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280 Commits

Author SHA1 Message Date
何冠峰
baf76a454b Update CHANGELOG.md 2025-07-23 18:49:13 +08:00
何冠峰
385d343262 Update package.json 2025-07-23 18:49:02 +08:00
何冠峰
1f5ad24d44 test : 完善测试用例代码 2025-07-23 18:46:54 +08:00
何冠峰
fefc0043cf fix : 修正小游戏脚本编译错误 2025-07-23 18:46:12 +08:00
何冠峰
f49143d4f7 Update CHANGELOG.md 2025-07-23 17:12:19 +08:00
何冠峰
fd760b12a3 Update package.json 2025-07-23 17:12:05 +08:00
何冠峰
14cf8e9ca3 update space shooter 2025-07-23 17:11:49 +08:00
何冠峰
3595219a71 style : 移除冗余空格 2025-07-23 16:48:37 +08:00
何冠峰
a4c7d4b8f5 test : 修改资源清单加密解密测试用例 2025-07-23 15:41:57 +08:00
何冠峰
43c5c7fb53 feat : 增加构建前置处理扩展示例
内置清单构建
2025-07-23 15:41:00 +08:00
何冠峰
48d2b36d4e feat : 改进资源清单加密和解密接口 2025-07-23 15:38:29 +08:00
何冠峰
2fd87f4d4b test : 新增测试用例 2025-07-23 14:08:26 +08:00
何冠峰
0fd75b835a style : 修正参数命名 2025-07-23 14:07:12 +08:00
何冠峰
4489ca570b style : 修改日志 2025-07-23 14:06:32 +08:00
何冠峰
268792b576 fix #592
优化不必要的GC
2025-07-23 11:07:29 +08:00
何冠峰
33907ea967 fix #591
新增DISABLE_ONDEMAND_DOWNLOAD文件配置参数
2025-07-22 18:59:47 +08:00
何冠峰
5d7afff3e4 update mini game
增加单元测试用例
2025-07-22 17:40:39 +08:00
何冠峰
fa15f83d85 Update UnityWebCacheRequestOperation.cs 2025-07-22 17:36:39 +08:00
何冠峰
1801974c8a Update DownloadCenterOperation.cs 2025-07-22 10:11:22 +08:00
何冠峰
bfd476d59c Update DownloadCenterOperation.cs 2025-07-21 18:22:51 +08:00
何冠峰
7dd08e9634 update test sample 2025-07-21 18:05:08 +08:00
何冠峰
b2776b933a update mini game sample 2025-07-21 15:52:51 +08:00
何冠峰
9f09b6c526 update file system 2025-07-21 15:52:07 +08:00
何冠峰
01f6103b48 Update AssemblyInfo.cs 2025-07-21 15:48:52 +08:00
何冠峰
053b4a00d7 update test sample 2025-07-17 22:24:27 +08:00
何冠峰
db159428c6 update test sample
增加cache file system单元测试
2025-07-17 21:26:13 +08:00
何冠峰
ac7ee16017 update mini game 2025-07-17 21:23:34 +08:00
何冠峰
c2fb7c3cbb update package invoke
correct name
2025-07-17 21:09:35 +08:00
何冠峰
e70b0d37cd update extension sample 2025-07-17 21:00:46 +08:00
何冠峰
53db012fc8 update download system 2025-07-17 21:00:12 +08:00
何冠峰
b3622167da update download system
remove timeout
2025-07-17 20:59:15 +08:00
何冠峰
dd6fab46f9 update extension sample 2025-07-16 10:48:40 +08:00
何冠峰
f0796dccc9 Update GooglePlayFileSystem.cs 2025-07-10 22:50:43 +08:00
何冠峰
f383c59327 update mini game sample
新增Google Play文件系统扩展
2025-07-10 22:43:43 +08:00
何冠峰
e34b9270d2 update mini game
下载器相关代码重构
2025-07-10 10:58:44 +08:00
何冠峰
b90ab01fe9 update file system
下载器相关逻辑代码重构
2025-07-10 10:58:14 +08:00
何冠峰
236468b4a8 update download system
重构下载逻辑代码
2025-07-09 14:52:22 +08:00
何冠峰
6f5fcd55b1 style : 修正拼写错误 2025-07-08 16:42:21 +08:00
何冠峰
4b8f2e3acc update download system
重构下载逻辑代码
2025-07-08 16:41:50 +08:00
何冠峰
090e4f4b15 fix #590 2025-07-01 18:10:17 +08:00
何冠峰
53163a75ae Update CHANGELOG.md 2025-07-01 16:46:10 +08:00
何冠峰
273401cb20 Update package.json 2025-07-01 16:45:50 +08:00
何冠峰
97fe3b0681 update file system
修正2.3.11版本同步加载本地加密文件失败的问题。
2025-07-01 16:40:01 +08:00
何冠峰
d401086fd1 update test sample 2025-07-01 15:32:44 +08:00
何冠峰
e3a12ef361 style : file system code style 2025-07-01 11:06:41 +08:00
何冠峰
1b0288fcd0 update mini game
微信小游戏和抖音小游戏支持资源清单加密。
2025-06-30 16:19:59 +08:00
何冠峰
3ee94fb3b9 update extension sample 2025-06-30 15:43:47 +08:00
何冠峰
a0ea80c158 Update CHANGELOG.md 2025-06-30 12:06:30 +08:00
何冠峰
264415b362 Update package.json 2025-06-30 12:06:07 +08:00
何冠峰
6a76d44c38 update test sample 2025-06-30 11:30:56 +08:00
何冠峰
cebfd57851 update test sample 2025-06-30 11:22:38 +08:00
何冠峰
60eb1c3522 update test sample
修正单元测试失败
2025-06-30 11:07:46 +08:00
何冠峰
40c82835bf style : code style 2025-06-30 10:53:16 +08:00
何冠峰
a13913f572 Merge pull request #582 from hhmmLife/dev
fix: 只有递归收集依赖时,依赖列表中才默认包含主资源
2025-06-30 10:47:28 +08:00
何冠峰
150b46a0a7 update file system
新增ICopyLocalFileServices服务类
2025-06-27 17:42:57 +08:00
何冠峰
ebde5a52d3 fix #585 2025-06-25 19:27:52 +08:00
何冠峰
e57466e9e2 style : file system code 2025-06-25 18:12:37 +08:00
何冠峰
6f7fca7b34 perf : main thread sleep one 2025-06-25 18:10:50 +08:00
何冠峰
756331fe0b style : file system code 2025-06-25 18:04:53 +08:00
何冠峰
5139e2f3a7 update extension sample 2025-06-23 18:57:48 +08:00
hhmmLife
1c4aba6db5 fix: 只有递归收集依赖时,依赖列表中才默认包含主资源 2025-06-23 00:56:50 +08:00
何冠峰
44faa0c5e6 fix #572
修复了资源收集页面指定收集的预制体名称变动的问题。
2025-06-20 17:55:51 +08:00
何冠峰
72c97341b1 fix #579 2025-06-20 14:03:12 +08:00
何冠峰
9acc240b5a update extension sample 2025-06-20 11:36:56 +08:00
何冠峰
ed89e73d26 fix #576
资源清单加密和解密
2025-06-20 11:36:29 +08:00
何冠峰
9e33df0375 style :services code 2025-06-20 11:29:22 +08:00
何冠峰
6c98f9a09d update resource manager
新增初始化参数:WebGLForceSyncLoadAsset
2025-06-18 11:12:42 +08:00
何冠峰
9ed85afb29 Update CHANGELOG.md 2025-06-17 19:26:39 +08:00
何冠峰
560a395173 Update CHANGELOG.md 2025-06-17 19:23:57 +08:00
何冠峰
8bce963588 Update package.json 2025-06-17 19:23:32 +08:00
何冠峰
f8a3fe47e5 add mini game sample
修复程序集不正确的问题
2025-06-17 18:29:17 +08:00
何冠峰
48356a4f9e fix #573 2025-06-17 18:20:28 +08:00
何冠峰
d2a28bd801 fix #562 2025-06-17 17:07:02 +08:00
何冠峰
3949abb53f fix #566
重构了资源构建页面,方便扩展自定义界面。
2025-06-17 15:29:54 +08:00
何冠峰
06a50a049e add mini game sample 2025-06-13 18:31:05 +08:00
何冠峰
6f049e2427 add mini game sample
小游戏扩展库独立
2025-06-13 18:19:35 +08:00
何冠峰
01c08a46ab fix #564 2025-06-13 17:39:30 +08:00
何冠峰
31dc5b494d fix #569 2025-06-13 17:25:13 +08:00
何冠峰
18e74e906e fix #551 2025-06-13 17:18:38 +08:00
何冠峰
4f62b249b4 update TableView
增加AssetObjectCell类
2025-05-19 16:25:16 +08:00
何冠峰
fe7f9bff08 fix #552 2025-05-15 15:38:13 +08:00
何冠峰
e71077f294 fix space shooter quit game error
修复太空战机DEMO在退出运行模式时的报错。
2025-05-13 17:53:17 +08:00
何冠峰
eabebf3d8f Update CHANGELOG.md 2025-05-13 10:47:59 +08:00
何冠峰
4ef789520a Update package.json 2025-05-13 10:47:49 +08:00
何冠峰
4322f3c58c fix #545 2025-05-13 10:23:22 +08:00
何冠峰
c40a796170 fix #542 2025-05-13 10:11:06 +08:00
何冠峰
32841d4773 Update AssetBundleDebuggerWindow.cs 2025-05-09 15:29:26 +08:00
何冠峰
e469b32d94 refactor: The tag diffusion logic in the collector
优化收集器tag传染扩散逻辑,避免Group里配置了Tag导致的无意义的警告信息。
2025-04-23 18:42:26 +08:00
何冠峰
c0e5315953 feat : Buld the pipeline output the log file.
构建管线输出构建日志到输出目录下。
2025-04-23 18:19:13 +08:00
何冠峰
7b5f366533 Build system add BuiltinShadersBundleNameIsNull ErrorCode 2025-04-23 16:56:03 +08:00
何冠峰
e674d5bf97 update extension sample
PanelMonitor增加控制开关
2025-04-23 16:39:07 +08:00
何冠峰
9b0bebd981 refactor : Macro scripts control by YOO_ASSET_EXPERIMENT 2025-04-23 16:38:17 +08:00
何冠峰
dc46462bfa fix : remove Caching class
it's not support in webGL
2025-04-23 14:14:34 +08:00
何冠峰
51c9943cf2 修复了输出csproject工程文件编码为UTF16的问题
修正BOM问题
2025-04-22 17:41:36 +08:00
何冠峰
3db9b750e3 update logo 2025-04-22 16:47:44 +08:00
何冠峰
1b57a0b7df 修复了输出csproject工程文件编码为UTF16的问题。 2025-04-22 16:47:33 +08:00
何冠峰
bd5ce1e6bd perf : webgl platform use crc verify the bundle when first time downloaded
WebGL平台首次下载会验证CRC。
2025-04-18 18:21:24 +08:00
何冠峰
7eb74d4dd1 update extension sample 2025-04-18 17:11:40 +08:00
何冠峰
a384ca1f18 feat : scriptable build pipeline add StripUnityVersion parameter.
新增构建参数
2025-04-18 16:48:03 +08:00
何冠峰
c7253a3f23 Update CHANGELOG.md 2025-04-17 19:02:59 +08:00
何冠峰
b296abb27e Update package.json 2025-04-17 19:02:57 +08:00
何冠峰
999ede6bab fix #534 2025-04-17 18:51:08 +08:00
何冠峰
bd1569c34d fix #533 2025-04-17 18:47:59 +08:00
何冠峰
3c265c1ab4 update extension sample 2025-04-17 15:38:07 +08:00
何冠峰
570a3a817c update space shooter 2025-04-17 15:16:05 +08:00
何冠峰
7a8f344927 update extension sample 2025-04-17 15:15:48 +08:00
何冠峰
b2c9cb3a7e update space shooter 2025-04-17 14:16:56 +08:00
何冠峰
06a5c90b23 update space shooter 2025-04-17 12:00:45 +08:00
何冠峰
dcd8ced42a update space shooter 2025-04-17 11:10:08 +08:00
何冠峰
76b31bd3cf update extension sample 2025-04-17 11:09:37 +08:00
何冠峰
009e8ece79 fix #528 #531 2025-04-15 14:20:32 +08:00
何冠峰
4e257ab27d fix #531 2025-04-09 11:39:42 +08:00
何冠峰
927400b669 refactor : EFileNameStyle move to runtime code 2025-04-08 14:28:52 +08:00
何冠峰
c0d42e79d8 refactor : DownloadParam rename DownloadFileOptions 2025-04-08 11:48:32 +08:00
何冠峰
b843c6b0ed refactor : add ClearCacheFilesOptions define 2025-04-08 11:34:46 +08:00
何冠峰
9fb7f8bbfe Update CHANGELOG.md 2025-04-01 14:20:52 +08:00
何冠峰
b0382afad0 Update package.json 2025-04-01 14:20:46 +08:00
何冠峰
1ab7689174 fix #524
新增初始化参数 BundleLoadingMaxConcurrency
2025-04-01 11:44:10 +08:00
何冠峰
29d456c065 fix #523 2025-04-01 10:22:01 +08:00
何冠峰
b0dc829b04 fix #515
资源路径大小写不敏感逻辑优化
2025-03-31 19:06:03 +08:00
何冠峰
b3ead90832 fix #526 2025-03-31 18:13:07 +08:00
何冠峰
7bf00d4ff6 update space shooter 2025-03-31 17:28:10 +08:00
何冠峰
030e94d8ff update test sample 2025-03-31 17:27:58 +08:00
何冠峰
cf05254121 fix #519
FileSystemParametersDefine新增参数:INSTALL_CLEAR_MODE
2025-03-31 17:26:46 +08:00
何冠峰
3f786bca3b Merge branch 'dev' of https://github.com/tuyoogame/YooAsset into dev 2025-03-26 15:12:04 +08:00
何冠峰
98719d212f Merge pull request #520 from SongQQQ/fix-UWPError
修复了UWP平台报错
2025-03-26 14:35:24 +08:00
SONG\11700
3409f7ce4d 修复了UWP平台报错 2025-03-26 12:07:59 +08:00
何冠峰
f57b354e9b fix : UWP平台的适配问题。
修复UWP平台获取WWW加载路径未适配的问题。
2025-03-26 11:45:50 +08:00
何冠峰
974493f88d Update CHANGELOG.md 2025-03-25 11:15:56 +08:00
何冠峰
69a69988a1 Update package.json 2025-03-25 11:15:24 +08:00
何冠峰
4e9c1955eb fix #486 2025-03-14 18:54:03 +08:00
何冠峰
b6c68a533e update asset bundle builder
增加TaskCreateCatalog任务节点
2025-03-14 18:49:56 +08:00
何冠峰
38aa1c3509 update file system 2025-03-14 18:26:04 +08:00
何冠峰
eb2f783417 update resource package 2025-03-14 17:23:55 +08:00
何冠峰
8556e071fa fix #507 2025-03-14 16:50:48 +08:00
何冠峰
6155256fb6 Update CHANGELOG.md 2025-03-14 14:48:16 +08:00
何冠峰
0d4f2bc893 Update package.json 2025-03-14 14:47:39 +08:00
何冠峰
600e928ab4 fix #512 2025-03-14 14:32:39 +08:00
何冠峰
4599ff098c update resource package
优化ClearCacheFilesAsync方法
2025-03-14 12:27:01 +08:00
何冠峰
4d2df5b705 Update TestBundleEncryption.cs 2025-03-13 16:29:48 +08:00
何冠峰
79a7732cfd Update InitializeParameters.cs 2025-03-13 14:00:59 +08:00
何冠峰
79467bbf13 update editor assembly 2025-03-12 18:32:28 +08:00
何冠峰
c7d678282b Merge pull request #501 from Y-way/support-macros
Update MacrosProcessor.cs
2025-03-12 17:17:47 +08:00
何冠峰
d376afc217 fix #508 2025-03-12 17:16:24 +08:00
何冠峰
a62f808591 fix #506 2025-03-12 16:36:37 +08:00
何冠峰
b334a4986b fix #504 2025-03-12 10:39:44 +08:00
何冠峰
a4111349a0 fix #502 2025-03-11 15:40:57 +08:00
Y-way
bdcf95384f Update .gitignore 2025-03-10 16:13:18 +08:00
Y-way
d910af589d Update MacrosProcessor.cs
修正YooAsset相关宏在引用库不能生效的问题.
2025-03-10 15:22:44 +08:00
何冠峰
0531864534 Update package.json 2025-03-10 10:29:44 +08:00
何冠峰
72b1278f5c Merge pull request #499 from benjamini258369gmail/fix-rawIgnore-dll
fix ignore raw dll
2025-03-10 10:27:13 +08:00
benjamini
875cd24cba fix ignore raw dll 2025-03-08 17:54:11 +09:00
何冠峰
fcc729a0bf Update CHANGELOG.md 2025-03-08 15:53:46 +08:00
何冠峰
d10e54248b Update package.json 2025-03-08 15:53:35 +08:00
何冠峰
b84800a905 update assembly 2025-03-08 15:51:27 +08:00
何冠峰
8ccd7e552c fix #498 2025-03-08 15:41:03 +08:00
何冠峰
772ba484eb Update HandleFactory.cs 2025-03-08 15:01:19 +08:00
何冠峰
cdbedee705 update asmdef
YooAsset版本宏定义
2025-03-08 14:34:41 +08:00
何冠峰
10cce48e71 Merge pull request #497 from Y-way/support-macros
Support DefineConstants for YooAsset Package
2025-03-08 12:05:07 +08:00
何冠峰
13e8410d80 fix #389 2025-03-08 11:50:35 +08:00
何冠峰
6f07faf4da fix #495 2025-03-08 11:24:17 +08:00
何冠峰
e3228d406e update resource manager
优化Handle生成和移除逻辑
2025-03-08 10:58:19 +08:00
何冠峰
daf2133535 fix #496 2025-03-07 15:03:13 +08:00
Y-way
9bcbc10862 Support DefineConstants for YooAsset Package
自定义YOO_VERSION_2  以及版本管理宏,用于YooAsset升级时的宏定义处理
2025-03-07 15:00:20 +08:00
何冠峰
e6958d205e Update CHANGELOG.md 2025-03-06 15:05:52 +08:00
何冠峰
b03d9db2b0 Update package.json 2025-03-06 15:05:39 +08:00
何冠峰
30853b6d62 update space shooter 2025-03-06 14:31:40 +08:00
何冠峰
a7cafcb328 update UIElements
展示单位Units
2025-03-06 14:31:26 +08:00
何冠峰
d03bca5512 update asset bundle debugger 2025-03-06 12:20:45 +08:00
何冠峰
af3fc50188 update UIElements 2025-03-06 12:20:13 +08:00
何冠峰
b71eeeb855 update UIElements 2025-03-06 11:45:51 +08:00
何冠峰
317c42521a update test sample 2025-03-06 11:39:26 +08:00
何冠峰
064d69269e Update PakcageInvokeBuildParam.cs 2025-03-06 11:17:20 +08:00
何冠峰
9e6401d3c0 update space shooter 2025-03-06 11:17:00 +08:00
何冠峰
2aaba328ee fix #488 2025-03-06 11:16:21 +08:00
何冠峰
62fdc93a82 update test sample 2025-03-06 10:55:54 +08:00
何冠峰
408f0942ee update test sample 2025-03-05 20:00:02 +08:00
何冠峰
ddda9e29db fix #491 2025-03-05 17:39:33 +08:00
何冠峰
c2b33f5ec4 fix #492 2025-03-05 17:29:52 +08:00
何冠峰
e58999e484 update asset bundle debugger 2025-03-05 17:26:58 +08:00
何冠峰
ed9692574c Update AssetBundleSimulateBuilder.cs
模拟构建默认启用依赖关系数据库
2025-03-05 10:54:33 +08:00
何冠峰
f7e078e064 update file system 2025-03-05 10:54:02 +08:00
何冠峰
b74a44dc36 update UIElements 2025-03-03 20:57:50 +08:00
何冠峰
6b36cdb5ee update AssetBundleDebugger
内置了新的UIElments的TreeViewer组件。
2025-03-03 18:28:02 +08:00
何冠峰
56ae1a8f95 update UIElements 2025-02-28 19:06:17 +08:00
何冠峰
3069b1d1f1 update diagnostic system 2025-02-28 18:38:18 +08:00
何冠峰
e7d346e4e1 update diagnostic system
调试窗口增加异步操作视图
2025-02-27 20:37:28 +08:00
何冠峰
7d9e00a574 update resource package 2025-02-27 18:15:02 +08:00
何冠峰
7382afe535 Update CHANGELOG.md 2025-02-27 17:43:10 +08:00
何冠峰
af7d4774d6 Update package.json 2025-02-27 17:43:02 +08:00
何冠峰
520a8a0623 code style 2025-02-27 17:14:20 +08:00
何冠峰
fbd0d8ec40 code style 2025-02-27 17:14:12 +08:00
何冠峰
3fea98ce4c fix #480 2025-02-27 17:13:49 +08:00
何冠峰
7c561ce254 update resource package 2025-02-27 17:01:26 +08:00
何冠峰
522ddb5115 update resource package
增加CustomPlayMode运行模式
2025-02-27 16:31:56 +08:00
何冠峰
47f5790507 update resource package
CreateBundleDownloader下载器增加参数:recursiveDownload
2025-02-27 10:31:05 +08:00
何冠峰
0cdcfe7f52 update file system 2025-02-26 19:31:06 +08:00
何冠峰
e4d69d869b update resource package
修复2.3.1版本 抖音和微信小游戏 下载器不生效的问题。
2025-02-26 14:22:59 +08:00
何冠峰
61afb70cb9 Update CHANGELOG.md 2025-02-25 14:17:41 +08:00
何冠峰
79580697a1 Update package.json 2025-02-25 14:17:32 +08:00
何冠峰
6cb74760b0 update extension sample 2025-02-25 14:06:36 +08:00
何冠峰
c758aa81ff update runtime code
重构了OperationSystem的机制。从列表模式修改为链模式
2025-02-25 12:18:16 +08:00
何冠峰
400c2ccefe code style 2025-02-22 16:29:25 +08:00
何冠峰
64e9734bbe update sapce shooter 2025-02-22 14:14:18 +08:00
何冠峰
f6244885be update diagnostic system
优化了Debugger窗口的显示页面
2025-02-22 14:14:05 +08:00
何冠峰
82c57c382f update TableView
支持Counter
2025-02-21 16:54:43 +08:00
何冠峰
7eacb46555 update resource package 2025-02-21 15:29:42 +08:00
何冠峰
d9c911d89b update asset bundle reporter 2025-02-20 18:50:26 +08:00
何冠峰
a3ceb3dcb6 update asset bundle builder 2025-02-20 12:04:42 +08:00
何冠峰
a5b68b28b2 update asset bundle builder 2025-02-20 11:27:44 +08:00
何冠峰
bd285faf37 update space shooter 2025-02-20 11:27:30 +08:00
何冠峰
8a4960b560 code style 2025-02-20 11:02:59 +08:00
何冠峰
83c6ae2057 update asset bundle builder
修复怀旧依赖模式下,TAG传染不正确的问题。
2025-02-20 11:01:25 +08:00
何冠峰
b71563e889 Update EBuildBundleType.cs 2025-02-20 10:02:12 +08:00
何冠峰
79e0cf85f9 Update CHANGELOG.md 2025-02-19 19:10:36 +08:00
何冠峰
e996eaa008 Update package.json 2025-02-19 19:10:28 +08:00
何冠峰
5088c9e985 update asset bundle builder 2025-02-19 18:46:39 +08:00
何冠峰
610b3c6d32 Update FileSystemParameters.cs 2025-02-19 18:36:43 +08:00
何冠峰
cc7290f10e update operation system
快速启动模式
2025-02-19 18:36:33 +08:00
何冠峰
576b842368 support legacy dependency mode
YOOASSET_LEGACY_DEPENDENCY
2025-02-19 18:27:23 +08:00
何冠峰
d23c0ba715 update space shooter 2025-02-18 19:35:46 +08:00
何冠峰
98e19baebd Update TextureSchema.cs 2025-02-18 19:34:41 +08:00
何冠峰
f5947db44a Update ReorderableListView.cs 2025-02-18 19:34:34 +08:00
何冠峰
e978164329 Update ReorderableListView.cs 2025-02-18 19:28:55 +08:00
何冠峰
966c8f2efa update space shooter 2025-02-18 18:41:05 +08:00
何冠峰
a57fec3d71 update UIElements 2025-02-18 18:38:00 +08:00
何冠峰
84844eda20 update UIElements 2025-02-18 17:31:49 +08:00
何冠峰
698cdcba61 update AssetArtScanner 2025-02-17 18:18:07 +08:00
何冠峰
1d6c9393d4 Update AssetBundleCollector
支持列表元素上下拖拽排序
2025-02-17 17:54:46 +08:00
何冠峰
b654ac156d update AssetArtScanner
支持列表元素上下拖拽排序
2025-02-17 17:54:34 +08:00
何冠峰
d133a9a692 update extension sample 2025-02-17 15:44:41 +08:00
何冠峰
d55db19f0e update extension sample
微信小游戏和抖音小游戏AssetBundle使用插件卸载机制。
2025-02-14 16:37:23 +08:00
何冠峰
e3fc3df32c update space shooter 2025-02-14 12:05:30 +08:00
何冠峰
f2334da72d update extension sample 2025-02-14 12:05:24 +08:00
何冠峰
2902b6c2cf fix #472 2025-02-14 11:29:13 +08:00
何冠峰
dfa95b57b9 Update CHANGELOG.md 2025-02-14 10:03:39 +08:00
何冠峰
33a2cf66d0 Update CHANGELOG.md 2025-02-14 10:03:15 +08:00
何冠峰
5f52cf5b51 Update package.json 2025-02-14 10:03:09 +08:00
何冠峰
9d07905f2d fix #471 2025-02-13 20:14:33 +08:00
何冠峰
26dbe9dfdd update extension sample 2025-02-13 19:08:23 +08:00
何冠峰
98c5851071 update extension file system
解决微信小游戏预下载和正常下载冲突的问题
2025-02-13 18:57:39 +08:00
何冠峰
a6ee571d65 update file system 2025-02-13 18:56:24 +08:00
何冠峰
a138701afe update extension sample
抖音小游戏支持资源加密
2025-02-13 12:12:52 +08:00
何冠峰
e52bdea255 fix #467
微信小游戏资源加密
2025-02-13 12:02:09 +08:00
何冠峰
068a712a30 Merge pull request #470 from suxf/dev
fix: 微信加密资源解密错误
2025-02-13 10:13:28 +08:00
枫似锦
80a5300648 fix: 微信加密资源解密错误 2025-02-13 00:12:26 +08:00
何冠峰
0c36e458f7 update space shooter 2025-02-12 17:43:15 +08:00
何冠峰
b2fa52e4c4 update AssetArtScanner 2025-02-12 17:43:07 +08:00
何冠峰
151e978e5b update space shoot 2025-02-12 16:29:26 +08:00
何冠峰
9e806861ec update extension sample 2025-02-12 16:28:31 +08:00
何冠峰
a9a9368b9b update test sample 2025-02-12 16:27:51 +08:00
何冠峰
7936ba31ea update file system
WebGL网页平台支持资源加密。
2025-02-12 16:27:30 +08:00
何冠峰
afc456de9a Update UnloadAllAssetsOperation.cs 2025-02-12 14:44:02 +08:00
何冠峰
a98db0ba83 update extension sample 2025-02-12 14:43:51 +08:00
何冠峰
fb8720edd3 update extension sample
抖音小游戏支持文件加密。
2025-02-12 11:59:09 +08:00
何冠峰
2aa2a0ac3a update space shooter 2025-02-12 11:46:38 +08:00
何冠峰
0531b6ef3a update extension sample 2025-02-12 11:45:12 +08:00
何冠峰
24142de11f update extension sample
支持微信小游戏文件加密
2025-02-12 11:23:27 +08:00
何冠峰
7fad6eb70b update services
增加WebGL端解密接口
2025-02-12 11:22:09 +08:00
何冠峰
f60227abdf Merge pull request #469 from suxf/dev
优化微信小游戏文件系统逻辑
2025-02-12 10:10:32 +08:00
枫似锦
18d6a74c53 Merge branch 'dev' of https://github.com/suxf/YooAsset into dev 2025-02-12 00:30:22 +08:00
枫似锦
03d06ba657 优化微信小游戏文件系统逻辑 2025-02-12 00:29:10 +08:00
何冠峰
07086b68c8 update extension sample
优化了抖音小游戏文件系统缓存机制
2025-02-11 18:44:51 +08:00
何冠峰
0a85f3126f update extension sample
优化了微信小游戏文件系统缓存机制。
2025-02-11 18:18:29 +08:00
何冠峰
efa4180340 update resource manager
UnloadUnusedAssetsOperation逻辑里移除了Resources.UnloadUnusedAssets调用
2025-02-11 18:15:45 +08:00
何冠峰
fb06f2aa11 update resource manager
UnloadAllAssetsAsync新增UnloadAllAssetsOptions参数
2025-02-11 17:32:31 +08:00
何冠峰
ce023cedb8 update extension sample 2025-02-11 15:13:45 +08:00
何冠峰
3d1a28a50e update file system 2025-02-11 15:09:23 +08:00
何冠峰
5d2d0b4168 fix #341 2025-02-11 10:20:33 +08:00
何冠峰
fa985a5a93 Merge branch 'dev' of https://github.com/tuyoogame/YooAsset into dev 2025-02-11 09:55:38 +08:00
何冠峰
40f9937b60 update space shooter 2025-02-11 09:55:37 +08:00
何冠峰
c543c629c3 Merge pull request #466 from suxf/dev
fix:微信小游戏缓存文件系统查询机制不生效
2025-02-11 09:43:16 +08:00
何冠峰
f861279c49 Update CHANGELOG.md 2025-02-10 20:04:35 +08:00
何冠峰
ee89f81d46 Update package.json 2025-02-10 20:04:31 +08:00
何冠峰
6d216561f8 fix #468 2025-02-10 20:00:48 +08:00
枫似锦
0a96e583d3 Merge branch 'dev' of https://github.com/suxf/YooAsset into dev 2025-02-10 16:39:31 +08:00
枫似锦
c9d263c60d fix:微信小游戏缓存文件系统查询机制不生效 2025-02-10 16:38:23 +08:00
何冠峰
2d6488abf4 update AssetArtScanner
配置和报告容错性检测
2025-02-10 16:21:43 +08:00
何冠峰
7dfbac4a24 update AssetBundleCollector 2025-02-10 16:19:07 +08:00
何冠峰
7cfe4cb2c9 fix #465 2025-02-10 16:17:38 +08:00
665 changed files with 17358 additions and 6803 deletions

2
.gitignore vendored
View File

@@ -20,6 +20,8 @@
/Assets/StreamingAssets.meta /Assets/StreamingAssets.meta
/Assets/Samples /Assets/Samples
/Assets/Samples.meta /Assets/Samples.meta
/Assets/csc.rsp
/Assets/csc.rsp.meta
/UserSettings /UserSettings

View File

@@ -2,6 +2,461 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [2.3.14] - 2025-07-23
**重要****所有下载相关的超时参数timeout已更新判定逻辑**
超时不再以‘指定时间内未接收到任何数据’为判定条件,而是以‘指定时间内未完成整个下载任务’为判定条件。
### Improvements
- 重构了核心代码的下载逻辑,解决了同步加载触发的下载任务没有完成的问题。
- 扩展工程里新增了PreprocessBuildCatalog类用于处理在构建应用程序前自动生成内置资源目录文件。
- (#592) 优化了资源清单逻辑里不必要产生的GC逻辑。
### Fixed
- (#590) 修复了TryUnloadUnusedAsset方法在依赖嵌套层数过深导致没有卸载的问题。
### Added
- 新增了支持Google Play的文件系统扩展示例。
- 新增了支持DefaultCacheFileSystem的单元测试用例。
- 新增了文件系统配置参数DISABLE_ONDEMAND_DOWNLOAD
```csharp
public class FileSystemParametersDefine
{
// 禁用边玩边下机制
public const string DISABLE_ONDEMAND_DOWNLOAD = "DISABLE_ONDEMAND_DOWNLO";
}
```
### Changed
- IManifestServices接口拆分为了IManifestProcessServices和IManifestRestoreServices
```csharp
public interface IManifestProcessServices
{
/// <summary>
/// 处理资源清单(压缩或加密)
/// </summary>
byte[] ProcessManifest(byte[] fileData);
}
public interface IManifestRestoreServices
{
/// <summary>
/// 还原资源清单(解压或解密)
/// </summary>
byte[] RestoreManifest(byte[] fileData);
}
```
## [2.3.12] - 2025-07-01
### Improvements
- 优化了同步接口导致的资源拷贝和资源验证性能开销高的现象。
- 微信小游戏和抖音小游戏支持资源清单加密。
### Fixed
- (#579) 修复了2.3.10版本资源包构建页面里CopyBuildinFileParam无法编辑问题。
- (#572) 修复了资源收集页面指定收集的预制体名称变动的问题。
- (#582) 修复了非递归收集依赖时,依赖列表中才包含主资源的问题。
### Added
- 新增初始化参数WebGLForceSyncLoadAsset
```csharp
public abstract class InitializeParameters
{
/// <summary>
/// WebGL平台强制同步加载资源对象
/// </summary>Add commentMore actions
public bool WebGLForceSyncLoadAsset = false;
}
```
- (#576) 新增了资源清单服务类IManifestServices
```csharp
/// <summary>
/// 资源清单文件处理服务接口
/// </summary>
public interface IManifestServices
{
/// <summary>
/// 处理资源清单(压缩和加密)
/// </summary>
byte[] ProcessManifest(byte[] fileData);
/// <summary>
/// 还原资源清单(解压和解密)
/// </summary>
byte[] RestoreManifest(byte[] fileData);
}
```
- (#585) 新增了本地文件拷贝服务类ICopyLocalFileServices
```csharp
/// <summary>
/// 本地文件拷贝服务类
/// </summary>
public interface ICopyLocalFileServices
{
void CopyFile(LocalFileInfo sourceFileInfo, string destFilePath);
}
```
## [2.3.10] - 2025-06-17
### Improvements
- 小游戏扩展库已经独立,可以单独导入到项目工程。
- 编辑器里的TableView视图新增了AssetObjectCell类。
- (#552) 微信小游戏文件系统类增加了URL合法性的初始化检测机制。
- (#566) 重构了资源构建页面,方便扩展自定义界面。
- (#573) 完善了AssetDependencyDB的输出日志可以正确输出丢失的引用资产信息。
### Fixed
- 修复太空战机DEMO在退出运行模式时的报错。
- (#551) 修复了Unity2019, Unity2020的代码兼容性报错。
- (#569) 修复了TVOS平台的兼容问题。
- (#564) 修复了TiktokFileSystem文件系统里appendTimeTicks无效的问题。
### Added
- (#562) 新增了解密方法。
```csharp
public interface IDecryptionServices
{
/// <summary>
/// 后备方式获取解密的资源包对象
/// 注意:当正常解密方法失败后,会触发后备加载!
/// 说明建议通过LoadFromMemory()方法加载资源对象作为保底机制。
/// issues : https://github.com/tuyoogame/YooAsset/issues/562
/// </summary>
DecryptResult LoadAssetBundleFallback(DecryptFileInfo fileInfo);
}
```
## [2.3.9] - 2025-05-13
### Improvements
- 增加了YOO_ASSET_EXPERIMENT宏用于控制实验性代码的开关。
- 构建管线目前会输出构建日志到输出目录下,方便查看引擎在构建时主动清空的控制台日志。
- 优化了收集器tag传染扩散逻辑避免Group里配置了Tag导致的无意义的警告信息。
- 扩展工程内PanelMonitor代码默认关闭状态。
### Fixed
- (#528) 修复了AssetDependencyDatabase在查询引擎资源对象是否存在的时效问题。
### Added
- (#542) 新增了资源管理系统销毁方法。
该方法会销毁所有的资源包裹和异步操作任务以及卸载所有AssetBundle对象
```csharp
public class YooAssets
{
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
}
```
- 新增了SBP构建管线的构建参数
```csharp
/// <summary>
/// 从AssetBundle文件头里剥离Unity版本信息
/// </summary>
public bool StripUnityVersion = false;
```
- 新增了构建错误码BuiltinShadersBundleNameIsNull
## [2.3.8] - 2025-04-17
### Improvements
- 扩展工程里增加了“图集丢失变白块的解决方案”的相关代码。
### Fixed
- (#528) 修复了微信小游戏平台WXFSClearUnusedBundleFiles无法清理的问题。
- (#531) 修复了微信小游戏平台WXFSClearUnusedBundleFiles没有适配BundleName_HashName命名方式。
- (#533) 修复了Editor程序集下无法访问YooAsset.Editor程序集里的internal字段的问题。
- (#534) 修复了资源报告窗口AssetView视图里依赖资源包列表显示不准确的问题。
## [2.3.7] - 2025-04-01
### Improvements
- (#526) 运行时资源清单的哈希值验证兼容了MD5和CRC32两种方式。
- (#515) 优化了资源路径大小写不敏感的逻辑代码减少字符串操作产生的GC。
- (#523) UnloadUnusedAssetsOperation方法支持了分帧处理。
### Fixed
- (#520) 修复了UWP平台获取WWW加载路径未适配的问题。
### Added
- 新增了文件系统初始化参数INSTALL_CLEAR_MODE
```csharp
/// <summary>
/// 覆盖安装清理模式
/// </summary>
public enum EOverwriteInstallClearMode
{
/// <summary>
/// 不做任何处理
/// </summary>
None = 0,
/// <summary>
/// 清理所有缓存文件(包含资源文件和清单文件)
/// </summary>
ClearAllCacheFiles = 1,
/// <summary>
/// 清理所有缓存的资源文件
/// </summary>
ClearAllBundleFiles = 2,
/// <summary>
/// 清理所有缓存的清单文件
/// </summary>
ClearAllManifestFiles = 3,
}
```
- 新增了初始化参数BundleLoadingMaxConcurrency
```csharp
public abstract class InitializeParameters
{
/// <summary>
/// 同时加载Bundle文件的最大并发数
/// </summary>
public int BundleLoadingMaxConcurrency = int.MaxValue;
}
```
## [2.3.6] - 2025-03-25
### Improvements
- 构建管线新增了TaskCreateCatalog任务节点。
- 内置文件系统的catalog文件现在存储在streammingAssets目录下。
### Fixed
- (#486) 修复了微信小游戏文件系统调用ClearUnusedBundleFiles时候的异常。
## [2.3.5-preview] - 2025-03-14
### Fixed
- (#502) 修复了原生缓存文件由于文件格式变动导致的加载本地缓存文件失败的问题。
- (#504) 修复了MacOS平台Offline Play Mode模式请求本地资源清单失败的问题。
- (#506) 修复了v2.3x版本LoadAllAssets方法计算依赖Bundle不完整的问题。
- (#506) 修复了微信小游戏文件系统在启用加密算法后卸载bundle报错的问题。
## [2.3.4-preview] - 2025-03-08
### Improvements
- YooAsset支持了版本宏定义。
```csharp
YOO_ASSET_2
YOO_ASSET_2_3
YOO_ASSET_2_3_OR_NEWER
```
### Fixed
- (#389) 修复了禁用域重载(Reload Domain)的情况下,再次启动游戏报错的问题。
- (#496) 修复了文件系统参数RESUME_DOWNLOAD_MINMUM_SIZE传入int值会导致异常的错误。
- (#498) 修复了v2.3版本尝试加载安卓包内的原生资源包失败的问题。
### Added
- 新增了YooAssets.GetAllPackages()方法
```csharp
/// <summary>
/// 获取所有资源包裹
/// </summary>
public static List<ResourcePackage> GetAllPackages()
```
## [2.3.3-preview] - 2025-03-06
### Improvements
- 新增了异步操作任务调试器AssetBundleDebugger窗口-->OperationView视图模式
- 编辑器下模拟构建默认启用依赖关系数据库,可以大幅降低编辑器下启动游戏的时间。
- 单元测试用例增加加密解密测试用例。
### Fixed
- (#492) 修复了发布的MAC平台应用在启动的时候提示权限无法获取的问题。
## [2.3.2-preview] - 2025-02-27
### Fixed
- (2.3.1) 修复小游戏平台下载器不生效的问题。
- (#480) 修复了Unity工程打包导出时的报错。
### Added
- 下载器新增参数recursiveDownload
```csharp
/// <summary>
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
/// </summary>
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包
public ResourceDownloaderOperation CreateBundleDownloader()
```
- 新增CustomPlayMode模式
```csharp
/// <summary>
/// 自定义运行模式的初始化参数
/// </summary>
public class CustomPlayModeParameters : InitializeParameters
{
/// <summary>
/// 文件系统初始化参数列表
/// 注意:列表最后一个元素作为主文件系统!
/// </summary>
public List<FileSystemParameters> FileSystemParameterList;
}
```
## [2.3.1-preview] - 2025-02-25
**资源加载依赖计算方式还原为了1.5x版本的模式,只加载资源对象实际依赖的资源包,不再以资源对象所在资源包的依赖关系为加载标准**。
### Improvements
- 优化OperationSystem的更新机制异步加载的耗时降低了50%。
- 优化了Debugger窗口的显示页面BundleView页面增加资源包的引用列表。
- 优化了Reporter窗口的显示页面。
### Fixed
- 修复了怀旧依赖模式下TAG传染不正确的问题。
## [2.3.0-preview] - 2025-02-19
### Improvements
资源收集窗口列表元素支持手动上下拖拽排序!
资源扫描窗口列表元素支持手动上下拖拽排序!
### Added
- 新增了UIElements扩展类ReorderableListView
- 新增初始化方法
```csharp
public class YooAssets
{
/// <summary>
/// 设置异步系统参数,快速启动模式的开关
/// 注意:该模式默认开启
/// </summary>
public static void SetOperationSystemQuickStartMode(bool state)
}
```
- 新增打包构建参数
```csharp
public class BuildParameters
{
/// <summary>
/// 旧版依赖模式
/// 说明兼容YooAssets1.5.x版本
/// </summary>
public bool LegacyDependency = false;
}
```
### Fixed
- (#472) 修复了Unity6平台TableView视图无法显示问题。
- 修复了微信小游戏和抖音小游戏未正确使用插件的卸载方法。
## [2.2.12] - 2025-02-14
### Improvements
- WebGL网页平台支持文件加密。
- 微信小游戏平台支持文件加密。
- 抖音小游戏平台支持文件加密。
### Fixed
- (#466) 修复了微信小游戏文件系统查询机制不生效!
- (#341) 修复了微信小游戏的下载进度异常问题。
- (#471) 修复了Unity2019,Unity2020平台上TableView视图无法显示的问题。
### Added
- 新增了ResourcePackage.UnloadAllAssetsAsync(UnloadAllAssetsOptions options)方法
```csharp
public sealed class UnloadAllAssetsOptions
{
/// <summary>
/// 释放所有资源句柄,防止卸载过程中触发完成回调!
/// </summary>
public bool ReleaseAllHandles = true;
/// <summary>
/// 卸载过程中锁定加载操作,防止新的任务请求!
/// </summary>
public bool LockLoadOperation = true;
}
```
## [2.2.11] - 2025-02-10
### Improvements
- AssetArtScanner配置和生成报告的容错性检测。
### Fixed
- (#465) 修复了特殊情况下,没有配置资源包文件后缀名构建失败的问题。
- (#468) 修复了安卓平台二次启动加载原生文件或加密文件失败的问题。
## [2.2.10] - 2025-02-08 ## [2.2.10] - 2025-02-08
### Improvements ### Improvements

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 5280dfac6a481ee429c769ba5688c9d2 guid: fab3cd742c11be2479b07f5d447a78c9
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

View File

@@ -0,0 +1,5 @@
using System.Runtime.CompilerServices;
// 外部友元
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")]

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 0c3f4136cf7142346ae33e8a82cbdb27 guid: ef774f01e50ab0a4d88122041938a6b9
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -0,0 +1,19 @@
using System.Collections.Generic;
#if YOO_ASSET_EXPERIMENT
namespace YooAsset.Editor
{
public class MacroDefine
{
/// <summary>
/// YooAsset版本宏定义
/// </summary>
public static readonly List<string> Macros = new List<string>()
{
"YOO_ASSET_2",
"YOO_ASSET_2_3",
"YOO_ASSET_2_3_OR_NEWER",
};
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 56ea224b45d314e4a86b558404e9b6c8 guid: a61e5c2ca04aab647b1ed0492086aa8f
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -0,0 +1,106 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
#if YOO_ASSET_EXPERIMENT
namespace YooAsset.Editor
{
[InitializeOnLoad]
public class MacroProcessor : AssetPostprocessor
{
static string OnGeneratedCSProject(string path, string content)
{
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(content);
if (IsCSProjectReferenced(xmlDoc.DocumentElement) == false)
return content;
if (ProcessDefineConstants(xmlDoc.DocumentElement) == false)
return content;
// 将修改后的XML结构重新输出为文本
using (var memoryStream = new MemoryStream())
{
var writerSettings = new XmlWriterSettings
{
Indent = true,
Encoding = new UTF8Encoding(false), //无BOM
OmitXmlDeclaration = false
};
using (var xmlWriter = XmlWriter.Create(memoryStream, writerSettings))
{
xmlDoc.Save(xmlWriter);
}
return Encoding.UTF8.GetString(memoryStream.ToArray());
}
}
/// <summary>
/// 处理宏定义
/// </summary>
private static bool ProcessDefineConstants(XmlElement element)
{
if (element == null)
return false;
bool processed = false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "PropertyGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "DefineConstants")
continue;
string[] defines = childNode.InnerText.Split(';');
HashSet<string> hashSets = new HashSet<string>(defines);
foreach (string yooMacro in MacroDefine.Macros)
{
string tmpMacro = yooMacro.Trim();
if (hashSets.Contains(tmpMacro) == false)
hashSets.Add(tmpMacro);
}
childNode.InnerText = string.Join(";", hashSets.ToArray());
processed = true;
}
}
return processed;
}
/// <summary>
/// 检测工程是否引用了YooAsset
/// </summary>
private static bool IsCSProjectReferenced(XmlElement element)
{
if (element == null)
return false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "ItemGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "Reference" && childNode.Name != "ProjectReference")
continue;
string include = childNode.Attributes["Include"].Value;
if (include.Contains("YooAsset"))
return true;
}
}
return false;
}
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 94254ab8e4496214884c11a891c131c6 guid: 88d5a41d078a82e40b82265ed4c3631a
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -0,0 +1,115 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
using UnityEngine;
#if YOO_ASSET_EXPERIMENT
namespace YooAsset.Editor.Experiment
{
[InitializeOnLoad]
public class RspGenerator
{
// csc.rsp文件路径
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
static RspGenerator()
{
UpdateRspFile(MacroDefine.Macros, null);
}
/// <summary>
/// 更新csc.rsp文件
/// </summary>
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
{
var existingDefines = new HashSet<string>();
var otherLines = new List<string>();
// 1. 读取现有内容
ReadRspFile(existingDefines, otherLines);
// 2. 添加新宏
if (addMacros != null && addMacros.Count > 0)
{
addMacros.ForEach(x =>
{
if (existingDefines.Contains(x) == false)
existingDefines.Add(x);
});
}
// 3. 移除指定宏
if (removeMacros != null && removeMacros.Count > 0)
{
removeMacros.ForEach(x =>
{
existingDefines.Remove(x);
});
}
// 4. 重新生成内容
WriteRspFile(existingDefines, otherLines);
// 5. 刷新AssetDatabase
AssetDatabase.Refresh();
EditorUtility.RequestScriptReload();
}
/// <summary>
/// 读取csc.rsp文件,返回宏定义和其他行
/// </summary>
private static void ReadRspFile(HashSet<string> defines, List<string> others)
{
if (defines == null)
defines = new HashSet<string>();
if (others == null)
others = new List<string>();
if (File.Exists(RspFilePath) == false)
return;
foreach (string line in File.ReadAllLines(RspFilePath))
{
if (line.StartsWith("-define:"))
{
string[] parts = line.Split(new[] { ':' }, 2);
if (parts.Length == 2)
{
defines.Add(parts[1].Trim());
}
}
else
{
others.Add(line);
}
}
}
/// <summary>
/// 重新写入csc.rsp文件
/// </summary>
private static void WriteRspFile(HashSet<string> defines, List<string> others)
{
StringBuilder sb = new StringBuilder();
if (others != null && others.Count > 0)
{
others.ForEach(o => sb.AppendLine(o));
}
if (defines != null && defines.Count > 0)
{
foreach (string define in defines)
{
sb.AppendLine($"-define:{define}");
}
}
File.WriteAllText(RspFilePath, sb.ToString());
}
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 2fb1b9a2a91f1af4a86acfcfac424e0b guid: c2662e1d33b1eea469695b68d18b1739
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -97,7 +97,7 @@ namespace YooAsset.Editor
private Button _passesVisibleBtn; private Button _passesVisibleBtn;
private Label _titleLabel; private Label _titleLabel;
private Label _descLabel; private Label _descLabel;
private TableView _elementTableView; private TableViewer _elementTableView;
private ScanReportCombiner _reportCombiner; private ScanReportCombiner _reportCombiner;
private string _lastestOpenFolder; private string _lastestOpenFolder;
@@ -152,7 +152,7 @@ namespace YooAsset.Editor
_descLabel = root.Q<Label>("ReportDesc"); _descLabel = root.Q<Label>("ReportDesc");
// 列表相关 // 列表相关
_elementTableView = root.Q<TableView>("TopTableView"); _elementTableView = root.Q<TableViewer>("TopTableView");
_elementTableView.ClickTableDataEvent = OnClickTableViewItem; _elementTableView.ClickTableDataEvent = OnClickTableViewItem;
_lastestOpenFolder = EditorTools.GetProjectPath(); _lastestOpenFolder = EditorTools.GetProjectPath();
@@ -196,6 +196,32 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 导入单个报告对象
/// </summary>
public void ImportSingleReprotFile(ScanReport report)
{
_reportCombiner = new ScanReportCombiner();
try
{
_reportCombiner.Combine(report);
// 刷新页面
RefreshToolbar();
FillTableView();
RebuildView();
}
catch (System.Exception e)
{
_reportCombiner = null;
_titleLabel.text = "导入报告失败!";
_descLabel.text = e.Message;
UnityEngine.Debug.LogError(e.StackTrace);
}
}
private void ImportSingleBtn_clicked() private void ImportSingleBtn_clicked()
{ {
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", _lastestOpenFolder, "json"); string selectFilePath = EditorUtility.OpenFilePanel("导入报告", _lastestOpenFolder, "json");
@@ -326,7 +352,7 @@ namespace YooAsset.Editor
var column = new TableColumn("眼睛框", string.Empty, columnStyle); var column = new TableColumn("眼睛框", string.Empty, columnStyle);
column.MakeCell = () => column.MakeCell = () =>
{ {
var toggle = new DisplayToggle(); var toggle = new ToggleDisplay();
toggle.text = string.Empty; toggle.text = string.Empty;
toggle.style.unityTextAlign = TextAnchor.MiddleCenter; toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
toggle.RegisterValueChangedCallback((evt) => { OnDisplayToggleValueChange(toggle, evt); }); toggle.RegisterValueChangedCallback((evt) => { OnDisplayToggleValueChange(toggle, evt); });
@@ -334,11 +360,10 @@ namespace YooAsset.Editor
}; };
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) => column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
{ {
var toggle = element as DisplayToggle; var toggle = element as ToggleDisplay;
toggle.userData = data; toggle.userData = data;
var tableData = data as ElementTableData; var tableData = data as ElementTableData;
toggle.SetValueWithoutNotify(tableData.Element.Hidden); toggle.SetValueWithoutNotify(tableData.Element.Hidden);
toggle.RefreshIcon();
}; };
_elementTableView.AddColumn(column); _elementTableView.AddColumn(column);
var headerElement = _elementTableView.GetHeaderElement("眼睛框"); var headerElement = _elementTableView.GetHeaderElement("眼睛框");
@@ -442,18 +467,36 @@ namespace YooAsset.Editor
columnStyle.Stretchable = header.Stretchable; columnStyle.Stretchable = header.Stretchable;
columnStyle.Searchable = header.Searchable; columnStyle.Searchable = header.Searchable;
columnStyle.Sortable = header.Sortable; columnStyle.Sortable = header.Sortable;
columnStyle.Counter = header.Counter;
columnStyle.Units = header.Units;
var column = new TableColumn(header.HeaderTitle, header.HeaderTitle, columnStyle); var column = new TableColumn(header.HeaderTitle, header.HeaderTitle, columnStyle);
column.MakeCell = () => column.MakeCell = () =>
{ {
var label = new Label(); if (header.HeaderType == EHeaderType.AssetObject)
label.style.marginLeft = 3f; {
label.style.unityTextAlign = TextAnchor.MiddleLeft; var objectFiled = new ObjectField();
return label; return objectFiled;
}
else
{
var label = new Label();
label.style.marginLeft = 3f;
label.style.unityTextAlign = TextAnchor.MiddleLeft;
return label;
}
}; };
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) => column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
{ {
var infoLabel = element as Label; if (header.HeaderType == EHeaderType.AssetObject)
infoLabel.text = (string)cell.GetDisplayObject(); {
var objectFiled = element as ObjectField;
objectFiled.value = (UnityEngine.Object)cell.GetDisplayObject();
}
else
{
var infoLabel = element as Label;
infoLabel.text = (string)cell.GetDisplayObject();
}
}; };
_elementTableView.AddColumn(column); _elementTableView.AddColumn(column);
} }
@@ -479,6 +522,10 @@ namespace YooAsset.Editor
{ {
tableData.AddAssetPathCell(scanInfo.HeaderTitle, scanInfo.ScanInfo); tableData.AddAssetPathCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
} }
else if (header.HeaderType == EHeaderType.AssetObject)
{
tableData.AddAssetObjectCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
}
else if (header.HeaderType == EHeaderType.StringValue) else if (header.HeaderType == EHeaderType.StringValue)
{ {
tableData.AddStringValueCell(scanInfo.HeaderTitle, scanInfo.ScanInfo); tableData.AddStringValueCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
@@ -577,10 +624,8 @@ namespace YooAsset.Editor
// 重绘视图 // 重绘视图
RebuildView(); RebuildView();
} }
private void OnDisplayToggleValueChange(DisplayToggle toggle, ChangeEvent<bool> e) private void OnDisplayToggleValueChange(ToggleDisplay toggle, ChangeEvent<bool> e)
{ {
toggle.RefreshIcon();
// 处理自身 // 处理自身
toggle.SetValueWithoutNotify(e.newValue); toggle.SetValueWithoutNotify(e.newValue);
@@ -593,7 +638,8 @@ namespace YooAsset.Editor
foreach (var selectedItem in selectedItems) foreach (var selectedItem in selectedItems)
{ {
var selectElement = selectedItem as ElementTableData; var selectElement = selectedItem as ElementTableData;
selectElement.Element.Hidden = e.newValue; if (selectElement != null)
selectElement.Element.Hidden = e.newValue;
} }
// 重绘视图 // 重绘视图

View File

@@ -17,6 +17,6 @@
<ui:Button text="显示白名单元素" display-tooltip-when-elided="true" name="WhiteListVisibleButton" style="width: 100px;" /> <ui:Button text="显示白名单元素" display-tooltip-when-elided="true" name="WhiteListVisibleButton" style="width: 100px;" />
</uie:Toolbar> </uie:Toolbar>
<ui:VisualElement name="AssetGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="AssetGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="TopTableView" /> <YooAsset.Editor.TableViewer name="TopTableView" />
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@@ -3,9 +3,29 @@ namespace YooAsset.Editor
{ {
public enum EHeaderType public enum EHeaderType
{ {
/// <summary>
/// 资源路径
/// </summary>
AssetPath, AssetPath,
/// <summary>
/// 资源对象
/// </summary>
AssetObject,
/// <summary>
/// 字符串
/// </summary>
StringValue, StringValue,
/// <summary>
/// 整数数值
/// </summary>
LongValue, LongValue,
/// <summary>
/// 浮点数数值
/// </summary>
DoubleValue, DoubleValue,
} }
} }

View File

@@ -31,12 +31,28 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 添加扫描信息 /// 添加扫描信息
/// </summary> /// </summary>
public void AddScanInfo(string headerTitle, string scanInfo) public void AddScanInfo(string headerTitle, string value)
{ {
var reportScanInfo = new ReportScanInfo(headerTitle, scanInfo); var reportScanInfo = new ReportScanInfo(headerTitle, value);
ScanInfos.Add(reportScanInfo); ScanInfos.Add(reportScanInfo);
} }
/// <summary>
/// 添加扫描信息
/// </summary>
public void AddScanInfo(string headerTitle, long value)
{
AddScanInfo(headerTitle, value.ToString());
}
/// <summary>
/// 添加扫描信息
/// </summary>
public void AddScanInfo(string headerTitle, double value)
{
AddScanInfo(headerTitle, value.ToString());
}
/// <summary> /// <summary>
/// 获取扫描信息 /// 获取扫描信息
/// </summary> /// </summary>

View File

@@ -1,4 +1,5 @@
using System; using System;
using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
@@ -42,6 +43,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool Sortable = false; public bool Sortable = false;
/// <summary>
/// 统计数量
/// </summary>
public bool Counter = false;
/// <summary>
/// 展示单位
/// </summary>
public string Units = string.Empty;
/// <summary> /// <summary>
/// 数值类型 /// 数值类型
/// </summary> /// </summary>
@@ -88,10 +99,56 @@ namespace YooAsset.Editor
Sortable = true; Sortable = true;
return this; return this;
} }
public ReportHeader SetCounter()
{
Counter = true;
return this;
}
public ReportHeader SetUnits(string units)
{
Units = units;
return this;
}
public ReportHeader SetHeaderType(EHeaderType value) public ReportHeader SetHeaderType(EHeaderType value)
{ {
HeaderType = value; HeaderType = value;
return this; return this;
} }
/// <summary>
/// 检测数值有效性
/// </summary>
public void CheckValueValid(string value)
{
if (HeaderType == EHeaderType.AssetPath)
{
string guid = AssetDatabase.AssetPathToGUID(value);
if (string.IsNullOrEmpty(guid))
throw new Exception($"{HeaderTitle} value is invalid asset path : {value}");
}
else if (HeaderType == EHeaderType.AssetObject)
{
string guid = AssetDatabase.AssetPathToGUID(value);
if (string.IsNullOrEmpty(guid))
throw new Exception($"{HeaderTitle} value is invalid asset object : {value}");
}
else if (HeaderType == EHeaderType.DoubleValue)
{
if (double.TryParse(value, out double doubleValue) == false)
throw new Exception($"{HeaderTitle} value is invalid double value : {value}");
}
else if (HeaderType == EHeaderType.LongValue)
{
if (long.TryParse(value, out long longValue) == false)
throw new Exception($"{HeaderTitle} value is invalid long value : {value}");
}
else if (HeaderType == EHeaderType.StringValue)
{
}
else
{
throw new System.NotImplementedException(HeaderType.ToString());
}
}
} }
} }

View File

@@ -29,9 +29,9 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 报告标题 /// 报告名称
/// </summary> /// </summary>
public string ReportTitle; public string ReportName;
/// <summary> /// <summary>
/// 报告介绍 /// 报告介绍
@@ -41,7 +41,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 报告的标题列表 /// 报告的标题列表
/// </summary> /// </summary>
public List<ReportHeader> HeaderTitles = new List<ReportHeader>(); public List<ReportHeader> ReportHeaders = new List<ReportHeader>();
/// <summary> /// <summary>
/// 扫描的元素列表 /// 扫描的元素列表
@@ -49,23 +49,70 @@ namespace YooAsset.Editor
public List<ReportElement> ReportElements = new List<ReportElement>(); public List<ReportElement> ReportElements = new List<ReportElement>();
public ScanReport(string reportTitle, string reportDesc) public ScanReport(string reportName, string reportDesc)
{ {
ReportTitle = reportTitle; ReportName = reportName;
ReportDesc = reportDesc; ReportDesc = reportDesc;
} }
/// <summary>
/// 添加标题
/// </summary>
public ReportHeader AddHeader(string headerTitle, int width) public ReportHeader AddHeader(string headerTitle, int width)
{ {
var reportHeader = new ReportHeader(headerTitle, width); var reportHeader = new ReportHeader(headerTitle, width);
HeaderTitles.Add(reportHeader); ReportHeaders.Add(reportHeader);
return reportHeader; return reportHeader;
} }
/// <summary>
/// 添加标题
/// </summary>
public ReportHeader AddHeader(string headerTitle, int width, int minWidth, int maxWidth) public ReportHeader AddHeader(string headerTitle, int width, int minWidth, int maxWidth)
{ {
var reportHeader = new ReportHeader(headerTitle, width, minWidth, maxWidth); var reportHeader = new ReportHeader(headerTitle, width, minWidth, maxWidth);
HeaderTitles.Add(reportHeader); ReportHeaders.Add(reportHeader);
return reportHeader; return reportHeader;
} }
/// <summary>
/// 检测错误
/// </summary>
public void CheckError()
{
// 检测标题
Dictionary<string, ReportHeader> headerMap = new Dictionary<string, ReportHeader>();
foreach (var header in ReportHeaders)
{
string headerTitle = header.HeaderTitle;
if (headerMap.ContainsKey(headerTitle))
throw new Exception($"The header title {headerTitle} already exists !");
else
headerMap.Add(headerTitle, header);
}
// 检测扫描元素
HashSet<string> elementMap = new HashSet<string>();
foreach (var element in ReportElements)
{
if (string.IsNullOrEmpty(element.GUID))
throw new Exception($"The report element GUID is null or empty !");
if (elementMap.Contains(element.GUID))
throw new Exception($"The report element GUID already exists ! {element.GUID}");
else
elementMap.Add(element.GUID);
foreach (var scanInfo in element.ScanInfos)
{
if (headerMap.ContainsKey(scanInfo.HeaderTitle) == false)
throw new Exception($"The report element header {scanInfo.HeaderTitle} is missing !");
// 检测数值有效性
var header = headerMap[scanInfo.HeaderTitle];
header.CheckValueValid(scanInfo.ScanInfo);
}
}
}
} }
} }

View File

@@ -55,9 +55,9 @@ namespace YooAsset.Editor
if (string.IsNullOrEmpty(SchemaType)) if (string.IsNullOrEmpty(SchemaType))
{ {
SchemaType = scanReport.SchemaType; SchemaType = scanReport.SchemaType;
ReportTitle = scanReport.ReportTitle; ReportTitle = scanReport.ReportName;
ReportDesc = scanReport.ReportDesc; ReportDesc = scanReport.ReportDesc;
Headers = scanReport.HeaderTitles; Headers = scanReport.ReportHeaders;
} }
if (SchemaType != scanReport.SchemaType) if (SchemaType != scanReport.SchemaType)
@@ -82,7 +82,7 @@ namespace YooAsset.Editor
List<ReportElement> elements = scanReport.ReportElements; List<ReportElement> elements = scanReport.ReportElements;
// 设置白名单 // 设置白名单
var scanner = AssetArtScannerSettingData.GetScannerByGUID(scannerGUID); var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
if (scanner != null) if (scanner != null)
{ {
foreach (var element in elements) foreach (var element in elements)
@@ -144,7 +144,7 @@ namespace YooAsset.Editor
string scannerGUID = scanReport.ScannerGUID; string scannerGUID = scanReport.ScannerGUID;
var elements = scanReport.ReportElements; var elements = scanReport.ReportElements;
var scanner = AssetArtScannerSettingData.GetScannerByGUID(scannerGUID); var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
if (scanner != null) if (scanner != null)
{ {
List<string> whiteList = new List<string>(elements.Count); List<string> whiteList = new List<string>(elements.Count);
@@ -207,7 +207,7 @@ namespace YooAsset.Editor
private void FixInternal(string scannerGUID, List<ReportElement> fixList) private void FixInternal(string scannerGUID, List<ReportElement> fixList)
{ {
AssetArtScanner scanner = AssetArtScannerSettingData.GetScannerByGUID(scannerGUID); AssetArtScanner scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
if (scanner != null) if (scanner != null)
{ {
var schema = scanner.LoadSchema(); var schema = scanner.LoadSchema();

View File

@@ -30,7 +30,7 @@ namespace YooAsset.Editor
// 检测标题数和内容是否匹配 // 检测标题数和内容是否匹配
foreach (var element in report.ReportElements) foreach (var element in report.ReportElements)
{ {
if (element.ScanInfos.Count != report.HeaderTitles.Count) if (element.ScanInfos.Count != report.ReportHeaders.Count)
{ {
throw new Exception($"报告的标题数和内容不匹配!"); throw new Exception($"报告的标题数和内容不匹配!");
} }

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.IO;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
@@ -46,6 +47,17 @@ namespace YooAsset.Editor
public List<string> WhiteList = new List<string>(); public List<string> WhiteList = new List<string>();
/// <summary>
/// 检测关键字匹配
/// </summary>
public bool CheckKeyword(string keyword)
{
if (ScannerName.Contains(keyword) || ScannerDesc.Contains(keyword))
return true;
else
return false;
}
/// <summary> /// <summary>
/// 是否在白名单里 /// 是否在白名单里
/// </summary> /// </summary>
@@ -54,6 +66,24 @@ namespace YooAsset.Editor
return WhiteList.Contains(guid); return WhiteList.Contains(guid);
} }
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
if (string.IsNullOrEmpty(ScannerName))
throw new Exception($"Scanner name is null or empty !");
if (string.IsNullOrEmpty(ScannerSchema))
throw new Exception($"Scanner {ScannerName} schema is null !");
if (string.IsNullOrEmpty(SaveDirectory) == false)
{
if (Directory.Exists(SaveDirectory) == false)
throw new Exception($"Scanner {ScannerName} save directory is invalid : {SaveDirectory}");
}
}
/// <summary> /// <summary>
/// 加载扫描模式实例 /// 加载扫描模式实例
/// </summary> /// </summary>
@@ -85,14 +115,11 @@ namespace YooAsset.Editor
public ScanReport RunScanner() public ScanReport RunScanner()
{ {
if (Collectors.Count == 0) if (Collectors.Count == 0)
{ Debug.LogWarning($"Scanner {ScannerName} collector is empty !");
Debug.LogWarning($"Scanner collector is empty : {ScannerName}");
return null;
}
ScannerSchema schema = LoadSchema(); ScannerSchema schema = LoadSchema();
if (schema == null) if (schema == null)
return null; throw new Exception($"Failed to load schema : {ScannerSchema}");
var report = schema.RunScanner(this); var report = schema.RunScanner(this);
report.FileSign = ScannerDefine.ReportFileSign; report.FileSign = ScannerDefine.ReportFileSign;
@@ -101,13 +128,5 @@ namespace YooAsset.Editor
report.ScannerGUID = ScannerGUID; report.ScannerGUID = ScannerGUID;
return report; return report;
} }
public bool CheckKeyword(string keyword)
{
if (ScannerName.Contains(keyword) || ScannerDesc.Contains(keyword))
return true;
else
return false;
}
} }
} }

View File

@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.IO; using System.IO;
using UnityEngine; using UnityEngine;
using NUnit.Framework.Constraints;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
@@ -13,5 +14,55 @@ namespace YooAsset.Editor
/// 扫描器列表 /// 扫描器列表
/// </summary> /// </summary>
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>(); public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
/// <summary>
/// 开始扫描
/// </summary>
public ScannerResult BeginScan(string scannerGUID)
{
try
{
// 获取扫描器配置
var scanner = GetScanner(scannerGUID);
if (scanner == null)
throw new Exception($"Invalid scanner GUID : {scannerGUID}");
// 检测配置合法性
scanner.CheckConfigError();
// 开始扫描工作
ScanReport report = scanner.RunScanner();
// 检测报告合法性
report.CheckError();
// 保存扫描结果
string saveDirectory = scanner.SaveDirectory;
if (string.IsNullOrEmpty(saveDirectory))
saveDirectory = "Assets/";
string filePath = $"{saveDirectory}/{scanner.ScannerName}_{scanner.ScannerDesc}.json";
ScanReportConfig.ExportJsonConfig(filePath, report);
return new ScannerResult(filePath, report);
}
catch (Exception e)
{
return new ScannerResult(e.StackTrace);
}
}
/// <summary>
/// 获取指定的扫描器
/// </summary>
public AssetArtScanner GetScanner(string scannerGUID)
{
foreach (var scanner in Scanners)
{
if (scanner.ScannerGUID == scannerGUID)
return scanner;
}
Debug.LogWarning($"Not found scanner : {scannerGUID}");
return null;
}
} }
} }

View File

@@ -61,10 +61,10 @@ namespace YooAsset.Editor
{ {
foreach (var scanner in Setting.Scanners) foreach (var scanner in Setting.Scanners)
{ {
var scanResult = ScanInternal(scanner); var scanResult = Setting.BeginScan(scanner.ScannerGUID);
if (scanResult.Succeed == false) if (scanResult.Succeed == false)
{ {
Debug.LogError($"Scanner {scanner.ScannerName} failed ! {scanResult.ErrorInfo}"); Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
} }
} }
} }
@@ -82,10 +82,10 @@ namespace YooAsset.Editor
continue; continue;
} }
var scanResult = ScanInternal(scanner); var scanResult = Setting.BeginScan(scanner.ScannerGUID);
if (scanResult.Succeed == false) if (scanResult.Succeed == false)
{ {
Debug.LogError($"Scanner {scanner.ScannerName} failed ! {scanResult.ErrorInfo}"); Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
} }
} }
} }
@@ -95,30 +95,14 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static ScannerResult Scan(string scannerGUID) public static ScannerResult Scan(string scannerGUID)
{ {
AssetArtScanner scanner = GetScannerByGUID(scannerGUID); var scanResult = Setting.BeginScan(scannerGUID);
var scanResult = ScanInternal(scanner);
if (scanResult.Succeed == false) if (scanResult.Succeed == false)
{ {
Debug.LogError($"Scanner {scanner.ScannerName} failed ! {scanResult.ErrorInfo}"); Debug.LogError(scanResult.ErrorInfo);
} }
return scanResult; return scanResult;
} }
/// <summary>
/// 获取指定的扫描器
/// </summary>
public static AssetArtScanner GetScannerByGUID(string scannerGUID)
{
foreach (var scanner in Setting.Scanners)
{
if (scanner.ScannerGUID == scannerGUID)
return scanner;
}
Debug.LogWarning($"Not found scanner : {scannerGUID}");
return null;
}
// 扫描器编辑相关 // 扫描器编辑相关
public static AssetArtScanner CreateScanner(string name, string desc) public static AssetArtScanner CreateScanner(string name, string desc)
{ {
@@ -173,31 +157,5 @@ namespace YooAsset.Editor
IsDirty = true; IsDirty = true;
} }
} }
private static ScannerResult ScanInternal(AssetArtScanner scanner)
{
if (scanner == null)
return new ScannerResult("Scanner is null !");
string saveDirectory = "Assets/";
if (string.IsNullOrEmpty(scanner.SaveDirectory) == false)
{
saveDirectory = scanner.SaveDirectory;
if (Directory.Exists(saveDirectory) == false)
return new ScannerResult($"Scanner save directory is invalid : {saveDirectory}");
}
ScanReport report = scanner.RunScanner();
if (report != null)
{
string filePath = $"{saveDirectory}/{scanner.ScannerName}_{scanner.ScannerDesc}.json";
ScanReportConfig.ExportJsonConfig(filePath, report);
return new ScannerResult(filePath, report);
}
else
{
return new ScannerResult($"Scanner run failed : {scanner.ScannerName}");
}
}
} }
} }

View File

@@ -69,7 +69,6 @@ namespace YooAsset.Editor
_scannerListView = root.Q<ListView>("ScannerListView"); _scannerListView = root.Q<ListView>("ScannerListView");
_scannerListView.makeItem = MakeScannerListViewItem; _scannerListView.makeItem = MakeScannerListViewItem;
_scannerListView.bindItem = BindScannerListViewItem; _scannerListView.bindItem = BindScannerListViewItem;
#if UNITY_2022_3_OR_NEWER #if UNITY_2022_3_OR_NEWER
_scannerListView.selectionChanged += ScannerListView_onSelectionChange; _scannerListView.selectionChanged += ScannerListView_onSelectionChange;
#elif UNITY_2020_1_OR_NEWER #elif UNITY_2020_1_OR_NEWER
@@ -277,12 +276,23 @@ namespace YooAsset.Editor
{ {
_scannerListView.Clear(); _scannerListView.Clear();
_scannerListView.ClearSelection(); _scannerListView.ClearSelection();
_scannerListView.itemsSource = FilterScanners();
_scannerListView.Rebuild();
if (_lastModifyScannerIndex >= 0 && _lastModifyScannerIndex < _scannerListView.itemsSource.Count) var filterItems = FilterScanners();
if (AssetArtScannerSettingData.Setting.Scanners.Count == filterItems.Count)
{ {
_scannerListView.selectedIndex = _lastModifyScannerIndex; #if UNITY_2020_3_OR_NEWER
_scannerListView.reorderable = true;
#endif
_scannerListView.itemsSource = AssetArtScannerSettingData.Setting.Scanners;
_scannerListView.Rebuild();
}
else
{
#if UNITY_2020_3_OR_NEWER
_scannerListView.reorderable = false;
#endif
_scannerListView.itemsSource = filterItems;
_scannerListView.Rebuild();
} }
} }
private List<AssetArtScanner> FilterScanners() private List<AssetArtScanner> FilterScanners()
@@ -344,31 +354,7 @@ namespace YooAsset.Editor
// 显示检视面板 // 显示检视面板
var scanSchema = selectScanner.LoadSchema(); var scanSchema = selectScanner.LoadSchema();
if (scanSchema != null) RefreshInspector(scanSchema);
{
var inspector = scanSchema.CreateInspector();
if (inspector == null)
{
UIElementsTools.SetElementVisible(_inspectorContainer, false);
}
else
{
if (inspector.Containner is VisualElement container)
{
UIElementsTools.SetElementVisible(_inspectorContainer, true);
_inspectorContainer.Clear();
_inspectorContainer.Add(container);
_inspectorContainer.style.width = inspector.Width;
_inspectorContainer.style.minWidth = inspector.MinWidth;
_inspectorContainer.style.maxWidth = inspector.MaxWidth;
}
else
{
Debug.LogWarning($"{nameof(ScannerSchema)} inspector container is invalid !");
UIElementsTools.SetElementVisible(_inspectorContainer, false);
}
}
}
// 设置Schema对象 // 设置Schema对象
if (scanSchema == null) if (scanSchema == null)
@@ -521,6 +507,38 @@ namespace YooAsset.Editor
AssetArtScannerSettingData.RemoveCollector(selectSacnner, selectCollector); AssetArtScannerSettingData.RemoveCollector(selectSacnner, selectCollector);
FillCollectorViewData(); FillCollectorViewData();
} }
// 属性面板相关
private void RefreshInspector(ScannerSchema scanSchema)
{
if (scanSchema == null)
{
UIElementsTools.SetElementVisible(_inspectorContainer, false);
return;
}
var inspector = scanSchema.CreateInspector();
if (inspector == null)
{
UIElementsTools.SetElementVisible(_inspectorContainer, false);
return;
}
if (inspector.Containner is VisualElement container)
{
UIElementsTools.SetElementVisible(_inspectorContainer, true);
_inspectorContainer.Clear();
_inspectorContainer.Add(container);
_inspectorContainer.style.width = inspector.Width;
_inspectorContainer.style.minWidth = inspector.MinWidth;
_inspectorContainer.style.maxWidth = inspector.MaxWidth;
}
else
{
Debug.LogWarning($"{nameof(ScannerSchema)} inspector container is invalid !");
UIElementsTools.SetElementVisible(_inspectorContainer, false);
}
}
} }
} }
#endif #endif

View File

@@ -9,7 +9,7 @@
<ui:VisualElement name="ScannerListContainer" style="width: 250px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="ScannerListContainer" style="width: 250px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Scanner List" display-tooltip-when-elided="true" name="ScannerListTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 3px; border-right-width: 3px; border-top-width: 3px; border-bottom-width: 3px; font-size: 12px;" /> <ui:Label text="Scanner List" display-tooltip-when-elided="true" name="ScannerListTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 3px; border-right-width: 3px; border-top-width: 3px; border-bottom-width: 3px; font-size: 12px;" />
<uie:ToolbarSearchField focusable="true" name="ScannerSearchField" style="width: 230px;" /> <uie:ToolbarSearchField focusable="true" name="ScannerSearchField" style="width: 230px;" />
<ui:ListView focusable="true" name="ScannerListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="ScannerListView" item-height="20" virtualization-method="DynamicHeight" reorder-mode="Animated" reorderable="true" style="flex-grow: 1;" />
<ui:VisualElement name="ScannerAddContainer" style="justify-content: center; flex-direction: row; flex-shrink: 0;"> <ui:VisualElement name="ScannerAddContainer" style="justify-content: center; flex-direction: row; flex-shrink: 0;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" /> <ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" /> <ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />

View File

@@ -52,7 +52,7 @@ namespace YooAsset.Editor
if (Succeed) if (Succeed)
{ {
var reproterWindow = AssetArtReporterWindow.OpenWindow(); var reproterWindow = AssetArtReporterWindow.OpenWindow();
reproterWindow.ImportSingleReprotFile(ReprotFilePath); reproterWindow.ImportSingleReprotFile(Report);
} }
} }
} }

View File

@@ -6,7 +6,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 检视界面的UI元素容器UIElements元素 /// 检视界面的UI元素容器UIElements元素
/// </summary> /// </summary>
public object Containner; public object Containner { private set; get; }
/// <summary> /// <summary>
/// 检视界面宽度 /// 检视界面宽度
@@ -22,5 +22,24 @@ namespace YooAsset.Editor
/// 检视界面最大宽度 /// 检视界面最大宽度
/// </summary> /// </summary>
public int MaxWidth = 250; public int MaxWidth = 250;
public SchemaInspector(object containner)
{
Containner = containner;
}
public SchemaInspector(object containner, int width)
{
Containner = containner;
Width = width;
MinWidth = width;
MaxWidth = width;
}
public SchemaInspector(object containner, int width, int minWidth, int maxWidth)
{
Containner = containner;
Width = width;
MinWidth = minWidth;
MaxWidth = maxWidth;
}
} }
} }

View File

@@ -32,8 +32,9 @@ namespace YooAsset.Editor
var buildParametersContext = new BuildParametersContext(buildParameters); var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext); _buildContext.SetContextObject(buildParametersContext);
// 初始化日志 // 初始化日志系统
BuildLogger.InitLogger(enableLog); string logFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/buildInfo.log";
BuildLogger.InitLogger(enableLog, logFilePath);
// 执行构建流程 // 执行构建流程
BuildLogger.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}"); BuildLogger.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
@@ -50,6 +51,9 @@ namespace YooAsset.Editor
BuildLogger.Error(buildResult.ErrorInfo); BuildLogger.Error(buildResult.ErrorInfo);
} }
// 关闭日志系统
BuildLogger.Shuntdown();
return buildResult; return buildResult;
} }
} }

View File

@@ -6,97 +6,122 @@ namespace YooAsset.Editor
{ {
public static class AssetBundleBuilderSetting public static class AssetBundleBuilderSetting
{ {
// EBuildPipeline // BuildPipelineName
public static EBuildPipeline GetPackageBuildPipeline(string packageName) public static string GetPackageBuildPipeline(string packageName)
{ {
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}"; string key = $"{Application.productName}_{packageName}_BuildPipelineName";
return (EBuildPipeline)EditorPrefs.GetInt(key, (int)EBuildPipeline.BuiltinBuildPipeline); string defaultValue = EBuildPipeline.ScriptableBuildPipeline.ToString();
return EditorPrefs.GetString(key, defaultValue);
} }
public static void SetPackageBuildPipeline(string packageName, EBuildPipeline buildPipeline) public static void SetPackageBuildPipeline(string packageName, string buildPipeline)
{ {
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}"; string key = $"{Application.productName}_{packageName}_BuildPipelineName";
EditorPrefs.SetInt(key, (int)buildPipeline); EditorPrefs.SetString(key, buildPipeline);
} }
// ECompressOption // ECompressOption
public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline) public static ECompressOption GetPackageCompressOption(string packageName, string buildPipeline)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4); return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
} }
public static void SetPackageCompressOption(string packageName, EBuildPipeline buildPipeline, ECompressOption compressOption) public static void SetPackageCompressOption(string packageName, string buildPipeline, ECompressOption compressOption)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
EditorPrefs.SetInt(key, (int)compressOption); EditorPrefs.SetInt(key, (int)compressOption);
} }
// EFileNameStyle // EFileNameStyle
public static EFileNameStyle GetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline) public static EFileNameStyle GetPackageFileNameStyle(string packageName, string buildPipeline)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName); return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
} }
public static void SetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline, EFileNameStyle fileNameStyle) public static void SetPackageFileNameStyle(string packageName, string buildPipeline, EFileNameStyle fileNameStyle)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
EditorPrefs.SetInt(key, (int)fileNameStyle); EditorPrefs.SetInt(key, (int)fileNameStyle);
} }
// EBuildinFileCopyOption // EBuildinFileCopyOption
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline) public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, string buildPipeline)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None); return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
} }
public static void SetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline, EBuildinFileCopyOption buildinFileCopyOption) public static void SetPackageBuildinFileCopyOption(string packageName, string buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
EditorPrefs.SetInt(key, (int)buildinFileCopyOption); EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
} }
// BuildFileCopyParams // BuildFileCopyParams
public static string GetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline) public static string GetPackageBuildinFileCopyParams(string packageName, string buildPipeline)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
return EditorPrefs.GetString(key, string.Empty); return EditorPrefs.GetString(key, string.Empty);
} }
public static void SetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline, string buildinFileCopyParams) public static void SetPackageBuildinFileCopyParams(string packageName, string buildPipeline, string buildinFileCopyParams)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
EditorPrefs.SetString(key, buildinFileCopyParams); EditorPrefs.SetString(key, buildinFileCopyParams);
} }
// EncyptionClassName // EncyptionServicesClassName
public static string GetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline) public static string GetPackageEncyptionServicesClassName(string packageName, string buildPipeline)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionServicesClassName";
return EditorPrefs.GetString(key, string.Empty); return EditorPrefs.GetString(key, $"{typeof(EncryptionNone).FullName}");
} }
public static void SetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline, string encyptionClassName) public static void SetPackageEncyptionServicesClassName(string packageName, string buildPipeline, string encyptionClassName)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionServicesClassName";
EditorPrefs.SetString(key, encyptionClassName);
}
// ManifestProcessServicesClassName
public static string GetPackageManifestProcessServicesClassName(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ManifestProcessServicesClassName";
return EditorPrefs.GetString(key, $"{typeof(ManifestProcessNone).FullName}");
}
public static void SetPackageManifestProcessServicesClassName(string packageName, string buildPipeline, string encyptionClassName)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ManifestProcessServicesClassName";
EditorPrefs.SetString(key, encyptionClassName);
}
// ManifestRestoreServicesClassName
public static string GetPackageManifestRestoreServicesClassName(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ManifestRestoreServicesClassName";
return EditorPrefs.GetString(key, $"{typeof(ManifestRestoreNone).FullName}");
}
public static void SetPackageManifestRestoreServicesClassName(string packageName, string buildPipeline, string encyptionClassName)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ManifestRestoreServicesClassName";
EditorPrefs.SetString(key, encyptionClassName); EditorPrefs.SetString(key, encyptionClassName);
} }
// ClearBuildCache // ClearBuildCache
public static bool GetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline) public static bool GetPackageClearBuildCache(string packageName, string buildPipeline)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
return EditorPrefs.GetInt(key, 0) > 0; return EditorPrefs.GetInt(key, 0) > 0;
} }
public static void SetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline, bool clearBuildCache) public static void SetPackageClearBuildCache(string packageName, string buildPipeline, bool clearBuildCache)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0); EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
} }
// UseAssetDependencyDB // UseAssetDependencyDB
public static bool GetPackageUseAssetDependencyDB(string packageName, EBuildPipeline buildPipeline) public static bool GetPackageUseAssetDependencyDB(string packageName, string buildPipeline)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
return EditorPrefs.GetInt(key, 0) > 0; return EditorPrefs.GetInt(key, 0) > 0;
} }
public static void SetPackageUseAssetDependencyDB(string packageName, EBuildPipeline buildPipeline, bool useAssetDependencyDB) public static void SetPackageUseAssetDependencyDB(string packageName, string buildPipeline, bool useAssetDependencyDB)
{ {
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB"; string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
EditorPrefs.SetInt(key, useAssetDependencyDB ? 1 : 0); EditorPrefs.SetInt(key, useAssetDependencyDB ? 1 : 0);

View File

@@ -19,7 +19,9 @@ namespace YooAsset.Editor
} }
private string _buildPackage; private string _buildPackage;
private EBuildPipeline _buildPipeline; private string _buildPipeline;
private Dictionary<string, Type> _viewClassDic = new Dictionary<string, Type>(10);
private Toolbar _toolbar; private Toolbar _toolbar;
private ToolbarMenu _packageMenu; private ToolbarMenu _packageMenu;
@@ -69,11 +71,23 @@ namespace YooAsset.Editor
{ {
_pipelineMenu = new ToolbarMenu(); _pipelineMenu = new ToolbarMenu();
_pipelineMenu.style.width = 200; _pipelineMenu.style.width = 200;
_pipelineMenu.menu.AppendAction(EBuildPipeline.EditorSimulateBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.EditorSimulateBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
_toolbar.Add(_pipelineMenu); _toolbar.Add(_pipelineMenu);
var viewerClassTypes = EditorTools.GetAssignableTypes(typeof(BuildPipelineViewerBase));
foreach (var classType in viewerClassTypes)
{
var buildPipelineAttribute = EditorTools.GetAttribute<BuildPipelineAttribute>(classType);
string pipelineName = buildPipelineAttribute.PipelineName;
if (_viewClassDic.ContainsKey(pipelineName))
{
Debug.LogWarning($"The pipeline has already exist : {pipelineName}");
}
else
{
_viewClassDic.Add(pipelineName, classType);
_pipelineMenu.menu.AppendAction(pipelineName, PipelineMenuAction, PipelineMenuFun);
}
}
} }
RefreshBuildPipelineView(); RefreshBuildPipelineView();
@@ -91,28 +105,18 @@ namespace YooAsset.Editor
_buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage); _buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
_packageMenu.text = _buildPackage; _packageMenu.text = _buildPackage;
_pipelineMenu.text = _buildPipeline.ToString(); _pipelineMenu.text = _buildPipeline;
var buildTarget = EditorUserBuildSettings.activeBuildTarget; if (_viewClassDic.TryGetValue(_buildPipeline, out Type value))
if (_buildPipeline == EBuildPipeline.EditorSimulateBuildPipeline)
{ {
var viewer = new EditorSimulateBuildPipelineViewer(_buildPackage, buildTarget, _container); var buildTarget = EditorUserBuildSettings.activeBuildTarget;
} var viewer = Activator.CreateInstance(value) as BuildPipelineViewerBase;
else if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline) viewer.InitView(_buildPackage, _buildPipeline, buildTarget);
{ viewer.CreateView(_container);
var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var viewer = new ScriptableBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.RawFileBuildPipeline)
{
var viewer = new RawfileBuildpipelineViewer(_buildPackage, buildTarget, _container);
} }
else else
{ {
throw new System.NotImplementedException(_buildPipeline.ToString()); Debug.LogError($"Not found build pipeline : {_buildPipeline}");
} }
} }
private List<string> GetBuildPackageNames() private List<string> GetBuildPackageNames()
@@ -145,18 +149,16 @@ namespace YooAsset.Editor
private void PipelineMenuAction(DropdownMenuAction action) private void PipelineMenuAction(DropdownMenuAction action)
{ {
var pipelineType = (EBuildPipeline)action.userData; if (_buildPipeline != action.name)
if (_buildPipeline != pipelineType)
{ {
_buildPipeline = pipelineType; _buildPipeline = action.name;
AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, pipelineType); AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, _buildPipeline);
RefreshBuildPipelineView(); RefreshBuildPipelineView();
} }
} }
private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action) private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
{ {
var pipelineType = (EBuildPipeline)action.userData; if (_buildPipeline == action.name)
if (_buildPipeline == pipelineType)
return DropdownMenuAction.Status.Checked; return DropdownMenuAction.Status.Checked;
else else
return DropdownMenuAction.Status.Normal; return DropdownMenuAction.Status.Normal;

View File

@@ -26,6 +26,7 @@ namespace YooAsset.Editor
buildParameters.FileNameStyle = EFileNameStyle.HashName; buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None; buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty; buildParameters.BuildinFileCopyParams = string.Empty;
buildParameters.UseAssetDependencyDB = true;
var pipeline = new EditorSimulateBuildPipeline(); var pipeline = new EditorSimulateBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false); BuildResult buildResult = pipeline.Run(buildParameters, false);

View File

@@ -56,13 +56,13 @@ namespace YooAsset.Editor
public string EncryptedFilePath { set; get; } public string EncryptedFilePath { set; get; }
#endregion #endregion
private readonly HashSet<string> _assetPaths = new HashSet<string>(); private readonly Dictionary<string, BuildAssetInfo> _packAssetDic = new Dictionary<string, BuildAssetInfo>(100);
/// <summary> /// <summary>
/// 参与构建的资源列表 /// 参与构建的资源列表
/// 注意:不包含零依赖资源和冗余资源 /// 注意:不包含零依赖资源和冗余资源
/// </summary> /// </summary>
public readonly List<BuildAssetInfo> MainAssets = new List<BuildAssetInfo>(); public readonly List<BuildAssetInfo> AllPackAssets = new List<BuildAssetInfo>(100);
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
@@ -86,51 +86,68 @@ namespace YooAsset.Editor
public void PackAsset(BuildAssetInfo buildAsset) public void PackAsset(BuildAssetInfo buildAsset)
{ {
string assetPath = buildAsset.AssetInfo.AssetPath; string assetPath = buildAsset.AssetInfo.AssetPath;
if (_assetPaths.Contains(assetPath)) if (_packAssetDic.ContainsKey(assetPath))
throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}"); throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}");
_assetPaths.Add(assetPath); _packAssetDic.Add(assetPath, buildAsset);
MainAssets.Add(buildAsset); AllPackAssets.Add(buildAsset);
} }
/// <summary> /// <summary>
/// 是否包含指定资源 /// 是否包含指定资源
/// </summary> /// </summary>
public bool IsContainsAsset(string assetPath) public bool IsContainsPackAsset(string assetPath)
{ {
return _assetPaths.Contains(assetPath); return _packAssetDic.ContainsKey(assetPath);
} }
/// <summary> /// <summary>
/// 获取构建的资源路径列表 /// 获取构建的资源路径列表
/// </summary> /// </summary>
public string[] GetAllMainAssetPaths() public string[] GetAllPackAssetPaths()
{ {
return MainAssets.Select(t => t.AssetInfo.AssetPath).ToArray(); return AllPackAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
} }
/// <summary> /// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源) /// 获取构建的主资源信息
/// </summary> /// </summary>
public List<string> GetAllBuiltinAssetPaths() public BuildAssetInfo GetPackAssetInfo(string assetPath)
{ {
var packAssets = GetAllMainAssetPaths(); if (_packAssetDic.TryGetValue(assetPath, out BuildAssetInfo value))
List<string> result = new List<string>(packAssets);
foreach (var buildAsset in MainAssets)
{ {
if (buildAsset.AllDependAssetInfos == null) return value;
continue; }
foreach (var dependAssetInfo in buildAsset.AllDependAssetInfos) else
{
throw new Exception($"Can not found pack asset info {assetPath} in bundle : {BundleName}");
}
}
/// <summary>
/// 获取资源包内部所有资产
/// </summary>
public List<AssetInfo> GetBundleContents()
{
Dictionary<string, AssetInfo> result = new Dictionary<string, AssetInfo>(AllPackAssets.Count);
foreach (var packAsset in AllPackAssets)
{
result.Add(packAsset.AssetInfo.AssetPath, packAsset.AssetInfo);
if (packAsset.AllDependAssetInfos != null)
{ {
// 注意:依赖资源里只添加零依赖资源和冗余资源 foreach (var dependAssetInfo in packAsset.AllDependAssetInfos)
if (dependAssetInfo.HasBundleName() == false)
{ {
if (result.Contains(dependAssetInfo.AssetInfo.AssetPath) == false) // 注意:依赖资源里只添加零依赖资源和冗余资源
result.Add(dependAssetInfo.AssetInfo.AssetPath); if (dependAssetInfo.HasBundleName() == false)
{
string dependAssetPath = dependAssetInfo.AssetInfo.AssetPath;
if (result.ContainsKey(dependAssetPath) == false)
result.Add(dependAssetPath, dependAssetInfo.AssetInfo);
}
} }
} }
} }
return result; return result.Values.ToList();
} }
/// <summary> /// <summary>
@@ -142,7 +159,7 @@ namespace YooAsset.Editor
AssetBundleBuild build = new AssetBundleBuild(); AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName; build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty; build.assetBundleVariant = string.Empty;
build.assetNames = GetAllMainAssetPaths(); build.assetNames = GetAllPackAssetPaths();
return build; return build;
} }
@@ -151,7 +168,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public BuildAssetInfo[] GetAllManifestAssetInfos() public BuildAssetInfo[] GetAllManifestAssetInfos()
{ {
return MainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray(); return AllPackAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
} }
/// <summary> /// <summary>

View File

@@ -98,6 +98,15 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public IEncryptionServices EncryptionServices; public IEncryptionServices EncryptionServices;
/// <summary>
/// 资源清单加密服务类
/// </summary>
public IManifestProcessServices ManifestProcessServices;
/// <summary>
/// 资源清单解密服务类
/// </summary>
public IManifestRestoreServices ManifestRestoreServices;
private string _pipelineOutputDirectory = string.Empty; private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty; private string _packageOutputDirectory = string.Empty;

View File

@@ -0,0 +1,24 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateCatalog
{
/// <summary>
/// 生成内置资源记录文件
/// </summary>
internal void CreateCatalogFile(BuildParametersContext buildParametersContext)
{
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
var manifestServices = buildParametersContext.Parameters.ManifestRestoreServices;
CatalogTools.CreateCatalogFile(manifestServices, buildPackageName, buildinRootDirectory);
// 刷新目录
AssetDatabase.Refresh();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2d2c835e5e40ca34d93480587c8125df
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -30,7 +30,7 @@ namespace YooAsset.Editor
// 创建新补丁清单 // 创建新补丁清单
PackageManifest manifest = new PackageManifest(); PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion; manifest.FileVersion = ManifestDefine.FileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable; manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower; manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID; manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
@@ -43,18 +43,22 @@ namespace YooAsset.Editor
manifest.AssetList = CreatePackageAssetList(buildMapContext); manifest.AssetList = CreatePackageAssetList(buildMapContext);
manifest.BundleList = CreatePackageBundleList(buildMapContext); manifest.BundleList = CreatePackageBundleList(buildMapContext);
// 处理资源清单的ID数据 // 1. 处理资源清单的资源对象
ProcessPacakgeIDs(manifest); ProcessPacakgeAsset(manifest);
// 处理资源包的依赖列表 // 2. 处理资源包的依赖列表
if (processBundleDepends) if (processBundleDepends)
ProcessBundleDepends(context, manifest); ProcessBundleDepends(context, manifest);
// 处理资源包的标签集合 // 3. 处理资源包的标签集合
if (processBundleTags) if (processBundleTags)
ProcessBundleTags(manifest); ProcessBundleTags(manifest);
// 创建补丁清单文本文件 // 4. 处理内置资源包
if (processBundleDepends)
ProcessBuiltinBundleDependency(context, manifest);
// 创建资源清单文本文件
{ {
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion); string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}"; string filePath = $"{packageOutputDirectory}/{fileName}";
@@ -62,22 +66,18 @@ namespace YooAsset.Editor
BuildLogger.Log($"Create package manifest file: {filePath}"); BuildLogger.Log($"Create package manifest file: {filePath}");
} }
// 创建补丁清单二进制文件 // 创建资源清单二进制文件
string packageHash; string packageHash;
string packagePath;
{ {
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion); string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}"; packagePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest); ManifestTools.SerializeToBinary(packagePath, manifest, buildParameters.ManifestProcessServices);
packageHash = HashUtility.FileCRC32(filePath); packageHash = HashUtility.FileCRC32(packagePath);
BuildLogger.Log($"Create package manifest file: {filePath}"); BuildLogger.Log($"Create package manifest file: {packagePath}");
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
} }
// 创建补丁清单哈希文件 // 创建资源清单哈希文件
{ {
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion); string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}"; string filePath = $"{packageOutputDirectory}/{fileName}";
@@ -85,13 +85,21 @@ namespace YooAsset.Editor
BuildLogger.Log($"Create package manifest hash file: {filePath}"); BuildLogger.Log($"Create package manifest hash file: {filePath}");
} }
// 创建补丁清单版本文件 // 创建资源清单版本文件
{ {
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName); string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}"; string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion); FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"Create package manifest version file: {filePath}"); BuildLogger.Log($"Create package manifest version file: {filePath}");
} }
// 填充上下文
{
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(packagePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData, buildParameters.ManifestRestoreServices);
context.SetContextObject(manifestContext);
}
} }
/// <summary> /// <summary>
@@ -137,7 +145,7 @@ namespace YooAsset.Editor
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath; packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty; packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray(); packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleNameInEditor = assetInfo.BundleName; packageAsset.TempDataInEditor = assetInfo;
result.Add(packageAsset); result.Add(packageAsset);
} }
} }
@@ -165,9 +173,9 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 处理资源清单的ID数据 /// 处理资源清单的资源对象列表
/// </summary> /// </summary>
private void ProcessPacakgeIDs(PackageManifest manifest) private void ProcessPacakgeAsset(PackageManifest manifest)
{ {
// 注意:优先缓存资源包索引 // 注意:优先缓存资源包索引
for (int index = 0; index < manifest.BundleList.Count; index++) for (int index = 0; index < manifest.BundleList.Count; index++)
@@ -176,10 +184,19 @@ namespace YooAsset.Editor
_cachedBundleIndexIDs.Add(bundleName, index); _cachedBundleIndexIDs.Add(bundleName, index);
} }
// 记录资源对象所属的资源包ID
foreach (var packageAsset in manifest.AssetList) foreach (var packageAsset in manifest.AssetList)
{ {
string bundleName = packageAsset.BundleNameInEditor; var assetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
packageAsset.BundleID = GetCachedBundleIndexID(bundleName); packageAsset.BundleID = GetCachedBundleIndexID(assetInfo.BundleName);
}
// 记录资源对象依赖的资源包ID集合
// 注意:依赖关系非引擎构建结果里查询!
foreach (var packageAsset in manifest.AssetList)
{
var mainAssetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
packageAsset.DependBundleIDs = GetAssetDependBundleIDs(mainAssetInfo);
} }
} }
@@ -192,15 +209,18 @@ namespace YooAsset.Editor
foreach (var packageBundle in manifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName); int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
var depends = GetBundleDepends(context, packageBundle.BundleName); string[] dependNames = GetBundleDepends(context, packageBundle.BundleName);
List<int> dependIDs = new List<int>(depends.Length); List<int> dependIDs = new List<int>(dependNames.Length);
foreach (var dependBundleName in depends) foreach (var dependName in dependNames)
{ {
int bundleID = GetCachedBundleIndexID(dependBundleName); int dependBundleID = GetCachedBundleIndexID(dependName);
if (bundleID != mainBundleID) if (dependBundleID != mainBundleID)
dependIDs.Add(bundleID); dependIDs.Add(dependBundleID);
} }
packageBundle.DependIDs = dependIDs.ToArray();
// 排序并填充数据
dependIDs.Sort();
packageBundle.DependBundleIDs = dependIDs.ToArray();
} }
} }
@@ -209,23 +229,27 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void ProcessBundleTags(PackageManifest manifest) private void ProcessBundleTags(PackageManifest manifest)
{ {
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.Tags = Array.Empty<string>();
}
// 将主资源的标签信息传染给其依赖的资源包集合 // 将主资源的标签信息传染给其依赖的资源包集合
foreach (var packageAsset in manifest.AssetList) foreach (var packageAsset in manifest.AssetList)
{ {
var assetTags = packageAsset.AssetTags; var assetTags = packageAsset.AssetTags;
int bundleID = packageAsset.BundleID; int bundleID = packageAsset.BundleID;
CacheBundleTags(bundleID, assetTags); CacheBundleTags(bundleID, assetTags);
if (packageAsset.DependBundleIDs != null)
var packageBundle = manifest.BundleList[bundleID];
if (packageBundle.DependIDs != null)
{ {
foreach (var dependBundleID in packageBundle.DependIDs) foreach (var dependBundleID in packageAsset.DependBundleIDs)
{ {
CacheBundleTags(dependBundleID, assetTags); CacheBundleTags(dependBundleID, assetTags);
} }
} }
} }
// 将缓存的资源标签赋值给资源包
for (int index = 0; index < manifest.BundleList.Count; index++) for (int index = 0; index < manifest.BundleList.Count; index++)
{ {
var packageBundle = manifest.BundleList[index]; var packageBundle = manifest.BundleList[index];
@@ -264,5 +288,94 @@ namespace YooAsset.Editor
} }
return value; return value;
} }
/// <summary>
/// 是否包含该资源包的索引ID
/// </summary>
private bool ContainsCachedBundleIndexID(string bundleName)
{
return _cachedBundleIndexIDs.ContainsKey(bundleName);
}
#region YOOASSET_LEGACY_DEPENDENCY
private void ProcessBuiltinBundleDependency(BuildContext context, PackageManifest manifest)
{
// 注意:如果是可编程构建管线,需要补充内置资源包
// 注意:该步骤依赖前面的操作!
var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResultContext != null)
{
// 注意:初始化资源清单建立引用关系
ManifestTools.InitManifest(manifest);
ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
}
}
private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
{
if (string.IsNullOrEmpty(builtinBundleName))
return;
// 查询内置资源包是否存在
if (ContainsCachedBundleIndexID(builtinBundleName) == false)
return;
// 获取内置资源包
int builtinBundleID = GetCachedBundleIndexID(builtinBundleName);
var builtinPackageBundle = manifest.BundleList[builtinBundleID];
// 更新依赖资源包ID集合
HashSet<int> cacheBundleIDs = new HashSet<int>(builtinPackageBundle.ReferenceBundleIDs);
HashSet<string> tempTags = new HashSet<string>();
foreach (var packageAsset in manifest.AssetList)
{
if (cacheBundleIDs.Contains(packageAsset.BundleID))
{
if (packageAsset.DependBundleIDs.Contains(builtinBundleID) == false)
{
var tempBundleIDs = new List<int>(packageAsset.DependBundleIDs);
tempBundleIDs.Add(builtinBundleID);
packageAsset.DependBundleIDs = tempBundleIDs.ToArray();
}
foreach (var tag in packageAsset.AssetTags)
{
if (tempTags.Contains(tag) == false)
tempTags.Add(tag);
}
}
}
// 更新内置资源包的标签集合
foreach (var tag in builtinPackageBundle.Tags)
{
if (tempTags.Contains(tag) == false)
tempTags.Add(tag);
}
builtinPackageBundle.Tags = tempTags.ToArray();
}
private int[] GetAssetDependBundleIDs(BuildAssetInfo mainAssetInfo)
{
HashSet<int> result = new HashSet<int>();
int mainBundleID = GetCachedBundleIndexID(mainAssetInfo.BundleName);
foreach (var dependAssetInfo in mainAssetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetCachedBundleIndexID(dependAssetInfo.BundleName);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
// 排序并返回数据
List<int> listResult = new List<int>(result);
listResult.Sort();
return listResult.ToArray();
}
#endregion
} }
} }

View File

@@ -18,11 +18,7 @@ namespace YooAsset.Editor
// 概述信息 // 概述信息
{ {
#if UNITY_2019_4_OR_NEWER buildReport.Summary.YooVersion = EditorTools.GetPackageManagerYooVersion();
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion; buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString(); buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds; buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
@@ -38,36 +34,37 @@ namespace YooAsset.Editor
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable; buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower; buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID; buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders; buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
// 构建参数 // 构建参数
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles; buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB; buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule; buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName; buildReport.Summary.SingleReferencedPackAlone = buildParameters.SingleReferencedPackAlone;
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline)) buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
buildReport.Summary.ManifestProcessServicesClassName = buildParameters.ManifestProcessServices == null ? "null" : buildParameters.ManifestProcessServices.GetType().FullName;
buildReport.Summary.ManifestRestoreServicesClassName = buildParameters.ManifestRestoreServices == null ? "null" : buildParameters.ManifestRestoreServices.GetType().FullName;
if (buildParameters is BuiltinBuildParameters)
{ {
var builtinBuildParameters = buildParameters as BuiltinBuildParameters; var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption; buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree; buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges; buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
} }
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline)) else if (buildParameters is ScriptableBuildParameters)
{ {
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters; var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption; buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree; buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges; buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
} buildReport.Summary.WriteLinkXML = scriptableBuildParameters.WriteLinkXML;
else buildReport.Summary.CacheServerHost = scriptableBuildParameters.CacheServerHost;
{ buildReport.Summary.CacheServerPort = scriptableBuildParameters.CacheServerPort;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle; buildReport.Summary.BuiltinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
buildReport.Summary.CompressOption = ECompressOption.Uncompressed; buildReport.Summary.MonoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
buildReport.Summary.DisableWriteTypeTree = false;
buildReport.Summary.IgnoreTypeTreeChanges = false;
} }
// 构建结果 // 构建结果
@@ -91,7 +88,8 @@ namespace YooAsset.Editor
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath); reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName; reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize; reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath); reportAssetInfo.DependAssets = GetAssetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
reportAssetInfo.DependBundles = GetAssetDependBundles(manifest, packageAsset);
buildReport.AssetInfos.Add(reportAssetInfo); buildReport.AssetInfos.Add(reportAssetInfo);
} }
@@ -107,8 +105,9 @@ namespace YooAsset.Editor
reportBundleInfo.FileSize = packageBundle.FileSize; reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.Encrypted = packageBundle.Encrypted; reportBundleInfo.Encrypted = packageBundle.Encrypted;
reportBundleInfo.Tags = packageBundle.Tags; reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle); reportBundleInfo.DependBundles = GetBundleDependBundles(manifest, packageBundle);
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName); reportBundleInfo.ReferenceBundles = GetBundleReferenceBundles(manifest, packageBundle);
reportBundleInfo.BundleContents = GetBundleContents(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo); buildReport.BundleInfos.Add(reportBundleInfo);
} }
@@ -123,12 +122,28 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 获取资源对象依赖的所有资源 /// 获取资源对象依赖的其它所有资源
/// </summary> /// </summary>
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle) private List<AssetInfo> GetAssetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{ {
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length); List<AssetInfo> result = new List<AssetInfo>();
foreach (int index in packageBundle.DependIDs) var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
var assetInfo = bundleInfo.GetPackAssetInfo(assetPath);
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
result.Add(dependAssetInfo.AssetInfo);
}
result.Sort();
return result;
}
/// <summary>
/// 获取资源对象依赖的资源包集合
/// </summary>
private List<string> GetAssetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> dependBundles = new List<string>(packageAsset.DependBundleIDs.Length);
foreach (int index in packageAsset.DependBundleIDs)
{ {
string dependBundleName = manifest.BundleList[index].BundleName; string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName); dependBundles.Add(dependBundleName);
@@ -138,42 +153,42 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 获取资源对象依赖的其它所有资源 /// 获取资源依赖的资源包集合
/// </summary> /// </summary>
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath) private List<string> GetBundleDependBundles(PackageManifest manifest, PackageBundle packageBundle)
{ {
List<string> result = new List<string>(); List<string> dependBundles = new List<string>(packageBundle.DependBundleIDs.Length);
var bundleInfo = buildMapContext.GetBundleInfo(bundleName); foreach (int index in packageBundle.DependBundleIDs)
{ {
BuildAssetInfo findAssetInfo = null; string dependBundleName = manifest.BundleList[index].BundleName;
foreach (var buildAsset in bundleInfo.MainAssets) dependBundles.Add(dependBundleName);
{
if (buildAsset.AssetInfo.AssetPath == assetPath)
{
findAssetInfo = buildAsset;
break;
}
}
if (findAssetInfo == null)
{
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
}
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
{
result.Add(dependAssetInfo.AssetInfo.AssetPath);
}
} }
result.Sort(); dependBundles.Sort();
return result; return dependBundles;
} }
/// <summary> /// <summary>
/// 获取该资源包内的所有资源 /// 获取引用该资源包的资源包集合
/// </summary> /// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName) private List<string> GetBundleReferenceBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> referenceBundles = new List<string>(packageBundle.ReferenceBundleIDs.Count);
foreach (int index in packageBundle.ReferenceBundleIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
referenceBundles.Add(dependBundleName);
}
referenceBundles.Sort();
return referenceBundles;
}
/// <summary>
/// 获取资源包内部所有资产
/// </summary>
private List<AssetInfo> GetBundleContents(BuildMapContext buildMapContext, string bundleName)
{ {
var bundleInfo = buildMapContext.GetBundleInfo(bundleName); var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
List<string> result = bundleInfo.GetAllBuiltinAssetPaths(); List<AssetInfo> result = bundleInfo.GetBundleContents();
result.Sort(); result.Sort();
return result; return result;
} }

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8fe3d00b03dc9c64a96b7acfdf99b54c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -36,6 +36,7 @@ namespace YooAsset.Editor
new TaskCreateReport_BBP(), new TaskCreateReport_BBP(),
new TaskCreatePackage_BBP(), new TaskCreatePackage_BBP(),
new TaskCopyBuildinFiles_BBP(), new TaskCopyBuildinFiles_BBP(),
new TaskCreateCatalog_BBP()
}; };
return pipeline; return pipeline;
} }

View File

@@ -45,7 +45,7 @@ namespace YooAsset.Editor
{ {
long tempSize = 0; long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths(); var assetPaths = bundleInfo.GetAllPackAssetPaths();
foreach (var assetPath in assetPaths) foreach (var assetPath in assetPaths)
{ {
long size = FileUtility.GetFileSize(assetPath); long size = FileUtility.GetFileSize(assetPath);

View File

@@ -23,7 +23,7 @@ namespace YooAsset.Editor
foreach (var bundleInfo in buildMapContext.Collection) foreach (var bundleInfo in buildMapContext.Collection)
{ {
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}"; string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.MainAssets) foreach (var buildAsset in bundleInfo.AllPackAssets)
{ {
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true); EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
} }

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_RFBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 563771ecaff17ee498b5fda7c1132e62
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -27,7 +27,7 @@ namespace YooAsset.Editor
// 注意:原生文件资源包只能包含一个原生文件 // 注意:原生文件资源包只能包含一个原生文件
foreach (var bundleInfo in buildMapContext.Collection) foreach (var bundleInfo in buildMapContext.Collection)
{ {
if (bundleInfo.MainAssets.Count != 1) if (bundleInfo.AllPackAssets.Count != 1)
{ {
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}"); string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
throw new Exception(message); throw new Exception(message);

View File

@@ -38,6 +38,7 @@ namespace YooAsset.Editor
new TaskCreateReport_RFBP(), new TaskCreateReport_RFBP(),
new TaskCreatePackage_RFBP(), new TaskCreatePackage_RFBP(),
new TaskCopyBuildinFiles_RFBP(), new TaskCopyBuildinFiles_RFBP(),
new TaskCreateCatalog_RFBP()
}; };
return pipeline; return pipeline;
} }

View File

@@ -13,6 +13,8 @@ namespace YooAsset.Editor
public class BuildResultContext : IContextObject public class BuildResultContext : IContextObject
{ {
public IBundleBuildResults Results; public IBundleBuildResults Results;
public string BuiltinShadersBundleName;
public string MonoScriptsBundleName;
} }
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
@@ -53,6 +55,8 @@ namespace YooAsset.Editor
BuildLogger.Log("UnityEngine build success!"); BuildLogger.Log("UnityEngine build success!");
BuildResultContext buildResultContext = new BuildResultContext(); BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults; buildResultContext.Results = buildResults;
buildResultContext.BuiltinShadersBundleName = builtinShadersBundleName;
buildResultContext.MonoScriptsBundleName = monoScriptsBundleName;
context.SetContextObject(buildResultContext); context.SetContextObject(buildResultContext);
} }
} }

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_SBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d8241b1eb8e22874b84d279dae9bbd1b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,7 +11,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters; var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
// 检测基础构建参数 // 检测基础构建参数
buildParametersContext.CheckBuildParameters(); buildParametersContext.CheckBuildParameters();
@@ -50,6 +50,13 @@ namespace YooAsset.Editor
{ {
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}"); BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
} }
// 检测内置着色器资源包名称
if (string.IsNullOrEmpty(buildParameters.BuiltinShadersBundleName))
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.BuiltinShadersBundleNameIsNull, $"Builtin shaders bundle name is null. It will cause resource redundancy !");
BuildLogger.Warning(warning);
}
} }
} }
} }

View File

@@ -14,6 +14,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed; public ECompressOption CompressOption = ECompressOption.Uncompressed;
/// <summary>
/// 从AssetBundle文件头里剥离Unity版本信息
/// </summary>
public bool StripUnityVersion = false;
/// <summary> /// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率) /// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary> /// </summary>
@@ -70,6 +75,9 @@ namespace YooAsset.Editor
else else
throw new System.NotImplementedException(CompressOption.ToString()); throw new System.NotImplementedException(CompressOption.ToString());
if (StripUnityVersion)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.StripUnityVersion;
if (DisableWriteTypeTree) if (DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree; buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;

View File

@@ -36,6 +36,7 @@ namespace YooAsset.Editor
new TaskCreateReport_SBP(), new TaskCreateReport_SBP(),
new TaskCreatePackage_SBP(), new TaskCreatePackage_SBP(),
new TaskCopyBuildinFiles_SBP(), new TaskCopyBuildinFiles_SBP(),
new TaskCreateCatalog_SBP()
}; };
return pipeline; return pipeline;
} }

View File

@@ -9,7 +9,7 @@ namespace YooAsset.Editor
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>(); private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
/// <summary> /// <summary>
/// 清空所有情景对象 /// 清空所有上下文对象
/// </summary> /// </summary>
public void ClearAllContext() public void ClearAllContext()
{ {
@@ -17,7 +17,7 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 设置情景对象 /// 设置上下文对象
/// </summary> /// </summary>
public void SetContextObject(IContextObject contextObject) public void SetContextObject(IContextObject contextObject)
{ {
@@ -32,7 +32,7 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 获取情景对象 /// 获取上下文对象
/// </summary> /// </summary>
public T GetContextObject<T>() where T : IContextObject public T GetContextObject<T>() where T : IContextObject
{ {
@@ -46,5 +46,21 @@ namespace YooAsset.Editor
throw new Exception($"Not found context object : {type}"); throw new Exception($"Not found context object : {type}");
} }
} }
/// <summary>
/// 获取上下文对象
/// </summary>
public T TryGetContextObject<T>() where T : IContextObject
{
var type = typeof(T);
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
{
return (T)contextObject;
}
else
{
return default;
}
}
} }
} }

View File

@@ -2,37 +2,100 @@
using System.IO; using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System.Text;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
internal static class BuildLogger internal static class BuildLogger
{ {
private static bool _enableLog = true; private const int MAX_LOG_BUFFER_SIZE = 1024 * 1024 * 2; //2MB
public static void InitLogger(bool enableLog) private static bool _enableLog = true;
private static string _logFilePath;
private static readonly object _lockObj = new object();
private static readonly StringBuilder _logBuilder = new StringBuilder(MAX_LOG_BUFFER_SIZE);
/// <summary>
/// 初始化日志系统
/// </summary>
public static void InitLogger(bool enableLog, string logFilePath)
{ {
_enableLog = enableLog; _enableLog = enableLog;
_logFilePath = logFilePath;
_logBuilder.Clear();
if (_enableLog)
{
if (string.IsNullOrEmpty(_logFilePath))
throw new Exception("Log file path is null or empty !");
Debug.Log($"Logger initialized at {DateTime.Now:yyyy-MM-dd HH:mm:ss}");
}
}
/// <summary>
/// 关闭日志系统
/// </summary>
public static void Shuntdown()
{
if (_enableLog)
{
lock (_lockObj)
{
try
{
if (File.Exists(_logFilePath))
File.Delete(_logFilePath);
FileUtility.CreateFileDirectory(_logFilePath);
File.WriteAllText(_logFilePath, _logBuilder.ToString(), Encoding.UTF8);
_logBuilder.Clear();
}
catch (Exception ex)
{
Debug.LogError($"Failed to write log file: {ex.Message}");
}
}
}
} }
public static void Log(string message) public static void Log(string message)
{ {
if (_enableLog) if (_enableLog)
{ {
WriteLog("INFO", message);
Debug.Log(message); Debug.Log(message);
} }
} }
public static void Warning(string message) public static void Warning(string message)
{ {
Debug.LogWarning(message); if (_enableLog)
{
WriteLog("WARN", message);
Debug.LogWarning(message);
}
} }
public static void Error(string message) public static void Error(string message)
{ {
Debug.LogError(message); if (_enableLog)
{
WriteLog("ERROR", message);
Debug.LogError(message);
}
} }
public static string GetErrorMessage(ErrorCode code, string message) public static string GetErrorMessage(ErrorCode code, string message)
{ {
return $"[ErrorCode{(int)code}] {message}"; return $"[ErrorCode{(int)code}] {message}";
} }
private static void WriteLog(string level, string message)
{
lock (_lockObj)
{
string logEntry = $"{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff} [{level}] {message}";
_logBuilder.AppendLine(logEntry);
}
}
} }
} }

View File

@@ -15,6 +15,7 @@ namespace YooAsset.Editor
BuildPipelineIsNullOrEmpty = 116, BuildPipelineIsNullOrEmpty = 116,
BuildBundleTypeIsUnknown = 117, BuildBundleTypeIsUnknown = 117,
RecommendScriptBuildPipeline = 130, RecommendScriptBuildPipeline = 130,
BuiltinShadersBundleNameIsNull = 131,
// TaskGetBuildMap // TaskGetBuildMap
RemoveInvalidTags = 200, RemoveInvalidTags = 200,

View File

@@ -0,0 +1,19 @@

namespace YooAsset.Editor
{
public class ManifestProcessNone : IManifestProcessServices
{
byte[] IManifestProcessServices.ProcessManifest(byte[] fileData)
{
return fileData;
}
}
public class ManifestRestoreNone : IManifestRestoreServices
{
byte[] IManifestRestoreServices.RestoreManifest(byte[] fileData)
{
return fileData;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 446513b0ea9f5d445ade0cfb09c5073b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +1,13 @@
 using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public interface IBuildPipeline public interface IBuildPipeline
{ {
/// <summary>
/// 运行构建任务
/// </summary>
BuildResult Run(BuildParameters buildParameters, bool enableLog); BuildResult Run(BuildParameters buildParameters, bool enableLog);
} }
} }

View File

@@ -0,0 +1,14 @@
using System;
namespace YooAsset.Editor
{
public class BuildPipelineAttribute : Attribute
{
public string PipelineName;
public BuildPipelineAttribute(string name)
{
this.PipelineName = name;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 90d865a5cede7ae43a5fdabdc20af0fd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,211 +12,269 @@ namespace YooAsset.Editor
{ {
internal abstract class BuildPipelineViewerBase internal abstract class BuildPipelineViewerBase
{ {
private const int StyleWidth = 400; protected const int StyleWidth = 400;
private const int LabelMinWidth = 180; protected const int LabelMinWidth = 190;
protected readonly string PackageName; protected string PackageName { private set; get; }
protected readonly BuildTarget BuildTarget; protected string PipelineName { private set; get; }
protected readonly EBuildPipeline BuildPipeline; protected BuildTarget BuildTarget { private set; get; }
protected TemplateContainer Root;
private TextField _buildOutputField; /// <summary>
private TextField _buildVersionField; /// 初始化视图
private PopupField<Enum> _buildModeField; /// </summary>
private PopupField<Type> _encryptionField; public void InitView(string packageName, string pipelineName, BuildTarget buildTarget)
private EnumField _compressionField;
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
private Toggle _clearBuildCacheToggle;
private Toggle _useAssetDependencyDBToggle;
public BuildPipelineViewerBase(string packageName, EBuildPipeline buildPipeline, BuildTarget buildTarget, VisualElement parent)
{ {
PackageName = packageName; PackageName = packageName;
PipelineName = pipelineName;
BuildTarget = buildTarget; BuildTarget = buildTarget;
BuildPipeline = buildPipeline;
CreateView(parent);
RefreshView();
}
private void CreateView(VisualElement parent)
{
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<BuildPipelineViewerBase>();
if (visualAsset == null)
return;
Root = visualAsset.CloneTree();
Root.style.flexGrow = 1f;
parent.Add(Root);
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
_buildOutputField = Root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false);
// 构建版本
_buildVersionField = Root.Q<TextField>("BuildVersion");
_buildVersionField.style.width = StyleWidth;
_buildVersionField.SetValueWithoutNotify(GetDefaultPackageVersion());
// 加密方法
{
var encryptionContainer = Root.Q("EncryptionContainer");
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
if (encryptionClassTypes.Count > 0)
{
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
int defaultIndex = encryptionClassTypes.FindIndex(x => x.FullName.Equals(encyptionClassName));
if (defaultIndex < 0)
defaultIndex = 0;
_encryptionField = new PopupField<Type>(encryptionClassTypes, defaultIndex);
_encryptionField.label = "Encryption";
_encryptionField.style.width = StyleWidth;
_encryptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageEncyptionClassName(PackageName, BuildPipeline, _encryptionField.value.FullName);
});
encryptionContainer.Add(_encryptionField);
}
else
{
_encryptionField = new PopupField<Type>();
_encryptionField.label = "Encryption";
_encryptionField.style.width = StyleWidth;
encryptionContainer.Add(_encryptionField);
}
}
// 压缩方式选项
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
_compressionField = Root.Q<EnumField>("Compression");
_compressionField.Init(compressOption);
_compressionField.SetValueWithoutNotify(compressOption);
_compressionField.style.width = StyleWidth;
_compressionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageCompressOption(PackageName, BuildPipeline, (ECompressOption)_compressionField.value);
});
// 输出文件名称样式
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
_outputNameStyleField.Init(fileNameStyle);
_outputNameStyleField.SetValueWithoutNotify(fileNameStyle);
_outputNameStyleField.style.width = StyleWidth;
_outputNameStyleField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageFileNameStyle(PackageName, BuildPipeline, (EFileNameStyle)_outputNameStyleField.value);
});
// 首包文件拷贝选项
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(buildinFileCopyOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(buildinFileCopyOption);
_copyBuildinFileOptionField.style.width = StyleWidth;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(PackageName, BuildPipeline, (EBuildinFileCopyOption)_copyBuildinFileOptionField.value);
RefreshView();
});
// 首包文件拷贝参数
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
_copyBuildinFileTagsField.SetValueWithoutNotify(buildinFileCopyParams);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(PackageName, BuildPipeline, _copyBuildinFileTagsField.value);
});
// 清理构建缓存
bool clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
_clearBuildCacheToggle.SetValueWithoutNotify(clearBuildCache);
_clearBuildCacheToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageClearBuildCache(PackageName, BuildPipeline, _clearBuildCacheToggle.value);
});
// 使用资源依赖数据库
bool useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
_useAssetDependencyDBToggle.SetValueWithoutNotify(useAssetDependencyDB);
_useAssetDependencyDBToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageUseAssetDependencyDB(PackageName, BuildPipeline, _useAssetDependencyDBToggle.value);
});
// 对齐文本间距
UIElementsTools.SetElementLabelMinWidth(_buildOutputField, LabelMinWidth);
UIElementsTools.SetElementLabelMinWidth(_buildVersionField, LabelMinWidth);
UIElementsTools.SetElementLabelMinWidth(_compressionField, LabelMinWidth);
UIElementsTools.SetElementLabelMinWidth(_encryptionField, LabelMinWidth);
UIElementsTools.SetElementLabelMinWidth(_outputNameStyleField, LabelMinWidth);
UIElementsTools.SetElementLabelMinWidth(_copyBuildinFileOptionField, LabelMinWidth);
UIElementsTools.SetElementLabelMinWidth(_copyBuildinFileTagsField, LabelMinWidth);
UIElementsTools.SetElementLabelMinWidth(_clearBuildCacheToggle, LabelMinWidth);
UIElementsTools.SetElementLabelMinWidth(_useAssetDependencyDBToggle, LabelMinWidth);
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
}
private void RefreshView()
{
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
bool tagsFiledVisible = buildinFileCopyOption == EBuildinFileCopyOption.ClearAndCopyByTags || buildinFileCopyOption == EBuildinFileCopyOption.OnlyCopyByTags;
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void BuildButton_clicked()
{
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
} }
/// <summary> /// <summary>
/// 执行构建任务 /// 创建视图
/// </summary> /// </summary>
protected abstract void ExecuteBuild(); public abstract void CreateView(VisualElement parent);
/// <summary> /// <summary>
/// 获取构建版本 /// 获取默认版本
/// </summary> /// </summary>
protected string GetPackageVersion() protected virtual string GetDefaultPackageVersion()
{ {
return _buildVersionField.value; int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
} }
/// <summary> /// <summary>
/// 创建加密类实例 /// 创建资源包加密服务类实例
/// </summary> /// </summary>
protected IEncryptionServices CreateEncryptionInstance() protected IEncryptionServices CreateEncryptionServicesInstance()
{ {
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline); var className = AssetBundleBuilderSetting.GetPackageEncyptionServicesClassName(PackageName, PipelineName);
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices)); var classTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName)); var classType = classTypes.Find(x => x.FullName.Equals(className));
if (classType != null) if (classType != null)
return (IEncryptionServices)Activator.CreateInstance(classType); return (IEncryptionServices)Activator.CreateInstance(classType);
else else
return null; return null;
} }
private string GetDefaultPackageVersion() /// <summary>
/// 创建资源清单加密服务类实例
/// </summary>
protected IManifestProcessServices CreateManifestProcessServicesInstance()
{ {
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute; var className = AssetBundleBuilderSetting.GetPackageManifestProcessServicesClassName(PackageName, PipelineName);
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes; var classTypes = EditorTools.GetAssignableTypes(typeof(IManifestProcessServices));
var classType = classTypes.Find(x => x.FullName.Equals(className));
if (classType != null)
return (IManifestProcessServices)Activator.CreateInstance(classType);
else
return null;
} }
/// <summary>
/// 创建资源清单解密服务类实例
/// </summary>
protected IManifestRestoreServices CreateManifestRestoreServicesInstance()
{
var className = AssetBundleBuilderSetting.GetPackageManifestRestoreServicesClassName(PackageName, PipelineName);
var classTypes = EditorTools.GetAssignableTypes(typeof(IManifestRestoreServices));
var classType = classTypes.Find(x => x.FullName.Equals(className));
if (classType != null)
return (IManifestRestoreServices)Activator.CreateInstance(classType);
else
return null;
}
#region UI元素通用处理方法
protected void SetBuildOutputField(TextField textField)
{
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
textField.SetValueWithoutNotify(defaultOutputRoot);
textField.SetEnabled(false);
UIElementsTools.SetElementLabelMinWidth(textField, LabelMinWidth);
}
protected void SetBuildVersionField(TextField textField)
{
// 构建版本
textField.style.width = StyleWidth;
textField.SetValueWithoutNotify(GetDefaultPackageVersion());
UIElementsTools.SetElementLabelMinWidth(textField, LabelMinWidth);
}
protected void SetCompressionField(EnumField enumField)
{
// 压缩方式选项
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, PipelineName);
enumField.Init(compressOption);
enumField.SetValueWithoutNotify(compressOption);
enumField.style.width = StyleWidth;
enumField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageCompressOption(PackageName, PipelineName, (ECompressOption)enumField.value);
});
UIElementsTools.SetElementLabelMinWidth(enumField, LabelMinWidth);
}
protected void SetOutputNameStyleField(EnumField enumField)
{
// 输出文件名称样式
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
enumField.Init(fileNameStyle);
enumField.SetValueWithoutNotify(fileNameStyle);
enumField.style.width = StyleWidth;
enumField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageFileNameStyle(PackageName, PipelineName, (EFileNameStyle)enumField.value);
});
UIElementsTools.SetElementLabelMinWidth(enumField, LabelMinWidth);
}
protected void SetCopyBuildinFileOptionField(EnumField enumField, TextField tagField)
{
// 首包文件拷贝选项
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
enumField.Init(buildinFileCopyOption);
enumField.SetValueWithoutNotify(buildinFileCopyOption);
enumField.style.width = StyleWidth;
enumField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(PackageName, PipelineName, (EBuildinFileCopyOption)enumField.value);
// 设置内置资源标签显隐
SetCopyBuildinFileTagsVisible(tagField);
});
UIElementsTools.SetElementLabelMinWidth(enumField, LabelMinWidth);
}
protected void SetCopyBuildinFileTagsVisible(TextField tagField)
{
var option = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
tagField.visible = option == EBuildinFileCopyOption.ClearAndCopyByTags || option == EBuildinFileCopyOption.OnlyCopyByTags;
}
protected void SetCopyBuildinFileTagsField(TextField textField)
{
// 首包文件拷贝参数
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
textField.SetValueWithoutNotify(buildinFileCopyParams);
textField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(PackageName, PipelineName, textField.value);
});
UIElementsTools.SetElementLabelMinWidth(textField, LabelMinWidth);
}
protected void SetClearBuildCacheToggle(Toggle toggle)
{
// 清理构建缓存
bool clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
toggle.SetValueWithoutNotify(clearBuildCache);
toggle.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageClearBuildCache(PackageName, PipelineName, toggle.value);
});
UIElementsTools.SetElementLabelMinWidth(toggle, LabelMinWidth);
}
protected void SetUseAssetDependencyDBToggle(Toggle toggle)
{
// 使用资源依赖数据库
bool useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
toggle.SetValueWithoutNotify(useAssetDependencyDB);
toggle.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageUseAssetDependencyDB(PackageName, PipelineName, toggle.value);
});
UIElementsTools.SetElementLabelMinWidth(toggle, LabelMinWidth);
}
protected PopupField<Type> CreateEncryptionServicesField(VisualElement container)
{
// 资源包加密服务类
var classTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
if (classTypes.Count > 0)
{
var className = AssetBundleBuilderSetting.GetPackageEncyptionServicesClassName(PackageName, PipelineName);
int defaultIndex = classTypes.FindIndex(x => x.FullName.Equals(className));
if (defaultIndex < 0)
defaultIndex = 0;
var popupField = new PopupField<Type>(classTypes, defaultIndex);
popupField.label = "Encryption Services";
popupField.style.width = StyleWidth;
popupField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageEncyptionServicesClassName(PackageName, PipelineName, popupField.value.FullName);
});
container.Add(popupField);
UIElementsTools.SetElementLabelMinWidth(popupField, LabelMinWidth);
return popupField;
}
else
{
var popupField = new PopupField<Type>();
popupField.label = "Encryption Services";
popupField.style.width = StyleWidth;
container.Add(popupField);
UIElementsTools.SetElementLabelMinWidth(popupField, LabelMinWidth);
return popupField;
}
}
protected PopupField<Type> CreateManifestProcessServicesField(VisualElement container)
{
// 资源清单加密服务类
var classTypes = EditorTools.GetAssignableTypes(typeof(IManifestProcessServices));
if (classTypes.Count > 0)
{
var className = AssetBundleBuilderSetting.GetPackageManifestProcessServicesClassName(PackageName, PipelineName);
int defaultIndex = classTypes.FindIndex(x => x.FullName.Equals(className));
if (defaultIndex < 0)
defaultIndex = 0;
var popupField = new PopupField<Type>(classTypes, defaultIndex);
popupField.label = "Manifest Process Services";
popupField.style.width = StyleWidth;
popupField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageManifestProcessServicesClassName(PackageName, PipelineName, popupField.value.FullName);
});
container.Add(popupField);
UIElementsTools.SetElementLabelMinWidth(popupField, LabelMinWidth);
return popupField;
}
else
{
var popupField = new PopupField<Type>();
popupField.label = "Manifest Process Services";
popupField.style.width = StyleWidth;
container.Add(popupField);
UIElementsTools.SetElementLabelMinWidth(popupField, LabelMinWidth);
return popupField;
}
}
protected PopupField<Type> CreateManifestRestoreServicesField(VisualElement container)
{
// 资源清单加密服务类
var classTypes = EditorTools.GetAssignableTypes(typeof(IManifestRestoreServices));
if (classTypes.Count > 0)
{
var className = AssetBundleBuilderSetting.GetPackageManifestRestoreServicesClassName(PackageName, PipelineName);
int defaultIndex = classTypes.FindIndex(x => x.FullName.Equals(className));
if (defaultIndex < 0)
defaultIndex = 0;
var popupField = new PopupField<Type>(classTypes, defaultIndex);
popupField.label = "Manifest Restore Services";
popupField.style.width = StyleWidth;
popupField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageManifestRestoreServicesClassName(PackageName, PipelineName, popupField.value.FullName);
});
container.Add(popupField);
UIElementsTools.SetElementLabelMinWidth(popupField, LabelMinWidth);
return popupField;
}
else
{
var popupField = new PopupField<Type>();
popupField.label = "Manifest Restore Services";
popupField.style.width = StyleWidth;
container.Add(popupField);
UIElementsTools.SetElementLabelMinWidth(popupField, LabelMinWidth);
return popupField;
}
}
#endregion
} }
} }
#endif #endif

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e2e1fae9b05cc554e9ebfee01f2b9333
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,135 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
[BuildPipelineAttribute(nameof(EBuildPipeline.BuiltinBuildPipeline))]
internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
{
protected TemplateContainer Root;
protected TextField _buildOutputField;
protected TextField _buildVersionField;
protected PopupField<Type> _encryptionServicesField;
protected PopupField<Type> _manifestProcessServicesField;
protected PopupField<Type> _manifestRestoreServicesField;
protected EnumField _compressionField;
protected EnumField _outputNameStyleField;
protected EnumField _copyBuildinFileOptionField;
protected TextField _copyBuildinFileTagsField;
protected Toggle _clearBuildCacheToggle;
protected Toggle _useAssetDependencyDBToggle;
public override void CreateView(VisualElement parent)
{
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<BuiltinBuildPipelineViewer>();
if (visualAsset == null)
return;
Root = visualAsset.CloneTree();
Root.style.flexGrow = 1f;
parent.Add(Root);
// 输出目录
_buildOutputField = Root.Q<TextField>("BuildOutput");
SetBuildOutputField(_buildOutputField);
// 构建版本
_buildVersionField = Root.Q<TextField>("BuildVersion");
SetBuildVersionField(_buildVersionField);
// 服务类
var popupContainer = Root.Q("PopupContainer");
_encryptionServicesField = CreateEncryptionServicesField(popupContainer);
_manifestProcessServicesField = CreateManifestProcessServicesField(popupContainer);
_manifestRestoreServicesField = CreateManifestRestoreServicesField(popupContainer);
// 压缩方式选项
_compressionField = Root.Q<EnumField>("Compression");
SetCompressionField(_compressionField);
// 输出文件名称样式
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
SetOutputNameStyleField(_outputNameStyleField);
// 首包文件拷贝参数
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
SetCopyBuildinFileTagsField(_copyBuildinFileTagsField);
SetCopyBuildinFileTagsVisible(_copyBuildinFileTagsField);
// 首包文件拷贝选项
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
SetCopyBuildinFileOptionField(_copyBuildinFileOptionField, _copyBuildinFileTagsField);
// 清理构建缓存
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
SetClearBuildCacheToggle(_clearBuildCacheToggle);
// 使用资源依赖数据库
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
SetUseAssetDependencyDBToggle(_useAssetDependencyDBToggle);
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
}
private void BuildButton_clicked()
{
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
/// <summary>
/// 执行构建
/// </summary>
protected virtual void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, PipelineName);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = PipelineName.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.ManifestProcessServices = CreateManifestProcessServicesInstance();
buildParameters.ManifestRestoreServices = CreateManifestRestoreServicesInstance();
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif

View File

@@ -4,7 +4,7 @@
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" /> <ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" />
<ui:Toggle label="Clear Build Cache" name="ClearBuildCache" /> <ui:Toggle label="Clear Build Cache" name="ClearBuildCache" />
<ui:Toggle label="Use Asset Depend DB" name="UseAssetDependency" /> <ui:Toggle label="Use Asset Depend DB" name="UseAssetDependency" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" /> <ui:VisualElement name="PopupContainer" style="flex-grow: 1;" />
<uie:EnumField label="Compression" value="Center" name="Compression" /> <uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="File Name Style" value="Center" name="FileNameStyle" /> <uie:EnumField label="File Name Style" value="Center" name="FileNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" /> <uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 86d0df373d425b449a3bbc42b4b2e5bb
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -1,57 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
{
public BuiltinBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.BuiltinBuildPipeline, buildTarget, parent)
{
}
/// <summary>
/// 执行构建
/// </summary>
protected override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 33b6cb215b1d7bb4888cb3455b500399
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,85 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
[BuildPipelineAttribute(nameof(EBuildPipeline.EditorSimulateBuildPipeline))]
internal class EditorSimulateBuildPipelineViewer : BuildPipelineViewerBase
{
protected TemplateContainer Root;
protected TextField _buildOutputField;
protected TextField _buildVersionField;
public override void CreateView(VisualElement parent)
{
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<EditorSimulateBuildPipelineViewer>();
if (visualAsset == null)
return;
Root = visualAsset.CloneTree();
Root.style.flexGrow = 1f;
parent.Add(Root);
// 输出目录
_buildOutputField = Root.Q<TextField>("BuildOutput");
SetBuildOutputField(_buildOutputField);
// 构建版本
_buildVersionField = Root.Q<TextField>("BuildVersion");
SetBuildVersionField(_buildVersionField);
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
}
private void BuildButton_clicked()
{
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
/// <summary>
/// 执行构建
/// </summary>
protected virtual void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
EditorSimulateBuildParameters buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = PipelineName.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
EditorSimulateBuildPipeline pipeline = new EditorSimulateBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif

View File

@@ -0,0 +1,8 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" />
<ui:VisualElement name="ExtensionContainer" />
<ui:Button text="Click Build" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 90cc4546b2b8afe4e8c864c132a999a9
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -1,70 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class EditorSimulateBuildPipelineViewer : BuildPipelineViewerBase
{
public EditorSimulateBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
{
var compressionField = Root.Q<EnumField>("Compression");
UIElementsTools.SetElementVisible(compressionField, false);
var encryptionContainer = Root.Q<VisualElement>("EncryptionContainer");
UIElementsTools.SetElementVisible(encryptionContainer, false);
var fileNameStyleField = Root.Q<EnumField>("FileNameStyle");
UIElementsTools.SetElementVisible(fileNameStyleField, false);
var copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
UIElementsTools.SetElementVisible(copyBuildinFileOptionField, false);
var copyBuildinFileParamField = Root.Q<TextField>("CopyBuildinFileParam");
UIElementsTools.SetElementVisible(copyBuildinFileParamField, false);
var clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
UIElementsTools.SetElementVisible(clearBuildCacheToggle, false);
var useAssetDependencyToggle = Root.Q<Toggle>("UseAssetDependency");
UIElementsTools.SetElementVisible(useAssetDependencyToggle, false);
}
/// <summary>
/// 执行构建
/// </summary>
protected override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
EditorSimulateBuildParameters buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
EditorSimulateBuildPipeline pipeline = new EditorSimulateBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 56adb3acd233fe5468af213a4c41de6a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,127 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
[BuildPipelineAttribute(nameof(EBuildPipeline.RawFileBuildPipeline))]
internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
{
protected TemplateContainer Root;
protected TextField _buildOutputField;
protected TextField _buildVersionField;
protected PopupField<Type> _encryptionServicesField;
protected PopupField<Type> _manifestProcessServicesField;
protected PopupField<Type> _manifestRestoreServicesField;
protected EnumField _outputNameStyleField;
protected EnumField _copyBuildinFileOptionField;
protected TextField _copyBuildinFileTagsField;
protected Toggle _clearBuildCacheToggle;
protected Toggle _useAssetDependencyDBToggle;
public override void CreateView(VisualElement parent)
{
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<RawfileBuildpipelineViewer>();
if (visualAsset == null)
return;
Root = visualAsset.CloneTree();
Root.style.flexGrow = 1f;
parent.Add(Root);
// 输出目录
_buildOutputField = Root.Q<TextField>("BuildOutput");
SetBuildOutputField(_buildOutputField);
// 构建版本
_buildVersionField = Root.Q<TextField>("BuildVersion");
SetBuildVersionField(_buildVersionField);
// 加密方法
var popupContainer = Root.Q("PopupContainer");
_encryptionServicesField = CreateEncryptionServicesField(popupContainer);
_manifestProcessServicesField = CreateManifestProcessServicesField(popupContainer);
_manifestRestoreServicesField = CreateManifestRestoreServicesField(popupContainer);
// 输出文件名称样式
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
SetOutputNameStyleField(_outputNameStyleField);
// 首包文件拷贝参数
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
SetCopyBuildinFileTagsField(_copyBuildinFileTagsField);
SetCopyBuildinFileTagsVisible(_copyBuildinFileTagsField);
// 首包文件拷贝选项
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
SetCopyBuildinFileOptionField(_copyBuildinFileOptionField, _copyBuildinFileTagsField);
// 清理构建缓存
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
SetClearBuildCacheToggle(_clearBuildCacheToggle);
// 使用资源依赖数据库
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
SetUseAssetDependencyDBToggle(_useAssetDependencyDBToggle);
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
}
private void BuildButton_clicked()
{
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
/// <summary>
/// 执行构建
/// </summary>
protected virtual void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = PipelineName.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.ManifestProcessServices = CreateManifestProcessServicesInstance();
buildParameters.ManifestRestoreServices = CreateManifestRestoreServicesInstance();
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif

View File

@@ -0,0 +1,14 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" />
<ui:Toggle label="Clear Build Cache" name="ClearBuildCache" />
<ui:Toggle label="Use Asset Depend DB" name="UseAssetDependency" />
<ui:VisualElement name="PopupContainer" style="flex-grow: 1;" />
<uie:EnumField label="File Name Style" value="Center" name="FileNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Param" name="CopyBuildinFileParam" />
<ui:VisualElement name="ExtensionContainer" />
<ui:Button text="Click Build" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 8ed3387ab250c814e9797164c9a4b89a
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -1,56 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
{
public RawfileBuildpipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
{
var compressionField = Root.Q<EnumField>("Compression");
UIElementsTools.SetElementVisible(compressionField, false);
}
/// <summary>
/// 执行构建
/// </summary>
protected override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: be39d027dec0b2f41ab1dba7effb1a9c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,148 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
[BuildPipelineAttribute(nameof(EBuildPipeline.ScriptableBuildPipeline))]
internal class ScriptableBuildPipelineViewer : BuildPipelineViewerBase
{
protected TemplateContainer Root;
protected TextField _buildOutputField;
protected TextField _buildVersionField;
protected PopupField<Type> _encryptionServicesField;
protected PopupField<Type> _manifestProcessServicesField;
protected PopupField<Type> _manifestRestoreServicesField;
protected EnumField _compressionField;
protected EnumField _outputNameStyleField;
protected EnumField _copyBuildinFileOptionField;
protected TextField _copyBuildinFileTagsField;
protected Toggle _clearBuildCacheToggle;
protected Toggle _useAssetDependencyDBToggle;
public override void CreateView(VisualElement parent)
{
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<ScriptableBuildPipelineViewer>();
if (visualAsset == null)
return;
Root = visualAsset.CloneTree();
Root.style.flexGrow = 1f;
parent.Add(Root);
// 输出目录
_buildOutputField = Root.Q<TextField>("BuildOutput");
SetBuildOutputField(_buildOutputField);
// 构建版本
_buildVersionField = Root.Q<TextField>("BuildVersion");
SetBuildVersionField(_buildVersionField);
// 加密方法
var popupContainer = Root.Q("PopupContainer");
_encryptionServicesField = CreateEncryptionServicesField(popupContainer);
_manifestProcessServicesField = CreateManifestProcessServicesField(popupContainer);
_manifestRestoreServicesField = CreateManifestRestoreServicesField(popupContainer);
// 压缩方式选项
_compressionField = Root.Q<EnumField>("Compression");
SetCompressionField(_compressionField);
// 输出文件名称样式
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
SetOutputNameStyleField(_outputNameStyleField);
// 首包文件拷贝参数
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
SetCopyBuildinFileTagsField(_copyBuildinFileTagsField);
SetCopyBuildinFileTagsVisible(_copyBuildinFileTagsField);
// 首包文件拷贝选项
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
SetCopyBuildinFileOptionField(_copyBuildinFileOptionField, _copyBuildinFileTagsField);
// 清理构建缓存
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
SetClearBuildCacheToggle(_clearBuildCacheToggle);
// 使用资源依赖数据库
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
SetUseAssetDependencyDBToggle(_useAssetDependencyDBToggle);
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
}
private void BuildButton_clicked()
{
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
/// <summary>
/// 执行构建
/// </summary>
protected virtual void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, PipelineName);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
var builtinShaderBundleName = GetBuiltinShaderBundleName();
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = PipelineName.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.ManifestProcessServices = CreateManifestProcessServicesInstance();
buildParameters.ManifestRestoreServices = CreateManifestRestoreServicesInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
/// <summary>
/// 内置着色器资源包名称
/// 注意:和自动收集的着色器资源包名保持一致!
/// </summary>
protected string GetBuiltinShaderBundleName()
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
}
}
}
#endif

View File

@@ -0,0 +1,15 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" />
<ui:Toggle label="Clear Build Cache" name="ClearBuildCache" />
<ui:Toggle label="Use Asset Depend DB" name="UseAssetDependency" />
<ui:VisualElement name="PopupContainer" style="flex-grow: 1;" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="File Name Style" value="Center" name="FileNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Param" name="CopyBuildinFileParam" />
<ui:VisualElement name="ExtensionContainer" />
<ui:Button text="Click Build" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -1,70 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class ScriptableBuildPipelineViewer : BuildPipelineViewerBase
{
public ScriptableBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.ScriptableBuildPipeline, buildTarget, parent)
{
}
/// <summary>
/// 执行构建
/// </summary>
protected override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
var builtinShaderBundleName = GetBuiltinShaderBundleName();
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
/// <summary>
/// 内置着色器资源包名称
/// 注意:和自动收集的着色器资源包名保持一致!
/// </summary>
private string GetBuiltinShaderBundleName()
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
}
}
}
#endif

View File

@@ -259,10 +259,13 @@ namespace YooAsset.Editor
} }
private List<string> GetAssetTags(AssetBundleCollectorGroup group) private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{ {
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';'); List<string> result = EditorTools.StringToStringList(AssetTags, ';');
List<string> temper = EditorTools.StringToStringList(AssetTags, ';'); if (CollectorType == ECollectorType.MainAssetCollector)
tags.AddRange(temper); {
return tags; List<string> temps = EditorTools.StringToStringList(group.AssetTags, ';');
result.AddRange(temps);
}
return result;
} }
private List<AssetInfo> GetAllDependencies(CollectCommand command, string mainAssetPath) private List<AssetInfo> GetAllDependencies(CollectCommand command, string mainAssetPath)
{ {

View File

@@ -98,9 +98,9 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 开始收集工作 /// 获取收集的资源列表
/// </summary> /// </summary>
public CollectResult BeginCollect(CollectCommand command) public List<CollectAssetInfo> GetCollectAssets(CollectCommand command)
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@@ -139,9 +139,7 @@ namespace YooAsset.Editor
} }
// 返回结果 // 返回结果
var collectAssets = result.Values.ToList(); return result.Values.ToList();
var collectResult = new CollectResult(command, collectAssets);
return collectResult;
} }
/// <summary> /// <summary>

View File

@@ -116,7 +116,8 @@ namespace YooAsset.Editor
command.AutoCollectShaders = package.AutoCollectShaders; command.AutoCollectShaders = package.AutoCollectShaders;
// 开始收集工作 // 开始收集工作
CollectResult collectResult = package.BeginCollect(command); var collectAssets = package.GetCollectAssets(command);
var collectResult = new CollectResult(command, collectAssets);
return collectResult; return collectResult;
} }

View File

@@ -265,7 +265,7 @@ namespace YooAsset.Editor
} }
private static string GetRuleDisplayName(string name, Type type) private static string GetRuleDisplayName(string name, Type type)
{ {
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type); var attribute = EditorTools.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false) if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName; return attribute.DisplayName;
else else

View File

@@ -762,6 +762,7 @@ namespace YooAsset.Editor
elementTop.Add(objectField); elementTop.Add(objectField);
var label = objectField.Q<Label>(); var label = objectField.Q<Label>();
label.style.minWidth = 63; label.style.minWidth = 63;
UIElementsTools.SetObjectFieldShowPath(objectField);
} }
// Bottom VisualElement // Bottom VisualElement
@@ -851,8 +852,6 @@ namespace YooAsset.Editor
var collector = selectGroup.Collectors[index]; var collector = selectGroup.Collectors[index];
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath); var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
if (collectObject != null)
collectObject.name = collector.CollectPath;
// 注意:非主资源收集器的标签栏需要被冻结 // 注意:非主资源收集器的标签栏需要被冻结
var textTags = element.Q<TextField>("TextField1"); var textTags = element.Q<TextField>("TextField1");
@@ -885,13 +884,13 @@ namespace YooAsset.Editor
{ {
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue); collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath); collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
objectField1.value.name = collector.CollectPath;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
RefreshFoldout(foldout, selectGroup, collector); RefreshFoldout(foldout, selectGroup, collector);
} }
}); });
UIElementsTools.RefreshObjectFieldShowPath(objectField1);
// Collector Type // Collector Type
var popupField0 = element.Q<PopupField<string>>("PopupField0"); var popupField0 = element.Q<PopupField<string>>("PopupField0");

View File

@@ -28,7 +28,7 @@
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;"> <ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" /> <ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" reorderable="true" reorder-mode="Animated" style="flex-grow: 1;" />
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;"> <ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" /> <ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" /> <ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
@@ -38,7 +38,7 @@
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" /> <ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:TextField picking-mode="Ignore" label="Package Name" name="PackageName" style="flex-direction: column;" /> <ui:TextField picking-mode="Ignore" label="Package Name" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" name="PackageDesc" style="flex-direction: column;" /> <ui:TextField picking-mode="Ignore" label="Package Desc" name="PackageDesc" style="flex-direction: column;" />
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" reorderable="true" reorder-mode="Animated" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;"> <ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" /> <ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" /> <ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />

View File

@@ -70,7 +70,11 @@ namespace YooAsset.Editor
foreach (var cacheInfoPair in _database) foreach (var cacheInfoPair in _database)
{ {
var assetPath = cacheInfoPair.Key; var assetPath = cacheInfoPair.Key;
#if UNITY_2021_3_OR_NEWER
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath, AssetPathToGUIDOptions.OnlyExistingAssets);
#else
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath); var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
#endif
if (string.IsNullOrEmpty(assetGUID)) if (string.IsNullOrEmpty(assetGUID))
{ {
removeList.Add(assetPath); removeList.Add(assetPath);
@@ -173,26 +177,42 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string[] GetDependencies(string assetPath, bool recursive) public string[] GetDependencies(string assetPath, bool recursive)
{ {
// 注意AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
// 注意AssetDatabase.GetDependencies()方法返回结果里会包含主资源路径!
// 注意:机制上不允许存在未收录的资源 // 注意:机制上不允许存在未收录的资源
if (_database.ContainsKey(assetPath) == false) if (_database.ContainsKey(assetPath) == false)
{ {
throw new Exception($"Fatal : can not found cache info : {assetPath}"); throw new Exception($"Fatal : can not found cache info : {assetPath}");
} }
var result = new HashSet<string> { assetPath }; var result = new HashSet<string>();
CollectDependencies(assetPath, result, recursive);
// 注意:递归收集依赖时,依赖列表中包含主资源
if (recursive)
result.Add(assetPath);
// 收集依赖
CollectDependencies(assetPath, assetPath, result, recursive);
// 注意AssetDatabase.GetDependencies保持一致将主资源添加到依赖列表最前面
return result.ToArray(); return result.ToArray();
} }
private void CollectDependencies(string assetPath, HashSet<string> result, bool recursive) private void CollectDependencies(string parent, string assetPath, HashSet<string> result, bool recursive)
{ {
if (_database.TryGetValue(assetPath, out var cacheInfo) == false) if (_database.TryGetValue(assetPath, out var cacheInfo) == false)
{ {
throw new Exception($"Fatal : can not found cache info : {assetPath}"); // 说明:检测是否为丢失引用的资产
#if UNITY_2021_3_OR_NEWER
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath, AssetPathToGUIDOptions.OnlyExistingAssets);
#else
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
#endif
if (string.IsNullOrEmpty(assetGUID))
{
Debug.LogWarning($"{parent} found missing asset : {assetPath}");
return;
}
else
{
throw new Exception($"Fatal : can not found cache info : {assetPath}");
}
} }
foreach (var dependGUID in cacheInfo.DependGUIDs) foreach (var dependGUID in cacheInfo.DependGUIDs)
@@ -213,7 +233,7 @@ namespace YooAsset.Editor
// 递归收集依赖 // 递归收集依赖
if (recursive) if (recursive)
CollectDependencies(dependAssetPath, result, recursive); CollectDependencies(assetPath, dependAssetPath, result, recursive);
} }
} }
@@ -237,6 +257,7 @@ namespace YooAsset.Editor
} }
private DependencyInfo CreateDependencyInfo(string assetPath) private DependencyInfo CreateDependencyInfo(string assetPath)
{ {
// 注意AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath); var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
var dependAssetPaths = AssetDatabase.GetDependencies(assetPath, false); var dependAssetPaths = AssetDatabase.GetDependencies(assetPath, false);
var dependGUIDs = new List<string>(); var dependGUIDs = new List<string>();

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 忽略的文件类型 /// 忽略的文件类型
/// </summary> /// </summary>
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" }; public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
} }
/// <summary> /// <summary>

View File

@@ -1,5 +1,4 @@
using System; using System;
using System.Reflection;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
@@ -15,22 +14,4 @@ namespace YooAsset.Editor
this.DisplayName = name; this.DisplayName = name;
} }
} }
public static class DisplayNameAttributeHelper
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{
return (T)type.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
{
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
{
return (T)field.GetCustomAttribute(typeof(T), false);
}
}
} }

View File

@@ -38,21 +38,31 @@ namespace YooAsset.Editor
/// 资源包视图 /// 资源包视图
/// </summary> /// </summary>
BundleView, BundleView,
/// <summary>
/// 异步操作视图
/// </summary>
OperationView,
} }
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>(); private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
private Label _playerName; private ToolbarButton _playerName;
private ToolbarMenu _viewModeMenu; private ToolbarMenu _viewModeMenu;
private SliderInt _frameSlider; private SliderInt _frameSlider;
private DebuggerAssetListViewer _assetListViewer; private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer; private DebuggerBundleListViewer _bundleListViewer;
private DebuggerOperationListViewer _operationListViewer;
private EViewMode _viewMode; private EViewMode _viewMode;
private string _searchKeyWord; private string _searchKeyWord;
private DebugReport _currentReport; private DebugReport _currentReport;
private RemotePlayerSession _currentPlayerSession; private RemotePlayerSession _currentPlayerSession;
private double _lastRepaintTime = 0;
private int _nextRepaintIndex = -1;
private int _lastRepaintIndex = 0;
private int _rangeIndex = 0; private int _rangeIndex = 0;
@@ -78,13 +88,14 @@ namespace YooAsset.Editor
exportBtn.clicked += ExportBtn_clicked; exportBtn.clicked += ExportBtn_clicked;
// 用户列表菜单 // 用户列表菜单
_playerName = root.Q<Label>("PlayerName"); _playerName = root.Q<ToolbarButton>("PlayerName");
_playerName.text = "Editor player"; _playerName.text = "Editor player";
// 视口模式菜单 // 视口模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu"); _viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView); _viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView); _viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
_viewModeMenu.menu.AppendAction(EViewMode.OperationView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.OperationView);
_viewModeMenu.text = EViewMode.AssetView.ToString(); _viewModeMenu.text = EViewMode.AssetView.ToString();
// 搜索栏 // 搜索栏
@@ -111,6 +122,9 @@ namespace YooAsset.Editor
var frameClear = root.Q<ToolbarButton>("FrameClear"); var frameClear = root.Q<ToolbarButton>("FrameClear");
frameClear.clicked += OnFrameClear_clicked; frameClear.clicked += OnFrameClear_clicked;
var recorderToggle = root.Q<ToggleRecord>("FrameRecord");
recorderToggle.RegisterValueChangedCallback(OnRecordToggleValueChange);
} }
// 加载视图 // 加载视图
@@ -121,6 +135,10 @@ namespace YooAsset.Editor
_bundleListViewer = new DebuggerBundleListViewer(); _bundleListViewer = new DebuggerBundleListViewer();
_bundleListViewer.InitViewer(); _bundleListViewer.InitViewer();
// 加载视图
_operationListViewer = new DebuggerOperationListViewer();
_operationListViewer.InitViewer();
// 显示视图 // 显示视图
_viewMode = EViewMode.AssetView; _viewMode = EViewMode.AssetView;
_assetListViewer.AttachParent(root); _assetListViewer.AttachParent(root);
@@ -129,8 +147,9 @@ namespace YooAsset.Editor
EditorConnection.instance.Initialize(); EditorConnection.instance.Initialize();
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent); EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent); EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage); EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport; RemoteEditorConnection.Instance.Initialize();
RemoteEditorConnection.Instance.Register(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
} }
catch (Exception e) catch (Exception e)
{ {
@@ -142,9 +161,23 @@ namespace YooAsset.Editor
// 远程调试 // 远程调试
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent); EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent); EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage); EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
RemoteEditorConnection.Instance.Unregister(RemoteDebuggerDefine.kMsgPlayerSendToEditor);
_playerSessions.Clear(); _playerSessions.Clear();
} }
public void Update()
{
// 每间隔1秒绘制一次页面
if (EditorApplication.timeSinceStartup - _lastRepaintTime > 1f)
{
_lastRepaintTime = EditorApplication.timeSinceStartup;
if (_nextRepaintIndex >= 0)
{
RepaintFrame(_nextRepaintIndex);
_nextRepaintIndex = -1;
}
}
}
private void OnHandleConnectionEvent(int playerId) private void OnHandleConnectionEvent(int playerId)
{ {
@@ -158,24 +191,27 @@ namespace YooAsset.Editor
} }
private void OnHandlePlayerMessage(MessageEventArgs args) private void OnHandlePlayerMessage(MessageEventArgs args)
{ {
int playerId = args.playerId;
var debugReport = DebugReport.Deserialize(args.data); var debugReport = DebugReport.Deserialize(args.data);
OnHandleDebugReport(args.playerId, debugReport);
} if (debugReport.DebuggerVersion != RemoteDebuggerDefine.DebuggerVersion)
private void OnHandleDebugReport(int playerId, DebugReport debugReport) {
{ Debug.LogWarning($"Debugger versions are inconsistent : {debugReport.DebuggerVersion} != {RemoteDebuggerDefine.DebuggerVersion}");
Debug.Log($"Handle player {playerId} debug report !"); return;
}
//Debug.Log($"Handle player {playerId} debug report !");
_currentPlayerSession = GetOrCreatePlayerSession(playerId); _currentPlayerSession = GetOrCreatePlayerSession(playerId);
_currentPlayerSession.AddDebugReport(debugReport); _currentPlayerSession.AddDebugReport(debugReport);
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue; _nextRepaintIndex = _currentPlayerSession.MaxRangeValue;
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
UpdateFrameView(_currentPlayerSession);
} }
private void OnFrameSliderChange(int sliderValue) private void OnFrameSliderChange(int sliderValue)
{ {
if (_currentPlayerSession != null) if (_currentPlayerSession != null)
{ {
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ; _rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
UpdateFrameView(_currentPlayerSession, _rangeIndex); RepaintFrame(_rangeIndex);
} }
} }
private void OnFrameLast_clicked() private void OnFrameLast_clicked()
@@ -184,7 +220,7 @@ namespace YooAsset.Editor
{ {
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1); _rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
_frameSlider.value = _rangeIndex; _frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex); RepaintFrame(_rangeIndex);
} }
} }
private void OnFrameNext_clicked() private void OnFrameNext_clicked()
@@ -193,56 +229,37 @@ namespace YooAsset.Editor
{ {
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1); _rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
_frameSlider.value = _rangeIndex; _frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex); RepaintFrame(_rangeIndex);
} }
} }
private void OnFrameClear_clicked() private void OnFrameClear_clicked()
{ {
_nextRepaintIndex = -1;
_lastRepaintIndex = 0;
_rangeIndex = 0;
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
_operationListViewer.ClearView();
if (_currentPlayerSession != null) if (_currentPlayerSession != null)
{ {
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_currentPlayerSession.ClearDebugReport(); _currentPlayerSession.ClearDebugReport();
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
} }
} }
private void OnRecordToggleValueChange(ChangeEvent<bool> evt)
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
{ {
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session)) // 发送采集数据的命令
{ RemoteCommand command = new RemoteCommand();
return session; command.CommandType = (int)ERemoteCommand.SampleAuto;
} command.CommandParam = evt.newValue ? "open" : "close";
else byte[] data = RemoteCommand.Serialize(command);
{ EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
RemotePlayerSession newSession = new RemotePlayerSession(playerId); RemoteEditorConnection.Instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
_playerSessions.Add(playerId, newSession);
return newSession;
}
}
private void UpdateFrameView(RemotePlayerSession playerSession)
{
if (playerSession != null)
{
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
}
}
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
{
if (playerSession == null)
return;
var debugReport = playerSession.GetDebugReport(rangeIndex);
if (debugReport != null)
{
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_assetListViewer.FillViewData(debugReport);
_bundleListViewer.FillViewData(debugReport);
}
} }
private void SampleBtn_onClick() private void SampleBtn_onClick()
@@ -252,8 +269,8 @@ namespace YooAsset.Editor
command.CommandType = (int)ERemoteCommand.SampleOnce; command.CommandType = (int)ERemoteCommand.SampleOnce;
command.CommandParam = string.Empty; command.CommandParam = string.Empty;
byte[] data = RemoteCommand.Serialize(command); byte[] data = RemoteCommand.Serialize(command);
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data); EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport(); RemoteEditorConnection.Instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
} }
private void ExportBtn_clicked() private void ExportBtn_clicked()
{ {
@@ -272,13 +289,14 @@ namespace YooAsset.Editor
packageData.ProviderInfos.Sort(); packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos) foreach (var providerInfo in packageData.ProviderInfos)
{ {
providerInfo.DependBundleInfos.Sort(); providerInfo.DependBundles.Sort();
} }
} }
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json"; string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true); string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.WriteAllText(filePath, fileContent); FileUtility.WriteAllText(filePath, fileContent);
Debug.Log($"Debug report file saved : {filePath}");
} }
} }
private void OnSearchKeyWordChange(ChangeEvent<string> e) private void OnSearchKeyWordChange(ChangeEvent<string> e)
@@ -288,6 +306,7 @@ namespace YooAsset.Editor
{ {
_assetListViewer.RebuildView(_searchKeyWord); _assetListViewer.RebuildView(_searchKeyWord);
_bundleListViewer.RebuildView(_searchKeyWord); _bundleListViewer.RebuildView(_searchKeyWord);
_operationListViewer.RebuildView(_searchKeyWord);
} }
} }
private void OnViewModeMenuChange(DropdownMenuAction action) private void OnViewModeMenuChange(DropdownMenuAction action)
@@ -303,16 +322,27 @@ namespace YooAsset.Editor
{ {
_assetListViewer.AttachParent(root); _assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent(); _bundleListViewer.DetachParent();
_operationListViewer.DetachParent();
} }
else if (viewMode == EViewMode.BundleView) else if (viewMode == EViewMode.BundleView)
{ {
_assetListViewer.DetachParent(); _assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root); _bundleListViewer.AttachParent(root);
_operationListViewer.DetachParent();
}
else if (viewMode == EViewMode.OperationView)
{
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_operationListViewer.AttachParent(root);
} }
else else
{ {
throw new NotImplementedException(viewMode.ToString()); throw new NotImplementedException(viewMode.ToString());
} }
// 重新绘制该帧数据
RepaintFrame(_lastRepaintIndex);
} }
} }
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action) private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
@@ -323,6 +353,63 @@ namespace YooAsset.Editor
else else
return DropdownMenuAction.Status.Normal; return DropdownMenuAction.Status.Normal;
} }
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
{
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
{
return session;
}
else
{
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
_playerSessions.Add(playerId, newSession);
return newSession;
}
}
private void RepaintFrame(int repaintIndex)
{
if (_currentPlayerSession == null)
{
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
_operationListViewer.ClearView();
return;
}
var debugReport = _currentPlayerSession.GetDebugReport(repaintIndex);
if (debugReport != null)
{
_lastRepaintIndex = repaintIndex;
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_frameSlider.value = repaintIndex;
if (_viewMode == EViewMode.AssetView)
{
_assetListViewer.FillViewData(debugReport);
_bundleListViewer.ClearView();
_operationListViewer.ClearView();
}
else if (_viewMode == EViewMode.BundleView)
{
_assetListViewer.ClearView();
_bundleListViewer.FillViewData(debugReport);
_operationListViewer.ClearView();
}
else if (_viewMode == EViewMode.OperationView)
{
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
_operationListViewer.FillViewData(debugReport);
}
else
{
throw new System.NotImplementedException(_viewMode.ToString());
}
}
}
} }
} }
#endif #endif

View File

@@ -1,7 +1,7 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="TopToolbar" style="display: flex;"> <uie:Toolbar name="TopToolbar" style="display: flex;">
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: lower-left; padding-left: 5px;" /> <uie:ToolbarButton text="IP" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px;" />
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" /> <uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 150px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" /> <uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="Refresh" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" /> <uie:ToolbarButton text="Refresh" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
<uie:ToolbarButton text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" /> <uie:ToolbarButton text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
@@ -11,5 +11,6 @@
<uie:ToolbarButton text=" &lt;&lt; " display-tooltip-when-elided="true" name="FrameLast" /> <uie:ToolbarButton text=" &lt;&lt; " display-tooltip-when-elided="true" name="FrameLast" />
<uie:ToolbarButton text=" &gt;&gt; " display-tooltip-when-elided="true" name="FrameNext" /> <uie:ToolbarButton text=" &gt;&gt; " display-tooltip-when-elided="true" name="FrameNext" />
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" /> <uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
<YooAsset.Editor.ToggleRecord name="FrameRecord" style="width: 20px;" />
</uie:Toolbar> </uie:Toolbar>
</ui:UXML> </ui:UXML>

View File

@@ -1,12 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
internal class RemotePlayerSession internal class RemotePlayerSession
{ {
private readonly List<DebugReport> _reportList = new List<DebugReport>(); private readonly Queue<DebugReport> _reports = new Queue<DebugReport>();
/// <summary> /// <summary>
/// 用户ID /// 用户ID
@@ -29,7 +30,7 @@ namespace YooAsset.Editor
{ {
get get
{ {
int index = _reportList.Count - 1; int index = _reports.Count - 1;
if (index < 0) if (index < 0)
index = 0; index = 0;
return index; return index;
@@ -37,7 +38,7 @@ namespace YooAsset.Editor
} }
public RemotePlayerSession(int playerId, int maxReportCount = 1000) public RemotePlayerSession(int playerId, int maxReportCount = 500)
{ {
PlayerId = playerId; PlayerId = playerId;
MaxReportCount = maxReportCount; MaxReportCount = maxReportCount;
@@ -48,7 +49,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void ClearDebugReport() public void ClearDebugReport()
{ {
_reportList.Clear(); _reports.Clear();
} }
/// <summary> /// <summary>
@@ -59,9 +60,9 @@ namespace YooAsset.Editor
if (report == null) if (report == null)
Debug.LogWarning("Invalid debug report data !"); Debug.LogWarning("Invalid debug report data !");
if (_reportList.Count >= MaxReportCount) if (_reports.Count >= MaxReportCount)
_reportList.RemoveAt(0); _reports.Dequeue();
_reportList.Add(report); _reports.Enqueue(report);
} }
/// <summary> /// <summary>
@@ -69,11 +70,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public DebugReport GetDebugReport(int rangeIndex) public DebugReport GetDebugReport(int rangeIndex)
{ {
if (_reportList.Count == 0) if (_reports.Count == 0)
return null; return null;
if (rangeIndex < 0 || rangeIndex >= _reportList.Count) if (rangeIndex < 0 || rangeIndex >= _reports.Count)
return null; return null;
return _reportList[rangeIndex]; return _reports.ElementAt(rangeIndex);
} }
/// <summary> /// <summary>

View File

@@ -13,6 +13,7 @@ namespace YooAsset.Editor
{ {
private class ProviderTableData : DefaultTableData private class ProviderTableData : DefaultTableData
{ {
public DebugPackageData PackageData;
public DebugProviderInfo ProviderInfo; public DebugProviderInfo ProviderInfo;
} }
private class DependTableData : DefaultTableData private class DependTableData : DefaultTableData
@@ -23,10 +24,9 @@ namespace YooAsset.Editor
private VisualTreeAsset _visualAsset; private VisualTreeAsset _visualAsset;
private TemplateContainer _root; private TemplateContainer _root;
private TableView _providerTableView; private TableViewer _providerTableView;
private TableView _dependTableView; private TableViewer _dependTableView;
private DebugReport _debugReport;
private List<ITableData> _sourceDatas; private List<ITableData> _sourceDatas;
@@ -44,21 +44,20 @@ namespace YooAsset.Editor
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
// 资源列表 // 资源列表
_providerTableView = _root.Q<TableView>("TopTableView"); _providerTableView = _root.Q<TableViewer>("TopTableView");
_providerTableView.SelectionChangedEvent = OnProviderTableViewSelectionChanged; _providerTableView.SelectionChangedEvent = OnProviderTableViewSelectionChanged;
CreateAssetTableViewColumns(); CreateAssetTableViewColumns();
// 依赖列表 // 依赖列表
_dependTableView = _root.Q<TableView>("BottomTableView"); _dependTableView = _root.Q<TableViewer>("BottomTableView");
CreateDependTableViewColumns(); CreateDependTableViewColumns();
#if UNITY_2020_3_OR_NEWER // 面板分屏
var topGroup = _root.Q<VisualElement>("TopGroup"); var topGroup = _root.Q<VisualElement>("TopGroup");
var bottomGroup = _root.Q<VisualElement>("BottomGroup"); var bottomGroup = _root.Q<VisualElement>("BottomGroup");
topGroup.style.minHeight = 100; topGroup.style.minHeight = 100;
bottomGroup.style.minHeight = 100f; bottomGroup.style.minHeight = 100f;
PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup); UIElementsTools.SplitVerticalPanel(_root, topGroup, bottomGroup);
#endif
} }
private void CreateAssetTableViewColumns() private void CreateAssetTableViewColumns()
{ {
@@ -89,6 +88,7 @@ namespace YooAsset.Editor
columnStyle.Stretchable = true; columnStyle.Stretchable = true;
columnStyle.Searchable = true; columnStyle.Searchable = true;
columnStyle.Sortable = true; columnStyle.Sortable = true;
columnStyle.Counter = true;
var column = new TableColumn("AssetPath", "Asset Path", columnStyle); var column = new TableColumn("AssetPath", "Asset Path", columnStyle);
column.MakeCell = () => column.MakeCell = () =>
{ {
@@ -125,13 +125,13 @@ namespace YooAsset.Editor
_providerTableView.AddColumn(column); _providerTableView.AddColumn(column);
} }
// SpawnTime // BeginTime
{ {
var columnStyle = new ColumnStyle(100); var columnStyle = new ColumnStyle(100);
columnStyle.Stretchable = false; columnStyle.Stretchable = false;
columnStyle.Searchable = false; columnStyle.Searchable = false;
columnStyle.Sortable = true; columnStyle.Sortable = true;
var column = new TableColumn("SpawnTime", "Spawn Time", columnStyle); var column = new TableColumn("BeginTime", "Begin Time", columnStyle);
column.MakeCell = () => column.MakeCell = () =>
{ {
var label = new Label(); var label = new Label();
@@ -148,10 +148,11 @@ namespace YooAsset.Editor
// LoadingTime // LoadingTime
{ {
var columnStyle = new ColumnStyle(100); var columnStyle = new ColumnStyle(130);
columnStyle.Stretchable = false; columnStyle.Stretchable = false;
columnStyle.Searchable = false; columnStyle.Searchable = false;
columnStyle.Sortable = true; columnStyle.Sortable = true;
columnStyle.Units = "ms";
var column = new TableColumn("LoadingTime", "Loading Time", columnStyle); var column = new TableColumn("LoadingTime", "Loading Time", columnStyle);
column.MakeCell = () => column.MakeCell = () =>
{ {
@@ -205,7 +206,7 @@ namespace YooAsset.Editor
{ {
StyleColor textColor; StyleColor textColor;
var providerTableData = data as ProviderTableData; var providerTableData = data as ProviderTableData;
if(providerTableData.ProviderInfo.Status == EOperationStatus.Failed.ToString()) if (providerTableData.ProviderInfo.Status == EOperationStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = new StyleColor(Color.white); textColor = new StyleColor(Color.white);
@@ -225,6 +226,7 @@ namespace YooAsset.Editor
columnStyle.Stretchable = true; columnStyle.Stretchable = true;
columnStyle.Searchable = true; columnStyle.Searchable = true;
columnStyle.Sortable = true; columnStyle.Sortable = true;
columnStyle.Counter = true;
var column = new TableColumn("DependBundles", "Depend Bundles", columnStyle); var column = new TableColumn("DependBundles", "Depend Bundles", columnStyle);
column.MakeCell = () => column.MakeCell = () =>
{ {
@@ -278,7 +280,7 @@ namespace YooAsset.Editor
{ {
StyleColor textColor; StyleColor textColor;
var dependTableData = data as DependTableData; var dependTableData = data as DependTableData;
if (dependTableData.BundleInfo.Status == EOperationStatus.Failed) if (dependTableData.BundleInfo.Status == EOperationStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = new StyleColor(Color.white); textColor = new StyleColor(Color.white);
@@ -296,8 +298,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void FillViewData(DebugReport debugReport) public void FillViewData(DebugReport debugReport)
{ {
_debugReport = debugReport;
// 清空旧数据 // 清空旧数据
_providerTableView.ClearAll(false, true); _providerTableView.ClearAll(false, true);
_dependTableView.ClearAll(false, true); _dependTableView.ClearAll(false, true);
@@ -309,11 +309,12 @@ namespace YooAsset.Editor
foreach (var providerInfo in packageData.ProviderInfos) foreach (var providerInfo in packageData.ProviderInfos)
{ {
var rowData = new ProviderTableData(); var rowData = new ProviderTableData();
rowData.PackageData = packageData;
rowData.ProviderInfo = providerInfo; rowData.ProviderInfo = providerInfo;
rowData.AddAssetPathCell("PackageName", packageData.PackageName); rowData.AddAssetPathCell("PackageName", packageData.PackageName);
rowData.AddStringValueCell("AssetPath", providerInfo.AssetPath); rowData.AddStringValueCell("AssetPath", providerInfo.AssetPath);
rowData.AddStringValueCell("SpawnScene", providerInfo.SpawnScene); rowData.AddStringValueCell("SpawnScene", providerInfo.SpawnScene);
rowData.AddStringValueCell("SpawnTime", providerInfo.SpawnTime); rowData.AddStringValueCell("BeginTime", providerInfo.BeginTime);
rowData.AddLongValueCell("LoadingTime", providerInfo.LoadingTime); rowData.AddLongValueCell("LoadingTime", providerInfo.LoadingTime);
rowData.AddLongValueCell("RefCount", providerInfo.RefCount); rowData.AddLongValueCell("RefCount", providerInfo.RefCount);
rowData.AddStringValueCell("Status", providerInfo.Status.ToString()); rowData.AddStringValueCell("Status", providerInfo.Status.ToString());
@@ -331,10 +332,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void ClearView() public void ClearView()
{ {
_debugReport = null;
_providerTableView.ClearAll(false, true); _providerTableView.ClearAll(false, true);
_providerTableView.RebuildView();
_dependTableView.ClearAll(false, true); _dependTableView.ClearAll(false, true);
RebuildView(null); _dependTableView.RebuildView();
} }
/// <summary> /// <summary>
@@ -343,10 +345,12 @@ namespace YooAsset.Editor
public void RebuildView(string searchKeyWord) public void RebuildView(string searchKeyWord)
{ {
// 搜索匹配 // 搜索匹配
DefaultSearchSystem.Search(_sourceDatas, searchKeyWord); if (_sourceDatas != null)
DefaultSearchSystem.Search(_sourceDatas, searchKeyWord);
// 重建视图 // 重建视图
_providerTableView.RebuildView(); _providerTableView.RebuildView();
_dependTableView.RebuildView();
} }
/// <summary> /// <summary>
@@ -368,12 +372,14 @@ namespace YooAsset.Editor
private void OnProviderTableViewSelectionChanged(ITableData data) private void OnProviderTableViewSelectionChanged(ITableData data)
{ {
var providerTableData = data as ProviderTableData; var providerTableData = data as ProviderTableData;
DebugPackageData packageData = providerTableData.PackageData;
DebugProviderInfo providerInfo = providerTableData.ProviderInfo; DebugProviderInfo providerInfo = providerTableData.ProviderInfo;
// 填充依赖数据 // 填充依赖数据
var sourceDatas = new List<ITableData>(providerInfo.DependBundleInfos.Count); var sourceDatas = new List<ITableData>(providerInfo.DependBundles.Count);
foreach (var dependBundleInfo in providerInfo.DependBundleInfos) foreach (var bundleName in providerInfo.DependBundles)
{ {
var dependBundleInfo = packageData.GetBundleInfo(bundleName);
var rowData = new DependTableData(); var rowData = new DependTableData();
rowData.BundleInfo = dependBundleInfo; rowData.BundleInfo = dependBundleInfo;
rowData.AddStringValueCell("DependBundles", dependBundleInfo.BundleName); rowData.AddStringValueCell("DependBundles", dependBundleInfo.BundleName);

View File

@@ -1,8 +1,8 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="TopTableView" /> <YooAsset.Editor.TableViewer name="TopTableView" />
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex; flex-grow: 1;">
<YooAsset.Editor.TableView name="BottomTableView" /> <YooAsset.Editor.TableViewer name="BottomTableView" />
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

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