mirror of
https://github.com/tuyoogame/YooAsset.git
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15 Commits
2.2.0-prev
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2.2.2-prev
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b0ce14dc0e |
@@ -2,6 +2,25 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [2.2.2-preview] - 2024-07-31
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#321) 修复了在Unity2022里编辑器下离线模式运行失败的问题。
|
||||
- (#325) 修复了在Unity2019里编译报错问题。
|
||||
|
||||
## [2.2.1-preview] - 2024-07-10
|
||||
|
||||
统一了所有PlayMode的初始化逻辑,EditorSimulateMode和OfflinePlayMode初始化不再主动加载资源清单!
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了IFileSystem.ReadFileData方法,支持原生文件自定义获取文本和二进制数据。
|
||||
|
||||
### Improvements
|
||||
|
||||
- 优化了DefaultWebFileSystem和DefaultBuildFileSystem文件系统的内部初始化逻辑。
|
||||
|
||||
## [2.2.0-preview] - 2024-07-07
|
||||
|
||||
重构了运行时代码,新增了文件系统接口(IFileSystem)方便开发者扩展特殊需求。
|
||||
|
||||
@@ -73,12 +73,7 @@ namespace YooAsset.Editor
|
||||
if (buildResult.Success)
|
||||
{
|
||||
SimulateBuildResult reulst = new SimulateBuildResult();
|
||||
string versionFileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
|
||||
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
|
||||
string hashFileName = YooAssetSettingsData.GetPackageHashFileName(packageName, packageVersion);
|
||||
reulst.PackageVersionFilePath = $"{buildResult.OutputPackageDirectory}/{versionFileName}";
|
||||
reulst.PackageManifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
|
||||
reulst.PackageHashFilePath = $"{buildResult.OutputPackageDirectory}/{hashFileName}";
|
||||
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
|
||||
return reulst;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -180,9 +180,9 @@ namespace YooAsset.Editor
|
||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||
{
|
||||
var packageBundle = manifest.BundleList[index];
|
||||
if (_cacheBundleTags.ContainsKey(index))
|
||||
if (_cacheBundleTags.TryGetValue(index, out var value))
|
||||
{
|
||||
packageBundle.Tags = _cacheBundleTags[index].ToArray();
|
||||
packageBundle.Tags = value.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -56,9 +56,9 @@ namespace YooAsset.Editor
|
||||
string bundleName = collectAssetInfo.BundleName;
|
||||
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (allBuildAssetInfos.ContainsKey(dependAsset.AssetPath))
|
||||
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out var value))
|
||||
{
|
||||
allBuildAssetInfos[dependAsset.AssetPath].AddReferenceBundleName(bundleName);
|
||||
value.AddReferenceBundleName(bundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace YooAsset.Editor
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
return new string[] { };
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,6 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public interface IBuildPipeline
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog);
|
||||
BuildResult Run(BuildParameters buildParameters, bool enableLog);
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@ namespace YooAsset.Editor
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheIgnoreRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IIgnoreRule> _cacheIgnoreRuleInstance = new Dictionary<string, IIgnoreRule>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
@@ -275,23 +275,23 @@ namespace YooAsset.Editor
|
||||
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
|
||||
return _cacheActiveRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
|
||||
return _cacheAddressRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
return _cachePackRuleTypes.Keys.Contains(ruleName);
|
||||
return _cachePackRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasFilterRuleName(string ruleName)
|
||||
{
|
||||
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
|
||||
return _cacheFilterRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasIgnoreRuleName(string ruleName)
|
||||
{
|
||||
return _cacheIgnoreRuleTypes.Keys.Contains(ruleName);
|
||||
return _cacheIgnoreRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
|
||||
@@ -20,7 +20,8 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".unity";
|
||||
string extension = Path.GetExtension(data.AssetPath);
|
||||
return extension == ".unity" || extension == ".scene";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -559,6 +559,21 @@ namespace YooAsset.Editor
|
||||
{
|
||||
return path.Replace('\\', '/').Replace("\\", "/"); //替换为Linux路径格式
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除路径里的后缀名
|
||||
/// </summary>
|
||||
public static string RemoveExtension(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
|
||||
int index = str.LastIndexOf('.');
|
||||
if (index == -1)
|
||||
return str;
|
||||
else
|
||||
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取项目工程路径
|
||||
|
||||
@@ -106,19 +106,13 @@ namespace YooAsset
|
||||
}
|
||||
public virtual FSInitializeFileSystemOperation InitializeFileSystemAsync()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var operation = new DBFSInitializeInEditorPlayModeOperation(this);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
#else
|
||||
var operation = new DBFSInitializeOperation(this);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
#endif
|
||||
}
|
||||
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new DBFSLoadPackageManifestOperation(this);
|
||||
var operation = new DBFSLoadPackageManifestOperation(this, packageVersion);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -254,6 +248,29 @@ namespace YooAsset
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual byte[] ReadFileData(PackageBundle bundle)
|
||||
{
|
||||
if (NeedUnpack(bundle))
|
||||
return _unpackFileSystem.ReadFileData(bundle);
|
||||
|
||||
if (Exists(bundle) == false)
|
||||
return null;
|
||||
|
||||
string filePath = GetBuildinFileLoadPath(bundle);
|
||||
return FileUtility.ReadAllBytes(filePath);
|
||||
}
|
||||
public virtual string ReadFileText(PackageBundle bundle)
|
||||
{
|
||||
if (NeedUnpack(bundle))
|
||||
return _unpackFileSystem.ReadFileText(bundle);
|
||||
|
||||
if (Exists(bundle) == false)
|
||||
return null;
|
||||
|
||||
string filePath = GetBuildinFileLoadPath(bundle);
|
||||
return FileUtility.ReadAllText(filePath);
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
protected string GetDefaultRoot()
|
||||
{
|
||||
@@ -288,7 +305,12 @@ namespace YooAsset
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
|
||||
public string GetStreamingAssetsPackageRoot()
|
||||
{
|
||||
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
return PathUtility.Combine(rootPath, PackageName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录文件信息
|
||||
/// </summary>
|
||||
|
||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DefaultBuildinFileSystemBuild : UnityEditor.Build.IPreprocessBuildWithReport
|
||||
public class DefaultBuildinFileSystemBuild : UnityEditor.Build.IPreprocessBuildWithReport
|
||||
{
|
||||
public int callbackOrder { get { return 0; } }
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace YooAsset
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists == false)
|
||||
{
|
||||
Debug.LogWarning($"Can not found buildin root folder : {rootPath}");
|
||||
Debug.LogWarning($"Can not found StreamingAssets root directory : {rootPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -32,10 +32,14 @@ namespace YooAsset
|
||||
DirectoryInfo[] subDirectories = rootDirectory.GetDirectories();
|
||||
foreach (var subDirectory in subDirectories)
|
||||
{
|
||||
CreateBuildinManifest(subDirectory.Name, subDirectory.FullName);
|
||||
CreateBuildinCatalogFile(subDirectory.Name, subDirectory.FullName);
|
||||
}
|
||||
}
|
||||
private void CreateBuildinManifest(string packageName, string pacakgeDirectory)
|
||||
|
||||
/// <summary>
|
||||
/// 生成包裹的内置资源目录文件
|
||||
/// </summary>
|
||||
public static void CreateBuildinCatalogFile(string packageName, string pacakgeDirectory)
|
||||
{
|
||||
// 获取资源清单版本
|
||||
string packageVersion;
|
||||
@@ -86,7 +90,8 @@ namespace YooAsset
|
||||
foreach (var fileInfo in fileInfos)
|
||||
{
|
||||
if (fileInfo.Extension == ".meta" || fileInfo.Extension == ".version" ||
|
||||
fileInfo.Extension == ".hash" || fileInfo.Extension == ".bytes")
|
||||
fileInfo.Extension == ".hash" || fileInfo.Extension == ".bytes" ||
|
||||
fileInfo.Extension == ".json")
|
||||
continue;
|
||||
|
||||
string fileName = fileInfo.Name;
|
||||
@@ -105,8 +110,12 @@ namespace YooAsset
|
||||
FileUtility.CreateFileDirectory(saveFilePath);
|
||||
|
||||
UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath);
|
||||
UnityEditor.EditorUtility.SetDirty(buildinFileCatalog);
|
||||
#if UNITY_2019
|
||||
UnityEditor.AssetDatabase.SaveAssets();
|
||||
UnityEditor.AssetDatabase.Refresh();
|
||||
#else
|
||||
UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog);
|
||||
#endif
|
||||
Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,6 +56,13 @@ namespace YooAsset
|
||||
{
|
||||
if (_loadCatalogFileOp == null)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 兼容性初始化
|
||||
// 说明:内置文件系统在编辑器下运行时需要动态生成
|
||||
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
|
||||
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
|
||||
#endif
|
||||
|
||||
_loadCatalogFileOp = new LoadBuildinCatalogFileOperation(_fileSystem);
|
||||
OperationSystem.StartOperation(_fileSystem.PackageName, _loadCatalogFileOp);
|
||||
}
|
||||
@@ -77,110 +84,4 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在编辑器下离线模式的兼容性初始化
|
||||
/// </summary>
|
||||
internal sealed class DBFSInitializeInEditorPlayModeOperation : FSInitializeFileSystemOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
InitUnpackFileSystem,
|
||||
LoadPackageManifest,
|
||||
RecordFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly DefaultBuildinFileSystem _fileSystem;
|
||||
private FSInitializeFileSystemOperation _initUnpackFIleSystemOp;
|
||||
private DBFSLoadPackageManifestOperation _loadPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal DBFSInitializeInEditorPlayModeOperation(DefaultBuildinFileSystem fileSystem)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
internal override void InternalOnStart()
|
||||
{
|
||||
_steps = ESteps.InitUnpackFileSystem;
|
||||
}
|
||||
internal override void InternalOnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.InitUnpackFileSystem)
|
||||
{
|
||||
if (_initUnpackFIleSystemOp == null)
|
||||
_initUnpackFIleSystemOp = _fileSystem.InitializeUpackFileSystem();
|
||||
|
||||
Progress = _initUnpackFIleSystemOp.Progress;
|
||||
if (_initUnpackFIleSystemOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_initUnpackFIleSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadPackageManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initUnpackFIleSystemOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadPackageManifest)
|
||||
{
|
||||
if (_loadPackageManifestOp == null)
|
||||
{
|
||||
_loadPackageManifestOp = new DBFSLoadPackageManifestOperation(_fileSystem);
|
||||
OperationSystem.StartOperation(_fileSystem.PackageName, _loadPackageManifestOp);
|
||||
}
|
||||
|
||||
if (_loadPackageManifestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.RecordFiles;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _loadPackageManifestOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.RecordFiles)
|
||||
{
|
||||
PackageManifest manifest = _loadPackageManifestOp.Manifest;
|
||||
string pacakgeDirectory = _fileSystem.FileRoot;
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory);
|
||||
FileInfo[] fileInfos = rootDirectory.GetFiles();
|
||||
foreach (var fileInfo in fileInfos)
|
||||
{
|
||||
if (fileInfo.Extension == ".meta" || fileInfo.Extension == ".version" ||
|
||||
fileInfo.Extension == ".hash" || fileInfo.Extension == ".bytes")
|
||||
continue;
|
||||
|
||||
string fileName = fileInfo.Name;
|
||||
if (manifest.TryGetPackageBundleByFileName(fileName, out PackageBundle value))
|
||||
{
|
||||
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(fileName);
|
||||
_fileSystem.RecordFile(value.BundleGUID, fileWrapper);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Failed to mapping buildin bundle file : {fileName}");
|
||||
}
|
||||
}
|
||||
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -111,7 +111,6 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
LoadBuildinRawBundle,
|
||||
CheckLoadBuildinResult,
|
||||
Done,
|
||||
}
|
||||
|
||||
@@ -139,32 +138,17 @@ namespace YooAsset
|
||||
if (_steps == ESteps.LoadBuildinRawBundle)
|
||||
{
|
||||
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
|
||||
Result = filePath;
|
||||
_steps = ESteps.CheckLoadBuildinResult;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckLoadBuildinResult)
|
||||
{
|
||||
if (Result != null)
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
string filePath = Result as string;
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Can not found buildin raw bundle file : {filePath}";
|
||||
}
|
||||
_steps = ESteps.Done;
|
||||
Result = new RawBundle(_fileSystem, _bundle, filePath);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load buildin raw bundle file : {_bundle.BundleName}";
|
||||
Error = $"Can not found buildin raw bundle file : {filePath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,61 +6,37 @@ namespace YooAsset
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestBuildinPackageVersion,
|
||||
RequestBuildinPackageHash,
|
||||
LoadBuildinPackageManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly DefaultBuildinFileSystem _fileSystem;
|
||||
private RequestBuildinPackageVersionOperation _requestBuildinPackageVersionOp;
|
||||
private readonly string _packageVersion;
|
||||
private RequestBuildinPackageHashOperation _requestBuildinPackageHashOp;
|
||||
private LoadBuildinPackageManifestOperation _loadBuildinPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
public DBFSLoadPackageManifestOperation(DefaultBuildinFileSystem fileSystem)
|
||||
public DBFSLoadPackageManifestOperation(DefaultBuildinFileSystem fileSystem, string packageVersion)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
}
|
||||
internal override void InternalOnStart()
|
||||
{
|
||||
_steps = ESteps.RequestBuildinPackageVersion;
|
||||
_steps = ESteps.RequestBuildinPackageHash;
|
||||
}
|
||||
internal override void InternalOnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestBuildinPackageVersion)
|
||||
{
|
||||
if (_requestBuildinPackageVersionOp == null)
|
||||
{
|
||||
_requestBuildinPackageVersionOp = new RequestBuildinPackageVersionOperation(_fileSystem);
|
||||
OperationSystem.StartOperation(_fileSystem.PackageName, _requestBuildinPackageVersionOp);
|
||||
}
|
||||
|
||||
if (_requestBuildinPackageVersionOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestBuildinPackageVersionOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.RequestBuildinPackageHash;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _requestBuildinPackageVersionOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.RequestBuildinPackageHash)
|
||||
{
|
||||
if (_requestBuildinPackageHashOp == null)
|
||||
{
|
||||
string packageVersion = _requestBuildinPackageVersionOp.PackageVersion;
|
||||
_requestBuildinPackageHashOp = new RequestBuildinPackageHashOperation(_fileSystem, packageVersion);
|
||||
_requestBuildinPackageHashOp = new RequestBuildinPackageHashOperation(_fileSystem, _packageVersion);
|
||||
OperationSystem.StartOperation(_fileSystem.PackageName, _requestBuildinPackageHashOp);
|
||||
}
|
||||
|
||||
@@ -83,9 +59,8 @@ namespace YooAsset
|
||||
{
|
||||
if (_loadBuildinPackageManifestOp == null)
|
||||
{
|
||||
string packageVersion = _requestBuildinPackageVersionOp.PackageVersion;
|
||||
string packageHash = _requestBuildinPackageHashOp.PackageHash;
|
||||
_loadBuildinPackageManifestOp = new LoadBuildinPackageManifestOperation(_fileSystem, packageVersion, packageHash);
|
||||
_loadBuildinPackageManifestOp = new LoadBuildinPackageManifestOperation(_fileSystem, _packageVersion, packageHash);
|
||||
OperationSystem.StartOperation(_fileSystem.PackageName, _loadBuildinPackageManifestOp);
|
||||
}
|
||||
|
||||
|
||||
@@ -303,6 +303,23 @@ namespace YooAsset
|
||||
return Exists(bundle) == false;
|
||||
}
|
||||
|
||||
public virtual byte[] ReadFileData(PackageBundle bundle)
|
||||
{
|
||||
if (Exists(bundle) == false)
|
||||
return null;
|
||||
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
return FileUtility.ReadAllBytes(filePath);
|
||||
}
|
||||
public virtual string ReadFileText(PackageBundle bundle)
|
||||
{
|
||||
if (Exists(bundle) == false)
|
||||
return null;
|
||||
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
return FileUtility.ReadAllText(filePath);
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
private readonly BufferWriter _sharedBuffer = new BufferWriter(1024);
|
||||
public void WriteInfoFile(string filePath, string dataFileCRC, long dataFileSize)
|
||||
@@ -368,7 +385,7 @@ namespace YooAsset
|
||||
}
|
||||
return filePath;
|
||||
}
|
||||
public string GetFileLoadPath(PackageBundle bundle)
|
||||
public string GetCacheFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
return GetDataFilePath(bundle);
|
||||
}
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.LoadAssetBundle)
|
||||
{
|
||||
string filePath = _fileSystem.GetFileLoadPath(_bundle);
|
||||
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
|
||||
if (_isWaitForAsyncComplete)
|
||||
{
|
||||
Result = AssetBundle.LoadFromFile(filePath);
|
||||
@@ -122,7 +122,7 @@ namespace YooAsset
|
||||
{
|
||||
// 注意:在安卓移动平台,华为和三星真机上有极小概率加载资源包失败。
|
||||
// 说明:大多数情况在首次安装下载资源到沙盒内,游戏过程中切换到后台再回到游戏内有很大概率触发!
|
||||
string filePath = _fileSystem.GetFileLoadPath(_bundle);
|
||||
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
|
||||
byte[] fileData = FileUtility.ReadAllBytes(filePath);
|
||||
if (fileData != null && fileData.Length > 0)
|
||||
{
|
||||
@@ -165,7 +165,7 @@ namespace YooAsset
|
||||
|
||||
while (true)
|
||||
{
|
||||
if(_downloadFileOp != null)
|
||||
if (_downloadFileOp != null)
|
||||
_downloadFileOp.WaitForAsyncComplete();
|
||||
|
||||
if (ExecuteWhileDone())
|
||||
@@ -195,8 +195,7 @@ namespace YooAsset
|
||||
None,
|
||||
CheckExist,
|
||||
DownloadFile,
|
||||
LoadRawBundle,
|
||||
CheckResult,
|
||||
LoadCacheRawBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
@@ -226,7 +225,7 @@ namespace YooAsset
|
||||
{
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = _bundle.FileSize;
|
||||
_steps = ESteps.LoadRawBundle;
|
||||
_steps = ESteps.LoadCacheRawBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -249,7 +248,7 @@ namespace YooAsset
|
||||
|
||||
if (_downloadFileOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadRawBundle;
|
||||
_steps = ESteps.LoadCacheRawBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -259,35 +258,20 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadRawBundle)
|
||||
if (_steps == ESteps.LoadCacheRawBundle)
|
||||
{
|
||||
string filePath = _fileSystem.GetFileLoadPath(_bundle);
|
||||
Result = filePath;
|
||||
_steps = ESteps.CheckResult;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckResult)
|
||||
{
|
||||
if (Result != null)
|
||||
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
string filePath = Result as string;
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Can not found cache raw bundle file : {filePath}";
|
||||
}
|
||||
_steps = ESteps.Done;
|
||||
Result = new RawBundle(_fileSystem, _bundle, filePath);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load cache raw bundle file : {_bundle.BundleName}";
|
||||
Error = $"Can not found cache raw bundle file : {filePath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
@@ -35,13 +36,6 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
#region 自定义参数
|
||||
/// <summary>
|
||||
/// 自定义参数:模拟构建结果
|
||||
/// </summary>
|
||||
public SimulateBuildResult BuildResult { private set; get; } = null;
|
||||
#endregion
|
||||
|
||||
|
||||
public DefaultEditorFileSystem()
|
||||
{
|
||||
@@ -54,7 +48,7 @@ namespace YooAsset
|
||||
}
|
||||
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new DEFSLoadPackageManifestOperation(this);
|
||||
var operation = new DEFSLoadPackageManifestOperation(this, packageVersion);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
@@ -92,23 +86,17 @@ namespace YooAsset
|
||||
|
||||
public virtual void SetParameter(string name, object value)
|
||||
{
|
||||
if (name == "SIMULATE_BUILD_RESULT")
|
||||
{
|
||||
BuildResult = (SimulateBuildResult)value;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Invalid parameter : {name}");
|
||||
}
|
||||
YooLogger.Warning($"Invalid parameter : {name}");
|
||||
}
|
||||
public virtual void OnCreate(string packageName, string rootDirectory)
|
||||
{
|
||||
PackageName = packageName;
|
||||
|
||||
if (string.IsNullOrEmpty(rootDirectory))
|
||||
rootDirectory = GetDefaultRoot();
|
||||
throw new Exception($"{nameof(DefaultEditorFileSystem)} root directory is null or empty !");
|
||||
|
||||
_packageRoot = PathUtility.Combine(rootDirectory, packageName);
|
||||
// 注意:基础目录即为包裹目录
|
||||
_packageRoot = rootDirectory;
|
||||
}
|
||||
public virtual void OnUpdate()
|
||||
{
|
||||
@@ -135,10 +123,30 @@ namespace YooAsset
|
||||
return false;
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
protected string GetDefaultRoot()
|
||||
public virtual byte[] ReadFileData(PackageBundle bundle)
|
||||
{
|
||||
return "Assets/";
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
public virtual string ReadFileText(PackageBundle bundle)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
public string GetEditorPackageVersionFilePath()
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
public string GetEditorPackageHashFilePath(string packageVersion)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(PackageName, packageVersion);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
public string GetEditorPackageManifestFilePath(string packageVersion)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -6,33 +6,61 @@ namespace YooAsset
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadEditorPackageHash,
|
||||
LoadEditorPackageManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly DefaultEditorFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private LoadEditorPackageHashOperation _loadEditorPackageHashOpe;
|
||||
private LoadEditorPackageManifestOperation _loadEditorPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal DEFSLoadPackageManifestOperation(DefaultEditorFileSystem fileSystem)
|
||||
internal DEFSLoadPackageManifestOperation(DefaultEditorFileSystem fileSystem, string packageVersion)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
}
|
||||
internal override void InternalOnStart()
|
||||
{
|
||||
_steps = ESteps.LoadEditorPackageManifest;
|
||||
_steps = ESteps.LoadEditorPackageHash;
|
||||
}
|
||||
internal override void InternalOnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadEditorPackageHash)
|
||||
{
|
||||
if (_loadEditorPackageHashOpe == null)
|
||||
{
|
||||
_loadEditorPackageHashOpe = new LoadEditorPackageHashOperation(_fileSystem, _packageVersion);
|
||||
OperationSystem.StartOperation(_fileSystem.PackageName, _loadEditorPackageHashOpe);
|
||||
}
|
||||
|
||||
if (_loadEditorPackageHashOpe.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadEditorPackageHashOpe.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadEditorPackageManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _loadEditorPackageHashOpe.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadEditorPackageManifest)
|
||||
{
|
||||
if (_loadEditorPackageManifestOp == null)
|
||||
{
|
||||
_loadEditorPackageManifestOp = new LoadEditorPackageManifestOperation(_fileSystem);
|
||||
string packageHash = _loadEditorPackageHashOpe.PackageHash;
|
||||
_loadEditorPackageManifestOp = new LoadEditorPackageManifestOperation(_fileSystem, _packageVersion, packageHash);
|
||||
OperationSystem.StartOperation(_fileSystem.PackageName, _loadEditorPackageManifestOp);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class LoadEditorPackageHashOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadHash,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly DefaultEditorFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹哈希值
|
||||
/// </summary>
|
||||
public string PackageHash { private set; get; }
|
||||
|
||||
|
||||
internal LoadEditorPackageHashOperation(DefaultEditorFileSystem fileSystem, string packageVersion)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
}
|
||||
internal override void InternalOnStart()
|
||||
{
|
||||
_steps = ESteps.LoadHash;
|
||||
}
|
||||
internal override void InternalOnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadHash)
|
||||
{
|
||||
string hashFilePath = _fileSystem.GetEditorPackageHashFilePath(_packageVersion);
|
||||
if (File.Exists(hashFilePath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
PackageHash = FileUtility.ReadAllText(hashFilePath);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Can not found simulation package hash file : {hashFilePath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 137c898b6a637c74d8d5e281e6124a72
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,11 +8,14 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
LoadFileData,
|
||||
VerifyFileData,
|
||||
LoadManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly DefaultEditorFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly string _packageHash;
|
||||
private DeserializeManifestOperation _deserializer;
|
||||
private byte[] _fileData;
|
||||
private ESteps _steps = ESteps.None;
|
||||
@@ -23,9 +26,11 @@ namespace YooAsset
|
||||
public PackageManifest Manifest { private set; get; }
|
||||
|
||||
|
||||
internal LoadEditorPackageManifestOperation(DefaultEditorFileSystem fileSystem)
|
||||
internal LoadEditorPackageManifestOperation(DefaultEditorFileSystem fileSystem, string packageVersion, string packageHash)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_packageHash = packageHash;
|
||||
}
|
||||
internal override void InternalOnStart()
|
||||
{
|
||||
@@ -38,10 +43,10 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.LoadFileData)
|
||||
{
|
||||
string manifestFilePath = _fileSystem.BuildResult.PackageManifestFilePath;
|
||||
string manifestFilePath = _fileSystem.GetEditorPackageManifestFilePath(_packageVersion);
|
||||
if (File.Exists(manifestFilePath))
|
||||
{
|
||||
_steps = ESteps.LoadManifest;
|
||||
_steps = ESteps.VerifyFileData;
|
||||
_fileData = FileUtility.ReadAllBytes(manifestFilePath);
|
||||
}
|
||||
else
|
||||
@@ -52,6 +57,21 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.VerifyFileData)
|
||||
{
|
||||
string fileHash = HashUtility.BytesMD5(_fileData);
|
||||
if (fileHash == _packageHash)
|
||||
{
|
||||
_steps = ESteps.LoadManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to verify simulation package manifest file !";
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadManifest)
|
||||
{
|
||||
if (_deserializer == null)
|
||||
@@ -67,7 +87,7 @@ namespace YooAsset
|
||||
if (_deserializer.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Manifest = _deserializer.Manifest;
|
||||
Manifest = _deserializer.Manifest;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.LoadVersion)
|
||||
{
|
||||
string versionFilePath = _fileSystem.BuildResult.PackageVersionFilePath;
|
||||
string versionFilePath = _fileSystem.GetEditorPackageVersionFilePath();
|
||||
if (File.Exists(versionFilePath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
|
||||
@@ -157,6 +157,15 @@ namespace YooAsset
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual byte[] ReadFileData(PackageBundle bundle)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
public virtual string ReadFileText(PackageBundle bundle)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
protected string GetDefaultWebRoot()
|
||||
{
|
||||
@@ -192,6 +201,11 @@ namespace YooAsset
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
|
||||
return PathUtility.Combine(FileRoot, fileName);
|
||||
}
|
||||
public string GetStreamingAssetsPackageRoot()
|
||||
{
|
||||
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
|
||||
return PathUtility.Combine(rootPath, PackageName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 记录文件信息
|
||||
|
||||
@@ -32,6 +32,13 @@ namespace YooAsset
|
||||
{
|
||||
if (_loadCatalogFileOp == null)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// 兼容性初始化
|
||||
// 说明:内置文件系统在编辑器下运行时需要动态生成
|
||||
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
|
||||
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
|
||||
#endif
|
||||
|
||||
_loadCatalogFileOp = new LoadWebCatalogFileOperation(_fileSystem);
|
||||
OperationSystem.StartOperation(_fileSystem.PackageName, _loadCatalogFileOp);
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace YooAsset
|
||||
/// 清空所有的文件
|
||||
/// </summary>
|
||||
FSClearAllBundleFilesOperation ClearAllBundleFilesAsync();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 清空未使用的文件
|
||||
/// </summary>
|
||||
@@ -95,10 +95,21 @@ namespace YooAsset
|
||||
/// 是否需要解压
|
||||
/// </summary>
|
||||
bool NeedUnpack(PackageBundle bundle);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 是否需要导入
|
||||
/// </summary>
|
||||
bool NeedImport(PackageBundle bundle);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 读取文件二进制数据
|
||||
/// </summary>
|
||||
byte[] ReadFileData(PackageBundle bundle);
|
||||
|
||||
/// <summary>
|
||||
/// 读取文件文本数据
|
||||
/// </summary>
|
||||
string ReadFileText(PackageBundle bundle);
|
||||
}
|
||||
}
|
||||
@@ -92,8 +92,7 @@ namespace YooAsset
|
||||
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(SimulateBuildResult simulateBuildResult)
|
||||
{
|
||||
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
|
||||
fileSystemParams.AddParameter("SIMULATE_BUILD_RESULT", simulateBuildResult);
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
|
||||
return fileSystemParams;
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 子资源对象集合
|
||||
/// </summary>
|
||||
public UnityEngine.Object[] AllAssetObjects
|
||||
public IReadOnlyList<UnityEngine.Object> AllAssetObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
@@ -72,8 +72,7 @@ namespace YooAsset
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
return FileUtility.ReadAllBytes(filePath);
|
||||
return Provider.RawBundleObject.ReadFileData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -83,8 +82,7 @@ namespace YooAsset
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
return FileUtility.ReadAllText(filePath);
|
||||
return Provider.RawBundleObject.ReadFileText();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -94,7 +92,7 @@ namespace YooAsset
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return string.Empty;
|
||||
return Provider.RawFilePath;
|
||||
return Provider.RawBundleObject.GetFilePath();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,7 +67,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 子资源对象集合
|
||||
/// </summary>
|
||||
public UnityEngine.Object[] AllAssetObjects
|
||||
public IReadOnlyList<UnityEngine.Object> AllAssetObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace YooAsset
|
||||
public long DownloadedBytes { set; get; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 下载结果
|
||||
/// 加载结果
|
||||
/// </summary>
|
||||
public object Result { set; get; }
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace YooAsset
|
||||
return;
|
||||
}
|
||||
|
||||
if (LoadBundleFileOp.Result is string == false)
|
||||
if (LoadBundleFileOp.Result is RawBundle == false)
|
||||
{
|
||||
string error = "Try load AssetBundle file using load raw file method !";
|
||||
InvokeCompletion(error, EOperationStatus.Failed);
|
||||
@@ -45,7 +45,7 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (_steps == ESteps.Checking)
|
||||
{
|
||||
RawFilePath = LoadBundleFileOp.Result as string;
|
||||
RawBundleObject = LoadBundleFileOp.Result as RawBundle;
|
||||
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace YooAsset
|
||||
// 2. 检测加载结果
|
||||
if (_steps == ESteps.Checking)
|
||||
{
|
||||
RawFilePath = MainAssetInfo.AssetPath;
|
||||
RawBundleObject = new RawBundle(null, null, MainAssetInfo.AssetPath);
|
||||
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -46,16 +46,16 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取的原生对象
|
||||
/// </summary>
|
||||
public RawBundle RawBundleObject { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载的场景名称
|
||||
/// </summary>
|
||||
public string SceneName { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件路径
|
||||
/// </summary>
|
||||
public string RawFilePath { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 引用计数
|
||||
/// </summary>
|
||||
|
||||
36
Assets/YooAsset/Runtime/ResourceManager/RawBundle.cs
Normal file
36
Assets/YooAsset/Runtime/ResourceManager/RawBundle.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RawBundle
|
||||
{
|
||||
private readonly IFileSystem _fileSystem;
|
||||
private readonly PackageBundle _packageBundle;
|
||||
private readonly string _filePath;
|
||||
|
||||
internal RawBundle(IFileSystem fileSystem, PackageBundle packageBundle, string filePath)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageBundle = packageBundle;
|
||||
_filePath = filePath;
|
||||
}
|
||||
|
||||
public string GetFilePath()
|
||||
{
|
||||
return _filePath;
|
||||
}
|
||||
public byte[] ReadFileData()
|
||||
{
|
||||
if (_fileSystem != null)
|
||||
return _fileSystem.ReadFileData(_packageBundle);
|
||||
else
|
||||
return FileUtility.ReadAllBytes(_filePath);
|
||||
}
|
||||
public string ReadFileText()
|
||||
{
|
||||
if (_fileSystem != null)
|
||||
return _fileSystem.ReadFileText(_packageBundle);
|
||||
else
|
||||
return FileUtility.ReadAllText(_filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Runtime/ResourceManager/RawBundle.cs.meta
Normal file
11
Assets/YooAsset/Runtime/ResourceManager/RawBundle.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c6e71c986d2a8c74d981deeed7b5a8ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -18,14 +18,12 @@ namespace YooAsset
|
||||
None,
|
||||
CreateFileSystem,
|
||||
InitFileSystem,
|
||||
LoadManifestFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly EditorSimulateModeImpl _impl;
|
||||
private readonly EditorSimulateModeParameters _parameters;
|
||||
private FSInitializeFileSystemOperation _initFileSystemOp;
|
||||
private FSLoadPackageManifestOperation _loadPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, EditorSimulateModeParameters parameters)
|
||||
@@ -71,37 +69,15 @@ namespace YooAsset
|
||||
return;
|
||||
|
||||
if (_initFileSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadManifestFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadManifestFile)
|
||||
{
|
||||
if (_loadPackageManifestOp == null)
|
||||
_loadPackageManifestOp = _impl.EditorFileSystem.LoadPackageManifestAsync(null, int.MaxValue);
|
||||
|
||||
Progress = _loadPackageManifestOp.Progress;
|
||||
if (_loadPackageManifestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
_impl.ActiveManifest = _loadPackageManifestOp.Manifest;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _loadPackageManifestOp.Error;
|
||||
Error = _initFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -117,13 +93,13 @@ namespace YooAsset
|
||||
None,
|
||||
CreateFileSystem,
|
||||
InitFileSystem,
|
||||
LoadManifestFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly OfflinePlayModeImpl _impl;
|
||||
private readonly OfflinePlayModeParameters _parameters;
|
||||
private FSInitializeFileSystemOperation _initFileSystemOp;
|
||||
private FSRequestPackageVersionOperation _requestPackageVersionOp;
|
||||
private FSLoadPackageManifestOperation _loadPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
@@ -173,37 +149,15 @@ namespace YooAsset
|
||||
return;
|
||||
|
||||
if (_initFileSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadManifestFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadManifestFile)
|
||||
{
|
||||
if (_loadPackageManifestOp == null)
|
||||
_loadPackageManifestOp = _impl.BuildinFileSystem.LoadPackageManifestAsync(null, int.MaxValue);
|
||||
|
||||
Progress = _loadPackageManifestOp.Progress;
|
||||
if (_loadPackageManifestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
_impl.ActiveManifest = _loadPackageManifestOp.Manifest;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _loadPackageManifestOp.Error;
|
||||
Error = _initFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -344,7 +344,7 @@ namespace YooAsset
|
||||
if (string.IsNullOrEmpty(location) == false)
|
||||
{
|
||||
// 检查路径末尾是否有空格
|
||||
int index = location.LastIndexOf(" ");
|
||||
int index = location.LastIndexOf(' ');
|
||||
if (index != -1)
|
||||
{
|
||||
if (location.Length == index + 1)
|
||||
|
||||
@@ -3,8 +3,6 @@ namespace YooAsset
|
||||
{
|
||||
public class SimulateBuildResult
|
||||
{
|
||||
public string PackageVersionFilePath;
|
||||
public string PackageManifestFilePath;
|
||||
public string PackageHashFilePath;
|
||||
public string PackageRootDirectory;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -29,7 +27,7 @@ namespace YooAsset
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
|
||||
int index = str.LastIndexOf(".");
|
||||
int index = str.LastIndexOf('.');
|
||||
if (index == -1)
|
||||
return str;
|
||||
else
|
||||
@@ -121,7 +119,7 @@ namespace YooAsset
|
||||
public static string ReadAllText(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
return string.Empty;
|
||||
return null;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
}
|
||||
|
||||
|
||||
@@ -11,8 +11,10 @@ using UnityEditor;
|
||||
public class ShaderVariantCollectionManifest
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderVariantElement
|
||||
public class ShaderVariantElement : IComparable<ShaderVariantElement>
|
||||
{
|
||||
public string SortValue { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Pass type to use in this variant.
|
||||
/// </summary>
|
||||
@@ -22,11 +24,31 @@ public class ShaderVariantCollectionManifest
|
||||
/// Array of shader keywords to use in this variant.
|
||||
/// </summary>
|
||||
public string[] Keywords;
|
||||
|
||||
public void MakeSortValue()
|
||||
{
|
||||
string combineKeyword = string.Empty;
|
||||
for (int i = 0; i < Keywords.Length; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
combineKeyword = Keywords[0];
|
||||
else
|
||||
combineKeyword = $"{combineKeyword}+{Keywords[0]}";
|
||||
}
|
||||
|
||||
SortValue = $"{PassType}+{combineKeyword}";
|
||||
}
|
||||
public int CompareTo(ShaderVariantElement other)
|
||||
{
|
||||
return SortValue.CompareTo(other.SortValue);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantInfo : IComparable<ShaderVariantInfo>
|
||||
{
|
||||
public string SortValue { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 着色器资源路径.
|
||||
/// </summary>
|
||||
@@ -47,11 +69,13 @@ public class ShaderVariantCollectionManifest
|
||||
/// </summary>
|
||||
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
|
||||
|
||||
public void MakeSortValue()
|
||||
{
|
||||
SortValue = AssetPath + "+" + ShaderName;
|
||||
}
|
||||
public int CompareTo(ShaderVariantInfo other)
|
||||
{
|
||||
string thisStr = AssetPath + "+" +ShaderName;
|
||||
string otherStr = other.AssetPath + "+" + other.ShaderName;
|
||||
return thisStr.CompareTo(otherStr);
|
||||
return SortValue.CompareTo(other.SortValue);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,10 +100,15 @@ public class ShaderVariantCollectionManifest
|
||||
/// </summary>
|
||||
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||
{
|
||||
// 排序Keyword列表
|
||||
List<string> temper = new List<string>(keywords);
|
||||
temper.Sort();
|
||||
|
||||
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||
ShaderVariantElement element = new ShaderVariantElement();
|
||||
element.PassType = passType;
|
||||
element.Keywords = keywords;
|
||||
element.Keywords = temper.ToArray();
|
||||
element.MakeSortValue();
|
||||
info.ShaderVariantElements.Add(element);
|
||||
info.ShaderVariantCount++;
|
||||
}
|
||||
@@ -91,6 +120,7 @@ public class ShaderVariantCollectionManifest
|
||||
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||
newInfo.AssetPath = assetPath;
|
||||
newInfo.ShaderName = shaderName;
|
||||
newInfo.MakeSortValue();
|
||||
ShaderVariantInfos.Add(newInfo);
|
||||
return newInfo;
|
||||
}
|
||||
@@ -150,6 +180,11 @@ public class ShaderVariantCollectionManifest
|
||||
|
||||
// 重新排序
|
||||
manifest.ShaderVariantInfos.Sort();
|
||||
foreach (var shaderVariantInfo in manifest.ShaderVariantInfos)
|
||||
{
|
||||
shaderVariantInfo.ShaderVariantElements.Sort();
|
||||
}
|
||||
|
||||
return manifest;
|
||||
}
|
||||
}
|
||||
@@ -21,8 +21,8 @@ public static class ShaderVariantCollector
|
||||
WaitingDone,
|
||||
}
|
||||
|
||||
private const float WaitMilliseconds = 1000f;
|
||||
private const float SleepMilliseconds = 2000f;
|
||||
private const float WaitMilliseconds = 3000f;
|
||||
private const float SleepMilliseconds = 3000f;
|
||||
private static string _savePath;
|
||||
private static string _packageName;
|
||||
private static int _processMaxNum;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using YooAsset;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using YooAsset;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class WXFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class WXFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class LoadWechatPackageManifestOperation : AsyncOperationBase
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class RequestWechatPackageHashOperation : AsyncOperationBase
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class RequestWechatPackageVersionOperation : AsyncOperationBase
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_WECHAT_GAME
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
@@ -52,12 +52,12 @@ internal class WechatFileSystem : IFileSystem
|
||||
}
|
||||
}
|
||||
|
||||
#region 自定义参数
|
||||
#region 自定义参数
|
||||
/// <summary>
|
||||
/// 自定义参数:远程服务接口
|
||||
/// </summary>
|
||||
public IRemoteServices RemoteServices { private set; get; } = null;
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
public WechatFileSystem()
|
||||
@@ -162,7 +162,16 @@ internal class WechatFileSystem : IFileSystem
|
||||
return false;
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
public virtual byte[] ReadFileData(PackageBundle bundle)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
public virtual string ReadFileText(PackageBundle bundle)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
private string GetWXFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
if (_wxFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
|
||||
@@ -172,6 +181,6 @@ internal class WechatFileSystem : IFileSystem
|
||||
}
|
||||
return filePath;
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
#endif
|
||||
@@ -100,12 +100,12 @@ public class BattleRoom
|
||||
if (_startWaitTimer.Update(Time.deltaTime))
|
||||
{
|
||||
// 生成实体
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>("player_ship");
|
||||
handle.Completed += (AssetHandle handle) =>
|
||||
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("player_ship");
|
||||
assetHandle.Completed += (AssetHandle handle) =>
|
||||
{
|
||||
handle.InstantiateSync(_roomRoot.transform);
|
||||
};
|
||||
_handles.Add(handle);
|
||||
_handles.Add(assetHandle);
|
||||
_steps = ESteps.SpawnEnemy;
|
||||
}
|
||||
}
|
||||
@@ -117,12 +117,12 @@ public class BattleRoom
|
||||
Quaternion spawnRotation = Quaternion.identity;
|
||||
|
||||
// 生成实体
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>(enemyLocation);
|
||||
handle.Completed += (AssetHandle handle) =>
|
||||
var assetHandle = YooAssets.LoadAssetAsync<GameObject>(enemyLocation);
|
||||
assetHandle.Completed += (AssetHandle handle) =>
|
||||
{
|
||||
handle.InstantiateSync(spawnPosition, spawnRotation, _roomRoot.transform);
|
||||
};
|
||||
_handles.Add(handle);
|
||||
_handles.Add(assetHandle);
|
||||
|
||||
_waveSpawnCount++;
|
||||
if (_waveSpawnCount >= EnemyCount)
|
||||
@@ -166,12 +166,12 @@ public class BattleRoom
|
||||
var msg = message as BattleEventDefine.PlayerDead;
|
||||
|
||||
// 创建爆炸效果
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>("explosion_player");
|
||||
handle.Completed += (AssetHandle handle) =>
|
||||
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("explosion_player");
|
||||
assetHandle.Completed += (AssetHandle handle) =>
|
||||
{
|
||||
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
|
||||
};
|
||||
_handles.Add(handle);
|
||||
_handles.Add(assetHandle);
|
||||
|
||||
_steps = ESteps.GameOver;
|
||||
BattleEventDefine.GameOver.SendEventMessage();
|
||||
@@ -181,12 +181,12 @@ public class BattleRoom
|
||||
var msg = message as BattleEventDefine.EnemyDead;
|
||||
|
||||
// 创建爆炸效果
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>("explosion_enemy");
|
||||
handle.Completed += (AssetHandle handle) =>
|
||||
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("explosion_enemy");
|
||||
assetHandle.Completed += (AssetHandle handle) =>
|
||||
{
|
||||
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
|
||||
};
|
||||
_handles.Add(handle);
|
||||
_handles.Add(assetHandle);
|
||||
|
||||
_totalScore += EnemyScore;
|
||||
BattleEventDefine.ScoreChange.SendEventMessage(_totalScore);
|
||||
@@ -196,12 +196,12 @@ public class BattleRoom
|
||||
var msg = message as BattleEventDefine.AsteroidExplosion;
|
||||
|
||||
// 创建爆炸效果
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>("explosion_asteroid");
|
||||
handle.Completed += (AssetHandle handle) =>
|
||||
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("explosion_asteroid");
|
||||
assetHandle.Completed += (AssetHandle handle) =>
|
||||
{
|
||||
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
|
||||
};
|
||||
_handles.Add(handle);
|
||||
_handles.Add(assetHandle);
|
||||
|
||||
_totalScore += AsteroidScore;
|
||||
BattleEventDefine.ScoreChange.SendEventMessage(_totalScore);
|
||||
@@ -211,24 +211,24 @@ public class BattleRoom
|
||||
var msg = message as BattleEventDefine.PlayerFireBullet;
|
||||
|
||||
// 创建子弹实体
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>("player_bullet");
|
||||
handle.Completed += (AssetHandle handle) =>
|
||||
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("player_bullet");
|
||||
assetHandle.Completed += (AssetHandle handle) =>
|
||||
{
|
||||
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
|
||||
};
|
||||
_handles.Add(handle);
|
||||
_handles.Add(assetHandle);
|
||||
}
|
||||
else if (message is BattleEventDefine.EnemyFireBullet)
|
||||
{
|
||||
var msg = message as BattleEventDefine.EnemyFireBullet;
|
||||
|
||||
// 创建子弹实体
|
||||
var handle = YooAssets.LoadAssetAsync<GameObject>("enemy_bullet");
|
||||
handle.Completed += (AssetHandle handle) =>
|
||||
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("enemy_bullet");
|
||||
assetHandle.Completed += (AssetHandle handle) =>
|
||||
{
|
||||
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
|
||||
};
|
||||
_handles.Add(handle);
|
||||
_handles.Add(assetHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.tuyoogame.yooasset",
|
||||
"displayName": "YooAsset",
|
||||
"version": "2.2.0-preview",
|
||||
"version": "2.2.2-preview",
|
||||
"unity": "2019.4",
|
||||
"description": "unity3d resources management system.",
|
||||
"author": {
|
||||
|
||||
Reference in New Issue
Block a user