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18 Commits

Author SHA1 Message Date
何冠峰
d34d1117a0 Update CHANGELOG.md 2024-08-13 10:30:52 +08:00
何冠峰
a5f3767cbc Update package.json 2024-08-13 10:30:37 +08:00
何冠峰
3bdb339f54 style : resource package 2024-08-13 10:19:29 +08:00
何冠峰
22cb3c3942 style : resource manager 2024-08-13 10:10:43 +08:00
何冠峰
e5f5241879 fix #311 2024-08-12 20:18:03 +08:00
何冠峰
79ac231df2 feat : builtin file system can be empty in host play mode.
HostPlayMode模式下内置文件系统可以为空。
2024-08-12 19:10:57 +08:00
hevinci
b7b375092f refactor : process build logic 2024-08-03 19:01:55 +08:00
hevinci
f86ea04521 refactor : operation system 2024-08-03 19:01:18 +08:00
hevinci
738c02f58f update space shooter 2024-08-03 18:43:28 +08:00
hevinci
d017688416 feat : the bundle file decryption
资源文件解密
2024-08-03 18:43:12 +08:00
何冠峰
6b56275f87 Merge pull request #326 from absences/decrypt
Assetbundle加载增加解密方法
2024-08-03 17:03:45 +08:00
hevinci
b89f00130e refactor load scene code 2024-08-03 16:53:25 +08:00
何冠峰
4f58c54eff Merge pull request #333 from dadahsueh/dev
feat : add load scene parameter LocalPhysicsMode
2024-08-03 16:09:49 +08:00
Dada Hsueh
9001be21ac feat : add load scene parameter LocalPhysicsMode 2024-08-01 11:04:43 +08:00
absences
0d5558f29f Update IDecryptionServices.cs 2024-07-29 14:34:21 +08:00
unknown
c6377ce544 原生文件加密/解密 2024-07-27 18:37:17 +08:00
unknown
07d34891ef Assetbundle加载增加解密方法 2024-07-27 17:23:26 +08:00
unknown
ddce031ee5 Assetbundle加载增加解密方法 2024-07-27 15:25:21 +08:00
33 changed files with 622 additions and 181 deletions

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@@ -2,6 +2,41 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [2.2.3-preview] - 2024-08-13
### Fixed
- (#311) 修复了断点续传下载器极小概率报错 : “416 Range Not Satisfiable”
### Improvements
- 原生文件构建管线支持原生文件加密。
- HostPlayMode模式下内置文件系统初始化参数可以为空。
- 场景加载增加了LocalPhysicsMode参数来控制物理运行模式。
- 默认的内置文件系统和缓存文件系统增加解密方法。
```csharp
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
```
## [2.2.2-preview] - 2024-07-31 ## [2.2.2-preview] - 2024-07-31
### Fixed ### Fixed

View File

@@ -1,9 +1,4 @@
using System; 
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class TaskEncryption_BBP : TaskEncryption, IBuildTask public class TaskEncryption_BBP : TaskEncryption, IBuildTask

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@@ -0,0 +1,18 @@

namespace YooAsset.Editor
{
public class TaskEncryption_RFBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b3e156139dcc25f4c9440ec3d6cb96d2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -32,6 +32,7 @@ namespace YooAsset.Editor
new TaskPrepare_RFBP(), new TaskPrepare_RFBP(),
new TaskGetBuildMap_RFBP(), new TaskGetBuildMap_RFBP(),
new TaskBuilding_RFBP(), new TaskBuilding_RFBP(),
new TaskEncryption_RFBP(),
new TaskUpdateBundleInfo_RFBP(), new TaskUpdateBundleInfo_RFBP(),
new TaskCreateManifest_RFBP(), new TaskCreateManifest_RFBP(),
new TaskCreateReport_RFBP(), new TaskCreateReport_RFBP(),

View File

@@ -1,9 +1,4 @@
using System; 
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class TaskEncryption_SBP : TaskEncryption, IBuildTask public class TaskEncryption_SBP : TaskEncryption, IBuildTask

View File

@@ -98,6 +98,11 @@ namespace YooAsset
/// 自定义参数:原生文件构建管线 /// 自定义参数:原生文件构建管线
/// </summary> /// </summary>
public bool RawFileBuildPipeline { private set; get; } = false; public bool RawFileBuildPipeline { private set; get; } = false;
/// <summary>
/// 自定义参数:解密方法类
/// </summary>
public IDecryptionServices DecryptionServices { private set; get; }
#endregion #endregion
@@ -172,8 +177,11 @@ namespace YooAsset
if (_loadedStream.TryGetValue(bundle.BundleGUID, out Stream managedStream)) if (_loadedStream.TryGetValue(bundle.BundleGUID, out Stream managedStream))
{ {
managedStream.Close(); if (managedStream != null)
managedStream.Dispose(); {
managedStream.Close();
managedStream.Dispose();
}
_loadedStream.Remove(bundle.BundleGUID); _loadedStream.Remove(bundle.BundleGUID);
} }
} }
@@ -181,18 +189,22 @@ namespace YooAsset
public virtual void SetParameter(string name, object value) public virtual void SetParameter(string name, object value)
{ {
if (name == "FILE_VERIFY_LEVEL") if (name == FileSystemParametersDefine.FILE_VERIFY_LEVEL)
{ {
FileVerifyLevel = (EFileVerifyLevel)value; FileVerifyLevel = (EFileVerifyLevel)value;
} }
else if (name == "APPEND_FILE_EXTENSION") else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
{ {
AppendFileExtension = (bool)value; AppendFileExtension = (bool)value;
} }
else if (name == "RAW_FILE_BUILD_PIPELINE") else if (name == FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE)
{ {
RawFileBuildPipeline = (bool)value; RawFileBuildPipeline = (bool)value;
} }
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
{
DecryptionServices = (IDecryptionServices)value;
}
else else
{ {
YooLogger.Warning($"Invalid parameter : {name}"); YooLogger.Warning($"Invalid parameter : {name}");
@@ -210,10 +222,11 @@ namespace YooAsset
// 创建解压文件系统 // 创建解压文件系统
var remoteServices = new UnpackRemoteServices(_packageRoot); var remoteServices = new UnpackRemoteServices(_packageRoot);
_unpackFileSystem = new DefaultUnpackFileSystem(); _unpackFileSystem = new DefaultUnpackFileSystem();
_unpackFileSystem.SetParameter("REMOTE_SERVICES", remoteServices); _unpackFileSystem.SetParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
_unpackFileSystem.SetParameter("FILE_VERIFY_LEVEL", FileVerifyLevel); _unpackFileSystem.SetParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, FileVerifyLevel);
_unpackFileSystem.SetParameter("APPEND_FILE_EXTENSION", AppendFileExtension); _unpackFileSystem.SetParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, AppendFileExtension);
_unpackFileSystem.SetParameter("RAW_FILE_BUILD_PIPELINE", RawFileBuildPipeline); _unpackFileSystem.SetParameter(FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE, RawFileBuildPipeline);
_unpackFileSystem.SetParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, DecryptionServices);
_unpackFileSystem.OnCreate(packageName, null); _unpackFileSystem.OnCreate(packageName, null);
} }
public virtual void OnUpdate() public virtual void OnUpdate()
@@ -256,8 +269,28 @@ namespace YooAsset
if (Exists(bundle) == false) if (Exists(bundle) == false)
return null; return null;
string filePath = GetBuildinFileLoadPath(bundle); if (bundle.Encrypted)
return FileUtility.ReadAllBytes(filePath); {
if (DecryptionServices == null)
{
YooLogger.Error($"The {nameof(IDecryptionServices)} is null !");
return null;
}
string filePath = GetBuildinFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
return DecryptionServices.ReadFileData(fileInfo);
}
else
{
string filePath = GetBuildinFileLoadPath(bundle);
return FileUtility.ReadAllBytes(filePath);
}
} }
public virtual string ReadFileText(PackageBundle bundle) public virtual string ReadFileText(PackageBundle bundle)
{ {
@@ -267,8 +300,28 @@ namespace YooAsset
if (Exists(bundle) == false) if (Exists(bundle) == false)
return null; return null;
string filePath = GetBuildinFileLoadPath(bundle); if (bundle.Encrypted)
return FileUtility.ReadAllText(filePath); {
if (DecryptionServices == null)
{
YooLogger.Error($"The {nameof(IDecryptionServices)} is null !");
return null;
}
string filePath = GetBuildinFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
return DecryptionServices.ReadFileText(fileInfo);
}
else
{
string filePath = GetBuildinFileLoadPath(bundle);
return FileUtility.ReadAllText(filePath);
}
} }
#region #region
@@ -310,7 +363,7 @@ namespace YooAsset
string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName); string rootPath = PathUtility.Combine(Application.dataPath, "StreamingAssets", YooAssetSettingsData.Setting.DefaultYooFolderName);
return PathUtility.Combine(rootPath, PackageName); return PathUtility.Combine(rootPath, PackageName);
} }
/// <summary> /// <summary>
/// 记录文件信息 /// 记录文件信息
/// </summary> /// </summary>
@@ -333,6 +386,42 @@ namespace YooAsset
{ {
return _unpackFileSystem.InitializeFileSystemAsync(); return _unpackFileSystem.InitializeFileSystemAsync();
} }
/// <summary>
/// 加载加密资源文件
/// </summary>
public AssetBundle LoadEncryptedAssetBundle(PackageBundle bundle)
{
string filePath = GetBuildinFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
var assetBundle = DecryptionServices.LoadAssetBundle(fileInfo, out var managedStream);
_loadedStream.Add(bundle.BundleGUID, managedStream);
return assetBundle;
}
/// <summary>
/// 加载加密资源文件
/// </summary>
public AssetBundleCreateRequest LoadEncryptedAssetBundleAsync(PackageBundle bundle)
{
string filePath = GetBuildinFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
var createRequest = DecryptionServices.LoadAssetBundleAsync(fileInfo, out var managedStream);
_loadedStream.Add(bundle.BundleGUID, managedStream);
return createRequest;
}
#endregion #endregion
} }
} }

View File

@@ -15,6 +15,8 @@ namespace YooAsset
/// </summary> /// </summary>
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report) public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{ {
YooLogger.Log("Begin to create catalog file !");
string savePath = $"Assets/Resources/{YooAssetSettingsData.Setting.DefaultYooFolderName}"; string savePath = $"Assets/Resources/{YooAssetSettingsData.Setting.DefaultYooFolderName}";
DirectoryInfo saveDirectory = new DirectoryInfo(savePath); DirectoryInfo saveDirectory = new DirectoryInfo(savePath);
if (saveDirectory.Exists) if (saveDirectory.Exists)
@@ -24,8 +26,7 @@ namespace YooAsset
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath); DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false) if (rootDirectory.Exists == false)
{ {
Debug.LogWarning($"Can not found StreamingAssets root directory : {rootPath}"); throw new System.Exception($"Can not found StreamingAssets root directory : {rootPath}");
return;
} }
// 搜索所有Package目录 // 搜索所有Package目录
@@ -48,8 +49,7 @@ namespace YooAsset
string versionFilePath = $"{pacakgeDirectory}/{versionFileName}"; string versionFilePath = $"{pacakgeDirectory}/{versionFileName}";
if (File.Exists(versionFilePath) == false) if (File.Exists(versionFilePath) == false)
{ {
Debug.LogWarning($"Can not found package version file : {versionFilePath}"); throw new System.Exception($"Can not found package version file : {versionFilePath}");
return;
} }
packageVersion = FileUtility.ReadAllText(versionFilePath); packageVersion = FileUtility.ReadAllText(versionFilePath);
@@ -62,8 +62,7 @@ namespace YooAsset
string manifestFilePath = $"{pacakgeDirectory}/{manifestFileName}"; string manifestFilePath = $"{pacakgeDirectory}/{manifestFileName}";
if (File.Exists(manifestFilePath) == false) if (File.Exists(manifestFilePath) == false)
{ {
Debug.LogWarning($"Can not found package manifest file : {manifestFilePath}"); throw new System.Exception($"Can not found package manifest file : {manifestFilePath}");
return;
} }
var binaryData = FileUtility.ReadAllBytes(manifestFilePath); var binaryData = FileUtility.ReadAllBytes(manifestFilePath);

View File

@@ -11,8 +11,8 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
LoadBuidlinAssetBundle, LoadAssetBundle,
CheckLoadBuildinResult, CheckResult,
Done, Done,
} }
@@ -32,28 +32,56 @@ namespace YooAsset
{ {
DownloadProgress = 1f; DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize; DownloadedBytes = _bundle.FileSize;
_steps = ESteps.LoadBuidlinAssetBundle; _steps = ESteps.LoadAssetBundle;
} }
internal override void InternalOnUpdate() internal override void InternalOnUpdate()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.LoadBuidlinAssetBundle) if (_steps == ESteps.LoadAssetBundle)
{ {
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle); if (_bundle.Encrypted)
{
if (_fileSystem.DecryptionServices == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The {nameof(IDecryptionServices)} is null !";
YooLogger.Error(Error);
return;
}
}
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
{ {
Result = AssetBundle.LoadFromFile(filePath); if (_bundle.Encrypted)
{
Result = _fileSystem.LoadEncryptedAssetBundle(_bundle);
}
else
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
Result = AssetBundle.LoadFromFile(filePath);
}
} }
else else
{ {
_createRequest = AssetBundle.LoadFromFileAsync(filePath); if (_bundle.Encrypted)
{
_createRequest = _fileSystem.LoadEncryptedAssetBundleAsync(_bundle);
}
else
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
}
} }
_steps = ESteps.CheckLoadBuildinResult;
_steps = ESteps.CheckResult;
} }
if (_steps == ESteps.CheckLoadBuildinResult) if (_steps == ESteps.CheckResult)
{ {
if (_createRequest != null) if (_createRequest != null)
{ {
@@ -75,12 +103,22 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
return;
}
if (_bundle.Encrypted)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load encrypted buildin asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
} }
else else
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Failed to load buildin asset bundle file : {_bundle.BundleName}"; Error = $"Failed to load buildin asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
} }
} }
} }
@@ -149,6 +187,7 @@ namespace YooAsset
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Can not found buildin raw bundle file : {filePath}"; Error = $"Can not found buildin raw bundle file : {filePath}";
YooLogger.Error(Error);
} }
} }
} }

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@@ -97,6 +97,11 @@ namespace YooAsset
/// 自定义参数:断点续传下载器关注的错误码 /// 自定义参数:断点续传下载器关注的错误码
/// </summary> /// </summary>
public List<long> ResumeDownloadResponseCodes { private set; get; } = null; public List<long> ResumeDownloadResponseCodes { private set; get; } = null;
/// <summary>
/// 自定义参数:解密方法类
/// </summary>
public IDecryptionServices DecryptionServices { private set; get; }
#endregion #endregion
@@ -200,38 +205,45 @@ namespace YooAsset
if (_loadedStream.TryGetValue(bundle.BundleGUID, out Stream managedStream)) if (_loadedStream.TryGetValue(bundle.BundleGUID, out Stream managedStream))
{ {
managedStream.Close(); if (managedStream != null)
managedStream.Dispose(); {
managedStream.Close();
managedStream.Dispose();
}
_loadedStream.Remove(bundle.BundleGUID); _loadedStream.Remove(bundle.BundleGUID);
} }
} }
public virtual void SetParameter(string name, object value) public virtual void SetParameter(string name, object value)
{ {
if (name == "REMOTE_SERVICES") if (name == FileSystemParametersDefine.REMOTE_SERVICES)
{ {
RemoteServices = (IRemoteServices)value; RemoteServices = (IRemoteServices)value;
} }
else if (name == "FILE_VERIFY_LEVEL") else if (name == FileSystemParametersDefine.FILE_VERIFY_LEVEL)
{ {
FileVerifyLevel = (EFileVerifyLevel)value; FileVerifyLevel = (EFileVerifyLevel)value;
} }
else if (name == "APPEND_FILE_EXTENSION") else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
{ {
AppendFileExtension = (bool)value; AppendFileExtension = (bool)value;
} }
else if (name == "RAW_FILE_BUILD_PIPELINE") else if (name == FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE)
{ {
RawFileBuildPipeline = (bool)value; RawFileBuildPipeline = (bool)value;
} }
else if (name == "RESUME_DOWNLOAD_MINMUM_SIZE") else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_MINMUM_SIZE)
{ {
ResumeDownloadMinimumSize = (long)value; ResumeDownloadMinimumSize = (long)value;
} }
else if (name == "RESUME_DOWNLOAD_RESPONSE_CODES") else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_RESPONSE_CODES)
{ {
ResumeDownloadResponseCodes = (List<long>)value; ResumeDownloadResponseCodes = (List<long>)value;
} }
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
{
DecryptionServices = (IDecryptionServices)value;
}
else else
{ {
YooLogger.Warning($"Invalid parameter : {name}"); YooLogger.Warning($"Invalid parameter : {name}");
@@ -308,16 +320,56 @@ namespace YooAsset
if (Exists(bundle) == false) if (Exists(bundle) == false)
return null; return null;
string filePath = GetCacheFileLoadPath(bundle); if (bundle.Encrypted)
return FileUtility.ReadAllBytes(filePath); {
if (DecryptionServices == null)
{
YooLogger.Error($"The {nameof(IDecryptionServices)} is null !");
return null;
}
string filePath = GetCacheFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
return DecryptionServices.ReadFileData(fileInfo);
}
else
{
string filePath = GetCacheFileLoadPath(bundle);
return FileUtility.ReadAllBytes(filePath);
}
} }
public virtual string ReadFileText(PackageBundle bundle) public virtual string ReadFileText(PackageBundle bundle)
{ {
if (Exists(bundle) == false) if (Exists(bundle) == false)
return null; return null;
string filePath = GetCacheFileLoadPath(bundle); if (bundle.Encrypted)
return FileUtility.ReadAllText(filePath); {
if (DecryptionServices == null)
{
YooLogger.Error($"The {nameof(IDecryptionServices)} is null !");
return null;
}
string filePath = GetCacheFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
return DecryptionServices.ReadFileText(fileInfo);
}
else
{
string filePath = GetCacheFileLoadPath(bundle);
return FileUtility.ReadAllText(filePath);
}
} }
#region #region
@@ -528,6 +580,42 @@ namespace YooAsset
{ {
return _wrappers.Keys.ToList(); return _wrappers.Keys.ToList();
} }
/// <summary>
/// 加载加密资源文件
/// </summary>
public AssetBundle LoadEncryptedAssetBundle(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
var assetBundle = DecryptionServices.LoadAssetBundle(fileInfo, out var managedStream);
_loadedStream.Add(bundle.BundleGUID, managedStream);
return assetBundle;
}
/// <summary>
/// 加载加密资源文件
/// </summary>
public AssetBundleCreateRequest LoadEncryptedAssetBundleAsync(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
FileLoadCRC = bundle.UnityCRC,
FileLoadPath = filePath,
};
var createRequest = DecryptionServices.LoadAssetBundleAsync(fileInfo, out var managedStream);
_loadedStream.Add(bundle.BundleGUID, managedStream);
return createRequest;
}
#endregion #endregion
} }
} }

View File

@@ -250,17 +250,17 @@ namespace YooAsset
if (File.Exists(_tempFilePath)) if (File.Exists(_tempFilePath))
{ {
FileInfo fileInfo = new FileInfo(_tempFilePath); FileInfo fileInfo = new FileInfo(_tempFilePath);
fileBeginLength = fileInfo.Length; if (fileInfo.Length >= Bundle.FileSize)
_fileOriginLength = fileBeginLength; {
DownloadedBytes = _fileOriginLength; // 删除临时文件
}
// 检测下载起始位置
if (fileBeginLength >= Bundle.FileSize)
{
// 删除临时文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath); File.Delete(_tempFilePath);
}
else
{
fileBeginLength = fileInfo.Length;
_fileOriginLength = fileBeginLength;
DownloadedBytes = _fileOriginLength;
}
} }
// 创建下载器 // 创建下载器

View File

@@ -78,15 +78,43 @@ namespace YooAsset
if (_steps == ESteps.LoadAssetBundle) if (_steps == ESteps.LoadAssetBundle)
{ {
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle); if (_bundle.Encrypted)
{
if (_fileSystem.DecryptionServices == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The {nameof(IDecryptionServices)} is null !";
YooLogger.Error(Error);
return;
}
}
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
{ {
Result = AssetBundle.LoadFromFile(filePath); if (_bundle.Encrypted)
{
Result = _fileSystem.LoadEncryptedAssetBundle(_bundle);
}
else
{
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
Result = AssetBundle.LoadFromFile(filePath);
}
} }
else else
{ {
_createRequest = AssetBundle.LoadFromFileAsync(filePath); if (_bundle.Encrypted)
{
_createRequest = _fileSystem.LoadEncryptedAssetBundleAsync(_bundle);
}
else
{
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
}
} }
_steps = ESteps.CheckResult; _steps = ESteps.CheckResult;
} }
@@ -112,51 +140,59 @@ namespace YooAsset
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
return;
} }
else
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 说明在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
EFileVerifyResult verifyResult = _fileSystem.VerifyCacheFile(_bundle);
if (verifyResult == EFileVerifyResult.Succeed)
{ {
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。 if (_bundle.Encrypted)
// 说明在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
EFileVerifyResult verifyResult = _fileSystem.VerifyCacheFile(_bundle);
if (verifyResult == EFileVerifyResult.Succeed)
{ {
// 注意:在安卓移动平台,华为和三星真机上有极小概率加载资源包失败。 _steps = ESteps.Done;
// 说明:大多数情况在首次安装下载资源到沙盒内,游戏过程中切换到后台再回到游戏内有很大概率触发! Status = EOperationStatus.Failed;
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle); Error = $"Failed to load encrypted asset bundle file : {_bundle.BundleName}";
byte[] fileData = FileUtility.ReadAllBytes(filePath); YooLogger.Error(Error);
if (fileData != null && fileData.Length > 0) return;
}
// 注意:在安卓移动平台,华为和三星真机上有极小概率加载资源包失败。
// 说明:大多数情况在首次安装下载资源到沙盒内,游戏过程中切换到后台再回到游戏内有很大概率触发!
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
byte[] fileData = FileUtility.ReadAllBytes(filePath);
if (fileData != null && fileData.Length > 0)
{
Result = AssetBundle.LoadFromMemory(fileData);
if (Result == null)
{ {
Result = AssetBundle.LoadFromMemory(fileData); _steps = ESteps.Done;
if (Result == null) Status = EOperationStatus.Failed;
{ Error = $"Failed to load asset bundle from memory : {_bundle.BundleName}";
_steps = ESteps.Done; YooLogger.Error(Error);
Status = EOperationStatus.Failed;
Error = $"Failed to load assetBundle from memory : {_bundle.BundleName}";
YooLogger.Error(Error);
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
} }
else else
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Succeed;
Error = $"Failed to read assetBundle file bytes : {_bundle.BundleName}";
YooLogger.Error(Error);
} }
} }
else else
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
_fileSystem.DeleteCacheFile(_bundle.BundleGUID);
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Find corrupted file and delete the file : {_bundle.BundleName}"; Error = $"Failed to read asset bundle file bytes : {_bundle.BundleName}";
YooLogger.Error(Error); YooLogger.Error(Error);
} }
} }
else
{
_steps = ESteps.Done;
_fileSystem.DeleteCacheFile(_bundle.BundleGUID);
Status = EOperationStatus.Failed;
Error = $"Find corrupted asset bundle file and delete : {_bundle.BundleName}";
YooLogger.Error(Error);
}
} }
} }
internal override void InternalWaitForAsyncComplete() internal override void InternalWaitForAsyncComplete()
@@ -272,6 +308,7 @@ namespace YooAsset
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Can not found cache raw bundle file : {filePath}"; Error = $"Can not found cache raw bundle file : {filePath}";
YooLogger.Error(Error);
} }
} }
} }

View File

@@ -114,7 +114,7 @@ namespace YooAsset
public virtual void SetParameter(string name, object value) public virtual void SetParameter(string name, object value)
{ {
if (name == "DISABLE_UNITY_WEB_CACHE") if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE)
{ {
DisableUnityWebCache = (bool)value; DisableUnityWebCache = (bool)value;
} }

View File

@@ -0,0 +1,15 @@

namespace YooAsset
{
internal class FileSystemParametersDefine
{
public const string FILE_VERIFY_LEVEL = "FILE_VERIFY_LEVEL";
public const string REMOTE_SERVICES = "REMOTE_SERVICES";
public const string DECRYPTION_SERVICES = "DECRYPTION_SERVICES";
public const string APPEND_FILE_EXTENSION = "APPEND_FILE_EXTENSION";
public const string RAW_FILE_BUILD_PIPELINE = "RAW_FILE_BUILD_PIPELINE";
public const string DISABLE_UNITY_WEB_CACHE = "DISABLE_UNITY_WEB_CACHE";
public const string RESUME_DOWNLOAD_MINMUM_SIZE = "RESUME_DOWNLOAD_MINMUM_SIZE";
public const string RESUME_DOWNLOAD_RESPONSE_CODES = "RESUME_DOWNLOAD_RESPONSE_CODES";
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6b83a734e8baddb46aa731ee31fe988d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -99,28 +99,32 @@ namespace YooAsset
/// <summary> /// <summary>
/// 创建默认的内置文件系统参数 /// 创建默认的内置文件系统参数
/// </summary> /// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param> /// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param> /// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null) public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{ {
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName; string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory); var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel); fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams; return fileSystemParams;
} }
/// <summary> /// <summary>
/// 创建默认的内置文件系统参数(原生文件) /// 创建默认的内置文件系统参数(原生文件)
/// </summary> /// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param> /// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param> /// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinRawFileSystemParameters(EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null) public static FileSystemParameters CreateDefaultBuildinRawFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{ {
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName; string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory); var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel); fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter("APPEND_FILE_EXTENSION", true); fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
fileSystemParams.AddParameter("RAW_FILE_BUILD_PIPELINE", true); fileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
fileSystemParams.AddParameter(FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE, true);
return fileSystemParams; return fileSystemParams;
} }
@@ -128,14 +132,16 @@ namespace YooAsset
/// 创建默认的缓存文件系统参数 /// 创建默认的缓存文件系统参数
/// </summary> /// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param> /// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param> /// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param> /// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null) public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{ {
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName; string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory); var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices); fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel); fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams; return fileSystemParams;
} }
@@ -143,16 +149,18 @@ namespace YooAsset
/// 创建默认的缓存文件系统参数(原生文件) /// 创建默认的缓存文件系统参数(原生文件)
/// </summary> /// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param> /// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param> /// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param> /// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheRawFileSystemParameters(IRemoteServices remoteServices, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null) public static FileSystemParameters CreateDefaultCacheRawFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{ {
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName; string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory); var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices); fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel); fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter("APPEND_FILE_EXTENSION", true); fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
fileSystemParams.AddParameter("RAW_FILE_BUILD_PIPELINE", true); fileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
fileSystemParams.AddParameter(FileSystemParametersDefine.RAW_FILE_BUILD_PIPELINE, true);
return fileSystemParams; return fileSystemParams;
} }
@@ -164,7 +172,7 @@ namespace YooAsset
{ {
string fileSystemClass = typeof(DefaultWebFileSystem).FullName; string fileSystemClass = typeof(DefaultWebFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null); var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("DISABLE_UNITY_WEB_CACHE", disableUnityWebCache); fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams; return fileSystemParams;
} }
} }

View File

@@ -152,6 +152,14 @@ namespace YooAsset
return IsDone; return IsDone;
} }
/// <summary>
/// 清空完成回调
/// </summary>
protected void ClearCompletedCallback()
{
_callback = null;
}
/// <summary> /// <summary>
/// 等待异步执行完毕 /// 等待异步执行完毕
/// </summary> /// </summary>

View File

@@ -15,6 +15,10 @@ namespace YooAsset
{ {
OnAbort(); OnAbort();
} }
internal override void InternalWaitForAsyncComplete()
{
OnWaitForAsyncComplete();
}
/// <summary> /// <summary>
/// 异步操作开始 /// 异步操作开始
@@ -31,6 +35,11 @@ namespace YooAsset
/// </summary> /// </summary>
protected abstract void OnAbort(); protected abstract void OnAbort();
/// <summary>
/// 异步等待完成
/// </summary>
protected virtual void OnWaitForAsyncComplete() { }
/// <summary> /// <summary>
/// 异步操作系统是否繁忙 /// 异步操作系统是否繁忙
/// </summary> /// </summary>

View File

@@ -23,7 +23,7 @@ namespace YooAsset
add add
{ {
if (IsValidWithWarning == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneHandle)} is invalid"); throw new System.Exception($"{nameof(SceneHandle)} is invalid !");
if (Provider.IsDone) if (Provider.IsDone)
value.Invoke(this); value.Invoke(this);
else else
@@ -32,7 +32,7 @@ namespace YooAsset
remove remove
{ {
if (IsValidWithWarning == false) if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SceneHandle)} is invalid"); throw new System.Exception($"{nameof(SceneHandle)} is invalid !");
_callback -= value; _callback -= value;
} }
} }
@@ -168,13 +168,12 @@ namespace YooAsset
} }
// 卸载子场景 // 卸载子场景
// 注意:如果场景正在加载过程,必须等待加载完成后才可以卸载该场景。
{ {
var operation = new UnloadSceneOperation(Provider); var operation = new UnloadSceneOperation(Provider);
OperationSystem.StartOperation(packageName, operation); OperationSystem.StartOperation(packageName, operation);
return operation; return operation;
} }
} }
} }
} }

View File

@@ -14,14 +14,13 @@ namespace YooAsset
CheckError, CheckError,
PrepareDone, PrepareDone,
UnLoadScene, UnLoadScene,
Checking,
Done, Done,
} }
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private readonly string _error; private readonly string _error;
private readonly ProviderOperation _provider; private readonly ProviderOperation _provider;
private AsyncOperation _asyncOp; private AsyncOperation _asyncOp = null;
internal UnloadSceneOperation(string error) internal UnloadSceneOperation(string error)
{ {
@@ -96,16 +95,16 @@ namespace YooAsset
if (_steps == ESteps.UnLoadScene) if (_steps == ESteps.UnLoadScene)
{ {
_asyncOp = SceneManager.UnloadSceneAsync(_provider.SceneObject); if (_asyncOp == null)
_provider.ResourceMgr.UnloadSubScene(_provider.SceneName); {
_steps = ESteps.Checking; _asyncOp = SceneManager.UnloadSceneAsync(_provider.SceneObject);
} _provider.ResourceMgr.UnloadSubScene(_provider.SceneName);
}
if (_steps == ESteps.Checking)
{
Progress = _asyncOp.progress; Progress = _asyncOp.progress;
if (_asyncOp.isDone == false) if (_asyncOp.isDone == false)
return; return;
_provider.ResourceMgr.TryUnloadUnusedAsset(_provider.MainAssetInfo); _provider.ResourceMgr.TryUnloadUnusedAsset(_provider.MainAssetInfo);
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;

View File

@@ -8,13 +8,24 @@ namespace YooAsset
{ {
internal sealed class BundledSceneProvider : ProviderOperation internal sealed class BundledSceneProvider : ProviderOperation
{ {
public readonly LoadSceneMode SceneMode; public readonly LoadSceneParameters LoadSceneParams;
private AsyncOperation _asyncOperation; private AsyncOperation _asyncOperation;
private bool _suspendLoadMode; private bool _suspendLoadMode;
public BundledSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, assetInfo) /// <summary>
/// 场景加载模式
/// </summary>
public LoadSceneMode SceneMode
{ {
SceneMode = sceneMode; get
{
return LoadSceneParams.loadSceneMode;
}
}
public BundledSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad) : base(manager, providerGUID, assetInfo)
{
LoadSceneParams = loadSceneParams;
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath); SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
_suspendLoadMode = suspendLoad; _suspendLoadMode = suspendLoad;
} }
@@ -61,15 +72,14 @@ namespace YooAsset
if (IsWaitForAsyncComplete) if (IsWaitForAsyncComplete)
{ {
// 注意:场景同步加载方法不会立即加载场景,而是在下一帧加载。 // 注意:场景同步加载方法不会立即加载场景,而是在下一帧加载。
LoadSceneParameters parameters = new LoadSceneParameters(SceneMode); SceneObject = SceneManager.LoadScene(MainAssetInfo.AssetPath, LoadSceneParams);
SceneObject = SceneManager.LoadScene(MainAssetInfo.AssetPath, parameters);
_steps = ESteps.Checking; _steps = ESteps.Checking;
} }
else else
{ {
// 注意如果场景不存在异步加载方法返回NULL // 注意如果场景不存在异步加载方法返回NULL
// 注意:即使是异步加载也要在当帧获取到场景对象 // 注意:即使是异步加载也要在当帧获取到场景对象
_asyncOperation = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode); _asyncOperation = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, LoadSceneParams);
if (_asyncOperation != null) if (_asyncOperation != null)
{ {
_asyncOperation.allowSceneActivation = !_suspendLoadMode; _asyncOperation.allowSceneActivation = !_suspendLoadMode;

View File

@@ -8,13 +8,24 @@ namespace YooAsset
{ {
internal sealed class DatabaseSceneProvider : ProviderOperation internal sealed class DatabaseSceneProvider : ProviderOperation
{ {
public readonly LoadSceneMode SceneMode; public readonly LoadSceneParameters LoadSceneParams;
private bool _suspendLoadMode;
private AsyncOperation _asyncOperation; private AsyncOperation _asyncOperation;
private bool _suspendLoadMode;
public DatabaseSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, assetInfo) /// <summary>
/// 场景加载模式
/// </summary>
public LoadSceneMode SceneMode
{ {
SceneMode = sceneMode; get
{
return LoadSceneParams.loadSceneMode;
}
}
public DatabaseSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad) : base(manager, providerGUID, assetInfo)
{
LoadSceneParams = loadSceneParams;
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath); SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
_suspendLoadMode = suspendLoad; _suspendLoadMode = suspendLoad;
} }
@@ -53,14 +64,12 @@ namespace YooAsset
{ {
if (IsWaitForAsyncComplete) if (IsWaitForAsyncComplete)
{ {
LoadSceneParameters loadSceneParameters = new LoadSceneParameters(SceneMode); SceneObject = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(MainAssetInfo.AssetPath, LoadSceneParams);
SceneObject = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
_steps = ESteps.Checking; _steps = ESteps.Checking;
} }
else else
{ {
LoadSceneParameters loadSceneParameters = new LoadSceneParameters(SceneMode); _asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, LoadSceneParams);
_asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
if (_asyncOperation != null) if (_asyncOperation != null)
{ {
_asyncOperation.allowSceneActivation = !_suspendLoadMode; _asyncOperation.allowSceneActivation = !_suspendLoadMode;

View File

@@ -86,7 +86,7 @@ namespace YooAsset
/// 注意:返回的场景句柄是唯一的,每个场景句柄对应自己的场景提供者对象。 /// 注意:返回的场景句柄是唯一的,每个场景句柄对应自己的场景提供者对象。
/// 注意:业务逻辑层应该避免同时加载一个子场景。 /// 注意:业务逻辑层应该避免同时加载一个子场景。
/// </summary> /// </summary>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, uint priority) public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad, uint priority)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
{ {
@@ -97,7 +97,7 @@ namespace YooAsset
} }
// 如果加载的是主场景,则卸载所有缓存的场景 // 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single) if (loadSceneParams.loadSceneMode == LoadSceneMode.Single)
{ {
UnloadAllScene(); UnloadAllScene();
} }
@@ -107,9 +107,9 @@ namespace YooAsset
ProviderOperation provider; ProviderOperation provider;
{ {
if (_simulationOnEditor) if (_simulationOnEditor)
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad); provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
else else
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad); provider = new BundledSceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider); _providerDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider); OperationSystem.StartOperation(PackageName, provider);

View File

@@ -45,6 +45,12 @@ namespace YooAsset
if (_steps == ESteps.ClearFileSystemA) if (_steps == ESteps.ClearFileSystemA)
{ {
if (_fileSystemA == null)
{
_steps = ESteps.ClearFileSystemB;
return;
}
if (_clearAllBundleFilesOpA == null) if (_clearAllBundleFilesOpA == null)
_clearAllBundleFilesOpA = _fileSystemA.ClearAllBundleFilesAsync(); _clearAllBundleFilesOpA = _fileSystemA.ClearAllBundleFilesAsync();

View File

@@ -45,6 +45,12 @@ namespace YooAsset
if (_steps == ESteps.ClearFileSystemA) if (_steps == ESteps.ClearFileSystemA)
{ {
if (_fileSystemA == null)
{
_steps = ESteps.ClearFileSystemB;
return;
}
if (_clearUnusedBundleFilesOpA == null) if (_clearUnusedBundleFilesOpA == null)
_clearUnusedBundleFilesOpA = _fileSystemA.ClearUnusedBundleFilesAsync(_impl.ActiveManifest); _clearUnusedBundleFilesOpA = _fileSystemA.ClearUnusedBundleFilesAsync(_impl.ActiveManifest);

View File

@@ -130,7 +130,7 @@ namespace YooAsset
long downloadBytes = _cachedDownloadBytes; long downloadBytes = _cachedDownloadBytes;
foreach (var downloader in _downloaders) foreach (var downloader in _downloaders)
{ {
downloadBytes += (long)downloader.DownloadedBytes; downloadBytes += downloader.DownloadedBytes;
if (downloader.IsDone == false) if (downloader.IsDone == false)
continue; continue;
@@ -145,7 +145,7 @@ namespace YooAsset
// 下载成功 // 下载成功
_removeList.Add(downloader); _removeList.Add(downloader);
_cachedDownloadCount++; _cachedDownloadCount++;
_cachedDownloadBytes += (long)downloader.DownloadedBytes; _cachedDownloadBytes += downloader.DownloadedBytes;
} }
// 移除已经完成的下载器(无论成功或失败) // 移除已经完成的下载器(无论成功或失败)

View File

@@ -201,14 +201,6 @@ namespace YooAsset
if (_steps == ESteps.CreateFileSystem) if (_steps == ESteps.CreateFileSystem)
{ {
if (_parameters.BuildinFileSystemParameters == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Buildin file system parameters is null";
return;
}
if (_parameters.CacheFileSystemParameters == null) if (_parameters.CacheFileSystemParameters == null)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
@@ -217,6 +209,19 @@ namespace YooAsset
return; return;
} }
if (_parameters.BuildinFileSystemParameters != null)
{
_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to create buildin file system";
return;
}
return;
}
if (_parameters.DeliveryFileSystemParameters != null) if (_parameters.DeliveryFileSystemParameters != null)
{ {
_impl.DeliveryFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.DeliveryFileSystemParameters); _impl.DeliveryFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.DeliveryFileSystemParameters);
@@ -229,15 +234,6 @@ namespace YooAsset
} }
} }
_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to create buildin file system";
return;
}
_impl.CacheFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.CacheFileSystemParameters); _impl.CacheFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.CacheFileSystemParameters);
if (_impl.CacheFileSystem == null) if (_impl.CacheFileSystem == null)
{ {
@@ -252,6 +248,13 @@ namespace YooAsset
if (_steps == ESteps.InitBuildinFileSystem) if (_steps == ESteps.InitBuildinFileSystem)
{ {
// 注意:内置文件系统可以为空
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.InitDeliveryFileSystem;
return;
}
if (_initBuildinFileSystemOp == null) if (_initBuildinFileSystemOp == null)
_initBuildinFileSystemOp = _impl.BuildinFileSystem.InitializeFileSystemAsync(); _initBuildinFileSystemOp = _impl.BuildinFileSystem.InitializeFileSystemAsync();

View File

@@ -7,7 +7,7 @@ namespace YooAsset
internal class HostPlayModeImpl : IPlayMode, IBundleQuery internal class HostPlayModeImpl : IPlayMode, IBundleQuery
{ {
public readonly string PackageName; public readonly string PackageName;
public IFileSystem BuildinFileSystem { set; get; } public IFileSystem BuildinFileSystem { set; get; } //可以为空!
public IFileSystem DeliveryFileSystem { set; get; } //可以为空! public IFileSystem DeliveryFileSystem { set; get; } //可以为空!
public IFileSystem CacheFileSystem { set; get; } public IFileSystem CacheFileSystem { set; get; }
@@ -118,7 +118,7 @@ namespace YooAsset
if (packageBundle == null) if (packageBundle == null)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (BuildinFileSystem.Belong(packageBundle)) if (BuildinFileSystem != null && BuildinFileSystem.Belong(packageBundle))
{ {
BundleInfo bundleInfo = new BundleInfo(BuildinFileSystem, packageBundle); BundleInfo bundleInfo = new BundleInfo(BuildinFileSystem, packageBundle);
return bundleInfo; return bundleInfo;

View File

@@ -486,11 +486,12 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="location">场景的定位地址</param> /// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param> /// <param name="sceneMode">场景加载模式</param>
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single) /// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, true, sceneMode, false, 0); return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
} }
/// <summary> /// <summary>
@@ -498,10 +499,11 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="assetInfo">场景的资源信息</param> /// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param> /// <param name="sceneMode">场景加载模式</param>
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single) /// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
return LoadSceneInternal(assetInfo, true, sceneMode, false, 0); return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
} }
/// <summary> /// <summary>
@@ -509,13 +511,14 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="location">场景的定位地址</param> /// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param> /// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param> /// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0) public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority); return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
} }
/// <summary> /// <summary>
@@ -523,18 +526,20 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="assetInfo">场景的资源信息</param> /// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param> /// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param> /// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0) public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{ {
DebugCheckInitialize(); DebugCheckInitialize();
return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority); return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
} }
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, bool suspendLoad, uint priority) private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
var handle = _resourceManager.LoadSceneAsync(assetInfo, sceneMode, suspendLoad, priority); var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
handle.WaitForAsyncComplete(); handle.WaitForAsyncComplete();
return handle; return handle;

View File

@@ -34,5 +34,15 @@ namespace YooAsset
/// 注意:加载流对象在资源包对象释放的时候会自动释放 /// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary> /// </summary>
AssetBundleCreateRequest LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream); AssetBundleCreateRequest LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream);
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] ReadFileData(DecryptFileInfo fileInfo);
/// <summary>
/// 获取解密的文本数据
/// </summary>
string ReadFileText(DecryptFileInfo fileInfo);
} }
} }

View File

@@ -161,10 +161,11 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="location">场景的定位地址</param> /// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param> /// <param name="sceneMode">场景加载模式</param>
public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single) /// <param name="physicsMode">场景物理模式</param>
public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{ {
DebugCheckDefaultPackageValid(); DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneSync(location, sceneMode); return _defaultPackage.LoadSceneSync(location, sceneMode, physicsMode);
} }
/// <summary> /// <summary>
@@ -172,10 +173,11 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="assetInfo">场景的资源信息</param> /// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param> /// <param name="sceneMode">场景加载模式</param>
public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single) /// <param name="physicsMode">场景物理模式</param>
public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{ {
DebugCheckDefaultPackageValid(); DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneSync(assetInfo, sceneMode); return _defaultPackage.LoadSceneSync(assetInfo, sceneMode, physicsMode);
} }
/// <summary> /// <summary>
@@ -183,12 +185,13 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="location">场景的定位地址</param> /// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param> /// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param> /// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">优先级</param> /// <param name="priority">优先级</param>
public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100) public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
{ {
DebugCheckDefaultPackageValid(); DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneAsync(location, sceneMode, suspendLoad, priority); return _defaultPackage.LoadSceneAsync(location, sceneMode, physicsMode, suspendLoad, priority);
} }
/// <summary> /// <summary>
@@ -196,12 +199,13 @@ namespace YooAsset
/// </summary> /// </summary>
/// <param name="assetInfo">场景的资源信息</param> /// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param> /// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param> /// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">优先级</param> /// <param name="priority">优先级</param>
public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100) public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
{ {
DebugCheckDefaultPackageValid(); DebugCheckDefaultPackageValid();
return _defaultPackage.LoadSceneAsync(assetInfo, sceneMode, suspendLoad, priority); return _defaultPackage.LoadSceneAsync(assetInfo, sceneMode, physicsMode, suspendLoad, priority);
} }
#endregion #endregion

View File

@@ -172,6 +172,22 @@ internal class FsmInitializePackage : IStateNode
return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize()); return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
} }
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static uint GetManagedReadBufferSize() private static uint GetManagedReadBufferSize()
{ {
return 1024; return 1024;
@@ -203,6 +219,22 @@ internal class FsmInitializePackage : IStateNode
return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset()); return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
} }
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static ulong GetFileOffset() private static ulong GetFileOffset()
{ {
return 32; return 32;

View File

@@ -1,7 +1,7 @@
{ {
"name": "com.tuyoogame.yooasset", "name": "com.tuyoogame.yooasset",
"displayName": "YooAsset", "displayName": "YooAsset",
"version": "2.2.2-preview", "version": "2.2.3-preview",
"unity": "2019.4", "unity": "2019.4",
"description": "unity3d resources management system.", "description": "unity3d resources management system.",
"author": { "author": {