Compare commits

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13 Commits

Author SHA1 Message Date
何冠峰
bfda5ec952 Update CHANGELOG.md 2024-12-27 15:09:04 +08:00
何冠峰
248bdba839 Update package.json 2024-12-27 15:08:54 +08:00
何冠峰
75dd3d0e5e fix #410 2024-12-27 12:02:08 +08:00
何冠峰
8944ec0e02 fix #419
优化场景卸载逻辑
2024-12-27 11:53:55 +08:00
何冠峰
069e29ac07 update resource manager 2024-12-27 10:07:15 +08:00
何冠峰
942e4bf672 fix #413 2024-12-26 21:53:02 +08:00
何冠峰
dca37a3794 update resource package 2024-12-26 21:35:44 +08:00
何冠峰
f84419b7a6 fix #417 2024-12-26 15:43:58 +08:00
何冠峰
aa3a049985 fix #414 2024-12-26 14:57:37 +08:00
何冠峰
3f8c7bd91f update space shooter 2024-12-26 12:17:37 +08:00
何冠峰
11984d6972 update asset bundle reporter 2024-12-26 12:17:18 +08:00
何冠峰
31b0a3fb54 update extension sample
移除冗余的命名空间
2024-12-26 10:55:58 +08:00
何冠峰
666d0b53a6 fix script compile error in unity 2020 2024-12-26 10:55:30 +08:00
33 changed files with 422 additions and 368 deletions

View File

@@ -2,6 +2,57 @@
All notable changes to this package will be documented in this file.
## [2.2.6-preview] - 2024-12-27
### Improvements
- 增强了对Steam平台DLC拓展包的支持。
```csharp
// 新增参数关闭Catalog目录查询内置文件的功能
var fileSystemParams = CreateDefaultBuildinFileSystemParameters();
fileSystemParams .AddParameter(FileSystemParametersDefine.DISABLE_CATALOG_FILE, true);
```
- 资源句柄基类提供了统一的Release方法。
```csharp
public abstract class HandleBase : IEnumerator, IDisposable
{
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release();
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose();
}
```
- 优化了场景卸载逻辑。
```csharp
//框架内不在区分主场景和附加场景。
//场景卸载后自动释放资源句柄。
```
### Fixed
- 修复了Unity2020版本提示的脚本编译错误。
- (#417) 修复了DefaultWebServerFileSystem文件系统内Catalog未起效的问题。
### Added
- 新增示例文件 GetCacheBundleSizeOperation.cs
可以获取指定Package的缓存资源总大小。
### Removed
- 移除了SceneHandle.IsMainScene()方法。
## [2.2.5-preview] - 2024-12-25
依赖的ScriptableBuildPipeline (SBP) 插件库版本切换为1.21.25版本!

View File

@@ -56,11 +56,7 @@ namespace YooAsset.Editor
public string EncryptedFilePath { set; get; }
#endregion
#if UNITY_2020_3_OR_NEWER
private readonly HashSet<string> _assetPaths = new HashSet<string>(1000);
#else
private readonly HashSet<string> _assetPaths = new HashSet<string>();
#endif
/// <summary>
/// 参与构建的资源列表

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@@ -28,6 +28,7 @@ namespace YooAsset.Editor
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildBundleType = buildParameters.BuildBundleType;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.BuildPackageNote = buildParameters.PackageNote;

View File

@@ -38,6 +38,11 @@ namespace YooAsset.Editor
/// </summary>
public string BuildPipeline;
/// <summary>
/// 构建的资源包类型
/// </summary>
public int BuildBundleType;
/// <summary>
/// 构建包裹名称
/// </summary>

View File

@@ -62,6 +62,7 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("Build Seconds", ConvertTime(buildReport.Summary.BuildSeconds)));
_items.Add(new ItemWrapper("Build Target", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("Build Pipeline", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("Build Bundle Type", buildReport.Summary.BuildBundleType.ToString()));
_items.Add(new ItemWrapper("Package Name", buildReport.Summary.BuildPackageName));
_items.Add(new ItemWrapper("Package Version", buildReport.Summary.BuildPackageVersion));
_items.Add(new ItemWrapper("Package Note", buildReport.Summary.BuildPackageNote));

View File

@@ -63,6 +63,11 @@ namespace YooAsset
/// </summary>
public bool AppendFileExtension { private set; get; } = false;
/// <summary>
/// 自定义参数禁用Catalog目录查询文件
/// </summary>
public bool DisableCatalogFile { private set; get; } = false;
/// <summary>
/// 自定义参数:解密方法类
/// </summary>
@@ -138,6 +143,10 @@ namespace YooAsset
{
AppendFileExtension = (bool)value;
}
else if (name == FileSystemParametersDefine.DISABLE_CATALOG_FILE)
{
DisableCatalogFile = (bool)value;
}
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
{
DecryptionServices = (IDecryptionServices)value;
@@ -172,10 +181,14 @@ namespace YooAsset
public virtual bool Belong(PackageBundle bundle)
{
if (DisableCatalogFile)
return true;
return _wrappers.ContainsKey(bundle.BundleGUID);
}
public virtual bool Exists(PackageBundle bundle)
{
if (DisableCatalogFile)
return true;
return _wrappers.ContainsKey(bundle.BundleGUID);
}
public virtual bool NeedDownload(PackageBundle bundle)
@@ -306,7 +319,7 @@ namespace YooAsset
/// <summary>
/// 记录文件信息
/// </summary>
public bool RecordFile(string bundleGUID, FileWrapper wrapper)
public bool RecordCatalogFile(string bundleGUID, FileWrapper wrapper)
{
if (_wrappers.ContainsKey(bundleGUID))
{

View File

@@ -48,7 +48,15 @@ namespace YooAsset
if (_initUnpackFIleSystemOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadCatalogFile;
if (_fileSystem.DisableCatalogFile)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.LoadCatalogFile;
}
}
else
{

View File

@@ -51,7 +51,7 @@ namespace YooAsset
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordFile(wrapper.BundleGUID, fileWrapper);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");

View File

@@ -133,11 +133,11 @@ namespace YooAsset
public virtual bool Belong(PackageBundle bundle)
{
return true;
return _wrappers.ContainsKey(bundle.BundleGUID);
}
public virtual bool Exists(PackageBundle bundle)
{
return true;
return _wrappers.ContainsKey(bundle.BundleGUID);
}
public virtual bool NeedDownload(PackageBundle bundle)
{
@@ -201,9 +201,9 @@ namespace YooAsset
}
/// <summary>
/// 记录文件信息
/// 记录内置文件信息
/// </summary>
public bool RecordFile(string bundleGUID, FileWrapper wrapper)
public bool RecordCatalogFile(string bundleGUID, FileWrapper wrapper)
{
if (_wrappers.ContainsKey(bundleGUID))
{

View File

@@ -60,7 +60,7 @@ namespace YooAsset
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultWebServerFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordFile(wrapper.BundleGUID, fileWrapper);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}");

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@@ -0,0 +1,140 @@
using System;
using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 文件系统参数
/// </summary>
public class FileSystemParameters
{
internal readonly Dictionary<string, object> CreateParameters = new Dictionary<string, object>(100);
/// <summary>
/// 文件系统类
/// 格式: "namespace.class,assembly"
/// 格式: "命名空间.类型名,程序集"
/// </summary>
public string FileSystemClass { private set; get; }
/// <summary>
/// 文件系统的根目录
/// </summary>
public string RootDirectory { private set; get; }
public FileSystemParameters(string fileSystemClass, string rootDirectory)
{
FileSystemClass = fileSystemClass;
RootDirectory = rootDirectory;
}
/// <summary>
/// 添加自定义参数
/// </summary>
public void AddParameter(string name, object value)
{
CreateParameters.Add(name, value);
}
/// <summary>
/// 创建文件系统
/// </summary>
internal IFileSystem CreateFileSystem(string packageName)
{
YooLogger.Log($"The package {packageName} create file system : {FileSystemClass}");
Type classType = Type.GetType(FileSystemClass);
if (classType == null)
{
YooLogger.Error($"Can not found file system class type {FileSystemClass}");
return null;
}
var instance = (IFileSystem)System.Activator.CreateInstance(classType, true);
if (instance == null)
{
YooLogger.Error($"Failed to create file system instance {FileSystemClass}");
return null;
}
foreach (var param in CreateParameters)
{
instance.SetParameter(param.Key, param.Value);
}
instance.OnCreate(packageName, RootDirectory);
return instance;
}
#region
/// <summary>
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebServer文件系统参数
/// </summary>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebRemote文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6ce5a2677e1696d488c3b883fa915ae0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -7,6 +7,7 @@ namespace YooAsset
public const string REMOTE_SERVICES = "REMOTE_SERVICES";
public const string DECRYPTION_SERVICES = "DECRYPTION_SERVICES";
public const string APPEND_FILE_EXTENSION = "APPEND_FILE_EXTENSION";
public const string DISABLE_CATALOG_FILE = "DISABLE_CATALOG_FILE";
public const string DISABLE_UNITY_WEB_CACHE = "DISABLE_UNITY_WEB_CACHE";
public const string DOWNLOAD_MAX_CONCURRENCY = "DOWNLOAD_MAX_CONCURRENCY";
public const string DOWNLOAD_MAX_REQUEST_PER_FRAME = "DOWNLOAD_MAX_REQUEST_PER_FRAME";

View File

@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;

namespace YooAsset
{
/// <summary>
@@ -29,111 +27,6 @@ namespace YooAsset
WebPlayMode,
}
/// <summary>
/// 文件系统参数
/// </summary>
public class FileSystemParameters
{
internal Dictionary<string, object> CreateParameters = new Dictionary<string, object>();
/// <summary>
/// 文件系统类
/// 格式: "namespace.class,assembly"
/// 格式: "命名空间.类型名,程序集"
/// </summary>
public string FileSystemClass { private set; get; }
/// <summary>
/// 文件系统的根目录
/// </summary>
public string RootDirectory { private set; get; }
public FileSystemParameters(string fileSystemClass, string rootDirectory)
{
FileSystemClass = fileSystemClass;
RootDirectory = rootDirectory;
}
/// <summary>
/// 添加自定义参数
/// </summary>
public void AddParameter(string name, object value)
{
CreateParameters.Add(name, value);
}
/// <summary>
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebServer文件系统参数
/// </summary>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebRemote文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
}
/// <summary>
/// 初始化参数
/// </summary>

View File

@@ -1,9 +1,8 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
namespace YooAsset
{
public sealed class AllAssetsHandle : HandleBase, IDisposable
public sealed class AllAssetsHandle : HandleBase
{
private System.Action<AllAssetsHandle> _callback;
@@ -47,23 +46,6 @@ namespace YooAsset
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 子资源对象集合
/// </summary>

View File

@@ -1,10 +1,8 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
namespace YooAsset
{
public sealed class AssetHandle : HandleBase, IDisposable
public sealed class AssetHandle : HandleBase
{
private System.Action<AssetHandle> _callback;
@@ -48,22 +46,6 @@ namespace YooAsset
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 资源对象

View File

@@ -3,7 +3,7 @@ using System.Collections;
namespace YooAsset
{
public abstract class HandleBase : IEnumerator
public abstract class HandleBase : IEnumerator, IDisposable
{
private readonly AssetInfo _assetInfo;
internal ProviderOperation Provider { private set; get; }
@@ -15,6 +15,25 @@ namespace YooAsset
}
internal abstract void InvokeCallback();
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
if (IsValidWithWarning == false)
return;
Provider.ReleaseHandle(this);
Provider = null;
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.Release();
}
/// <summary>
/// 获取资源信息
/// </summary>
@@ -121,17 +140,6 @@ namespace YooAsset
}
}
/// <summary>
/// 释放句柄
/// </summary>
internal void ReleaseInternal()
{
if (IsValidWithWarning == false)
return;
Provider.ReleaseHandle(this);
Provider = null;
}
#region
/// <summary>
/// 异步操作任务

View File

@@ -1,10 +1,7 @@
using System;
using System.IO;
using System.Text;

namespace YooAsset
{
public class RawFileHandle : HandleBase, IDisposable
public class RawFileHandle : HandleBase
{
private System.Action<RawFileHandle> _callback;
@@ -48,22 +45,6 @@ namespace YooAsset
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 获取原生文件的二进制数据

View File

@@ -112,25 +112,6 @@ namespace YooAsset
return true;
}
/// <summary>
/// 是否为主场景
/// </summary>
public bool IsMainScene()
{
if (IsValidWithWarning == false)
return false;
if (Provider is SceneProvider)
{
var temp = Provider as SceneProvider;
return temp.SceneMode == LoadSceneMode.Single;
}
else
{
throw new System.NotImplementedException();
}
}
/// <summary>
/// 异步卸载子场景
/// </summary>
@@ -147,17 +128,6 @@ namespace YooAsset
return operation;
}
// 如果是主场景
if (IsMainScene())
{
string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
YooLogger.Error(error);
var operation = new UnloadSceneOperation(error);
OperationSystem.StartOperation(packageName, operation);
return operation;
}
// 卸载子场景
// 注意:如果场景正在加载过程,必须等待加载完成后才可以卸载该场景。
{
var operation = new UnloadSceneOperation(Provider);

View File

@@ -1,9 +1,8 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
namespace YooAsset
{
public sealed class SubAssetsHandle : HandleBase, IDisposable
public sealed class SubAssetsHandle : HandleBase
{
private System.Action<SubAssetsHandle> _callback;
@@ -47,22 +46,6 @@ namespace YooAsset
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 子资源对象集合
@@ -106,14 +89,14 @@ namespace YooAsset
if (IsValidWithWarning == false)
return null;
List<TObject> ret = new List<TObject>(Provider.SubAssetObjects.Length);
List<TObject> result = new List<TObject>(Provider.SubAssetObjects.Length);
foreach (var assetObject in Provider.SubAssetObjects)
{
var retObject = assetObject as TObject;
if (retObject != null)
ret.Add(retObject);
result.Add(retObject);
}
return ret.ToArray();
return result.ToArray();
}
}
}

View File

@@ -58,6 +58,9 @@ namespace YooAsset
var loaderDic = _resManager._loaderDic;
var providerDic = _resManager._providerDic;
// 清空所有场景句柄
_resManager._sceneHandles.Clear();
// 释放所有资源句柄
foreach (var provider in providerDic.Values)
{
@@ -79,7 +82,6 @@ namespace YooAsset
// 清空数据
providerDic.Clear();
loaderDic.Clear();
_resManager.ClearSceneHandle();
// 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets();

View File

@@ -12,7 +12,7 @@ namespace YooAsset
{
None,
CheckError,
PrepareDone,
WaitDone,
UnLoadScene,
Done,
}
@@ -61,10 +61,10 @@ namespace YooAsset
return;
}
_steps = ESteps.PrepareDone;
_steps = ESteps.WaitDone;
}
if (_steps == ESteps.PrepareDone)
if (_steps == ESteps.WaitDone)
{
if (_provider.IsDone == false)
return;
@@ -93,14 +93,19 @@ namespace YooAsset
if (_asyncOp == null)
{
_asyncOp = SceneManager.UnloadSceneAsync(_provider.SceneObject);
_provider.ResourceMgr.UnloadSubScene(_provider.SceneName);
if (_asyncOp == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Unload scene failed, see the console logs !";
return;
}
}
Progress = _asyncOp.progress;
if (_asyncOp.isDone == false)
return;
_provider.ResourceMgr.TryUnloadUnusedAsset(_provider.MainAssetInfo);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}

View File

@@ -20,11 +20,6 @@ namespace YooAsset
/// </summary>
public string ProviderGUID { private set; get; }
/// <summary>
/// 所属资源系统
/// </summary>
public ResourceManager ResourceMgr { private set; get; }
/// <summary>
/// 资源信息
/// </summary>
@@ -79,7 +74,6 @@ namespace YooAsset
public ProviderOperation(ResourceManager manager, string providerGUID, AssetInfo assetInfo)
{
ResourceMgr = manager;
ProviderGUID = providerGUID;
MainAssetInfo = assetInfo;
@@ -245,7 +239,7 @@ namespace YooAsset
for (int i = _handles.Count - 1; i >= 0; i--)
{
var handle = _handles[i];
handle.ReleaseInternal();
handle.Release();
}
}

View File

@@ -12,17 +12,6 @@ namespace YooAsset
private bool _suspendLoad;
private FSLoadSceneOperation _loadSceneOp;
/// <summary>
/// 场景加载模式
/// </summary>
public LoadSceneMode SceneMode
{
get
{
return _loadParams.loadSceneMode;
}
}
public SceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad) : base(manager, providerGUID, assetInfo)
{
_loadParams = loadParams;

View File

@@ -9,12 +9,10 @@ namespace YooAsset
{
internal class ResourceManager
{
// 全局场景句柄集合
private readonly static Dictionary<string, SceneHandle> _sceneHandles = new Dictionary<string, SceneHandle>(100);
private static long _sceneCreateCount = 0;
internal readonly Dictionary<string, ProviderOperation> _providerDic = new Dictionary<string, ProviderOperation>(5000);
internal readonly Dictionary<string, LoadBundleFileOperation> _loaderDic = new Dictionary<string, LoadBundleFileOperation>(5000);
internal readonly List<SceneHandle> _sceneHandles = new List<SceneHandle>(100);
private long _sceneCreateIndex = 0;
private IBundleQuery _bundleQuery;
/// <summary>
@@ -34,6 +32,15 @@ namespace YooAsset
public void Initialize(InitializeParameters initializeParameters, IBundleQuery bundleServices)
{
_bundleQuery = bundleServices;
SceneManager.sceneUnloaded += OnSceneUnloaded;
}
/// <summary>
/// 销毁管理器
/// </summary>
public void Destroy()
{
SceneManager.sceneUnloaded -= OnSceneUnloaded;
}
/// <summary>
@@ -93,14 +100,8 @@ namespace YooAsset
return completedProvider.CreateHandle<SceneHandle>();
}
// 如果加载的是主场景,则卸载所有缓存的场景
if (loadSceneParams.loadSceneMode == LoadSceneMode.Single)
{
UnloadAllScene();
}
// 注意同一个场景的ProviderGUID每次加载都会变化
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateIndex}";
ProviderOperation provider;
{
provider = new SceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
@@ -112,7 +113,7 @@ namespace YooAsset
provider.Priority = priority;
var handle = provider.CreateHandle<SceneHandle>();
handle.PackageName = PackageName;
_sceneHandles.Add(providerGUID, handle);
_sceneHandles.Add(handle);
return handle;
}
@@ -224,56 +225,6 @@ namespace YooAsset
return provider.CreateHandle<RawFileHandle>();
}
internal void UnloadSubScene(string sceneName)
{
List<string> removeKeys = new List<string>();
foreach (var valuePair in _sceneHandles)
{
var sceneHandle = valuePair.Value;
if (sceneHandle.SceneName == sceneName)
{
// 释放子场景句柄
sceneHandle.ReleaseInternal();
removeKeys.Add(valuePair.Key);
}
}
foreach (string key in removeKeys)
{
_sceneHandles.Remove(key);
}
}
internal void UnloadAllScene()
{
// 释放所有场景句柄
foreach (var valuePair in _sceneHandles)
{
valuePair.Value.ReleaseInternal();
}
_sceneHandles.Clear();
}
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
if (_bundleQuery.ManifestValid())
{
string packageName = PackageName;
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
}
internal LoadBundleFileOperation CreateMainBundleFileLoader(AssetInfo assetInfo)
{
BundleInfo bundleInfo = _bundleQuery.GetMainBundleInfo(assetInfo);
@@ -330,6 +281,25 @@ namespace YooAsset
else
return null;
}
private void OnSceneUnloaded(Scene scene)
{
List<SceneHandle> removeList = new List<SceneHandle>();
foreach (var sceneHandle in _sceneHandles)
{
if (sceneHandle.IsValid)
{
if (sceneHandle.SceneObject == scene)
{
sceneHandle.Release();
removeList.Add(sceneHandle);
}
}
}
foreach (var sceneHandle in removeList)
{
_sceneHandles.Remove(sceneHandle);
}
}
#region
internal List<DebugProviderInfo> GetDebugReportInfos()

View File

@@ -47,7 +47,7 @@ namespace YooAsset
return;
}
_impl.EditorFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.EditorFileSystemParameters);
_impl.EditorFileSystem = _parameters.EditorFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.EditorFileSystem == null)
{
_steps = ESteps.Done;
@@ -127,7 +127,7 @@ namespace YooAsset
return;
}
_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
_impl.BuildinFileSystem = _parameters.BuildinFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.Done;
@@ -206,7 +206,7 @@ namespace YooAsset
return;
}
_impl.BuildinFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.BuildinFileSystemParameters);
_impl.BuildinFileSystem = _parameters.BuildinFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.BuildinFileSystem == null)
{
_steps = ESteps.Done;
@@ -249,7 +249,7 @@ namespace YooAsset
return;
}
_impl.CacheFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.CacheFileSystemParameters);
_impl.CacheFileSystem = _parameters.CacheFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.CacheFileSystem == null)
{
_steps = ESteps.Done;
@@ -329,7 +329,7 @@ namespace YooAsset
return;
}
_impl.WebServerFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.WebServerFileSystemParameters);
_impl.WebServerFileSystem = _parameters.WebServerFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.WebServerFileSystem == null)
{
_steps = ESteps.Done;
@@ -370,7 +370,7 @@ namespace YooAsset
return;
}
_impl.WebRemoteFileSystem = PlayModeHelper.CreateFileSystem(_impl.PackageName, _parameters.WebRemoteFileSystemParameters);
_impl.WebRemoteFileSystem = _parameters.WebRemoteFileSystemParameters.CreateFileSystem(_impl.PackageName);
if (_impl.WebRemoteFileSystem == null)
{
_steps = ESteps.Done;

View File

@@ -5,32 +5,6 @@ namespace YooAsset
{
internal class PlayModeHelper
{
public static IFileSystem CreateFileSystem(string packageName, FileSystemParameters parameters)
{
YooLogger.Log($"The package {packageName} create file system : {parameters.FileSystemClass}");
Type classType = Type.GetType(parameters.FileSystemClass);
if (classType == null)
{
YooLogger.Error($"Can not found file system class type {parameters.FileSystemClass}");
return null;
}
var instance = (IFileSystem)System.Activator.CreateInstance(classType, true);
if (instance == null)
{
YooLogger.Error($"Failed to create file system instance {parameters.FileSystemClass}");
return null;
}
foreach (var param in parameters.CreateParameters)
{
instance.SetParameter(param.Key, param.Value);
}
instance.OnCreate(packageName, parameters.RootDirectory);
return instance;
}
public static List<BundleInfo> GetDownloadListByAll(PackageManifest manifest, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
{
List<BundleInfo> result = new List<BundleInfo>(1000);

View File

@@ -57,7 +57,13 @@ namespace YooAsset
_initializeError = string.Empty;
_initializeStatus = EOperationStatus.None;
_resourceManager = null;
// 销毁资源管理器
if (_resourceManager != null)
{
_resourceManager.Destroy();
_resourceManager = null;
}
_bundleQuery = null;
_playModeImpl = null;
}
@@ -74,6 +80,13 @@ namespace YooAsset
// 检测初始化参数合法性
CheckInitializeParameters(parameters);
// 销毁资源管理器
if (_resourceManager != null)
{
_resourceManager.Destroy();
_resourceManager = null;
}
// 创建资源管理器
InitializationOperation initializeOperation;
_resourceManager = new ResourceManager(PackageName);
@@ -257,6 +270,7 @@ namespace YooAsset
return _playModeImpl.ClearCacheBundleFilesAsync(clearMode, clearParam);
}
#region
/// <summary>
/// 获取当前激活包裹的版本信息
/// </summary>
@@ -283,6 +297,7 @@ namespace YooAsset
DebugCheckInitialize();
return _playModeImpl.ActiveManifest.GetPackageDetails();
}
#endregion
#region
/// <summary>

View File

@@ -2,8 +2,6 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Security.Policy;
using UnityEngine;
using YooAsset;
/// <summary>

View File

@@ -0,0 +1,70 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using YooAsset;
/// <summary>
/// 获取沙盒目录里缓存文件大小
/// </summary>
public class GetCacheBundleSizeOperation : GameAsyncOperation
{
private enum ESteps
{
None,
GetCacheFiles,
Done,
}
private readonly string _packageName;
private ESteps _steps = ESteps.None;
/// <summary>
/// 总大小(单位:字节)
/// </summary>
public long TotalSize = 0;
public GetCacheBundleSizeOperation(string packageName)
{
_packageName = packageName;
}
protected override void OnStart()
{
_steps = ESteps.GetCacheFiles;
}
protected override void OnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetCacheFiles)
{
long totalSize = 0;
string directoryRoot = GetCacheDirectoryRoot();
var directoryInfo = new DirectoryInfo(directoryRoot);
if (directoryInfo.Exists)
{
FileInfo[] fileInfos = directoryInfo.GetFiles("*", SearchOption.AllDirectories);
foreach (FileInfo fileInfo in fileInfos)
{
totalSize += fileInfo.Length;
}
}
TotalSize = totalSize;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
protected override void OnAbort()
{
}
private string GetCacheDirectoryRoot()
{
string rootDirectory = YooAssetSettingsData.GetYooMobileCacheRoot();
string packageRoot = PathUtility.Combine(rootDirectory, _packageName);
return PathUtility.Combine(packageRoot, DefaultCacheFileSystemDefine.SaveFilesFolderName);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8790bf5eb17db6843b696018a2b1ce6a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -79,7 +79,7 @@ internal class FsmInitializePackage : IStateNode
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
createParameters.WebFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(remoteServices);
createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(remoteServices);
#else
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
#endif

View File

@@ -1,7 +1,7 @@
{
"name": "com.tuyoogame.yooasset",
"displayName": "YooAsset",
"version": "2.2.5-preview",
"version": "2.2.6-preview",
"unity": "2019.4",
"description": "unity3d resources management system.",
"author": {