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2.2.7-prev
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2.3.8
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -20,6 +20,8 @@
|
|||||||
/Assets/StreamingAssets.meta
|
/Assets/StreamingAssets.meta
|
||||||
/Assets/Samples
|
/Assets/Samples
|
||||||
/Assets/Samples.meta
|
/Assets/Samples.meta
|
||||||
|
/Assets/csc.rsp
|
||||||
|
/Assets/csc.rsp.meta
|
||||||
/UserSettings
|
/UserSettings
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,402 @@
|
|||||||
|
|
||||||
All notable changes to this package will be documented in this file.
|
All notable changes to this package will be documented in this file.
|
||||||
|
|
||||||
|
## [2.3.8] - 2025-04-17
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- 扩展工程里增加了“图集丢失变白块的解决方案”的相关代码。
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#528) 修复了微信小游戏平台WXFSClearUnusedBundleFiles无法清理的问题。
|
||||||
|
- (#531) 修复了微信小游戏平台WXFSClearUnusedBundleFiles没有适配BundleName_HashName命名方式。
|
||||||
|
- (#533) 修复了Editor程序集下无法访问YooAsset.Editor程序集里的internal字段的问题。
|
||||||
|
- (#534) 修复了资源报告窗口AssetView视图里,依赖资源包列表显示不准确的问题。
|
||||||
|
|
||||||
|
## [2.3.7] - 2025-04-01
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- (#526) 运行时资源清单的哈希值验证兼容了MD5和CRC32两种方式。
|
||||||
|
- (#515) 优化了资源路径大小写不敏感的逻辑代码,减少字符串操作产生的GC。
|
||||||
|
- (#523) UnloadUnusedAssetsOperation方法支持了分帧处理。
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#520) 修复了UWP平台获取WWW加载路径未适配的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了文件系统初始化参数:INSTALL_CLEAR_MODE
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
/// <summary>
|
||||||
|
/// 覆盖安装清理模式
|
||||||
|
/// </summary>
|
||||||
|
public enum EOverwriteInstallClearMode
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 不做任何处理
|
||||||
|
/// </summary>
|
||||||
|
None = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理所有缓存文件(包含资源文件和清单文件)
|
||||||
|
/// </summary>
|
||||||
|
ClearAllCacheFiles = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理所有缓存的资源文件
|
||||||
|
/// </summary>
|
||||||
|
ClearAllBundleFiles = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理所有缓存的清单文件
|
||||||
|
/// </summary>
|
||||||
|
ClearAllManifestFiles = 3,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增了初始化参数:BundleLoadingMaxConcurrency
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public abstract class InitializeParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 同时加载Bundle文件的最大并发数
|
||||||
|
/// </summary>
|
||||||
|
public int BundleLoadingMaxConcurrency = int.MaxValue;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## [2.3.6] - 2025-03-25
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- 构建管线新增了TaskCreateCatalog任务节点。
|
||||||
|
- 内置文件系统的catalog文件现在存储在streammingAssets目录下。
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#486) 修复了微信小游戏文件系统调用ClearUnusedBundleFiles时候的异常。
|
||||||
|
|
||||||
|
## [2.3.5-preview] - 2025-03-14
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#502) 修复了原生缓存文件由于文件格式变动导致的加载本地缓存文件失败的问题。
|
||||||
|
- (#504) 修复了MacOS平台Offline Play Mode模式请求本地资源清单失败的问题。
|
||||||
|
- (#506) 修复了v2.3x版本LoadAllAssets方法计算依赖Bundle不完整的问题。
|
||||||
|
- (#506) 修复了微信小游戏文件系统,在启用加密算法后卸载bundle报错的问题。
|
||||||
|
|
||||||
|
## [2.3.4-preview] - 2025-03-08
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- YooAsset支持了版本宏定义。
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
YOO_ASSET_2
|
||||||
|
YOO_ASSET_2_3
|
||||||
|
YOO_ASSET_2_3_OR_NEWER
|
||||||
|
```
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#389) 修复了禁用域重载(Reload Domain)的情况下,再次启动游戏报错的问题。
|
||||||
|
- (#496) 修复了文件系统参数RESUME_DOWNLOAD_MINMUM_SIZE传入int值会导致异常的错误。
|
||||||
|
- (#498) 修复了v2.3版本尝试加载安卓包内的原生资源包失败的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了YooAssets.GetAllPackages()方法
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所有资源包裹
|
||||||
|
/// </summary>
|
||||||
|
public static List<ResourcePackage> GetAllPackages()
|
||||||
|
```
|
||||||
|
|
||||||
|
## [2.3.3-preview] - 2025-03-06
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- 新增了异步操作任务调试器,AssetBundleDebugger窗口-->OperationView视图模式
|
||||||
|
- 编辑器下模拟构建默认启用依赖关系数据库,可以大幅降低编辑器下启动游戏的时间。
|
||||||
|
- 单元测试用例增加加密解密测试用例。
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#492) 修复了发布的MAC平台应用,在启动的时候提示权限无法获取的问题。
|
||||||
|
|
||||||
|
## [2.3.2-preview] - 2025-02-27
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (2.3.1) 修复小游戏平台下载器不生效的问题。
|
||||||
|
- (#480) 修复了Unity工程打包导出时的报错。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 下载器新增参数:recursiveDownload
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
/// <summary>
|
||||||
|
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包
|
||||||
|
public ResourceDownloaderOperation CreateBundleDownloader()
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增CustomPlayMode模式
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
/// <summary>
|
||||||
|
/// 自定义运行模式的初始化参数
|
||||||
|
/// </summary>
|
||||||
|
public class CustomPlayModeParameters : InitializeParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 文件系统初始化参数列表
|
||||||
|
/// 注意:列表最后一个元素作为主文件系统!
|
||||||
|
/// </summary>
|
||||||
|
public List<FileSystemParameters> FileSystemParameterList;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## [2.3.1-preview] - 2025-02-25
|
||||||
|
|
||||||
|
**资源加载依赖计算方式还原为了1.5x版本的模式,只加载资源对象实际依赖的资源包,不再以资源对象所在资源包的依赖关系为加载标准**。
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- 优化OperationSystem的更新机制,异步加载的耗时降低了50%。
|
||||||
|
- 优化了Debugger窗口的显示页面,BundleView页面增加资源包的引用列表。
|
||||||
|
- 优化了Reporter窗口的显示页面。
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- 修复了怀旧依赖模式下,TAG传染不正确的问题。
|
||||||
|
|
||||||
|
## [2.3.0-preview] - 2025-02-19
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
资源收集窗口列表元素支持手动上下拖拽排序!
|
||||||
|
|
||||||
|
资源扫描窗口列表元素支持手动上下拖拽排序!
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了UIElements扩展类ReorderableListView
|
||||||
|
|
||||||
|
- 新增初始化方法
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class YooAssets
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 设置异步系统参数,快速启动模式的开关
|
||||||
|
/// 注意:该模式默认开启
|
||||||
|
/// </summary>
|
||||||
|
public static void SetOperationSystemQuickStartMode(bool state)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增打包构建参数
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class BuildParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 旧版依赖模式
|
||||||
|
/// 说明:兼容YooAssets1.5.x版本
|
||||||
|
/// </summary>
|
||||||
|
public bool LegacyDependency = false;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#472) 修复了Unity6平台,TableView视图无法显示问题。
|
||||||
|
- 修复了微信小游戏和抖音小游戏未正确使用插件的卸载方法。
|
||||||
|
|
||||||
|
## [2.2.12] - 2025-02-14
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- WebGL网页平台支持文件加密。
|
||||||
|
- 微信小游戏平台支持文件加密。
|
||||||
|
- 抖音小游戏平台支持文件加密。
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#466) 修复了微信小游戏文件系统查询机制不生效!
|
||||||
|
- (#341) 修复了微信小游戏的下载进度异常问题。
|
||||||
|
- (#471) 修复了Unity2019,Unity2020平台上,TableView视图无法显示的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了ResourcePackage.UnloadAllAssetsAsync(UnloadAllAssetsOptions options)方法
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public sealed class UnloadAllAssetsOptions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 释放所有资源句柄,防止卸载过程中触发完成回调!
|
||||||
|
/// </summary>
|
||||||
|
public bool ReleaseAllHandles = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 卸载过程中锁定加载操作,防止新的任务请求!
|
||||||
|
/// </summary>
|
||||||
|
public bool LockLoadOperation = true;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## [2.2.11] - 2025-02-10
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- AssetArtScanner配置和生成报告的容错性检测。
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#465) 修复了特殊情况下,没有配置资源包文件后缀名构建失败的问题。
|
||||||
|
- (#468) 修复了安卓平台二次启动加载原生文件或加密文件失败的问题。
|
||||||
|
|
||||||
|
## [2.2.10] - 2025-02-08
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- 新增了可扩展的AssetArtScanner资源扫描工具,详细请见官方说明文档。
|
||||||
|
- 优化了AssetBundleReporter页面。
|
||||||
|
- 优化了AssetBundleDebugger页面。
|
||||||
|
- 优化了微信小游戏文件系统的缓存查询机制。
|
||||||
|
- 优化了抖音小游戏文件系统的缓存查询机制。
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#447) 修复了Unity2019平台代码编译错误问题。
|
||||||
|
- (#456) 修复了在Package未激活有效清单之前,无法销毁的问题。
|
||||||
|
- (#452) 修复了内置文件系统类NeedPack方法总是返回TRUE的问题。
|
||||||
|
- (#424) 适配了Unity6000版本替换了过时方法。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了SBP构建管线构建参数:BuiltinShadersBundleName
|
||||||
|
|
||||||
|
- 新增了SBP构建管线构建参数:MonoScriptsBundleName
|
||||||
|
|
||||||
|
- 新增了全局构建管线构建参数:SingleReferencedPackAlone
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
/// <summary>
|
||||||
|
/// 对单独引用的共享资源进行独立打包
|
||||||
|
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
|
||||||
|
/// </summary>
|
||||||
|
public bool SingleReferencedPackAlone = true;
|
||||||
|
```
|
||||||
|
|
||||||
|
- 新增了内置文件系统初始化参数:COPY_BUILDIN_PACKAGE_MANIFEST
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
// 内置文件系统初始化的时候,自动拷贝内置清单到沙盒目录。
|
||||||
|
var systemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
|
||||||
|
systemParameters.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
|
||||||
|
```
|
||||||
|
|
||||||
|
## [2.2.9] - 2025-01-14
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#438) 修复了纯血鸿蒙加载本地文件失败的问题。
|
||||||
|
- (#445) 修复了小游戏扩展文件系统脚本编译错误。
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- EditorSimulateModeHelper.SimulateBuild()方法变更
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public static PackageInvokeBuildResult SimulateBuild(string packageName);
|
||||||
|
```
|
||||||
|
|
||||||
|
## [2.2.8-preview] - 2025-01-03
|
||||||
|
|
||||||
|
新增了单元测试用例。
|
||||||
|
|
||||||
|
### Improvements
|
||||||
|
|
||||||
|
- EditorSimulateModeHelper.SimulateBuild()方法提供指定自定义构建类
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class EditorSimulateBuildParam
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 模拟构建类所属程序集名称
|
||||||
|
/// </summary>
|
||||||
|
public string InvokeAssmeblyName = "YooAsset.Editor";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 模拟构建执行的类名全称
|
||||||
|
/// 注意:类名必须包含命名空间!
|
||||||
|
/// </summary>
|
||||||
|
public string InvokeClassFullName = "YooAsset.Editor.AssetBundleSimulateBuilder";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 模拟构建执行的方法名称
|
||||||
|
/// 注意:执行方法必须满足 BindingFlags.Public | BindingFlags.Static
|
||||||
|
/// </summary>
|
||||||
|
public string InvokeMethodName = "SimulateBuild";
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- 文件清理方式新增清理缓存清单。
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
/// <summary>
|
||||||
|
/// 文件清理方式
|
||||||
|
/// </summary>
|
||||||
|
public enum EFileClearMode
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 清理所有清单
|
||||||
|
/// </summary>
|
||||||
|
ClearAllManifestFiles,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理未在使用的清单
|
||||||
|
/// </summary>
|
||||||
|
ClearUnusedManifestFiles,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- (#426) 修复了鸿蒙next平台加载内置文件路径报错的问题。
|
||||||
|
- (#428) 修复了鸿蒙next平台加载内置文件路径报错的问题。
|
||||||
|
- (#434) 修复了2.2版本 catalog文件对Json格式原生文件不记录的问题。
|
||||||
|
- (#435) 修复了WebGL平台调用MD5算法触发异常的问题。
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- 新增了视频打包规则。
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
/// <summary>
|
||||||
|
/// 打包视频文件
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("打包视频文件")]
|
||||||
|
public class PackVideoFile : IPackRule
|
||||||
|
```
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- 重命名FileSystemParameters.RootDirectory字段为PackageRoot
|
||||||
|
- 重命名ResourcePackage.ClearCacheBundleFilesAsync()方法为ClearCacheFilesAsync()
|
||||||
|
|
||||||
## [2.2.7-preview] - 2024-12-30
|
## [2.2.7-preview] - 2024-12-30
|
||||||
|
|
||||||
### Improvements
|
### Improvements
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8cae5a51fced527429445b140b8a0843
|
guid: fab3cd742c11be2479b07f5d447a78c9
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
5
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs
Normal file
5
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
// 外部友元
|
||||||
|
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
|
||||||
|
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")]
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 56ea224b45d314e4a86b558404e9b6c8
|
guid: ef774f01e50ab0a4d88122041938a6b9
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
17
Assets/YooAsset/Editor/Assembly/MacroDefine.cs
Normal file
17
Assets/YooAsset/Editor/Assembly/MacroDefine.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class MacroDefine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// YooAsset版本宏定义
|
||||||
|
/// </summary>
|
||||||
|
public static readonly List<string> Macros = new List<string>()
|
||||||
|
{
|
||||||
|
"YOO_ASSET_2",
|
||||||
|
"YOO_ASSET_2_3",
|
||||||
|
"YOO_ASSET_2_3_OR_NEWER",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0c3f4136cf7142346ae33e8a82cbdb27
|
guid: a61e5c2ca04aab647b1ed0492086aa8f
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
96
Assets/YooAsset/Editor/Assembly/MacroProcessor.cs
Normal file
96
Assets/YooAsset/Editor/Assembly/MacroProcessor.cs
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Xml;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class MacroProcessor : AssetPostprocessor
|
||||||
|
{
|
||||||
|
static string OnGeneratedCSProject(string path, string content)
|
||||||
|
{
|
||||||
|
XmlDocument xmlDoc = new XmlDocument();
|
||||||
|
xmlDoc.LoadXml(content);
|
||||||
|
|
||||||
|
if (IsCSProjectReferenced(xmlDoc.DocumentElement) == false)
|
||||||
|
return content;
|
||||||
|
|
||||||
|
if (ProcessDefineConstants(xmlDoc.DocumentElement) == false)
|
||||||
|
return content;
|
||||||
|
|
||||||
|
// 将修改后的XML结构重新输出为文本
|
||||||
|
var stringWriter = new StringWriter();
|
||||||
|
var writerSettings = new XmlWriterSettings();
|
||||||
|
writerSettings.Indent = true;
|
||||||
|
var xmlWriter = XmlWriter.Create(stringWriter, writerSettings);
|
||||||
|
xmlDoc.WriteTo(xmlWriter);
|
||||||
|
xmlWriter.Flush();
|
||||||
|
return stringWriter.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 处理宏定义
|
||||||
|
/// </summary>
|
||||||
|
private static bool ProcessDefineConstants(XmlElement element)
|
||||||
|
{
|
||||||
|
if (element == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
bool processed = false;
|
||||||
|
foreach (XmlNode node in element.ChildNodes)
|
||||||
|
{
|
||||||
|
if (node.Name != "PropertyGroup")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (XmlNode childNode in node.ChildNodes)
|
||||||
|
{
|
||||||
|
if (childNode.Name != "DefineConstants")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string[] defines = childNode.InnerText.Split(';');
|
||||||
|
HashSet<string> hashSets = new HashSet<string>(defines);
|
||||||
|
foreach (string yooMacro in MacroDefine.Macros)
|
||||||
|
{
|
||||||
|
string tmpMacro = yooMacro.Trim();
|
||||||
|
if (hashSets.Contains(tmpMacro) == false)
|
||||||
|
hashSets.Add(tmpMacro);
|
||||||
|
}
|
||||||
|
childNode.InnerText = string.Join(";", hashSets.ToArray());
|
||||||
|
processed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return processed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测工程是否引用了YooAsset
|
||||||
|
/// </summary>
|
||||||
|
private static bool IsCSProjectReferenced(XmlElement element)
|
||||||
|
{
|
||||||
|
if (element == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
foreach (XmlNode node in element.ChildNodes)
|
||||||
|
{
|
||||||
|
if (node.Name != "ItemGroup")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (XmlNode childNode in node.ChildNodes)
|
||||||
|
{
|
||||||
|
if (childNode.Name != "Reference" && childNode.Name != "ProjectReference")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string include = childNode.Attributes["Include"].Value;
|
||||||
|
if (include.Contains("YooAsset"))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1c8ce2c52a3e9964fa50a9c031e4e593
|
guid: 88d5a41d078a82e40b82265ed4c3631a
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
115
Assets/YooAsset/Editor/Assembly/RspGenerator.cs
Normal file
115
Assets/YooAsset/Editor/Assembly/RspGenerator.cs
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Xml;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if YOO_ASSET_EXPERIMENT
|
||||||
|
namespace YooAsset.Editor.Experiment
|
||||||
|
{
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class RspGenerator
|
||||||
|
{
|
||||||
|
// csc.rsp文件路径
|
||||||
|
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
|
||||||
|
|
||||||
|
static RspGenerator()
|
||||||
|
{
|
||||||
|
UpdateRspFile(MacroDefine.Macros, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更新csc.rsp文件
|
||||||
|
/// </summary>
|
||||||
|
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
|
||||||
|
{
|
||||||
|
var existingDefines = new HashSet<string>();
|
||||||
|
var otherLines = new List<string>();
|
||||||
|
|
||||||
|
// 1. 读取现有内容
|
||||||
|
ReadRspFile(existingDefines, otherLines);
|
||||||
|
|
||||||
|
// 2. 添加新宏
|
||||||
|
if (addMacros != null && addMacros.Count > 0)
|
||||||
|
{
|
||||||
|
addMacros.ForEach(x =>
|
||||||
|
{
|
||||||
|
if (existingDefines.Contains(x) == false)
|
||||||
|
existingDefines.Add(x);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 移除指定宏
|
||||||
|
if (removeMacros != null && removeMacros.Count > 0)
|
||||||
|
{
|
||||||
|
removeMacros.ForEach(x =>
|
||||||
|
{
|
||||||
|
existingDefines.Remove(x);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 重新生成内容
|
||||||
|
WriteRspFile(existingDefines, otherLines);
|
||||||
|
|
||||||
|
// 5. 刷新AssetDatabase
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
EditorUtility.RequestScriptReload();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 读取csc.rsp文件,返回宏定义和其他行
|
||||||
|
/// </summary>
|
||||||
|
private static void ReadRspFile(HashSet<string> defines, List<string> others)
|
||||||
|
{
|
||||||
|
if (defines == null)
|
||||||
|
defines = new HashSet<string>();
|
||||||
|
|
||||||
|
if (others == null)
|
||||||
|
others = new List<string>();
|
||||||
|
|
||||||
|
if (File.Exists(RspFilePath) == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (string line in File.ReadAllLines(RspFilePath))
|
||||||
|
{
|
||||||
|
if (line.StartsWith("-define:"))
|
||||||
|
{
|
||||||
|
string[] parts = line.Split(new[] { ':' }, 2);
|
||||||
|
if (parts.Length == 2)
|
||||||
|
{
|
||||||
|
defines.Add(parts[1].Trim());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
others.Add(line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 重新写入csc.rsp文件
|
||||||
|
/// </summary>
|
||||||
|
private static void WriteRspFile(HashSet<string> defines, List<string> others)
|
||||||
|
{
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
if (others != null && others.Count > 0)
|
||||||
|
{
|
||||||
|
others.ForEach(o => sb.AppendLine(o));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (defines != null && defines.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (string define in defines)
|
||||||
|
{
|
||||||
|
sb.AppendLine($"-define:{define}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
File.WriteAllText(RspFilePath, sb.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f878bc9a12f5d2d40aee754ddfaada86
|
guid: c2662e1d33b1eea469695b68d18b1739
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 58462a7dcef164e43878a037395d4417
|
guid: bdbb4647038dcc842802f546c2fedc83
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,624 @@
|
|||||||
|
#if UNITY_2019_4_OR_NEWER
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor.UIElements;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtReporterWindow : EditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("YooAsset/AssetArt Reporter", false, 302)]
|
||||||
|
public static AssetArtReporterWindow OpenWindow()
|
||||||
|
{
|
||||||
|
AssetArtReporterWindow window = GetWindow<AssetArtReporterWindow>("AssetArt Reporter", true, WindowsDefine.DockedWindowTypes);
|
||||||
|
window.minSize = new Vector2(800, 600);
|
||||||
|
return window;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ElementTableData : DefaultTableData
|
||||||
|
{
|
||||||
|
public ReportElement Element;
|
||||||
|
}
|
||||||
|
private class PassesBtnCell : ITableCell, IComparable
|
||||||
|
{
|
||||||
|
public object CellValue { set; get; }
|
||||||
|
public string SearchTag { private set; get; }
|
||||||
|
public ReportElement Element
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return (ReportElement)CellValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public PassesBtnCell(string searchTag, ReportElement element)
|
||||||
|
{
|
||||||
|
SearchTag = searchTag;
|
||||||
|
CellValue = element;
|
||||||
|
}
|
||||||
|
public object GetDisplayObject()
|
||||||
|
{
|
||||||
|
return string.Empty;
|
||||||
|
}
|
||||||
|
public int CompareTo(object other)
|
||||||
|
{
|
||||||
|
if (other is PassesBtnCell cell)
|
||||||
|
{
|
||||||
|
return this.Element.Passes.CompareTo(cell.Element.Passes);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private class WhiteListBtnCell : ITableCell, IComparable
|
||||||
|
{
|
||||||
|
public object CellValue { set; get; }
|
||||||
|
public string SearchTag { private set; get; }
|
||||||
|
public ReportElement Element
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return (ReportElement)CellValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public WhiteListBtnCell(string searchTag, ReportElement element)
|
||||||
|
{
|
||||||
|
SearchTag = searchTag;
|
||||||
|
CellValue = element;
|
||||||
|
}
|
||||||
|
public object GetDisplayObject()
|
||||||
|
{
|
||||||
|
return string.Empty;
|
||||||
|
}
|
||||||
|
public int CompareTo(object other)
|
||||||
|
{
|
||||||
|
if (other is WhiteListBtnCell cell)
|
||||||
|
{
|
||||||
|
return this.Element.IsWhiteList.CompareTo(cell.Element.IsWhiteList);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ToolbarSearchField _searchField;
|
||||||
|
private Button _showHiddenBtn;
|
||||||
|
private Button _whiteListVisibleBtn;
|
||||||
|
private Button _passesVisibleBtn;
|
||||||
|
private Label _titleLabel;
|
||||||
|
private Label _descLabel;
|
||||||
|
private TableViewer _elementTableView;
|
||||||
|
|
||||||
|
private ScanReportCombiner _reportCombiner;
|
||||||
|
private string _lastestOpenFolder;
|
||||||
|
private List<ITableData> _sourceDatas;
|
||||||
|
private bool _elementVisibleState = true;
|
||||||
|
private bool _whiteListVisibleState = true;
|
||||||
|
private bool _passesVisibleState = true;
|
||||||
|
|
||||||
|
public void CreateGUI()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
|
// 加载布局文件
|
||||||
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtReporterWindow>();
|
||||||
|
if (visualAsset == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
visualAsset.CloneTree(root);
|
||||||
|
|
||||||
|
// 导入按钮
|
||||||
|
var importSingleBtn = root.Q<Button>("SingleImportButton");
|
||||||
|
importSingleBtn.clicked += ImportSingleBtn_clicked;
|
||||||
|
var importMultiBtn = root.Q<Button>("MultiImportButton");
|
||||||
|
importMultiBtn.clicked += ImportMultiBtn_clicked;
|
||||||
|
|
||||||
|
// 修复按钮
|
||||||
|
var fixAllBtn = root.Q<Button>("FixAllButton");
|
||||||
|
fixAllBtn.clicked += FixAllBtn_clicked;
|
||||||
|
var fixSelectBtn = root.Q<Button>("FixSelectButton");
|
||||||
|
fixSelectBtn.clicked += FixSelectBtn_clicked;
|
||||||
|
|
||||||
|
// 可见性按钮
|
||||||
|
_showHiddenBtn = root.Q<Button>("ShowHiddenButton");
|
||||||
|
_showHiddenBtn.clicked += ShowHiddenBtn_clicked;
|
||||||
|
_whiteListVisibleBtn = root.Q<Button>("WhiteListVisibleButton");
|
||||||
|
_whiteListVisibleBtn.clicked += WhiteListVisibleBtn_clicked;
|
||||||
|
_passesVisibleBtn = root.Q<Button>("PassesVisibleButton");
|
||||||
|
_passesVisibleBtn.clicked += PassesVsibleBtn_clicked;
|
||||||
|
|
||||||
|
// 文件导出按钮
|
||||||
|
var exportFilesBtn = root.Q<Button>("ExportFilesButton");
|
||||||
|
exportFilesBtn.clicked += ExportFilesBtn_clicked;
|
||||||
|
|
||||||
|
// 搜索过滤
|
||||||
|
_searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||||
|
_searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||||
|
|
||||||
|
// 标题和备注
|
||||||
|
_titleLabel = root.Q<Label>("ReportTitle");
|
||||||
|
_descLabel = root.Q<Label>("ReportDesc");
|
||||||
|
|
||||||
|
// 列表相关
|
||||||
|
_elementTableView = root.Q<TableViewer>("TopTableView");
|
||||||
|
_elementTableView.ClickTableDataEvent = OnClickTableViewItem;
|
||||||
|
|
||||||
|
_lastestOpenFolder = EditorTools.GetProjectPath();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
if (_reportCombiner != null)
|
||||||
|
_reportCombiner.SaveChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导入单个报告文件
|
||||||
|
/// </summary>
|
||||||
|
public void ImportSingleReprotFile(string filePath)
|
||||||
|
{
|
||||||
|
// 记录本次打开目录
|
||||||
|
_lastestOpenFolder = Path.GetDirectoryName(filePath);
|
||||||
|
_reportCombiner = new ScanReportCombiner();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var scanReport = ScanReportConfig.ImportJsonConfig(filePath);
|
||||||
|
_reportCombiner.Combine(scanReport);
|
||||||
|
|
||||||
|
// 刷新页面
|
||||||
|
RefreshToolbar();
|
||||||
|
FillTableView();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
_reportCombiner = null;
|
||||||
|
_titleLabel.text = "导入报告失败!";
|
||||||
|
_descLabel.text = e.Message;
|
||||||
|
UnityEngine.Debug.LogError(e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ImportSingleBtn_clicked()
|
||||||
|
{
|
||||||
|
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", _lastestOpenFolder, "json");
|
||||||
|
if (string.IsNullOrEmpty(selectFilePath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImportSingleReprotFile(selectFilePath);
|
||||||
|
}
|
||||||
|
private void ImportMultiBtn_clicked()
|
||||||
|
{
|
||||||
|
string selectFolderPath = EditorUtility.OpenFolderPanel("导入报告", _lastestOpenFolder, null);
|
||||||
|
if (string.IsNullOrEmpty(selectFolderPath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 记录本次打开目录
|
||||||
|
_lastestOpenFolder = selectFolderPath;
|
||||||
|
_reportCombiner = new ScanReportCombiner();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string[] files = Directory.GetFiles(selectFolderPath);
|
||||||
|
foreach (string filePath in files)
|
||||||
|
{
|
||||||
|
string extension = System.IO.Path.GetExtension(filePath);
|
||||||
|
if (extension == ".json")
|
||||||
|
{
|
||||||
|
var scanReport = ScanReportConfig.ImportJsonConfig(filePath);
|
||||||
|
_reportCombiner.Combine(scanReport);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 刷新页面
|
||||||
|
RefreshToolbar();
|
||||||
|
FillTableView();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
_reportCombiner = null;
|
||||||
|
_titleLabel.text = "导入报告失败!";
|
||||||
|
_descLabel.text = e.Message;
|
||||||
|
UnityEngine.Debug.LogError(e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void FixAllBtn_clicked()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("提示", "修复全部资源(排除白名单和隐藏元素)", "Yes", "No"))
|
||||||
|
{
|
||||||
|
if (_reportCombiner != null)
|
||||||
|
_reportCombiner.FixAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void FixSelectBtn_clicked()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("提示", "修复勾选资源(包含白名单和隐藏元素)", "Yes", "No"))
|
||||||
|
{
|
||||||
|
if (_reportCombiner != null)
|
||||||
|
_reportCombiner.FixSelect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ShowHiddenBtn_clicked()
|
||||||
|
{
|
||||||
|
_elementVisibleState = !_elementVisibleState;
|
||||||
|
RefreshToolbar();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void WhiteListVisibleBtn_clicked()
|
||||||
|
{
|
||||||
|
_whiteListVisibleState = !_whiteListVisibleState;
|
||||||
|
RefreshToolbar();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void PassesVsibleBtn_clicked()
|
||||||
|
{
|
||||||
|
_passesVisibleState = !_passesVisibleState;
|
||||||
|
RefreshToolbar();
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void ExportFilesBtn_clicked()
|
||||||
|
{
|
||||||
|
string selectFolderPath = EditorUtility.OpenFolderPanel("导入所有选中资源", EditorTools.GetProjectPath(), string.Empty);
|
||||||
|
if (string.IsNullOrEmpty(selectFolderPath) == false)
|
||||||
|
{
|
||||||
|
if (_reportCombiner != null)
|
||||||
|
_reportCombiner.ExportFiles(selectFolderPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshToolbar()
|
||||||
|
{
|
||||||
|
if (_reportCombiner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_titleLabel.text = _reportCombiner.ReportTitle;
|
||||||
|
_descLabel.text = _reportCombiner.ReportDesc;
|
||||||
|
|
||||||
|
var enableColor = new Color32(18, 100, 18, 255);
|
||||||
|
var disableColor = new Color32(100, 100, 100, 255);
|
||||||
|
|
||||||
|
if (_elementVisibleState)
|
||||||
|
_showHiddenBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||||
|
else
|
||||||
|
_showHiddenBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||||
|
|
||||||
|
if (_whiteListVisibleState)
|
||||||
|
_whiteListVisibleBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||||
|
else
|
||||||
|
_whiteListVisibleBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||||
|
|
||||||
|
if (_passesVisibleState)
|
||||||
|
_passesVisibleBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||||
|
else
|
||||||
|
_passesVisibleBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||||
|
}
|
||||||
|
private void FillTableView()
|
||||||
|
{
|
||||||
|
if (_reportCombiner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_elementTableView.ClearAll(true, true);
|
||||||
|
|
||||||
|
// 眼睛标题
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(20);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = false;
|
||||||
|
var column = new TableColumn("眼睛框", string.Empty, columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var toggle = new ToggleDisplay();
|
||||||
|
toggle.text = string.Empty;
|
||||||
|
toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
toggle.RegisterValueChangedCallback((evt) => { OnDisplayToggleValueChange(toggle, evt); });
|
||||||
|
return toggle;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var toggle = element as ToggleDisplay;
|
||||||
|
toggle.userData = data;
|
||||||
|
var tableData = data as ElementTableData;
|
||||||
|
toggle.SetValueWithoutNotify(tableData.Element.Hidden);
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
var headerElement = _elementTableView.GetHeaderElement("眼睛框");
|
||||||
|
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 通过标题
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(70);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("通过", "通过", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var button = new Button();
|
||||||
|
button.text = "通过";
|
||||||
|
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
button.SetEnabled(false);
|
||||||
|
return button;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
Button button = element as Button;
|
||||||
|
var elementTableData = data as ElementTableData;
|
||||||
|
if (elementTableData.Element.Passes)
|
||||||
|
{
|
||||||
|
button.style.backgroundColor = new StyleColor(new Color32(56, 147, 58, 255));
|
||||||
|
button.text = "通过";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
button.style.backgroundColor = new StyleColor(new Color32(137, 0, 0, 255));
|
||||||
|
button.text = "失败";
|
||||||
|
}
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
var headerElement = _elementTableView.GetHeaderElement("通过");
|
||||||
|
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 白名单标题
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(70);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("白名单", "白名单", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
Button button = new Button();
|
||||||
|
button.text = "白名单";
|
||||||
|
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
button.clickable.clickedWithEventInfo += OnClickWhitListButton;
|
||||||
|
return button;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
Button button = element as Button;
|
||||||
|
button.userData = data;
|
||||||
|
var elementTableData = data as ElementTableData;
|
||||||
|
if (elementTableData.Element.IsWhiteList)
|
||||||
|
button.style.backgroundColor = new StyleColor(new Color32(56, 147, 58, 255));
|
||||||
|
else
|
||||||
|
button.style.backgroundColor = new StyleColor(new Color32(100, 100, 100, 255));
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
var headerElement = _elementTableView.GetHeaderElement("白名单");
|
||||||
|
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 选中标题
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(20);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = false;
|
||||||
|
var column = new TableColumn("选中框", string.Empty, columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var toggle = new Toggle();
|
||||||
|
toggle.text = string.Empty;
|
||||||
|
toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
toggle.RegisterValueChangedCallback((evt) => { OnSelectToggleValueChange(toggle, evt); });
|
||||||
|
return toggle;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var toggle = element as Toggle;
|
||||||
|
toggle.userData = data;
|
||||||
|
var tableData = data as ElementTableData;
|
||||||
|
toggle.SetValueWithoutNotify(tableData.Element.IsSelected);
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 自定义标题栏
|
||||||
|
foreach (var header in _reportCombiner.Headers)
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(header.Width, header.MinWidth, header.MaxWidth);
|
||||||
|
columnStyle.Stretchable = header.Stretchable;
|
||||||
|
columnStyle.Searchable = header.Searchable;
|
||||||
|
columnStyle.Sortable = header.Sortable;
|
||||||
|
columnStyle.Counter = header.Counter;
|
||||||
|
columnStyle.Units = header.Units;
|
||||||
|
var column = new TableColumn(header.HeaderTitle, header.HeaderTitle, columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.marginLeft = 3f;
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_elementTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 填充数据源
|
||||||
|
_sourceDatas = new List<ITableData>(_reportCombiner.Elements.Count);
|
||||||
|
foreach (var element in _reportCombiner.Elements)
|
||||||
|
{
|
||||||
|
var tableData = new ElementTableData();
|
||||||
|
tableData.Element = element;
|
||||||
|
|
||||||
|
// 固定标题
|
||||||
|
tableData.AddButtonCell("眼睛框");
|
||||||
|
tableData.AddCell(new PassesBtnCell("通过", element));
|
||||||
|
tableData.AddCell(new WhiteListBtnCell("白名单", element));
|
||||||
|
tableData.AddButtonCell("选中框");
|
||||||
|
|
||||||
|
// 自定义标题
|
||||||
|
foreach (var scanInfo in element.ScanInfos)
|
||||||
|
{
|
||||||
|
var header = _reportCombiner.GetHeader(scanInfo.HeaderTitle);
|
||||||
|
if (header.HeaderType == EHeaderType.AssetPath)
|
||||||
|
{
|
||||||
|
tableData.AddAssetPathCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
|
||||||
|
}
|
||||||
|
else if (header.HeaderType == EHeaderType.StringValue)
|
||||||
|
{
|
||||||
|
tableData.AddStringValueCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
|
||||||
|
}
|
||||||
|
else if (header.HeaderType == EHeaderType.LongValue)
|
||||||
|
{
|
||||||
|
long value = Convert.ToInt64(scanInfo.ScanInfo);
|
||||||
|
tableData.AddLongValueCell(scanInfo.HeaderTitle, value);
|
||||||
|
}
|
||||||
|
else if (header.HeaderType == EHeaderType.DoubleValue)
|
||||||
|
{
|
||||||
|
double value = Convert.ToDouble(scanInfo.ScanInfo);
|
||||||
|
tableData.AddDoubleValueCell(scanInfo.HeaderTitle, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new NotImplementedException(header.HeaderType.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_sourceDatas.Add(tableData);
|
||||||
|
}
|
||||||
|
_elementTableView.itemsSource = _sourceDatas;
|
||||||
|
}
|
||||||
|
private void RebuildView()
|
||||||
|
{
|
||||||
|
if (_reportCombiner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
string searchKeyword = _searchField.value;
|
||||||
|
|
||||||
|
// 搜索匹配
|
||||||
|
DefaultSearchSystem.Search(_sourceDatas, searchKeyword);
|
||||||
|
|
||||||
|
// 开关匹配
|
||||||
|
foreach (var tableData in _sourceDatas)
|
||||||
|
{
|
||||||
|
var elementTableData = tableData as ElementTableData;
|
||||||
|
if (_elementVisibleState == false && elementTableData.Element.Hidden)
|
||||||
|
{
|
||||||
|
tableData.Visible = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (_passesVisibleState == false && elementTableData.Element.Passes)
|
||||||
|
{
|
||||||
|
tableData.Visible = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (_whiteListVisibleState == false && elementTableData.Element.IsWhiteList)
|
||||||
|
{
|
||||||
|
tableData.Visible = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 重建视图
|
||||||
|
_elementTableView.RebuildView();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnClickTableViewItem(PointerDownEvent evt, ITableData tableData)
|
||||||
|
{
|
||||||
|
// 双击后检视对应的资源
|
||||||
|
if (evt.clickCount == 2)
|
||||||
|
{
|
||||||
|
foreach (var cell in tableData.Cells)
|
||||||
|
{
|
||||||
|
if (cell is AssetPathCell assetPathCell)
|
||||||
|
{
|
||||||
|
if (assetPathCell.PingAssetObject())
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||||
|
{
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void OnSelectToggleValueChange(Toggle toggle, ChangeEvent<bool> e)
|
||||||
|
{
|
||||||
|
// 处理自身
|
||||||
|
toggle.SetValueWithoutNotify(e.newValue);
|
||||||
|
|
||||||
|
// 记录数据
|
||||||
|
var elementTableData = toggle.userData as ElementTableData;
|
||||||
|
elementTableData.Element.IsSelected = e.newValue;
|
||||||
|
|
||||||
|
// 处理多选目标
|
||||||
|
var selectedItems = _elementTableView.selectedItems;
|
||||||
|
foreach (var selectedItem in selectedItems)
|
||||||
|
{
|
||||||
|
var selectElement = selectedItem as ElementTableData;
|
||||||
|
selectElement.Element.IsSelected = e.newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 重绘视图
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void OnDisplayToggleValueChange(ToggleDisplay toggle, ChangeEvent<bool> e)
|
||||||
|
{
|
||||||
|
// 处理自身
|
||||||
|
toggle.SetValueWithoutNotify(e.newValue);
|
||||||
|
|
||||||
|
// 记录数据
|
||||||
|
var elementTableData = toggle.userData as ElementTableData;
|
||||||
|
elementTableData.Element.Hidden = e.newValue;
|
||||||
|
|
||||||
|
// 处理多选目标
|
||||||
|
var selectedItems = _elementTableView.selectedItems;
|
||||||
|
foreach (var selectedItem in selectedItems)
|
||||||
|
{
|
||||||
|
var selectElement = selectedItem as ElementTableData;
|
||||||
|
if (selectElement != null)
|
||||||
|
selectElement.Element.Hidden = e.newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 重绘视图
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
private void OnClickWhitListButton(EventBase evt)
|
||||||
|
{
|
||||||
|
// 刷新点击的按钮
|
||||||
|
Button button = evt.target as Button;
|
||||||
|
var elementTableData = button.userData as ElementTableData;
|
||||||
|
elementTableData.Element.IsWhiteList = !elementTableData.Element.IsWhiteList;
|
||||||
|
|
||||||
|
// 刷新框选的按钮
|
||||||
|
var selectedItems = _elementTableView.selectedItems;
|
||||||
|
if (selectedItems.Count() > 1)
|
||||||
|
{
|
||||||
|
foreach (var selectedItem in selectedItems)
|
||||||
|
{
|
||||||
|
var selectElement = selectedItem as ElementTableData;
|
||||||
|
selectElement.Element.IsWhiteList = selectElement.Element.IsWhiteList;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RebuildView();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4048f85b9ff1f424a89a9d6109e6faaf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
|
||||||
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;">
|
||||||
|
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||||
|
<ui:Button text="Fix Select" display-tooltip-when-elided="true" name="FixSelectButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Fix All" display-tooltip-when-elided="true" name="FixAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Export Select" display-tooltip-when-elided="true" name="ExportFilesButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text=" Multi-Import" display-tooltip-when-elided="true" name="MultiImportButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Import" display-tooltip-when-elided="true" name="SingleImportButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||||
|
</uie:Toolbar>
|
||||||
|
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:Label text="标题" display-tooltip-when-elided="true" name="ReportTitle" style="height: 16px; -unity-font-style: bold; -unity-text-align: middle-center;" />
|
||||||
|
<ui:Label text="说明" display-tooltip-when-elided="true" name="ReportDesc" style="-unity-text-align: upper-left; -unity-font-style: bold; background-color: rgb(42, 42, 42); min-height: 50px; border-top-left-radius: 3px; border-bottom-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; white-space: normal;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;">
|
||||||
|
<ui:Button text="显示隐藏元素" display-tooltip-when-elided="true" name="ShowHiddenButton" style="width: 100px;" />
|
||||||
|
<ui:Button text="显示通过元素" display-tooltip-when-elided="true" name="PassesVisibleButton" style="width: 100px;" />
|
||||||
|
<ui:Button text="显示白名单元素" display-tooltip-when-elided="true" name="WhiteListVisibleButton" style="width: 100px;" />
|
||||||
|
</uie:Toolbar>
|
||||||
|
<ui:VisualElement name="AssetGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
|
<YooAsset.Editor.TableViewer name="TopTableView" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b87fc70b750616849942173af3bdfd90
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
26
Assets/YooAsset/Editor/AssetArtReporter/EHeaderType.cs
Normal file
26
Assets/YooAsset/Editor/AssetArtReporter/EHeaderType.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public enum EHeaderType
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 资源路径
|
||||||
|
/// </summary>
|
||||||
|
AssetPath,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 字符串
|
||||||
|
/// </summary>
|
||||||
|
StringValue,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 整数数值
|
||||||
|
/// </summary>
|
||||||
|
LongValue,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 浮点数数值
|
||||||
|
/// </summary>
|
||||||
|
DoubleValue,
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtReporter/EHeaderType.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtReporter/EHeaderType.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 97cd7d0d616708e42bc53ed7d88718c9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
88
Assets/YooAsset/Editor/AssetArtReporter/ReportElement.cs
Normal file
88
Assets/YooAsset/Editor/AssetArtReporter/ReportElement.cs
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ReportElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// GUID(白名单存储对象)
|
||||||
|
/// </summary>
|
||||||
|
public string GUID;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描是否通过
|
||||||
|
/// </summary>
|
||||||
|
public bool Passes = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 反馈的信息列表
|
||||||
|
/// </summary>
|
||||||
|
public List<ReportScanInfo> ScanInfos = new List<ReportScanInfo>();
|
||||||
|
|
||||||
|
|
||||||
|
public ReportElement(string guid)
|
||||||
|
{
|
||||||
|
GUID = guid;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加扫描信息
|
||||||
|
/// </summary>
|
||||||
|
public void AddScanInfo(string headerTitle, string value)
|
||||||
|
{
|
||||||
|
var reportScanInfo = new ReportScanInfo(headerTitle, value);
|
||||||
|
ScanInfos.Add(reportScanInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加扫描信息
|
||||||
|
/// </summary>
|
||||||
|
public void AddScanInfo(string headerTitle, long value)
|
||||||
|
{
|
||||||
|
AddScanInfo(headerTitle, value.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加扫描信息
|
||||||
|
/// </summary>
|
||||||
|
public void AddScanInfo(string headerTitle, double value)
|
||||||
|
{
|
||||||
|
AddScanInfo(headerTitle, value.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取扫描信息
|
||||||
|
/// </summary>
|
||||||
|
public ReportScanInfo GetScanInfo(string headerTitle)
|
||||||
|
{
|
||||||
|
foreach (var scanInfo in ScanInfos)
|
||||||
|
{
|
||||||
|
if (scanInfo.HeaderTitle == headerTitle)
|
||||||
|
return scanInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.Debug.LogWarning($"Not found {nameof(ReportScanInfo)} : {headerTitle}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 临时字段
|
||||||
|
/// <summary>
|
||||||
|
/// 是否在列表里选中
|
||||||
|
/// </summary>
|
||||||
|
public bool IsSelected { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否在白名单里
|
||||||
|
/// </summary>
|
||||||
|
public bool IsWhiteList { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否隐藏元素
|
||||||
|
/// </summary>
|
||||||
|
public bool Hidden { set; get; }
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d61f7ee1a8215bf438071055f0a9cb09
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
148
Assets/YooAsset/Editor/AssetArtReporter/ReportHeader.cs
Normal file
148
Assets/YooAsset/Editor/AssetArtReporter/ReportHeader.cs
Normal file
@@ -0,0 +1,148 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ReportHeader
|
||||||
|
{
|
||||||
|
public const int MaxValue = 8388608;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 标题
|
||||||
|
/// </summary>
|
||||||
|
public string HeaderTitle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 标题宽度
|
||||||
|
/// </summary>
|
||||||
|
public int Width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 单元列最小宽度
|
||||||
|
/// </summary>
|
||||||
|
public int MinWidth = 50;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 单元列最大宽度
|
||||||
|
/// </summary>
|
||||||
|
public int MaxWidth = MaxValue;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可伸缩选项
|
||||||
|
/// </summary>
|
||||||
|
public bool Stretchable = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可搜索选项
|
||||||
|
/// </summary>
|
||||||
|
public bool Searchable = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可排序选项
|
||||||
|
/// </summary>
|
||||||
|
public bool Sortable = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 统计数量
|
||||||
|
/// </summary>
|
||||||
|
public bool Counter = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 展示单位
|
||||||
|
/// </summary>
|
||||||
|
public string Units = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 数值类型
|
||||||
|
/// </summary>
|
||||||
|
public EHeaderType HeaderType = EHeaderType.StringValue;
|
||||||
|
|
||||||
|
|
||||||
|
public ReportHeader(string headerTitle, int width)
|
||||||
|
{
|
||||||
|
HeaderTitle = headerTitle;
|
||||||
|
Width = width;
|
||||||
|
MinWidth = width;
|
||||||
|
MaxWidth = width;
|
||||||
|
}
|
||||||
|
public ReportHeader(string headerTitle, int width, int minWidth, int maxWidth)
|
||||||
|
{
|
||||||
|
HeaderTitle = headerTitle;
|
||||||
|
Width = width;
|
||||||
|
MinWidth = minWidth;
|
||||||
|
MaxWidth = maxWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReportHeader SetMinWidth(int value)
|
||||||
|
{
|
||||||
|
MinWidth = value;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetMaxWidth(int value)
|
||||||
|
{
|
||||||
|
MaxWidth = value;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetStretchable()
|
||||||
|
{
|
||||||
|
Stretchable = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetSearchable()
|
||||||
|
{
|
||||||
|
Searchable = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetSortable()
|
||||||
|
{
|
||||||
|
Sortable = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetCounter()
|
||||||
|
{
|
||||||
|
Counter = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetUnits(string units)
|
||||||
|
{
|
||||||
|
Units = units;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
public ReportHeader SetHeaderType(EHeaderType value)
|
||||||
|
{
|
||||||
|
HeaderType = value;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测数值有效性
|
||||||
|
/// </summary>
|
||||||
|
public void CheckValueValid(string value)
|
||||||
|
{
|
||||||
|
if (HeaderType == EHeaderType.AssetPath)
|
||||||
|
{
|
||||||
|
string guid = AssetDatabase.AssetPathToGUID(value);
|
||||||
|
if (string.IsNullOrEmpty(guid))
|
||||||
|
throw new Exception($"{HeaderTitle} value is invalid asset path : {value}");
|
||||||
|
}
|
||||||
|
else if (HeaderType == EHeaderType.DoubleValue)
|
||||||
|
{
|
||||||
|
if (double.TryParse(value, out double doubleValue) == false)
|
||||||
|
throw new Exception($"{HeaderTitle} value is invalid double value : {value}");
|
||||||
|
}
|
||||||
|
else if (HeaderType == EHeaderType.LongValue)
|
||||||
|
{
|
||||||
|
if (long.TryParse(value, out long longValue) == false)
|
||||||
|
throw new Exception($"{HeaderTitle} value is invalid long value : {value}");
|
||||||
|
}
|
||||||
|
else if (HeaderType == EHeaderType.StringValue)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException(HeaderType.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtReporter/ReportHeader.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtReporter/ReportHeader.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3be8b45a77bb720478379c26da3aa68a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
26
Assets/YooAsset/Editor/AssetArtReporter/ReportScanInfo.cs
Normal file
26
Assets/YooAsset/Editor/AssetArtReporter/ReportScanInfo.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ReportScanInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 标题
|
||||||
|
/// </summary>
|
||||||
|
public string HeaderTitle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描反馈的信息
|
||||||
|
/// </summary>
|
||||||
|
public string ScanInfo;
|
||||||
|
|
||||||
|
public ReportScanInfo(string headerTitle, string scanInfo)
|
||||||
|
{
|
||||||
|
HeaderTitle = headerTitle;
|
||||||
|
ScanInfo = scanInfo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 02caa7ae84ee8294a8904a5aaed420ee
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
118
Assets/YooAsset/Editor/AssetArtReporter/ScanReport.cs
Normal file
118
Assets/YooAsset/Editor/AssetArtReporter/ScanReport.cs
Normal file
@@ -0,0 +1,118 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ScanReport
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 文件签名(自动填写)
|
||||||
|
/// </summary>
|
||||||
|
public string FileSign;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件版本(自动填写)
|
||||||
|
/// </summary>
|
||||||
|
public string FileVersion;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 模式类型(自动填写)
|
||||||
|
/// </summary>
|
||||||
|
public string SchemaType;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器GUID(自动填写)
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerGUID;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告名称
|
||||||
|
/// </summary>
|
||||||
|
public string ReportName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告介绍
|
||||||
|
/// </summary>
|
||||||
|
public string ReportDesc;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告的标题列表
|
||||||
|
/// </summary>
|
||||||
|
public List<ReportHeader> ReportHeaders = new List<ReportHeader>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描的元素列表
|
||||||
|
/// </summary>
|
||||||
|
public List<ReportElement> ReportElements = new List<ReportElement>();
|
||||||
|
|
||||||
|
|
||||||
|
public ScanReport(string reportName, string reportDesc)
|
||||||
|
{
|
||||||
|
ReportName = reportName;
|
||||||
|
ReportDesc = reportDesc;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加标题
|
||||||
|
/// </summary>
|
||||||
|
public ReportHeader AddHeader(string headerTitle, int width)
|
||||||
|
{
|
||||||
|
var reportHeader = new ReportHeader(headerTitle, width);
|
||||||
|
ReportHeaders.Add(reportHeader);
|
||||||
|
return reportHeader;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加标题
|
||||||
|
/// </summary>
|
||||||
|
public ReportHeader AddHeader(string headerTitle, int width, int minWidth, int maxWidth)
|
||||||
|
{
|
||||||
|
var reportHeader = new ReportHeader(headerTitle, width, minWidth, maxWidth);
|
||||||
|
ReportHeaders.Add(reportHeader);
|
||||||
|
return reportHeader;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测错误
|
||||||
|
/// </summary>
|
||||||
|
public void CheckError()
|
||||||
|
{
|
||||||
|
// 检测标题
|
||||||
|
Dictionary<string, ReportHeader> headerMap = new Dictionary<string, ReportHeader>();
|
||||||
|
foreach (var header in ReportHeaders)
|
||||||
|
{
|
||||||
|
string headerTitle = header.HeaderTitle;
|
||||||
|
if (headerMap.ContainsKey(headerTitle))
|
||||||
|
throw new Exception($"The header title {headerTitle} already exists !");
|
||||||
|
else
|
||||||
|
headerMap.Add(headerTitle, header);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检测扫描元素
|
||||||
|
HashSet<string> elementMap = new HashSet<string>();
|
||||||
|
foreach (var element in ReportElements)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(element.GUID))
|
||||||
|
throw new Exception($"The report element GUID is null or empty !");
|
||||||
|
|
||||||
|
if (elementMap.Contains(element.GUID))
|
||||||
|
throw new Exception($"The report element GUID already exists ! {element.GUID}");
|
||||||
|
else
|
||||||
|
elementMap.Add(element.GUID);
|
||||||
|
|
||||||
|
foreach (var scanInfo in element.ScanInfos)
|
||||||
|
{
|
||||||
|
if (headerMap.ContainsKey(scanInfo.HeaderTitle) == false)
|
||||||
|
throw new Exception($"The report element header {scanInfo.HeaderTitle} is missing !");
|
||||||
|
|
||||||
|
// 检测数值有效性
|
||||||
|
var header = headerMap[scanInfo.HeaderTitle];
|
||||||
|
header.CheckValueValid(scanInfo.ScanInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtReporter/ScanReport.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtReporter/ScanReport.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 650e3e4af4ede2a4eb2471c30e7820bb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
221
Assets/YooAsset/Editor/AssetArtReporter/ScanReportCombiner.cs
Normal file
221
Assets/YooAsset/Editor/AssetArtReporter/ScanReportCombiner.cs
Normal file
@@ -0,0 +1,221 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 资源扫描报告合并器
|
||||||
|
/// 说明:相同类型的报告可以合并查看
|
||||||
|
/// </summary>
|
||||||
|
public class ScanReportCombiner
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 模式类型
|
||||||
|
/// </summary>
|
||||||
|
public string SchemaType { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告标题
|
||||||
|
/// </summary>
|
||||||
|
public string ReportTitle { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告介绍
|
||||||
|
/// </summary>
|
||||||
|
public string ReportDesc { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 标题列表
|
||||||
|
/// </summary>
|
||||||
|
public List<ReportHeader> Headers = new List<ReportHeader>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描结果
|
||||||
|
/// </summary>
|
||||||
|
public readonly List<ReportElement> Elements = new List<ReportElement>(10000);
|
||||||
|
private readonly Dictionary<string, ScanReport> _combines = new Dictionary<string, ScanReport>(100);
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 合并报告文件
|
||||||
|
/// 注意:模式不同的报告文件会合并失败!
|
||||||
|
/// </summary>
|
||||||
|
public bool Combine(ScanReport scanReport)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(scanReport.SchemaType))
|
||||||
|
{
|
||||||
|
Debug.LogError("Scan report schema type is null or empty !");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(SchemaType))
|
||||||
|
{
|
||||||
|
SchemaType = scanReport.SchemaType;
|
||||||
|
ReportTitle = scanReport.ReportName;
|
||||||
|
ReportDesc = scanReport.ReportDesc;
|
||||||
|
Headers = scanReport.ReportHeaders;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SchemaType != scanReport.SchemaType)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Scan report has different schema type!{scanReport.SchemaType} != {SchemaType}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_combines.ContainsKey(scanReport.ScannerGUID))
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Scan report has already existed : {scanReport.ScannerGUID}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_combines.Add(scanReport.ScannerGUID, scanReport);
|
||||||
|
CombineInternal(scanReport);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
private void CombineInternal(ScanReport scanReport)
|
||||||
|
{
|
||||||
|
string scannerGUID = scanReport.ScannerGUID;
|
||||||
|
List<ReportElement> elements = scanReport.ReportElements;
|
||||||
|
|
||||||
|
// 设置白名单
|
||||||
|
var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||||
|
if (scanner != null)
|
||||||
|
{
|
||||||
|
foreach (var element in elements)
|
||||||
|
{
|
||||||
|
if (scanner.CheckWhiteList(element.GUID))
|
||||||
|
element.IsWhiteList = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 添加到集合
|
||||||
|
Elements.AddRange(elements);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取指定的标题类
|
||||||
|
/// </summary>
|
||||||
|
public ReportHeader GetHeader(string headerTitle)
|
||||||
|
{
|
||||||
|
foreach (var header in Headers)
|
||||||
|
{
|
||||||
|
if (header.HeaderTitle == headerTitle)
|
||||||
|
return header;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.Debug.LogWarning($"Not found {nameof(ReportHeader)} : {headerTitle}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出选中文件
|
||||||
|
/// </summary>
|
||||||
|
public void ExportFiles(string exportFolderPath)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(exportFolderPath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var element in Elements)
|
||||||
|
{
|
||||||
|
if (element.IsSelected)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(element.GUID);
|
||||||
|
if (string.IsNullOrEmpty(assetPath) == false)
|
||||||
|
{
|
||||||
|
string destPath = Path.Combine(exportFolderPath, assetPath);
|
||||||
|
EditorTools.CopyFile(assetPath, destPath, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 保存改变数据
|
||||||
|
/// </summary>
|
||||||
|
public void SaveChange()
|
||||||
|
{
|
||||||
|
// 存储白名单
|
||||||
|
foreach (var scanReport in _combines.Values)
|
||||||
|
{
|
||||||
|
string scannerGUID = scanReport.ScannerGUID;
|
||||||
|
var elements = scanReport.ReportElements;
|
||||||
|
|
||||||
|
var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||||
|
if (scanner != null)
|
||||||
|
{
|
||||||
|
List<string> whiteList = new List<string>(elements.Count);
|
||||||
|
foreach (var element in elements)
|
||||||
|
{
|
||||||
|
if (element.IsWhiteList)
|
||||||
|
whiteList.Add(element.GUID);
|
||||||
|
}
|
||||||
|
whiteList.Sort();
|
||||||
|
scanner.WhiteList = whiteList;
|
||||||
|
AssetArtScannerSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复所有元素
|
||||||
|
/// 注意:排除白名单和隐藏元素
|
||||||
|
/// </summary>
|
||||||
|
public void FixAll()
|
||||||
|
{
|
||||||
|
foreach (var scanReport in _combines.Values)
|
||||||
|
{
|
||||||
|
string scannerGUID = scanReport.ScannerGUID;
|
||||||
|
var elements = scanReport.ReportElements;
|
||||||
|
|
||||||
|
List<ReportElement> fixList = new List<ReportElement>(elements.Count);
|
||||||
|
foreach (var element in elements)
|
||||||
|
{
|
||||||
|
if (element.Passes || element.IsWhiteList || element.Hidden)
|
||||||
|
continue;
|
||||||
|
fixList.Add(element);
|
||||||
|
}
|
||||||
|
FixInternal(scannerGUID, fixList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复选定元素
|
||||||
|
/// 注意:包含白名单和隐藏元素
|
||||||
|
/// </summary>
|
||||||
|
public void FixSelect()
|
||||||
|
{
|
||||||
|
foreach (var scanReport in _combines.Values)
|
||||||
|
{
|
||||||
|
string scannerGUID = scanReport.ScannerGUID;
|
||||||
|
var elements = scanReport.ReportElements;
|
||||||
|
|
||||||
|
List<ReportElement> fixList = new List<ReportElement>(elements.Count);
|
||||||
|
foreach (var element in elements)
|
||||||
|
{
|
||||||
|
if (element.Passes)
|
||||||
|
continue;
|
||||||
|
if (element.IsSelected)
|
||||||
|
fixList.Add(element);
|
||||||
|
}
|
||||||
|
FixInternal(scannerGUID, fixList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixInternal(string scannerGUID, List<ReportElement> fixList)
|
||||||
|
{
|
||||||
|
AssetArtScanner scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||||
|
if (scanner != null)
|
||||||
|
{
|
||||||
|
var schema = scanner.LoadSchema();
|
||||||
|
if (schema != null)
|
||||||
|
{
|
||||||
|
schema.FixResult(fixList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8524c3deb9b27fe4e8e63f15b9ffaaa3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
54
Assets/YooAsset/Editor/AssetArtReporter/ScanReportConfig.cs
Normal file
54
Assets/YooAsset/Editor/AssetArtReporter/ScanReportConfig.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ScanReportConfig
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 导入JSON报告文件
|
||||||
|
/// </summary>
|
||||||
|
public static ScanReport ImportJsonConfig(string filePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(filePath) == false)
|
||||||
|
throw new FileNotFoundException(filePath);
|
||||||
|
|
||||||
|
string jsonData = FileUtility.ReadAllText(filePath);
|
||||||
|
ScanReport report = JsonUtility.FromJson<ScanReport>(jsonData);
|
||||||
|
|
||||||
|
// 检测配置文件的签名
|
||||||
|
if (report.FileSign != ScannerDefine.ReportFileSign)
|
||||||
|
throw new Exception($"导入的报告文件无法识别 : {filePath}");
|
||||||
|
|
||||||
|
// 检测报告文件的版本
|
||||||
|
if (report.FileVersion != ScannerDefine.ReportFileVersion)
|
||||||
|
throw new Exception($"报告文件的版本不匹配 : {report.FileVersion} != {ScannerDefine.ReportFileVersion}");
|
||||||
|
|
||||||
|
// 检测标题数和内容是否匹配
|
||||||
|
foreach (var element in report.ReportElements)
|
||||||
|
{
|
||||||
|
if (element.ScanInfos.Count != report.ReportHeaders.Count)
|
||||||
|
{
|
||||||
|
throw new Exception($"报告的标题数和内容不匹配!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return report;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出JSON报告文件
|
||||||
|
/// </summary>
|
||||||
|
public static void ExportJsonConfig(string savePath, ScanReport scanReport)
|
||||||
|
{
|
||||||
|
if (File.Exists(savePath))
|
||||||
|
File.Delete(savePath);
|
||||||
|
|
||||||
|
string json = JsonUtility.ToJson(scanReport, true);
|
||||||
|
FileUtility.WriteAllText(savePath, json);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 694cf47ade54f2b4fa6e618c1310c476
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ce78de82d3ce1a841a1e6bad099e0bab
|
guid: 9bc1ecc3b72dfc34782fb6926d679f92
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
13
Assets/YooAsset/Editor/AssetArtScanner/AssetArtCollector.cs
Normal file
13
Assets/YooAsset/Editor/AssetArtScanner/AssetArtCollector.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class AssetArtCollector
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描目录
|
||||||
|
/// </summary>
|
||||||
|
public string CollectPath = string.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e7252b59455e5c45af0041ccd24b234
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
132
Assets/YooAsset/Editor/AssetArtScanner/AssetArtScanner.cs
Normal file
132
Assets/YooAsset/Editor/AssetArtScanner/AssetArtScanner.cs
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class AssetArtScanner
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器GUID
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerGUID = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器名称
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerName = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器描述
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerDesc = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描模式
|
||||||
|
/// 注意:文件路径或文件GUID
|
||||||
|
/// </summary>
|
||||||
|
public string ScannerSchema = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 存储目录
|
||||||
|
/// </summary>
|
||||||
|
public string SaveDirectory = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 收集列表
|
||||||
|
/// </summary>
|
||||||
|
public List<AssetArtCollector> Collectors = new List<AssetArtCollector>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 白名单
|
||||||
|
/// </summary>
|
||||||
|
public List<string> WhiteList = new List<string>();
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测关键字匹配
|
||||||
|
/// </summary>
|
||||||
|
public bool CheckKeyword(string keyword)
|
||||||
|
{
|
||||||
|
if (ScannerName.Contains(keyword) || ScannerDesc.Contains(keyword))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否在白名单里
|
||||||
|
/// </summary>
|
||||||
|
public bool CheckWhiteList(string guid)
|
||||||
|
{
|
||||||
|
return WhiteList.Contains(guid);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测配置错误
|
||||||
|
/// </summary>
|
||||||
|
public void CheckConfigError()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(ScannerName))
|
||||||
|
throw new Exception($"Scanner name is null or empty !");
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(ScannerSchema))
|
||||||
|
throw new Exception($"Scanner {ScannerName} schema is null !");
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(SaveDirectory) == false)
|
||||||
|
{
|
||||||
|
if (Directory.Exists(SaveDirectory) == false)
|
||||||
|
throw new Exception($"Scanner {ScannerName} save directory is invalid : {SaveDirectory}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载扫描模式实例
|
||||||
|
/// </summary>
|
||||||
|
public ScannerSchema LoadSchema()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(ScannerSchema))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
string filePath;
|
||||||
|
if (ScannerSchema.StartsWith("Assets/"))
|
||||||
|
{
|
||||||
|
filePath = ScannerSchema;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string guid = ScannerSchema;
|
||||||
|
filePath = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
}
|
||||||
|
|
||||||
|
var schema = AssetDatabase.LoadMainAssetAtPath(filePath) as ScannerSchema;
|
||||||
|
if (schema == null)
|
||||||
|
Debug.LogWarning($"Failed load scanner schema : {filePath}");
|
||||||
|
return schema;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 运行扫描器生成报告类
|
||||||
|
/// </summary>
|
||||||
|
public ScanReport RunScanner()
|
||||||
|
{
|
||||||
|
if (Collectors.Count == 0)
|
||||||
|
Debug.LogWarning($"Scanner {ScannerName} collector is empty !");
|
||||||
|
|
||||||
|
ScannerSchema schema = LoadSchema();
|
||||||
|
if (schema == null)
|
||||||
|
throw new Exception($"Failed to load schema : {ScannerSchema}");
|
||||||
|
|
||||||
|
var report = schema.RunScanner(this);
|
||||||
|
report.FileSign = ScannerDefine.ReportFileSign;
|
||||||
|
report.FileVersion = ScannerDefine.ReportFileVersion;
|
||||||
|
report.SchemaType = schema.GetType().FullName;
|
||||||
|
report.ScannerGUID = ScannerGUID;
|
||||||
|
return report;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c63683b07b7a2454b93539ae6b9f32ea
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtScannerConfig
|
||||||
|
{
|
||||||
|
public class ConfigWrapper
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 文件签名
|
||||||
|
/// </summary>
|
||||||
|
public string FileSign;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件版本
|
||||||
|
/// </summary>
|
||||||
|
public string FileVersion;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器列表
|
||||||
|
/// </summary>
|
||||||
|
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导入JSON配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static void ImportJsonConfig(string filePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(filePath) == false)
|
||||||
|
throw new FileNotFoundException(filePath);
|
||||||
|
|
||||||
|
string json = FileUtility.ReadAllText(filePath);
|
||||||
|
ConfigWrapper setting = JsonUtility.FromJson<ConfigWrapper>(json);
|
||||||
|
|
||||||
|
// 检测配置文件的签名
|
||||||
|
if (setting.FileSign != ScannerDefine.SettingFileSign)
|
||||||
|
throw new Exception($"导入的配置文件无法识别 : {filePath}");
|
||||||
|
|
||||||
|
// 检测配置文件的版本
|
||||||
|
if (setting.FileVersion != ScannerDefine.SettingFileVersion)
|
||||||
|
throw new Exception($"配置文件的版本不匹配 : {setting.FileVersion} != {ScannerDefine.SettingFileVersion}");
|
||||||
|
|
||||||
|
// 检测配置合法性
|
||||||
|
HashSet<string> scanGUIDs = new HashSet<string>();
|
||||||
|
foreach (var sacnner in setting.Scanners)
|
||||||
|
{
|
||||||
|
if (scanGUIDs.Contains(sacnner.ScannerGUID))
|
||||||
|
{
|
||||||
|
throw new Exception($"Scanner {sacnner.ScannerName} GUID is existed : {sacnner.ScannerGUID} ");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scanGUIDs.Add(sacnner.ScannerGUID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetArtScannerSettingData.Setting.Scanners = setting.Scanners;
|
||||||
|
AssetArtScannerSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出JSON配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static void ExportJsonConfig(string savePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(savePath))
|
||||||
|
File.Delete(savePath);
|
||||||
|
|
||||||
|
ConfigWrapper wrapper = new ConfigWrapper();
|
||||||
|
wrapper.FileSign = ScannerDefine.SettingFileSign;
|
||||||
|
wrapper.FileVersion = ScannerDefine.SettingFileVersion;
|
||||||
|
wrapper.Scanners = AssetArtScannerSettingData.Setting.Scanners;
|
||||||
|
|
||||||
|
string json = JsonUtility.ToJson(wrapper, true);
|
||||||
|
FileUtility.WriteAllText(savePath, json);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bed1ef72d1c03e848a41d5ea115e9870
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using NUnit.Framework.Constraints;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtScannerSetting : ScriptableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描器列表
|
||||||
|
/// </summary>
|
||||||
|
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 开始扫描
|
||||||
|
/// </summary>
|
||||||
|
public ScannerResult BeginScan(string scannerGUID)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 获取扫描器配置
|
||||||
|
var scanner = GetScanner(scannerGUID);
|
||||||
|
if (scanner == null)
|
||||||
|
throw new Exception($"Invalid scanner GUID : {scannerGUID}");
|
||||||
|
|
||||||
|
// 检测配置合法性
|
||||||
|
scanner.CheckConfigError();
|
||||||
|
|
||||||
|
// 开始扫描工作
|
||||||
|
ScanReport report = scanner.RunScanner();
|
||||||
|
|
||||||
|
// 检测报告合法性
|
||||||
|
report.CheckError();
|
||||||
|
|
||||||
|
// 保存扫描结果
|
||||||
|
string saveDirectory = scanner.SaveDirectory;
|
||||||
|
if (string.IsNullOrEmpty(saveDirectory))
|
||||||
|
saveDirectory = "Assets/";
|
||||||
|
string filePath = $"{saveDirectory}/{scanner.ScannerName}_{scanner.ScannerDesc}.json";
|
||||||
|
ScanReportConfig.ExportJsonConfig(filePath, report);
|
||||||
|
return new ScannerResult(filePath, report);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return new ScannerResult(e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取指定的扫描器
|
||||||
|
/// </summary>
|
||||||
|
public AssetArtScanner GetScanner(string scannerGUID)
|
||||||
|
{
|
||||||
|
foreach (var scanner in Scanners)
|
||||||
|
{
|
||||||
|
if (scanner.ScannerGUID == scannerGUID)
|
||||||
|
return scanner;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogWarning($"Not found scanner : {scannerGUID}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 84df5e62e3f1b6746a1263e076b003e1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,161 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtScannerSettingData
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 配置数据是否被修改
|
||||||
|
/// </summary>
|
||||||
|
public static bool IsDirty { private set; get; } = false;
|
||||||
|
|
||||||
|
|
||||||
|
static AssetArtScannerSettingData()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private static AssetArtScannerSetting _setting = null;
|
||||||
|
public static AssetArtScannerSetting Setting
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_setting == null)
|
||||||
|
_setting = SettingLoader.LoadSettingData<AssetArtScannerSetting>();
|
||||||
|
return _setting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 存储配置文件
|
||||||
|
/// </summary>
|
||||||
|
public static void SaveFile()
|
||||||
|
{
|
||||||
|
if (Setting != null)
|
||||||
|
{
|
||||||
|
IsDirty = false;
|
||||||
|
EditorUtility.SetDirty(Setting);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
Debug.Log($"{nameof(AssetArtScannerSetting)}.asset is saved!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清空所有数据
|
||||||
|
/// </summary>
|
||||||
|
public static void ClearAll()
|
||||||
|
{
|
||||||
|
Setting.Scanners.Clear();
|
||||||
|
SaveFile();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描所有项
|
||||||
|
/// </summary>
|
||||||
|
public static void ScanAll()
|
||||||
|
{
|
||||||
|
foreach (var scanner in Setting.Scanners)
|
||||||
|
{
|
||||||
|
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
|
||||||
|
if (scanResult.Succeed == false)
|
||||||
|
{
|
||||||
|
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描所有项
|
||||||
|
/// </summary>
|
||||||
|
public static void ScanAll(string keyword)
|
||||||
|
{
|
||||||
|
foreach (var scanner in Setting.Scanners)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(keyword) == false)
|
||||||
|
{
|
||||||
|
if (scanner.CheckKeyword(keyword) == false)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
|
||||||
|
if (scanResult.Succeed == false)
|
||||||
|
{
|
||||||
|
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 扫描单项
|
||||||
|
/// </summary>
|
||||||
|
public static ScannerResult Scan(string scannerGUID)
|
||||||
|
{
|
||||||
|
var scanResult = Setting.BeginScan(scannerGUID);
|
||||||
|
if (scanResult.Succeed == false)
|
||||||
|
{
|
||||||
|
Debug.LogError(scanResult.ErrorInfo);
|
||||||
|
}
|
||||||
|
return scanResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 扫描器编辑相关
|
||||||
|
public static AssetArtScanner CreateScanner(string name, string desc)
|
||||||
|
{
|
||||||
|
AssetArtScanner scanner = new AssetArtScanner();
|
||||||
|
scanner.ScannerGUID = System.Guid.NewGuid().ToString();
|
||||||
|
scanner.ScannerName = name;
|
||||||
|
scanner.ScannerDesc = desc;
|
||||||
|
Setting.Scanners.Add(scanner);
|
||||||
|
IsDirty = true;
|
||||||
|
return scanner;
|
||||||
|
}
|
||||||
|
public static void RemoveScanner(AssetArtScanner scanner)
|
||||||
|
{
|
||||||
|
if (Setting.Scanners.Remove(scanner))
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Failed remove scanner : {scanner.ScannerName}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void ModifyScanner(AssetArtScanner scanner)
|
||||||
|
{
|
||||||
|
if (scanner != null)
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 资源收集编辑相关
|
||||||
|
public static void CreateCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||||
|
{
|
||||||
|
scanner.Collectors.Add(collector);
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
public static void RemoveCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||||
|
{
|
||||||
|
if (scanner.Collectors.Remove(collector))
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void ModifyCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||||
|
{
|
||||||
|
if (scanner != null && collector != null)
|
||||||
|
{
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fda10f23f6f36bf498b54323fe4f680b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
544
Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs
Normal file
544
Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs
Normal file
@@ -0,0 +1,544 @@
|
|||||||
|
#if UNITY_2019_4_OR_NEWER
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor.UIElements;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetArtScannerWindow : EditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("YooAsset/AssetArt Scanner", false, 301)]
|
||||||
|
public static void OpenWindow()
|
||||||
|
{
|
||||||
|
AssetArtScannerWindow window = GetWindow<AssetArtScannerWindow>("AssetArt Scanner", true, WindowsDefine.DockedWindowTypes);
|
||||||
|
window.minSize = new Vector2(800, 600);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Button _saveButton;
|
||||||
|
private ListView _scannerListView;
|
||||||
|
private ToolbarSearchField _scannerSearchField;
|
||||||
|
private VisualElement _scannerContentContainer;
|
||||||
|
private VisualElement _inspectorContainer;
|
||||||
|
private Label _schemaGuideTxt;
|
||||||
|
private TextField _scannerNameTxt;
|
||||||
|
private TextField _scannerDescTxt;
|
||||||
|
private ObjectField _scannerSchemaField;
|
||||||
|
private ObjectField _outputFolderField;
|
||||||
|
private ScrollView _collectorScrollView;
|
||||||
|
|
||||||
|
private int _lastModifyScannerIndex = 0;
|
||||||
|
|
||||||
|
|
||||||
|
public void CreateGUI()
|
||||||
|
{
|
||||||
|
Undo.undoRedoPerformed -= RefreshWindow;
|
||||||
|
Undo.undoRedoPerformed += RefreshWindow;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
VisualElement root = this.rootVisualElement;
|
||||||
|
|
||||||
|
// 加载布局文件
|
||||||
|
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtScannerWindow>();
|
||||||
|
if (visualAsset == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
visualAsset.CloneTree(root);
|
||||||
|
|
||||||
|
// 导入导出按钮
|
||||||
|
var exportBtn = root.Q<Button>("ExportButton");
|
||||||
|
exportBtn.clicked += ExportBtn_clicked;
|
||||||
|
var importBtn = root.Q<Button>("ImportButton");
|
||||||
|
importBtn.clicked += ImportBtn_clicked;
|
||||||
|
|
||||||
|
// 配置保存按钮
|
||||||
|
_saveButton = root.Q<Button>("SaveButton");
|
||||||
|
_saveButton.clicked += SaveBtn_clicked;
|
||||||
|
|
||||||
|
// 扫描按钮
|
||||||
|
var scanAllBtn = root.Q<Button>("ScanAllButton");
|
||||||
|
scanAllBtn.clicked += ScanAllBtn_clicked;
|
||||||
|
var scanBtn = root.Q<Button>("ScanBtn");
|
||||||
|
scanBtn.clicked += ScanBtn_clicked;
|
||||||
|
|
||||||
|
// 扫描列表相关
|
||||||
|
_scannerListView = root.Q<ListView>("ScannerListView");
|
||||||
|
_scannerListView.makeItem = MakeScannerListViewItem;
|
||||||
|
_scannerListView.bindItem = BindScannerListViewItem;
|
||||||
|
#if UNITY_2022_3_OR_NEWER
|
||||||
|
_scannerListView.selectionChanged += ScannerListView_onSelectionChange;
|
||||||
|
#elif UNITY_2020_1_OR_NEWER
|
||||||
|
_scannerListView.onSelectionChange += ScannerListView_onSelectionChange;
|
||||||
|
#else
|
||||||
|
_scannerListView.onSelectionChanged += ScannerListView_onSelectionChange;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// 扫描列表过滤
|
||||||
|
_scannerSearchField = root.Q<ToolbarSearchField>("ScannerSearchField");
|
||||||
|
_scannerSearchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||||
|
|
||||||
|
// 扫描器添加删除按钮
|
||||||
|
var scannerAddContainer = root.Q("ScannerAddContainer");
|
||||||
|
{
|
||||||
|
var addBtn = scannerAddContainer.Q<Button>("AddBtn");
|
||||||
|
addBtn.clicked += AddScannerBtn_clicked;
|
||||||
|
var removeBtn = scannerAddContainer.Q<Button>("RemoveBtn");
|
||||||
|
removeBtn.clicked += RemoveScannerBtn_clicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 扫描器容器
|
||||||
|
_scannerContentContainer = root.Q("ScannerContentContainer");
|
||||||
|
|
||||||
|
// 检视界面容器
|
||||||
|
_inspectorContainer = root.Q("InspectorContainer");
|
||||||
|
|
||||||
|
// 扫描器指南
|
||||||
|
_schemaGuideTxt = root.Q<Label>("SchemaUserGuide");
|
||||||
|
|
||||||
|
// 扫描器名称
|
||||||
|
_scannerNameTxt = root.Q<TextField>("ScannerName");
|
||||||
|
_scannerNameTxt.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner != null)
|
||||||
|
{
|
||||||
|
selectScanner.ScannerName = evt.newValue;
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 扫描器备注
|
||||||
|
_scannerDescTxt = root.Q<TextField>("ScannerDesc");
|
||||||
|
_scannerDescTxt.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner != null)
|
||||||
|
{
|
||||||
|
selectScanner.ScannerDesc = evt.newValue;
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 扫描模式
|
||||||
|
_scannerSchemaField = root.Q<ObjectField>("ScanSchema");
|
||||||
|
_scannerSchemaField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner != null)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||||
|
selectScanner.ScannerSchema = AssetDatabase.AssetPathToGUID(assetPath);
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 存储目录
|
||||||
|
_outputFolderField = root.Q<ObjectField>("OutputFolder");
|
||||||
|
_outputFolderField.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner != null)
|
||||||
|
{
|
||||||
|
if (evt.newValue == null)
|
||||||
|
{
|
||||||
|
selectScanner.SaveDirectory = string.Empty;
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||||
|
if (AssetDatabase.IsValidFolder(assetPath))
|
||||||
|
{
|
||||||
|
selectScanner.SaveDirectory = assetPath;
|
||||||
|
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Select asset object not folder ! {assetPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 收集列表相关
|
||||||
|
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
|
||||||
|
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
|
||||||
|
_collectorScrollView.viewDataKey = "scrollView";
|
||||||
|
|
||||||
|
// 收集器创建按钮
|
||||||
|
var collectorAddContainer = root.Q("CollectorAddContainer");
|
||||||
|
{
|
||||||
|
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
|
||||||
|
addBtn.clicked += AddCollectorBtn_clicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 刷新窗体
|
||||||
|
RefreshWindow();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
// 注意:清空所有撤销操作
|
||||||
|
Undo.ClearAll();
|
||||||
|
|
||||||
|
if (AssetArtScannerSettingData.IsDirty)
|
||||||
|
AssetArtScannerSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (_saveButton != null)
|
||||||
|
{
|
||||||
|
if (AssetArtScannerSettingData.IsDirty)
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf == false)
|
||||||
|
_saveButton.SetEnabled(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_saveButton.enabledSelf)
|
||||||
|
_saveButton.SetEnabled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshWindow()
|
||||||
|
{
|
||||||
|
_scannerContentContainer.visible = false;
|
||||||
|
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
private void ExportBtn_clicked()
|
||||||
|
{
|
||||||
|
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
|
||||||
|
if (resultPath != null)
|
||||||
|
{
|
||||||
|
AssetArtScannerConfig.ExportJsonConfig($"{resultPath}/AssetArtScannerConfig.json");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ImportBtn_clicked()
|
||||||
|
{
|
||||||
|
string resultPath = EditorTools.OpenFilePath("Import JSON", "Assets/", "json");
|
||||||
|
if (resultPath != null)
|
||||||
|
{
|
||||||
|
AssetArtScannerConfig.ImportJsonConfig(resultPath);
|
||||||
|
RefreshWindow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void SaveBtn_clicked()
|
||||||
|
{
|
||||||
|
AssetArtScannerSettingData.SaveFile();
|
||||||
|
}
|
||||||
|
private void ScanAllBtn_clicked()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("提示", $"开始全面扫描!", "Yes", "No"))
|
||||||
|
{
|
||||||
|
string searchKeyWord = _scannerSearchField.value;
|
||||||
|
AssetArtScannerSettingData.ScanAll(searchKeyWord);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("全面扫描已经取消");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ScanBtn_clicked()
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ScannerResult scannerResult = AssetArtScannerSettingData.Scan(selectScanner.ScannerGUID);
|
||||||
|
if (scannerResult.Succeed)
|
||||||
|
{
|
||||||
|
// 自动打开报告界面
|
||||||
|
scannerResult.OpenReportWindow();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||||
|
{
|
||||||
|
_lastModifyScannerIndex = 0;
|
||||||
|
RefreshWindow();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 分组列表相关
|
||||||
|
private void FillScannerListViewData()
|
||||||
|
{
|
||||||
|
_scannerListView.Clear();
|
||||||
|
_scannerListView.ClearSelection();
|
||||||
|
|
||||||
|
var filterItems = FilterScanners();
|
||||||
|
if (AssetArtScannerSettingData.Setting.Scanners.Count == filterItems.Count)
|
||||||
|
{
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
_scannerListView.reorderable = true;
|
||||||
|
#endif
|
||||||
|
_scannerListView.itemsSource = AssetArtScannerSettingData.Setting.Scanners;
|
||||||
|
_scannerListView.Rebuild();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
_scannerListView.reorderable = false;
|
||||||
|
#endif
|
||||||
|
_scannerListView.itemsSource = filterItems;
|
||||||
|
_scannerListView.Rebuild();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<AssetArtScanner> FilterScanners()
|
||||||
|
{
|
||||||
|
string searchKeyWord = _scannerSearchField.value;
|
||||||
|
List<AssetArtScanner> result = new List<AssetArtScanner>(AssetArtScannerSettingData.Setting.Scanners.Count);
|
||||||
|
|
||||||
|
// 过滤列表
|
||||||
|
foreach (var scanner in AssetArtScannerSettingData.Setting.Scanners)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||||
|
{
|
||||||
|
if (scanner.CheckKeyword(searchKeyWord) == false)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
result.Add(scanner);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
private VisualElement MakeScannerListViewItem()
|
||||||
|
{
|
||||||
|
VisualElement element = new VisualElement();
|
||||||
|
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.name = "Label1";
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
label.style.flexGrow = 1f;
|
||||||
|
label.style.height = 20f;
|
||||||
|
element.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
private void BindScannerListViewItem(VisualElement element, int index)
|
||||||
|
{
|
||||||
|
List<AssetArtScanner> sourceList = _scannerListView.itemsSource as List<AssetArtScanner>;
|
||||||
|
var scanner = sourceList[index];
|
||||||
|
var textField1 = element.Q<Label>("Label1");
|
||||||
|
if (string.IsNullOrEmpty(scanner.ScannerDesc))
|
||||||
|
textField1.text = scanner.ScannerName;
|
||||||
|
else
|
||||||
|
textField1.text = $"{scanner.ScannerName} ({scanner.ScannerDesc})";
|
||||||
|
}
|
||||||
|
private void ScannerListView_onSelectionChange(IEnumerable<object> objs)
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
{
|
||||||
|
_scannerContentContainer.visible = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_scannerContentContainer.visible = true;
|
||||||
|
_lastModifyScannerIndex = _scannerListView.selectedIndex;
|
||||||
|
_scannerNameTxt.SetValueWithoutNotify(selectScanner.ScannerName);
|
||||||
|
_scannerDescTxt.SetValueWithoutNotify(selectScanner.ScannerDesc);
|
||||||
|
|
||||||
|
// 显示检视面板
|
||||||
|
var scanSchema = selectScanner.LoadSchema();
|
||||||
|
RefreshInspector(scanSchema);
|
||||||
|
|
||||||
|
// 设置Schema对象
|
||||||
|
if (scanSchema == null)
|
||||||
|
{
|
||||||
|
_scannerSchemaField.SetValueWithoutNotify(null);
|
||||||
|
_schemaGuideTxt.text = string.Empty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_scannerSchemaField.SetValueWithoutNotify(scanSchema);
|
||||||
|
_schemaGuideTxt.text = scanSchema.GetUserGuide();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 显示存储目录
|
||||||
|
DefaultAsset saveFolder = AssetDatabase.LoadAssetAtPath<DefaultAsset>(selectScanner.SaveDirectory);
|
||||||
|
if (saveFolder == null)
|
||||||
|
{
|
||||||
|
_outputFolderField.SetValueWithoutNotify(null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_outputFolderField.SetValueWithoutNotify(saveFolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
FillCollectorViewData();
|
||||||
|
}
|
||||||
|
private void AddScannerBtn_clicked()
|
||||||
|
{
|
||||||
|
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddScanner");
|
||||||
|
AssetArtScannerSettingData.CreateScanner("Default Scanner", string.Empty);
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
private void RemoveScannerBtn_clicked()
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveScanner");
|
||||||
|
AssetArtScannerSettingData.RemoveScanner(selectScanner);
|
||||||
|
FillScannerListViewData();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 收集列表相关
|
||||||
|
private void FillCollectorViewData()
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 填充数据
|
||||||
|
_collectorScrollView.Clear();
|
||||||
|
for (int i = 0; i < selectScanner.Collectors.Count; i++)
|
||||||
|
{
|
||||||
|
VisualElement element = MakeCollectorListViewItem();
|
||||||
|
BindCollectorListViewItem(element, i);
|
||||||
|
_collectorScrollView.Add(element);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private VisualElement MakeCollectorListViewItem()
|
||||||
|
{
|
||||||
|
VisualElement element = new VisualElement();
|
||||||
|
|
||||||
|
VisualElement elementTop = new VisualElement();
|
||||||
|
elementTop.style.flexDirection = FlexDirection.Row;
|
||||||
|
element.Add(elementTop);
|
||||||
|
|
||||||
|
VisualElement elementSpace = new VisualElement();
|
||||||
|
elementSpace.style.flexDirection = FlexDirection.Column;
|
||||||
|
element.Add(elementSpace);
|
||||||
|
|
||||||
|
// Top VisualElement
|
||||||
|
{
|
||||||
|
var button = new Button();
|
||||||
|
button.name = "Button1";
|
||||||
|
button.text = "-";
|
||||||
|
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||||
|
button.style.flexGrow = 0f;
|
||||||
|
elementTop.Add(button);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
var objectField = new ObjectField();
|
||||||
|
objectField.name = "ObjectField1";
|
||||||
|
objectField.label = "Collector";
|
||||||
|
objectField.objectType = typeof(UnityEngine.Object);
|
||||||
|
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
objectField.style.flexGrow = 1f;
|
||||||
|
elementTop.Add(objectField);
|
||||||
|
var label = objectField.Q<Label>();
|
||||||
|
label.style.minWidth = 63;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Space VisualElement
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.height = 10;
|
||||||
|
elementSpace.Add(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
private void BindCollectorListViewItem(VisualElement element, int index)
|
||||||
|
{
|
||||||
|
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectScanner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var collector = selectScanner.Collectors[index];
|
||||||
|
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
|
||||||
|
if (collectObject != null)
|
||||||
|
collectObject.name = collector.CollectPath;
|
||||||
|
|
||||||
|
// Remove Button
|
||||||
|
var removeBtn = element.Q<Button>("Button1");
|
||||||
|
removeBtn.clicked += () =>
|
||||||
|
{
|
||||||
|
RemoveCollectorBtn_clicked(collector);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Collector Path
|
||||||
|
var objectField1 = element.Q<ObjectField>("ObjectField1");
|
||||||
|
objectField1.SetValueWithoutNotify(collectObject);
|
||||||
|
objectField1.RegisterValueChangedCallback(evt =>
|
||||||
|
{
|
||||||
|
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||||
|
objectField1.value.name = collector.CollectPath;
|
||||||
|
AssetArtScannerSettingData.ModifyCollector(selectScanner, collector);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
private void AddCollectorBtn_clicked()
|
||||||
|
{
|
||||||
|
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectSacnner == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddCollector");
|
||||||
|
AssetArtCollector collector = new AssetArtCollector();
|
||||||
|
AssetArtScannerSettingData.CreateCollector(selectSacnner, collector);
|
||||||
|
FillCollectorViewData();
|
||||||
|
}
|
||||||
|
private void RemoveCollectorBtn_clicked(AssetArtCollector selectCollector)
|
||||||
|
{
|
||||||
|
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
|
||||||
|
if (selectSacnner == null)
|
||||||
|
return;
|
||||||
|
if (selectCollector == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveCollector");
|
||||||
|
AssetArtScannerSettingData.RemoveCollector(selectSacnner, selectCollector);
|
||||||
|
FillCollectorViewData();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 属性面板相关
|
||||||
|
private void RefreshInspector(ScannerSchema scanSchema)
|
||||||
|
{
|
||||||
|
if (scanSchema == null)
|
||||||
|
{
|
||||||
|
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var inspector = scanSchema.CreateInspector();
|
||||||
|
if (inspector == null)
|
||||||
|
{
|
||||||
|
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (inspector.Containner is VisualElement container)
|
||||||
|
{
|
||||||
|
UIElementsTools.SetElementVisible(_inspectorContainer, true);
|
||||||
|
_inspectorContainer.Clear();
|
||||||
|
_inspectorContainer.Add(container);
|
||||||
|
_inspectorContainer.style.width = inspector.Width;
|
||||||
|
_inspectorContainer.style.minWidth = inspector.MinWidth;
|
||||||
|
_inspectorContainer.style.maxWidth = inspector.MaxWidth;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"{nameof(ScannerSchema)} inspector container is invalid !");
|
||||||
|
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bff583b32bbeb7e498920bfdc84dba90
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
|
||||||
|
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||||
|
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Import" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
|
<ui:Button text="Scan All" display-tooltip-when-elided="true" name="ScanAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||||
|
</uie:Toolbar>
|
||||||
|
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||||
|
<ui:VisualElement name="ScannerListContainer" style="width: 250px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:Label text="Scanner List" display-tooltip-when-elided="true" name="ScannerListTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 3px; border-right-width: 3px; border-top-width: 3px; border-bottom-width: 3px; font-size: 12px;" />
|
||||||
|
<uie:ToolbarSearchField focusable="true" name="ScannerSearchField" style="width: 230px;" />
|
||||||
|
<ui:ListView focusable="true" name="ScannerListView" item-height="20" virtualization-method="DynamicHeight" reorder-mode="Animated" reorderable="true" style="flex-grow: 1;" />
|
||||||
|
<ui:VisualElement name="ScannerAddContainer" style="justify-content: center; flex-direction: row; flex-shrink: 0;">
|
||||||
|
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||||
|
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="ScannerContentContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; min-width: 400px;">
|
||||||
|
<ui:Label text="Scanner" display-tooltip-when-elided="true" name="ScannerContentTitle" style="-unity-text-align: upper-center; -unity-font-style: bold; font-size: 12px; border-top-width: 3px; border-right-width: 3px; border-bottom-width: 3px; border-left-width: 3px; background-color: rgb(89, 89, 89);" />
|
||||||
|
<ui:Label display-tooltip-when-elided="true" name="SchemaUserGuide" style="-unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px; height: 40px;" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Scanner Name" name="ScannerName" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Scanner Desc" name="ScannerDesc" />
|
||||||
|
<uie:ObjectField label="Scanner Schema" name="ScanSchema" type="YooAsset.Editor.ScannerSchema, YooAsset.Editor" allow-scene-objects="false" />
|
||||||
|
<uie:ObjectField label="Output Folder" name="OutputFolder" type="UnityEditor.DefaultAsset, UnityEditor.CoreModule" allow-scene-objects="false" />
|
||||||
|
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||||
|
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
|
<ui:Button text="Scan" display-tooltip-when-elided="true" name="ScanBtn" style="width: 60px;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="InspectorContainer" style="flex-grow: 1; border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; background-color: rgb(67, 67, 67);" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5bbb873a7bee2924a86c876b67bb2cb4
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
26
Assets/YooAsset/Editor/AssetArtScanner/ScannerDefine.cs
Normal file
26
Assets/YooAsset/Editor/AssetArtScanner/ScannerDefine.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ScannerDefine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 报告文件签名
|
||||||
|
/// </summary>
|
||||||
|
public const string ReportFileSign = "596f6f4172745265706f7274";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 配置文件签名
|
||||||
|
/// </summary>
|
||||||
|
public const string SettingFileSign = "596f6f41727453657474696e67";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告文件的版本
|
||||||
|
/// </summary>
|
||||||
|
public const string ReportFileVersion = "1.0";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 配置文件的版本
|
||||||
|
/// </summary>
|
||||||
|
public const string SettingFileVersion = "1.0";
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerDefine.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerDefine.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ed658bfc32cbfc44caf262a741a7c387
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
59
Assets/YooAsset/Editor/AssetArtScanner/ScannerResult.cs
Normal file
59
Assets/YooAsset/Editor/AssetArtScanner/ScannerResult.cs
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class ScannerResult
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 生成的报告文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string ReprotFilePath { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 报告对象
|
||||||
|
/// </summary>
|
||||||
|
public ScanReport Report { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 错误信息
|
||||||
|
/// </summary>
|
||||||
|
public string ErrorInfo { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否成功
|
||||||
|
/// </summary>
|
||||||
|
public bool Succeed
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(ErrorInfo))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public ScannerResult(string error)
|
||||||
|
{
|
||||||
|
ErrorInfo = error;
|
||||||
|
}
|
||||||
|
public ScannerResult(string filePath, ScanReport report)
|
||||||
|
{
|
||||||
|
ReprotFilePath = filePath;
|
||||||
|
Report = report;
|
||||||
|
ErrorInfo = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 打开报告窗口
|
||||||
|
/// </summary>
|
||||||
|
public void OpenReportWindow()
|
||||||
|
{
|
||||||
|
if (Succeed)
|
||||||
|
{
|
||||||
|
var reproterWindow = AssetArtReporterWindow.OpenWindow();
|
||||||
|
reproterWindow.ImportSingleReprotFile(ReprotFilePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerResult.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerResult.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e10cdab189d80b142ad5903d12956c59
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
32
Assets/YooAsset/Editor/AssetArtScanner/ScannerSchema.cs
Normal file
32
Assets/YooAsset/Editor/AssetArtScanner/ScannerSchema.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public abstract class ScannerSchema : ScriptableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取用户指南信息
|
||||||
|
/// </summary>
|
||||||
|
public abstract string GetUserGuide();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 运行生成扫描报告
|
||||||
|
/// </summary>
|
||||||
|
public abstract ScanReport RunScanner(AssetArtScanner scanner);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 修复扫描结果
|
||||||
|
/// </summary>
|
||||||
|
public abstract void FixResult(List<ReportElement> fixList);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建检视面板
|
||||||
|
/// </summary>
|
||||||
|
public virtual SchemaInspector CreateInspector()
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerSchema.cs.meta
Normal file
11
Assets/YooAsset/Editor/AssetArtScanner/ScannerSchema.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eb6a587c72ccecc4ab6d386063cf0736
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
45
Assets/YooAsset/Editor/AssetArtScanner/SchemaInspector.cs
Normal file
45
Assets/YooAsset/Editor/AssetArtScanner/SchemaInspector.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class SchemaInspector
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 检视界面的UI元素容器(UIElements元素)
|
||||||
|
/// </summary>
|
||||||
|
public object Containner { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检视界面宽度
|
||||||
|
/// </summary>
|
||||||
|
public int Width = 250;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检视界面最小宽度
|
||||||
|
/// </summary>
|
||||||
|
public int MinWidth = 250;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检视界面最大宽度
|
||||||
|
/// </summary>
|
||||||
|
public int MaxWidth = 250;
|
||||||
|
|
||||||
|
public SchemaInspector(object containner)
|
||||||
|
{
|
||||||
|
Containner = containner;
|
||||||
|
}
|
||||||
|
public SchemaInspector(object containner, int width)
|
||||||
|
{
|
||||||
|
Containner = containner;
|
||||||
|
Width = width;
|
||||||
|
MinWidth = width;
|
||||||
|
MaxWidth = width;
|
||||||
|
}
|
||||||
|
public SchemaInspector(object containner, int width, int minWidth, int maxWidth)
|
||||||
|
{
|
||||||
|
Containner = containner;
|
||||||
|
Width = width;
|
||||||
|
MinWidth = minWidth;
|
||||||
|
MaxWidth = maxWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3440549fcb36bbf4c8c6da17fb858947
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -36,7 +36,7 @@ namespace YooAsset.Editor
|
|||||||
BuildLogger.InitLogger(enableLog);
|
BuildLogger.InitLogger(enableLog);
|
||||||
|
|
||||||
// 执行构建流程
|
// 执行构建流程
|
||||||
Debug.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
|
BuildLogger.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
|
||||||
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
||||||
if (buildResult.Success)
|
if (buildResult.Success)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static string GetStreamingAssetsRoot()
|
public static string GetStreamingAssetsRoot()
|
||||||
{
|
{
|
||||||
return YooAssetSettingsData.GetYooEditorBuildinRoot();
|
return YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,7 +8,7 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 模拟构建
|
/// 模拟构建
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
|
public static PackageInvokeBuildResult SimulateBuild(PackageInvokeBuildParam buildParam)
|
||||||
{
|
{
|
||||||
string packageName = buildParam.PackageName;
|
string packageName = buildParam.PackageName;
|
||||||
string buildPipelineName = buildParam.BuildPipelineName;
|
string buildPipelineName = buildParam.BuildPipelineName;
|
||||||
@@ -26,12 +26,13 @@ namespace YooAsset.Editor
|
|||||||
buildParameters.FileNameStyle = EFileNameStyle.HashName;
|
buildParameters.FileNameStyle = EFileNameStyle.HashName;
|
||||||
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||||
buildParameters.BuildinFileCopyParams = string.Empty;
|
buildParameters.BuildinFileCopyParams = string.Empty;
|
||||||
|
buildParameters.UseAssetDependencyDB = true;
|
||||||
|
|
||||||
var pipeline = new EditorSimulateBuildPipeline();
|
var pipeline = new EditorSimulateBuildPipeline();
|
||||||
BuildResult buildResult = pipeline.Run(buildParameters, false);
|
BuildResult buildResult = pipeline.Run(buildParameters, false);
|
||||||
if (buildResult.Success)
|
if (buildResult.Success)
|
||||||
{
|
{
|
||||||
var reulst = new EditorSimulateBuildResult();
|
var reulst = new PackageInvokeBuildResult();
|
||||||
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
|
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
|
||||||
return reulst;
|
return reulst;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -56,13 +56,13 @@ namespace YooAsset.Editor
|
|||||||
public string EncryptedFilePath { set; get; }
|
public string EncryptedFilePath { set; get; }
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private readonly HashSet<string> _assetPaths = new HashSet<string>();
|
private readonly Dictionary<string, BuildAssetInfo> _packAssetDic = new Dictionary<string, BuildAssetInfo>(100);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参与构建的资源列表
|
/// 参与构建的资源列表
|
||||||
/// 注意:不包含零依赖资源和冗余资源
|
/// 注意:不包含零依赖资源和冗余资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<BuildAssetInfo> MainAssets = new List<BuildAssetInfo>();
|
public readonly List<BuildAssetInfo> AllPackAssets = new List<BuildAssetInfo>(100);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包名称
|
/// 资源包名称
|
||||||
@@ -86,51 +86,68 @@ namespace YooAsset.Editor
|
|||||||
public void PackAsset(BuildAssetInfo buildAsset)
|
public void PackAsset(BuildAssetInfo buildAsset)
|
||||||
{
|
{
|
||||||
string assetPath = buildAsset.AssetInfo.AssetPath;
|
string assetPath = buildAsset.AssetInfo.AssetPath;
|
||||||
if (_assetPaths.Contains(assetPath))
|
if (_packAssetDic.ContainsKey(assetPath))
|
||||||
throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}");
|
throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}");
|
||||||
|
|
||||||
_assetPaths.Add(assetPath);
|
_packAssetDic.Add(assetPath, buildAsset);
|
||||||
MainAssets.Add(buildAsset);
|
AllPackAssets.Add(buildAsset);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否包含指定资源
|
/// 是否包含指定资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsContainsAsset(string assetPath)
|
public bool IsContainsPackAsset(string assetPath)
|
||||||
{
|
{
|
||||||
return _assetPaths.Contains(assetPath);
|
return _packAssetDic.ContainsKey(assetPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取构建的资源路径列表
|
/// 获取构建的资源路径列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string[] GetAllMainAssetPaths()
|
public string[] GetAllPackAssetPaths()
|
||||||
{
|
{
|
||||||
return MainAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
|
return AllPackAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
|
/// 获取构建的主资源信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<string> GetAllBuiltinAssetPaths()
|
public BuildAssetInfo GetPackAssetInfo(string assetPath)
|
||||||
{
|
{
|
||||||
var packAssets = GetAllMainAssetPaths();
|
if (_packAssetDic.TryGetValue(assetPath, out BuildAssetInfo value))
|
||||||
List<string> result = new List<string>(packAssets);
|
|
||||||
foreach (var buildAsset in MainAssets)
|
|
||||||
{
|
{
|
||||||
if (buildAsset.AllDependAssetInfos == null)
|
return value;
|
||||||
continue;
|
}
|
||||||
foreach (var dependAssetInfo in buildAsset.AllDependAssetInfos)
|
else
|
||||||
|
{
|
||||||
|
throw new Exception($"Can not found pack asset info {assetPath} in bundle : {BundleName}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包内部所有资产
|
||||||
|
/// </summary>
|
||||||
|
public List<AssetInfo> GetBundleContents()
|
||||||
|
{
|
||||||
|
Dictionary<string, AssetInfo> result = new Dictionary<string, AssetInfo>(AllPackAssets.Count);
|
||||||
|
foreach (var packAsset in AllPackAssets)
|
||||||
|
{
|
||||||
|
result.Add(packAsset.AssetInfo.AssetPath, packAsset.AssetInfo);
|
||||||
|
if (packAsset.AllDependAssetInfos != null)
|
||||||
{
|
{
|
||||||
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
foreach (var dependAssetInfo in packAsset.AllDependAssetInfos)
|
||||||
if (dependAssetInfo.HasBundleName() == false)
|
|
||||||
{
|
{
|
||||||
if (result.Contains(dependAssetInfo.AssetInfo.AssetPath) == false)
|
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
||||||
result.Add(dependAssetInfo.AssetInfo.AssetPath);
|
if (dependAssetInfo.HasBundleName() == false)
|
||||||
|
{
|
||||||
|
string dependAssetPath = dependAssetInfo.AssetInfo.AssetPath;
|
||||||
|
if (result.ContainsKey(dependAssetPath) == false)
|
||||||
|
result.Add(dependAssetPath, dependAssetInfo.AssetInfo);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return result;
|
return result.Values.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -142,7 +159,7 @@ namespace YooAsset.Editor
|
|||||||
AssetBundleBuild build = new AssetBundleBuild();
|
AssetBundleBuild build = new AssetBundleBuild();
|
||||||
build.assetBundleName = BundleName;
|
build.assetBundleName = BundleName;
|
||||||
build.assetBundleVariant = string.Empty;
|
build.assetBundleVariant = string.Empty;
|
||||||
build.assetNames = GetAllMainAssetPaths();
|
build.assetNames = GetAllPackAssetPaths();
|
||||||
return build;
|
return build;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -151,7 +168,7 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||||
{
|
{
|
||||||
return MainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
return AllPackAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ namespace YooAsset.Editor
|
|||||||
/// 未被依赖的资源列表
|
/// 未被依赖的资源列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
|
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 参与构建的资源总数
|
/// 参与构建的资源总数
|
||||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||||
@@ -96,14 +96,14 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建着色器信息类
|
/// 创建空的资源包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CreateShadersBundleInfo(string shadersBundleName)
|
public void CreateEmptyBundleInfo(string bundleName)
|
||||||
{
|
{
|
||||||
if (IsContainsBundle(shadersBundleName) == false)
|
if (IsContainsBundle(bundleName) == false)
|
||||||
{
|
{
|
||||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
var bundleInfo = new BuildBundleInfo(bundleName);
|
||||||
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
_bundleInfoDic.Add(bundleName, bundleInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 使用资源依赖缓存数据库
|
/// 使用资源依赖缓存数据库
|
||||||
/// 说明:开启此项可以极大提高资源收集速度
|
/// 说明:开启此项可以极大提高资源收集速度!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool UseAssetDependencyDB = false;
|
public bool UseAssetDependencyDB = false;
|
||||||
|
|
||||||
@@ -67,6 +67,12 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool EnableSharePackRule = false;
|
public bool EnableSharePackRule = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 对单独引用的共享资源进行独立打包
|
||||||
|
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
|
||||||
|
/// </summary>
|
||||||
|
public bool SingleReferencedPackAlone = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 验证构建结果
|
/// 验证构建结果
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -75,12 +81,12 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源包名称样式
|
/// 资源包名称样式
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EFileNameStyle FileNameStyle;
|
public EFileNameStyle FileNameStyle = EFileNameStyle.HashName;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置文件的拷贝选项
|
/// 内置文件的拷贝选项
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EBuildinFileCopyOption BuildinFileCopyOption;
|
public EBuildinFileCopyOption BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置文件的拷贝参数
|
/// 内置文件的拷贝参数
|
||||||
@@ -116,16 +122,6 @@ namespace YooAsset.Editor
|
|||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
|
||||||
throw new Exception(message);
|
throw new Exception(message);
|
||||||
}
|
}
|
||||||
if (string.IsNullOrEmpty(PackageName))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(PackageVersion))
|
|
||||||
{
|
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
|
|
||||||
throw new Exception(message);
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(BuildOutputRoot))
|
if (string.IsNullOrEmpty(BuildOutputRoot))
|
||||||
{
|
{
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
|
||||||
@@ -136,6 +132,26 @@ namespace YooAsset.Editor
|
|||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
|
||||||
throw new Exception(message);
|
throw new Exception(message);
|
||||||
}
|
}
|
||||||
|
if (string.IsNullOrEmpty(BuildPipeline))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineIsNullOrEmpty, "Build pipeline is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (BuildBundleType == (int)EBuildBundleType.Unknown)
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildBundleTypeIsUnknown, $"Build bundle type is unknown {BuildBundleType} !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(PackageName))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(PackageVersion))
|
||||||
|
{
|
||||||
|
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
|
||||||
|
throw new Exception(message);
|
||||||
|
}
|
||||||
|
|
||||||
// 设置默认备注信息
|
// 设置默认备注信息
|
||||||
if (string.IsNullOrEmpty(PackageNote))
|
if (string.IsNullOrEmpty(PackageNote))
|
||||||
|
|||||||
@@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateCatalog
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 生成内置资源记录文件
|
||||||
|
/// </summary>
|
||||||
|
internal void CreateCatalogFile(BuildParametersContext buildParametersContext)
|
||||||
|
{
|
||||||
|
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
|
||||||
|
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||||
|
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(buildPackageName, buildinRootDirectory);
|
||||||
|
|
||||||
|
// 刷新目录
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d2c835e5e40ca34d93480587c8125df
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -30,7 +30,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 创建新补丁清单
|
// 创建新补丁清单
|
||||||
PackageManifest manifest = new PackageManifest();
|
PackageManifest manifest = new PackageManifest();
|
||||||
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
manifest.FileVersion = ManifestDefine.FileVersion;
|
||||||
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||||
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||||
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||||
@@ -43,17 +43,21 @@ namespace YooAsset.Editor
|
|||||||
manifest.AssetList = CreatePackageAssetList(buildMapContext);
|
manifest.AssetList = CreatePackageAssetList(buildMapContext);
|
||||||
manifest.BundleList = CreatePackageBundleList(buildMapContext);
|
manifest.BundleList = CreatePackageBundleList(buildMapContext);
|
||||||
|
|
||||||
// 处理资源清单的ID数据
|
// 1. 处理资源清单的资源对象
|
||||||
ProcessPacakgeIDs(manifest);
|
ProcessPacakgeAsset(manifest);
|
||||||
|
|
||||||
// 处理资源包的依赖列表
|
// 2. 处理资源包的依赖列表
|
||||||
if (processBundleDepends)
|
if (processBundleDepends)
|
||||||
ProcessBundleDepends(context, manifest);
|
ProcessBundleDepends(context, manifest);
|
||||||
|
|
||||||
// 处理资源包的标签集合
|
// 3. 处理资源包的标签集合
|
||||||
if (processBundleTags)
|
if (processBundleTags)
|
||||||
ProcessBundleTags(manifest);
|
ProcessBundleTags(manifest);
|
||||||
|
|
||||||
|
// 4. 处理内置资源包
|
||||||
|
if (processBundleDepends)
|
||||||
|
ProcessBuiltinBundleDependency(context, manifest);
|
||||||
|
|
||||||
// 创建补丁清单文本文件
|
// 创建补丁清单文本文件
|
||||||
{
|
{
|
||||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
@@ -64,17 +68,13 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 创建补丁清单二进制文件
|
// 创建补丁清单二进制文件
|
||||||
string packageHash;
|
string packageHash;
|
||||||
|
string packagePath;
|
||||||
{
|
{
|
||||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
packagePath = $"{packageOutputDirectory}/{fileName}";
|
||||||
ManifestTools.SerializeToBinary(filePath, manifest);
|
ManifestTools.SerializeToBinary(packagePath, manifest);
|
||||||
packageHash = HashUtility.FileMD5(filePath);
|
packageHash = HashUtility.FileCRC32(packagePath);
|
||||||
BuildLogger.Log($"Create package manifest file: {filePath}");
|
BuildLogger.Log($"Create package manifest file: {packagePath}");
|
||||||
|
|
||||||
ManifestContext manifestContext = new ManifestContext();
|
|
||||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
|
||||||
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
|
||||||
context.SetContextObject(manifestContext);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 创建补丁清单哈希文件
|
// 创建补丁清单哈希文件
|
||||||
@@ -92,6 +92,14 @@ namespace YooAsset.Editor
|
|||||||
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
||||||
BuildLogger.Log($"Create package manifest version file: {filePath}");
|
BuildLogger.Log($"Create package manifest version file: {filePath}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 填充上下文
|
||||||
|
{
|
||||||
|
ManifestContext manifestContext = new ManifestContext();
|
||||||
|
byte[] bytesData = FileUtility.ReadAllBytes(packagePath);
|
||||||
|
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
||||||
|
context.SetContextObject(manifestContext);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -137,7 +145,7 @@ namespace YooAsset.Editor
|
|||||||
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
|
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
|
||||||
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
|
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
|
||||||
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||||
packageAsset.BundleNameInEditor = assetInfo.BundleName;
|
packageAsset.TempDataInEditor = assetInfo;
|
||||||
result.Add(packageAsset);
|
result.Add(packageAsset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -165,9 +173,9 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 处理资源清单的ID数据
|
/// 处理资源清单的资源对象列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void ProcessPacakgeIDs(PackageManifest manifest)
|
private void ProcessPacakgeAsset(PackageManifest manifest)
|
||||||
{
|
{
|
||||||
// 注意:优先缓存资源包索引
|
// 注意:优先缓存资源包索引
|
||||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||||
@@ -176,10 +184,19 @@ namespace YooAsset.Editor
|
|||||||
_cachedBundleIndexIDs.Add(bundleName, index);
|
_cachedBundleIndexIDs.Add(bundleName, index);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 记录资源对象所属的资源包ID
|
||||||
foreach (var packageAsset in manifest.AssetList)
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
{
|
{
|
||||||
string bundleName = packageAsset.BundleNameInEditor;
|
var assetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
|
||||||
packageAsset.BundleID = GetCachedBundleIndexID(bundleName);
|
packageAsset.BundleID = GetCachedBundleIndexID(assetInfo.BundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 记录资源对象依赖的资源包ID集合
|
||||||
|
// 注意:依赖关系非引擎构建结果里查询!
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
var mainAssetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
|
||||||
|
packageAsset.DependBundleIDs = GetAssetDependBundleIDs(mainAssetInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -192,15 +209,18 @@ namespace YooAsset.Editor
|
|||||||
foreach (var packageBundle in manifest.BundleList)
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
{
|
{
|
||||||
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
|
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
|
||||||
var depends = GetBundleDepends(context, packageBundle.BundleName);
|
string[] dependNames = GetBundleDepends(context, packageBundle.BundleName);
|
||||||
List<int> dependIDs = new List<int>(depends.Length);
|
List<int> dependIDs = new List<int>(dependNames.Length);
|
||||||
foreach (var dependBundleName in depends)
|
foreach (var dependName in dependNames)
|
||||||
{
|
{
|
||||||
int bundleID = GetCachedBundleIndexID(dependBundleName);
|
int dependBundleID = GetCachedBundleIndexID(dependName);
|
||||||
if (bundleID != mainBundleID)
|
if (dependBundleID != mainBundleID)
|
||||||
dependIDs.Add(bundleID);
|
dependIDs.Add(dependBundleID);
|
||||||
}
|
}
|
||||||
packageBundle.DependIDs = dependIDs.ToArray();
|
|
||||||
|
// 排序并填充数据
|
||||||
|
dependIDs.Sort();
|
||||||
|
packageBundle.DependBundleIDs = dependIDs.ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -209,23 +229,27 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void ProcessBundleTags(PackageManifest manifest)
|
private void ProcessBundleTags(PackageManifest manifest)
|
||||||
{
|
{
|
||||||
|
foreach (var packageBundle in manifest.BundleList)
|
||||||
|
{
|
||||||
|
packageBundle.Tags = Array.Empty<string>();
|
||||||
|
}
|
||||||
|
|
||||||
// 将主资源的标签信息传染给其依赖的资源包集合
|
// 将主资源的标签信息传染给其依赖的资源包集合
|
||||||
foreach (var packageAsset in manifest.AssetList)
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
{
|
{
|
||||||
var assetTags = packageAsset.AssetTags;
|
var assetTags = packageAsset.AssetTags;
|
||||||
int bundleID = packageAsset.BundleID;
|
int bundleID = packageAsset.BundleID;
|
||||||
CacheBundleTags(bundleID, assetTags);
|
CacheBundleTags(bundleID, assetTags);
|
||||||
|
if (packageAsset.DependBundleIDs != null)
|
||||||
var packageBundle = manifest.BundleList[bundleID];
|
|
||||||
if (packageBundle.DependIDs != null)
|
|
||||||
{
|
{
|
||||||
foreach (var dependBundleID in packageBundle.DependIDs)
|
foreach (var dependBundleID in packageAsset.DependBundleIDs)
|
||||||
{
|
{
|
||||||
CacheBundleTags(dependBundleID, assetTags);
|
CacheBundleTags(dependBundleID, assetTags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 将缓存的资源标签赋值给资源包
|
||||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||||
{
|
{
|
||||||
var packageBundle = manifest.BundleList[index];
|
var packageBundle = manifest.BundleList[index];
|
||||||
@@ -264,5 +288,94 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否包含该资源包的索引ID
|
||||||
|
/// </summary>
|
||||||
|
private bool ContainsCachedBundleIndexID(string bundleName)
|
||||||
|
{
|
||||||
|
return _cachedBundleIndexIDs.ContainsKey(bundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region YOOASSET_LEGACY_DEPENDENCY
|
||||||
|
private void ProcessBuiltinBundleDependency(BuildContext context, PackageManifest manifest)
|
||||||
|
{
|
||||||
|
// 注意:如果是可编程构建管线,需要补充内置资源包
|
||||||
|
// 注意:该步骤依赖前面的操作!
|
||||||
|
var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||||
|
if (buildResultContext != null)
|
||||||
|
{
|
||||||
|
// 注意:初始化资源清单建立引用关系
|
||||||
|
ManifestTools.InitManifest(manifest);
|
||||||
|
ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
|
||||||
|
ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(builtinBundleName))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 查询内置资源包是否存在
|
||||||
|
if (ContainsCachedBundleIndexID(builtinBundleName) == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 获取内置资源包
|
||||||
|
int builtinBundleID = GetCachedBundleIndexID(builtinBundleName);
|
||||||
|
var builtinPackageBundle = manifest.BundleList[builtinBundleID];
|
||||||
|
|
||||||
|
// 更新依赖资源包ID集合
|
||||||
|
HashSet<int> cacheBundleIDs = new HashSet<int>(builtinPackageBundle.ReferenceBundleIDs);
|
||||||
|
HashSet<string> tempTags = new HashSet<string>();
|
||||||
|
foreach (var packageAsset in manifest.AssetList)
|
||||||
|
{
|
||||||
|
if (cacheBundleIDs.Contains(packageAsset.BundleID))
|
||||||
|
{
|
||||||
|
if (packageAsset.DependBundleIDs.Contains(builtinBundleID) == false)
|
||||||
|
{
|
||||||
|
var tempBundleIDs = new List<int>(packageAsset.DependBundleIDs);
|
||||||
|
tempBundleIDs.Add(builtinBundleID);
|
||||||
|
packageAsset.DependBundleIDs = tempBundleIDs.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var tag in packageAsset.AssetTags)
|
||||||
|
{
|
||||||
|
if (tempTags.Contains(tag) == false)
|
||||||
|
tempTags.Add(tag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新内置资源包的标签集合
|
||||||
|
foreach (var tag in builtinPackageBundle.Tags)
|
||||||
|
{
|
||||||
|
if (tempTags.Contains(tag) == false)
|
||||||
|
tempTags.Add(tag);
|
||||||
|
}
|
||||||
|
builtinPackageBundle.Tags = tempTags.ToArray();
|
||||||
|
}
|
||||||
|
private int[] GetAssetDependBundleIDs(BuildAssetInfo mainAssetInfo)
|
||||||
|
{
|
||||||
|
HashSet<int> result = new HashSet<int>();
|
||||||
|
int mainBundleID = GetCachedBundleIndexID(mainAssetInfo.BundleName);
|
||||||
|
foreach (var dependAssetInfo in mainAssetInfo.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
if (dependAssetInfo.HasBundleName())
|
||||||
|
{
|
||||||
|
int bundleID = GetCachedBundleIndexID(dependAssetInfo.BundleName);
|
||||||
|
if (mainBundleID != bundleID)
|
||||||
|
{
|
||||||
|
if (result.Contains(bundleID) == false)
|
||||||
|
result.Add(bundleID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 排序并返回数据
|
||||||
|
List<int> listResult = new List<int>(result);
|
||||||
|
listResult.Sort();
|
||||||
|
return listResult.ToArray();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -18,11 +18,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 概述信息
|
// 概述信息
|
||||||
{
|
{
|
||||||
#if UNITY_2019_4_OR_NEWER
|
buildReport.Summary.YooVersion = EditorTools.GetPackageManagerYooVersion();
|
||||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
|
||||||
if (packageInfo != null)
|
|
||||||
buildReport.Summary.YooVersion = packageInfo.version;
|
|
||||||
#endif
|
|
||||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||||
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||||
@@ -38,36 +34,34 @@ namespace YooAsset.Editor
|
|||||||
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||||
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||||
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||||
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
|
|
||||||
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
|
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
|
||||||
|
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
|
||||||
|
|
||||||
// 构建参数
|
// 构建参数
|
||||||
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
|
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
|
||||||
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
||||||
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
|
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
|
||||||
|
buildReport.Summary.SingleReferencedPackAlone = buildParameters.SingleReferencedPackAlone;
|
||||||
|
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||||
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
|
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||||
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
|
if (buildParameters is BuiltinBuildParameters)
|
||||||
{
|
{
|
||||||
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
||||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
|
||||||
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
|
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
|
||||||
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
|
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
|
||||||
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
|
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
|
||||||
}
|
}
|
||||||
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline))
|
else if (buildParameters is ScriptableBuildParameters)
|
||||||
{
|
{
|
||||||
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
|
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
|
||||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
|
||||||
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
|
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
|
||||||
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
|
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
|
||||||
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
|
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
|
||||||
}
|
buildReport.Summary.WriteLinkXML = scriptableBuildParameters.WriteLinkXML;
|
||||||
else
|
buildReport.Summary.CacheServerHost = scriptableBuildParameters.CacheServerHost;
|
||||||
{
|
buildReport.Summary.CacheServerPort = scriptableBuildParameters.CacheServerPort;
|
||||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
buildReport.Summary.BuiltinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
|
||||||
buildReport.Summary.CompressOption = ECompressOption.Uncompressed;
|
buildReport.Summary.MonoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
|
||||||
buildReport.Summary.DisableWriteTypeTree = false;
|
|
||||||
buildReport.Summary.IgnoreTypeTreeChanges = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 构建结果
|
// 构建结果
|
||||||
@@ -91,7 +85,8 @@ namespace YooAsset.Editor
|
|||||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
||||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
reportAssetInfo.DependAssets = GetAssetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
||||||
|
reportAssetInfo.DependBundles = GetAssetDependBundles(manifest, packageAsset);
|
||||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -107,8 +102,9 @@ namespace YooAsset.Editor
|
|||||||
reportBundleInfo.FileSize = packageBundle.FileSize;
|
reportBundleInfo.FileSize = packageBundle.FileSize;
|
||||||
reportBundleInfo.Encrypted = packageBundle.Encrypted;
|
reportBundleInfo.Encrypted = packageBundle.Encrypted;
|
||||||
reportBundleInfo.Tags = packageBundle.Tags;
|
reportBundleInfo.Tags = packageBundle.Tags;
|
||||||
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle);
|
reportBundleInfo.DependBundles = GetBundleDependBundles(manifest, packageBundle);
|
||||||
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
|
reportBundleInfo.ReferenceBundles = GetBundleReferenceBundles(manifest, packageBundle);
|
||||||
|
reportBundleInfo.BundleContents = GetBundleContents(buildMapContext, packageBundle.BundleName);
|
||||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,12 +119,28 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源对象依赖的所有资源包
|
/// 获取资源对象依赖的其它所有资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle)
|
private List<AssetInfo> GetAssetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||||
{
|
{
|
||||||
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length);
|
List<AssetInfo> result = new List<AssetInfo>();
|
||||||
foreach (int index in packageBundle.DependIDs)
|
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||||
|
var assetInfo = bundleInfo.GetPackAssetInfo(assetPath);
|
||||||
|
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||||
|
{
|
||||||
|
result.Add(dependAssetInfo.AssetInfo);
|
||||||
|
}
|
||||||
|
result.Sort();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源对象依赖的资源包集合
|
||||||
|
/// </summary>
|
||||||
|
private List<string> GetAssetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||||
|
{
|
||||||
|
List<string> dependBundles = new List<string>(packageAsset.DependBundleIDs.Length);
|
||||||
|
foreach (int index in packageAsset.DependBundleIDs)
|
||||||
{
|
{
|
||||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||||
dependBundles.Add(dependBundleName);
|
dependBundles.Add(dependBundleName);
|
||||||
@@ -138,42 +150,42 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源对象依赖的其它所有资源
|
/// 获取资源包依赖的资源包集合
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
private List<string> GetBundleDependBundles(PackageManifest manifest, PackageBundle packageBundle)
|
||||||
{
|
{
|
||||||
List<string> result = new List<string>();
|
List<string> dependBundles = new List<string>(packageBundle.DependBundleIDs.Length);
|
||||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
foreach (int index in packageBundle.DependBundleIDs)
|
||||||
{
|
{
|
||||||
BuildAssetInfo findAssetInfo = null;
|
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||||
foreach (var buildAsset in bundleInfo.MainAssets)
|
dependBundles.Add(dependBundleName);
|
||||||
{
|
|
||||||
if (buildAsset.AssetInfo.AssetPath == assetPath)
|
|
||||||
{
|
|
||||||
findAssetInfo = buildAsset;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (findAssetInfo == null)
|
|
||||||
{
|
|
||||||
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
|
|
||||||
}
|
|
||||||
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
|
|
||||||
{
|
|
||||||
result.Add(dependAssetInfo.AssetInfo.AssetPath);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
result.Sort();
|
dependBundles.Sort();
|
||||||
return result;
|
return dependBundles;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取该资源包内的所有资源
|
/// 获取引用该资源包的资源包集合
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
private List<string> GetBundleReferenceBundles(PackageManifest manifest, PackageBundle packageBundle)
|
||||||
|
{
|
||||||
|
List<string> referenceBundles = new List<string>(packageBundle.ReferenceBundleIDs.Count);
|
||||||
|
foreach (int index in packageBundle.ReferenceBundleIDs)
|
||||||
|
{
|
||||||
|
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||||
|
referenceBundles.Add(dependBundleName);
|
||||||
|
}
|
||||||
|
referenceBundles.Sort();
|
||||||
|
return referenceBundles;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源包内部所有资产
|
||||||
|
/// </summary>
|
||||||
|
private List<AssetInfo> GetBundleContents(BuildMapContext buildMapContext, string bundleName)
|
||||||
{
|
{
|
||||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||||
List<string> result = bundleInfo.GetAllBuiltinAssetPaths();
|
List<AssetInfo> result = bundleInfo.GetBundleContents();
|
||||||
result.Sort();
|
result.Sort();
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 1. 获取所有收集器收集的资源
|
// 1. 获取所有收集器收集的资源
|
||||||
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
||||||
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, useAssetDependencyDB, packageName);
|
var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
|
||||||
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
|
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
|
||||||
|
|
||||||
// 2. 剔除未被引用的依赖项资源
|
// 2. 剔除未被引用的依赖项资源
|
||||||
@@ -109,15 +109,10 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
if (buildAssetInfo.HasBundleName() == false)
|
if (buildAssetInfo.HasBundleName() == false)
|
||||||
{
|
{
|
||||||
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
|
ProcessingPackShareBundle(buildParameters, collectResult.Command, buildAssetInfo);
|
||||||
if (packRuleResult.IsValid())
|
|
||||||
{
|
|
||||||
string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
|
|
||||||
buildAssetInfo.SetBundleName(shareBundleName);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
PostProcessPackShareBundle();
|
PostProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 8. 记录关键信息
|
// 8. 记录关键信息
|
||||||
@@ -209,21 +204,38 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 共享资源打包后置处理
|
/// 共享资源打包机制
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual void PostProcessPackShareBundle()
|
protected virtual void ProcessingPackShareBundle(BuildParameters buildParameters, CollectCommand command, BuildAssetInfo buildAssetInfo)
|
||||||
{
|
{
|
||||||
}
|
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
|
||||||
|
if (packRuleResult.IsValid() == false)
|
||||||
|
return;
|
||||||
|
|
||||||
/// <summary>
|
// 处理单个引用的共享资源
|
||||||
/// 获取共享资源包名称
|
if (buildAssetInfo.GetReferenceBundleCount() <= 1)
|
||||||
/// </summary>
|
{
|
||||||
protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
|
if (buildParameters.SingleReferencedPackAlone == false)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 设置共享资源包名
|
||||||
|
string shareBundleName = packRuleResult.GetShareBundleName(command.PackageName, command.UniqueBundleName);
|
||||||
|
buildAssetInfo.SetBundleName(shareBundleName);
|
||||||
|
}
|
||||||
|
private PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
|
||||||
{
|
{
|
||||||
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
|
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
|
||||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 共享资源打包后置处理
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PostProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
|
||||||
|
{
|
||||||
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
|
{
|
||||||
|
CreateCatalogFile(buildParametersContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8fe3d00b03dc9c64a96b7acfdf99b54c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -36,6 +36,7 @@ namespace YooAsset.Editor
|
|||||||
new TaskCreateReport_BBP(),
|
new TaskCreateReport_BBP(),
|
||||||
new TaskCreatePackage_BBP(),
|
new TaskCreatePackage_BBP(),
|
||||||
new TaskCopyBuildinFiles_BBP(),
|
new TaskCopyBuildinFiles_BBP(),
|
||||||
|
new TaskCreateCatalog_BBP()
|
||||||
};
|
};
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
long tempSize = 0;
|
long tempSize = 0;
|
||||||
|
|
||||||
var assetPaths = bundleInfo.GetAllMainAssetPaths();
|
var assetPaths = bundleInfo.GetAllPackAssetPaths();
|
||||||
foreach (var assetPath in assetPaths)
|
foreach (var assetPath in assetPaths)
|
||||||
{
|
{
|
||||||
long size = FileUtility.GetFileSize(assetPath);
|
long size = FileUtility.GetFileSize(assetPath);
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ namespace YooAsset.Editor
|
|||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||||
foreach (var buildAsset in bundleInfo.MainAssets)
|
foreach (var buildAsset in bundleInfo.AllPackAssets)
|
||||||
{
|
{
|
||||||
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
|
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateCatalog_RFBP : TaskCreateCatalog, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
|
{
|
||||||
|
CreateCatalogFile(buildParametersContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 563771ecaff17ee498b5fda7c1132e62
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
|
|||||||
// 注意:原生文件资源包只能包含一个原生文件
|
// 注意:原生文件资源包只能包含一个原生文件
|
||||||
foreach (var bundleInfo in buildMapContext.Collection)
|
foreach (var bundleInfo in buildMapContext.Collection)
|
||||||
{
|
{
|
||||||
if (bundleInfo.MainAssets.Count != 1)
|
if (bundleInfo.AllPackAssets.Count != 1)
|
||||||
{
|
{
|
||||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||||
throw new Exception(message);
|
throw new Exception(message);
|
||||||
|
|||||||
@@ -38,6 +38,7 @@ namespace YooAsset.Editor
|
|||||||
new TaskCreateReport_RFBP(),
|
new TaskCreateReport_RFBP(),
|
||||||
new TaskCreatePackage_RFBP(),
|
new TaskCreatePackage_RFBP(),
|
||||||
new TaskCopyBuildinFiles_RFBP(),
|
new TaskCopyBuildinFiles_RFBP(),
|
||||||
|
new TaskCreateCatalog_RFBP()
|
||||||
};
|
};
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,6 +13,8 @@ namespace YooAsset.Editor
|
|||||||
public class BuildResultContext : IContextObject
|
public class BuildResultContext : IContextObject
|
||||||
{
|
{
|
||||||
public IBundleBuildResults Results;
|
public IBundleBuildResults Results;
|
||||||
|
public string BuiltinShadersBundleName;
|
||||||
|
public string MonoScriptsBundleName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void IBuildTask.Run(BuildContext context)
|
void IBuildTask.Run(BuildContext context)
|
||||||
@@ -27,7 +29,9 @@ namespace YooAsset.Editor
|
|||||||
// 开始构建
|
// 开始构建
|
||||||
IBundleBuildResults buildResults;
|
IBundleBuildResults buildResults;
|
||||||
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
|
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
|
||||||
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null);
|
string builtinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
|
||||||
|
string monoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
|
||||||
|
var taskList = SBPBuildTasks.Create(builtinShadersBundleName, monoScriptsBundleName);
|
||||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||||
if (exitCode < 0)
|
if (exitCode < 0)
|
||||||
{
|
{
|
||||||
@@ -35,18 +39,24 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception(message);
|
throw new Exception(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 创建着色器信息
|
// 说明:解决因为特殊资源包导致验证失败。
|
||||||
// 说明:解决因为着色器资源包导致验证失败。
|
|
||||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||||
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
|
if (string.IsNullOrEmpty(builtinShadersBundleName) == false)
|
||||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
|
||||||
{
|
{
|
||||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
if (buildResults.BundleInfos.ContainsKey(builtinShadersBundleName))
|
||||||
|
buildMapContext.CreateEmptyBundleInfo(builtinShadersBundleName);
|
||||||
|
}
|
||||||
|
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
|
||||||
|
{
|
||||||
|
if (buildResults.BundleInfos.ContainsKey(monoScriptsBundleName))
|
||||||
|
buildMapContext.CreateEmptyBundleInfo(monoScriptsBundleName);
|
||||||
}
|
}
|
||||||
|
|
||||||
BuildLogger.Log("UnityEngine build success!");
|
BuildLogger.Log("UnityEngine build success!");
|
||||||
BuildResultContext buildResultContext = new BuildResultContext();
|
BuildResultContext buildResultContext = new BuildResultContext();
|
||||||
buildResultContext.Results = buildResults;
|
buildResultContext.Results = buildResults;
|
||||||
|
buildResultContext.BuiltinShadersBundleName = builtinShadersBundleName;
|
||||||
|
buildResultContext.MonoScriptsBundleName = monoScriptsBundleName;
|
||||||
context.SetContextObject(buildResultContext);
|
context.SetContextObject(buildResultContext);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class TaskCreateCatalog_SBP : TaskCreateCatalog, IBuildTask
|
||||||
|
{
|
||||||
|
void IBuildTask.Run(BuildContext context)
|
||||||
|
{
|
||||||
|
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||||
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
|
{
|
||||||
|
CreateCatalogFile(buildParametersContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d8241b1eb8e22874b84d279dae9bbd1b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
|
|||||||
{
|
{
|
||||||
public static class SBPBuildTasks
|
public static class SBPBuildTasks
|
||||||
{
|
{
|
||||||
public static IList<IBuildTask> Create(string builtInShaderBundleName, string unityMonoScriptsBundleName)
|
public static IList<IBuildTask> Create(string builtInShaderBundleName, string monoScriptsBundleName)
|
||||||
{
|
{
|
||||||
var buildTasks = new List<IBuildTask>();
|
var buildTasks = new List<IBuildTask>();
|
||||||
|
|
||||||
@@ -30,8 +30,8 @@ namespace UnityEditor.Build.Pipeline.Tasks
|
|||||||
buildTasks.Add(new StripUnusedSpriteSources());
|
buildTasks.Add(new StripUnusedSpriteSources());
|
||||||
if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
|
if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
|
||||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||||
if (string.IsNullOrEmpty(unityMonoScriptsBundleName) == false)
|
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
|
||||||
buildTasks.Add(new CreateMonoScriptBundle(unityMonoScriptsBundleName));
|
buildTasks.Add(new CreateMonoScriptBundle(monoScriptsBundleName));
|
||||||
buildTasks.Add(new PostDependencyCallback());
|
buildTasks.Add(new PostDependencyCallback());
|
||||||
|
|
||||||
// Packing
|
// Packing
|
||||||
|
|||||||
@@ -41,6 +41,17 @@ namespace YooAsset.Editor
|
|||||||
public int CacheServerPort;
|
public int CacheServerPort;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 内置着色器资源包名称
|
||||||
|
/// </summary>
|
||||||
|
public string BuiltinShadersBundleName;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Mono脚本资源包名称
|
||||||
|
/// </summary>
|
||||||
|
public string MonoScriptsBundleName;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取可编程构建管线的构建参数
|
/// 获取可编程构建管线的构建参数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ namespace YooAsset.Editor
|
|||||||
new TaskCreateReport_SBP(),
|
new TaskCreateReport_SBP(),
|
||||||
new TaskCreatePackage_SBP(),
|
new TaskCreatePackage_SBP(),
|
||||||
new TaskCopyBuildinFiles_SBP(),
|
new TaskCopyBuildinFiles_SBP(),
|
||||||
|
new TaskCreateCatalog_SBP()
|
||||||
};
|
};
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace YooAsset.Editor
|
|||||||
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
|
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 清空所有情景对象
|
/// 清空所有上下文对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ClearAllContext()
|
public void ClearAllContext()
|
||||||
{
|
{
|
||||||
@@ -17,7 +17,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设置情景对象
|
/// 设置上下文对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetContextObject(IContextObject contextObject)
|
public void SetContextObject(IContextObject contextObject)
|
||||||
{
|
{
|
||||||
@@ -32,7 +32,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取情景对象
|
/// 获取上下文对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public T GetContextObject<T>() where T : IContextObject
|
public T GetContextObject<T>() where T : IContextObject
|
||||||
{
|
{
|
||||||
@@ -46,5 +46,21 @@ namespace YooAsset.Editor
|
|||||||
throw new Exception($"Not found context object : {type}");
|
throw new Exception($"Not found context object : {type}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取上下文对象
|
||||||
|
/// </summary>
|
||||||
|
public T TryGetContextObject<T>() where T : IContextObject
|
||||||
|
{
|
||||||
|
var type = typeof(T);
|
||||||
|
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
|
||||||
|
{
|
||||||
|
return (T)contextObject;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -12,6 +12,8 @@ namespace YooAsset.Editor
|
|||||||
BuildOutputRootIsNullOrEmpty = 113,
|
BuildOutputRootIsNullOrEmpty = 113,
|
||||||
BuildinFileRootIsNullOrEmpty = 114,
|
BuildinFileRootIsNullOrEmpty = 114,
|
||||||
PackageOutputDirectoryExists = 115,
|
PackageOutputDirectoryExists = 115,
|
||||||
|
BuildPipelineIsNullOrEmpty = 116,
|
||||||
|
BuildBundleTypeIsUnknown = 117,
|
||||||
RecommendScriptBuildPipeline = 130,
|
RecommendScriptBuildPipeline = 130,
|
||||||
|
|
||||||
// TaskGetBuildMap
|
// TaskGetBuildMap
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ namespace YooAsset.Editor
|
|||||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
|
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
|
||||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||||
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
|
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
|
||||||
|
var builtinShaderBundleName = GetBuiltinShaderBundleName();
|
||||||
|
|
||||||
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
|
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
|
||||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||||
@@ -45,6 +46,7 @@ namespace YooAsset.Editor
|
|||||||
buildParameters.CompressOption = compressOption;
|
buildParameters.CompressOption = compressOption;
|
||||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||||
|
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
|
||||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||||
|
|
||||||
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
|
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
|
||||||
@@ -52,6 +54,17 @@ namespace YooAsset.Editor
|
|||||||
if (buildResult.Success)
|
if (buildResult.Success)
|
||||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 内置着色器资源包名称
|
||||||
|
/// 注意:和自动收集的着色器资源包名保持一致!
|
||||||
|
/// </summary>
|
||||||
|
private string GetBuiltinShaderBundleName()
|
||||||
|
{
|
||||||
|
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
|
||||||
|
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||||
|
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -98,9 +98,9 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取打包收集的资源文件
|
/// 获取收集的资源列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
|
public List<CollectAssetInfo> GetCollectAssets(CollectCommand command)
|
||||||
{
|
{
|
||||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
|
||||||
|
|
||||||
@@ -138,7 +138,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 返回列表
|
// 返回结果
|
||||||
return result.Values.ToList();
|
return result.Values.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -86,10 +86,16 @@ namespace YooAsset.Editor
|
|||||||
return package.GetAllTags();
|
return package.GetAllTags();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[Obsolete("This method will be removed in a future ! Use BeginCollect instead.", true)]
|
||||||
/// 获取包裹收集的资源文件
|
|
||||||
/// </summary>
|
|
||||||
public CollectResult GetPackageAssets(bool simulateBuild, bool useAssetDependencyDB, string packageName)
|
public CollectResult GetPackageAssets(bool simulateBuild, bool useAssetDependencyDB, string packageName)
|
||||||
|
{
|
||||||
|
return BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 收集指定包裹的资源文件
|
||||||
|
/// </summary>
|
||||||
|
public CollectResult BeginCollect(string packageName, bool simulateBuild, bool useAssetDependencyDB)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(packageName))
|
if (string.IsNullOrEmpty(packageName))
|
||||||
throw new Exception("Build package name is null or empty !");
|
throw new Exception("Build package name is null or empty !");
|
||||||
@@ -100,16 +106,18 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
// 创建资源收集命令
|
// 创建资源收集命令
|
||||||
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
|
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
|
||||||
CollectCommand command = new CollectCommand(simulateBuild, useAssetDependencyDB, packageName,
|
var command = new CollectCommand(packageName, ignoreRule);
|
||||||
package.EnableAddressable,
|
command.SimulateBuild = simulateBuild;
|
||||||
package.LocationToLower,
|
command.UniqueBundleName = UniqueBundleName;
|
||||||
package.IncludeAssetGUID,
|
command.UseAssetDependencyDB = useAssetDependencyDB;
|
||||||
package.AutoCollectShaders,
|
command.EnableAddressable = package.EnableAddressable;
|
||||||
UniqueBundleName, ignoreRule);
|
command.LocationToLower = package.LocationToLower;
|
||||||
|
command.IncludeAssetGUID = package.IncludeAssetGUID;
|
||||||
|
command.AutoCollectShaders = package.AutoCollectShaders;
|
||||||
|
|
||||||
// 获取收集的资源集合
|
// 开始收集工作
|
||||||
CollectResult collectResult = new CollectResult(command);
|
var collectAssets = package.GetCollectAssets(command);
|
||||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
var collectResult = new CollectResult(command, collectAssets);
|
||||||
return collectResult;
|
return collectResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -201,7 +201,6 @@ namespace YooAsset.Editor
|
|||||||
public static void ClearAll()
|
public static void ClearAll()
|
||||||
{
|
{
|
||||||
Setting.ClearAll();
|
Setting.ClearAll();
|
||||||
SaveFile();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static List<RuleDisplayName> GetActiveRuleNames()
|
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||||
|
|||||||
@@ -164,25 +164,25 @@ namespace YooAsset.Editor
|
|||||||
RefreshWindow();
|
RefreshWindow();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// 忽略规则
|
||||||
|
_ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
|
||||||
|
_ignoreRulePopupField.label = "File Ignore Rule";
|
||||||
|
_ignoreRulePopupField.name = "IgnoreRulePopupField";
|
||||||
|
_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
_ignoreRulePopupField.style.width = 300;
|
||||||
|
_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
|
||||||
|
_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||||
|
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
_ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
|
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||||
_ignoreRulePopupField.label = "File Ignore Rule";
|
if (selectPackage != null)
|
||||||
_ignoreRulePopupField.name = "IgnoreRulePopupField";
|
|
||||||
_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
_ignoreRulePopupField.style.width = 300;
|
|
||||||
_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
|
|
||||||
_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
|
||||||
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
|
|
||||||
{
|
{
|
||||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
selectPackage.IgnoreRuleName = evt.newValue.ClassName;
|
||||||
if (selectPackage != null)
|
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||||
{
|
}
|
||||||
selectPackage.IgnoreRuleName = evt.newValue.ClassName;
|
});
|
||||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
_setting2Container.Add(_ignoreRulePopupField);
|
||||||
}
|
|
||||||
});
|
|
||||||
_setting2Container.Add(_ignoreRulePopupField);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 配置修复按钮
|
// 配置修复按钮
|
||||||
var fixBtn = root.Q<Button>("FixButton");
|
var fixBtn = root.Q<Button>("FixButton");
|
||||||
@@ -995,14 +995,16 @@ namespace YooAsset.Editor
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
|
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
|
||||||
CollectCommand command = new CollectCommand(true, false,
|
string packageName = _packageNameTxt.value;
|
||||||
_packageNameTxt.value,
|
var command = new CollectCommand(packageName, ignoreRule);
|
||||||
_enableAddressableToogle.value,
|
command.SimulateBuild = true;
|
||||||
_locationToLowerToogle.value,
|
command.UniqueBundleName = _uniqueBundleNameToogle.value;
|
||||||
_includeAssetGUIDToogle.value,
|
command.UseAssetDependencyDB = true;
|
||||||
_autoCollectShadersToogle.value,
|
command.EnableAddressable = _enableAddressableToogle.value;
|
||||||
_uniqueBundleNameToogle.value,
|
command.LocationToLower = _locationToLowerToogle.value;
|
||||||
ignoreRule);
|
command.IncludeAssetGUID = _includeAssetGUIDToogle.value;
|
||||||
|
command.AutoCollectShaders = _autoCollectShadersToogle.value;
|
||||||
|
|
||||||
collector.CheckConfigError();
|
collector.CheckConfigError();
|
||||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,7 +28,7 @@
|
|||||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||||
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
||||||
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" reorderable="true" reorder-mode="Animated" style="flex-grow: 1;" />
|
||||||
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
@@ -36,9 +36,9 @@
|
|||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
|
||||||
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
|
<ui:TextField picking-mode="Ignore" label="Package Name" name="PackageName" style="flex-direction: column;" />
|
||||||
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
|
<ui:TextField picking-mode="Ignore" label="Package Desc" name="PackageDesc" style="flex-direction: column;" />
|
||||||
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" reorderable="true" reorder-mode="Animated" style="flex-grow: 1;" />
|
||||||
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
|
|||||||
@@ -10,246 +10,23 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class AssetDependencyCache
|
public class AssetDependencyCache
|
||||||
{
|
{
|
||||||
/// <summary>
|
private readonly AssetDependencyDatabase _database;
|
||||||
/// 资源依赖缓存数据库
|
|
||||||
/// </summary>
|
|
||||||
private class CacheDatabase
|
|
||||||
{
|
|
||||||
private class CacheInfo
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 此哈希函数会聚合了以下内容:源资源路径、源资源、元文件、目标平台以及导入器版本。
|
|
||||||
/// 如果此哈希值发送变化,则说明导入资源可能已更改,因此应重新搜集依赖关系。
|
|
||||||
/// </summary>
|
|
||||||
public string DependHash;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 直接依赖资源的GUID列表
|
|
||||||
/// </summary>
|
|
||||||
public List<string> DependGUIDs = new List<string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private string _databaseFilePath;
|
|
||||||
private readonly Dictionary<string, CacheInfo> _database = new Dictionary<string, CacheInfo>(100000);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建数据库
|
|
||||||
/// </summary>
|
|
||||||
public void CreateDatabase(string databaseFilePath, bool useCacheDatabase)
|
|
||||||
{
|
|
||||||
_databaseFilePath = databaseFilePath;
|
|
||||||
_database.Clear();
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (useCacheDatabase && File.Exists(databaseFilePath))
|
|
||||||
{
|
|
||||||
// 解析缓存文件
|
|
||||||
using var stream = File.OpenRead(databaseFilePath);
|
|
||||||
using var reader = new BinaryReader(stream);
|
|
||||||
var count = reader.ReadInt32();
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
var assetPath = reader.ReadString();
|
|
||||||
var cacheInfo = new CacheInfo
|
|
||||||
{
|
|
||||||
DependHash = reader.ReadString(),
|
|
||||||
DependGUIDs = ReadStringList(reader),
|
|
||||||
};
|
|
||||||
_database.Add(assetPath, cacheInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 移除无效资源
|
|
||||||
List<string> removeList = new List<string>(10000);
|
|
||||||
foreach (var cacheInfoPair in _database)
|
|
||||||
{
|
|
||||||
var assetPath = cacheInfoPair.Key;
|
|
||||||
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
|
|
||||||
if (string.IsNullOrEmpty(assetGUID))
|
|
||||||
{
|
|
||||||
removeList.Add(assetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (var assetPath in removeList)
|
|
||||||
{
|
|
||||||
_database.Remove(assetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
ClearCache(true);
|
|
||||||
Debug.LogError($"Failed to load cache database : {ex.Message}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 查找新增或变动资源
|
|
||||||
var allAssetPaths = AssetDatabase.GetAllAssetPaths();
|
|
||||||
foreach (var assetPath in allAssetPaths)
|
|
||||||
{
|
|
||||||
if (_database.TryGetValue(assetPath, out CacheInfo cacheInfo))
|
|
||||||
{
|
|
||||||
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
|
|
||||||
if (dependHash.ToString() != cacheInfo.DependHash)
|
|
||||||
{
|
|
||||||
_database[assetPath] = CreateCacheInfo(assetPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var newCacheInfo = CreateCacheInfo(assetPath);
|
|
||||||
_database.Add(assetPath, newCacheInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 保存缓存文件
|
|
||||||
/// </summary>
|
|
||||||
public void SaveCacheFile()
|
|
||||||
{
|
|
||||||
if (File.Exists(_databaseFilePath))
|
|
||||||
File.Delete(_databaseFilePath);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using var stream = File.Create(_databaseFilePath);
|
|
||||||
using var writer = new BinaryWriter(stream);
|
|
||||||
writer.Write(_database.Count);
|
|
||||||
foreach (var assetPair in _database)
|
|
||||||
{
|
|
||||||
string assetPath = assetPair.Key;
|
|
||||||
var assetInfo = assetPair.Value;
|
|
||||||
writer.Write(assetPath);
|
|
||||||
writer.Write(assetInfo.DependHash);
|
|
||||||
WriteStringList(writer, assetInfo.DependGUIDs);
|
|
||||||
}
|
|
||||||
writer.Flush();
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Debug.LogError($"Failed to save cache database : {ex.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理缓存数据
|
|
||||||
/// </summary>
|
|
||||||
public void ClearCache(bool clearDatabaseFile)
|
|
||||||
{
|
|
||||||
if (clearDatabaseFile)
|
|
||||||
{
|
|
||||||
if (File.Exists(_databaseFilePath))
|
|
||||||
File.Delete(_databaseFilePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
_database.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取资源的依赖列表
|
|
||||||
/// </summary>
|
|
||||||
public string[] GetDependencies(string assetPath, bool recursive)
|
|
||||||
{
|
|
||||||
// 注意:AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
|
|
||||||
// 注意:AssetDatabase.GetDependencies()方法返回结果里会包含主资源路径!
|
|
||||||
|
|
||||||
// 注意:机制上不允许存在未收录的资源
|
|
||||||
if (_database.ContainsKey(assetPath) == false)
|
|
||||||
{
|
|
||||||
throw new Exception($"Fatal : can not found cache info : {assetPath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
var result = new HashSet<string> { assetPath };
|
|
||||||
CollectDependencies(assetPath, result, recursive);
|
|
||||||
|
|
||||||
// 注意:AssetDatabase.GetDependencies保持一致,将主资源添加到依赖列表最前面
|
|
||||||
return result.ToArray();
|
|
||||||
}
|
|
||||||
private void CollectDependencies(string assetPath, HashSet<string> result, bool recursive)
|
|
||||||
{
|
|
||||||
if (_database.TryGetValue(assetPath, out var cacheInfo) == false)
|
|
||||||
{
|
|
||||||
throw new Exception($"Fatal : can not found cache info : {assetPath}");
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var dependGUID in cacheInfo.DependGUIDs)
|
|
||||||
{
|
|
||||||
string dependAssetPath = AssetDatabase.GUIDToAssetPath(dependGUID);
|
|
||||||
if (string.IsNullOrEmpty(dependAssetPath))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// 如果是文件夹资源
|
|
||||||
if (AssetDatabase.IsValidFolder(dependAssetPath))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// 如果已经收集过
|
|
||||||
if (result.Contains(dependAssetPath))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
result.Add(dependAssetPath);
|
|
||||||
|
|
||||||
// 递归收集依赖
|
|
||||||
if (recursive)
|
|
||||||
CollectDependencies(dependAssetPath, result, recursive);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private List<string> ReadStringList(BinaryReader reader)
|
|
||||||
{
|
|
||||||
var count = reader.ReadInt32();
|
|
||||||
var values = new List<string>(count);
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
values.Add(reader.ReadString());
|
|
||||||
}
|
|
||||||
return values;
|
|
||||||
}
|
|
||||||
private void WriteStringList(BinaryWriter writer, List<string> values)
|
|
||||||
{
|
|
||||||
writer.Write(values.Count);
|
|
||||||
foreach (var value in values)
|
|
||||||
{
|
|
||||||
writer.Write(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private CacheInfo CreateCacheInfo(string assetPath)
|
|
||||||
{
|
|
||||||
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
|
|
||||||
var dependAssetPaths = AssetDatabase.GetDependencies(assetPath, false);
|
|
||||||
var dependGUIDs = new List<string>();
|
|
||||||
foreach (var dependAssetPath in dependAssetPaths)
|
|
||||||
{
|
|
||||||
string guid = AssetDatabase.AssetPathToGUID(dependAssetPath);
|
|
||||||
if (string.IsNullOrEmpty(guid) == false)
|
|
||||||
{
|
|
||||||
dependGUIDs.Add(guid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var cacheInfo = new CacheInfo();
|
|
||||||
cacheInfo.DependHash = dependHash.ToString();
|
|
||||||
cacheInfo.DependGUIDs = dependGUIDs;
|
|
||||||
return cacheInfo;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly CacheDatabase _database;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 初始化资源依赖缓存系统
|
/// 初始化资源依赖缓存系统
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public AssetDependencyCache(bool useCacheDatabase)
|
public AssetDependencyCache(bool useAssetDependencyDB)
|
||||||
{
|
{
|
||||||
if (useCacheDatabase)
|
if (useAssetDependencyDB)
|
||||||
Debug.Log("Use asset dependency database !");
|
Debug.Log("Use asset dependency database !");
|
||||||
|
|
||||||
string databaseFilePath = "Library/AssetDependencyDB";
|
string databaseFilePath = "Library/AssetDependencyDB";
|
||||||
_database = new CacheDatabase();
|
_database = new AssetDependencyDatabase();
|
||||||
_database.CreateDatabase(databaseFilePath, useCacheDatabase);
|
_database.CreateDatabase(useAssetDependencyDB, databaseFilePath);
|
||||||
|
|
||||||
if (useCacheDatabase)
|
if (useAssetDependencyDB)
|
||||||
{
|
{
|
||||||
_database.SaveCacheFile();
|
_database.SaveDatabase();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,258 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 资源依赖数据库
|
||||||
|
/// </summary>
|
||||||
|
public class AssetDependencyDatabase
|
||||||
|
{
|
||||||
|
private const string FILE_VERSION = "1.0";
|
||||||
|
|
||||||
|
private class DependencyInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 此哈希函数会聚合了以下内容:源资源路径、源资源、元文件、目标平台以及导入器版本。
|
||||||
|
/// 如果此哈希值发送变化,则说明导入资源可能已更改,因此应重新搜集依赖关系。
|
||||||
|
/// </summary>
|
||||||
|
public string DependHash;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 直接依赖资源的GUID列表
|
||||||
|
/// </summary>
|
||||||
|
public List<string> DependGUIDs = new List<string>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private string _databaseFilePath;
|
||||||
|
private readonly Dictionary<string, DependencyInfo> _database = new Dictionary<string, DependencyInfo>(100000);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建缓存数据库
|
||||||
|
/// </summary>
|
||||||
|
public void CreateDatabase(bool readCacheDatabaseFile, string databaseFilePath)
|
||||||
|
{
|
||||||
|
_databaseFilePath = databaseFilePath;
|
||||||
|
_database.Clear();
|
||||||
|
|
||||||
|
FileStream stream = null;
|
||||||
|
BinaryReader reader = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (readCacheDatabaseFile && File.Exists(databaseFilePath))
|
||||||
|
{
|
||||||
|
// 解析缓存文件
|
||||||
|
stream = File.OpenRead(databaseFilePath);
|
||||||
|
reader = new BinaryReader(stream);
|
||||||
|
string fileVersion = reader.ReadString();
|
||||||
|
if (fileVersion != FILE_VERSION)
|
||||||
|
throw new Exception("The database file version not match !");
|
||||||
|
|
||||||
|
var count = reader.ReadInt32();
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
var assetPath = reader.ReadString();
|
||||||
|
var cacheInfo = new DependencyInfo
|
||||||
|
{
|
||||||
|
DependHash = reader.ReadString(),
|
||||||
|
DependGUIDs = ReadStringList(reader),
|
||||||
|
};
|
||||||
|
_database.Add(assetPath, cacheInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 移除无效资源
|
||||||
|
List<string> removeList = new List<string>(10000);
|
||||||
|
foreach (var cacheInfoPair in _database)
|
||||||
|
{
|
||||||
|
var assetPath = cacheInfoPair.Key;
|
||||||
|
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
|
||||||
|
if (string.IsNullOrEmpty(assetGUID))
|
||||||
|
{
|
||||||
|
removeList.Add(assetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (var assetPath in removeList)
|
||||||
|
{
|
||||||
|
_database.Remove(assetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
ClearDatabase(true);
|
||||||
|
Debug.LogError($"Failed to load cache database : {ex.Message}");
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
if (reader != null)
|
||||||
|
reader.Close();
|
||||||
|
if (stream != null)
|
||||||
|
stream.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 查找新增或变动资源
|
||||||
|
var allAssetPaths = AssetDatabase.GetAllAssetPaths();
|
||||||
|
foreach (var assetPath in allAssetPaths)
|
||||||
|
{
|
||||||
|
if (_database.TryGetValue(assetPath, out DependencyInfo cacheInfo))
|
||||||
|
{
|
||||||
|
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
|
||||||
|
if (dependHash.ToString() != cacheInfo.DependHash)
|
||||||
|
{
|
||||||
|
_database[assetPath] = CreateDependencyInfo(assetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var newCacheInfo = CreateDependencyInfo(assetPath);
|
||||||
|
_database.Add(assetPath, newCacheInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 保存缓存数据库
|
||||||
|
/// </summary>
|
||||||
|
public void SaveDatabase()
|
||||||
|
{
|
||||||
|
if (File.Exists(_databaseFilePath))
|
||||||
|
File.Delete(_databaseFilePath);
|
||||||
|
|
||||||
|
FileStream stream = null;
|
||||||
|
BinaryWriter writer = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
stream = File.Create(_databaseFilePath);
|
||||||
|
writer = new BinaryWriter(stream);
|
||||||
|
writer.Write(FILE_VERSION);
|
||||||
|
writer.Write(_database.Count);
|
||||||
|
foreach (var assetPair in _database)
|
||||||
|
{
|
||||||
|
string assetPath = assetPair.Key;
|
||||||
|
var assetInfo = assetPair.Value;
|
||||||
|
writer.Write(assetPath);
|
||||||
|
writer.Write(assetInfo.DependHash);
|
||||||
|
WriteStringList(writer, assetInfo.DependGUIDs);
|
||||||
|
}
|
||||||
|
writer.Flush();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to save cache database : {ex.Message}");
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
if (writer != null)
|
||||||
|
writer.Close();
|
||||||
|
if (stream != null)
|
||||||
|
stream.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理缓存数据库
|
||||||
|
/// </summary>
|
||||||
|
public void ClearDatabase(bool deleteDatabaseFile)
|
||||||
|
{
|
||||||
|
if (deleteDatabaseFile)
|
||||||
|
{
|
||||||
|
if (File.Exists(_databaseFilePath))
|
||||||
|
File.Delete(_databaseFilePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
_database.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取资源的依赖列表
|
||||||
|
/// </summary>
|
||||||
|
public string[] GetDependencies(string assetPath, bool recursive)
|
||||||
|
{
|
||||||
|
// 注意:AssetDatabase.GetDependencies()方法返回结果里会踢出丢失文件!
|
||||||
|
// 注意:AssetDatabase.GetDependencies()方法返回结果里会包含主资源路径!
|
||||||
|
|
||||||
|
// 注意:机制上不允许存在未收录的资源
|
||||||
|
if (_database.ContainsKey(assetPath) == false)
|
||||||
|
{
|
||||||
|
throw new Exception($"Fatal : can not found cache info : {assetPath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = new HashSet<string> { assetPath };
|
||||||
|
CollectDependencies(assetPath, result, recursive);
|
||||||
|
|
||||||
|
// 注意:AssetDatabase.GetDependencies保持一致,将主资源添加到依赖列表最前面
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
private void CollectDependencies(string assetPath, HashSet<string> result, bool recursive)
|
||||||
|
{
|
||||||
|
if (_database.TryGetValue(assetPath, out var cacheInfo) == false)
|
||||||
|
{
|
||||||
|
throw new Exception($"Fatal : can not found cache info : {assetPath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var dependGUID in cacheInfo.DependGUIDs)
|
||||||
|
{
|
||||||
|
string dependAssetPath = AssetDatabase.GUIDToAssetPath(dependGUID);
|
||||||
|
if (string.IsNullOrEmpty(dependAssetPath))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// 如果是文件夹资源
|
||||||
|
if (AssetDatabase.IsValidFolder(dependAssetPath))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// 如果已经收集过
|
||||||
|
if (result.Contains(dependAssetPath))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
result.Add(dependAssetPath);
|
||||||
|
|
||||||
|
// 递归收集依赖
|
||||||
|
if (recursive)
|
||||||
|
CollectDependencies(dependAssetPath, result, recursive);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<string> ReadStringList(BinaryReader reader)
|
||||||
|
{
|
||||||
|
var count = reader.ReadInt32();
|
||||||
|
var values = new List<string>(count);
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
values.Add(reader.ReadString());
|
||||||
|
}
|
||||||
|
return values;
|
||||||
|
}
|
||||||
|
private void WriteStringList(BinaryWriter writer, List<string> values)
|
||||||
|
{
|
||||||
|
writer.Write(values.Count);
|
||||||
|
foreach (var value in values)
|
||||||
|
{
|
||||||
|
writer.Write(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private DependencyInfo CreateDependencyInfo(string assetPath)
|
||||||
|
{
|
||||||
|
var dependHash = AssetDatabase.GetAssetDependencyHash(assetPath);
|
||||||
|
var dependAssetPaths = AssetDatabase.GetDependencies(assetPath, false);
|
||||||
|
var dependGUIDs = new List<string>();
|
||||||
|
foreach (var dependAssetPath in dependAssetPaths)
|
||||||
|
{
|
||||||
|
string guid = AssetDatabase.AssetPathToGUID(dependAssetPath);
|
||||||
|
if (string.IsNullOrEmpty(guid) == false)
|
||||||
|
{
|
||||||
|
dependGUIDs.Add(guid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var cacheInfo = new DependencyInfo();
|
||||||
|
cacheInfo.DependHash = dependHash.ToString();
|
||||||
|
cacheInfo.DependGUIDs = dependGUIDs;
|
||||||
|
return cacheInfo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 38f3f2338cca06a42a0f845df9fbb563
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -3,75 +3,51 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
public class CollectCommand
|
public class CollectCommand
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// 模拟构建模式
|
|
||||||
/// </summary>
|
|
||||||
public bool SimulateBuild { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 使用资源依赖数据库
|
|
||||||
/// </summary>
|
|
||||||
public bool UseAssetDependencyDB { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 包裹名称
|
/// 包裹名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string PackageName { private set; get; }
|
public string PackageName { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 启用可寻址资源定位
|
|
||||||
/// </summary>
|
|
||||||
public bool EnableAddressable { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源定位地址大小写不敏感
|
|
||||||
/// </summary>
|
|
||||||
public bool LocationToLower { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 包含资源GUID数据
|
|
||||||
/// </summary>
|
|
||||||
public bool IncludeAssetGUID { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 自动收集所有着色器
|
|
||||||
/// </summary>
|
|
||||||
public bool AutoCollectShaders { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 资源包名唯一化
|
|
||||||
/// </summary>
|
|
||||||
public bool UniqueBundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 着色器统一全名称
|
|
||||||
/// </summary>
|
|
||||||
public string ShadersBundleName { private set; get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 忽略规则实例
|
/// 忽略规则实例
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public IIgnoreRule IgnoreRule { private set; get; }
|
public IIgnoreRule IgnoreRule { private set; get; }
|
||||||
|
|
||||||
|
|
||||||
public CollectCommand(bool simulateBuild, bool useAssetDependencyDB, string packageName,
|
/// <summary>
|
||||||
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
|
/// 模拟构建模式
|
||||||
bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
|
/// </summary>
|
||||||
{
|
public bool SimulateBuild { set; get; }
|
||||||
SimulateBuild = simulateBuild;
|
|
||||||
UseAssetDependencyDB = useAssetDependencyDB;
|
|
||||||
PackageName = packageName;
|
|
||||||
EnableAddressable = enableAddressable;
|
|
||||||
LocationToLower = locationToLower;
|
|
||||||
IncludeAssetGUID = includeAssetGUID;
|
|
||||||
AutoCollectShaders = autoCollectShaders;
|
|
||||||
UniqueBundleName = uniqueBundleName;
|
|
||||||
IgnoreRule = ignoreRule;
|
|
||||||
|
|
||||||
// 着色器统一全名称
|
/// <summary>
|
||||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
/// 资源包名唯一化
|
||||||
ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName);
|
/// </summary>
|
||||||
}
|
public bool UniqueBundleName { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 使用资源依赖数据库
|
||||||
|
/// </summary>
|
||||||
|
public bool UseAssetDependencyDB { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 启用可寻址资源定位
|
||||||
|
/// </summary>
|
||||||
|
public bool EnableAddressable { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源定位地址大小写不敏感
|
||||||
|
/// </summary>
|
||||||
|
public bool LocationToLower { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 包含资源GUID数据
|
||||||
|
/// </summary>
|
||||||
|
public bool IncludeAssetGUID { set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 自动收集所有着色器
|
||||||
|
/// </summary>
|
||||||
|
public bool AutoCollectShaders { set; get; }
|
||||||
|
|
||||||
private AssetDependencyCache _assetDependency;
|
private AssetDependencyCache _assetDependency;
|
||||||
public AssetDependencyCache AssetDependency
|
public AssetDependencyCache AssetDependency
|
||||||
@@ -83,5 +59,11 @@ namespace YooAsset.Editor
|
|||||||
return _assetDependency;
|
return _assetDependency;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public CollectCommand(string packageName, IIgnoreRule ignoreRule)
|
||||||
|
{
|
||||||
|
PackageName = packageName;
|
||||||
|
IgnoreRule = ignoreRule;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -15,12 +15,9 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||||
|
|
||||||
public CollectResult(CollectCommand command)
|
public CollectResult(CollectCommand command, List<CollectAssetInfo> collectAssets)
|
||||||
{
|
{
|
||||||
Command = command;
|
Command = command;
|
||||||
}
|
|
||||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
|
||||||
{
|
|
||||||
CollectAssets = collectAssets;
|
CollectAssets = collectAssets;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 忽略的文件类型
|
/// 忽略的文件类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -147,6 +147,22 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 打包视频文件
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("打包视频文件")]
|
||||||
|
public class PackVideoFile : IPackRule
|
||||||
|
{
|
||||||
|
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||||
|
{
|
||||||
|
string bundleName = data.AssetPath;
|
||||||
|
string fileExtension = Path.GetExtension(data.AssetPath);
|
||||||
|
fileExtension = fileExtension.Remove(0, 1);
|
||||||
|
PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 打包着色器
|
/// 打包着色器
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -38,21 +38,31 @@ namespace YooAsset.Editor
|
|||||||
/// 资源包视图
|
/// 资源包视图
|
||||||
/// </summary>
|
/// </summary>
|
||||||
BundleView,
|
BundleView,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 异步操作视图
|
||||||
|
/// </summary>
|
||||||
|
OperationView,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
||||||
|
|
||||||
private Label _playerName;
|
private ToolbarButton _playerName;
|
||||||
private ToolbarMenu _viewModeMenu;
|
private ToolbarMenu _viewModeMenu;
|
||||||
private SliderInt _frameSlider;
|
private SliderInt _frameSlider;
|
||||||
private DebuggerAssetListViewer _assetListViewer;
|
private DebuggerAssetListViewer _assetListViewer;
|
||||||
private DebuggerBundleListViewer _bundleListViewer;
|
private DebuggerBundleListViewer _bundleListViewer;
|
||||||
|
private DebuggerOperationListViewer _operationListViewer;
|
||||||
|
|
||||||
private EViewMode _viewMode;
|
private EViewMode _viewMode;
|
||||||
private string _searchKeyWord;
|
private string _searchKeyWord;
|
||||||
private DebugReport _currentReport;
|
private DebugReport _currentReport;
|
||||||
private RemotePlayerSession _currentPlayerSession;
|
private RemotePlayerSession _currentPlayerSession;
|
||||||
|
|
||||||
|
private double _lastRepaintTime = 0;
|
||||||
|
private int _nextRepaintIndex = -1;
|
||||||
|
private int _lastRepaintIndex = 0;
|
||||||
private int _rangeIndex = 0;
|
private int _rangeIndex = 0;
|
||||||
|
|
||||||
|
|
||||||
@@ -78,13 +88,14 @@ namespace YooAsset.Editor
|
|||||||
exportBtn.clicked += ExportBtn_clicked;
|
exportBtn.clicked += ExportBtn_clicked;
|
||||||
|
|
||||||
// 用户列表菜单
|
// 用户列表菜单
|
||||||
_playerName = root.Q<Label>("PlayerName");
|
_playerName = root.Q<ToolbarButton>("PlayerName");
|
||||||
_playerName.text = "Editor player";
|
_playerName.text = "Editor player";
|
||||||
|
|
||||||
// 视口模式菜单
|
// 视口模式菜单
|
||||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
||||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
||||||
|
_viewModeMenu.menu.AppendAction(EViewMode.OperationView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.OperationView);
|
||||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||||
|
|
||||||
// 搜索栏
|
// 搜索栏
|
||||||
@@ -111,6 +122,9 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
||||||
frameClear.clicked += OnFrameClear_clicked;
|
frameClear.clicked += OnFrameClear_clicked;
|
||||||
|
|
||||||
|
var recorderToggle = root.Q<ToggleRecord>("FrameRecord");
|
||||||
|
recorderToggle.RegisterValueChangedCallback(OnRecordToggleValueChange);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 加载视图
|
// 加载视图
|
||||||
@@ -121,6 +135,10 @@ namespace YooAsset.Editor
|
|||||||
_bundleListViewer = new DebuggerBundleListViewer();
|
_bundleListViewer = new DebuggerBundleListViewer();
|
||||||
_bundleListViewer.InitViewer();
|
_bundleListViewer.InitViewer();
|
||||||
|
|
||||||
|
// 加载视图
|
||||||
|
_operationListViewer = new DebuggerOperationListViewer();
|
||||||
|
_operationListViewer.InitViewer();
|
||||||
|
|
||||||
// 显示视图
|
// 显示视图
|
||||||
_viewMode = EViewMode.AssetView;
|
_viewMode = EViewMode.AssetView;
|
||||||
_assetListViewer.AttachParent(root);
|
_assetListViewer.AttachParent(root);
|
||||||
@@ -129,8 +147,9 @@ namespace YooAsset.Editor
|
|||||||
EditorConnection.instance.Initialize();
|
EditorConnection.instance.Initialize();
|
||||||
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
||||||
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
||||||
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
|
||||||
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
|
RemoteEditorConnection.Instance.Initialize();
|
||||||
|
RemoteEditorConnection.Instance.Register(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -142,9 +161,23 @@ namespace YooAsset.Editor
|
|||||||
// 远程调试
|
// 远程调试
|
||||||
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
||||||
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
||||||
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
|
||||||
|
RemoteEditorConnection.Instance.Unregister(RemoteDebuggerDefine.kMsgPlayerSendToEditor);
|
||||||
_playerSessions.Clear();
|
_playerSessions.Clear();
|
||||||
}
|
}
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
// 每间隔1秒绘制一次页面
|
||||||
|
if (EditorApplication.timeSinceStartup - _lastRepaintTime > 1f)
|
||||||
|
{
|
||||||
|
_lastRepaintTime = EditorApplication.timeSinceStartup;
|
||||||
|
if (_nextRepaintIndex >= 0)
|
||||||
|
{
|
||||||
|
RepaintFrame(_nextRepaintIndex);
|
||||||
|
_nextRepaintIndex = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnHandleConnectionEvent(int playerId)
|
private void OnHandleConnectionEvent(int playerId)
|
||||||
{
|
{
|
||||||
@@ -158,24 +191,27 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
private void OnHandlePlayerMessage(MessageEventArgs args)
|
private void OnHandlePlayerMessage(MessageEventArgs args)
|
||||||
{
|
{
|
||||||
|
int playerId = args.playerId;
|
||||||
var debugReport = DebugReport.Deserialize(args.data);
|
var debugReport = DebugReport.Deserialize(args.data);
|
||||||
OnHandleDebugReport(args.playerId, debugReport);
|
|
||||||
}
|
if (debugReport.DebuggerVersion != RemoteDebuggerDefine.DebuggerVersion)
|
||||||
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
{
|
||||||
{
|
Debug.LogWarning($"Debugger versions are inconsistent : {debugReport.DebuggerVersion} != {RemoteDebuggerDefine.DebuggerVersion}");
|
||||||
Debug.Log($"Handle player {playerId} debug report !");
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Debug.Log($"Handle player {playerId} debug report !");
|
||||||
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
||||||
_currentPlayerSession.AddDebugReport(debugReport);
|
_currentPlayerSession.AddDebugReport(debugReport);
|
||||||
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
|
_nextRepaintIndex = _currentPlayerSession.MaxRangeValue;
|
||||||
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
|
|
||||||
UpdateFrameView(_currentPlayerSession);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnFrameSliderChange(int sliderValue)
|
private void OnFrameSliderChange(int sliderValue)
|
||||||
{
|
{
|
||||||
if (_currentPlayerSession != null)
|
if (_currentPlayerSession != null)
|
||||||
{
|
{
|
||||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
|
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
|
||||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
RepaintFrame(_rangeIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void OnFrameLast_clicked()
|
private void OnFrameLast_clicked()
|
||||||
@@ -184,7 +220,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
|
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
|
||||||
_frameSlider.value = _rangeIndex;
|
_frameSlider.value = _rangeIndex;
|
||||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
RepaintFrame(_rangeIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void OnFrameNext_clicked()
|
private void OnFrameNext_clicked()
|
||||||
@@ -193,56 +229,37 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
|
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
|
||||||
_frameSlider.value = _rangeIndex;
|
_frameSlider.value = _rangeIndex;
|
||||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
RepaintFrame(_rangeIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void OnFrameClear_clicked()
|
private void OnFrameClear_clicked()
|
||||||
{
|
{
|
||||||
|
_nextRepaintIndex = -1;
|
||||||
|
_lastRepaintIndex = 0;
|
||||||
|
_rangeIndex = 0;
|
||||||
|
|
||||||
|
_frameSlider.label = $"Frame:";
|
||||||
|
_frameSlider.value = 0;
|
||||||
|
_frameSlider.lowValue = 0;
|
||||||
|
_frameSlider.highValue = 0;
|
||||||
|
_assetListViewer.ClearView();
|
||||||
|
_bundleListViewer.ClearView();
|
||||||
|
_operationListViewer.ClearView();
|
||||||
|
|
||||||
if (_currentPlayerSession != null)
|
if (_currentPlayerSession != null)
|
||||||
{
|
{
|
||||||
_frameSlider.label = $"Frame:";
|
|
||||||
_frameSlider.value = 0;
|
|
||||||
_frameSlider.lowValue = 0;
|
|
||||||
_frameSlider.highValue = 0;
|
|
||||||
_currentPlayerSession.ClearDebugReport();
|
_currentPlayerSession.ClearDebugReport();
|
||||||
_assetListViewer.ClearView();
|
|
||||||
_bundleListViewer.ClearView();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void OnRecordToggleValueChange(ChangeEvent<bool> evt)
|
||||||
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
|
||||||
{
|
{
|
||||||
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
// 发送采集数据的命令
|
||||||
{
|
RemoteCommand command = new RemoteCommand();
|
||||||
return session;
|
command.CommandType = (int)ERemoteCommand.SampleAuto;
|
||||||
}
|
command.CommandParam = evt.newValue ? "open" : "close";
|
||||||
else
|
byte[] data = RemoteCommand.Serialize(command);
|
||||||
{
|
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
|
||||||
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
|
RemoteEditorConnection.Instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
|
||||||
_playerSessions.Add(playerId, newSession);
|
|
||||||
return newSession;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void UpdateFrameView(RemotePlayerSession playerSession)
|
|
||||||
{
|
|
||||||
if (playerSession != null)
|
|
||||||
{
|
|
||||||
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
|
|
||||||
{
|
|
||||||
if (playerSession == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var debugReport = playerSession.GetDebugReport(rangeIndex);
|
|
||||||
if (debugReport != null)
|
|
||||||
{
|
|
||||||
_currentReport = debugReport;
|
|
||||||
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
|
||||||
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
|
||||||
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SampleBtn_onClick()
|
private void SampleBtn_onClick()
|
||||||
@@ -252,8 +269,8 @@ namespace YooAsset.Editor
|
|||||||
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
||||||
command.CommandParam = string.Empty;
|
command.CommandParam = string.Empty;
|
||||||
byte[] data = RemoteCommand.Serialize(command);
|
byte[] data = RemoteCommand.Serialize(command);
|
||||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
|
||||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
RemoteEditorConnection.Instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
|
||||||
}
|
}
|
||||||
private void ExportBtn_clicked()
|
private void ExportBtn_clicked()
|
||||||
{
|
{
|
||||||
@@ -272,7 +289,7 @@ namespace YooAsset.Editor
|
|||||||
packageData.ProviderInfos.Sort();
|
packageData.ProviderInfos.Sort();
|
||||||
foreach (var providerInfo in packageData.ProviderInfos)
|
foreach (var providerInfo in packageData.ProviderInfos)
|
||||||
{
|
{
|
||||||
providerInfo.DependBundleInfos.Sort();
|
providerInfo.DependBundles.Sort();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -286,8 +303,9 @@ namespace YooAsset.Editor
|
|||||||
_searchKeyWord = e.newValue;
|
_searchKeyWord = e.newValue;
|
||||||
if (_currentReport != null)
|
if (_currentReport != null)
|
||||||
{
|
{
|
||||||
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
|
_assetListViewer.RebuildView(_searchKeyWord);
|
||||||
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
|
_bundleListViewer.RebuildView(_searchKeyWord);
|
||||||
|
_operationListViewer.RebuildView(_searchKeyWord);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void OnViewModeMenuChange(DropdownMenuAction action)
|
private void OnViewModeMenuChange(DropdownMenuAction action)
|
||||||
@@ -303,16 +321,27 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
_assetListViewer.AttachParent(root);
|
_assetListViewer.AttachParent(root);
|
||||||
_bundleListViewer.DetachParent();
|
_bundleListViewer.DetachParent();
|
||||||
|
_operationListViewer.DetachParent();
|
||||||
}
|
}
|
||||||
else if (viewMode == EViewMode.BundleView)
|
else if (viewMode == EViewMode.BundleView)
|
||||||
{
|
{
|
||||||
_assetListViewer.DetachParent();
|
_assetListViewer.DetachParent();
|
||||||
_bundleListViewer.AttachParent(root);
|
_bundleListViewer.AttachParent(root);
|
||||||
|
_operationListViewer.DetachParent();
|
||||||
|
}
|
||||||
|
else if (viewMode == EViewMode.OperationView)
|
||||||
|
{
|
||||||
|
_assetListViewer.DetachParent();
|
||||||
|
_bundleListViewer.DetachParent();
|
||||||
|
_operationListViewer.AttachParent(root);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
throw new NotImplementedException(viewMode.ToString());
|
throw new NotImplementedException(viewMode.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 重新绘制该帧数据
|
||||||
|
RepaintFrame(_lastRepaintIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
|
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
|
||||||
@@ -323,6 +352,63 @@ namespace YooAsset.Editor
|
|||||||
else
|
else
|
||||||
return DropdownMenuAction.Status.Normal;
|
return DropdownMenuAction.Status.Normal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
||||||
|
{
|
||||||
|
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
||||||
|
{
|
||||||
|
return session;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
|
||||||
|
_playerSessions.Add(playerId, newSession);
|
||||||
|
return newSession;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void RepaintFrame(int repaintIndex)
|
||||||
|
{
|
||||||
|
if (_currentPlayerSession == null)
|
||||||
|
{
|
||||||
|
_assetListViewer.ClearView();
|
||||||
|
_bundleListViewer.ClearView();
|
||||||
|
_operationListViewer.ClearView();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var debugReport = _currentPlayerSession.GetDebugReport(repaintIndex);
|
||||||
|
if (debugReport != null)
|
||||||
|
{
|
||||||
|
_lastRepaintIndex = repaintIndex;
|
||||||
|
_currentReport = debugReport;
|
||||||
|
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
||||||
|
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
|
||||||
|
_frameSlider.value = repaintIndex;
|
||||||
|
|
||||||
|
if (_viewMode == EViewMode.AssetView)
|
||||||
|
{
|
||||||
|
_assetListViewer.FillViewData(debugReport);
|
||||||
|
_bundleListViewer.ClearView();
|
||||||
|
_operationListViewer.ClearView();
|
||||||
|
}
|
||||||
|
else if (_viewMode == EViewMode.BundleView)
|
||||||
|
{
|
||||||
|
_assetListViewer.ClearView();
|
||||||
|
_bundleListViewer.FillViewData(debugReport);
|
||||||
|
_operationListViewer.ClearView();
|
||||||
|
}
|
||||||
|
else if (_viewMode == EViewMode.OperationView)
|
||||||
|
{
|
||||||
|
_assetListViewer.ClearView();
|
||||||
|
_bundleListViewer.ClearView();
|
||||||
|
_operationListViewer.FillViewData(debugReport);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException(_viewMode.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||||
<uie:Toolbar name="TopToolbar" style="display: flex;">
|
<uie:Toolbar name="TopToolbar" style="display: flex;">
|
||||||
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: lower-left; padding-left: 5px;" />
|
<uie:ToolbarButton text="IP" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px;" />
|
||||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 150px; flex-grow: 0;" />
|
||||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||||
<uie:ToolbarButton text="Refresh" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
<uie:ToolbarButton text="Refresh" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||||
<uie:ToolbarButton text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
<uie:ToolbarButton text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||||
@@ -11,5 +11,6 @@
|
|||||||
<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
|
<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
|
||||||
<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
|
<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
|
||||||
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
|
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
|
||||||
|
<YooAsset.Editor.ToggleRecord name="FrameRecord" style="width: 20px;" />
|
||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
internal class RemotePlayerSession
|
internal class RemotePlayerSession
|
||||||
{
|
{
|
||||||
private readonly List<DebugReport> _reportList = new List<DebugReport>();
|
private readonly Queue<DebugReport> _reports = new Queue<DebugReport>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 用户ID
|
/// 用户ID
|
||||||
@@ -29,7 +30,7 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
int index = _reportList.Count - 1;
|
int index = _reports.Count - 1;
|
||||||
if (index < 0)
|
if (index < 0)
|
||||||
index = 0;
|
index = 0;
|
||||||
return index;
|
return index;
|
||||||
@@ -37,7 +38,7 @@ namespace YooAsset.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
|
public RemotePlayerSession(int playerId, int maxReportCount = 500)
|
||||||
{
|
{
|
||||||
PlayerId = playerId;
|
PlayerId = playerId;
|
||||||
MaxReportCount = maxReportCount;
|
MaxReportCount = maxReportCount;
|
||||||
@@ -48,7 +49,7 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void ClearDebugReport()
|
public void ClearDebugReport()
|
||||||
{
|
{
|
||||||
_reportList.Clear();
|
_reports.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -59,9 +60,9 @@ namespace YooAsset.Editor
|
|||||||
if (report == null)
|
if (report == null)
|
||||||
Debug.LogWarning("Invalid debug report data !");
|
Debug.LogWarning("Invalid debug report data !");
|
||||||
|
|
||||||
if (_reportList.Count >= MaxReportCount)
|
if (_reports.Count >= MaxReportCount)
|
||||||
_reportList.RemoveAt(0);
|
_reports.Dequeue();
|
||||||
_reportList.Add(report);
|
_reports.Enqueue(report);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -69,11 +70,11 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public DebugReport GetDebugReport(int rangeIndex)
|
public DebugReport GetDebugReport(int rangeIndex)
|
||||||
{
|
{
|
||||||
if (_reportList.Count == 0)
|
if (_reports.Count == 0)
|
||||||
return null;
|
return null;
|
||||||
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
|
if (rangeIndex < 0 || rangeIndex >= _reports.Count)
|
||||||
return null;
|
return null;
|
||||||
return _reportList[rangeIndex];
|
return _reports.ElementAt(rangeIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -11,12 +11,24 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
internal class DebuggerAssetListViewer
|
internal class DebuggerAssetListViewer
|
||||||
{
|
{
|
||||||
|
private class ProviderTableData : DefaultTableData
|
||||||
|
{
|
||||||
|
public DebugPackageData PackageData;
|
||||||
|
public DebugProviderInfo ProviderInfo;
|
||||||
|
}
|
||||||
|
private class DependTableData : DefaultTableData
|
||||||
|
{
|
||||||
|
public DebugBundleInfo BundleInfo;
|
||||||
|
}
|
||||||
|
|
||||||
private VisualTreeAsset _visualAsset;
|
private VisualTreeAsset _visualAsset;
|
||||||
private TemplateContainer _root;
|
private TemplateContainer _root;
|
||||||
|
|
||||||
private ListView _assetListView;
|
private TableViewer _providerTableView;
|
||||||
private ListView _dependListView;
|
private TableViewer _dependTableView;
|
||||||
private DebugReport _debugReport;
|
|
||||||
|
private List<ITableData> _sourceDatas;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 初始化页面
|
/// 初始化页面
|
||||||
@@ -32,25 +44,287 @@ namespace YooAsset.Editor
|
|||||||
_root.style.flexGrow = 1f;
|
_root.style.flexGrow = 1f;
|
||||||
|
|
||||||
// 资源列表
|
// 资源列表
|
||||||
_assetListView = _root.Q<ListView>("TopListView");
|
_providerTableView = _root.Q<TableViewer>("TopTableView");
|
||||||
_assetListView.makeItem = MakeAssetListViewItem;
|
_providerTableView.SelectionChangedEvent = OnProviderTableViewSelectionChanged;
|
||||||
_assetListView.bindItem = BindAssetListViewItem;
|
CreateAssetTableViewColumns();
|
||||||
#if UNITY_2022_3_OR_NEWER
|
|
||||||
_assetListView.selectionChanged += AssetListView_onSelectionChange;
|
|
||||||
#elif UNITY_2020_1_OR_NEWER
|
|
||||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
|
||||||
#else
|
|
||||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 依赖列表
|
// 依赖列表
|
||||||
_dependListView = _root.Q<ListView>("BottomListView");
|
_dependTableView = _root.Q<TableViewer>("BottomTableView");
|
||||||
_dependListView.makeItem = MakeDependListViewItem;
|
CreateDependTableViewColumns();
|
||||||
_dependListView.bindItem = BindDependListViewItem;
|
|
||||||
|
|
||||||
#if UNITY_2020_3_OR_NEWER
|
// 面板分屏
|
||||||
SplitView.Adjuster(_root);
|
var topGroup = _root.Q<VisualElement>("TopGroup");
|
||||||
#endif
|
var bottomGroup = _root.Q<VisualElement>("BottomGroup");
|
||||||
|
topGroup.style.minHeight = 100;
|
||||||
|
bottomGroup.style.minHeight = 100f;
|
||||||
|
UIElementsTools.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||||
|
}
|
||||||
|
private void CreateAssetTableViewColumns()
|
||||||
|
{
|
||||||
|
// PackageName
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(200);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("PackageName", "Package Name", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_providerTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// AssetPath
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(600, 500, 1000);
|
||||||
|
columnStyle.Stretchable = true;
|
||||||
|
columnStyle.Searchable = true;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
columnStyle.Counter = true;
|
||||||
|
var column = new TableColumn("AssetPath", "Asset Path", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_providerTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// SpawnScene
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(150);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("SpawnScene", "Spawn Scene", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_providerTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// BeginTime
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("BeginTime", "Begin Time", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_providerTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// LoadingTime
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(130);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
columnStyle.Units = "ms";
|
||||||
|
var column = new TableColumn("LoadingTime", "Loading Time", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_providerTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// RefCount
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("RefCount", "Ref Count", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_providerTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Status
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("Status", "Status", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
StyleColor textColor;
|
||||||
|
var providerTableData = data as ProviderTableData;
|
||||||
|
if (providerTableData.ProviderInfo.Status == EOperationStatus.Failed.ToString())
|
||||||
|
textColor = new StyleColor(Color.yellow);
|
||||||
|
else
|
||||||
|
textColor = new StyleColor(Color.white);
|
||||||
|
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
infoLabel.style.color = textColor;
|
||||||
|
};
|
||||||
|
_providerTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void CreateDependTableViewColumns()
|
||||||
|
{
|
||||||
|
//DependBundles
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(600, 500, 1000);
|
||||||
|
columnStyle.Stretchable = true;
|
||||||
|
columnStyle.Searchable = true;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
columnStyle.Counter = true;
|
||||||
|
var column = new TableColumn("DependBundles", "Depend Bundles", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_dependTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// RefCount
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("RefCount", "Ref Count", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_dependTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Status
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("Status", "Status", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
StyleColor textColor;
|
||||||
|
var dependTableData = data as DependTableData;
|
||||||
|
if (dependTableData.BundleInfo.Status == EOperationStatus.Failed.ToString())
|
||||||
|
textColor = new StyleColor(Color.yellow);
|
||||||
|
else
|
||||||
|
textColor = new StyleColor(Color.white);
|
||||||
|
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
infoLabel.style.color = textColor;
|
||||||
|
};
|
||||||
|
_dependTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 填充页面数据
|
||||||
|
/// </summary>
|
||||||
|
public void FillViewData(DebugReport debugReport)
|
||||||
|
{
|
||||||
|
// 清空旧数据
|
||||||
|
_providerTableView.ClearAll(false, true);
|
||||||
|
_dependTableView.ClearAll(false, true);
|
||||||
|
|
||||||
|
// 填充数据源
|
||||||
|
_sourceDatas = new List<ITableData>(1000);
|
||||||
|
foreach (var packageData in debugReport.PackageDatas)
|
||||||
|
{
|
||||||
|
foreach (var providerInfo in packageData.ProviderInfos)
|
||||||
|
{
|
||||||
|
var rowData = new ProviderTableData();
|
||||||
|
rowData.PackageData = packageData;
|
||||||
|
rowData.ProviderInfo = providerInfo;
|
||||||
|
rowData.AddAssetPathCell("PackageName", packageData.PackageName);
|
||||||
|
rowData.AddStringValueCell("AssetPath", providerInfo.AssetPath);
|
||||||
|
rowData.AddStringValueCell("SpawnScene", providerInfo.SpawnScene);
|
||||||
|
rowData.AddStringValueCell("BeginTime", providerInfo.BeginTime);
|
||||||
|
rowData.AddLongValueCell("LoadingTime", providerInfo.LoadingTime);
|
||||||
|
rowData.AddLongValueCell("RefCount", providerInfo.RefCount);
|
||||||
|
rowData.AddStringValueCell("Status", providerInfo.Status.ToString());
|
||||||
|
_sourceDatas.Add(rowData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_providerTableView.itemsSource = _sourceDatas;
|
||||||
|
|
||||||
|
// 重建视图
|
||||||
|
RebuildView(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -58,46 +332,25 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void ClearView()
|
public void ClearView()
|
||||||
{
|
{
|
||||||
_debugReport = null;
|
_providerTableView.ClearAll(false, true);
|
||||||
_assetListView.Clear();
|
_providerTableView.RebuildView();
|
||||||
_assetListView.ClearSelection();
|
|
||||||
_assetListView.itemsSource.Clear();
|
_dependTableView.ClearAll(false, true);
|
||||||
_assetListView.Rebuild();
|
_dependTableView.RebuildView();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 填充页面数据
|
/// 重建视图
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void FillViewData(DebugReport debugReport, string searchKeyWord)
|
public void RebuildView(string searchKeyWord)
|
||||||
{
|
{
|
||||||
_debugReport = debugReport;
|
// 搜索匹配
|
||||||
_assetListView.Clear();
|
if (_sourceDatas != null)
|
||||||
_assetListView.ClearSelection();
|
DefaultSearchSystem.Search(_sourceDatas, searchKeyWord);
|
||||||
_assetListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
|
|
||||||
_assetListView.Rebuild();
|
|
||||||
}
|
|
||||||
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
|
||||||
{
|
|
||||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
|
|
||||||
foreach (var packageData in debugReport.PackageDatas)
|
|
||||||
{
|
|
||||||
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
|
|
||||||
foreach (var providerInfo in packageData.ProviderInfos)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
|
||||||
{
|
|
||||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
providerInfo.PackageName = packageData.PackageName;
|
// 重建视图
|
||||||
tempList.Add(providerInfo);
|
_providerTableView.RebuildView();
|
||||||
}
|
_dependTableView.RebuildView();
|
||||||
|
|
||||||
tempList.Sort();
|
|
||||||
result.AddRange(tempList);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -116,194 +369,26 @@ namespace YooAsset.Editor
|
|||||||
_root.RemoveFromHierarchy();
|
_root.RemoveFromHierarchy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnProviderTableViewSelectionChanged(ITableData data)
|
||||||
// 顶部列表相关
|
|
||||||
private VisualElement MakeAssetListViewItem()
|
|
||||||
{
|
{
|
||||||
VisualElement element = new VisualElement();
|
var providerTableData = data as ProviderTableData;
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
DebugPackageData packageData = providerTableData.PackageData;
|
||||||
|
DebugProviderInfo providerInfo = providerTableData.ProviderInfo;
|
||||||
|
|
||||||
|
// 填充依赖数据
|
||||||
|
var sourceDatas = new List<ITableData>(providerInfo.DependBundles.Count);
|
||||||
|
foreach (var bundleName in providerInfo.DependBundles)
|
||||||
{
|
{
|
||||||
var label = new Label();
|
var dependBundleInfo = packageData.GetBundleInfo(bundleName);
|
||||||
label.name = "Label0";
|
var rowData = new DependTableData();
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
rowData.BundleInfo = dependBundleInfo;
|
||||||
label.style.marginLeft = 3f;
|
rowData.AddStringValueCell("DependBundles", dependBundleInfo.BundleName);
|
||||||
//label.style.flexGrow = 1f;
|
rowData.AddLongValueCell("RefCount", dependBundleInfo.RefCount);
|
||||||
label.style.width = 150;
|
rowData.AddStringValueCell("Status", dependBundleInfo.Status.ToString());
|
||||||
element.Add(label);
|
sourceDatas.Add(rowData);
|
||||||
}
|
}
|
||||||
|
_dependTableView.itemsSource = sourceDatas;
|
||||||
{
|
_dependTableView.RebuildView();
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label2";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label4";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label5";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label6";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 120;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindAssetListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
|
|
||||||
var providerInfo = sourceData[index];
|
|
||||||
|
|
||||||
// Package Name
|
|
||||||
var label0 = element.Q<Label>("Label0");
|
|
||||||
label0.text = providerInfo.PackageName;
|
|
||||||
|
|
||||||
// Asset Path
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = providerInfo.AssetPath;
|
|
||||||
|
|
||||||
// Spawn Scene
|
|
||||||
var label2 = element.Q<Label>("Label2");
|
|
||||||
label2.text = providerInfo.SpawnScene;
|
|
||||||
|
|
||||||
// Spawn Time
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = providerInfo.SpawnTime;
|
|
||||||
|
|
||||||
// Loading Time
|
|
||||||
var label4 = element.Q<Label>("Label4");
|
|
||||||
label4.text = providerInfo.LoadingTime.ToString();
|
|
||||||
|
|
||||||
// Ref Count
|
|
||||||
var label5 = element.Q<Label>("Label5");
|
|
||||||
label5.text = providerInfo.RefCount.ToString();
|
|
||||||
|
|
||||||
// Status
|
|
||||||
StyleColor textColor;
|
|
||||||
if (providerInfo.Status == EOperationStatus.Failed.ToString())
|
|
||||||
textColor = new StyleColor(Color.yellow);
|
|
||||||
else
|
|
||||||
textColor = label1.style.color;
|
|
||||||
var label6 = element.Q<Label>("Label6");
|
|
||||||
label6.text = providerInfo.Status.ToString();
|
|
||||||
label6.style.color = textColor;
|
|
||||||
}
|
|
||||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
|
||||||
{
|
|
||||||
foreach (var item in objs)
|
|
||||||
{
|
|
||||||
DebugProviderInfo providerInfo = item as DebugProviderInfo;
|
|
||||||
FillDependListView(providerInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 底部列表相关
|
|
||||||
private VisualElement MakeDependListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label4";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 120;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindDependListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
List<DebugBundleInfo> bundles = _dependListView.itemsSource as List<DebugBundleInfo>;
|
|
||||||
DebugBundleInfo bundleInfo = bundles[index];
|
|
||||||
|
|
||||||
// Bundle Name
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = bundleInfo.BundleName;
|
|
||||||
|
|
||||||
// Ref Count
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = bundleInfo.RefCount.ToString();
|
|
||||||
|
|
||||||
// Status
|
|
||||||
var label4 = element.Q<Label>("Label4");
|
|
||||||
label4.text = bundleInfo.Status.ToString();
|
|
||||||
}
|
|
||||||
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
|
|
||||||
{
|
|
||||||
_dependListView.Clear();
|
|
||||||
_dependListView.ClearSelection();
|
|
||||||
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
|
|
||||||
_dependListView.Rebuild();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,8 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<YooAsset.Editor.TableViewer name="TopTableView" />
|
||||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
|
||||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex; flex-grow: 1;">
|
||||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
<YooAsset.Editor.TableViewer name="BottomTableView" />
|
||||||
<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
|
||||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
|
||||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
|
||||||
</uie:Toolbar>
|
|
||||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -11,12 +11,28 @@ namespace YooAsset.Editor
|
|||||||
{
|
{
|
||||||
internal class DebuggerBundleListViewer
|
internal class DebuggerBundleListViewer
|
||||||
{
|
{
|
||||||
|
private class BundleTableData : DefaultTableData
|
||||||
|
{
|
||||||
|
public DebugPackageData PackageData;
|
||||||
|
public DebugBundleInfo BundleInfo;
|
||||||
|
}
|
||||||
|
private class UsingTableData : DefaultTableData
|
||||||
|
{
|
||||||
|
public DebugProviderInfo ProviderInfo;
|
||||||
|
}
|
||||||
|
private class ReferenceTableData : DefaultTableData
|
||||||
|
{
|
||||||
|
public DebugBundleInfo BundleInfo;
|
||||||
|
}
|
||||||
|
|
||||||
private VisualTreeAsset _visualAsset;
|
private VisualTreeAsset _visualAsset;
|
||||||
private TemplateContainer _root;
|
private TemplateContainer _root;
|
||||||
|
|
||||||
private ListView _bundleListView;
|
private TableViewer _bundleTableView;
|
||||||
private ListView _usingListView;
|
private TableViewer _usingTableView;
|
||||||
private DebugReport _debugReport;
|
private TableViewer _referenceTableView;
|
||||||
|
|
||||||
|
private List<ITableData> _sourceDatas;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 初始化页面
|
/// 初始化页面
|
||||||
@@ -32,25 +48,342 @@ namespace YooAsset.Editor
|
|||||||
_root.style.flexGrow = 1f;
|
_root.style.flexGrow = 1f;
|
||||||
|
|
||||||
// 资源包列表
|
// 资源包列表
|
||||||
_bundleListView = _root.Q<ListView>("TopListView");
|
_bundleTableView = _root.Q<TableViewer>("BundleTableView");
|
||||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
_bundleTableView.SelectionChangedEvent = OnBundleTableViewSelectionChanged;
|
||||||
_bundleListView.bindItem = BindBundleListViewItem;
|
CreateBundleTableViewColumns();
|
||||||
#if UNITY_2022_3_OR_NEWER
|
|
||||||
_bundleListView.selectionChanged += BundleListView_onSelectionChange;
|
|
||||||
#elif UNITY_2020_1_OR_NEWER
|
|
||||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
|
||||||
#else
|
|
||||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// 使用列表
|
// 使用列表
|
||||||
_usingListView = _root.Q<ListView>("BottomListView");
|
_usingTableView = _root.Q<TableViewer>("UsingTableView");
|
||||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
CreateUsingTableViewColumns();
|
||||||
_usingListView.bindItem = BindIncludeListViewItem;
|
|
||||||
|
|
||||||
#if UNITY_2020_3_OR_NEWER
|
// 引用列表
|
||||||
SplitView.Adjuster(_root);
|
_referenceTableView = _root.Q<TableViewer>("ReferenceTableView");
|
||||||
#endif
|
CreateReferenceTableViewColumns();
|
||||||
|
|
||||||
|
// 面板分屏
|
||||||
|
var topGroup = _root.Q<VisualElement>("TopGroup");
|
||||||
|
var bottomGroup = _root.Q<VisualElement>("BottomGroup");
|
||||||
|
topGroup.style.minHeight = 100;
|
||||||
|
bottomGroup.style.minHeight = 100f;
|
||||||
|
UIElementsTools.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||||
|
UIElementsTools.SplitVerticalPanel(bottomGroup, _usingTableView, _referenceTableView);
|
||||||
|
}
|
||||||
|
private void CreateBundleTableViewColumns()
|
||||||
|
{
|
||||||
|
// PackageName
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(200);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("PackageName", "Package Name", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_bundleTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// BundleName
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(600, 500, 1000);
|
||||||
|
columnStyle.Stretchable = true;
|
||||||
|
columnStyle.Searchable = true;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
columnStyle.Counter = true;
|
||||||
|
var column = new TableColumn("BundleName", "Bundle Name", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_bundleTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// RefCount
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("RefCount", "Ref Count", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_bundleTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Status
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("Status", "Status", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
StyleColor textColor;
|
||||||
|
var bundleTableData = data as BundleTableData;
|
||||||
|
if (bundleTableData.BundleInfo.Status == EOperationStatus.Failed.ToString())
|
||||||
|
textColor = new StyleColor(Color.yellow);
|
||||||
|
else
|
||||||
|
textColor = new StyleColor(Color.white);
|
||||||
|
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
infoLabel.style.color = textColor;
|
||||||
|
};
|
||||||
|
_bundleTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void CreateUsingTableViewColumns()
|
||||||
|
{
|
||||||
|
// UsingAssets
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(600, 500, 1000);
|
||||||
|
columnStyle.Stretchable = true;
|
||||||
|
columnStyle.Searchable = true;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
columnStyle.Counter = true;
|
||||||
|
var column = new TableColumn("UsingAssets", "Using Assets", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_usingTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// SpawnScene
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(150);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("SpawnScene", "Spawn Scene", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_usingTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// BeginTime
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("BeginTime", "Begin Time", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_usingTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// RefCount
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("RefCount", "Ref Count", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_usingTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Status
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("Status", "Status", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
StyleColor textColor;
|
||||||
|
var usingTableData = data as UsingTableData;
|
||||||
|
if (usingTableData.ProviderInfo.Status == EOperationStatus.Failed.ToString())
|
||||||
|
textColor = new StyleColor(Color.yellow);
|
||||||
|
else
|
||||||
|
textColor = new StyleColor(Color.white);
|
||||||
|
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
infoLabel.style.color = textColor;
|
||||||
|
};
|
||||||
|
_usingTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void CreateReferenceTableViewColumns()
|
||||||
|
{
|
||||||
|
// BundleName
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(600, 500, 1000);
|
||||||
|
columnStyle.Stretchable = true;
|
||||||
|
columnStyle.Searchable = true;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
columnStyle.Counter = true;
|
||||||
|
var column = new TableColumn("ReferenceBundle", "Reference Bundle", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_referenceTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// RefCount
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("RefCount", "Ref Count", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
};
|
||||||
|
_referenceTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Status
|
||||||
|
{
|
||||||
|
var columnStyle = new ColumnStyle(100);
|
||||||
|
columnStyle.Stretchable = false;
|
||||||
|
columnStyle.Searchable = false;
|
||||||
|
columnStyle.Sortable = true;
|
||||||
|
var column = new TableColumn("Status", "Status", columnStyle);
|
||||||
|
column.MakeCell = () =>
|
||||||
|
{
|
||||||
|
var label = new Label();
|
||||||
|
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||||
|
return label;
|
||||||
|
};
|
||||||
|
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||||
|
{
|
||||||
|
StyleColor textColor;
|
||||||
|
var feferenceTableData = data as ReferenceTableData;
|
||||||
|
if (feferenceTableData.BundleInfo.Status == EOperationStatus.Failed.ToString())
|
||||||
|
textColor = new StyleColor(Color.yellow);
|
||||||
|
else
|
||||||
|
textColor = new StyleColor(Color.white);
|
||||||
|
|
||||||
|
var infoLabel = element as Label;
|
||||||
|
infoLabel.text = (string)cell.GetDisplayObject();
|
||||||
|
infoLabel.style.color = textColor;
|
||||||
|
};
|
||||||
|
_referenceTableView.AddColumn(column);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 填充页面数据
|
||||||
|
/// </summary>
|
||||||
|
public void FillViewData(DebugReport debugReport)
|
||||||
|
{
|
||||||
|
// 清空旧数据
|
||||||
|
_bundleTableView.ClearAll(false, true);
|
||||||
|
_usingTableView.ClearAll(false, true);
|
||||||
|
_referenceTableView.ClearAll(false, true);
|
||||||
|
|
||||||
|
// 填充数据源
|
||||||
|
_sourceDatas = new List<ITableData>(1000);
|
||||||
|
foreach (var packageData in debugReport.PackageDatas)
|
||||||
|
{
|
||||||
|
foreach (var bundleInfo in packageData.BundleInfos)
|
||||||
|
{
|
||||||
|
var rowData = new BundleTableData();
|
||||||
|
rowData.PackageData = packageData;
|
||||||
|
rowData.BundleInfo = bundleInfo;
|
||||||
|
rowData.AddAssetPathCell("PackageName", packageData.PackageName);
|
||||||
|
rowData.AddStringValueCell("BundleName", bundleInfo.BundleName);
|
||||||
|
rowData.AddLongValueCell("RefCount", bundleInfo.RefCount);
|
||||||
|
rowData.AddStringValueCell("Status", bundleInfo.Status.ToString());
|
||||||
|
_sourceDatas.Add(rowData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_bundleTableView.itemsSource = _sourceDatas;
|
||||||
|
|
||||||
|
// 重建视图
|
||||||
|
RebuildView(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -58,53 +391,29 @@ namespace YooAsset.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void ClearView()
|
public void ClearView()
|
||||||
{
|
{
|
||||||
_debugReport = null;
|
_bundleTableView.ClearAll(false, true);
|
||||||
_bundleListView.Clear();
|
_bundleTableView.RebuildView();
|
||||||
_bundleListView.ClearSelection();
|
|
||||||
_bundleListView.itemsSource.Clear();
|
_usingTableView.ClearAll(false, true);
|
||||||
_bundleListView.Rebuild();
|
_usingTableView.RebuildView();
|
||||||
|
|
||||||
|
_referenceTableView.ClearAll(false, true);
|
||||||
|
_referenceTableView.RebuildView();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 填充页面数据
|
/// 重建视图
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void FillViewData(DebugReport debugReport, string searchKeyWord)
|
public void RebuildView(string searchKeyWord)
|
||||||
{
|
{
|
||||||
_debugReport = debugReport;
|
// 搜索匹配
|
||||||
_bundleListView.Clear();
|
if(_sourceDatas != null)
|
||||||
_bundleListView.ClearSelection();
|
DefaultSearchSystem.Search(_sourceDatas, searchKeyWord);
|
||||||
_bundleListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
|
|
||||||
_bundleListView.Rebuild();
|
|
||||||
}
|
|
||||||
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
|
||||||
{
|
|
||||||
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
|
|
||||||
foreach (var pakcageData in debugReport.PackageDatas)
|
|
||||||
{
|
|
||||||
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
|
|
||||||
foreach (var providerInfo in pakcageData.ProviderInfos)
|
|
||||||
{
|
|
||||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
|
||||||
{
|
|
||||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
|
// 重建视图
|
||||||
{
|
_bundleTableView.RebuildView();
|
||||||
bundleInfo.PackageName = pakcageData.PackageName;
|
_usingTableView.RebuildView();
|
||||||
tempDic.Add(bundleInfo.BundleName, bundleInfo);
|
_referenceTableView.RebuildView();
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var tempList = tempDic.Values.ToList();
|
|
||||||
tempList.Sort();
|
|
||||||
result.AddRange(tempList);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -123,199 +432,53 @@ namespace YooAsset.Editor
|
|||||||
_root.RemoveFromHierarchy();
|
_root.RemoveFromHierarchy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnBundleTableViewSelectionChanged(ITableData data)
|
||||||
// 顶部列表相关
|
|
||||||
private VisualElement MakeBundleListViewItem()
|
|
||||||
{
|
{
|
||||||
VisualElement element = new VisualElement();
|
var bundleTableData = data as BundleTableData;
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
var packageData = bundleTableData.PackageData;
|
||||||
|
var selectBundleInfo = bundleTableData.BundleInfo;
|
||||||
|
|
||||||
|
// 填充UsingTableView
|
||||||
{
|
{
|
||||||
var label = new Label();
|
var sourceDatas = new List<ITableData>(1000);
|
||||||
label.name = "Label0";
|
foreach (var providerInfo in packageData.ProviderInfos)
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label4";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 120;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindBundleListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
|
|
||||||
var bundleInfo = sourceData[index];
|
|
||||||
|
|
||||||
// Package Name
|
|
||||||
var label0 = element.Q<Label>("Label0");
|
|
||||||
label0.text = bundleInfo.PackageName;
|
|
||||||
|
|
||||||
// Bundle Name
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = bundleInfo.BundleName;
|
|
||||||
|
|
||||||
// Ref Count
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = bundleInfo.RefCount.ToString();
|
|
||||||
|
|
||||||
// Status
|
|
||||||
StyleColor textColor;
|
|
||||||
if (bundleInfo.Status == EOperationStatus.Failed)
|
|
||||||
textColor = new StyleColor(Color.yellow);
|
|
||||||
else
|
|
||||||
textColor = label1.style.color;
|
|
||||||
var label4 = element.Q<Label>("Label4");
|
|
||||||
label4.text = bundleInfo.Status.ToString();
|
|
||||||
label4.style.color = textColor;
|
|
||||||
}
|
|
||||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
|
||||||
{
|
|
||||||
foreach (var item in objs)
|
|
||||||
{
|
|
||||||
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
|
|
||||||
FillUsingListView(bundleInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 底部列表相关
|
|
||||||
private VisualElement MakeIncludeListViewItem()
|
|
||||||
{
|
|
||||||
VisualElement element = new VisualElement();
|
|
||||||
element.style.flexDirection = FlexDirection.Row;
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label1";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 280;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label2";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label3";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 150;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label4";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 100;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
var label = new Label();
|
|
||||||
label.name = "Label5";
|
|
||||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
|
||||||
label.style.marginLeft = 3f;
|
|
||||||
//label.style.flexGrow = 1f;
|
|
||||||
label.style.width = 120;
|
|
||||||
element.Add(label);
|
|
||||||
}
|
|
||||||
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
private void BindIncludeListViewItem(VisualElement element, int index)
|
|
||||||
{
|
|
||||||
List<DebugProviderInfo> providers = _usingListView.itemsSource as List<DebugProviderInfo>;
|
|
||||||
DebugProviderInfo providerInfo = providers[index];
|
|
||||||
|
|
||||||
// Asset Path
|
|
||||||
var label1 = element.Q<Label>("Label1");
|
|
||||||
label1.text = providerInfo.AssetPath;
|
|
||||||
|
|
||||||
// Spawn Scene
|
|
||||||
var label2 = element.Q<Label>("Label2");
|
|
||||||
label2.text = providerInfo.SpawnScene;
|
|
||||||
|
|
||||||
// Spawn Time
|
|
||||||
var label3 = element.Q<Label>("Label3");
|
|
||||||
label3.text = providerInfo.SpawnTime;
|
|
||||||
|
|
||||||
// Ref Count
|
|
||||||
var label4 = element.Q<Label>("Label4");
|
|
||||||
label4.text = providerInfo.RefCount.ToString();
|
|
||||||
|
|
||||||
// Status
|
|
||||||
var label5 = element.Q<Label>("Label5");
|
|
||||||
label5.text = providerInfo.Status.ToString();
|
|
||||||
}
|
|
||||||
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
|
|
||||||
{
|
|
||||||
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
|
|
||||||
foreach (var packageData in _debugReport.PackageDatas)
|
|
||||||
{
|
|
||||||
if (packageData.PackageName == selectedBundleInfo.PackageName)
|
|
||||||
{
|
{
|
||||||
foreach (var providerInfo in packageData.ProviderInfos)
|
foreach (var dependBundleName in providerInfo.DependBundles)
|
||||||
{
|
{
|
||||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
if (dependBundleName == selectBundleInfo.BundleName)
|
||||||
{
|
{
|
||||||
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
|
var rowData = new UsingTableData();
|
||||||
{
|
rowData.ProviderInfo = providerInfo;
|
||||||
source.Add(providerInfo);
|
rowData.AddStringValueCell("UsingAssets", providerInfo.AssetPath);
|
||||||
continue;
|
rowData.AddStringValueCell("SpawnScene", providerInfo.SpawnScene);
|
||||||
}
|
rowData.AddStringValueCell("BeginTime", providerInfo.BeginTime);
|
||||||
|
rowData.AddLongValueCell("RefCount", providerInfo.RefCount);
|
||||||
|
rowData.AddStringValueCell("Status", providerInfo.Status);
|
||||||
|
sourceDatas.Add(rowData);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
_usingTableView.itemsSource = sourceDatas;
|
||||||
|
_usingTableView.RebuildView();
|
||||||
}
|
}
|
||||||
|
|
||||||
_usingListView.Clear();
|
// 填充ReferenceTableView
|
||||||
_usingListView.ClearSelection();
|
{
|
||||||
_usingListView.itemsSource = source;
|
var sourceDatas = new List<ITableData>(1000);
|
||||||
_usingListView.Rebuild();
|
foreach (string referenceBundleName in selectBundleInfo.ReferenceBundles)
|
||||||
|
{
|
||||||
|
var bundleInfo = packageData.GetBundleInfo(referenceBundleName);
|
||||||
|
var rowData = new ReferenceTableData();
|
||||||
|
rowData.BundleInfo = bundleInfo;
|
||||||
|
rowData.AddStringValueCell("BundleName", bundleInfo.BundleName);
|
||||||
|
rowData.AddLongValueCell("RefCount", bundleInfo.RefCount);
|
||||||
|
rowData.AddStringValueCell("Status", bundleInfo.Status.ToString());
|
||||||
|
sourceDatas.Add(rowData);
|
||||||
|
}
|
||||||
|
_referenceTableView.itemsSource = sourceDatas;
|
||||||
|
_referenceTableView.RebuildView();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user