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39 Commits

Author SHA1 Message Date
何冠峰
7089952895 Update CHANGELOG.md 2024-08-15 11:55:53 +08:00
何冠峰
737d2a796b Update CHANGELOG.md 2024-08-15 11:54:39 +08:00
何冠峰
e25fd14675 Update package.json 2024-08-15 11:54:34 +08:00
何冠峰
c55dc713f4 fix : fixed the host play mode init stuck
修复HostPlayMode初始化卡死问题。
2024-08-15 11:53:25 +08:00
何冠峰
418536ded1 perf : check collect asset type
检测收集的资源类型是否有效
2024-08-13 19:13:26 +08:00
何冠峰
ae454b72dc update extension sample 2024-08-13 10:54:29 +08:00
何冠峰
d34d1117a0 Update CHANGELOG.md 2024-08-13 10:30:52 +08:00
何冠峰
a5f3767cbc Update package.json 2024-08-13 10:30:37 +08:00
何冠峰
3bdb339f54 style : resource package 2024-08-13 10:19:29 +08:00
何冠峰
22cb3c3942 style : resource manager 2024-08-13 10:10:43 +08:00
何冠峰
e5f5241879 fix #311 2024-08-12 20:18:03 +08:00
何冠峰
79ac231df2 feat : builtin file system can be empty in host play mode.
HostPlayMode模式下内置文件系统可以为空。
2024-08-12 19:10:57 +08:00
hevinci
b7b375092f refactor : process build logic 2024-08-03 19:01:55 +08:00
hevinci
f86ea04521 refactor : operation system 2024-08-03 19:01:18 +08:00
hevinci
738c02f58f update space shooter 2024-08-03 18:43:28 +08:00
hevinci
d017688416 feat : the bundle file decryption
资源文件解密
2024-08-03 18:43:12 +08:00
何冠峰
6b56275f87 Merge pull request #326 from absences/decrypt
Assetbundle加载增加解密方法
2024-08-03 17:03:45 +08:00
hevinci
b89f00130e refactor load scene code 2024-08-03 16:53:25 +08:00
何冠峰
4f58c54eff Merge pull request #333 from dadahsueh/dev
feat : add load scene parameter LocalPhysicsMode
2024-08-03 16:09:49 +08:00
Dada Hsueh
9001be21ac feat : add load scene parameter LocalPhysicsMode 2024-08-01 11:04:43 +08:00
hevinci
b421e7d2f8 Update CHANGELOG.md 2024-07-31 12:06:23 +08:00
hevinci
0e7c14abde Update package.json 2024-07-31 12:06:15 +08:00
hevinci
caf072ed9b Update DefaultBuildinFileSystemBuild.cs 2024-07-31 12:02:07 +08:00
hevinci
51f2709956 Update EditorTools.cs 2024-07-31 12:01:29 +08:00
absences
0d5558f29f Update IDecryptionServices.cs 2024-07-29 14:34:21 +08:00
unknown
c6377ce544 原生文件加密/解密 2024-07-27 18:37:17 +08:00
unknown
07d34891ef Assetbundle加载增加解密方法 2024-07-27 17:23:26 +08:00
unknown
ddce031ee5 Assetbundle加载增加解密方法 2024-07-27 15:25:21 +08:00
hevinci
6680a6450b fix #325
适配unity2019引擎
2024-07-24 10:12:42 +08:00
hevinci
dc119b26c7 fix #321 2024-07-19 12:02:43 +08:00
hevinci
2cbfca4f3b update extension sample
着色器变种文件增加内部排序
2024-07-15 18:51:32 +08:00
何冠峰
7d8fce6f46 Update CHANGELOG.md 2024-07-10 16:54:45 +08:00
何冠峰
13ad50aef5 Update package.json 2024-07-10 16:54:43 +08:00
何冠峰
30245b3668 update extension sample 2024-07-10 16:50:19 +08:00
何冠峰
589eea7cf3 update file system
统一所有PlayMode的初始化行为
2024-07-09 23:37:20 +08:00
何冠峰
24c5108ce1 update asset bundle collector
适配团结引擎
2024-07-09 16:33:41 +08:00
何冠峰
21fbb01ce4 merge #317
根据NETAnalyzers调整代码
2024-07-08 18:54:07 +08:00
何冠峰
e664f20d34 update extension sample 2024-07-08 17:36:39 +08:00
何冠峰
b0ce14dc0e update file system
IFileSystem新增ReadFileData方法
2024-07-08 17:36:25 +08:00
76 changed files with 1138 additions and 534 deletions

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@@ -2,6 +2,66 @@
All notable changes to this package will be documented in this file.
## [2.2.4-preview] - 2024-08-15
### Fixed
- 修复了HostPlayMode初始化卡死的问题。
## [2.2.3-preview] - 2024-08-13
### Fixed
- (#311) 修复了断点续传下载器极小概率报错 : “416 Range Not Satisfiable”
### Improvements
- 原生文件构建管线支持原生文件加密。
- HostPlayMode模式下内置文件系统初始化参数可以为空。
- 场景加载增加了LocalPhysicsMode参数来控制物理运行模式。
- 默认的内置文件系统和缓存文件系统增加解密方法。
```csharp
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
```
## [2.2.2-preview] - 2024-07-31
### Fixed
- (#321) 修复了在Unity2022里编辑器下离线模式运行失败的问题。
- (#325) 修复了在Unity2019里编译报错问题。
## [2.2.1-preview] - 2024-07-10
统一了所有PlayMode的初始化逻辑EditorSimulateMode和OfflinePlayMode初始化不再主动加载资源清单
### Added
- 新增了IFileSystem.ReadFileData方法支持原生文件自定义获取文本和二进制数据。
### Improvements
- 优化了DefaultWebFileSystem和DefaultBuildFileSystem文件系统的内部初始化逻辑。
## [2.2.0-preview] - 2024-07-07
重构了运行时代码新增了文件系统接口IFileSystem方便开发者扩展特殊需求。

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@@ -73,12 +73,7 @@ namespace YooAsset.Editor
if (buildResult.Success)
{
SimulateBuildResult reulst = new SimulateBuildResult();
string versionFileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
string hashFileName = YooAssetSettingsData.GetPackageHashFileName(packageName, packageVersion);
reulst.PackageVersionFilePath = $"{buildResult.OutputPackageDirectory}/{versionFileName}";
reulst.PackageManifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
reulst.PackageHashFilePath = $"{buildResult.OutputPackageDirectory}/{hashFileName}";
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}
else

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@@ -180,9 +180,9 @@ namespace YooAsset.Editor
for (int index = 0; index < manifest.BundleList.Count; index++)
{
var packageBundle = manifest.BundleList[index];
if (_cacheBundleTags.ContainsKey(index))
if (_cacheBundleTags.TryGetValue(index, out var value))
{
packageBundle.Tags = _cacheBundleTags[index].ToArray();
packageBundle.Tags = value.ToArray();
}
else
{

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@@ -56,9 +56,9 @@ namespace YooAsset.Editor
string bundleName = collectAssetInfo.BundleName;
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfos.ContainsKey(dependAsset.AssetPath))
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out var value))
{
allBuildAssetInfos[dependAsset.AssetPath].AddReferenceBundleName(bundleName);
value.AddReferenceBundleName(bundleName);
}
else
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;

namespace YooAsset.Editor
{
public class TaskEncryption_BBP : TaskEncryption, IBuildTask

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@@ -14,7 +14,7 @@ namespace YooAsset.Editor
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
return new string[] { };
return Array.Empty<string>();
}
}
}

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@@ -0,0 +1,18 @@

namespace YooAsset.Editor
{
public class TaskEncryption_RFBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b3e156139dcc25f4c9440ec3d6cb96d2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -32,6 +32,7 @@ namespace YooAsset.Editor
new TaskPrepare_RFBP(),
new TaskGetBuildMap_RFBP(),
new TaskBuilding_RFBP(),
new TaskEncryption_RFBP(),
new TaskUpdateBundleInfo_RFBP(),
new TaskCreateManifest_RFBP(),
new TaskCreateReport_RFBP(),

View File

@@ -1,9 +1,4 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;

namespace YooAsset.Editor
{
public class TaskEncryption_SBP : TaskEncryption, IBuildTask

View File

@@ -3,6 +3,6 @@ namespace YooAsset.Editor
{
public interface IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog);
BuildResult Run(BuildParameters buildParameters, bool enableLog);
}
}

View File

@@ -23,7 +23,7 @@ namespace YooAsset.Editor
private static readonly Dictionary<string, System.Type> _cacheIgnoreRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IIgnoreRule> _cacheIgnoreRuleInstance = new Dictionary<string, IIgnoreRule>();
/// <summary>
/// 配置数据是否被修改
/// </summary>
@@ -275,23 +275,23 @@ namespace YooAsset.Editor
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
return _cacheActiveRuleTypes.ContainsKey(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
return _cacheAddressRuleTypes.ContainsKey(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
return _cachePackRuleTypes.ContainsKey(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
return _cacheFilterRuleTypes.ContainsKey(ruleName);
}
public static bool HasIgnoreRuleName(string ruleName)
{
return _cacheIgnoreRuleTypes.Keys.Contains(ruleName);
return _cacheIgnoreRuleTypes.ContainsKey(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName)

View File

@@ -20,7 +20,8 @@ namespace YooAsset.Editor
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".unity";
string extension = Path.GetExtension(data.AssetPath);
return extension == ".unity" || extension == ".scene";
}
}

View File

@@ -42,6 +42,12 @@ namespace YooAsset.Editor
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(AssetPath);
// 注意:如果资源文件损坏或者实例化关联脚本丢失,获取的资源类型会无效!
if (AssetType == null)
{
throw new Exception($"Found invalid asset : {AssetPath}");
}
}
/// <summary>

View File

@@ -559,6 +559,21 @@ namespace YooAsset.Editor
{
return path.Replace('\\', '/').Replace("\\", "/"); //替换为Linux路径格式
}
/// <summary>
/// 移除路径里的后缀名
/// </summary>
public static string RemoveExtension(string str)
{
if (string.IsNullOrEmpty(str))
return str;
int index = str.LastIndexOf('.');
if (index == -1)
return str;
else
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
}
/// <summary>
/// 获取项目工程路径

View File

@@ -98,6 +98,11 @@ namespace YooAsset
/// 自定义参数:原生文件构建管线
/// </summary>
public bool RawFileBuildPipeline { private set; get; } = false;
/// <summary>
/// 自定义参数:解密方法类
/// </summary>
public IDecryptionServices DecryptionServices { private set; get; }
#endregion
@@ -106,19 +111,13 @@ namespace YooAsset
}
public virtual FSInitializeFileSystemOperation InitializeFileSystemAsync()
{
#if UNITY_EDITOR
var operation = new DBFSInitializeInEditorPlayModeOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
#else
var operation = new DBFSInitializeOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
#endif
}
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
{
var operation = new DBFSLoadPackageManifestOperation(this);
var operation = new DBFSLoadPackageManifestOperation(this, packageVersion);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
@@ -178,8 +177,11 @@ namespace YooAsset
if (_loadedStream.TryGetValue(bundle.BundleGUID, out Stream managedStream))
{
managedStream.Close();
managedStream.Dispose();
if (managedStream != null)
{
managedStream.Close();
managedStream.Dispose();
}
_loadedStream.Remove(bundle.BundleGUID);
}
}
@@ -187,18 +189,22 @@ namespace YooAsset
public virtual void SetParameter(string name, object value)
{
if (name == "FILE_VERIFY_LEVEL")
if (name == FileSystemParametersDefine.FILE_VERIFY_LEVEL)
{
FileVerifyLevel = (EFileVerifyLevel)value;
}
else if (name == "APPEND_FILE_EXTENSION")
else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
{
AppendFileExtension = (bool)value;
}
else if (name == "RAW_FILE_BUILD_PIPELINE")
else if (name == FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE)
{
RawFileBuildPipeline = (bool)value;
}
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
{
DecryptionServices = (IDecryptionServices)value;
}
else
{
YooLogger.Warning($"Invalid parameter : {name}");
@@ -216,10 +222,11 @@ namespace YooAsset
// 创建解压文件系统
var remoteServices = new UnpackRemoteServices(_packageRoot);
_unpackFileSystem = new DefaultUnpackFileSystem();
_unpackFileSystem.SetParameter("REMOTE_SERVICES", remoteServices);
_unpackFileSystem.SetParameter("FILE_VERIFY_LEVEL", FileVerifyLevel);
_unpackFileSystem.SetParameter("APPEND_FILE_EXTENSION", AppendFileExtension);
_unpackFileSystem.SetParameter("RAW_FILE_BUILD_PIPELINE", RawFileBuildPipeline);
_unpackFileSystem.SetParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
_unpackFileSystem.SetParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, FileVerifyLevel);
_unpackFileSystem.SetParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, AppendFileExtension);
_unpackFileSystem.SetParameter(FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE, RawFileBuildPipeline);
_unpackFileSystem.SetParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, DecryptionServices);
_unpackFileSystem.OnCreate(packageName, null);
}
public virtual void OnUpdate()
@@ -254,6 +261,69 @@ namespace YooAsset
return false;
}
public virtual byte[] ReadFileData(PackageBundle bundle)
{
if (NeedUnpack(bundle))
return _unpackFileSystem.ReadFileData(bundle);
if (Exists(bundle) == false)
return null;
if (bundle.Encrypted)
{
if (DecryptionServices == null)
{
YooLogger.Error($"The {nameof(IDecryptionServices)} is null !");
return null;
}
string filePath = GetBuildinFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
return DecryptionServices.ReadFileData(fileInfo);
}
else
{
string filePath = GetBuildinFileLoadPath(bundle);
return FileUtility.ReadAllBytes(filePath);
}
}
public virtual string ReadFileText(PackageBundle bundle)
{
if (NeedUnpack(bundle))
return _unpackFileSystem.ReadFileText(bundle);
if (Exists(bundle) == false)
return null;
if (bundle.Encrypted)
{
if (DecryptionServices == null)
{
YooLogger.Error($"The {nameof(IDecryptionServices)} is null !");
return null;
}
string filePath = GetBuildinFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
return DecryptionServices.ReadFileText(fileInfo);
}
else
{
string filePath = GetBuildinFileLoadPath(bundle);
return FileUtility.ReadAllText(filePath);
}
}
#region
protected string GetDefaultRoot()
{
@@ -288,6 +358,11 @@ namespace YooAsset
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetStreamingAssetsPackageRoot()
{
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
return PathUtility.Combine(rootPath, PackageName);
}
/// <summary>
/// 记录文件信息
@@ -311,6 +386,42 @@ namespace YooAsset
{
return _unpackFileSystem.InitializeFileSystemAsync();
}
/// <summary>
/// 加载加密资源文件
/// </summary>
public AssetBundle LoadEncryptedAssetBundle(PackageBundle bundle)
{
string filePath = GetBuildinFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
var assetBundle = DecryptionServices.LoadAssetBundle(fileInfo, out var managedStream);
_loadedStream.Add(bundle.BundleGUID, managedStream);
return assetBundle;
}
/// <summary>
/// 加载加密资源文件
/// </summary>
public AssetBundleCreateRequest LoadEncryptedAssetBundleAsync(PackageBundle bundle)
{
string filePath = GetBuildinFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
var createRequest = DecryptionServices.LoadAssetBundleAsync(fileInfo, out var managedStream);
_loadedStream.Add(bundle.BundleGUID, managedStream);
return createRequest;
}
#endregion
}
}

View File

@@ -5,7 +5,7 @@ using UnityEngine;
namespace YooAsset
{
internal class DefaultBuildinFileSystemBuild : UnityEditor.Build.IPreprocessBuildWithReport
public class DefaultBuildinFileSystemBuild : UnityEditor.Build.IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
@@ -15,6 +15,8 @@ namespace YooAsset
/// </summary>
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
YooLogger.Log("Begin to create catalog file !");
string savePath = $"Assets/Resources/{YooAssetSettingsData.Setting.DefaultYooFolderName}";
DirectoryInfo saveDirectory = new DirectoryInfo(savePath);
if (saveDirectory.Exists)
@@ -24,18 +26,21 @@ namespace YooAsset
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false)
{
Debug.LogWarning($"Can not found buildin root folder : {rootPath}");
return;
throw new System.Exception($"Can not found StreamingAssets root directory : {rootPath}");
}
// 搜索所有Package目录
DirectoryInfo[] subDirectories = rootDirectory.GetDirectories();
foreach (var subDirectory in subDirectories)
{
CreateBuildinManifest(subDirectory.Name, subDirectory.FullName);
CreateBuildinCatalogFile(subDirectory.Name, subDirectory.FullName);
}
}
private void CreateBuildinManifest(string packageName, string pacakgeDirectory)
/// <summary>
/// 生成包裹的内置资源目录文件
/// </summary>
public static void CreateBuildinCatalogFile(string packageName, string pacakgeDirectory)
{
// 获取资源清单版本
string packageVersion;
@@ -44,8 +49,7 @@ namespace YooAsset
string versionFilePath = $"{pacakgeDirectory}/{versionFileName}";
if (File.Exists(versionFilePath) == false)
{
Debug.LogWarning($"Can not found package version file : {versionFilePath}");
return;
throw new System.Exception($"Can not found package version file : {versionFilePath}");
}
packageVersion = FileUtility.ReadAllText(versionFilePath);
@@ -58,8 +62,7 @@ namespace YooAsset
string manifestFilePath = $"{pacakgeDirectory}/{manifestFileName}";
if (File.Exists(manifestFilePath) == false)
{
Debug.LogWarning($"Can not found package manifest file : {manifestFilePath}");
return;
throw new System.Exception($"Can not found package manifest file : {manifestFilePath}");
}
var binaryData = FileUtility.ReadAllBytes(manifestFilePath);
@@ -86,7 +89,8 @@ namespace YooAsset
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Extension == ".meta" || fileInfo.Extension == ".version" ||
fileInfo.Extension == ".hash" || fileInfo.Extension == ".bytes")
fileInfo.Extension == ".hash" || fileInfo.Extension == ".bytes" ||
fileInfo.Extension == ".json")
continue;
string fileName = fileInfo.Name;
@@ -105,8 +109,12 @@ namespace YooAsset
FileUtility.CreateFileDirectory(saveFilePath);
UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath);
UnityEditor.EditorUtility.SetDirty(buildinFileCatalog);
#if UNITY_2019
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.AssetDatabase.Refresh();
#else
UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog);
#endif
Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
}
}

View File

@@ -56,6 +56,13 @@ namespace YooAsset
{
if (_loadCatalogFileOp == null)
{
#if UNITY_EDITOR
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
#endif
_loadCatalogFileOp = new LoadBuildinCatalogFileOperation(_fileSystem);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadCatalogFileOp);
}
@@ -77,110 +84,4 @@ namespace YooAsset
}
}
}
/// <summary>
/// 在编辑器下离线模式的兼容性初始化
/// </summary>
internal sealed class DBFSInitializeInEditorPlayModeOperation : FSInitializeFileSystemOperation
{
private enum ESteps
{
None,
InitUnpackFileSystem,
LoadPackageManifest,
RecordFiles,
Done,
}
private readonly DefaultBuildinFileSystem _fileSystem;
private FSInitializeFileSystemOperation _initUnpackFIleSystemOp;
private DBFSLoadPackageManifestOperation _loadPackageManifestOp;
private ESteps _steps = ESteps.None;
internal DBFSInitializeInEditorPlayModeOperation(DefaultBuildinFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.InitUnpackFileSystem;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitUnpackFileSystem)
{
if (_initUnpackFIleSystemOp == null)
_initUnpackFIleSystemOp = _fileSystem.InitializeUpackFileSystem();
Progress = _initUnpackFIleSystemOp.Progress;
if (_initUnpackFIleSystemOp.IsDone == false)
return;
if (_initUnpackFIleSystemOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadPackageManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _initUnpackFIleSystemOp.Error;
}
}
if (_steps == ESteps.LoadPackageManifest)
{
if (_loadPackageManifestOp == null)
{
_loadPackageManifestOp = new DBFSLoadPackageManifestOperation(_fileSystem);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadPackageManifestOp);
}
if (_loadPackageManifestOp.IsDone == false)
return;
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.RecordFiles;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadPackageManifestOp.Error;
}
}
if (_steps == ESteps.RecordFiles)
{
PackageManifest manifest = _loadPackageManifestOp.Manifest;
string pacakgeDirectory = _fileSystem.FileRoot;
DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory);
FileInfo[] fileInfos = rootDirectory.GetFiles();
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Extension == ".meta" || fileInfo.Extension == ".version" ||
fileInfo.Extension == ".hash" || fileInfo.Extension == ".bytes")
continue;
string fileName = fileInfo.Name;
if (manifest.TryGetPackageBundleByFileName(fileName, out PackageBundle value))
{
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(fileName);
_fileSystem.RecordFile(value.BundleGUID, fileWrapper);
}
else
{
YooLogger.Warning($"Failed to mapping buildin bundle file : {fileName}");
}
}
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}

View File

@@ -11,8 +11,8 @@ namespace YooAsset
private enum ESteps
{
None,
LoadBuidlinAssetBundle,
CheckLoadBuildinResult,
LoadAssetBundle,
CheckResult,
Done,
}
@@ -32,28 +32,56 @@ namespace YooAsset
{
DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize;
_steps = ESteps.LoadBuidlinAssetBundle;
_steps = ESteps.LoadAssetBundle;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadBuidlinAssetBundle)
if (_steps == ESteps.LoadAssetBundle)
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
if (_bundle.Encrypted)
{
if (_fileSystem.DecryptionServices == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The {nameof(IDecryptionServices)} is null !";
YooLogger.Error(Error);
return;
}
}
if (_isWaitForAsyncComplete)
{
Result = AssetBundle.LoadFromFile(filePath);
if (_bundle.Encrypted)
{
Result = _fileSystem.LoadEncryptedAssetBundle(_bundle);
}
else
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
Result = AssetBundle.LoadFromFile(filePath);
}
}
else
{
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
if (_bundle.Encrypted)
{
_createRequest = _fileSystem.LoadEncryptedAssetBundleAsync(_bundle);
}
else
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
}
}
_steps = ESteps.CheckLoadBuildinResult;
_steps = ESteps.CheckResult;
}
if (_steps == ESteps.CheckLoadBuildinResult)
if (_steps == ESteps.CheckResult)
{
if (_createRequest != null)
{
@@ -75,12 +103,22 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
if (_bundle.Encrypted)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load encrypted buildin asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load buildin asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
}
}
}
@@ -111,7 +149,6 @@ namespace YooAsset
{
None,
LoadBuildinRawBundle,
CheckLoadBuildinResult,
Done,
}
@@ -139,32 +176,18 @@ namespace YooAsset
if (_steps == ESteps.LoadBuildinRawBundle)
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
Result = filePath;
_steps = ESteps.CheckLoadBuildinResult;
}
if (_steps == ESteps.CheckLoadBuildinResult)
{
if (Result != null)
if (File.Exists(filePath))
{
string filePath = Result as string;
if (File.Exists(filePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Can not found buildin raw bundle file : {filePath}";
}
_steps = ESteps.Done;
Result = new RawBundle(_fileSystem, _bundle, filePath);
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load buildin raw bundle file : {_bundle.BundleName}";
Error = $"Can not found buildin raw bundle file : {filePath}";
YooLogger.Error(Error);
}
}
}

View File

@@ -6,61 +6,37 @@ namespace YooAsset
private enum ESteps
{
None,
RequestBuildinPackageVersion,
RequestBuildinPackageHash,
LoadBuildinPackageManifest,
Done,
}
private readonly DefaultBuildinFileSystem _fileSystem;
private RequestBuildinPackageVersionOperation _requestBuildinPackageVersionOp;
private readonly string _packageVersion;
private RequestBuildinPackageHashOperation _requestBuildinPackageHashOp;
private LoadBuildinPackageManifestOperation _loadBuildinPackageManifestOp;
private ESteps _steps = ESteps.None;
public DBFSLoadPackageManifestOperation(DefaultBuildinFileSystem fileSystem)
public DBFSLoadPackageManifestOperation(DefaultBuildinFileSystem fileSystem, string packageVersion)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
}
internal override void InternalOnStart()
{
_steps = ESteps.RequestBuildinPackageVersion;
_steps = ESteps.RequestBuildinPackageHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestBuildinPackageVersion)
{
if (_requestBuildinPackageVersionOp == null)
{
_requestBuildinPackageVersionOp = new RequestBuildinPackageVersionOperation(_fileSystem);
OperationSystem.StartOperation(_fileSystem.PackageName, _requestBuildinPackageVersionOp);
}
if (_requestBuildinPackageVersionOp.IsDone == false)
return;
if (_requestBuildinPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.RequestBuildinPackageHash;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestBuildinPackageVersionOp.Error;
}
}
if (_steps == ESteps.RequestBuildinPackageHash)
{
if (_requestBuildinPackageHashOp == null)
{
string packageVersion = _requestBuildinPackageVersionOp.PackageVersion;
_requestBuildinPackageHashOp = new RequestBuildinPackageHashOperation(_fileSystem, packageVersion);
_requestBuildinPackageHashOp = new RequestBuildinPackageHashOperation(_fileSystem, _packageVersion);
OperationSystem.StartOperation(_fileSystem.PackageName, _requestBuildinPackageHashOp);
}
@@ -83,9 +59,8 @@ namespace YooAsset
{
if (_loadBuildinPackageManifestOp == null)
{
string packageVersion = _requestBuildinPackageVersionOp.PackageVersion;
string packageHash = _requestBuildinPackageHashOp.PackageHash;
_loadBuildinPackageManifestOp = new LoadBuildinPackageManifestOperation(_fileSystem, packageVersion, packageHash);
_loadBuildinPackageManifestOp = new LoadBuildinPackageManifestOperation(_fileSystem, _packageVersion, packageHash);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadBuildinPackageManifestOp);
}

View File

@@ -97,6 +97,11 @@ namespace YooAsset
/// 自定义参数:断点续传下载器关注的错误码
/// </summary>
public List<long> ResumeDownloadResponseCodes { private set; get; } = null;
/// <summary>
/// 自定义参数:解密方法类
/// </summary>
public IDecryptionServices DecryptionServices { private set; get; }
#endregion
@@ -200,38 +205,45 @@ namespace YooAsset
if (_loadedStream.TryGetValue(bundle.BundleGUID, out Stream managedStream))
{
managedStream.Close();
managedStream.Dispose();
if (managedStream != null)
{
managedStream.Close();
managedStream.Dispose();
}
_loadedStream.Remove(bundle.BundleGUID);
}
}
public virtual void SetParameter(string name, object value)
{
if (name == "REMOTE_SERVICES")
if (name == FileSystemParametersDefine.REMOTE_SERVICES)
{
RemoteServices = (IRemoteServices)value;
}
else if (name == "FILE_VERIFY_LEVEL")
else if (name == FileSystemParametersDefine.FILE_VERIFY_LEVEL)
{
FileVerifyLevel = (EFileVerifyLevel)value;
}
else if (name == "APPEND_FILE_EXTENSION")
else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
{
AppendFileExtension = (bool)value;
}
else if (name == "RAW_FILE_BUILD_PIPELINE")
else if (name == FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE)
{
RawFileBuildPipeline = (bool)value;
}
else if (name == "RESUME_DOWNLOAD_MINMUM_SIZE")
else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_MINMUM_SIZE)
{
ResumeDownloadMinimumSize = (long)value;
}
else if (name == "RESUME_DOWNLOAD_RESPONSE_CODES")
else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_RESPONSE_CODES)
{
ResumeDownloadResponseCodes = (List<long>)value;
}
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
{
DecryptionServices = (IDecryptionServices)value;
}
else
{
YooLogger.Warning($"Invalid parameter : {name}");
@@ -303,6 +315,63 @@ namespace YooAsset
return Exists(bundle) == false;
}
public virtual byte[] ReadFileData(PackageBundle bundle)
{
if (Exists(bundle) == false)
return null;
if (bundle.Encrypted)
{
if (DecryptionServices == null)
{
YooLogger.Error($"The {nameof(IDecryptionServices)} is null !");
return null;
}
string filePath = GetCacheFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
return DecryptionServices.ReadFileData(fileInfo);
}
else
{
string filePath = GetCacheFileLoadPath(bundle);
return FileUtility.ReadAllBytes(filePath);
}
}
public virtual string ReadFileText(PackageBundle bundle)
{
if (Exists(bundle) == false)
return null;
if (bundle.Encrypted)
{
if (DecryptionServices == null)
{
YooLogger.Error($"The {nameof(IDecryptionServices)} is null !");
return null;
}
string filePath = GetCacheFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
return DecryptionServices.ReadFileText(fileInfo);
}
else
{
string filePath = GetCacheFileLoadPath(bundle);
return FileUtility.ReadAllText(filePath);
}
}
#region
private readonly BufferWriter _sharedBuffer = new BufferWriter(1024);
public void WriteInfoFile(string filePath, string dataFileCRC, long dataFileSize)
@@ -368,7 +437,7 @@ namespace YooAsset
}
return filePath;
}
public string GetFileLoadPath(PackageBundle bundle)
public string GetCacheFileLoadPath(PackageBundle bundle)
{
return GetDataFilePath(bundle);
}
@@ -511,6 +580,42 @@ namespace YooAsset
{
return _wrappers.Keys.ToList();
}
/// <summary>
/// 加载加密资源文件
/// </summary>
public AssetBundle LoadEncryptedAssetBundle(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
var assetBundle = DecryptionServices.LoadAssetBundle(fileInfo, out var managedStream);
_loadedStream.Add(bundle.BundleGUID, managedStream);
return assetBundle;
}
/// <summary>
/// 加载加密资源文件
/// </summary>
public AssetBundleCreateRequest LoadEncryptedAssetBundleAsync(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
var createRequest = DecryptionServices.LoadAssetBundleAsync(fileInfo, out var managedStream);
_loadedStream.Add(bundle.BundleGUID, managedStream);
return createRequest;
}
#endregion
}
}

View File

@@ -250,17 +250,17 @@ namespace YooAsset
if (File.Exists(_tempFilePath))
{
FileInfo fileInfo = new FileInfo(_tempFilePath);
fileBeginLength = fileInfo.Length;
_fileOriginLength = fileBeginLength;
DownloadedBytes = _fileOriginLength;
}
// 检测下载起始位置
if (fileBeginLength >= Bundle.FileSize)
{
// 删除临时文件
if (File.Exists(_tempFilePath))
if (fileInfo.Length >= Bundle.FileSize)
{
// 删除临时文件
File.Delete(_tempFilePath);
}
else
{
fileBeginLength = fileInfo.Length;
_fileOriginLength = fileBeginLength;
DownloadedBytes = _fileOriginLength;
}
}
// 创建下载器

View File

@@ -78,15 +78,43 @@ namespace YooAsset
if (_steps == ESteps.LoadAssetBundle)
{
string filePath = _fileSystem.GetFileLoadPath(_bundle);
if (_bundle.Encrypted)
{
if (_fileSystem.DecryptionServices == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The {nameof(IDecryptionServices)} is null !";
YooLogger.Error(Error);
return;
}
}
if (_isWaitForAsyncComplete)
{
Result = AssetBundle.LoadFromFile(filePath);
if (_bundle.Encrypted)
{
Result = _fileSystem.LoadEncryptedAssetBundle(_bundle);
}
else
{
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
Result = AssetBundle.LoadFromFile(filePath);
}
}
else
{
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
if (_bundle.Encrypted)
{
_createRequest = _fileSystem.LoadEncryptedAssetBundleAsync(_bundle);
}
else
{
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
}
}
_steps = ESteps.CheckResult;
}
@@ -112,51 +140,59 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
else
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 说明在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
EFileVerifyResult verifyResult = _fileSystem.VerifyCacheFile(_bundle);
if (verifyResult == EFileVerifyResult.Succeed)
{
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 说明在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
EFileVerifyResult verifyResult = _fileSystem.VerifyCacheFile(_bundle);
if (verifyResult == EFileVerifyResult.Succeed)
if (_bundle.Encrypted)
{
// 注意:在安卓移动平台,华为和三星真机上有极小概率加载资源包失败。
// 说明:大多数情况在首次安装下载资源到沙盒内,游戏过程中切换到后台再回到游戏内有很大概率触发!
string filePath = _fileSystem.GetFileLoadPath(_bundle);
byte[] fileData = FileUtility.ReadAllBytes(filePath);
if (fileData != null && fileData.Length > 0)
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load encrypted asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
return;
}
// 注意:在安卓移动平台,华为和三星真机上有极小概率加载资源包失败。
// 说明:大多数情况在首次安装下载资源到沙盒内,游戏过程中切换到后台再回到游戏内有很大概率触发!
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
byte[] fileData = FileUtility.ReadAllBytes(filePath);
if (fileData != null && fileData.Length > 0)
{
Result = AssetBundle.LoadFromMemory(fileData);
if (Result == null)
{
Result = AssetBundle.LoadFromMemory(fileData);
if (Result == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load assetBundle from memory : {_bundle.BundleName}";
YooLogger.Error(Error);
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load asset bundle from memory : {_bundle.BundleName}";
YooLogger.Error(Error);
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to read assetBundle file bytes : {_bundle.BundleName}";
YooLogger.Error(Error);
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
_fileSystem.DeleteCacheFile(_bundle.BundleGUID);
Status = EOperationStatus.Failed;
Error = $"Find corrupted file and delete the file : {_bundle.BundleName}";
Error = $"Failed to read asset bundle file bytes : {_bundle.BundleName}";
YooLogger.Error(Error);
}
}
else
{
_steps = ESteps.Done;
_fileSystem.DeleteCacheFile(_bundle.BundleGUID);
Status = EOperationStatus.Failed;
Error = $"Find corrupted asset bundle file and delete : {_bundle.BundleName}";
YooLogger.Error(Error);
}
}
}
internal override void InternalWaitForAsyncComplete()
@@ -165,7 +201,7 @@ namespace YooAsset
while (true)
{
if(_downloadFileOp != null)
if (_downloadFileOp != null)
_downloadFileOp.WaitForAsyncComplete();
if (ExecuteWhileDone())
@@ -195,8 +231,7 @@ namespace YooAsset
None,
CheckExist,
DownloadFile,
LoadRawBundle,
CheckResult,
LoadCacheRawBundle,
Done,
}
@@ -226,7 +261,7 @@ namespace YooAsset
{
DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize;
_steps = ESteps.LoadRawBundle;
_steps = ESteps.LoadCacheRawBundle;
}
else
{
@@ -249,7 +284,7 @@ namespace YooAsset
if (_downloadFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadRawBundle;
_steps = ESteps.LoadCacheRawBundle;
}
else
{
@@ -259,35 +294,21 @@ namespace YooAsset
}
}
if (_steps == ESteps.LoadRawBundle)
if (_steps == ESteps.LoadCacheRawBundle)
{
string filePath = _fileSystem.GetFileLoadPath(_bundle);
Result = filePath;
_steps = ESteps.CheckResult;
}
if (_steps == ESteps.CheckResult)
{
if (Result != null)
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
if (File.Exists(filePath))
{
string filePath = Result as string;
if (File.Exists(filePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Can not found cache raw bundle file : {filePath}";
}
_steps = ESteps.Done;
Result = new RawBundle(_fileSystem, _bundle, filePath);
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load cache raw bundle file : {_bundle.BundleName}";
Error = $"Can not found cache raw bundle file : {filePath}";
YooLogger.Error(Error);
}
}
}

View File

@@ -1,4 +1,5 @@

using System;
namespace YooAsset
{
/// <summary>
@@ -35,13 +36,6 @@ namespace YooAsset
}
}
#region
/// <summary>
/// 自定义参数:模拟构建结果
/// </summary>
public SimulateBuildResult BuildResult { private set; get; } = null;
#endregion
public DefaultEditorFileSystem()
{
@@ -54,7 +48,7 @@ namespace YooAsset
}
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
{
var operation = new DEFSLoadPackageManifestOperation(this);
var operation = new DEFSLoadPackageManifestOperation(this, packageVersion);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
@@ -92,23 +86,17 @@ namespace YooAsset
public virtual void SetParameter(string name, object value)
{
if (name == "SIMULATE_BUILD_RESULT")
{
BuildResult = (SimulateBuildResult)value;
}
else
{
YooLogger.Warning($"Invalid parameter : {name}");
}
YooLogger.Warning($"Invalid parameter : {name}");
}
public virtual void OnCreate(string packageName, string rootDirectory)
{
PackageName = packageName;
if (string.IsNullOrEmpty(rootDirectory))
rootDirectory = GetDefaultRoot();
throw new Exception($"{nameof(DefaultEditorFileSystem)} root directory is null or empty !");
_packageRoot = PathUtility.Combine(rootDirectory, packageName);
// 注意:基础目录即为包裹目录
_packageRoot = rootDirectory;
}
public virtual void OnUpdate()
{
@@ -135,10 +123,30 @@ namespace YooAsset
return false;
}
#region
protected string GetDefaultRoot()
public virtual byte[] ReadFileData(PackageBundle bundle)
{
return "Assets/";
throw new System.NotImplementedException();
}
public virtual string ReadFileText(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
#region
public string GetEditorPackageVersionFilePath()
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetEditorPackageHashFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetEditorPackageManifestFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName);
}
#endregion
}

View File

@@ -6,33 +6,61 @@ namespace YooAsset
private enum ESteps
{
None,
LoadEditorPackageHash,
LoadEditorPackageManifest,
Done,
}
private readonly DefaultEditorFileSystem _fileSystem;
private readonly string _packageVersion;
private LoadEditorPackageHashOperation _loadEditorPackageHashOpe;
private LoadEditorPackageManifestOperation _loadEditorPackageManifestOp;
private ESteps _steps = ESteps.None;
internal DEFSLoadPackageManifestOperation(DefaultEditorFileSystem fileSystem)
internal DEFSLoadPackageManifestOperation(DefaultEditorFileSystem fileSystem, string packageVersion)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
}
internal override void InternalOnStart()
{
_steps = ESteps.LoadEditorPackageManifest;
_steps = ESteps.LoadEditorPackageHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadEditorPackageHash)
{
if (_loadEditorPackageHashOpe == null)
{
_loadEditorPackageHashOpe = new LoadEditorPackageHashOperation(_fileSystem, _packageVersion);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadEditorPackageHashOpe);
}
if (_loadEditorPackageHashOpe.IsDone == false)
return;
if (_loadEditorPackageHashOpe.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadEditorPackageManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadEditorPackageHashOpe.Error;
}
}
if (_steps == ESteps.LoadEditorPackageManifest)
{
if (_loadEditorPackageManifestOp == null)
{
_loadEditorPackageManifestOp = new LoadEditorPackageManifestOperation(_fileSystem);
string packageHash = _loadEditorPackageHashOpe.PackageHash;
_loadEditorPackageManifestOp = new LoadEditorPackageManifestOperation(_fileSystem, _packageVersion, packageHash);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadEditorPackageManifestOp);
}

View File

@@ -0,0 +1,56 @@
using System.IO;
namespace YooAsset
{
internal class LoadEditorPackageHashOperation : AsyncOperationBase
{
private enum ESteps
{
None,
LoadHash,
Done,
}
private readonly DefaultEditorFileSystem _fileSystem;
private readonly string _packageVersion;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹哈希值
/// </summary>
public string PackageHash { private set; get; }
internal LoadEditorPackageHashOperation(DefaultEditorFileSystem fileSystem, string packageVersion)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
}
internal override void InternalOnStart()
{
_steps = ESteps.LoadHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadHash)
{
string hashFilePath = _fileSystem.GetEditorPackageHashFilePath(_packageVersion);
if (File.Exists(hashFilePath))
{
_steps = ESteps.Done;
PackageHash = FileUtility.ReadAllText(hashFilePath);
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Can not found simulation package hash file : {hashFilePath}";
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 137c898b6a637c74d8d5e281e6124a72
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,11 +8,14 @@ namespace YooAsset
{
None,
LoadFileData,
VerifyFileData,
LoadManifest,
Done,
}
private readonly DefaultEditorFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly string _packageHash;
private DeserializeManifestOperation _deserializer;
private byte[] _fileData;
private ESteps _steps = ESteps.None;
@@ -23,9 +26,11 @@ namespace YooAsset
public PackageManifest Manifest { private set; get; }
internal LoadEditorPackageManifestOperation(DefaultEditorFileSystem fileSystem)
internal LoadEditorPackageManifestOperation(DefaultEditorFileSystem fileSystem, string packageVersion, string packageHash)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_packageHash = packageHash;
}
internal override void InternalOnStart()
{
@@ -38,10 +43,10 @@ namespace YooAsset
if (_steps == ESteps.LoadFileData)
{
string manifestFilePath = _fileSystem.BuildResult.PackageManifestFilePath;
string manifestFilePath = _fileSystem.GetEditorPackageManifestFilePath(_packageVersion);
if (File.Exists(manifestFilePath))
{
_steps = ESteps.LoadManifest;
_steps = ESteps.VerifyFileData;
_fileData = FileUtility.ReadAllBytes(manifestFilePath);
}
else
@@ -52,6 +57,21 @@ namespace YooAsset
}
}
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_fileData);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to verify simulation package manifest file !";
}
}
if (_steps == ESteps.LoadManifest)
{
if (_deserializer == null)
@@ -67,7 +87,7 @@ namespace YooAsset
if (_deserializer.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _deserializer.Manifest;
Manifest = _deserializer.Manifest;
Status = EOperationStatus.Succeed;
}
else

View File

@@ -35,7 +35,7 @@ namespace YooAsset
if (_steps == ESteps.LoadVersion)
{
string versionFilePath = _fileSystem.BuildResult.PackageVersionFilePath;
string versionFilePath = _fileSystem.GetEditorPackageVersionFilePath();
if (File.Exists(versionFilePath))
{
_steps = ESteps.Done;

View File

@@ -114,7 +114,7 @@ namespace YooAsset
public virtual void SetParameter(string name, object value)
{
if (name == "DISABLE_UNITY_WEB_CACHE")
if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE)
{
DisableUnityWebCache = (bool)value;
}
@@ -157,6 +157,15 @@ namespace YooAsset
return false;
}
public virtual byte[] ReadFileData(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
public virtual string ReadFileText(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
#region
protected string GetDefaultWebRoot()
{
@@ -192,6 +201,11 @@ namespace YooAsset
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetStreamingAssetsPackageRoot()
{
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
return PathUtility.Combine(rootPath, PackageName);
}
/// <summary>
/// 记录文件信息

View File

@@ -32,6 +32,13 @@ namespace YooAsset
{
if (_loadCatalogFileOp == null)
{
#if UNITY_EDITOR
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
#endif
_loadCatalogFileOp = new LoadWebCatalogFileOperation(_fileSystem);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadCatalogFileOp);
}

View File

@@ -0,0 +1,15 @@

namespace YooAsset
{
internal class FileSystemParametersDefine
{
public const string FILE_VERIFY_LEVEL = "FILE_VERIFY_LEVEL";
public const string REMOTE_SERVICES = "REMOTE_SERVICES";
public const string DECRYPTION_SERVICES = "DECRYPTION_SERVICES";
public const string APPEND_FILE_EXTENSION = "APPEND_FILE_EXTENSION";
public const string RAW_FILE_BUILD_PIPELINE = "RAW_FILE_BUILD_PIPELINE";
public const string DISABLE_UNITY_WEB_CACHE = "DISABLE_UNITY_WEB_CACHE";
public const string RESUME_DOWNLOAD_MINMUM_SIZE = "RESUME_DOWNLOAD_MINMUM_SIZE";
public const string RESUME_DOWNLOAD_RESPONSE_CODES = "RESUME_DOWNLOAD_RESPONSE_CODES";
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6b83a734e8baddb46aa731ee31fe988d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -38,7 +38,7 @@ namespace YooAsset
/// 清空所有的文件
/// </summary>
FSClearAllBundleFilesOperation ClearAllBundleFilesAsync();
/// <summary>
/// 清空未使用的文件
/// </summary>
@@ -95,10 +95,21 @@ namespace YooAsset
/// 是否需要解压
/// </summary>
bool NeedUnpack(PackageBundle bundle);
/// <summary>
/// 是否需要导入
/// </summary>
bool NeedImport(PackageBundle bundle);
/// <summary>
/// 读取文件二进制数据
/// </summary>
byte[] ReadFileData(PackageBundle bundle);
/// <summary>
/// 读取文件文本数据
/// </summary>
string ReadFileText(PackageBundle bundle);
}
}

View File

@@ -92,36 +92,39 @@ namespace YooAsset
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(SimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("SIMULATE_BUILD_RESULT", simulateBuildResult);
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数(原生文件)
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinRawFileSystemParameters(EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
public static FileSystemParameters CreateDefaultBuildinRawFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel);
fileSystemParams.AddParameter("APPEND_FILE_EXTENSION", true);
fileSystemParams.AddParameter("RAW_FILE_BUILD_PIPELINE", true);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
fileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
fileSystemParams.AddParameter(FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE, true);
return fileSystemParams;
}
@@ -129,14 +132,16 @@ namespace YooAsset
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
@@ -144,16 +149,18 @@ namespace YooAsset
/// 创建默认的缓存文件系统参数(原生文件)
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheRawFileSystemParameters(IRemoteServices remoteServices, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
public static FileSystemParameters CreateDefaultCacheRawFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel);
fileSystemParams.AddParameter("APPEND_FILE_EXTENSION", true);
fileSystemParams.AddParameter("RAW_FILE_BUILD_PIPELINE", true);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
fileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
fileSystemParams.AddParameter(FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE, true);
return fileSystemParams;
}
@@ -165,7 +172,7 @@ namespace YooAsset
{
string fileSystemClass = typeof(DefaultWebFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("DISABLE_UNITY_WEB_CACHE", disableUnityWebCache);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
}

View File

@@ -152,6 +152,14 @@ namespace YooAsset
return IsDone;
}
/// <summary>
/// 清空完成回调
/// </summary>
protected void ClearCompletedCallback()
{
_callback = null;
}
/// <summary>
/// 等待异步执行完毕
/// </summary>

View File

@@ -15,6 +15,10 @@ namespace YooAsset
{
OnAbort();
}
internal override void InternalWaitForAsyncComplete()
{
OnWaitForAsyncComplete();
}
/// <summary>
/// 异步操作开始
@@ -31,6 +35,11 @@ namespace YooAsset
/// </summary>
protected abstract void OnAbort();
/// <summary>
/// 异步等待完成
/// </summary>
protected virtual void OnWaitForAsyncComplete() { }
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>

View File

@@ -67,7 +67,7 @@ namespace YooAsset
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
public IReadOnlyList<UnityEngine.Object> AllAssetObjects
{
get
{

View File

@@ -72,8 +72,7 @@ namespace YooAsset
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
return FileUtility.ReadAllBytes(filePath);
return Provider.RawBundleObject.ReadFileData();
}
/// <summary>
@@ -83,8 +82,7 @@ namespace YooAsset
{
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
return FileUtility.ReadAllText(filePath);
return Provider.RawBundleObject.ReadFileText();
}
/// <summary>
@@ -94,7 +92,7 @@ namespace YooAsset
{
if (IsValidWithWarning == false)
return string.Empty;
return Provider.RawFilePath;
return Provider.RawBundleObject.GetFilePath();
}
}
}

View File

@@ -23,7 +23,7 @@ namespace YooAsset
add
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneHandle)} is invalid");
throw new System.Exception($"{nameof(SceneHandle)} is invalid !");
if (Provider.IsDone)
value.Invoke(this);
else
@@ -32,7 +32,7 @@ namespace YooAsset
remove
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneHandle)} is invalid");
throw new System.Exception($"{nameof(SceneHandle)} is invalid !");
_callback -= value;
}
}
@@ -168,13 +168,12 @@ namespace YooAsset
}
// 卸载子场景
// 注意:如果场景正在加载过程,必须等待加载完成后才可以卸载该场景。
{
var operation = new UnloadSceneOperation(Provider);
OperationSystem.StartOperation(packageName, operation);
return operation;
}
}
}
}

View File

@@ -67,7 +67,7 @@ namespace YooAsset
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
public IReadOnlyList<UnityEngine.Object> AllAssetObjects
{
get
{

View File

@@ -45,7 +45,7 @@ namespace YooAsset
public long DownloadedBytes { set; get; } = 0;
/// <summary>
/// 载结果
/// 载结果
/// </summary>
public object Result { set; get; }

View File

@@ -14,14 +14,13 @@ namespace YooAsset
CheckError,
PrepareDone,
UnLoadScene,
Checking,
Done,
}
private ESteps _steps = ESteps.None;
private readonly string _error;
private readonly ProviderOperation _provider;
private AsyncOperation _asyncOp;
private AsyncOperation _asyncOp = null;
internal UnloadSceneOperation(string error)
{
@@ -96,16 +95,16 @@ namespace YooAsset
if (_steps == ESteps.UnLoadScene)
{
_asyncOp = SceneManager.UnloadSceneAsync(_provider.SceneObject);
_provider.ResourceMgr.UnloadSubScene(_provider.SceneName);
_steps = ESteps.Checking;
}
if (_asyncOp == null)
{
_asyncOp = SceneManager.UnloadSceneAsync(_provider.SceneObject);
_provider.ResourceMgr.UnloadSubScene(_provider.SceneName);
}
if (_steps == ESteps.Checking)
{
Progress = _asyncOp.progress;
if (_asyncOp.isDone == false)
return;
_provider.ResourceMgr.TryUnloadUnusedAsset(_provider.MainAssetInfo);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;

View File

@@ -32,7 +32,7 @@ namespace YooAsset
return;
}
if (LoadBundleFileOp.Result is string == false)
if (LoadBundleFileOp.Result is RawBundle == false)
{
string error = "Try load AssetBundle file using load raw file method !";
InvokeCompletion(error, EOperationStatus.Failed);
@@ -45,7 +45,7 @@ namespace YooAsset
// 2. 检测加载结果
if (_steps == ESteps.Checking)
{
RawFilePath = LoadBundleFileOp.Result as string;
RawBundleObject = LoadBundleFileOp.Result as RawBundle;
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
}
}

View File

@@ -8,13 +8,24 @@ namespace YooAsset
{
internal sealed class BundledSceneProvider : ProviderOperation
{
public readonly LoadSceneMode SceneMode;
public readonly LoadSceneParameters LoadSceneParams;
private AsyncOperation _asyncOperation;
private bool _suspendLoadMode;
public BundledSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, assetInfo)
/// <summary>
/// 场景加载模式
/// </summary>
public LoadSceneMode SceneMode
{
SceneMode = sceneMode;
get
{
return LoadSceneParams.loadSceneMode;
}
}
public BundledSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad) : base(manager, providerGUID, assetInfo)
{
LoadSceneParams = loadSceneParams;
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
_suspendLoadMode = suspendLoad;
}
@@ -61,15 +72,14 @@ namespace YooAsset
if (IsWaitForAsyncComplete)
{
// 注意:场景同步加载方法不会立即加载场景,而是在下一帧加载。
LoadSceneParameters parameters = new LoadSceneParameters(SceneMode);
SceneObject = SceneManager.LoadScene(MainAssetInfo.AssetPath, parameters);
SceneObject = SceneManager.LoadScene(MainAssetInfo.AssetPath, LoadSceneParams);
_steps = ESteps.Checking;
}
else
{
// 注意如果场景不存在异步加载方法返回NULL
// 注意:即使是异步加载也要在当帧获取到场景对象
_asyncOperation = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
_asyncOperation = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, LoadSceneParams);
if (_asyncOperation != null)
{
_asyncOperation.allowSceneActivation = !_suspendLoadMode;

View File

@@ -53,7 +53,7 @@ namespace YooAsset
// 2. 检测加载结果
if (_steps == ESteps.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
RawBundleObject = new RawBundle(null, null, MainAssetInfo.AssetPath);
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
}
#endif

View File

@@ -8,13 +8,24 @@ namespace YooAsset
{
internal sealed class DatabaseSceneProvider : ProviderOperation
{
public readonly LoadSceneMode SceneMode;
private bool _suspendLoadMode;
public readonly LoadSceneParameters LoadSceneParams;
private AsyncOperation _asyncOperation;
private bool _suspendLoadMode;
public DatabaseSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, assetInfo)
/// <summary>
/// 场景加载模式
/// </summary>
public LoadSceneMode SceneMode
{
SceneMode = sceneMode;
get
{
return LoadSceneParams.loadSceneMode;
}
}
public DatabaseSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad) : base(manager, providerGUID, assetInfo)
{
LoadSceneParams = loadSceneParams;
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
_suspendLoadMode = suspendLoad;
}
@@ -53,14 +64,12 @@ namespace YooAsset
{
if (IsWaitForAsyncComplete)
{
LoadSceneParameters loadSceneParameters = new LoadSceneParameters(SceneMode);
SceneObject = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
SceneObject = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(MainAssetInfo.AssetPath, LoadSceneParams);
_steps = ESteps.Checking;
}
else
{
LoadSceneParameters loadSceneParameters = new LoadSceneParameters(SceneMode);
_asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
_asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, LoadSceneParams);
if (_asyncOperation != null)
{
_asyncOperation.allowSceneActivation = !_suspendLoadMode;

View File

@@ -46,16 +46,16 @@ namespace YooAsset
/// </summary>
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
/// <summary>
/// 获取的原生对象
/// </summary>
public RawBundle RawBundleObject { protected set; get; }
/// <summary>
/// 加载的场景名称
/// </summary>
public string SceneName { protected set; get; }
/// <summary>
/// 原生文件路径
/// </summary>
public string RawFilePath { protected set; get; }
/// <summary>
/// 引用计数
/// </summary>

View File

@@ -0,0 +1,36 @@

namespace YooAsset
{
internal class RawBundle
{
private readonly IFileSystem _fileSystem;
private readonly PackageBundle _packageBundle;
private readonly string _filePath;
internal RawBundle(IFileSystem fileSystem, PackageBundle packageBundle, string filePath)
{
_fileSystem = fileSystem;
_packageBundle = packageBundle;
_filePath = filePath;
}
public string GetFilePath()
{
return _filePath;
}
public byte[] ReadFileData()
{
if (_fileSystem != null)
return _fileSystem.ReadFileData(_packageBundle);
else
return FileUtility.ReadAllBytes(_filePath);
}
public string ReadFileText()
{
if (_fileSystem != null)
return _fileSystem.ReadFileText(_packageBundle);
else
return FileUtility.ReadAllText(_filePath);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c6e71c986d2a8c74d981deeed7b5a8ef
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -86,7 +86,7 @@ namespace YooAsset
/// 注意:返回的场景句柄是唯一的,每个场景句柄对应自己的场景提供者对象。
/// 注意:业务逻辑层应该避免同时加载一个子场景。
/// </summary>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad, uint priority)
{
if (assetInfo.IsInvalid)
{
@@ -97,7 +97,7 @@ namespace YooAsset
}
// 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single)
if (loadSceneParams.loadSceneMode == LoadSceneMode.Single)
{
UnloadAllScene();
}
@@ -107,9 +107,9 @@ namespace YooAsset
ProviderOperation provider;
{
if (_simulationOnEditor)
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad);
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
else
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad);
provider = new BundledSceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider);

View File

@@ -45,6 +45,12 @@ namespace YooAsset
if (_steps == ESteps.ClearFileSystemA)
{
if (_fileSystemA == null)
{
_steps = ESteps.ClearFileSystemB;
return;
}
if (_clearAllBundleFilesOpA == null)
_clearAllBundleFilesOpA = _fileSystemA.ClearAllBundleFilesAsync();

View File

@@ -45,6 +45,12 @@ namespace YooAsset
if (_steps == ESteps.ClearFileSystemA)
{
if (_fileSystemA == null)
{
_steps = ESteps.ClearFileSystemB;
return;
}
if (_clearUnusedBundleFilesOpA == null)
_clearUnusedBundleFilesOpA = _fileSystemA.ClearUnusedBundleFilesAsync(_impl.ActiveManifest);

View File

@@ -130,7 +130,7 @@ namespace YooAsset
long downloadBytes = _cachedDownloadBytes;
foreach (var downloader in _downloaders)
{
downloadBytes += (long)downloader.DownloadedBytes;
downloadBytes += downloader.DownloadedBytes;
if (downloader.IsDone == false)
continue;
@@ -145,7 +145,7 @@ namespace YooAsset
// 下载成功
_removeList.Add(downloader);
_cachedDownloadCount++;
_cachedDownloadBytes += (long)downloader.DownloadedBytes;
_cachedDownloadBytes += downloader.DownloadedBytes;
}
// 移除已经完成的下载器(无论成功或失败)

View File

@@ -18,14 +18,12 @@ namespace YooAsset
None,
CreateFileSystem,
InitFileSystem,
LoadManifestFile,
Done,
}
private readonly EditorSimulateModeImpl _impl;
private readonly EditorSimulateModeParameters _parameters;
private FSInitializeFileSystemOperation _initFileSystemOp;
private FSLoadPackageManifestOperation _loadPackageManifestOp;
private ESteps _steps = ESteps.None;
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, EditorSimulateModeParameters parameters)
@@ -71,37 +69,15 @@ namespace YooAsset
return;
if (_initFileSystemOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadManifestFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _initFileSystemOp.Error;
}
}
if (_steps == ESteps.LoadManifestFile)
{
if (_loadPackageManifestOp == null)
_loadPackageManifestOp = _impl.EditorFileSystem.LoadPackageManifestAsync(null, int.MaxValue);
Progress = _loadPackageManifestOp.Progress;
if (_loadPackageManifestOp.IsDone == false)
return;
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
_impl.ActiveManifest = _loadPackageManifestOp.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadPackageManifestOp.Error;
Error = _initFileSystemOp.Error;
}
}
}
@@ -117,13 +93,13 @@ namespace YooAsset
None,
CreateFileSystem,
InitFileSystem,
LoadManifestFile,
Done,
}
private readonly OfflinePlayModeImpl _impl;
private readonly OfflinePlayModeParameters _parameters;
private FSInitializeFileSystemOperation _initFileSystemOp;
private FSRequestPackageVersionOperation _requestPackageVersionOp;
private FSLoadPackageManifestOperation _loadPackageManifestOp;
private ESteps _steps = ESteps.None;
@@ -173,37 +149,15 @@ namespace YooAsset
return;
if (_initFileSystemOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadManifestFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _initFileSystemOp.Error;
}
}
if (_steps == ESteps.LoadManifestFile)
{
if (_loadPackageManifestOp == null)
_loadPackageManifestOp = _impl.BuildinFileSystem.LoadPackageManifestAsync(null, int.MaxValue);
Progress = _loadPackageManifestOp.Progress;
if (_loadPackageManifestOp.IsDone == false)
return;
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
_impl.ActiveManifest = _loadPackageManifestOp.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadPackageManifestOp.Error;
Error = _initFileSystemOp.Error;
}
}
}
@@ -247,14 +201,6 @@ namespace YooAsset
if (_steps == ESteps.CreateFileSystem)
{
if (_parameters.BuildinFileSystemParameters == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Buildin file system parameters is null";
return;
}
if (_parameters.CacheFileSystemParameters == null)
{
_steps = ESteps.Done;
@@ -263,6 +209,18 @@ namespace YooAsset
return;
}
if (_parameters.BuildinFileSystemParameters != null)
{
_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to create buildin file system";
return;
}
}
if (_parameters.DeliveryFileSystemParameters != null)
{
_impl.DeliveryFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.DeliveryFileSystemParameters);
@@ -275,15 +233,6 @@ namespace YooAsset
}
}
_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to create buildin file system";
return;
}
_impl.CacheFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.CacheFileSystemParameters);
if (_impl.CacheFileSystem == null)
{
@@ -298,6 +247,13 @@ namespace YooAsset
if (_steps == ESteps.InitBuildinFileSystem)
{
// 注意:内置文件系统可以为空
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.InitDeliveryFileSystem;
return;
}
if (_initBuildinFileSystemOp == null)
_initBuildinFileSystemOp = _impl.BuildinFileSystem.InitializeFileSystemAsync();

View File

@@ -344,7 +344,7 @@ namespace YooAsset
if (string.IsNullOrEmpty(location) == false)
{
// 检查路径末尾是否有空格
int index = location.LastIndexOf(" ");
int index = location.LastIndexOf(' ');
if (index != -1)
{
if (location.Length == index + 1)

View File

@@ -3,8 +3,6 @@ namespace YooAsset
{
public class SimulateBuildResult
{
public string PackageVersionFilePath;
public string PackageManifestFilePath;
public string PackageHashFilePath;
public string PackageRootDirectory;
}
}

View File

@@ -7,7 +7,7 @@ namespace YooAsset
internal class HostPlayModeImpl : IPlayMode, IBundleQuery
{
public readonly string PackageName;
public IFileSystem BuildinFileSystem { set; get; }
public IFileSystem BuildinFileSystem { set; get; } //可以为空!
public IFileSystem DeliveryFileSystem { set; get; } //可以为空!
public IFileSystem CacheFileSystem { set; get; }
@@ -118,7 +118,7 @@ namespace YooAsset
if (packageBundle == null)
throw new Exception("Should never get here !");
if (BuildinFileSystem.Belong(packageBundle))
if (BuildinFileSystem != null && BuildinFileSystem.Belong(packageBundle))
{
BundleInfo bundleInfo = new BundleInfo(BuildinFileSystem, packageBundle);
return bundleInfo;

View File

@@ -486,11 +486,12 @@ namespace YooAsset
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single)
/// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, true, sceneMode, false, 0);
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
}
/// <summary>
@@ -498,10 +499,11 @@ namespace YooAsset
/// </summary>
/// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param>
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single)
/// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckInitialize();
return LoadSceneInternal(assetInfo, true, sceneMode, false, 0);
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
}
/// <summary>
@@ -509,13 +511,14 @@ namespace YooAsset
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0)
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority);
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
}
/// <summary>
@@ -523,18 +526,20 @@ namespace YooAsset
/// </summary>
/// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0)
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{
DebugCheckInitialize();
return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority);
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
}
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
{
DebugCheckAssetLoadType(assetInfo.AssetType);
var handle = _resourceManager.LoadSceneAsync(assetInfo, sceneMode, suspendLoad, priority);
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
if (waitForAsyncComplete)
handle.WaitForAsyncComplete();
return handle;

View File

@@ -34,5 +34,15 @@ namespace YooAsset
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundleCreateRequest LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream);
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] ReadFileData(DecryptFileInfo fileInfo);
/// <summary>
/// 获取解密的文本数据
/// </summary>
string ReadFileText(DecryptFileInfo fileInfo);
}
}
}

View File

@@ -1,9 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace YooAsset
{
@@ -29,7 +27,7 @@ namespace YooAsset
if (string.IsNullOrEmpty(str))
return str;
int index = str.LastIndexOf(".");
int index = str.LastIndexOf('.');
if (index == -1)
return str;
else
@@ -121,7 +119,7 @@ namespace YooAsset
public static string ReadAllText(string filePath)
{
if (File.Exists(filePath) == false)
return string.Empty;
return null;
return File.ReadAllText(filePath, Encoding.UTF8);
}

View File

@@ -161,10 +161,11 @@ namespace YooAsset
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single)
/// <param name="physicsMode">场景物理模式</param>
public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneSync(location, sceneMode);
return _defaultPackage.LoadSceneSync(location, sceneMode, physicsMode);
}
/// <summary>
@@ -172,10 +173,11 @@ namespace YooAsset
/// </summary>
/// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param>
public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single)
/// <param name="physicsMode">场景物理模式</param>
public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneSync(assetInfo, sceneMode);
return _defaultPackage.LoadSceneSync(assetInfo, sceneMode, physicsMode);
}
/// <summary>
@@ -183,12 +185,13 @@ namespace YooAsset
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">优先级</param>
public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100)
public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneAsync(location, sceneMode, suspendLoad, priority);
return _defaultPackage.LoadSceneAsync(location, sceneMode, physicsMode, suspendLoad, priority);
}
/// <summary>
@@ -196,12 +199,13 @@ namespace YooAsset
/// </summary>
/// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">优先级</param>
public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100)
public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneAsync(assetInfo, sceneMode, suspendLoad, priority);
return _defaultPackage.LoadSceneAsync(assetInfo, sceneMode, physicsMode, suspendLoad, priority);
}
#endregion

View File

@@ -11,8 +11,10 @@ using UnityEditor;
public class ShaderVariantCollectionManifest
{
[Serializable]
public class ShaderVariantElement
public class ShaderVariantElement : IComparable<ShaderVariantElement>
{
public string SortValue { private set; get; }
/// <summary>
/// Pass type to use in this variant.
/// </summary>
@@ -22,11 +24,31 @@ public class ShaderVariantCollectionManifest
/// Array of shader keywords to use in this variant.
/// </summary>
public string[] Keywords;
public void MakeSortValue()
{
string combineKeyword = string.Empty;
for (int i = 0; i < Keywords.Length; i++)
{
if (i == 0)
combineKeyword = Keywords[0];
else
combineKeyword = $"{combineKeyword}+{Keywords[0]}";
}
SortValue = $"{PassType}+{combineKeyword}";
}
public int CompareTo(ShaderVariantElement other)
{
return SortValue.CompareTo(other.SortValue);
}
}
[Serializable]
public class ShaderVariantInfo : IComparable<ShaderVariantInfo>
{
public string SortValue { private set; get; }
/// <summary>
/// 着色器资源路径.
/// </summary>
@@ -47,11 +69,13 @@ public class ShaderVariantCollectionManifest
/// </summary>
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
public void MakeSortValue()
{
SortValue = AssetPath + "+" + ShaderName;
}
public int CompareTo(ShaderVariantInfo other)
{
string thisStr = AssetPath + "+" +ShaderName;
string otherStr = other.AssetPath + "+" + other.ShaderName;
return thisStr.CompareTo(otherStr);
return SortValue.CompareTo(other.SortValue);
}
}
@@ -76,10 +100,15 @@ public class ShaderVariantCollectionManifest
/// </summary>
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
{
// 排序Keyword列表
List<string> temper = new List<string>(keywords);
temper.Sort();
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
ShaderVariantElement element = new ShaderVariantElement();
element.PassType = passType;
element.Keywords = keywords;
element.Keywords = temper.ToArray();
element.MakeSortValue();
info.ShaderVariantElements.Add(element);
info.ShaderVariantCount++;
}
@@ -91,6 +120,7 @@ public class ShaderVariantCollectionManifest
ShaderVariantInfo newInfo = new ShaderVariantInfo();
newInfo.AssetPath = assetPath;
newInfo.ShaderName = shaderName;
newInfo.MakeSortValue();
ShaderVariantInfos.Add(newInfo);
return newInfo;
}
@@ -150,6 +180,11 @@ public class ShaderVariantCollectionManifest
// 重新排序
manifest.ShaderVariantInfos.Sort();
foreach (var shaderVariantInfo in manifest.ShaderVariantInfos)
{
shaderVariantInfo.ShaderVariantElements.Sort();
}
return manifest;
}
}

View File

@@ -21,8 +21,8 @@ public static class ShaderVariantCollector
WaitingDone,
}
private const float WaitMilliseconds = 1000f;
private const float SleepMilliseconds = 2000f;
private const float WaitMilliseconds = 3000f;
private const float SleepMilliseconds = 3000f;
private static string _savePath;
private static string _packageName;
private static int _processMaxNum;

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class WXFSLoadPackageManifestOperation : FSLoadPackageManifestOperation

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class WXFSRequestPackageVersionOperation : FSRequestPackageVersionOperation

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class LoadWechatPackageManifestOperation : AsyncOperationBase

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class RequestWechatPackageHashOperation : AsyncOperationBase

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class RequestWechatPackageVersionOperation : AsyncOperationBase

View File

@@ -1,4 +1,4 @@
#if UNITY_WECHAT_GAME
#if UNITY_WEBGL && WEIXINMINIGAME
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
@@ -21,6 +21,36 @@ public static class WechatFileSystemCreater
/// </summary>
internal class WechatFileSystem : IFileSystem
{
private class WebRemoteServices : IRemoteServices
{
private readonly string _webPackageRoot;
protected readonly Dictionary<string, string> _mapping = new Dictionary<string, string>(10000);
public WebRemoteServices(string buildinPackRoot)
{
_webPackageRoot = buildinPackRoot;
}
string IRemoteServices.GetRemoteMainURL(string fileName)
{
return GetFileLoadURL(fileName);
}
string IRemoteServices.GetRemoteFallbackURL(string fileName)
{
return GetFileLoadURL(fileName);
}
private string GetFileLoadURL(string fileName)
{
if (_mapping.TryGetValue(fileName, out string url) == false)
{
string filePath = PathUtility.Combine(_webPackageRoot, fileName);
url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_mapping.Add(fileName, url);
}
return url;
}
}
private readonly Dictionary<string, string> _wxFilePaths = new Dictionary<string, string>(10000);
private WXFileSystemManager _wxFileSystemMgr;
private string _wxFileCacheRoot = string.Empty;
@@ -129,6 +159,13 @@ internal class WechatFileSystem : IFileSystem
{
PackageName = packageName;
// 注意CDN服务未启用的情况下使用微信WEB服务器
if (RemoteServices == null)
{
string webRoot = PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName, packageName);
RemoteServices = new WebRemoteServices(webRoot);
}
_wxFileSystemMgr = WX.GetFileSystemManager();
_wxFileCacheRoot = WX.env.USER_DATA_PATH; //注意:如果有子目录,请修改此处!
}
@@ -162,6 +199,15 @@ internal class WechatFileSystem : IFileSystem
return false;
}
public virtual byte[] ReadFileData(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
public virtual string ReadFileText(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
#region
private string GetWXFileLoadPath(PackageBundle bundle)
{

View File

@@ -100,12 +100,12 @@ public class BattleRoom
if (_startWaitTimer.Update(Time.deltaTime))
{
// 生成实体
var handle = YooAssets.LoadAssetAsync<GameObject>("player_ship");
handle.Completed += (AssetHandle handle) =>
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("player_ship");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(_roomRoot.transform);
};
_handles.Add(handle);
_handles.Add(assetHandle);
_steps = ESteps.SpawnEnemy;
}
}
@@ -117,12 +117,12 @@ public class BattleRoom
Quaternion spawnRotation = Quaternion.identity;
// 生成实体
var handle = YooAssets.LoadAssetAsync<GameObject>(enemyLocation);
handle.Completed += (AssetHandle handle) =>
var assetHandle = YooAssets.LoadAssetAsync<GameObject>(enemyLocation);
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(spawnPosition, spawnRotation, _roomRoot.transform);
};
_handles.Add(handle);
_handles.Add(assetHandle);
_waveSpawnCount++;
if (_waveSpawnCount >= EnemyCount)
@@ -166,12 +166,12 @@ public class BattleRoom
var msg = message as BattleEventDefine.PlayerDead;
// 创建爆炸效果
var handle = YooAssets.LoadAssetAsync<GameObject>("explosion_player");
handle.Completed += (AssetHandle handle) =>
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("explosion_player");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
};
_handles.Add(handle);
_handles.Add(assetHandle);
_steps = ESteps.GameOver;
BattleEventDefine.GameOver.SendEventMessage();
@@ -181,12 +181,12 @@ public class BattleRoom
var msg = message as BattleEventDefine.EnemyDead;
// 创建爆炸效果
var handle = YooAssets.LoadAssetAsync<GameObject>("explosion_enemy");
handle.Completed += (AssetHandle handle) =>
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("explosion_enemy");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
};
_handles.Add(handle);
_handles.Add(assetHandle);
_totalScore += EnemyScore;
BattleEventDefine.ScoreChange.SendEventMessage(_totalScore);
@@ -196,12 +196,12 @@ public class BattleRoom
var msg = message as BattleEventDefine.AsteroidExplosion;
// 创建爆炸效果
var handle = YooAssets.LoadAssetAsync<GameObject>("explosion_asteroid");
handle.Completed += (AssetHandle handle) =>
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("explosion_asteroid");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
};
_handles.Add(handle);
_handles.Add(assetHandle);
_totalScore += AsteroidScore;
BattleEventDefine.ScoreChange.SendEventMessage(_totalScore);
@@ -211,24 +211,24 @@ public class BattleRoom
var msg = message as BattleEventDefine.PlayerFireBullet;
// 创建子弹实体
var handle = YooAssets.LoadAssetAsync<GameObject>("player_bullet");
handle.Completed += (AssetHandle handle) =>
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("player_bullet");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
};
_handles.Add(handle);
_handles.Add(assetHandle);
}
else if (message is BattleEventDefine.EnemyFireBullet)
{
var msg = message as BattleEventDefine.EnemyFireBullet;
// 创建子弹实体
var handle = YooAssets.LoadAssetAsync<GameObject>("enemy_bullet");
handle.Completed += (AssetHandle handle) =>
var assetHandle = YooAssets.LoadAssetAsync<GameObject>("enemy_bullet");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
};
_handles.Add(handle);
_handles.Add(assetHandle);
}
}
}

View File

@@ -172,6 +172,22 @@ internal class FsmInitializePackage : IStateNode
return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
}
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static uint GetManagedReadBufferSize()
{
return 1024;
@@ -203,6 +219,22 @@ internal class FsmInitializePackage : IStateNode
return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
}
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static ulong GetFileOffset()
{
return 32;

View File

@@ -1,7 +1,7 @@
{
"name": "com.tuyoogame.yooasset",
"displayName": "YooAsset",
"version": "2.2.0-preview",
"version": "2.2.4-preview",
"unity": "2019.4",
"description": "unity3d resources management system.",
"author": {