Compare commits

...

29 Commits

Author SHA1 Message Date
何冠峰
2a8761c29e Update CHANGELOG.md 2025-01-03 18:10:59 +08:00
何冠峰
0c732755ec Update package.json 2025-01-03 18:10:53 +08:00
何冠峰
5c638d713e update space shooter 2025-01-03 17:49:20 +08:00
何冠峰
8ff16f7205 update test sample 2025-01-03 17:27:04 +08:00
何冠峰
6bf8e3643b fix #428 2025-01-03 15:44:44 +08:00
何冠峰
6ab704bb77 fix #435 2025-01-03 15:37:32 +08:00
何冠峰
41329f3bbc update space shooter 2025-01-03 15:09:29 +08:00
何冠峰
a59ebd69b4 update extension sample 2025-01-03 15:09:20 +08:00
何冠峰
278b6e3cc8 fix #429
ClearCacheBundleFilesAsync重命名为ClearCacheFilesAsync
2025-01-03 15:08:57 +08:00
何冠峰
1d0c0ee7cb update asset bundle collector 2025-01-03 10:23:27 +08:00
何冠峰
a8bf0a62fa update asset bundle collector
增加视频文件打包规则
2025-01-02 20:56:18 +08:00
何冠峰
fc58fb27e2 Update AssemblyInfo.cs 2025-01-02 20:55:57 +08:00
何冠峰
b1abeb4ec2 update test sample
单元测试用例
2025-01-02 20:55:47 +08:00
何冠峰
d9b7f33bde update space shooter 2025-01-02 20:15:20 +08:00
何冠峰
c0a1061204 update extension sample
更新抖音小游戏文件系统
2025-01-02 18:45:54 +08:00
何冠峰
7cbdfeec51 fix #434 2025-01-02 15:58:49 +08:00
何冠峰
381c16d574 update space shooter 2025-01-02 14:10:21 +08:00
何冠峰
3e6be2f293 update resource package 2025-01-02 14:10:11 +08:00
何冠峰
1bd62c4673 update space shooter 2025-01-02 10:51:32 +08:00
何冠峰
04aa4067cd update space shooter 2025-01-02 10:47:07 +08:00
何冠峰
499fb8239e fix #433 2025-01-02 10:46:52 +08:00
何冠峰
fe75491024 update resource manager
整理文件目录结构
2025-01-02 10:45:56 +08:00
何冠峰
8803003cf7 fix #432
FileSystemParameters.RootDirectory字段重命名为PackageRoot
2024-12-31 19:22:00 +08:00
何冠峰
5a850aef07 Update AssetBundleCollectorSettingData.cs 2024-12-31 16:43:50 +08:00
何冠峰
d1d6e023c4 update space shooter 2024-12-31 15:13:13 +08:00
何冠峰
4370ed544f update cache system 2024-12-31 11:15:46 +08:00
何冠峰
42c87519e1 Update SceneHandle.cs 2024-12-31 10:16:29 +08:00
何冠峰
769134eaf9 update cache system
移除ThreadSyncContext类
2024-12-31 10:16:20 +08:00
何冠峰
51b688bbdd fix #426 2024-12-31 10:02:01 +08:00
408 changed files with 6710 additions and 5017 deletions

View File

@@ -2,6 +2,80 @@
All notable changes to this package will be documented in this file.
## [2.2.8-preview] - 2025-01-03
新增了单元测试用例。
### Improvements
- EditorSimulateModeHelper.SimulateBuild()方法提供指定自定义构建类
```csharp
public class EditorSimulateBuildParam
{
/// <summary>
/// 模拟构建类所属程序集名称
/// </summary>
public string InvokeAssmeblyName = "YooAsset.Editor";
/// <summary>
/// 模拟构建执行的类名全称
/// 注意:类名必须包含命名空间!
/// </summary>
public string InvokeClassFullName = "YooAsset.Editor.AssetBundleSimulateBuilder";
/// <summary>
/// 模拟构建执行的方法名称
/// 注意:执行方法必须满足 BindingFlags.Public | BindingFlags.Static
/// </summary>
public string InvokeMethodName = "SimulateBuild";
}
```
- 文件清理方式新增清理缓存清单。
```csharp
/// <summary>
/// 文件清理方式
/// </summary>
public enum EFileClearMode
{
/// <summary>
/// 清理所有清单
/// </summary>
ClearAllManifestFiles,
/// <summary>
/// 清理未在使用的清单
/// </summary>
ClearUnusedManifestFiles,
}
```
### Fixed
- (#426) 修复了鸿蒙next平台加载内置文件路径报错的问题。
- (#428) 修复了鸿蒙next平台加载内置文件路径报错的问题。
- (#434) 修复了2.2版本 catalog文件对Json格式原生文件不记录的问题。
- (#435) 修复了WebGL平台调用MD5算法触发异常的问题。
### Added
- 新增了视频打包规则。
```csharp
/// <summary>
/// 打包视频文件
/// </summary>
[DisplayName("打包视频文件")]
public class PackVideoFile : IPackRule
```
### Changed
- 重命名FileSystemParameters.RootDirectory字段为PackageRoot
- 重命名ResourcePackage.ClearCacheBundleFilesAsync()方法为ClearCacheFilesAsync()
## [2.2.7-preview] - 2024-12-30
### Improvements

View File

@@ -68,7 +68,7 @@ namespace YooAsset.Editor
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
packageHash = HashUtility.FileCRC32(filePath);
BuildLogger.Log($"Create package manifest file: {filePath}");
ManifestContext manifestContext = new ManifestContext();

View File

@@ -201,7 +201,6 @@ namespace YooAsset.Editor
public static void ClearAll()
{
Setting.ClearAll();
SaveFile();
}
public static List<RuleDisplayName> GetActiveRuleNames()

View File

@@ -10,246 +10,23 @@ namespace YooAsset.Editor
{
public class AssetDependencyCache
{
/// <summary>
/// 资源依赖缓存数据库
/// </summary>
private class CacheDatabase
{
private class CacheInfo
{
/// <summary>
/// 此哈希函数会聚合了以下内容:源资源路径、源资源、元文件、目标平台以及导入器版本。
/// 如果此哈希值发送变化,则说明导入资源可能已更改,因此应重新搜集依赖关系。
/// </summary>
public string DependHash;
/// <summary>
/// 直接依赖资源的GUID列表
/// </summary>
public List<string> DependGUIDs = new List<string>();
}
private string _databaseFilePath;
private readonly Dictionary<string, CacheInfo> _database = new Dictionary<string, CacheInfo>(100000);
/// <summary>
/// 创建数据库
/// </summary>
public void CreateDatabase(string databaseFilePath, bool useCacheDatabase)
{
_databaseFilePath = databaseFilePath;
_database.Clear();
try
{
if (useCacheDatabase && File.Exists(databaseFilePath))
{
// 解析缓存文件
using var stream = File.OpenRead(databaseFilePath);
using var reader = new BinaryReader(stream);
var count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
var assetPath = reader.ReadString();
var cacheInfo = new CacheInfo
{
DependHash = reader.ReadString(),
DependGUIDs = ReadStringList(reader),
};
_database.Add(assetPath, cacheInfo);
}
// 移除无效资源
List<string> removeList = new List<string>(10000);
foreach (var cacheInfoPair in _database)
{
var assetPath = cacheInfoPair.Key;
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
if (string.IsNullOrEmpty(assetGUID))
{
removeList.Add(assetPath);
}
}
foreach (var assetPath in removeList)
{
_database.Remove(assetPath);
}
}
}
catch (Exception ex)
{
ClearCache(true);
Debug.LogError($"Failed to load cache database : {ex.Message}");
}
// 查找新增或变动资源
var allAssetPaths = AssetDatabase.GetAllAssetPaths();
foreach (var assetPath in allAssetPaths)
{
if (_database.TryGetValue(assetPath, out CacheInfo cacheInfo))
{
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
if (dependHash.ToString() != cacheInfo.DependHash)
{
_database[assetPath] = CreateCacheInfo(assetPath);
}
}
else
{
var newCacheInfo = CreateCacheInfo(assetPath);
_database.Add(assetPath, newCacheInfo);
}
}
}
/// <summary>
/// 保存缓存文件
/// </summary>
public void SaveCacheFile()
{
if (File.Exists(_databaseFilePath))
File.Delete(_databaseFilePath);
try
{
using var stream = File.Create(_databaseFilePath);
using var writer = new BinaryWriter(stream);
writer.Write(_database.Count);
foreach (var assetPair in _database)
{
string assetPath = assetPair.Key;
var assetInfo = assetPair.Value;
writer.Write(assetPath);
writer.Write(assetInfo.DependHash);
WriteStringList(writer, assetInfo.DependGUIDs);
}
writer.Flush();
}
catch (Exception ex)
{
Debug.LogError($"Failed to save cache database : {ex.Message}");
}
}
/// <summary>
/// 清理缓存数据
/// </summary>
public void ClearCache(bool clearDatabaseFile)
{
if (clearDatabaseFile)
{
if (File.Exists(_databaseFilePath))
File.Delete(_databaseFilePath);
}
_database.Clear();
}
/// <summary>
/// 获取资源的依赖列表
/// </summary>
public string[] GetDependencies(string assetPath, bool recursive)
{
// 注意AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
// 注意AssetDatabase.GetDependencies()方法返回结果里会包含主资源路径!
// 注意:机制上不允许存在未收录的资源
if (_database.ContainsKey(assetPath) == false)
{
throw new Exception($"Fatal : can not found cache info : {assetPath}");
}
var result = new HashSet<string> { assetPath };
CollectDependencies(assetPath, result, recursive);
// 注意AssetDatabase.GetDependencies保持一致将主资源添加到依赖列表最前面
return result.ToArray();
}
private void CollectDependencies(string assetPath, HashSet<string> result, bool recursive)
{
if (_database.TryGetValue(assetPath, out var cacheInfo) == false)
{
throw new Exception($"Fatal : can not found cache info : {assetPath}");
}
foreach (var dependGUID in cacheInfo.DependGUIDs)
{
string dependAssetPath = AssetDatabase.GUIDToAssetPath(dependGUID);
if (string.IsNullOrEmpty(dependAssetPath))
continue;
// 如果是文件夹资源
if (AssetDatabase.IsValidFolder(dependAssetPath))
continue;
// 如果已经收集过
if (result.Contains(dependAssetPath))
continue;
result.Add(dependAssetPath);
// 递归收集依赖
if (recursive)
CollectDependencies(dependAssetPath, result, recursive);
}
}
private List<string> ReadStringList(BinaryReader reader)
{
var count = reader.ReadInt32();
var values = new List<string>(count);
for (int i = 0; i < count; i++)
{
values.Add(reader.ReadString());
}
return values;
}
private void WriteStringList(BinaryWriter writer, List<string> values)
{
writer.Write(values.Count);
foreach (var value in values)
{
writer.Write(value);
}
}
private CacheInfo CreateCacheInfo(string assetPath)
{
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
var dependAssetPaths = AssetDatabase.GetDependencies(assetPath, false);
var dependGUIDs = new List<string>();
foreach (var dependAssetPath in dependAssetPaths)
{
string guid = AssetDatabase.AssetPathToGUID(dependAssetPath);
if (string.IsNullOrEmpty(guid) == false)
{
dependGUIDs.Add(guid);
}
}
var cacheInfo = new CacheInfo();
cacheInfo.DependHash = dependHash.ToString();
cacheInfo.DependGUIDs = dependGUIDs;
return cacheInfo;
}
}
private readonly CacheDatabase _database;
private readonly AssetDependencyDatabase _database;
/// <summary>
/// 初始化资源依赖缓存系统
/// </summary>
public AssetDependencyCache(bool useCacheDatabase)
public AssetDependencyCache(bool useAssetDependencyDB)
{
if (useCacheDatabase)
if (useAssetDependencyDB)
Debug.Log("Use asset dependency database !");
string databaseFilePath = "Library/AssetDependencyDB";
_database = new CacheDatabase();
_database.CreateDatabase(databaseFilePath, useCacheDatabase);
_database = new AssetDependencyDatabase();
_database.CreateDatabase(useAssetDependencyDB, databaseFilePath);
if (useCacheDatabase)
if (useAssetDependencyDB)
{
_database.SaveCacheFile();
_database.SaveDatabase();
}
}

View File

@@ -0,0 +1,240 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
/// <summary>
/// 资源依赖数据库
/// </summary>
public class AssetDependencyDatabase
{
private const string FILE_VERSION = "1.0";
private class DependencyInfo
{
/// <summary>
/// 此哈希函数会聚合了以下内容:源资源路径、源资源、元文件、目标平台以及导入器版本。
/// 如果此哈希值发送变化,则说明导入资源可能已更改,因此应重新搜集依赖关系。
/// </summary>
public string DependHash;
/// <summary>
/// 直接依赖资源的GUID列表
/// </summary>
public List<string> DependGUIDs = new List<string>();
}
private string _databaseFilePath;
private readonly Dictionary<string, DependencyInfo> _database = new Dictionary<string, DependencyInfo>(100000);
/// <summary>
/// 创建缓存数据库
/// </summary>
public void CreateDatabase(bool readCacheDatabaseFile, string databaseFilePath)
{
_databaseFilePath = databaseFilePath;
_database.Clear();
try
{
if (readCacheDatabaseFile && File.Exists(databaseFilePath))
{
// 解析缓存文件
using var stream = File.OpenRead(databaseFilePath);
using var reader = new BinaryReader(stream);
string fileVersion = reader.ReadString();
if (fileVersion != FILE_VERSION)
throw new Exception("The database file version not match !");
var count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
var assetPath = reader.ReadString();
var cacheInfo = new DependencyInfo
{
DependHash = reader.ReadString(),
DependGUIDs = ReadStringList(reader),
};
_database.Add(assetPath, cacheInfo);
}
// 移除无效资源
List<string> removeList = new List<string>(10000);
foreach (var cacheInfoPair in _database)
{
var assetPath = cacheInfoPair.Key;
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
if (string.IsNullOrEmpty(assetGUID))
{
removeList.Add(assetPath);
}
}
foreach (var assetPath in removeList)
{
_database.Remove(assetPath);
}
}
}
catch (Exception ex)
{
ClearDatabase(true);
Debug.LogError($"Failed to load cache database : {ex.Message}");
}
// 查找新增或变动资源
var allAssetPaths = AssetDatabase.GetAllAssetPaths();
foreach (var assetPath in allAssetPaths)
{
if (_database.TryGetValue(assetPath, out DependencyInfo cacheInfo))
{
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
if (dependHash.ToString() != cacheInfo.DependHash)
{
_database[assetPath] = CreateDependencyInfo(assetPath);
}
}
else
{
var newCacheInfo = CreateDependencyInfo(assetPath);
_database.Add(assetPath, newCacheInfo);
}
}
}
/// <summary>
/// 保存缓存数据库
/// </summary>
public void SaveDatabase()
{
if (File.Exists(_databaseFilePath))
File.Delete(_databaseFilePath);
try
{
using var stream = File.Create(_databaseFilePath);
using var writer = new BinaryWriter(stream);
writer.Write(FILE_VERSION);
writer.Write(_database.Count);
foreach (var assetPair in _database)
{
string assetPath = assetPair.Key;
var assetInfo = assetPair.Value;
writer.Write(assetPath);
writer.Write(assetInfo.DependHash);
WriteStringList(writer, assetInfo.DependGUIDs);
}
writer.Flush();
}
catch (Exception ex)
{
Debug.LogError($"Failed to save cache database : {ex.Message}");
}
}
/// <summary>
/// 清理缓存数据库
/// </summary>
public void ClearDatabase(bool deleteDatabaseFile)
{
if (deleteDatabaseFile)
{
if (File.Exists(_databaseFilePath))
File.Delete(_databaseFilePath);
}
_database.Clear();
}
/// <summary>
/// 获取资源的依赖列表
/// </summary>
public string[] GetDependencies(string assetPath, bool recursive)
{
// 注意AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
// 注意AssetDatabase.GetDependencies()方法返回结果里会包含主资源路径!
// 注意:机制上不允许存在未收录的资源
if (_database.ContainsKey(assetPath) == false)
{
throw new Exception($"Fatal : can not found cache info : {assetPath}");
}
var result = new HashSet<string> { assetPath };
CollectDependencies(assetPath, result, recursive);
// 注意AssetDatabase.GetDependencies保持一致将主资源添加到依赖列表最前面
return result.ToArray();
}
private void CollectDependencies(string assetPath, HashSet<string> result, bool recursive)
{
if (_database.TryGetValue(assetPath, out var cacheInfo) == false)
{
throw new Exception($"Fatal : can not found cache info : {assetPath}");
}
foreach (var dependGUID in cacheInfo.DependGUIDs)
{
string dependAssetPath = AssetDatabase.GUIDToAssetPath(dependGUID);
if (string.IsNullOrEmpty(dependAssetPath))
continue;
// 如果是文件夹资源
if (AssetDatabase.IsValidFolder(dependAssetPath))
continue;
// 如果已经收集过
if (result.Contains(dependAssetPath))
continue;
result.Add(dependAssetPath);
// 递归收集依赖
if (recursive)
CollectDependencies(dependAssetPath, result, recursive);
}
}
private List<string> ReadStringList(BinaryReader reader)
{
var count = reader.ReadInt32();
var values = new List<string>(count);
for (int i = 0; i < count; i++)
{
values.Add(reader.ReadString());
}
return values;
}
private void WriteStringList(BinaryWriter writer, List<string> values)
{
writer.Write(values.Count);
foreach (var value in values)
{
writer.Write(value);
}
}
private DependencyInfo CreateDependencyInfo(string assetPath)
{
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
var dependAssetPaths = AssetDatabase.GetDependencies(assetPath, false);
var dependGUIDs = new List<string>();
foreach (var dependAssetPath in dependAssetPaths)
{
string guid = AssetDatabase.AssetPathToGUID(dependAssetPath);
if (string.IsNullOrEmpty(guid) == false)
{
dependGUIDs.Add(guid);
}
}
var cacheInfo = new DependencyInfo();
cacheInfo.DependHash = dependHash.ToString();
cacheInfo.DependGUIDs = dependGUIDs;
return cacheInfo;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f878bc9a12f5d2d40aee754ddfaada86
guid: 38f3f2338cca06a42a0f845df9fbb563
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -147,6 +147,22 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 打包视频文件
/// </summary>
[DisplayName("打包视频文件")]
public class PackVideoFile : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = data.AssetPath;
string fileExtension = Path.GetExtension(data.AssetPath);
fileExtension = fileExtension.Remove(0, 1);
PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
return result;
}
}
/// <summary>
/// 打包着色器
/// </summary>

View File

@@ -3,4 +3,5 @@
[assembly: InternalsVisibleTo("YooAsset.Editor")]
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
[assembly: InternalsVisibleTo("YooAsset.Test.Editor")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")]

View File

@@ -39,12 +39,15 @@ namespace YooAsset
url = path;
else
url = StringUtility.Format("jar:file://{0}", path);
#elif UNITY_OPENHARMONY
if (path.StartsWith("jar:file://"))
url = path;
else
url = StringUtility.Format("jar:file://{0}", path);
#elif UNITY_STANDALONE_OSX
url = new System.Uri(path).ToString();
#elif UNITY_STANDALONE
url = StringUtility.Format("file:///{0}", path);
#elif UNITY_OPENHARMONY
url = StringUtility.Format("file://{0}", path);
#else
throw new System.NotImplementedException();
#endif

View File

@@ -1,67 +0,0 @@
using System.Collections.Generic;
namespace YooAsset
{
internal interface ICacheSystem
{
/// <summary>
/// 获取缓存文件的根目录
/// </summary>
string GetCacheFileRoot();
/// <summary>
/// 获取临时缓存文件路径
/// </summary>
string GetTempFilePath(PackageBundle bundle);
/// <summary>
/// 获取数据文件路径
/// </summary>
string GetDataFilePath(PackageBundle bundle);
/// <summary>
/// 获取信息文件路径
/// </summary>
string GetInfoFilePath(PackageBundle bundle);
/// <summary>
/// 获取所有缓存文件的GUID
/// </summary>
List<string> GetAllCachedBundleGUIDs();
/// <summary>
/// 是否记录了文件
/// </summary>
bool IsRecordFile(string bundleGUID);
/// <summary>
/// 记录指定文件
/// </summary>
bool RecordFile(string bundleGUID, CacheWrapper wrapper);
/// <summary>
/// 验证缓存文件
/// </summary>
EFileVerifyResult VerifyCacheFile(PackageBundle bundle);
/// <summary>
/// 写入缓存文件
/// </summary>
bool WriteCacheFile(PackageBundle bundle, string copyPath);
/// <summary>
/// 删除缓存文件
/// </summary>
bool DeleteCacheFile(string bundleGUID);
/// <summary>
/// 写入文件信息
/// </summary>
void WriteInfoFile(string filePath, string dataFileCRC, long dataFileSize);
/// <summary>
/// 读取文件信息
/// </summary>
void ReadInfoFile(string filePath, out string dataFileCRC, out long dataFileSize);
}
}

View File

@@ -1,38 +0,0 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 同步其它线程里的回调到主线程里
/// 注意Unity3D中需要设置Scripting Runtime Version为.NET4.6
/// </summary>
internal sealed class ThreadSyncContext : SynchronizationContext
{
private readonly ConcurrentQueue<Action> _safeQueue = new ConcurrentQueue<Action>();
/// <summary>
/// 更新同步队列
/// </summary>
public void Update()
{
while (true)
{
if (_safeQueue.TryDequeue(out Action action) == false)
return;
action.Invoke();
}
}
/// <summary>
/// 向同步队列里投递一个回调方法
/// </summary>
public override void Post(SendOrPostCallback callback, object state)
{
Action action = new Action(() => { callback(state); });
_safeQueue.Enqueue(action);
}
}
}

View File

@@ -96,9 +96,9 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
{
return _unpackFileSystem.ClearCacheBundleFilesAsync(manifest, clearMode, clearParam);
return _unpackFileSystem.ClearCacheFilesAsync(manifest, clearMode, clearParam);
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param)
{
@@ -156,14 +156,14 @@ namespace YooAsset
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
public virtual void OnCreate(string packageName, string packageRoot)
{
PackageName = packageName;
if (string.IsNullOrEmpty(rootDirectory))
rootDirectory = GetDefaultBuildinRoot();
_packageRoot = PathUtility.Combine(rootDirectory, packageName);
if (string.IsNullOrEmpty(packageRoot))
_packageRoot = GetDefaultBuildinPackageRoot(packageName);
else
_packageRoot = packageRoot;
// 创建解压文件系统
var remoteServices = new DefaultUnpackRemoteServices(_packageRoot);
@@ -282,9 +282,10 @@ namespace YooAsset
}
#region
protected string GetDefaultBuildinRoot()
protected string GetDefaultBuildinPackageRoot(string packageName)
{
return YooAssetSettingsData.GetYooMobileBuildinRoot();
string rootDirectory = YooAssetSettingsData.GetYooMobileBuildinRoot();
return PathUtility.Combine(rootDirectory, packageName);
}
public string GetBuildinFileLoadPath(PackageBundle bundle)
{

View File

@@ -26,7 +26,8 @@ namespace YooAsset
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false)
{
throw new System.Exception($"Can not found StreamingAssets root directory : {rootPath}");
UnityEngine.Debug.LogWarning($"Can not found StreamingAssets root directory : {rootPath}");
return;
}
// 搜索所有Package目录
@@ -88,9 +89,20 @@ namespace YooAsset
FileInfo[] fileInfos = rootDirectory.GetFiles();
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Extension == ".meta" || fileInfo.Extension == ".version" ||
fileInfo.Extension == ".hash" || fileInfo.Extension == ".bytes" ||
fileInfo.Extension == ".json")
if (fileInfo.Extension == ".meta")
continue;
if (fileInfo.Name == "link.xml" || fileInfo.Name == "buildlogtep.json")
continue;
if (fileInfo.Name == $"{packageName}.version")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.bytes")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.hash")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.json")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
continue;
string fileName = fileInfo.Name;

View File

@@ -73,8 +73,7 @@ namespace YooAsset
#if UNITY_EDITOR
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string buildinRoot = YooAssetSettingsData.GetYooEditorBuildinRoot();
string packageRoot = PathUtility.Combine(buildinRoot, _fileSystem.PackageName);
string packageRoot = _fileSystem.FileRoot;
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
#endif

View File

@@ -67,7 +67,7 @@ namespace YooAsset
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_webDataRequestOp.Result);
string fileHash = HashUtility.BytesCRC32(_webDataRequestOp.Result);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;

View File

@@ -100,13 +100,13 @@ namespace YooAsset
DefaultDownloadFileOperation newDownloader;
if (bundle.FileSize >= _fileSystem.ResumeDownloadMinimumSize)
{
newDownloader = new DownloadResumeFileOperation(_fileSystem, _fileSystem, bundle, param, _fileSystem.ResumeDownloadResponseCodes);
newDownloader = new DownloadResumeFileOperation(_fileSystem, bundle, param);
newDownloader.Reference();
_downloaders.Add(bundle.BundleGUID, newDownloader);
}
else
{
newDownloader = new DownloadNormalFileOperation(_fileSystem, _fileSystem, bundle, param);
newDownloader = new DownloadNormalFileOperation(_fileSystem, bundle, param);
newDownloader.Reference();
_downloaders.Add(bundle.BundleGUID, newDownloader);
}

View File

@@ -2,7 +2,6 @@
using System.IO;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace YooAsset
{
@@ -10,18 +9,18 @@ namespace YooAsset
/// 缓存文件系统
/// 说明正在进行的下载器会在ResourcePackage销毁的时候执行Abort操作
/// </summary>
internal class DefaultCacheFileSystem : IFileSystem, ICacheSystem
internal class DefaultCacheFileSystem : IFileSystem
{
protected readonly Dictionary<string, CacheWrapper> _wrappers = new Dictionary<string, CacheWrapper>(10000);
protected readonly Dictionary<string, string> _dataFilePaths = new Dictionary<string, string>(10000);
protected readonly Dictionary<string, string> _infoFilePaths = new Dictionary<string, string>(10000);
protected readonly Dictionary<string, RecordFileElement> _wrappers = new Dictionary<string, RecordFileElement>(10000);
protected readonly Dictionary<string, string> _bundleDataFilePaths = new Dictionary<string, string>(10000);
protected readonly Dictionary<string, string> _bundleInfoFilePaths = new Dictionary<string, string>(10000);
protected readonly Dictionary<string, string> _tempFilePaths = new Dictionary<string, string>(10000);
protected DefaultCacheDownloadCenter _downloadCenter;
protected string _packageRoot;
protected string _cacheFileRoot;
protected string _tempFileRoot;
protected string _manifestFileRoot;
protected string _tempFilesRoot;
protected string _cacheBundleFilesRoot;
protected string _cacheManifestFilesRoot;
/// <summary>
/// 包裹名称
@@ -114,30 +113,42 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
{
if (clearMode == EFileClearMode.ClearAllBundleFiles.ToString())
{
var operation = new ClearAllCacheFilesOperation(this);
var operation = new ClearAllCacheBundleFilesOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else if (clearMode == EFileClearMode.ClearUnusedBundleFiles.ToString())
{
var operation = new ClearUnusedCacheFilesOperation(this, manifest);
var operation = new ClearUnusedCacheBundleFilesOperation(this, manifest);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else if (clearMode == EFileClearMode.ClearBundleFilesByTags.ToString())
{
var operation = new ClearCacheFilesByTagsOperaiton(this, manifest, clearParam);
var operation = new ClearCacheBundleFilesByTagsOperaiton(this, manifest, clearParam);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else if (clearMode == EFileClearMode.ClearAllManifestFiles.ToString())
{
var operation = new ClearAllCacheManifestFilesOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else if (clearMode == EFileClearMode.ClearUnusedManifestFiles.ToString())
{
var operation = new ClearUnusedCacheManifestFilesOperation(this, manifest);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else
{
string error = $"Invalid clear mode : {clearMode}";
var operation = new FSClearCacheBundleFilesCompleteOperation(error);
var operation = new FSClearCacheFilesCompleteOperation(error);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
@@ -208,17 +219,18 @@ namespace YooAsset
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
public virtual void OnCreate(string packageName, string packageRoot)
{
PackageName = packageName;
if (string.IsNullOrEmpty(rootDirectory))
rootDirectory = GetDefaultCacheRoot();
if (string.IsNullOrEmpty(packageRoot))
_packageRoot = GetDefaultCachePackageRoot(packageName);
else
_packageRoot = packageRoot;
_packageRoot = PathUtility.Combine(rootDirectory, packageName);
_cacheFileRoot = PathUtility.Combine(_packageRoot, DefaultCacheFileSystemDefine.SaveFilesFolderName);
_tempFileRoot = PathUtility.Combine(_packageRoot, DefaultCacheFileSystemDefine.TempFilesFolderName);
_manifestFileRoot = PathUtility.Combine(_packageRoot, DefaultCacheFileSystemDefine.ManifestFilesFolderName);
_cacheBundleFilesRoot = PathUtility.Combine(_packageRoot, DefaultCacheFileSystemDefine.BundleFilesFolderName);
_tempFilesRoot = PathUtility.Combine(_packageRoot, DefaultCacheFileSystemDefine.TempFilesFolderName);
_cacheManifestFilesRoot = PathUtility.Combine(_packageRoot, DefaultCacheFileSystemDefine.ManifestFilesFolderName);
_downloadCenter = new DefaultCacheDownloadCenter(this);
}
public virtual void OnUpdate()
@@ -256,7 +268,7 @@ namespace YooAsset
public virtual string GetBundleFilePath(PackageBundle bundle)
{
return GetCacheFileLoadPath(bundle);
return GetCacheBundleFileLoadPath(bundle);
}
public virtual byte[] ReadBundleFileData(PackageBundle bundle)
{
@@ -271,7 +283,7 @@ namespace YooAsset
return null;
}
string filePath = GetCacheFileLoadPath(bundle);
string filePath = GetCacheBundleFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
@@ -282,7 +294,7 @@ namespace YooAsset
}
else
{
string filePath = GetCacheFileLoadPath(bundle);
string filePath = GetCacheBundleFileLoadPath(bundle);
return FileUtility.ReadAllBytes(filePath);
}
}
@@ -299,7 +311,7 @@ namespace YooAsset
return null;
}
string filePath = GetCacheFileLoadPath(bundle);
string filePath = GetCacheBundleFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
@@ -310,85 +322,82 @@ namespace YooAsset
}
else
{
string filePath = GetCacheFileLoadPath(bundle);
string filePath = GetCacheBundleFileLoadPath(bundle);
return FileUtility.ReadAllText(filePath);
}
}
#region
public string GetCacheFileRoot()
{
return _cacheFileRoot;
}
public string GetTempFilePath(PackageBundle bundle)
{
if (_tempFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
filePath = PathUtility.Combine(_tempFileRoot, bundle.BundleGUID);
_tempFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
public string GetDataFilePath(PackageBundle bundle)
{
if (_dataFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
string folderName = bundle.FileHash.Substring(0, 2);
filePath = PathUtility.Combine(_cacheFileRoot, folderName, bundle.BundleGUID, DefaultCacheFileSystemDefine.SaveBundleDataFileName);
if (AppendFileExtension)
filePath += bundle.FileExtension;
_dataFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
public string GetInfoFilePath(PackageBundle bundle)
{
if (_infoFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
string folderName = bundle.FileHash.Substring(0, 2);
filePath = PathUtility.Combine(_cacheFileRoot, folderName, bundle.BundleGUID, DefaultCacheFileSystemDefine.SaveBundleInfoFileName);
_infoFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
#region
public List<string> GetAllCachedBundleGUIDs()
{
return _wrappers.Keys.ToList();
}
public bool IsRecordFile(string bundleGUID)
public string GetTempFilePath(PackageBundle bundle)
{
if (_tempFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
filePath = PathUtility.Combine(_tempFilesRoot, bundle.BundleGUID);
_tempFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
public string GetBundleDataFilePath(PackageBundle bundle)
{
if (_bundleDataFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
string folderName = bundle.FileHash.Substring(0, 2);
filePath = PathUtility.Combine(_cacheBundleFilesRoot, folderName, bundle.BundleGUID, DefaultCacheFileSystemDefine.BundleDataFileName);
if (AppendFileExtension)
filePath += bundle.FileExtension;
_bundleDataFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
public string GetBundleInfoFilePath(PackageBundle bundle)
{
if (_bundleInfoFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
string folderName = bundle.FileHash.Substring(0, 2);
filePath = PathUtility.Combine(_cacheBundleFilesRoot, folderName, bundle.BundleGUID, DefaultCacheFileSystemDefine.BundleInfoFileName);
_bundleInfoFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
public bool IsRecordBundleFile(string bundleGUID)
{
return _wrappers.ContainsKey(bundleGUID);
}
public bool RecordFile(string bundleGUID, CacheWrapper wrapper)
public bool RecordBundleFile(string bundleGUID, RecordFileElement element)
{
if (_wrappers.ContainsKey(bundleGUID))
{
YooLogger.Error($"{nameof(DefaultCacheFileSystem)} has element : {bundleGUID}");
YooLogger.Error($"{nameof(DefaultCacheFileSystem)} has record file element : {bundleGUID}");
return false;
}
_wrappers.Add(bundleGUID, wrapper);
_wrappers.Add(bundleGUID, element);
return true;
}
public EFileVerifyResult VerifyCacheFile(PackageBundle bundle)
{
if (_wrappers.TryGetValue(bundle.BundleGUID, out CacheWrapper wrapper) == false)
if (_wrappers.TryGetValue(bundle.BundleGUID, out RecordFileElement wrapper) == false)
return EFileVerifyResult.CacheNotFound;
EFileVerifyResult result = FileVerifyHelper.FileVerify(wrapper.DataFilePath, wrapper.DataFileSize, wrapper.DataFileCRC, EFileVerifyLevel.High);
return result;
}
public bool WriteCacheFile(PackageBundle bundle, string copyPath)
public bool WriteCacheBundleFile(PackageBundle bundle, string copyPath)
{
if (_wrappers.ContainsKey(bundle.BundleGUID))
{
throw new Exception("Should never get here !");
}
string infoFilePath = GetInfoFilePath(bundle);
string dataFilePath = GetDataFilePath(bundle);
string infoFilePath = GetBundleInfoFilePath(bundle);
string dataFilePath = GetBundleDataFilePath(bundle);
try
{
@@ -404,7 +413,7 @@ namespace YooAsset
fileInfo.CopyTo(dataFilePath);
// 写入文件信息
WriteInfoFile(infoFilePath, bundle.FileCRC, bundle.FileSize);
WriteBundleInfoFile(infoFilePath, bundle.FileCRC, bundle.FileSize);
}
catch (Exception e)
{
@@ -412,12 +421,12 @@ namespace YooAsset
return false;
}
var wrapper = new CacheWrapper(infoFilePath, dataFilePath, bundle.FileCRC, bundle.FileSize);
return RecordFile(bundle.BundleGUID, wrapper);
var recordFileElement = new RecordFileElement(infoFilePath, dataFilePath, bundle.FileCRC, bundle.FileSize);
return RecordBundleFile(bundle.BundleGUID, recordFileElement);
}
public bool DeleteCacheFile(string bundleGUID)
public bool DeleteCacheBundleFile(string bundleGUID)
{
if (_wrappers.TryGetValue(bundleGUID, out CacheWrapper wrapper))
if (_wrappers.TryGetValue(bundleGUID, out RecordFileElement wrapper))
{
try
{
@@ -441,7 +450,7 @@ namespace YooAsset
}
private readonly BufferWriter _sharedBuffer = new BufferWriter(1024);
public void WriteInfoFile(string filePath, string dataFileCRC, long dataFileSize)
public void WriteBundleInfoFile(string filePath, string dataFileCRC, long dataFileSize)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read))
{
@@ -452,7 +461,7 @@ namespace YooAsset
fs.Flush();
}
}
public void ReadInfoFile(string filePath, out string dataFileCRC, out long dataFileSize)
public void ReadBundleInfoFile(string filePath, out string dataFileCRC, out long dataFileSize)
{
byte[] binaryData = FileUtility.ReadAllBytes(filePath);
BufferReader buffer = new BufferReader(binaryData);
@@ -462,33 +471,45 @@ namespace YooAsset
#endregion
#region
public string GetDefaultCacheRoot()
public string GetDefaultCachePackageRoot(string packageName)
{
string rootDirectory;
#if UNITY_EDITOR
return YooAssetSettingsData.GetYooEditorCacheRoot();
rootDirectory = YooAssetSettingsData.GetYooEditorCacheRoot();
#elif UNITY_STANDALONE
return YooAssetSettingsData.GetYooStandaloneCacheRoot();
rootDirectory = YooAssetSettingsData.GetYooStandaloneCacheRoot();
#else
return YooAssetSettingsData.GetYooMobileCacheRoot();
rootDirectory = YooAssetSettingsData.GetYooMobileCacheRoot();
#endif
return PathUtility.Combine(rootDirectory, packageName);
}
public string GetCacheFileLoadPath(PackageBundle bundle)
public string GetCacheBundleFileLoadPath(PackageBundle bundle)
{
return GetDataFilePath(bundle);
return GetBundleDataFilePath(bundle);
}
public string GetCachePackageHashFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(PackageName, packageVersion);
return PathUtility.Combine(_manifestFileRoot, fileName);
return PathUtility.Combine(_cacheManifestFilesRoot, fileName);
}
public string GetCachePackageManifestFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(_manifestFileRoot, fileName);
return PathUtility.Combine(_cacheManifestFilesRoot, fileName);
}
public string GetSandboxAppFootPrintFilePath()
{
return PathUtility.Combine(_manifestFileRoot, DefaultCacheFileSystemDefine.AppFootPrintFileName);
return PathUtility.Combine(_cacheManifestFilesRoot, DefaultCacheFileSystemDefine.AppFootPrintFileName);
}
public string GetCacheBundleFilesRoot()
{
return _cacheBundleFilesRoot;
}
public string GetCacheManifestFilesRoot()
{
return _cacheManifestFilesRoot;
}
/// <summary>
@@ -496,9 +517,9 @@ namespace YooAsset
/// </summary>
public void DeleteAllManifestFiles()
{
if (Directory.Exists(_manifestFileRoot))
if (Directory.Exists(_cacheManifestFilesRoot))
{
Directory.Delete(_manifestFileRoot, true);
Directory.Delete(_cacheManifestFilesRoot, true);
}
}
@@ -507,7 +528,7 @@ namespace YooAsset
/// </summary>
public DecryptResult LoadEncryptedAssetBundle(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
string filePath = GetCacheBundleFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,
@@ -522,7 +543,7 @@ namespace YooAsset
/// </summary>
public DecryptResult LoadEncryptedAssetBundleAsync(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
string filePath = GetCacheBundleFileLoadPath(bundle);
var fileInfo = new DecryptFileInfo()
{
BundleName = bundle.BundleName,

View File

@@ -4,27 +4,27 @@ namespace YooAsset
internal class DefaultCacheFileSystemDefine
{
/// <summary>
/// 保存的数据文件名称
/// 数据文件名称
/// </summary>
public const string SaveBundleDataFileName = "__data";
public const string BundleDataFileName = "__data";
/// <summary>
/// 保存的信息文件名称
/// 信息文件名称
/// </summary>
public const string SaveBundleInfoFileName = "__info";
public const string BundleInfoFileName = "__info";
/// <summary>
/// 保存的资源文件的文件夹名称
/// 资源文件的文件夹名称
/// </summary>
public const string SaveFilesFolderName = "CacheFiles";
public const string BundleFilesFolderName = "BundleFiles";
/// <summary>
/// 下载的临时文件的文件夹名称
/// 临时文件的文件夹名称
/// </summary>
public const string TempFilesFolderName = "CacheTempFiles";
public const string TempFilesFolderName = "TempFiles";
/// <summary>
/// 保存的清单文件的文件夹名称
/// 清单文件的文件夹名称
/// </summary>
public const string ManifestFilesFolderName = "ManifestFiles";

View File

@@ -1,14 +1,14 @@

namespace YooAsset
{
internal class CacheWrapper
internal class RecordFileElement
{
public string InfoFilePath { private set; get; }
public string DataFilePath { private set; get; }
public string DataFileCRC { private set; get; }
public long DataFileSize { private set; get; }
public CacheWrapper(string infoFilePath, string dataFilePath, string dataFileCRC, long dataFileSize)
public RecordFileElement(string infoFilePath, string dataFilePath, string dataFileCRC, long dataFileSize)
{
InfoFilePath = infoFilePath;
DataFilePath = dataFilePath;

View File

@@ -10,7 +10,7 @@ namespace YooAsset
/// <summary>
/// 注意:原子操作对象
/// </summary>
public int Result = 0;
public volatile int Result = 0;
public TempFileElement(string filePath, string fileCRC, long fileSize)
{

View File

@@ -2,7 +2,7 @@
namespace YooAsset
{
internal class CacheFileElement
internal class VerifyFileElement
{
public string PackageName { private set; get; }
public string BundleGUID { private set; get; }
@@ -10,11 +10,15 @@ namespace YooAsset
public string DataFilePath { private set; get; }
public string InfoFilePath { private set; get; }
public EFileVerifyResult Result;
public string DataFileCRC;
public long DataFileSize;
public CacheFileElement(string packageName, string bundleGUID, string fileRootPath, string dataFilePath, string infoFilePath)
/// <summary>
/// 注意:原子操作对象
/// </summary>
public volatile int Result = 0;
public VerifyFileElement(string packageName, string bundleGUID, string fileRootPath, string dataFilePath, string infoFilePath)
{
PackageName = packageName;
BundleGUID = bundleGUID;

View File

@@ -57,7 +57,7 @@ namespace YooAsset
{
if (_searchCacheFilesOp == null)
{
_searchCacheFilesOp = new SearchCacheFilesOperation(_fileSystem, _fileSystem.PackageName, _fileSystem.AppendFileExtension);
_searchCacheFilesOp = new SearchCacheFilesOperation(_fileSystem);
OperationSystem.StartOperation(_fileSystem.PackageName, _searchCacheFilesOp);
}
@@ -72,7 +72,7 @@ namespace YooAsset
{
if (_verifyCacheFilesOp == null)
{
_verifyCacheFilesOp = new VerifyCacheFilesOperation(_fileSystem, _fileSystem.FileVerifyLevel, _searchCacheFilesOp.Result);
_verifyCacheFilesOp = new VerifyCacheFilesOperation(_fileSystem, _searchCacheFilesOp.Result);
OperationSystem.StartOperation(_fileSystem.PackageName, _verifyCacheFilesOp);
}

View File

@@ -104,7 +104,7 @@ namespace YooAsset
}
else
{
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
string filePath = _fileSystem.GetCacheBundleFileLoadPath(_bundle);
_assetBundle = AssetBundle.LoadFromFile(filePath);
}
}
@@ -118,7 +118,7 @@ namespace YooAsset
}
else
{
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
string filePath = _fileSystem.GetCacheBundleFileLoadPath(_bundle);
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
}
}
@@ -168,7 +168,7 @@ namespace YooAsset
// 注意:在安卓移动平台,华为和三星真机上有极小概率加载资源包失败。
// 说明:大多数情况在首次安装下载资源到沙盒内,游戏过程中切换到后台再回到游戏内有很大概率触发!
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
string filePath = _fileSystem.GetCacheBundleFileLoadPath(_bundle);
byte[] fileData = FileUtility.ReadAllBytes(filePath);
if (fileData != null && fileData.Length > 0)
{
@@ -198,7 +198,7 @@ namespace YooAsset
else
{
_steps = ESteps.Done;
_fileSystem.DeleteCacheFile(_bundle.BundleGUID);
_fileSystem.DeleteCacheBundleFile(_bundle.BundleGUID);
Status = EOperationStatus.Failed;
Error = $"Find corrupted asset bundle file and delete : {_bundle.BundleName}";
YooLogger.Error(Error);
@@ -304,7 +304,7 @@ namespace YooAsset
if (_steps == ESteps.LoadCacheRawBundle)
{
string filePath = _fileSystem.GetCacheFileLoadPath(_bundle);
string filePath = _fileSystem.GetCacheBundleFileLoadPath(_bundle);
if (File.Exists(filePath))
{
_steps = ESteps.Done;

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace YooAsset
{
internal sealed class ClearAllCacheFilesOperation : FSClearCacheBundleFilesOperation
internal sealed class ClearAllCacheBundleFilesOperation : FSClearCacheFilesOperation
{
private enum ESteps
{
@@ -13,15 +13,15 @@ namespace YooAsset
Done,
}
private readonly ICacheSystem _cacheSystem;
private readonly DefaultCacheFileSystem _fileSystem;
private List<string> _allBundleGUIDs;
private int _fileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearAllCacheFilesOperation(ICacheSystem cacheSystem)
internal ClearAllCacheBundleFilesOperation(DefaultCacheFileSystem fileSystem)
{
_cacheSystem = cacheSystem;
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
@@ -34,7 +34,7 @@ namespace YooAsset
if (_steps == ESteps.GetAllCacheFiles)
{
_allBundleGUIDs = _cacheSystem.GetAllCachedBundleGUIDs();
_allBundleGUIDs = _fileSystem.GetAllCachedBundleGUIDs();
_fileTotalCount = _allBundleGUIDs.Count;
_steps = ESteps.ClearAllCacheFiles;
YooLogger.Log($"Found all cache files count : {_fileTotalCount}");
@@ -45,7 +45,7 @@ namespace YooAsset
for (int i = _allBundleGUIDs.Count - 1; i >= 0; i--)
{
string bundleGUID = _allBundleGUIDs[i];
_cacheSystem.DeleteCacheFile(bundleGUID);
_fileSystem.DeleteCacheBundleFile(bundleGUID);
_allBundleGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;

View File

@@ -0,0 +1,63 @@
using System;
using System.IO;
namespace YooAsset
{
internal sealed class ClearAllCacheManifestFilesOperation : FSClearCacheFilesOperation
{
private enum ESteps
{
None,
ClearAllCacheFiles,
Done,
}
private readonly DefaultCacheFileSystem _fileSystem;
private ESteps _steps = ESteps.None;
internal ClearAllCacheManifestFilesOperation(DefaultCacheFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.ClearAllCacheFiles;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.ClearAllCacheFiles)
{
try
{
// 注意:如果正在下载资源清单,会有几率触发异常!
string directoryRoot = _fileSystem.GetCacheManifestFilesRoot();
DirectoryInfo directoryInfo = new DirectoryInfo(directoryRoot);
if (directoryInfo.Exists)
{
foreach (FileInfo fileInfo in directoryInfo.GetFiles())
{
string fileName = fileInfo.Name;
if (fileName == DefaultCacheFileSystemDefine.AppFootPrintFileName)
continue;
fileInfo.Delete();
}
}
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (Exception ex)
{
_steps = ESteps.Done;
Error = ex.Message;
Status = EOperationStatus.Failed;
}
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1c8ce2c52a3e9964fa50a9c031e4e593
guid: 5643382e7031ba14cbb4ab0f4a9acd94
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -2,7 +2,7 @@
namespace YooAsset
{
internal class ClearCacheFilesByTagsOperaiton : FSClearCacheBundleFilesOperation
internal class ClearCacheBundleFilesByTagsOperaiton : FSClearCacheFilesOperation
{
private enum ESteps
{
@@ -13,7 +13,7 @@ namespace YooAsset
Done,
}
private readonly ICacheSystem _cacheSystem;
private readonly DefaultCacheFileSystem _fileSystem;
private readonly PackageManifest _manifest;
private readonly object _clearParam;
private string[] _tags;
@@ -21,9 +21,9 @@ namespace YooAsset
private int _clearFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearCacheFilesByTagsOperaiton(ICacheSystem cacheSystem, PackageManifest manifest, object clearParam)
internal ClearCacheBundleFilesByTagsOperaiton(DefaultCacheFileSystem fileSystem, PackageManifest manifest, object clearParam)
{
_cacheSystem = cacheSystem;
_fileSystem = fileSystem;
_manifest = manifest;
_clearParam = clearParam;
}
@@ -82,7 +82,7 @@ namespace YooAsset
for (int i = _clearBundleGUIDs.Count - 1; i >= 0; i--)
{
string bundleGUID = _clearBundleGUIDs[i];
_cacheSystem.DeleteCacheFile(bundleGUID);
_fileSystem.DeleteCacheBundleFile(bundleGUID);
_clearBundleGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
@@ -102,7 +102,7 @@ namespace YooAsset
}
private List<string> GetTagsBundleGUIDs()
{
var allBundleGUIDs = _cacheSystem.GetAllCachedBundleGUIDs();
var allBundleGUIDs = _fileSystem.GetAllCachedBundleGUIDs();
List<string> result = new List<string>(allBundleGUIDs.Count);
foreach (var bundleGUID in allBundleGUIDs)
{

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace YooAsset
{
internal sealed class ClearUnusedCacheFilesOperation : FSClearCacheBundleFilesOperation
internal sealed class ClearUnusedCacheBundleFilesOperation : FSClearCacheFilesOperation
{
private enum ESteps
{
@@ -13,16 +13,16 @@ namespace YooAsset
Done,
}
private readonly ICacheSystem _cacheSystem;
private readonly DefaultCacheFileSystem _fileSystem;
private readonly PackageManifest _manifest;
private List<string> _unusedBundleGUIDs;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheFilesOperation(ICacheSystem cacheSystem, PackageManifest manifest)
internal ClearUnusedCacheBundleFilesOperation(DefaultCacheFileSystem fileSystem, PackageManifest manifest)
{
_cacheSystem = cacheSystem;
_fileSystem = fileSystem;
_manifest = manifest;
}
internal override void InternalOnStart()
@@ -47,7 +47,7 @@ namespace YooAsset
for (int i = _unusedBundleGUIDs.Count - 1; i >= 0; i--)
{
string bundleGUID = _unusedBundleGUIDs[i];
_cacheSystem.DeleteCacheFile(bundleGUID);
_fileSystem.DeleteCacheBundleFile(bundleGUID);
_unusedBundleGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
@@ -68,7 +68,7 @@ namespace YooAsset
private List<string> GetUnusedBundleGUIDs()
{
var allBundleGUIDs = _cacheSystem.GetAllCachedBundleGUIDs();
var allBundleGUIDs = _fileSystem.GetAllCachedBundleGUIDs();
List<string> result = new List<string>(allBundleGUIDs.Count);
foreach (var bundleGUID in allBundleGUIDs)
{

View File

@@ -0,0 +1,70 @@
using System;
using System.IO;
namespace YooAsset
{
internal sealed class ClearUnusedCacheManifestFilesOperation : FSClearCacheFilesOperation
{
private enum ESteps
{
None,
ClearUnusedCacheFiles,
Done,
}
private readonly DefaultCacheFileSystem _fileSystem;
private readonly PackageManifest _manifest;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheManifestFilesOperation(DefaultCacheFileSystem fileSystem, PackageManifest manifest)
{
_fileSystem = fileSystem;
_manifest = manifest;
}
internal override void InternalOnStart()
{
_steps = ESteps.ClearUnusedCacheFiles;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.ClearUnusedCacheFiles)
{
try
{
string activeManifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(_manifest.PackageName, _manifest.PackageVersion);
string activeHashFileName = YooAssetSettingsData.GetPackageHashFileName(_manifest.PackageName, _manifest.PackageVersion);
// 注意:如果正在下载资源清单,会有几率触发异常!
string directoryRoot = _fileSystem.GetCacheManifestFilesRoot();
DirectoryInfo directoryInfo = new DirectoryInfo(directoryRoot);
if (directoryInfo.Exists)
{
foreach (FileInfo fileInfo in directoryInfo.GetFiles())
{
string fileName = fileInfo.Name;
if (fileName == DefaultCacheFileSystemDefine.AppFootPrintFileName)
continue;
if (fileName == activeManifestFileName || fileName == activeHashFileName)
continue;
fileInfo.Delete();
}
}
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (Exception ex)
{
_steps = ESteps.Done;
Error = ex.Message;
Status = EOperationStatus.Failed;
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d911513cf97d862448df570f0c8e9b38
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -6,22 +6,20 @@ namespace YooAsset
{
internal sealed class DownloadNormalFileOperation : DefaultDownloadFileOperation
{
private readonly IFileSystem _fileSystem;
private readonly ICacheSystem _cacheSystem;
private readonly DefaultCacheFileSystem _fileSystem;
private VerifyTempFileOperation _verifyOperation;
private bool _isReuqestLocalFile;
private string _tempFilePath;
private ESteps _steps = ESteps.None;
internal DownloadNormalFileOperation(IFileSystem fileSystem, ICacheSystem cacheSystem, PackageBundle bundle, DownloadParam param) : base(bundle, param)
internal DownloadNormalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, DownloadParam param) : base(bundle, param)
{
_fileSystem = fileSystem;
_cacheSystem = cacheSystem;
}
internal override void InternalOnStart()
{
_isReuqestLocalFile = DownloadSystemHelper.IsRequestLocalFile(Param.MainURL);
_tempFilePath = _cacheSystem.GetTempFilePath(Bundle);
_tempFilePath = _fileSystem.GetTempFilePath(Bundle);
_steps = ESteps.CheckExists;
}
internal override void InternalOnUpdate()
@@ -106,7 +104,7 @@ namespace YooAsset
if (_verifyOperation.Status == EOperationStatus.Succeed)
{
if (_cacheSystem.WriteCacheFile(Bundle, _tempFilePath))
if (_fileSystem.WriteCacheBundleFile(Bundle, _tempFilePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;

View File

@@ -7,9 +7,7 @@ namespace YooAsset
{
internal sealed class DownloadResumeFileOperation : DefaultDownloadFileOperation
{
private readonly IFileSystem _fileSystem;
private readonly ICacheSystem _cacheSystem;
private readonly List<long> _responseCodes;
private readonly DefaultCacheFileSystem _fileSystem;
private DownloadHandlerFileRange _downloadHandle;
private VerifyTempFileOperation _verifyOperation;
private bool _isReuqestLocalFile;
@@ -18,16 +16,14 @@ namespace YooAsset
private ESteps _steps = ESteps.None;
internal DownloadResumeFileOperation(IFileSystem fileSystem, ICacheSystem cacheSystem, PackageBundle bundle, DownloadParam param, List<long> responseCodes) : base(bundle, param)
internal DownloadResumeFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, DownloadParam param) : base(bundle, param)
{
_fileSystem = fileSystem;
_cacheSystem = cacheSystem;
_responseCodes = responseCodes;
}
internal override void InternalOnStart()
{
_isReuqestLocalFile = DownloadSystemHelper.IsRequestLocalFile(Param.MainURL);
_tempFilePath = _cacheSystem.GetTempFilePath(Bundle);
_tempFilePath = _fileSystem.GetTempFilePath(Bundle);
_steps = ESteps.CheckExists;
}
internal override void InternalOnUpdate()
@@ -129,7 +125,7 @@ namespace YooAsset
if (_verifyOperation.Status == EOperationStatus.Succeed)
{
if (_cacheSystem.WriteCacheFile(Bundle, _tempFilePath))
if (_fileSystem.WriteCacheBundleFile(Bundle, _tempFilePath))
{
Status = EOperationStatus.Succeed;
_steps = ESteps.Done;
@@ -247,11 +243,11 @@ namespace YooAsset
}
private void ClearTempFileWhenError()
{
if (_responseCodes == null)
if (_fileSystem.ResumeDownloadResponseCodes == null)
return;
//说明:如果遇到以下错误返回码,验证失败直接删除文件
if (_responseCodes.Contains(HttpCode))
if (_fileSystem.ResumeDownloadResponseCodes.Contains(HttpCode))
{
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);

View File

@@ -59,7 +59,7 @@ namespace YooAsset
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_fileData);
string fileHash = HashUtility.BytesCRC32(_fileData);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;

View File

@@ -15,9 +15,7 @@ namespace YooAsset
Done,
}
private readonly ICacheSystem _cacheSystem;
private readonly string _packageName;
private readonly bool _appendFileExtension;
private readonly DefaultCacheFileSystem _fileSystem;
private IEnumerator<DirectoryInfo> _filesEnumerator = null;
private float _verifyStartTime;
private ESteps _steps = ESteps.None;
@@ -25,14 +23,12 @@ namespace YooAsset
/// <summary>
/// 需要验证的元素
/// </summary>
public readonly List<CacheFileElement> Result = new List<CacheFileElement>(5000);
public readonly List<VerifyFileElement> Result = new List<VerifyFileElement>(5000);
internal SearchCacheFilesOperation(ICacheSystem cacheSystem, string packageName, bool appendFileExtension)
internal SearchCacheFilesOperation(DefaultCacheFileSystem fileSystem)
{
_cacheSystem = cacheSystem;
_packageName = packageName;
_appendFileExtension = appendFileExtension;
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
@@ -46,7 +42,7 @@ namespace YooAsset
if (_steps == ESteps.Prepare)
{
DirectoryInfo rootDirectory = new DirectoryInfo(_cacheSystem.GetCacheFileRoot());
DirectoryInfo rootDirectory = new DirectoryInfo(_fileSystem.GetCacheBundleFilesRoot());
if (rootDirectory.Exists)
{
var directorieInfos = rootDirectory.EnumerateDirectories();
@@ -84,23 +80,23 @@ namespace YooAsset
foreach (var chidDirectory in childDirectories)
{
string bundleGUID = chidDirectory.Name;
if (_cacheSystem.IsRecordFile(bundleGUID))
if (_fileSystem.IsRecordBundleFile(bundleGUID))
continue;
// 创建验证元素类
string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.SaveBundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.SaveBundleInfoFileName}";
string dataFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleInfoFileName}";
// 存储的数据文件追加文件格式
if (_appendFileExtension)
if (_fileSystem.AppendFileExtension)
{
string dataFileExtension = FindDataFileExtension(chidDirectory);
if (string.IsNullOrEmpty(dataFileExtension) == false)
dataFilePath += dataFileExtension;
}
var element = new CacheFileElement(_packageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath);
var element = new VerifyFileElement(_fileSystem.PackageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath);
Result.Add(element);
}
@@ -116,7 +112,7 @@ namespace YooAsset
var fileInfos = directoryInfo.GetFiles();
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Name.StartsWith(DefaultCacheFileSystemDefine.SaveBundleDataFileName))
if (fileInfo.Name.StartsWith(DefaultCacheFileSystemDefine.BundleDataFileName))
{
dataFileExtension = fileInfo.Extension;
break;

View File

@@ -19,11 +19,10 @@ namespace YooAsset
Done,
}
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private readonly ICacheSystem _cacheSystem;
private readonly EFileVerifyLevel _verifyLevel;
private List<CacheFileElement> _waitingList;
private List<CacheFileElement> _verifyingList;
private readonly DefaultCacheFileSystem _fileSystem;
private readonly EFileVerifyLevel _fileVerifyLevel;
private List<VerifyFileElement> _waitingList;
private List<VerifyFileElement> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
@@ -32,11 +31,11 @@ namespace YooAsset
private ESteps _steps = ESteps.None;
internal VerifyCacheFilesOperation(ICacheSystem cacheSystem, EFileVerifyLevel verifyLevel, List<CacheFileElement> elements)
internal VerifyCacheFilesOperation(DefaultCacheFileSystem fileSystem, List<VerifyFileElement> elements)
{
_cacheSystem = cacheSystem;
_verifyLevel = verifyLevel;
_fileSystem = fileSystem;
_waitingList = elements;
_fileVerifyLevel = fileSystem.FileVerifyLevel;
}
internal override void InternalOnStart()
{
@@ -60,13 +59,23 @@ namespace YooAsset
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
_verifyingList = new List<CacheFileElement>(_verifyMaxNum);
_verifyingList = new List<VerifyFileElement>(_verifyMaxNum);
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
_syncContext.Update();
// 检测校验结果
for (int i = _verifyingList.Count - 1; i >= 0; i--)
{
var verifyElement = _verifyingList[i];
int result = verifyElement.Result;
if (result != 0)
{
_verifyingList.RemoveAt(i);
RecordVerifyFile(verifyElement);
}
}
Progress = GetProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
@@ -86,7 +95,8 @@ namespace YooAsset
break;
var element = _waitingList[i];
if (BeginVerifyFileWithThread(element))
bool succeed = ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
if (succeed)
{
_waitingList.RemoveAt(i);
_verifyingList.Add(element);
@@ -106,31 +116,23 @@ namespace YooAsset
return 1f;
return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
}
private bool BeginVerifyFileWithThread(CacheFileElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
CacheFileElement element = (CacheFileElement)obj;
element.Result = VerifyingCacheFile(element, _verifyLevel);
_syncContext.Post(VerifyCallback, element);
VerifyFileElement element = (VerifyFileElement)obj;
int verifyResult = (int)VerifyingCacheFile(element, _fileVerifyLevel);
element.Result = verifyResult;
}
private void VerifyCallback(object obj)
private void RecordVerifyFile(VerifyFileElement element)
{
CacheFileElement element = (CacheFileElement)obj;
_verifyingList.Remove(element);
if (element.Result == EFileVerifyResult.Succeed)
if (element.Result == (int)EFileVerifyResult.Succeed)
{
_succeedCount++;
var fileWrapper = new CacheWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
_cacheSystem.RecordFile(element.BundleGUID, fileWrapper);
var recordFileElement = new RecordFileElement(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
_fileSystem.RecordBundleFile(element.BundleGUID, recordFileElement);
}
else
{
_failedCount++;
YooLogger.Warning($"Failed to verify file {element.Result} and delete files : {element.FileRootPath}");
element.DeleteFiles();
}
@@ -139,7 +141,7 @@ namespace YooAsset
/// <summary>
/// 验证缓存文件(子线程内操作)
/// </summary>
private EFileVerifyResult VerifyingCacheFile(CacheFileElement element, EFileVerifyLevel verifyLevel)
private EFileVerifyResult VerifyingCacheFile(VerifyFileElement element, EFileVerifyLevel verifyLevel)
{
try
{
@@ -157,7 +159,7 @@ namespace YooAsset
return EFileVerifyResult.InfoFileNotExisted;
// 解析信息文件获取验证数据
_cacheSystem.ReadInfoFile(element.InfoFilePath, out element.DataFileCRC, out element.DataFileSize);
_fileSystem.ReadBundleInfoFile(element.InfoFilePath, out element.DataFileCRC, out element.DataFileSize);
}
}
catch (Exception)

View File

@@ -40,7 +40,8 @@ namespace YooAsset
if (_steps == ESteps.VerifyFile)
{
if (BeginVerifyFileWithThread(_element))
bool succeed = ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), _element);
if (succeed)
{
_steps = ESteps.Waiting;
}
@@ -77,10 +78,6 @@ namespace YooAsset
}
}
private bool BeginVerifyFileWithThread(TempFileElement element)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
}
private void VerifyInThread(object obj)
{
TempFileElement element = (TempFileElement)obj;

View File

@@ -69,9 +69,9 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
{
var operation = new FSClearCacheBundleFilesCompleteOperation(null);
var operation = new FSClearCacheFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
@@ -111,15 +111,14 @@ namespace YooAsset
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
public virtual void OnCreate(string packageName, string packageRoot)
{
PackageName = packageName;
if (string.IsNullOrEmpty(rootDirectory))
if (string.IsNullOrEmpty(packageRoot))
throw new Exception($"{nameof(DefaultEditorFileSystem)} root directory is null or empty !");
// 注意:基础目录即为包裹目录
_packageRoot = rootDirectory;
_packageRoot = packageRoot;
}
public virtual void OnUpdate()
{

View File

@@ -59,7 +59,7 @@ namespace YooAsset
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_fileData);
string fileHash = HashUtility.BytesCRC32(_fileData);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;

View File

@@ -14,8 +14,8 @@ namespace YooAsset
base.OnCreate(packageName, rootDirectory);
// 注意:重写保存根目录和临时目录
_cacheFileRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.SaveFilesFolderName);
_tempFileRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.TempFilesFolderName);
_cacheBundleFilesRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.SaveFilesFolderName);
_tempFilesRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.TempFilesFolderName);
}
}
}

View File

@@ -71,9 +71,9 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
{
var operation = new FSClearCacheBundleFilesCompleteOperation(null);
var operation = new FSClearCacheFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
@@ -113,7 +113,7 @@ namespace YooAsset
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
public virtual void OnCreate(string packageName, string packageRoot)
{
PackageName = packageName;
}

View File

@@ -70,7 +70,7 @@ namespace YooAsset
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_webDataRequestOp.Result);
string fileHash = HashUtility.BytesCRC32(_webDataRequestOp.Result);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;

View File

@@ -80,9 +80,9 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
{
var operation = new FSClearCacheBundleFilesCompleteOperation(null);
var operation = new FSClearCacheFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
@@ -118,14 +118,14 @@ namespace YooAsset
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
public virtual void OnCreate(string packageName, string packageRoot)
{
PackageName = packageName;
if (string.IsNullOrEmpty(rootDirectory))
rootDirectory = GetDefaultWebRoot();
_webPackageRoot = PathUtility.Combine(rootDirectory, packageName);
if (string.IsNullOrEmpty(packageRoot))
_webPackageRoot = GetDefaultWebPackageRoot(packageName);
else
_webPackageRoot = packageRoot;
}
public virtual void OnUpdate()
{
@@ -166,9 +166,10 @@ namespace YooAsset
}
#region
protected string GetDefaultWebRoot()
protected string GetDefaultWebPackageRoot(string packageName)
{
return YooAssetSettingsData.GetYooWebBuildinRoot();
string rootDirectory = YooAssetSettingsData.GetYooWebBuildinRoot();
return PathUtility.Combine(rootDirectory, packageName);
}
public string GetWebFileLoadPath(PackageBundle bundle)
{

View File

@@ -67,7 +67,7 @@ namespace YooAsset
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_webDataRequestOp.Result);
string fileHash = HashUtility.BytesCRC32(_webDataRequestOp.Result);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;

View File

@@ -9,17 +9,28 @@ namespace YooAsset
/// <summary>
/// 清理所有文件
/// </summary>
ClearAllBundleFiles = 1,
ClearAllBundleFiles,
/// <summary>
/// 清理未在使用的文件
/// </summary>
ClearUnusedBundleFiles = 2,
ClearUnusedBundleFiles,
/// <summary>
/// 清理指定标签的文件
/// 说明需要指定参数可选string, string[], List<string>
/// </summary>
ClearBundleFilesByTags = 3,
ClearBundleFilesByTags,
/// <summary>
/// 清理所有清单
/// </summary>
ClearAllManifestFiles,
/// <summary>
/// 清理未在使用的清单
/// </summary>
ClearUnusedManifestFiles,
}
}

View File

@@ -20,13 +20,13 @@ namespace YooAsset
/// <summary>
/// 文件系统的根目录
/// </summary>
public string RootDirectory { private set; get; }
public string PackageRoot { private set; get; }
public FileSystemParameters(string fileSystemClass, string rootDirectory)
public FileSystemParameters(string fileSystemClass, string packageRoot)
{
FileSystemClass = fileSystemClass;
RootDirectory = rootDirectory;
PackageRoot = packageRoot;
}
/// <summary>
@@ -62,19 +62,19 @@ namespace YooAsset
{
instance.SetParameter(param.Key, param.Value);
}
instance.OnCreate(packageName, RootDirectory);
instance.OnCreate(packageName, PackageRoot);
return instance;
}
#region
/// <summary>
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// <param name="packageRoot">文件系统的根目录</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(string packageRoot)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
return fileSystemParams;
}
@@ -82,14 +82,12 @@ namespace YooAsset
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
/// <param name="packageRoot">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, string packageRoot = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
@@ -98,15 +96,13 @@ namespace YooAsset
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
/// <param name="packageRoot">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, string packageRoot = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}

View File

@@ -25,7 +25,7 @@ namespace YooAsset
// 再验证文件CRC
if (verifyLevel == EFileVerifyLevel.High)
{
string crc = HashUtility.FileCRC32Safely(filePath);
string crc = HashUtility.FileCRC32(filePath);
if (crc == fileCRC)
return EFileVerifyResult.Succeed;
else

View File

@@ -37,7 +37,7 @@ namespace YooAsset
/// <summary>
/// 清理缓存文件
/// </summary>
FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam);
FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, string clearMode, object clearParam);
/// <summary>
/// 下载远端文件
@@ -48,7 +48,7 @@ namespace YooAsset
/// 加载Bundle文件
/// </summary>
FSLoadBundleOperation LoadBundleFile(PackageBundle bundle);
/// <summary>
/// 设置自定义参数
@@ -58,7 +58,7 @@ namespace YooAsset
/// <summary>
/// 创建缓存系统
/// </summary>
void OnCreate(string packageName, string rootDirectory);
void OnCreate(string packageName, string packageRoot);
/// <summary>
/// 更新文件系统

View File

@@ -1,15 +1,19 @@

namespace YooAsset
{
internal abstract class FSClearCacheBundleFilesOperation : AsyncOperationBase
internal abstract class FSClearCacheFilesOperation : AsyncOperationBase
{
}
internal sealed class FSClearCacheBundleFilesCompleteOperation : FSClearCacheBundleFilesOperation
internal sealed class FSClearCacheFilesCompleteOperation : FSClearCacheFilesOperation
{
private readonly string _error;
internal FSClearCacheBundleFilesCompleteOperation(string error)
internal FSClearCacheFilesCompleteOperation()
{
_error = null;
}
internal FSClearCacheFilesCompleteOperation(string error)
{
_error = error;
}

View File

@@ -113,7 +113,8 @@ namespace YooAsset
}
/// <summary>
/// 异步卸载场景
/// 异步卸载场景对象
/// 注意场景卸载成功后会自动释放该handle的引用计数
/// </summary>
public UnloadSceneOperation UnloadAsync()
{

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 58462a7dcef164e43878a037395d4417
guid: dfb81dc2664ed4d4db4bd2b95caadae4
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -31,7 +31,7 @@ namespace YooAsset
/// <summary>
/// 清理缓存文件
/// </summary>
ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(string clearMode, object clearParam);
ClearCacheFilesOperation ClearCacheFilesAsync(string clearMode, object clearParam);
// 下载相关
ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout);

View File

@@ -1,10 +1,10 @@

namespace YooAsset
{
public abstract class ClearCacheBundleFilesOperation : AsyncOperationBase
public abstract class ClearCacheFilesOperation : AsyncOperationBase
{
}
internal sealed class ClearCacheBundleFilesImplOperation : ClearCacheBundleFilesOperation
internal sealed class ClearCacheFilesImplOperation : ClearCacheFilesOperation
{
private enum ESteps
{
@@ -21,12 +21,12 @@ namespace YooAsset
private readonly IFileSystem _fileSystemC;
private readonly string _clearMode;
private readonly object _clearParam;
private FSClearCacheBundleFilesOperation _clearCacheBundleFilesOpA;
private FSClearCacheBundleFilesOperation _clearCacheBundleFilesOpB;
private FSClearCacheBundleFilesOperation _clearCacheBundleFilesOpC;
private FSClearCacheFilesOperation _clearCacheFilesOpA;
private FSClearCacheFilesOperation _clearCacheFilesOpB;
private FSClearCacheFilesOperation _clearCacheFilesOpC;
private ESteps _steps = ESteps.None;
internal ClearCacheBundleFilesImplOperation(IPlayMode impl, IFileSystem fileSystemA, IFileSystem fileSystemB, IFileSystem fileSystemC, string clearMode, object clearParam)
internal ClearCacheFilesImplOperation(IPlayMode impl, IFileSystem fileSystemA, IFileSystem fileSystemB, IFileSystem fileSystemC, string clearMode, object clearParam)
{
_impl = impl;
_fileSystemA = fileSystemA;
@@ -52,14 +52,14 @@ namespace YooAsset
return;
}
if (_clearCacheBundleFilesOpA == null)
_clearCacheBundleFilesOpA = _fileSystemA.ClearCacheBundleFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
if (_clearCacheFilesOpA == null)
_clearCacheFilesOpA = _fileSystemA.ClearCacheFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
Progress = _clearCacheBundleFilesOpA.Progress;
if (_clearCacheBundleFilesOpA.IsDone == false)
Progress = _clearCacheFilesOpA.Progress;
if (_clearCacheFilesOpA.IsDone == false)
return;
if (_clearCacheBundleFilesOpA.Status == EOperationStatus.Succeed)
if (_clearCacheFilesOpA.Status == EOperationStatus.Succeed)
{
_steps = ESteps.ClearFileSystemB;
}
@@ -67,7 +67,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _clearCacheBundleFilesOpA.Error;
Error = _clearCacheFilesOpA.Error;
}
}
@@ -79,14 +79,14 @@ namespace YooAsset
return;
}
if (_clearCacheBundleFilesOpB == null)
_clearCacheBundleFilesOpB = _fileSystemB.ClearCacheBundleFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
if (_clearCacheFilesOpB == null)
_clearCacheFilesOpB = _fileSystemB.ClearCacheFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
Progress = _clearCacheBundleFilesOpB.Progress;
if (_clearCacheBundleFilesOpB.IsDone == false)
Progress = _clearCacheFilesOpB.Progress;
if (_clearCacheFilesOpB.IsDone == false)
return;
if (_clearCacheBundleFilesOpB.Status == EOperationStatus.Succeed)
if (_clearCacheFilesOpB.Status == EOperationStatus.Succeed)
{
_steps = ESteps.ClearFileSystemC;
}
@@ -94,7 +94,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _clearCacheBundleFilesOpB.Error;
Error = _clearCacheFilesOpB.Error;
}
}
@@ -107,14 +107,14 @@ namespace YooAsset
return;
}
if (_clearCacheBundleFilesOpC == null)
_clearCacheBundleFilesOpC = _fileSystemC.ClearCacheBundleFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
if (_clearCacheFilesOpC == null)
_clearCacheFilesOpC = _fileSystemC.ClearCacheFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
Progress = _clearCacheBundleFilesOpC.Progress;
if (_clearCacheBundleFilesOpC.IsDone == false)
Progress = _clearCacheFilesOpC.Progress;
if (_clearCacheFilesOpC.IsDone == false)
return;
if (_clearCacheBundleFilesOpC.Status == EOperationStatus.Succeed)
if (_clearCacheFilesOpC.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@@ -123,7 +123,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _clearCacheBundleFilesOpC.Error;
Error = _clearCacheFilesOpC.Error;
}
}
}

View File

@@ -6,11 +6,33 @@ namespace YooAsset
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName;
public readonly string PackageName;
/// <summary>
/// 模拟构建管线名称
/// </summary>
public string BuildPipelineName = "EditorSimulateBuildPipeline";
/// <summary>
/// 模拟构建类所属程序集名称
/// </summary>
public string InvokeAssmeblyName = "YooAsset.Editor";
/// <summary>
/// 模拟构建执行的类名全称
/// 注意:类名必须包含命名空间!
/// </summary>
public string InvokeClassFullName = "YooAsset.Editor.AssetBundleSimulateBuilder";
/// <summary>
/// 模拟构建执行的方法名称
/// 注意:执行方法必须满足 BindingFlags.Public | BindingFlags.Static
/// </summary>
public string InvokeMethodName = "SimulateBuild";
public EditorSimulateBuildParam(string packageName)
{
PackageName = packageName;
}
}
}

View File

@@ -5,17 +5,16 @@ namespace YooAsset
{
public static class EditorSimulateModeHelper
{
private static System.Type _classType;
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
return (EditorSimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildParam);
var assemblyName = buildParam.InvokeAssmeblyName;
var className = buildParam.InvokeClassFullName;
var methodName = buildParam.InvokeMethodName;
var classType = Assembly.Load(assemblyName).GetType(className);
return (EditorSimulateBuildResult)InvokePublicStaticMethod(classType, methodName, buildParam);
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)

View File

@@ -52,9 +52,9 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
ClearCacheBundleFilesOperation IPlayMode.ClearCacheBundleFilesAsync(string clearMode, object clearParam)
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
{
var operation = new ClearCacheBundleFilesImplOperation(this, EditorFileSystem, null, null, clearMode, clearParam);
var operation = new ClearCacheFilesImplOperation(this, EditorFileSystem, null, null, clearMode, clearParam);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}

View File

@@ -56,9 +56,9 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
ClearCacheBundleFilesOperation IPlayMode.ClearCacheBundleFilesAsync(string clearMode, object clearParam)
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
{
var operation = new ClearCacheBundleFilesImplOperation(this, BuildinFileSystem, CacheFileSystem, null, clearMode, clearParam);
var operation = new ClearCacheFilesImplOperation(this, BuildinFileSystem, CacheFileSystem, null, clearMode, clearParam);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}

View File

@@ -52,9 +52,9 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
ClearCacheBundleFilesOperation IPlayMode.ClearCacheBundleFilesAsync(string clearMode, object clearParam)
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
{
var operation = new ClearCacheBundleFilesImplOperation(this, BuildinFileSystem, null, null, clearMode, clearParam);
var operation = new ClearCacheFilesImplOperation(this, BuildinFileSystem, null, null, clearMode, clearParam);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}

View File

@@ -74,9 +74,9 @@ namespace YooAsset
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
ClearCacheBundleFilesOperation IPlayMode.ClearCacheBundleFilesAsync(string clearMode, object clearParam)
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
{
var operation = new ClearCacheBundleFilesImplOperation(this, WebServerFileSystem, WebRemoteFileSystem, null, clearMode, clearParam);
var operation = new ClearCacheFilesImplOperation(this, WebServerFileSystem, WebRemoteFileSystem, null, clearMode, clearParam);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}

View File

@@ -220,7 +220,7 @@ namespace YooAsset
}
/// <summary>
/// 加载指定版本的资源清单
/// 更新并加载指定版本的资源清单
/// </summary>
/// <param name="packageVersion">包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
@@ -253,23 +253,24 @@ namespace YooAsset
/// </summary>
/// <param name="clearMode">清理方式</param>
/// <param name="clearParam">执行参数</param>
public ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(EFileClearMode clearMode, object clearParam = null)
public ClearCacheFilesOperation ClearCacheFilesAsync(EFileClearMode clearMode, object clearParam = null)
{
DebugCheckInitialize();
return _playModeImpl.ClearCacheBundleFilesAsync(clearMode.ToString(), clearParam);
return _playModeImpl.ClearCacheFilesAsync(clearMode.ToString(), clearParam);
}
/// <summary>
/// 清理缓存文件
/// </summary>
/// <param name="clearMode">清理方式</param>
/// <param name="clearParam">执行参数</param>
public ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(string clearMode, object clearParam = null)
public ClearCacheFilesOperation ClearCacheFilesAsync(string clearMode, object clearParam = null)
{
DebugCheckInitialize();
return _playModeImpl.ClearCacheBundleFilesAsync(clearMode, clearParam);
return _playModeImpl.ClearCacheFilesAsync(clearMode, clearParam);
}
#region
/// <summary>
/// 获取当前加载包裹的版本信息

View File

@@ -2,6 +2,7 @@
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
using StarkSDKSpace;
internal class BGFSDownloadFileOperation : DefaultDownloadFileOperation
{

View File

@@ -1,8 +1,8 @@
#if UNITY_WEBGL && BYTEMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using WeChatWASM;
using YooAsset;
using StarkSDKSpace;
internal class BGFSLoadBundleOperation : FSLoadBundleOperation
{
@@ -37,7 +37,7 @@ internal class BGFSLoadBundleOperation : FSLoadBundleOperation
if (_webRequest == null)
{
string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(mainURL);
_webRequest = TTAssetBundle.GetAssetBundle(mainURL);
_webRequest.SendWebRequest();
}
@@ -49,11 +49,11 @@ internal class BGFSLoadBundleOperation : FSLoadBundleOperation
if (CheckRequestResult())
{
var assetBundle = (_webRequest.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
var assetBundle = (_webRequest.downloadHandler as DownloadHandlerTTAssetBundle).assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Error = $"{nameof(DownloadHandlerAssetBundle)} loaded asset bundle is null !";
Error = $"{nameof(DownloadHandlerTTAssetBundle)} loaded asset bundle is null !";
Status = EOperationStatus.Failed;
}
else

View File

@@ -65,6 +65,6 @@ public class GetCacheBundleSizeOperation : GameAsyncOperation
{
string rootDirectory = YooAssetSettingsData.GetYooMobileCacheRoot();
string packageRoot = PathUtility.Combine(rootDirectory, _packageName);
return PathUtility.Combine(packageRoot, DefaultCacheFileSystemDefine.SaveFilesFolderName);
return PathUtility.Combine(packageRoot, DefaultCacheFileSystemDefine.BundleFilesFolderName);
}
}

View File

@@ -38,7 +38,6 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -104,7 +103,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@@ -117,7 +116,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@@ -130,7 +129,7 @@ LightingSettings:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Settings.lighting
serializedVersion: 3
serializedVersion: 6
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
@@ -143,7 +142,7 @@ LightingSettings:
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
m_TextureCompression: 1
m_LightmapCompression: 3
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
@@ -164,13 +163,13 @@ LightingSettings:
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVREnvironmentSampleCount: 500
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 512
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
m_PVREnvironmentMIS: 0
m_PVREnvironmentImportanceSampling: 0
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
@@ -184,6 +183,9 @@ LightingSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRTiledBaking: 0
m_NumRaysToShootPerTexel: -1
m_RespectSceneVisibilityWhenBakingGI: 0
--- !u!1 &1281760859
GameObject:
m_ObjectHideFlags: 0
@@ -221,12 +223,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1281760859}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6920458660802423023
GameObject:
@@ -268,9 +271,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@@ -304,10 +315,17 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6920458660802423023}
serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 10, z: 5}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 6920458660802423026}
- {fileID: 1281760861}

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 9f9f9848e17e5eb46b596a07391a42cc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: cceb877e06414a648926ca1230374a57
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4ff26c6a2993dbf48a8fe071b51ef606
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: cc38993f12e70694fb84c45607c9f24c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6638b178c52c9e44198ca3fd5f3c4bd8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,77 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: vehicle_playerShip_glass_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View File

@@ -1,77 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: vehicle_playerShip_metal_mat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View File

@@ -1,308 +0,0 @@
#include "UnityCG.cginc"
// DEFINES, CONSTRUCTORS AND STRUCTS
sampler2D _MainTex;
half4 _MainTex_ST;
// Color, brightness and contrast
#if COLOR_ON
half4 _Color;
half _Brightness;
half _Contrast;
#endif
// Phong point light
#if PHONG_ON
uniform half4 _PointLightColor;
uniform half3 _PointLightPosition;
half _AmbiencePower;
half _SpecularPower;
half _DiffusePower;
#endif
// Detail map
#if DETAIL_ON
sampler2D _DetailMap;
half _DetailStrength;
#endif
// Detail mask
#if DETAIL_ON && DETAIL_MASK_ON
sampler2D _DetailMask;
#endif
// Emission map
#if EMISSION_ON
sampler2D _EmissionMap;
half _EmissionStrength;
#endif
// Normal map
#if NORMAL_ON
sampler2D _NormalMap;
#endif
struct appdata
{
float4 vertex : POSITION;
half2 texcoord : TEXCOORD0;
#if PHONG_ON
float4 normal : NORMAL;
#endif
#if NORMAL_ON
float4 tangent : TANGENT;
#endif
};
struct appdata_lm
{
float4 vertex : POSITION;
half2 texcoord : TEXCOORD0;
half2 texcoord_lm : TEXCOORD1;
#if PHONG_ON
float4 normal : NORMAL;
#endif
#if NORMAL_ON
float4 tangent : TANGENT;
#endif
};
struct v2f
{
float4 vertex : SV_POSITION;
half2 uv_main : TEXCOORD0;
UNITY_FOG_COORDS(1)
#if PHONG_ON
float4 worldVertex : TEXCOORD2; // worldPos
#endif
#if PHONG_ON || NORMAL_ON
half3 worldNormal : TEXCOORD3;
#endif
#if NORMAL_ON
// these three vectors will hold a 3x3 rotation matrix
// that transforms from tangent to world space
half3 tspace0 : TEXCOORD4; // tangent.x, bitangent.x, normal.x
half3 tspace1 : TEXCOORD5; // tangent.y, bitangent.y, normal.y
half3 tspace2 : TEXCOORD6; // tangent.z, bitangent.z, normal.z
#endif
};
struct v2f_lm
{
float4 vertex : SV_POSITION;
half2 uv_main : TEXCOORD0;
half2 uv_lm : TEXCOORD1;
UNITY_FOG_COORDS(2)
#if PHONG_ON
float4 worldVertex : TEXCOORD3;
#endif
#if PHONG_ON || NORMAL_ON
half3 worldNormal : TEXCOORD4;
#endif
#if NORMAL_ON
// these three vectors will hold a 3x3 rotation matrix
// that transforms from tangent to world space
half3 tspace0 : TEXCOORD5; // tangent.x, bitangent.x, normal.x
half3 tspace1 : TEXCOORD6; // tangent.y, bitangent.y, normal.y
half3 tspace2 : TEXCOORD7; // tangent.z, bitangent.z, normal.z
#endif
};
// VERTEX SHADERS
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
#if PHONG_ON
o.worldVertex = mul(unity_ObjectToWorld, v.vertex);
o.worldNormal = UnityObjectToWorldNormal(v.normal);
#endif
#if NORMAL_ON
half3 wTangent = UnityObjectToWorldDir(v.tangent.xyz);
// compute bitangent from cross product of normal and tangent
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
half3 wBitangent = cross(o.worldNormal, wTangent) * tangentSign;
// output the tangent space matrix
o.tspace0 = half3(wTangent.x, wBitangent.x, o.worldNormal.x);
o.tspace1 = half3(wTangent.y, wBitangent.y, o.worldNormal.y);
o.tspace2 = half3(wTangent.z, wBitangent.z, o.worldNormal.z);
#endif
o.uv_main = TRANSFORM_TEX(v.texcoord, _MainTex);
UNITY_TRANSFER_FOG(o, o.vertex);
return o;
}
v2f_lm vert_lm(appdata_lm v)
{
v2f_lm o;
o.vertex = UnityObjectToClipPos(v.vertex); // XXX: Is this efficient?
#if PHONG_ON
o.worldVertex = mul(unity_ObjectToWorld, v.vertex);
o.worldNormal = UnityObjectToWorldNormal(v.normal);
#endif
#if NORMAL_ON && PHONG_ON
half3 wTangent = UnityObjectToWorldDir(v.tangent.xyz);
// compute bitangent from cross product of normal and tangent
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
half3 wBitangent = cross(o.worldNormal, wTangent) * tangentSign;
// output the tangent space matrix
o.tspace0 = half3(wTangent.x, wBitangent.x, o.worldNormal.x);
o.tspace1 = half3(wTangent.y, wBitangent.y, o.worldNormal.y);
o.tspace2 = half3(wTangent.z, wBitangent.z, o.worldNormal.z);
#endif
o.uv_main = TRANSFORM_TEX(v.texcoord, _MainTex);
// lightmapped uv
o.uv_lm = v.texcoord_lm.xy * unity_LightmapST.xy + unity_LightmapST.zw;
UNITY_TRANSFER_FOG(o, o.vertex);
return o;
}
// FRAGMENT SHADERS
#if COLOR_ON
// Fix the brightness, contrast and color
half4 bcc(half4 main_color)
{
main_color.rgb /= main_color.a;
main_color.rgb = ((main_color.rgb - 0.5f) * max(_Contrast, 0)) + 0.5f;
main_color.rgb += _Brightness * 0.05;
main_color.rgb *= main_color.a;
//main_color.rgb = lerp(main_color.rgb, _Color.rgb, _Color.a);
main_color *= _Color;
return main_color;
}
#endif
fixed4 frag(v2f i) : SV_Target
{
half4 returnColor = tex2D(_MainTex, i.uv_main);
#if DETAIL_ON
half4 mask = half4(1, 1, 1, 1);
#endif
#if DETAIL_ON && DETAIL_MASK_ON
mask = tex2D(_DetailMask, i.uv_main);
#endif
#if DETAIL_ON
half4 detailMap = tex2D(_DetailMap, i.uv_main) * mask;
const fixed3 constantList = fixed3(1.0, 0.5, 0.0);
returnColor = (returnColor + _DetailStrength*detailMap) * constantList.xxxz + (returnColor + _DetailStrength*detailMap) * constantList.zzzy;
#endif
#if EMISSION_ON
returnColor += tex2D(_EmissionMap, i.uv_main)*_EmissionStrength*0.2;
#endif
#if NORMAL_ON
// sample the normal map, and decode from the Unity encoding
half3 tnormal = UnpackNormal(tex2D(_NormalMap, i.uv_main));
// transform normal from tangent to world space
half3 worldNormal;
worldNormal.x = dot(i.tspace0, tnormal);
worldNormal.y = dot(i.tspace1, tnormal);
worldNormal.z = dot(i.tspace2, tnormal);
float3 normal = normalize(worldNormal);
#endif
#if !NORMAL_ON && PHONG_ON
float3 normal = normalize(i.worldNormal.xyz);
#endif
#if PHONG_ON
float3 localCoords = i.worldVertex.xyz;
// ambient intensities
half3 amb = returnColor.rgb * unity_AmbientSky * _AmbiencePower;
// diffuse intensities
half3 L = normalize(_PointLightPosition - localCoords);
half LdotN = dot(L, normal);
half3 dif = _PointLightColor.rgb * returnColor.rgb * saturate(LdotN) * _DiffusePower;
// specular intensities
half3 V = normalize(_WorldSpaceCameraPos - localCoords);
half3 H = normalize(V+L);
half3 spe = _PointLightColor.rgb * pow(saturate(dot(normal, H)), 25) * _SpecularPower;
returnColor.rgb = lerp(returnColor.rgb, amb.rgb+dif.rgb+spe.rgb, _PointLightColor.a);
#endif
UNITY_APPLY_FOG(i.fogCoord, returnColor);
#if COLOR_ON
returnColor = bcc(returnColor);
#endif
return returnColor;
}
fixed4 frag_lm(v2f_lm i) : SV_Target
{
half4 returnColor = tex2D(_MainTex, i.uv_main);
#if DETAIL_ON
half4 mask = half4(1, 1, 1, 1);
#endif
#if DETAIL_ON && DETAIL_MASK_ON
mask = tex2D(_DetailMask, i.uv_main);
#endif
#if DETAIL_ON
half4 detailMap = tex2D(_DetailMap, i.uv_main) * mask;
const fixed3 constantList = fixed3(1.0, 0.5, 0.0);
returnColor = (returnColor + _DetailStrength*detailMap) * constantList.xxxz + (returnColor + _DetailStrength*detailMap) * constantList.zzzy;
#endif
#if EMISSION_ON
returnColor += tex2D(_EmissionMap, i.uv_main)*_EmissionStrength/5;
#endif
returnColor.rgb *= DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, i.uv_lm));
#if NORMAL_ON
// sample the normal map, and decode from the Unity encoding
half3 tnormal = UnpackNormal(tex2D(_NormalMap, i.uv_main));
// transform normal from tangent to world space
half3 worldNormal;
worldNormal.x = dot(i.tspace0, tnormal);
worldNormal.y = dot(i.tspace1, tnormal);
worldNormal.z = dot(i.tspace2, tnormal);
float3 normal = normalize(worldNormal);
#endif
#if !NORMAL_ON && PHONG_ON
float3 normal = normalize(i.worldNormal.xyz);
#endif
#if PHONG_ON
float3 localCoords = i.worldVertex.xyz;
// ambient intensities
half3 amb = returnColor.rgb * unity_AmbientSky * _AmbiencePower;
// diffuse intensities
half3 L = normalize(_PointLightPosition - localCoords);
half LdotN = dot(L, normal);
half3 dif = _PointLightColor.rgb * returnColor.rgb * saturate(LdotN) * _DiffusePower;
// specular intensities
half3 V = normalize(_WorldSpaceCameraPos - localCoords);
half3 H = normalize(V+L);
half3 spe = _PointLightColor.rgb * pow(saturate(dot(normal, H)), 25) * _SpecularPower;
returnColor.rgb = lerp(returnColor.rgb, amb.rgb+dif.rgb+spe.rgb, _PointLightColor.a);
#endif
UNITY_APPLY_FOG(i.fogCoord, returnColor);
#if COLOR_ON
returnColor = bcc(returnColor);
#endif
return returnColor;
}
// SURFACE SHADERS

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// Standard shader for mobile
// Written by Nihal Mirpuri @nylonee
Shader "Mobile/Standard"
{
Properties
{
_MainTex("Albedo", 2D) = "white" {}
[Toggle(COLOR_ON)] _ColorToggle("Color, Brightness, Contrast Toggle", Int) = 0
_Color("Color", Color) = (1,1,1)
_Brightness ("Brightness", Range(-10.0, 10.0)) = 0.0
_Contrast ("Contrast", Range(0.0, 3.0)) = 1
[Toggle(PHONG_ON)] _Phong("Point Light Toggle", Int) = 0
_PointLightColor("Point Light Color", Color) = (1,1,1,1)
_PointLightPosition("Point Light Position", Vector) = (0.0,0.0,0.0)
_AmbiencePower("Ambience intensity", Range(0.0,2.0)) = 1.0
_SpecularPower("Specular intensity", Range(0.0,2.0)) = 1.0
_DiffusePower("Diffuse intensity", Range(0.0,2.0)) = 1.0
[Toggle(DETAIL_ON)] _Detail("Detail Map Toggle", Int) = 0
_DetailMap("Detail Map", 2D) = "white" {}
_DetailStrength("Detail Map Strength", Range(0.0, 2.0)) = 1
[Toggle(DETAIL_MASK_ON)] _Mask("Detail Mask Toggle", Int) = 0
_DetailMask("Detail Mask", 2D) = "white" {}
[Toggle(EMISSION_ON)] _Emission("Emission Map Toggle", Int) = 0
_EmissionMap("Emission", 2D) = "white" {}
_EmissionStrength("Emission Strength", Range(0.0,10.0)) = 1
[Toggle(NORMAL_ON)] _Normal("Normal Map Toggle", Int) = 0
_NormalMap("Normal Map", 2D) = "bump" {}
}
SubShader {
Tags { "RenderType" = "Opaque" }
LOD 150
// Render the relevant pass based on whether lightmap data is being passed in
Pass {
Tags { "LightMode" = "VertexLM" }
Lighting Off
Cull Back
CGPROGRAM
#pragma vertex vert_lm
#pragma fragment frag_lm
#pragma multi_compile_fog
#pragma skip_variants FOG_LINEAR FOG_EXP
#pragma shader_feature COLOR_ON
#pragma shader_feature PHONG_ON
#pragma shader_feature DETAIL_ON
#pragma shader_feature DETAIL_MASK_ON
#pragma shader_feature EMISSION_ON
#pragma shader_feature NORMAL_ON
#include "StandardMobile.cginc"
ENDCG
}
Pass {
Tags { "LightMode" = "VertexLMRGBM" }
Lighting Off
Cull Back
CGPROGRAM
#pragma vertex vert_lm
#pragma fragment frag_lm
#pragma multi_compile_fog
#pragma skip_variants FOG_LINEAR FOG_EXP
#pragma shader_feature COLOR_ON
#pragma shader_feature PHONG_ON
#pragma shader_feature DETAIL_ON
#pragma shader_feature DETAIL_MASK_ON
#pragma shader_feature EMISSION_ON
#pragma shader_feature NORMAL_ON
#include "StandardMobile.cginc"
ENDCG
}
Pass {
Tags { "LightMode" = "Vertex" }
Lighting Off
Cull Back
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#pragma skip_variants FOG_LINEAR FOG_EXP
#pragma shader_feature COLOR_ON
#pragma shader_feature PHONG_ON
#pragma shader_feature DETAIL_ON
#pragma shader_feature DETAIL_MASK_ON
#pragma shader_feature EMISSION_ON
#pragma shader_feature NORMAL_ON
#include "StandardMobile.cginc"
ENDCG
}
}
FallBack "Mobile/VertexLit"
}

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