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450 Commits

Author SHA1 Message Date
何冠峰
9ed85afb29 Update CHANGELOG.md 2025-06-17 19:26:39 +08:00
何冠峰
560a395173 Update CHANGELOG.md 2025-06-17 19:23:57 +08:00
何冠峰
8bce963588 Update package.json 2025-06-17 19:23:32 +08:00
何冠峰
f8a3fe47e5 add mini game sample
修复程序集不正确的问题
2025-06-17 18:29:17 +08:00
何冠峰
48356a4f9e fix #573 2025-06-17 18:20:28 +08:00
何冠峰
d2a28bd801 fix #562 2025-06-17 17:07:02 +08:00
何冠峰
3949abb53f fix #566
重构了资源构建页面,方便扩展自定义界面。
2025-06-17 15:29:54 +08:00
何冠峰
06a50a049e add mini game sample 2025-06-13 18:31:05 +08:00
何冠峰
6f049e2427 add mini game sample
小游戏扩展库独立
2025-06-13 18:19:35 +08:00
何冠峰
01c08a46ab fix #564 2025-06-13 17:39:30 +08:00
何冠峰
31dc5b494d fix #569 2025-06-13 17:25:13 +08:00
何冠峰
18e74e906e fix #551 2025-06-13 17:18:38 +08:00
何冠峰
4f62b249b4 update TableView
增加AssetObjectCell类
2025-05-19 16:25:16 +08:00
何冠峰
fe7f9bff08 fix #552 2025-05-15 15:38:13 +08:00
何冠峰
e71077f294 fix space shooter quit game error
修复太空战机DEMO在退出运行模式时的报错。
2025-05-13 17:53:17 +08:00
何冠峰
eabebf3d8f Update CHANGELOG.md 2025-05-13 10:47:59 +08:00
何冠峰
4ef789520a Update package.json 2025-05-13 10:47:49 +08:00
何冠峰
4322f3c58c fix #545 2025-05-13 10:23:22 +08:00
何冠峰
c40a796170 fix #542 2025-05-13 10:11:06 +08:00
何冠峰
32841d4773 Update AssetBundleDebuggerWindow.cs 2025-05-09 15:29:26 +08:00
何冠峰
e469b32d94 refactor: The tag diffusion logic in the collector
优化收集器tag传染扩散逻辑,避免Group里配置了Tag导致的无意义的警告信息。
2025-04-23 18:42:26 +08:00
何冠峰
c0e5315953 feat : Buld the pipeline output the log file.
构建管线输出构建日志到输出目录下。
2025-04-23 18:19:13 +08:00
何冠峰
7b5f366533 Build system add BuiltinShadersBundleNameIsNull ErrorCode 2025-04-23 16:56:03 +08:00
何冠峰
e674d5bf97 update extension sample
PanelMonitor增加控制开关
2025-04-23 16:39:07 +08:00
何冠峰
9b0bebd981 refactor : Macro scripts control by YOO_ASSET_EXPERIMENT 2025-04-23 16:38:17 +08:00
何冠峰
dc46462bfa fix : remove Caching class
it's not support in webGL
2025-04-23 14:14:34 +08:00
何冠峰
51c9943cf2 修复了输出csproject工程文件编码为UTF16的问题
修正BOM问题
2025-04-22 17:41:36 +08:00
何冠峰
3db9b750e3 update logo 2025-04-22 16:47:44 +08:00
何冠峰
1b57a0b7df 修复了输出csproject工程文件编码为UTF16的问题。 2025-04-22 16:47:33 +08:00
何冠峰
bd5ce1e6bd perf : webgl platform use crc verify the bundle when first time downloaded
WebGL平台首次下载会验证CRC。
2025-04-18 18:21:24 +08:00
何冠峰
7eb74d4dd1 update extension sample 2025-04-18 17:11:40 +08:00
何冠峰
a384ca1f18 feat : scriptable build pipeline add StripUnityVersion parameter.
新增构建参数
2025-04-18 16:48:03 +08:00
何冠峰
c7253a3f23 Update CHANGELOG.md 2025-04-17 19:02:59 +08:00
何冠峰
b296abb27e Update package.json 2025-04-17 19:02:57 +08:00
何冠峰
999ede6bab fix #534 2025-04-17 18:51:08 +08:00
何冠峰
bd1569c34d fix #533 2025-04-17 18:47:59 +08:00
何冠峰
3c265c1ab4 update extension sample 2025-04-17 15:38:07 +08:00
何冠峰
570a3a817c update space shooter 2025-04-17 15:16:05 +08:00
何冠峰
7a8f344927 update extension sample 2025-04-17 15:15:48 +08:00
何冠峰
b2c9cb3a7e update space shooter 2025-04-17 14:16:56 +08:00
何冠峰
06a5c90b23 update space shooter 2025-04-17 12:00:45 +08:00
何冠峰
dcd8ced42a update space shooter 2025-04-17 11:10:08 +08:00
何冠峰
76b31bd3cf update extension sample 2025-04-17 11:09:37 +08:00
何冠峰
009e8ece79 fix #528 #531 2025-04-15 14:20:32 +08:00
何冠峰
4e257ab27d fix #531 2025-04-09 11:39:42 +08:00
何冠峰
927400b669 refactor : EFileNameStyle move to runtime code 2025-04-08 14:28:52 +08:00
何冠峰
c0d42e79d8 refactor : DownloadParam rename DownloadFileOptions 2025-04-08 11:48:32 +08:00
何冠峰
b843c6b0ed refactor : add ClearCacheFilesOptions define 2025-04-08 11:34:46 +08:00
何冠峰
9fb7f8bbfe Update CHANGELOG.md 2025-04-01 14:20:52 +08:00
何冠峰
b0382afad0 Update package.json 2025-04-01 14:20:46 +08:00
何冠峰
1ab7689174 fix #524
新增初始化参数 BundleLoadingMaxConcurrency
2025-04-01 11:44:10 +08:00
何冠峰
29d456c065 fix #523 2025-04-01 10:22:01 +08:00
何冠峰
b0dc829b04 fix #515
资源路径大小写不敏感逻辑优化
2025-03-31 19:06:03 +08:00
何冠峰
b3ead90832 fix #526 2025-03-31 18:13:07 +08:00
何冠峰
7bf00d4ff6 update space shooter 2025-03-31 17:28:10 +08:00
何冠峰
030e94d8ff update test sample 2025-03-31 17:27:58 +08:00
何冠峰
cf05254121 fix #519
FileSystemParametersDefine新增参数:INSTALL_CLEAR_MODE
2025-03-31 17:26:46 +08:00
何冠峰
3f786bca3b Merge branch 'dev' of https://github.com/tuyoogame/YooAsset into dev 2025-03-26 15:12:04 +08:00
何冠峰
98719d212f Merge pull request #520 from SongQQQ/fix-UWPError
修复了UWP平台报错
2025-03-26 14:35:24 +08:00
SONG\11700
3409f7ce4d 修复了UWP平台报错 2025-03-26 12:07:59 +08:00
何冠峰
f57b354e9b fix : UWP平台的适配问题。
修复UWP平台获取WWW加载路径未适配的问题。
2025-03-26 11:45:50 +08:00
何冠峰
974493f88d Update CHANGELOG.md 2025-03-25 11:15:56 +08:00
何冠峰
69a69988a1 Update package.json 2025-03-25 11:15:24 +08:00
何冠峰
4e9c1955eb fix #486 2025-03-14 18:54:03 +08:00
何冠峰
b6c68a533e update asset bundle builder
增加TaskCreateCatalog任务节点
2025-03-14 18:49:56 +08:00
何冠峰
38aa1c3509 update file system 2025-03-14 18:26:04 +08:00
何冠峰
eb2f783417 update resource package 2025-03-14 17:23:55 +08:00
何冠峰
8556e071fa fix #507 2025-03-14 16:50:48 +08:00
何冠峰
6155256fb6 Update CHANGELOG.md 2025-03-14 14:48:16 +08:00
何冠峰
0d4f2bc893 Update package.json 2025-03-14 14:47:39 +08:00
何冠峰
600e928ab4 fix #512 2025-03-14 14:32:39 +08:00
何冠峰
4599ff098c update resource package
优化ClearCacheFilesAsync方法
2025-03-14 12:27:01 +08:00
何冠峰
4d2df5b705 Update TestBundleEncryption.cs 2025-03-13 16:29:48 +08:00
何冠峰
79a7732cfd Update InitializeParameters.cs 2025-03-13 14:00:59 +08:00
何冠峰
79467bbf13 update editor assembly 2025-03-12 18:32:28 +08:00
何冠峰
c7d678282b Merge pull request #501 from Y-way/support-macros
Update MacrosProcessor.cs
2025-03-12 17:17:47 +08:00
何冠峰
d376afc217 fix #508 2025-03-12 17:16:24 +08:00
何冠峰
a62f808591 fix #506 2025-03-12 16:36:37 +08:00
何冠峰
b334a4986b fix #504 2025-03-12 10:39:44 +08:00
何冠峰
a4111349a0 fix #502 2025-03-11 15:40:57 +08:00
Y-way
bdcf95384f Update .gitignore 2025-03-10 16:13:18 +08:00
Y-way
d910af589d Update MacrosProcessor.cs
修正YooAsset相关宏在引用库不能生效的问题.
2025-03-10 15:22:44 +08:00
何冠峰
0531864534 Update package.json 2025-03-10 10:29:44 +08:00
何冠峰
72b1278f5c Merge pull request #499 from benjamini258369gmail/fix-rawIgnore-dll
fix ignore raw dll
2025-03-10 10:27:13 +08:00
benjamini
875cd24cba fix ignore raw dll 2025-03-08 17:54:11 +09:00
何冠峰
fcc729a0bf Update CHANGELOG.md 2025-03-08 15:53:46 +08:00
何冠峰
d10e54248b Update package.json 2025-03-08 15:53:35 +08:00
何冠峰
b84800a905 update assembly 2025-03-08 15:51:27 +08:00
何冠峰
8ccd7e552c fix #498 2025-03-08 15:41:03 +08:00
何冠峰
772ba484eb Update HandleFactory.cs 2025-03-08 15:01:19 +08:00
何冠峰
cdbedee705 update asmdef
YooAsset版本宏定义
2025-03-08 14:34:41 +08:00
何冠峰
10cce48e71 Merge pull request #497 from Y-way/support-macros
Support DefineConstants for YooAsset Package
2025-03-08 12:05:07 +08:00
何冠峰
13e8410d80 fix #389 2025-03-08 11:50:35 +08:00
何冠峰
6f07faf4da fix #495 2025-03-08 11:24:17 +08:00
何冠峰
e3228d406e update resource manager
优化Handle生成和移除逻辑
2025-03-08 10:58:19 +08:00
何冠峰
daf2133535 fix #496 2025-03-07 15:03:13 +08:00
Y-way
9bcbc10862 Support DefineConstants for YooAsset Package
自定义YOO_VERSION_2  以及版本管理宏,用于YooAsset升级时的宏定义处理
2025-03-07 15:00:20 +08:00
何冠峰
e6958d205e Update CHANGELOG.md 2025-03-06 15:05:52 +08:00
何冠峰
b03d9db2b0 Update package.json 2025-03-06 15:05:39 +08:00
何冠峰
30853b6d62 update space shooter 2025-03-06 14:31:40 +08:00
何冠峰
a7cafcb328 update UIElements
展示单位Units
2025-03-06 14:31:26 +08:00
何冠峰
d03bca5512 update asset bundle debugger 2025-03-06 12:20:45 +08:00
何冠峰
af3fc50188 update UIElements 2025-03-06 12:20:13 +08:00
何冠峰
b71eeeb855 update UIElements 2025-03-06 11:45:51 +08:00
何冠峰
317c42521a update test sample 2025-03-06 11:39:26 +08:00
何冠峰
064d69269e Update PakcageInvokeBuildParam.cs 2025-03-06 11:17:20 +08:00
何冠峰
9e6401d3c0 update space shooter 2025-03-06 11:17:00 +08:00
何冠峰
2aaba328ee fix #488 2025-03-06 11:16:21 +08:00
何冠峰
62fdc93a82 update test sample 2025-03-06 10:55:54 +08:00
何冠峰
408f0942ee update test sample 2025-03-05 20:00:02 +08:00
何冠峰
ddda9e29db fix #491 2025-03-05 17:39:33 +08:00
何冠峰
c2b33f5ec4 fix #492 2025-03-05 17:29:52 +08:00
何冠峰
e58999e484 update asset bundle debugger 2025-03-05 17:26:58 +08:00
何冠峰
ed9692574c Update AssetBundleSimulateBuilder.cs
模拟构建默认启用依赖关系数据库
2025-03-05 10:54:33 +08:00
何冠峰
f7e078e064 update file system 2025-03-05 10:54:02 +08:00
何冠峰
b74a44dc36 update UIElements 2025-03-03 20:57:50 +08:00
何冠峰
6b36cdb5ee update AssetBundleDebugger
内置了新的UIElments的TreeViewer组件。
2025-03-03 18:28:02 +08:00
何冠峰
56ae1a8f95 update UIElements 2025-02-28 19:06:17 +08:00
何冠峰
3069b1d1f1 update diagnostic system 2025-02-28 18:38:18 +08:00
何冠峰
e7d346e4e1 update diagnostic system
调试窗口增加异步操作视图
2025-02-27 20:37:28 +08:00
何冠峰
7d9e00a574 update resource package 2025-02-27 18:15:02 +08:00
何冠峰
7382afe535 Update CHANGELOG.md 2025-02-27 17:43:10 +08:00
何冠峰
af7d4774d6 Update package.json 2025-02-27 17:43:02 +08:00
何冠峰
520a8a0623 code style 2025-02-27 17:14:20 +08:00
何冠峰
fbd0d8ec40 code style 2025-02-27 17:14:12 +08:00
何冠峰
3fea98ce4c fix #480 2025-02-27 17:13:49 +08:00
何冠峰
7c561ce254 update resource package 2025-02-27 17:01:26 +08:00
何冠峰
522ddb5115 update resource package
增加CustomPlayMode运行模式
2025-02-27 16:31:56 +08:00
何冠峰
47f5790507 update resource package
CreateBundleDownloader下载器增加参数:recursiveDownload
2025-02-27 10:31:05 +08:00
何冠峰
0cdcfe7f52 update file system 2025-02-26 19:31:06 +08:00
何冠峰
e4d69d869b update resource package
修复2.3.1版本 抖音和微信小游戏 下载器不生效的问题。
2025-02-26 14:22:59 +08:00
何冠峰
61afb70cb9 Update CHANGELOG.md 2025-02-25 14:17:41 +08:00
何冠峰
79580697a1 Update package.json 2025-02-25 14:17:32 +08:00
何冠峰
6cb74760b0 update extension sample 2025-02-25 14:06:36 +08:00
何冠峰
c758aa81ff update runtime code
重构了OperationSystem的机制。从列表模式修改为链模式
2025-02-25 12:18:16 +08:00
何冠峰
400c2ccefe code style 2025-02-22 16:29:25 +08:00
何冠峰
64e9734bbe update sapce shooter 2025-02-22 14:14:18 +08:00
何冠峰
f6244885be update diagnostic system
优化了Debugger窗口的显示页面
2025-02-22 14:14:05 +08:00
何冠峰
82c57c382f update TableView
支持Counter
2025-02-21 16:54:43 +08:00
何冠峰
7eacb46555 update resource package 2025-02-21 15:29:42 +08:00
何冠峰
d9c911d89b update asset bundle reporter 2025-02-20 18:50:26 +08:00
何冠峰
a3ceb3dcb6 update asset bundle builder 2025-02-20 12:04:42 +08:00
何冠峰
a5b68b28b2 update asset bundle builder 2025-02-20 11:27:44 +08:00
何冠峰
bd285faf37 update space shooter 2025-02-20 11:27:30 +08:00
何冠峰
8a4960b560 code style 2025-02-20 11:02:59 +08:00
何冠峰
83c6ae2057 update asset bundle builder
修复怀旧依赖模式下,TAG传染不正确的问题。
2025-02-20 11:01:25 +08:00
何冠峰
b71563e889 Update EBuildBundleType.cs 2025-02-20 10:02:12 +08:00
何冠峰
79e0cf85f9 Update CHANGELOG.md 2025-02-19 19:10:36 +08:00
何冠峰
e996eaa008 Update package.json 2025-02-19 19:10:28 +08:00
何冠峰
5088c9e985 update asset bundle builder 2025-02-19 18:46:39 +08:00
何冠峰
610b3c6d32 Update FileSystemParameters.cs 2025-02-19 18:36:43 +08:00
何冠峰
cc7290f10e update operation system
快速启动模式
2025-02-19 18:36:33 +08:00
何冠峰
576b842368 support legacy dependency mode
YOOASSET_LEGACY_DEPENDENCY
2025-02-19 18:27:23 +08:00
何冠峰
d23c0ba715 update space shooter 2025-02-18 19:35:46 +08:00
何冠峰
98e19baebd Update TextureSchema.cs 2025-02-18 19:34:41 +08:00
何冠峰
f5947db44a Update ReorderableListView.cs 2025-02-18 19:34:34 +08:00
何冠峰
e978164329 Update ReorderableListView.cs 2025-02-18 19:28:55 +08:00
何冠峰
966c8f2efa update space shooter 2025-02-18 18:41:05 +08:00
何冠峰
a57fec3d71 update UIElements 2025-02-18 18:38:00 +08:00
何冠峰
84844eda20 update UIElements 2025-02-18 17:31:49 +08:00
何冠峰
698cdcba61 update AssetArtScanner 2025-02-17 18:18:07 +08:00
何冠峰
1d6c9393d4 Update AssetBundleCollector
支持列表元素上下拖拽排序
2025-02-17 17:54:46 +08:00
何冠峰
b654ac156d update AssetArtScanner
支持列表元素上下拖拽排序
2025-02-17 17:54:34 +08:00
何冠峰
d133a9a692 update extension sample 2025-02-17 15:44:41 +08:00
何冠峰
d55db19f0e update extension sample
微信小游戏和抖音小游戏AssetBundle使用插件卸载机制。
2025-02-14 16:37:23 +08:00
何冠峰
e3fc3df32c update space shooter 2025-02-14 12:05:30 +08:00
何冠峰
f2334da72d update extension sample 2025-02-14 12:05:24 +08:00
何冠峰
2902b6c2cf fix #472 2025-02-14 11:29:13 +08:00
何冠峰
dfa95b57b9 Update CHANGELOG.md 2025-02-14 10:03:39 +08:00
何冠峰
33a2cf66d0 Update CHANGELOG.md 2025-02-14 10:03:15 +08:00
何冠峰
5f52cf5b51 Update package.json 2025-02-14 10:03:09 +08:00
何冠峰
9d07905f2d fix #471 2025-02-13 20:14:33 +08:00
何冠峰
26dbe9dfdd update extension sample 2025-02-13 19:08:23 +08:00
何冠峰
98c5851071 update extension file system
解决微信小游戏预下载和正常下载冲突的问题
2025-02-13 18:57:39 +08:00
何冠峰
a6ee571d65 update file system 2025-02-13 18:56:24 +08:00
何冠峰
a138701afe update extension sample
抖音小游戏支持资源加密
2025-02-13 12:12:52 +08:00
何冠峰
e52bdea255 fix #467
微信小游戏资源加密
2025-02-13 12:02:09 +08:00
何冠峰
068a712a30 Merge pull request #470 from suxf/dev
fix: 微信加密资源解密错误
2025-02-13 10:13:28 +08:00
枫似锦
80a5300648 fix: 微信加密资源解密错误 2025-02-13 00:12:26 +08:00
何冠峰
0c36e458f7 update space shooter 2025-02-12 17:43:15 +08:00
何冠峰
b2fa52e4c4 update AssetArtScanner 2025-02-12 17:43:07 +08:00
何冠峰
151e978e5b update space shoot 2025-02-12 16:29:26 +08:00
何冠峰
9e806861ec update extension sample 2025-02-12 16:28:31 +08:00
何冠峰
a9a9368b9b update test sample 2025-02-12 16:27:51 +08:00
何冠峰
7936ba31ea update file system
WebGL网页平台支持资源加密。
2025-02-12 16:27:30 +08:00
何冠峰
afc456de9a Update UnloadAllAssetsOperation.cs 2025-02-12 14:44:02 +08:00
何冠峰
a98db0ba83 update extension sample 2025-02-12 14:43:51 +08:00
何冠峰
fb8720edd3 update extension sample
抖音小游戏支持文件加密。
2025-02-12 11:59:09 +08:00
何冠峰
2aa2a0ac3a update space shooter 2025-02-12 11:46:38 +08:00
何冠峰
0531b6ef3a update extension sample 2025-02-12 11:45:12 +08:00
何冠峰
24142de11f update extension sample
支持微信小游戏文件加密
2025-02-12 11:23:27 +08:00
何冠峰
7fad6eb70b update services
增加WebGL端解密接口
2025-02-12 11:22:09 +08:00
何冠峰
f60227abdf Merge pull request #469 from suxf/dev
优化微信小游戏文件系统逻辑
2025-02-12 10:10:32 +08:00
枫似锦
18d6a74c53 Merge branch 'dev' of https://github.com/suxf/YooAsset into dev 2025-02-12 00:30:22 +08:00
枫似锦
03d06ba657 优化微信小游戏文件系统逻辑 2025-02-12 00:29:10 +08:00
何冠峰
07086b68c8 update extension sample
优化了抖音小游戏文件系统缓存机制
2025-02-11 18:44:51 +08:00
何冠峰
0a85f3126f update extension sample
优化了微信小游戏文件系统缓存机制。
2025-02-11 18:18:29 +08:00
何冠峰
efa4180340 update resource manager
UnloadUnusedAssetsOperation逻辑里移除了Resources.UnloadUnusedAssets调用
2025-02-11 18:15:45 +08:00
何冠峰
fb06f2aa11 update resource manager
UnloadAllAssetsAsync新增UnloadAllAssetsOptions参数
2025-02-11 17:32:31 +08:00
何冠峰
ce023cedb8 update extension sample 2025-02-11 15:13:45 +08:00
何冠峰
3d1a28a50e update file system 2025-02-11 15:09:23 +08:00
何冠峰
5d2d0b4168 fix #341 2025-02-11 10:20:33 +08:00
何冠峰
fa985a5a93 Merge branch 'dev' of https://github.com/tuyoogame/YooAsset into dev 2025-02-11 09:55:38 +08:00
何冠峰
40f9937b60 update space shooter 2025-02-11 09:55:37 +08:00
何冠峰
c543c629c3 Merge pull request #466 from suxf/dev
fix:微信小游戏缓存文件系统查询机制不生效
2025-02-11 09:43:16 +08:00
何冠峰
f861279c49 Update CHANGELOG.md 2025-02-10 20:04:35 +08:00
何冠峰
ee89f81d46 Update package.json 2025-02-10 20:04:31 +08:00
何冠峰
6d216561f8 fix #468 2025-02-10 20:00:48 +08:00
枫似锦
0a96e583d3 Merge branch 'dev' of https://github.com/suxf/YooAsset into dev 2025-02-10 16:39:31 +08:00
枫似锦
c9d263c60d fix:微信小游戏缓存文件系统查询机制不生效 2025-02-10 16:38:23 +08:00
何冠峰
2d6488abf4 update AssetArtScanner
配置和报告容错性检测
2025-02-10 16:21:43 +08:00
何冠峰
7dfbac4a24 update AssetBundleCollector 2025-02-10 16:19:07 +08:00
何冠峰
7cfe4cb2c9 fix #465 2025-02-10 16:17:38 +08:00
何冠峰
30cba8ca5f Update CHANGELOG.md 2025-02-08 14:43:41 +08:00
何冠峰
e9261a0ec0 Update package.json 2025-02-08 14:43:39 +08:00
何冠峰
89ee22837d Update BuildParameters.cs 2025-02-08 14:35:10 +08:00
何冠峰
939f3747cd Update AssetBundleCollectorSetting.cs 2025-02-08 14:07:20 +08:00
何冠峰
f72814a51b fix #462 2025-02-08 11:45:06 +08:00
何冠峰
94ee2ba5c1 update test sample 2025-02-08 10:10:39 +08:00
何冠峰
fd9533d63f update extension sample 2025-02-08 10:10:18 +08:00
何冠峰
6571faae4e update AssetBundleBuilder
ScriptableBuildParameters类新增BuiltinShadersBundleName和MonoScriptsBundleName字段
2025-02-08 10:09:52 +08:00
何冠峰
e031498d5b update UIElements 2025-02-07 18:47:05 +08:00
何冠峰
31a0017351 Merge pull request #455 from suxf/dev
fix: 拷贝内置资源路径不正确
2025-02-07 16:27:15 +08:00
何冠峰
6e8cb0366d update extension sample
抖音小游戏文件重命名
2025-02-07 16:21:25 +08:00
何冠峰
a02b3fbf6e update extension sample
优化了小游戏文件系统的缓存机制。
2025-02-07 15:30:53 +08:00
何冠峰
37a663e0e1 update file system 2025-02-07 15:26:49 +08:00
何冠峰
e925d9892f fix #448 2025-02-06 17:43:40 +08:00
何冠峰
e7907eeaa7 fix #454
内置文件系统新增COPY_BUILDIN_PACKAGE_MANIFEST参数
2025-02-06 17:35:10 +08:00
何冠峰
644e6655ff update extension sample 2025-02-06 16:44:25 +08:00
何冠峰
20c07af504 update YooAssetSettings 2025-02-06 16:43:55 +08:00
何冠峰
38471cdd6c fix #452 2025-02-06 11:49:21 +08:00
何冠峰
0b5d16bd0e fix #456 2025-02-06 11:15:09 +08:00
何冠峰
203b9994df update AssetArtReporter 2025-02-05 19:04:05 +08:00
何冠峰
e76bbb6a85 update space shooter 2025-02-05 18:49:20 +08:00
何冠峰
4e6c146bde update UIElements 2025-02-05 18:49:11 +08:00
何冠峰
7e1dc7ef24 update UIElements 2025-02-05 17:26:19 +08:00
何冠峰
698d81a433 update AssetBundleDebugger 2025-02-05 10:51:31 +08:00
何冠峰
012f9b9f03 update UIElements 2025-02-05 10:38:47 +08:00
何冠峰
12bd282ace update space shooter 2025-01-24 00:43:27 +08:00
何冠峰
31a89fa1a3 update asset art reporter 2025-01-24 00:43:16 +08:00
何冠峰
57d1e92e59 update space shooter 2025-01-23 15:01:48 +08:00
何冠峰
377fca20d9 Update AssetArtReporterWindow.cs 2025-01-22 20:00:47 +08:00
何冠峰
415f844982 update asset art scanner 2025-01-22 19:17:05 +08:00
何冠峰
cbb8472153 update space shooter 2025-01-22 18:29:08 +08:00
何冠峰
c85ced89ef update space shooter 2025-01-22 18:28:15 +08:00
何冠峰
d5b8c90c94 update asset art scanner 2025-01-22 18:28:01 +08:00
何冠峰
9bcfb04f91 update space shooter 2025-01-22 17:23:23 +08:00
何冠峰
ae0fbd4b10 update asset art scanner 2025-01-22 17:22:45 +08:00
何冠峰
ef4f011cf6 update asset art scanner 2025-01-22 16:33:33 +08:00
何冠峰
7cc985205a update AssetArtScanner
资源扫描工具
2025-01-22 15:19:16 +08:00
何冠峰
a38b76eb8f update UIElements 2025-01-22 15:16:44 +08:00
阿枫
9f844912cf fix: 拷贝内置资源路径不正确 2025-01-21 14:10:35 +08:00
何冠峰
d72b0b10d4 update asset bundle reporter 2025-01-20 19:14:45 +08:00
何冠峰
655f756d56 update asset bundle debugger 2025-01-20 19:14:29 +08:00
何冠峰
912e2c28a3 update UIElements 2025-01-20 19:12:23 +08:00
何冠峰
9add447566 update asset bundle reporter 2025-01-20 17:14:47 +08:00
何冠峰
7c435f6dc0 update UIElements 2025-01-20 17:13:20 +08:00
何冠峰
5e2fc84ebf update UIElements 2025-01-20 10:07:16 +08:00
何冠峰
793a57647d update table view
新增单元格视图类
2025-01-17 16:23:31 +08:00
何冠峰
c32e7bc525 Update YooAssets.cs 2025-01-17 15:21:35 +08:00
何冠峰
20fac33efc fix #424 2025-01-14 16:43:44 +08:00
何冠峰
8cf356cadb fix #447 2025-01-14 16:03:24 +08:00
何冠峰
17d2c8bf0a Update CHANGELOG.md 2025-01-14 14:32:21 +08:00
何冠峰
3dec5ac004 Update LICENSE.md 2025-01-14 14:32:11 +08:00
何冠峰
cf2ada8f2b Update package.json 2025-01-14 14:32:08 +08:00
何冠峰
c801f601d3 fix #438 2025-01-14 14:19:24 +08:00
何冠峰
6a97704dab update test sample 2025-01-07 15:14:43 +08:00
何冠峰
ee6c8301c4 update asset bundle builder 2025-01-07 10:06:03 +08:00
何冠峰
de35f4308d update extension sample
修复小游戏插件验证清单方法不对的问题
2025-01-04 15:59:12 +08:00
何冠峰
3d4ed38f17 update extension sample
修正扩展文件系统类编译错误
2025-01-04 14:10:10 +08:00
何冠峰
a84f981147 update test scene 2025-01-03 19:15:51 +08:00
何冠峰
b70d821384 update space shooter 2025-01-03 19:15:38 +08:00
何冠峰
bc7c6c1f33 update package invoke builder
新增包裹构建器,运行时构建资源包裹
2025-01-03 19:15:29 +08:00
何冠峰
2a8761c29e Update CHANGELOG.md 2025-01-03 18:10:59 +08:00
何冠峰
0c732755ec Update package.json 2025-01-03 18:10:53 +08:00
何冠峰
5c638d713e update space shooter 2025-01-03 17:49:20 +08:00
何冠峰
8ff16f7205 update test sample 2025-01-03 17:27:04 +08:00
何冠峰
6bf8e3643b fix #428 2025-01-03 15:44:44 +08:00
何冠峰
6ab704bb77 fix #435 2025-01-03 15:37:32 +08:00
何冠峰
41329f3bbc update space shooter 2025-01-03 15:09:29 +08:00
何冠峰
a59ebd69b4 update extension sample 2025-01-03 15:09:20 +08:00
何冠峰
278b6e3cc8 fix #429
ClearCacheBundleFilesAsync重命名为ClearCacheFilesAsync
2025-01-03 15:08:57 +08:00
何冠峰
1d0c0ee7cb update asset bundle collector 2025-01-03 10:23:27 +08:00
何冠峰
a8bf0a62fa update asset bundle collector
增加视频文件打包规则
2025-01-02 20:56:18 +08:00
何冠峰
fc58fb27e2 Update AssemblyInfo.cs 2025-01-02 20:55:57 +08:00
何冠峰
b1abeb4ec2 update test sample
单元测试用例
2025-01-02 20:55:47 +08:00
何冠峰
d9b7f33bde update space shooter 2025-01-02 20:15:20 +08:00
何冠峰
c0a1061204 update extension sample
更新抖音小游戏文件系统
2025-01-02 18:45:54 +08:00
何冠峰
7cbdfeec51 fix #434 2025-01-02 15:58:49 +08:00
何冠峰
381c16d574 update space shooter 2025-01-02 14:10:21 +08:00
何冠峰
3e6be2f293 update resource package 2025-01-02 14:10:11 +08:00
何冠峰
1bd62c4673 update space shooter 2025-01-02 10:51:32 +08:00
何冠峰
04aa4067cd update space shooter 2025-01-02 10:47:07 +08:00
何冠峰
499fb8239e fix #433 2025-01-02 10:46:52 +08:00
何冠峰
fe75491024 update resource manager
整理文件目录结构
2025-01-02 10:45:56 +08:00
何冠峰
8803003cf7 fix #432
FileSystemParameters.RootDirectory字段重命名为PackageRoot
2024-12-31 19:22:00 +08:00
何冠峰
5a850aef07 Update AssetBundleCollectorSettingData.cs 2024-12-31 16:43:50 +08:00
何冠峰
d1d6e023c4 update space shooter 2024-12-31 15:13:13 +08:00
何冠峰
4370ed544f update cache system 2024-12-31 11:15:46 +08:00
何冠峰
42c87519e1 Update SceneHandle.cs 2024-12-31 10:16:29 +08:00
何冠峰
769134eaf9 update cache system
移除ThreadSyncContext类
2024-12-31 10:16:20 +08:00
何冠峰
51b688bbdd fix #426 2024-12-31 10:02:01 +08:00
何冠峰
748e74e515 Update CHANGELOG.md 2024-12-30 17:13:07 +08:00
何冠峰
d1d3ad9869 Update package.json 2024-12-30 17:12:59 +08:00
何冠峰
f9b72a22ae fix #423 2024-12-30 16:27:50 +08:00
何冠峰
766cf90a19 fix #422 2024-12-30 10:27:04 +08:00
何冠峰
8a2dc86cf7 update code summary 2024-12-27 18:37:29 +08:00
何冠峰
5ca54b88fa update download system 2024-12-27 17:51:21 +08:00
何冠峰
7257c8778d Merge pull request #332 from Pro-Ly/dev
fix url path special cases
2024-12-27 17:45:00 +08:00
何冠峰
dc21696ae1 update extension sample
新增示例代码HandleBaseExtension
2024-12-27 17:34:22 +08:00
何冠峰
7f566e5388 update extension sample
重新整理目录结构
2024-12-27 17:29:00 +08:00
何冠峰
fe352ceb84 update operation system
新增字段PackageName
2024-12-27 17:23:55 +08:00
何冠峰
10750a0123 update space shooter 2024-12-27 17:08:59 +08:00
何冠峰
f2e6da649b update resource package
重构了下载器的委托方法
2024-12-27 17:08:39 +08:00
何冠峰
9737cd06dd Merge pull request #392 from absences/newv
upgrade deprecated event in newer version
2024-12-27 16:06:24 +08:00
何冠峰
df8cf4d9ca update extension sample 2024-12-27 16:04:01 +08:00
何冠峰
36b4cbb8c2 Update DefaultAddressRule.cs 2024-12-27 16:03:47 +08:00
何冠峰
bae84f65da Merge pull request #370 from BoysheO/patch-1
append an addressRule
2024-12-27 15:50:14 +08:00
何冠峰
313ec2d100 Merge pull request #418 from GodChouyu/dev
Fix a bug when initializing DefaultWebRemoteFileSystem.
2024-12-27 15:16:38 +08:00
何冠峰
bfda5ec952 Update CHANGELOG.md 2024-12-27 15:09:04 +08:00
何冠峰
248bdba839 Update package.json 2024-12-27 15:08:54 +08:00
何冠峰
75dd3d0e5e fix #410 2024-12-27 12:02:08 +08:00
何冠峰
8944ec0e02 fix #419
优化场景卸载逻辑
2024-12-27 11:53:55 +08:00
GodChouyu
25c5683a09 Fix a bug when initializing DefaultWebRemoteFileSystem. 2024-12-27 10:16:57 +08:00
何冠峰
069e29ac07 update resource manager 2024-12-27 10:07:15 +08:00
何冠峰
942e4bf672 fix #413 2024-12-26 21:53:02 +08:00
何冠峰
dca37a3794 update resource package 2024-12-26 21:35:44 +08:00
何冠峰
f84419b7a6 fix #417 2024-12-26 15:43:58 +08:00
何冠峰
aa3a049985 fix #414 2024-12-26 14:57:37 +08:00
何冠峰
3f8c7bd91f update space shooter 2024-12-26 12:17:37 +08:00
何冠峰
11984d6972 update asset bundle reporter 2024-12-26 12:17:18 +08:00
何冠峰
31b0a3fb54 update extension sample
移除冗余的命名空间
2024-12-26 10:55:58 +08:00
何冠峰
666d0b53a6 fix script compile error in unity 2020 2024-12-26 10:55:30 +08:00
何冠峰
df77df4854 update space shooter
修正编译错误
2024-12-25 18:49:12 +08:00
何冠峰
4f75248f5b Update CHANGELOG.md 2024-12-25 18:47:41 +08:00
何冠峰
2b56f4469d Update package.json 2024-12-25 18:47:27 +08:00
何冠峰
8d1f0d2010 update extension sample 2024-12-25 17:24:48 +08:00
何冠峰
16117b67f1 update sapce shooter 2024-12-24 18:49:14 +08:00
何冠峰
4fc0d06908 update resource manager
重构运行时核心代码
2024-12-24 18:45:37 +08:00
何冠峰
6254d00bb5 update file system
重构运行时核心代码
2024-12-24 18:23:19 +08:00
何冠峰
6d6fd3af2c update assetbundle builder 2024-12-24 17:35:26 +08:00
何冠峰
16344393a1 update resource package
增加新方法:public PackageDetails GetPackageDetails()
2024-12-19 17:25:31 +08:00
何冠峰
36f561a595 update extension sample 2024-12-19 14:42:33 +08:00
何冠峰
f5f024b1d6 update extension sample 2024-12-19 14:09:35 +08:00
何冠峰
429f68ff64 update asset bundle builder 2024-12-19 12:24:19 +08:00
何冠峰
f9074518dd update space shooter 2024-12-19 11:28:49 +08:00
何冠峰
bda803761b update extension sample 2024-12-19 11:28:27 +08:00
何冠峰
d3c1c5acb0 fix #407 2024-12-19 11:15:58 +08:00
何冠峰
dcaafedabb update YooAssetSettings
移除配置参数:ManifestFileName
2024-12-17 18:08:40 +08:00
何冠峰
985c76d8ce fix #291
cache file system 新增参数:最大并发数和每帧请求最大数
2024-12-17 17:14:59 +08:00
何冠峰
8c532798cb update file system 2024-12-17 15:37:47 +08:00
何冠峰
17aed56270 update extension smaple 2024-12-17 15:28:49 +08:00
何冠峰
1f07411dde fix #293
Default Yoo Folder Name 可配空
2024-12-17 15:27:36 +08:00
何冠峰
906e0e3554 Update TaskCreateManifest.cs 2024-12-17 15:24:13 +08:00
何冠峰
22958923ad Update EditorSimulateBuildpipelineViewer.cs 2024-12-17 09:54:14 +08:00
何冠峰
a5f94198c0 update sapce shooter 2024-12-16 19:38:29 +08:00
何冠峰
8a2bac8770 refactor : editor simulate build
移除了枚举定义类型:EDefaultBuildPipeline
修改了EditorSimulateModeHelper.SimulateBuild()方法
2024-12-16 19:37:09 +08:00
何冠峰
3fd24f6f19 fix #391 2024-12-16 18:38:46 +08:00
何冠峰
c30292013b Update UnloadUnusedAssetsOperation.cs 2024-12-16 18:13:10 +08:00
何冠峰
edd6db731f update extension sample 2024-12-16 18:12:45 +08:00
何冠峰
19e0c7b01a fix #307 2024-12-16 18:05:27 +08:00
何冠峰
58fc76b8d2 fix #403
移除了EBuildMode枚举类型
2024-12-16 17:45:07 +08:00
何冠峰
1638bb301d fix #406 2024-12-16 16:45:05 +08:00
何冠峰
f0ed677d86 refactor : remove DryRunBuild build mode
移除演练构建模式
2024-12-13 14:32:17 +08:00
何冠峰
4b0c52d2dd fix #404 2024-12-13 14:10:12 +08:00
何冠峰
5f4e1d0b2f update package
scriptablebuildpipeline版本切换为1.21.25
2024-12-13 11:44:55 +08:00
何冠峰
a98a48a58d Update TaskCreateManifest.cs 2024-12-13 11:12:09 +08:00
何冠峰
763054884b fix #387 2024-12-13 11:00:30 +08:00
何冠峰
376088e63c update space shoot 2024-12-13 10:25:56 +08:00
何冠峰
c614ba4705 fix #402 2024-12-13 10:25:16 +08:00
何冠峰
14ea408fec fix #386 2024-12-12 18:13:33 +08:00
何冠峰
038a52f7fc Update ResourcePackage.cs 2024-12-12 17:59:04 +08:00
何冠峰
341bd5947f update extension sample 2024-12-12 17:55:39 +08:00
何冠峰
b5d857d2f1 fix #380
新增示例文件 CopyBuildinManifestOperation
2024-12-12 17:53:34 +08:00
何冠峰
97f9a3d4b1 refactor : default cache file system 2024-12-12 17:35:42 +08:00
何冠峰
9607d7135b refactor : cache system 2024-12-12 15:16:34 +08:00
何冠峰
b1338a9ffd refactor : cache file system 2024-12-12 15:00:08 +08:00
何冠峰
bf1e3da298 feat : remove delivery file system
Host Play Mode 移除了DeliveryFileSystemParameters
2024-12-11 18:43:15 +08:00
何冠峰
a91cbee50c update space shooter 2024-12-11 18:24:55 +08:00
何冠峰
15fbbf3873 Update InitializeParameters.cs 2024-12-11 18:24:40 +08:00
何冠峰
f73abba79f feat : web play mode support remote services
WebPlayMode支持跨域加载。
2024-12-11 18:19:09 +08:00
何冠峰
5fa9ebee80 feat : package manifest add note info
清单文件增加备注信息
2024-12-11 11:22:50 +08:00
何冠峰
d890ccd5e6 feat : default editor file system support async simulate frame
编辑器文件系统支持异步模拟加载帧数
2024-12-11 10:43:13 +08:00
何冠峰
e76a782a80 Update ResourcePackage.cs 2024-12-11 10:04:33 +08:00
何冠峰
0f7c5b2564 Update ResourcePackage.cs 2024-12-10 18:41:09 +08:00
何冠峰
fcf0f34d5a update resource manager 2024-12-10 18:00:13 +08:00
何冠峰
acf2301028 refactor : wait for sync complete 2024-12-10 16:48:08 +08:00
何冠峰
9bc0577423 Update DefaultIgnoreRule.cs
忽略Gizmos和编辑器资源
2024-12-10 15:18:34 +08:00
何冠峰
d037ce5b86 Update LoadBundleFileOperation.cs 2024-12-10 15:17:49 +08:00
unknown
02250c3352 upgrade deprecated method in newer version 2024-11-12 14:40:49 +08:00
何冠峰
cdaa45e163 Update README.md 2024-11-07 10:08:10 +08:00
何冠峰
2b9014f4d8 update space shooter
修正PatchOperation不支持原生文件
2024-10-29 17:07:53 +08:00
何冠峰
75a013d961 Update InstantiateOperation.cs
禁用引擎提供的GameObject对象的异步实例化
2024-10-28 12:11:41 +08:00
何冠峰
27563fa58e Merge pull request #379 from rickytheoldtree/patch-1
Update README.md
2024-10-22 17:34:08 +08:00
何冠峰
55f958266c Update InstantiateOperation.cs
use Object.InstantiateAsync
2024-10-17 10:52:25 +08:00
何冠峰
d980b55997 update operation system 2024-10-17 10:51:17 +08:00
rickytheoldtree
7232caa5c0 Update README.md 2024-10-14 11:55:23 +08:00
何冠峰
c0df366676 update wechat file system 2024-09-30 18:00:02 +08:00
何冠峰
8e7a43275f update extension sample 2024-09-30 17:59:25 +08:00
何冠峰
d3567d8dd5 Merge pull request #368 from JackCheng-314/EditorGitYooAsset
Wechat Clear Cache
2024-09-30 14:52:16 +08:00
jcakCheng
e9539636ac 误删除,调用微信小游戏接口删除缓存文件目录下所有文件 2024-09-13 21:05:15 +08:00
jcakCheng
093dd25e0f 微信小游戏相关代码,迁移至WechatFileSystem,修改packageversion缓存逻辑 2024-09-13 20:59:46 +08:00
jcakCheng
e0427d3062 微信小游戏,PackageVersion请求url添加_appendTimeTicks;修改unusedCache路径判断 2024-09-13 11:44:40 +08:00
BoysheO
9e2030c83d Update DefaultAddressRule.cs
添加一个寻址规则,效果极好
2024-09-10 11:36:46 +08:00
jcakCheng
0627641845 添加微信小游戏删除缓存根目录之后重启小游戏逻辑,WX.CleanAllFileCache 2024-09-09 20:33:28 +08:00
jcakCheng
4bbcc3c73d 修改宏的条件 2024-09-09 20:03:07 +08:00
jcakCheng
945842c0e7 提交微信缓存相关逻辑,删除全部缓存和部分无用缓存 2024-09-09 19:52:42 +08:00
何冠峰
02ba98f120 style editor code 2024-09-05 10:14:00 +08:00
何冠峰
688f8ec26c feat : webgl platform logs 2024-09-02 11:29:01 +08:00
何冠峰
7652de0129 fix #359 2024-09-02 10:30:21 +08:00
何冠峰
3f027e5456 fix #361 2024-08-30 18:45:58 +08:00
何冠峰
6a17335231 Update ByteGameFileSystem.cs 2024-08-27 15:46:04 +08:00
何冠峰
ebf0dd9e46 Update InstantiateOperation.cs 2024-08-27 15:45:55 +08:00
何冠峰
04bd352a05 Update BuildBundleInfo.cs
适配unity2019
2024-08-27 15:45:46 +08:00
何冠峰
fa4ebfe3be fix #349 2024-08-22 22:05:08 +08:00
何冠峰
87421bb391 style : add log 2024-08-22 15:19:36 +08:00
何冠峰
c35e22fbd7 feat : Gaem async operation add Abort method. 2024-08-22 15:18:57 +08:00
何冠峰
94623d8dc0 feat : Instantiate add actived param.
实例化对象方法增加激活参数。
2024-08-22 15:18:31 +08:00
何冠峰
50eed2be10 update extension sample 2024-08-21 17:36:43 +08:00
何冠峰
e9b7336146 perf : optimize asset bundle builder 2024-08-21 17:36:27 +08:00
何冠峰
fbec06fa81 update extension sample 2024-08-19 12:29:54 +08:00
何冠峰
9fe8dad72d update extension sample
增加抖音小游戏文件系统
2024-08-19 12:24:54 +08:00
何冠峰
3046bbe697 Merge pull request #342 from miuleung/dev
Fix File Dialog Cancel Error Log
2024-08-15 14:34:37 +08:00
何冠峰
7089952895 Update CHANGELOG.md 2024-08-15 11:55:53 +08:00
何冠峰
737d2a796b Update CHANGELOG.md 2024-08-15 11:54:39 +08:00
何冠峰
e25fd14675 Update package.json 2024-08-15 11:54:34 +08:00
何冠峰
c55dc713f4 fix : fixed the host play mode init stuck
修复HostPlayMode初始化卡死问题。
2024-08-15 11:53:25 +08:00
miuleung
40ef17edcd Merge branch 'tuyoogame:dev' into dev 2024-08-14 15:15:50 +08:00
何冠峰
418536ded1 perf : check collect asset type
检测收集的资源类型是否有效
2024-08-13 19:13:26 +08:00
miuleung
c156b5c0a7 Fix File Dialog Cancel Error Log
选择文件时取消报错修复
2024-08-13 16:05:20 +08:00
何冠峰
ae454b72dc update extension sample 2024-08-13 10:54:29 +08:00
何冠峰
d34d1117a0 Update CHANGELOG.md 2024-08-13 10:30:52 +08:00
何冠峰
a5f3767cbc Update package.json 2024-08-13 10:30:37 +08:00
何冠峰
3bdb339f54 style : resource package 2024-08-13 10:19:29 +08:00
何冠峰
22cb3c3942 style : resource manager 2024-08-13 10:10:43 +08:00
何冠峰
e5f5241879 fix #311 2024-08-12 20:18:03 +08:00
何冠峰
79ac231df2 feat : builtin file system can be empty in host play mode.
HostPlayMode模式下内置文件系统可以为空。
2024-08-12 19:10:57 +08:00
hevinci
b7b375092f refactor : process build logic 2024-08-03 19:01:55 +08:00
hevinci
f86ea04521 refactor : operation system 2024-08-03 19:01:18 +08:00
hevinci
738c02f58f update space shooter 2024-08-03 18:43:28 +08:00
hevinci
d017688416 feat : the bundle file decryption
资源文件解密
2024-08-03 18:43:12 +08:00
何冠峰
6b56275f87 Merge pull request #326 from absences/decrypt
Assetbundle加载增加解密方法
2024-08-03 17:03:45 +08:00
hevinci
b89f00130e refactor load scene code 2024-08-03 16:53:25 +08:00
何冠峰
4f58c54eff Merge pull request #333 from dadahsueh/dev
feat : add load scene parameter LocalPhysicsMode
2024-08-03 16:09:49 +08:00
Dada Hsueh
9001be21ac feat : add load scene parameter LocalPhysicsMode 2024-08-01 11:04:43 +08:00
Pro-Ly
be3fa0b688 fix url path special cases 2024-07-31 23:28:47 +08:00
absences
0d5558f29f Update IDecryptionServices.cs 2024-07-29 14:34:21 +08:00
unknown
c6377ce544 原生文件加密/解密 2024-07-27 18:37:17 +08:00
unknown
07d34891ef Assetbundle加载增加解密方法 2024-07-27 17:23:26 +08:00
unknown
ddce031ee5 Assetbundle加载增加解密方法 2024-07-27 15:25:21 +08:00
1078 changed files with 34514 additions and 14019 deletions

2
.gitignore vendored
View File

@@ -20,6 +20,8 @@
/Assets/StreamingAssets.meta
/Assets/Samples
/Assets/Samples.meta
/Assets/csc.rsp
/Assets/csc.rsp.meta
/UserSettings

View File

@@ -2,6 +2,767 @@
All notable changes to this package will be documented in this file.
## [2.3.10] - 2025-06-17
### Improvements
- 小游戏扩展库已经独立,可以单独导入到项目工程。
- 编辑器里的TableView视图新增了AssetObjectCell类。
- (#552) 微信小游戏文件系统类增加了URL合法性的初始化检测机制。
- (#566) 重构了资源构建页面,方便扩展自定义界面。
- (#573) 完善了AssetDependencyDB的输出日志可以正确输出丢失的引用资产信息。
### Fixed
- 修复太空战机DEMO在退出运行模式时的报错。
- (#551) 修复了Unity2019, Unity2020的代码兼容性报错。
- (#569) 修复了TVOS平台的兼容问题。
- (#564) 修复了TiktokFileSystem文件系统里appendTimeTicks无效的问题。
### Added
- (#562) 新增了解密方法。
```csharp
public interface IDecryptionServices
{
/// <summary>
/// 后备方式获取解密的资源包对象
/// 注意:当正常解密方法失败后,会触发后备加载!
/// 说明建议通过LoadFromMemory()方法加载资源对象作为保底机制。
/// issues : https://github.com/tuyoogame/YooAsset/issues/562
/// </summary>
DecryptResult LoadAssetBundleFallback(DecryptFileInfo fileInfo);
}
```
## [2.3.9] - 2025-05-13
### Improvements
- 增加了YOO_ASSET_EXPERIMENT宏用于控制实验性代码的开关。
- 构建管线目前会输出构建日志到输出目录下,方便查看引擎在构建时主动清空的控制台日志。
- 优化了收集器tag传染扩散逻辑避免Group里配置了Tag导致的无意义的警告信息。
- 扩展工程内PanelMonitor代码默认关闭状态。
### Fixed
- (#528) 修复了AssetDependencyDatabase在查询引擎资源对象是否存在的时效问题。
### Added
- (#542) 新增了资源管理系统销毁方法。
该方法会销毁所有的资源包裹和异步操作任务以及卸载所有AssetBundle对象
```csharp
public class YooAssets
{
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
}
```
- 新增了SBP构建管线的构建参数
```csharp
/// <summary>
/// 从AssetBundle文件头里剥离Unity版本信息
/// </summary>
public bool StripUnityVersion = false;
```
- 新增了构建错误码BuiltinShadersBundleNameIsNull
## [2.3.8] - 2025-04-17
### Improvements
- 扩展工程里增加了“图集丢失变白块的解决方案”的相关代码。
### Fixed
- (#528) 修复了微信小游戏平台WXFSClearUnusedBundleFiles无法清理的问题。
- (#531) 修复了微信小游戏平台WXFSClearUnusedBundleFiles没有适配BundleName_HashName命名方式。
- (#533) 修复了Editor程序集下无法访问YooAsset.Editor程序集里的internal字段的问题。
- (#534) 修复了资源报告窗口AssetView视图里依赖资源包列表显示不准确的问题。
## [2.3.7] - 2025-04-01
### Improvements
- (#526) 运行时资源清单的哈希值验证兼容了MD5和CRC32两种方式。
- (#515) 优化了资源路径大小写不敏感的逻辑代码减少字符串操作产生的GC。
- (#523) UnloadUnusedAssetsOperation方法支持了分帧处理。
### Fixed
- (#520) 修复了UWP平台获取WWW加载路径未适配的问题。
### Added
- 新增了文件系统初始化参数INSTALL_CLEAR_MODE
```csharp
/// <summary>
/// 覆盖安装清理模式
/// </summary>
public enum EOverwriteInstallClearMode
{
/// <summary>
/// 不做任何处理
/// </summary>
None = 0,
/// <summary>
/// 清理所有缓存文件(包含资源文件和清单文件)
/// </summary>
ClearAllCacheFiles = 1,
/// <summary>
/// 清理所有缓存的资源文件
/// </summary>
ClearAllBundleFiles = 2,
/// <summary>
/// 清理所有缓存的清单文件
/// </summary>
ClearAllManifestFiles = 3,
}
```
- 新增了初始化参数BundleLoadingMaxConcurrency
```csharp
public abstract class InitializeParameters
{
/// <summary>
/// 同时加载Bundle文件的最大并发数
/// </summary>
public int BundleLoadingMaxConcurrency = int.MaxValue;
}
```
## [2.3.6] - 2025-03-25
### Improvements
- 构建管线新增了TaskCreateCatalog任务节点。
- 内置文件系统的catalog文件现在存储在streammingAssets目录下。
### Fixed
- (#486) 修复了微信小游戏文件系统调用ClearUnusedBundleFiles时候的异常。
## [2.3.5-preview] - 2025-03-14
### Fixed
- (#502) 修复了原生缓存文件由于文件格式变动导致的加载本地缓存文件失败的问题。
- (#504) 修复了MacOS平台Offline Play Mode模式请求本地资源清单失败的问题。
- (#506) 修复了v2.3x版本LoadAllAssets方法计算依赖Bundle不完整的问题。
- (#506) 修复了微信小游戏文件系统在启用加密算法后卸载bundle报错的问题。
## [2.3.4-preview] - 2025-03-08
### Improvements
- YooAsset支持了版本宏定义。
```csharp
YOO_ASSET_2
YOO_ASSET_2_3
YOO_ASSET_2_3_OR_NEWER
```
### Fixed
- (#389) 修复了禁用域重载(Reload Domain)的情况下,再次启动游戏报错的问题。
- (#496) 修复了文件系统参数RESUME_DOWNLOAD_MINMUM_SIZE传入int值会导致异常的错误。
- (#498) 修复了v2.3版本尝试加载安卓包内的原生资源包失败的问题。
### Added
- 新增了YooAssets.GetAllPackages()方法
```csharp
/// <summary>
/// 获取所有资源包裹
/// </summary>
public static List<ResourcePackage> GetAllPackages()
```
## [2.3.3-preview] - 2025-03-06
### Improvements
- 新增了异步操作任务调试器AssetBundleDebugger窗口-->OperationView视图模式
- 编辑器下模拟构建默认启用依赖关系数据库,可以大幅降低编辑器下启动游戏的时间。
- 单元测试用例增加加密解密测试用例。
### Fixed
- (#492) 修复了发布的MAC平台应用在启动的时候提示权限无法获取的问题。
## [2.3.2-preview] - 2025-02-27
### Fixed
- (2.3.1) 修复小游戏平台下载器不生效的问题。
- (#480) 修复了Unity工程打包导出时的报错。
### Added
- 下载器新增参数recursiveDownload
```csharp
/// <summary>
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
/// </summary>
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包
public ResourceDownloaderOperation CreateBundleDownloader()
```
- 新增CustomPlayMode模式
```csharp
/// <summary>
/// 自定义运行模式的初始化参数
/// </summary>
public class CustomPlayModeParameters : InitializeParameters
{
/// <summary>
/// 文件系统初始化参数列表
/// 注意:列表最后一个元素作为主文件系统!
/// </summary>
public List<FileSystemParameters> FileSystemParameterList;
}
```
## [2.3.1-preview] - 2025-02-25
**资源加载依赖计算方式还原为了1.5x版本的模式,只加载资源对象实际依赖的资源包,不再以资源对象所在资源包的依赖关系为加载标准**。
### Improvements
- 优化OperationSystem的更新机制异步加载的耗时降低了50%。
- 优化了Debugger窗口的显示页面BundleView页面增加资源包的引用列表。
- 优化了Reporter窗口的显示页面。
### Fixed
- 修复了怀旧依赖模式下TAG传染不正确的问题。
## [2.3.0-preview] - 2025-02-19
### Improvements
资源收集窗口列表元素支持手动上下拖拽排序!
资源扫描窗口列表元素支持手动上下拖拽排序!
### Added
- 新增了UIElements扩展类ReorderableListView
- 新增初始化方法
```csharp
public class YooAssets
{
/// <summary>
/// 设置异步系统参数,快速启动模式的开关
/// 注意:该模式默认开启
/// </summary>
public static void SetOperationSystemQuickStartMode(bool state)
}
```
- 新增打包构建参数
```csharp
public class BuildParameters
{
/// <summary>
/// 旧版依赖模式
/// 说明兼容YooAssets1.5.x版本
/// </summary>
public bool LegacyDependency = false;
}
```
### Fixed
- (#472) 修复了Unity6平台TableView视图无法显示问题。
- 修复了微信小游戏和抖音小游戏未正确使用插件的卸载方法。
## [2.2.12] - 2025-02-14
### Improvements
- WebGL网页平台支持文件加密。
- 微信小游戏平台支持文件加密。
- 抖音小游戏平台支持文件加密。
### Fixed
- (#466) 修复了微信小游戏文件系统查询机制不生效!
- (#341) 修复了微信小游戏的下载进度异常问题。
- (#471) 修复了Unity2019,Unity2020平台上TableView视图无法显示的问题。
### Added
- 新增了ResourcePackage.UnloadAllAssetsAsync(UnloadAllAssetsOptions options)方法
```csharp
public sealed class UnloadAllAssetsOptions
{
/// <summary>
/// 释放所有资源句柄,防止卸载过程中触发完成回调!
/// </summary>
public bool ReleaseAllHandles = true;
/// <summary>
/// 卸载过程中锁定加载操作,防止新的任务请求!
/// </summary>
public bool LockLoadOperation = true;
}
```
## [2.2.11] - 2025-02-10
### Improvements
- AssetArtScanner配置和生成报告的容错性检测。
### Fixed
- (#465) 修复了特殊情况下,没有配置资源包文件后缀名构建失败的问题。
- (#468) 修复了安卓平台二次启动加载原生文件或加密文件失败的问题。
## [2.2.10] - 2025-02-08
### Improvements
- 新增了可扩展的AssetArtScanner资源扫描工具详细请见官方说明文档。
- 优化了AssetBundleReporter页面。
- 优化了AssetBundleDebugger页面。
- 优化了微信小游戏文件系统的缓存查询机制。
- 优化了抖音小游戏文件系统的缓存查询机制。
### Fixed
- (#447) 修复了Unity2019平台代码编译错误问题。
- (#456) 修复了在Package未激活有效清单之前无法销毁的问题。
- (#452) 修复了内置文件系统类NeedPack方法总是返回TRUE的问题。
- (#424) 适配了Unity6000版本替换了过时方法。
### Added
- 新增了SBP构建管线构建参数BuiltinShadersBundleName
- 新增了SBP构建管线构建参数MonoScriptsBundleName
- 新增了全局构建管线构建参数SingleReferencedPackAlone
```csharp
/// <summary>
/// 对单独引用的共享资源进行独立打包
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
/// </summary>
public bool SingleReferencedPackAlone = true;
```
- 新增了内置文件系统初始化参数COPY_BUILDIN_PACKAGE_MANIFEST
```csharp
// 内置文件系统初始化的时候,自动拷贝内置清单到沙盒目录。
var systemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
systemParameters.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
```
## [2.2.9] - 2025-01-14
### Fixed
- (#438) 修复了纯血鸿蒙加载本地文件失败的问题。
- (#445) 修复了小游戏扩展文件系统脚本编译错误。
### Changed
- EditorSimulateModeHelper.SimulateBuild()方法变更
```csharp
public static PackageInvokeBuildResult SimulateBuild(string packageName);
```
## [2.2.8-preview] - 2025-01-03
新增了单元测试用例。
### Improvements
- EditorSimulateModeHelper.SimulateBuild()方法提供指定自定义构建类
```csharp
public class EditorSimulateBuildParam
{
/// <summary>
/// 模拟构建类所属程序集名称
/// </summary>
public string InvokeAssmeblyName = "YooAsset.Editor";
/// <summary>
/// 模拟构建执行的类名全称
/// 注意:类名必须包含命名空间!
/// </summary>
public string InvokeClassFullName = "YooAsset.Editor.AssetBundleSimulateBuilder";
/// <summary>
/// 模拟构建执行的方法名称
/// 注意:执行方法必须满足 BindingFlags.Public | BindingFlags.Static
/// </summary>
public string InvokeMethodName = "SimulateBuild";
}
```
- 文件清理方式新增清理缓存清单。
```csharp
/// <summary>
/// 文件清理方式
/// </summary>
public enum EFileClearMode
{
/// <summary>
/// 清理所有清单
/// </summary>
ClearAllManifestFiles,
/// <summary>
/// 清理未在使用的清单
/// </summary>
ClearUnusedManifestFiles,
}
```
### Fixed
- (#426) 修复了鸿蒙next平台加载内置文件路径报错的问题。
- (#428) 修复了鸿蒙next平台加载内置文件路径报错的问题。
- (#434) 修复了2.2版本 catalog文件对Json格式原生文件不记录的问题。
- (#435) 修复了WebGL平台调用MD5算法触发异常的问题。
### Added
- 新增了视频打包规则。
```csharp
/// <summary>
/// 打包视频文件
/// </summary>
[DisplayName("打包视频文件")]
public class PackVideoFile : IPackRule
```
### Changed
- 重命名FileSystemParameters.RootDirectory字段为PackageRoot
- 重命名ResourcePackage.ClearCacheBundleFilesAsync()方法为ClearCacheFilesAsync()
## [2.2.7-preview] - 2024-12-30
### Improvements
- 重构了下载器的委托方法。
- YooAssetSettings配置文件新增Package Manifest Prefix参数。
```csharp
/// <summary>
/// 资源清单前缀名称(默认为空)
/// </summary>
public string PackageManifestPrefix = string.Empty;
```
### Fixed
- (#422) 修复了同步加载场景的NotImplementedException异常报错。
- (#418) 修复了web远程文件系统初始化不正确的问题
- (#392) 修复了引擎版本代码兼容相关的警告。
- (#332) 修复了当用户的设备中有特殊字符时URL路径无法被正确识别的问题。
### Added
- 新增代码字段AsyncOperationBase.PackageName
### Changed
- 重命名DownloaderOperation.OnDownloadOver()方法为DownloaderFinish()
- 重命名DownloaderOperation.OnDownloadProgress()方法为DownloadUpdate()
- 重命名DownloaderOperation.OnDownloadError()方法为DownloadError()
- 重命名DownloaderOperation.OnStartDownloadFile()方法为DownloadFileBegin()
## [2.2.6-preview] - 2024-12-27
### Improvements
- 增强了对Steam平台DLC拓展包的支持。
```csharp
// 新增参数关闭Catalog目录查询内置文件的功能
var fileSystemParams = CreateDefaultBuildinFileSystemParameters();
fileSystemParams .AddParameter(FileSystemParametersDefine.DISABLE_CATALOG_FILE, true);
```
- 资源句柄基类提供了统一的Release方法。
```csharp
public abstract class HandleBase : IEnumerator, IDisposable
{
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release();
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose();
}
```
- 优化了场景卸载逻辑。
```csharp
//框架内不在区分主场景和附加场景。
//场景卸载后自动释放资源句柄。
```
### Fixed
- 修复了Unity2020版本提示的脚本编译错误。
- (#417) 修复了DefaultWebServerFileSystem文件系统内Catalog未起效的问题。
### Added
- 新增示例文件 GetCacheBundleSizeOperation.cs
可以获取指定Package的缓存资源总大小。
### Removed
- 移除了SceneHandle.IsMainScene()方法。
## [2.2.5-preview] - 2024-12-25
依赖的ScriptableBuildPipeline (SBP) 插件库版本切换为1.21.25版本!
重构了ResourceManager相关的核心代码方便借助文件系统扩展和支持更复杂的需求
### Editor
- 新增了编辑器模拟构建管线 EditorSimulateBuildPipeline
- 移除了EBuildMode枚举类型构建界面有变动。
- IActiveRule分组激活接口新增GroupData类。
### Improvements
- 增加抖音小游戏文件系统,见扩展示例代码。
- 微信小游戏文件系统支持删除无用缓存文件和全部缓存文件。
- 资源构建管线现在默认剔除了Gizmos和编辑器资源。
- 优化了资源构建管线里资源收集速度。
资源收集速度提升100倍
```csharp
class BuildParameters
{
/// <summary>
/// 使用资源依赖缓存数据库
/// 说明:开启此项可以极大提高资源收集速度
/// </summary>
public bool UseAssetDependencyDB = false;
}
```
- WebPlayMode支持跨域加载。
```csharp
// 创建默认的WebServer文件系统参数
public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
// 创建默认的WebRemote文件系统参数支持跨域加载
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
```
- 编辑器模拟文件系统新增初始化参数:支持异步模拟加载帧数。
```csharp
/// <summary>
/// 异步模拟加载最小帧数
/// </summary>
FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME
/// <summary>
/// 异步模拟加载最大帧数
/// </summary>
FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME
```
- 缓存文件系统新增初始化参数:支持设置下载器最大并发连接数和单帧最大请求数
```csharp
var fileSystremParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters();
fileSystremParams .AddParameter(FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY, 99);
fileSystremParams .AddParameter(FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME, 10);
```
### Fixed
- (#349) 修复了在加载清单的时候,即使本地存在缓存文件还会去远端下载。
- (#361) 修复了协程里等待的asset handle被release会无限等待并输出警告信息。
- (#359) 修复了SubAssetsHandle.GetSubAssetObject会获取到同名的主资源。
- (#387) 修复了加密后文件哈希冲突的时候没有抛出异常错误。
- (#404) 修复了Unity2022.3.8版本提示编译错误Cannot resolve symbol 'AsyncInstantiateOperation'
### Added
- 新增示例文件 CopyBuildinManifestOperation.cs
- 新增示例文件 LoadGameObjectOperation.cs
- 新增了获取配置清单详情的方法
```csharp
class ResourcePackage
{
public PackageDetails GetPackageDetails()
}
```
- 新增了获取所有资源信息的方法
```csharp
class ResourcePackage
{
public AssetInfo[] GetAllAssetInfos()
}
```
- 新增了清理缓存文件的通用方法
```csharp
/// <summary>
/// 文件清理方式
/// </summary>
public enum EFileClearMode
{
/// <summary>
/// 清理所有文件
/// </summary>
ClearAllBundleFiles = 1,
/// <summary>
/// 清理未在使用的文件
/// </summary>
ClearUnusedBundleFiles = 2,
/// <summary>
/// 清理指定标签的文件
/// 说明需要指定参数可选string, string[], List<string>
/// </summary>
ClearBundleFilesByTags = 3,
}
class ResourcePackage
{
/// <summary>
/// 清理缓存文件
/// </summary>
/// <param name="clearMode">清理方式</param>
/// <param name="clearParam">执行参数</param>
public ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(EFileClearMode clearMode, object clearParam = null)
}
```
### Changed
- 修改了EditorSimulateModeHelper.SimulateBuild()方法
- 重命名ResourcePackage.GetAssetsInfoByTags()方法为GetAssetInfosByTags()
- 实例化对象方法增加激活参数。
```csharp
public InstantiateOperation InstantiateAsync(bool actived = true)
```
- 清单文件的版本提升到2.2.5版本
```csharp
/// <summary>
/// 资源包裹的备注信息
/// </summary>
public string PackageNote;
```
### Removed
- 移除了HostPlayModeParameters.DeliveryFileSystemParameters字段
- 移除了ResourcePackage.ClearAllBundleFilesAsync()方法
- 移除了ResourcePackage.ClearUnusedBundleFilesAsync()方法
- 移除了FileSystemParameters.CreateDefaultBuildinRawFileSystemParameters()方法
- 移除了FileSystemParameters.CreateDefaultCacheRawFileSystemParameters()方法
- 移除了枚举类型EDefaultBuildPipeline
- 移除了配置参数YooAssetSettings.ManifestFileName
## [2.2.4-preview] - 2024-08-15
### Fixed
- 修复了HostPlayMode初始化卡死的问题。
## [2.2.3-preview] - 2024-08-13
### Fixed
- (#311) 修复了断点续传下载器极小概率报错 : “416 Range Not Satisfiable”
### Improvements
- 原生文件构建管线支持原生文件加密。
- HostPlayMode模式下内置文件系统初始化参数可以为空。
- 场景加载增加了LocalPhysicsMode参数来控制物理运行模式。
- 默认的内置文件系统和缓存文件系统增加解密方法。
```csharp
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
```
## [2.2.2-preview] - 2024-07-31
### Fixed

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 58462a7dcef164e43878a037395d4417
guid: fab3cd742c11be2479b07f5d447a78c9
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,5 @@
using System.Runtime.CompilerServices;
// 外部友元
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")]

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 0c3f4136cf7142346ae33e8a82cbdb27
guid: ef774f01e50ab0a4d88122041938a6b9
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,19 @@
using System.Collections.Generic;
#if YOO_ASSET_EXPERIMENT
namespace YooAsset.Editor
{
public class MacroDefine
{
/// <summary>
/// YooAsset版本宏定义
/// </summary>
public static readonly List<string> Macros = new List<string>()
{
"YOO_ASSET_2",
"YOO_ASSET_2_3",
"YOO_ASSET_2_3_OR_NEWER",
};
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 0b6f2523a865e454d8fa3f48a2852d5a
guid: a61e5c2ca04aab647b1ed0492086aa8f
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,106 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
#if YOO_ASSET_EXPERIMENT
namespace YooAsset.Editor
{
[InitializeOnLoad]
public class MacroProcessor : AssetPostprocessor
{
static string OnGeneratedCSProject(string path, string content)
{
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(content);
if (IsCSProjectReferenced(xmlDoc.DocumentElement) == false)
return content;
if (ProcessDefineConstants(xmlDoc.DocumentElement) == false)
return content;
// 将修改后的XML结构重新输出为文本
using (var memoryStream = new MemoryStream())
{
var writerSettings = new XmlWriterSettings
{
Indent = true,
Encoding = new UTF8Encoding(false), //无BOM
OmitXmlDeclaration = false
};
using (var xmlWriter = XmlWriter.Create(memoryStream, writerSettings))
{
xmlDoc.Save(xmlWriter);
}
return Encoding.UTF8.GetString(memoryStream.ToArray());
}
}
/// <summary>
/// 处理宏定义
/// </summary>
private static bool ProcessDefineConstants(XmlElement element)
{
if (element == null)
return false;
bool processed = false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "PropertyGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "DefineConstants")
continue;
string[] defines = childNode.InnerText.Split(';');
HashSet<string> hashSets = new HashSet<string>(defines);
foreach (string yooMacro in MacroDefine.Macros)
{
string tmpMacro = yooMacro.Trim();
if (hashSets.Contains(tmpMacro) == false)
hashSets.Add(tmpMacro);
}
childNode.InnerText = string.Join(";", hashSets.ToArray());
processed = true;
}
}
return processed;
}
/// <summary>
/// 检测工程是否引用了YooAsset
/// </summary>
private static bool IsCSProjectReferenced(XmlElement element)
{
if (element == null)
return false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "ItemGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "Reference" && childNode.Name != "ProjectReference")
continue;
string include = childNode.Attributes["Include"].Value;
if (include.Contains("YooAsset"))
return true;
}
}
return false;
}
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 56ea224b45d314e4a86b558404e9b6c8
guid: 88d5a41d078a82e40b82265ed4c3631a
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,115 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
using UnityEngine;
#if YOO_ASSET_EXPERIMENT
namespace YooAsset.Editor.Experiment
{
[InitializeOnLoad]
public class RspGenerator
{
// csc.rsp文件路径
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
static RspGenerator()
{
UpdateRspFile(MacroDefine.Macros, null);
}
/// <summary>
/// 更新csc.rsp文件
/// </summary>
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
{
var existingDefines = new HashSet<string>();
var otherLines = new List<string>();
// 1. 读取现有内容
ReadRspFile(existingDefines, otherLines);
// 2. 添加新宏
if (addMacros != null && addMacros.Count > 0)
{
addMacros.ForEach(x =>
{
if (existingDefines.Contains(x) == false)
existingDefines.Add(x);
});
}
// 3. 移除指定宏
if (removeMacros != null && removeMacros.Count > 0)
{
removeMacros.ForEach(x =>
{
existingDefines.Remove(x);
});
}
// 4. 重新生成内容
WriteRspFile(existingDefines, otherLines);
// 5. 刷新AssetDatabase
AssetDatabase.Refresh();
EditorUtility.RequestScriptReload();
}
/// <summary>
/// 读取csc.rsp文件,返回宏定义和其他行
/// </summary>
private static void ReadRspFile(HashSet<string> defines, List<string> others)
{
if (defines == null)
defines = new HashSet<string>();
if (others == null)
others = new List<string>();
if (File.Exists(RspFilePath) == false)
return;
foreach (string line in File.ReadAllLines(RspFilePath))
{
if (line.StartsWith("-define:"))
{
string[] parts = line.Split(new[] { ':' }, 2);
if (parts.Length == 2)
{
defines.Add(parts[1].Trim());
}
}
else
{
others.Add(line);
}
}
}
/// <summary>
/// 重新写入csc.rsp文件
/// </summary>
private static void WriteRspFile(HashSet<string> defines, List<string> others)
{
StringBuilder sb = new StringBuilder();
if (others != null && others.Count > 0)
{
others.ForEach(o => sb.AppendLine(o));
}
if (defines != null && defines.Count > 0)
{
foreach (string define in defines)
{
sb.AppendLine($"-define:{define}");
}
}
File.WriteAllText(RspFilePath, sb.ToString());
}
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1c8ce2c52a3e9964fa50a9c031e4e593
guid: c2662e1d33b1eea469695b68d18b1739
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: db23997b705e34a419ba834ac85344f5
guid: bdbb4647038dcc842802f546c2fedc83
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,670 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetArtReporterWindow : EditorWindow
{
[MenuItem("YooAsset/AssetArt Reporter", false, 302)]
public static AssetArtReporterWindow OpenWindow()
{
AssetArtReporterWindow window = GetWindow<AssetArtReporterWindow>("AssetArt Reporter", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
return window;
}
private class ElementTableData : DefaultTableData
{
public ReportElement Element;
}
private class PassesBtnCell : ITableCell, IComparable
{
public object CellValue { set; get; }
public string SearchTag { private set; get; }
public ReportElement Element
{
get
{
return (ReportElement)CellValue;
}
}
public PassesBtnCell(string searchTag, ReportElement element)
{
SearchTag = searchTag;
CellValue = element;
}
public object GetDisplayObject()
{
return string.Empty;
}
public int CompareTo(object other)
{
if (other is PassesBtnCell cell)
{
return this.Element.Passes.CompareTo(cell.Element.Passes);
}
else
{
return 0;
}
}
}
private class WhiteListBtnCell : ITableCell, IComparable
{
public object CellValue { set; get; }
public string SearchTag { private set; get; }
public ReportElement Element
{
get
{
return (ReportElement)CellValue;
}
}
public WhiteListBtnCell(string searchTag, ReportElement element)
{
SearchTag = searchTag;
CellValue = element;
}
public object GetDisplayObject()
{
return string.Empty;
}
public int CompareTo(object other)
{
if (other is WhiteListBtnCell cell)
{
return this.Element.IsWhiteList.CompareTo(cell.Element.IsWhiteList);
}
else
{
return 0;
}
}
}
private ToolbarSearchField _searchField;
private Button _showHiddenBtn;
private Button _whiteListVisibleBtn;
private Button _passesVisibleBtn;
private Label _titleLabel;
private Label _descLabel;
private TableViewer _elementTableView;
private ScanReportCombiner _reportCombiner;
private string _lastestOpenFolder;
private List<ITableData> _sourceDatas;
private bool _elementVisibleState = true;
private bool _whiteListVisibleState = true;
private bool _passesVisibleState = true;
public void CreateGUI()
{
try
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtReporterWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 导入按钮
var importSingleBtn = root.Q<Button>("SingleImportButton");
importSingleBtn.clicked += ImportSingleBtn_clicked;
var importMultiBtn = root.Q<Button>("MultiImportButton");
importMultiBtn.clicked += ImportMultiBtn_clicked;
// 修复按钮
var fixAllBtn = root.Q<Button>("FixAllButton");
fixAllBtn.clicked += FixAllBtn_clicked;
var fixSelectBtn = root.Q<Button>("FixSelectButton");
fixSelectBtn.clicked += FixSelectBtn_clicked;
// 可见性按钮
_showHiddenBtn = root.Q<Button>("ShowHiddenButton");
_showHiddenBtn.clicked += ShowHiddenBtn_clicked;
_whiteListVisibleBtn = root.Q<Button>("WhiteListVisibleButton");
_whiteListVisibleBtn.clicked += WhiteListVisibleBtn_clicked;
_passesVisibleBtn = root.Q<Button>("PassesVisibleButton");
_passesVisibleBtn.clicked += PassesVsibleBtn_clicked;
// 文件导出按钮
var exportFilesBtn = root.Q<Button>("ExportFilesButton");
exportFilesBtn.clicked += ExportFilesBtn_clicked;
// 搜索过滤
_searchField = root.Q<ToolbarSearchField>("SearchField");
_searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 标题和备注
_titleLabel = root.Q<Label>("ReportTitle");
_descLabel = root.Q<Label>("ReportDesc");
// 列表相关
_elementTableView = root.Q<TableViewer>("TopTableView");
_elementTableView.ClickTableDataEvent = OnClickTableViewItem;
_lastestOpenFolder = EditorTools.GetProjectPath();
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
if (_reportCombiner != null)
_reportCombiner.SaveChange();
}
/// <summary>
/// 导入单个报告文件
/// </summary>
public void ImportSingleReprotFile(string filePath)
{
// 记录本次打开目录
_lastestOpenFolder = Path.GetDirectoryName(filePath);
_reportCombiner = new ScanReportCombiner();
try
{
var scanReport = ScanReportConfig.ImportJsonConfig(filePath);
_reportCombiner.Combine(scanReport);
// 刷新页面
RefreshToolbar();
FillTableView();
RebuildView();
}
catch (System.Exception e)
{
_reportCombiner = null;
_titleLabel.text = "导入报告失败!";
_descLabel.text = e.Message;
UnityEngine.Debug.LogError(e.StackTrace);
}
}
/// <summary>
/// 导入单个报告对象
/// </summary>
public void ImportSingleReprotFile(ScanReport report)
{
_reportCombiner = new ScanReportCombiner();
try
{
_reportCombiner.Combine(report);
// 刷新页面
RefreshToolbar();
FillTableView();
RebuildView();
}
catch (System.Exception e)
{
_reportCombiner = null;
_titleLabel.text = "导入报告失败!";
_descLabel.text = e.Message;
UnityEngine.Debug.LogError(e.StackTrace);
}
}
private void ImportSingleBtn_clicked()
{
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", _lastestOpenFolder, "json");
if (string.IsNullOrEmpty(selectFilePath))
return;
ImportSingleReprotFile(selectFilePath);
}
private void ImportMultiBtn_clicked()
{
string selectFolderPath = EditorUtility.OpenFolderPanel("导入报告", _lastestOpenFolder, null);
if (string.IsNullOrEmpty(selectFolderPath))
return;
// 记录本次打开目录
_lastestOpenFolder = selectFolderPath;
_reportCombiner = new ScanReportCombiner();
try
{
string[] files = Directory.GetFiles(selectFolderPath);
foreach (string filePath in files)
{
string extension = System.IO.Path.GetExtension(filePath);
if (extension == ".json")
{
var scanReport = ScanReportConfig.ImportJsonConfig(filePath);
_reportCombiner.Combine(scanReport);
}
}
// 刷新页面
RefreshToolbar();
FillTableView();
RebuildView();
}
catch (System.Exception e)
{
_reportCombiner = null;
_titleLabel.text = "导入报告失败!";
_descLabel.text = e.Message;
UnityEngine.Debug.LogError(e.StackTrace);
}
}
private void FixAllBtn_clicked()
{
if (EditorUtility.DisplayDialog("提示", "修复全部资源(排除白名单和隐藏元素)", "Yes", "No"))
{
if (_reportCombiner != null)
_reportCombiner.FixAll();
}
}
private void FixSelectBtn_clicked()
{
if (EditorUtility.DisplayDialog("提示", "修复勾选资源(包含白名单和隐藏元素)", "Yes", "No"))
{
if (_reportCombiner != null)
_reportCombiner.FixSelect();
}
}
private void ShowHiddenBtn_clicked()
{
_elementVisibleState = !_elementVisibleState;
RefreshToolbar();
RebuildView();
}
private void WhiteListVisibleBtn_clicked()
{
_whiteListVisibleState = !_whiteListVisibleState;
RefreshToolbar();
RebuildView();
}
private void PassesVsibleBtn_clicked()
{
_passesVisibleState = !_passesVisibleState;
RefreshToolbar();
RebuildView();
}
private void ExportFilesBtn_clicked()
{
string selectFolderPath = EditorUtility.OpenFolderPanel("导入所有选中资源", EditorTools.GetProjectPath(), string.Empty);
if (string.IsNullOrEmpty(selectFolderPath) == false)
{
if (_reportCombiner != null)
_reportCombiner.ExportFiles(selectFolderPath);
}
}
private void RefreshToolbar()
{
if (_reportCombiner == null)
return;
_titleLabel.text = _reportCombiner.ReportTitle;
_descLabel.text = _reportCombiner.ReportDesc;
var enableColor = new Color32(18, 100, 18, 255);
var disableColor = new Color32(100, 100, 100, 255);
if (_elementVisibleState)
_showHiddenBtn.style.backgroundColor = new StyleColor(enableColor);
else
_showHiddenBtn.style.backgroundColor = new StyleColor(disableColor);
if (_whiteListVisibleState)
_whiteListVisibleBtn.style.backgroundColor = new StyleColor(enableColor);
else
_whiteListVisibleBtn.style.backgroundColor = new StyleColor(disableColor);
if (_passesVisibleState)
_passesVisibleBtn.style.backgroundColor = new StyleColor(enableColor);
else
_passesVisibleBtn.style.backgroundColor = new StyleColor(disableColor);
}
private void FillTableView()
{
if (_reportCombiner == null)
return;
_elementTableView.ClearAll(true, true);
// 眼睛标题
{
var columnStyle = new ColumnStyle(20);
columnStyle.Stretchable = false;
columnStyle.Searchable = false;
columnStyle.Sortable = false;
var column = new TableColumn("眼睛框", string.Empty, columnStyle);
column.MakeCell = () =>
{
var toggle = new ToggleDisplay();
toggle.text = string.Empty;
toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
toggle.RegisterValueChangedCallback((evt) => { OnDisplayToggleValueChange(toggle, evt); });
return toggle;
};
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
{
var toggle = element as ToggleDisplay;
toggle.userData = data;
var tableData = data as ElementTableData;
toggle.SetValueWithoutNotify(tableData.Element.Hidden);
};
_elementTableView.AddColumn(column);
var headerElement = _elementTableView.GetHeaderElement("眼睛框");
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
}
// 通过标题
{
var columnStyle = new ColumnStyle(70);
columnStyle.Stretchable = false;
columnStyle.Searchable = false;
columnStyle.Sortable = true;
var column = new TableColumn("通过", "通过", columnStyle);
column.MakeCell = () =>
{
var button = new Button();
button.text = "通过";
button.style.unityTextAlign = TextAnchor.MiddleCenter;
button.SetEnabled(false);
return button;
};
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
{
Button button = element as Button;
var elementTableData = data as ElementTableData;
if (elementTableData.Element.Passes)
{
button.style.backgroundColor = new StyleColor(new Color32(56, 147, 58, 255));
button.text = "通过";
}
else
{
button.style.backgroundColor = new StyleColor(new Color32(137, 0, 0, 255));
button.text = "失败";
}
};
_elementTableView.AddColumn(column);
var headerElement = _elementTableView.GetHeaderElement("通过");
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
}
// 白名单标题
{
var columnStyle = new ColumnStyle(70);
columnStyle.Stretchable = false;
columnStyle.Searchable = false;
columnStyle.Sortable = true;
var column = new TableColumn("白名单", "白名单", columnStyle);
column.MakeCell = () =>
{
Button button = new Button();
button.text = "白名单";
button.style.unityTextAlign = TextAnchor.MiddleCenter;
button.clickable.clickedWithEventInfo += OnClickWhitListButton;
return button;
};
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
{
Button button = element as Button;
button.userData = data;
var elementTableData = data as ElementTableData;
if (elementTableData.Element.IsWhiteList)
button.style.backgroundColor = new StyleColor(new Color32(56, 147, 58, 255));
else
button.style.backgroundColor = new StyleColor(new Color32(100, 100, 100, 255));
};
_elementTableView.AddColumn(column);
var headerElement = _elementTableView.GetHeaderElement("白名单");
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
}
// 选中标题
{
var columnStyle = new ColumnStyle(20);
columnStyle.Stretchable = false;
columnStyle.Searchable = false;
columnStyle.Sortable = false;
var column = new TableColumn("选中框", string.Empty, columnStyle);
column.MakeCell = () =>
{
var toggle = new Toggle();
toggle.text = string.Empty;
toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
toggle.RegisterValueChangedCallback((evt) => { OnSelectToggleValueChange(toggle, evt); });
return toggle;
};
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
{
var toggle = element as Toggle;
toggle.userData = data;
var tableData = data as ElementTableData;
toggle.SetValueWithoutNotify(tableData.Element.IsSelected);
};
_elementTableView.AddColumn(column);
}
// 自定义标题栏
foreach (var header in _reportCombiner.Headers)
{
var columnStyle = new ColumnStyle(header.Width, header.MinWidth, header.MaxWidth);
columnStyle.Stretchable = header.Stretchable;
columnStyle.Searchable = header.Searchable;
columnStyle.Sortable = header.Sortable;
columnStyle.Counter = header.Counter;
columnStyle.Units = header.Units;
var column = new TableColumn(header.HeaderTitle, header.HeaderTitle, columnStyle);
column.MakeCell = () =>
{
if (header.HeaderType == EHeaderType.AssetObject)
{
var objectFiled = new ObjectField();
return objectFiled;
}
else
{
var label = new Label();
label.style.marginLeft = 3f;
label.style.unityTextAlign = TextAnchor.MiddleLeft;
return label;
}
};
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
{
if (header.HeaderType == EHeaderType.AssetObject)
{
var objectFiled = element as ObjectField;
objectFiled.value = (UnityEngine.Object)cell.GetDisplayObject();
}
else
{
var infoLabel = element as Label;
infoLabel.text = (string)cell.GetDisplayObject();
}
};
_elementTableView.AddColumn(column);
}
// 填充数据源
_sourceDatas = new List<ITableData>(_reportCombiner.Elements.Count);
foreach (var element in _reportCombiner.Elements)
{
var tableData = new ElementTableData();
tableData.Element = element;
// 固定标题
tableData.AddButtonCell("眼睛框");
tableData.AddCell(new PassesBtnCell("通过", element));
tableData.AddCell(new WhiteListBtnCell("白名单", element));
tableData.AddButtonCell("选中框");
// 自定义标题
foreach (var scanInfo in element.ScanInfos)
{
var header = _reportCombiner.GetHeader(scanInfo.HeaderTitle);
if (header.HeaderType == EHeaderType.AssetPath)
{
tableData.AddAssetPathCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
}
else if (header.HeaderType == EHeaderType.AssetObject)
{
tableData.AddAssetObjectCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
}
else if (header.HeaderType == EHeaderType.StringValue)
{
tableData.AddStringValueCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
}
else if (header.HeaderType == EHeaderType.LongValue)
{
long value = Convert.ToInt64(scanInfo.ScanInfo);
tableData.AddLongValueCell(scanInfo.HeaderTitle, value);
}
else if (header.HeaderType == EHeaderType.DoubleValue)
{
double value = Convert.ToDouble(scanInfo.ScanInfo);
tableData.AddDoubleValueCell(scanInfo.HeaderTitle, value);
}
else
{
throw new NotImplementedException(header.HeaderType.ToString());
}
}
_sourceDatas.Add(tableData);
}
_elementTableView.itemsSource = _sourceDatas;
}
private void RebuildView()
{
if (_reportCombiner == null)
return;
string searchKeyword = _searchField.value;
// 搜索匹配
DefaultSearchSystem.Search(_sourceDatas, searchKeyword);
// 开关匹配
foreach (var tableData in _sourceDatas)
{
var elementTableData = tableData as ElementTableData;
if (_elementVisibleState == false && elementTableData.Element.Hidden)
{
tableData.Visible = false;
continue;
}
if (_passesVisibleState == false && elementTableData.Element.Passes)
{
tableData.Visible = false;
continue;
}
if (_whiteListVisibleState == false && elementTableData.Element.IsWhiteList)
{
tableData.Visible = false;
continue;
}
}
// 重建视图
_elementTableView.RebuildView();
}
private void OnClickTableViewItem(PointerDownEvent evt, ITableData tableData)
{
// 双击后检视对应的资源
if (evt.clickCount == 2)
{
foreach (var cell in tableData.Cells)
{
if (cell is AssetPathCell assetPathCell)
{
if (assetPathCell.PingAssetObject())
break;
}
}
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
RebuildView();
}
private void OnSelectToggleValueChange(Toggle toggle, ChangeEvent<bool> e)
{
// 处理自身
toggle.SetValueWithoutNotify(e.newValue);
// 记录数据
var elementTableData = toggle.userData as ElementTableData;
elementTableData.Element.IsSelected = e.newValue;
// 处理多选目标
var selectedItems = _elementTableView.selectedItems;
foreach (var selectedItem in selectedItems)
{
var selectElement = selectedItem as ElementTableData;
selectElement.Element.IsSelected = e.newValue;
}
// 重绘视图
RebuildView();
}
private void OnDisplayToggleValueChange(ToggleDisplay toggle, ChangeEvent<bool> e)
{
// 处理自身
toggle.SetValueWithoutNotify(e.newValue);
// 记录数据
var elementTableData = toggle.userData as ElementTableData;
elementTableData.Element.Hidden = e.newValue;
// 处理多选目标
var selectedItems = _elementTableView.selectedItems;
foreach (var selectedItem in selectedItems)
{
var selectElement = selectedItem as ElementTableData;
if (selectElement != null)
selectElement.Element.Hidden = e.newValue;
}
// 重绘视图
RebuildView();
}
private void OnClickWhitListButton(EventBase evt)
{
// 刷新点击的按钮
Button button = evt.target as Button;
var elementTableData = button.userData as ElementTableData;
elementTableData.Element.IsWhiteList = !elementTableData.Element.IsWhiteList;
// 刷新框选的按钮
var selectedItems = _elementTableView.selectedItems;
if (selectedItems.Count() > 1)
{
foreach (var selectedItem in selectedItems)
{
var selectElement = selectedItem as ElementTableData;
selectElement.Element.IsWhiteList = selectElement.Element.IsWhiteList;
}
}
RebuildView();
}
}
}
#endif

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serializedVersion: 2
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;">
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<ui:Button text="Fix Select" display-tooltip-when-elided="true" name="FixSelectButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Fix All" display-tooltip-when-elided="true" name="FixAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Export Select" display-tooltip-when-elided="true" name="ExportFilesButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
<ui:Button text=" Multi-Import" display-tooltip-when-elided="true" name="MultiImportButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Import" display-tooltip-when-elided="true" name="SingleImportButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="标题" display-tooltip-when-elided="true" name="ReportTitle" style="height: 16px; -unity-font-style: bold; -unity-text-align: middle-center;" />
<ui:Label text="说明" display-tooltip-when-elided="true" name="ReportDesc" style="-unity-text-align: upper-left; -unity-font-style: bold; background-color: rgb(42, 42, 42); min-height: 50px; border-top-left-radius: 3px; border-bottom-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; white-space: normal;" />
</ui:VisualElement>
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;">
<ui:Button text="显示隐藏元素" display-tooltip-when-elided="true" name="ShowHiddenButton" style="width: 100px;" />
<ui:Button text="显示通过元素" display-tooltip-when-elided="true" name="PassesVisibleButton" style="width: 100px;" />
<ui:Button text="显示白名单元素" display-tooltip-when-elided="true" name="WhiteListVisibleButton" style="width: 100px;" />
</uie:Toolbar>
<ui:VisualElement name="AssetGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableViewer name="TopTableView" />
</ui:VisualElement>
</ui:UXML>

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fileFormatVersion: 2
guid: b87fc70b750616849942173af3bdfd90
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

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namespace YooAsset.Editor
{
public enum EHeaderType
{
/// <summary>
/// 资源路径
/// </summary>
AssetPath,
/// <summary>
/// 资源对象
/// </summary>
AssetObject,
/// <summary>
/// 字符串
/// </summary>
StringValue,
/// <summary>
/// 整数数值
/// </summary>
LongValue,
/// <summary>
/// 浮点数数值
/// </summary>
DoubleValue,
}
}

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fileFormatVersion: 2
guid: 97cd7d0d616708e42bc53ed7d88718c9
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportElement
{
/// <summary>
/// GUID白名单存储对象
/// </summary>
public string GUID;
/// <summary>
/// 扫描是否通过
/// </summary>
public bool Passes = true;
/// <summary>
/// 反馈的信息列表
/// </summary>
public List<ReportScanInfo> ScanInfos = new List<ReportScanInfo>();
public ReportElement(string guid)
{
GUID = guid;
}
/// <summary>
/// 添加扫描信息
/// </summary>
public void AddScanInfo(string headerTitle, string value)
{
var reportScanInfo = new ReportScanInfo(headerTitle, value);
ScanInfos.Add(reportScanInfo);
}
/// <summary>
/// 添加扫描信息
/// </summary>
public void AddScanInfo(string headerTitle, long value)
{
AddScanInfo(headerTitle, value.ToString());
}
/// <summary>
/// 添加扫描信息
/// </summary>
public void AddScanInfo(string headerTitle, double value)
{
AddScanInfo(headerTitle, value.ToString());
}
/// <summary>
/// 获取扫描信息
/// </summary>
public ReportScanInfo GetScanInfo(string headerTitle)
{
foreach (var scanInfo in ScanInfos)
{
if (scanInfo.HeaderTitle == headerTitle)
return scanInfo;
}
UnityEngine.Debug.LogWarning($"Not found {nameof(ReportScanInfo)} : {headerTitle}");
return null;
}
#region
/// <summary>
/// 是否在列表里选中
/// </summary>
public bool IsSelected { set; get; }
/// <summary>
/// 是否在白名单里
/// </summary>
public bool IsWhiteList { set; get; }
/// <summary>
/// 是否隐藏元素
/// </summary>
public bool Hidden { set; get; }
#endregion
}
}

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fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class ReportHeader
{
public const int MaxValue = 8388608;
/// <summary>
/// 标题
/// </summary>
public string HeaderTitle;
/// <summary>
/// 标题宽度
/// </summary>
public int Width;
/// <summary>
/// 单元列最小宽度
/// </summary>
public int MinWidth = 50;
/// <summary>
/// 单元列最大宽度
/// </summary>
public int MaxWidth = MaxValue;
/// <summary>
/// 可伸缩选项
/// </summary>
public bool Stretchable = false;
/// <summary>
/// 可搜索选项
/// </summary>
public bool Searchable = false;
/// <summary>
/// 可排序选项
/// </summary>
public bool Sortable = false;
/// <summary>
/// 统计数量
/// </summary>
public bool Counter = false;
/// <summary>
/// 展示单位
/// </summary>
public string Units = string.Empty;
/// <summary>
/// 数值类型
/// </summary>
public EHeaderType HeaderType = EHeaderType.StringValue;
public ReportHeader(string headerTitle, int width)
{
HeaderTitle = headerTitle;
Width = width;
MinWidth = width;
MaxWidth = width;
}
public ReportHeader(string headerTitle, int width, int minWidth, int maxWidth)
{
HeaderTitle = headerTitle;
Width = width;
MinWidth = minWidth;
MaxWidth = maxWidth;
}
public ReportHeader SetMinWidth(int value)
{
MinWidth = value;
return this;
}
public ReportHeader SetMaxWidth(int value)
{
MaxWidth = value;
return this;
}
public ReportHeader SetStretchable()
{
Stretchable = true;
return this;
}
public ReportHeader SetSearchable()
{
Searchable = true;
return this;
}
public ReportHeader SetSortable()
{
Sortable = true;
return this;
}
public ReportHeader SetCounter()
{
Counter = true;
return this;
}
public ReportHeader SetUnits(string units)
{
Units = units;
return this;
}
public ReportHeader SetHeaderType(EHeaderType value)
{
HeaderType = value;
return this;
}
/// <summary>
/// 检测数值有效性
/// </summary>
public void CheckValueValid(string value)
{
if (HeaderType == EHeaderType.AssetPath)
{
string guid = AssetDatabase.AssetPathToGUID(value);
if (string.IsNullOrEmpty(guid))
throw new Exception($"{HeaderTitle} value is invalid asset path : {value}");
}
else if (HeaderType == EHeaderType.AssetObject)
{
string guid = AssetDatabase.AssetPathToGUID(value);
if (string.IsNullOrEmpty(guid))
throw new Exception($"{HeaderTitle} value is invalid asset object : {value}");
}
else if (HeaderType == EHeaderType.DoubleValue)
{
if (double.TryParse(value, out double doubleValue) == false)
throw new Exception($"{HeaderTitle} value is invalid double value : {value}");
}
else if (HeaderType == EHeaderType.LongValue)
{
if (long.TryParse(value, out long longValue) == false)
throw new Exception($"{HeaderTitle} value is invalid long value : {value}");
}
else if (HeaderType == EHeaderType.StringValue)
{
}
else
{
throw new System.NotImplementedException(HeaderType.ToString());
}
}
}
}

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fileFormatVersion: 2
guid: 3be8b45a77bb720478379c26da3aa68a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportScanInfo
{
/// <summary>
/// 标题
/// </summary>
public string HeaderTitle;
/// <summary>
/// 扫描反馈的信息
/// </summary>
public string ScanInfo;
public ReportScanInfo(string headerTitle, string scanInfo)
{
HeaderTitle = headerTitle;
ScanInfo = scanInfo;
}
}
}

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fileFormatVersion: 2
guid: 02caa7ae84ee8294a8904a5aaed420ee
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ScanReport
{
/// <summary>
/// 文件签名(自动填写)
/// </summary>
public string FileSign;
/// <summary>
/// 文件版本(自动填写)
/// </summary>
public string FileVersion;
/// <summary>
/// 模式类型(自动填写)
/// </summary>
public string SchemaType;
/// <summary>
/// 扫描器GUID自动填写
/// </summary>
public string ScannerGUID;
/// <summary>
/// 报告名称
/// </summary>
public string ReportName;
/// <summary>
/// 报告介绍
/// </summary>
public string ReportDesc;
/// <summary>
/// 报告的标题列表
/// </summary>
public List<ReportHeader> ReportHeaders = new List<ReportHeader>();
/// <summary>
/// 扫描的元素列表
/// </summary>
public List<ReportElement> ReportElements = new List<ReportElement>();
public ScanReport(string reportName, string reportDesc)
{
ReportName = reportName;
ReportDesc = reportDesc;
}
/// <summary>
/// 添加标题
/// </summary>
public ReportHeader AddHeader(string headerTitle, int width)
{
var reportHeader = new ReportHeader(headerTitle, width);
ReportHeaders.Add(reportHeader);
return reportHeader;
}
/// <summary>
/// 添加标题
/// </summary>
public ReportHeader AddHeader(string headerTitle, int width, int minWidth, int maxWidth)
{
var reportHeader = new ReportHeader(headerTitle, width, minWidth, maxWidth);
ReportHeaders.Add(reportHeader);
return reportHeader;
}
/// <summary>
/// 检测错误
/// </summary>
public void CheckError()
{
// 检测标题
Dictionary<string, ReportHeader> headerMap = new Dictionary<string, ReportHeader>();
foreach (var header in ReportHeaders)
{
string headerTitle = header.HeaderTitle;
if (headerMap.ContainsKey(headerTitle))
throw new Exception($"The header title {headerTitle} already exists !");
else
headerMap.Add(headerTitle, header);
}
// 检测扫描元素
HashSet<string> elementMap = new HashSet<string>();
foreach (var element in ReportElements)
{
if (string.IsNullOrEmpty(element.GUID))
throw new Exception($"The report element GUID is null or empty !");
if (elementMap.Contains(element.GUID))
throw new Exception($"The report element GUID already exists ! {element.GUID}");
else
elementMap.Add(element.GUID);
foreach (var scanInfo in element.ScanInfos)
{
if (headerMap.ContainsKey(scanInfo.HeaderTitle) == false)
throw new Exception($"The report element header {scanInfo.HeaderTitle} is missing !");
// 检测数值有效性
var header = headerMap[scanInfo.HeaderTitle];
header.CheckValueValid(scanInfo.ScanInfo);
}
}
}
}
}

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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using System;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
/// <summary>
/// 资源扫描报告合并器
/// 说明:相同类型的报告可以合并查看
/// </summary>
public class ScanReportCombiner
{
/// <summary>
/// 模式类型
/// </summary>
public string SchemaType { private set; get; }
/// <summary>
/// 报告标题
/// </summary>
public string ReportTitle { private set; get; }
/// <summary>
/// 报告介绍
/// </summary>
public string ReportDesc { private set; get; }
/// <summary>
/// 标题列表
/// </summary>
public List<ReportHeader> Headers = new List<ReportHeader>();
/// <summary>
/// 扫描结果
/// </summary>
public readonly List<ReportElement> Elements = new List<ReportElement>(10000);
private readonly Dictionary<string, ScanReport> _combines = new Dictionary<string, ScanReport>(100);
/// <summary>
/// 合并报告文件
/// 注意:模式不同的报告文件会合并失败!
/// </summary>
public bool Combine(ScanReport scanReport)
{
if (string.IsNullOrEmpty(scanReport.SchemaType))
{
Debug.LogError("Scan report schema type is null or empty !");
return false;
}
if (string.IsNullOrEmpty(SchemaType))
{
SchemaType = scanReport.SchemaType;
ReportTitle = scanReport.ReportName;
ReportDesc = scanReport.ReportDesc;
Headers = scanReport.ReportHeaders;
}
if (SchemaType != scanReport.SchemaType)
{
Debug.LogWarning($"Scan report has different schema type{scanReport.SchemaType} != {SchemaType}");
return false;
}
if (_combines.ContainsKey(scanReport.ScannerGUID))
{
Debug.LogWarning($"Scan report has already existed : {scanReport.ScannerGUID}");
return false;
}
_combines.Add(scanReport.ScannerGUID, scanReport);
CombineInternal(scanReport);
return true;
}
private void CombineInternal(ScanReport scanReport)
{
string scannerGUID = scanReport.ScannerGUID;
List<ReportElement> elements = scanReport.ReportElements;
// 设置白名单
var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
if (scanner != null)
{
foreach (var element in elements)
{
if (scanner.CheckWhiteList(element.GUID))
element.IsWhiteList = true;
}
}
// 添加到集合
Elements.AddRange(elements);
}
/// <summary>
/// 获取指定的标题类
/// </summary>
public ReportHeader GetHeader(string headerTitle)
{
foreach (var header in Headers)
{
if (header.HeaderTitle == headerTitle)
return header;
}
UnityEngine.Debug.LogWarning($"Not found {nameof(ReportHeader)} : {headerTitle}");
return null;
}
/// <summary>
/// 导出选中文件
/// </summary>
public void ExportFiles(string exportFolderPath)
{
if (string.IsNullOrEmpty(exportFolderPath))
return;
foreach (var element in Elements)
{
if (element.IsSelected)
{
string assetPath = AssetDatabase.GUIDToAssetPath(element.GUID);
if (string.IsNullOrEmpty(assetPath) == false)
{
string destPath = Path.Combine(exportFolderPath, assetPath);
EditorTools.CopyFile(assetPath, destPath, true);
}
}
}
}
/// <summary>
/// 保存改变数据
/// </summary>
public void SaveChange()
{
// 存储白名单
foreach (var scanReport in _combines.Values)
{
string scannerGUID = scanReport.ScannerGUID;
var elements = scanReport.ReportElements;
var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
if (scanner != null)
{
List<string> whiteList = new List<string>(elements.Count);
foreach (var element in elements)
{
if (element.IsWhiteList)
whiteList.Add(element.GUID);
}
whiteList.Sort();
scanner.WhiteList = whiteList;
AssetArtScannerSettingData.SaveFile();
}
}
}
/// <summary>
/// 修复所有元素
/// 注意:排除白名单和隐藏元素
/// </summary>
public void FixAll()
{
foreach (var scanReport in _combines.Values)
{
string scannerGUID = scanReport.ScannerGUID;
var elements = scanReport.ReportElements;
List<ReportElement> fixList = new List<ReportElement>(elements.Count);
foreach (var element in elements)
{
if (element.Passes || element.IsWhiteList || element.Hidden)
continue;
fixList.Add(element);
}
FixInternal(scannerGUID, fixList);
}
}
/// <summary>
/// 修复选定元素
/// 注意:包含白名单和隐藏元素
/// </summary>
public void FixSelect()
{
foreach (var scanReport in _combines.Values)
{
string scannerGUID = scanReport.ScannerGUID;
var elements = scanReport.ReportElements;
List<ReportElement> fixList = new List<ReportElement>(elements.Count);
foreach (var element in elements)
{
if (element.Passes)
continue;
if (element.IsSelected)
fixList.Add(element);
}
FixInternal(scannerGUID, fixList);
}
}
private void FixInternal(string scannerGUID, List<ReportElement> fixList)
{
AssetArtScanner scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
if (scanner != null)
{
var schema = scanner.LoadSchema();
if (schema != null)
{
schema.FixResult(fixList);
}
}
}
}
}

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fileFormatVersion: 2
guid: 8524c3deb9b27fe4e8e63f15b9ffaaa3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using System;
using UnityEngine;
namespace YooAsset.Editor
{
public class ScanReportConfig
{
/// <summary>
/// 导入JSON报告文件
/// </summary>
public static ScanReport ImportJsonConfig(string filePath)
{
if (File.Exists(filePath) == false)
throw new FileNotFoundException(filePath);
string jsonData = FileUtility.ReadAllText(filePath);
ScanReport report = JsonUtility.FromJson<ScanReport>(jsonData);
// 检测配置文件的签名
if (report.FileSign != ScannerDefine.ReportFileSign)
throw new Exception($"导入的报告文件无法识别 : {filePath}");
// 检测报告文件的版本
if (report.FileVersion != ScannerDefine.ReportFileVersion)
throw new Exception($"报告文件的版本不匹配 : {report.FileVersion} != {ScannerDefine.ReportFileVersion}");
// 检测标题数和内容是否匹配
foreach (var element in report.ReportElements)
{
if (element.ScanInfos.Count != report.ReportHeaders.Count)
{
throw new Exception($"报告的标题数和内容不匹配!");
}
}
return report;
}
/// <summary>
/// 导出JSON报告文件
/// </summary>
public static void ExportJsonConfig(string savePath, ScanReport scanReport)
{
if (File.Exists(savePath))
File.Delete(savePath);
string json = JsonUtility.ToJson(scanReport, true);
FileUtility.WriteAllText(savePath, json);
}
}
}

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fileFormatVersion: 2
guid: 694cf47ade54f2b4fa6e618c1310c476
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9f9f9848e17e5eb46b596a07391a42cc
guid: 9bc1ecc3b72dfc34782fb6926d679f92
folderAsset: yes
DefaultImporter:
externalObjects: {}

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using System;
namespace YooAsset.Editor
{
[Serializable]
public class AssetArtCollector
{
/// <summary>
/// 扫描目录
/// </summary>
public string CollectPath = string.Empty;
}
}

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fileFormatVersion: 2
guid: 6e7252b59455e5c45af0041ccd24b234
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[Serializable]
public class AssetArtScanner
{
/// <summary>
/// 扫描器GUID
/// </summary>
public string ScannerGUID = string.Empty;
/// <summary>
/// 扫描器名称
/// </summary>
public string ScannerName = string.Empty;
/// <summary>
/// 扫描器描述
/// </summary>
public string ScannerDesc = string.Empty;
/// <summary>
/// 扫描模式
/// 注意文件路径或文件GUID
/// </summary>
public string ScannerSchema = string.Empty;
/// <summary>
/// 存储目录
/// </summary>
public string SaveDirectory = string.Empty;
/// <summary>
/// 收集列表
/// </summary>
public List<AssetArtCollector> Collectors = new List<AssetArtCollector>();
/// <summary>
/// 白名单
/// </summary>
public List<string> WhiteList = new List<string>();
/// <summary>
/// 检测关键字匹配
/// </summary>
public bool CheckKeyword(string keyword)
{
if (ScannerName.Contains(keyword) || ScannerDesc.Contains(keyword))
return true;
else
return false;
}
/// <summary>
/// 是否在白名单里
/// </summary>
public bool CheckWhiteList(string guid)
{
return WhiteList.Contains(guid);
}
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
if (string.IsNullOrEmpty(ScannerName))
throw new Exception($"Scanner name is null or empty !");
if (string.IsNullOrEmpty(ScannerSchema))
throw new Exception($"Scanner {ScannerName} schema is null !");
if (string.IsNullOrEmpty(SaveDirectory) == false)
{
if (Directory.Exists(SaveDirectory) == false)
throw new Exception($"Scanner {ScannerName} save directory is invalid : {SaveDirectory}");
}
}
/// <summary>
/// 加载扫描模式实例
/// </summary>
public ScannerSchema LoadSchema()
{
if (string.IsNullOrEmpty(ScannerSchema))
return null;
string filePath;
if (ScannerSchema.StartsWith("Assets/"))
{
filePath = ScannerSchema;
}
else
{
string guid = ScannerSchema;
filePath = AssetDatabase.GUIDToAssetPath(guid);
}
var schema = AssetDatabase.LoadMainAssetAtPath(filePath) as ScannerSchema;
if (schema == null)
Debug.LogWarning($"Failed load scanner schema : {filePath}");
return schema;
}
/// <summary>
/// 运行扫描器生成报告类
/// </summary>
public ScanReport RunScanner()
{
if (Collectors.Count == 0)
Debug.LogWarning($"Scanner {ScannerName} collector is empty !");
ScannerSchema schema = LoadSchema();
if (schema == null)
throw new Exception($"Failed to load schema : {ScannerSchema}");
var report = schema.RunScanner(this);
report.FileSign = ScannerDefine.ReportFileSign;
report.FileVersion = ScannerDefine.ReportFileVersion;
report.SchemaType = schema.GetType().FullName;
report.ScannerGUID = ScannerGUID;
return report;
}
}
}

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fileFormatVersion: 2
guid: c63683b07b7a2454b93539ae6b9f32ea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class AssetArtScannerConfig
{
public class ConfigWrapper
{
/// <summary>
/// 文件签名
/// </summary>
public string FileSign;
/// <summary>
/// 文件版本
/// </summary>
public string FileVersion;
/// <summary>
/// 扫描器列表
/// </summary>
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
}
/// <summary>
/// 导入JSON配置文件
/// </summary>
public static void ImportJsonConfig(string filePath)
{
if (File.Exists(filePath) == false)
throw new FileNotFoundException(filePath);
string json = FileUtility.ReadAllText(filePath);
ConfigWrapper setting = JsonUtility.FromJson<ConfigWrapper>(json);
// 检测配置文件的签名
if (setting.FileSign != ScannerDefine.SettingFileSign)
throw new Exception($"导入的配置文件无法识别 : {filePath}");
// 检测配置文件的版本
if (setting.FileVersion != ScannerDefine.SettingFileVersion)
throw new Exception($"配置文件的版本不匹配 : {setting.FileVersion} != {ScannerDefine.SettingFileVersion}");
// 检测配置合法性
HashSet<string> scanGUIDs = new HashSet<string>();
foreach (var sacnner in setting.Scanners)
{
if (scanGUIDs.Contains(sacnner.ScannerGUID))
{
throw new Exception($"Scanner {sacnner.ScannerName} GUID is existed : {sacnner.ScannerGUID} ");
}
else
{
scanGUIDs.Add(sacnner.ScannerGUID);
}
}
AssetArtScannerSettingData.Setting.Scanners = setting.Scanners;
AssetArtScannerSettingData.SaveFile();
}
/// <summary>
/// 导出JSON配置文件
/// </summary>
public static void ExportJsonConfig(string savePath)
{
if (File.Exists(savePath))
File.Delete(savePath);
ConfigWrapper wrapper = new ConfigWrapper();
wrapper.FileSign = ScannerDefine.SettingFileSign;
wrapper.FileVersion = ScannerDefine.SettingFileVersion;
wrapper.Scanners = AssetArtScannerSettingData.Setting.Scanners;
string json = JsonUtility.ToJson(wrapper, true);
FileUtility.WriteAllText(savePath, json);
}
}
}

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fileFormatVersion: 2
guid: bed1ef72d1c03e848a41d5ea115e9870
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEngine;
using NUnit.Framework.Constraints;
namespace YooAsset.Editor
{
public class AssetArtScannerSetting : ScriptableObject
{
/// <summary>
/// 扫描器列表
/// </summary>
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
/// <summary>
/// 开始扫描
/// </summary>
public ScannerResult BeginScan(string scannerGUID)
{
try
{
// 获取扫描器配置
var scanner = GetScanner(scannerGUID);
if (scanner == null)
throw new Exception($"Invalid scanner GUID : {scannerGUID}");
// 检测配置合法性
scanner.CheckConfigError();
// 开始扫描工作
ScanReport report = scanner.RunScanner();
// 检测报告合法性
report.CheckError();
// 保存扫描结果
string saveDirectory = scanner.SaveDirectory;
if (string.IsNullOrEmpty(saveDirectory))
saveDirectory = "Assets/";
string filePath = $"{saveDirectory}/{scanner.ScannerName}_{scanner.ScannerDesc}.json";
ScanReportConfig.ExportJsonConfig(filePath, report);
return new ScannerResult(filePath, report);
}
catch (Exception e)
{
return new ScannerResult(e.StackTrace);
}
}
/// <summary>
/// 获取指定的扫描器
/// </summary>
public AssetArtScanner GetScanner(string scannerGUID)
{
foreach (var scanner in Scanners)
{
if (scanner.ScannerGUID == scannerGUID)
return scanner;
}
Debug.LogWarning($"Not found scanner : {scannerGUID}");
return null;
}
}
}

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fileFormatVersion: 2
guid: 84df5e62e3f1b6746a1263e076b003e1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class AssetArtScannerSettingData
{
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { private set; get; } = false;
static AssetArtScannerSettingData()
{
}
private static AssetArtScannerSetting _setting = null;
public static AssetArtScannerSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetArtScannerSetting>();
return _setting;
}
}
/// <summary>
/// 存储配置文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetArtScannerSetting)}.asset is saved!");
}
}
/// <summary>
/// 清空所有数据
/// </summary>
public static void ClearAll()
{
Setting.Scanners.Clear();
SaveFile();
}
/// <summary>
/// 扫描所有项
/// </summary>
public static void ScanAll()
{
foreach (var scanner in Setting.Scanners)
{
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
}
}
}
/// <summary>
/// 扫描所有项
/// </summary>
public static void ScanAll(string keyword)
{
foreach (var scanner in Setting.Scanners)
{
if (string.IsNullOrEmpty(keyword) == false)
{
if (scanner.CheckKeyword(keyword) == false)
continue;
}
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
}
}
}
/// <summary>
/// 扫描单项
/// </summary>
public static ScannerResult Scan(string scannerGUID)
{
var scanResult = Setting.BeginScan(scannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError(scanResult.ErrorInfo);
}
return scanResult;
}
// 扫描器编辑相关
public static AssetArtScanner CreateScanner(string name, string desc)
{
AssetArtScanner scanner = new AssetArtScanner();
scanner.ScannerGUID = System.Guid.NewGuid().ToString();
scanner.ScannerName = name;
scanner.ScannerDesc = desc;
Setting.Scanners.Add(scanner);
IsDirty = true;
return scanner;
}
public static void RemoveScanner(AssetArtScanner scanner)
{
if (Setting.Scanners.Remove(scanner))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove scanner : {scanner.ScannerName}");
}
}
public static void ModifyScanner(AssetArtScanner scanner)
{
if (scanner != null)
{
IsDirty = true;
}
}
// 资源收集编辑相关
public static void CreateCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
scanner.Collectors.Add(collector);
IsDirty = true;
}
public static void RemoveCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
if (scanner.Collectors.Remove(collector))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
if (scanner != null && collector != null)
{
IsDirty = true;
}
}
}
}

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fileFormatVersion: 2
guid: fda10f23f6f36bf498b54323fe4f680b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_2019_4_OR_NEWER
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetArtScannerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetArt Scanner", false, 301)]
public static void OpenWindow()
{
AssetArtScannerWindow window = GetWindow<AssetArtScannerWindow>("AssetArt Scanner", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private Button _saveButton;
private ListView _scannerListView;
private ToolbarSearchField _scannerSearchField;
private VisualElement _scannerContentContainer;
private VisualElement _inspectorContainer;
private Label _schemaGuideTxt;
private TextField _scannerNameTxt;
private TextField _scannerDescTxt;
private ObjectField _scannerSchemaField;
private ObjectField _outputFolderField;
private ScrollView _collectorScrollView;
private int _lastModifyScannerIndex = 0;
public void CreateGUI()
{
Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow;
try
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtScannerWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 导入导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_clicked;
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 扫描按钮
var scanAllBtn = root.Q<Button>("ScanAllButton");
scanAllBtn.clicked += ScanAllBtn_clicked;
var scanBtn = root.Q<Button>("ScanBtn");
scanBtn.clicked += ScanBtn_clicked;
// 扫描列表相关
_scannerListView = root.Q<ListView>("ScannerListView");
_scannerListView.makeItem = MakeScannerListViewItem;
_scannerListView.bindItem = BindScannerListViewItem;
#if UNITY_2022_3_OR_NEWER
_scannerListView.selectionChanged += ScannerListView_onSelectionChange;
#elif UNITY_2020_1_OR_NEWER
_scannerListView.onSelectionChange += ScannerListView_onSelectionChange;
#else
_scannerListView.onSelectionChanged += ScannerListView_onSelectionChange;
#endif
// 扫描列表过滤
_scannerSearchField = root.Q<ToolbarSearchField>("ScannerSearchField");
_scannerSearchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 扫描器添加删除按钮
var scannerAddContainer = root.Q("ScannerAddContainer");
{
var addBtn = scannerAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddScannerBtn_clicked;
var removeBtn = scannerAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemoveScannerBtn_clicked;
}
// 扫描器容器
_scannerContentContainer = root.Q("ScannerContentContainer");
// 检视界面容器
_inspectorContainer = root.Q("InspectorContainer");
// 扫描器指南
_schemaGuideTxt = root.Q<Label>("SchemaUserGuide");
// 扫描器名称
_scannerNameTxt = root.Q<TextField>("ScannerName");
_scannerNameTxt.RegisterValueChangedCallback(evt =>
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner != null)
{
selectScanner.ScannerName = evt.newValue;
AssetArtScannerSettingData.ModifyScanner(selectScanner);
FillScannerListViewData();
}
});
// 扫描器备注
_scannerDescTxt = root.Q<TextField>("ScannerDesc");
_scannerDescTxt.RegisterValueChangedCallback(evt =>
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner != null)
{
selectScanner.ScannerDesc = evt.newValue;
AssetArtScannerSettingData.ModifyScanner(selectScanner);
FillScannerListViewData();
}
});
// 扫描模式
_scannerSchemaField = root.Q<ObjectField>("ScanSchema");
_scannerSchemaField.RegisterValueChangedCallback(evt =>
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner != null)
{
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
selectScanner.ScannerSchema = AssetDatabase.AssetPathToGUID(assetPath);
AssetArtScannerSettingData.ModifyScanner(selectScanner);
}
});
// 存储目录
_outputFolderField = root.Q<ObjectField>("OutputFolder");
_outputFolderField.RegisterValueChangedCallback(evt =>
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner != null)
{
if (evt.newValue == null)
{
selectScanner.SaveDirectory = string.Empty;
AssetArtScannerSettingData.ModifyScanner(selectScanner);
}
else
{
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
if (AssetDatabase.IsValidFolder(assetPath))
{
selectScanner.SaveDirectory = assetPath;
AssetArtScannerSettingData.ModifyScanner(selectScanner);
}
else
{
Debug.LogWarning($"Select asset object not folder ! {assetPath}");
}
}
}
});
// 收集列表相关
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
_collectorScrollView.viewDataKey = "scrollView";
// 收集器创建按钮
var collectorAddContainer = root.Q("CollectorAddContainer");
{
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddCollectorBtn_clicked;
}
// 刷新窗体
RefreshWindow();
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
// 注意:清空所有撤销操作
Undo.ClearAll();
if (AssetArtScannerSettingData.IsDirty)
AssetArtScannerSettingData.SaveFile();
}
public void Update()
{
if (_saveButton != null)
{
if (AssetArtScannerSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow()
{
_scannerContentContainer.visible = false;
FillScannerListViewData();
}
private void ExportBtn_clicked()
{
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
AssetArtScannerConfig.ExportJsonConfig($"{resultPath}/AssetArtScannerConfig.json");
}
}
private void ImportBtn_clicked()
{
string resultPath = EditorTools.OpenFilePath("Import JSON", "Assets/", "json");
if (resultPath != null)
{
AssetArtScannerConfig.ImportJsonConfig(resultPath);
RefreshWindow();
}
}
private void SaveBtn_clicked()
{
AssetArtScannerSettingData.SaveFile();
}
private void ScanAllBtn_clicked()
{
if (EditorUtility.DisplayDialog("提示", $"开始全面扫描!", "Yes", "No"))
{
string searchKeyWord = _scannerSearchField.value;
AssetArtScannerSettingData.ScanAll(searchKeyWord);
AssetDatabase.Refresh();
}
else
{
Debug.LogWarning("全面扫描已经取消");
}
}
private void ScanBtn_clicked()
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
return;
ScannerResult scannerResult = AssetArtScannerSettingData.Scan(selectScanner.ScannerGUID);
if (scannerResult.Succeed)
{
// 自动打开报告界面
scannerResult.OpenReportWindow();
AssetDatabase.Refresh();
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_lastModifyScannerIndex = 0;
RefreshWindow();
}
// 分组列表相关
private void FillScannerListViewData()
{
_scannerListView.Clear();
_scannerListView.ClearSelection();
var filterItems = FilterScanners();
if (AssetArtScannerSettingData.Setting.Scanners.Count == filterItems.Count)
{
#if UNITY_2020_3_OR_NEWER
_scannerListView.reorderable = true;
#endif
_scannerListView.itemsSource = AssetArtScannerSettingData.Setting.Scanners;
_scannerListView.Rebuild();
}
else
{
#if UNITY_2020_3_OR_NEWER
_scannerListView.reorderable = false;
#endif
_scannerListView.itemsSource = filterItems;
_scannerListView.Rebuild();
}
}
private List<AssetArtScanner> FilterScanners()
{
string searchKeyWord = _scannerSearchField.value;
List<AssetArtScanner> result = new List<AssetArtScanner>(AssetArtScannerSettingData.Setting.Scanners.Count);
// 过滤列表
foreach (var scanner in AssetArtScannerSettingData.Setting.Scanners)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (scanner.CheckKeyword(searchKeyWord) == false)
continue;
}
result.Add(scanner);
}
return result;
}
private VisualElement MakeScannerListViewItem()
{
VisualElement element = new VisualElement();
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.flexGrow = 1f;
label.style.height = 20f;
element.Add(label);
}
return element;
}
private void BindScannerListViewItem(VisualElement element, int index)
{
List<AssetArtScanner> sourceList = _scannerListView.itemsSource as List<AssetArtScanner>;
var scanner = sourceList[index];
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(scanner.ScannerDesc))
textField1.text = scanner.ScannerName;
else
textField1.text = $"{scanner.ScannerName} ({scanner.ScannerDesc})";
}
private void ScannerListView_onSelectionChange(IEnumerable<object> objs)
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
{
_scannerContentContainer.visible = false;
return;
}
_scannerContentContainer.visible = true;
_lastModifyScannerIndex = _scannerListView.selectedIndex;
_scannerNameTxt.SetValueWithoutNotify(selectScanner.ScannerName);
_scannerDescTxt.SetValueWithoutNotify(selectScanner.ScannerDesc);
// 显示检视面板
var scanSchema = selectScanner.LoadSchema();
RefreshInspector(scanSchema);
// 设置Schema对象
if (scanSchema == null)
{
_scannerSchemaField.SetValueWithoutNotify(null);
_schemaGuideTxt.text = string.Empty;
}
else
{
_scannerSchemaField.SetValueWithoutNotify(scanSchema);
_schemaGuideTxt.text = scanSchema.GetUserGuide();
}
// 显示存储目录
DefaultAsset saveFolder = AssetDatabase.LoadAssetAtPath<DefaultAsset>(selectScanner.SaveDirectory);
if (saveFolder == null)
{
_outputFolderField.SetValueWithoutNotify(null);
}
else
{
_outputFolderField.SetValueWithoutNotify(saveFolder);
}
FillCollectorViewData();
}
private void AddScannerBtn_clicked()
{
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddScanner");
AssetArtScannerSettingData.CreateScanner("Default Scanner", string.Empty);
FillScannerListViewData();
}
private void RemoveScannerBtn_clicked()
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
return;
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveScanner");
AssetArtScannerSettingData.RemoveScanner(selectScanner);
FillScannerListViewData();
}
// 收集列表相关
private void FillCollectorViewData()
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
return;
// 填充数据
_collectorScrollView.Clear();
for (int i = 0; i < selectScanner.Collectors.Count; i++)
{
VisualElement element = MakeCollectorListViewItem();
BindCollectorListViewItem(element, i);
_collectorScrollView.Add(element);
}
}
private VisualElement MakeCollectorListViewItem()
{
VisualElement element = new VisualElement();
VisualElement elementTop = new VisualElement();
elementTop.style.flexDirection = FlexDirection.Row;
element.Add(elementTop);
VisualElement elementSpace = new VisualElement();
elementSpace.style.flexDirection = FlexDirection.Column;
element.Add(elementSpace);
// Top VisualElement
{
var button = new Button();
button.name = "Button1";
button.text = "-";
button.style.unityTextAlign = TextAnchor.MiddleCenter;
button.style.flexGrow = 0f;
elementTop.Add(button);
}
{
var objectField = new ObjectField();
objectField.name = "ObjectField1";
objectField.label = "Collector";
objectField.objectType = typeof(UnityEngine.Object);
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
objectField.style.flexGrow = 1f;
elementTop.Add(objectField);
var label = objectField.Q<Label>();
label.style.minWidth = 63;
}
// Space VisualElement
{
var label = new Label();
label.style.height = 10;
elementSpace.Add(label);
}
return element;
}
private void BindCollectorListViewItem(VisualElement element, int index)
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
return;
var collector = selectScanner.Collectors[index];
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
if (collectObject != null)
collectObject.name = collector.CollectPath;
// Remove Button
var removeBtn = element.Q<Button>("Button1");
removeBtn.clicked += () =>
{
RemoveCollectorBtn_clicked(collector);
};
// Collector Path
var objectField1 = element.Q<ObjectField>("ObjectField1");
objectField1.SetValueWithoutNotify(collectObject);
objectField1.RegisterValueChangedCallback(evt =>
{
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
objectField1.value.name = collector.CollectPath;
AssetArtScannerSettingData.ModifyCollector(selectScanner, collector);
});
}
private void AddCollectorBtn_clicked()
{
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
if (selectSacnner == null)
return;
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddCollector");
AssetArtCollector collector = new AssetArtCollector();
AssetArtScannerSettingData.CreateCollector(selectSacnner, collector);
FillCollectorViewData();
}
private void RemoveCollectorBtn_clicked(AssetArtCollector selectCollector)
{
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
if (selectSacnner == null)
return;
if (selectCollector == null)
return;
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveCollector");
AssetArtScannerSettingData.RemoveCollector(selectSacnner, selectCollector);
FillCollectorViewData();
}
// 属性面板相关
private void RefreshInspector(ScannerSchema scanSchema)
{
if (scanSchema == null)
{
UIElementsTools.SetElementVisible(_inspectorContainer, false);
return;
}
var inspector = scanSchema.CreateInspector();
if (inspector == null)
{
UIElementsTools.SetElementVisible(_inspectorContainer, false);
return;
}
if (inspector.Containner is VisualElement container)
{
UIElementsTools.SetElementVisible(_inspectorContainer, true);
_inspectorContainer.Clear();
_inspectorContainer.Add(container);
_inspectorContainer.style.width = inspector.Width;
_inspectorContainer.style.minWidth = inspector.MinWidth;
_inspectorContainer.style.maxWidth = inspector.MaxWidth;
}
else
{
Debug.LogWarning($"{nameof(ScannerSchema)} inspector container is invalid !");
UIElementsTools.SetElementVisible(_inspectorContainer, false);
}
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bff583b32bbeb7e498920bfdc84dba90
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,33 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Import" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Scan All" display-tooltip-when-elided="true" name="ScanAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="ScannerListContainer" style="width: 250px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Scanner List" display-tooltip-when-elided="true" name="ScannerListTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 3px; border-right-width: 3px; border-top-width: 3px; border-bottom-width: 3px; font-size: 12px;" />
<uie:ToolbarSearchField focusable="true" name="ScannerSearchField" style="width: 230px;" />
<ui:ListView focusable="true" name="ScannerListView" item-height="20" virtualization-method="DynamicHeight" reorder-mode="Animated" reorderable="true" style="flex-grow: 1;" />
<ui:VisualElement name="ScannerAddContainer" style="justify-content: center; flex-direction: row; flex-shrink: 0;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="ScannerContentContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; min-width: 400px;">
<ui:Label text="Scanner" display-tooltip-when-elided="true" name="ScannerContentTitle" style="-unity-text-align: upper-center; -unity-font-style: bold; font-size: 12px; border-top-width: 3px; border-right-width: 3px; border-bottom-width: 3px; border-left-width: 3px; background-color: rgb(89, 89, 89);" />
<ui:Label display-tooltip-when-elided="true" name="SchemaUserGuide" style="-unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px; height: 40px;" />
<ui:TextField picking-mode="Ignore" label="Scanner Name" name="ScannerName" />
<ui:TextField picking-mode="Ignore" label="Scanner Desc" name="ScannerDesc" />
<uie:ObjectField label="Scanner Schema" name="ScanSchema" type="YooAsset.Editor.ScannerSchema, YooAsset.Editor" allow-scene-objects="false" />
<uie:ObjectField label="Output Folder" name="OutputFolder" type="UnityEditor.DefaultAsset, UnityEditor.CoreModule" allow-scene-objects="false" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
<ui:Button text="Scan" display-tooltip-when-elided="true" name="ScanBtn" style="width: 60px;" />
</ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="InspectorContainer" style="flex-grow: 1; border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; background-color: rgb(67, 67, 67);" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 5bbb873a7bee2924a86c876b67bb2cb4
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -0,0 +1,26 @@

namespace YooAsset.Editor
{
public class ScannerDefine
{
/// <summary>
/// 报告文件签名
/// </summary>
public const string ReportFileSign = "596f6f4172745265706f7274";
/// <summary>
/// 配置文件签名
/// </summary>
public const string SettingFileSign = "596f6f41727453657474696e67";
/// <summary>
/// 报告文件的版本
/// </summary>
public const string ReportFileVersion = "1.0";
/// <summary>
/// 配置文件的版本
/// </summary>
public const string SettingFileVersion = "1.0";
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed658bfc32cbfc44caf262a741a7c387
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,59 @@

namespace YooAsset.Editor
{
public class ScannerResult
{
/// <summary>
/// 生成的报告文件路径
/// </summary>
public string ReprotFilePath { private set; get; }
/// <summary>
/// 报告对象
/// </summary>
public ScanReport Report { private set; get; }
/// <summary>
/// 错误信息
/// </summary>
public string ErrorInfo { private set; get; }
/// <summary>
/// 是否成功
/// </summary>
public bool Succeed
{
get
{
if (string.IsNullOrEmpty(ErrorInfo))
return true;
else
return false;
}
}
public ScannerResult(string error)
{
ErrorInfo = error;
}
public ScannerResult(string filePath, ScanReport report)
{
ReprotFilePath = filePath;
Report = report;
ErrorInfo = string.Empty;
}
/// <summary>
/// 打开报告窗口
/// </summary>
public void OpenReportWindow()
{
if (Succeed)
{
var reproterWindow = AssetArtReporterWindow.OpenWindow();
reproterWindow.ImportSingleReprotFile(Report);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e10cdab189d80b142ad5903d12956c59
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
public abstract class ScannerSchema : ScriptableObject
{
/// <summary>
/// 获取用户指南信息
/// </summary>
public abstract string GetUserGuide();
/// <summary>
/// 运行生成扫描报告
/// </summary>
public abstract ScanReport RunScanner(AssetArtScanner scanner);
/// <summary>
/// 修复扫描结果
/// </summary>
public abstract void FixResult(List<ReportElement> fixList);
/// <summary>
/// 创建检视面板
/// </summary>
public virtual SchemaInspector CreateInspector()
{
return null;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eb6a587c72ccecc4ab6d386063cf0736
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,45 @@

namespace YooAsset.Editor
{
public class SchemaInspector
{
/// <summary>
/// 检视界面的UI元素容器UIElements元素
/// </summary>
public object Containner { private set; get; }
/// <summary>
/// 检视界面宽度
/// </summary>
public int Width = 250;
/// <summary>
/// 检视界面最小宽度
/// </summary>
public int MinWidth = 250;
/// <summary>
/// 检视界面最大宽度
/// </summary>
public int MaxWidth = 250;
public SchemaInspector(object containner)
{
Containner = containner;
}
public SchemaInspector(object containner, int width)
{
Containner = containner;
Width = width;
MinWidth = width;
MaxWidth = width;
}
public SchemaInspector(object containner, int width, int minWidth, int maxWidth)
{
Containner = containner;
Width = width;
MinWidth = minWidth;
MaxWidth = maxWidth;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3440549fcb36bbf4c8c6da17fb858947
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -32,11 +32,12 @@ namespace YooAsset.Editor
var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext);
// 初始化日志
BuildLogger.InitLogger(enableLog);
// 初始化日志系统
string logFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/buildInfo.log";
BuildLogger.InitLogger(enableLog, logFilePath);
// 执行构建流程
Debug.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
BuildLogger.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
if (buildResult.Success)
{
@@ -50,6 +51,9 @@ namespace YooAsset.Editor
BuildLogger.Error(buildResult.ErrorInfo);
}
// 关闭日志系统
BuildLogger.Shuntdown();
return buildResult;
}
}

View File

@@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// </summary>
public static string GetStreamingAssetsRoot()
{
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
return YooAssetSettingsData.GetYooDefaultBuildinRoot();
}
}
}

View File

@@ -6,88 +6,101 @@ namespace YooAsset.Editor
{
public static class AssetBundleBuilderSetting
{
// EBuildPipeline
public static EBuildPipeline GetPackageBuildPipeline(string packageName)
// BuildPipelineName
public static string GetPackageBuildPipeline(string packageName)
{
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
return (EBuildPipeline)EditorPrefs.GetInt(key, (int)EBuildPipeline.BuiltinBuildPipeline);
string key = $"{Application.productName}_{packageName}_BuildPipelineName";
string defaultValue = EBuildPipeline.ScriptableBuildPipeline.ToString();
return EditorPrefs.GetString(key, defaultValue);
}
public static void SetPackageBuildPipeline(string packageName, EBuildPipeline buildPipeline)
public static void SetPackageBuildPipeline(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
EditorPrefs.SetInt(key, (int)buildPipeline);
}
// EBuildMode
public static EBuildMode GetPackageBuildMode(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
return (EBuildMode)EditorPrefs.GetInt(key, (int)EBuildMode.ForceRebuild);
}
public static void SetPackageBuildMode(string packageName, EBuildPipeline buildPipeline, EBuildMode buildMode)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
EditorPrefs.SetInt(key, (int)buildMode);
string key = $"{Application.productName}_{packageName}_BuildPipelineName";
EditorPrefs.SetString(key, buildPipeline);
}
// ECompressOption
public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline)
public static ECompressOption GetPackageCompressOption(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
}
public static void SetPackageCompressOption(string packageName, EBuildPipeline buildPipeline, ECompressOption compressOption)
public static void SetPackageCompressOption(string packageName, string buildPipeline, ECompressOption compressOption)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
EditorPrefs.SetInt(key, (int)compressOption);
}
// EFileNameStyle
public static EFileNameStyle GetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline)
public static EFileNameStyle GetPackageFileNameStyle(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
}
public static void SetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline, EFileNameStyle fileNameStyle)
public static void SetPackageFileNameStyle(string packageName, string buildPipeline, EFileNameStyle fileNameStyle)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
EditorPrefs.SetInt(key, (int)fileNameStyle);
}
// EBuildinFileCopyOption
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline)
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
}
public static void SetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
public static void SetPackageBuildinFileCopyOption(string packageName, string buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
}
// BuildFileCopyParams
public static string GetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline)
public static string GetPackageBuildinFileCopyParams(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
return EditorPrefs.GetString(key, string.Empty);
}
public static void SetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline, string buildinFileCopyParams)
public static void SetPackageBuildinFileCopyParams(string packageName, string buildPipeline, string buildinFileCopyParams)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
EditorPrefs.SetString(key, buildinFileCopyParams);
}
// EncyptionClassName
public static string GetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline)
public static string GetPackageEncyptionClassName(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
return EditorPrefs.GetString(key, string.Empty);
}
public static void SetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline, string encyptionClassName)
public static void SetPackageEncyptionClassName(string packageName, string buildPipeline, string encyptionClassName)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
EditorPrefs.SetString(key, encyptionClassName);
}
// ClearBuildCache
public static bool GetPackageClearBuildCache(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
return EditorPrefs.GetInt(key, 0) > 0;
}
public static void SetPackageClearBuildCache(string packageName, string buildPipeline, bool clearBuildCache)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
}
// UseAssetDependencyDB
public static bool GetPackageUseAssetDependencyDB(string packageName, string buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
return EditorPrefs.GetInt(key, 0) > 0;
}
public static void SetPackageUseAssetDependencyDB(string packageName, string buildPipeline, bool useAssetDependencyDB)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
EditorPrefs.SetInt(key, useAssetDependencyDB ? 1 : 0);
}
}
}

View File

@@ -19,7 +19,9 @@ namespace YooAsset.Editor
}
private string _buildPackage;
private EBuildPipeline _buildPipeline;
private string _buildPipeline;
private Dictionary<string, Type> _viewClassDic = new Dictionary<string, Type>(10);
private Toolbar _toolbar;
private ToolbarMenu _packageMenu;
@@ -69,10 +71,23 @@ namespace YooAsset.Editor
{
_pipelineMenu = new ToolbarMenu();
_pipelineMenu.style.width = 200;
_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
_toolbar.Add(_pipelineMenu);
var viewerClassTypes = EditorTools.GetAssignableTypes(typeof(BuildPipelineViewerBase));
foreach (var classType in viewerClassTypes)
{
var buildPipelineAttribute = EditorTools.GetAttribute<BuildPipelineAttribute>(classType);
string pipelineName = buildPipelineAttribute.PipelineName;
if (_viewClassDic.ContainsKey(pipelineName))
{
Debug.LogWarning($"The pipeline has already exist : {pipelineName}");
}
else
{
_viewClassDic.Add(pipelineName, classType);
_pipelineMenu.menu.AppendAction(pipelineName, PipelineMenuAction, PipelineMenuFun);
}
}
}
RefreshBuildPipelineView();
@@ -90,24 +105,18 @@ namespace YooAsset.Editor
_buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
_packageMenu.text = _buildPackage;
_pipelineMenu.text = _buildPipeline.ToString();
_pipelineMenu.text = _buildPipeline;
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
if (_viewClassDic.TryGetValue(_buildPipeline, out Type value))
{
var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var viewer = new ScriptableBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.RawFileBuildPipeline)
{
var viewer = new RawfileBuildpipelineViewer(_buildPackage, buildTarget, _container);
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
var viewer = Activator.CreateInstance(value) as BuildPipelineViewerBase;
viewer.InitView(_buildPackage, _buildPipeline, buildTarget);
viewer.CreateView(_container);
}
else
{
throw new System.NotImplementedException(_buildPipeline.ToString());
Debug.LogError($"Not found build pipeline : {_buildPipeline}");
}
}
private List<string> GetBuildPackageNames()
@@ -140,18 +149,16 @@ namespace YooAsset.Editor
private void PipelineMenuAction(DropdownMenuAction action)
{
var pipelineType = (EBuildPipeline)action.userData;
if (_buildPipeline != pipelineType)
if (_buildPipeline != action.name)
{
_buildPipeline = pipelineType;
AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, pipelineType);
_buildPipeline = action.name;
AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, _buildPipeline);
RefreshBuildPipelineView();
}
}
private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
{
var pipelineType = (EBuildPipeline)action.userData;
if (_buildPipeline == pipelineType)
if (_buildPipeline == action.name)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;

View File

@@ -8,78 +8,44 @@ namespace YooAsset.Editor
/// <summary>
/// 模拟构建
/// </summary>
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
public static PackageInvokeBuildResult SimulateBuild(PackageInvokeBuildParam buildParam)
{
string packageVersion = "Simulate";
BuildResult buildResult;
string packageName = buildParam.PackageName;
string buildPipelineName = buildParam.BuildPipelineName;
if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
if (buildPipelineName == "EditorSimulateBuildPipeline")
{
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
var buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.PackageVersion = "Simulate";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
buildParameters.UseAssetDependencyDB = true;
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
buildResult = pipeline.Run(buildParameters, false);
}
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
{
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
buildResult = pipeline.Run(buildParameters, true);
}
else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
{
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
buildResult = pipeline.Run(buildParameters, true);
var pipeline = new EditorSimulateBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
var reulst = new PackageInvokeBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}
else
{
Debug.LogError(buildResult.ErrorInfo);
throw new System.Exception($"{nameof(EditorSimulateBuildPipeline)} build failed !");
}
}
else
{
throw new System.NotImplementedException(buildPipelineName);
}
// 返回结果
if (buildResult.Success)
{
SimulateBuildResult reulst = new SimulateBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}
else
{
return null;
}
}
}
}

View File

@@ -56,12 +56,13 @@ namespace YooAsset.Editor
public string EncryptedFilePath { set; get; }
#endregion
private readonly Dictionary<string, BuildAssetInfo> _packAssetDic = new Dictionary<string, BuildAssetInfo>(100);
/// <summary>
/// 参与构建的资源列表
/// 注意:不包含零依赖资源和冗余资源
/// </summary>
public readonly List<BuildAssetInfo> MainAssets = new List<BuildAssetInfo>();
public readonly List<BuildAssetInfo> AllPackAssets = new List<BuildAssetInfo>(100);
/// <summary>
/// 资源包名称
@@ -84,57 +85,69 @@ namespace YooAsset.Editor
/// </summary>
public void PackAsset(BuildAssetInfo buildAsset)
{
if (IsContainsAsset(buildAsset.AssetInfo.AssetPath))
throw new System.Exception($"Should never get here ! Asset is existed : {buildAsset.AssetInfo.AssetPath}");
string assetPath = buildAsset.AssetInfo.AssetPath;
if (_packAssetDic.ContainsKey(assetPath))
throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}");
MainAssets.Add(buildAsset);
_packAssetDic.Add(assetPath, buildAsset);
AllPackAssets.Add(buildAsset);
}
/// <summary>
/// 是否包含指定资源
/// </summary>
public bool IsContainsAsset(string assetPath)
public bool IsContainsPackAsset(string assetPath)
{
foreach (var buildAsset in MainAssets)
{
if (buildAsset.AssetInfo.AssetPath == assetPath)
{
return true;
}
}
return false;
return _packAssetDic.ContainsKey(assetPath);
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
public string[] GetAllMainAssetPaths()
public string[] GetAllPackAssetPaths()
{
return MainAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
return AllPackAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
}
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
/// 获取构建的主资源信息
/// </summary>
public List<string> GetAllBuiltinAssetPaths()
public BuildAssetInfo GetPackAssetInfo(string assetPath)
{
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var buildAsset in MainAssets)
if (_packAssetDic.TryGetValue(assetPath, out BuildAssetInfo value))
{
if (buildAsset.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in buildAsset.AllDependAssetInfos)
return value;
}
else
{
throw new Exception($"Can not found pack asset info {assetPath} in bundle : {BundleName}");
}
}
/// <summary>
/// 获取资源包内部所有资产
/// </summary>
public List<AssetInfo> GetBundleContents()
{
Dictionary<string, AssetInfo> result = new Dictionary<string, AssetInfo>(AllPackAssets.Count);
foreach (var packAsset in AllPackAssets)
{
result.Add(packAsset.AssetInfo.AssetPath, packAsset.AssetInfo);
if (packAsset.AllDependAssetInfos != null)
{
// 注意:依赖资源里只添加零依赖资源和冗余资源
if (dependAssetInfo.HasBundleName() == false)
foreach (var dependAssetInfo in packAsset.AllDependAssetInfos)
{
if (result.Contains(dependAssetInfo.AssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetInfo.AssetPath);
// 注意:依赖资源里只添加零依赖资源和冗余资源
if (dependAssetInfo.HasBundleName() == false)
{
string dependAssetPath = dependAssetInfo.AssetInfo.AssetPath;
if (result.ContainsKey(dependAssetPath) == false)
result.Add(dependAssetPath, dependAssetInfo.AssetInfo);
}
}
}
}
return result;
return result.Values.ToList();
}
/// <summary>
@@ -146,7 +159,7 @@ namespace YooAsset.Editor
AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty;
build.assetNames = GetAllMainAssetPaths();
build.assetNames = GetAllPackAssetPaths();
return build;
}
@@ -155,7 +168,7 @@ namespace YooAsset.Editor
/// </summary>
public BuildAssetInfo[] GetAllManifestAssetInfos()
{
return MainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
return AllPackAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
}
/// <summary>

View File

@@ -17,7 +17,7 @@ namespace YooAsset.Editor
/// 未被依赖的资源列表
/// </summary>
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
/// <summary>
/// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源
@@ -96,14 +96,14 @@ namespace YooAsset.Editor
}
/// <summary>
/// 创建着色器信息类
/// 创建空的资源包
/// </summary>
public void CreateShadersBundleInfo(string shadersBundleName)
public void CreateEmptyBundleInfo(string bundleName)
{
if (IsContainsBundle(shadersBundleName) == false)
if (IsContainsBundle(bundleName) == false)
{
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
var bundleInfo = new BuildBundleInfo(bundleName);
_bundleInfoDic.Add(bundleName, bundleInfo);
}
}
}

View File

@@ -22,20 +22,20 @@ namespace YooAsset.Editor
public string BuildinFileRoot;
/// <summary>
/// 构建管线
/// 构建管线名称
/// </summary>
public string BuildPipeline;
/// <summary>
/// 构建资源包类型
/// </summary>
public int BuildBundleType;
/// <summary>
/// 构建的平台
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建的包裹名称
/// </summary>
@@ -46,12 +46,33 @@ namespace YooAsset.Editor
/// </summary>
public string PackageVersion;
/// <summary>
/// 构建的包裹备注
/// </summary>
public string PackageNote;
/// <summary>
/// 是否启用共享资源打包
/// 清空构建缓存文件
/// </summary>
public bool ClearBuildCacheFiles = false;
/// <summary>
/// 使用资源依赖缓存数据库
/// 说明:开启此项可以极大提高资源收集速度!
/// </summary>
public bool UseAssetDependencyDB = false;
/// <summary>
/// 启用共享资源打包
/// </summary>
public bool EnableSharePackRule = false;
/// <summary>
/// 对单独引用的共享资源进行独立打包
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
/// </summary>
public bool SingleReferencedPackAlone = true;
/// <summary>
/// 验证构建结果
/// </summary>
@@ -60,12 +81,12 @@ namespace YooAsset.Editor
/// <summary>
/// 资源包名称样式
/// </summary>
public EFileNameStyle FileNameStyle;
public EFileNameStyle FileNameStyle = EFileNameStyle.HashName;
/// <summary>
/// 内置文件的拷贝选项
/// </summary>
public EBuildinFileCopyOption BuildinFileCopyOption;
public EBuildinFileCopyOption BuildinFileCopyOption = EBuildinFileCopyOption.None;
/// <summary>
/// 内置文件的拷贝参数
@@ -95,32 +116,12 @@ namespace YooAsset.Editor
throw new Exception(message);
}
// 检测是否有未保存场景
if (BuildMode != EBuildMode.SimulateBuild)
{
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
}
// 检测构建参数合法性
if (BuildTarget == BuildTarget.NoTarget)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageName))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageVersion))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(BuildOutputRoot))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
@@ -131,33 +132,31 @@ namespace YooAsset.Editor
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
throw new Exception(message);
}
// 强制构建删除包裹目录
if (BuildMode == EBuildMode.ForceRebuild)
if (string.IsNullOrEmpty(BuildPipeline))
{
string packageRootDirectory = GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineIsNullOrEmpty, "Build pipeline is null or empty !");
throw new Exception(message);
}
if (BuildBundleType == (int)EBuildBundleType.Unknown)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildBundleTypeIsUnknown, $"Build bundle type is unknown {BuildBundleType} !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageName))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageVersion))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
throw new Exception(message);
}
// 检测包裹输出目录是否存在
if (BuildMode != EBuildMode.SimulateBuild)
// 设置默认备注信息
if (string.IsNullOrEmpty(PackageNote))
{
string packageOutputDirectory = GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
}
// 如果输出目录不存在
string pipelineOutputDirectory = GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
PackageNote = DateTime.Now.ToString();
}
}

View File

@@ -0,0 +1,23 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateCatalog
{
/// <summary>
/// 生成内置资源记录文件
/// </summary>
internal void CreateCatalogFile(BuildParametersContext buildParametersContext)
{
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(buildPackageName, buildinRootDirectory);
// 刷新目录
AssetDatabase.Refresh();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2d2c835e5e40ca34d93480587c8125df
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,40 +12,51 @@ namespace YooAsset.Editor
public abstract class TaskCreateManifest
{
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, int> _cachedBundleIndexIDs = new Dictionary<string, int>(10000);
private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
protected void CreateManifestFile(BuildContext context)
protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 检测资源包哈希冲突
CheckBundleHashConflict(buildMapContext);
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.FileVersion = ManifestDefine.FileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
manifest.BuildBundleType = buildParameters.BuildBundleType;
manifest.BuildPipeline = buildParameters.BuildPipeline;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
manifest.BundleList = GetAllPackageBundle(buildMapContext);
manifest.AssetList = GetAllPackageAsset(buildMapContext);
manifest.PackageNote = buildParameters.PackageNote;
manifest.AssetList = CreatePackageAssetList(buildMapContext);
manifest.BundleList = CreatePackageBundleList(buildMapContext);
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
// 处理资源包的依赖列表
// 1. 处理资源清单的资源对象
ProcessPacakgeAsset(manifest);
// 2. 处理资源包的依赖列表
if (processBundleDepends)
ProcessBundleDepends(context, manifest);
// 处理资源包的标签集合
// 3. 处理资源包的标签集合
if (processBundleTags)
ProcessBundleTags(manifest);
}
// 4. 处理内置资源包
if (processBundleDepends)
ProcessBuiltinBundleDependency(context, manifest);
// 创建补丁清单文本文件
{
@@ -57,17 +68,13 @@ namespace YooAsset.Editor
// 创建补丁清单二进制文件
string packageHash;
string packagePath;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"Create package manifest file: {filePath}");
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
packagePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(packagePath, manifest);
packageHash = HashUtility.FileCRC32(packagePath);
BuildLogger.Log($"Create package manifest file: {packagePath}");
}
// 创建补丁清单哈希文件
@@ -85,6 +92,36 @@ namespace YooAsset.Editor
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"Create package manifest version file: {filePath}");
}
// 填充上下文
{
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(packagePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
}
/// <summary>
/// 检测资源包哈希冲突
/// </summary>
private void CheckBundleHashConflict(BuildMapContext buildMapContext)
{
// 说明:在特殊情况下,例如某些文件加密算法会导致加密后的文件哈希值冲突!
// 说明:二进制完全相同的原生文件也会冲突!
HashSet<string> guids = new HashSet<string>();
foreach (var bundleInfo in buildMapContext.Collection)
{
if (guids.Contains(bundleInfo.PackageFileHash))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleHashConflict, $"Bundle hash conflict : {bundleInfo.BundleName}");
throw new Exception(message);
}
else
{
guids.Add(bundleInfo.PackageFileHash);
}
}
}
/// <summary>
@@ -93,9 +130,9 @@ namespace YooAsset.Editor
protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
/// <summary>
/// 获取主资源对象列表
/// 创建资源对象列表
/// </summary>
private List<PackageAsset> GetAllPackageAsset(BuildMapContext buildMapContext)
private List<PackageAsset> CreatePackageAssetList(BuildMapContext buildMapContext)
{
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
@@ -108,17 +145,20 @@ namespace YooAsset.Editor
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
packageAsset.TempDataInEditor = assetInfo;
result.Add(packageAsset);
}
}
// 按照AssetPath排序
result.Sort((a, b) => a.AssetPath.CompareTo(b.AssetPath));
return result;
}
/// <summary>
/// 获取资源包列表
/// 创建资源包列表
/// </summary>
private List<PackageBundle> GetAllPackageBundle(BuildMapContext buildMapContext)
private List<PackageBundle> CreatePackageBundleList(BuildMapContext buildMapContext)
{
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
@@ -127,14 +167,37 @@ namespace YooAsset.Editor
result.Add(packageBundle);
}
// 注意:缓存资源包索引
for (int index = 0; index < result.Count; index++)
// 按照BundleName排序
result.Sort((a, b) => a.BundleName.CompareTo(b.BundleName));
return result;
}
/// <summary>
/// 处理资源清单的资源对象列表
/// </summary>
private void ProcessPacakgeAsset(PackageManifest manifest)
{
// 注意:优先缓存资源包索引
for (int index = 0; index < manifest.BundleList.Count; index++)
{
string bundleName = result[index].BundleName;
_cachedBundleID.Add(bundleName, index);
string bundleName = manifest.BundleList[index].BundleName;
_cachedBundleIndexIDs.Add(bundleName, index);
}
return result;
// 记录资源对象所属的资源包ID
foreach (var packageAsset in manifest.AssetList)
{
var assetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
packageAsset.BundleID = GetCachedBundleIndexID(assetInfo.BundleName);
}
// 记录资源对象依赖的资源包ID集合
// 注意:依赖关系非引擎构建结果里查询!
foreach (var packageAsset in manifest.AssetList)
{
var mainAssetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
packageAsset.DependBundleIDs = GetAssetDependBundleIDs(mainAssetInfo);
}
}
/// <summary>
@@ -145,16 +208,19 @@ namespace YooAsset.Editor
// 查询引擎生成的资源包依赖关系,然后记录到清单
foreach (var packageBundle in manifest.BundleList)
{
int mainBundleID = GetCachedBundleID(packageBundle.BundleName);
var depends = GetBundleDepends(context, packageBundle.BundleName);
List<int> dependIDs = new List<int>(depends.Length);
foreach (var dependBundleName in depends)
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
string[] dependNames = GetBundleDepends(context, packageBundle.BundleName);
List<int> dependIDs = new List<int>(dependNames.Length);
foreach (var dependName in dependNames)
{
int bundleID = GetCachedBundleID(dependBundleName);
if (bundleID != mainBundleID)
dependIDs.Add(bundleID);
int dependBundleID = GetCachedBundleIndexID(dependName);
if (dependBundleID != mainBundleID)
dependIDs.Add(dependBundleID);
}
packageBundle.DependIDs = dependIDs.ToArray();
// 排序并填充数据
dependIDs.Sort();
packageBundle.DependBundleIDs = dependIDs.ToArray();
}
}
@@ -163,20 +229,27 @@ namespace YooAsset.Editor
/// </summary>
private void ProcessBundleTags(PackageManifest manifest)
{
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.Tags = Array.Empty<string>();
}
// 将主资源的标签信息传染给其依赖的资源包集合
foreach (var packageAsset in manifest.AssetList)
{
var assetTags = packageAsset.AssetTags;
int bundleID = packageAsset.BundleID;
CacheBundleTags(bundleID, assetTags);
var packageBundle = manifest.BundleList[bundleID];
foreach (var dependBundleID in packageBundle.DependIDs)
if (packageAsset.DependBundleIDs != null)
{
CacheBundleTags(dependBundleID, assetTags);
foreach (var dependBundleID in packageAsset.DependBundleIDs)
{
CacheBundleTags(dependBundleID, assetTags);
}
}
}
// 将缓存的资源标签赋值给资源包
for (int index = 0; index < manifest.BundleList.Count; index++)
{
var packageBundle = manifest.BundleList[index];
@@ -205,15 +278,104 @@ namespace YooAsset.Editor
}
/// <summary>
/// 获取资源包的索引ID
/// 获取缓存的资源包的索引ID
/// </summary>
private int GetCachedBundleID(string bundleName)
private int GetCachedBundleIndexID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
if (_cachedBundleIndexIDs.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Should never get here ! Not found bundle ID : {bundleName}");
throw new Exception($"Should never get here ! Not found bundle index ID : {bundleName}");
}
return value;
}
/// <summary>
/// 是否包含该资源包的索引ID
/// </summary>
private bool ContainsCachedBundleIndexID(string bundleName)
{
return _cachedBundleIndexIDs.ContainsKey(bundleName);
}
#region YOOASSET_LEGACY_DEPENDENCY
private void ProcessBuiltinBundleDependency(BuildContext context, PackageManifest manifest)
{
// 注意:如果是可编程构建管线,需要补充内置资源包
// 注意:该步骤依赖前面的操作!
var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResultContext != null)
{
// 注意:初始化资源清单建立引用关系
ManifestTools.InitManifest(manifest);
ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
}
}
private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
{
if (string.IsNullOrEmpty(builtinBundleName))
return;
// 查询内置资源包是否存在
if (ContainsCachedBundleIndexID(builtinBundleName) == false)
return;
// 获取内置资源包
int builtinBundleID = GetCachedBundleIndexID(builtinBundleName);
var builtinPackageBundle = manifest.BundleList[builtinBundleID];
// 更新依赖资源包ID集合
HashSet<int> cacheBundleIDs = new HashSet<int>(builtinPackageBundle.ReferenceBundleIDs);
HashSet<string> tempTags = new HashSet<string>();
foreach (var packageAsset in manifest.AssetList)
{
if (cacheBundleIDs.Contains(packageAsset.BundleID))
{
if (packageAsset.DependBundleIDs.Contains(builtinBundleID) == false)
{
var tempBundleIDs = new List<int>(packageAsset.DependBundleIDs);
tempBundleIDs.Add(builtinBundleID);
packageAsset.DependBundleIDs = tempBundleIDs.ToArray();
}
foreach (var tag in packageAsset.AssetTags)
{
if (tempTags.Contains(tag) == false)
tempTags.Add(tag);
}
}
}
// 更新内置资源包的标签集合
foreach (var tag in builtinPackageBundle.Tags)
{
if (tempTags.Contains(tag) == false)
tempTags.Add(tag);
}
builtinPackageBundle.Tags = tempTags.ToArray();
}
private int[] GetAssetDependBundleIDs(BuildAssetInfo mainAssetInfo)
{
HashSet<int> result = new HashSet<int>();
int mainBundleID = GetCachedBundleIndexID(mainAssetInfo.BundleName);
foreach (var dependAssetInfo in mainAssetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetCachedBundleIndexID(dependAssetInfo.BundleName);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
// 排序并返回数据
List<int> listResult = new List<int>(result);
listResult.Sort();
return listResult.ToArray();
}
#endregion
}
}

View File

@@ -18,53 +18,50 @@ namespace YooAsset.Editor
// 概述信息
{
#if UNITY_2019_4_OR_NEWER
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
#endif
buildReport.Summary.YooVersion = EditorTools.GetPackageManagerYooVersion();
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildBundleType = buildParameters.BuildBundleType;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.BuildPackageNote = buildParameters.PackageNote;
// 收集器配置
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
// 构建参数
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
buildReport.Summary.SingleReferencedPackAlone = buildParameters.SingleReferencedPackAlone;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
if (buildParameters is BuiltinBuildParameters)
{
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
}
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline))
else if (buildParameters is ScriptableBuildParameters)
{
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
}
else
{
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = ECompressOption.Uncompressed;
buildReport.Summary.DisableWriteTypeTree = false;
buildReport.Summary.IgnoreTypeTreeChanges = false;
buildReport.Summary.WriteLinkXML = scriptableBuildParameters.WriteLinkXML;
buildReport.Summary.CacheServerHost = scriptableBuildParameters.CacheServerHost;
buildReport.Summary.CacheServerPort = scriptableBuildParameters.CacheServerPort;
buildReport.Summary.BuiltinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
buildReport.Summary.MonoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
}
// 构建结果
@@ -88,7 +85,8 @@ namespace YooAsset.Editor
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
reportAssetInfo.DependAssets = GetAssetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
reportAssetInfo.DependBundles = GetAssetDependBundles(manifest, packageAsset);
buildReport.AssetInfos.Add(reportAssetInfo);
}
@@ -104,8 +102,9 @@ namespace YooAsset.Editor
reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.Encrypted = packageBundle.Encrypted;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle);
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
reportBundleInfo.DependBundles = GetBundleDependBundles(manifest, packageBundle);
reportBundleInfo.ReferenceBundles = GetBundleReferenceBundles(manifest, packageBundle);
reportBundleInfo.BundleContents = GetBundleContents(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo);
}
@@ -113,62 +112,82 @@ namespace YooAsset.Editor
buildReport.IndependAssets = new List<ReportIndependAsset>(buildMapContext.IndependAssets);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string fileName = YooAssetSettingsData.GetBuildReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildLogger.Log($"Create build report file: {filePath}");
}
/// <summary>
/// 获取资源对象依赖的所有资源包
/// </summary>
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length);
foreach (int index in packageBundle.DependIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
return dependBundles;
}
/// <summary>
/// 获取资源对象依赖的其它所有资源
/// </summary>
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
private List<AssetInfo> GetAssetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{
List<string> result = new List<string>();
List<AssetInfo> result = new List<AssetInfo>();
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
var assetInfo = bundleInfo.GetPackAssetInfo(assetPath);
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
BuildAssetInfo findAssetInfo = null;
foreach (var buildAsset in bundleInfo.MainAssets)
{
if (buildAsset.AssetInfo.AssetPath == assetPath)
{
findAssetInfo = buildAsset;
break;
}
}
if (findAssetInfo == null)
{
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
}
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
{
result.Add(dependAssetInfo.AssetInfo.AssetPath);
}
result.Add(dependAssetInfo.AssetInfo);
}
result.Sort();
return result;
}
/// <summary>
/// 获取资源包内的所有资源
/// 获取资源对象依赖的资源包集合
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
private List<string> GetAssetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> dependBundles = new List<string>(packageAsset.DependBundleIDs.Length);
foreach (int index in packageAsset.DependBundleIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
dependBundles.Sort();
return dependBundles;
}
/// <summary>
/// 获取资源包依赖的资源包集合
/// </summary>
private List<string> GetBundleDependBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> dependBundles = new List<string>(packageBundle.DependBundleIDs.Length);
foreach (int index in packageBundle.DependBundleIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
dependBundles.Sort();
return dependBundles;
}
/// <summary>
/// 获取引用该资源包的资源包集合
/// </summary>
private List<string> GetBundleReferenceBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> referenceBundles = new List<string>(packageBundle.ReferenceBundleIDs.Count);
foreach (int index in packageBundle.ReferenceBundleIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
referenceBundles.Add(dependBundleName);
}
referenceBundles.Sort();
return referenceBundles;
}
/// <summary>
/// 获取资源包内部所有资产
/// </summary>
private List<AssetInfo> GetBundleContents(BuildMapContext buildMapContext, string bundleName)
{
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
List<AssetInfo> result = bundleInfo.GetBundleContents();
result.Sort();
return result;
}
private int GetMainAssetCount(PackageManifest manifest)

View File

@@ -12,16 +12,16 @@ namespace YooAsset.Editor
/// <summary>
/// 生成资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
public BuildMapContext CreateBuildMap(bool simulateBuild, BuildParameters buildParameters)
{
BuildMapContext context = new BuildMapContext();
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源
@@ -109,15 +109,10 @@ namespace YooAsset.Editor
{
if (buildAssetInfo.HasBundleName() == false)
{
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
if (packRuleResult.IsValid())
{
string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
buildAssetInfo.SetBundleName(shareBundleName);
}
ProcessingPackShareBundle(buildParameters, collectResult.Command, buildAssetInfo);
}
}
PostProcessPackShareBundle();
PostProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
}
// 8. 记录关键信息
@@ -209,21 +204,38 @@ namespace YooAsset.Editor
}
/// <summary>
/// 共享资源打包后置处理
/// 共享资源打包机制
/// </summary>
protected virtual void PostProcessPackShareBundle()
protected virtual void ProcessingPackShareBundle(BuildParameters buildParameters, CollectCommand command, BuildAssetInfo buildAssetInfo)
{
}
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
if (packRuleResult.IsValid() == false)
return;
/// <summary>
/// 获取共享资源包名称
/// </summary>
protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
// 处理单个引用的共享资源
if (buildAssetInfo.GetReferenceBundleCount() <= 1)
{
if (buildParameters.SingleReferencedPackAlone == false)
return;
}
// 设置共享资源包名
string shareBundleName = packRuleResult.GetShareBundleName(command.PackageName, command.UniqueBundleName);
buildAssetInfo.SetBundleName(shareBundleName);
}
private PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
{
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
/// <summary>
/// 共享资源打包后置处理
/// </summary>
protected virtual void PostProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
{
}
#endregion
}
}

View File

@@ -65,32 +65,5 @@ namespace YooAsset.Editor
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
}

View File

@@ -20,11 +20,6 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>();
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
@@ -35,14 +30,12 @@ namespace YooAsset.Editor
throw new Exception(message);
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
// 检测输出目录
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
throw new Exception(message);
}
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
throw new Exception(message);
}
BuildLogger.Log("UnityEngine build success !");

View File

@@ -12,14 +12,9 @@ namespace YooAsset.Editor
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8fe3d00b03dc9c64a96b7acfdf99b54c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,7 +11,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
CreateManifestFile(true, true, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)

View File

@@ -9,17 +9,13 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
CreatePackagePatch(buildParameters, buildMapContext);
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();

View File

@@ -13,12 +13,7 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;

namespace YooAsset.Editor
{
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
@@ -12,12 +7,7 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}

View File

@@ -12,7 +12,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}

View File

@@ -17,13 +17,42 @@ namespace YooAsset.Editor
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
{
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
// 检测Unity版本
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
BuildLogger.Warning(warning);
}
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
BuildLogger.Warning(warning);
#endif
}
}

View File

@@ -15,77 +15,45 @@ namespace YooAsset.Editor
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
{
return "00000000000000000000000000000000"; //32位
return hash.ToString();
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
{
return hash.ToString();
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
{
return 0;
return crc;
}
else
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
{
return crc;
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -15,10 +15,6 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
@@ -32,15 +28,14 @@ namespace YooAsset.Editor
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
string[] unityBuildContent = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
// 1. 计划内容
string[] planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
// 2. 验证差异
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
@@ -53,8 +48,8 @@ namespace YooAsset.Editor
throw new Exception(exception);
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
// 3. 验证差异
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)

View File

@@ -34,18 +34,12 @@ namespace YooAsset.Editor
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (BuildMode == EBuildMode.ForceRebuild)
if (ClearBuildCacheFiles)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).

View File

@@ -9,7 +9,7 @@ namespace YooAsset.Editor
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
if (buildParameters is BuiltinBuildParameters)
{
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
@@ -36,6 +36,7 @@ namespace YooAsset.Editor
new TaskCreateReport_BBP(),
new TaskCreatePackage_BBP(),
new TaskCopyBuildinFiles_BBP(),
new TaskCreateCatalog_BBP()
};
return pipeline;
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: cceb877e06414a648926ca1230374a57
guid: 12f78ad22f0513c44b6037469dbd6363
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1138888cdba447345abb498b0c89affa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,18 @@

using System;
namespace YooAsset.Editor
{
public class TaskCreateManifest_ESBP : TaskCreateManifest, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(false, false, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
return Array.Empty<string>();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 120e126cc10604c4f811c3b6377f7452
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,15 @@

using System;
namespace YooAsset.Editor
{
public class TaskGetBuildMap_ESBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 789c337b5b82f1c438a588982dfca346
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@

using System;
namespace YooAsset.Editor
{
public class TaskPrepare_ESBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: abbe56a7120e34349b10f20956ed51a7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,63 @@

using System.Text;
using System;
namespace YooAsset.Editor
{
public class TaskUpdateBundleInfo_ESBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
return "00000000000000000000000000000000"; //32位
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
return 0;
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
return GetFilePathTempHash(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
return "00000000"; //8位
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
return GetBundleTempSize(bundleInfo);
}
private string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
private long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllPackAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 990b41f647b80a34ab666a3b0c1ba3f6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@

namespace YooAsset.Editor
{
public class EditorSimulateBuildParameters : BuildParameters
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 03ea37371e6dc644cb2e6eabf9e7e2ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@

using System.Collections.Generic;
using System;
namespace YooAsset.Editor
{
public class EditorSimulateBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
if (buildParameters is EditorSimulateBuildParameters)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_ESBP(),
new TaskGetBuildMap_ESBP(),
new TaskUpdateBundleInfo_ESBP(),
new TaskCreateManifest_ESBP()
};
return pipeline;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9caf8e4846ad8b64eb04a4d5179942ff
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,14 +10,8 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
CopyRawBundle(buildMapContext, buildParametersContext);
}
/// <summary>
@@ -29,7 +23,7 @@ namespace YooAsset.Editor
foreach (var bundleInfo in buildMapContext.Collection)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.MainAssets)
foreach (var buildAsset in bundleInfo.AllPackAssets)
{
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
}

View File

@@ -13,13 +13,9 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var manifestContext = context.GetContextObject<ManifestContext>();
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_RFBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 563771ecaff17ee498b5fda7c1132e62
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,7 +9,7 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
CreateManifestFile(false, true, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)

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