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2.2.8-prev
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1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
*.cs text eol=lf
|
||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -15,11 +15,15 @@
|
||||
/Bundles/
|
||||
/ProjectSettings/
|
||||
/App/
|
||||
/yoo/
|
||||
/yoo/
|
||||
/Assets/Docs
|
||||
/Assets/Docs.meta
|
||||
/Assets/StreamingAssets
|
||||
/Assets/StreamingAssets.meta
|
||||
/Assets/Samples
|
||||
/Assets/Samples.meta
|
||||
/Assets/csc.rsp
|
||||
/Assets/csc.rsp.meta
|
||||
/UserSettings
|
||||
|
||||
|
||||
@@ -68,6 +72,7 @@ sysinfo.txt
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
*.zip
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
@@ -2,557 +2,6 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [2.2.8-preview] - 2025-01-03
|
||||
|
||||
新增了单元测试用例。
|
||||
|
||||
### Improvements
|
||||
|
||||
- EditorSimulateModeHelper.SimulateBuild()方法提供指定自定义构建类
|
||||
|
||||
```csharp
|
||||
public class EditorSimulateBuildParam
|
||||
{
|
||||
/// <summary>
|
||||
/// 模拟构建类所属程序集名称
|
||||
/// </summary>
|
||||
public string InvokeAssmeblyName = "YooAsset.Editor";
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建执行的类名全称
|
||||
/// 注意:类名必须包含命名空间!
|
||||
/// </summary>
|
||||
public string InvokeClassFullName = "YooAsset.Editor.AssetBundleSimulateBuilder";
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建执行的方法名称
|
||||
/// 注意:执行方法必须满足 BindingFlags.Public | BindingFlags.Static
|
||||
/// </summary>
|
||||
public string InvokeMethodName = "SimulateBuild";
|
||||
}
|
||||
```
|
||||
|
||||
- 文件清理方式新增清理缓存清单。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 文件清理方式
|
||||
/// </summary>
|
||||
public enum EFileClearMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理所有清单
|
||||
/// </summary>
|
||||
ClearAllManifestFiles,
|
||||
|
||||
/// <summary>
|
||||
/// 清理未在使用的清单
|
||||
/// </summary>
|
||||
ClearUnusedManifestFiles,
|
||||
}
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#426) 修复了鸿蒙next平台加载内置文件路径报错的问题。
|
||||
- (#428) 修复了鸿蒙next平台加载内置文件路径报错的问题。
|
||||
- (#434) 修复了2.2版本 catalog文件对Json格式原生文件不记录的问题。
|
||||
- (#435) 修复了WebGL平台调用MD5算法触发异常的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了视频打包规则。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 打包视频文件
|
||||
/// </summary>
|
||||
[DisplayName("打包视频文件")]
|
||||
public class PackVideoFile : IPackRule
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 重命名FileSystemParameters.RootDirectory字段为PackageRoot
|
||||
- 重命名ResourcePackage.ClearCacheBundleFilesAsync()方法为ClearCacheFilesAsync()
|
||||
|
||||
## [2.2.7-preview] - 2024-12-30
|
||||
|
||||
### Improvements
|
||||
|
||||
- 重构了下载器的委托方法。
|
||||
|
||||
- YooAssetSettings配置文件新增Package Manifest Prefix参数。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 资源清单前缀名称(默认为空)
|
||||
/// </summary>
|
||||
public string PackageManifestPrefix = string.Empty;
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#422) 修复了同步加载场景的NotImplementedException异常报错。
|
||||
- (#418) 修复了web远程文件系统初始化不正确的问题
|
||||
- (#392) 修复了引擎版本代码兼容相关的警告。
|
||||
- (#332) 修复了当用户的设备中有特殊字符时,URL路径无法被正确识别的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增代码字段:AsyncOperationBase.PackageName
|
||||
|
||||
### Changed
|
||||
|
||||
- 重命名DownloaderOperation.OnDownloadOver()方法为DownloaderFinish()
|
||||
- 重命名DownloaderOperation.OnDownloadProgress()方法为DownloadUpdate()
|
||||
- 重命名DownloaderOperation.OnDownloadError()方法为DownloadError()
|
||||
- 重命名DownloaderOperation.OnStartDownloadFile()方法为DownloadFileBegin()
|
||||
|
||||
## [2.2.6-preview] - 2024-12-27
|
||||
|
||||
### Improvements
|
||||
|
||||
- 增强了对Steam平台DLC拓展包的支持。
|
||||
|
||||
```csharp
|
||||
// 新增参数关闭Catalog目录查询内置文件的功能
|
||||
var fileSystemParams = CreateDefaultBuildinFileSystemParameters();
|
||||
fileSystemParams .AddParameter(FileSystemParametersDefine.DISABLE_CATALOG_FILE, true);
|
||||
```
|
||||
|
||||
- 资源句柄基类提供了统一的Release方法。
|
||||
|
||||
```csharp
|
||||
public abstract class HandleBase : IEnumerator, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release();
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose();
|
||||
}
|
||||
```
|
||||
|
||||
- 优化了场景卸载逻辑。
|
||||
|
||||
```csharp
|
||||
//框架内不在区分主场景和附加场景。
|
||||
//场景卸载后自动释放资源句柄。
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了Unity2020版本提示的脚本编译错误。
|
||||
- (#417) 修复了DefaultWebServerFileSystem文件系统内Catalog未起效的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增示例文件 GetCacheBundleSizeOperation.cs
|
||||
|
||||
可以获取指定Package的缓存资源总大小。
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了SceneHandle.IsMainScene()方法。
|
||||
|
||||
## [2.2.5-preview] - 2024-12-25
|
||||
|
||||
依赖的ScriptableBuildPipeline (SBP) 插件库版本切换为1.21.25版本!
|
||||
|
||||
重构了ResourceManager相关的核心代码,方便借助文件系统扩展和支持更复杂的需求!
|
||||
|
||||
### Editor
|
||||
|
||||
- 新增了编辑器模拟构建管线 EditorSimulateBuildPipeline
|
||||
- 移除了EBuildMode枚举类型,构建界面有变动。
|
||||
- IActiveRule分组激活接口新增GroupData类。
|
||||
|
||||
### Improvements
|
||||
|
||||
- 增加抖音小游戏文件系统,见扩展示例代码。
|
||||
|
||||
- 微信小游戏文件系统支持删除无用缓存文件和全部缓存文件。
|
||||
|
||||
- 资源构建管线现在默认剔除了Gizmos和编辑器资源。
|
||||
|
||||
- 优化了资源构建管线里资源收集速度。
|
||||
|
||||
资源收集速度提升100倍!
|
||||
|
||||
```csharp
|
||||
class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 使用资源依赖缓存数据库
|
||||
/// 说明:开启此项可以极大提高资源收集速度
|
||||
/// </summary>
|
||||
public bool UseAssetDependencyDB = false;
|
||||
}
|
||||
```
|
||||
|
||||
- WebPlayMode支持跨域加载。
|
||||
|
||||
```csharp
|
||||
// 创建默认的WebServer文件系统参数
|
||||
public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
|
||||
|
||||
// 创建默认的WebRemote文件系统参数(支持跨域加载)
|
||||
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
|
||||
```
|
||||
|
||||
- 编辑器模拟文件系统新增初始化参数:支持异步模拟加载帧数。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 异步模拟加载最小帧数
|
||||
/// </summary>
|
||||
FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME
|
||||
|
||||
/// <summary>
|
||||
/// 异步模拟加载最大帧数
|
||||
/// </summary>
|
||||
FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME
|
||||
```
|
||||
|
||||
- 缓存文件系统新增初始化参数:支持设置下载器最大并发连接数和单帧最大请求数
|
||||
|
||||
```csharp
|
||||
var fileSystremParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters();
|
||||
fileSystremParams .AddParameter(FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY, 99);
|
||||
fileSystremParams .AddParameter(FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME, 10);
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#349) 修复了在加载清单的时候,即使本地存在缓存文件还会去远端下载。
|
||||
- (#361) 修复了协程里等待的asset handle被release,会无限等待并输出警告信息。
|
||||
- (#359) 修复了SubAssetsHandle.GetSubAssetObject会获取到同名的主资源。
|
||||
- (#387) 修复了加密后文件哈希冲突的时候没有抛出异常错误。
|
||||
- (#404) 修复了Unity2022.3.8版本提示编译错误:Cannot resolve symbol 'AsyncInstantiateOperation'
|
||||
|
||||
### Added
|
||||
|
||||
- 新增示例文件 CopyBuildinManifestOperation.cs
|
||||
|
||||
- 新增示例文件 LoadGameObjectOperation.cs
|
||||
|
||||
- 新增了获取配置清单详情的方法
|
||||
|
||||
```csharp
|
||||
class ResourcePackage
|
||||
{
|
||||
public PackageDetails GetPackageDetails()
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了获取所有资源信息的方法
|
||||
|
||||
```csharp
|
||||
class ResourcePackage
|
||||
{
|
||||
public AssetInfo[] GetAllAssetInfos()
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了清理缓存文件的通用方法
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 文件清理方式
|
||||
/// </summary>
|
||||
public enum EFileClearMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理所有文件
|
||||
/// </summary>
|
||||
ClearAllBundleFiles = 1,
|
||||
/// <summary>
|
||||
/// 清理未在使用的文件
|
||||
/// </summary>
|
||||
ClearUnusedBundleFiles = 2,
|
||||
/// <summary>
|
||||
/// 清理指定标签的文件
|
||||
/// 说明:需要指定参数,可选:string, string[], List<string>
|
||||
/// </summary>
|
||||
ClearBundleFilesByTags = 3,
|
||||
}
|
||||
class ResourcePackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理缓存文件
|
||||
/// </summary>
|
||||
/// <param name="clearMode">清理方式</param>
|
||||
/// <param name="clearParam">执行参数</param>
|
||||
public ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(EFileClearMode clearMode, object clearParam = null)
|
||||
}
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 修改了EditorSimulateModeHelper.SimulateBuild()方法
|
||||
|
||||
- 重命名ResourcePackage.GetAssetsInfoByTags()方法为GetAssetInfosByTags()
|
||||
|
||||
- 实例化对象方法增加激活参数。
|
||||
|
||||
```csharp
|
||||
public InstantiateOperation InstantiateAsync(bool actived = true)
|
||||
```
|
||||
|
||||
- 清单文件的版本提升到2.2.5版本
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 资源包裹的备注信息
|
||||
/// </summary>
|
||||
public string PackageNote;
|
||||
```
|
||||
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了HostPlayModeParameters.DeliveryFileSystemParameters字段
|
||||
- 移除了ResourcePackage.ClearAllBundleFilesAsync()方法
|
||||
- 移除了ResourcePackage.ClearUnusedBundleFilesAsync()方法
|
||||
- 移除了FileSystemParameters.CreateDefaultBuildinRawFileSystemParameters()方法
|
||||
- 移除了FileSystemParameters.CreateDefaultCacheRawFileSystemParameters()方法
|
||||
- 移除了枚举类型:EDefaultBuildPipeline
|
||||
- 移除了配置参数:YooAssetSettings.ManifestFileName
|
||||
|
||||
## [2.2.4-preview] - 2024-08-15
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了HostPlayMode初始化卡死的问题。
|
||||
|
||||
## [2.2.3-preview] - 2024-08-13
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#311) 修复了断点续传下载器极小概率报错 : “416 Range Not Satisfiable”
|
||||
|
||||
### Improvements
|
||||
|
||||
- 原生文件构建管线支持原生文件加密。
|
||||
|
||||
- HostPlayMode模式下内置文件系统初始化参数可以为空。
|
||||
|
||||
- 场景加载增加了LocalPhysicsMode参数来控制物理运行模式。
|
||||
|
||||
- 默认的内置文件系统和缓存文件系统增加解密方法。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 创建默认的内置文件系统参数
|
||||
/// </summary>
|
||||
/// <param name="decryptionServices">加密文件解密服务类</param>
|
||||
/// <param name="verifyLevel">缓存文件的校验等级</param>
|
||||
/// <param name="rootDirectory">内置文件的根路径</param>
|
||||
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
|
||||
|
||||
/// <summary>
|
||||
/// 创建默认的缓存文件系统参数
|
||||
/// </summary>
|
||||
/// <param name="remoteServices">远端资源地址查询服务类</param>
|
||||
/// <param name="decryptionServices">加密文件解密服务类</param>
|
||||
/// <param name="verifyLevel">缓存文件的校验等级</param>
|
||||
/// <param name="rootDirectory">文件系统的根目录</param>
|
||||
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
|
||||
```
|
||||
|
||||
## [2.2.2-preview] - 2024-07-31
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#321) 修复了在Unity2022里编辑器下离线模式运行失败的问题。
|
||||
- (#325) 修复了在Unity2019里编译报错问题。
|
||||
|
||||
## [2.2.1-preview] - 2024-07-10
|
||||
|
||||
统一了所有PlayMode的初始化逻辑,EditorSimulateMode和OfflinePlayMode初始化不再主动加载资源清单!
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了IFileSystem.ReadFileData方法,支持原生文件自定义获取文本和二进制数据。
|
||||
|
||||
### Improvements
|
||||
|
||||
- 优化了DefaultWebFileSystem和DefaultBuildFileSystem文件系统的内部初始化逻辑。
|
||||
|
||||
## [2.2.0-preview] - 2024-07-07
|
||||
|
||||
重构了运行时代码,新增了文件系统接口(IFileSystem)方便开发者扩展特殊需求。
|
||||
|
||||
新增微信小游戏文件系统示例代码,详细见Extension Sample/Runtime/WechatFileSystem
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了ResourcePackage.DestroyAsync方法
|
||||
|
||||
- 新增了FileSystemParameters类帮助初始化文件系统
|
||||
|
||||
内置了编辑器文件系统参数,内置文件系统参数,缓存文件系统参数,Web文件系统参数。
|
||||
|
||||
```csharp
|
||||
public class FileSystemParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件系统类
|
||||
/// </summary>
|
||||
public string FileSystemClass { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件系统的根目录
|
||||
/// </summary>
|
||||
public string RootDirectory { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 添加自定义参数
|
||||
/// </summary>
|
||||
public void AddParameter(string name, object value)
|
||||
}
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 重构了InitializeParameters初始化参数
|
||||
- 重命名YooAssets.DestroyPackage方法为RemovePackage
|
||||
- 重命名ResourcePackage.UpdatePackageVersionAsync方法为RequestPackageVersionAsync
|
||||
- 重命名ResourcePackage.UnloadUnusedAssets方法为UnloadUnusedAssetsAsync
|
||||
- 重命名ResourcePackage.ForceUnloadAllAssets方法为UnloadAllAssetsAsync
|
||||
- 重命名ResourcePackage.ClearUnusedCacheFilesAsync方法为ClearUnusedBundleFilesAsync
|
||||
- 重命名ResourcePackage.ClearAllCacheFilesAsync方法为ClearAllBundleFilesAsync
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了YooAssets.Destroy方法
|
||||
- 移除了YooAssets.SetDownloadSystemClearFileResponseCode方法
|
||||
- 移除了YooAssets.SetCacheSystemDisableCacheOnWebGL方法
|
||||
- 移除了ResourcePackage.GetPackageBuildinRootDirectory方法
|
||||
- 移除了ResourcePackage.GetPackageSandboxRootDirectory方法
|
||||
- 移除了ResourcePackage.ClearPackageSandbox方法
|
||||
- 移除了IBuildinQueryServices接口
|
||||
- 移除了IDeliveryLoadServices接口
|
||||
- 移除了IDeliveryQueryServices接口
|
||||
|
||||
|
||||
## [2.1.2] - 2024-05-16
|
||||
|
||||
SBP库依赖版本升级至2.1.3
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#236) 修复了资源配置界面AutoCollectShader复选框没有刷新的问题。
|
||||
- (#244) 修复了导入器在安卓平台导入本地下载的资源失败的问题。
|
||||
- (#268) 修复了挂起场景未解除状态前无法卸载的问题。
|
||||
- (#269) 优化场景挂起流程,支持中途取消挂起操作。
|
||||
- (#276) 修复了HostPlayMode模式下,如果内置清单是最新版本,每次运行都会触发拷贝行为。
|
||||
- (#289) 修复了Unity2019版本脚本IWebRequester编译报错。
|
||||
- (#295) 解决了在安卓移动平台,华为和三星真机上有极小概率加载资源包失败 : Unable to open archive file
|
||||
|
||||
### Added
|
||||
|
||||
- 新增GetAllCacheFileInfosOperation()获取缓存文件信息的方法。
|
||||
|
||||
- 新增LoadSceneSync()同步加载场景的方法。
|
||||
|
||||
- 新增IIgnoreRule接口,资源收集流程可以自定义。
|
||||
|
||||
- 新增IWechatQueryServices接口,用于微信平台本地文件查询。
|
||||
|
||||
后续将会通过虚拟文件系统来支持!
|
||||
|
||||
### Changed
|
||||
|
||||
- 调整了UnloadSceneOperation代码里场景的卸载顺序。
|
||||
|
||||
### Improvements
|
||||
|
||||
- 优化了资源清单的解析过程。
|
||||
- 移除资源包名里的空格字符。
|
||||
- 支持华为鸿蒙系统。
|
||||
|
||||
## [2.1.1] - 2024-01-17
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#224) 修复了编辑器模式打包时 SimulateBuild 报错的问题。
|
||||
- (#223) 修复了资源构建界面读取配置导致的报错问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 支持共享资源打包规则,可以定制化独立的构建规则。
|
||||
|
||||
```c#
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否启用共享资源打包
|
||||
/// </summary>
|
||||
public bool EnableSharePackRule = false;
|
||||
}
|
||||
```
|
||||
|
||||
- 微信小游戏平台,资源下载器支持底层缓存查询。
|
||||
|
||||
## [2.1.0] - 2023-12-27
|
||||
|
||||
升级了 Scriptable build pipeline (SBP) 的版本,来解决图集引用的精灵图片冗余问题。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#195) 修复了在EditorPlayMode模式下,AssetHandle.GetDownloadStatus()发生异常的问题。
|
||||
- (#201) 修复了断点续传失效的问题。
|
||||
- (#202) 修复了打包参数FileNameStyle设置为BundleName后,IQueryServices会一直返回true的问题。
|
||||
- (#205) 修复了HybridCLR插件里创建资源下载器触发的异常。
|
||||
- (#210) 修复了DownloaderOperation在未开始下载前,内部的PackageName为空的问题。
|
||||
- (#220) 修复了资源收集界面关闭后,撤回操作还会生效的问题。
|
||||
- 修复了下载器合并后重新计算下载字节数不正确的问题。
|
||||
|
||||
### Improvements
|
||||
|
||||
- (#198) 资源收集界面禁用的分组不再检测合法性。
|
||||
- (#203) 资源构建类容许自定义打包的输出目录。
|
||||
- 资源构建报告增加未依赖的资源信息列表。
|
||||
|
||||
### Changed
|
||||
|
||||
- IBuildinQueryServices和IDeliveryQueryServices查询方法变更。
|
||||
|
||||
```c#
|
||||
public interface IBuildinQueryServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 查询是否为应用程序内置的资源文件
|
||||
/// </summary>
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
|
||||
/// <param name="fileCRC">文件哈希值</param>
|
||||
/// <returns>返回查询结果</returns>
|
||||
bool Query(string packageName, string fileName, string fileCRC);
|
||||
}
|
||||
|
||||
public interface IDeliveryQueryServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 查询是否为开发者分发的资源文件
|
||||
/// </summary>
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
|
||||
/// <param name="fileCRC">文件哈希值</param>
|
||||
/// <returns>返回查询结果</returns>
|
||||
bool Query(string packageName, string fileName, string fileCRC);
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
|
||||
### Removed
|
||||
|
||||
- (#212) 移除了构建报告里的资源冗余信息列表。
|
||||
## [3.0.0-beta] - 2026-05-09
|
||||
|
||||
beta released.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c0a1b7e213a63047994bbf419867c64
|
||||
guid: fab3cd742c11be2479b07f5d447a78c9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
5
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs
Normal file
5
Assets/YooAsset/Editor/Assembly/AssemblyInfo.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// 外部友元
|
||||
[assembly: InternalsVisibleTo("YooAsset.Extension.Editor")]
|
||||
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")]
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d8cbaf07016a5d045a8f463042a64c25
|
||||
guid: ef774f01e50ab0a4d88122041938a6b9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,56 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleBuilder
|
||||
{
|
||||
private readonly BuildContext _buildContext = new BuildContext();
|
||||
|
||||
/// <summary>
|
||||
/// 构建资源包
|
||||
/// </summary>
|
||||
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline, bool enableLog)
|
||||
{
|
||||
// 检测构建参数是否为空
|
||||
if (buildParameters == null)
|
||||
throw new Exception($"{nameof(buildParameters)} is null !");
|
||||
|
||||
// 检测构建参数是否为空
|
||||
if (buildPipeline.Count == 0)
|
||||
throw new Exception($"Build pipeline is empty !");
|
||||
|
||||
// 清空旧数据
|
||||
_buildContext.ClearAllContext();
|
||||
|
||||
// 构建参数
|
||||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 初始化日志
|
||||
BuildLogger.InitLogger(enableLog);
|
||||
|
||||
// 执行构建流程
|
||||
Debug.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
|
||||
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log("Resource pipeline build success");
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildLogger.Error($"{buildParameters.BuildPipeline} build failed !");
|
||||
BuildLogger.Error($"An error occurred in build task {buildResult.FailedTask}");
|
||||
BuildLogger.Error(buildResult.ErrorInfo);
|
||||
}
|
||||
|
||||
return buildResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleBuilderHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取默认的输出根目录
|
||||
/// </summary>
|
||||
public static string GetDefaultBuildOutputRoot()
|
||||
{
|
||||
string projectPath = EditorTools.GetProjectPath();
|
||||
return $"{projectPath}/Bundles";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取流文件夹路径
|
||||
/// </summary>
|
||||
public static string GetStreamingAssetsRoot()
|
||||
{
|
||||
return YooAssetSettingsData.GetYooEditorBuildinRoot();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleBuilderSetting
|
||||
{
|
||||
// EBuildPipeline
|
||||
public static EBuildPipeline GetPackageBuildPipeline(string packageName)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
|
||||
return (EBuildPipeline)EditorPrefs.GetInt(key, (int)EBuildPipeline.BuiltinBuildPipeline);
|
||||
}
|
||||
public static void SetPackageBuildPipeline(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
|
||||
EditorPrefs.SetInt(key, (int)buildPipeline);
|
||||
}
|
||||
|
||||
// ECompressOption
|
||||
public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
||||
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
|
||||
}
|
||||
public static void SetPackageCompressOption(string packageName, EBuildPipeline buildPipeline, ECompressOption compressOption)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
||||
EditorPrefs.SetInt(key, (int)compressOption);
|
||||
}
|
||||
|
||||
// EFileNameStyle
|
||||
public static EFileNameStyle GetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
||||
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
|
||||
}
|
||||
public static void SetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline, EFileNameStyle fileNameStyle)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
||||
EditorPrefs.SetInt(key, (int)fileNameStyle);
|
||||
}
|
||||
|
||||
// EBuildinFileCopyOption
|
||||
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
||||
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
|
||||
}
|
||||
public static void SetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
||||
EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
|
||||
}
|
||||
|
||||
// BuildFileCopyParams
|
||||
public static string GetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
||||
return EditorPrefs.GetString(key, string.Empty);
|
||||
}
|
||||
public static void SetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline, string buildinFileCopyParams)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
||||
EditorPrefs.SetString(key, buildinFileCopyParams);
|
||||
}
|
||||
|
||||
// EncyptionClassName
|
||||
public static string GetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
|
||||
return EditorPrefs.GetString(key, string.Empty);
|
||||
}
|
||||
public static void SetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline, string encyptionClassName)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
|
||||
EditorPrefs.SetString(key, encyptionClassName);
|
||||
}
|
||||
|
||||
// ClearBuildCache
|
||||
public static bool GetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
|
||||
return EditorPrefs.GetInt(key, 0) > 0;
|
||||
}
|
||||
public static void SetPackageClearBuildCache(string packageName, EBuildPipeline buildPipeline, bool clearBuildCache)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
|
||||
EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
|
||||
}
|
||||
|
||||
// UseAssetDependencyDB
|
||||
public static bool GetPackageUseAssetDependencyDB(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
|
||||
return EditorPrefs.GetInt(key, 0) > 0;
|
||||
}
|
||||
public static void SetPackageUseAssetDependencyDB(string packageName, EBuildPipeline buildPipeline, bool useAssetDependencyDB)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
|
||||
EditorPrefs.SetInt(key, useAssetDependencyDB ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleSimulateBuilder
|
||||
{
|
||||
/// <summary>
|
||||
/// 模拟构建
|
||||
/// </summary>
|
||||
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
|
||||
{
|
||||
string packageName = buildParam.PackageName;
|
||||
string buildPipelineName = buildParam.BuildPipelineName;
|
||||
|
||||
if (buildPipelineName == "EditorSimulateBuildPipeline")
|
||||
{
|
||||
var buildParameters = new EditorSimulateBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
|
||||
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
buildParameters.PackageName = packageName;
|
||||
buildParameters.PackageVersion = "Simulate";
|
||||
buildParameters.FileNameStyle = EFileNameStyle.HashName;
|
||||
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||
buildParameters.BuildinFileCopyParams = string.Empty;
|
||||
|
||||
var pipeline = new EditorSimulateBuildPipeline();
|
||||
BuildResult buildResult = pipeline.Run(buildParameters, false);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
var reulst = new EditorSimulateBuildResult();
|
||||
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
|
||||
return reulst;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError(buildResult.ErrorInfo);
|
||||
throw new System.Exception($"{nameof(EditorSimulateBuildPipeline)} build failed !");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(buildPipelineName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,172 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildBundleInfo
|
||||
{
|
||||
#region 补丁文件的关键信息
|
||||
/// <summary>
|
||||
/// Unity引擎生成的哈希值(构建内容的哈希值)
|
||||
/// </summary>
|
||||
public string PackageUnityHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Unity引擎生成的CRC
|
||||
/// </summary>
|
||||
public uint PackageUnityCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PackageFileHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PackageFileCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public long PackageFileSize { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的文件路径
|
||||
/// </summary>
|
||||
public string BuildOutputFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁包的源文件路径
|
||||
/// </summary>
|
||||
public string PackageSourceFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁包的目标文件路径
|
||||
/// </summary>
|
||||
public string PackageDestFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加密生成文件的路径
|
||||
/// 注意:如果未加密该路径为空
|
||||
/// </summary>
|
||||
public string EncryptedFilePath { set; get; }
|
||||
#endregion
|
||||
|
||||
private readonly HashSet<string> _assetPaths = new HashSet<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源列表
|
||||
/// 注意:不包含零依赖资源和冗余资源
|
||||
/// </summary>
|
||||
public readonly List<BuildAssetInfo> MainAssets = new List<BuildAssetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
public bool Encrypted { set; get; }
|
||||
|
||||
|
||||
public BuildBundleInfo(string bundleName)
|
||||
{
|
||||
BundleName = bundleName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
public void PackAsset(BuildAssetInfo buildAsset)
|
||||
{
|
||||
string assetPath = buildAsset.AssetInfo.AssetPath;
|
||||
if (_assetPaths.Contains(assetPath))
|
||||
throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}");
|
||||
|
||||
_assetPaths.Add(assetPath);
|
||||
MainAssets.Add(buildAsset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含指定资源
|
||||
/// </summary>
|
||||
public bool IsContainsAsset(string assetPath)
|
||||
{
|
||||
return _assetPaths.Contains(assetPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源路径列表
|
||||
/// </summary>
|
||||
public string[] GetAllMainAssetPaths()
|
||||
{
|
||||
return MainAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
|
||||
/// </summary>
|
||||
public List<string> GetAllBuiltinAssetPaths()
|
||||
{
|
||||
var packAssets = GetAllMainAssetPaths();
|
||||
List<string> result = new List<string>(packAssets);
|
||||
foreach (var buildAsset in MainAssets)
|
||||
{
|
||||
if (buildAsset.AllDependAssetInfos == null)
|
||||
continue;
|
||||
foreach (var dependAssetInfo in buildAsset.AllDependAssetInfos)
|
||||
{
|
||||
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
||||
if (dependAssetInfo.HasBundleName() == false)
|
||||
{
|
||||
if (result.Contains(dependAssetInfo.AssetInfo.AssetPath) == false)
|
||||
result.Add(dependAssetInfo.AssetInfo.AssetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建AssetBundleBuild类
|
||||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
||||
{
|
||||
// 注意:我们不再支持AssetBundle的变种机制
|
||||
AssetBundleBuild build = new AssetBundleBuild();
|
||||
build.assetBundleName = BundleName;
|
||||
build.assetBundleVariant = string.Empty;
|
||||
build.assetNames = GetAllMainAssetPaths();
|
||||
return build;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有写入补丁清单的资源
|
||||
/// </summary>
|
||||
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||
{
|
||||
return MainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建PackageBundle类
|
||||
/// </summary>
|
||||
internal PackageBundle CreatePackageBundle()
|
||||
{
|
||||
PackageBundle packageBundle = new PackageBundle();
|
||||
packageBundle.BundleName = BundleName;
|
||||
packageBundle.UnityCRC = PackageUnityCRC;
|
||||
packageBundle.FileHash = PackageFileHash;
|
||||
packageBundle.FileCRC = PackageFileCRC;
|
||||
packageBundle.FileSize = PackageFileSize;
|
||||
packageBundle.Encrypted = Encrypted;
|
||||
return packageBundle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildMapContext : IContextObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源包集合
|
||||
/// </summary>
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
|
||||
/// <summary>
|
||||
/// 未被依赖的资源列表
|
||||
/// </summary>
|
||||
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||
/// </summary>
|
||||
public int AssetFileCount;
|
||||
|
||||
/// <summary>
|
||||
/// 资源收集命令
|
||||
/// </summary>
|
||||
public CollectCommand Command { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包信息列表
|
||||
/// </summary>
|
||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bundleInfoDic.Values;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = assetInfo.BundleName;
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
bundleInfo.PackAsset(assetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||
newBundleInfo.PackAsset(assetInfo);
|
||||
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含资源包
|
||||
/// </summary>
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
{
|
||||
return _bundleInfoDic.ContainsKey(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息,如果没找到返回NULL
|
||||
/// </summary>
|
||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
throw new Exception($"Should never get here ! Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线里需要的数据
|
||||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||
{
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||
{
|
||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||
}
|
||||
return builds.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建着色器信息类
|
||||
/// </summary>
|
||||
public void CreateShadersBundleInfo(string shadersBundleName)
|
||||
{
|
||||
if (IsContainsBundle(shadersBundleName) == false)
|
||||
{
|
||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,197 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public abstract class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建输出的根目录
|
||||
/// </summary>
|
||||
public string BuildOutputRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件的根目录
|
||||
/// </summary>
|
||||
public string BuildinFileRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线名称
|
||||
/// </summary>
|
||||
public string BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建资源包类型
|
||||
/// </summary>
|
||||
public int BuildBundleType;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的平台
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public string PackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹备注
|
||||
/// </summary>
|
||||
public string PackageNote;
|
||||
|
||||
/// <summary>
|
||||
/// 清空构建缓存文件
|
||||
/// </summary>
|
||||
public bool ClearBuildCacheFiles = false;
|
||||
|
||||
/// <summary>
|
||||
/// 使用资源依赖缓存数据库
|
||||
/// 说明:开启此项可以极大提高资源收集速度
|
||||
/// </summary>
|
||||
public bool UseAssetDependencyDB = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用共享资源打包
|
||||
/// </summary>
|
||||
public bool EnableSharePackRule = false;
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
public bool VerifyBuildingResult = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称样式
|
||||
/// </summary>
|
||||
public EFileNameStyle FileNameStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件的拷贝选项
|
||||
/// </summary>
|
||||
public EBuildinFileCopyOption BuildinFileCopyOption;
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件的拷贝参数
|
||||
/// </summary>
|
||||
public string BuildinFileCopyParams;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包加密服务类
|
||||
/// </summary>
|
||||
public IEncryptionServices EncryptionServices;
|
||||
|
||||
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
private string _packageRootDirectory = string.Empty;
|
||||
private string _buildinRootDirectory = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 检测构建参数是否合法
|
||||
/// </summary>
|
||||
public virtual void CheckBuildParameters()
|
||||
{
|
||||
// 检测当前是否正在构建资源包
|
||||
if (UnityEditor.BuildPipeline.isBuildingPlayer)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 检测构建参数合法性
|
||||
if (BuildTarget == BuildTarget.NoTarget)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(PackageName))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(PackageVersion))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildOutputRoot))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildinFileRoot))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 设置默认备注信息
|
||||
if (string.IsNullOrEmpty(PackageNote))
|
||||
{
|
||||
PackageNote = DateTime.Now.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string GetPipelineOutputDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||
{
|
||||
_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
return _pipelineOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁输出目录
|
||||
/// </summary>
|
||||
public virtual string GetPackageOutputDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||
{
|
||||
_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
|
||||
}
|
||||
return _packageOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁根目录
|
||||
/// </summary>
|
||||
public virtual string GetPackageRootDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageRootDirectory))
|
||||
{
|
||||
_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
|
||||
}
|
||||
return _packageRootDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置资源的根目录
|
||||
/// </summary>
|
||||
public virtual string GetBuildinRootDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_buildinRootDirectory))
|
||||
{
|
||||
_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
|
||||
}
|
||||
return _buildinRootDirectory;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCopyBuildinFiles
|
||||
{
|
||||
/// <summary>
|
||||
/// 拷贝首包资源文件
|
||||
/// </summary>
|
||||
internal void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PackageManifest manifest)
|
||||
{
|
||||
EBuildinFileCopyOption copyOption = buildParametersContext.Parameters.BuildinFileCopyOption;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
|
||||
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||
|
||||
// 清空内置文件的目录
|
||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.ClearAndCopyByTags)
|
||||
{
|
||||
EditorTools.ClearFolder(buildinRootDirectory);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝文件列表(所有文件)
|
||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.OnlyCopyAll)
|
||||
{
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 拷贝文件列表(带标签的文件)
|
||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyByTags || copyOption == EBuildinFileCopyOption.OnlyCopyByTags)
|
||||
{
|
||||
string[] tags = buildParametersContext.Parameters.BuildinFileCopyParams.Split(';');
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.HasTag(tags) == false)
|
||||
continue;
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 刷新目录
|
||||
AssetDatabase.Refresh();
|
||||
BuildLogger.Log($"Buildin files copy complete: {buildinRootDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,268 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ManifestContext : IContextObject
|
||||
{
|
||||
internal PackageManifest Manifest;
|
||||
}
|
||||
|
||||
public abstract class TaskCreateManifest
|
||||
{
|
||||
private readonly Dictionary<string, int> _cachedBundleIndexIDs = new Dictionary<string, int>(10000);
|
||||
private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁清单文件到输出目录
|
||||
/// </summary>
|
||||
protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
|
||||
// 检测资源包哈希冲突
|
||||
CheckBundleHashConflict(buildMapContext);
|
||||
|
||||
// 创建新补丁清单
|
||||
PackageManifest manifest = new PackageManifest();
|
||||
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
||||
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||
manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
|
||||
manifest.BuildBundleType = buildParameters.BuildBundleType;
|
||||
manifest.BuildPipeline = buildParameters.BuildPipeline;
|
||||
manifest.PackageName = buildParameters.PackageName;
|
||||
manifest.PackageVersion = buildParameters.PackageVersion;
|
||||
manifest.PackageNote = buildParameters.PackageNote;
|
||||
manifest.AssetList = CreatePackageAssetList(buildMapContext);
|
||||
manifest.BundleList = CreatePackageBundleList(buildMapContext);
|
||||
|
||||
// 处理资源清单的ID数据
|
||||
ProcessPacakgeIDs(manifest);
|
||||
|
||||
// 处理资源包的依赖列表
|
||||
if (processBundleDepends)
|
||||
ProcessBundleDepends(context, manifest);
|
||||
|
||||
// 处理资源包的标签集合
|
||||
if (processBundleTags)
|
||||
ProcessBundleTags(manifest);
|
||||
|
||||
// 创建补丁清单文本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
ManifestTools.SerializeToJson(filePath, manifest);
|
||||
BuildLogger.Log($"Create package manifest file: {filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单二进制文件
|
||||
string packageHash;
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
ManifestTools.SerializeToBinary(filePath, manifest);
|
||||
packageHash = HashUtility.FileCRC32(filePath);
|
||||
BuildLogger.Log($"Create package manifest file: {filePath}");
|
||||
|
||||
ManifestContext manifestContext = new ManifestContext();
|
||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
||||
context.SetContextObject(manifestContext);
|
||||
}
|
||||
|
||||
// 创建补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.WriteAllText(filePath, packageHash);
|
||||
BuildLogger.Log($"Create package manifest hash file: {filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
||||
BuildLogger.Log($"Create package manifest version file: {filePath}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测资源包哈希冲突
|
||||
/// </summary>
|
||||
private void CheckBundleHashConflict(BuildMapContext buildMapContext)
|
||||
{
|
||||
// 说明:在特殊情况下,例如某些文件加密算法会导致加密后的文件哈希值冲突!
|
||||
// 说明:二进制完全相同的原生文件也会冲突!
|
||||
HashSet<string> guids = new HashSet<string>();
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (guids.Contains(bundleInfo.PackageFileHash))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleHashConflict, $"Bundle hash conflict : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
guids.Add(bundleInfo.PackageFileHash);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的依赖集合
|
||||
/// </summary>
|
||||
protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源对象列表
|
||||
/// </summary>
|
||||
private List<PackageAsset> CreatePackageAssetList(BuildMapContext buildMapContext)
|
||||
{
|
||||
List<PackageAsset> result = new List<PackageAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
PackageAsset packageAsset = new PackageAsset();
|
||||
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
|
||||
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
|
||||
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
|
||||
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
packageAsset.BundleNameInEditor = assetInfo.BundleName;
|
||||
result.Add(packageAsset);
|
||||
}
|
||||
}
|
||||
|
||||
// 按照AssetPath排序
|
||||
result.Sort((a, b) => a.AssetPath.CompareTo(b.AssetPath));
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源包列表
|
||||
/// </summary>
|
||||
private List<PackageBundle> CreatePackageBundleList(BuildMapContext buildMapContext)
|
||||
{
|
||||
List<PackageBundle> result = new List<PackageBundle>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var packageBundle = bundleInfo.CreatePackageBundle();
|
||||
result.Add(packageBundle);
|
||||
}
|
||||
|
||||
// 按照BundleName排序
|
||||
result.Sort((a, b) => a.BundleName.CompareTo(b.BundleName));
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理资源清单的ID数据
|
||||
/// </summary>
|
||||
private void ProcessPacakgeIDs(PackageManifest manifest)
|
||||
{
|
||||
// 注意:优先缓存资源包索引
|
||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||
{
|
||||
string bundleName = manifest.BundleList[index].BundleName;
|
||||
_cachedBundleIndexIDs.Add(bundleName, index);
|
||||
}
|
||||
|
||||
foreach (var packageAsset in manifest.AssetList)
|
||||
{
|
||||
string bundleName = packageAsset.BundleNameInEditor;
|
||||
packageAsset.BundleID = GetCachedBundleIndexID(bundleName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理资源包的依赖集合
|
||||
/// </summary>
|
||||
private void ProcessBundleDepends(BuildContext context, PackageManifest manifest)
|
||||
{
|
||||
// 查询引擎生成的资源包依赖关系,然后记录到清单
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
|
||||
var depends = GetBundleDepends(context, packageBundle.BundleName);
|
||||
List<int> dependIDs = new List<int>(depends.Length);
|
||||
foreach (var dependBundleName in depends)
|
||||
{
|
||||
int bundleID = GetCachedBundleIndexID(dependBundleName);
|
||||
if (bundleID != mainBundleID)
|
||||
dependIDs.Add(bundleID);
|
||||
}
|
||||
packageBundle.DependIDs = dependIDs.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理资源包的标签集合
|
||||
/// </summary>
|
||||
private void ProcessBundleTags(PackageManifest manifest)
|
||||
{
|
||||
// 将主资源的标签信息传染给其依赖的资源包集合
|
||||
foreach (var packageAsset in manifest.AssetList)
|
||||
{
|
||||
var assetTags = packageAsset.AssetTags;
|
||||
int bundleID = packageAsset.BundleID;
|
||||
CacheBundleTags(bundleID, assetTags);
|
||||
|
||||
var packageBundle = manifest.BundleList[bundleID];
|
||||
if (packageBundle.DependIDs != null)
|
||||
{
|
||||
foreach (var dependBundleID in packageBundle.DependIDs)
|
||||
{
|
||||
CacheBundleTags(dependBundleID, assetTags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||
{
|
||||
var packageBundle = manifest.BundleList[index];
|
||||
if (_cacheBundleTags.TryGetValue(index, out var value))
|
||||
{
|
||||
packageBundle.Tags = value.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:SBP构建管线会自动剔除一些冗余资源的引用关系,导致游离资源包没有被任何主资源包引用。
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundStrayBundle, $"Found stray bundle ! Bundle ID : {index} Bundle name : {packageBundle.BundleName}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void CacheBundleTags(int bundleID, string[] assetTags)
|
||||
{
|
||||
if (_cacheBundleTags.ContainsKey(bundleID) == false)
|
||||
_cacheBundleTags.Add(bundleID, new HashSet<string>());
|
||||
|
||||
foreach (var assetTag in assetTags)
|
||||
{
|
||||
if (_cacheBundleTags[bundleID].Contains(assetTag) == false)
|
||||
_cacheBundleTags[bundleID].Add(assetTag);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缓存的资源包的索引ID
|
||||
/// </summary>
|
||||
private int GetCachedBundleIndexID(string bundleName)
|
||||
{
|
||||
if (_cachedBundleIndexIDs.TryGetValue(bundleName, out int value) == false)
|
||||
{
|
||||
throw new Exception($"Should never get here ! Not found bundle index ID : {bundleName}");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskEncryption
|
||||
{
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
public void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||
if (encryptionServices == null)
|
||||
return;
|
||||
|
||||
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||
return;
|
||||
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FileLoadPath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||
if (encryptResult.Encrypted)
|
||||
{
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.Encrypted = true;
|
||||
BuildLogger.Log($"Bundle file encryption complete: {filePath}");
|
||||
}
|
||||
else
|
||||
{
|
||||
bundleInfo.Encrypted = false;
|
||||
}
|
||||
|
||||
// 进度条
|
||||
EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(true, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
if (_buildResultContext == null)
|
||||
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||
|
||||
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreatePackage_BBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_BBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
|
||||
// 检测Unity版本
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
|
||||
BuildLogger.Warning(warning);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuiltinBuildPipeline : IBuildPipeline
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
if (buildParameters is BuiltinBuildParameters)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_BBP(),
|
||||
new TaskGetBuildMap_BBP(),
|
||||
new TaskBuilding_BBP(),
|
||||
new TaskVerifyBuildResult_BBP(),
|
||||
new TaskEncryption_BBP(),
|
||||
new TaskUpdateBundleInfo_BBP(),
|
||||
new TaskCreateManifest_BBP(),
|
||||
new TaskCreateReport_BBP(),
|
||||
new TaskCreatePackage_BBP(),
|
||||
new TaskCopyBuildinFiles_BBP(),
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorSimulateBuildParameters : BuildParameters
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreatePackage_RFBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
|
||||
// 检测构建结果
|
||||
CheckBuildMapContent(buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测资源构建上下文
|
||||
/// </summary>
|
||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||
{
|
||||
// 注意:原生文件资源包只能包含一个原生文件
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.MainAssets.Count != 1)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_RFBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskUpdateBundleInfo_RFBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
UpdateBundleInfo(context);
|
||||
}
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class RawFileBuildParameters : BuildParameters
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
using UnityEditor.Build.Pipeline.Tasks;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskBuilding_SBP : IBuildTask
|
||||
{
|
||||
public class BuildResultContext : IContextObject
|
||||
{
|
||||
public IBundleBuildResults Results;
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 构建内容
|
||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
|
||||
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 创建着色器信息
|
||||
// 说明:解决因为着色器资源包导致验证失败。
|
||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
|
||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||
{
|
||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||
}
|
||||
|
||||
BuildLogger.Log("UnityEngine build success!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(true, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
if (_buildResultContext == null)
|
||||
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
|
||||
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreatePackage_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
||||
// 拷贝构建日志
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
|
||||
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝代码防裁剪配置
|
||||
if (scriptableBuildParameters.WriteLinkXML)
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
|
||||
string destPath = $"{packageOutputDirectory}/link.xml";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
// Deletes the build cache directory.
|
||||
UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
|
||||
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildContext
|
||||
{
|
||||
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有情景对象
|
||||
/// </summary>
|
||||
public void ClearAllContext()
|
||||
{
|
||||
_contextObjects.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置情景对象
|
||||
/// </summary>
|
||||
public void SetContextObject(IContextObject contextObject)
|
||||
{
|
||||
if (contextObject == null)
|
||||
throw new ArgumentNullException("contextObject");
|
||||
|
||||
var type = contextObject.GetType();
|
||||
if (_contextObjects.ContainsKey(type))
|
||||
throw new Exception($"Context object {type} is already existed.");
|
||||
|
||||
_contextObjects.Add(type, contextObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取情景对象
|
||||
/// </summary>
|
||||
public T GetContextObject<T>() where T : IContextObject
|
||||
{
|
||||
var type = typeof(T);
|
||||
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
|
||||
{
|
||||
return (T)contextObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found context object : {type}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal static class BuildLogger
|
||||
{
|
||||
private static bool _enableLog = true;
|
||||
|
||||
public static void InitLogger(bool enableLog)
|
||||
{
|
||||
_enableLog = enableLog;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
Debug.Log(message);
|
||||
}
|
||||
}
|
||||
public static void Warning(string message)
|
||||
{
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
public static void Error(string message)
|
||||
{
|
||||
Debug.LogError(message);
|
||||
}
|
||||
|
||||
public static string GetErrorMessage(ErrorCode code, string message)
|
||||
{
|
||||
return $"[ErrorCode{(int)code}] {message}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal enum ErrorCode
|
||||
{
|
||||
// TaskPrepare
|
||||
ThePipelineIsBuiding = 100,
|
||||
FoundUnsavedScene = 101,
|
||||
NoBuildTarget = 110,
|
||||
PackageNameIsNullOrEmpty = 111,
|
||||
PackageVersionIsNullOrEmpty = 112,
|
||||
BuildOutputRootIsNullOrEmpty = 113,
|
||||
BuildinFileRootIsNullOrEmpty = 114,
|
||||
PackageOutputDirectoryExists = 115,
|
||||
RecommendScriptBuildPipeline = 130,
|
||||
|
||||
// TaskGetBuildMap
|
||||
RemoveInvalidTags = 200,
|
||||
FoundUndependedAsset = 201,
|
||||
PackAssetListIsEmpty = 202,
|
||||
NotSupportMultipleRawAsset = 210,
|
||||
|
||||
// TaskBuilding
|
||||
UnityEngineBuildFailed = 300,
|
||||
UnityEngineBuildFatal = 301,
|
||||
|
||||
// TaskUpdateBundleInfo
|
||||
CharactersOverTheLimit = 400,
|
||||
NotFoundUnityBundleHash = 401,
|
||||
NotFoundUnityBundleCRC = 402,
|
||||
BundleTempSizeIsZero = 403,
|
||||
|
||||
// TaskVerifyBuildResult
|
||||
UnintendedBuildBundle = 500,
|
||||
UnintendedBuildResult = 501,
|
||||
|
||||
// TaskCreateManifest
|
||||
NotFoundUnityBundleInBuildResult = 600,
|
||||
FoundStrayBundle = 601,
|
||||
BundleHashConflict = 602,
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IBuildTask
|
||||
{
|
||||
void Run(BuildContext context);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IContextObject
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EncryptionNone : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle压缩选项
|
||||
/// </summary>
|
||||
public enum ECompressOption
|
||||
{
|
||||
Uncompressed = 0,
|
||||
LZMA,
|
||||
LZ4,
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IBuildPipeline
|
||||
{
|
||||
BuildResult Run(BuildParameters buildParameters, bool enableLog);
|
||||
}
|
||||
}
|
||||
@@ -1,222 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal abstract class BuildPipelineViewerBase
|
||||
{
|
||||
private const int StyleWidth = 400;
|
||||
private const int LabelMinWidth = 180;
|
||||
|
||||
protected readonly string PackageName;
|
||||
protected readonly BuildTarget BuildTarget;
|
||||
protected readonly EBuildPipeline BuildPipeline;
|
||||
protected TemplateContainer Root;
|
||||
|
||||
private TextField _buildOutputField;
|
||||
private TextField _buildVersionField;
|
||||
private PopupField<Enum> _buildModeField;
|
||||
private PopupField<Type> _encryptionField;
|
||||
private EnumField _compressionField;
|
||||
private EnumField _outputNameStyleField;
|
||||
private EnumField _copyBuildinFileOptionField;
|
||||
private TextField _copyBuildinFileTagsField;
|
||||
private Toggle _clearBuildCacheToggle;
|
||||
private Toggle _useAssetDependencyDBToggle;
|
||||
|
||||
public BuildPipelineViewerBase(string packageName, EBuildPipeline buildPipeline, BuildTarget buildTarget, VisualElement parent)
|
||||
{
|
||||
PackageName = packageName;
|
||||
BuildTarget = buildTarget;
|
||||
BuildPipeline = buildPipeline;
|
||||
|
||||
CreateView(parent);
|
||||
RefreshView();
|
||||
}
|
||||
private void CreateView(VisualElement parent)
|
||||
{
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<BuildPipelineViewerBase>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
Root = visualAsset.CloneTree();
|
||||
Root.style.flexGrow = 1f;
|
||||
parent.Add(Root);
|
||||
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
_buildOutputField = Root.Q<TextField>("BuildOutput");
|
||||
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
||||
_buildOutputField.SetEnabled(false);
|
||||
|
||||
// 构建版本
|
||||
_buildVersionField = Root.Q<TextField>("BuildVersion");
|
||||
_buildVersionField.style.width = StyleWidth;
|
||||
_buildVersionField.SetValueWithoutNotify(GetDefaultPackageVersion());
|
||||
|
||||
// 加密方法
|
||||
{
|
||||
var encryptionContainer = Root.Q("EncryptionContainer");
|
||||
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||
if (encryptionClassTypes.Count > 0)
|
||||
{
|
||||
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
|
||||
int defaultIndex = encryptionClassTypes.FindIndex(x => x.FullName.Equals(encyptionClassName));
|
||||
if (defaultIndex < 0)
|
||||
defaultIndex = 0;
|
||||
_encryptionField = new PopupField<Type>(encryptionClassTypes, defaultIndex);
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = StyleWidth;
|
||||
_encryptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageEncyptionClassName(PackageName, BuildPipeline, _encryptionField.value.FullName);
|
||||
});
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
}
|
||||
else
|
||||
{
|
||||
_encryptionField = new PopupField<Type>();
|
||||
_encryptionField.label = "Encryption";
|
||||
_encryptionField.style.width = StyleWidth;
|
||||
encryptionContainer.Add(_encryptionField);
|
||||
}
|
||||
}
|
||||
|
||||
// 压缩方式选项
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
|
||||
_compressionField = Root.Q<EnumField>("Compression");
|
||||
_compressionField.Init(compressOption);
|
||||
_compressionField.SetValueWithoutNotify(compressOption);
|
||||
_compressionField.style.width = StyleWidth;
|
||||
_compressionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageCompressOption(PackageName, BuildPipeline, (ECompressOption)_compressionField.value);
|
||||
});
|
||||
|
||||
// 输出文件名称样式
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
|
||||
_outputNameStyleField.Init(fileNameStyle);
|
||||
_outputNameStyleField.SetValueWithoutNotify(fileNameStyle);
|
||||
_outputNameStyleField.style.width = StyleWidth;
|
||||
_outputNameStyleField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageFileNameStyle(PackageName, BuildPipeline, (EFileNameStyle)_outputNameStyleField.value);
|
||||
});
|
||||
|
||||
// 首包文件拷贝选项
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
|
||||
_copyBuildinFileOptionField.Init(buildinFileCopyOption);
|
||||
_copyBuildinFileOptionField.SetValueWithoutNotify(buildinFileCopyOption);
|
||||
_copyBuildinFileOptionField.style.width = StyleWidth;
|
||||
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(PackageName, BuildPipeline, (EBuildinFileCopyOption)_copyBuildinFileOptionField.value);
|
||||
RefreshView();
|
||||
});
|
||||
|
||||
// 首包文件拷贝参数
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
|
||||
_copyBuildinFileTagsField.SetValueWithoutNotify(buildinFileCopyParams);
|
||||
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(PackageName, BuildPipeline, _copyBuildinFileTagsField.value);
|
||||
});
|
||||
|
||||
// 清理构建缓存
|
||||
bool clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
|
||||
_clearBuildCacheToggle.SetValueWithoutNotify(clearBuildCache);
|
||||
_clearBuildCacheToggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageClearBuildCache(PackageName, BuildPipeline, _clearBuildCacheToggle.value);
|
||||
});
|
||||
|
||||
// 使用资源依赖数据库
|
||||
bool useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
|
||||
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
|
||||
_useAssetDependencyDBToggle.SetValueWithoutNotify(useAssetDependencyDB);
|
||||
_useAssetDependencyDBToggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageUseAssetDependencyDB(PackageName, BuildPipeline, _useAssetDependencyDBToggle.value);
|
||||
});
|
||||
|
||||
// 对齐文本间距
|
||||
UIElementsTools.SetElementLabelMinWidth(_buildOutputField, LabelMinWidth);
|
||||
UIElementsTools.SetElementLabelMinWidth(_buildVersionField, LabelMinWidth);
|
||||
UIElementsTools.SetElementLabelMinWidth(_compressionField, LabelMinWidth);
|
||||
UIElementsTools.SetElementLabelMinWidth(_encryptionField, LabelMinWidth);
|
||||
UIElementsTools.SetElementLabelMinWidth(_outputNameStyleField, LabelMinWidth);
|
||||
UIElementsTools.SetElementLabelMinWidth(_copyBuildinFileOptionField, LabelMinWidth);
|
||||
UIElementsTools.SetElementLabelMinWidth(_copyBuildinFileTagsField, LabelMinWidth);
|
||||
UIElementsTools.SetElementLabelMinWidth(_clearBuildCacheToggle, LabelMinWidth);
|
||||
UIElementsTools.SetElementLabelMinWidth(_useAssetDependencyDBToggle, LabelMinWidth);
|
||||
|
||||
// 构建按钮
|
||||
var buildButton = Root.Q<Button>("Build");
|
||||
buildButton.clicked += BuildButton_clicked;
|
||||
}
|
||||
private void RefreshView()
|
||||
{
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
bool tagsFiledVisible = buildinFileCopyOption == EBuildinFileCopyOption.ClearAndCopyByTags || buildinFileCopyOption == EBuildinFileCopyOption.OnlyCopyByTags;
|
||||
_copyBuildinFileTagsField.visible = tagsFiledVisible;
|
||||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
|
||||
{
|
||||
EditorTools.ClearUnityConsole();
|
||||
EditorApplication.delayCall += ExecuteBuild;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[Build] 打包已经取消");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建任务
|
||||
/// </summary>
|
||||
protected abstract void ExecuteBuild();
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建版本
|
||||
/// </summary>
|
||||
protected string GetPackageVersion()
|
||||
{
|
||||
return _buildVersionField.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建加密类实例
|
||||
/// </summary>
|
||||
protected IEncryptionServices CreateEncryptionInstance()
|
||||
{
|
||||
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
|
||||
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
|
||||
if (classType != null)
|
||||
return (IEncryptionServices)Activator.CreateInstance(classType);
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
private string GetDefaultPackageVersion()
|
||||
{
|
||||
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,57 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
public BuiltinBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
|
||||
: base(packageName, EBuildPipeline.BuiltinBuildPipeline, buildTarget, parent)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
|
||||
|
||||
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.EnableSharePackRule = true;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.CompressOption = compressOption;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,70 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class EditorSimulateBuildPipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
public EditorSimulateBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
|
||||
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
|
||||
{
|
||||
var compressionField = Root.Q<EnumField>("Compression");
|
||||
UIElementsTools.SetElementVisible(compressionField, false);
|
||||
|
||||
var encryptionContainer = Root.Q<VisualElement>("EncryptionContainer");
|
||||
UIElementsTools.SetElementVisible(encryptionContainer, false);
|
||||
|
||||
var fileNameStyleField = Root.Q<EnumField>("FileNameStyle");
|
||||
UIElementsTools.SetElementVisible(fileNameStyleField, false);
|
||||
|
||||
var copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
|
||||
UIElementsTools.SetElementVisible(copyBuildinFileOptionField, false);
|
||||
|
||||
var copyBuildinFileParamField = Root.Q<TextField>("CopyBuildinFileParam");
|
||||
UIElementsTools.SetElementVisible(copyBuildinFileParamField, false);
|
||||
|
||||
var clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
|
||||
UIElementsTools.SetElementVisible(clearBuildCacheToggle, false);
|
||||
|
||||
var useAssetDependencyToggle = Root.Q<Toggle>("UseAssetDependency");
|
||||
UIElementsTools.SetElementVisible(useAssetDependencyToggle, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
|
||||
EditorSimulateBuildParameters buildParameters = new EditorSimulateBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
EditorSimulateBuildPipeline pipeline = new EditorSimulateBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,56 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
public RawfileBuildpipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
|
||||
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
|
||||
{
|
||||
var compressionField = Root.Q<EnumField>("Compression");
|
||||
UIElementsTools.SetElementVisible(compressionField, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
|
||||
|
||||
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,57 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class ScriptableBuildPipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
public ScriptableBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
|
||||
: base(packageName, EBuildPipeline.ScriptableBuildPipeline, buildTarget, parent)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
|
||||
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
|
||||
|
||||
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.EnableSharePackRule = true;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.CompressOption = compressOption;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,281 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorConfig
|
||||
{
|
||||
public const string ConfigVersion = "v2.1";
|
||||
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
|
||||
public const string XmlShowPackageView = "ShowPackageView";
|
||||
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||
|
||||
public const string XmlPackage = "Package";
|
||||
public const string XmlPackageName = "PackageName";
|
||||
public const string XmlPackageDesc = "PackageDesc";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlLocationToLower = "LocationToLower";
|
||||
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
|
||||
public const string XmlIgnoreRuleName = "IgnoreRuleName";
|
||||
|
||||
public const string XmlGroup = "Group";
|
||||
public const string XmlGroupActiveRule = "GroupActiveRule";
|
||||
public const string XmlGroupName = "GroupName";
|
||||
public const string XmlGroupDesc = "GroupDesc";
|
||||
|
||||
public const string XmlCollector = "Collector";
|
||||
public const string XmlCollectPath = "CollectPath";
|
||||
public const string XmlCollectorGUID = "CollectGUID";
|
||||
public const string XmlCollectorType = "CollectType";
|
||||
public const string XmlAddressRule = "AddressRule";
|
||||
public const string XmlPackRule = "PackRule";
|
||||
public const string XmlFilterRule = "FilterRule";
|
||||
public const string XmlUserData = "UserData";
|
||||
public const string XmlAssetTags = "AssetTags";
|
||||
|
||||
/// <summary>
|
||||
/// 导入XML配置表
|
||||
/// </summary>
|
||||
public static void ImportXmlConfig(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
throw new FileNotFoundException(filePath);
|
||||
|
||||
if (Path.GetExtension(filePath) != ".xml")
|
||||
throw new Exception($"Only support xml : {filePath}");
|
||||
|
||||
// 加载配置文件
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.Load(filePath);
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
|
||||
// 读取配置版本
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if (configVersion != ConfigVersion)
|
||||
{
|
||||
if (UpdateXmlConfig(xmlDoc) == false)
|
||||
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
|
||||
else
|
||||
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
|
||||
}
|
||||
|
||||
// 读取公共配置
|
||||
bool uniqueBundleName = false;
|
||||
bool showPackageView = false;
|
||||
bool showEditorAlias = false;
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlShowPackageView))
|
||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias))
|
||||
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName))
|
||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||
}
|
||||
|
||||
// 读取包裹配置
|
||||
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
|
||||
var packageNodeList = root.GetElementsByTagName(XmlPackage);
|
||||
foreach (var packageNode in packageNodeList)
|
||||
{
|
||||
XmlElement packageElement = packageNode as XmlElement;
|
||||
if (packageElement.HasAttribute(XmlPackageName) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
|
||||
if (packageElement.HasAttribute(XmlPackageDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
|
||||
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageElement.GetAttribute(XmlPackageName);
|
||||
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
|
||||
package.EnableAddressable = packageElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
package.LocationToLower = packageElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
|
||||
package.IncludeAssetGUID = packageElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
|
||||
package.IgnoreRuleName = packageElement.GetAttribute(XmlIgnoreRuleName);
|
||||
packages.Add(package);
|
||||
|
||||
// 读取分组配置
|
||||
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
|
||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||
package.Groups.Add(group);
|
||||
|
||||
// 读取收集器配置
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlCollectPath) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorType) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAddressRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
collector.UserData = collectorElement.GetAttribute(XmlUserData);
|
||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
||||
group.Collectors.Add(collector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检测配置错误
|
||||
foreach (var package in packages)
|
||||
{
|
||||
package.CheckConfigError();
|
||||
}
|
||||
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"Asset bundle collector config import complete!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出XML配置表
|
||||
/// </summary>
|
||||
public static void ExportXmlConfig(string savePath)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
|
||||
sb.AppendLine("<root>");
|
||||
sb.AppendLine("</root>");
|
||||
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.LoadXml(sb.ToString());
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
|
||||
// 设置配置版本
|
||||
root.SetAttribute(XmlVersion, ConfigVersion);
|
||||
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置Package配置
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
||||
packageElement.SetAttribute(XmlPackageName, package.PackageName);
|
||||
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
|
||||
packageElement.SetAttribute(XmlEnableAddressable, package.EnableAddressable.ToString());
|
||||
packageElement.SetAttribute(XmlLocationToLower, package.LocationToLower.ToString());
|
||||
packageElement.SetAttribute(XmlIncludeAssetGUID, package.IncludeAssetGUID.ToString());
|
||||
packageElement.SetAttribute(XmlIgnoreRuleName, package.IgnoreRuleName);
|
||||
root.AppendChild(packageElement);
|
||||
|
||||
// 设置分组配置
|
||||
foreach (var group in package.Groups)
|
||||
{
|
||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
|
||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||
packageElement.AppendChild(groupElement);
|
||||
|
||||
// 设置收集器配置
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
||||
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
||||
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
|
||||
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
|
||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||
collectorElement.SetAttribute(XmlUserData, collector.UserData);
|
||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||
groupElement.AppendChild(collectorElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 生成配置文件
|
||||
xmlDoc.Save(savePath);
|
||||
Debug.Log($"Asset bundle collector config export complete!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 升级XML配置表
|
||||
/// </summary>
|
||||
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
|
||||
{
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if (configVersion == ConfigVersion)
|
||||
return true;
|
||||
|
||||
// v2.0.0 -> v2.1
|
||||
if (configVersion == "v2.0.0")
|
||||
{
|
||||
// 读取包裹配置
|
||||
var packageNodeList = root.GetElementsByTagName(XmlPackage);
|
||||
foreach (var packageNode in packageNodeList)
|
||||
{
|
||||
XmlElement packageElement = packageNode as XmlElement;
|
||||
if (packageElement.HasAttribute(XmlIgnoreRuleName) == false)
|
||||
packageElement.SetAttribute(XmlIgnoreRuleName, nameof(NormalIgnoreRule));
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "v2.1");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,489 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorSettingData
|
||||
{
|
||||
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheIgnoreRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IIgnoreRule> _cacheIgnoreRuleInstance = new Dictionary<string, IIgnoreRule>();
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { private set; get; } = false;
|
||||
|
||||
|
||||
static AssetBundleCollectorSettingData()
|
||||
{
|
||||
// IPackRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cachePackRuleTypes.Clear();
|
||||
_cachePackRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(PackSeparately),
|
||||
typeof(PackDirectory),
|
||||
typeof(PackTopDirectory),
|
||||
typeof(PackCollector),
|
||||
typeof(PackGroup),
|
||||
typeof(PackRawFile),
|
||||
typeof(PackShaderVariants)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cachePackRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IFilterRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheFilterRuleTypes.Clear();
|
||||
_cacheFilterRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(CollectAll),
|
||||
typeof(CollectScene),
|
||||
typeof(CollectPrefab),
|
||||
typeof(CollectSprite)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheFilterRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IAddressRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheAddressRuleTypes.Clear();
|
||||
_cacheAddressRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(AddressByFileName),
|
||||
typeof(AddressByFolderAndFileName),
|
||||
typeof(AddressByGroupAndFileName),
|
||||
typeof(AddressDisable)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IActiveRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheActiveRuleTypes.Clear();
|
||||
_cacheActiveRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(EnableGroup),
|
||||
typeof(DisableGroup),
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheActiveRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IIgnoreRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheIgnoreRuleTypes.Clear();
|
||||
_cacheIgnoreRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(NormalIgnoreRule),
|
||||
typeof(RawFileIgnoreRule),
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IIgnoreRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheIgnoreRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheIgnoreRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static AssetBundleCollectorSetting _setting = null;
|
||||
public static AssetBundleCollectorSetting Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 存储配置文件
|
||||
/// </summary>
|
||||
public static void SaveFile()
|
||||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置文件
|
||||
/// </summary>
|
||||
public static void FixFile()
|
||||
{
|
||||
bool isFixed = Setting.FixAllPackageConfigError();
|
||||
if (isFixed)
|
||||
{
|
||||
IsDirty = true;
|
||||
Debug.Log("Fix package config error done !");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
Setting.ClearAll();
|
||||
}
|
||||
|
||||
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetAddressRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetPackRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetFilterRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetIgnoreRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheIgnoreRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
private static string GetRuleDisplayName(string name, Type type)
|
||||
{
|
||||
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
|
||||
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
||||
return attribute.DisplayName;
|
||||
else
|
||||
return name;
|
||||
}
|
||||
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
return _cacheActiveRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
return _cacheAddressRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
return _cachePackRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasFilterRuleName(string ruleName)
|
||||
{
|
||||
return _cacheFilterRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasIgnoreRuleName(string ruleName)
|
||||
{
|
||||
return _cacheIgnoreRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IActiveRule)Activator.CreateInstance(type);
|
||||
_cacheActiveRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IActiveRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IAddressRule)Activator.CreateInstance(type);
|
||||
_cacheAddressRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IAddressRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IPackRule GetPackRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IPackRule)Activator.CreateInstance(type);
|
||||
_cachePackRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IPackRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IFilterRule GetFilterRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IFilterRule)Activator.CreateInstance(type);
|
||||
_cacheFilterRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IFilterRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IIgnoreRule GetIgnoreRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheIgnoreRuleInstance.TryGetValue(ruleName, out IIgnoreRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheIgnoreRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IIgnoreRule)Activator.CreateInstance(type);
|
||||
_cacheIgnoreRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IIgnoreRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
|
||||
// 公共参数编辑相关
|
||||
public static void ModifyShowPackageView(bool showPackageView)
|
||||
{
|
||||
Setting.ShowPackageView = showPackageView;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyShowEditorAlias(bool showAlias)
|
||||
{
|
||||
Setting.ShowEditorAlias = showAlias;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyUniqueBundleName(bool uniqueBundleName)
|
||||
{
|
||||
Setting.UniqueBundleName = uniqueBundleName;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 资源包裹编辑相关
|
||||
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
||||
{
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageName;
|
||||
Setting.Packages.Add(package);
|
||||
IsDirty = true;
|
||||
return package;
|
||||
}
|
||||
public static void RemovePackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
if (Setting.Packages.Remove(package))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove package : {package.PackageName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyPackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
if (package != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
|
||||
{
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupName;
|
||||
package.Groups.Add(group);
|
||||
IsDirty = true;
|
||||
return group;
|
||||
}
|
||||
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (package.Groups.Remove(group))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove group : {group.GroupName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (package != null && group != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源收集器编辑相关
|
||||
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
group.Collectors.Add(collector);
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
if (group.Collectors.Remove(collector))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
|
||||
}
|
||||
}
|
||||
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
if (group != null && collector != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public static string GetPackageAllTags(string packageName)
|
||||
{
|
||||
var allTags = Setting.GetPackageAllTags(packageName);
|
||||
return string.Join(";", allTags);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class CollectCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// 模拟构建模式
|
||||
/// </summary>
|
||||
public bool SimulateBuild { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 使用资源依赖数据库
|
||||
/// </summary>
|
||||
public bool UseAssetDependencyDB { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址大小写不敏感
|
||||
/// </summary>
|
||||
public bool LocationToLower { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包含资源GUID数据
|
||||
/// </summary>
|
||||
public bool IncludeAssetGUID { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集所有着色器
|
||||
/// </summary>
|
||||
public bool AutoCollectShaders { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 着色器统一全名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 忽略规则实例
|
||||
/// </summary>
|
||||
public IIgnoreRule IgnoreRule { private set; get; }
|
||||
|
||||
|
||||
public CollectCommand(bool simulateBuild, bool useAssetDependencyDB, string packageName,
|
||||
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
|
||||
bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
|
||||
{
|
||||
SimulateBuild = simulateBuild;
|
||||
UseAssetDependencyDB = useAssetDependencyDB;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
LocationToLower = locationToLower;
|
||||
IncludeAssetGUID = includeAssetGUID;
|
||||
AutoCollectShaders = autoCollectShaders;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
IgnoreRule = ignoreRule;
|
||||
|
||||
// 着色器统一全名称
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
|
||||
private AssetDependencyCache _assetDependency;
|
||||
public AssetDependencyCache AssetDependency
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_assetDependency == null)
|
||||
_assetDependency = new AssetDependencyCache(UseAssetDependencyDB);
|
||||
return _assetDependency;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct GroupData
|
||||
{
|
||||
public string GroupName;
|
||||
|
||||
public GroupData(string groupName)
|
||||
{
|
||||
GroupName = groupName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源分组激活规则接口
|
||||
/// </summary>
|
||||
public interface IActiveRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否激活分组
|
||||
/// </summary>
|
||||
bool IsActiveGroup(GroupData data);
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct AddressRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 寻址规则接口
|
||||
/// </summary>
|
||||
public interface IAddressRule
|
||||
{
|
||||
string GetAssetAddress(AddressRuleData data);
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct FilterRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public FilterRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源过滤规则接口
|
||||
/// </summary>
|
||||
public interface IFilterRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否为收集资源
|
||||
/// </summary>
|
||||
/// <returns>如果收集该资源返回TRUE</returns>
|
||||
bool IsCollectAsset(FilterRuleData data);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源忽略规则接口
|
||||
/// </summary>
|
||||
public interface IIgnoreRule
|
||||
{
|
||||
bool IsIgnore(AssetInfo assetInfo);
|
||||
}
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct PackRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
public struct PackRuleResult
|
||||
{
|
||||
private readonly string _bundleName;
|
||||
private readonly string _bundleExtension;
|
||||
|
||||
public PackRuleResult(string bundleName, string bundleExtension)
|
||||
{
|
||||
_bundleName = bundleName;
|
||||
_bundleExtension = bundleExtension;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 结果是否有效
|
||||
/// </summary>
|
||||
public bool IsValid()
|
||||
{
|
||||
return string.IsNullOrEmpty(_bundleName) == false && string.IsNullOrEmpty(_bundleExtension) == false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包全名称
|
||||
/// </summary>
|
||||
public string GetBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').Replace(" ", "_").ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取共享资源包全名称
|
||||
/// </summary>
|
||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').Replace(" ", "_").ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"share_{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源打包规则接口
|
||||
/// </summary>
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[DisplayName("启用分组")]
|
||||
public class EnableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup(GroupData data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("禁用分组")]
|
||||
public class DisableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup(GroupData data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[DisplayName("收集所有资源")]
|
||||
public class CollectAll : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集场景")]
|
||||
public class CollectScene : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
string extension = Path.GetExtension(data.AssetPath);
|
||||
return extension == ".unity" || extension == ".scene";
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集预制体")]
|
||||
public class CollectPrefab : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".prefab";
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集精灵类型的纹理")]
|
||||
public class CollectSprite : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||
if (mainAssetType == typeof(Texture2D))
|
||||
{
|
||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集着色器")]
|
||||
public class CollectShader : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".shader";
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集着色器变种集合")]
|
||||
public class CollectShaderVariants : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".shadervariants";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle文件的后缀名
|
||||
/// </summary>
|
||||
public const string AssetBundleFileExtension = "bundle";
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的后缀名
|
||||
/// </summary>
|
||||
public const string RawFileExtension = "rawfile";
|
||||
|
||||
/// <summary>
|
||||
/// Unity着色器资源包名称
|
||||
/// </summary>
|
||||
public const string ShadersBundleName = "unityshaders";
|
||||
|
||||
|
||||
public static PackRuleResult CreateShadersPackRuleResult()
|
||||
{
|
||||
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 文件路径")]
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以父类文件夹路径作为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 父类文件夹路径")]
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器路径下顶级文件夹为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
||||
assetPath = assetPath.TrimStart('/');
|
||||
string[] splits = assetPath.Split('/');
|
||||
if (splits.Length > 0)
|
||||
{
|
||||
if (Path.HasExtension(splits[0]))
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器路径作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 收集器路径")]
|
||||
public class PackCollector : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName;
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
bundleName = collectPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
bundleName = PathUtility.RemoveExtension(collectPath);
|
||||
}
|
||||
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以分组名称作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 分组名称")]
|
||||
public class PackGroup : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.GroupName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包原生文件
|
||||
/// </summary>
|
||||
[DisplayName("打包原生文件")]
|
||||
public class PackRawFile : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.AssetPath;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包视频文件
|
||||
/// </summary>
|
||||
[DisplayName("打包视频文件")]
|
||||
public class PackVideoFile : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.AssetPath;
|
||||
string fileExtension = Path.GetExtension(data.AssetPath);
|
||||
fileExtension = fileExtension.Remove(0, 1);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包着色器
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器文件")]
|
||||
public class PackShader : IPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包着色器变种集合
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器变种集合文件")]
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器显示名字
|
||||
/// </summary>
|
||||
public class DisplayNameAttribute : Attribute
|
||||
{
|
||||
public string DisplayName;
|
||||
|
||||
public DisplayNameAttribute(string name)
|
||||
{
|
||||
this.DisplayName = name;
|
||||
}
|
||||
}
|
||||
|
||||
public static class DisplayNameAttributeHelper
|
||||
{
|
||||
internal static T GetAttribute<T>(Type type) where T : Attribute
|
||||
{
|
||||
return (T)type.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
|
||||
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
|
||||
{
|
||||
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
|
||||
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
|
||||
{
|
||||
return (T)field.GetCustomAttribute(typeof(T), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class RuleDisplayName
|
||||
{
|
||||
public string ClassName;
|
||||
public string DisplayName;
|
||||
}
|
||||
}
|
||||
@@ -1,328 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEditor.Networking.PlayerConnection;
|
||||
using UnityEngine.Networking.PlayerConnection;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("AssetBundle Debugger", true, WindowsDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 视图模式
|
||||
/// </summary>
|
||||
private enum EViewMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 内存视图
|
||||
/// </summary>
|
||||
MemoryView,
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象视图
|
||||
/// </summary>
|
||||
AssetView,
|
||||
|
||||
/// <summary>
|
||||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
}
|
||||
|
||||
|
||||
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
||||
|
||||
private Label _playerName;
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private SliderInt _frameSlider;
|
||||
private DebuggerAssetListViewer _assetListViewer;
|
||||
private DebuggerBundleListViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private string _searchKeyWord;
|
||||
private DebugReport _currentReport;
|
||||
private RemotePlayerSession _currentPlayerSession;
|
||||
private int _rangeIndex = 0;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
try
|
||||
{
|
||||
VisualElement root = rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
|
||||
// 导出按钮
|
||||
var exportBtn = root.Q<Button>("ExportButton");
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
|
||||
// 用户列表菜单
|
||||
_playerName = root.Q<Label>("PlayerName");
|
||||
_playerName.text = "Editor player";
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 帧数相关
|
||||
{
|
||||
_frameSlider = root.Q<SliderInt>("FrameSlider");
|
||||
_frameSlider.label = "Frame:";
|
||||
_frameSlider.highValue = 0;
|
||||
_frameSlider.lowValue = 0;
|
||||
_frameSlider.value = 0;
|
||||
_frameSlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
OnFrameSliderChange(evt.newValue);
|
||||
});
|
||||
|
||||
var frameLast = root.Q<ToolbarButton>("FrameLast");
|
||||
frameLast.clicked += OnFrameLast_clicked;
|
||||
|
||||
var frameNext = root.Q<ToolbarButton>("FrameNext");
|
||||
frameNext.clicked += OnFrameNext_clicked;
|
||||
|
||||
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
||||
frameClear.clicked += OnFrameClear_clicked;
|
||||
}
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new DebuggerAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new DebuggerBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_assetListViewer.AttachParent(root);
|
||||
|
||||
// 远程调试
|
||||
EditorConnection.instance.Initialize();
|
||||
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
// 远程调试
|
||||
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
_playerSessions.Clear();
|
||||
}
|
||||
|
||||
private void OnHandleConnectionEvent(int playerId)
|
||||
{
|
||||
Debug.Log($"Game player connection : {playerId}");
|
||||
_playerName.text = $"Connected player : {playerId}";
|
||||
}
|
||||
private void OnHandleDisconnectionEvent(int playerId)
|
||||
{
|
||||
Debug.Log($"Game player disconnection : {playerId}");
|
||||
_playerName.text = $"Disconneced player : {playerId}";
|
||||
}
|
||||
private void OnHandlePlayerMessage(MessageEventArgs args)
|
||||
{
|
||||
var debugReport = DebugReport.Deserialize(args.data);
|
||||
OnHandleDebugReport(args.playerId, debugReport);
|
||||
}
|
||||
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
||||
{
|
||||
Debug.Log($"Handle player {playerId} debug report !");
|
||||
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
||||
_currentPlayerSession.AddDebugReport(debugReport);
|
||||
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
|
||||
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
|
||||
UpdateFrameView(_currentPlayerSession);
|
||||
}
|
||||
private void OnFrameSliderChange(int sliderValue)
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameLast_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
|
||||
_frameSlider.value = _rangeIndex;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameNext_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
|
||||
_frameSlider.value = _rangeIndex;
|
||||
UpdateFrameView(_currentPlayerSession, _rangeIndex);
|
||||
}
|
||||
}
|
||||
private void OnFrameClear_clicked()
|
||||
{
|
||||
if (_currentPlayerSession != null)
|
||||
{
|
||||
_frameSlider.label = $"Frame:";
|
||||
_frameSlider.value = 0;
|
||||
_frameSlider.lowValue = 0;
|
||||
_frameSlider.highValue = 0;
|
||||
_currentPlayerSession.ClearDebugReport();
|
||||
_assetListViewer.ClearView();
|
||||
_bundleListViewer.ClearView();
|
||||
}
|
||||
}
|
||||
|
||||
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
||||
{
|
||||
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
|
||||
{
|
||||
return session;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
|
||||
_playerSessions.Add(playerId, newSession);
|
||||
return newSession;
|
||||
}
|
||||
}
|
||||
private void UpdateFrameView(RemotePlayerSession playerSession)
|
||||
{
|
||||
if (playerSession != null)
|
||||
{
|
||||
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
|
||||
}
|
||||
}
|
||||
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
|
||||
{
|
||||
if (playerSession == null)
|
||||
return;
|
||||
|
||||
var debugReport = playerSession.GetDebugReport(rangeIndex);
|
||||
if (debugReport != null)
|
||||
{
|
||||
_currentReport = debugReport;
|
||||
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
||||
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
|
||||
private void SampleBtn_onClick()
|
||||
{
|
||||
// 发送采集数据的命令
|
||||
RemoteCommand command = new RemoteCommand();
|
||||
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
||||
command.CommandParam = string.Empty;
|
||||
byte[] data = RemoteCommand.Serialize(command);
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
if (_currentReport == null)
|
||||
{
|
||||
Debug.LogWarning("Debug report is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
|
||||
if (resultPath != null)
|
||||
{
|
||||
// 注意:排序保证生成配置的稳定性
|
||||
foreach (var packageData in _currentReport.PackageDatas)
|
||||
{
|
||||
packageData.ProviderInfos.Sort();
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
providerInfo.DependBundleInfos.Sort();
|
||||
}
|
||||
}
|
||||
|
||||
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
|
||||
string fileContent = JsonUtility.ToJson(_currentReport, true);
|
||||
FileUtility.WriteAllText(filePath, fileContent);
|
||||
}
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_searchKeyWord = e.newValue;
|
||||
if (_currentReport != null)
|
||||
{
|
||||
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
|
||||
}
|
||||
}
|
||||
private void OnViewModeMenuChange(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode != viewMode)
|
||||
{
|
||||
_viewMode = viewMode;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = viewMode.ToString();
|
||||
|
||||
if (viewMode == EViewMode.AssetView)
|
||||
{
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
}
|
||||
else if (viewMode == EViewMode.BundleView)
|
||||
{
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(viewMode.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
|
||||
{
|
||||
var viewMode = (EViewMode)action.userData;
|
||||
if (_viewMode == viewMode)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,93 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class RemotePlayerSession
|
||||
{
|
||||
private readonly List<DebugReport> _reportList = new List<DebugReport>();
|
||||
|
||||
/// <summary>
|
||||
/// 用户ID
|
||||
/// </summary>
|
||||
public int PlayerId { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 保存的报告最大数量
|
||||
/// </summary>
|
||||
public int MaxReportCount { private set; get; }
|
||||
|
||||
public int MinRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public int MaxRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
int index = _reportList.Count - 1;
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
|
||||
{
|
||||
PlayerId = playerId;
|
||||
MaxReportCount = maxReportCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理缓存数据
|
||||
/// </summary>
|
||||
public void ClearDebugReport()
|
||||
{
|
||||
_reportList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调试报告
|
||||
/// </summary>
|
||||
public void AddDebugReport(DebugReport report)
|
||||
{
|
||||
if (report == null)
|
||||
Debug.LogWarning("Invalid debug report data !");
|
||||
|
||||
if (_reportList.Count >= MaxReportCount)
|
||||
_reportList.RemoveAt(0);
|
||||
_reportList.Add(report);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取调试报告
|
||||
/// </summary>
|
||||
public DebugReport GetDebugReport(int rangeIndex)
|
||||
{
|
||||
if (_reportList.Count == 0)
|
||||
return null;
|
||||
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
|
||||
return null;
|
||||
return _reportList[rangeIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规范索引值
|
||||
/// </summary>
|
||||
public int ClampRangeIndex(int rangeIndex)
|
||||
{
|
||||
if (rangeIndex < 0)
|
||||
return 0;
|
||||
|
||||
if (rangeIndex > MaxRangeValue)
|
||||
return MaxRangeValue;
|
||||
|
||||
return rangeIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,310 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class DebuggerAssetListViewer
|
||||
{
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ListView _assetListView;
|
||||
private ListView _dependListView;
|
||||
private DebugReport _debugReport;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
_assetListView.selectionChanged += AssetListView_onSelectionChange;
|
||||
#elif UNITY_2020_1_OR_NEWER
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
#else
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource.Clear();
|
||||
_assetListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
_debugReport = debugReport;
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
|
||||
_assetListView.Rebuild();
|
||||
}
|
||||
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
|
||||
foreach (var packageData in debugReport.PackageDatas)
|
||||
{
|
||||
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
providerInfo.PackageName = packageData.PackageName;
|
||||
tempList.Add(providerInfo);
|
||||
}
|
||||
|
||||
tempList.Sort();
|
||||
result.AddRange(tempList);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label0";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label5";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label6";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindAssetListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
|
||||
var providerInfo = sourceData[index];
|
||||
|
||||
// Package Name
|
||||
var label0 = element.Q<Label>("Label0");
|
||||
label0.text = providerInfo.PackageName;
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = providerInfo.AssetPath;
|
||||
|
||||
// Spawn Scene
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = providerInfo.SpawnScene;
|
||||
|
||||
// Spawn Time
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = providerInfo.SpawnTime;
|
||||
|
||||
// Loading Time
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = providerInfo.LoadingTime.ToString();
|
||||
|
||||
// Ref Count
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (providerInfo.Status == EOperationStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
var label6 = element.Q<Label>("Label6");
|
||||
label6.text = providerInfo.Status.ToString();
|
||||
label6.style.color = textColor;
|
||||
}
|
||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
DebugProviderInfo providerInfo = item as DebugProviderInfo;
|
||||
FillDependListView(providerInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// 底部列表相关
|
||||
private VisualElement MakeDependListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindDependListViewItem(VisualElement element, int index)
|
||||
{
|
||||
List<DebugBundleInfo> bundles = _dependListView.itemsSource as List<DebugBundleInfo>;
|
||||
DebugBundleInfo bundleInfo = bundles[index];
|
||||
|
||||
// Bundle Name
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = bundleInfo.BundleName;
|
||||
|
||||
// Ref Count
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = bundleInfo.Status.ToString();
|
||||
}
|
||||
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
|
||||
{
|
||||
_dependListView.Clear();
|
||||
_dependListView.ClearSelection();
|
||||
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
|
||||
_dependListView.Rebuild();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,22 +0,0 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -1,322 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class DebuggerBundleListViewer
|
||||
{
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ListView _bundleListView;
|
||||
private ListView _usingListView;
|
||||
private DebugReport _debugReport;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
_bundleListView.selectionChanged += BundleListView_onSelectionChange;
|
||||
#elif UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 使用列表
|
||||
_usingListView = _root.Q<ListView>("BottomListView");
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
_usingListView.bindItem = BindIncludeListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_bundleListView.Clear();
|
||||
_bundleListView.ClearSelection();
|
||||
_bundleListView.itemsSource.Clear();
|
||||
_bundleListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
_debugReport = debugReport;
|
||||
_bundleListView.Clear();
|
||||
_bundleListView.ClearSelection();
|
||||
_bundleListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
|
||||
_bundleListView.Rebuild();
|
||||
}
|
||||
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
|
||||
foreach (var pakcageData in debugReport.PackageDatas)
|
||||
{
|
||||
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
|
||||
foreach (var providerInfo in pakcageData.ProviderInfos)
|
||||
{
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
|
||||
{
|
||||
bundleInfo.PackageName = pakcageData.PackageName;
|
||||
tempDic.Add(bundleInfo.BundleName, bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var tempList = tempDic.Values.ToList();
|
||||
tempList.Sort();
|
||||
result.AddRange(tempList);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeBundleListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label0";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindBundleListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
|
||||
var bundleInfo = sourceData[index];
|
||||
|
||||
// Package Name
|
||||
var label0 = element.Q<Label>("Label0");
|
||||
label0.text = bundleInfo.PackageName;
|
||||
|
||||
// Bundle Name
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = bundleInfo.BundleName;
|
||||
|
||||
// Ref Count
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == EOperationStatus.Failed)
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = bundleInfo.Status.ToString();
|
||||
label4.style.color = textColor;
|
||||
}
|
||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
|
||||
FillUsingListView(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// 底部列表相关
|
||||
private VisualElement MakeIncludeListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label5";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindIncludeListViewItem(VisualElement element, int index)
|
||||
{
|
||||
List<DebugProviderInfo> providers = _usingListView.itemsSource as List<DebugProviderInfo>;
|
||||
DebugProviderInfo providerInfo = providers[index];
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = providerInfo.AssetPath;
|
||||
|
||||
// Spawn Scene
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = providerInfo.SpawnScene;
|
||||
|
||||
// Spawn Time
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = providerInfo.SpawnTime;
|
||||
|
||||
// Ref Count
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = providerInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.Status.ToString();
|
||||
}
|
||||
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
|
||||
{
|
||||
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
|
||||
foreach (var packageData in _debugReport.PackageDatas)
|
||||
{
|
||||
if (packageData.PackageName == selectedBundleInfo.PackageName)
|
||||
{
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
|
||||
{
|
||||
source.Add(providerInfo);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_usingListView.Clear();
|
||||
_usingListView.ClearSelection();
|
||||
_usingListView.itemsSource = source;
|
||||
_usingListView.Rebuild();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,21 +0,0 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Using Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="BottomBar2" style="width: 150px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="BottomBar3" style="width: 150px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar4" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar5" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -1,46 +0,0 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleInspector
|
||||
{
|
||||
[CustomEditor(typeof(AssetBundle))]
|
||||
internal class AssetBundleEditor : UnityEditor.Editor
|
||||
{
|
||||
internal bool pathFoldout = false;
|
||||
internal bool advancedFoldout = false;
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
AssetBundle bundle = target as AssetBundle;
|
||||
|
||||
using (new EditorGUI.DisabledScope(true))
|
||||
{
|
||||
var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
|
||||
leftStyle.alignment = TextAnchor.UpperLeft;
|
||||
GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
|
||||
|
||||
var assetNames = bundle.GetAllAssetNames();
|
||||
pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
|
||||
if (pathFoldout)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
foreach (var asset in assetNames)
|
||||
EditorGUILayout.LabelField(asset);
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
|
||||
}
|
||||
|
||||
if (advancedFoldout)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
base.OnInspectorGUI();
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleRecorder
|
||||
{
|
||||
private static readonly Dictionary<string, AssetBundle> _loadedAssetBundles = new Dictionary<string, AssetBundle>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle对象,如果没有被缓存就重新加载。
|
||||
/// </summary>
|
||||
public static AssetBundle GetAssetBundle(string filePath)
|
||||
{
|
||||
// 如果文件不存在
|
||||
if (File.Exists(filePath) == false)
|
||||
{
|
||||
Debug.LogWarning($"Not found asset bundle file : {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
// 验证文件有效性(可能文件被加密)
|
||||
byte[] fileData = File.ReadAllBytes(filePath);
|
||||
if (EditorTools.CheckBundleFileValid(fileData) == false)
|
||||
{
|
||||
Debug.LogWarning($"The asset bundle file is invalid and may be encrypted : {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_loadedAssetBundles.TryGetValue(filePath, out AssetBundle bundle))
|
||||
{
|
||||
return bundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetBundle newBundle = AssetBundle.LoadFromFile(filePath);
|
||||
if (newBundle != null)
|
||||
{
|
||||
string[] assetNames = newBundle.GetAllAssetNames();
|
||||
foreach (string name in assetNames)
|
||||
{
|
||||
newBundle.LoadAsset(name);
|
||||
}
|
||||
_loadedAssetBundles.Add(filePath, newBundle);
|
||||
}
|
||||
return newBundle;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 卸载所有已经加载的AssetBundle文件
|
||||
/// </summary>
|
||||
public static void UnloadAll()
|
||||
{
|
||||
foreach (var valuePair in _loadedAssetBundles)
|
||||
{
|
||||
if (valuePair.Value != null)
|
||||
valuePair.Value.Unload(true);
|
||||
}
|
||||
_loadedAssetBundles.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建报告
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class BuildReport
|
||||
{
|
||||
/// <summary>
|
||||
/// 汇总信息
|
||||
/// </summary>
|
||||
public ReportSummary Summary = new ReportSummary();
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象列表
|
||||
/// </summary>
|
||||
public List<ReportAssetInfo> AssetInfos = new List<ReportAssetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源包列表
|
||||
/// </summary>
|
||||
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 未被依赖的资源列表
|
||||
/// </summary>
|
||||
public List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>();
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息类
|
||||
/// </summary>
|
||||
public ReportBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName == bundleName)
|
||||
return bundleInfo;
|
||||
}
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息类
|
||||
/// </summary>
|
||||
public ReportAssetInfo GetAssetInfo(string assetPath)
|
||||
{
|
||||
foreach (var assetInfo in AssetInfos)
|
||||
{
|
||||
if (assetInfo.AssetPath == assetPath)
|
||||
return assetInfo;
|
||||
}
|
||||
throw new Exception($"Not found asset : {assetPath}");
|
||||
}
|
||||
|
||||
|
||||
public static void Serialize(string savePath, BuildReport buildReport)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
string json = JsonUtility.ToJson(buildReport, true);
|
||||
FileUtility.WriteAllText(savePath, json);
|
||||
}
|
||||
public static BuildReport Deserialize(string jsonData)
|
||||
{
|
||||
BuildReport report = JsonUtility.FromJson<BuildReport>(jsonData);
|
||||
return report;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class ReportSummary
|
||||
{
|
||||
/// <summary>
|
||||
/// YooAsset版本
|
||||
/// </summary>
|
||||
public string YooVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 引擎版本
|
||||
/// </summary>
|
||||
public string UnityVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 构建时间
|
||||
/// </summary>
|
||||
public string BuildDate;
|
||||
|
||||
/// <summary>
|
||||
/// 构建耗时(单位:秒)
|
||||
/// </summary>
|
||||
public int BuildSeconds;
|
||||
|
||||
/// <summary>
|
||||
/// 构建平台
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public string BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的资源包类型
|
||||
/// </summary>
|
||||
public int BuildBundleType;
|
||||
|
||||
/// <summary>
|
||||
/// 构建包裹名称
|
||||
/// </summary>
|
||||
public string BuildPackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 构建包裹版本
|
||||
/// </summary>
|
||||
public string BuildPackageVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 构建包裹备注
|
||||
/// </summary>
|
||||
public string BuildPackageNote;
|
||||
|
||||
// 收集器配置
|
||||
public bool UniqueBundleName;
|
||||
public bool EnableAddressable;
|
||||
public bool LocationToLower;
|
||||
public bool IncludeAssetGUID;
|
||||
public bool AutoCollectShaders;
|
||||
public string IgnoreRuleName;
|
||||
|
||||
// 构建参数
|
||||
public bool ClearBuildCacheFiles;
|
||||
public bool UseAssetDependencyDB;
|
||||
public bool EnableSharePackRule;
|
||||
public string EncryptionClassName;
|
||||
public EFileNameStyle FileNameStyle;
|
||||
public ECompressOption CompressOption;
|
||||
public bool DisableWriteTypeTree;
|
||||
public bool IgnoreTypeTreeChanges;
|
||||
|
||||
// 构建结果
|
||||
public int AssetFileTotalCount;
|
||||
public int MainAssetTotalCount;
|
||||
public int AllBundleTotalCount;
|
||||
public long AllBundleTotalSize;
|
||||
public int EncryptedBundleTotalCount;
|
||||
public long EncryptedBundleTotalSize;
|
||||
}
|
||||
}
|
||||
@@ -1,327 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class ReporterAssetListViewer
|
||||
{
|
||||
private enum ESortMode
|
||||
{
|
||||
AssetPath,
|
||||
BundleName
|
||||
}
|
||||
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ToolbarButton _topBar1;
|
||||
private ToolbarButton _topBar2;
|
||||
private ToolbarButton _bottomBar1;
|
||||
private ListView _assetListView;
|
||||
private ListView _dependListView;
|
||||
|
||||
private BuildReport _buildReport;
|
||||
private string _searchKeyWord;
|
||||
private ESortMode _sortMode = ESortMode.AssetPath;
|
||||
private bool _descendingSort = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
_assetListView.selectionChanged += AssetListView_onSelectionChange;
|
||||
#elif UNITY_2020_1_OR_NEWER
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
#else
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(BuildReport buildReport, string searchKeyWord)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
_searchKeyWord = searchKeyWord;
|
||||
RefreshView();
|
||||
}
|
||||
private void RefreshView()
|
||||
{
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource = FilterAndSortViewItems();
|
||||
_assetListView.Rebuild();
|
||||
RefreshSortingSymbol();
|
||||
}
|
||||
private List<ReportAssetInfo> FilterAndSortViewItems()
|
||||
{
|
||||
List<ReportAssetInfo> result = new List<ReportAssetInfo>(_buildReport.AssetInfos.Count);
|
||||
|
||||
// 过滤列表
|
||||
foreach (var assetInfo in _buildReport.AssetInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_searchKeyWord) == false)
|
||||
{
|
||||
if (assetInfo.AssetPath.Contains(_searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
result.Add(assetInfo);
|
||||
}
|
||||
|
||||
// 排序列表
|
||||
if (_sortMode == ESortMode.AssetPath)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.AssetPath).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.AssetPath).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleName)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.MainBundleName).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.MainBundleName).ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
private void RefreshSortingSymbol()
|
||||
{
|
||||
// 刷新符号
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
|
||||
_topBar2.text = "Main Bundle";
|
||||
|
||||
if (_sortMode == ESortMode.AssetPath)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↓";
|
||||
else
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↑";
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleName)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar2.text = "Main Bundle ↓";
|
||||
else
|
||||
_topBar2.text = "Main Bundle ↑";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
|
||||
// 资源列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindAssetListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _assetListView.itemsSource as List<ReportAssetInfo>;
|
||||
var assetInfo = sourceData[index];
|
||||
var bundleInfo = _buildReport.GetBundleInfo(assetInfo.MainBundleName);
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = assetInfo.AssetPath;
|
||||
|
||||
// Main Bundle
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = bundleInfo.BundleName;
|
||||
}
|
||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
ReportAssetInfo assetInfo = item as ReportAssetInfo;
|
||||
FillDependListView(assetInfo);
|
||||
}
|
||||
}
|
||||
private void TopBar1_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.AssetPath)
|
||||
{
|
||||
_sortMode = ESortMode.AssetPath;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar2_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.BundleName)
|
||||
{
|
||||
_sortMode = ESortMode.BundleName;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
|
||||
// 依赖列表相关
|
||||
private void FillDependListView(ReportAssetInfo assetInfo)
|
||||
{
|
||||
List<ReportBundleInfo> bundles = new List<ReportBundleInfo>();
|
||||
var mainBundle = _buildReport.GetBundleInfo(assetInfo.MainBundleName);
|
||||
bundles.Add(mainBundle);
|
||||
foreach (string dependBundleName in mainBundle.DependBundles)
|
||||
{
|
||||
var dependBundle = _buildReport.GetBundleInfo(dependBundleName);
|
||||
bundles.Add(dependBundle);
|
||||
}
|
||||
|
||||
_dependListView.Clear();
|
||||
_dependListView.ClearSelection();
|
||||
_dependListView.itemsSource = bundles;
|
||||
_dependListView.Rebuild();
|
||||
_bottomBar1.text = $"Depend Bundles ({bundles.Count})";
|
||||
}
|
||||
private VisualElement MakeDependListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindDependListViewItem(VisualElement element, int index)
|
||||
{
|
||||
List<ReportBundleInfo> bundles = _dependListView.itemsSource as List<ReportBundleInfo>;
|
||||
ReportBundleInfo bundleInfo = bundles[index];
|
||||
|
||||
// Bundle Name
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = bundleInfo.BundleName;
|
||||
|
||||
// Size
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
||||
|
||||
// Hash
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.FileHash;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="File Size" display-tooltip-when-elided="true" name="BottomBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="File Hash" display-tooltip-when-elided="true" name="BottomBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -1,436 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class ReporterBundleListViewer
|
||||
{
|
||||
private enum ESortMode
|
||||
{
|
||||
BundleName,
|
||||
BundleSize,
|
||||
BundleTags
|
||||
}
|
||||
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ToolbarButton _topBar1;
|
||||
private ToolbarButton _topBar2;
|
||||
private ToolbarButton _topBar3;
|
||||
private ToolbarButton _topBar5;
|
||||
private ToolbarButton _bottomBar1;
|
||||
private ListView _bundleListView;
|
||||
private ListView _includeListView;
|
||||
|
||||
private BuildReport _buildReport;
|
||||
private string _reportFilePath;
|
||||
private string _searchKeyWord;
|
||||
private ESortMode _sortMode = ESortMode.BundleName;
|
||||
private bool _descendingSort = false;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar5 = _root.Q<ToolbarButton>("TopBar5");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar5.clicked += TopBar4_clicked;
|
||||
|
||||
// 底部按钮栏
|
||||
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
|
||||
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
_bundleListView.selectionChanged += BundleListView_onSelectionChange;
|
||||
#elif UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 包含列表
|
||||
_includeListView = _root.Q<ListView>("BottomListView");
|
||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||
_includeListView.bindItem = BindIncludeListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(BuildReport buildReport, string reprotFilePath, string searchKeyWord)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
_reportFilePath = reprotFilePath;
|
||||
_searchKeyWord = searchKeyWord;
|
||||
RefreshView();
|
||||
}
|
||||
private void RefreshView()
|
||||
{
|
||||
_bundleListView.Clear();
|
||||
_bundleListView.ClearSelection();
|
||||
_bundleListView.itemsSource = FilterAndSortViewItems();
|
||||
_bundleListView.Rebuild();
|
||||
RefreshSortingSymbol();
|
||||
}
|
||||
private List<ReportBundleInfo> FilterAndSortViewItems()
|
||||
{
|
||||
List<ReportBundleInfo> result = new List<ReportBundleInfo>(_buildReport.BundleInfos.Count);
|
||||
|
||||
// 过滤列表
|
||||
foreach (var bundleInfo in _buildReport.BundleInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_searchKeyWord) == false)
|
||||
{
|
||||
if (bundleInfo.BundleName.Contains(_searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
|
||||
// 排序列表
|
||||
if (_sortMode == ESortMode.BundleName)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.BundleName).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.BundleName).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleSize)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.FileSize).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.FileSize).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleTags)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.GetTagsString()).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.GetTagsString()).ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
private void RefreshSortingSymbol()
|
||||
{
|
||||
// 刷新符号
|
||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
|
||||
_topBar2.text = "Size";
|
||||
_topBar3.text = "Hash";
|
||||
_topBar5.text = "Tags";
|
||||
|
||||
if (_sortMode == ESortMode.BundleName)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count}) ↓";
|
||||
else
|
||||
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count}) ↑";
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleSize)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar2.text = "Size ↓";
|
||||
else
|
||||
_topBar2.text = "Size ↑";
|
||||
}
|
||||
else if (_sortMode == ESortMode.BundleTags)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar5.text = "Tags ↓";
|
||||
else
|
||||
_topBar5.text = "Tags ↑";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeBundleListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label5";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label6";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 80;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindBundleListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _bundleListView.itemsSource as List<ReportBundleInfo>;
|
||||
var bundleInfo = sourceData[index];
|
||||
|
||||
// Bundle Name
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = bundleInfo.BundleName;
|
||||
|
||||
// Size
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = EditorUtility.FormatBytes(bundleInfo.FileSize);
|
||||
|
||||
// Hash
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.FileHash;
|
||||
|
||||
// Encrypted
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = bundleInfo.Encrypted.ToString();
|
||||
|
||||
// Tags
|
||||
var label6 = element.Q<Label>("Label6");
|
||||
label6.text = bundleInfo.GetTagsString();
|
||||
}
|
||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
ReportBundleInfo bundleInfo = item as ReportBundleInfo;
|
||||
FillIncludeListView(bundleInfo);
|
||||
ShowAssetBundleInspector(bundleInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
|
||||
{
|
||||
if (_buildReport.Summary.BuildPipeline == nameof(EBuildPipeline.RawFileBuildPipeline))
|
||||
return;
|
||||
|
||||
string rootDirectory = Path.GetDirectoryName(_reportFilePath);
|
||||
string filePath = $"{rootDirectory}/{bundleInfo.FileName}";
|
||||
if (File.Exists(filePath))
|
||||
Selection.activeObject = AssetBundleRecorder.GetAssetBundle(filePath);
|
||||
else
|
||||
Selection.activeObject = null;
|
||||
}
|
||||
private void TopBar1_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.BundleName)
|
||||
{
|
||||
_sortMode = ESortMode.BundleName;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar2_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.BundleSize)
|
||||
{
|
||||
_sortMode = ESortMode.BundleSize;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar3_clicked()
|
||||
{
|
||||
}
|
||||
private void TopBar4_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.BundleTags)
|
||||
{
|
||||
_sortMode = ESortMode.BundleTags;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
|
||||
// 底部列表相关
|
||||
private void FillIncludeListView(ReportBundleInfo bundleInfo)
|
||||
{
|
||||
List<ReportAssetInfo> containsList = new List<ReportAssetInfo>();
|
||||
HashSet<string> mainAssetDic = new HashSet<string>();
|
||||
foreach (var assetInfo in _buildReport.AssetInfos)
|
||||
{
|
||||
if (assetInfo.MainBundleName == bundleInfo.BundleName)
|
||||
{
|
||||
mainAssetDic.Add(assetInfo.AssetPath);
|
||||
containsList.Add(assetInfo);
|
||||
}
|
||||
}
|
||||
foreach (string assetPath in bundleInfo.AllBuiltinAssets)
|
||||
{
|
||||
if (mainAssetDic.Contains(assetPath) == false)
|
||||
{
|
||||
var assetInfo = new ReportAssetInfo();
|
||||
assetInfo.AssetPath = assetPath;
|
||||
assetInfo.AssetGUID = "--";
|
||||
containsList.Add(assetInfo);
|
||||
}
|
||||
}
|
||||
|
||||
_includeListView.Clear();
|
||||
_includeListView.ClearSelection();
|
||||
_includeListView.itemsSource = containsList;
|
||||
_includeListView.Rebuild();
|
||||
_bottomBar1.text = $"Include Assets ({containsList.Count})";
|
||||
}
|
||||
private VisualElement MakeIncludeListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindIncludeListViewItem(VisualElement element, int index)
|
||||
{
|
||||
List<ReportAssetInfo> containsList = _includeListView.itemsSource as List<ReportAssetInfo>;
|
||||
ReportAssetInfo assetInfo = containsList[index];
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = assetInfo.AssetPath;
|
||||
|
||||
// Asset Source
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = assetInfo.AssetGUID != "--" ? "Main Asset" : "Builtin Asset";
|
||||
|
||||
// GUID
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = assetInfo.AssetGUID;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="File Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="File Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Encrypted" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Asset Source" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -1,182 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class ReporterSummaryViewer
|
||||
{
|
||||
private class ItemWrapper
|
||||
{
|
||||
public string Title { private set; get; }
|
||||
public string Value { private set; get; }
|
||||
|
||||
public ItemWrapper(string title, string value)
|
||||
{
|
||||
Title = title;
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ListView _listView;
|
||||
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 概述列表
|
||||
_listView = _root.Q<ListView>("ListView");
|
||||
_listView.makeItem = MakeListViewItem;
|
||||
_listView.bindItem = BindListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(BuildReport buildReport)
|
||||
{
|
||||
_items.Clear();
|
||||
|
||||
_items.Add(new ItemWrapper("YooAsset Version", buildReport.Summary.YooVersion));
|
||||
_items.Add(new ItemWrapper("UnityEngine Version", buildReport.Summary.UnityVersion));
|
||||
_items.Add(new ItemWrapper("Build Date", buildReport.Summary.BuildDate));
|
||||
_items.Add(new ItemWrapper("Build Seconds", ConvertTime(buildReport.Summary.BuildSeconds)));
|
||||
_items.Add(new ItemWrapper("Build Target", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("Build Pipeline", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("Build Bundle Type", buildReport.Summary.BuildBundleType.ToString()));
|
||||
_items.Add(new ItemWrapper("Package Name", buildReport.Summary.BuildPackageName));
|
||||
_items.Add(new ItemWrapper("Package Version", buildReport.Summary.BuildPackageVersion));
|
||||
_items.Add(new ItemWrapper("Package Note", buildReport.Summary.BuildPackageNote));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("Collect Settings", string.Empty));
|
||||
_items.Add(new ItemWrapper("Unique Bundle Name", $"{buildReport.Summary.UniqueBundleName}"));
|
||||
_items.Add(new ItemWrapper("Enable Addressable", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("Location To Lower", $"{buildReport.Summary.LocationToLower}"));
|
||||
_items.Add(new ItemWrapper("Include Asset GUID", $"{buildReport.Summary.IncludeAssetGUID}"));
|
||||
_items.Add(new ItemWrapper("Auto Collect Shaders", $"{buildReport.Summary.AutoCollectShaders}"));
|
||||
_items.Add(new ItemWrapper("Ignore Rule Name", $"{buildReport.Summary.IgnoreRuleName}"));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("Build Params", string.Empty));
|
||||
_items.Add(new ItemWrapper("Clear Build Cache Files", $"{buildReport.Summary.ClearBuildCacheFiles}"));
|
||||
_items.Add(new ItemWrapper("Use Asset Dependency DB", $"{buildReport.Summary.UseAssetDependencyDB}"));
|
||||
_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));
|
||||
_items.Add(new ItemWrapper("Encryption Class Name", buildReport.Summary.EncryptionClassName));
|
||||
_items.Add(new ItemWrapper("FileNameStyle", $"{buildReport.Summary.FileNameStyle}"));
|
||||
_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
|
||||
_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
|
||||
_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("Build Results", string.Empty));
|
||||
_items.Add(new ItemWrapper("Asset File Total Count", $"{buildReport.Summary.AssetFileTotalCount}"));
|
||||
_items.Add(new ItemWrapper("Main Asset Total Count", $"{buildReport.Summary.MainAssetTotalCount}"));
|
||||
_items.Add(new ItemWrapper("All Bundle Total Count", $"{buildReport.Summary.AllBundleTotalCount}"));
|
||||
_items.Add(new ItemWrapper("All Bundle Total Size", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
|
||||
_items.Add(new ItemWrapper("Encrypted Bundle Total Count", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
|
||||
_items.Add(new ItemWrapper("Encrypted Bundle Total Size", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
|
||||
|
||||
_listView.Clear();
|
||||
_listView.ClearSelection();
|
||||
_listView.itemsSource = _items;
|
||||
_listView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
// 列表相关
|
||||
private VisualElement MakeListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 200;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var itemWrapper = _items[index];
|
||||
|
||||
// Title
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = itemWrapper.Title;
|
||||
|
||||
// Value
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = itemWrapper.Value;
|
||||
}
|
||||
|
||||
private string ConvertTime(int time)
|
||||
{
|
||||
if (time <= 60)
|
||||
{
|
||||
return $"{time}秒钟";
|
||||
}
|
||||
else
|
||||
{
|
||||
int minute = time / 60;
|
||||
return $"{minute}分钟";
|
||||
}
|
||||
}
|
||||
private string ConvertSize(long size)
|
||||
{
|
||||
if (size == 0)
|
||||
return "0";
|
||||
return EditorUtility.FormatBytes(size);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,9 +0,0 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Info" display-tooltip-when-elided="true" name="TopBar1" style="width: 200px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Param" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="ListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -1,14 +1,18 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建资源信息,记录单个资源在构建过程中的元数据
|
||||
/// </summary>
|
||||
public class BuildAssetInfo
|
||||
{
|
||||
private bool _isAddAssetTags = false;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
private readonly List<string> _assetTags = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 收集器类型
|
||||
@@ -28,12 +32,15 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 资源信息
|
||||
/// </summary>
|
||||
public AssetInfo AssetInfo { private set; get; }
|
||||
public EditorAssetInfo AssetInfo { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源的分类标签
|
||||
/// </summary>
|
||||
public readonly List<string> AssetTags = new List<string>();
|
||||
public IReadOnlyList<string> AssetTags
|
||||
{
|
||||
get { return _assetTags; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的所有资源
|
||||
@@ -42,14 +49,26 @@ namespace YooAsset.Editor
|
||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||
|
||||
|
||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo)
|
||||
/// <summary>
|
||||
/// 创建实例
|
||||
/// </summary>
|
||||
/// <param name="collectorType">收集器类型</param>
|
||||
/// <param name="bundleName">所属的资源包名称</param>
|
||||
/// <param name="address">可寻址地址</param>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, EditorAssetInfo assetInfo)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetInfo = assetInfo;
|
||||
}
|
||||
public BuildAssetInfo(AssetInfo assetInfo)
|
||||
|
||||
/// <summary>
|
||||
/// 创建零依赖或冗余的实例
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public BuildAssetInfo(EditorAssetInfo assetInfo)
|
||||
{
|
||||
CollectorType = ECollectorType.None;
|
||||
BundleName = string.Empty;
|
||||
@@ -57,14 +76,14 @@ namespace YooAsset.Editor
|
||||
AssetInfo = assetInfo;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设置所有依赖的资源
|
||||
/// </summary>
|
||||
/// <param name="dependAssetInfos">依赖资源信息列表</param>
|
||||
public void SetDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
||||
{
|
||||
if (AllDependAssetInfos != null)
|
||||
throw new System.Exception("Should never get here !");
|
||||
throw new YooInternalException("Should never get here.");
|
||||
|
||||
AllDependAssetInfos = dependAssetInfos;
|
||||
}
|
||||
@@ -72,29 +91,31 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 设置资源包名称
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包完整名称</param>
|
||||
public void SetBundleName(string bundleName)
|
||||
{
|
||||
if (HasBundleName())
|
||||
throw new System.Exception("Should never get here !");
|
||||
throw new YooInternalException("Should never get here.");
|
||||
|
||||
BundleName = bundleName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源的分类标签
|
||||
/// 说明:原始定义的资源分类标签
|
||||
/// </summary>
|
||||
/// <remarks>仅在首次调用时生效,不可重复设置。</remarks>
|
||||
/// <param name="tags">资源分类标签列表</param>
|
||||
public void AddAssetTags(List<string> tags)
|
||||
{
|
||||
if (_isAddAssetTags)
|
||||
throw new Exception("Should never get here !");
|
||||
throw new YooInternalException("Should never get here.");
|
||||
_isAddAssetTags = true;
|
||||
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (AssetTags.Contains(tag) == false)
|
||||
if (_assetTags.Contains(tag) == false)
|
||||
{
|
||||
AssetTags.Add(tag);
|
||||
_assetTags.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -102,18 +123,20 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 添加关联的资源包名称
|
||||
/// </summary>
|
||||
/// <param name="bundleName">引用该资源的资源包名称</param>
|
||||
public void AddReferenceBundleName(string bundleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
throw new YooInternalException("Should never get here.");
|
||||
|
||||
if (_referenceBundleNames.Contains(bundleName) == false)
|
||||
_referenceBundleNames.Add(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名是否存在
|
||||
/// 检查是否已分配资源包名称
|
||||
/// </summary>
|
||||
/// <returns>已分配返回 true,否则返回 false</returns>
|
||||
public bool HasBundleName()
|
||||
{
|
||||
if (string.IsNullOrEmpty(BundleName))
|
||||
@@ -125,6 +148,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取关联资源包的数量
|
||||
/// </summary>
|
||||
/// <returns>引用该资源的资源包数量</returns>
|
||||
public int GetReferenceBundleCount()
|
||||
{
|
||||
return _referenceBundleNames.Count;
|
||||
234
Assets/YooAsset/Editor/BundleBuilder/BuildBundleInfo.cs
Normal file
234
Assets/YooAsset/Editor/BundleBuilder/BuildBundleInfo.cs
Normal file
@@ -0,0 +1,234 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建资源包信息,记录单个资源包在构建过程中的完整元数据
|
||||
/// </summary>
|
||||
public class BuildBundleInfo
|
||||
{
|
||||
#region 补丁文件的关键信息
|
||||
/// <summary>
|
||||
/// Unity引擎生成的哈希值(构建内容的哈希值)
|
||||
/// </summary>
|
||||
public string PackageUnityHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Unity引擎生成的CRC
|
||||
/// </summary>
|
||||
public uint PackageUnityCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PackageFileHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件 CRC 校验值
|
||||
/// </summary>
|
||||
public uint PackageFileCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件大小(字节)
|
||||
/// </summary>
|
||||
public long PackageFileSize { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的文件路径
|
||||
/// </summary>
|
||||
public string BuildOutputFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁包的源文件路径
|
||||
/// </summary>
|
||||
public string PackageSourceFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 补丁包的目标文件路径
|
||||
/// </summary>
|
||||
public string PackageDestFilePath { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加密生成文件的路径
|
||||
/// 注意:如果未加密该路径为空
|
||||
/// </summary>
|
||||
public string EncryptedFilePath { set; get; }
|
||||
#endregion
|
||||
|
||||
private readonly Dictionary<string, BuildAssetInfo> _packAssetDictionary = new Dictionary<string, BuildAssetInfo>(100);
|
||||
private readonly List<BuildAssetInfo> _allPackAssets = new List<BuildAssetInfo>(100);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源列表
|
||||
/// 注意:不包含零依赖资源和冗余资源
|
||||
/// </summary>
|
||||
public IReadOnlyList<BuildAssetInfo> AllPackAssets
|
||||
{
|
||||
get { return _allPackAssets; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否已加密
|
||||
/// </summary>
|
||||
public bool Encrypted { set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建实例
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包名称</param>
|
||||
public BuildBundleInfo(string bundleName)
|
||||
{
|
||||
BundleName = bundleName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
/// <param name="buildAsset">待打包的资源信息</param>
|
||||
public void PackAsset(BuildAssetInfo buildAsset)
|
||||
{
|
||||
string assetPath = buildAsset.AssetInfo.AssetPath;
|
||||
if (_packAssetDictionary.ContainsKey(assetPath))
|
||||
throw new YooInternalException($"Should never get here. Asset already exists: '{assetPath}'.");
|
||||
|
||||
_packAssetDictionary.Add(assetPath, buildAsset);
|
||||
_allPackAssets.Add(buildAsset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否包含指定资源
|
||||
/// </summary>
|
||||
/// <param name="assetPath">资源路径</param>
|
||||
/// <returns>包含返回 true,否则返回 false</returns>
|
||||
public bool IsContainsPackAsset(string assetPath)
|
||||
{
|
||||
return _packAssetDictionary.ContainsKey(assetPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源路径列表
|
||||
/// </summary>
|
||||
/// <returns>所有打包资源的路径数组</returns>
|
||||
public string[] GetAllPackAssetPaths()
|
||||
{
|
||||
List<string> results = new List<string>(AllPackAssets.Count);
|
||||
for (int i = 0; i < AllPackAssets.Count; i++)
|
||||
{
|
||||
var packAsset = AllPackAssets[i];
|
||||
results.Add(packAsset.AssetInfo.AssetPath);
|
||||
}
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源可寻址列表
|
||||
/// </summary>
|
||||
/// <returns>所有打包资源的可寻址地址数组</returns>
|
||||
public string[] GetAllPackAssetAddress()
|
||||
{
|
||||
List<string> results = new List<string>(AllPackAssets.Count);
|
||||
for (int i = 0; i < AllPackAssets.Count; i++)
|
||||
{
|
||||
var packAsset = AllPackAssets[i];
|
||||
results.Add(packAsset.Address);
|
||||
}
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的主资源信息
|
||||
/// </summary>
|
||||
/// <param name="assetPath">资源路径</param>
|
||||
/// <returns>对应的构建资源信息</returns>
|
||||
public BuildAssetInfo GetPackAssetInfo(string assetPath)
|
||||
{
|
||||
if (_packAssetDictionary.TryGetValue(assetPath, out BuildAssetInfo value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException($"Could not find pack asset info '{assetPath}' in bundle: '{BundleName}'.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包内部所有资产
|
||||
/// </summary>
|
||||
/// <returns>资源包包含的所有资源信息列表</returns>
|
||||
public List<EditorAssetInfo> GetBundleContents()
|
||||
{
|
||||
Dictionary<string, EditorAssetInfo> result = new Dictionary<string, EditorAssetInfo>(AllPackAssets.Count);
|
||||
foreach (var packAsset in AllPackAssets)
|
||||
{
|
||||
result.Add(packAsset.AssetInfo.AssetPath, packAsset.AssetInfo);
|
||||
if (packAsset.AllDependAssetInfos != null)
|
||||
{
|
||||
foreach (var dependAssetInfo in packAsset.AllDependAssetInfos)
|
||||
{
|
||||
// 注意:依赖资源里只添加零依赖资源和冗余资源
|
||||
if (dependAssetInfo.HasBundleName() == false)
|
||||
{
|
||||
string dependAssetPath = dependAssetInfo.AssetInfo.AssetPath;
|
||||
if (result.ContainsKey(dependAssetPath) == false)
|
||||
result.Add(dependAssetPath, dependAssetInfo.AssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建 Unity 构建管线所需的数据
|
||||
/// </summary>
|
||||
/// <param name="replaceAssetPathWithAddress">是否使用可寻址地址替代资源路径</param>
|
||||
/// <returns>构建管线所需的 AssetBundleBuild 数据</returns>
|
||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild(bool replaceAssetPathWithAddress)
|
||||
{
|
||||
// 注意:我们不再支持AssetBundle的变种机制
|
||||
AssetBundleBuild build = new AssetBundleBuild();
|
||||
build.assetBundleName = BundleName;
|
||||
build.assetBundleVariant = string.Empty;
|
||||
build.assetNames = GetAllPackAssetPaths();
|
||||
if (replaceAssetPathWithAddress)
|
||||
build.addressableNames = GetAllPackAssetAddress();
|
||||
return build;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有写入补丁清单的资源
|
||||
/// </summary>
|
||||
/// <returns>需要写入清单的主资源信息数组</returns>
|
||||
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||
{
|
||||
return AllPackAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建PackageBundle类
|
||||
/// </summary>
|
||||
internal PackageBundle CreatePackageBundle()
|
||||
{
|
||||
PackageBundle packageBundle = new PackageBundle();
|
||||
packageBundle.BundleName = BundleName;
|
||||
packageBundle.UnityCrc = PackageUnityCRC;
|
||||
packageBundle.FileHash = PackageFileHash;
|
||||
packageBundle.FileCrc = PackageFileCRC;
|
||||
packageBundle.FileSize = PackageFileSize;
|
||||
packageBundle.IsEncrypted = Encrypted;
|
||||
packageBundle.DependentBundleIDs = Array.Empty<int>();
|
||||
return packageBundle;
|
||||
}
|
||||
}
|
||||
}
|
||||
148
Assets/YooAsset/Editor/BundleBuilder/BuildMapContext.cs
Normal file
148
Assets/YooAsset/Editor/BundleBuilder/BuildMapContext.cs
Normal file
@@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建资源映射上下文,管理构建过程中所有资源包和资源的映射关系
|
||||
/// </summary>
|
||||
[ContextObject]
|
||||
public class BuildMapContext
|
||||
{
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDictionary = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
private readonly List<BuildAssetInfo> _spriteAtlasAssetList = new List<BuildAssetInfo>(10000);
|
||||
private readonly List<ReportIndependentAsset> _independentAssets = new List<ReportIndependentAsset>(1000);
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// </summary>
|
||||
/// <remarks>包括主动收集的资源以及其依赖的所有资源。</remarks>
|
||||
public int AssetFileCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源收集命令
|
||||
/// </summary>
|
||||
public CollectCommand Command { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包信息列表
|
||||
/// </summary>
|
||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bundleInfoDictionary.Values;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 图集资源集合
|
||||
/// </summary>
|
||||
public IReadOnlyList<BuildAssetInfo> SpriteAtlasAssetList
|
||||
{
|
||||
get { return _spriteAtlasAssetList; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 未被依赖的资源列表
|
||||
/// </summary>
|
||||
public IReadOnlyList<ReportIndependentAsset> IndependentAssets
|
||||
{
|
||||
get { return _independentAssets; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个未被依赖的资源
|
||||
/// </summary>
|
||||
internal void AddIndependentAsset(ReportIndependentAsset asset)
|
||||
{
|
||||
_independentAssets.Add(asset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">待打包的资源信息</param>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = assetInfo.BundleName;
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new YooInternalException("Should never get here.");
|
||||
|
||||
if (_bundleInfoDictionary.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
bundleInfo.PackAsset(assetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||
newBundleInfo.PackAsset(assetInfo);
|
||||
_bundleInfoDictionary.Add(bundleName, newBundleInfo);
|
||||
}
|
||||
|
||||
// 统计所有的精灵图集
|
||||
if (assetInfo.AssetInfo.IsSpriteAtlas())
|
||||
{
|
||||
_spriteAtlasAssetList.Add(assetInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否包含指定名称的资源包
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包名称</param>
|
||||
/// <returns>包含返回 true,否则返回 false</returns>
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
{
|
||||
return _bundleInfoDictionary.ContainsKey(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包名称</param>
|
||||
/// <returns>对应的资源包构建信息</returns>
|
||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (_bundleInfoDictionary.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
throw new YooInternalException($"Should never get here. Bundle not found: '{bundleName}'.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线里需要的数据
|
||||
/// </summary>
|
||||
/// <param name="replaceAssetPathWithAddress">是否使用可寻址地址替代资源路径</param>
|
||||
/// <returns>所有资源包的 AssetBundleBuild 数据数组</returns>
|
||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds(bool replaceAssetPathWithAddress)
|
||||
{
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDictionary.Count);
|
||||
foreach (var bundleInfo in _bundleInfoDictionary.Values)
|
||||
{
|
||||
builds.Add(bundleInfo.CreatePipelineBuild(replaceAssetPathWithAddress));
|
||||
}
|
||||
return builds.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建空的资源包
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包名称</param>
|
||||
public void CreateEmptyBundleInfo(string bundleName)
|
||||
{
|
||||
if (IsContainsBundle(bundleName) == false)
|
||||
{
|
||||
var bundleInfo = new BuildBundleInfo(bundleName);
|
||||
_bundleInfoDictionary.Add(bundleName, bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
249
Assets/YooAsset/Editor/BundleBuilder/BuildParameters.cs
Normal file
249
Assets/YooAsset/Editor/BundleBuilder/BuildParameters.cs
Normal file
@@ -0,0 +1,249 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public abstract class BuildParameters
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的根目录
|
||||
/// </summary>
|
||||
public string BuildOutputRoot { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源的根目录
|
||||
/// </summary>
|
||||
public string BundledFileRoot { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线名称
|
||||
/// </summary>
|
||||
public string BuildPipeline { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建资源包类型
|
||||
/// </summary>
|
||||
public int BuildBundleType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建的平台
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹备注
|
||||
/// </summary>
|
||||
public string PackageNote { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 清空构建缓存文件
|
||||
/// </summary>
|
||||
public bool ClearBuildCacheFiles { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否使用资源依赖缓存数据库
|
||||
/// </summary>
|
||||
/// <remarks>开启此项可以极大提高资源收集速度</remarks>
|
||||
public bool UseAssetDependencyDB { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用共享资源打包
|
||||
/// </summary>
|
||||
public bool EnableSharePackRule { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否对单独引用的共享资源进行独立打包
|
||||
/// </summary>
|
||||
/// <remarks>关闭该选项,单独引用的共享资源将会构建到引用它的资源包内。</remarks>
|
||||
public bool SingleReferencedPackAlone { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
public bool VerifyBuildingResult { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称样式
|
||||
/// </summary>
|
||||
public EFileNameStyle FileNameStyle { get; set; } = EFileNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源的拷贝选项
|
||||
/// </summary>
|
||||
public EBundledCopyOption BundledCopyOption { get; set; } = EBundledCopyOption.None;
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源的拷贝参数
|
||||
/// </summary>
|
||||
public string BundledCopyParams { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包加密器
|
||||
/// </summary>
|
||||
public IBundleEncryptor BundleEncryptor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源清单加密器
|
||||
/// </summary>
|
||||
public IManifestEncryptor ManifestEncryptor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源清单解密器
|
||||
/// </summary>
|
||||
public IManifestDecryptor ManifestDecryptor { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 检测构建参数是否合法
|
||||
/// </summary>
|
||||
public void CheckBuildParameters()
|
||||
{
|
||||
// 检测当前是否正在构建资源包
|
||||
if (UnityEditor.BuildPipeline.isBuildingPlayer)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "Pipeline build is in progress.");
|
||||
throw new InvalidOperationException(message);
|
||||
}
|
||||
|
||||
// 检测构建参数合法性
|
||||
if (BuildTarget == BuildTarget.NoTarget)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Build target platform is not selected.");
|
||||
throw new ArgumentException(message, nameof(BuildTarget));
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildOutputRoot))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty.");
|
||||
throw new ArgumentException(message, nameof(BuildOutputRoot));
|
||||
}
|
||||
if (string.IsNullOrEmpty(BundledFileRoot))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundledRootIsNullOrEmpty, "Bundled file root is null or empty.");
|
||||
throw new ArgumentException(message, nameof(BundledFileRoot));
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildPipeline))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineIsNullOrEmpty, "Build pipeline is null or empty.");
|
||||
throw new ArgumentException(message, nameof(BuildPipeline));
|
||||
}
|
||||
if (BuildBundleType == (int)EBundleType.None)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildBundleTypeIsUnknown, $"Build bundle type is unknown: {BuildBundleType}.");
|
||||
throw new ArgumentException(message, nameof(BuildBundleType));
|
||||
}
|
||||
if (string.IsNullOrEmpty(PackageName))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty.");
|
||||
throw new ArgumentException(message, nameof(PackageName));
|
||||
}
|
||||
if (string.IsNullOrEmpty(PackageVersion))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty.");
|
||||
throw new ArgumentException(message, nameof(PackageVersion));
|
||||
}
|
||||
|
||||
// 设置默认备注信息
|
||||
if (string.IsNullOrEmpty(PackageNote))
|
||||
{
|
||||
PackageNote = DateTime.Now.ToString();
|
||||
}
|
||||
|
||||
CheckBuildParametersCore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
/// <returns>构建管线的输出目录路径</returns>
|
||||
public string GetPipelineOutputDirectory()
|
||||
{
|
||||
return GetPipelineOutputDirectoryCore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁输出目录
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁输出目录路径</returns>
|
||||
public string GetPackageOutputDirectory()
|
||||
{
|
||||
return GetPackageOutputDirectoryCore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁根目录
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁根目录路径</returns>
|
||||
public string GetPackageRootDirectory()
|
||||
{
|
||||
return GetPackageRootDirectoryCore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取首包资源的根目录
|
||||
/// </summary>
|
||||
/// <returns>首包资源的根目录路径</returns>
|
||||
public string GetBundledRootDirectory()
|
||||
{
|
||||
return GetBundledRootDirectoryCore();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 执行子类特定的构建参数验证
|
||||
/// </summary>
|
||||
protected virtual void CheckBuildParametersCore() { }
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线输出目录的核心实现
|
||||
/// </summary>
|
||||
/// <returns>构建管线的输出目录路径</returns>
|
||||
protected virtual string GetPipelineOutputDirectoryCore()
|
||||
{
|
||||
return $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取补丁输出目录的核心实现
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁输出目录路径</returns>
|
||||
protected virtual string GetPackageOutputDirectoryCore()
|
||||
{
|
||||
return $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取补丁根目录的核心实现
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁根目录路径</returns>
|
||||
protected virtual string GetPackageRootDirectoryCore()
|
||||
{
|
||||
return $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取首包资源根目录的核心实现
|
||||
/// </summary>
|
||||
/// <returns>首包资源的根目录路径</returns>
|
||||
protected virtual string GetBundledRootDirectoryCore()
|
||||
{
|
||||
return $"{BundledFileRoot}/{PackageName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -6,7 +6,11 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
/// <summary>
|
||||
/// 构建参数上下文
|
||||
/// </summary>
|
||||
[ContextObject]
|
||||
public class BuildParametersContext
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
@@ -14,6 +18,10 @@ namespace YooAsset.Editor
|
||||
public BuildParameters Parameters { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建实例
|
||||
/// </summary>
|
||||
/// <param name="parameters">构建参数</param>
|
||||
public BuildParametersContext(BuildParameters parameters)
|
||||
{
|
||||
Parameters = parameters;
|
||||
@@ -30,7 +38,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <returns>构建管线的输出目录路径</returns>
|
||||
public string GetPipelineOutputDirectory()
|
||||
{
|
||||
return Parameters.GetPipelineOutputDirectory();
|
||||
@@ -39,6 +47,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁输出目录
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁输出目录路径</returns>
|
||||
public string GetPackageOutputDirectory()
|
||||
{
|
||||
return Parameters.GetPackageOutputDirectory();
|
||||
@@ -47,17 +56,19 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁根目录
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁根目录路径</returns>
|
||||
public string GetPackageRootDirectory()
|
||||
{
|
||||
return Parameters.GetPackageRootDirectory();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置资源的根目录
|
||||
/// 获取首包资源的根目录
|
||||
/// </summary>
|
||||
public string GetBuildinRootDirectory()
|
||||
/// <returns>首包资源的根目录路径</returns>
|
||||
public string GetBundledRootDirectory()
|
||||
{
|
||||
return Parameters.GetBuildinRootDirectory();
|
||||
return Parameters.GetBundledRootDirectory();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a8f060786f8775b4a82cc3f55d9135e2
|
||||
guid: da26c791ca572fe4a818405173661568
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 归档文件构建辅助工具类
|
||||
/// </summary>
|
||||
internal static class ArchiveFileBuildHelper
|
||||
{
|
||||
private const int StreamCopyBufferSize = 81920;
|
||||
|
||||
/// <summary>
|
||||
/// 收集构建资源的归档条目列表,并按 FilePath 字典序排序
|
||||
/// </summary>
|
||||
public static List<ArchiveFileEntry> CollectEntries(IReadOnlyList<BuildAssetInfo> allAssets)
|
||||
{
|
||||
var entries = new List<ArchiveFileEntry>(allAssets.Count);
|
||||
foreach (var asset in allAssets)
|
||||
{
|
||||
string assetPath = asset.AssetInfo.AssetPath;
|
||||
long dataLength = new FileInfo(assetPath).Length;
|
||||
uint crc = HashUtility.ComputeFileCrc32AsUInt(assetPath);
|
||||
entries.Add(new ArchiveFileEntry(assetPath, dataLength, crc));
|
||||
}
|
||||
|
||||
entries.Sort((a, b) => string.Compare(a.AssetPath, b.AssetPath, StringComparison.Ordinal));
|
||||
return entries;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算每个条目的绝对偏移,并写入归档文件
|
||||
/// </summary>
|
||||
/// <param name="outputPath">输出文件路径</param>
|
||||
/// <param name="entries">归档条目列表</param>
|
||||
/// <param name="fileAlignment">文件数据对齐字节数(0 表示不对齐)</param>
|
||||
public static void BuildArchiveFile(string outputPath, List<ArchiveFileEntry> entries, int fileAlignment)
|
||||
{
|
||||
int fileCount = entries.Count;
|
||||
if (fileCount > ArchiveBundleConsts.MaxChildFileCount)
|
||||
throw new InvalidOperationException($"Archive child file count {fileCount} exceeds maximum ({ArchiveBundleConsts.MaxChildFileCount}).");
|
||||
|
||||
// 1. 计算 header 总大小
|
||||
int headerSize = 4 + 4 + 4; // Magic + Version + FileCount
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
byte[] pathBytes = entry.GetPathBytes();
|
||||
// FilePathLen(4) + FilePath(变长) + DataOffset(8) + DataLength(8) + FileCRC(4)
|
||||
headerSize += 4 + pathBytes.Length + 8 + 8 + 4;
|
||||
}
|
||||
|
||||
// 2. 计算每个文件的绝对偏移
|
||||
long currentOffset = headerSize;
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
if (fileAlignment > 0)
|
||||
currentOffset = AlignOffset(currentOffset, fileAlignment);
|
||||
entry.DataOffset = currentOffset;
|
||||
currentOffset += entry.DataLength;
|
||||
}
|
||||
|
||||
// 3. 写入归档文件
|
||||
EditorFileUtility.CreateFileDirectory(outputPath);
|
||||
using (var fs = new FileStream(outputPath, FileMode.Create, FileAccess.Write))
|
||||
using (var writer = new BinaryWriter(fs))
|
||||
{
|
||||
// Header
|
||||
writer.Write(ArchiveBundleConsts.FileMagic);
|
||||
writer.Write(ArchiveBundleConsts.FileVersion);
|
||||
writer.Write(fileCount);
|
||||
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
byte[] pathBytes = entry.GetPathBytes();
|
||||
writer.Write(pathBytes.Length);
|
||||
writer.Write(pathBytes);
|
||||
writer.Write(entry.DataOffset);
|
||||
writer.Write(entry.DataLength);
|
||||
writer.Write(entry.FileCRC);
|
||||
}
|
||||
|
||||
// Data: 按排序后的顺序写入,使用流式拷贝避免大文件 OOM
|
||||
byte[] buffer = new byte[StreamCopyBufferSize];
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
// 填充对齐字节
|
||||
long paddingSize = entry.DataOffset - fs.Position;
|
||||
if (paddingSize > 0)
|
||||
writer.Write(new byte[paddingSize]);
|
||||
|
||||
using (var sourceStream = new FileStream(entry.AssetPath, FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
int bytesRead;
|
||||
while ((bytesRead = sourceStream.Read(buffer, 0, buffer.Length)) > 0)
|
||||
{
|
||||
writer.Write(buffer, 0, bytesRead);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将偏移值向上对齐到指定字节边界
|
||||
/// </summary>
|
||||
private static long AlignOffset(long offset, int alignment)
|
||||
{
|
||||
return (offset + alignment - 1) / alignment * alignment;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46b8b200b841799498896403d9d427c2
|
||||
guid: 3f8daa3aacb5da8458fc073431da1891
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 归档文件构建管线的构建参数
|
||||
/// </summary>
|
||||
public class ArchiveFileBuildParameters : BuildParameters
|
||||
{
|
||||
private const int MaxFileAlignment = 4096;
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值计算包含路径信息
|
||||
/// </summary>
|
||||
public bool IncludePathInHash { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 归档文件内数据对齐字节数(0 表示不对齐)
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// 对齐后每个子文件的数据偏移会向上取整到该值的整数倍,文件间以零字节填充。
|
||||
/// 推荐值:4(通用对齐)、512(磁盘扇区对齐)、4096(内存页对齐)。
|
||||
/// </remarks>
|
||||
public int FileAlignment { get; set; } = 0;
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void CheckBuildParametersCore()
|
||||
{
|
||||
// ArchiveBundle 不支持资源包加密
|
||||
if (BundleEncryptor != null)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleEncryptionNotSupported,
|
||||
$"ArchiveFileBuildPipeline does not support bundle encryption. Please remove the BundleEncryptor configuration.");
|
||||
throw new NotSupportedException(message);
|
||||
}
|
||||
|
||||
// 校验文件对齐参数范围
|
||||
if (FileAlignment < 0 || FileAlignment > MaxFileAlignment)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(FileAlignment),
|
||||
$"FileAlignment must be between 0 and {MaxFileAlignment}. Current value: {FileAlignment}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4defd475b635cdf4b87108140d3a0ad1
|
||||
guid: 83bdf0f6502d23f49ae900d98f459c7b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 归档文件构建管线,将同一 BundleName 下的多个原始文件合并写入一个归档文件
|
||||
/// </summary>
|
||||
public class ArchiveFileBuildPipeline : IBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 执行构建流程
|
||||
/// </summary>
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
if (buildParameters is ArchiveFileBuildParameters)
|
||||
{
|
||||
BundleBuilder builder = new BundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid build parameter type: '{buildParameters.GetType().Name}'.", nameof(buildParameters));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_AFBP(),
|
||||
new TaskGetBuildMap_AFBP(),
|
||||
new TaskBuilding_AFBP(),
|
||||
new TaskEncryption_AFBP(),
|
||||
new TaskUpdateBundleInfo_AFBP(),
|
||||
new TaskCreateManifest_AFBP(),
|
||||
new TaskCreateReport_AFBP(),
|
||||
new TaskCreatePackage_AFBP(),
|
||||
new TaskCopyBundledFiles_AFBP(),
|
||||
new TaskCreateCatalog_AFBP()
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e33ff61240a851e4fbaea71d01a460cd
|
||||
guid: 19ef6fc50bd422c4db6fa53cbf0fe226
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 归档文件条目信息(构建期临时数据结构)
|
||||
/// </summary>
|
||||
internal class ArchiveFileEntry
|
||||
{
|
||||
private byte[] _pathBytes;
|
||||
|
||||
/// <summary>
|
||||
/// 文件路径
|
||||
/// </summary>
|
||||
public readonly string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// 文件数据长度
|
||||
/// </summary>
|
||||
public readonly long DataLength;
|
||||
|
||||
/// <summary>
|
||||
/// 文件 CRC32
|
||||
/// </summary>
|
||||
public readonly uint FileCRC;
|
||||
|
||||
/// <summary>
|
||||
/// 数据在归档文件中的绝对偏移
|
||||
/// </summary>
|
||||
public long DataOffset;
|
||||
|
||||
/// <summary>
|
||||
/// 构造归档文件条目
|
||||
/// </summary>
|
||||
public ArchiveFileEntry(string assetPath, long dataLength, uint fileCRC)
|
||||
{
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
throw new ArgumentException("Asset path is null or empty.", nameof(assetPath));
|
||||
if (dataLength < 0)
|
||||
throw new ArgumentException($"Invalid data length {dataLength} for '{assetPath}'.", nameof(dataLength));
|
||||
if (dataLength > ArchiveBundleConsts.MaxChildFileSize)
|
||||
throw new ArgumentException($"Child file exceeds maximum size ({ArchiveBundleConsts.MaxChildFileSize} bytes): '{assetPath}' ({dataLength} bytes).", nameof(dataLength));
|
||||
|
||||
AssetPath = assetPath;
|
||||
DataLength = dataLength;
|
||||
FileCRC = fileCRC;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件路径的 UTF8 字节缓存
|
||||
/// </summary>
|
||||
public byte[] GetPathBytes()
|
||||
{
|
||||
if (_pathBytes == null)
|
||||
_pathBytes = Encoding.UTF8.GetBytes(AssetPath);
|
||||
return _pathBytes;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a03062dc3dd175c438fcb92d3e06a33b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4630dac2050606043bb146325fdce6ad
|
||||
guid: b9dccc7a4589001469444e571235890a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 归档文件构建管线的核心构建任务
|
||||
/// </summary>
|
||||
public class TaskBuilding_AFBP : IBuildTask
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as ArchiveFileBuildParameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
|
||||
int progressValue = 0;
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string archiveFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
var entries = ArchiveFileBuildHelper.CollectEntries(bundleInfo.AllPackAssets);
|
||||
ArchiveFileBuildHelper.BuildArchiveFile(archiveFilePath, entries, buildParameters.FileAlignment);
|
||||
EditorDialogUtility.DisplayProgressBar("Build archive files", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorDialogUtility.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 289e760820002e34b9054a81098d5fa4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,22 +1,23 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCopyBuildinFiles_RFBP : TaskCopyBuildinFiles, IBuildTask
|
||||
/// <summary>
|
||||
/// 归档文件构建管线的首包资源拷贝任务
|
||||
/// </summary>
|
||||
public class TaskCopyBundledFiles_AFBP : TaskCopyBundledFiles, IBuildTask
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
if (buildParameters.BundledCopyOption != EBundledCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
CopyBundledFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4fb32a77b3e799448cf4eae2a97a49e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 归档文件构建管线的资源目录创建任务
|
||||
/// </summary>
|
||||
public class TaskCreateCatalog_AFBP : TaskCreateCatalog, IBuildTask
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParametersContext.Parameters.BundledCopyOption != EBundledCopyOption.None)
|
||||
{
|
||||
CreateCatalogFile(buildParametersContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 813f7821d87b6f8498ddc4d675512413
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user