fix #223 2024-01-02 11:46:29 +08:00
hevinci
4d4bb1e34f fix #223 2024-01-02 11:06:50 +08:00
hevinci
6e1978ec10 fix #224 2024-01-02 10:35:41 +08:00
hevinci
d8a8afba5e Update CHANGELOG.md 2023-12-27 19:54:07 +08:00
hevinci
6e6f425bdd Update package.json 2023-12-27 19:54:05 +08:00
hevinci
9ebe92f832 refactor : asset bundle reporter 2023-12-27 18:24:31 +08:00
hevinci
cbdb84a69f fix #212 2023-12-27 18:20:37 +08:00
hevinci
67b2b886a8 fix #220 2023-12-26 11:40:47 +08:00
hevinci
2838289650 feat : the build report file add independ asset info 2023-12-26 11:30:19 +08:00
hevinci
4b68362fb8 update samples 2023-12-25 14:20:02 +08:00
hevinci
e8e7696a4d refactor : editor code 2023-12-25 14:19:55 +08:00
hevinci
82b2a5cc20 fix #210 2023-12-22 10:24:41 +08:00
hevinci
2332765932 style : Code text indent format 2023-12-21 19:49:50 +08:00
hevinci
552d689317 style : Code text indent format 2023-12-21 19:44:14 +08:00
hevinci
5e2d82d071 style : Code text indent format 2023-12-21 19:40:13 +08:00
hevinci
727f356eea style : Code text indent format 2023-12-21 19:29:26 +08:00
hevinci
544832c46a style : Code text indent format 2023-12-21 19:10:46 +08:00
hevinci
5c1d316d67 feat #203 2023-12-21 17:45:51 +08:00
hevinci
267ec77c37 fix #198
禁用的分组不再检测合法性
2023-12-21 17:33:08 +08:00
hevinci
c2a7106221 fix #202 2023-12-21 16:18:36 +08:00
hevinci
0e29e9823d update query services interface
内置文件和分发文件查询方法参数里增加了文件哈希值
2023-12-21 16:10:54 +08:00
hevinci
47962424eb fix #201
修复断点续传失效的问题
2023-12-21 12:06:06 +08:00
hevinci
505d23ca07 update space shooter sample 2023-12-13 09:56:36 +08:00
hevinci
d4fcb868d8 update resource package
修复下载器合并后重新计算下载字节数不正确的问题。
2023-11-22 11:13:39 +08:00
hevinci
6dd1f43445 fix #205 2023-11-18 17:12:41 +08:00
hevinci
2626cb6750 fix #195 2023-11-01 16:30:58 +08:00
hevinci
81a98ded8a update sapce shooter 2023-11-01 11:03:40 +08:00
hevinci
930f02765d Update package.json
升级SBP依赖版本,解决图集内精灵图片冗余问题
2023-11-01 11:03:16 +08:00
hevinci
a4ffa580b7 update asset bundle builder
remove RemoveSpriteAtlasRedundancy task.
2023-11-01 11:02:46 +08:00
636 changed files with 31699 additions and 28342 deletions

1
.gitignore vendored
View File

@@ -20,7 +20,6 @@
/Assets/StreamingAssets.meta /Assets/StreamingAssets.meta
/Assets/Samples /Assets/Samples
/Assets/Samples.meta /Assets/Samples.meta
/Packages
/UserSettings /UserSettings

View File

@@ -2,75 +2,175 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [2.0.3-preview] - 2023-10-27 ## [2.2.0-preview] - 2024-07-07
### Fixed 重构了运行时代码新增了文件系统接口IFileSystem方便开发者扩展特殊需求。
- (#180) Fixed an issue with invalid encryption task in the build pipeline. 新增微信小游戏文件系统示例代码详细见Extension Sample/Runtime/WechatFileSystem
- (#185) Fixed subscene unload error when the scene is not loaded.
- (#190) Fixed webgl platform compile error.
### Improvements
- The asset load method add the priority parameter.
- The async operation class add the priority field.
### Added ### Added
- The InitializeParameters calss add new parameter : AutoDestroyAssetProvider - 新增了ResourcePackage.DestroyAsync方法
```c# - 新增了FileSystemParameters类帮助初始化文件系统
内置了编辑器文件系统参数内置文件系统参数缓存文件系统参数Web文件系统参数。
```csharp
public class FileSystemParameters
{
/// <summary> /// <summary>
/// 自动销毁不再使用的资源提供者 /// 文件系统类
/// </summary> /// </summary>
public bool AutoDestroyAssetProvider = false; public string FileSystemClass { private set; get; }
/// <summary>
/// 文件系统的根目录
/// </summary>
public string RootDirectory { private set; get; }
/// <summary>
/// 添加自定义参数
/// </summary>
public void AddParameter(string name, object value)
}
``` ```
- Resource package add TryUnloadUnusedAsset function. ### Changed
```c# - 重构了InitializeParameters初始化参数
/// <summary> - 重命名YooAssets.DestroyPackage方法为RemovePackage
/// 尝试卸载指定资源的资源包(包括依赖资源) - 重命名ResourcePackage.UpdatePackageVersionAsync方法为RequestPackageVersionAsync
/// </summary> - 重命名ResourcePackage.UnloadUnusedAssets方法为UnloadUnusedAssetsAsync
public void TryUnloadUnusedAsset(AssetInfo assetInfo) - 重命名ResourcePackage.ForceUnloadAllAssets方法为UnloadAllAssetsAsync
``` - 重命名ResourcePackage.ClearUnusedCacheFilesAsync方法为ClearUnusedBundleFilesAsync
- 重命名ResourcePackage.ClearAllCacheFilesAsync方法为ClearAllBundleFilesAsync
### Removed ### Removed
- The InitializeParameters calss remove the parameter : LoadingMaxTimeSlice - 移除了YooAssets.Destroy方法
- 移除了YooAssets.SetDownloadSystemClearFileResponseCode方法
- 移除了YooAssets.SetCacheSystemDisableCacheOnWebGL方法
- 移除了ResourcePackage.GetPackageBuildinRootDirectory方法
- 移除了ResourcePackage.GetPackageSandboxRootDirectory方法
- 移除了ResourcePackage.ClearPackageSandbox方法
- 移除了IBuildinQueryServices接口
- 移除了IDeliveryLoadServices接口
- 移除了IDeliveryQueryServices接口
## [2.0.2-preview] - 2023-10-17
## [2.1.2] - 2024-05-16
SBP库依赖版本升级至2.1.3
### Fixed ### Fixed
- Fixed the mistaken code in the build window. - (#236) 修复了资源配置界面AutoCollectShader复选框没有刷新的问题。
- Fixed an issue where auto collect shaders was not effective for dependent resources. - (#244) 修复了导入器在安卓平台导入本地下载的资源失败的问题。
- (#268) 修复了挂起场景未解除状态前无法卸载的问题。
### Improvements - (#269) 优化场景挂起流程,支持中途取消挂起操作。
- (#276) 修复了HostPlayMode模式下如果内置清单是最新版本每次运行都会触发拷贝行为。
- Add error code for exception output during package building. - (#289) 修复了Unity2019版本脚本IWebRequester编译报错。
- (#295) 解决了在安卓移动平台,华为和三星真机上有极小概率加载资源包失败 : Unable to open archive file
## [2.0.1-preview] - 2023-10-11
### Fixed
- (#175) Fixed a bug where the url path of mac platform contains spaces, which would cause the request error.
- (#177) Fixed the inability to load main asset object after loading the sub asset.
- (#178) Fixed the error when initializing resource package that prompted not initialized.
- (#179) Fixed issue with SBP build pipeline packaging reporting errors.
### Added ### Added
- Resource downloader add combine function. - 新增GetAllCacheFileInfosOperation()获取缓存文件信息的方法。
- 新增LoadSceneSync()同步加载场景的方法。
- 新增IIgnoreRule接口资源收集流程可以自定义。
- 新增IWechatQueryServices接口用于微信平台本地文件查询。
后续将会通过虚拟文件系统来支持!
### Changed
- 调整了UnloadSceneOperation代码里场景的卸载顺序。
### Improvements
- 优化了资源清单的解析过程。
- 移除资源包名里的空格字符。
- 支持华为鸿蒙系统。
## [2.1.1] - 2024-01-17
### Fixed
- (#224) 修复了编辑器模式打包时 SimulateBuild 报错的问题。
- (#223) 修复了资源构建界面读取配置导致的报错问题。
### Added
- 支持共享资源打包规则,可以定制化独立的构建规则。
```c# ```c#
public class BuildParameters
{
/// <summary> /// <summary>
/// 合并其它下载器 /// 是否启用共享资源打包
/// </summary> /// </summary>
/// <param name="downloader">合并的下载器</param> public bool EnableSharePackRule = false;
public void Combine(DownloaderOperation downloader); }
``` ```
## [2.0.0-preview] - 2023-10-07 - 微信小游戏平台,资源下载器支持底层缓存查询。
## [2.1.0] - 2023-12-27
升级了 Scriptable build pipeline (SBP) 的版本,来解决图集引用的精灵图片冗余问题。
### Fixed
- (#195) 修复了在EditorPlayMode模式下AssetHandle.GetDownloadStatus()发生异常的问题。
- (#201) 修复了断点续传失效的问题。
- (#202) 修复了打包参数FileNameStyle设置为BundleName后IQueryServices会一直返回true的问题。
- (#205) 修复了HybridCLR插件里创建资源下载器触发的异常。
- (#210) 修复了DownloaderOperation在未开始下载前内部的PackageName为空的问题。
- (#220) 修复了资源收集界面关闭后,撤回操作还会生效的问题。
- 修复了下载器合并后重新计算下载字节数不正确的问题。
### Improvements
- (#198) 资源收集界面禁用的分组不再检测合法性。
- (#203) 资源构建类容许自定义打包的输出目录。
- 资源构建报告增加未依赖的资源信息列表。
### Changed
- IBuildinQueryServices和IDeliveryQueryServices查询方法变更。
```c#
public interface IBuildinQueryServices
{
/// <summary>
/// 查询是否为应用程序内置的资源文件
/// </summary>
/// <param name="packageName">包裹名称</param>
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
/// <param name="fileCRC">文件哈希值</param>
/// <returns>返回查询结果</returns>
bool Query(string packageName, string fileName, string fileCRC);
}
public interface IDeliveryQueryServices
{
/// <summary>
/// 查询是否为开发者分发的资源文件
/// </summary>
/// <param name="packageName">包裹名称</param>
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
/// <param name="fileCRC">文件哈希值</param>
/// <returns>返回查询结果</returns>
bool Query(string packageName, string fileName, string fileCRC);
}
```
### Removed
- (#212) 移除了构建报告里的资源冗余信息列表。
This is the preview version.

View File

@@ -9,7 +9,7 @@ namespace YooAsset.Editor
public static class AssetBundleBuilderHelper public static class AssetBundleBuilderHelper
{ {
/// <summary> /// <summary>
/// 获取默认的输出根 /// 获取默认的输出根
/// </summary> /// </summary>
public static string GetDefaultBuildOutputRoot() public static string GetDefaultBuildOutputRoot()
{ {

View File

@@ -8,8 +8,11 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 模拟构建 /// 模拟构建
/// </summary> /// </summary>
public static string SimulateBuild(string buildPipelineName, string packageName) public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
{ {
string packageVersion = "Simulate";
BuildResult buildResult;
if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString()) if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
{ {
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters(); BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
@@ -19,23 +22,13 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget; buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild; buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName; buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate"; buildParameters.PackageVersion = packageVersion;
buildParameters.FileNameStyle = EFileNameStyle.HashName; buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None; buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty; buildParameters.BuildinFileCopyParams = string.Empty;
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline(); BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, false); buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
} }
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString()) else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
{ {
@@ -46,23 +39,13 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget; buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild; buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName; buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate"; buildParameters.PackageVersion = packageVersion;
buildParameters.FileNameStyle = EFileNameStyle.HashName; buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None; buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty; buildParameters.BuildinFileCopyParams = string.Empty;
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline(); ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true); buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
} }
else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString()) else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
{ {
@@ -73,28 +56,35 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget; buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild; buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName; buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate"; buildParameters.PackageVersion = packageVersion;
buildParameters.FileNameStyle = EFileNameStyle.HashName; buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None; buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty; buildParameters.BuildinFileCopyParams = string.Empty;
RawFileBuildPipeline pipeline = new RawFileBuildPipeline(); RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true); buildResult = pipeline.Run(buildParameters, true);
}
else
{
throw new System.NotImplementedException(buildPipelineName);
}
// 返回结果
if (buildResult.Success) if (buildResult.Success)
{ {
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion); SimulateBuildResult reulst = new SimulateBuildResult();
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}"; string versionFileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
return manifestFilePath; string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
string hashFileName = YooAssetSettingsData.GetPackageHashFileName(packageName, packageVersion);
reulst.PackageVersionFilePath = $"{buildResult.OutputPackageDirectory}/{versionFileName}";
reulst.PackageManifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
reulst.PackageHashFilePath = $"{buildResult.OutputPackageDirectory}/{hashFileName}";
return reulst;
} }
else else
{ {
return null; return null;
} }
} }
else
{
throw new System.NotImplementedException(buildPipelineName);
}
}
} }
} }

View File

@@ -26,19 +26,9 @@ namespace YooAsset.Editor
public string Address { private set; get; } public string Address { private set; get; }
/// <summary> /// <summary>
/// 资源路径 /// 资源信息
/// </summary> /// </summary>
public string AssetPath { private set; get; } public AssetInfo AssetInfo { private set; get; }
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID { private set; get; }
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType { private set; get; }
/// <summary> /// <summary>
/// 资源的分类标签 /// 资源的分类标签
@@ -52,25 +42,19 @@ namespace YooAsset.Editor
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; } public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath) public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo)
{ {
CollectorType = collectorType; CollectorType = collectorType;
BundleName = bundleName; BundleName = bundleName;
Address = address; Address = address;
AssetPath = assetPath; AssetInfo = assetInfo;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
} }
public BuildAssetInfo(string assetPath) public BuildAssetInfo(AssetInfo assetInfo)
{ {
CollectorType = ECollectorType.None; CollectorType = ECollectorType.None;
BundleName = string.Empty; BundleName = string.Empty;
Address = string.Empty; Address = string.Empty;
AssetPath = assetPath; AssetInfo = assetInfo;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
} }
@@ -86,13 +70,14 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 设置为统一的着色器包名 /// 设置资源包名
/// </summary> /// </summary>
public void SetShaderBundleName(string packageName, bool uniqueBundleName) public void SetBundleName(string bundleName)
{ {
// 获取着色器打包规则结果 if (HasBundleName())
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult(); throw new System.Exception("Should never get here !");
BundleName = shaderPackRuleResult.GetBundleName(packageName, uniqueBundleName);
BundleName = bundleName;
} }
/// <summary> /// <summary>
@@ -137,17 +122,6 @@ namespace YooAsset.Editor
return true; return true;
} }
/// <summary>
/// 判断是否为冗余资源
/// </summary>
public bool IsRedundancyAsset()
{
if (HasBundleName())
return false;
return _referenceBundleNames.Count > 1;
}
/// <summary> /// <summary>
/// 获取关联资源包的数量 /// 获取关联资源包的数量
/// </summary> /// </summary>

View File

@@ -82,12 +82,12 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 添加一个打包资源 /// 添加一个打包资源
/// </summary> /// </summary>
public void PackAsset(BuildAssetInfo assetInfo) public void PackAsset(BuildAssetInfo buildAsset)
{ {
if (IsContainsAsset(assetInfo.AssetPath)) if (IsContainsAsset(buildAsset.AssetInfo.AssetPath))
throw new System.Exception($"Should never get here ! Asset is existed : {assetInfo.AssetPath}"); throw new System.Exception($"Should never get here ! Asset is existed : {buildAsset.AssetInfo.AssetPath}");
MainAssets.Add(assetInfo); MainAssets.Add(buildAsset);
} }
/// <summary> /// <summary>
@@ -95,9 +95,9 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool IsContainsAsset(string assetPath) public bool IsContainsAsset(string assetPath)
{ {
foreach (var assetInfo in MainAssets) foreach (var buildAsset in MainAssets)
{ {
if (assetInfo.AssetPath == assetPath) if (buildAsset.AssetInfo.AssetPath == assetPath)
{ {
return true; return true;
} }
@@ -110,7 +110,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string[] GetAllMainAssetPaths() public string[] GetAllMainAssetPaths()
{ {
return MainAssets.Select(t => t.AssetPath).ToArray(); return MainAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
} }
/// <summary> /// <summary>
@@ -120,17 +120,17 @@ namespace YooAsset.Editor
{ {
var packAssets = GetAllMainAssetPaths(); var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets); List<string> result = new List<string>(packAssets);
foreach (var assetInfo in MainAssets) foreach (var buildAsset in MainAssets)
{ {
if (assetInfo.AllDependAssetInfos == null) if (buildAsset.AllDependAssetInfos == null)
continue; continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos) foreach (var dependAssetInfo in buildAsset.AllDependAssetInfos)
{ {
// 注意:依赖资源里只添加零依赖资源和冗余资源 // 注意:依赖资源里只添加零依赖资源和冗余资源
if (dependAssetInfo.HasBundleName() == false) if (dependAssetInfo.HasBundleName() == false)
{ {
if (result.Contains(dependAssetInfo.AssetPath) == false) if (result.Contains(dependAssetInfo.AssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath); result.Add(dependAssetInfo.AssetInfo.AssetPath);
} }
} }
} }
@@ -142,7 +142,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public UnityEditor.AssetBundleBuild CreatePipelineBuild() public UnityEditor.AssetBundleBuild CreatePipelineBuild()
{ {
// 注意:我们不支持AssetBundle的变种机制 // 注意:我们不支持AssetBundle的变种机制
AssetBundleBuild build = new AssetBundleBuild(); AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName; build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty; build.assetBundleVariant = string.Empty;

View File

@@ -14,10 +14,9 @@ namespace YooAsset.Editor
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000); private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary> /// <summary>
/// 冗余的资源列表 /// 未被依赖的资源列表
/// </summary> /// </summary>
public readonly List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>(1000); public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
/// <summary> /// <summary>
/// 参与构建的资源总数 /// 参与构建的资源总数

View File

@@ -47,6 +47,11 @@ namespace YooAsset.Editor
public string PackageVersion; public string PackageVersion;
/// <summary>
/// 是否启用共享资源打包
/// </summary>
public bool EnableSharePackRule = false;
/// <summary> /// <summary>
/// 验证构建结果 /// 验证构建结果
/// </summary> /// </summary>
@@ -161,7 +166,7 @@ namespace YooAsset.Editor
/// 获取构建管线的输出目录 /// 获取构建管线的输出目录
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public string GetPipelineOutputDirectory() public virtual string GetPipelineOutputDirectory()
{ {
if (string.IsNullOrEmpty(_pipelineOutputDirectory)) if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{ {
@@ -173,7 +178,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取本次构建的补丁输出目录 /// 获取本次构建的补丁输出目录
/// </summary> /// </summary>
public string GetPackageOutputDirectory() public virtual string GetPackageOutputDirectory()
{ {
if (string.IsNullOrEmpty(_packageOutputDirectory)) if (string.IsNullOrEmpty(_packageOutputDirectory))
{ {
@@ -185,7 +190,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取本次构建的补丁根目录 /// 获取本次构建的补丁根目录
/// </summary> /// </summary>
public string GetPackageRootDirectory() public virtual string GetPackageRootDirectory()
{ {
if (string.IsNullOrEmpty(_packageRootDirectory)) if (string.IsNullOrEmpty(_packageRootDirectory))
{ {
@@ -197,7 +202,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取内置资源的根目录 /// 获取内置资源的根目录
/// </summary> /// </summary>
public string GetBuildinRootDirectory() public virtual string GetBuildinRootDirectory()
{ {
if (string.IsNullOrEmpty(_buildinRootDirectory)) if (string.IsNullOrEmpty(_buildinRootDirectory))
{ {

View File

@@ -105,8 +105,8 @@ namespace YooAsset.Editor
{ {
PackageAsset packageAsset = new PackageAsset(); PackageAsset packageAsset = new PackageAsset();
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty; packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath; packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty; packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray(); packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName); packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
result.Add(packageAsset); result.Add(packageAsset);

View File

@@ -31,16 +31,18 @@ namespace YooAsset.Editor
buildReport.Summary.BuildMode = buildParameters.BuildMode; buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackageName = buildParameters.PackageName; buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion; buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
// 收集器配置
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName; buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable; buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower; buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID; buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.IgnoreDefaultType = buildMapContext.Command.IgnoreDefaultType; buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders; buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
// 构建参数 // 构建参数
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline)) if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
{ {
var builtinBuildParameters = buildParameters as BuiltinBuildParameters; var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
@@ -107,8 +109,8 @@ namespace YooAsset.Editor
buildReport.BundleInfos.Add(reportBundleInfo); buildReport.BundleInfos.Add(reportBundleInfo);
} }
// 冗余资源列表 // 其它资源列表
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos); buildReport.IndependAssets = new List<ReportIndependAsset>(buildMapContext.IndependAssets);
// 序列化文件 // 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion); string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
@@ -140,11 +142,11 @@ namespace YooAsset.Editor
var bundleInfo = buildMapContext.GetBundleInfo(bundleName); var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{ {
BuildAssetInfo findAssetInfo = null; BuildAssetInfo findAssetInfo = null;
foreach (var assetInfo in bundleInfo.MainAssets) foreach (var buildAsset in bundleInfo.MainAssets)
{ {
if (assetInfo.AssetPath == assetPath) if (buildAsset.AssetInfo.AssetPath == assetPath)
{ {
findAssetInfo = assetInfo; findAssetInfo = buildAsset;
break; break;
} }
} }
@@ -154,7 +156,7 @@ namespace YooAsset.Editor
} }
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos) foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
{ {
result.Add(dependAssetInfo.AssetPath); result.Add(dependAssetInfo.AssetInfo.AssetPath);
} }
} }
return result; return result;

View File

@@ -26,7 +26,7 @@ namespace YooAsset.Editor
{ {
EncryptFileInfo fileInfo = new EncryptFileInfo(); EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName; fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}"; fileInfo.FileLoadPath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo); var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.Encrypted) if (encryptResult.Encrypted)
{ {

View File

@@ -14,6 +14,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters) public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{ {
BuildMapContext context = new BuildMapContext();
var buildMode = buildParameters.BuildMode; var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName; var packageName = buildParameters.PackageName;
@@ -21,103 +22,107 @@ namespace YooAsset.Editor
// 1. 获取所有收集器收集的资源 // 1. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName); var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets; List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源 // 2. 剔除未被引用的依赖项资源
RemoveZeroReferenceAssets(allCollectAssetInfos); RemoveZeroReferenceAssets(context, allCollectAssets);
// 3. 录入所有收集器主动收集的资源 // 3. 录入所有收集器主动收集的资源
foreach (var collectAssetInfo in allCollectAssetInfos) foreach (var collectAssetInfo in allCollectAssets)
{ {
if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetPath) == false) if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetInfo.AssetPath))
{ {
throw new Exception($"Should never get here !");
}
if (collectAssetInfo.CollectorType != ECollectorType.MainAssetCollector) if (collectAssetInfo.CollectorType != ECollectorType.MainAssetCollector)
{ {
if (collectAssetInfo.AssetTags.Count > 0) if (collectAssetInfo.AssetTags.Count > 0)
{ {
collectAssetInfo.AssetTags.Clear(); collectAssetInfo.AssetTags.Clear();
string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetPath}"); string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetInfo.AssetPath}");
BuildLogger.Warning(warning); BuildLogger.Warning(warning);
} }
} }
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetPath); var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetInfo);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags); buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
allBuildAssetInfos.Add(collectAssetInfo.AssetPath, buildAssetInfo); allBuildAssetInfos.Add(collectAssetInfo.AssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
} }
// 4. 录入所有收集资源依赖的其它资源 // 4. 录入所有收集资源依赖的其它资源
foreach (var collectAssetInfo in allCollectAssetInfos) foreach (var collectAssetInfo in allCollectAssets)
{ {
string bundleName = collectAssetInfo.BundleName; string bundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets) foreach (var dependAsset in collectAssetInfo.DependAssets)
{ {
if (allBuildAssetInfos.ContainsKey(dependAssetPath)) if (allBuildAssetInfos.ContainsKey(dependAsset.AssetPath))
{ {
allBuildAssetInfos[dependAssetPath].AddReferenceBundleName(bundleName); allBuildAssetInfos[dependAsset.AssetPath].AddReferenceBundleName(bundleName);
} }
else else
{ {
var buildAssetInfo = new BuildAssetInfo(dependAssetPath); var buildAssetInfo = new BuildAssetInfo(dependAsset);
buildAssetInfo.AddReferenceBundleName(bundleName); buildAssetInfo.AddReferenceBundleName(bundleName);
allBuildAssetInfos.Add(dependAssetPath, buildAssetInfo); allBuildAssetInfos.Add(dependAsset.AssetPath, buildAssetInfo);
} }
} }
} }
// 5. 填充所有收集资源的依赖列表 // 5. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssetInfos) foreach (var collectAssetInfo in allCollectAssets)
{ {
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count); var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets) foreach (var dependAsset in collectAssetInfo.DependAssets)
{ {
if (allBuildAssetInfos.TryGetValue(dependAssetPath, out BuildAssetInfo value)) if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value); dependAssetInfos.Add(value);
else else
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
} }
allBuildAssetInfos[collectAssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos); allBuildAssetInfos[collectAssetInfo.AssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
} }
// 6. 自动收集所有依赖的着色器 // 6. 自动收集所有依赖的着色器
if (collectResult.Command.AutoCollectShaders) if (collectResult.Command.AutoCollectShaders)
{ {
// 获取着色器打包规则结果
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
string shaderBundleName = shaderPackRuleResult.GetBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
foreach (var buildAssetInfo in allBuildAssetInfos.Values) foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{ {
if (buildAssetInfo.CollectorType == ECollectorType.None) if (buildAssetInfo.CollectorType == ECollectorType.None)
{ {
if (buildAssetInfo.AssetType == typeof(UnityEngine.Shader) || buildAssetInfo.AssetType == typeof(UnityEngine.ShaderVariantCollection)) if (buildAssetInfo.AssetInfo.IsShaderAsset())
{ {
buildAssetInfo.SetShaderBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName); buildAssetInfo.SetBundleName(shaderBundleName);
} }
} }
} }
} }
// 7. 记录关键信息 // 7. 计算共享资源的包名
BuildMapContext context = new BuildMapContext(); if (buildParameters.EnableSharePackRule)
context.AssetFileCount = allBuildAssetInfos.Count; {
context.Command = collectResult.Command; PreProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
// 8. 记录冗余资源
foreach (var buildAssetInfo in allBuildAssetInfos.Values) foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{ {
if (buildAssetInfo.IsRedundancyAsset()) if (buildAssetInfo.HasBundleName() == false)
{ {
var redundancyInfo = new ReportRedundancyInfo(); PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
redundancyInfo.AssetPath = buildAssetInfo.AssetPath; if (packRuleResult.IsValid())
redundancyInfo.AssetType = buildAssetInfo.AssetType.Name; {
redundancyInfo.AssetGUID = buildAssetInfo.AssetGUID; string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath); buildAssetInfo.SetBundleName(shareBundleName);
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
context.RedundancyInfos.Add(redundancyInfo);
} }
} }
}
PostProcessPackShareBundle();
}
// 8. 记录关键信息
context.AssetFileCount = allBuildAssetInfos.Count;
context.Command = collectResult.Command;
// 9. 移除不参与构建的资源 // 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>(); List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
@@ -128,7 +133,7 @@ namespace YooAsset.Editor
} }
foreach (var removeValue in removeBuildList) foreach (var removeValue in removeBuildList)
{ {
allBuildAssetInfos.Remove(removeValue.AssetPath); allBuildAssetInfos.Remove(removeValue.AssetInfo.AssetPath);
} }
// 10. 构建资源列表 // 10. 构建资源列表
@@ -145,35 +150,35 @@ namespace YooAsset.Editor
return context; return context;
} }
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos) private void RemoveZeroReferenceAssets(BuildMapContext context, List<CollectAssetInfo> allCollectAssets)
{ {
// 1. 检测是否任何存在依赖资源 // 1. 检测依赖资源收集器是否存在
if (allCollectAssetInfos.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false) if (allCollectAssets.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false)
return; return;
// 2. 获取所有主资源的依赖资源集合 // 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>(); HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos) foreach (var collectAsset in allCollectAssets)
{ {
var collectorType = collectAssetInfo.CollectorType; var collectorType = collectAsset.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector) if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{ {
foreach (var dependAsset in collectAssetInfo.DependAssets) foreach (var dependAsset in collectAsset.DependAssets)
{ {
if (allDependAsset.Contains(dependAsset) == false) if (allDependAsset.Contains(dependAsset.AssetPath) == false)
allDependAsset.Add(dependAsset); allDependAsset.Add(dependAsset.AssetPath);
} }
} }
} }
// 3. 找出所有零引用的依赖资源集合 // 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>(); List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos) foreach (var collectAssetInfo in allCollectAssets)
{ {
var collectorType = collectAssetInfo.CollectorType; var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector) if (collectorType == ECollectorType.DependAssetCollector)
{ {
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false) if (allDependAsset.Contains(collectAssetInfo.AssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo); removeList.Add(collectAssetInfo);
} }
} }
@@ -181,10 +186,44 @@ namespace YooAsset.Editor
// 4. 移除所有零引用的依赖资源 // 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList) foreach (var removeValue in removeList)
{ {
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetPath}"); string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetInfo.AssetPath}");
BuildLogger.Warning(warning); BuildLogger.Warning(warning);
allCollectAssetInfos.Remove(removeValue);
var independAsset = new ReportIndependAsset();
independAsset.AssetPath = removeValue.AssetInfo.AssetPath;
independAsset.AssetGUID = removeValue.AssetInfo.AssetGUID;
independAsset.AssetType = removeValue.AssetInfo.AssetType.ToString();
independAsset.FileSize = FileUtility.GetFileSize(removeValue.AssetInfo.AssetPath);
context.IndependAssets.Add(independAsset);
allCollectAssets.Remove(removeValue);
} }
} }
#region
/// <summary>
/// 共享资源打包前置处理
/// </summary>
protected virtual void PreProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
{
}
/// <summary>
/// 共享资源打包后置处理
/// </summary>
protected virtual void PostProcessPackShareBundle()
{
}
/// <summary>
/// 获取共享资源包名称
/// </summary>
protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
{
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
#endregion
} }
} }

View File

@@ -44,9 +44,9 @@ namespace YooAsset.Editor
{ {
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context); bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context); bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo.PackageSourceFilePath, buildParametersContext); bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo.PackageSourceFilePath, buildParametersContext); bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo.PackageSourceFilePath, buildParametersContext); bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
} }
// 4.更新补丁包输出的文件路径 // 4.更新补丁包输出的文件路径
@@ -62,9 +62,9 @@ namespace YooAsset.Editor
protected abstract string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context); protected abstract string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context);
protected abstract uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context); protected abstract uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context);
protected abstract string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext); protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext); protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext); protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected string GetFilePathTempHash(string filePath) protected string GetFilePathTempHash(string filePath)
{ {
@@ -74,5 +74,23 @@ namespace YooAsset.Editor
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法 // 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}"; //return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
} }
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
} }
} }

View File

@@ -60,27 +60,30 @@ namespace YooAsset.Editor
} }
} }
} }
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext) protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath); return GetFilePathTempHash(filePath);
else else
return HashUtility.FileMD5(filePath); return HashUtility.FileMD5(filePath);
} }
protected override string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext) protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位 return "00000000"; //8位
else else
return HashUtility.FileCRC32(filePath); return HashUtility.FileCRC32(filePath);
} }
protected override long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext) protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0; return GetBundleTempSize(bundleInfo);
else else
return FileUtility.GetFileSize(filePath); return FileUtility.GetFileSize(filePath);
} }

View File

@@ -7,10 +7,17 @@ namespace YooAsset.Editor
public class BuiltinBuildPipeline : IBuildPipeline public class BuiltinBuildPipeline : IBuildPipeline
{ {
public BuildResult Run(BuildParameters buildParameters, bool enableLog) public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
if (buildParameters is BuiltinBuildParameters)
{ {
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog); return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
} }
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary> /// <summary>
/// 获取默认的构建流程 /// 获取默认的构建流程

View File

@@ -29,9 +29,9 @@ namespace YooAsset.Editor
foreach (var bundleInfo in buildMapContext.Collection) foreach (var bundleInfo in buildMapContext.Collection)
{ {
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}"; string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var assetInfo in bundleInfo.MainAssets) foreach (var buildAsset in bundleInfo.MainAssets)
{ {
EditorTools.CopyFile(assetInfo.AssetPath, dest, true); EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
} }
} }
} }

View File

@@ -16,6 +16,13 @@ namespace YooAsset.Editor
// 检测基础构建参数 // 检测基础构建参数
buildParametersContext.CheckBuildParameters(); buildParametersContext.CheckBuildParameters();
// 检测不被支持的参数
if (buildParameters.EnableSharePackRule)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportSharePackRule, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support share pack rule !");
throw new Exception(message);
}
// 检测不被支持的构建模式 // 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild) if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
{ {

View File

@@ -32,27 +32,30 @@ namespace YooAsset.Editor
{ {
return 0; return 0;
} }
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext) protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath); return GetFilePathTempHash(filePath);
else else
return HashUtility.FileMD5(filePath); return HashUtility.FileMD5(filePath);
} }
protected override string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext) protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位 return "00000000"; //8位
else else
return HashUtility.FileCRC32(filePath); return HashUtility.FileCRC32(filePath);
} }
protected override long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext) protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return 0; return GetBundleTempSize(bundleInfo);
else else
return FileUtility.GetFileSize(filePath); return FileUtility.GetFileSize(filePath);
} }

View File

@@ -10,10 +10,17 @@ namespace YooAsset.Editor
public class RawFileBuildPipeline : IBuildPipeline public class RawFileBuildPipeline : IBuildPipeline
{ {
public BuildResult Run(BuildParameters buildParameters, bool enableLog) public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
if (buildParameters is RawFileBuildParameters)
{ {
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog); return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
} }
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary> /// <summary>
/// 获取默认的构建流程 /// 获取默认的构建流程

View File

@@ -60,27 +60,30 @@ namespace YooAsset.Editor
} }
} }
} }
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext) protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath); return GetFilePathTempHash(filePath);
else else
return HashUtility.FileMD5(filePath); return HashUtility.FileMD5(filePath);
} }
protected override string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext) protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位 return "00000000"; //8位
else else
return HashUtility.FileCRC32(filePath); return HashUtility.FileCRC32(filePath);
} }
protected override long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext) protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{ {
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return 0; return GetBundleTempSize(bundleInfo);
else else
return FileUtility.GetFileSize(filePath); return FileUtility.GetFileSize(filePath);
} }

View File

@@ -1,67 +0,0 @@
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEngine.U2D;
using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEngine;
namespace UnityEditor.Build.Pipeline.Tasks
{
/// <summary>
/// Ref https://zhuanlan.zhihu.com/p/586918159
/// </summary>
public class RemoveSpriteAtlasRedundancy : IBuildTask
{
public int Version => 1;
[InjectContext]
IBundleWriteData writeDataParam;
public ReturnCode Run()
{
#if UNITY_2020_3_OR_NEWER
BundleWriteData writeData = (BundleWriteData)writeDataParam;
// 图集引用的精灵图片集合
HashSet<GUID> spriteGuids = new HashSet<GUID>();
foreach (var pair in writeData.FileToObjects)
{
foreach (ObjectIdentifier objectIdentifier in pair.Value)
{
var assetPath = AssetDatabase.GUIDToAssetPath(objectIdentifier.guid);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(SpriteAtlas))
{
var spritePaths = AssetDatabase.GetDependencies(assetPath, false);
foreach (string spritePath in spritePaths)
{
GUID spriteGuild = AssetDatabase.GUIDFromAssetPath(spritePath);
spriteGuids.Add(spriteGuild);
}
}
}
}
// 移除图集引用的精力图片对象
foreach (var pair in writeData.FileToObjects)
{
List<ObjectIdentifier> objectIdentifiers = pair.Value;
for (int i = objectIdentifiers.Count - 1; i >= 0; i--)
{
ObjectIdentifier objectIdentifier = objectIdentifiers[i];
if (spriteGuids.Contains(objectIdentifier.guid))
{
if (objectIdentifier.localIdentifierInFile == 2800000)
{
// 删除图集散图的冗余纹理
objectIdentifiers.RemoveAt(i);
}
}
}
}
#endif
return ReturnCode.Success;
}
}
}

View File

@@ -28,12 +28,17 @@ namespace UnityEditor.Build.Pipeline.Tasks
#endif #endif
buildTasks.Add(new CalculateAssetDependencyData()); buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources()); buildTasks.Add(new StripUnusedSpriteSources());
#if TUANJIE_1_0_OR_NEWER
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName)); buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
#else
buildTasks.Add(new CreateBuiltInBundle(builtInShaderBundleName));
#endif
buildTasks.Add(new PostDependencyCallback()); buildTasks.Add(new PostDependencyCallback());
// Packing // Packing
buildTasks.Add(new GenerateBundlePacking()); buildTasks.Add(new GenerateBundlePacking());
buildTasks.Add(new RemoveSpriteAtlasRedundancy()); // Fix for SpriteAtlas Redundancy
buildTasks.Add(new UpdateBundleObjectLayout()); buildTasks.Add(new UpdateBundleObjectLayout());
buildTasks.Add(new GenerateBundleCommands()); buildTasks.Add(new GenerateBundleCommands());
buildTasks.Add(new GenerateSubAssetPathMaps()); buildTasks.Add(new GenerateSubAssetPathMaps());

View File

@@ -7,10 +7,17 @@ namespace YooAsset.Editor
public class ScriptableBuildPipeline : IBuildPipeline public class ScriptableBuildPipeline : IBuildPipeline
{ {
public BuildResult Run(BuildParameters buildParameters, bool enableLog) public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
if (buildParameters is ScriptableBuildParameters)
{ {
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog); return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
} }
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary> /// <summary>
/// 获取默认的构建流程 /// 获取默认的构建流程

View File

@@ -14,6 +14,7 @@ namespace YooAsset.Editor
PackageOutputDirectoryExists = 115, PackageOutputDirectoryExists = 115,
RecommendScriptBuildPipeline = 130, RecommendScriptBuildPipeline = 130,
BuildPipelineNotSupportBuildMode = 140, BuildPipelineNotSupportBuildMode = 140,
BuildPipelineNotSupportSharePackRule = 141,
// TaskGetBuildMap // TaskGetBuildMap
RemoveInvalidTags = 200, RemoveInvalidTags = 200,
@@ -29,6 +30,7 @@ namespace YooAsset.Editor
CharactersOverTheLimit = 400, CharactersOverTheLimit = 400,
NotFoundUnityBundleHash = 401, NotFoundUnityBundleHash = 401,
NotFoundUnityBundleCRC = 402, NotFoundUnityBundleCRC = 402,
BundleTempSizeIsZero = 403,
// TaskVerifyBuildResult // TaskVerifyBuildResult
UnintendedBuildBundle = 500, UnintendedBuildBundle = 500,

View File

@@ -65,6 +65,8 @@ namespace YooAsset.Editor
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline); var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var buildModeList = GetSupportBuildModes(); var buildModeList = GetSupportBuildModes();
int defaultIndex = buildModeList.FindIndex(x => x.Equals(buildMode)); int defaultIndex = buildModeList.FindIndex(x => x.Equals(buildMode));
if (defaultIndex < 0)
defaultIndex = (int)(EBuildMode)buildModeList[0];
_buildModeField = new PopupField<Enum>(buildModeList, defaultIndex); _buildModeField = new PopupField<Enum>(buildModeList, defaultIndex);
_buildModeField.label = "Build Mode"; _buildModeField.label = "Build Mode";
_buildModeField.style.width = StyleWidth; _buildModeField.style.width = StyleWidth;
@@ -83,6 +85,8 @@ namespace YooAsset.Editor
{ {
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline); var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
int defaultIndex = encryptionClassTypes.FindIndex(x => x.FullName.Equals(encyptionClassName)); int defaultIndex = encryptionClassTypes.FindIndex(x => x.FullName.Equals(encyptionClassName));
if (defaultIndex < 0)
defaultIndex = 0;
_encryptionField = new PopupField<Type>(encryptionClassTypes, defaultIndex); _encryptionField = new PopupField<Type>(encryptionClassTypes, defaultIndex);
_encryptionField.label = "Encryption"; _encryptionField.label = "Encryption";
_encryptionField.style.width = StyleWidth; _encryptionField.style.width = StyleWidth;

View File

@@ -1,4 +1,4 @@
#if UNITY_2019_4_OR_NEWER #if UNITY_2019_4_OR_NEWER
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
@@ -18,7 +18,7 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// ִ<>й<EFBFBD><D0B9><EFBFBD> /// 执行构建
/// </summary> /// </summary>
protected override void ExecuteBuild() protected override void ExecuteBuild()
{ {
@@ -36,6 +36,7 @@ namespace YooAsset.Editor
buildParameters.BuildMode = buildMode; buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName; buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion(); buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle; buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption; buildParameters.BuildinFileCopyOption = buildinFileCopyOption;

View File

@@ -1,4 +1,4 @@
#if UNITY_2019_4_OR_NEWER #if UNITY_2019_4_OR_NEWER
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
@@ -20,7 +20,7 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// ִ<>й<EFBFBD><D0B9><EFBFBD> /// 执行构建
/// </summary> /// </summary>
protected override void ExecuteBuild() protected override void ExecuteBuild()
{ {

View File

@@ -36,6 +36,7 @@ namespace YooAsset.Editor
buildParameters.BuildMode = buildMode; buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName; buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion(); buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle; buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption; buildParameters.BuildinFileCopyOption = buildinFileCopyOption;

View File

@@ -148,18 +148,29 @@ namespace YooAsset.Editor
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
// 收集打包资源 // 收集打包资源路径
List<string> findAssets =new List<string>();
if (AssetDatabase.IsValidFolder(CollectPath)) if (AssetDatabase.IsValidFolder(CollectPath))
{ {
string collectDirectory = CollectPath; string collectDirectory = CollectPath;
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory); string[] findResult = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
findAssets.AddRange(findResult);
}
else
{
string assetPath = CollectPath;
findAssets.Add(assetPath);
}
// 收集打包资源信息
foreach (string assetPath in findAssets) foreach (string assetPath in findAssets)
{ {
if (IsValidateAsset(command, assetPath) && IsCollectAsset(group, assetPath)) var assetInfo = new AssetInfo(assetPath);
if (command.IgnoreRule.IsIgnore(assetInfo) == false && IsCollectAsset(group, assetInfo))
{ {
if (result.ContainsKey(assetPath) == false) if (result.ContainsKey(assetPath) == false)
{ {
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetInfo);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@@ -168,20 +179,6 @@ namespace YooAsset.Editor
} }
} }
} }
}
else
{
string assetPath = CollectPath;
if (IsValidateAsset(command, assetPath) && IsCollectAsset(group, assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
result.Add(assetPath, collectAssetInfo);
}
else
{
throw new Exception($"The collecting single asset file is invalid : {assetPath} in collector : {CollectPath}");
}
}
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (command.EnableAddressable) if (command.EnableAddressable)
@@ -192,7 +189,7 @@ namespace YooAsset.Editor
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector) if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{ {
string address = collectInfoPair.Value.Address; string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath; string assetPath = collectInfoPair.Value.AssetInfo.AssetPath;
if (string.IsNullOrEmpty(address)) if (string.IsNullOrEmpty(address))
continue; continue;
@@ -211,61 +208,33 @@ namespace YooAsset.Editor
return result.Values.ToList(); return result.Values.ToList();
} }
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
/// <summary>
/// 创建资源收集类
/// </summary>
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, AssetInfo assetInfo)
{ {
string address = GetAddress(command, group, assetPath); string address = GetAddress(command, group, assetInfo);
string bundleName = GetBundleName(command, group, assetPath); string bundleName = GetBundleName(command, group, assetInfo);
List<string> assetTags = GetAssetTags(group); List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags); CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetInfo, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源 // 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>(); collectAssetInfo.DependAssets = new List<AssetInfo>();
else else
collectAssetInfo.DependAssets = GetAllDependencies(command, assetPath); collectAssetInfo.DependAssets = GetAllDependencies(command, assetInfo.AssetPath);
return collectAssetInfo; return collectAssetInfo;
} }
private bool IsValidateAsset(CollectCommand command, string assetPath)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false;
}
// 忽略文件夹 private bool IsCollectAsset(AssetBundleCollectorGroup group, AssetInfo assetInfo)
if (AssetDatabase.IsValidFolder(assetPath))
return false;
// 忽略编辑器下的类型资源
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset))
return false;
// 忽略Unity引擎无法识别的文件
if (command.IgnoreDefaultType)
{
if (assetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
return false;
return true;
}
private bool IsCollectAsset(AssetBundleCollectorGroup group, string assetPath)
{ {
// 根据规则设置过滤资源文件 // 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName); IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath, CollectPath, group.GroupName, UserData)); return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetInfo.AssetPath, CollectPath, group.GroupName, UserData));
} }
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath) private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, AssetInfo assetInfo)
{ {
if (command.EnableAddressable == false) if (command.EnableAddressable == false)
return string.Empty; return string.Empty;
@@ -274,15 +243,14 @@ namespace YooAsset.Editor
return string.Empty; return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName); IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData)); string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetInfo.AssetPath, CollectPath, group.GroupName, UserData));
return adressValue; return adressValue;
} }
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath) private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, AssetInfo assetInfo)
{ {
if (command.AutoCollectShaders) if (command.AutoCollectShaders)
{ {
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); if (assetInfo.IsShaderAsset())
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{ {
// 获取着色器打包规则结果 // 获取着色器打包规则结果
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult(); PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
@@ -292,7 +260,7 @@ namespace YooAsset.Editor
// 获取其它资源打包规则结果 // 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName); IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult defaultPackRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData)); PackRuleResult defaultPackRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetInfo.AssetPath, CollectPath, group.GroupName, UserData));
return defaultPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName); return defaultPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
} }
private List<string> GetAssetTags(AssetBundleCollectorGroup group) private List<string> GetAssetTags(AssetBundleCollectorGroup group)
@@ -302,18 +270,19 @@ namespace YooAsset.Editor
tags.AddRange(temper); tags.AddRange(temper);
return tags; return tags;
} }
private List<string> GetAllDependencies(CollectCommand command, string mainAssetPath) private List<AssetInfo> GetAllDependencies(CollectCommand command, string mainAssetPath)
{ {
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true); string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length); List<AssetInfo> result = new List<AssetInfo>(depends.Length);
foreach (string assetPath in depends) foreach (string assetPath in depends)
{ {
// 注意:排除主资源对象 // 注意:排除主资源对象
if (assetPath == mainAssetPath) if (assetPath == mainAssetPath)
continue; continue;
if (IsValidateAsset(command, assetPath)) AssetInfo assetInfo = new AssetInfo(assetPath);
result.Add(assetPath); if (command.IgnoreRule.IsIgnore(assetInfo) == false)
result.Add(assetInfo);
} }
return result; return result;
} }

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorConfig public class AssetBundleCollectorConfig
{ {
public const string ConfigVersion = "v2.0.0"; public const string ConfigVersion = "v2.1";
public const string XmlVersion = "Version"; public const string XmlVersion = "Version";
public const string XmlCommon = "Common"; public const string XmlCommon = "Common";
@@ -25,7 +25,7 @@ namespace YooAsset.Editor
public const string XmlEnableAddressable = "AutoAddressable"; public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlLocationToLower = "LocationToLower"; public const string XmlLocationToLower = "LocationToLower";
public const string XmlIncludeAssetGUID = "IncludeAssetGUID"; public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
public const string XmlIgnoreDefaultType = "IgnoreDefaultType"; public const string XmlIgnoreRuleName = "IgnoreRuleName";
public const string XmlGroup = "Group"; public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule"; public const string XmlGroupActiveRule = "GroupActiveRule";
@@ -101,7 +101,7 @@ namespace YooAsset.Editor
package.EnableAddressable = packageElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false; package.EnableAddressable = packageElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
package.LocationToLower = packageElement.GetAttribute(XmlLocationToLower) == "True" ? true : false; package.LocationToLower = packageElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
package.IncludeAssetGUID = packageElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false; package.IncludeAssetGUID = packageElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
package.IgnoreDefaultType = packageElement.GetAttribute(XmlIgnoreDefaultType) == "True" ? true : false; package.IgnoreRuleName = packageElement.GetAttribute(XmlIgnoreRuleName);
packages.Add(package); packages.Add(package);
// 读取分组配置 // 读取分组配置
@@ -213,7 +213,7 @@ namespace YooAsset.Editor
packageElement.SetAttribute(XmlEnableAddressable, package.EnableAddressable.ToString()); packageElement.SetAttribute(XmlEnableAddressable, package.EnableAddressable.ToString());
packageElement.SetAttribute(XmlLocationToLower, package.LocationToLower.ToString()); packageElement.SetAttribute(XmlLocationToLower, package.LocationToLower.ToString());
packageElement.SetAttribute(XmlIncludeAssetGUID, package.IncludeAssetGUID.ToString()); packageElement.SetAttribute(XmlIncludeAssetGUID, package.IncludeAssetGUID.ToString());
packageElement.SetAttribute(XmlIgnoreDefaultType, package.IgnoreDefaultType.ToString()); packageElement.SetAttribute(XmlIgnoreRuleName, package.IgnoreRuleName);
root.AppendChild(packageElement); root.AppendChild(packageElement);
// 设置分组配置 // 设置分组配置
@@ -258,6 +258,23 @@ namespace YooAsset.Editor
if (configVersion == ConfigVersion) if (configVersion == ConfigVersion)
return true; return true;
// v2.0.0 -> v2.1
if (configVersion == "v2.0.0")
{
// 读取包裹配置
var packageNodeList = root.GetElementsByTagName(XmlPackage);
foreach (var packageNode in packageNodeList)
{
XmlElement packageElement = packageNode as XmlElement;
if (packageElement.HasAttribute(XmlIgnoreRuleName) == false)
packageElement.SetAttribute(XmlIgnoreRuleName, nameof(NormalIgnoreRule));
}
// 更新版本
root.SetAttribute(XmlVersion, "v2.1");
return UpdateXmlConfig(xmlDoc);
}
return false; return false;
} }
} }

View File

@@ -44,6 +44,11 @@ namespace YooAsset.Editor
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false) if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}"); throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
return;
foreach (var collector in Collectors) foreach (var collector in Collectors)
{ {
collector.CheckConfigError(); collector.CheckConfigError();
@@ -84,12 +89,12 @@ namespace YooAsset.Editor
foreach (var collector in Collectors) foreach (var collector in Collectors)
{ {
var temper = collector.GetAllCollectAssets(command, this); var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper) foreach (var collectAsset in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) if (result.ContainsKey(collectAsset.AssetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo); result.Add(collectAsset.AssetInfo.AssetPath, collectAsset);
else else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}"); throw new Exception($"The collecting asset file is existed : {collectAsset.AssetInfo.AssetPath} in group : {GroupName}");
} }
} }
@@ -97,12 +102,12 @@ namespace YooAsset.Editor
if (command.EnableAddressable) if (command.EnableAddressable)
{ {
var addressTemper = new Dictionary<string, string>(); var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result) foreach (var collectAssetPair in result)
{ {
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector) if (collectAssetPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{ {
string address = collectInfoPair.Value.Address; string address = collectAssetPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath; string assetPath = collectAssetPair.Value.AssetInfo.AssetPath;
if (string.IsNullOrEmpty(address)) if (string.IsNullOrEmpty(address))
continue; continue;

View File

@@ -35,16 +35,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool IncludeAssetGUID = false; public bool IncludeAssetGUID = false;
/// <summary>
/// 忽略Unity引擎无法识别的文件
/// </summary>
public bool IgnoreDefaultType = true;
/// <summary> /// <summary>
/// 自动收集所有着色器(所有着色器存储在一个资源包内) /// 自动收集所有着色器(所有着色器存储在一个资源包内)
/// </summary> /// </summary>
public bool AutoCollectShaders = true; public bool AutoCollectShaders = true;
/// <summary>
/// 资源忽略规则名
/// </summary>
public string IgnoreRuleName = nameof(NormalIgnoreRule);
/// <summary> /// <summary>
/// 分组列表 /// 分组列表
/// </summary> /// </summary>
@@ -56,6 +56,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
if (string.IsNullOrEmpty(IgnoreRuleName))
{
throw new Exception($"{nameof(IgnoreRuleName)} is null or empty !");
}
else
{
if (AssetBundleCollectorSettingData.HasIgnoreRuleName(IgnoreRuleName) == false)
throw new Exception($"Invalid {nameof(IIgnoreRule)} class type : {IgnoreRuleName} in package : {PackageName}");
}
foreach (var group in Groups) foreach (var group in Groups)
{ {
group.CheckConfigError(); group.CheckConfigError();
@@ -68,6 +78,14 @@ namespace YooAsset.Editor
public bool FixConfigError() public bool FixConfigError()
{ {
bool isFixed = false; bool isFixed = false;
if (string.IsNullOrEmpty(IgnoreRuleName))
{
Debug.LogWarning($"Set the {nameof(IgnoreRuleName)} to {nameof(NormalIgnoreRule)}");
IgnoreRuleName = nameof(NormalIgnoreRule);
isFixed = true;
}
foreach (var group in Groups) foreach (var group in Groups)
{ {
if (group.FixConfigError()) if (group.FixConfigError())
@@ -75,6 +93,7 @@ namespace YooAsset.Editor
isFixed = true; isFixed = true;
} }
} }
return isFixed; return isFixed;
} }
@@ -89,12 +108,12 @@ namespace YooAsset.Editor
foreach (var group in Groups) foreach (var group in Groups)
{ {
var temper = group.GetAllCollectAssets(command); var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper) foreach (var collectAsset in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) if (result.ContainsKey(collectAsset.AssetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo); result.Add(collectAsset.AssetInfo.AssetPath, collectAsset);
else else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}"); throw new Exception($"The collecting asset file is existed : {collectAsset.AssetInfo.AssetPath}");
} }
} }
@@ -107,7 +126,7 @@ namespace YooAsset.Editor
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector) if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{ {
string address = collectInfoPair.Value.Address; string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath; string assetPath = collectInfoPair.Value.AssetInfo.AssetPath;
if (string.IsNullOrEmpty(address)) if (string.IsNullOrEmpty(address))
continue; continue;

View File

@@ -24,7 +24,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool UniqueBundleName = false; public bool UniqueBundleName = false;
/// <summary> /// <summary>
/// 包裹列表 /// 包裹列表
/// </summary> /// </summary>
@@ -100,13 +99,13 @@ namespace YooAsset.Editor
package.CheckConfigError(); package.CheckConfigError();
// 创建资源收集命令 // 创建资源收集命令
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
CollectCommand command = new CollectCommand(buildMode, packageName, CollectCommand command = new CollectCommand(buildMode, packageName,
package.EnableAddressable, package.EnableAddressable,
package.LocationToLower, package.LocationToLower,
package.IncludeAssetGUID, package.IncludeAssetGUID,
package.IgnoreDefaultType,
package.AutoCollectShaders, package.AutoCollectShaders,
UniqueBundleName); UniqueBundleName, ignoreRule);
// 获取收集的资源集合 // 获取收集的资源集合
CollectResult collectResult = new CollectResult(command); CollectResult collectResult = new CollectResult(command);

View File

@@ -21,6 +21,9 @@ namespace YooAsset.Editor
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>(); private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>(); private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
private static readonly Dictionary<string, System.Type> _cacheIgnoreRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IIgnoreRule> _cacheIgnoreRuleInstance = new Dictionary<string, IIgnoreRule>();
/// <summary> /// <summary>
/// 配置数据是否被修改 /// 配置数据是否被修改
/// </summary> /// </summary>
@@ -129,6 +132,29 @@ namespace YooAsset.Editor
_cacheActiveRuleTypes.Add(type.Name, type); _cacheActiveRuleTypes.Add(type.Name, type);
} }
} }
// IIgnoreRule
{
// 清空缓存集合
_cacheIgnoreRuleTypes.Clear();
_cacheIgnoreRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(NormalIgnoreRule),
typeof(RawFileIgnoreRule),
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IIgnoreRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheIgnoreRuleTypes.ContainsKey(type.Name) == false)
_cacheIgnoreRuleTypes.Add(type.Name, type);
}
}
} }
private static AssetBundleCollectorSetting _setting = null; private static AssetBundleCollectorSetting _setting = null;
@@ -165,6 +191,7 @@ namespace YooAsset.Editor
if (isFixed) if (isFixed)
{ {
IsDirty = true; IsDirty = true;
Debug.Log("Fix package config error done !");
} }
} }
@@ -225,6 +252,18 @@ namespace YooAsset.Editor
} }
return names; return names;
} }
public static List<RuleDisplayName> GetIgnoreRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheIgnoreRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type) private static string GetRuleDisplayName(string name, Type type)
{ {
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type); var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
@@ -250,6 +289,10 @@ namespace YooAsset.Editor
{ {
return _cacheFilterRuleTypes.Keys.Contains(ruleName); return _cacheFilterRuleTypes.Keys.Contains(ruleName);
} }
public static bool HasIgnoreRuleName(string ruleName)
{
return _cacheIgnoreRuleTypes.Keys.Contains(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName) public static IActiveRule GetActiveRuleInstance(string ruleName)
{ {
@@ -319,6 +362,23 @@ namespace YooAsset.Editor
throw new Exception($"{nameof(IFilterRule)} is invalid{ruleName}"); throw new Exception($"{nameof(IFilterRule)} is invalid{ruleName}");
} }
} }
public static IIgnoreRule GetIgnoreRuleInstance(string ruleName)
{
if (_cacheIgnoreRuleInstance.TryGetValue(ruleName, out IIgnoreRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheIgnoreRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IIgnoreRule)Activator.CreateInstance(type);
_cacheIgnoreRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IIgnoreRule)} is invalid{ruleName}");
}
}
// 公共参数编辑相关 // 公共参数编辑相关
public static void ModifyShowPackageView(bool showPackageView) public static void ModifyShowPackageView(bool showPackageView)

View File

@@ -24,6 +24,7 @@ namespace YooAsset.Editor
private List<RuleDisplayName> _addressRuleList; private List<RuleDisplayName> _addressRuleList;
private List<RuleDisplayName> _packRuleList; private List<RuleDisplayName> _packRuleList;
private List<RuleDisplayName> _filterRuleList; private List<RuleDisplayName> _filterRuleList;
private List<RuleDisplayName> _ignoreRuleList;
private VisualElement _helpBoxContainer; private VisualElement _helpBoxContainer;
@@ -39,8 +40,8 @@ namespace YooAsset.Editor
private Toggle _enableAddressableToogle; private Toggle _enableAddressableToogle;
private Toggle _locationToLowerToogle; private Toggle _locationToLowerToogle;
private Toggle _includeAssetGUIDToogle; private Toggle _includeAssetGUIDToogle;
private Toggle _ignoreDefaultTypeToogle;
private Toggle _autoCollectShadersToogle; private Toggle _autoCollectShadersToogle;
private PopupField<RuleDisplayName> _ignoreRulePopupField;
private VisualElement _packageContainer; private VisualElement _packageContainer;
private ListView _packageListView; private ListView _packageListView;
@@ -65,9 +66,6 @@ namespace YooAsset.Editor
public void CreateGUI() public void CreateGUI()
{ {
Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow;
try try
{ {
_collectorTypeList = new List<string>() _collectorTypeList = new List<string>()
@@ -80,6 +78,7 @@ namespace YooAsset.Editor
_addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames(); _addressRuleList = AssetBundleCollectorSettingData.GetAddressRuleNames();
_packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames(); _packRuleList = AssetBundleCollectorSettingData.GetPackRuleNames();
_filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames(); _filterRuleList = AssetBundleCollectorSettingData.GetFilterRuleNames();
_ignoreRuleList = AssetBundleCollectorSettingData.GetIgnoreRuleNames();
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
@@ -154,17 +153,6 @@ namespace YooAsset.Editor
RefreshWindow(); RefreshWindow();
} }
}); });
_ignoreDefaultTypeToogle = root.Q<Toggle>("IgnoreDefaultType");
_ignoreDefaultTypeToogle.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.IgnoreDefaultType = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
RefreshWindow();
}
});
_autoCollectShadersToogle = root.Q<Toggle>("AutoCollectShaders"); _autoCollectShadersToogle = root.Q<Toggle>("AutoCollectShaders");
_autoCollectShadersToogle.RegisterValueChangedCallback(evt => _autoCollectShadersToogle.RegisterValueChangedCallback(evt =>
{ {
@@ -176,6 +164,25 @@ namespace YooAsset.Editor
RefreshWindow(); RefreshWindow();
} }
}); });
{
_ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
_ignoreRulePopupField.label = "File Ignore Rule";
_ignoreRulePopupField.name = "IgnoreRulePopupField";
_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
_ignoreRulePopupField.style.width = 300;
_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if(selectPackage != null)
{
selectPackage.IgnoreRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
});
_setting2Container.Add(_ignoreRulePopupField);
}
// 配置修复按钮 // 配置修复按钮
var fixBtn = root.Q<Button>("FixButton"); var fixBtn = root.Q<Button>("FixButton");
@@ -347,6 +354,15 @@ namespace YooAsset.Editor
Debug.LogError(e.ToString()); Debug.LogError(e.ToString());
} }
} }
public void OnEnable()
{
Undo.undoRedoPerformed += RefreshWindow;
}
public void OnDisable()
{
if (Undo.undoRedoPerformed != null)
Undo.undoRedoPerformed -= RefreshWindow;
}
public void OnDestroy() public void OnDestroy()
{ {
// 注意:清空所有撤销操作 // 注意:清空所有撤销操作
@@ -469,7 +485,8 @@ namespace YooAsset.Editor
_enableAddressableToogle.SetValueWithoutNotify(selectPackage.EnableAddressable); _enableAddressableToogle.SetValueWithoutNotify(selectPackage.EnableAddressable);
_locationToLowerToogle.SetValueWithoutNotify(selectPackage.LocationToLower); _locationToLowerToogle.SetValueWithoutNotify(selectPackage.LocationToLower);
_includeAssetGUIDToogle.SetValueWithoutNotify(selectPackage.IncludeAssetGUID); _includeAssetGUIDToogle.SetValueWithoutNotify(selectPackage.IncludeAssetGUID);
_ignoreDefaultTypeToogle.SetValueWithoutNotify(selectPackage.IgnoreDefaultType); _autoCollectShadersToogle.SetValueWithoutNotify(selectPackage.AutoCollectShaders);
_ignoreRulePopupField.SetValueWithoutNotify(GetIgnoreRuleIndex(selectPackage.IgnoreRuleName));
} }
else else
{ {
@@ -963,7 +980,7 @@ namespace YooAsset.Editor
if (collector.IsValid() == false) if (collector.IsValid() == false)
{ {
Debug.LogWarning($"The collector is invalid : {collector.CollectPath} in group : {group.GroupName}"); collector.CheckConfigError();
return; return;
} }
@@ -973,14 +990,15 @@ namespace YooAsset.Editor
try try
{ {
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild,
_packageNameTxt.value, _packageNameTxt.value,
_enableAddressableToogle.value, _enableAddressableToogle.value,
_locationToLowerToogle.value, _locationToLowerToogle.value,
_includeAssetGUIDToogle.value, _includeAssetGUIDToogle.value,
_ignoreDefaultTypeToogle.value,
_autoCollectShadersToogle.value, _autoCollectShadersToogle.value,
_uniqueBundleNameToogle.value); _uniqueBundleNameToogle.value,
ignoreRule);
collector.CheckConfigError(); collector.CheckConfigError();
collectAssetInfos = collector.GetAllCollectAssets(command, group); collectAssetInfos = collector.GetAllCollectAssets(command, group);
} }
@@ -991,15 +1009,15 @@ namespace YooAsset.Editor
if (collectAssetInfos != null) if (collectAssetInfos != null)
{ {
foreach (var collectAssetInfo in collectAssetInfos) foreach (var collectAsset in collectAssetInfos)
{ {
VisualElement elementRow = new VisualElement(); VisualElement elementRow = new VisualElement();
elementRow.style.flexDirection = FlexDirection.Row; elementRow.style.flexDirection = FlexDirection.Row;
foldout.Add(elementRow); foldout.Add(elementRow);
string showInfo = collectAssetInfo.AssetPath; string showInfo = collectAsset.AssetInfo.AssetPath;
if (_enableAddressableToogle.value) if (_enableAddressableToogle.value)
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}"; showInfo = $"[{collectAsset.Address}] {collectAsset.AssetInfo.AssetPath}";
var label = new Label(); var label = new Label();
label.text = showInfo; label.text = showInfo;
@@ -1071,6 +1089,15 @@ namespace YooAsset.Editor
} }
return 0; return 0;
} }
private RuleDisplayName GetIgnoreRuleIndex(string ruleName)
{
for (int i = 0; i < _ignoreRuleList.Count; i++)
{
if (_ignoreRuleList[i].ClassName == ruleName)
return _ignoreRuleList[i];
}
return _ignoreRuleList[0];
}
private RuleDisplayName GetActiveRuleIndex(string ruleName) private RuleDisplayName GetActiveRuleIndex(string ruleName)
{ {
for (int i = 0; i < _activeRuleList.Count; i++) for (int i = 0; i < _activeRuleList.Count; i++)

View File

@@ -21,7 +21,6 @@
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" /> <ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Location To Lower" name="LocationToLower" style="width: 196px; -unity-text-align: middle-left;" /> <ui:Toggle label="Location To Lower" name="LocationToLower" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Include Asset GUID" name="IncludeAssetGUID" style="width: 196px; -unity-text-align: middle-left;" /> <ui:Toggle label="Include Asset GUID" name="IncludeAssetGUID" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Ignore Default Type" name="IgnoreDefaultType" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShaders" value="true" style="width: 196px; -unity-text-align: middle-left;" /> <ui:Toggle label="Auto Collect Shaders" name="AutoCollectShaders" value="true" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>

View File

@@ -21,9 +21,9 @@ namespace YooAsset.Editor
public string Address { private set; get; } public string Address { private set; get; }
/// <summary> /// <summary>
/// 资源路径 /// 资源信息
/// </summary> /// </summary>
public string AssetPath { private set; get; } public AssetInfo AssetInfo { private set; get; }
/// <summary> /// <summary>
/// 资源分类标签 /// 资源分类标签
@@ -33,15 +33,15 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 依赖的资源列表 /// 依赖的资源列表
/// </summary> /// </summary>
public List<string> DependAssets = new List<string>(); public List<AssetInfo> DependAssets = new List<AssetInfo>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags) public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo, List<string> assetTags)
{ {
CollectorType = collectorType; CollectorType = collectorType;
BundleName = bundleName; BundleName = bundleName;
Address = address; Address = address;
AssetPath = assetPath; AssetInfo = assetInfo;
AssetTags = assetTags; AssetTags = assetTags;
} }
} }

View File

@@ -13,11 +13,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string PackageName { private set; get; } public string PackageName { private set; get; }
/// <summary>
/// 忽略Unity引擎无法识别的文件
/// </summary>
public bool IgnoreDefaultType { private set; get; }
/// <summary> /// <summary>
/// 启用可寻址资源定位 /// 启用可寻址资源定位
/// </summary> /// </summary>
@@ -48,17 +43,24 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string ShadersBundleName { private set; get; } public string ShadersBundleName { private set; get; }
/// <summary>
/// 忽略规则实例
/// </summary>
public IIgnoreRule IgnoreRule { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool ignoreDefaultType, bool autoCollectShaders, bool uniqueBundleName)
public CollectCommand(EBuildMode buildMode, string packageName,
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
{ {
BuildMode = buildMode; BuildMode = buildMode;
PackageName = packageName; PackageName = packageName;
EnableAddressable = enableAddressable; EnableAddressable = enableAddressable;
LocationToLower = locationToLower; LocationToLower = locationToLower;
IncludeAssetGUID = includeAssetGUID; IncludeAssetGUID = includeAssetGUID;
IgnoreDefaultType = ignoreDefaultType;
AutoCollectShaders = autoCollectShaders; AutoCollectShaders = autoCollectShaders;
UniqueBundleName = uniqueBundleName; UniqueBundleName = uniqueBundleName;
IgnoreRule = ignoreRule;
// 着色器统一全名称 // 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult(); var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();

View File

@@ -0,0 +1,11 @@

namespace YooAsset.Editor
{
/// <summary>
/// 资源忽略规则接口
/// </summary>
public interface IIgnoreRule
{
bool IsIgnore(AssetInfo assetInfo);
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: a72c4edf1a81c9942a9d43e9d2a77b53 guid: bd55753dbb880fa449bf4e37b33d8ba7
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -28,19 +28,41 @@ namespace YooAsset.Editor
_bundleExtension = bundleExtension; _bundleExtension = bundleExtension;
} }
/// <summary>
/// 结果是否有效
/// </summary>
public bool IsValid()
{
return string.IsNullOrEmpty(_bundleName) == false && string.IsNullOrEmpty(_bundleExtension) == false;
}
/// <summary> /// <summary>
/// 获取资源包全名称 /// 获取资源包全名称
/// </summary> /// </summary>
public string GetBundleName(string packageName, bool uniqueBundleName) public string GetBundleName(string packageName, bool uniqueBundleName)
{ {
string fullName; string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower(); string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').Replace(" ", "_").ToLower();
if (uniqueBundleName) if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}"; fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else else
fullName = $"{bundleName}.{_bundleExtension}"; fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower(); return fullName.ToLower();
} }
/// <summary>
/// 获取共享资源包全名称
/// </summary>
public string GetShareBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').Replace(" ", "_").ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
else
fullName = $"share_{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
} }
/// <summary> /// <summary>

View File

@@ -6,22 +6,6 @@ using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public static bool IsIgnoreFile(string fileExtension)
{
return _ignoreFileExtensions.Contains(fileExtension);
}
}
[DisplayName("收集所有资源")] [DisplayName("收集所有资源")]
public class CollectAll : IFilterRule public class CollectAll : IFilterRule
{ {
@@ -70,6 +54,15 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("收集着色器")]
public class CollectShader : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".shader";
}
}
[DisplayName("收集着色器变种集合")] [DisplayName("收集着色器变种集合")]
public class CollectShaderVariants : IFilterRule public class CollectShaderVariants : IFilterRule
{ {

View File

@@ -0,0 +1,82 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultIgnoreRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
}
/// <summary>
/// 适配常规的资源构建管线
/// </summary>
public class NormalIgnoreRule : IIgnoreRule
{
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public bool IsIgnore(AssetInfo assetInfo)
{
if (assetInfo.AssetPath.StartsWith("Assets/") == false && assetInfo.AssetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetInfo.AssetPath}");
return true;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
return true;
// 忽略编辑器下的类型资源
if (assetInfo.AssetType == typeof(LightingDataAsset))
return true;
if (assetInfo.AssetType == typeof(LightmapParameters))
return true;
// 忽略Unity引擎无法识别的文件
if (assetInfo.AssetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetInfo.AssetPath}");
return true;
}
return DefaultIgnoreRule.IgnoreFileExtensions.Contains(assetInfo.FileExtension);
}
}
/// <summary>
/// 适配原生文件构建管线
/// </summary>
public class RawFileIgnoreRule : IIgnoreRule
{
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public bool IsIgnore(AssetInfo assetInfo)
{
if (assetInfo.AssetPath.StartsWith("Assets/") == false && assetInfo.AssetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetInfo.AssetPath}");
return true;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
return true;
// 忽略编辑器下的类型资源
if (assetInfo.AssetType == typeof(LightingDataAsset))
return true;
if (assetInfo.AssetType == typeof(LightmapParameters))
return true;
return DefaultIgnoreRule.IgnoreFileExtensions.Contains(assetInfo.FileExtension);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: f01d5c82be95c8f4b93aeefc0454ae5c guid: b9c1900577194bb4ab49ce4332ccc4bc
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -147,6 +147,18 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 打包着色器
/// </summary>
[DisplayName("打包着色器文件")]
public class PackShader : IPackRule
{
public PackRuleResult GetPackRuleResult(PackRuleData data)
{
return DefaultPackRule.CreateShadersPackRuleResult();
}
}
/// <summary> /// <summary>
/// 打包着色器变种集合 /// 打包着色器变种集合
/// </summary> /// </summary>

View File

@@ -189,7 +189,7 @@ namespace YooAsset.Editor
// Status // Status
StyleColor textColor; StyleColor textColor;
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString()) if (bundleInfo.Status == EOperationStatus.Failed)
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;

View File

@@ -35,18 +35,12 @@ namespace YooAsset.Editor
/// 资源包视图 /// 资源包视图
/// </summary> /// </summary>
BundleView, BundleView,
/// <summary>
/// 冗余资源试图
/// </summary>
Redundancy,
} }
private ToolbarMenu _viewModeMenu; private ToolbarMenu _viewModeMenu;
private ReporterSummaryViewer _summaryViewer; private ReporterSummaryViewer _summaryViewer;
private ReporterAssetListViewer _assetListViewer; private ReporterAssetListViewer _assetListViewer;
private ReporterBundleListViewer _bundleListViewer; private ReporterBundleListViewer _bundleListViewer;
private ReporterRedundancyListViewer _redundancyListViewer;
private EViewMode _viewMode; private EViewMode _viewMode;
private BuildReport _buildReport; private BuildReport _buildReport;
@@ -76,7 +70,6 @@ namespace YooAsset.Editor
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0); _viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1); _viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2); _viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
// 搜索栏 // 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField"); var searchField = root.Q<ToolbarSearchField>("SearchField");
@@ -94,10 +87,6 @@ namespace YooAsset.Editor
_bundleListViewer = new ReporterBundleListViewer(); _bundleListViewer = new ReporterBundleListViewer();
_bundleListViewer.InitViewer(); _bundleListViewer.InitViewer();
// 加载试图
_redundancyListViewer = new ReporterRedundancyListViewer();
_redundancyListViewer.InitViewer();
// 显示视图 // 显示视图
_viewMode = EViewMode.Summary; _viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString(); _viewModeMenu.text = EViewMode.Summary.ToString();
@@ -125,7 +114,6 @@ namespace YooAsset.Editor
_summaryViewer.FillViewData(_buildReport); _summaryViewer.FillViewData(_buildReport);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord); _assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord); _bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
} }
private void OnSearchKeyWordChange(ChangeEvent<string> e) private void OnSearchKeyWordChange(ChangeEvent<string> e)
{ {
@@ -146,7 +134,6 @@ namespace YooAsset.Editor
_summaryViewer.AttachParent(root); _summaryViewer.AttachParent(root);
_assetListViewer.DetachParent(); _assetListViewer.DetachParent();
_bundleListViewer.DetachParent(); _bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
} }
} }
private void ViewModeMenuAction1(DropdownMenuAction action) private void ViewModeMenuAction1(DropdownMenuAction action)
@@ -159,7 +146,6 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent(); _summaryViewer.DetachParent();
_assetListViewer.AttachParent(root); _assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent(); _bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
} }
} }
private void ViewModeMenuAction2(DropdownMenuAction action) private void ViewModeMenuAction2(DropdownMenuAction action)
@@ -172,20 +158,6 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent(); _summaryViewer.DetachParent();
_assetListViewer.DetachParent(); _assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root); _bundleListViewer.AttachParent(root);
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction3(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Redundancy)
{
_viewMode = EViewMode.Redundancy;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Redundancy.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.AttachParent(root);
} }
} }
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action) private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
@@ -209,13 +181,6 @@ namespace YooAsset.Editor
else else
return DropdownMenuAction.Status.Normal; return DropdownMenuAction.Status.Normal;
} }
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Redundancy)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
} }
} }
#endif #endif

View File

@@ -28,10 +28,9 @@ namespace YooAsset.Editor
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>(); public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
/// <summary> /// <summary>
/// 冗余的资源列表 /// 未被依赖的资源列表
/// </summary> /// </summary>
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>(); public List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>();
/// <summary> /// <summary>
/// 获取资源包信息类 /// 获取资源包信息类

View File

@@ -0,0 +1,30 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportIndependAsset
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e4a97c06e069c1146a881fcb359f9b4b guid: 6f187b12ce298c0429119fcf194f2621
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -1,36 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportRedundancyInfo
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
/// <summary>
/// 冗余的资源包数量
/// </summary>
public int Number;
}
}

View File

@@ -58,10 +58,11 @@ namespace YooAsset.Editor
public bool EnableAddressable; public bool EnableAddressable;
public bool LocationToLower; public bool LocationToLower;
public bool IncludeAssetGUID; public bool IncludeAssetGUID;
public bool IgnoreDefaultType;
public bool AutoCollectShaders; public bool AutoCollectShaders;
public string IgnoreRuleName;
// 构建参数 // 构建参数
public bool EnableSharePackRule;
public string EncryptionClassName; public string EncryptionClassName;
public EFileNameStyle FileNameStyle; public EFileNameStyle FileNameStyle;
public ECompressOption CompressOption; public ECompressOption CompressOption;

View File

@@ -1,317 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class ReporterRedundancyListViewer
{
private enum ESortMode
{
AssetPath,
AssetType,
FileSize,
Number,
}
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private ToolbarButton _topBar1;
private ToolbarButton _topBar2;
private ToolbarButton _topBar3;
private ToolbarButton _topBar4;
private ListView _assetListView;
private BuildReport _buildReport;
private string _searchKeyWord;
private ESortMode _sortMode = ESortMode.AssetPath;
private bool _descendingSort = false;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterRedundancyListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(BuildReport buildReport, string searchKeyWord)
{
_buildReport = buildReport;
_searchKeyWord = searchKeyWord;
RefreshView();
}
private void RefreshView()
{
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource = FilterAndSortViewItems();
_assetListView.Rebuild();
RefreshSortingSymbol();
}
private List<ReportRedundancyInfo> FilterAndSortViewItems()
{
List<ReportRedundancyInfo> result = new List<ReportRedundancyInfo>(_buildReport.RedundancyInfos.Count);
// 过滤列表
foreach (var redundancyInfo in _buildReport.RedundancyInfos)
{
if (string.IsNullOrEmpty(_searchKeyWord) == false)
{
if (redundancyInfo.AssetPath.Contains(_searchKeyWord) == false)
continue;
}
result.Add(redundancyInfo);
}
// 排序列表
if (_sortMode == ESortMode.AssetPath)
{
if (_descendingSort)
return result.OrderByDescending(a => a.AssetPath).ToList();
else
return result.OrderBy(a => a.AssetPath).ToList();
}
else if(_sortMode == ESortMode.AssetType)
{
if (_descendingSort)
return result.OrderByDescending(a => a.AssetType).ToList();
else
return result.OrderBy(a => a.AssetType).ToList();
}
else if (_sortMode == ESortMode.FileSize)
{
if (_descendingSort)
return result.OrderByDescending(a => a.FileSize).ToList();
else
return result.OrderBy(a => a.FileSize).ToList();
}
else if (_sortMode == ESortMode.Number)
{
if (_descendingSort)
return result.OrderByDescending(a => a.Number).ToList();
else
return result.OrderBy(a => a.Number).ToList();
}
else
{
throw new System.NotImplementedException();
}
}
private void RefreshSortingSymbol()
{
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
_topBar2.text = "Asset Type";
_topBar3.text = "File Size";
_topBar4.text = "Redundancy Num";
if (_sortMode == ESortMode.AssetPath)
{
if (_descendingSort)
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↓";
else
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↑";
}
else if(_sortMode == ESortMode.AssetType)
{
if (_descendingSort)
_topBar2.text = "Asset Type ↓";
else
_topBar2.text = "Asset Type ↑";
}
else if (_sortMode == ESortMode.FileSize)
{
if (_descendingSort)
_topBar3.text = "File Size ↓";
else
_topBar3.text = "File Size ↑";
}
else if (_sortMode == ESortMode.Number)
{
if (_descendingSort)
_topBar4.text = "Redundancy Num ↓";
else
_topBar4.text = "Redundancy Num ↑";
}
else
{
throw new System.NotImplementedException();
}
}
/// <summary>
/// 挂接到父类页面上
/// </summary>
public void AttachParent(VisualElement parent)
{
parent.Add(_root);
}
/// <summary>
/// 从父类页面脱离开
/// </summary>
public void DetachParent()
{
_root.RemoveFromHierarchy();
}
// 资源列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
{
var sourceData = _assetListView.itemsSource as List<ReportRedundancyInfo>;
var redundancyInfo = sourceData[index];
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = redundancyInfo.AssetPath;
// Asset Type
var label2 = element.Q<Label>("Label2");
label2.text = redundancyInfo.AssetType;
// File Size
var label3 = element.Q<Label>("Label3");
label3.text = EditorUtility.FormatBytes(redundancyInfo.FileSize);
// Number
var label4 = element.Q<Label>("Label4");
label4.text = redundancyInfo.Number.ToString();
}
private void TopBar1_clicked()
{
if (_sortMode != ESortMode.AssetPath)
{
_sortMode = ESortMode.AssetPath;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar2_clicked()
{
if (_sortMode != ESortMode.AssetType)
{
_sortMode = ESortMode.AssetType;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar3_clicked()
{
if (_sortMode != ESortMode.FileSize)
{
_sortMode = ESortMode.FileSize;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar4_clicked()
{
if (_sortMode != ESortMode.Number)
{
_sortMode = ESortMode.Number;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
}
}
#endif

View File

@@ -1,11 +0,0 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Asset Type" display-tooltip-when-elided="true" name="TopBar2" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
<uie:ToolbarButton text="File Size" display-tooltip-when-elided="true" name="TopBar3" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
<uie:ToolbarButton text="Redundancy Num" display-tooltip-when-elided="true" name="TopBar4" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: a5296d9c037ce3944b5c197cbdd78a8b
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -67,16 +67,17 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("Package Version", buildReport.Summary.BuildPackageVersion)); _items.Add(new ItemWrapper("Package Version", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper(string.Empty, string.Empty)); _items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("Settings", string.Empty)); _items.Add(new ItemWrapper("Collect Settings", string.Empty));
_items.Add(new ItemWrapper("Unique Bundle Name", $"{buildReport.Summary.UniqueBundleName}")); _items.Add(new ItemWrapper("Unique Bundle Name", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("Enable Addressable", $"{buildReport.Summary.EnableAddressable}")); _items.Add(new ItemWrapper("Enable Addressable", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("Location To Lower", $"{buildReport.Summary.LocationToLower}")); _items.Add(new ItemWrapper("Location To Lower", $"{buildReport.Summary.LocationToLower}"));
_items.Add(new ItemWrapper("Include Asset GUID", $"{buildReport.Summary.IncludeAssetGUID}")); _items.Add(new ItemWrapper("Include Asset GUID", $"{buildReport.Summary.IncludeAssetGUID}"));
_items.Add(new ItemWrapper("Ignore Default Type", $"{buildReport.Summary.IgnoreDefaultType}"));
_items.Add(new ItemWrapper("Auto Collect Shaders", $"{buildReport.Summary.AutoCollectShaders}")); _items.Add(new ItemWrapper("Auto Collect Shaders", $"{buildReport.Summary.AutoCollectShaders}"));
_items.Add(new ItemWrapper("Ignore Rule Name", $"{buildReport.Summary.IgnoreRuleName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty)); _items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("Build Params", string.Empty)); _items.Add(new ItemWrapper("Build Params", string.Empty));
_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));
_items.Add(new ItemWrapper("Encryption Class Name", buildReport.Summary.EncryptionClassName)); _items.Add(new ItemWrapper("Encryption Class Name", buildReport.Summary.EncryptionClassName));
_items.Add(new ItemWrapper("FileNameStyle", $"{buildReport.Summary.FileNameStyle}")); _items.Add(new ItemWrapper("FileNameStyle", $"{buildReport.Summary.FileNameStyle}"));
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}")); _items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 96a75a20111d6124696665e7aac3564c guid: 4cb0b75b2f649c64bb1d8203f2fbfeea
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

View File

@@ -0,0 +1,58 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class AssetInfo
{
private string _fileExtension = null;
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType;
/// <summary>
/// 文件格式
/// </summary>
public string FileExtension
{
get
{
if (string.IsNullOrEmpty(_fileExtension))
_fileExtension = System.IO.Path.GetExtension(AssetPath);
return _fileExtension;
}
}
public AssetInfo(string assetPath)
{
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(AssetPath);
}
/// <summary>
/// 是否为着色器资源
/// </summary>
public bool IsShaderAsset()
{
if (AssetType == typeof(UnityEngine.Shader) || AssetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
else
return false;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 7fbb7b27f54d3b0439a951348fd9d785 guid: 4a2e0565919d49348b8deeb14258a985
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -1,36 +0,0 @@
using System;
using System.IO;
namespace YooAsset
{
internal class CacheFileInfo
{
private static readonly BufferWriter SharedBuffer = new BufferWriter(1024);
/// <summary>
/// 写入资源包信息
/// </summary>
public static void WriteInfoToFile(string filePath, string dataFileCRC, long dataFileSize)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read))
{
SharedBuffer.Clear();
SharedBuffer.WriteUTF8(dataFileCRC);
SharedBuffer.WriteInt64(dataFileSize);
SharedBuffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 读取资源包信息
/// </summary>
public static void ReadInfoFromFile(string filePath, out string dataFileCRC, out long dataFileSize)
{
byte[] binaryData = FileUtility.ReadAllBytes(filePath);
BufferReader buffer = new BufferReader(binaryData);
dataFileCRC = buffer.ReadUTF8();
dataFileSize = buffer.ReadInt64();
}
}
}

View File

@@ -1,103 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace YooAsset
{
internal static class CacheHelper
{
/// <summary>
/// 禁用Unity缓存系统在WebGL平台
/// </summary>
public static bool DisableUnityCacheOnWebGL = false;
/// <summary>
/// 验证缓存文件(子线程内操作)
/// </summary>
public static EVerifyResult VerifyingCacheFile(VerifyCacheFileElement element, EVerifyLevel verifyLevel)
{
try
{
if (verifyLevel == EVerifyLevel.Low)
{
if (File.Exists(element.InfoFilePath) == false)
return EVerifyResult.InfoFileNotExisted;
if (File.Exists(element.DataFilePath) == false)
return EVerifyResult.DataFileNotExisted;
return EVerifyResult.Succeed;
}
else
{
if (File.Exists(element.InfoFilePath) == false)
return EVerifyResult.InfoFileNotExisted;
// 解析信息文件获取验证数据
CacheFileInfo.ReadInfoFromFile(element.InfoFilePath, out element.DataFileCRC, out element.DataFileSize);
}
}
catch (Exception)
{
return EVerifyResult.Exception;
}
return VerifyingInternal(element.DataFilePath, element.DataFileSize, element.DataFileCRC, verifyLevel);
}
/// <summary>
/// 验证下载文件(子线程内操作)
/// </summary>
public static EVerifyResult VerifyingTempFile(VerifyTempFileElement element)
{
return VerifyingInternal(element.TempDataFilePath, element.FileSize, element.FileCRC, EVerifyLevel.High);
}
/// <summary>
/// 验证记录文件(主线程内操作)
/// </summary>
public static EVerifyResult VerifyingRecordFile(CacheManager cache, string cacheGUID)
{
var wrapper = cache.TryGetWrapper(cacheGUID);
if (wrapper == null)
return EVerifyResult.CacheNotFound;
EVerifyResult result = VerifyingInternal(wrapper.DataFilePath, wrapper.DataFileSize, wrapper.DataFileCRC, EVerifyLevel.High);
return result;
}
private static EVerifyResult VerifyingInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
{
try
{
if (File.Exists(filePath) == false)
return EVerifyResult.DataFileNotExisted;
// 先验证文件大小
long size = FileUtility.GetFileSize(filePath);
if (size < fileSize)
return EVerifyResult.FileNotComplete;
else if (size > fileSize)
return EVerifyResult.FileOverflow;
// 再验证文件CRC
if (verifyLevel == EVerifyLevel.High)
{
string crc = HashUtility.FileCRC32(filePath);
if (crc == fileCRC)
return EVerifyResult.Succeed;
else
return EVerifyResult.FileCrcError;
}
else
{
return EVerifyResult.Succeed;
}
}
catch (Exception)
{
return EVerifyResult.Exception;
}
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 8616c7550a7890141af598898a12df1b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,136 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class CacheManager
{
internal class RecordWrapper
{
public string InfoFilePath { private set; get; }
public string DataFilePath { private set; get; }
public string DataFileCRC { private set; get; }
public long DataFileSize { private set; get; }
public RecordWrapper(string infoFilePath, string dataFilePath, string dataFileCRC, long dataFileSize)
{
InfoFilePath = infoFilePath;
DataFilePath = dataFilePath;
DataFileCRC = dataFileCRC;
DataFileSize = dataFileSize;
}
}
private readonly Dictionary<string, RecordWrapper> _wrappers = new Dictionary<string, RecordWrapper>();
/// <summary>
/// 所属包裹
/// </summary>
public readonly string PackageName;
/// <summary>
/// 验证级别
/// </summary>
public readonly EVerifyLevel BootVerifyLevel;
public CacheManager(string packageName, EVerifyLevel bootVerifyLevel)
{
PackageName = packageName;
BootVerifyLevel = bootVerifyLevel;
}
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
_wrappers.Clear();
}
/// <summary>
/// 查询缓存记录
/// </summary>
public bool IsCached(string cacheGUID)
{
return _wrappers.ContainsKey(cacheGUID);
}
/// <summary>
/// 记录验证结果
/// </summary>
public void Record(string cacheGUID, RecordWrapper wrapper)
{
if (_wrappers.ContainsKey(cacheGUID) == false)
{
_wrappers.Add(cacheGUID, wrapper);
}
else
{
throw new Exception("Should never get here !");
}
}
/// <summary>
/// 丢弃验证结果并删除缓存文件
/// </summary>
public void Discard(string cacheGUID)
{
var wrapper = TryGetWrapper(cacheGUID);
if (wrapper != null)
{
try
{
string dataFilePath = wrapper.DataFilePath;
FileInfo fileInfo = new FileInfo(dataFilePath);
if (fileInfo.Exists)
fileInfo.Directory.Delete(true);
}
catch (Exception e)
{
YooLogger.Error($"Failed to delete cache file ! {e.Message}");
}
}
if (_wrappers.ContainsKey(cacheGUID))
{
_wrappers.Remove(cacheGUID);
}
}
/// <summary>
/// 获取记录对象
/// </summary>
public RecordWrapper TryGetWrapper(string cacheGUID)
{
if (_wrappers.TryGetValue(cacheGUID, out RecordWrapper value))
return value;
else
return null;
}
/// <summary>
/// 获取缓存文件总数
/// </summary>
public int GetAllCachedFilesCount()
{
return _wrappers.Count;
}
/// <summary>
/// 获取缓存GUID集合
/// </summary>
public List<string> GetAllCachedGUIDs()
{
List<string> keys = new List<string>(_wrappers.Keys.Count);
var keyCollection = _wrappers.Keys;
foreach (var key in keyCollection)
{
keys.Add(key);
}
return keys;
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 08f3e92fdbd5d56459d8882be1f54f60
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,24 +0,0 @@

namespace YooAsset
{
/// <summary>
/// 下载文件校验等级
/// </summary>
public enum EVerifyLevel
{
/// <summary>
/// 验证文件存在
/// </summary>
Low,
/// <summary>
/// 验证文件大小
/// </summary>
Middle,
/// <summary>
/// 验证文件大小和CRC
/// </summary>
High,
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 02ad351eb8539da47a0c789e2f8c468f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,54 +0,0 @@

namespace YooAsset
{
/// <summary>
/// 下载文件校验结果
/// </summary>
internal enum EVerifyResult
{
/// <summary>
/// 验证异常
/// </summary>
Exception = -7,
/// <summary>
/// 未找到缓存信息
/// </summary>
CacheNotFound = -6,
/// <summary>
/// 信息文件不存在
/// </summary>
InfoFileNotExisted = -5,
/// <summary>
/// 数据文件不存在
/// </summary>
DataFileNotExisted = -4,
/// <summary>
/// 文件内容不足(小于正常大小)
/// </summary>
FileNotComplete = -3,
/// <summary>
/// 文件内容溢出(超过正常大小)
/// </summary>
FileOverflow = -2,
/// <summary>
/// 文件内容不匹配
/// </summary>
FileCrcError = -1,
/// <summary>
/// 默认状态(校验未完成)
/// </summary>
None = 0,
/// <summary>
/// 验证成功
/// </summary>
Succeed = 1,
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 65584a0568d40b14582a3c4aaf947b98
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,71 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理本地包裹所有的缓存文件
/// </summary>
public sealed class ClearAllCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetAllCacheFiles,
ClearAllCacheFiles,
Done,
}
private readonly CacheManager _cache;
private List<string> _allCacheGUIDs;
private int _fileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearAllCacheFilesOperation(CacheManager cache)
{
_cache = cache;
}
internal override void InternalOnStart()
{
_steps = ESteps.GetAllCacheFiles;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetAllCacheFiles)
{
_allCacheGUIDs = _cache.GetAllCachedGUIDs();
_fileTotalCount = _allCacheGUIDs.Count;
YooLogger.Log($"Found all cache file count : {_fileTotalCount}");
_steps = ESteps.ClearAllCacheFiles;
}
if (_steps == ESteps.ClearAllCacheFiles)
{
for (int i = _allCacheGUIDs.Count - 1; i >= 0; i--)
{
string cacheGUID = _allCacheGUIDs[i];
_cache.Discard(cacheGUID);
_allCacheGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_fileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_allCacheGUIDs.Count / _fileTotalCount);
if (_allCacheGUIDs.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 4eb0b0eafee709d478ab6d81faacb304
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,87 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public sealed class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly ResourcePackage _package;
private readonly CacheManager _cache;
private List<string> _unusedCacheGUIDs;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheFilesOperation(ResourcePackage package, CacheManager cache)
{
_package = package;
_cache = cache;
}
internal override void InternalOnStart()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheGUIDs = GetUnusedCacheGUIDs();
_unusedFileTotalCount = _unusedCacheGUIDs.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheGUIDs.Count - 1; i >= 0; i--)
{
string cacheGUID = _unusedCacheGUIDs[i];
_cache.Discard(cacheGUID);
_unusedCacheGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheGUIDs.Count / _unusedFileTotalCount);
if (_unusedCacheGUIDs.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
private List<string> GetUnusedCacheGUIDs()
{
var allCacheGUIDs = _cache.GetAllCachedGUIDs();
List<string> result = new List<string>(allCacheGUIDs.Count);
foreach (var cacheGUID in allCacheGUIDs)
{
if (_package.IsIncludeBundleFile(cacheGUID) == false)
{
result.Add(cacheGUID);
}
}
return result;
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 5d188c50fd00bf941b2eeebb374dc0d1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,126 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal sealed class FindCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
Prepare,
UpdateCacheFiles,
Done,
}
private readonly PersistentManager _persistent;
private readonly CacheManager _cache;
private IEnumerator<DirectoryInfo> _filesEnumerator = null;
private float _verifyStartTime;
private ESteps _steps = ESteps.None;
/// <summary>
/// 需要验证的元素
/// </summary>
public readonly List<VerifyCacheFileElement> VerifyElements = new List<VerifyCacheFileElement>(5000);
public FindCacheFilesOperation(PersistentManager persistent, CacheManager cache)
{
_persistent = persistent;
_cache = cache;
}
internal override void InternalOnStart()
{
_steps = ESteps.Prepare;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.Prepare)
{
string rootPath = _persistent.SandboxCacheFilesRoot;
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists)
{
var directorieInfos = rootDirectory.EnumerateDirectories();
_filesEnumerator = directorieInfos.GetEnumerator();
}
_steps = ESteps.UpdateCacheFiles;
}
if (_steps == ESteps.UpdateCacheFiles)
{
if (UpdateCacheFiles())
return;
// 注意:总是返回成功
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Find cache files elapsed time {costTime:f1} seconds");
}
}
private bool UpdateCacheFiles()
{
if (_filesEnumerator == null)
return false;
bool isFindItem;
while (true)
{
isFindItem = _filesEnumerator.MoveNext();
if (isFindItem == false)
break;
var rootFoder = _filesEnumerator.Current;
var childDirectories = rootFoder.GetDirectories();
foreach (var chidDirectory in childDirectories)
{
string cacheGUID = chidDirectory.Name;
if (_cache.IsCached(cacheGUID))
continue;
// 创建验证元素类
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
if (_persistent.AppendFileExtension)
{
string fileExtension = FindFileExtension(chidDirectory);
if (string.IsNullOrEmpty(fileExtension) == false)
dataFilePath += fileExtension;
}
VerifyCacheFileElement element = new VerifyCacheFileElement(_cache.PackageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyElements.Add(element);
}
if (OperationSystem.IsBusy)
break;
}
return isFindItem;
}
private string FindFileExtension(DirectoryInfo directoryInfo)
{
string dataFileExtension = string.Empty;
var fileInfos = directoryInfo.GetFiles();
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Extension == ".temp")
continue;
if (fileInfo.Name.StartsWith(YooAssetSettings.CacheBundleDataFileName))
{
dataFileExtension = fileInfo.Extension;
break;
}
}
return dataFileExtension;
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 00ec004354d75ac499606d6959192f9b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,254 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
internal abstract class VerifyCacheFilesOperation : AsyncOperationBase
{
public static VerifyCacheFilesOperation CreateOperation(CacheManager cache, List<VerifyCacheFileElement> elements)
{
#if UNITY_WEBGL
var operation = new VerifyCacheFilesWithoutThreadOperation(cache, elements);
#else
var operation = new VerifyCacheFilesWithThreadOperation(cache, elements);
#endif
return operation;
}
}
/// <summary>
/// 本地缓存文件验证(线程版)
/// </summary>
internal class VerifyCacheFilesWithThreadOperation : VerifyCacheFilesOperation
{
private enum ESteps
{
None,
InitVerify,
UpdateVerify,
Done,
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly CacheManager _cache;
private List<VerifyCacheFileElement> _waitingList;
private List<VerifyCacheFileElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private int _succeedCount;
private int _failedCount;
private ESteps _steps = ESteps.None;
public VerifyCacheFilesWithThreadOperation(CacheManager cache, List<VerifyCacheFileElement> elements)
{
_cache = cache;
_waitingList = elements;
}
internal override void InternalOnStart()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int fileCount = _waitingList.Count;
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = fileCount;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
_verifyingList = new List<VerifyCacheFileElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
_syncContext.Update();
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Verify cache files elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var element = _waitingList[i];
if (BeginVerifyFileWithThread(element))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
}
}
private float GetProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private bool BeginVerifyFileWithThread(VerifyCacheFileElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
VerifyCacheFileElement element = (VerifyCacheFileElement)obj;
element.Result = CacheHelper.VerifyingCacheFile(element, _cache.BootVerifyLevel);
_syncContext.Post(VerifyCallback, element);
}
private void VerifyCallback(object obj)
{
VerifyCacheFileElement element = (VerifyCacheFileElement)obj;
_verifyingList.Remove(element);
if (element.Result == EVerifyResult.Succeed)
{
_succeedCount++;
var wrapper = new CacheManager.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
_cache.Record(element.CacheGUID, wrapper);
}
else
{
_failedCount++;
YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
element.DeleteFiles();
}
}
}
/// <summary>
/// 本地缓存文件验证(非线程版)
/// </summary>
internal class VerifyCacheFilesWithoutThreadOperation : VerifyCacheFilesOperation
{
private enum ESteps
{
None,
InitVerify,
UpdateVerify,
Done,
}
private readonly CacheManager _cache;
private List<VerifyCacheFileElement> _waitingList;
private List<VerifyCacheFileElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private int _succeedCount;
private int _failedCount;
private ESteps _steps = ESteps.None;
public VerifyCacheFilesWithoutThreadOperation(CacheManager cache, List<VerifyCacheFileElement> elements)
{
_cache = cache;
_waitingList = elements;
}
internal override void InternalOnStart()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int fileCount = _waitingList.Count;
// 设置同时验证的最大数
_verifyMaxNum = fileCount;
_verifyTotalCount = fileCount;
_verifyingList = new List<VerifyCacheFileElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Package verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var element = _waitingList[i];
BeginVerifyFileWithoutThread(element);
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
}
// 主线程内验证,可以清空列表
_verifyingList.Clear();
}
}
private float GetProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private void BeginVerifyFileWithoutThread(VerifyCacheFileElement element)
{
element.Result = CacheHelper.VerifyingCacheFile(element, _cache.BootVerifyLevel);
if (element.Result == EVerifyResult.Succeed)
{
_succeedCount++;
var wrapper = new CacheManager.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
_cache.Record(element.CacheGUID, wrapper);
}
else
{
_failedCount++;
YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
element.DeleteFiles();
}
}
}
}

View File

@@ -1,141 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
internal abstract class VerifyTempFileOperation : AsyncOperationBase
{
public EVerifyResult VerifyResult { protected set; get; }
public static VerifyTempFileOperation CreateOperation(VerifyTempFileElement element)
{
#if UNITY_WEBGL
var operation = new VerifyTempFileWithoutThreadOperation(element);
#else
var operation = new VerifyTempFileWithThreadOperation(element);
#endif
return operation;
}
}
/// <summary>
/// 下载文件验证(线程版)
/// </summary>
internal class VerifyTempFileWithThreadOperation : VerifyTempFileOperation
{
private enum ESteps
{
None,
VerifyFile,
Waiting,
Done,
}
private readonly VerifyTempFileElement _element;
private ESteps _steps = ESteps.None;
public VerifyTempFileWithThreadOperation(VerifyTempFileElement element)
{
_element = element;
}
internal override void InternalOnStart()
{
_steps = ESteps.VerifyFile;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.VerifyFile)
{
if (BeginVerifyFileWithThread(_element))
{
_steps = ESteps.Waiting;
}
}
if (_steps == ESteps.Waiting)
{
int result = _element.Result;
if (result == 0)
return;
VerifyResult = (EVerifyResult)result;
if (VerifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {VerifyResult}";
}
}
}
private bool BeginVerifyFileWithThread(VerifyTempFileElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
VerifyTempFileElement element = (VerifyTempFileElement)obj;
int result = (int)CacheHelper.VerifyingTempFile(element);
element.Result = result;
}
}
/// <summary>
/// 下载文件验证(非线程版)
/// </summary>
internal class VerifyTempFileWithoutThreadOperation : VerifyTempFileOperation
{
private enum ESteps
{
None,
VerifyFile,
Done,
}
private readonly VerifyTempFileElement _element;
private ESteps _steps = ESteps.None;
public VerifyTempFileWithoutThreadOperation(VerifyTempFileElement element)
{
_element = element;
}
internal override void InternalOnStart()
{
_steps = ESteps.VerifyFile;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.VerifyFile)
{
_element.Result = (int)CacheHelper.VerifyingTempFile(_element);
VerifyResult = (EVerifyResult)_element.Result;
if (VerifyResult == EVerifyResult.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed verify file : {_element.TempDataFilePath} ! ErrorCode : {VerifyResult}";
}
}
}
}
}

View File

@@ -1,74 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class PackageCachingOperation : AsyncOperationBase
{
private enum ESteps
{
None,
FindCacheFiles,
VerifyCacheFiles,
Done,
}
private readonly PersistentManager _persistent;
private readonly CacheManager _cache;
private FindCacheFilesOperation _findCacheFilesOp;
private VerifyCacheFilesOperation _verifyCacheFilesOp;
private ESteps _steps = ESteps.None;
public PackageCachingOperation(PersistentManager persistent, CacheManager cache)
{
_persistent = persistent;
_cache = cache;
}
internal override void InternalOnStart()
{
_steps = ESteps.FindCacheFiles;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.FindCacheFiles)
{
if (_findCacheFilesOp == null)
{
_findCacheFilesOp = new FindCacheFilesOperation(_persistent, _cache);
OperationSystem.StartOperation(_cache.PackageName, _findCacheFilesOp);
}
Progress = _findCacheFilesOp.Progress;
if (_findCacheFilesOp.IsDone == false)
return;
_steps = ESteps.VerifyCacheFiles;
}
if (_steps == ESteps.VerifyCacheFiles)
{
if (_verifyCacheFilesOp == null)
{
_verifyCacheFilesOp = VerifyCacheFilesOperation.CreateOperation(_cache, _findCacheFilesOp.VerifyElements);
OperationSystem.StartOperation(_cache.PackageName, _verifyCacheFilesOp);
}
Progress = _verifyCacheFilesOp.Progress;
if (_verifyCacheFilesOp.IsDone == false)
return;
// 注意:总是返回成功
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
int totalCount = _cache.GetAllCachedFilesCount();
YooLogger.Log($"Package '{_cache.PackageName}' cached files count : {totalCount}");
}
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 4ff95e7516dbfa148b4fe16eaab783fb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,28 +0,0 @@

namespace YooAsset
{
internal static class PersistentHelper
{
/// <summary>
/// 获取WWW加载本地资源的路径
/// </summary>
public static string ConvertToWWWPath(string path)
{
#if UNITY_EDITOR
return StringUtility.Format("file:///{0}", path);
#elif UNITY_WEBGL
return path;
#elif UNITY_IPHONE
return StringUtility.Format("file://{0}", path);
#elif UNITY_ANDROID
return path;
#elif UNITY_STANDALONE_OSX
return new System.Uri(path).ToString();
#elif UNITY_STANDALONE
return StringUtility.Format("file:///{0}", path);
#else
return path;
#endif
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 9581e7c53fe081749ab849ec6e2be3d6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,211 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class PersistentManager
{
private readonly Dictionary<string, string> _cachedDataFilePaths = new Dictionary<string, string>(10000);
private readonly Dictionary<string, string> _cachedInfoFilePaths = new Dictionary<string, string>(10000);
private readonly Dictionary<string, string> _tempDataFilePaths = new Dictionary<string, string>(10000);
private readonly Dictionary<string, string> _buildinFilePaths = new Dictionary<string, string>(10000);
/// <summary>
/// 所属包裹
/// </summary>
public readonly string PackageName;
public string BuildinRoot { private set; get; }
public string BuildinPackageRoot { private set; get; }
public string SandboxRoot { private set; get; }
public string SandboxPackageRoot { private set; get; }
public string SandboxCacheFilesRoot { private set; get; }
public string SandboxManifestFilesRoot { private set; get; }
public string SandboxAppFootPrintFilePath { private set; get; }
public bool AppendFileExtension { private set; get; }
public PersistentManager(string packageName)
{
PackageName = packageName;
}
/// <summary>
/// 初始化
/// </summary>
public void Initialize(string buildinRoot, string sandboxRoot, bool appendFileExtension)
{
if (string.IsNullOrEmpty(buildinRoot))
BuildinRoot = CreateDefaultBuildinRoot();
else
BuildinRoot = buildinRoot;
if (string.IsNullOrEmpty(sandboxRoot))
SandboxRoot = CreateDefaultSandboxRoot();
else
SandboxRoot = sandboxRoot;
BuildinPackageRoot = PathUtility.Combine(BuildinRoot, PackageName);
SandboxPackageRoot = PathUtility.Combine(SandboxRoot, PackageName);
SandboxCacheFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.CacheFilesFolderName);
SandboxManifestFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.ManifestFolderName);
SandboxAppFootPrintFilePath = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.AppFootPrintFileName);
AppendFileExtension = appendFileExtension;
}
private static string CreateDefaultBuildinRoot()
{
return PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
}
private static string CreateDefaultSandboxRoot()
{
#if UNITY_EDITOR
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
projectPath = PathUtility.RegularPath(projectPath);
return PathUtility.Combine(projectPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#elif UNITY_STANDALONE
return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#else
return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#endif
}
public string GetCachedDataFilePath(PackageBundle bundle)
{
if (_cachedDataFilePaths.TryGetValue(bundle.CacheGUID, out string filePath) == false)
{
string folderName = bundle.FileHash.Substring(0, 2);
filePath = PathUtility.Combine(SandboxCacheFilesRoot, folderName, bundle.CacheGUID, YooAssetSettings.CacheBundleDataFileName);
if (AppendFileExtension)
filePath += bundle.FileExtension;
_cachedDataFilePaths.Add(bundle.CacheGUID, filePath);
}
return filePath;
}
public string GetCachedInfoFilePath(PackageBundle bundle)
{
if (_cachedInfoFilePaths.TryGetValue(bundle.CacheGUID, out string filePath) == false)
{
string folderName = bundle.FileHash.Substring(0, 2);
filePath = PathUtility.Combine(SandboxCacheFilesRoot, folderName, bundle.CacheGUID, YooAssetSettings.CacheBundleInfoFileName);
_cachedInfoFilePaths.Add(bundle.CacheGUID, filePath);
}
return filePath;
}
public string GetTempDataFilePath(PackageBundle bundle)
{
if (_tempDataFilePaths.TryGetValue(bundle.CacheGUID, out string filePath) == false)
{
string cachedDataFilePath = GetCachedDataFilePath(bundle);
filePath = $"{cachedDataFilePath}.temp";
_tempDataFilePaths.Add(bundle.CacheGUID, filePath);
}
return filePath;
}
public string GetBuildinFilePath(PackageBundle bundle)
{
if (_buildinFilePaths.TryGetValue(bundle.CacheGUID, out string filePath) == false)
{
filePath = PathUtility.Combine(BuildinPackageRoot, bundle.FileName);
_buildinFilePaths.Add(bundle.CacheGUID, filePath);
}
return filePath;
}
/// <summary>
/// 删除沙盒里的包裹目录
/// </summary>
public void DeleteSandboxPackageFolder()
{
if (Directory.Exists(SandboxPackageRoot))
Directory.Delete(SandboxPackageRoot, true);
}
/// <summary>
/// 删除沙盒内的缓存文件夹
/// </summary>
public void DeleteSandboxCacheFilesFolder()
{
if (Directory.Exists(SandboxCacheFilesRoot))
Directory.Delete(SandboxCacheFilesRoot, true);
}
/// <summary>
/// 删除沙盒内的清单文件夹
/// </summary>
public void DeleteSandboxManifestFilesFolder()
{
if (Directory.Exists(SandboxManifestFilesRoot))
Directory.Delete(SandboxManifestFilesRoot, true);
}
/// <summary>
/// 获取沙盒内包裹的清单文件的路径
/// </summary>
public string GetSandboxPackageManifestFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
}
/// <summary>
/// 获取沙盒内包裹的哈希文件的路径
/// </summary>
public string GetSandboxPackageHashFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(PackageName, packageVersion);
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
}
/// <summary>
/// 获取沙盒内包裹的版本文件的路径
/// </summary>
public string GetSandboxPackageVersionFilePath()
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
}
/// <summary>
/// 保存沙盒内默认的包裹版本
/// </summary>
public void SaveSandboxPackageVersionFile(string version)
{
string filePath = GetSandboxPackageVersionFilePath();
FileUtility.WriteAllText(filePath, version);
}
/// <summary>
/// 获取APP内包裹的清单文件的路径
/// </summary>
public string GetBuildinPackageManifestFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(BuildinPackageRoot, fileName);
}
/// <summary>
/// 获取APP内包裹的哈希文件的路径
/// </summary>
public string GetBuildinPackageHashFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(PackageName, packageVersion);
return PathUtility.Combine(BuildinPackageRoot, fileName);
}
/// <summary>
/// 获取APP内包裹的版本文件的路径
/// </summary>
public string GetBuildinPackageVersionFilePath()
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
return PathUtility.Combine(BuildinPackageRoot, fileName);
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 62ee5fd2821fe85488efff3f8242b703
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,60 +0,0 @@
using System.IO;
namespace YooAsset
{
/// <summary>
/// 缓存文件验证元素
/// </summary>
internal class VerifyCacheFileElement
{
public string PackageName { private set; get; }
public string CacheGUID { private set; get; }
public string FileRootPath { private set; get; }
public string DataFilePath { private set; get; }
public string InfoFilePath { private set; get; }
public EVerifyResult Result;
public string DataFileCRC;
public long DataFileSize;
public VerifyCacheFileElement(string packageName, string cacheGUID, string fileRootPath, string dataFilePath, string infoFilePath)
{
PackageName = packageName;
CacheGUID = cacheGUID;
FileRootPath = fileRootPath;
DataFilePath = dataFilePath;
InfoFilePath = infoFilePath;
}
public void DeleteFiles()
{
try
{
Directory.Delete(FileRootPath, true);
}
catch(System.Exception e)
{
YooLogger.Warning($"Failed delete cache bundle folder : {e}");
}
}
}
/// <summary>
/// 下载文件验证元素
/// </summary>
internal class VerifyTempFileElement
{
public string TempDataFilePath { private set; get; }
public string FileCRC { private set; get; }
public long FileSize { private set; get; }
public int Result = 0; // 注意:原子操作对象
public VerifyTempFileElement(string tempDataFilePath, string fileCRC, long fileSize)
{
TempDataFilePath = tempDataFilePath;
FileCRC = fileCRC;
FileSize = fileSize;
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 5a4b96484bd701f4289b2f74c38abaa8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -25,7 +25,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 加载状态 /// 加载状态
/// </summary> /// </summary>
public string Status; public EOperationStatus Status;
public int CompareTo(DebugBundleInfo other) public int CompareTo(DebugBundleInfo other)
{ {

View File

@@ -1,6 +1,5 @@
using System; using System;
using System.Text; using System.Text;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {

View File

@@ -1,41 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine.Networking;
namespace YooAsset
{
/// <summary>
/// 自定义下载器的请求委托
/// </summary>
public delegate UnityWebRequest DownloadRequestDelegate(string url);
internal static class DownloadHelper
{
/// <summary>
/// 下载失败后清理文件的HTTP错误码
/// </summary>
public static List<long> ClearFileResponseCodes { set; get; }
/// <summary>
/// 自定义下载器的请求委托
/// </summary>
public static DownloadRequestDelegate RequestDelegate = null;
/// <summary>
/// 创建一个新的网络请求
/// </summary>
public static UnityWebRequest NewRequest(string requestURL)
{
UnityWebRequest webRequest;
if (RequestDelegate != null)
webRequest = RequestDelegate.Invoke(requestURL);
else
webRequest = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
return webRequest;
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: d19eae1f43ecf6347925a06730a6c846
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,150 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
namespace YooAsset
{
/// <summary>
/// 1. 保证每一时刻资源文件只存在一个下载器
/// 2. 保证下载器下载完成后立刻验证并缓存
/// 3. 保证资源文件不会被重复下载
/// </summary>
internal class DownloadManager
{
private readonly Dictionary<string, DownloaderBase> _downloaders = new Dictionary<string, DownloaderBase>(1000);
private readonly List<string> _removeList = new List<string>(1000);
private uint _breakpointResumeFileSize;
/// <summary>
/// 所属包裹
/// </summary>
public readonly string PackageName;
public DownloadManager(string packageName)
{
PackageName = packageName;
}
/// <summary>
/// 初始化
/// </summary>
public void Initialize(uint breakpointResumeFileSize)
{
_breakpointResumeFileSize = breakpointResumeFileSize;
}
/// <summary>
/// 更新下载器
/// </summary>
public void Update()
{
// 更新下载器
_removeList.Clear();
foreach (var valuePair in _downloaders)
{
var downloader = valuePair.Value;
downloader.Update();
if (downloader.IsDone())
{
_removeList.Add(valuePair.Key);
}
}
// 移除下载器
foreach (var key in _removeList)
{
_downloaders.Remove(key);
}
}
/// <summary>
/// 销毁所有下载器
/// </summary>
public void DestroyAll()
{
foreach (var valuePair in _downloaders)
{
var downloader = valuePair.Value;
downloader.Abort();
}
_downloaders.Clear();
_removeList.Clear();
}
/// <summary>
/// 创建下载器
/// 注意:只有第一次请求的参数才有效
/// </summary>
public DownloaderBase CreateDownload(BundleInfo bundleInfo, int failedTryAgain, int timeout = 60)
{
// 查询存在的下载器
if (_downloaders.TryGetValue(bundleInfo.CachedDataFilePath, out var downloader))
{
downloader.Reference();
return downloader;
}
// 如果资源已经缓存
if (bundleInfo.IsCached())
{
var completedDownloader = new CompletedDownloader(bundleInfo);
return completedDownloader;
}
// 创建新的下载器
DownloaderBase newDownloader = null;
YooLogger.Log($"Beginning to download bundle : {bundleInfo.Bundle.BundleName} URL : {bundleInfo.RemoteMainURL}");
#if UNITY_WEBGL
if (bundleInfo.Bundle.Buildpipeline == EDefaultBuildPipeline.RawFileBuildPipeline.ToString())
{
FileUtility.CreateFileDirectory(bundleInfo.CachedDataFilePath);
System.Type requesterType = typeof(FileGeneralRequest);
newDownloader = new FileDownloader(bundleInfo, requesterType, failedTryAgain, timeout);
}
else
{
System.Type requesterType = typeof(AssetBundleWebRequest);
newDownloader = new WebDownloader(bundleInfo, requesterType, failedTryAgain, timeout);
}
#else
FileUtility.CreateFileDirectory(bundleInfo.CachedDataFilePath);
bool resumeDownload = bundleInfo.Bundle.FileSize >= _breakpointResumeFileSize;
if (resumeDownload)
{
System.Type requesterType = typeof(FileResumeRequest);
newDownloader = new FileDownloader(bundleInfo, requesterType, failedTryAgain, timeout);
}
else
{
System.Type requesterType = typeof(FileGeneralRequest);
newDownloader = new FileDownloader(bundleInfo, requesterType, failedTryAgain, timeout);
}
#endif
// 返回新创建的下载器
_downloaders.Add(bundleInfo.CachedDataFilePath, newDownloader);
newDownloader.Reference();
return newDownloader;
}
/// <summary>
/// 停止不再使用的下载器
/// </summary>
public void AbortUnusedDownloader()
{
foreach (var valuePair in _downloaders)
{
var downloader = valuePair.Value;
if (downloader.RefCount <= 0)
{
downloader.Abort();
}
}
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 6fbbbfe01e018b241bf33469f870a4b8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,30 @@

namespace YooAsset
{
internal class DownloadParam
{
public readonly int FailedTryAgain;
public readonly int Timeout;
/// <summary>
/// 导入的本地文件路径
/// </summary>
public string ImportFilePath { set; get; }
/// <summary>
/// 主资源地址
/// </summary>
public string MainURL { set; get; }
/// <summary>
/// 备用资源地址
/// </summary>
public string FallbackURL { set; get; }
public DownloadParam(int failedTryAgain, int timeout)
{
FailedTryAgain = failedTryAgain;
Timeout = timeout;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 56ea224b45d314e4a86b558404e9b6c8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,36 +0,0 @@

namespace YooAsset
{
public struct DownloadStatus
{
/// <summary>
/// 下载是否完成
/// </summary>
public bool IsDone;
/// <summary>
/// 下载进度0f~1f
/// </summary>
public float Progress;
/// <summary>
/// 需要下载的总字节数
/// </summary>
public ulong TotalBytes;
/// <summary>
/// 已经下载的字节数
/// </summary>
public ulong DownloadedBytes;
public static DownloadStatus CreateDefaultStatus()
{
DownloadStatus status = new DownloadStatus();
status.IsDone = false;
status.Progress = 0f;
status.TotalBytes = 0;
status.DownloadedBytes = 0;
return status;
}
}
}

View File

@@ -0,0 +1,50 @@
using UnityEngine.Networking;
namespace YooAsset
{
/// <summary>
/// 自定义下载器的请求委托
/// </summary>
public delegate UnityWebRequest UnityWebRequestDelegate(string url);
internal class DownloadSystemHelper
{
public static UnityWebRequestDelegate UnityWebRequestCreater = null;
public static UnityWebRequest NewUnityWebRequestGet(string requestURL)
{
UnityWebRequest webRequest;
if (UnityWebRequestCreater != null)
webRequest = UnityWebRequestCreater.Invoke(requestURL);
else
webRequest = new UnityWebRequest(requestURL, UnityWebRequest.kHttpVerbGET);
return webRequest;
}
/// <summary>
/// 获取WWW加载本地资源的路径
/// </summary>
public static string ConvertToWWWPath(string path)
{
#if UNITY_EDITOR
return StringUtility.Format("file:///{0}", path);
#elif UNITY_WEBGL
return path;
#elif UNITY_IPHONE
return StringUtility.Format("file://{0}", path);
#elif UNITY_ANDROID
if (path.StartsWith("jar:file://"))
return path;
else
return StringUtility.Format("jar:file://{0}", path);
#elif UNITY_STANDALONE_OSX
return new System.Uri(path).ToString();
#elif UNITY_STANDALONE
return StringUtility.Format("file:///{0}", path);
#elif UNITY_OPENHARMONY
return StringUtility.Format("file://{0}", path);
#else
throw new System.NotImplementedException();
#endif
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5bacfa8c42e283a45a2d21cbb93d6e5d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,29 +0,0 @@

using UnityEngine;
namespace YooAsset
{
internal sealed class CompletedDownloader : DownloaderBase
{
public CompletedDownloader(BundleInfo bundleInfo) : base(bundleInfo, null, 0, 0)
{
DownloadProgress = 1f;
DownloadedBytes = (ulong)bundleInfo.Bundle.FileSize;
_status = EStatus.Succeed;
}
public override void SendRequest(params object[] param)
{
}
public override void Update()
{
}
public override void Abort()
{
}
public override AssetBundle GetAssetBundle()
{
throw new System.NotImplementedException();
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 3c7907ead85e2f94786308b28c37a8aa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,182 +0,0 @@
using System;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal abstract class DownloaderBase
{
public enum EStatus
{
None = 0,
Succeed,
Failed
}
protected readonly BundleInfo _bundleInfo;
protected readonly System.Type _requesterType;
protected readonly int _timeout;
protected int _failedTryAgain;
protected IWebRequester _requester;
protected EStatus _status = EStatus.None;
protected string _lastestNetError = string.Empty;
protected long _lastestHttpCode = 0;
// 请求次数
protected int _requestCount = 0;
protected string _requestURL;
// 超时相关
protected bool _isAbort = false;
protected ulong _latestDownloadBytes;
protected float _latestDownloadRealtime;
protected float _tryAgainTimer;
/// <summary>
/// 是否等待异步结束
/// 警告只能用于解压APP内部资源
/// </summary>
public bool WaitForAsyncComplete = false;
/// <summary>
/// 下载进度0f~1f
/// </summary>
public float DownloadProgress { protected set; get; }
/// <summary>
/// 已经下载的总字节数
/// </summary>
public ulong DownloadedBytes { protected set; get; }
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { private set; get; }
public DownloaderBase(BundleInfo bundleInfo, System.Type requesterType, int failedTryAgain, int timeout)
{
_bundleInfo = bundleInfo;
_requesterType = requesterType;
_failedTryAgain = failedTryAgain;
_timeout = timeout;
}
public abstract void SendRequest(params object[] args);
public abstract void Update();
public abstract void Abort();
public abstract AssetBundle GetAssetBundle();
/// <summary>
/// 引用(引用计数递加)
/// </summary>
public void Reference()
{
RefCount++;
}
/// <summary>
/// 释放(引用计数递减)
/// </summary>
public void Release()
{
RefCount--;
}
/// <summary>
/// 检测下载器是否已经完成(无论成功或失败)
/// </summary>
public bool IsDone()
{
return _status == EStatus.Succeed || _status == EStatus.Failed;
}
/// <summary>
/// 下载过程是否发生错误
/// </summary>
public bool HasError()
{
return _status == EStatus.Failed;
}
/// <summary>
/// 按照错误级别打印错误
/// </summary>
public void ReportError()
{
YooLogger.Error(GetLastError());
}
/// <summary>
/// 按照警告级别打印错误
/// </summary>
public void ReportWarning()
{
YooLogger.Warning(GetLastError());
}
/// <summary>
/// 获取最近发生的错误信息
/// </summary>
public string GetLastError()
{
return $"Failed to download : {_requestURL} Error : {_lastestNetError} Code : {_lastestHttpCode}";
}
/// <summary>
/// 获取下载文件的大小
/// </summary>
/// <returns></returns>
public long GetDownloadFileSize()
{
return _bundleInfo.Bundle.FileSize;
}
/// <summary>
/// 获取下载的资源包名称
/// </summary>
public string GetDownloadBundleName()
{
return _bundleInfo.Bundle.BundleName;
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _bundleInfo.RemoteFallbackURL;
else
return _bundleInfo.RemoteMainURL;
}
/// <summary>
/// 超时判定方法
/// </summary>
protected void CheckTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if (_latestDownloadBytes != DownloadedBytes)
{
_latestDownloadBytes = DownloadedBytes;
_latestDownloadRealtime = Time.realtimeSinceStartup;
}
float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > _timeout)
{
YooLogger.Warning($"Web file request timeout : {_requestURL}");
if(_requester != null)
_requester.Abort();
_isAbort = true;
}
}
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: dda4d1eafa2c9f34fade509f8dae9c04
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,216 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 文件下载器
/// </summary>
internal sealed class FileDownloader : DownloaderBase
{
private enum ESteps
{
None,
PrepareDownload,
CreateDownloader,
CheckDownload,
VerifyTempFile,
WaitingVerifyTempFile,
CachingFile,
TryAgain,
Done,
}
private VerifyTempFileOperation _verifyFileOp = null;
private ESteps _steps = ESteps.None;
public FileDownloader(BundleInfo bundleInfo, System.Type requesterType, int failedTryAgain, int timeout) : base(bundleInfo, requesterType, failedTryAgain, timeout)
{
}
public override void SendRequest(params object[] args)
{
if (_steps == ESteps.None)
{
_steps = ESteps.PrepareDownload;
}
}
public override void Update()
{
if (_steps == ESteps.None)
return;
if (IsDone())
return;
// 准备下载
if (_steps == ESteps.PrepareDownload)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
DownloadProgress = 0f;
DownloadedBytes = 0;
// 重置变量
_isAbort = false;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
// 重置计时器
if (_tryAgainTimer > 0f)
YooLogger.Warning($"Try again download : {_requestURL}");
_tryAgainTimer = 0f;
_steps = ESteps.CreateDownloader;
}
// 创建下载器
if (_steps == ESteps.CreateDownloader)
{
_requester = (IWebRequester)Activator.CreateInstance(_requesterType);
_requester.Create(_requestURL, _bundleInfo);
_steps = ESteps.CheckDownload;
}
// 检测下载结果
if (_steps == ESteps.CheckDownload)
{
_requester.Update();
DownloadedBytes = _requester.DownloadedBytes;
DownloadProgress = _requester.DownloadProgress;
if (_requester.IsDone() == false)
{
CheckTimeout();
return;
}
_lastestNetError = _requester.RequestNetError;
_lastestHttpCode = _requester.RequestHttpCode;
if (_requester.Status != ERequestStatus.Success)
{
_steps = ESteps.TryAgain;
}
else
{
_steps = ESteps.VerifyTempFile;
}
}
// 验证下载文件
if (_steps == ESteps.VerifyTempFile)
{
VerifyTempFileElement element = new VerifyTempFileElement(_bundleInfo.TempDataFilePath, _bundleInfo.Bundle.FileCRC, _bundleInfo.Bundle.FileSize);
_verifyFileOp = VerifyTempFileOperation.CreateOperation(element);
OperationSystem.StartOperation(_bundleInfo.Bundle.PackageName, _verifyFileOp);
_steps = ESteps.WaitingVerifyTempFile;
}
// 等待验证完成
if (_steps == ESteps.WaitingVerifyTempFile)
{
if (WaitForAsyncComplete)
_verifyFileOp.InternalOnUpdate();
if (_verifyFileOp.IsDone == false)
return;
if (_verifyFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.CachingFile;
}
else
{
string tempFilePath = _bundleInfo.TempDataFilePath;
if (File.Exists(tempFilePath))
File.Delete(tempFilePath);
_lastestNetError = _verifyFileOp.Error;
_steps = ESteps.TryAgain;
}
}
// 缓存下载文件
if (_steps == ESteps.CachingFile)
{
try
{
CachingFile();
_status = EStatus.Succeed;
_steps = ESteps.Done;
}
catch (Exception e)
{
_lastestNetError = e.Message;
_steps = ESteps.TryAgain;
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (_failedTryAgain <= 0)
{
ReportError();
_status = EStatus.Failed;
_steps = ESteps.Done;
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_failedTryAgain--;
_steps = ESteps.PrepareDownload;
ReportWarning();
}
}
}
public override void Abort()
{
if (_requester != null)
_requester.Abort();
if (IsDone() == false)
{
_status = EStatus.Failed;
_steps = ESteps.Done;
_lastestNetError = "user abort";
_lastestHttpCode = 0;
}
}
public override AssetBundle GetAssetBundle()
{
throw new NotImplementedException();
}
/// <summary>
/// 缓存下载文件
/// </summary>
private void CachingFile()
{
string tempFilePath = _bundleInfo.TempDataFilePath;
string infoFilePath = _bundleInfo.CachedInfoFilePath;
string dataFilePath = _bundleInfo.CachedDataFilePath;
string dataFileCRC = _bundleInfo.Bundle.FileCRC;
long dataFileSize = _bundleInfo.Bundle.FileSize;
if (File.Exists(infoFilePath))
File.Delete(infoFilePath);
if (File.Exists(dataFilePath))
File.Delete(dataFilePath);
// 移动临时文件路径
FileInfo fileInfo = new FileInfo(tempFilePath);
fileInfo.MoveTo(dataFilePath);
// 写入信息文件记录验证数据
CacheFileInfo.WriteInfoToFile(infoFilePath, dataFileCRC, dataFileSize);
// 记录缓存文件
_bundleInfo.CacheRecord();
}
}
}

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