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26 Commits

Author SHA1 Message Date
hevinci
d8a8afba5e Update CHANGELOG.md 2023-12-27 19:54:07 +08:00
hevinci
6e6f425bdd Update package.json 2023-12-27 19:54:05 +08:00
hevinci
9ebe92f832 refactor : asset bundle reporter 2023-12-27 18:24:31 +08:00
hevinci
cbdb84a69f fix #212 2023-12-27 18:20:37 +08:00
hevinci
67b2b886a8 fix #220 2023-12-26 11:40:47 +08:00
hevinci
2838289650 feat : the build report file add independ asset info 2023-12-26 11:30:19 +08:00
hevinci
4b68362fb8 update samples 2023-12-25 14:20:02 +08:00
hevinci
e8e7696a4d refactor : editor code 2023-12-25 14:19:55 +08:00
hevinci
82b2a5cc20 fix #210 2023-12-22 10:24:41 +08:00
hevinci
2332765932 style : Code text indent format 2023-12-21 19:49:50 +08:00
hevinci
552d689317 style : Code text indent format 2023-12-21 19:44:14 +08:00
hevinci
5e2d82d071 style : Code text indent format 2023-12-21 19:40:13 +08:00
hevinci
727f356eea style : Code text indent format 2023-12-21 19:29:26 +08:00
hevinci
544832c46a style : Code text indent format 2023-12-21 19:10:46 +08:00
hevinci
5c1d316d67 feat #203 2023-12-21 17:45:51 +08:00
hevinci
267ec77c37 fix #198
禁用的分组不再检测合法性
2023-12-21 17:33:08 +08:00
hevinci
c2a7106221 fix #202 2023-12-21 16:18:36 +08:00
hevinci
0e29e9823d update query services interface
内置文件和分发文件查询方法参数里增加了文件哈希值
2023-12-21 16:10:54 +08:00
hevinci
47962424eb fix #201
修复断点续传失效的问题
2023-12-21 12:06:06 +08:00
hevinci
505d23ca07 update space shooter sample 2023-12-13 09:56:36 +08:00
hevinci
d4fcb868d8 update resource package
修复下载器合并后重新计算下载字节数不正确的问题。
2023-11-22 11:13:39 +08:00
hevinci
6dd1f43445 fix #205 2023-11-18 17:12:41 +08:00
hevinci
2626cb6750 fix #195 2023-11-01 16:30:58 +08:00
hevinci
81a98ded8a update sapce shooter 2023-11-01 11:03:40 +08:00
hevinci
930f02765d Update package.json
升级SBP依赖版本,解决图集内精灵图片冗余问题
2023-11-01 11:03:16 +08:00
hevinci
a4ffa580b7 update asset bundle builder
remove RemoveSpriteAtlasRedundancy task.
2023-11-01 11:02:46 +08:00
339 changed files with 26213 additions and 26338 deletions

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@@ -2,75 +2,59 @@
All notable changes to this package will be documented in this file.
## [2.0.3-preview] - 2023-10-27
## [2.1.0] - 2023-12-27
升级了 Scriptable build pipeline (SBP) 的版本,来解决图集引用的精灵图片冗余问题。
### Fixed
- (#180) Fixed an issue with invalid encryption task in the build pipeline.
- (#185) Fixed subscene unload error when the scene is not loaded.
- (#190) Fixed webgl platform compile error.
- (#195) 修复了在EditorPlayMode模式下AssetHandle.GetDownloadStatus()发生异常的问题。
- (#201) 修复了断点续传失效的问题。
- (#202) 修复了打包参数FileNameStyle设置为BundleName后IQueryServices会一直返回true的问题。
- (#205) 修复了HybridCLR插件里创建资源下载器触发的异常。
- (#210) 修复了DownloaderOperation在未开始下载前内部的PackageName为空的问题。
- (#220) 修复了资源收集界面关闭后,撤回操作还会生效的问题。
- 修复了下载器合并后重新计算下载字节数不正确的问题。
### Improvements
- The asset load method add the priority parameter.
- The async operation class add the priority field.
- (#198) 资源收集界面禁用的分组不再检测合法性。
- (#203) 资源构建类容许自定义打包的输出目录。
- 资源构建报告增加未依赖的资源信息列表。
### Added
### Changed
- The InitializeParameters calss add new parameter : AutoDestroyAssetProvider
- IBuildinQueryServices和IDeliveryQueryServices查询方法变更。
```c#
public interface IBuildinQueryServices
{
/// <summary>
/// 自动销毁不再使用的资源提供者
/// 查询是否为应用程序内置的资源文件
/// </summary>
public bool AutoDestroyAssetProvider = false;
/// <param name="packageName">包裹名称</param>
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
/// <param name="fileCRC">文件哈希值</param>
/// <returns>返回查询结果</returns>
bool Query(string packageName, string fileName, string fileCRC);
}
public interface IDeliveryQueryServices
{
/// <summary>
/// 查询是否为开发者分发的资源文件
/// </summary>
/// <param name="packageName">包裹名称</param>
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
/// <param name="fileCRC">文件哈希值</param>
/// <returns>返回查询结果</returns>
bool Query(string packageName, string fileName, string fileCRC);
}
```
- Resource package add TryUnloadUnusedAsset function.
```c#
/// <summary>
/// 尝试卸载指定资源的资源包(包括依赖资源)
/// </summary>
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
```
### Removed
- The InitializeParameters calss remove the parameter : LoadingMaxTimeSlice
- (#212) 移除了构建报告里的资源冗余信息列表。
## [2.0.2-preview] - 2023-10-17
### Fixed
- Fixed the mistaken code in the build window.
- Fixed an issue where auto collect shaders was not effective for dependent resources.
### Improvements
- Add error code for exception output during package building.
## [2.0.1-preview] - 2023-10-11
### Fixed
- (#175) Fixed a bug where the url path of mac platform contains spaces, which would cause the request error.
- (#177) Fixed the inability to load main asset object after loading the sub asset.
- (#178) Fixed the error when initializing resource package that prompted not initialized.
- (#179) Fixed issue with SBP build pipeline packaging reporting errors.
### Added
- Resource downloader add combine function.
```c#
/// <summary>
/// 合并其它下载器
/// </summary>
/// <param name="downloader">合并的下载器</param>
public void Combine(DownloaderOperation downloader);
```
## [2.0.0-preview] - 2023-10-07
This is the preview version.

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@@ -26,19 +26,9 @@ namespace YooAsset.Editor
public string Address { private set; get; }
/// <summary>
/// 资源路径
/// 资源信息
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID { private set; get; }
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType { private set; get; }
public AssetInfo AssetInfo { private set; get; }
/// <summary>
/// 资源的分类标签
@@ -52,25 +42,19 @@ namespace YooAsset.Editor
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath)
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
AssetInfo = assetInfo;
}
public BuildAssetInfo(string assetPath)
public BuildAssetInfo(AssetInfo assetInfo)
{
CollectorType = ECollectorType.None;
BundleName = string.Empty;
Address = string.Empty;
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
AssetInfo = assetInfo;
}
@@ -137,17 +121,6 @@ namespace YooAsset.Editor
return true;
}
/// <summary>
/// 判断是否为冗余资源
/// </summary>
public bool IsRedundancyAsset()
{
if (HasBundleName())
return false;
return _referenceBundleNames.Count > 1;
}
/// <summary>
/// 获取关联资源包的数量
/// </summary>

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@@ -82,12 +82,12 @@ namespace YooAsset.Editor
/// <summary>
/// 添加一个打包资源
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
public void PackAsset(BuildAssetInfo buildAsset)
{
if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Should never get here ! Asset is existed : {assetInfo.AssetPath}");
if (IsContainsAsset(buildAsset.AssetInfo.AssetPath))
throw new System.Exception($"Should never get here ! Asset is existed : {buildAsset.AssetInfo.AssetPath}");
MainAssets.Add(assetInfo);
MainAssets.Add(buildAsset);
}
/// <summary>
@@ -95,9 +95,9 @@ namespace YooAsset.Editor
/// </summary>
public bool IsContainsAsset(string assetPath)
{
foreach (var assetInfo in MainAssets)
foreach (var buildAsset in MainAssets)
{
if (assetInfo.AssetPath == assetPath)
if (buildAsset.AssetInfo.AssetPath == assetPath)
{
return true;
}
@@ -110,7 +110,7 @@ namespace YooAsset.Editor
/// </summary>
public string[] GetAllMainAssetPaths()
{
return MainAssets.Select(t => t.AssetPath).ToArray();
return MainAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
}
/// <summary>
@@ -120,17 +120,17 @@ namespace YooAsset.Editor
{
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in MainAssets)
foreach (var buildAsset in MainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
if (buildAsset.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
foreach (var dependAssetInfo in buildAsset.AllDependAssetInfos)
{
// 注意:依赖资源里只添加零依赖资源和冗余资源
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
if (result.Contains(dependAssetInfo.AssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetInfo.AssetPath);
}
}
}

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@@ -14,10 +14,9 @@ namespace YooAsset.Editor
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary>
/// 冗余的资源列表
/// 未被依赖的资源列表
/// </summary>
public readonly List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>(1000);
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
/// <summary>
/// 参与构建的资源总数

View File

@@ -161,7 +161,7 @@ namespace YooAsset.Editor
/// 获取构建管线的输出目录
/// </summary>
/// <returns></returns>
public string GetPipelineOutputDirectory()
public virtual string GetPipelineOutputDirectory()
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
@@ -173,7 +173,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取本次构建的补丁输出目录
/// </summary>
public string GetPackageOutputDirectory()
public virtual string GetPackageOutputDirectory()
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
@@ -185,7 +185,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取本次构建的补丁根目录
/// </summary>
public string GetPackageRootDirectory()
public virtual string GetPackageRootDirectory()
{
if (string.IsNullOrEmpty(_packageRootDirectory))
{
@@ -197,7 +197,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取内置资源的根目录
/// </summary>
public string GetBuildinRootDirectory()
public virtual string GetBuildinRootDirectory()
{
if (string.IsNullOrEmpty(_buildinRootDirectory))
{

View File

@@ -105,8 +105,8 @@ namespace YooAsset.Editor
{
PackageAsset packageAsset = new PackageAsset();
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
result.Add(packageAsset);

View File

@@ -107,8 +107,8 @@ namespace YooAsset.Editor
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 冗余资源列表
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
// 其它资源列表
buildReport.IndependAssets = new List<ReportIndependAsset>(buildMapContext.IndependAssets);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
@@ -140,11 +140,11 @@ namespace YooAsset.Editor
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{
BuildAssetInfo findAssetInfo = null;
foreach (var assetInfo in bundleInfo.MainAssets)
foreach (var buildAsset in bundleInfo.MainAssets)
{
if (assetInfo.AssetPath == assetPath)
if (buildAsset.AssetInfo.AssetPath == assetPath)
{
findAssetInfo = assetInfo;
findAssetInfo = buildAsset;
break;
}
}
@@ -154,7 +154,7 @@ namespace YooAsset.Editor
}
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
{
result.Add(dependAssetInfo.AssetPath);
result.Add(dependAssetInfo.AssetInfo.AssetPath);
}
}
return result;

View File

@@ -14,6 +14,7 @@ namespace YooAsset.Editor
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
BuildMapContext context = new BuildMapContext();
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
@@ -21,67 +22,65 @@ namespace YooAsset.Editor
// 1. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源
RemoveZeroReferenceAssets(allCollectAssetInfos);
RemoveZeroReferenceAssets(context, allCollectAssets);
// 3. 录入所有收集器主动收集的资源
foreach (var collectAssetInfo in allCollectAssetInfos)
foreach (var collectAssetInfo in allCollectAssets)
{
if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetPath) == false)
if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetInfo.AssetPath))
{
throw new Exception($"Should never get here !");
}
if (collectAssetInfo.CollectorType != ECollectorType.MainAssetCollector)
{
if (collectAssetInfo.AssetTags.Count > 0)
{
collectAssetInfo.AssetTags.Clear();
string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetPath}");
string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetInfo.AssetPath}");
BuildLogger.Warning(warning);
}
}
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetPath);
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetInfo);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
allBuildAssetInfos.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
allBuildAssetInfos.Add(collectAssetInfo.AssetInfo.AssetPath, buildAssetInfo);
}
// 4. 录入所有收集资源依赖的其它资源
foreach (var collectAssetInfo in allCollectAssetInfos)
foreach (var collectAssetInfo in allCollectAssets)
{
string bundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfos.ContainsKey(dependAssetPath))
if (allBuildAssetInfos.ContainsKey(dependAsset.AssetPath))
{
allBuildAssetInfos[dependAssetPath].AddReferenceBundleName(bundleName);
allBuildAssetInfos[dependAsset.AssetPath].AddReferenceBundleName(bundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
var buildAssetInfo = new BuildAssetInfo(dependAsset);
buildAssetInfo.AddReferenceBundleName(bundleName);
allBuildAssetInfos.Add(dependAssetPath, buildAssetInfo);
allBuildAssetInfos.Add(dependAsset.AssetPath, buildAssetInfo);
}
}
}
// 5. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssetInfos)
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfos.TryGetValue(dependAssetPath, out BuildAssetInfo value))
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
allBuildAssetInfos[collectAssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
allBuildAssetInfos[collectAssetInfo.AssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
}
// 6. 自动收集所有依赖的着色器
@@ -91,7 +90,7 @@ namespace YooAsset.Editor
{
if (buildAssetInfo.CollectorType == ECollectorType.None)
{
if (buildAssetInfo.AssetType == typeof(UnityEngine.Shader) || buildAssetInfo.AssetType == typeof(UnityEngine.ShaderVariantCollection))
if (buildAssetInfo.AssetInfo.IsShaderAsset())
{
buildAssetInfo.SetShaderBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
}
@@ -100,26 +99,10 @@ namespace YooAsset.Editor
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = allBuildAssetInfos.Count;
context.Command = collectResult.Command;
// 8. 记录冗余资源
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{
if (buildAssetInfo.IsRedundancyAsset())
{
var redundancyInfo = new ReportRedundancyInfo();
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
redundancyInfo.AssetType = buildAssetInfo.AssetType.Name;
redundancyInfo.AssetGUID = buildAssetInfo.AssetGUID;
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
context.RedundancyInfos.Add(redundancyInfo);
}
}
// 9. 移除不参与构建的资源
// 8. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{
@@ -128,10 +111,10 @@ namespace YooAsset.Editor
}
foreach (var removeValue in removeBuildList)
{
allBuildAssetInfos.Remove(removeValue.AssetPath);
allBuildAssetInfos.Remove(removeValue.AssetInfo.AssetPath);
}
// 10. 构建资源列表
// 9. 构建资源列表
var allPackAssets = allBuildAssetInfos.Values.ToList();
if (allPackAssets.Count == 0)
{
@@ -145,35 +128,35 @@ namespace YooAsset.Editor
return context;
}
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
private void RemoveZeroReferenceAssets(BuildMapContext context, List<CollectAssetInfo> allCollectAssets)
{
// 1. 检测是否任何存在依赖资源
if (allCollectAssetInfos.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false)
// 1. 检测依赖资源收集器是否存在
if (allCollectAssets.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false)
return;
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
foreach (var collectAsset in allCollectAssets)
{
var collectorType = collectAssetInfo.CollectorType;
var collectorType = collectAsset.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
foreach (var dependAsset in collectAssetInfo.DependAssets)
foreach (var dependAsset in collectAsset.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
if (allDependAsset.Contains(dependAsset.AssetPath) == false)
allDependAsset.Add(dependAsset.AssetPath);
}
}
}
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
foreach (var collectAssetInfo in allCollectAssets)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
if (allDependAsset.Contains(collectAssetInfo.AssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
@@ -181,9 +164,17 @@ namespace YooAsset.Editor
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetPath}");
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetInfo.AssetPath}");
BuildLogger.Warning(warning);
allCollectAssetInfos.Remove(removeValue);
var independAsset = new ReportIndependAsset();
independAsset.AssetPath = removeValue.AssetInfo.AssetPath;
independAsset.AssetGUID = removeValue.AssetInfo.AssetGUID;
independAsset.AssetType = removeValue.AssetInfo.AssetType.ToString();
independAsset.FileSize = FileUtility.GetFileSize(removeValue.AssetInfo.AssetPath);
context.IndependAssets.Add(independAsset);
allCollectAssets.Remove(removeValue);
}
}
}

View File

@@ -44,9 +44,9 @@ namespace YooAsset.Editor
{
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
@@ -62,9 +62,9 @@ namespace YooAsset.Editor
protected abstract string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context);
protected abstract uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context);
protected abstract string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext);
protected abstract long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected string GetFilePathTempHash(string filePath)
{
@@ -74,5 +74,23 @@ namespace YooAsset.Editor
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
}

View File

@@ -60,27 +60,30 @@ namespace YooAsset.Editor
}
}
}
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}

View File

@@ -29,9 +29,9 @@ namespace YooAsset.Editor
foreach (var bundleInfo in buildMapContext.Collection)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var assetInfo in bundleInfo.MainAssets)
foreach (var buildAsset in bundleInfo.MainAssets)
{
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
}
}
}

View File

@@ -32,27 +32,30 @@ namespace YooAsset.Editor
{
return 0;
}
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return 0;
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}

View File

@@ -60,27 +60,30 @@ namespace YooAsset.Editor
}
}
}
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return 0;
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}

View File

@@ -1,67 +0,0 @@
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEngine.U2D;
using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEngine;
namespace UnityEditor.Build.Pipeline.Tasks
{
/// <summary>
/// Ref https://zhuanlan.zhihu.com/p/586918159
/// </summary>
public class RemoveSpriteAtlasRedundancy : IBuildTask
{
public int Version => 1;
[InjectContext]
IBundleWriteData writeDataParam;
public ReturnCode Run()
{
#if UNITY_2020_3_OR_NEWER
BundleWriteData writeData = (BundleWriteData)writeDataParam;
// 图集引用的精灵图片集合
HashSet<GUID> spriteGuids = new HashSet<GUID>();
foreach (var pair in writeData.FileToObjects)
{
foreach (ObjectIdentifier objectIdentifier in pair.Value)
{
var assetPath = AssetDatabase.GUIDToAssetPath(objectIdentifier.guid);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(SpriteAtlas))
{
var spritePaths = AssetDatabase.GetDependencies(assetPath, false);
foreach (string spritePath in spritePaths)
{
GUID spriteGuild = AssetDatabase.GUIDFromAssetPath(spritePath);
spriteGuids.Add(spriteGuild);
}
}
}
}
// 移除图集引用的精力图片对象
foreach (var pair in writeData.FileToObjects)
{
List<ObjectIdentifier> objectIdentifiers = pair.Value;
for (int i = objectIdentifiers.Count - 1; i >= 0; i--)
{
ObjectIdentifier objectIdentifier = objectIdentifiers[i];
if (spriteGuids.Contains(objectIdentifier.guid))
{
if (objectIdentifier.localIdentifierInFile == 2800000)
{
// 删除图集散图的冗余纹理
objectIdentifiers.RemoveAt(i);
}
}
}
}
#endif
return ReturnCode.Success;
}
}
}

View File

@@ -33,7 +33,6 @@ namespace UnityEditor.Build.Pipeline.Tasks
// Packing
buildTasks.Add(new GenerateBundlePacking());
buildTasks.Add(new RemoveSpriteAtlasRedundancy()); // Fix for SpriteAtlas Redundancy
buildTasks.Add(new UpdateBundleObjectLayout());
buildTasks.Add(new GenerateBundleCommands());
buildTasks.Add(new GenerateSubAssetPathMaps());

View File

@@ -29,6 +29,7 @@ namespace YooAsset.Editor
CharactersOverTheLimit = 400,
NotFoundUnityBundleHash = 401,
NotFoundUnityBundleCRC = 402,
BundleTempSizeIsZero = 403,
// TaskVerifyBuildResult
UnintendedBuildBundle = 500,

View File

@@ -148,18 +148,29 @@ namespace YooAsset.Editor
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
// 收集打包资源
// 收集打包资源路径
List<string> findAssets =new List<string>();
if (AssetDatabase.IsValidFolder(CollectPath))
{
string collectDirectory = CollectPath;
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
string[] findResult = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
findAssets.AddRange(findResult);
}
else
{
string assetPath = CollectPath;
findAssets.Add(assetPath);
}
// 收集打包资源信息
foreach (string assetPath in findAssets)
{
if (IsValidateAsset(command, assetPath) && IsCollectAsset(group, assetPath))
var assetInfo = new AssetInfo(assetPath);
if (IsValidateAsset(command, assetInfo) && IsCollectAsset(group, assetInfo))
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetInfo);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -168,20 +179,6 @@ namespace YooAsset.Editor
}
}
}
}
else
{
string assetPath = CollectPath;
if (IsValidateAsset(command, assetPath) && IsCollectAsset(group, assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
result.Add(assetPath, collectAssetInfo);
}
else
{
throw new Exception($"The collecting single asset file is invalid : {assetPath} in collector : {CollectPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
@@ -192,7 +189,7 @@ namespace YooAsset.Editor
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
string assetPath = collectInfoPair.Value.AssetInfo.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
@@ -211,61 +208,64 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
/// <summary>
/// 创建资源收集类
/// </summary>
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, AssetInfo assetInfo)
{
string address = GetAddress(command, group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
string address = GetAddress(command, group, assetInfo);
string bundleName = GetBundleName(command, group, assetInfo);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetInfo, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
collectAssetInfo.DependAssets = new List<AssetInfo>();
else
collectAssetInfo.DependAssets = GetAllDependencies(command, assetPath);
collectAssetInfo.DependAssets = GetAllDependencies(command, assetInfo.AssetPath);
return collectAssetInfo;
}
private bool IsValidateAsset(CollectCommand command, string assetPath)
private bool IsValidateAsset(CollectCommand command, AssetInfo assetInfo)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
if (assetInfo.AssetPath.StartsWith("Assets/") == false && assetInfo.AssetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
UnityEngine.Debug.LogError($"Invalid asset path : {assetInfo.AssetPath}");
return false;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetPath))
if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
return false;
// 忽略编辑器下的类型资源
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset))
if (assetInfo.AssetType == typeof(LightingDataAsset))
return false;
// 忽略Unity引擎无法识别的文件
if (command.IgnoreDefaultType)
{
if (assetType == typeof(UnityEditor.DefaultAsset))
if (assetInfo.AssetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetInfo.AssetPath}");
return false;
}
}
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
if (DefaultFilterRule.IsIgnoreFile(assetInfo.FileExtension))
return false;
return true;
}
private bool IsCollectAsset(AssetBundleCollectorGroup group, string assetPath)
private bool IsCollectAsset(AssetBundleCollectorGroup group, AssetInfo assetInfo)
{
// 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath, CollectPath, group.GroupName, UserData));
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetInfo.AssetPath, CollectPath, group.GroupName, UserData));
}
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, AssetInfo assetInfo)
{
if (command.EnableAddressable == false)
return string.Empty;
@@ -274,15 +274,14 @@ namespace YooAsset.Editor
return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetInfo.AssetPath, CollectPath, group.GroupName, UserData));
return adressValue;
}
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, AssetInfo assetInfo)
{
if (command.AutoCollectShaders)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
if (assetInfo.IsShaderAsset())
{
// 获取着色器打包规则结果
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
@@ -292,7 +291,7 @@ namespace YooAsset.Editor
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult defaultPackRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
PackRuleResult defaultPackRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetInfo.AssetPath, CollectPath, group.GroupName, UserData));
return defaultPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
@@ -302,18 +301,19 @@ namespace YooAsset.Editor
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(CollectCommand command, string mainAssetPath)
private List<AssetInfo> GetAllDependencies(CollectCommand command, string mainAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
List<AssetInfo> result = new List<AssetInfo>(depends.Length);
foreach (string assetPath in depends)
{
// 注意:排除主资源对象
if (assetPath == mainAssetPath)
continue;
if (IsValidateAsset(command, assetPath))
result.Add(assetPath);
AssetInfo assetInfo = new AssetInfo(assetPath);
if (IsValidateAsset(command, assetInfo))
result.Add(assetInfo);
}
return result;
}

View File

@@ -44,6 +44,11 @@ namespace YooAsset.Editor
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
return;
foreach (var collector in Collectors)
{
collector.CheckConfigError();
@@ -84,12 +89,12 @@ namespace YooAsset.Editor
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper)
foreach (var collectAsset in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
if (result.ContainsKey(collectAsset.AssetInfo.AssetPath) == false)
result.Add(collectAsset.AssetInfo.AssetPath, collectAsset);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}");
throw new Exception($"The collecting asset file is existed : {collectAsset.AssetInfo.AssetPath} in group : {GroupName}");
}
}
@@ -97,12 +102,12 @@ namespace YooAsset.Editor
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
foreach (var collectAssetPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
if (collectAssetPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
string address = collectAssetPair.Value.Address;
string assetPath = collectAssetPair.Value.AssetInfo.AssetPath;
if (string.IsNullOrEmpty(address))
continue;

View File

@@ -89,12 +89,12 @@ namespace YooAsset.Editor
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
foreach (var collectAsset in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
if (result.ContainsKey(collectAsset.AssetInfo.AssetPath) == false)
result.Add(collectAsset.AssetInfo.AssetPath, collectAsset);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
throw new Exception($"The collecting asset file is existed : {collectAsset.AssetInfo.AssetPath}");
}
}
@@ -107,7 +107,7 @@ namespace YooAsset.Editor
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
string assetPath = collectInfoPair.Value.AssetInfo.AssetPath;
if (string.IsNullOrEmpty(address))
continue;

View File

@@ -65,9 +65,6 @@ namespace YooAsset.Editor
public void CreateGUI()
{
Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow;
try
{
_collectorTypeList = new List<string>()
@@ -347,6 +344,15 @@ namespace YooAsset.Editor
Debug.LogError(e.ToString());
}
}
public void OnEnable()
{
Undo.undoRedoPerformed += RefreshWindow;
}
public void OnDisable()
{
if (Undo.undoRedoPerformed != null)
Undo.undoRedoPerformed -= RefreshWindow;
}
public void OnDestroy()
{
// 注意:清空所有撤销操作
@@ -991,15 +997,15 @@ namespace YooAsset.Editor
if (collectAssetInfos != null)
{
foreach (var collectAssetInfo in collectAssetInfos)
foreach (var collectAsset in collectAssetInfos)
{
VisualElement elementRow = new VisualElement();
elementRow.style.flexDirection = FlexDirection.Row;
foldout.Add(elementRow);
string showInfo = collectAssetInfo.AssetPath;
string showInfo = collectAsset.AssetInfo.AssetPath;
if (_enableAddressableToogle.value)
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
showInfo = $"[{collectAsset.Address}] {collectAsset.AssetInfo.AssetPath}";
var label = new Label();
label.text = showInfo;

View File

@@ -21,9 +21,9 @@ namespace YooAsset.Editor
public string Address { private set; get; }
/// <summary>
/// 资源路径
/// 资源信息
/// </summary>
public string AssetPath { private set; get; }
public AssetInfo AssetInfo { private set; get; }
/// <summary>
/// 资源分类标签
@@ -33,15 +33,15 @@ namespace YooAsset.Editor
/// <summary>
/// 依赖的资源列表
/// </summary>
public List<string> DependAssets = new List<string>();
public List<AssetInfo> DependAssets = new List<AssetInfo>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags)
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo, List<string> assetTags)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetInfo = assetInfo;
AssetTags = assetTags;
}
}

View File

@@ -36,7 +36,7 @@ namespace YooAsset.Editor
else
{
AssetBundle newBundle = AssetBundle.LoadFromFile(filePath);
if(newBundle != null)
if (newBundle != null)
{
string[] assetNames = newBundle.GetAllAssetNames();
foreach (string name in assetNames)
@@ -54,7 +54,7 @@ namespace YooAsset.Editor
/// </summary>
public static void UnloadAll()
{
foreach(var valuePair in _loadedAssetBundles)
foreach (var valuePair in _loadedAssetBundles)
{
if (valuePair.Value != null)
valuePair.Value.Unload(true);

View File

@@ -35,18 +35,12 @@ namespace YooAsset.Editor
/// 资源包视图
/// </summary>
BundleView,
/// <summary>
/// 冗余资源试图
/// </summary>
Redundancy,
}
private ToolbarMenu _viewModeMenu;
private ReporterSummaryViewer _summaryViewer;
private ReporterAssetListViewer _assetListViewer;
private ReporterBundleListViewer _bundleListViewer;
private ReporterRedundancyListViewer _redundancyListViewer;
private EViewMode _viewMode;
private BuildReport _buildReport;
@@ -76,7 +70,6 @@ namespace YooAsset.Editor
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
@@ -94,10 +87,6 @@ namespace YooAsset.Editor
_bundleListViewer = new ReporterBundleListViewer();
_bundleListViewer.InitViewer();
// 加载试图
_redundancyListViewer = new ReporterRedundancyListViewer();
_redundancyListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString();
@@ -125,7 +114,6 @@ namespace YooAsset.Editor
_summaryViewer.FillViewData(_buildReport);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
@@ -146,7 +134,6 @@ namespace YooAsset.Editor
_summaryViewer.AttachParent(root);
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction1(DropdownMenuAction action)
@@ -159,7 +146,6 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent();
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction2(DropdownMenuAction action)
@@ -172,20 +158,6 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction3(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Redundancy)
{
_viewMode = EViewMode.Redundancy;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Redundancy.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.AttachParent(root);
}
}
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
@@ -209,13 +181,6 @@ namespace YooAsset.Editor
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Redundancy)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
}
#endif

View File

@@ -28,10 +28,9 @@ namespace YooAsset.Editor
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
/// <summary>
/// 冗余的资源列表
/// 未被依赖的资源列表
/// </summary>
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
public List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>();
/// <summary>
/// 获取资源包信息类

View File

@@ -0,0 +1,30 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportIndependAsset
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a72c4edf1a81c9942a9d43e9d2a77b53
guid: 6f187b12ce298c0429119fcf194f2621
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,36 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportRedundancyInfo
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
/// <summary>
/// 冗余的资源包数量
/// </summary>
public int Number;
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 7fbb7b27f54d3b0439a951348fd9d785
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,317 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class ReporterRedundancyListViewer
{
private enum ESortMode
{
AssetPath,
AssetType,
FileSize,
Number,
}
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private ToolbarButton _topBar1;
private ToolbarButton _topBar2;
private ToolbarButton _topBar3;
private ToolbarButton _topBar4;
private ListView _assetListView;
private BuildReport _buildReport;
private string _searchKeyWord;
private ESortMode _sortMode = ESortMode.AssetPath;
private bool _descendingSort = false;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterRedundancyListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(BuildReport buildReport, string searchKeyWord)
{
_buildReport = buildReport;
_searchKeyWord = searchKeyWord;
RefreshView();
}
private void RefreshView()
{
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource = FilterAndSortViewItems();
_assetListView.Rebuild();
RefreshSortingSymbol();
}
private List<ReportRedundancyInfo> FilterAndSortViewItems()
{
List<ReportRedundancyInfo> result = new List<ReportRedundancyInfo>(_buildReport.RedundancyInfos.Count);
// 过滤列表
foreach (var redundancyInfo in _buildReport.RedundancyInfos)
{
if (string.IsNullOrEmpty(_searchKeyWord) == false)
{
if (redundancyInfo.AssetPath.Contains(_searchKeyWord) == false)
continue;
}
result.Add(redundancyInfo);
}
// 排序列表
if (_sortMode == ESortMode.AssetPath)
{
if (_descendingSort)
return result.OrderByDescending(a => a.AssetPath).ToList();
else
return result.OrderBy(a => a.AssetPath).ToList();
}
else if(_sortMode == ESortMode.AssetType)
{
if (_descendingSort)
return result.OrderByDescending(a => a.AssetType).ToList();
else
return result.OrderBy(a => a.AssetType).ToList();
}
else if (_sortMode == ESortMode.FileSize)
{
if (_descendingSort)
return result.OrderByDescending(a => a.FileSize).ToList();
else
return result.OrderBy(a => a.FileSize).ToList();
}
else if (_sortMode == ESortMode.Number)
{
if (_descendingSort)
return result.OrderByDescending(a => a.Number).ToList();
else
return result.OrderBy(a => a.Number).ToList();
}
else
{
throw new System.NotImplementedException();
}
}
private void RefreshSortingSymbol()
{
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
_topBar2.text = "Asset Type";
_topBar3.text = "File Size";
_topBar4.text = "Redundancy Num";
if (_sortMode == ESortMode.AssetPath)
{
if (_descendingSort)
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↓";
else
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↑";
}
else if(_sortMode == ESortMode.AssetType)
{
if (_descendingSort)
_topBar2.text = "Asset Type ↓";
else
_topBar2.text = "Asset Type ↑";
}
else if (_sortMode == ESortMode.FileSize)
{
if (_descendingSort)
_topBar3.text = "File Size ↓";
else
_topBar3.text = "File Size ↑";
}
else if (_sortMode == ESortMode.Number)
{
if (_descendingSort)
_topBar4.text = "Redundancy Num ↓";
else
_topBar4.text = "Redundancy Num ↑";
}
else
{
throw new System.NotImplementedException();
}
}
/// <summary>
/// 挂接到父类页面上
/// </summary>
public void AttachParent(VisualElement parent)
{
parent.Add(_root);
}
/// <summary>
/// 从父类页面脱离开
/// </summary>
public void DetachParent()
{
_root.RemoveFromHierarchy();
}
// 资源列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
{
var sourceData = _assetListView.itemsSource as List<ReportRedundancyInfo>;
var redundancyInfo = sourceData[index];
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = redundancyInfo.AssetPath;
// Asset Type
var label2 = element.Q<Label>("Label2");
label2.text = redundancyInfo.AssetType;
// File Size
var label3 = element.Q<Label>("Label3");
label3.text = EditorUtility.FormatBytes(redundancyInfo.FileSize);
// Number
var label4 = element.Q<Label>("Label4");
label4.text = redundancyInfo.Number.ToString();
}
private void TopBar1_clicked()
{
if (_sortMode != ESortMode.AssetPath)
{
_sortMode = ESortMode.AssetPath;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar2_clicked()
{
if (_sortMode != ESortMode.AssetType)
{
_sortMode = ESortMode.AssetType;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar3_clicked()
{
if (_sortMode != ESortMode.FileSize)
{
_sortMode = ESortMode.FileSize;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar4_clicked()
{
if (_sortMode != ESortMode.Number)
{
_sortMode = ESortMode.Number;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
}
}
#endif

View File

@@ -1,11 +0,0 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Asset Type" display-tooltip-when-elided="true" name="TopBar2" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
<uie:ToolbarButton text="File Size" display-tooltip-when-elided="true" name="TopBar3" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
<uie:ToolbarButton text="Redundancy Num" display-tooltip-when-elided="true" name="TopBar4" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: a5296d9c037ce3944b5c197cbdd78a8b
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4cb0b75b2f649c64bb1d8203f2fbfeea
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,58 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class AssetInfo
{
private string _fileExtension = null;
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType;
/// <summary>
/// 文件格式
/// </summary>
public string FileExtension
{
get
{
if (string.IsNullOrEmpty(_fileExtension))
_fileExtension = System.IO.Path.GetExtension(AssetPath);
return _fileExtension;
}
}
public AssetInfo(string assetPath)
{
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(AssetPath);
}
/// <summary>
/// 是否为着色器资源
/// </summary>
public bool IsShaderAsset()
{
if (AssetType == typeof(UnityEngine.Shader) || AssetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
else
return false;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f01d5c82be95c8f4b93aeefc0454ae5c
guid: 4a2e0565919d49348b8deeb14258a985
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -496,6 +496,14 @@ namespace YooAsset.Editor
return fileInfo.Length;
}
/// <summary>
/// 获取文件的哈希值
/// </summary>
public static string GetFileCRC32(string filePath)
{
return HashUtility.FileCRC32(filePath);
}
/// <summary>
/// 读取文件的所有文本内容
/// </summary>

View File

@@ -90,12 +90,19 @@ namespace YooAsset
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ YooAssetSettings.CacheBundleInfoFileName}";
string dataFileExtension = FindDataFileExtension(chidDirectory);
// 跳过断点续传的临时文件
if (dataFileExtension == ".temp")
continue;
// 注意:根据配置需求数据文件会带文件格式
if (_persistent.AppendFileExtension)
{
string fileExtension = FindFileExtension(chidDirectory);
if (string.IsNullOrEmpty(fileExtension) == false)
dataFilePath += fileExtension;
if (string.IsNullOrEmpty(dataFileExtension) == false)
dataFilePath += dataFileExtension;
}
VerifyCacheFileElement element = new VerifyCacheFileElement(_cache.PackageName, cacheGUID, fileRootPath, dataFilePath, infoFilePath);
VerifyElements.Add(element);
}
@@ -106,14 +113,12 @@ namespace YooAsset
return isFindItem;
}
private string FindFileExtension(DirectoryInfo directoryInfo)
private string FindDataFileExtension(DirectoryInfo directoryInfo)
{
string dataFileExtension = string.Empty;
var fileInfos = directoryInfo.GetFiles();
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Extension == ".temp")
continue;
if (fileInfo.Name.StartsWith(YooAssetSettings.CacheBundleDataFileName))
{
dataFileExtension = fileInfo.Extension;

View File

@@ -32,7 +32,7 @@ namespace YooAsset
{
Directory.Delete(FileRootPath, true);
}
catch(System.Exception e)
catch (System.Exception e)
{
YooLogger.Warning($"Failed delete cache bundle folder : {e}");
}

View File

@@ -1,6 +1,5 @@
using System;
using System.Text;
using UnityEngine;
namespace YooAsset
{

View File

@@ -18,7 +18,7 @@ namespace YooAsset
/// </summary>
public static void EditorRequestDebugReport()
{
if(UnityEditor.EditorApplication.isPlaying)
if (UnityEditor.EditorApplication.isPlaying)
{
var report = YooAssets.GetDebugReport();
EditorHandleDebugReportCallback?.Invoke(0, report);

View File

@@ -1,5 +1,4 @@

using UnityEngine;
using UnityEngine;
namespace YooAsset
{

View File

@@ -172,7 +172,7 @@ namespace YooAsset
if (offset > _timeout)
{
YooLogger.Warning($"Web file request timeout : {_requestURL}");
if(_requester != null)
if (_requester != null)
_requester.Abort();
_isAbort = true;
}

View File

@@ -17,6 +17,7 @@ namespace YooAsset
public string RequestNetError { private set; get; }
public long RequestHttpCode { private set; get; }
public AssetBundleWebRequest() { }
public void Create(string requestURL, BundleInfo bundleInfo, params object[] args)
{
if (Status != ERequestStatus.None)

View File

@@ -13,6 +13,7 @@ namespace YooAsset
public string RequestNetError { private set; get; }
public long RequestHttpCode { private set; get; }
public FileGeneralRequest() { }
public void Create(string requestURL, BundleInfo bundleInfo, params object[] args)
{
if (Status != ERequestStatus.None)

View File

@@ -8,7 +8,7 @@ namespace YooAsset
private string _tempFilePath;
private UnityWebRequest _webRequest;
private DownloadHandlerFileRange _downloadHandle;
private ulong _fileOriginLength;
private ulong _fileOriginLength = 0;
public ERequestStatus Status { private set; get; } = ERequestStatus.None;
public float DownloadProgress { private set; get; }
@@ -16,6 +16,7 @@ namespace YooAsset
public string RequestNetError { private set; get; }
public long RequestHttpCode { private set; get; }
public FileResumeRequest() { }
public void Create(string requestURL, BundleInfo bundleInfo, params object[] args)
{
if (Status != ERequestStatus.None)

View File

@@ -88,7 +88,7 @@ namespace YooAsset
internal abstract void InternalOnUpdate();
internal virtual void InternalOnAbort() { }
internal void Init(string packageName)
internal void SetPackageName(string packageName)
{
PackageName = packageName;
}

View File

@@ -134,7 +134,16 @@ namespace YooAsset
public static void StartOperation(string packageName, AsyncOperationBase operation)
{
_newList.Add(operation);
operation.Init(packageName);
operation.SetPackageName(packageName);
operation.SetStart();
}
/// <summary>
/// 开始处理异步操作类
/// </summary>
public static void StartOperation(AsyncOperationBase operation)
{
_newList.Add(operation);
operation.SetStart();
}
}

View File

@@ -54,7 +54,7 @@ namespace YooAsset
_steps = ESteps.PrepareDone;
}
if(_steps == ESteps.PrepareDone)
if (_steps == ESteps.PrepareDone)
{
if (_provider.IsDone == false)
return;

View File

@@ -95,6 +95,9 @@ namespace YooAsset
_failedTryAgain = failedTryAgain;
_timeout = timeout;
// 设置包裹名称 (fix #210)
SetPackageName(packageName);
// 统计下载信息
CalculatDownloaderInfo();
}
@@ -208,12 +211,18 @@ namespace YooAsset
{
if (_bundleInfoList != null)
{
TotalDownloadBytes = 0;
TotalDownloadCount = _bundleInfoList.Count;
foreach (var packageBundle in _bundleInfoList)
{
TotalDownloadBytes += packageBundle.Bundle.FileSize;
}
}
else
{
TotalDownloadBytes = 0;
TotalDownloadCount = 0;
}
}
/// <summary>
@@ -263,7 +272,7 @@ namespace YooAsset
{
if (_steps == ESteps.None)
{
OperationSystem.StartOperation(_packageName, this);
OperationSystem.StartOperation(this);
}
}

View File

@@ -347,7 +347,7 @@ namespace YooAsset
if (_cachingOperation == null)
{
_cachingOperation = new PackageCachingOperation(_impl.Persistent, _impl.Cache);
OperationSystem.StartOperation(_impl.PackageName,_cachingOperation);
OperationSystem.StartOperation(_impl.PackageName, _cachingOperation);
}
Progress = _cachingOperation.Progress;

View File

@@ -75,7 +75,7 @@ namespace YooAsset
{
if (_deliveryQueryServices == null)
return false;
return _deliveryQueryServices.Query(PackageName, packageBundle.FileName);
return _deliveryQueryServices.Query(PackageName, packageBundle.FileName, packageBundle.FileCRC);
}
private bool IsCachedPackageBundle(PackageBundle packageBundle)
{
@@ -83,7 +83,7 @@ namespace YooAsset
}
private bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return _buildinQueryServices.Query(PackageName, packageBundle.FileName);
return _buildinQueryServices.Query(PackageName, packageBundle.FileName, packageBundle.FileCRC);
}
#region IPlayMode接口

View File

@@ -67,7 +67,7 @@ namespace YooAsset
// 查询相关
private bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return _buildinQueryServices.Query(PackageName, packageBundle.FileName);
return _buildinQueryServices.Query(PackageName, packageBundle.FileName, packageBundle.FileCRC);
}
#region IPlayMode接口

View File

@@ -6,6 +6,10 @@ namespace YooAsset
/// <summary>
/// 查询是否为应用程序内置的资源文件
/// </summary>
bool Query(string packageName, string fileName);
/// <param name="packageName">包裹名称</param>
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
/// <param name="fileCRC">文件哈希值</param>
/// <returns>返回查询结果</returns>
bool Query(string packageName, string fileName, string fileCRC);
}
}

View File

@@ -6,11 +6,18 @@ namespace YooAsset
/// <summary>
/// 查询是否为开发者分发的资源文件
/// </summary>
bool Query(string packageName, string fileName);
/// <param name="packageName">包裹名称</param>
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
/// <param name="fileCRC">文件哈希值</param>
/// <returns>返回查询结果</returns>
bool Query(string packageName, string fileName, string fileCRC);
/// <summary>
/// 获取分发资源文件的路径
/// </summary>
/// <param name="packageName">包裹名称</param>
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
/// <returns>返回资源文件的路径</returns>
string GetFilePath(string packageName, string fileName);
}
}

View File

@@ -104,7 +104,7 @@ namespace YooAsset
/// </summary>
protected override byte[] HashFinal()
{
if(BitConverter.IsLittleEndian)
if (BitConverter.IsLittleEndian)
return new[] { (byte)_currentCrc, (byte)(_currentCrc >> 8), (byte)(_currentCrc >> 16), (byte)(_currentCrc >> 24) };
else
return new[] { (byte)(_currentCrc >> 24), (byte)(_currentCrc >> 16), (byte)(_currentCrc >> 8), (byte)_currentCrc };

View File

@@ -146,7 +146,7 @@ public static class ShaderVariantCollector
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
foreach (var assetInfo in collectResult.CollectAssets)
{
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetInfo.AssetPath, true);
foreach (var dependAsset in depends)
{
if (allAssets.Contains(dependAsset) == false)

View File

@@ -100,11 +100,11 @@ MonoBehaviour:
FilterRuleName: CollectAll
AssetTags:
UserData:
- CollectPath: Assets/Samples/Space Shooter/GameRes/UISprite
CollectorGUID: 01865ad6f7c806147b6cb37f2d83bc96
- CollectPath: Assets/Samples/Space Shooter/GameRes/UIAtlas
CollectorGUID: 80caf8bc3d0ac5b48a5cab7765a68205
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackTopDirectory
PackRuleName: PackSeparately
FilterRuleName: CollectAll
AssetTags:
UserData:

View File

@@ -3,7 +3,7 @@ guid: 9871e4d5e19cea6419d057b79ce1a1a8
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
@@ -23,6 +23,7 @@ TextureImporter:
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@@ -54,10 +55,14 @@ TextureImporter:
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
cookieLightType: 1
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
@@ -95,6 +100,18 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []

View File

@@ -3,7 +3,7 @@ guid: b1e9e5e05f0067f469e748e46985c269
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
@@ -23,6 +23,7 @@ TextureImporter:
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@@ -54,10 +55,14 @@ TextureImporter:
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
cookieLightType: 1
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
@@ -95,6 +100,18 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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@@ -95,6 +100,18 @@ TextureImporter:
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@@ -95,6 +100,18 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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@@ -95,6 +100,18 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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TextureImporter:
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@@ -23,6 +23,7 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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@@ -95,6 +100,18 @@ TextureImporter:
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@@ -23,6 +23,7 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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@@ -95,6 +100,18 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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@@ -95,6 +100,18 @@ TextureImporter:
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@@ -95,6 +100,18 @@ TextureImporter:
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@@ -54,10 +55,14 @@ TextureImporter:
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Some files were not shown because too many files have changed in this diff Show More