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https://github.com/tuyoogame/YooAsset.git
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16 Commits
2.3.1-prev
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@@ -2,6 +2,41 @@
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|
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All notable changes to this package will be documented in this file.
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## [2.3.2-preview] - 2025-02-27
|
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|
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### Fixed
|
||||
|
||||
- (2.3.1) 修复小游戏平台下载器不生效的问题。
|
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- (#480) 修复了Unity工程打包导出时的报错。
|
||||
|
||||
### Added
|
||||
|
||||
- 下载器新增参数:recursiveDownload
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包
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public ResourceDownloaderOperation CreateBundleDownloader()
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```
|
||||
|
||||
- 新增CustomPlayMode模式
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 自定义运行模式的初始化参数
|
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/// </summary>
|
||||
public class CustomPlayModeParameters : InitializeParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件系统初始化参数列表
|
||||
/// 注意:列表最后一个元素作为主文件系统!
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||||
/// </summary>
|
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public List<FileSystemParameters> FileSystemParameterList;
|
||||
}
|
||||
```
|
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|
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## [2.3.1-preview] - 2025-02-25
|
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|
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**资源加载依赖计算方式还原为了1.5x版本的模式,只加载资源对象实际依赖的资源包,不再以资源对象所在资源包的依赖关系为加载标准**。
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@@ -326,7 +326,7 @@ namespace YooAsset.Editor
|
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var column = new TableColumn("眼睛框", string.Empty, columnStyle);
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column.MakeCell = () =>
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{
|
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var toggle = new DisplayToggle();
|
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var toggle = new ToggleDisplay();
|
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toggle.text = string.Empty;
|
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toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
|
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toggle.RegisterValueChangedCallback((evt) => { OnDisplayToggleValueChange(toggle, evt); });
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@@ -334,11 +334,10 @@ namespace YooAsset.Editor
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};
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column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
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{
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var toggle = element as DisplayToggle;
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var toggle = element as ToggleDisplay;
|
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toggle.userData = data;
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var tableData = data as ElementTableData;
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toggle.SetValueWithoutNotify(tableData.Element.Hidden);
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toggle.RefreshIcon();
|
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};
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_elementTableView.AddColumn(column);
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var headerElement = _elementTableView.GetHeaderElement("眼睛框");
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@@ -577,10 +576,8 @@ namespace YooAsset.Editor
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// 重绘视图
|
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RebuildView();
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}
|
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private void OnDisplayToggleValueChange(DisplayToggle toggle, ChangeEvent<bool> e)
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private void OnDisplayToggleValueChange(ToggleDisplay toggle, ChangeEvent<bool> e)
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{
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toggle.RefreshIcon();
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// 处理自身
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toggle.SetValueWithoutNotify(e.newValue);
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|
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@@ -593,7 +590,8 @@ namespace YooAsset.Editor
|
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foreach (var selectedItem in selectedItems)
|
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{
|
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var selectElement = selectedItem as ElementTableData;
|
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selectElement.Element.Hidden = e.newValue;
|
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if (selectElement != null)
|
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selectElement.Element.Hidden = e.newValue;
|
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}
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|
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// 重绘视图
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|
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@@ -38,16 +38,22 @@ namespace YooAsset.Editor
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/// 资源包视图
|
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/// </summary>
|
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BundleView,
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|
||||
/// <summary>
|
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/// 异步操作视图
|
||||
/// </summary>
|
||||
OperationView,
|
||||
}
|
||||
|
||||
|
||||
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
|
||||
|
||||
private Label _playerName;
|
||||
private ToolbarButton _playerName;
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private SliderInt _frameSlider;
|
||||
private DebuggerAssetListViewer _assetListViewer;
|
||||
private DebuggerBundleListViewer _bundleListViewer;
|
||||
private DebuggerOperationListViewer _operationListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private string _searchKeyWord;
|
||||
@@ -78,13 +84,14 @@ namespace YooAsset.Editor
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
|
||||
// 用户列表菜单
|
||||
_playerName = root.Q<Label>("PlayerName");
|
||||
_playerName = root.Q<ToolbarButton>("PlayerName");
|
||||
_playerName.text = "Editor player";
|
||||
|
||||
// 视口模式菜单
|
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_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
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_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
|
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_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.OperationView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.OperationView);
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
|
||||
// 搜索栏
|
||||
@@ -111,6 +118,9 @@ namespace YooAsset.Editor
|
||||
|
||||
var frameClear = root.Q<ToolbarButton>("FrameClear");
|
||||
frameClear.clicked += OnFrameClear_clicked;
|
||||
|
||||
var recorderToggle = root.Q<ToggleRecord>("FrameRecord");
|
||||
recorderToggle.RegisterValueChangedCallback(OnRecordToggleValueChange);
|
||||
}
|
||||
|
||||
// 加载视图
|
||||
@@ -121,6 +131,10 @@ namespace YooAsset.Editor
|
||||
_bundleListViewer = new DebuggerBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_operationListViewer = new DebuggerOperationListViewer();
|
||||
_operationListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_assetListViewer.AttachParent(root);
|
||||
@@ -129,8 +143,9 @@ namespace YooAsset.Editor
|
||||
EditorConnection.instance.Initialize();
|
||||
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
|
||||
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
|
||||
RemoteEditorConnection.Instance.Initialize();
|
||||
RemoteEditorConnection.Instance.Register(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -142,7 +157,8 @@ namespace YooAsset.Editor
|
||||
// 远程调试
|
||||
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
|
||||
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
|
||||
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
|
||||
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgPlayerSendToEditor, OnHandlePlayerMessage);
|
||||
RemoteEditorConnection.Instance.Unregister(RemoteDebuggerDefine.kMsgPlayerSendToEditor);
|
||||
_playerSessions.Clear();
|
||||
}
|
||||
|
||||
@@ -159,10 +175,7 @@ namespace YooAsset.Editor
|
||||
private void OnHandlePlayerMessage(MessageEventArgs args)
|
||||
{
|
||||
var debugReport = DebugReport.Deserialize(args.data);
|
||||
OnHandleDebugReport(args.playerId, debugReport);
|
||||
}
|
||||
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
|
||||
{
|
||||
int playerId = args.playerId;
|
||||
Debug.Log($"Handle player {playerId} debug report !");
|
||||
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
|
||||
_currentPlayerSession.AddDebugReport(debugReport);
|
||||
@@ -207,8 +220,19 @@ namespace YooAsset.Editor
|
||||
_currentPlayerSession.ClearDebugReport();
|
||||
_assetListViewer.ClearView();
|
||||
_bundleListViewer.ClearView();
|
||||
_operationListViewer.ClearView();
|
||||
}
|
||||
}
|
||||
private void OnRecordToggleValueChange(ChangeEvent<bool> evt)
|
||||
{
|
||||
// 发送采集数据的命令
|
||||
RemoteCommand command = new RemoteCommand();
|
||||
command.CommandType = (int)ERemoteCommand.SampleAuto;
|
||||
command.CommandParam = evt.newValue ? "open" : "close";
|
||||
byte[] data = RemoteCommand.Serialize(command);
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
|
||||
RemoteEditorConnection.Instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
|
||||
}
|
||||
|
||||
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
|
||||
{
|
||||
@@ -242,6 +266,7 @@ namespace YooAsset.Editor
|
||||
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
|
||||
_assetListViewer.FillViewData(debugReport);
|
||||
_bundleListViewer.FillViewData(debugReport);
|
||||
_operationListViewer.FillViewData(debugReport);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -252,8 +277,8 @@ namespace YooAsset.Editor
|
||||
command.CommandType = (int)ERemoteCommand.SampleOnce;
|
||||
command.CommandParam = string.Empty;
|
||||
byte[] data = RemoteCommand.Serialize(command);
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
|
||||
RemoteDebuggerInRuntime.EditorRequestDebugReport();
|
||||
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
|
||||
RemoteEditorConnection.Instance.Send(RemoteDebuggerDefine.kMsgEditorSendToPlayer, data);
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
@@ -288,6 +313,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_assetListViewer.RebuildView(_searchKeyWord);
|
||||
_bundleListViewer.RebuildView(_searchKeyWord);
|
||||
_operationListViewer.RebuildView(_searchKeyWord);
|
||||
}
|
||||
}
|
||||
private void OnViewModeMenuChange(DropdownMenuAction action)
|
||||
@@ -303,11 +329,19 @@ namespace YooAsset.Editor
|
||||
{
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
_operationListViewer.DetachParent();
|
||||
}
|
||||
else if (viewMode == EViewMode.BundleView)
|
||||
{
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
_operationListViewer.DetachParent();
|
||||
}
|
||||
else if (viewMode == EViewMode.OperationView)
|
||||
{
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.DetachParent();
|
||||
_operationListViewer.AttachParent(root);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
|
||||
<uie:Toolbar name="TopToolbar" style="display: flex;">
|
||||
<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: lower-left; padding-left: 5px;" />
|
||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="IP" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px;" />
|
||||
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 150px; flex-grow: 0;" />
|
||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Refresh" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
<uie:ToolbarButton text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
|
||||
@@ -11,5 +11,6 @@
|
||||
<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
|
||||
<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
|
||||
<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
|
||||
<YooAsset.Editor.ToggleRecord name="FrameRecord" style="width: 20px;" />
|
||||
</uie:Toolbar>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -27,7 +27,6 @@ namespace YooAsset.Editor
|
||||
private TableView _providerTableView;
|
||||
private TableView _dependTableView;
|
||||
|
||||
private DebugReport _debugReport;
|
||||
private List<ITableData> _sourceDatas;
|
||||
|
||||
|
||||
@@ -53,13 +52,12 @@ namespace YooAsset.Editor
|
||||
_dependTableView = _root.Q<TableView>("BottomTableView");
|
||||
CreateDependTableViewColumns();
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
// 面板分屏
|
||||
var topGroup = _root.Q<VisualElement>("TopGroup");
|
||||
var bottomGroup = _root.Q<VisualElement>("BottomGroup");
|
||||
topGroup.style.minHeight = 100;
|
||||
bottomGroup.style.minHeight = 100f;
|
||||
PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
#endif
|
||||
UIElementsTools.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
}
|
||||
private void CreateAssetTableViewColumns()
|
||||
{
|
||||
@@ -90,6 +88,7 @@ namespace YooAsset.Editor
|
||||
columnStyle.Stretchable = true;
|
||||
columnStyle.Searchable = true;
|
||||
columnStyle.Sortable = true;
|
||||
columnStyle.Counter = true;
|
||||
var column = new TableColumn("AssetPath", "Asset Path", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
@@ -126,13 +125,13 @@ namespace YooAsset.Editor
|
||||
_providerTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// SpawnTime
|
||||
// BeginTime
|
||||
{
|
||||
var columnStyle = new ColumnStyle(100);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("SpawnTime", "Spawn Time", columnStyle);
|
||||
var column = new TableColumn("BeginTime", "Begin Time", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
@@ -226,6 +225,7 @@ namespace YooAsset.Editor
|
||||
columnStyle.Stretchable = true;
|
||||
columnStyle.Searchable = true;
|
||||
columnStyle.Sortable = true;
|
||||
columnStyle.Counter = true;
|
||||
var column = new TableColumn("DependBundles", "Depend Bundles", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
@@ -297,8 +297,6 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void FillViewData(DebugReport debugReport)
|
||||
{
|
||||
_debugReport = debugReport;
|
||||
|
||||
// 清空旧数据
|
||||
_providerTableView.ClearAll(false, true);
|
||||
_dependTableView.ClearAll(false, true);
|
||||
@@ -315,7 +313,7 @@ namespace YooAsset.Editor
|
||||
rowData.AddAssetPathCell("PackageName", packageData.PackageName);
|
||||
rowData.AddStringValueCell("AssetPath", providerInfo.AssetPath);
|
||||
rowData.AddStringValueCell("SpawnScene", providerInfo.SpawnScene);
|
||||
rowData.AddStringValueCell("SpawnTime", providerInfo.SpawnTime);
|
||||
rowData.AddStringValueCell("BeginTime", providerInfo.BeginTime);
|
||||
rowData.AddLongValueCell("LoadingTime", providerInfo.LoadingTime);
|
||||
rowData.AddLongValueCell("RefCount", providerInfo.RefCount);
|
||||
rowData.AddStringValueCell("Status", providerInfo.Status.ToString());
|
||||
@@ -333,7 +331,6 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_providerTableView.ClearAll(false, true);
|
||||
_dependTableView.ClearAll(false, true);
|
||||
RebuildView(null);
|
||||
|
||||
@@ -32,7 +32,6 @@ namespace YooAsset.Editor
|
||||
private TableView _usingTableView;
|
||||
private TableView _referenceTableView;
|
||||
|
||||
private DebugReport _debugReport;
|
||||
private List<ITableData> _sourceDatas;
|
||||
|
||||
/// <summary>
|
||||
@@ -61,14 +60,13 @@ namespace YooAsset.Editor
|
||||
_referenceTableView = _root.Q<TableView>("ReferenceTableView");
|
||||
CreateReferenceTableViewColumns();
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
// 面板分屏
|
||||
var topGroup = _root.Q<VisualElement>("TopGroup");
|
||||
var bottomGroup = _root.Q<VisualElement>("BottomGroup");
|
||||
topGroup.style.minHeight = 100;
|
||||
bottomGroup.style.minHeight = 100f;
|
||||
PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
PanelSplitView.SplitVerticalPanel(bottomGroup, _usingTableView, _referenceTableView);
|
||||
#endif
|
||||
UIElementsTools.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
UIElementsTools.SplitVerticalPanel(bottomGroup, _usingTableView, _referenceTableView);
|
||||
}
|
||||
private void CreateBundleTableViewColumns()
|
||||
{
|
||||
@@ -99,6 +97,7 @@ namespace YooAsset.Editor
|
||||
columnStyle.Stretchable = true;
|
||||
columnStyle.Searchable = true;
|
||||
columnStyle.Sortable = true;
|
||||
columnStyle.Counter = true;
|
||||
var column = new TableColumn("BundleName", "Bundle Name", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
@@ -172,6 +171,7 @@ namespace YooAsset.Editor
|
||||
columnStyle.Stretchable = true;
|
||||
columnStyle.Searchable = true;
|
||||
columnStyle.Sortable = true;
|
||||
columnStyle.Counter = true;
|
||||
var column = new TableColumn("UsingAssets", "Using Assets", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
@@ -208,13 +208,13 @@ namespace YooAsset.Editor
|
||||
_usingTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// SpawnTime
|
||||
// BeginTime
|
||||
{
|
||||
var columnStyle = new ColumnStyle(100);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("SpawnTime", "Spawn Time", columnStyle);
|
||||
var column = new TableColumn("BeginTime", "Begin Time", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
@@ -287,6 +287,7 @@ namespace YooAsset.Editor
|
||||
columnStyle.Stretchable = true;
|
||||
columnStyle.Searchable = true;
|
||||
columnStyle.Sortable = true;
|
||||
columnStyle.Counter = true;
|
||||
var column = new TableColumn("ReferenceBundle", "Reference Bundle", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
@@ -358,8 +359,6 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void FillViewData(DebugReport debugReport)
|
||||
{
|
||||
_debugReport = debugReport;
|
||||
|
||||
// 清空旧数据
|
||||
_bundleTableView.ClearAll(false, true);
|
||||
_usingTableView.ClearAll(false, true);
|
||||
@@ -392,7 +391,6 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_bundleTableView.ClearAll(false, true);
|
||||
_bundleTableView.RebuildView();
|
||||
_usingTableView.ClearAll(false, true);
|
||||
@@ -448,7 +446,7 @@ namespace YooAsset.Editor
|
||||
rowData.ProviderInfo = providerInfo;
|
||||
rowData.AddStringValueCell("UsingAssets", providerInfo.AssetPath);
|
||||
rowData.AddStringValueCell("SpawnScene", providerInfo.SpawnScene);
|
||||
rowData.AddStringValueCell("SpawnTime", providerInfo.SpawnTime);
|
||||
rowData.AddStringValueCell("BeginTime", providerInfo.BeginTime);
|
||||
rowData.AddLongValueCell("RefCount", providerInfo.RefCount);
|
||||
rowData.AddStringValueCell("Status", providerInfo.Status);
|
||||
sourceDatas.Add(rowData);
|
||||
|
||||
@@ -0,0 +1,505 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class DebuggerOperationListViewer
|
||||
{
|
||||
private class OperationTableData : DefaultTableData
|
||||
{
|
||||
public DebugPackageData PackageData;
|
||||
public DebugOperationInfo OperationInfo;
|
||||
}
|
||||
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private TableView _operationTableView;
|
||||
private Toolbar _bottomToolbar;
|
||||
private TreeViewer _childTreeView;
|
||||
|
||||
private List<ITableData> _sourceDatas;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerOperationListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 任务列表
|
||||
_operationTableView = _root.Q<TableView>("TopTableView");
|
||||
_operationTableView.SelectionChangedEvent = OnOperationTableViewSelectionChanged;
|
||||
CreateOperationTableViewColumns();
|
||||
|
||||
// 底部标题栏
|
||||
_bottomToolbar = _root.Q<Toolbar>("BottomToolbar");
|
||||
CreateBottomToolbarHeaders();
|
||||
|
||||
// 子列表
|
||||
_childTreeView = _root.Q<TreeViewer>("BottomTreeView");
|
||||
_childTreeView.makeItem = MakeTreeViewItem;
|
||||
_childTreeView.bindItem = BindTreeViewItem;
|
||||
|
||||
// 面板分屏
|
||||
var topGroup = _root.Q<VisualElement>("TopGroup");
|
||||
var bottomGroup = _root.Q<VisualElement>("BottomGroup");
|
||||
topGroup.style.minHeight = 100;
|
||||
bottomGroup.style.minHeight = 100f;
|
||||
UIElementsTools.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
}
|
||||
private void CreateOperationTableViewColumns()
|
||||
{
|
||||
// PackageName
|
||||
{
|
||||
var columnStyle = new ColumnStyle(200);
|
||||
columnStyle.Searchable = true;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("PackageName", "Package Name", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
};
|
||||
_operationTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// OperationName
|
||||
{
|
||||
var columnStyle = new ColumnStyle(300, 300, 600);
|
||||
columnStyle.Stretchable = true;
|
||||
columnStyle.Searchable = true;
|
||||
columnStyle.Sortable = true;
|
||||
columnStyle.Counter = true;
|
||||
var column = new TableColumn("OperationName", "Operation Name", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
};
|
||||
_operationTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// Priority
|
||||
{
|
||||
var columnStyle = new ColumnStyle(100);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("Priority", "Priority", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
};
|
||||
_operationTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// Progress
|
||||
{
|
||||
var columnStyle = new ColumnStyle(100);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = false;
|
||||
var column = new TableColumn("Progress", "Progress", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
};
|
||||
_operationTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// BeginTime
|
||||
{
|
||||
var columnStyle = new ColumnStyle(100);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("BeginTime", "Begin Time", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
};
|
||||
_operationTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// ProcessTime
|
||||
{
|
||||
var columnStyle = new ColumnStyle(100);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("ProcessTime", "Process Time", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
};
|
||||
_operationTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// Status
|
||||
{
|
||||
var columnStyle = new ColumnStyle(100);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("Status", "Status", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
StyleColor textColor;
|
||||
var operationTableData = data as OperationTableData;
|
||||
if (operationTableData.OperationInfo.Status == EOperationStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = new StyleColor(Color.white);
|
||||
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
infoLabel.style.color = textColor;
|
||||
};
|
||||
_operationTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// Desc
|
||||
{
|
||||
var columnStyle = new ColumnStyle(500, 500, 1000);
|
||||
columnStyle.Stretchable = true;
|
||||
columnStyle.Searchable = true;
|
||||
var column = new TableColumn("Desc", "Desc", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
};
|
||||
_operationTableView.AddColumn(column);
|
||||
}
|
||||
}
|
||||
private void CreateBottomToolbarHeaders()
|
||||
{
|
||||
// OperationName
|
||||
{
|
||||
ToolbarButton button = new ToolbarButton();
|
||||
button.text = "OperationName";
|
||||
button.style.flexGrow = 0;
|
||||
button.style.width = 315;
|
||||
_bottomToolbar.Add(button);
|
||||
}
|
||||
|
||||
// Progress
|
||||
{
|
||||
ToolbarButton button = new ToolbarButton();
|
||||
button.text = "Progress";
|
||||
button.style.flexGrow = 0;
|
||||
button.style.width = 100;
|
||||
_bottomToolbar.Add(button);
|
||||
}
|
||||
|
||||
// BeginTime
|
||||
{
|
||||
ToolbarButton button = new ToolbarButton();
|
||||
button.text = "BeginTime";
|
||||
button.style.flexGrow = 0;
|
||||
button.style.width = 100;
|
||||
_bottomToolbar.Add(button);
|
||||
}
|
||||
|
||||
// ProcessTime
|
||||
{
|
||||
ToolbarButton button = new ToolbarButton();
|
||||
button.text = "ProcessTime";
|
||||
button.style.flexGrow = 0;
|
||||
button.style.width = 100;
|
||||
_bottomToolbar.Add(button);
|
||||
}
|
||||
|
||||
// Status
|
||||
{
|
||||
ToolbarButton button = new ToolbarButton();
|
||||
button.text = "Status";
|
||||
button.style.flexGrow = 0;
|
||||
button.style.width = 100;
|
||||
_bottomToolbar.Add(button);
|
||||
}
|
||||
|
||||
// Desc
|
||||
{
|
||||
ToolbarButton button = new ToolbarButton();
|
||||
button.text = "Desc";
|
||||
button.style.flexGrow = 0;
|
||||
button.style.width = 500;
|
||||
_bottomToolbar.Add(button);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(DebugReport debugReport)
|
||||
{
|
||||
// 清空旧数据
|
||||
_operationTableView.ClearAll(false, true);
|
||||
_childTreeView.ClearAll();
|
||||
_childTreeView.RebuildView();
|
||||
|
||||
// 填充数据源
|
||||
_sourceDatas = new List<ITableData>(1000);
|
||||
foreach (var packageData in debugReport.PackageDatas)
|
||||
{
|
||||
foreach (var operationInfo in packageData.OperationInfos)
|
||||
{
|
||||
var rowData = new OperationTableData();
|
||||
rowData.PackageData = packageData;
|
||||
rowData.OperationInfo = operationInfo;
|
||||
rowData.AddStringValueCell("PackageName", packageData.PackageName);
|
||||
rowData.AddStringValueCell("OperationName", operationInfo.OperationName);
|
||||
rowData.AddLongValueCell("Priority", operationInfo.Priority);
|
||||
rowData.AddDoubleValueCell("Progress", operationInfo.Progress);
|
||||
rowData.AddStringValueCell("BeginTime", operationInfo.BeginTime);
|
||||
rowData.AddLongValueCell("LoadingTime", operationInfo.ProcessTime);
|
||||
rowData.AddStringValueCell("Status", operationInfo.Status.ToString());
|
||||
rowData.AddStringValueCell("Desc", operationInfo.OperationDesc);
|
||||
_sourceDatas.Add(rowData);
|
||||
}
|
||||
}
|
||||
_operationTableView.itemsSource = _sourceDatas;
|
||||
|
||||
// 重建视图
|
||||
RebuildView(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_operationTableView.ClearAll(false, true);
|
||||
_childTreeView.ClearAll();
|
||||
RebuildView(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重建视图
|
||||
/// </summary>
|
||||
public void RebuildView(string searchKeyWord)
|
||||
{
|
||||
// 搜索匹配
|
||||
DefaultSearchSystem.Search(_sourceDatas, searchKeyWord);
|
||||
|
||||
// 重建视图
|
||||
_operationTableView.RebuildView();
|
||||
_childTreeView.RebuildView();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
private void OnOperationTableViewSelectionChanged(ITableData data)
|
||||
{
|
||||
var operationTableData = data as OperationTableData;
|
||||
DebugPackageData packageData = operationTableData.PackageData;
|
||||
DebugOperationInfo operationInfo = operationTableData.OperationInfo;
|
||||
|
||||
TreeNode rootNode = new TreeNode(operationInfo);
|
||||
FillTreeData(operationInfo, rootNode);
|
||||
_childTreeView.ClearAll();
|
||||
_childTreeView.SetRootItem(rootNode);
|
||||
_childTreeView.RebuildView();
|
||||
}
|
||||
private void MakeTreeViewItem(VisualElement container)
|
||||
{
|
||||
// OperationName
|
||||
{
|
||||
Label label = new Label();
|
||||
label.name = "OperationName";
|
||||
label.style.flexGrow = 0f;
|
||||
label.style.width = 300;
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
container.Add(label);
|
||||
}
|
||||
|
||||
// Progress
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Progress";
|
||||
label.style.flexGrow = 0f;
|
||||
label.style.width = 100;
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
container.Add(label);
|
||||
}
|
||||
|
||||
// BeginTime
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "BeginTime";
|
||||
label.style.flexGrow = 0f;
|
||||
label.style.width = 100;
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
container.Add(label);
|
||||
}
|
||||
|
||||
// ProcessTime
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "ProcessTime";
|
||||
label.style.flexGrow = 0f;
|
||||
label.style.width = 100;
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
container.Add(label);
|
||||
}
|
||||
|
||||
// Status
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Status";
|
||||
label.style.flexGrow = 0f;
|
||||
label.style.width = 100;
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
container.Add(label);
|
||||
}
|
||||
|
||||
// Desc
|
||||
{
|
||||
Label label = new Label();
|
||||
label.name = "Desc";
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 500;
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
container.Add(label);
|
||||
}
|
||||
}
|
||||
private void BindTreeViewItem(VisualElement container, object userData)
|
||||
{
|
||||
var operationInfo = userData as DebugOperationInfo;
|
||||
|
||||
// OperationName
|
||||
{
|
||||
var label = container.Q<Label>("OperationName");
|
||||
label.text = operationInfo.OperationName;
|
||||
}
|
||||
|
||||
// Progress
|
||||
{
|
||||
var label = container.Q<Label>("Progress");
|
||||
label.text = operationInfo.Progress.ToString();
|
||||
}
|
||||
|
||||
// BeginTime
|
||||
{
|
||||
var label = container.Q<Label>("BeginTime");
|
||||
label.text = operationInfo.BeginTime;
|
||||
}
|
||||
|
||||
// ProcessTime
|
||||
{
|
||||
var label = container.Q<Label>("ProcessTime");
|
||||
label.text = operationInfo.ProcessTime.ToString();
|
||||
}
|
||||
|
||||
// Status
|
||||
{
|
||||
StyleColor textColor;
|
||||
if (operationInfo.Status == EOperationStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = new StyleColor(Color.white);
|
||||
|
||||
var label = container.Q<Label>("Status");
|
||||
label.text = operationInfo.Status;
|
||||
label.style.color = textColor;
|
||||
}
|
||||
|
||||
// Desc
|
||||
{
|
||||
var label = container.Q<Label>("Desc");
|
||||
label.text = operationInfo.OperationDesc;
|
||||
}
|
||||
}
|
||||
private void FillTreeData(DebugOperationInfo parentOperation, TreeNode rootNode)
|
||||
{
|
||||
foreach (var childOperation in parentOperation.Childs)
|
||||
{
|
||||
var childNode = new TreeNode(childOperation);
|
||||
rootNode.AddChild(childNode);
|
||||
FillTreeData(childOperation, childNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fb1b9a2a91f1af4a86acfcfac424e0b
|
||||
guid: faabdaf3787cba6438d2300f7f71e26f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,9 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<YooAsset.Editor.TableView name="TopTableView" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="flex-grow: 1;">
|
||||
<uie:Toolbar name="BottomToolbar" />
|
||||
<YooAsset.Editor.TreeViewer name="BottomTreeView" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7147c7108cba1bb4dba3a2cfc758ad43
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
@@ -56,13 +56,12 @@ namespace YooAsset.Editor
|
||||
_dependTableView.ClickTableDataEvent = OnClickBundleTableView;
|
||||
CreateDependTableViewColumns();
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
// 面板分屏
|
||||
var topGroup = _root.Q<VisualElement>("TopGroup");
|
||||
var bottomGroup = _root.Q<VisualElement>("BottomGroup");
|
||||
topGroup.style.minHeight = 100;
|
||||
bottomGroup.style.minHeight = 100f;
|
||||
PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
#endif
|
||||
UIElementsTools.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
}
|
||||
private void CreateAssetTableViewColumns()
|
||||
{
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace YooAsset.Editor
|
||||
var bottomGroup = _root.Q<VisualElement>("BottomGroup");
|
||||
topGroup.style.minHeight = 100;
|
||||
bottomGroup.style.minHeight = 100f;
|
||||
PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
UIElementsTools.SplitVerticalPanel(_root, topGroup, bottomGroup);
|
||||
#endif
|
||||
}
|
||||
private void CreateBundleTableViewColumns()
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 显示开关(眼睛图标)
|
||||
/// </summary>
|
||||
public class DisplayToggle : Toggle
|
||||
{
|
||||
private readonly VisualElement _checkbox;
|
||||
|
||||
public DisplayToggle()
|
||||
{
|
||||
_checkbox = this.Q<VisualElement>("unity-checkmark");
|
||||
RefreshIcon();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新图标
|
||||
/// </summary>
|
||||
public void RefreshIcon()
|
||||
{
|
||||
if (this.value)
|
||||
{
|
||||
var icon = EditorGUIUtility.IconContent("animationvisibilitytoggleoff@2x").image as Texture2D;
|
||||
_checkbox.style.backgroundImage = icon;
|
||||
}
|
||||
else
|
||||
{
|
||||
var icon = EditorGUIUtility.IconContent("animationvisibilitytoggleon@2x").image as Texture2D;
|
||||
_checkbox.style.backgroundImage = icon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,36 +0,0 @@
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 分屏控件
|
||||
/// </summary>
|
||||
public class PanelSplitView : TwoPaneSplitView
|
||||
{
|
||||
public new class UxmlFactory : UxmlFactory<PanelSplitView, UxmlTraits>
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 竖版分屏
|
||||
/// </summary>
|
||||
public static void SplitVerticalPanel(VisualElement root, VisualElement panelA, VisualElement panelB)
|
||||
{
|
||||
root.Remove(panelA);
|
||||
root.Remove(panelB);
|
||||
|
||||
var spliteView = new PanelSplitView();
|
||||
spliteView.fixedPaneInitialDimension = 300;
|
||||
spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
|
||||
spliteView.contentContainer.Add(panelA);
|
||||
spliteView.contentContainer.Add(panelB);
|
||||
root.Add(spliteView);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,55 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 显示开关(眼睛图标)
|
||||
/// </summary>
|
||||
public class ToggleDisplay : Toggle
|
||||
{
|
||||
public new class UxmlFactory : UxmlFactory<ToggleDisplay, UxmlTraits>
|
||||
{
|
||||
}
|
||||
|
||||
private readonly VisualElement _checkbox;
|
||||
|
||||
public ToggleDisplay()
|
||||
{
|
||||
_checkbox = this.Q<VisualElement>("unity-checkmark");
|
||||
RefreshIcon();
|
||||
}
|
||||
public override void SetValueWithoutNotify(bool newValue)
|
||||
{
|
||||
base.SetValueWithoutNotify(newValue);
|
||||
RefreshIcon();
|
||||
}
|
||||
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
protected override void ToggleValue()
|
||||
{
|
||||
base.ToggleValue();
|
||||
RefreshIcon();
|
||||
}
|
||||
#endif
|
||||
|
||||
private void RefreshIcon()
|
||||
{
|
||||
if (this.value)
|
||||
{
|
||||
var icon = EditorGUIUtility.IconContent(UIElementsIcon.VisibilityToggleOff).image as Texture2D;
|
||||
_checkbox.style.backgroundImage = icon;
|
||||
}
|
||||
else
|
||||
{
|
||||
var icon = EditorGUIUtility.IconContent(UIElementsIcon.VisibilityToggleOn).image as Texture2D;
|
||||
_checkbox.style.backgroundImage = icon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,55 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 折叠开关
|
||||
/// </summary>
|
||||
public class ToggleFoldout : Toggle
|
||||
{
|
||||
public new class UxmlFactory : UxmlFactory<ToggleFoldout, UxmlTraits>
|
||||
{
|
||||
}
|
||||
|
||||
private readonly VisualElement _checkbox;
|
||||
|
||||
public ToggleFoldout()
|
||||
{
|
||||
_checkbox = this.Q<VisualElement>("unity-checkmark");
|
||||
RefreshIcon();
|
||||
}
|
||||
public override void SetValueWithoutNotify(bool newValue)
|
||||
{
|
||||
base.SetValueWithoutNotify(newValue);
|
||||
RefreshIcon();
|
||||
}
|
||||
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
protected override void ToggleValue()
|
||||
{
|
||||
base.ToggleValue();
|
||||
RefreshIcon();
|
||||
}
|
||||
#endif
|
||||
|
||||
public void RefreshIcon()
|
||||
{
|
||||
if (this.value)
|
||||
{
|
||||
var icon = EditorGUIUtility.IconContent(UIElementsIcon.FoldoutOn).image as Texture2D;
|
||||
_checkbox.style.backgroundImage = icon;
|
||||
}
|
||||
else
|
||||
{
|
||||
var icon = EditorGUIUtility.IconContent(UIElementsIcon.FoldoutOff).image as Texture2D;
|
||||
_checkbox.style.backgroundImage = icon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84c10fd3507a1c24a9043aebb72db5f5
|
||||
guid: 2619997e70d98794da26a947f9129e25
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,55 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 录制开关
|
||||
/// </summary>
|
||||
public class ToggleRecord : Toggle
|
||||
{
|
||||
public new class UxmlFactory : UxmlFactory<ToggleRecord, UxmlTraits>
|
||||
{
|
||||
}
|
||||
|
||||
private readonly VisualElement _checkbox;
|
||||
|
||||
public ToggleRecord()
|
||||
{
|
||||
_checkbox = this.Q<VisualElement>("unity-checkmark");
|
||||
RefreshIcon();
|
||||
}
|
||||
public override void SetValueWithoutNotify(bool newValue)
|
||||
{
|
||||
base.SetValueWithoutNotify(newValue);
|
||||
RefreshIcon();
|
||||
}
|
||||
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
protected override void ToggleValue()
|
||||
{
|
||||
base.ToggleValue();
|
||||
RefreshIcon();
|
||||
}
|
||||
#endif
|
||||
|
||||
private void RefreshIcon()
|
||||
{
|
||||
if (this.value)
|
||||
{
|
||||
var icon = EditorGUIUtility.IconContent(UIElementsIcon.RecordOn).image as Texture2D;
|
||||
_checkbox.style.backgroundImage = icon;
|
||||
}
|
||||
else
|
||||
{
|
||||
var icon = EditorGUIUtility.IconContent(UIElementsIcon.RecordOff).image as Texture2D;
|
||||
_checkbox.style.backgroundImage = icon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c3f4136cf7142346ae33e8a82cbdb27
|
||||
guid: 4eace285493a0844f8a8b8f4a4ea02d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
8
Assets/YooAsset/Editor/UIElements/TreeViewer.meta
Normal file
8
Assets/YooAsset/Editor/UIElements/TreeViewer.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1797f960cdbd5aa41a96bb02d16c4998
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
77
Assets/YooAsset/Editor/UIElements/TreeViewer/TreeNode.cs
Normal file
77
Assets/YooAsset/Editor/UIElements/TreeViewer/TreeNode.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TreeNode
|
||||
{
|
||||
/// <summary>
|
||||
/// 子节点集合
|
||||
/// </summary>
|
||||
public List<TreeNode> Children = new List<TreeNode>(10);
|
||||
|
||||
/// <summary>
|
||||
/// 父节点
|
||||
/// </summary>
|
||||
public TreeNode Parent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 用户数据
|
||||
/// </summary>
|
||||
public object UserData { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否展开
|
||||
/// </summary>
|
||||
public bool IsExpanded { get; set; } = false;
|
||||
|
||||
|
||||
public TreeNode(object userData)
|
||||
{
|
||||
UserData = userData;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加子节点
|
||||
/// </summary>
|
||||
public void AddChild(TreeNode child)
|
||||
{
|
||||
child.Parent = this;
|
||||
Children.Add(child);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有子节点
|
||||
/// </summary>
|
||||
public void ClearChildren()
|
||||
{
|
||||
foreach(var child in Children)
|
||||
{
|
||||
child.Parent = null;
|
||||
}
|
||||
Children.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算节点的深度
|
||||
/// </summary>
|
||||
public int GetDepth()
|
||||
{
|
||||
int depth = 0;
|
||||
TreeNode current = this;
|
||||
while (current.Parent != null)
|
||||
{
|
||||
depth++;
|
||||
current = current.Parent;
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc10550f17aaeb14795135a51444de1c
|
||||
guid: 473cdc8e1dd7b0f43938ddb99287a2a8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
152
Assets/YooAsset/Editor/UIElements/TreeViewer/TreeViewer.cs
Normal file
152
Assets/YooAsset/Editor/UIElements/TreeViewer/TreeViewer.cs
Normal file
@@ -0,0 +1,152 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TreeViewer : VisualElement
|
||||
{
|
||||
public new class UxmlFactory : UxmlFactory<TreeViewer, UxmlTraits>
|
||||
{
|
||||
}
|
||||
|
||||
private readonly ListView _listView;
|
||||
private readonly List<TreeNode> _flattenList = new List<TreeNode>(1000);
|
||||
private readonly List<TreeNode> _rootList = new List<TreeNode>(100);
|
||||
|
||||
/// <summary>
|
||||
/// 制作列表元素
|
||||
/// </summary>
|
||||
public Action<VisualElement> makeItem { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 绑定列表数据
|
||||
/// </summary>
|
||||
public Action<VisualElement, object> bindItem { get; set; }
|
||||
|
||||
|
||||
public TreeViewer()
|
||||
{
|
||||
this.style.flexShrink = 1f;
|
||||
this.style.flexGrow = 1f;
|
||||
|
||||
// 创建ListView
|
||||
_listView = new ListView();
|
||||
_listView.style.flexShrink = 1f;
|
||||
_listView.style.flexGrow = 1f;
|
||||
_listView.itemsSource = _flattenList;
|
||||
_listView.makeItem = MakeItemInternal;
|
||||
_listView.bindItem = BindItemInternal;
|
||||
this.Add(_listView);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置根节点数据
|
||||
/// </summary>
|
||||
public void SetRootItem(TreeNode rootNode)
|
||||
{
|
||||
_rootList.Add(rootNode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置根节点数据
|
||||
/// </summary>
|
||||
public void SetRootItems(List<TreeNode> rootNodes)
|
||||
{
|
||||
_rootList.AddRange(rootNodes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理数据
|
||||
/// </summary>
|
||||
public void ClearAll()
|
||||
{
|
||||
_rootList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重新绘制视图
|
||||
/// </summary>
|
||||
public void RebuildView()
|
||||
{
|
||||
_flattenList.Clear();
|
||||
foreach (var treeRoot in _rootList)
|
||||
{
|
||||
FlattenTree(treeRoot, 0);
|
||||
}
|
||||
_listView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将树形结构扁平化为列表
|
||||
/// </summary>
|
||||
private void FlattenTree(TreeNode node, int depth)
|
||||
{
|
||||
_flattenList.Add(node);
|
||||
if (node.IsExpanded)
|
||||
{
|
||||
foreach (var child in node.Children)
|
||||
{
|
||||
FlattenTree(child, depth + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private VisualElement MakeItemInternal()
|
||||
{
|
||||
var container = new VisualElement();
|
||||
container.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
// 折叠按钮
|
||||
var toggle = new ToggleFoldout();
|
||||
toggle.text = string.Empty;
|
||||
toggle.name = "foldout";
|
||||
toggle.style.alignSelf = Align.Center;
|
||||
toggle.style.width = 15;
|
||||
toggle.style.height = 15;
|
||||
toggle.RegisterValueChangedCallback((ChangeEvent<bool> callback) =>
|
||||
{
|
||||
var treeNode = toggle.userData as TreeNode;
|
||||
treeNode.IsExpanded = toggle.value;
|
||||
RebuildView();
|
||||
});
|
||||
container.Add(toggle);
|
||||
|
||||
// 用户自定义元素
|
||||
if (makeItem != null)
|
||||
{
|
||||
makeItem.Invoke(container);
|
||||
}
|
||||
|
||||
return container;
|
||||
}
|
||||
private void BindItemInternal(VisualElement item, int index)
|
||||
{
|
||||
var treeNode = _flattenList[index];
|
||||
|
||||
// 设置折叠状态
|
||||
var toggle = item.Q<ToggleFoldout>("foldout");
|
||||
toggle.SetValueWithoutNotify(treeNode.IsExpanded);
|
||||
toggle.userData = treeNode;
|
||||
toggle.style.marginLeft = treeNode.GetDepth() * 15;
|
||||
|
||||
// 隐藏折叠按钮
|
||||
if (treeNode.Children.Count == 0)
|
||||
{
|
||||
toggle.style.visibility = Visibility.Hidden;
|
||||
}
|
||||
|
||||
// 用户自定义元素
|
||||
if (bindItem != null)
|
||||
{
|
||||
bindItem.Invoke(item, treeNode.UserData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db2fb30e2d4512149b615fe6b2562ecd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/YooAsset/Editor/UIElements/UIElementsIcon.cs
Normal file
25
Assets/YooAsset/Editor/UIElements/UIElementsIcon.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 引擎图标名称
|
||||
/// </summary>
|
||||
public class UIElementsIcon
|
||||
{
|
||||
public const string RecordOn = "d_Record On@2x";
|
||||
public const string RecordOff = "d_Record Off@2x";
|
||||
|
||||
#if UNITY_2019
|
||||
public const string FoldoutOn = "IN foldout on";
|
||||
public const string FoldoutOff = "IN foldout";
|
||||
#else
|
||||
public const string FoldoutOn = "d_IN_foldout_on@2x";
|
||||
public const string FoldoutOff = "d_IN_foldout@2x";
|
||||
#endif
|
||||
|
||||
public const string VisibilityToggleOff = "animationvisibilitytoggleoff@2x";
|
||||
public const string VisibilityToggleOn = "animationvisibilitytoggleon@2x";
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/YooAsset/Editor/UIElements/UIElementsIcon.cs.meta
Normal file
11
Assets/YooAsset/Editor/UIElements/UIElementsIcon.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41af337b41140c842b4b9f34a34f5cc6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -32,6 +32,34 @@ namespace YooAsset.Editor
|
||||
label.style.minWidth = minWidth;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置按钮图标
|
||||
/// </summary>
|
||||
public static void SetToolbarButtonIcon(ToolbarButton element, string iconName)
|
||||
{
|
||||
var image = EditorGUIUtility.IconContent(iconName).image as Texture2D;
|
||||
element.style.backgroundImage = image;
|
||||
element.text = string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 竖版分屏
|
||||
/// </summary>
|
||||
public static void SplitVerticalPanel(VisualElement root, VisualElement panelA, VisualElement panelB)
|
||||
{
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
root.Remove(panelA);
|
||||
root.Remove(panelB);
|
||||
|
||||
var spliteView = new TwoPaneSplitView();
|
||||
spliteView.fixedPaneInitialDimension = 300;
|
||||
spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
|
||||
spliteView.contentContainer.Add(panelA);
|
||||
spliteView.contentContainer.Add(panelB);
|
||||
root.Add(spliteView);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
[Serializable]
|
||||
internal class DebugOperationInfo : IComparer<DebugOperationInfo>, IComparable<DebugOperationInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// 任务名称
|
||||
/// </summary>
|
||||
public string OperationName;
|
||||
|
||||
/// <summary>
|
||||
/// 任务说明
|
||||
/// </summary>
|
||||
public string OperationDesc;
|
||||
|
||||
/// <summary>
|
||||
/// 优先级
|
||||
/// </summary>
|
||||
public uint Priority;
|
||||
|
||||
/// <summary>
|
||||
/// 任务进度
|
||||
/// </summary>
|
||||
public float Progress;
|
||||
|
||||
/// <summary>
|
||||
/// 任务开始的时间
|
||||
/// </summary>
|
||||
public string BeginTime;
|
||||
|
||||
/// <summary>
|
||||
/// 处理耗时(单位:毫秒)
|
||||
/// </summary>
|
||||
public long ProcessTime;
|
||||
|
||||
/// <summary>
|
||||
/// 任务状态
|
||||
/// </summary>
|
||||
public string Status;
|
||||
|
||||
/// <summary>
|
||||
/// 子任务列表
|
||||
/// TODO : Serialization depth limit 10 exceeded
|
||||
/// </summary>
|
||||
public List<DebugOperationInfo> Childs;
|
||||
|
||||
public int CompareTo(DebugOperationInfo other)
|
||||
{
|
||||
return Compare(this, other);
|
||||
}
|
||||
public int Compare(DebugOperationInfo a, DebugOperationInfo b)
|
||||
{
|
||||
return string.CompareOrdinal(a.OperationName, b.OperationName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 942ce6ad7b4427d4d87a8a29c8b9371f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -13,15 +13,9 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string PackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 调试数据列表
|
||||
/// </summary>
|
||||
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 调试数据列表
|
||||
/// </summary>
|
||||
public List<DebugBundleInfo> BundleInfos = new List<DebugBundleInfo>(1000);
|
||||
public List<DebugOperationInfo> OperationInfos = new List<DebugOperationInfo>(1000);
|
||||
|
||||
|
||||
[NonSerialized]
|
||||
|
||||
@@ -23,9 +23,9 @@ namespace YooAsset
|
||||
public string SpawnScene;
|
||||
|
||||
/// <summary>
|
||||
/// 资源出生的时间
|
||||
/// 资源加载开始时间
|
||||
/// </summary>
|
||||
public string SpawnTime;
|
||||
public string BeginTime;
|
||||
|
||||
/// <summary>
|
||||
/// 加载耗时(单位:毫秒)
|
||||
|
||||
@@ -10,6 +10,11 @@ namespace YooAsset
|
||||
/// 采样一次
|
||||
/// </summary>
|
||||
SampleOnce = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 自动采集
|
||||
/// </summary>
|
||||
SampleAuto = 1,
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace YooAsset
|
||||
{
|
||||
internal class RemoteDebuggerDefine
|
||||
{
|
||||
public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
|
||||
public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
|
||||
public static readonly Guid kMsgPlayerSendToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
|
||||
public static readonly Guid kMsgEditorSendToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
|
||||
}
|
||||
}
|
||||
@@ -7,47 +7,66 @@ namespace YooAsset
|
||||
{
|
||||
internal class RemoteDebuggerInRuntime : MonoBehaviour
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// 编辑器下获取报告的回调
|
||||
/// </summary>
|
||||
public static Action<int, DebugReport> EditorHandleDebugReportCallback;
|
||||
private static bool _sampleOnce = false;
|
||||
private static bool _autoSample = false;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下请求报告数据
|
||||
/// </summary>
|
||||
public static void EditorRequestDebugReport()
|
||||
private void Awake()
|
||||
{
|
||||
if (UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
var report = YooAssets.GetDebugReport();
|
||||
EditorHandleDebugReportCallback?.Invoke(0, report);
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
RemotePlayerConnection.Instance.Initialize();
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
private void OnEnable()
|
||||
{
|
||||
PlayerConnection.instance.Register(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
|
||||
#if UNITY_EDITOR
|
||||
RemotePlayerConnection.Instance.Register(RemoteDebuggerDefine.kMsgEditorSendToPlayer, OnHandleEditorMessage);
|
||||
#else
|
||||
PlayerConnection.instance.Register(RemoteDebuggerDefine.kMsgEditorSendToPlayer, OnHandleEditorMessage);
|
||||
#endif
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
PlayerConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
|
||||
#if UNITY_EDITOR
|
||||
RemotePlayerConnection.Instance.Unregister(RemoteDebuggerDefine.kMsgEditorSendToPlayer);
|
||||
#else
|
||||
PlayerConnection.instance.Unregister(RemoteDebuggerDefine.kMsgEditorSendToPlayer, OnHandleEditorMessage);
|
||||
#endif
|
||||
}
|
||||
private void OnHandleEditorMessage(MessageEventArgs args)
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (_autoSample || _sampleOnce)
|
||||
{
|
||||
_sampleOnce = false;
|
||||
var debugReport = YooAssets.GetDebugReport();
|
||||
var data = DebugReport.Serialize(debugReport);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
RemotePlayerConnection.Instance.Send(RemoteDebuggerDefine.kMsgPlayerSendToEditor, data);
|
||||
#else
|
||||
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgPlayerSendToEditor, data);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnHandleEditorMessage(MessageEventArgs args)
|
||||
{
|
||||
var command = RemoteCommand.Deserialize(args.data);
|
||||
YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
|
||||
if (command.CommandType == (int)ERemoteCommand.SampleOnce)
|
||||
{
|
||||
var debugReport = YooAssets.GetDebugReport();
|
||||
var data = DebugReport.Serialize(debugReport);
|
||||
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
|
||||
_sampleOnce = true;
|
||||
}
|
||||
else if (command.CommandType == (int)ERemoteCommand.SampleAuto)
|
||||
{
|
||||
if (command.CommandParam == "open")
|
||||
_autoSample = true;
|
||||
else
|
||||
_autoSample = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(command.CommandType.ToString());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Networking.PlayerConnection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RemoteEditorConnection
|
||||
{
|
||||
private static RemoteEditorConnection _instance;
|
||||
public static RemoteEditorConnection Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
_instance = new RemoteEditorConnection();
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<Guid, UnityAction<MessageEventArgs>> _messageCallbacks = new Dictionary<Guid, UnityAction<MessageEventArgs>>();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_messageCallbacks.Clear();
|
||||
}
|
||||
public void Register(Guid messageID, UnityAction<MessageEventArgs> callback)
|
||||
{
|
||||
if (messageID == Guid.Empty)
|
||||
throw new ArgumentException("messageID is empty !");
|
||||
|
||||
if (_messageCallbacks.ContainsKey(messageID) == false)
|
||||
_messageCallbacks.Add(messageID, callback);
|
||||
}
|
||||
public void Unregister(Guid messageID)
|
||||
{
|
||||
if (_messageCallbacks.ContainsKey(messageID))
|
||||
_messageCallbacks.Remove(messageID);
|
||||
}
|
||||
public void Send(Guid messageID, byte[] data)
|
||||
{
|
||||
if (messageID == Guid.Empty)
|
||||
throw new ArgumentException("messageID is empty !");
|
||||
|
||||
// 接收对方的消息
|
||||
RemotePlayerConnection.Instance.HandleEditorMessage(messageID, data);
|
||||
}
|
||||
|
||||
internal void HandlePlayerMessage(Guid messageID, byte[] data)
|
||||
{
|
||||
if (_messageCallbacks.TryGetValue(messageID, out UnityAction<MessageEventArgs> value))
|
||||
{
|
||||
var args = new MessageEventArgs();
|
||||
args.playerId = 0;
|
||||
args.data = data;
|
||||
value?.Invoke(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 557f37a710d7e2c4d80fe0f778d66463
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Networking.PlayerConnection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RemotePlayerConnection
|
||||
{
|
||||
private static RemotePlayerConnection _instance;
|
||||
public static RemotePlayerConnection Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
_instance = new RemotePlayerConnection();
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<Guid, UnityAction<MessageEventArgs>> _messageCallbacks = new Dictionary<Guid, UnityAction<MessageEventArgs>>();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_messageCallbacks.Clear();
|
||||
}
|
||||
public void Register(Guid messageID, UnityAction<MessageEventArgs> callback)
|
||||
{
|
||||
if (messageID == Guid.Empty)
|
||||
throw new ArgumentException("messageID is empty !");
|
||||
|
||||
if (_messageCallbacks.ContainsKey(messageID) == false)
|
||||
_messageCallbacks.Add(messageID, callback);
|
||||
}
|
||||
public void Unregister(Guid messageID)
|
||||
{
|
||||
if (_messageCallbacks.ContainsKey(messageID))
|
||||
_messageCallbacks.Remove(messageID);
|
||||
}
|
||||
public void Send(Guid messageID, byte[] data)
|
||||
{
|
||||
if (messageID == Guid.Empty)
|
||||
throw new ArgumentException("messageID is empty !");
|
||||
|
||||
// 接收对方的消息
|
||||
RemoteEditorConnection.Instance.HandlePlayerMessage(messageID, data);
|
||||
}
|
||||
|
||||
internal void HandleEditorMessage(Guid messageID, byte[] data)
|
||||
{
|
||||
if (_messageCallbacks.TryGetValue(messageID, out UnityAction<MessageEventArgs> value))
|
||||
{
|
||||
var args = new MessageEventArgs();
|
||||
args.playerId = 0;
|
||||
args.data = data;
|
||||
value?.Invoke(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a726a61cbc448749a4ee80b8c9860b6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -18,9 +18,8 @@ namespace YooAsset
|
||||
YooLogger.Log("Begin to create catalog file !");
|
||||
|
||||
string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
|
||||
DirectoryInfo saveDirectory = new DirectoryInfo(savePath);
|
||||
if (saveDirectory.Exists)
|
||||
saveDirectory.Delete(true);
|
||||
if (UnityEditor.AssetDatabase.DeleteAsset(savePath))
|
||||
UnityEditor.AssetDatabase.Refresh();
|
||||
|
||||
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
|
||||
@@ -110,5 +110,9 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"PackageVersion : {_packageVersion} PackageHash : {_packageHash}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -153,7 +153,10 @@ namespace YooAsset
|
||||
{
|
||||
var downloader = DownloadCenter.DownloadFileAsync(bundle, param);
|
||||
downloader.Reference(); //增加下载器的引用计数
|
||||
return downloader;
|
||||
|
||||
// 注意:将下载器进行包裹,可以避免父类任务终止的时候,连带子任务里的下载器也一起被终止!
|
||||
var wrapper = new DownloadFileWrapper(downloader);
|
||||
return wrapper;
|
||||
}
|
||||
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
|
||||
{
|
||||
|
||||
@@ -100,6 +100,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.CreateDownloadCenter)
|
||||
{
|
||||
// 注意:下载中心作为独立任务运行!
|
||||
if (_fileSystem.DownloadCenter == null)
|
||||
{
|
||||
_fileSystem.DownloadCenter = new DownloadCenterOperation(_fileSystem);
|
||||
|
||||
@@ -54,18 +54,19 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.DownloadFile)
|
||||
{
|
||||
// 注意:下载的异步任务由管理器驱动
|
||||
// 注意:不加到子任务列表里,防止Abort的时候将下载器直接关闭!
|
||||
// 注意:边玩边下下载器引用计数没有Release
|
||||
if (_downloadFileOp == null)
|
||||
{
|
||||
DownloadParam downloadParam = new DownloadParam(int.MaxValue, 60);
|
||||
_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
|
||||
_downloadFileOp.StartOperation();
|
||||
AddChildOperation(_downloadFileOp);
|
||||
}
|
||||
|
||||
if (IsWaitForAsyncComplete)
|
||||
_downloadFileOp.WaitForAsyncComplete();
|
||||
|
||||
_downloadFileOp.UpdateOperation();
|
||||
DownloadProgress = _downloadFileOp.DownloadProgress;
|
||||
DownloadedBytes = _downloadFileOp.DownloadedBytes;
|
||||
if (_downloadFileOp.IsDone == false)
|
||||
@@ -271,18 +272,19 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.DownloadFile)
|
||||
{
|
||||
// 注意:下载的异步任务由管理器驱动
|
||||
// 注意:不加到子任务列表里,防止Abort的时候将下载器直接关闭!
|
||||
// 注意:边玩边下下载器引用计数没有Release
|
||||
if (_downloadFileOp == null)
|
||||
{
|
||||
DownloadParam downloadParam = new DownloadParam(int.MaxValue, 60);
|
||||
_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
|
||||
_downloadFileOp.StartOperation();
|
||||
AddChildOperation(_downloadFileOp);
|
||||
}
|
||||
|
||||
if (IsWaitForAsyncComplete)
|
||||
_downloadFileOp.WaitForAsyncComplete();
|
||||
|
||||
_downloadFileOp.UpdateOperation();
|
||||
DownloadProgress = _downloadFileOp.DownloadProgress;
|
||||
DownloadedBytes = _downloadFileOp.DownloadedBytes;
|
||||
if (_downloadFileOp.IsDone == false)
|
||||
|
||||
@@ -166,12 +166,6 @@ namespace YooAsset
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
//TODO 防止下载器挂起陷入无限死循环!
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
InternalStart();
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
//TODO 如果是导入或解压本地文件,执行等待完毕
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
@@ -186,12 +185,6 @@ namespace YooAsset
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
//TODO 防止下载器挂起陷入无限死循环!
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
InternalStart();
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
//TODO 如果是导入或解压本地文件,执行等待完毕
|
||||
|
||||
@@ -100,5 +100,9 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"PackageVersion : {_packageVersion} PackageHash : {_packageHash}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,5 +100,9 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"PackageVersion : {_packageVersion} PackageHash : {_packageHash}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -113,6 +113,10 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"PackageVersion : {_packageVersion} PackageHash : {_packageHash}";
|
||||
}
|
||||
|
||||
private string GetWebRequestURL(string fileName)
|
||||
{
|
||||
|
||||
@@ -110,5 +110,9 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"PackageVersion : {_packageVersion} PackageHash : {_packageHash}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,11 +34,19 @@ namespace YooAsset
|
||||
DownloadedBytes = 0;
|
||||
DownloadProgress = 0;
|
||||
}
|
||||
public void Release()
|
||||
|
||||
/// <summary>
|
||||
/// 减少引用计数
|
||||
/// </summary>
|
||||
public virtual void Release()
|
||||
{
|
||||
RefCount--;
|
||||
}
|
||||
public void Reference()
|
||||
|
||||
/// <summary>
|
||||
/// 增加引用计数
|
||||
/// </summary>
|
||||
public virtual void Reference()
|
||||
{
|
||||
RefCount++;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DownloadFileWrapper : FSDownloadFileOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly FSDownloadFileOperation _downloadFileOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal DownloadFileWrapper(FSDownloadFileOperation downloadFileOp) : base(downloadFileOp.Bundle)
|
||||
{
|
||||
_downloadFileOp = downloadFileOp;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
_downloadFileOp.WaitForAsyncComplete();
|
||||
|
||||
if (_downloadFileOp.Status == EOperationStatus.None)
|
||||
return;
|
||||
|
||||
_downloadFileOp.UpdateOperation();
|
||||
Progress = _downloadFileOp.Progress;
|
||||
DownloadedBytes = _downloadFileOp.DownloadedBytes;
|
||||
DownloadProgress = _downloadFileOp.DownloadProgress;
|
||||
if (_downloadFileOp.IsDone == false)
|
||||
return;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
Status = _downloadFileOp.Status;
|
||||
Error = _downloadFileOp.Error;
|
||||
HttpCode = _downloadFileOp.HttpCode;
|
||||
}
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (ExecuteWhileDone())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Release()
|
||||
{
|
||||
_downloadFileOp.Release();
|
||||
}
|
||||
public override void Reference()
|
||||
{
|
||||
_downloadFileOp.Reference();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8088863fc7dfbd441bc897380cd7b97f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,5 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
@@ -25,6 +26,11 @@ namespace YooAsset
|
||||
/// WebGL运行模式
|
||||
/// </summary>
|
||||
WebPlayMode,
|
||||
|
||||
/// <summary>
|
||||
/// 自定义运行模式
|
||||
/// </summary>
|
||||
CustomPlayMode,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -67,4 +73,16 @@ namespace YooAsset
|
||||
public FileSystemParameters WebServerFileSystemParameters;
|
||||
public FileSystemParameters WebRemoteFileSystemParameters;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 自定义运行模式的初始化参数
|
||||
/// </summary>
|
||||
public class CustomPlayModeParameters : InitializeParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件系统初始化参数列表
|
||||
/// 注意:列表最后一个元素作为主文件系统!
|
||||
/// </summary>
|
||||
public List<FileSystemParameters> FileSystemParameterList;
|
||||
}
|
||||
}
|
||||
@@ -8,11 +8,15 @@ namespace YooAsset
|
||||
{
|
||||
public abstract class AsyncOperationBase : IEnumerator, IComparable<AsyncOperationBase>
|
||||
{
|
||||
private readonly List<AsyncOperationBase> _childs = new List<AsyncOperationBase>(10);
|
||||
private Action<AsyncOperationBase> _callback;
|
||||
private string _packageName = null;
|
||||
private int _whileFrame = 1000;
|
||||
|
||||
/// <summary>
|
||||
/// 所有子任务
|
||||
/// </summary>
|
||||
internal readonly List<AsyncOperationBase> Childs = new List<AsyncOperationBase>(10);
|
||||
|
||||
/// <summary>
|
||||
/// 等待异步执行完成
|
||||
/// </summary>
|
||||
@@ -24,12 +28,12 @@ namespace YooAsset
|
||||
internal bool IsFinish { private set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 优先级
|
||||
/// 任务优先级
|
||||
/// </summary>
|
||||
public uint Priority { set; get; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 状态
|
||||
/// 任务状态
|
||||
/// </summary>
|
||||
public EOperationStatus Status { get; protected set; } = EOperationStatus.None;
|
||||
|
||||
@@ -109,11 +113,14 @@ namespace YooAsset
|
||||
{
|
||||
throw new System.NotImplementedException(this.GetType().Name);
|
||||
}
|
||||
internal virtual string InternalGetDesc()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置包裹名称
|
||||
/// </summary>
|
||||
/// <param name="packageName"></param>
|
||||
internal void SetPackageName(string packageName)
|
||||
{
|
||||
_packageName = packageName;
|
||||
@@ -125,11 +132,19 @@ namespace YooAsset
|
||||
internal void AddChildOperation(AsyncOperationBase child)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (_childs.Contains(child))
|
||||
if (Childs.Contains(child))
|
||||
throw new Exception($"The child node {child.GetType().Name} already exists !");
|
||||
#endif
|
||||
|
||||
_childs.Add(child);
|
||||
Childs.Add(child);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取异步操作说明
|
||||
/// </summary>
|
||||
internal string GetOperationDesc()
|
||||
{
|
||||
return InternalGetDesc();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -140,6 +155,11 @@ namespace YooAsset
|
||||
if (Status == EOperationStatus.None)
|
||||
{
|
||||
Status = EOperationStatus.Processing;
|
||||
|
||||
// 开始记录
|
||||
DebugBeginRecording();
|
||||
|
||||
// 开始任务
|
||||
InternalStart();
|
||||
}
|
||||
}
|
||||
@@ -150,7 +170,13 @@ namespace YooAsset
|
||||
internal void UpdateOperation()
|
||||
{
|
||||
if (IsDone == false)
|
||||
{
|
||||
// 更新记录
|
||||
DebugUpdateRecording();
|
||||
|
||||
// 更新任务
|
||||
InternalUpdate();
|
||||
}
|
||||
|
||||
if (IsDone && IsFinish == false)
|
||||
{
|
||||
@@ -159,6 +185,9 @@ namespace YooAsset
|
||||
// 进度百分百完成
|
||||
Progress = 1f;
|
||||
|
||||
// 结束记录
|
||||
DebugEndRecording();
|
||||
|
||||
//注意:如果完成回调内发生异常,会导致Task无限期等待
|
||||
_callback?.Invoke(this);
|
||||
|
||||
@@ -172,7 +201,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal void AbortOperation()
|
||||
{
|
||||
foreach (var child in _childs)
|
||||
foreach (var child in Childs)
|
||||
{
|
||||
child.AbortOperation();
|
||||
}
|
||||
@@ -224,11 +253,67 @@ namespace YooAsset
|
||||
if (IsDone)
|
||||
return;
|
||||
|
||||
//TODO 防止异步操作被挂起陷入无限死循环!
|
||||
// 例如:文件解压任务或者文件导入任务!
|
||||
if (Status == EOperationStatus.None)
|
||||
{
|
||||
StartOperation();
|
||||
}
|
||||
|
||||
IsWaitForAsyncComplete = true;
|
||||
InternalWaitForAsyncComplete();
|
||||
}
|
||||
|
||||
#region 调试信息
|
||||
/// <summary>
|
||||
/// 开始的时间
|
||||
/// </summary>
|
||||
public string BeginTime = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 处理耗时(单位:毫秒)
|
||||
/// </summary>
|
||||
public long ProcessTime { protected set; get; }
|
||||
|
||||
// 加载耗时统计
|
||||
private Stopwatch _watch = null;
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugBeginRecording()
|
||||
{
|
||||
if (_watch == null)
|
||||
{
|
||||
BeginTime = SpawnTimeToString(UnityEngine.Time.realtimeSinceStartup);
|
||||
_watch = Stopwatch.StartNew();
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugUpdateRecording()
|
||||
{
|
||||
if (_watch != null)
|
||||
{
|
||||
ProcessTime = _watch.ElapsedMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugEndRecording()
|
||||
{
|
||||
if (_watch != null)
|
||||
{
|
||||
ProcessTime = _watch.ElapsedMilliseconds;
|
||||
_watch = null;
|
||||
}
|
||||
}
|
||||
|
||||
private string SpawnTimeToString(float spawnTime)
|
||||
{
|
||||
float h = UnityEngine.Mathf.FloorToInt(spawnTime / 3600f);
|
||||
float m = UnityEngine.Mathf.FloorToInt(spawnTime / 60f - h * 60f);
|
||||
float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
|
||||
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 排序接口实现
|
||||
|
||||
@@ -43,6 +43,15 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
{
|
||||
// 移除已经完成的异步操作
|
||||
// 注意:移除上一帧完成的异步操作,方便调试器接收到完整的信息!
|
||||
for (int i = _operations.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var operation = _operations[i];
|
||||
if (operation.IsFinish)
|
||||
_operations.RemoveAt(i);
|
||||
}
|
||||
|
||||
// 添加新增的异步操作
|
||||
if (_newList.Count > 0)
|
||||
{
|
||||
@@ -77,14 +86,6 @@ namespace YooAsset
|
||||
|
||||
operation.UpdateOperation();
|
||||
}
|
||||
|
||||
// 移除已经完成的异步操作
|
||||
for (int i = _operations.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var operation = _operations[i];
|
||||
if (operation.IsFinish)
|
||||
_operations.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -132,5 +133,39 @@ namespace YooAsset
|
||||
operation.SetPackageName(packageName);
|
||||
operation.StartOperation();
|
||||
}
|
||||
|
||||
#region 调试信息
|
||||
internal static List<DebugOperationInfo> GetDebugOperationInfos(string packageName)
|
||||
{
|
||||
List<DebugOperationInfo> result = new List<DebugOperationInfo>(_operations.Count);
|
||||
foreach (var operation in _operations)
|
||||
{
|
||||
if (operation.PackageName == packageName)
|
||||
{
|
||||
var operationInfo = GetDebugOperationInfo(operation);
|
||||
result.Add(operationInfo);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
internal static DebugOperationInfo GetDebugOperationInfo(AsyncOperationBase operation)
|
||||
{
|
||||
var operationInfo = new DebugOperationInfo();
|
||||
operationInfo.OperationName = operation.GetType().Name;
|
||||
operationInfo.OperationDesc = operation.GetOperationDesc();
|
||||
operationInfo.Priority = operation.Priority;
|
||||
operationInfo.Progress = operation.Progress;
|
||||
operationInfo.BeginTime = operation.BeginTime;
|
||||
operationInfo.ProcessTime = operation.ProcessTime;
|
||||
operationInfo.Status = operation.Status.ToString();
|
||||
operationInfo.Childs = new List<DebugOperationInfo>(operation.Childs.Count);
|
||||
foreach (var child in operation.Childs)
|
||||
{
|
||||
var childInfo = GetDebugOperationInfo(child);
|
||||
operationInfo.Childs.Add(childInfo);
|
||||
}
|
||||
return operationInfo;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -151,6 +151,11 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
var assetInfo = _handle.GetAssetInfo();
|
||||
return $"AssetPath : {assetInfo.AssetPath}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 取消实例化对象操作
|
||||
|
||||
@@ -116,6 +116,10 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"BundleName : {LoadBundleInfo.Bundle.BundleName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 引用(引用计数递加)
|
||||
|
||||
@@ -110,5 +110,9 @@ namespace YooAsset
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"SceneName : {_provider.SceneName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -53,6 +53,10 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"LoopCount : {_loopCount}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 说明:资源包之间会有深层的依赖链表,需要多次迭代才可以在单帧内卸载!
|
||||
|
||||
@@ -99,7 +99,6 @@ namespace YooAsset
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
DebugBeginRecording();
|
||||
_steps = ESteps.StartBundleLoader;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
@@ -174,6 +173,10 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"AssetPath : {MainAssetInfo.AssetPath}";
|
||||
}
|
||||
protected abstract void ProcessBundleResult();
|
||||
|
||||
/// <summary>
|
||||
@@ -267,8 +270,6 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
protected void InvokeCompletion(string error, EOperationStatus status)
|
||||
{
|
||||
DebugEndRecording();
|
||||
|
||||
_steps = ESteps.Done;
|
||||
Error = error;
|
||||
Status = status;
|
||||
@@ -311,50 +312,10 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string SpawnScene = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 出生的时间
|
||||
/// </summary>
|
||||
public string SpawnTime = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 加载耗时(单位:毫秒)
|
||||
/// </summary>
|
||||
public long LoadingTime { protected set; get; }
|
||||
|
||||
// 加载耗时统计
|
||||
private Stopwatch _watch = null;
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
public void InitSpawnDebugInfo()
|
||||
public void InitProviderDebugInfo()
|
||||
{
|
||||
SpawnScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; ;
|
||||
SpawnTime = SpawnTimeToString(UnityEngine.Time.realtimeSinceStartup);
|
||||
}
|
||||
private string SpawnTimeToString(float spawnTime)
|
||||
{
|
||||
float h = UnityEngine.Mathf.FloorToInt(spawnTime / 3600f);
|
||||
float m = UnityEngine.Mathf.FloorToInt(spawnTime / 60f - h * 60f);
|
||||
float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
|
||||
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugBeginRecording()
|
||||
{
|
||||
if (_watch == null)
|
||||
{
|
||||
_watch = Stopwatch.StartNew();
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugEndRecording()
|
||||
{
|
||||
if (_watch != null)
|
||||
{
|
||||
LoadingTime = _watch.ElapsedMilliseconds;
|
||||
_watch = null;
|
||||
}
|
||||
SpawnScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Initialize(InitializeParameters initializeParameters, IBundleQuery bundleServices)
|
||||
public void Initialize(IBundleQuery bundleServices)
|
||||
{
|
||||
_bundleQuery = bundleServices;
|
||||
SceneManager.sceneUnloaded += OnSceneUnloaded;
|
||||
@@ -119,7 +119,7 @@ namespace YooAsset
|
||||
ProviderOperation provider;
|
||||
{
|
||||
provider = new SceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
|
||||
provider.InitSpawnDebugInfo();
|
||||
provider.InitProviderDebugInfo();
|
||||
ProviderDic.Add(providerGUID, provider);
|
||||
OperationSystem.StartOperation(PackageName, provider);
|
||||
}
|
||||
@@ -158,7 +158,7 @@ namespace YooAsset
|
||||
if (provider == null)
|
||||
{
|
||||
provider = new AssetProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
provider.InitProviderDebugInfo();
|
||||
ProviderDic.Add(providerGUID, provider);
|
||||
OperationSystem.StartOperation(PackageName, provider);
|
||||
}
|
||||
@@ -194,7 +194,7 @@ namespace YooAsset
|
||||
if (provider == null)
|
||||
{
|
||||
provider = new SubAssetsProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
provider.InitProviderDebugInfo();
|
||||
ProviderDic.Add(providerGUID, provider);
|
||||
OperationSystem.StartOperation(PackageName, provider);
|
||||
}
|
||||
@@ -230,7 +230,7 @@ namespace YooAsset
|
||||
if (provider == null)
|
||||
{
|
||||
provider = new AllAssetsProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
provider.InitProviderDebugInfo();
|
||||
ProviderDic.Add(providerGUID, provider);
|
||||
OperationSystem.StartOperation(PackageName, provider);
|
||||
}
|
||||
@@ -266,7 +266,7 @@ namespace YooAsset
|
||||
if (provider == null)
|
||||
{
|
||||
provider = new RawFileProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
provider.InitProviderDebugInfo();
|
||||
ProviderDic.Add(providerGUID, provider);
|
||||
OperationSystem.StartOperation(PackageName, provider);
|
||||
}
|
||||
@@ -359,14 +359,6 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#region 调试信息
|
||||
internal DebugPackageData GetDebugPackageData()
|
||||
{
|
||||
DebugPackageData data = new DebugPackageData();
|
||||
data.PackageName = PackageName;
|
||||
data.ProviderInfos = GetDebugProviderInfos();
|
||||
data.BundleInfos = GetDebugBundleInfos();
|
||||
return data;
|
||||
}
|
||||
internal List<DebugProviderInfo> GetDebugProviderInfos()
|
||||
{
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(ProviderDic.Count);
|
||||
@@ -375,8 +367,8 @@ namespace YooAsset
|
||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||
providerInfo.SpawnScene = provider.SpawnScene;
|
||||
providerInfo.SpawnTime = provider.SpawnTime;
|
||||
providerInfo.LoadingTime = provider.LoadingTime;
|
||||
providerInfo.BeginTime = provider.BeginTime;
|
||||
providerInfo.LoadingTime = provider.ProcessTime;
|
||||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = provider.Status.ToString();
|
||||
providerInfo.DependBundles = provider.GetDebugDependBundles();
|
||||
|
||||
@@ -21,6 +21,13 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象
|
||||
/// </summary>
|
||||
internal PackageAsset Asset
|
||||
{
|
||||
get { return _packageAsset; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 唯一标识符
|
||||
|
||||
@@ -27,10 +27,5 @@ namespace YooAsset
|
||||
/// 获取依赖的资源包名称集合
|
||||
/// </summary>
|
||||
string[] GetDependBundleNames(AssetInfo assetInfo);
|
||||
|
||||
/// <summary>
|
||||
/// 清单是否有效
|
||||
/// </summary>
|
||||
bool ManifestValid();
|
||||
}
|
||||
}
|
||||
@@ -36,7 +36,7 @@ namespace YooAsset
|
||||
// 下载相关
|
||||
ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout);
|
||||
ResourceDownloaderOperation CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout);
|
||||
ResourceDownloaderOperation CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout);
|
||||
ResourceDownloaderOperation CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout);
|
||||
|
||||
// 解压相关
|
||||
ResourceUnpackerOperation CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout);
|
||||
|
||||
@@ -1,146 +1,108 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public abstract class ClearCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
}
|
||||
internal sealed class ClearCacheFilesImplOperation : ClearCacheFilesOperation
|
||||
public sealed class ClearCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
ClearFileSystemA,
|
||||
ClearFileSystemB,
|
||||
ClearFileSystemC,
|
||||
Prepare,
|
||||
ClearCacheFiles,
|
||||
CheckClearResult,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly IPlayMode _impl;
|
||||
private readonly IFileSystem _fileSystemA;
|
||||
private readonly IFileSystem _fileSystemB;
|
||||
private readonly IFileSystem _fileSystemC;
|
||||
private readonly PlayModeImpl _impl;
|
||||
private readonly string _clearMode;
|
||||
private readonly object _clearParam;
|
||||
private FSClearCacheFilesOperation _clearCacheFilesOpA;
|
||||
private FSClearCacheFilesOperation _clearCacheFilesOpB;
|
||||
private FSClearCacheFilesOperation _clearCacheFilesOpC;
|
||||
private List<IFileSystem> _cloneList;
|
||||
private FSClearCacheFilesOperation _clearCacheFilesOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal ClearCacheFilesImplOperation(IPlayMode impl, IFileSystem fileSystemA, IFileSystem fileSystemB, IFileSystem fileSystemC, string clearMode, object clearParam)
|
||||
internal ClearCacheFilesOperation(PlayModeImpl impl, string clearMode, object clearParam)
|
||||
{
|
||||
_impl = impl;
|
||||
_fileSystemA = fileSystemA;
|
||||
_fileSystemB = fileSystemB;
|
||||
_fileSystemC = fileSystemC;
|
||||
_clearMode = clearMode;
|
||||
_clearParam = clearParam;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.ClearFileSystemA;
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.ClearFileSystemA)
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_fileSystemA == null)
|
||||
{
|
||||
_steps = ESteps.ClearFileSystemB;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_clearCacheFilesOpA == null)
|
||||
{
|
||||
_clearCacheFilesOpA = _fileSystemA.ClearCacheFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
|
||||
_clearCacheFilesOpA.StartOperation();
|
||||
AddChildOperation(_clearCacheFilesOpA);
|
||||
}
|
||||
|
||||
_clearCacheFilesOpA.UpdateOperation();
|
||||
Progress = _clearCacheFilesOpA.Progress;
|
||||
if (_clearCacheFilesOpA.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_clearCacheFilesOpA.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.ClearFileSystemB;
|
||||
}
|
||||
else
|
||||
var fileSytems = _impl.FileSystems;
|
||||
if (fileSytems == null || fileSytems.Count == 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _clearCacheFilesOpA.Error;
|
||||
Error = "The file system is empty !";
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var fileSystem in fileSytems)
|
||||
{
|
||||
if (fileSystem == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "An empty object exists in the list!";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_cloneList = fileSytems.ToList();
|
||||
_steps = ESteps.ClearCacheFiles;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.ClearFileSystemB)
|
||||
if (_steps == ESteps.ClearCacheFiles)
|
||||
{
|
||||
if (_fileSystemB == null)
|
||||
{
|
||||
_steps = ESteps.ClearFileSystemC;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_clearCacheFilesOpB == null)
|
||||
{
|
||||
_clearCacheFilesOpB = _fileSystemB.ClearCacheFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
|
||||
_clearCacheFilesOpB.StartOperation();
|
||||
AddChildOperation(_clearCacheFilesOpB);
|
||||
}
|
||||
|
||||
_clearCacheFilesOpB.UpdateOperation();
|
||||
Progress = _clearCacheFilesOpB.Progress;
|
||||
if (_clearCacheFilesOpB.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_clearCacheFilesOpB.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.ClearFileSystemC;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _clearCacheFilesOpB.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.ClearFileSystemC)
|
||||
{
|
||||
if (_fileSystemC == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_clearCacheFilesOpC == null)
|
||||
{
|
||||
_clearCacheFilesOpC = _fileSystemC.ClearCacheFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
|
||||
_clearCacheFilesOpC.StartOperation();
|
||||
AddChildOperation(_clearCacheFilesOpC);
|
||||
}
|
||||
|
||||
_clearCacheFilesOpC.UpdateOperation();
|
||||
Progress = _clearCacheFilesOpC.Progress;
|
||||
if (_clearCacheFilesOpC.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_clearCacheFilesOpC.Status == EOperationStatus.Succeed)
|
||||
if (_cloneList.Count == 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
var fileSystem = _cloneList[0];
|
||||
_cloneList.RemoveAt(0);
|
||||
|
||||
_clearCacheFilesOp = fileSystem.ClearCacheFilesAsync(_impl.ActiveManifest, _clearMode, _clearParam);
|
||||
_clearCacheFilesOp.StartOperation();
|
||||
AddChildOperation(_clearCacheFilesOp);
|
||||
_steps = ESteps.CheckClearResult;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckClearResult)
|
||||
{
|
||||
_clearCacheFilesOp.UpdateOperation();
|
||||
Progress = _clearCacheFilesOp.Progress;
|
||||
if (_clearCacheFilesOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_clearCacheFilesOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.ClearCacheFiles;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _clearCacheFilesOpC.Error;
|
||||
Error = _clearCacheFilesOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"ClearMode : {_clearMode}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -98,5 +98,9 @@ namespace YooAsset
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"PackageVersion : {_resourcePackage.GetPackageVersion()}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -147,6 +147,7 @@ namespace YooAsset
|
||||
long downloadBytes = _cachedDownloadBytes;
|
||||
foreach (var downloader in _downloaders)
|
||||
{
|
||||
downloader.UpdateOperation();
|
||||
downloadBytes += downloader.DownloadedBytes;
|
||||
if (downloader.IsDone == false)
|
||||
continue;
|
||||
@@ -203,6 +204,9 @@ namespace YooAsset
|
||||
int index = _bundleInfoList.Count - 1;
|
||||
var bundleInfo = _bundleInfoList[index];
|
||||
var downloader = bundleInfo.CreateDownloader(_failedTryAgain, _timeout);
|
||||
downloader.StartOperation();
|
||||
this.AddChildOperation(downloader);
|
||||
|
||||
_downloaders.Add(downloader);
|
||||
_bundleInfoList.RemoveAt(index);
|
||||
|
||||
|
||||
@@ -1,73 +1,108 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化操作
|
||||
/// </summary>
|
||||
public abstract class InitializationOperation : AsyncOperationBase
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器下模拟模式
|
||||
/// </summary>
|
||||
internal sealed class EditorSimulateModeInitializationOperation : InitializationOperation
|
||||
public class InitializationOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateFileSystem,
|
||||
Prepare,
|
||||
ClearOldFileSystem,
|
||||
InitFileSystem,
|
||||
CheckInitResult,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly EditorSimulateModeImpl _impl;
|
||||
private readonly EditorSimulateModeParameters _parameters;
|
||||
private readonly PlayModeImpl _impl;
|
||||
private readonly List<FileSystemParameters> _parametersList;
|
||||
private List<FileSystemParameters> _cloneList;
|
||||
private FSInitializeFileSystemOperation _initFileSystemOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, EditorSimulateModeParameters parameters)
|
||||
internal InitializationOperation(PlayModeImpl impl, List<FileSystemParameters> parametersList)
|
||||
{
|
||||
_impl = impl;
|
||||
_parameters = parameters;
|
||||
_parametersList = parametersList;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateFileSystem;
|
||||
_steps = ESteps.Prepare;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.CreateFileSystem)
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
if (_parameters.EditorFileSystemParameters == null)
|
||||
if (_parametersList == null || _parametersList.Count == 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Editor file system parameters is null";
|
||||
Error = "The file system parameters is empty !";
|
||||
return;
|
||||
}
|
||||
|
||||
_impl.EditorFileSystem = _parameters.EditorFileSystemParameters.CreateFileSystem(_impl.PackageName);
|
||||
if (_impl.EditorFileSystem == null)
|
||||
foreach (var fileSystemParam in _parametersList)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to create editor file system";
|
||||
return;
|
||||
if (fileSystemParam == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "An empty object exists in the list!";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_cloneList = _parametersList.ToList();
|
||||
_steps = ESteps.ClearOldFileSystem;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.ClearOldFileSystem)
|
||||
{
|
||||
// 注意:初始化失败后可能会残存一些旧的文件系统!
|
||||
foreach (var fileSystem in _impl.FileSystems)
|
||||
{
|
||||
fileSystem.OnDestroy();
|
||||
}
|
||||
|
||||
_impl.FileSystems.Clear();
|
||||
_steps = ESteps.InitFileSystem;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitFileSystem)
|
||||
{
|
||||
if (_initFileSystemOp == null)
|
||||
if (_cloneList.Count == 0)
|
||||
{
|
||||
_initFileSystemOp = _impl.EditorFileSystem.InitializeFileSystemAsync();
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
var fileSystemParams = _cloneList[0];
|
||||
_cloneList.RemoveAt(0);
|
||||
|
||||
IFileSystem fileSystemInstance = fileSystemParams.CreateFileSystem(_impl.PackageName);
|
||||
if (fileSystemInstance == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to create file system instance !";
|
||||
return;
|
||||
}
|
||||
|
||||
_impl.FileSystems.Add(fileSystemInstance);
|
||||
_initFileSystemOp = fileSystemInstance.InitializeFileSystemAsync();
|
||||
_initFileSystemOp.StartOperation();
|
||||
AddChildOperation(_initFileSystemOp);
|
||||
_steps = ESteps.CheckInitResult;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckInitResult)
|
||||
{
|
||||
_initFileSystemOp.UpdateOperation();
|
||||
Progress = _initFileSystemOp.Progress;
|
||||
if (_initFileSystemOp.IsDone == false)
|
||||
@@ -75,376 +110,20 @@ namespace YooAsset
|
||||
|
||||
if (_initFileSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
_steps = ESteps.InitFileSystem;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initFileSystemOp.Error;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线运行模式
|
||||
/// </summary>
|
||||
internal sealed class OfflinePlayModeInitializationOperation : InitializationOperation
|
||||
{
|
||||
private enum ESteps
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
None,
|
||||
CreateFileSystem,
|
||||
InitFileSystem,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly OfflinePlayModeImpl _impl;
|
||||
private readonly OfflinePlayModeParameters _parameters;
|
||||
private FSInitializeFileSystemOperation _initFileSystemOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, OfflinePlayModeParameters parameters)
|
||||
{
|
||||
_impl = impl;
|
||||
_parameters = parameters;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateFileSystem;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CreateFileSystem)
|
||||
{
|
||||
if (_parameters.BuildinFileSystemParameters == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Buildin file system parameters is null";
|
||||
return;
|
||||
}
|
||||
|
||||
_impl.BuildinFileSystem = _parameters.BuildinFileSystemParameters.CreateFileSystem(_impl.PackageName);
|
||||
if (_impl.BuildinFileSystem == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to create buildin file system";
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.InitFileSystem;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitFileSystem)
|
||||
{
|
||||
if (_initFileSystemOp == null)
|
||||
{
|
||||
_initFileSystemOp = _impl.BuildinFileSystem.InitializeFileSystemAsync();
|
||||
_initFileSystemOp.StartOperation();
|
||||
AddChildOperation(_initFileSystemOp);
|
||||
}
|
||||
|
||||
_initFileSystemOp.UpdateOperation();
|
||||
Progress = _initFileSystemOp.Progress;
|
||||
if (_initFileSystemOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_initFileSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 联机运行模式
|
||||
/// </summary>
|
||||
internal sealed class HostPlayModeInitializationOperation : InitializationOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateBuildinFileSystem,
|
||||
InitBuildinFileSystem,
|
||||
CreateCacheFileSystem,
|
||||
InitCacheFileSystem,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly HostPlayModeImpl _impl;
|
||||
private readonly HostPlayModeParameters _parameters;
|
||||
private FSInitializeFileSystemOperation _initBuildinFileSystemOp;
|
||||
private FSInitializeFileSystemOperation _initCacheFileSystemOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl, HostPlayModeParameters parameters)
|
||||
{
|
||||
_impl = impl;
|
||||
_parameters = parameters;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateBuildinFileSystem;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CreateBuildinFileSystem)
|
||||
{
|
||||
if (_parameters.BuildinFileSystemParameters == null)
|
||||
{
|
||||
_steps = ESteps.CreateCacheFileSystem;
|
||||
return;
|
||||
}
|
||||
|
||||
_impl.BuildinFileSystem = _parameters.BuildinFileSystemParameters.CreateFileSystem(_impl.PackageName);
|
||||
if (_impl.BuildinFileSystem == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to create buildin file system";
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.InitBuildinFileSystem;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitBuildinFileSystem)
|
||||
{
|
||||
if (_initBuildinFileSystemOp == null)
|
||||
{
|
||||
_initBuildinFileSystemOp = _impl.BuildinFileSystem.InitializeFileSystemAsync();
|
||||
_initBuildinFileSystemOp.StartOperation();
|
||||
AddChildOperation(_initBuildinFileSystemOp);
|
||||
}
|
||||
|
||||
_initBuildinFileSystemOp.UpdateOperation();
|
||||
Progress = _initBuildinFileSystemOp.Progress;
|
||||
if (_initBuildinFileSystemOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_initBuildinFileSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.CreateCacheFileSystem;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initBuildinFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CreateCacheFileSystem)
|
||||
{
|
||||
if (_parameters.CacheFileSystemParameters == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Cache file system parameters is null";
|
||||
return;
|
||||
}
|
||||
|
||||
_impl.CacheFileSystem = _parameters.CacheFileSystemParameters.CreateFileSystem(_impl.PackageName);
|
||||
if (_impl.CacheFileSystem == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to create cache file system";
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.InitCacheFileSystem;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitCacheFileSystem)
|
||||
{
|
||||
if (_initCacheFileSystemOp == null)
|
||||
{
|
||||
_initCacheFileSystemOp = _impl.CacheFileSystem.InitializeFileSystemAsync();
|
||||
_initCacheFileSystemOp.StartOperation();
|
||||
AddChildOperation(_initCacheFileSystemOp);
|
||||
}
|
||||
|
||||
_initCacheFileSystemOp.UpdateOperation();
|
||||
Progress = _initCacheFileSystemOp.Progress;
|
||||
if (_initCacheFileSystemOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_initCacheFileSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initCacheFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// WebGL运行模式
|
||||
/// </summary>
|
||||
internal sealed class WebPlayModeInitializationOperation : InitializationOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateWebServerFileSystem,
|
||||
InitWebServerFileSystem,
|
||||
CreateWebRemoteFileSystem,
|
||||
InitWebRemoteFileSystem,
|
||||
CheckResult,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebPlayModeImpl _impl;
|
||||
private readonly WebPlayModeParameters _parameters;
|
||||
private FSInitializeFileSystemOperation _initWebServerFileSystemOp;
|
||||
private FSInitializeFileSystemOperation _initWebRemoteFileSystemOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WebPlayModeInitializationOperation(WebPlayModeImpl impl, WebPlayModeParameters parameters)
|
||||
{
|
||||
_impl = impl;
|
||||
_parameters = parameters;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateWebServerFileSystem;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CreateWebServerFileSystem)
|
||||
{
|
||||
if (_parameters.WebServerFileSystemParameters == null)
|
||||
{
|
||||
_steps = ESteps.CreateWebRemoteFileSystem;
|
||||
return;
|
||||
}
|
||||
|
||||
_impl.WebServerFileSystem = _parameters.WebServerFileSystemParameters.CreateFileSystem(_impl.PackageName);
|
||||
if (_impl.WebServerFileSystem == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to create web server file system";
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.InitWebServerFileSystem;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitWebServerFileSystem)
|
||||
{
|
||||
if (_initWebServerFileSystemOp == null)
|
||||
{
|
||||
_initWebServerFileSystemOp = _impl.WebServerFileSystem.InitializeFileSystemAsync();
|
||||
_initWebServerFileSystemOp.StartOperation();
|
||||
AddChildOperation(_initWebServerFileSystemOp);
|
||||
}
|
||||
|
||||
_initWebServerFileSystemOp.UpdateOperation();
|
||||
Progress = _initWebServerFileSystemOp.Progress;
|
||||
if (_initWebServerFileSystemOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_initWebServerFileSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.CreateWebRemoteFileSystem;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initWebServerFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CreateWebRemoteFileSystem)
|
||||
{
|
||||
if (_parameters.WebRemoteFileSystemParameters == null)
|
||||
{
|
||||
_steps = ESteps.CheckResult;
|
||||
return;
|
||||
}
|
||||
|
||||
_impl.WebRemoteFileSystem = _parameters.WebRemoteFileSystemParameters.CreateFileSystem(_impl.PackageName);
|
||||
if (_impl.WebRemoteFileSystem == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to create web remote file system";
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.InitWebRemoteFileSystem;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitWebRemoteFileSystem)
|
||||
{
|
||||
if (_initWebRemoteFileSystemOp == null)
|
||||
{
|
||||
_initWebRemoteFileSystemOp = _impl.WebRemoteFileSystem.InitializeFileSystemAsync();
|
||||
_initWebRemoteFileSystemOp.StartOperation();
|
||||
AddChildOperation(_initWebRemoteFileSystemOp);
|
||||
}
|
||||
|
||||
_initWebRemoteFileSystemOp.UpdateOperation();
|
||||
Progress = _initWebRemoteFileSystemOp.Progress;
|
||||
if (_initWebRemoteFileSystemOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_initWebRemoteFileSystemOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.CheckResult;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _initWebRemoteFileSystemOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckResult)
|
||||
{
|
||||
if (_impl.WebServerFileSystem == null && _impl.WebRemoteFileSystem == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Not found any file system !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
return $"PlayMode : {_impl.PlayMode}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,132 +4,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 预下载内容
|
||||
/// 说明:目前只支持联机模式
|
||||
/// </summary>
|
||||
public abstract class PreDownloadContentOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载当前资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public abstract ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60);
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源标签关联的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="tag">资源标签</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public abstract ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60);
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源标签列表关联的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public abstract ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60);
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源定位地址</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public abstract ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60);
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="locations">资源定位地址列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public abstract ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60);
|
||||
}
|
||||
|
||||
internal class EditorSimulateModePreDownloadContentOperation : PreDownloadContentOperation
|
||||
{
|
||||
private readonly EditorSimulateModeImpl _impl;
|
||||
|
||||
public EditorSimulateModePreDownloadContentOperation(EditorSimulateModeImpl impl)
|
||||
{
|
||||
_impl = impl;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
}
|
||||
internal class OfflinePlayModePreDownloadContentOperation : PreDownloadContentOperation
|
||||
{
|
||||
private readonly OfflinePlayModeImpl _impl;
|
||||
|
||||
public OfflinePlayModePreDownloadContentOperation(OfflinePlayModeImpl impl)
|
||||
{
|
||||
_impl = impl;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
}
|
||||
internal class HostPlayModePreDownloadContentOperation : PreDownloadContentOperation
|
||||
public sealed class PreDownloadContentOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -140,7 +15,7 @@ namespace YooAsset
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly HostPlayModeImpl _impl;
|
||||
private readonly PlayModeImpl _impl;
|
||||
private readonly string _packageVersion;
|
||||
private readonly int _timeout;
|
||||
private FSLoadPackageManifestOperation _loadPackageManifestOp;
|
||||
@@ -148,7 +23,7 @@ namespace YooAsset
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal HostPlayModePreDownloadContentOperation(HostPlayModeImpl impl, string packageVersion, int timeout)
|
||||
internal PreDownloadContentOperation(PlayModeImpl impl, string packageVersion, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_packageVersion = packageVersion;
|
||||
@@ -196,7 +71,8 @@ namespace YooAsset
|
||||
{
|
||||
if (_loadPackageManifestOp == null)
|
||||
{
|
||||
_loadPackageManifestOp = _impl.CacheFileSystem.LoadPackageManifestAsync(_packageVersion, _timeout);
|
||||
var mainFileSystem = _impl.GetMainFileSystem();
|
||||
_loadPackageManifestOp = mainFileSystem.LoadPackageManifestAsync(_packageVersion, _timeout);
|
||||
_loadPackageManifestOp.StartOperation();
|
||||
AddChildOperation(_loadPackageManifestOp);
|
||||
}
|
||||
@@ -220,7 +96,13 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载当前资源版本所有的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@@ -228,11 +110,19 @@ namespace YooAsset
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByAll(_manifest, _impl.BuildinFileSystem, _impl.CacheFileSystem);
|
||||
List<BundleInfo> downloadList = _impl.GetDownloadListByAll(_manifest);
|
||||
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源标签关联的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="tag">资源标签</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@@ -240,11 +130,19 @@ namespace YooAsset
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByTags(_manifest, new string[] { tag }, _impl.BuildinFileSystem, _impl.CacheFileSystem);
|
||||
List<BundleInfo> downloadList = _impl.GetDownloadListByTags(_manifest, new string[] { tag });
|
||||
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源标签列表关联的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@@ -252,11 +150,19 @@ namespace YooAsset
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByTags(_manifest, tags, _impl.BuildinFileSystem, _impl.CacheFileSystem);
|
||||
List<BundleInfo> downloadList = _impl.GetDownloadListByTags(_manifest, tags);
|
||||
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源定位地址</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@@ -268,11 +174,19 @@ namespace YooAsset
|
||||
var assetInfo = _manifest.ConvertLocationToAssetInfo(location, null);
|
||||
assetInfos.Add(assetInfo);
|
||||
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByPaths(_manifest, assetInfos.ToArray(), _impl.BuildinFileSystem, _impl.CacheFileSystem);
|
||||
List<BundleInfo> downloadList = _impl.GetDownloadListByPaths(_manifest, assetInfos.ToArray(), recursiveDownload);
|
||||
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="locations">资源定位地址列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@@ -287,46 +201,9 @@ namespace YooAsset
|
||||
assetInfos.Add(assetInfo);
|
||||
}
|
||||
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByPaths(_manifest, assetInfos.ToArray(), _impl.BuildinFileSystem, _impl.CacheFileSystem);
|
||||
List<BundleInfo> downloadList = _impl.GetDownloadListByPaths(_manifest, assetInfos.ToArray(), recursiveDownload);
|
||||
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
internal class WebPlayModePreDownloadContentOperation : PreDownloadContentOperation
|
||||
{
|
||||
private readonly WebPlayModeImpl _impl;
|
||||
|
||||
public WebPlayModePreDownloadContentOperation(WebPlayModeImpl impl)
|
||||
{
|
||||
_impl = impl;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public override ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,6 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 查询远端包裹的最新版本
|
||||
/// </summary>
|
||||
public abstract class RequestPackageVersionOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
@@ -20,15 +17,15 @@ namespace YooAsset
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly IFileSystem _fileSystem;
|
||||
private readonly PlayModeImpl _impl;
|
||||
private readonly bool _appendTimeTicks;
|
||||
private readonly int _timeout;
|
||||
private FSRequestPackageVersionOperation _requestPackageVersionOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal RequestPackageVersionImplOperation(IFileSystem fileSystem, bool appendTimeTicks, int timeout)
|
||||
internal RequestPackageVersionImplOperation(PlayModeImpl impl, bool appendTimeTicks, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_impl = impl;
|
||||
_appendTimeTicks = appendTimeTicks;
|
||||
_timeout = timeout;
|
||||
}
|
||||
@@ -45,7 +42,8 @@ namespace YooAsset
|
||||
{
|
||||
if (_requestPackageVersionOp == null)
|
||||
{
|
||||
_requestPackageVersionOp = _fileSystem.RequestPackageVersionAsync(_appendTimeTicks, _timeout);
|
||||
var mainFileSystem = _impl.GetMainFileSystem();
|
||||
_requestPackageVersionOp = mainFileSystem.RequestPackageVersionAsync(_appendTimeTicks, _timeout);
|
||||
_requestPackageVersionOp.StartOperation();
|
||||
AddChildOperation(_requestPackageVersionOp);
|
||||
}
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 向远端请求并更新清单
|
||||
/// </summary>
|
||||
public abstract class UpdatePackageManifestOperation : AsyncOperationBase
|
||||
{
|
||||
}
|
||||
internal sealed class UpdatePackageManifestImplOperation : UpdatePackageManifestOperation
|
||||
public sealed class UpdatePackageManifestOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
@@ -18,18 +12,15 @@ namespace YooAsset
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly IPlayMode _impl;
|
||||
private readonly IFileSystem _fileSystem;
|
||||
private readonly PlayModeImpl _impl;
|
||||
private readonly string _packageVersion;
|
||||
private readonly int _timeout;
|
||||
private FSLoadPackageManifestOperation _loadPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal UpdatePackageManifestImplOperation(IPlayMode impl, IFileSystem fileSystem, string packageVersion, int timeout)
|
||||
internal UpdatePackageManifestOperation(PlayModeImpl impl, string packageVersion, int timeout)
|
||||
{
|
||||
_impl = impl;
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_timeout = timeout;
|
||||
}
|
||||
@@ -74,7 +65,8 @@ namespace YooAsset
|
||||
{
|
||||
if (_loadPackageManifestOp == null)
|
||||
{
|
||||
_loadPackageManifestOp = _fileSystem.LoadPackageManifestAsync(_packageVersion, _timeout);
|
||||
var mainFileSystem = _impl.GetMainFileSystem();
|
||||
_loadPackageManifestOp = mainFileSystem.LoadPackageManifestAsync(_packageVersion, _timeout);
|
||||
_loadPackageManifestOp.StartOperation();
|
||||
AddChildOperation(_loadPackageManifestOp);
|
||||
}
|
||||
@@ -97,5 +89,9 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override string InternalGetDesc()
|
||||
{
|
||||
return $"PackageVersion : {_packageVersion}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -147,22 +147,6 @@ namespace YooAsset
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取主资源包
|
||||
/// 注意:传入的资源路径一定合法有效!
|
||||
/// </summary>
|
||||
public PackageBundle GetMainPackageBundle(string assetPath)
|
||||
{
|
||||
if (AssetDic.TryGetValue(assetPath, out PackageAsset packageAsset))
|
||||
{
|
||||
return GetMainPackageBundle(packageAsset.BundleID);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取主资源包
|
||||
/// 注意:传入的资源包ID一定合法有效!
|
||||
@@ -181,25 +165,27 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源依赖列表
|
||||
/// 注意:传入的资源路径一定合法有效!
|
||||
/// 获取主资源包
|
||||
/// 注意:传入的资源对象一定合法有效!
|
||||
/// </summary>
|
||||
public PackageBundle[] GetAllDependencies(string assetPath)
|
||||
public PackageBundle GetMainPackageBundle(PackageAsset packageAsset)
|
||||
{
|
||||
if (TryGetPackageAsset(assetPath, out PackageAsset packageAsset))
|
||||
return GetMainPackageBundle(packageAsset.BundleID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源依赖列表
|
||||
/// 注意:传入的资源对象一定合法有效!
|
||||
/// </summary>
|
||||
public PackageBundle[] GetAllDependencies(PackageAsset packageAsset)
|
||||
{
|
||||
List<PackageBundle> result = new List<PackageBundle>(packageAsset.DependBundleIDs.Length);
|
||||
foreach (var dependID in packageAsset.DependBundleIDs)
|
||||
{
|
||||
List<PackageBundle> result = new List<PackageBundle>(packageAsset.DependBundleIDs.Length);
|
||||
foreach (var dependID in packageAsset.DependBundleIDs)
|
||||
{
|
||||
var dependBundle = GetMainPackageBundle(dependID);
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Should never get here !");
|
||||
var dependBundle = GetMainPackageBundle(dependID);
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,173 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class EditorSimulateModeImpl : IPlayMode, IBundleQuery
|
||||
{
|
||||
public readonly string PackageName;
|
||||
public IFileSystem EditorFileSystem { set; get; }
|
||||
|
||||
|
||||
public EditorSimulateModeImpl(string packageName)
|
||||
{
|
||||
PackageName = packageName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(EditorSimulateModeParameters initParameters)
|
||||
{
|
||||
var operation = new EditorSimulateModeInitializationOperation(this, initParameters);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
#region IPlayMode接口
|
||||
public PackageManifest ActiveManifest { set; get; }
|
||||
|
||||
void IPlayMode.DestroyFileSystem()
|
||||
{
|
||||
if (EditorFileSystem != null)
|
||||
EditorFileSystem.OnDestroy();
|
||||
}
|
||||
|
||||
RequestPackageVersionOperation IPlayMode.RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
|
||||
{
|
||||
var operation = new RequestPackageVersionImplOperation(EditorFileSystem, appendTimeTicks, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
UpdatePackageManifestOperation IPlayMode.UpdatePackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new UpdatePackageManifestImplOperation(this, EditorFileSystem, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
PreDownloadContentOperation IPlayMode.PreDownloadContentAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new EditorSimulateModePreDownloadContentOperation(this);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
|
||||
{
|
||||
var operation = new ClearCacheFilesImplOperation(this, EditorFileSystem, null, null, clearMode, clearParam);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByAll(ActiveManifest, EditorFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByTags(ActiveManifest, tags, EditorFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByPaths(ActiveManifest, assetInfos, EditorFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PlayModeHelper.GetUnpackListByAll(ActiveManifest, EditorFileSystem);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PlayModeHelper.GetUnpackListByTags(ActiveManifest, tags, EditorFileSystem);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceImporterOperation IPlayMode.CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> importerList = PlayModeHelper.GetImporterListByFilePaths(ActiveManifest, filePaths, EditorFileSystem);
|
||||
var operation = new ResourceImporterOperation(PackageName, importerList, importerMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IBundleQuery接口
|
||||
private BundleInfo CreateBundleInfo(PackageBundle packageBundle, AssetInfo assetInfo)
|
||||
{
|
||||
if (packageBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (EditorFileSystem.Belong(packageBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(EditorFileSystem, packageBundle);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
throw new Exception($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
BundleInfo IBundleQuery.GetMainBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(packageBundle, assetInfo);
|
||||
}
|
||||
BundleInfo[] IBundleQuery.GetDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(packageBundle, assetInfo);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(int bundleID)
|
||||
{
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(bundleID);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string[] IBundleQuery.GetDependBundleNames(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<string> result = new List<string>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
result.Add(packageBundle.BundleName);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
bool IBundleQuery.ManifestValid()
|
||||
{
|
||||
return ActiveManifest != null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,181 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class HostPlayModeImpl : IPlayMode, IBundleQuery
|
||||
{
|
||||
public readonly string PackageName;
|
||||
public IFileSystem BuildinFileSystem { set; get; } //可以为空!
|
||||
public IFileSystem CacheFileSystem { set; get; }
|
||||
|
||||
|
||||
public HostPlayModeImpl(string packageName)
|
||||
{
|
||||
PackageName = packageName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(HostPlayModeParameters initParameters)
|
||||
{
|
||||
var operation = new HostPlayModeInitializationOperation(this, initParameters);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
#region IPlayMode接口
|
||||
public PackageManifest ActiveManifest { set; get; }
|
||||
|
||||
void IPlayMode.DestroyFileSystem()
|
||||
{
|
||||
if (BuildinFileSystem != null)
|
||||
BuildinFileSystem.OnDestroy();
|
||||
if (CacheFileSystem != null)
|
||||
CacheFileSystem.OnDestroy();
|
||||
}
|
||||
|
||||
RequestPackageVersionOperation IPlayMode.RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
|
||||
{
|
||||
var operation = new RequestPackageVersionImplOperation(CacheFileSystem, appendTimeTicks, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
UpdatePackageManifestOperation IPlayMode.UpdatePackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new UpdatePackageManifestImplOperation(this, CacheFileSystem, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
PreDownloadContentOperation IPlayMode.PreDownloadContentAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new HostPlayModePreDownloadContentOperation(this, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
|
||||
{
|
||||
var operation = new ClearCacheFilesImplOperation(this, BuildinFileSystem, CacheFileSystem, null, clearMode, clearParam);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByAll(ActiveManifest, BuildinFileSystem, CacheFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByTags(ActiveManifest, tags, BuildinFileSystem, CacheFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByPaths(ActiveManifest, assetInfos, BuildinFileSystem, CacheFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PlayModeHelper.GetUnpackListByAll(ActiveManifest, BuildinFileSystem, CacheFileSystem);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PlayModeHelper.GetUnpackListByTags(ActiveManifest, tags, BuildinFileSystem, CacheFileSystem);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceImporterOperation IPlayMode.CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> importerList = PlayModeHelper.GetImporterListByFilePaths(ActiveManifest, filePaths, BuildinFileSystem, CacheFileSystem);
|
||||
var operation = new ResourceImporterOperation(PackageName, importerList, importerMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IBundleQuery接口
|
||||
private BundleInfo CreateBundleInfo(PackageBundle packageBundle, AssetInfo assetInfo)
|
||||
{
|
||||
if (packageBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (BuildinFileSystem != null && BuildinFileSystem.Belong(packageBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(BuildinFileSystem, packageBundle);
|
||||
return bundleInfo;
|
||||
}
|
||||
if (CacheFileSystem.Belong(packageBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(CacheFileSystem, packageBundle);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
throw new Exception($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
BundleInfo IBundleQuery.GetMainBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(packageBundle, assetInfo);
|
||||
}
|
||||
BundleInfo[] IBundleQuery.GetDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(packageBundle, assetInfo);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(int bundleID)
|
||||
{
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(bundleID);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string[] IBundleQuery.GetDependBundleNames(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<string> result = new List<string>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
result.Add(packageBundle.BundleName);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
bool IBundleQuery.ManifestValid()
|
||||
{
|
||||
return ActiveManifest != null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,173 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class OfflinePlayModeImpl : IPlayMode, IBundleQuery
|
||||
{
|
||||
public readonly string PackageName;
|
||||
public IFileSystem BuildinFileSystem { set; get; }
|
||||
|
||||
|
||||
public OfflinePlayModeImpl(string packageName)
|
||||
{
|
||||
PackageName = packageName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(OfflinePlayModeParameters initParameters)
|
||||
{
|
||||
var operation = new OfflinePlayModeInitializationOperation(this, initParameters);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
#region IPlayMode接口
|
||||
public PackageManifest ActiveManifest { set; get; }
|
||||
|
||||
void IPlayMode.DestroyFileSystem()
|
||||
{
|
||||
if (BuildinFileSystem != null)
|
||||
BuildinFileSystem.OnDestroy();
|
||||
}
|
||||
|
||||
RequestPackageVersionOperation IPlayMode.RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
|
||||
{
|
||||
var operation = new RequestPackageVersionImplOperation(BuildinFileSystem, appendTimeTicks, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
UpdatePackageManifestOperation IPlayMode.UpdatePackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new UpdatePackageManifestImplOperation(this, BuildinFileSystem, packageVersion, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
PreDownloadContentOperation IPlayMode.PreDownloadContentAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new OfflinePlayModePreDownloadContentOperation(this);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
|
||||
{
|
||||
var operation = new ClearCacheFilesImplOperation(this, BuildinFileSystem, null, null, clearMode, clearParam);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByAll(ActiveManifest, BuildinFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByTags(ActiveManifest, tags, BuildinFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByPaths(ActiveManifest, assetInfos, BuildinFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PlayModeHelper.GetUnpackListByAll(ActiveManifest, BuildinFileSystem);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PlayModeHelper.GetUnpackListByTags(ActiveManifest, tags, BuildinFileSystem);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceImporterOperation IPlayMode.CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> importerList = PlayModeHelper.GetImporterListByFilePaths(ActiveManifest, filePaths, BuildinFileSystem);
|
||||
var operation = new ResourceImporterOperation(PackageName, importerList, importerMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IBundleQuery接口
|
||||
private BundleInfo CreateBundleInfo(PackageBundle packageBundle, AssetInfo assetInfo)
|
||||
{
|
||||
if (packageBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (BuildinFileSystem.Belong(packageBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(BuildinFileSystem, packageBundle);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
throw new Exception($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
BundleInfo IBundleQuery.GetMainBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(packageBundle, assetInfo);
|
||||
}
|
||||
BundleInfo[] IBundleQuery.GetDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(packageBundle, assetInfo);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(int bundleID)
|
||||
{
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(bundleID);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string[] IBundleQuery.GetDependBundleNames(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<string> result = new List<string>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
result.Add(packageBundle.BundleName);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
bool IBundleQuery.ManifestValid()
|
||||
{
|
||||
return ActiveManifest != null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,258 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class PlayModeHelper
|
||||
{
|
||||
public static List<BundleInfo> GetDownloadListByAll(PackageManifest manifest, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
IFileSystem fileSystem = null;
|
||||
if (fileSystemA != null && fileSystemA.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemA.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemA;
|
||||
}
|
||||
else if (fileSystemB != null && fileSystemB.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemB.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemB;
|
||||
}
|
||||
else if (fileSystemC != null && fileSystemC.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemC.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemC;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public static List<BundleInfo> GetDownloadListByTags(PackageManifest manifest, string[] tags, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
IFileSystem fileSystem = null;
|
||||
if (fileSystemA != null && fileSystemA.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemA.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemA;
|
||||
}
|
||||
else if (fileSystemB != null && fileSystemB.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemB.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemB;
|
||||
}
|
||||
else if (fileSystemC != null && fileSystemC.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemC.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemC;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
// 如果未带任何标记,则统一下载
|
||||
if (packageBundle.HasAnyTags() == false)
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 查询DLC资源
|
||||
if (packageBundle.HasTag(tags))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public static List<BundleInfo> GetDownloadListByPaths(PackageManifest manifest, AssetInfo[] assetInfos, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
|
||||
{
|
||||
// 获取资源对象的资源包和所有依赖资源包
|
||||
List<PackageBundle> checkList = new List<PackageBundle>();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
PackageBundle mainBundle = manifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
if (checkList.Contains(mainBundle) == false)
|
||||
checkList.Add(mainBundle);
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
PackageBundle[] dependBundles = manifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
foreach (var dependBundle in dependBundles)
|
||||
{
|
||||
if (checkList.Contains(dependBundle) == false)
|
||||
checkList.Add(dependBundle);
|
||||
}
|
||||
}
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in checkList)
|
||||
{
|
||||
IFileSystem fileSystem = null;
|
||||
if (fileSystemA != null && fileSystemA.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemA.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemA;
|
||||
}
|
||||
else if (fileSystemB != null && fileSystemB.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemB.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemB;
|
||||
}
|
||||
else if (fileSystemC != null && fileSystemC.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemC.NeedDownload(packageBundle))
|
||||
fileSystem = fileSystemC;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public static List<BundleInfo> GetUnpackListByAll(PackageManifest manifest, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
IFileSystem fileSystem = null;
|
||||
if (fileSystemA != null && fileSystemA.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemA.NeedUnpack(packageBundle))
|
||||
fileSystem = fileSystemA;
|
||||
}
|
||||
else if (fileSystemB != null && fileSystemB.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemB.NeedUnpack(packageBundle))
|
||||
fileSystem = fileSystemB;
|
||||
}
|
||||
else if (fileSystemC != null && fileSystemC.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemC.NeedUnpack(packageBundle))
|
||||
fileSystem = fileSystemC;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
public static List<BundleInfo> GetUnpackListByTags(PackageManifest manifest, string[] tags, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
IFileSystem fileSystem = null;
|
||||
if (fileSystemA != null && fileSystemA.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemA.NeedUnpack(packageBundle))
|
||||
fileSystem = fileSystemA;
|
||||
}
|
||||
else if (fileSystemB != null && fileSystemB.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemB.NeedUnpack(packageBundle))
|
||||
fileSystem = fileSystemB;
|
||||
}
|
||||
else if (fileSystemC != null && fileSystemC.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemC.NeedUnpack(packageBundle))
|
||||
fileSystem = fileSystemC;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
// 查询DLC资源
|
||||
if (packageBundle.HasTag(tags))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
public static List<BundleInfo> GetImporterListByFilePaths(PackageManifest manifest, string[] filePaths, IFileSystem fileSystemA = null, IFileSystem fileSystemB = null, IFileSystem fileSystemC = null)
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>();
|
||||
foreach (var filePath in filePaths)
|
||||
{
|
||||
string fileName = System.IO.Path.GetFileName(filePath);
|
||||
if (manifest.TryGetPackageBundleByFileName(fileName, out PackageBundle packageBundle))
|
||||
{
|
||||
IFileSystem fileSystem = null;
|
||||
if (fileSystemA != null && fileSystemA.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemA.NeedImport(packageBundle))
|
||||
fileSystem = fileSystemA;
|
||||
}
|
||||
else if (fileSystemB != null && fileSystemB.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemB.NeedImport(packageBundle))
|
||||
fileSystem = fileSystemB;
|
||||
}
|
||||
else if (fileSystemC != null && fileSystemC.Belong(packageBundle))
|
||||
{
|
||||
if (fileSystemC.NeedImport(packageBundle))
|
||||
fileSystem = fileSystemC;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Error($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle, filePath);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Not found package bundle, importer file path : {filePath}");
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbbce8ae4b0d0784683413d6466d27f8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
436
Assets/YooAsset/Runtime/ResourcePackage/PlayMode/PlayModeImpl.cs
Normal file
436
Assets/YooAsset/Runtime/ResourcePackage/PlayMode/PlayModeImpl.cs
Normal file
@@ -0,0 +1,436 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class PlayModeImpl : IPlayMode, IBundleQuery
|
||||
{
|
||||
public readonly string PackageName;
|
||||
public readonly EPlayMode PlayMode;
|
||||
public readonly List<IFileSystem> FileSystems = new List<IFileSystem>(10);
|
||||
|
||||
public PlayModeImpl(string packageName, EPlayMode playMode)
|
||||
{
|
||||
PackageName = packageName;
|
||||
PlayMode = playMode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(FileSystemParameters fileSystemParameter)
|
||||
{
|
||||
var fileSystemParamList = new List<FileSystemParameters>();
|
||||
if (fileSystemParameter != null)
|
||||
fileSystemParamList.Add(fileSystemParameter);
|
||||
return InitializeAsync(fileSystemParamList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(FileSystemParameters fileSystemParameterA, FileSystemParameters fileSystemParameterB)
|
||||
{
|
||||
var fileSystemParamList = new List<FileSystemParameters>();
|
||||
if (fileSystemParameterA != null)
|
||||
fileSystemParamList.Add(fileSystemParameterA);
|
||||
if (fileSystemParameterB != null)
|
||||
fileSystemParamList.Add(fileSystemParameterB);
|
||||
return InitializeAsync(fileSystemParamList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(List<FileSystemParameters> fileSystemParameterList)
|
||||
{
|
||||
var operation = new InitializationOperation(this, fileSystemParameterList);
|
||||
return operation;
|
||||
}
|
||||
|
||||
#region IPlayMode接口
|
||||
/// <summary>
|
||||
/// 当前激活的清单
|
||||
/// </summary>
|
||||
public PackageManifest ActiveManifest { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 销毁文件系统
|
||||
/// </summary>
|
||||
void IPlayMode.DestroyFileSystem()
|
||||
{
|
||||
foreach (var fileSystem in FileSystems)
|
||||
{
|
||||
fileSystem.OnDestroy();
|
||||
}
|
||||
FileSystems.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向网络端请求最新的资源版本
|
||||
/// </summary>
|
||||
RequestPackageVersionOperation IPlayMode.RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
|
||||
{
|
||||
var operation = new RequestPackageVersionImplOperation(this, appendTimeTicks, timeout);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向网络端请求并更新清单
|
||||
/// </summary>
|
||||
UpdatePackageManifestOperation IPlayMode.UpdatePackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new UpdatePackageManifestOperation(this, packageVersion, timeout);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 预下载指定版本的包裹内容
|
||||
/// </summary>
|
||||
PreDownloadContentOperation IPlayMode.PreDownloadContentAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new PreDownloadContentOperation(this, packageVersion, timeout);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理缓存文件
|
||||
/// </summary>
|
||||
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
|
||||
{
|
||||
var operation = new ClearCacheFilesOperation(this, clearMode, clearParam);
|
||||
return operation;
|
||||
}
|
||||
|
||||
// 下载相关
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = GetDownloadListByAll(ActiveManifest);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = GetDownloadListByTags(ActiveManifest, tags);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = GetDownloadListByPaths(ActiveManifest, assetInfos, recursiveDownload);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
|
||||
// 解压相关
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = GetUnpackListByAll(ActiveManifest);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = GetUnpackListByTags(ActiveManifest, tags);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
|
||||
// 导入相关
|
||||
ResourceImporterOperation IPlayMode.CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> importerList = GetImporterListByFilePaths(ActiveManifest, filePaths);
|
||||
var operation = new ResourceImporterOperation(PackageName, importerList, importerMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IBundleQuery接口
|
||||
private BundleInfo CreateBundleInfo(PackageBundle packageBundle)
|
||||
{
|
||||
if (packageBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem != null)
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
throw new Exception($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
BundleInfo IBundleQuery.GetMainBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo == null || assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
|
||||
return CreateBundleInfo(packageBundle);
|
||||
}
|
||||
BundleInfo[] IBundleQuery.GetDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo == null || assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(int bundleID)
|
||||
{
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(bundleID);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo == null || assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string[] IBundleQuery.GetDependBundleNames(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo == null || assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
|
||||
List<string> result = new List<string>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
result.Add(packageBundle.BundleName);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 获取主文件系统
|
||||
/// 说明:文件系统列表里,最后一个属于主文件系统
|
||||
/// </summary>
|
||||
public IFileSystem GetMainFileSystem()
|
||||
{
|
||||
int count = FileSystems.Count;
|
||||
if (count == 0)
|
||||
return null;
|
||||
return FileSystems[count - 1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包所属文件系统
|
||||
/// </summary>
|
||||
public IFileSystem GetBelongFileSystem(PackageBundle packageBundle)
|
||||
{
|
||||
for (int i = 0; i < FileSystems.Count; i++)
|
||||
{
|
||||
IFileSystem fileSystem = FileSystems[i];
|
||||
if (fileSystem.Belong(packageBundle))
|
||||
{
|
||||
return fileSystem;
|
||||
}
|
||||
}
|
||||
|
||||
YooLogger.Error($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<BundleInfo> GetDownloadListByAll(PackageManifest manifest)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedDownload(packageBundle))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public List<BundleInfo> GetDownloadListByTags(PackageManifest manifest, string[] tags)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedDownload(packageBundle))
|
||||
{
|
||||
// 如果未带任何标记,则统一下载
|
||||
if (packageBundle.HasAnyTags() == false)
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 查询DLC资源
|
||||
if (packageBundle.HasTag(tags))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public List<BundleInfo> GetDownloadListByPaths(PackageManifest manifest, AssetInfo[] assetInfos, bool recursiveDownload)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
// 获取资源对象的资源包和所有依赖资源包
|
||||
List<PackageBundle> checkList = new List<PackageBundle>();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
{
|
||||
YooLogger.Warning(assetInfo.Error);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
PackageBundle mainBundle = manifest.GetMainPackageBundle(assetInfo.Asset);
|
||||
if (checkList.Contains(mainBundle) == false)
|
||||
checkList.Add(mainBundle);
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
PackageBundle[] mainDependBundles = manifest.GetAllDependencies(assetInfo.Asset);
|
||||
foreach (var dependBundle in mainDependBundles)
|
||||
{
|
||||
if (checkList.Contains(dependBundle) == false)
|
||||
checkList.Add(dependBundle);
|
||||
}
|
||||
|
||||
// 下载主资源包内所有资源对象依赖的资源包
|
||||
if (recursiveDownload)
|
||||
{
|
||||
foreach (var otherMainAsset in mainBundle.IncludeMainAssets)
|
||||
{
|
||||
var otherMainBundle = manifest.GetMainPackageBundle(otherMainAsset.BundleID);
|
||||
if (checkList.Contains(otherMainBundle) == false)
|
||||
checkList.Add(otherMainBundle);
|
||||
|
||||
PackageBundle[] otherDependBundles = manifest.GetAllDependencies(otherMainAsset);
|
||||
foreach (var dependBundle in otherDependBundles)
|
||||
{
|
||||
if (checkList.Contains(dependBundle) == false)
|
||||
checkList.Add(dependBundle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in checkList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedDownload(packageBundle))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public List<BundleInfo> GetUnpackListByAll(PackageManifest manifest)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedUnpack(packageBundle))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public List<BundleInfo> GetUnpackListByTags(PackageManifest manifest, string[] tags)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedUnpack(packageBundle))
|
||||
{
|
||||
if (packageBundle.HasTag(tags))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public List<BundleInfo> GetImporterListByFilePaths(PackageManifest manifest, string[] filePaths)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>();
|
||||
foreach (var filePath in filePaths)
|
||||
{
|
||||
string fileName = System.IO.Path.GetFileName(filePath);
|
||||
if (manifest.TryGetPackageBundleByFileName(fileName, out PackageBundle packageBundle))
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedImport(packageBundle))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle, filePath);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Not found package bundle, importer file path : {filePath}");
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fa439f7b3213444290b3df1af1d8140
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,201 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class WebPlayModeImpl : IPlayMode, IBundleQuery
|
||||
{
|
||||
public readonly string PackageName;
|
||||
public IFileSystem WebServerFileSystem { set; get; } //可以为空!
|
||||
public IFileSystem WebRemoteFileSystem { set; get; } //可以为空!
|
||||
|
||||
|
||||
public WebPlayModeImpl(string packageName)
|
||||
{
|
||||
PackageName = packageName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
public InitializationOperation InitializeAsync(WebPlayModeParameters initParameters)
|
||||
{
|
||||
var operation = new WebPlayModeInitializationOperation(this, initParameters);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
#region IPlayMode接口
|
||||
public PackageManifest ActiveManifest { set; get; }
|
||||
|
||||
void IPlayMode.DestroyFileSystem()
|
||||
{
|
||||
if (WebServerFileSystem != null)
|
||||
WebServerFileSystem.OnDestroy();
|
||||
|
||||
if (WebRemoteFileSystem != null)
|
||||
WebRemoteFileSystem.OnDestroy();
|
||||
}
|
||||
|
||||
RequestPackageVersionOperation IPlayMode.RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
|
||||
{
|
||||
if (WebRemoteFileSystem != null)
|
||||
{
|
||||
var operation = new RequestPackageVersionImplOperation(WebRemoteFileSystem, appendTimeTicks, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
var operation = new RequestPackageVersionImplOperation(WebServerFileSystem, appendTimeTicks, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
UpdatePackageManifestOperation IPlayMode.UpdatePackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
if (WebRemoteFileSystem != null)
|
||||
{
|
||||
var operation = new UpdatePackageManifestImplOperation(this, WebRemoteFileSystem, packageVersion, timeout); ;
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
var operation = new UpdatePackageManifestImplOperation(this, WebServerFileSystem, packageVersion, timeout); ;
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
PreDownloadContentOperation IPlayMode.PreDownloadContentAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new WebPlayModePreDownloadContentOperation(this);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
ClearCacheFilesOperation IPlayMode.ClearCacheFilesAsync(string clearMode, object clearParam)
|
||||
{
|
||||
var operation = new ClearCacheFilesImplOperation(this, WebServerFileSystem, WebRemoteFileSystem, null, clearMode, clearParam);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByAll(ActiveManifest, WebServerFileSystem, WebRemoteFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByTags(ActiveManifest, tags, WebServerFileSystem, WebRemoteFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> downloadList = PlayModeHelper.GetDownloadListByPaths(ActiveManifest, assetInfos, WebServerFileSystem, WebRemoteFileSystem);
|
||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PlayModeHelper.GetUnpackListByAll(ActiveManifest, WebServerFileSystem, WebRemoteFileSystem);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> unpcakList = PlayModeHelper.GetUnpackListByTags(ActiveManifest, tags, WebServerFileSystem, WebRemoteFileSystem);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
ResourceImporterOperation IPlayMode.CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout)
|
||||
{
|
||||
List<BundleInfo> importerList = PlayModeHelper.GetImporterListByFilePaths(ActiveManifest, filePaths, WebServerFileSystem, WebRemoteFileSystem);
|
||||
var operation = new ResourceImporterOperation(PackageName, importerList, importerMaxNumber, failedTryAgain, timeout);
|
||||
return operation;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IBundleQuery接口
|
||||
private BundleInfo CreateBundleInfo(PackageBundle packageBundle, AssetInfo assetInfo)
|
||||
{
|
||||
if (packageBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (WebServerFileSystem != null && WebServerFileSystem.Belong(packageBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(WebServerFileSystem, packageBundle);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
if (WebRemoteFileSystem != null && WebRemoteFileSystem.Belong(packageBundle))
|
||||
{
|
||||
BundleInfo bundleInfo = new BundleInfo(WebRemoteFileSystem, packageBundle);
|
||||
return bundleInfo;
|
||||
}
|
||||
|
||||
throw new Exception($"Can not found belong file system : {packageBundle.BundleName}");
|
||||
}
|
||||
BundleInfo IBundleQuery.GetMainBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
return CreateBundleInfo(packageBundle, assetInfo);
|
||||
}
|
||||
BundleInfo[] IBundleQuery.GetDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(packageBundle, assetInfo);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(int bundleID)
|
||||
{
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(bundleID);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string IBundleQuery.GetMainBundleName(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
return packageBundle.BundleName;
|
||||
}
|
||||
string[] IBundleQuery.GetDependBundleNames(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<string> result = new List<string>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
result.Add(packageBundle.BundleName);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
bool IBundleQuery.ManifestValid()
|
||||
{
|
||||
return ActiveManifest != null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa7d8823ee040534db067e6e2c254267
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -96,47 +96,38 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
// 创建资源管理器
|
||||
InitializationOperation initializeOperation;
|
||||
_resourceManager = new ResourceManager(PackageName);
|
||||
var playModeImpl = new PlayModeImpl(PackageName, _playMode);
|
||||
_bundleQuery = playModeImpl;
|
||||
_playModeImpl = playModeImpl;
|
||||
_resourceManager.Initialize(_bundleQuery);
|
||||
|
||||
// 初始化资源系统
|
||||
InitializationOperation initializeOperation;
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var editorSimulateModeImpl = new EditorSimulateModeImpl(PackageName);
|
||||
_bundleQuery = editorSimulateModeImpl;
|
||||
_playModeImpl = editorSimulateModeImpl;
|
||||
_resourceManager.Initialize(parameters, _bundleQuery);
|
||||
|
||||
var initializeParameters = parameters as EditorSimulateModeParameters;
|
||||
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters);
|
||||
initializeOperation = playModeImpl.InitializeAsync(initializeParameters.EditorFileSystemParameters);
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var offlinePlayModeImpl = new OfflinePlayModeImpl(PackageName);
|
||||
_bundleQuery = offlinePlayModeImpl;
|
||||
_playModeImpl = offlinePlayModeImpl;
|
||||
_resourceManager.Initialize(parameters, _bundleQuery);
|
||||
|
||||
var initializeParameters = parameters as OfflinePlayModeParameters;
|
||||
initializeOperation = offlinePlayModeImpl.InitializeAsync(initializeParameters);
|
||||
initializeOperation = playModeImpl.InitializeAsync(initializeParameters.BuildinFileSystemParameters);
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
var hostPlayModeImpl = new HostPlayModeImpl(PackageName);
|
||||
_bundleQuery = hostPlayModeImpl;
|
||||
_playModeImpl = hostPlayModeImpl;
|
||||
_resourceManager.Initialize(parameters, _bundleQuery);
|
||||
|
||||
var initializeParameters = parameters as HostPlayModeParameters;
|
||||
initializeOperation = hostPlayModeImpl.InitializeAsync(initializeParameters);
|
||||
initializeOperation = playModeImpl.InitializeAsync(initializeParameters.BuildinFileSystemParameters, initializeParameters.CacheFileSystemParameters);
|
||||
}
|
||||
else if (_playMode == EPlayMode.WebPlayMode)
|
||||
{
|
||||
var webPlayModeImpl = new WebPlayModeImpl(PackageName);
|
||||
_bundleQuery = webPlayModeImpl;
|
||||
_playModeImpl = webPlayModeImpl;
|
||||
_resourceManager.Initialize(parameters, _bundleQuery);
|
||||
|
||||
var initializeParameters = parameters as WebPlayModeParameters;
|
||||
initializeOperation = webPlayModeImpl.InitializeAsync(initializeParameters);
|
||||
initializeOperation = playModeImpl.InitializeAsync(initializeParameters.WebServerFileSystemParameters, initializeParameters.WebRemoteFileSystemParameters);
|
||||
}
|
||||
else if (_playMode == EPlayMode.CustomPlayMode)
|
||||
{
|
||||
var initializeParameters = parameters as CustomPlayModeParameters;
|
||||
initializeOperation = playModeImpl.InitializeAsync(initializeParameters.FileSystemParameterList);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -145,6 +136,7 @@ namespace YooAsset
|
||||
|
||||
// 监听初始化结果
|
||||
_isInitialize = true;
|
||||
OperationSystem.StartOperation(PackageName, initializeOperation);
|
||||
initializeOperation.Completed += InitializeOperation_Completed;
|
||||
return initializeOperation;
|
||||
}
|
||||
@@ -179,6 +171,8 @@ namespace YooAsset
|
||||
_playMode = EPlayMode.HostPlayMode;
|
||||
else if (parameters is WebPlayModeParameters)
|
||||
_playMode = EPlayMode.WebPlayMode;
|
||||
else if (parameters is CustomPlayModeParameters)
|
||||
_playMode = EPlayMode.CustomPlayMode;
|
||||
else
|
||||
throw new NotImplementedException();
|
||||
|
||||
@@ -224,7 +218,9 @@ namespace YooAsset
|
||||
public RequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks = true, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize(false);
|
||||
return _playModeImpl.RequestPackageVersionAsync(appendTimeTicks, timeout);
|
||||
var operation = _playModeImpl.RequestPackageVersionAsync(appendTimeTicks, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -242,7 +238,9 @@ namespace YooAsset
|
||||
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !");
|
||||
}
|
||||
|
||||
return _playModeImpl.UpdatePackageManifestAsync(packageVersion, timeout);
|
||||
var operation = _playModeImpl.UpdatePackageManifestAsync(packageVersion, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -253,7 +251,9 @@ namespace YooAsset
|
||||
public PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize(false);
|
||||
return _playModeImpl.PreDownloadContentAsync(packageVersion, timeout);
|
||||
var operation = _playModeImpl.PreDownloadContentAsync(packageVersion, timeout);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -264,7 +264,9 @@ namespace YooAsset
|
||||
public ClearCacheFilesOperation ClearCacheFilesAsync(EFileClearMode clearMode, object clearParam = null)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.ClearCacheFilesAsync(clearMode.ToString(), clearParam);
|
||||
var operation = _playModeImpl.ClearCacheFilesAsync(clearMode.ToString(), clearParam);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -275,7 +277,9 @@ namespace YooAsset
|
||||
public ClearCacheFilesOperation ClearCacheFilesAsync(string clearMode, object clearParam = null)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.ClearCacheFilesAsync(clearMode, clearParam);
|
||||
var operation = _playModeImpl.ClearCacheFilesAsync(clearMode, clearParam);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
|
||||
@@ -984,25 +988,31 @@ namespace YooAsset
|
||||
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return CreateBundleDownloader(location, false, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="locations">资源的定位地址列表</param>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
|
||||
@@ -1011,34 +1021,48 @@ namespace YooAsset
|
||||
var assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
assetInfos.Add(assetInfo);
|
||||
}
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos.ToArray(), recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return CreateBundleDownloader(locations, false, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return CreateBundleDownloader(assetInfo, false, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfos">资源信息列表</param>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return CreateBundleDownloader(assetInfos, false, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -1142,7 +1166,12 @@ namespace YooAsset
|
||||
#region 调试信息
|
||||
internal DebugPackageData GetDebugPackageData()
|
||||
{
|
||||
return _resourceManager.GetDebugPackageData();
|
||||
DebugPackageData data = new DebugPackageData();
|
||||
data.PackageName = PackageName;
|
||||
data.ProviderInfos = _resourceManager.GetDebugProviderInfos();
|
||||
data.BundleInfos = _resourceManager.GetDebugBundleInfos();
|
||||
data.OperationInfos = OperationSystem.GetDebugOperationInfos(PackageName);
|
||||
return data;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ internal class WXFSLoadBundleOperation : FSLoadBundleOperation
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Wechat platform not support sync load method !";
|
||||
Error = "WebGL platform not support sync load method !";
|
||||
UnityEngine.Debug.LogError(Error);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.tuyoogame.yooasset",
|
||||
"displayName": "YooAsset",
|
||||
"version": "2.3.1-preview",
|
||||
"version": "2.3.2-preview",
|
||||
"unity": "2019.4",
|
||||
"description": "unity3d resources management system.",
|
||||
"author": {
|
||||
|
||||
Reference in New Issue
Block a user