mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-15 12:10:09 +00:00
Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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6f13c021b9 | ||
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3e6c55d981 | ||
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de36f984d7 | ||
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95328fe1a6 | ||
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58f9aea979 | ||
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4d4bb1e34f | ||
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6e1978ec10 |
@@ -2,6 +2,29 @@
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All notable changes to this package will be documented in this file.
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## [2.1.1] - 2024-01-17
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### Fixed
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- (#224) 修复了编辑器模式打包时 SimulateBuild 报错的问题。
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- (#223) 修复了资源构建界面读取配置导致的报错问题。
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### Added
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- 支持共享资源打包规则,可以定制化独立的构建规则。
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```c#
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public class BuildParameters
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{
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/// <summary>
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/// 是否启用共享资源打包
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/// </summary>
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public bool EnableSharePackRule = false;
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}
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```
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- 微信小游戏平台,资源下载器支持底层缓存查询。
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## [2.1.0] - 2023-12-27
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升级了 Scriptable build pipeline (SBP) 的版本,来解决图集引用的精灵图片冗余问题。
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@@ -70,13 +70,14 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 设置为统一的着色器包名
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/// 设置资源包名称
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/// </summary>
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public void SetShaderBundleName(string packageName, bool uniqueBundleName)
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public void SetBundleName(string bundleName)
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{
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// 获取着色器打包规则结果
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PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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BundleName = shaderPackRuleResult.GetBundleName(packageName, uniqueBundleName);
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if (HasBundleName())
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throw new System.Exception("Should never get here !");
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BundleName = bundleName;
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}
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/// <summary>
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@@ -142,7 +142,7 @@ namespace YooAsset.Editor
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/// </summary>
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public UnityEditor.AssetBundleBuild CreatePipelineBuild()
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{
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// 注意:我们不在支持AssetBundle的变种机制
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// 注意:我们不再支持AssetBundle的变种机制
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AssetBundleBuild build = new AssetBundleBuild();
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build.assetBundleName = BundleName;
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build.assetBundleVariant = string.Empty;
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@@ -47,6 +47,11 @@ namespace YooAsset.Editor
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public string PackageVersion;
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/// <summary>
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/// 是否启用共享资源打包
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/// </summary>
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public bool EnableSharePackRule = false;
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/// <summary>
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/// 验证构建结果
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/// </summary>
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@@ -31,16 +31,18 @@ namespace YooAsset.Editor
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buildReport.Summary.BuildMode = buildParameters.BuildMode;
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buildReport.Summary.BuildPackageName = buildParameters.PackageName;
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buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
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// 收集器配置
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buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
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buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
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buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
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buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
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buildReport.Summary.IgnoreDefaultType = buildMapContext.Command.IgnoreDefaultType;
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buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
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buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ?
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"null" : buildParameters.EncryptionServices.GetType().FullName;
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// 构建参数
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buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
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buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
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if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
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{
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var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
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@@ -86,23 +86,45 @@ namespace YooAsset.Editor
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// 6. 自动收集所有依赖的着色器
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if (collectResult.Command.AutoCollectShaders)
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{
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// 获取着色器打包规则结果
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PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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string shaderBundleName = shaderPackRuleResult.GetBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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if (buildAssetInfo.CollectorType == ECollectorType.None)
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{
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if (buildAssetInfo.AssetInfo.IsShaderAsset())
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{
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buildAssetInfo.SetShaderBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
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buildAssetInfo.SetBundleName(shaderBundleName);
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}
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}
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}
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}
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// 7. 记录关键信息
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// 7. 计算共享资源的包名
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if (buildParameters.EnableSharePackRule)
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{
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PreProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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if (buildAssetInfo.HasBundleName() == false)
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{
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PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
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if (packRuleResult.IsValid())
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{
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string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
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buildAssetInfo.SetBundleName(shareBundleName);
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}
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}
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}
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PostProcessPackShareBundle();
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}
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// 8. 记录关键信息
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context.AssetFileCount = allBuildAssetInfos.Count;
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context.Command = collectResult.Command;
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// 8. 移除不参与构建的资源
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// 9. 移除不参与构建的资源
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List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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@@ -114,7 +136,7 @@ namespace YooAsset.Editor
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allBuildAssetInfos.Remove(removeValue.AssetInfo.AssetPath);
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}
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// 9. 构建资源列表
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// 10. 构建资源列表
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var allPackAssets = allBuildAssetInfos.Values.ToList();
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if (allPackAssets.Count == 0)
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{
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@@ -177,5 +199,31 @@ namespace YooAsset.Editor
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allCollectAssets.Remove(removeValue);
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}
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}
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#region 共享资源打包规则
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/// <summary>
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/// 共享资源打包前置处理
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/// </summary>
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protected virtual void PreProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
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{
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}
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/// <summary>
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/// 共享资源打包后置处理
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/// </summary>
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protected virtual void PostProcessPackShareBundle()
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{
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}
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/// <summary>
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/// 获取共享资源包名称
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/// </summary>
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protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
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{
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string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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#endregion
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}
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}
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@@ -16,6 +16,13 @@ namespace YooAsset.Editor
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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// 检测不被支持的参数
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if (buildParameters.EnableSharePackRule)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportSharePackRule, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support share pack rule !");
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throw new Exception(message);
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}
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// 检测不被支持的构建模式
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if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
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{
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@@ -14,6 +14,7 @@ namespace YooAsset.Editor
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PackageOutputDirectoryExists = 115,
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RecommendScriptBuildPipeline = 130,
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BuildPipelineNotSupportBuildMode = 140,
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BuildPipelineNotSupportSharePackRule = 141,
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// TaskGetBuildMap
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RemoveInvalidTags = 200,
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@@ -65,6 +65,8 @@ namespace YooAsset.Editor
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var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
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var buildModeList = GetSupportBuildModes();
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int defaultIndex = buildModeList.FindIndex(x => x.Equals(buildMode));
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if (defaultIndex < 0)
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defaultIndex = (int)(EBuildMode)buildModeList[0];
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_buildModeField = new PopupField<Enum>(buildModeList, defaultIndex);
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_buildModeField.label = "Build Mode";
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_buildModeField.style.width = StyleWidth;
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@@ -83,6 +85,8 @@ namespace YooAsset.Editor
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{
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var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
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int defaultIndex = encryptionClassTypes.FindIndex(x => x.FullName.Equals(encyptionClassName));
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if (defaultIndex < 0)
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defaultIndex = 0;
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_encryptionField = new PopupField<Type>(encryptionClassTypes, defaultIndex);
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_encryptionField.label = "Encryption";
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_encryptionField.style.width = StyleWidth;
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@@ -36,6 +36,7 @@ namespace YooAsset.Editor
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buildParameters.BuildMode = buildMode;
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buildParameters.PackageName = PackageName;
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buildParameters.PackageVersion = GetPackageVersion();
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buildParameters.EnableSharePackRule = true;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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@@ -36,6 +36,7 @@ namespace YooAsset.Editor
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buildParameters.BuildMode = buildMode;
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buildParameters.PackageName = PackageName;
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buildParameters.PackageVersion = GetPackageVersion();
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buildParameters.EnableSharePackRule = true;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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@@ -28,6 +28,14 @@ namespace YooAsset.Editor
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_bundleExtension = bundleExtension;
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}
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/// <summary>
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/// 结果是否有效
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/// </summary>
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public bool IsValid()
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{
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return string.IsNullOrEmpty(_bundleName) == false && string.IsNullOrEmpty(_bundleExtension) == false;
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}
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/// <summary>
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/// 获取资源包全名称
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/// </summary>
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@@ -41,6 +49,20 @@ namespace YooAsset.Editor
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fullName = $"{bundleName}.{_bundleExtension}";
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return fullName.ToLower();
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}
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/// <summary>
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/// 获取共享资源包全名称
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/// </summary>
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public string GetShareBundleName(string packageName, bool uniqueBundleName)
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{
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string fullName;
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string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
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if (uniqueBundleName)
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fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
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else
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fullName = $"share_{bundleName}.{_bundleExtension}";
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return fullName.ToLower();
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}
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}
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/// <summary>
|
||||
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||||
@@ -62,6 +62,7 @@ namespace YooAsset.Editor
|
||||
public bool AutoCollectShaders;
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|
||||
// 构建参数
|
||||
public bool EnableSharePackRule;
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public string EncryptionClassName;
|
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public EFileNameStyle FileNameStyle;
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public ECompressOption CompressOption;
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@@ -67,7 +67,7 @@ namespace YooAsset.Editor
|
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_items.Add(new ItemWrapper("Package Version", buildReport.Summary.BuildPackageVersion));
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|
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_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
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_items.Add(new ItemWrapper("Settings", string.Empty));
|
||||
_items.Add(new ItemWrapper("Collect Settings", string.Empty));
|
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_items.Add(new ItemWrapper("Unique Bundle Name", $"{buildReport.Summary.UniqueBundleName}"));
|
||||
_items.Add(new ItemWrapper("Enable Addressable", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("Location To Lower", $"{buildReport.Summary.LocationToLower}"));
|
||||
@@ -77,6 +77,7 @@ namespace YooAsset.Editor
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("Build Params", string.Empty));
|
||||
_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));
|
||||
_items.Add(new ItemWrapper("Encryption Class Name", buildReport.Summary.EncryptionClassName));
|
||||
_items.Add(new ItemWrapper("FileNameStyle", $"{buildReport.Summary.FileNameStyle}"));
|
||||
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
|
||||
|
||||
@@ -44,10 +44,15 @@ namespace YooAsset
|
||||
{
|
||||
public static class EditorSimulateModeHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器下模拟构建清单
|
||||
/// </summary>
|
||||
public static string SimulateBuild(string buildPipelineName, string packageName) { throw new System.Exception("Only support in unity editor !"); }
|
||||
public static string SimulateBuild(string buildPipelineName, string packageName)
|
||||
{
|
||||
throw new System.Exception("Only support in unity editor !");
|
||||
}
|
||||
|
||||
public static string SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
|
||||
{
|
||||
throw new System.Exception("Only support in unity editor !");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -65,6 +65,23 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
// 查询相关
|
||||
#if UNITY_WECHAT_GAME
|
||||
private WeChatWASM.WXFileSystemManager _wxFileSystemMgr;
|
||||
private bool IsCachedPackageBundle(PackageBundle packageBundle)
|
||||
{
|
||||
if (_wxFileSystemMgr == null)
|
||||
_wxFileSystemMgr = WeChatWASM.WX.GetFileSystemManager();
|
||||
string filePath = WeChatWASM.WX.env.USER_DATA_PATH + packageBundle.FileName;
|
||||
string result = _wxFileSystemMgr.AccessSync(filePath);
|
||||
return result.Equals("access:ok");
|
||||
}
|
||||
#else
|
||||
private bool IsCachedPackageBundle(PackageBundle packageBundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
private bool IsBuildinPackageBundle(PackageBundle packageBundle)
|
||||
{
|
||||
return _buildinQueryServices.Query(PackageName, packageBundle.FileName, packageBundle.FileCRC);
|
||||
@@ -116,6 +133,10 @@ namespace YooAsset
|
||||
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (IsCachedPackageBundle(packageBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
if (IsBuildinPackageBundle(packageBundle))
|
||||
continue;
|
||||
@@ -137,6 +158,10 @@ namespace YooAsset
|
||||
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (IsCachedPackageBundle(packageBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
if (IsBuildinPackageBundle(packageBundle))
|
||||
continue;
|
||||
@@ -194,6 +219,10 @@ namespace YooAsset
|
||||
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
|
||||
foreach (var packageBundle in checkList)
|
||||
{
|
||||
// 忽略缓存文件
|
||||
if (IsCachedPackageBundle(packageBundle))
|
||||
continue;
|
||||
|
||||
// 忽略APP资源
|
||||
if (IsBuildinPackageBundle(packageBundle))
|
||||
continue;
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// <EFBFBD>ļ<EFBFBD>ƫ<EFBFBD>Ƽ<EFBFBD><EFBFBD>ܷ<EFBFBD>ʽ
|
||||
/// 文件偏移加密方式
|
||||
/// </summary>
|
||||
public class FileOffsetEncryption : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
// 注意:只对音频资源包加密
|
||||
if (fileInfo.BundleName.Contains("_gameres_audio"))
|
||||
{
|
||||
int offset = 32;
|
||||
@@ -32,7 +33,7 @@ public class FileOffsetEncryption : IEncryptionServices
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܷ<EFBFBD>ʽ
|
||||
/// 文件流加密方式
|
||||
/// </summary>
|
||||
public class FileStreamEncryption : IEncryptionServices
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.tuyoogame.yooasset",
|
||||
"displayName": "YooAsset",
|
||||
"version": "2.1.0",
|
||||
"version": "2.1.1",
|
||||
"unity": "2019.4",
|
||||
"description": "unity3d resources management system.",
|
||||
"author": {
|
||||
|
||||
Reference in New Issue
Block a user