mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
Compare commits
183 Commits
2.3.10
...
4c717b69db
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4c717b69db | ||
|
|
d64997a0df | ||
|
|
a265b85d37 | ||
|
|
5b81269090 | ||
|
|
d228e41df7 | ||
|
|
23032cc269 | ||
|
|
72f02bd73f | ||
|
|
a37663a8c2 | ||
|
|
f375d45bd6 | ||
|
|
3dd3d4ef76 | ||
|
|
f0563cce0b | ||
|
|
9b83dcf723 | ||
|
|
ee67a55c0f | ||
|
|
454afc9ba6 | ||
|
|
539ca3523e | ||
|
|
c87efdb509 | ||
|
|
1884fab0c2 | ||
|
|
e5d0a856a5 | ||
|
|
5da8c6baf8 | ||
|
|
33356cb270 | ||
|
|
4b6a8ca406 | ||
|
|
c8e45a6cae | ||
|
|
1fbc9d26a6 | ||
|
|
abb087b02e | ||
|
|
aeaf03011f | ||
|
|
78d24ad3a6 | ||
|
|
aab2c4625e | ||
|
|
079ef75605 | ||
|
|
75881b55f6 | ||
|
|
2020c7d508 | ||
|
|
088d939346 | ||
|
|
fa50e91c9f | ||
|
|
2e7b992a4b | ||
|
|
29fbbd97ff | ||
|
|
abb150e33f | ||
|
|
78e20f434e | ||
|
|
304222b788 | ||
|
|
101236db8a | ||
|
|
37de007b3f | ||
|
|
d570ba8d74 | ||
|
|
2a956099ae | ||
|
|
74037a5a29 | ||
|
|
861f850a32 | ||
|
|
8b1b5f988a | ||
|
|
efafd1173f | ||
|
|
03e49ff1fb | ||
|
|
ea34be1f00 | ||
|
|
831a9981e3 | ||
|
|
9de4aaa658 | ||
|
|
3579a23bd5 | ||
|
|
c865ddc7f2 | ||
|
|
0bde506aec | ||
|
|
15005b3d30 | ||
|
|
4caf733ac6 | ||
|
|
014b17f5cb | ||
|
|
f3ebda0c04 | ||
|
|
5602addaca | ||
|
|
c4ae67aa8e | ||
|
|
bbcc3bf971 | ||
|
|
8b0e75b9b3 | ||
|
|
b1f02049cc | ||
|
|
512886cdf6 | ||
|
|
0c3ccc5c2f | ||
|
|
b0ea03170f | ||
|
|
2c3b890329 | ||
|
|
0f39cb9444 | ||
|
|
8acc16d3f6 | ||
|
|
fd1715a89b | ||
|
|
0934c813d1 | ||
|
|
be71d38cd8 | ||
|
|
4cdfde31da | ||
|
|
0133549ef8 | ||
|
|
81d9eb47c8 | ||
|
|
5fde689f1f | ||
|
|
5d51bfe751 | ||
|
|
ed86edd2b0 | ||
|
|
f627b5b59a | ||
|
|
549ec74519 | ||
|
|
247ee31348 | ||
|
|
90d3a53bc3 | ||
|
|
19f1d67a61 | ||
|
|
a71c46d1c4 | ||
|
|
82d7bc8fef | ||
|
|
cc85099253 | ||
|
|
d392b02bd4 | ||
|
|
a5138b9846 | ||
|
|
e1b6458c26 | ||
|
|
0f73dc3047 | ||
|
|
a85e49c22a | ||
|
|
6b291de922 | ||
|
|
a4b1300195 | ||
|
|
6f34951a74 | ||
|
|
c798250258 | ||
|
|
6fc82bb55a | ||
|
|
c22cf5ffeb | ||
|
|
36bc24f9fd | ||
|
|
addb0ecdfe | ||
|
|
89e23e0df8 | ||
|
|
e2f582834e | ||
|
|
d2c2844f61 | ||
|
|
1de64278ad | ||
|
|
227f2332a9 | ||
|
|
131614687c | ||
|
|
b8ec902f60 | ||
|
|
eb3e29b6ad | ||
|
|
11ed9d391a | ||
|
|
9cd50bc7f3 | ||
|
|
e92505ba88 | ||
|
|
06a670730c | ||
|
|
ccd21e56cb | ||
|
|
522bcc529a | ||
|
|
2254ac9f5e | ||
|
|
956b3db71d | ||
|
|
fb56959c61 | ||
|
|
b9b9f4e37d | ||
|
|
c050d6d172 | ||
|
|
baf76a454b | ||
|
|
385d343262 | ||
|
|
1f5ad24d44 | ||
|
|
fefc0043cf | ||
|
|
f49143d4f7 | ||
|
|
fd760b12a3 | ||
|
|
14cf8e9ca3 | ||
|
|
3595219a71 | ||
|
|
a4c7d4b8f5 | ||
|
|
43c5c7fb53 | ||
|
|
48d2b36d4e | ||
|
|
2fd87f4d4b | ||
|
|
0fd75b835a | ||
|
|
4489ca570b | ||
|
|
268792b576 | ||
|
|
33907ea967 | ||
|
|
5d7afff3e4 | ||
|
|
fa15f83d85 | ||
|
|
1801974c8a | ||
|
|
bfd476d59c | ||
|
|
7dd08e9634 | ||
|
|
b2776b933a | ||
|
|
9f09b6c526 | ||
|
|
01f6103b48 | ||
|
|
053b4a00d7 | ||
|
|
db159428c6 | ||
|
|
ac7ee16017 | ||
|
|
c2fb7c3cbb | ||
|
|
e70b0d37cd | ||
|
|
53db012fc8 | ||
|
|
b3622167da | ||
|
|
dd6fab46f9 | ||
|
|
f0796dccc9 | ||
|
|
f383c59327 | ||
|
|
e34b9270d2 | ||
|
|
b90ab01fe9 | ||
|
|
236468b4a8 | ||
|
|
6f5fcd55b1 | ||
|
|
4b8f2e3acc | ||
|
|
090e4f4b15 | ||
|
|
53163a75ae | ||
|
|
273401cb20 | ||
|
|
97fe3b0681 | ||
|
|
d401086fd1 | ||
|
|
e3a12ef361 | ||
|
|
1b0288fcd0 | ||
|
|
3ee94fb3b9 | ||
|
|
a0ea80c158 | ||
|
|
264415b362 | ||
|
|
6a76d44c38 | ||
|
|
cebfd57851 | ||
|
|
60eb1c3522 | ||
|
|
40c82835bf | ||
|
|
a13913f572 | ||
|
|
150b46a0a7 | ||
|
|
ebde5a52d3 | ||
|
|
e57466e9e2 | ||
|
|
6f7fca7b34 | ||
|
|
756331fe0b | ||
|
|
5139e2f3a7 | ||
|
|
1c4aba6db5 | ||
|
|
44faa0c5e6 | ||
|
|
72c97341b1 | ||
|
|
9acc240b5a | ||
|
|
ed89e73d26 | ||
|
|
9e33df0375 | ||
|
|
6c98f9a09d |
1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
*.cs text eol=lf
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -15,7 +15,9 @@
|
||||
/Bundles/
|
||||
/ProjectSettings/
|
||||
/App/
|
||||
/yoo/
|
||||
/yoo/
|
||||
/Assets/Docs
|
||||
/Assets/Docs.meta
|
||||
/Assets/StreamingAssets
|
||||
/Assets/StreamingAssets.meta
|
||||
/Assets/Samples
|
||||
@@ -70,6 +72,7 @@ sysinfo.txt
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
*.zip
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
@@ -2,955 +2,6 @@
|
||||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [2.3.10] - 2025-06-17
|
||||
|
||||
### Improvements
|
||||
|
||||
- 小游戏扩展库已经独立,可以单独导入到项目工程。
|
||||
- 编辑器里的TableView视图新增了AssetObjectCell类。
|
||||
- (#552) 微信小游戏文件系统类,增加了URL合法性的初始化检测机制。
|
||||
- (#566) 重构了资源构建页面,方便扩展自定义界面。
|
||||
- (#573) 完善了AssetDependencyDB的输出日志,可以正确输出丢失的引用资产信息。
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复太空战机DEMO在退出运行模式时的报错。
|
||||
- (#551) 修复了Unity2019, Unity2020的代码兼容性报错。
|
||||
- (#569) 修复了TVOS平台的兼容问题。
|
||||
- (#564) 修复了TiktokFileSystem文件系统里appendTimeTicks无效的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- (#562) 新增了解密方法。
|
||||
|
||||
```csharp
|
||||
public interface IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 后备方式获取解密的资源包对象
|
||||
/// 注意:当正常解密方法失败后,会触发后备加载!
|
||||
/// 说明:建议通过LoadFromMemory()方法加载资源对象作为保底机制。
|
||||
/// issues : https://github.com/tuyoogame/YooAsset/issues/562
|
||||
/// </summary>
|
||||
DecryptResult LoadAssetBundleFallback(DecryptFileInfo fileInfo);
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
|
||||
## [2.3.9] - 2025-05-13
|
||||
|
||||
### Improvements
|
||||
|
||||
- 增加了YOO_ASSET_EXPERIMENT宏,用于控制实验性代码的开关。
|
||||
- 构建管线目前会输出构建日志到输出目录下,方便查看引擎在构建时主动清空的控制台日志。
|
||||
- 优化了收集器tag传染扩散逻辑,避免Group里配置了Tag导致的无意义的警告信息。
|
||||
- 扩展工程内PanelMonitor代码默认关闭状态。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#528) 修复了AssetDependencyDatabase在查询引擎资源对象是否存在的时效问题。
|
||||
|
||||
### Added
|
||||
|
||||
- (#542) 新增了资源管理系统销毁方法。
|
||||
|
||||
该方法会销毁所有的资源包裹和异步操作任务,以及卸载所有AssetBundle对象!
|
||||
|
||||
```csharp
|
||||
public class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 销毁资源系统
|
||||
/// </summary>
|
||||
public static void Destroy();
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了SBP构建管线的构建参数
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 从AssetBundle文件头里剥离Unity版本信息
|
||||
/// </summary>
|
||||
public bool StripUnityVersion = false;
|
||||
```
|
||||
|
||||
- 新增了构建错误码:BuiltinShadersBundleNameIsNull
|
||||
|
||||
## [2.3.8] - 2025-04-17
|
||||
|
||||
### Improvements
|
||||
|
||||
- 扩展工程里增加了“图集丢失变白块的解决方案”的相关代码。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#528) 修复了微信小游戏平台WXFSClearUnusedBundleFiles无法清理的问题。
|
||||
- (#531) 修复了微信小游戏平台WXFSClearUnusedBundleFiles没有适配BundleName_HashName命名方式。
|
||||
- (#533) 修复了Editor程序集下无法访问YooAsset.Editor程序集里的internal字段的问题。
|
||||
- (#534) 修复了资源报告窗口AssetView视图里,依赖资源包列表显示不准确的问题。
|
||||
|
||||
## [2.3.7] - 2025-04-01
|
||||
|
||||
### Improvements
|
||||
|
||||
- (#526) 运行时资源清单的哈希值验证兼容了MD5和CRC32两种方式。
|
||||
- (#515) 优化了资源路径大小写不敏感的逻辑代码,减少字符串操作产生的GC。
|
||||
- (#523) UnloadUnusedAssetsOperation方法支持了分帧处理。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#520) 修复了UWP平台获取WWW加载路径未适配的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了文件系统初始化参数:INSTALL_CLEAR_MODE
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 覆盖安装清理模式
|
||||
/// </summary>
|
||||
public enum EOverwriteInstallClearMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 不做任何处理
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有缓存文件(包含资源文件和清单文件)
|
||||
/// </summary>
|
||||
ClearAllCacheFiles = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有缓存的资源文件
|
||||
/// </summary>
|
||||
ClearAllBundleFiles = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有缓存的清单文件
|
||||
/// </summary>
|
||||
ClearAllManifestFiles = 3,
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了初始化参数:BundleLoadingMaxConcurrency
|
||||
|
||||
```csharp
|
||||
public abstract class InitializeParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 同时加载Bundle文件的最大并发数
|
||||
/// </summary>
|
||||
public int BundleLoadingMaxConcurrency = int.MaxValue;
|
||||
}
|
||||
```
|
||||
|
||||
## [2.3.6] - 2025-03-25
|
||||
|
||||
### Improvements
|
||||
|
||||
- 构建管线新增了TaskCreateCatalog任务节点。
|
||||
- 内置文件系统的catalog文件现在存储在streammingAssets目录下。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#486) 修复了微信小游戏文件系统调用ClearUnusedBundleFiles时候的异常。
|
||||
|
||||
## [2.3.5-preview] - 2025-03-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#502) 修复了原生缓存文件由于文件格式变动导致的加载本地缓存文件失败的问题。
|
||||
- (#504) 修复了MacOS平台Offline Play Mode模式请求本地资源清单失败的问题。
|
||||
- (#506) 修复了v2.3x版本LoadAllAssets方法计算依赖Bundle不完整的问题。
|
||||
- (#506) 修复了微信小游戏文件系统,在启用加密算法后卸载bundle报错的问题。
|
||||
|
||||
## [2.3.4-preview] - 2025-03-08
|
||||
|
||||
### Improvements
|
||||
|
||||
- YooAsset支持了版本宏定义。
|
||||
|
||||
```csharp
|
||||
YOO_ASSET_2
|
||||
YOO_ASSET_2_3
|
||||
YOO_ASSET_2_3_OR_NEWER
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#389) 修复了禁用域重载(Reload Domain)的情况下,再次启动游戏报错的问题。
|
||||
- (#496) 修复了文件系统参数RESUME_DOWNLOAD_MINMUM_SIZE传入int值会导致异常的错误。
|
||||
- (#498) 修复了v2.3版本尝试加载安卓包内的原生资源包失败的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了YooAssets.GetAllPackages()方法
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 获取所有资源包裹
|
||||
/// </summary>
|
||||
public static List<ResourcePackage> GetAllPackages()
|
||||
```
|
||||
|
||||
## [2.3.3-preview] - 2025-03-06
|
||||
|
||||
### Improvements
|
||||
|
||||
- 新增了异步操作任务调试器,AssetBundleDebugger窗口-->OperationView视图模式
|
||||
- 编辑器下模拟构建默认启用依赖关系数据库,可以大幅降低编辑器下启动游戏的时间。
|
||||
- 单元测试用例增加加密解密测试用例。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#492) 修复了发布的MAC平台应用,在启动的时候提示权限无法获取的问题。
|
||||
|
||||
## [2.3.2-preview] - 2025-02-27
|
||||
|
||||
### Fixed
|
||||
|
||||
- (2.3.1) 修复小游戏平台下载器不生效的问题。
|
||||
- (#480) 修复了Unity工程打包导出时的报错。
|
||||
|
||||
### Added
|
||||
|
||||
- 下载器新增参数:recursiveDownload
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包
|
||||
public ResourceDownloaderOperation CreateBundleDownloader()
|
||||
```
|
||||
|
||||
- 新增CustomPlayMode模式
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 自定义运行模式的初始化参数
|
||||
/// </summary>
|
||||
public class CustomPlayModeParameters : InitializeParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件系统初始化参数列表
|
||||
/// 注意:列表最后一个元素作为主文件系统!
|
||||
/// </summary>
|
||||
public List<FileSystemParameters> FileSystemParameterList;
|
||||
}
|
||||
```
|
||||
|
||||
## [2.3.1-preview] - 2025-02-25
|
||||
|
||||
**资源加载依赖计算方式还原为了1.5x版本的模式,只加载资源对象实际依赖的资源包,不再以资源对象所在资源包的依赖关系为加载标准**。
|
||||
|
||||
### Improvements
|
||||
|
||||
- 优化OperationSystem的更新机制,异步加载的耗时降低了50%。
|
||||
- 优化了Debugger窗口的显示页面,BundleView页面增加资源包的引用列表。
|
||||
- 优化了Reporter窗口的显示页面。
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了怀旧依赖模式下,TAG传染不正确的问题。
|
||||
|
||||
## [2.3.0-preview] - 2025-02-19
|
||||
|
||||
### Improvements
|
||||
|
||||
资源收集窗口列表元素支持手动上下拖拽排序!
|
||||
|
||||
资源扫描窗口列表元素支持手动上下拖拽排序!
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了UIElements扩展类ReorderableListView
|
||||
|
||||
- 新增初始化方法
|
||||
|
||||
```csharp
|
||||
public class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置异步系统参数,快速启动模式的开关
|
||||
/// 注意:该模式默认开启
|
||||
/// </summary>
|
||||
public static void SetOperationSystemQuickStartMode(bool state)
|
||||
}
|
||||
```
|
||||
|
||||
- 新增打包构建参数
|
||||
|
||||
```csharp
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 旧版依赖模式
|
||||
/// 说明:兼容YooAssets1.5.x版本
|
||||
/// </summary>
|
||||
public bool LegacyDependency = false;
|
||||
}
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#472) 修复了Unity6平台,TableView视图无法显示问题。
|
||||
- 修复了微信小游戏和抖音小游戏未正确使用插件的卸载方法。
|
||||
|
||||
## [2.2.12] - 2025-02-14
|
||||
|
||||
### Improvements
|
||||
|
||||
- WebGL网页平台支持文件加密。
|
||||
- 微信小游戏平台支持文件加密。
|
||||
- 抖音小游戏平台支持文件加密。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#466) 修复了微信小游戏文件系统查询机制不生效!
|
||||
- (#341) 修复了微信小游戏的下载进度异常问题。
|
||||
- (#471) 修复了Unity2019,Unity2020平台上,TableView视图无法显示的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了ResourcePackage.UnloadAllAssetsAsync(UnloadAllAssetsOptions options)方法
|
||||
|
||||
```csharp
|
||||
public sealed class UnloadAllAssetsOptions
|
||||
{
|
||||
/// <summary>
|
||||
/// 释放所有资源句柄,防止卸载过程中触发完成回调!
|
||||
/// </summary>
|
||||
public bool ReleaseAllHandles = true;
|
||||
|
||||
/// <summary>
|
||||
/// 卸载过程中锁定加载操作,防止新的任务请求!
|
||||
/// </summary>
|
||||
public bool LockLoadOperation = true;
|
||||
}
|
||||
```
|
||||
|
||||
## [2.2.11] - 2025-02-10
|
||||
|
||||
### Improvements
|
||||
|
||||
- AssetArtScanner配置和生成报告的容错性检测。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#465) 修复了特殊情况下,没有配置资源包文件后缀名构建失败的问题。
|
||||
- (#468) 修复了安卓平台二次启动加载原生文件或加密文件失败的问题。
|
||||
|
||||
## [2.2.10] - 2025-02-08
|
||||
|
||||
### Improvements
|
||||
|
||||
- 新增了可扩展的AssetArtScanner资源扫描工具,详细请见官方说明文档。
|
||||
- 优化了AssetBundleReporter页面。
|
||||
- 优化了AssetBundleDebugger页面。
|
||||
- 优化了微信小游戏文件系统的缓存查询机制。
|
||||
- 优化了抖音小游戏文件系统的缓存查询机制。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#447) 修复了Unity2019平台代码编译错误问题。
|
||||
- (#456) 修复了在Package未激活有效清单之前,无法销毁的问题。
|
||||
- (#452) 修复了内置文件系统类NeedPack方法总是返回TRUE的问题。
|
||||
- (#424) 适配了Unity6000版本替换了过时方法。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了SBP构建管线构建参数:BuiltinShadersBundleName
|
||||
|
||||
- 新增了SBP构建管线构建参数:MonoScriptsBundleName
|
||||
|
||||
- 新增了全局构建管线构建参数:SingleReferencedPackAlone
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 对单独引用的共享资源进行独立打包
|
||||
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
|
||||
/// </summary>
|
||||
public bool SingleReferencedPackAlone = true;
|
||||
```
|
||||
|
||||
- 新增了内置文件系统初始化参数:COPY_BUILDIN_PACKAGE_MANIFEST
|
||||
|
||||
```csharp
|
||||
// 内置文件系统初始化的时候,自动拷贝内置清单到沙盒目录。
|
||||
var systemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
|
||||
systemParameters.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
|
||||
```
|
||||
|
||||
## [2.2.9] - 2025-01-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#438) 修复了纯血鸿蒙加载本地文件失败的问题。
|
||||
- (#445) 修复了小游戏扩展文件系统脚本编译错误。
|
||||
|
||||
### Changed
|
||||
|
||||
- EditorSimulateModeHelper.SimulateBuild()方法变更
|
||||
|
||||
```csharp
|
||||
public static PackageInvokeBuildResult SimulateBuild(string packageName);
|
||||
```
|
||||
|
||||
## [2.2.8-preview] - 2025-01-03
|
||||
|
||||
新增了单元测试用例。
|
||||
|
||||
### Improvements
|
||||
|
||||
- EditorSimulateModeHelper.SimulateBuild()方法提供指定自定义构建类
|
||||
|
||||
```csharp
|
||||
public class EditorSimulateBuildParam
|
||||
{
|
||||
/// <summary>
|
||||
/// 模拟构建类所属程序集名称
|
||||
/// </summary>
|
||||
public string InvokeAssmeblyName = "YooAsset.Editor";
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建执行的类名全称
|
||||
/// 注意:类名必须包含命名空间!
|
||||
/// </summary>
|
||||
public string InvokeClassFullName = "YooAsset.Editor.AssetBundleSimulateBuilder";
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建执行的方法名称
|
||||
/// 注意:执行方法必须满足 BindingFlags.Public | BindingFlags.Static
|
||||
/// </summary>
|
||||
public string InvokeMethodName = "SimulateBuild";
|
||||
}
|
||||
```
|
||||
|
||||
- 文件清理方式新增清理缓存清单。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 文件清理方式
|
||||
/// </summary>
|
||||
public enum EFileClearMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理所有清单
|
||||
/// </summary>
|
||||
ClearAllManifestFiles,
|
||||
|
||||
/// <summary>
|
||||
/// 清理未在使用的清单
|
||||
/// </summary>
|
||||
ClearUnusedManifestFiles,
|
||||
}
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#426) 修复了鸿蒙next平台加载内置文件路径报错的问题。
|
||||
- (#428) 修复了鸿蒙next平台加载内置文件路径报错的问题。
|
||||
- (#434) 修复了2.2版本 catalog文件对Json格式原生文件不记录的问题。
|
||||
- (#435) 修复了WebGL平台调用MD5算法触发异常的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了视频打包规则。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 打包视频文件
|
||||
/// </summary>
|
||||
[DisplayName("打包视频文件")]
|
||||
public class PackVideoFile : IPackRule
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 重命名FileSystemParameters.RootDirectory字段为PackageRoot
|
||||
- 重命名ResourcePackage.ClearCacheBundleFilesAsync()方法为ClearCacheFilesAsync()
|
||||
|
||||
## [2.2.7-preview] - 2024-12-30
|
||||
|
||||
### Improvements
|
||||
|
||||
- 重构了下载器的委托方法。
|
||||
|
||||
- YooAssetSettings配置文件新增Package Manifest Prefix参数。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 资源清单前缀名称(默认为空)
|
||||
/// </summary>
|
||||
public string PackageManifestPrefix = string.Empty;
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#422) 修复了同步加载场景的NotImplementedException异常报错。
|
||||
- (#418) 修复了web远程文件系统初始化不正确的问题
|
||||
- (#392) 修复了引擎版本代码兼容相关的警告。
|
||||
- (#332) 修复了当用户的设备中有特殊字符时,URL路径无法被正确识别的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增代码字段:AsyncOperationBase.PackageName
|
||||
|
||||
### Changed
|
||||
|
||||
- 重命名DownloaderOperation.OnDownloadOver()方法为DownloaderFinish()
|
||||
- 重命名DownloaderOperation.OnDownloadProgress()方法为DownloadUpdate()
|
||||
- 重命名DownloaderOperation.OnDownloadError()方法为DownloadError()
|
||||
- 重命名DownloaderOperation.OnStartDownloadFile()方法为DownloadFileBegin()
|
||||
|
||||
## [2.2.6-preview] - 2024-12-27
|
||||
|
||||
### Improvements
|
||||
|
||||
- 增强了对Steam平台DLC拓展包的支持。
|
||||
|
||||
```csharp
|
||||
// 新增参数关闭Catalog目录查询内置文件的功能
|
||||
var fileSystemParams = CreateDefaultBuildinFileSystemParameters();
|
||||
fileSystemParams .AddParameter(FileSystemParametersDefine.DISABLE_CATALOG_FILE, true);
|
||||
```
|
||||
|
||||
- 资源句柄基类提供了统一的Release方法。
|
||||
|
||||
```csharp
|
||||
public abstract class HandleBase : IEnumerator, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Release();
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void Dispose();
|
||||
}
|
||||
```
|
||||
|
||||
- 优化了场景卸载逻辑。
|
||||
|
||||
```csharp
|
||||
//框架内不在区分主场景和附加场景。
|
||||
//场景卸载后自动释放资源句柄。
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了Unity2020版本提示的脚本编译错误。
|
||||
- (#417) 修复了DefaultWebServerFileSystem文件系统内Catalog未起效的问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增示例文件 GetCacheBundleSizeOperation.cs
|
||||
|
||||
可以获取指定Package的缓存资源总大小。
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了SceneHandle.IsMainScene()方法。
|
||||
|
||||
## [2.2.5-preview] - 2024-12-25
|
||||
|
||||
依赖的ScriptableBuildPipeline (SBP) 插件库版本切换为1.21.25版本!
|
||||
|
||||
重构了ResourceManager相关的核心代码,方便借助文件系统扩展和支持更复杂的需求!
|
||||
|
||||
### Editor
|
||||
|
||||
- 新增了编辑器模拟构建管线 EditorSimulateBuildPipeline
|
||||
- 移除了EBuildMode枚举类型,构建界面有变动。
|
||||
- IActiveRule分组激活接口新增GroupData类。
|
||||
|
||||
### Improvements
|
||||
|
||||
- 增加抖音小游戏文件系统,见扩展示例代码。
|
||||
|
||||
- 微信小游戏文件系统支持删除无用缓存文件和全部缓存文件。
|
||||
|
||||
- 资源构建管线现在默认剔除了Gizmos和编辑器资源。
|
||||
|
||||
- 优化了资源构建管线里资源收集速度。
|
||||
|
||||
资源收集速度提升100倍!
|
||||
|
||||
```csharp
|
||||
class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 使用资源依赖缓存数据库
|
||||
/// 说明:开启此项可以极大提高资源收集速度
|
||||
/// </summary>
|
||||
public bool UseAssetDependencyDB = false;
|
||||
}
|
||||
```
|
||||
|
||||
- WebPlayMode支持跨域加载。
|
||||
|
||||
```csharp
|
||||
// 创建默认的WebServer文件系统参数
|
||||
public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
|
||||
|
||||
// 创建默认的WebRemote文件系统参数(支持跨域加载)
|
||||
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
|
||||
```
|
||||
|
||||
- 编辑器模拟文件系统新增初始化参数:支持异步模拟加载帧数。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 异步模拟加载最小帧数
|
||||
/// </summary>
|
||||
FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME
|
||||
|
||||
/// <summary>
|
||||
/// 异步模拟加载最大帧数
|
||||
/// </summary>
|
||||
FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME
|
||||
```
|
||||
|
||||
- 缓存文件系统新增初始化参数:支持设置下载器最大并发连接数和单帧最大请求数
|
||||
|
||||
```csharp
|
||||
var fileSystremParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters();
|
||||
fileSystremParams .AddParameter(FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY, 99);
|
||||
fileSystremParams .AddParameter(FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME, 10);
|
||||
```
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#349) 修复了在加载清单的时候,即使本地存在缓存文件还会去远端下载。
|
||||
- (#361) 修复了协程里等待的asset handle被release,会无限等待并输出警告信息。
|
||||
- (#359) 修复了SubAssetsHandle.GetSubAssetObject会获取到同名的主资源。
|
||||
- (#387) 修复了加密后文件哈希冲突的时候没有抛出异常错误。
|
||||
- (#404) 修复了Unity2022.3.8版本提示编译错误:Cannot resolve symbol 'AsyncInstantiateOperation'
|
||||
|
||||
### Added
|
||||
|
||||
- 新增示例文件 CopyBuildinManifestOperation.cs
|
||||
|
||||
- 新增示例文件 LoadGameObjectOperation.cs
|
||||
|
||||
- 新增了获取配置清单详情的方法
|
||||
|
||||
```csharp
|
||||
class ResourcePackage
|
||||
{
|
||||
public PackageDetails GetPackageDetails()
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了获取所有资源信息的方法
|
||||
|
||||
```csharp
|
||||
class ResourcePackage
|
||||
{
|
||||
public AssetInfo[] GetAllAssetInfos()
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了清理缓存文件的通用方法
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 文件清理方式
|
||||
/// </summary>
|
||||
public enum EFileClearMode
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理所有文件
|
||||
/// </summary>
|
||||
ClearAllBundleFiles = 1,
|
||||
/// <summary>
|
||||
/// 清理未在使用的文件
|
||||
/// </summary>
|
||||
ClearUnusedBundleFiles = 2,
|
||||
/// <summary>
|
||||
/// 清理指定标签的文件
|
||||
/// 说明:需要指定参数,可选:string, string[], List<string>
|
||||
/// </summary>
|
||||
ClearBundleFilesByTags = 3,
|
||||
}
|
||||
class ResourcePackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理缓存文件
|
||||
/// </summary>
|
||||
/// <param name="clearMode">清理方式</param>
|
||||
/// <param name="clearParam">执行参数</param>
|
||||
public ClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(EFileClearMode clearMode, object clearParam = null)
|
||||
}
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 修改了EditorSimulateModeHelper.SimulateBuild()方法
|
||||
|
||||
- 重命名ResourcePackage.GetAssetsInfoByTags()方法为GetAssetInfosByTags()
|
||||
|
||||
- 实例化对象方法增加激活参数。
|
||||
|
||||
```csharp
|
||||
public InstantiateOperation InstantiateAsync(bool actived = true)
|
||||
```
|
||||
|
||||
- 清单文件的版本提升到2.2.5版本
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 资源包裹的备注信息
|
||||
/// </summary>
|
||||
public string PackageNote;
|
||||
```
|
||||
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了HostPlayModeParameters.DeliveryFileSystemParameters字段
|
||||
- 移除了ResourcePackage.ClearAllBundleFilesAsync()方法
|
||||
- 移除了ResourcePackage.ClearUnusedBundleFilesAsync()方法
|
||||
- 移除了FileSystemParameters.CreateDefaultBuildinRawFileSystemParameters()方法
|
||||
- 移除了FileSystemParameters.CreateDefaultCacheRawFileSystemParameters()方法
|
||||
- 移除了枚举类型:EDefaultBuildPipeline
|
||||
- 移除了配置参数:YooAssetSettings.ManifestFileName
|
||||
|
||||
## [2.2.4-preview] - 2024-08-15
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了HostPlayMode初始化卡死的问题。
|
||||
|
||||
## [2.2.3-preview] - 2024-08-13
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#311) 修复了断点续传下载器极小概率报错 : “416 Range Not Satisfiable”
|
||||
|
||||
### Improvements
|
||||
|
||||
- 原生文件构建管线支持原生文件加密。
|
||||
|
||||
- HostPlayMode模式下内置文件系统初始化参数可以为空。
|
||||
|
||||
- 场景加载增加了LocalPhysicsMode参数来控制物理运行模式。
|
||||
|
||||
- 默认的内置文件系统和缓存文件系统增加解密方法。
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// 创建默认的内置文件系统参数
|
||||
/// </summary>
|
||||
/// <param name="decryptionServices">加密文件解密服务类</param>
|
||||
/// <param name="verifyLevel">缓存文件的校验等级</param>
|
||||
/// <param name="rootDirectory">内置文件的根路径</param>
|
||||
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
|
||||
|
||||
/// <summary>
|
||||
/// 创建默认的缓存文件系统参数
|
||||
/// </summary>
|
||||
/// <param name="remoteServices">远端资源地址查询服务类</param>
|
||||
/// <param name="decryptionServices">加密文件解密服务类</param>
|
||||
/// <param name="verifyLevel">缓存文件的校验等级</param>
|
||||
/// <param name="rootDirectory">文件系统的根目录</param>
|
||||
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices, EFileVerifyLevel verifyLevel, string rootDirectory);
|
||||
```
|
||||
|
||||
## [2.2.2-preview] - 2024-07-31
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#321) 修复了在Unity2022里编辑器下离线模式运行失败的问题。
|
||||
- (#325) 修复了在Unity2019里编译报错问题。
|
||||
|
||||
## [2.2.1-preview] - 2024-07-10
|
||||
|
||||
统一了所有PlayMode的初始化逻辑,EditorSimulateMode和OfflinePlayMode初始化不再主动加载资源清单!
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了IFileSystem.ReadFileData方法,支持原生文件自定义获取文本和二进制数据。
|
||||
|
||||
### Improvements
|
||||
|
||||
- 优化了DefaultWebFileSystem和DefaultBuildFileSystem文件系统的内部初始化逻辑。
|
||||
|
||||
## [2.2.0-preview] - 2024-07-07
|
||||
|
||||
重构了运行时代码,新增了文件系统接口(IFileSystem)方便开发者扩展特殊需求。
|
||||
|
||||
新增微信小游戏文件系统示例代码,详细见Extension Sample/Runtime/WechatFileSystem
|
||||
|
||||
### Added
|
||||
|
||||
- 新增了ResourcePackage.DestroyAsync方法
|
||||
|
||||
- 新增了FileSystemParameters类帮助初始化文件系统
|
||||
|
||||
内置了编辑器文件系统参数,内置文件系统参数,缓存文件系统参数,Web文件系统参数。
|
||||
|
||||
```csharp
|
||||
public class FileSystemParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件系统类
|
||||
/// </summary>
|
||||
public string FileSystemClass { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件系统的根目录
|
||||
/// </summary>
|
||||
public string RootDirectory { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 添加自定义参数
|
||||
/// </summary>
|
||||
public void AddParameter(string name, object value)
|
||||
}
|
||||
```
|
||||
|
||||
### Changed
|
||||
|
||||
- 重构了InitializeParameters初始化参数
|
||||
- 重命名YooAssets.DestroyPackage方法为RemovePackage
|
||||
- 重命名ResourcePackage.UpdatePackageVersionAsync方法为RequestPackageVersionAsync
|
||||
- 重命名ResourcePackage.UnloadUnusedAssets方法为UnloadUnusedAssetsAsync
|
||||
- 重命名ResourcePackage.ForceUnloadAllAssets方法为UnloadAllAssetsAsync
|
||||
- 重命名ResourcePackage.ClearUnusedCacheFilesAsync方法为ClearUnusedBundleFilesAsync
|
||||
- 重命名ResourcePackage.ClearAllCacheFilesAsync方法为ClearAllBundleFilesAsync
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了YooAssets.Destroy方法
|
||||
- 移除了YooAssets.SetDownloadSystemClearFileResponseCode方法
|
||||
- 移除了YooAssets.SetCacheSystemDisableCacheOnWebGL方法
|
||||
- 移除了ResourcePackage.GetPackageBuildinRootDirectory方法
|
||||
- 移除了ResourcePackage.GetPackageSandboxRootDirectory方法
|
||||
- 移除了ResourcePackage.ClearPackageSandbox方法
|
||||
- 移除了IBuildinQueryServices接口
|
||||
- 移除了IDeliveryLoadServices接口
|
||||
- 移除了IDeliveryQueryServices接口
|
||||
|
||||
|
||||
## [2.1.2] - 2024-05-16
|
||||
|
||||
SBP库依赖版本升级至2.1.3
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#236) 修复了资源配置界面AutoCollectShader复选框没有刷新的问题。
|
||||
- (#244) 修复了导入器在安卓平台导入本地下载的资源失败的问题。
|
||||
- (#268) 修复了挂起场景未解除状态前无法卸载的问题。
|
||||
- (#269) 优化场景挂起流程,支持中途取消挂起操作。
|
||||
- (#276) 修复了HostPlayMode模式下,如果内置清单是最新版本,每次运行都会触发拷贝行为。
|
||||
- (#289) 修复了Unity2019版本脚本IWebRequester编译报错。
|
||||
- (#295) 解决了在安卓移动平台,华为和三星真机上有极小概率加载资源包失败 : Unable to open archive file
|
||||
|
||||
### Added
|
||||
|
||||
- 新增GetAllCacheFileInfosOperation()获取缓存文件信息的方法。
|
||||
|
||||
- 新增LoadSceneSync()同步加载场景的方法。
|
||||
|
||||
- 新增IIgnoreRule接口,资源收集流程可以自定义。
|
||||
|
||||
- 新增IWechatQueryServices接口,用于微信平台本地文件查询。
|
||||
|
||||
后续将会通过虚拟文件系统来支持!
|
||||
|
||||
### Changed
|
||||
|
||||
- 调整了UnloadSceneOperation代码里场景的卸载顺序。
|
||||
|
||||
### Improvements
|
||||
|
||||
- 优化了资源清单的解析过程。
|
||||
- 移除资源包名里的空格字符。
|
||||
- 支持华为鸿蒙系统。
|
||||
|
||||
## [2.1.1] - 2024-01-17
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#224) 修复了编辑器模式打包时 SimulateBuild 报错的问题。
|
||||
- (#223) 修复了资源构建界面读取配置导致的报错问题。
|
||||
|
||||
### Added
|
||||
|
||||
- 支持共享资源打包规则,可以定制化独立的构建规则。
|
||||
|
||||
```c#
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否启用共享资源打包
|
||||
/// </summary>
|
||||
public bool EnableSharePackRule = false;
|
||||
}
|
||||
```
|
||||
|
||||
- 微信小游戏平台,资源下载器支持底层缓存查询。
|
||||
|
||||
## [2.1.0] - 2023-12-27
|
||||
|
||||
升级了 Scriptable build pipeline (SBP) 的版本,来解决图集引用的精灵图片冗余问题。
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#195) 修复了在EditorPlayMode模式下,AssetHandle.GetDownloadStatus()发生异常的问题。
|
||||
- (#201) 修复了断点续传失效的问题。
|
||||
- (#202) 修复了打包参数FileNameStyle设置为BundleName后,IQueryServices会一直返回true的问题。
|
||||
- (#205) 修复了HybridCLR插件里创建资源下载器触发的异常。
|
||||
- (#210) 修复了DownloaderOperation在未开始下载前,内部的PackageName为空的问题。
|
||||
- (#220) 修复了资源收集界面关闭后,撤回操作还会生效的问题。
|
||||
- 修复了下载器合并后重新计算下载字节数不正确的问题。
|
||||
|
||||
### Improvements
|
||||
|
||||
- (#198) 资源收集界面禁用的分组不再检测合法性。
|
||||
- (#203) 资源构建类容许自定义打包的输出目录。
|
||||
- 资源构建报告增加未依赖的资源信息列表。
|
||||
|
||||
### Changed
|
||||
|
||||
- IBuildinQueryServices和IDeliveryQueryServices查询方法变更。
|
||||
|
||||
```c#
|
||||
public interface IBuildinQueryServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 查询是否为应用程序内置的资源文件
|
||||
/// </summary>
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
|
||||
/// <param name="fileCRC">文件哈希值</param>
|
||||
/// <returns>返回查询结果</returns>
|
||||
bool Query(string packageName, string fileName, string fileCRC);
|
||||
}
|
||||
|
||||
public interface IDeliveryQueryServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 查询是否为开发者分发的资源文件
|
||||
/// </summary>
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
/// <param name="fileName">文件名称(包含文件的后缀格式)</param>
|
||||
/// <param name="fileCRC">文件哈希值</param>
|
||||
/// <returns>返回查询结果</returns>
|
||||
bool Query(string packageName, string fileName, string fileCRC);
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
|
||||
### Removed
|
||||
|
||||
- (#212) 移除了构建报告里的资源冗余信息列表。
|
||||
## [3.0.0-beta] - 2026-05-09
|
||||
|
||||
beta released.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// 外部友元
|
||||
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
|
||||
[assembly: InternalsVisibleTo("YooAsset.Extension.Editor")]
|
||||
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")]
|
||||
@@ -1,19 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
#if YOO_ASSET_EXPERIMENT
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class MacroDefine
|
||||
{
|
||||
/// <summary>
|
||||
/// YooAsset版本宏定义
|
||||
/// </summary>
|
||||
public static readonly List<string> Macros = new List<string>()
|
||||
{
|
||||
"YOO_ASSET_2",
|
||||
"YOO_ASSET_2_3",
|
||||
"YOO_ASSET_2_3_OR_NEWER",
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,670 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetArtReporterWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetArt Reporter", false, 302)]
|
||||
public static AssetArtReporterWindow OpenWindow()
|
||||
{
|
||||
AssetArtReporterWindow window = GetWindow<AssetArtReporterWindow>("AssetArt Reporter", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
return window;
|
||||
}
|
||||
|
||||
private class ElementTableData : DefaultTableData
|
||||
{
|
||||
public ReportElement Element;
|
||||
}
|
||||
private class PassesBtnCell : ITableCell, IComparable
|
||||
{
|
||||
public object CellValue { set; get; }
|
||||
public string SearchTag { private set; get; }
|
||||
public ReportElement Element
|
||||
{
|
||||
get
|
||||
{
|
||||
return (ReportElement)CellValue;
|
||||
}
|
||||
}
|
||||
|
||||
public PassesBtnCell(string searchTag, ReportElement element)
|
||||
{
|
||||
SearchTag = searchTag;
|
||||
CellValue = element;
|
||||
}
|
||||
public object GetDisplayObject()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
public int CompareTo(object other)
|
||||
{
|
||||
if (other is PassesBtnCell cell)
|
||||
{
|
||||
return this.Element.Passes.CompareTo(cell.Element.Passes);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
private class WhiteListBtnCell : ITableCell, IComparable
|
||||
{
|
||||
public object CellValue { set; get; }
|
||||
public string SearchTag { private set; get; }
|
||||
public ReportElement Element
|
||||
{
|
||||
get
|
||||
{
|
||||
return (ReportElement)CellValue;
|
||||
}
|
||||
}
|
||||
|
||||
public WhiteListBtnCell(string searchTag, ReportElement element)
|
||||
{
|
||||
SearchTag = searchTag;
|
||||
CellValue = element;
|
||||
}
|
||||
public object GetDisplayObject()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
public int CompareTo(object other)
|
||||
{
|
||||
if (other is WhiteListBtnCell cell)
|
||||
{
|
||||
return this.Element.IsWhiteList.CompareTo(cell.Element.IsWhiteList);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ToolbarSearchField _searchField;
|
||||
private Button _showHiddenBtn;
|
||||
private Button _whiteListVisibleBtn;
|
||||
private Button _passesVisibleBtn;
|
||||
private Label _titleLabel;
|
||||
private Label _descLabel;
|
||||
private TableViewer _elementTableView;
|
||||
|
||||
private ScanReportCombiner _reportCombiner;
|
||||
private string _lastestOpenFolder;
|
||||
private List<ITableData> _sourceDatas;
|
||||
private bool _elementVisibleState = true;
|
||||
private bool _whiteListVisibleState = true;
|
||||
private bool _passesVisibleState = true;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
try
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtReporterWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入按钮
|
||||
var importSingleBtn = root.Q<Button>("SingleImportButton");
|
||||
importSingleBtn.clicked += ImportSingleBtn_clicked;
|
||||
var importMultiBtn = root.Q<Button>("MultiImportButton");
|
||||
importMultiBtn.clicked += ImportMultiBtn_clicked;
|
||||
|
||||
// 修复按钮
|
||||
var fixAllBtn = root.Q<Button>("FixAllButton");
|
||||
fixAllBtn.clicked += FixAllBtn_clicked;
|
||||
var fixSelectBtn = root.Q<Button>("FixSelectButton");
|
||||
fixSelectBtn.clicked += FixSelectBtn_clicked;
|
||||
|
||||
// 可见性按钮
|
||||
_showHiddenBtn = root.Q<Button>("ShowHiddenButton");
|
||||
_showHiddenBtn.clicked += ShowHiddenBtn_clicked;
|
||||
_whiteListVisibleBtn = root.Q<Button>("WhiteListVisibleButton");
|
||||
_whiteListVisibleBtn.clicked += WhiteListVisibleBtn_clicked;
|
||||
_passesVisibleBtn = root.Q<Button>("PassesVisibleButton");
|
||||
_passesVisibleBtn.clicked += PassesVsibleBtn_clicked;
|
||||
|
||||
// 文件导出按钮
|
||||
var exportFilesBtn = root.Q<Button>("ExportFilesButton");
|
||||
exportFilesBtn.clicked += ExportFilesBtn_clicked;
|
||||
|
||||
// 搜索过滤
|
||||
_searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
_searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 标题和备注
|
||||
_titleLabel = root.Q<Label>("ReportTitle");
|
||||
_descLabel = root.Q<Label>("ReportDesc");
|
||||
|
||||
// 列表相关
|
||||
_elementTableView = root.Q<TableViewer>("TopTableView");
|
||||
_elementTableView.ClickTableDataEvent = OnClickTableViewItem;
|
||||
|
||||
_lastestOpenFolder = EditorTools.GetProjectPath();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
if (_reportCombiner != null)
|
||||
_reportCombiner.SaveChange();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导入单个报告文件
|
||||
/// </summary>
|
||||
public void ImportSingleReprotFile(string filePath)
|
||||
{
|
||||
// 记录本次打开目录
|
||||
_lastestOpenFolder = Path.GetDirectoryName(filePath);
|
||||
_reportCombiner = new ScanReportCombiner();
|
||||
|
||||
try
|
||||
{
|
||||
var scanReport = ScanReportConfig.ImportJsonConfig(filePath);
|
||||
_reportCombiner.Combine(scanReport);
|
||||
|
||||
// 刷新页面
|
||||
RefreshToolbar();
|
||||
FillTableView();
|
||||
RebuildView();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_reportCombiner = null;
|
||||
_titleLabel.text = "导入报告失败!";
|
||||
_descLabel.text = e.Message;
|
||||
UnityEngine.Debug.LogError(e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导入单个报告对象
|
||||
/// </summary>
|
||||
public void ImportSingleReprotFile(ScanReport report)
|
||||
{
|
||||
_reportCombiner = new ScanReportCombiner();
|
||||
|
||||
try
|
||||
{
|
||||
_reportCombiner.Combine(report);
|
||||
|
||||
// 刷新页面
|
||||
RefreshToolbar();
|
||||
FillTableView();
|
||||
RebuildView();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_reportCombiner = null;
|
||||
_titleLabel.text = "导入报告失败!";
|
||||
_descLabel.text = e.Message;
|
||||
UnityEngine.Debug.LogError(e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ImportSingleBtn_clicked()
|
||||
{
|
||||
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", _lastestOpenFolder, "json");
|
||||
if (string.IsNullOrEmpty(selectFilePath))
|
||||
return;
|
||||
|
||||
ImportSingleReprotFile(selectFilePath);
|
||||
}
|
||||
private void ImportMultiBtn_clicked()
|
||||
{
|
||||
string selectFolderPath = EditorUtility.OpenFolderPanel("导入报告", _lastestOpenFolder, null);
|
||||
if (string.IsNullOrEmpty(selectFolderPath))
|
||||
return;
|
||||
|
||||
// 记录本次打开目录
|
||||
_lastestOpenFolder = selectFolderPath;
|
||||
_reportCombiner = new ScanReportCombiner();
|
||||
|
||||
try
|
||||
{
|
||||
string[] files = Directory.GetFiles(selectFolderPath);
|
||||
foreach (string filePath in files)
|
||||
{
|
||||
string extension = System.IO.Path.GetExtension(filePath);
|
||||
if (extension == ".json")
|
||||
{
|
||||
var scanReport = ScanReportConfig.ImportJsonConfig(filePath);
|
||||
_reportCombiner.Combine(scanReport);
|
||||
}
|
||||
}
|
||||
|
||||
// 刷新页面
|
||||
RefreshToolbar();
|
||||
FillTableView();
|
||||
RebuildView();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
_reportCombiner = null;
|
||||
_titleLabel.text = "导入报告失败!";
|
||||
_descLabel.text = e.Message;
|
||||
UnityEngine.Debug.LogError(e.StackTrace);
|
||||
}
|
||||
}
|
||||
private void FixAllBtn_clicked()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", "修复全部资源(排除白名单和隐藏元素)", "Yes", "No"))
|
||||
{
|
||||
if (_reportCombiner != null)
|
||||
_reportCombiner.FixAll();
|
||||
}
|
||||
}
|
||||
private void FixSelectBtn_clicked()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", "修复勾选资源(包含白名单和隐藏元素)", "Yes", "No"))
|
||||
{
|
||||
if (_reportCombiner != null)
|
||||
_reportCombiner.FixSelect();
|
||||
}
|
||||
}
|
||||
private void ShowHiddenBtn_clicked()
|
||||
{
|
||||
_elementVisibleState = !_elementVisibleState;
|
||||
RefreshToolbar();
|
||||
RebuildView();
|
||||
}
|
||||
private void WhiteListVisibleBtn_clicked()
|
||||
{
|
||||
_whiteListVisibleState = !_whiteListVisibleState;
|
||||
RefreshToolbar();
|
||||
RebuildView();
|
||||
}
|
||||
private void PassesVsibleBtn_clicked()
|
||||
{
|
||||
_passesVisibleState = !_passesVisibleState;
|
||||
RefreshToolbar();
|
||||
RebuildView();
|
||||
}
|
||||
private void ExportFilesBtn_clicked()
|
||||
{
|
||||
string selectFolderPath = EditorUtility.OpenFolderPanel("导入所有选中资源", EditorTools.GetProjectPath(), string.Empty);
|
||||
if (string.IsNullOrEmpty(selectFolderPath) == false)
|
||||
{
|
||||
if (_reportCombiner != null)
|
||||
_reportCombiner.ExportFiles(selectFolderPath);
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshToolbar()
|
||||
{
|
||||
if (_reportCombiner == null)
|
||||
return;
|
||||
|
||||
_titleLabel.text = _reportCombiner.ReportTitle;
|
||||
_descLabel.text = _reportCombiner.ReportDesc;
|
||||
|
||||
var enableColor = new Color32(18, 100, 18, 255);
|
||||
var disableColor = new Color32(100, 100, 100, 255);
|
||||
|
||||
if (_elementVisibleState)
|
||||
_showHiddenBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||
else
|
||||
_showHiddenBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||
|
||||
if (_whiteListVisibleState)
|
||||
_whiteListVisibleBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||
else
|
||||
_whiteListVisibleBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||
|
||||
if (_passesVisibleState)
|
||||
_passesVisibleBtn.style.backgroundColor = new StyleColor(enableColor);
|
||||
else
|
||||
_passesVisibleBtn.style.backgroundColor = new StyleColor(disableColor);
|
||||
}
|
||||
private void FillTableView()
|
||||
{
|
||||
if (_reportCombiner == null)
|
||||
return;
|
||||
|
||||
_elementTableView.ClearAll(true, true);
|
||||
|
||||
// 眼睛标题
|
||||
{
|
||||
var columnStyle = new ColumnStyle(20);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = false;
|
||||
var column = new TableColumn("眼睛框", string.Empty, columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var toggle = new ToggleDisplay();
|
||||
toggle.text = string.Empty;
|
||||
toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
toggle.RegisterValueChangedCallback((evt) => { OnDisplayToggleValueChange(toggle, evt); });
|
||||
return toggle;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var toggle = element as ToggleDisplay;
|
||||
toggle.userData = data;
|
||||
var tableData = data as ElementTableData;
|
||||
toggle.SetValueWithoutNotify(tableData.Element.Hidden);
|
||||
};
|
||||
_elementTableView.AddColumn(column);
|
||||
var headerElement = _elementTableView.GetHeaderElement("眼睛框");
|
||||
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
}
|
||||
|
||||
// 通过标题
|
||||
{
|
||||
var columnStyle = new ColumnStyle(70);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("通过", "通过", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var button = new Button();
|
||||
button.text = "通过";
|
||||
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
button.SetEnabled(false);
|
||||
return button;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
Button button = element as Button;
|
||||
var elementTableData = data as ElementTableData;
|
||||
if (elementTableData.Element.Passes)
|
||||
{
|
||||
button.style.backgroundColor = new StyleColor(new Color32(56, 147, 58, 255));
|
||||
button.text = "通过";
|
||||
}
|
||||
else
|
||||
{
|
||||
button.style.backgroundColor = new StyleColor(new Color32(137, 0, 0, 255));
|
||||
button.text = "失败";
|
||||
}
|
||||
};
|
||||
_elementTableView.AddColumn(column);
|
||||
var headerElement = _elementTableView.GetHeaderElement("通过");
|
||||
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
}
|
||||
|
||||
// 白名单标题
|
||||
{
|
||||
var columnStyle = new ColumnStyle(70);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = true;
|
||||
var column = new TableColumn("白名单", "白名单", columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
Button button = new Button();
|
||||
button.text = "白名单";
|
||||
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
button.clickable.clickedWithEventInfo += OnClickWhitListButton;
|
||||
return button;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
Button button = element as Button;
|
||||
button.userData = data;
|
||||
var elementTableData = data as ElementTableData;
|
||||
if (elementTableData.Element.IsWhiteList)
|
||||
button.style.backgroundColor = new StyleColor(new Color32(56, 147, 58, 255));
|
||||
else
|
||||
button.style.backgroundColor = new StyleColor(new Color32(100, 100, 100, 255));
|
||||
};
|
||||
_elementTableView.AddColumn(column);
|
||||
var headerElement = _elementTableView.GetHeaderElement("白名单");
|
||||
headerElement.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
}
|
||||
|
||||
// 选中标题
|
||||
{
|
||||
var columnStyle = new ColumnStyle(20);
|
||||
columnStyle.Stretchable = false;
|
||||
columnStyle.Searchable = false;
|
||||
columnStyle.Sortable = false;
|
||||
var column = new TableColumn("选中框", string.Empty, columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
var toggle = new Toggle();
|
||||
toggle.text = string.Empty;
|
||||
toggle.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
toggle.RegisterValueChangedCallback((evt) => { OnSelectToggleValueChange(toggle, evt); });
|
||||
return toggle;
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
var toggle = element as Toggle;
|
||||
toggle.userData = data;
|
||||
var tableData = data as ElementTableData;
|
||||
toggle.SetValueWithoutNotify(tableData.Element.IsSelected);
|
||||
};
|
||||
_elementTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// 自定义标题栏
|
||||
foreach (var header in _reportCombiner.Headers)
|
||||
{
|
||||
var columnStyle = new ColumnStyle(header.Width, header.MinWidth, header.MaxWidth);
|
||||
columnStyle.Stretchable = header.Stretchable;
|
||||
columnStyle.Searchable = header.Searchable;
|
||||
columnStyle.Sortable = header.Sortable;
|
||||
columnStyle.Counter = header.Counter;
|
||||
columnStyle.Units = header.Units;
|
||||
var column = new TableColumn(header.HeaderTitle, header.HeaderTitle, columnStyle);
|
||||
column.MakeCell = () =>
|
||||
{
|
||||
if (header.HeaderType == EHeaderType.AssetObject)
|
||||
{
|
||||
var objectFiled = new ObjectField();
|
||||
return objectFiled;
|
||||
}
|
||||
else
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
return label;
|
||||
}
|
||||
};
|
||||
column.BindCell = (VisualElement element, ITableData data, ITableCell cell) =>
|
||||
{
|
||||
if (header.HeaderType == EHeaderType.AssetObject)
|
||||
{
|
||||
var objectFiled = element as ObjectField;
|
||||
objectFiled.value = (UnityEngine.Object)cell.GetDisplayObject();
|
||||
}
|
||||
else
|
||||
{
|
||||
var infoLabel = element as Label;
|
||||
infoLabel.text = (string)cell.GetDisplayObject();
|
||||
}
|
||||
};
|
||||
_elementTableView.AddColumn(column);
|
||||
}
|
||||
|
||||
// 填充数据源
|
||||
_sourceDatas = new List<ITableData>(_reportCombiner.Elements.Count);
|
||||
foreach (var element in _reportCombiner.Elements)
|
||||
{
|
||||
var tableData = new ElementTableData();
|
||||
tableData.Element = element;
|
||||
|
||||
// 固定标题
|
||||
tableData.AddButtonCell("眼睛框");
|
||||
tableData.AddCell(new PassesBtnCell("通过", element));
|
||||
tableData.AddCell(new WhiteListBtnCell("白名单", element));
|
||||
tableData.AddButtonCell("选中框");
|
||||
|
||||
// 自定义标题
|
||||
foreach (var scanInfo in element.ScanInfos)
|
||||
{
|
||||
var header = _reportCombiner.GetHeader(scanInfo.HeaderTitle);
|
||||
if (header.HeaderType == EHeaderType.AssetPath)
|
||||
{
|
||||
tableData.AddAssetPathCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
|
||||
}
|
||||
else if (header.HeaderType == EHeaderType.AssetObject)
|
||||
{
|
||||
tableData.AddAssetObjectCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
|
||||
}
|
||||
else if (header.HeaderType == EHeaderType.StringValue)
|
||||
{
|
||||
tableData.AddStringValueCell(scanInfo.HeaderTitle, scanInfo.ScanInfo);
|
||||
}
|
||||
else if (header.HeaderType == EHeaderType.LongValue)
|
||||
{
|
||||
long value = Convert.ToInt64(scanInfo.ScanInfo);
|
||||
tableData.AddLongValueCell(scanInfo.HeaderTitle, value);
|
||||
}
|
||||
else if (header.HeaderType == EHeaderType.DoubleValue)
|
||||
{
|
||||
double value = Convert.ToDouble(scanInfo.ScanInfo);
|
||||
tableData.AddDoubleValueCell(scanInfo.HeaderTitle, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(header.HeaderType.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
_sourceDatas.Add(tableData);
|
||||
}
|
||||
_elementTableView.itemsSource = _sourceDatas;
|
||||
}
|
||||
private void RebuildView()
|
||||
{
|
||||
if (_reportCombiner == null)
|
||||
return;
|
||||
|
||||
string searchKeyword = _searchField.value;
|
||||
|
||||
// 搜索匹配
|
||||
DefaultSearchSystem.Search(_sourceDatas, searchKeyword);
|
||||
|
||||
// 开关匹配
|
||||
foreach (var tableData in _sourceDatas)
|
||||
{
|
||||
var elementTableData = tableData as ElementTableData;
|
||||
if (_elementVisibleState == false && elementTableData.Element.Hidden)
|
||||
{
|
||||
tableData.Visible = false;
|
||||
continue;
|
||||
}
|
||||
if (_passesVisibleState == false && elementTableData.Element.Passes)
|
||||
{
|
||||
tableData.Visible = false;
|
||||
continue;
|
||||
}
|
||||
if (_whiteListVisibleState == false && elementTableData.Element.IsWhiteList)
|
||||
{
|
||||
tableData.Visible = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// 重建视图
|
||||
_elementTableView.RebuildView();
|
||||
}
|
||||
|
||||
private void OnClickTableViewItem(PointerDownEvent evt, ITableData tableData)
|
||||
{
|
||||
// 双击后检视对应的资源
|
||||
if (evt.clickCount == 2)
|
||||
{
|
||||
foreach (var cell in tableData.Cells)
|
||||
{
|
||||
if (cell is AssetPathCell assetPathCell)
|
||||
{
|
||||
if (assetPathCell.PingAssetObject())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
RebuildView();
|
||||
}
|
||||
private void OnSelectToggleValueChange(Toggle toggle, ChangeEvent<bool> e)
|
||||
{
|
||||
// 处理自身
|
||||
toggle.SetValueWithoutNotify(e.newValue);
|
||||
|
||||
// 记录数据
|
||||
var elementTableData = toggle.userData as ElementTableData;
|
||||
elementTableData.Element.IsSelected = e.newValue;
|
||||
|
||||
// 处理多选目标
|
||||
var selectedItems = _elementTableView.selectedItems;
|
||||
foreach (var selectedItem in selectedItems)
|
||||
{
|
||||
var selectElement = selectedItem as ElementTableData;
|
||||
selectElement.Element.IsSelected = e.newValue;
|
||||
}
|
||||
|
||||
// 重绘视图
|
||||
RebuildView();
|
||||
}
|
||||
private void OnDisplayToggleValueChange(ToggleDisplay toggle, ChangeEvent<bool> e)
|
||||
{
|
||||
// 处理自身
|
||||
toggle.SetValueWithoutNotify(e.newValue);
|
||||
|
||||
// 记录数据
|
||||
var elementTableData = toggle.userData as ElementTableData;
|
||||
elementTableData.Element.Hidden = e.newValue;
|
||||
|
||||
// 处理多选目标
|
||||
var selectedItems = _elementTableView.selectedItems;
|
||||
foreach (var selectedItem in selectedItems)
|
||||
{
|
||||
var selectElement = selectedItem as ElementTableData;
|
||||
if (selectElement != null)
|
||||
selectElement.Element.Hidden = e.newValue;
|
||||
}
|
||||
|
||||
// 重绘视图
|
||||
RebuildView();
|
||||
}
|
||||
private void OnClickWhitListButton(EventBase evt)
|
||||
{
|
||||
// 刷新点击的按钮
|
||||
Button button = evt.target as Button;
|
||||
var elementTableData = button.userData as ElementTableData;
|
||||
elementTableData.Element.IsWhiteList = !elementTableData.Element.IsWhiteList;
|
||||
|
||||
// 刷新框选的按钮
|
||||
var selectedItems = _elementTableView.selectedItems;
|
||||
if (selectedItems.Count() > 1)
|
||||
{
|
||||
foreach (var selectedItem in selectedItems)
|
||||
{
|
||||
var selectElement = selectedItem as ElementTableData;
|
||||
selectElement.Element.IsWhiteList = selectElement.Element.IsWhiteList;
|
||||
}
|
||||
}
|
||||
|
||||
RebuildView();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,22 +0,0 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;">
|
||||
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
|
||||
<ui:Button text="Fix Select" display-tooltip-when-elided="true" name="FixSelectButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="Fix All" display-tooltip-when-elided="true" name="FixAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="Export Select" display-tooltip-when-elided="true" name="ExportFilesButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text=" Multi-Import" display-tooltip-when-elided="true" name="MultiImportButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="Import" display-tooltip-when-elided="true" name="SingleImportButton" style="width: 100px; background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Label text="标题" display-tooltip-when-elided="true" name="ReportTitle" style="height: 16px; -unity-font-style: bold; -unity-text-align: middle-center;" />
|
||||
<ui:Label text="说明" display-tooltip-when-elided="true" name="ReportDesc" style="-unity-text-align: upper-left; -unity-font-style: bold; background-color: rgb(42, 42, 42); min-height: 50px; border-top-left-radius: 3px; border-bottom-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; white-space: normal;" />
|
||||
</ui:VisualElement>
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row;">
|
||||
<ui:Button text="显示隐藏元素" display-tooltip-when-elided="true" name="ShowHiddenButton" style="width: 100px;" />
|
||||
<ui:Button text="显示通过元素" display-tooltip-when-elided="true" name="PassesVisibleButton" style="width: 100px;" />
|
||||
<ui:Button text="显示白名单元素" display-tooltip-when-elided="true" name="WhiteListVisibleButton" style="width: 100px;" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="AssetGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<YooAsset.Editor.TableViewer name="TopTableView" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -1,10 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b87fc70b750616849942173af3bdfd90
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public enum EHeaderType
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
AssetPath,
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象
|
||||
/// </summary>
|
||||
AssetObject,
|
||||
|
||||
/// <summary>
|
||||
/// 字符串
|
||||
/// </summary>
|
||||
StringValue,
|
||||
|
||||
/// <summary>
|
||||
/// 整数数值
|
||||
/// </summary>
|
||||
LongValue,
|
||||
|
||||
/// <summary>
|
||||
/// 浮点数数值
|
||||
/// </summary>
|
||||
DoubleValue,
|
||||
}
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class ReportElement
|
||||
{
|
||||
/// <summary>
|
||||
/// GUID(白名单存储对象)
|
||||
/// </summary>
|
||||
public string GUID;
|
||||
|
||||
/// <summary>
|
||||
/// 扫描是否通过
|
||||
/// </summary>
|
||||
public bool Passes = true;
|
||||
|
||||
/// <summary>
|
||||
/// 反馈的信息列表
|
||||
/// </summary>
|
||||
public List<ReportScanInfo> ScanInfos = new List<ReportScanInfo>();
|
||||
|
||||
|
||||
public ReportElement(string guid)
|
||||
{
|
||||
GUID = guid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加扫描信息
|
||||
/// </summary>
|
||||
public void AddScanInfo(string headerTitle, string value)
|
||||
{
|
||||
var reportScanInfo = new ReportScanInfo(headerTitle, value);
|
||||
ScanInfos.Add(reportScanInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加扫描信息
|
||||
/// </summary>
|
||||
public void AddScanInfo(string headerTitle, long value)
|
||||
{
|
||||
AddScanInfo(headerTitle, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加扫描信息
|
||||
/// </summary>
|
||||
public void AddScanInfo(string headerTitle, double value)
|
||||
{
|
||||
AddScanInfo(headerTitle, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取扫描信息
|
||||
/// </summary>
|
||||
public ReportScanInfo GetScanInfo(string headerTitle)
|
||||
{
|
||||
foreach (var scanInfo in ScanInfos)
|
||||
{
|
||||
if (scanInfo.HeaderTitle == headerTitle)
|
||||
return scanInfo;
|
||||
}
|
||||
|
||||
UnityEngine.Debug.LogWarning($"Not found {nameof(ReportScanInfo)} : {headerTitle}");
|
||||
return null;
|
||||
}
|
||||
|
||||
#region 临时字段
|
||||
/// <summary>
|
||||
/// 是否在列表里选中
|
||||
/// </summary>
|
||||
public bool IsSelected { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否在白名单里
|
||||
/// </summary>
|
||||
public bool IsWhiteList { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否隐藏元素
|
||||
/// </summary>
|
||||
public bool Hidden { set; get; }
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,154 +0,0 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class ReportHeader
|
||||
{
|
||||
public const int MaxValue = 8388608;
|
||||
|
||||
/// <summary>
|
||||
/// 标题
|
||||
/// </summary>
|
||||
public string HeaderTitle;
|
||||
|
||||
/// <summary>
|
||||
/// 标题宽度
|
||||
/// </summary>
|
||||
public int Width;
|
||||
|
||||
/// <summary>
|
||||
/// 单元列最小宽度
|
||||
/// </summary>
|
||||
public int MinWidth = 50;
|
||||
|
||||
/// <summary>
|
||||
/// 单元列最大宽度
|
||||
/// </summary>
|
||||
public int MaxWidth = MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// 可伸缩选项
|
||||
/// </summary>
|
||||
public bool Stretchable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 可搜索选项
|
||||
/// </summary>
|
||||
public bool Searchable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 可排序选项
|
||||
/// </summary>
|
||||
public bool Sortable = false;
|
||||
|
||||
/// <summary>
|
||||
/// 统计数量
|
||||
/// </summary>
|
||||
public bool Counter = false;
|
||||
|
||||
/// <summary>
|
||||
/// 展示单位
|
||||
/// </summary>
|
||||
public string Units = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 数值类型
|
||||
/// </summary>
|
||||
public EHeaderType HeaderType = EHeaderType.StringValue;
|
||||
|
||||
|
||||
public ReportHeader(string headerTitle, int width)
|
||||
{
|
||||
HeaderTitle = headerTitle;
|
||||
Width = width;
|
||||
MinWidth = width;
|
||||
MaxWidth = width;
|
||||
}
|
||||
public ReportHeader(string headerTitle, int width, int minWidth, int maxWidth)
|
||||
{
|
||||
HeaderTitle = headerTitle;
|
||||
Width = width;
|
||||
MinWidth = minWidth;
|
||||
MaxWidth = maxWidth;
|
||||
}
|
||||
|
||||
public ReportHeader SetMinWidth(int value)
|
||||
{
|
||||
MinWidth = value;
|
||||
return this;
|
||||
}
|
||||
public ReportHeader SetMaxWidth(int value)
|
||||
{
|
||||
MaxWidth = value;
|
||||
return this;
|
||||
}
|
||||
public ReportHeader SetStretchable()
|
||||
{
|
||||
Stretchable = true;
|
||||
return this;
|
||||
}
|
||||
public ReportHeader SetSearchable()
|
||||
{
|
||||
Searchable = true;
|
||||
return this;
|
||||
}
|
||||
public ReportHeader SetSortable()
|
||||
{
|
||||
Sortable = true;
|
||||
return this;
|
||||
}
|
||||
public ReportHeader SetCounter()
|
||||
{
|
||||
Counter = true;
|
||||
return this;
|
||||
}
|
||||
public ReportHeader SetUnits(string units)
|
||||
{
|
||||
Units = units;
|
||||
return this;
|
||||
}
|
||||
public ReportHeader SetHeaderType(EHeaderType value)
|
||||
{
|
||||
HeaderType = value;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测数值有效性
|
||||
/// </summary>
|
||||
public void CheckValueValid(string value)
|
||||
{
|
||||
if (HeaderType == EHeaderType.AssetPath)
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(value);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
throw new Exception($"{HeaderTitle} value is invalid asset path : {value}");
|
||||
}
|
||||
else if (HeaderType == EHeaderType.AssetObject)
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(value);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
throw new Exception($"{HeaderTitle} value is invalid asset object : {value}");
|
||||
}
|
||||
else if (HeaderType == EHeaderType.DoubleValue)
|
||||
{
|
||||
if (double.TryParse(value, out double doubleValue) == false)
|
||||
throw new Exception($"{HeaderTitle} value is invalid double value : {value}");
|
||||
}
|
||||
else if (HeaderType == EHeaderType.LongValue)
|
||||
{
|
||||
if (long.TryParse(value, out long longValue) == false)
|
||||
throw new Exception($"{HeaderTitle} value is invalid long value : {value}");
|
||||
}
|
||||
else if (HeaderType == EHeaderType.StringValue)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(HeaderType.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class ReportScanInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 标题
|
||||
/// </summary>
|
||||
public string HeaderTitle;
|
||||
|
||||
/// <summary>
|
||||
/// 扫描反馈的信息
|
||||
/// </summary>
|
||||
public string ScanInfo;
|
||||
|
||||
public ReportScanInfo(string headerTitle, string scanInfo)
|
||||
{
|
||||
HeaderTitle = headerTitle;
|
||||
ScanInfo = scanInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02caa7ae84ee8294a8904a5aaed420ee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,118 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class ScanReport
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件签名(自动填写)
|
||||
/// </summary>
|
||||
public string FileSign;
|
||||
|
||||
/// <summary>
|
||||
/// 文件版本(自动填写)
|
||||
/// </summary>
|
||||
public string FileVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 模式类型(自动填写)
|
||||
/// </summary>
|
||||
public string SchemaType;
|
||||
|
||||
/// <summary>
|
||||
/// 扫描器GUID(自动填写)
|
||||
/// </summary>
|
||||
public string ScannerGUID;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 报告名称
|
||||
/// </summary>
|
||||
public string ReportName;
|
||||
|
||||
/// <summary>
|
||||
/// 报告介绍
|
||||
/// </summary>
|
||||
public string ReportDesc;
|
||||
|
||||
/// <summary>
|
||||
/// 报告的标题列表
|
||||
/// </summary>
|
||||
public List<ReportHeader> ReportHeaders = new List<ReportHeader>();
|
||||
|
||||
/// <summary>
|
||||
/// 扫描的元素列表
|
||||
/// </summary>
|
||||
public List<ReportElement> ReportElements = new List<ReportElement>();
|
||||
|
||||
|
||||
public ScanReport(string reportName, string reportDesc)
|
||||
{
|
||||
ReportName = reportName;
|
||||
ReportDesc = reportDesc;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加标题
|
||||
/// </summary>
|
||||
public ReportHeader AddHeader(string headerTitle, int width)
|
||||
{
|
||||
var reportHeader = new ReportHeader(headerTitle, width);
|
||||
ReportHeaders.Add(reportHeader);
|
||||
return reportHeader;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加标题
|
||||
/// </summary>
|
||||
public ReportHeader AddHeader(string headerTitle, int width, int minWidth, int maxWidth)
|
||||
{
|
||||
var reportHeader = new ReportHeader(headerTitle, width, minWidth, maxWidth);
|
||||
ReportHeaders.Add(reportHeader);
|
||||
return reportHeader;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测错误
|
||||
/// </summary>
|
||||
public void CheckError()
|
||||
{
|
||||
// 检测标题
|
||||
Dictionary<string, ReportHeader> headerMap = new Dictionary<string, ReportHeader>();
|
||||
foreach (var header in ReportHeaders)
|
||||
{
|
||||
string headerTitle = header.HeaderTitle;
|
||||
if (headerMap.ContainsKey(headerTitle))
|
||||
throw new Exception($"The header title {headerTitle} already exists !");
|
||||
else
|
||||
headerMap.Add(headerTitle, header);
|
||||
}
|
||||
|
||||
// 检测扫描元素
|
||||
HashSet<string> elementMap = new HashSet<string>();
|
||||
foreach (var element in ReportElements)
|
||||
{
|
||||
if (string.IsNullOrEmpty(element.GUID))
|
||||
throw new Exception($"The report element GUID is null or empty !");
|
||||
|
||||
if (elementMap.Contains(element.GUID))
|
||||
throw new Exception($"The report element GUID already exists ! {element.GUID}");
|
||||
else
|
||||
elementMap.Add(element.GUID);
|
||||
|
||||
foreach (var scanInfo in element.ScanInfos)
|
||||
{
|
||||
if (headerMap.ContainsKey(scanInfo.HeaderTitle) == false)
|
||||
throw new Exception($"The report element header {scanInfo.HeaderTitle} is missing !");
|
||||
|
||||
// 检测数值有效性
|
||||
var header = headerMap[scanInfo.HeaderTitle];
|
||||
header.CheckValueValid(scanInfo.ScanInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 650e3e4af4ede2a4eb2471c30e7820bb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,221 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源扫描报告合并器
|
||||
/// 说明:相同类型的报告可以合并查看
|
||||
/// </summary>
|
||||
public class ScanReportCombiner
|
||||
{
|
||||
/// <summary>
|
||||
/// 模式类型
|
||||
/// </summary>
|
||||
public string SchemaType { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 报告标题
|
||||
/// </summary>
|
||||
public string ReportTitle { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 报告介绍
|
||||
/// </summary>
|
||||
public string ReportDesc { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 标题列表
|
||||
/// </summary>
|
||||
public List<ReportHeader> Headers = new List<ReportHeader>();
|
||||
|
||||
/// <summary>
|
||||
/// 扫描结果
|
||||
/// </summary>
|
||||
public readonly List<ReportElement> Elements = new List<ReportElement>(10000);
|
||||
private readonly Dictionary<string, ScanReport> _combines = new Dictionary<string, ScanReport>(100);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 合并报告文件
|
||||
/// 注意:模式不同的报告文件会合并失败!
|
||||
/// </summary>
|
||||
public bool Combine(ScanReport scanReport)
|
||||
{
|
||||
if (string.IsNullOrEmpty(scanReport.SchemaType))
|
||||
{
|
||||
Debug.LogError("Scan report schema type is null or empty !");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(SchemaType))
|
||||
{
|
||||
SchemaType = scanReport.SchemaType;
|
||||
ReportTitle = scanReport.ReportName;
|
||||
ReportDesc = scanReport.ReportDesc;
|
||||
Headers = scanReport.ReportHeaders;
|
||||
}
|
||||
|
||||
if (SchemaType != scanReport.SchemaType)
|
||||
{
|
||||
Debug.LogWarning($"Scan report has different schema type!{scanReport.SchemaType} != {SchemaType}");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_combines.ContainsKey(scanReport.ScannerGUID))
|
||||
{
|
||||
Debug.LogWarning($"Scan report has already existed : {scanReport.ScannerGUID}");
|
||||
return false;
|
||||
}
|
||||
|
||||
_combines.Add(scanReport.ScannerGUID, scanReport);
|
||||
CombineInternal(scanReport);
|
||||
return true;
|
||||
}
|
||||
private void CombineInternal(ScanReport scanReport)
|
||||
{
|
||||
string scannerGUID = scanReport.ScannerGUID;
|
||||
List<ReportElement> elements = scanReport.ReportElements;
|
||||
|
||||
// 设置白名单
|
||||
var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||
if (scanner != null)
|
||||
{
|
||||
foreach (var element in elements)
|
||||
{
|
||||
if (scanner.CheckWhiteList(element.GUID))
|
||||
element.IsWhiteList = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 添加到集合
|
||||
Elements.AddRange(elements);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定的标题类
|
||||
/// </summary>
|
||||
public ReportHeader GetHeader(string headerTitle)
|
||||
{
|
||||
foreach (var header in Headers)
|
||||
{
|
||||
if (header.HeaderTitle == headerTitle)
|
||||
return header;
|
||||
}
|
||||
|
||||
UnityEngine.Debug.LogWarning($"Not found {nameof(ReportHeader)} : {headerTitle}");
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出选中文件
|
||||
/// </summary>
|
||||
public void ExportFiles(string exportFolderPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(exportFolderPath))
|
||||
return;
|
||||
|
||||
foreach (var element in Elements)
|
||||
{
|
||||
if (element.IsSelected)
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(element.GUID);
|
||||
if (string.IsNullOrEmpty(assetPath) == false)
|
||||
{
|
||||
string destPath = Path.Combine(exportFolderPath, assetPath);
|
||||
EditorTools.CopyFile(assetPath, destPath, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 保存改变数据
|
||||
/// </summary>
|
||||
public void SaveChange()
|
||||
{
|
||||
// 存储白名单
|
||||
foreach (var scanReport in _combines.Values)
|
||||
{
|
||||
string scannerGUID = scanReport.ScannerGUID;
|
||||
var elements = scanReport.ReportElements;
|
||||
|
||||
var scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||
if (scanner != null)
|
||||
{
|
||||
List<string> whiteList = new List<string>(elements.Count);
|
||||
foreach (var element in elements)
|
||||
{
|
||||
if (element.IsWhiteList)
|
||||
whiteList.Add(element.GUID);
|
||||
}
|
||||
whiteList.Sort();
|
||||
scanner.WhiteList = whiteList;
|
||||
AssetArtScannerSettingData.SaveFile();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复所有元素
|
||||
/// 注意:排除白名单和隐藏元素
|
||||
/// </summary>
|
||||
public void FixAll()
|
||||
{
|
||||
foreach (var scanReport in _combines.Values)
|
||||
{
|
||||
string scannerGUID = scanReport.ScannerGUID;
|
||||
var elements = scanReport.ReportElements;
|
||||
|
||||
List<ReportElement> fixList = new List<ReportElement>(elements.Count);
|
||||
foreach (var element in elements)
|
||||
{
|
||||
if (element.Passes || element.IsWhiteList || element.Hidden)
|
||||
continue;
|
||||
fixList.Add(element);
|
||||
}
|
||||
FixInternal(scannerGUID, fixList);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复选定元素
|
||||
/// 注意:包含白名单和隐藏元素
|
||||
/// </summary>
|
||||
public void FixSelect()
|
||||
{
|
||||
foreach (var scanReport in _combines.Values)
|
||||
{
|
||||
string scannerGUID = scanReport.ScannerGUID;
|
||||
var elements = scanReport.ReportElements;
|
||||
|
||||
List<ReportElement> fixList = new List<ReportElement>(elements.Count);
|
||||
foreach (var element in elements)
|
||||
{
|
||||
if (element.Passes)
|
||||
continue;
|
||||
if (element.IsSelected)
|
||||
fixList.Add(element);
|
||||
}
|
||||
FixInternal(scannerGUID, fixList);
|
||||
}
|
||||
}
|
||||
|
||||
private void FixInternal(string scannerGUID, List<ReportElement> fixList)
|
||||
{
|
||||
AssetArtScanner scanner = AssetArtScannerSettingData.Setting.GetScanner(scannerGUID);
|
||||
if (scanner != null)
|
||||
{
|
||||
var schema = scanner.LoadSchema();
|
||||
if (schema != null)
|
||||
{
|
||||
schema.FixResult(fixList);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8524c3deb9b27fe4e8e63f15b9ffaaa3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,54 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ScanReportConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 导入JSON报告文件
|
||||
/// </summary>
|
||||
public static ScanReport ImportJsonConfig(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
throw new FileNotFoundException(filePath);
|
||||
|
||||
string jsonData = FileUtility.ReadAllText(filePath);
|
||||
ScanReport report = JsonUtility.FromJson<ScanReport>(jsonData);
|
||||
|
||||
// 检测配置文件的签名
|
||||
if (report.FileSign != ScannerDefine.ReportFileSign)
|
||||
throw new Exception($"导入的报告文件无法识别 : {filePath}");
|
||||
|
||||
// 检测报告文件的版本
|
||||
if (report.FileVersion != ScannerDefine.ReportFileVersion)
|
||||
throw new Exception($"报告文件的版本不匹配 : {report.FileVersion} != {ScannerDefine.ReportFileVersion}");
|
||||
|
||||
// 检测标题数和内容是否匹配
|
||||
foreach (var element in report.ReportElements)
|
||||
{
|
||||
if (element.ScanInfos.Count != report.ReportHeaders.Count)
|
||||
{
|
||||
throw new Exception($"报告的标题数和内容不匹配!");
|
||||
}
|
||||
}
|
||||
|
||||
return report;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出JSON报告文件
|
||||
/// </summary>
|
||||
public static void ExportJsonConfig(string savePath, ScanReport scanReport)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
string json = JsonUtility.ToJson(scanReport, true);
|
||||
FileUtility.WriteAllText(savePath, json);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 694cf47ade54f2b4fa6e618c1310c476
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,13 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetArtCollector
|
||||
{
|
||||
/// <summary>
|
||||
/// 扫描目录
|
||||
/// </summary>
|
||||
public string CollectPath = string.Empty;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e7252b59455e5c45af0041ccd24b234
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,132 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetArtScanner
|
||||
{
|
||||
/// <summary>
|
||||
/// 扫描器GUID
|
||||
/// </summary>
|
||||
public string ScannerGUID = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 扫描器名称
|
||||
/// </summary>
|
||||
public string ScannerName = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 扫描器描述
|
||||
/// </summary>
|
||||
public string ScannerDesc = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 扫描模式
|
||||
/// 注意:文件路径或文件GUID
|
||||
/// </summary>
|
||||
public string ScannerSchema = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 存储目录
|
||||
/// </summary>
|
||||
public string SaveDirectory = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 收集列表
|
||||
/// </summary>
|
||||
public List<AssetArtCollector> Collectors = new List<AssetArtCollector>();
|
||||
|
||||
/// <summary>
|
||||
/// 白名单
|
||||
/// </summary>
|
||||
public List<string> WhiteList = new List<string>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 检测关键字匹配
|
||||
/// </summary>
|
||||
public bool CheckKeyword(string keyword)
|
||||
{
|
||||
if (ScannerName.Contains(keyword) || ScannerDesc.Contains(keyword))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否在白名单里
|
||||
/// </summary>
|
||||
public bool CheckWhiteList(string guid)
|
||||
{
|
||||
return WhiteList.Contains(guid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测配置错误
|
||||
/// </summary>
|
||||
public void CheckConfigError()
|
||||
{
|
||||
if (string.IsNullOrEmpty(ScannerName))
|
||||
throw new Exception($"Scanner name is null or empty !");
|
||||
|
||||
if (string.IsNullOrEmpty(ScannerSchema))
|
||||
throw new Exception($"Scanner {ScannerName} schema is null !");
|
||||
|
||||
if (string.IsNullOrEmpty(SaveDirectory) == false)
|
||||
{
|
||||
if (Directory.Exists(SaveDirectory) == false)
|
||||
throw new Exception($"Scanner {ScannerName} save directory is invalid : {SaveDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载扫描模式实例
|
||||
/// </summary>
|
||||
public ScannerSchema LoadSchema()
|
||||
{
|
||||
if (string.IsNullOrEmpty(ScannerSchema))
|
||||
return null;
|
||||
|
||||
string filePath;
|
||||
if (ScannerSchema.StartsWith("Assets/"))
|
||||
{
|
||||
filePath = ScannerSchema;
|
||||
}
|
||||
else
|
||||
{
|
||||
string guid = ScannerSchema;
|
||||
filePath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
}
|
||||
|
||||
var schema = AssetDatabase.LoadMainAssetAtPath(filePath) as ScannerSchema;
|
||||
if (schema == null)
|
||||
Debug.LogWarning($"Failed load scanner schema : {filePath}");
|
||||
return schema;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 运行扫描器生成报告类
|
||||
/// </summary>
|
||||
public ScanReport RunScanner()
|
||||
{
|
||||
if (Collectors.Count == 0)
|
||||
Debug.LogWarning($"Scanner {ScannerName} collector is empty !");
|
||||
|
||||
ScannerSchema schema = LoadSchema();
|
||||
if (schema == null)
|
||||
throw new Exception($"Failed to load schema : {ScannerSchema}");
|
||||
|
||||
var report = schema.RunScanner(this);
|
||||
report.FileSign = ScannerDefine.ReportFileSign;
|
||||
report.FileVersion = ScannerDefine.ReportFileVersion;
|
||||
report.SchemaType = schema.GetType().FullName;
|
||||
report.ScannerGUID = ScannerGUID;
|
||||
return report;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c63683b07b7a2454b93539ae6b9f32ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,85 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetArtScannerConfig
|
||||
{
|
||||
public class ConfigWrapper
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件签名
|
||||
/// </summary>
|
||||
public string FileSign;
|
||||
|
||||
/// <summary>
|
||||
/// 文件版本
|
||||
/// </summary>
|
||||
public string FileVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 扫描器列表
|
||||
/// </summary>
|
||||
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导入JSON配置文件
|
||||
/// </summary>
|
||||
public static void ImportJsonConfig(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
throw new FileNotFoundException(filePath);
|
||||
|
||||
string json = FileUtility.ReadAllText(filePath);
|
||||
ConfigWrapper setting = JsonUtility.FromJson<ConfigWrapper>(json);
|
||||
|
||||
// 检测配置文件的签名
|
||||
if (setting.FileSign != ScannerDefine.SettingFileSign)
|
||||
throw new Exception($"导入的配置文件无法识别 : {filePath}");
|
||||
|
||||
// 检测配置文件的版本
|
||||
if (setting.FileVersion != ScannerDefine.SettingFileVersion)
|
||||
throw new Exception($"配置文件的版本不匹配 : {setting.FileVersion} != {ScannerDefine.SettingFileVersion}");
|
||||
|
||||
// 检测配置合法性
|
||||
HashSet<string> scanGUIDs = new HashSet<string>();
|
||||
foreach (var sacnner in setting.Scanners)
|
||||
{
|
||||
if (scanGUIDs.Contains(sacnner.ScannerGUID))
|
||||
{
|
||||
throw new Exception($"Scanner {sacnner.ScannerName} GUID is existed : {sacnner.ScannerGUID} ");
|
||||
}
|
||||
else
|
||||
{
|
||||
scanGUIDs.Add(sacnner.ScannerGUID);
|
||||
}
|
||||
}
|
||||
|
||||
AssetArtScannerSettingData.Setting.Scanners = setting.Scanners;
|
||||
AssetArtScannerSettingData.SaveFile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出JSON配置文件
|
||||
/// </summary>
|
||||
public static void ExportJsonConfig(string savePath)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
ConfigWrapper wrapper = new ConfigWrapper();
|
||||
wrapper.FileSign = ScannerDefine.SettingFileSign;
|
||||
wrapper.FileVersion = ScannerDefine.SettingFileVersion;
|
||||
wrapper.Scanners = AssetArtScannerSettingData.Setting.Scanners;
|
||||
|
||||
string json = JsonUtility.ToJson(wrapper, true);
|
||||
FileUtility.WriteAllText(savePath, json);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bed1ef72d1c03e848a41d5ea115e9870
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,68 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using NUnit.Framework.Constraints;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetArtScannerSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 扫描器列表
|
||||
/// </summary>
|
||||
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
|
||||
|
||||
/// <summary>
|
||||
/// 开始扫描
|
||||
/// </summary>
|
||||
public ScannerResult BeginScan(string scannerGUID)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 获取扫描器配置
|
||||
var scanner = GetScanner(scannerGUID);
|
||||
if (scanner == null)
|
||||
throw new Exception($"Invalid scanner GUID : {scannerGUID}");
|
||||
|
||||
// 检测配置合法性
|
||||
scanner.CheckConfigError();
|
||||
|
||||
// 开始扫描工作
|
||||
ScanReport report = scanner.RunScanner();
|
||||
|
||||
// 检测报告合法性
|
||||
report.CheckError();
|
||||
|
||||
// 保存扫描结果
|
||||
string saveDirectory = scanner.SaveDirectory;
|
||||
if (string.IsNullOrEmpty(saveDirectory))
|
||||
saveDirectory = "Assets/";
|
||||
string filePath = $"{saveDirectory}/{scanner.ScannerName}_{scanner.ScannerDesc}.json";
|
||||
ScanReportConfig.ExportJsonConfig(filePath, report);
|
||||
return new ScannerResult(filePath, report);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ScannerResult(e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定的扫描器
|
||||
/// </summary>
|
||||
public AssetArtScanner GetScanner(string scannerGUID)
|
||||
{
|
||||
foreach (var scanner in Scanners)
|
||||
{
|
||||
if (scanner.ScannerGUID == scannerGUID)
|
||||
return scanner;
|
||||
}
|
||||
|
||||
Debug.LogWarning($"Not found scanner : {scannerGUID}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84df5e62e3f1b6746a1263e076b003e1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,161 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetArtScannerSettingData
|
||||
{
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { private set; get; } = false;
|
||||
|
||||
|
||||
static AssetArtScannerSettingData()
|
||||
{
|
||||
}
|
||||
|
||||
private static AssetArtScannerSetting _setting = null;
|
||||
public static AssetArtScannerSetting Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
_setting = SettingLoader.LoadSettingData<AssetArtScannerSetting>();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 存储配置文件
|
||||
/// </summary>
|
||||
public static void SaveFile()
|
||||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetArtScannerSetting)}.asset is saved!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
Setting.Scanners.Clear();
|
||||
SaveFile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 扫描所有项
|
||||
/// </summary>
|
||||
public static void ScanAll()
|
||||
{
|
||||
foreach (var scanner in Setting.Scanners)
|
||||
{
|
||||
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
|
||||
if (scanResult.Succeed == false)
|
||||
{
|
||||
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 扫描所有项
|
||||
/// </summary>
|
||||
public static void ScanAll(string keyword)
|
||||
{
|
||||
foreach (var scanner in Setting.Scanners)
|
||||
{
|
||||
if (string.IsNullOrEmpty(keyword) == false)
|
||||
{
|
||||
if (scanner.CheckKeyword(keyword) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
|
||||
if (scanResult.Succeed == false)
|
||||
{
|
||||
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 扫描单项
|
||||
/// </summary>
|
||||
public static ScannerResult Scan(string scannerGUID)
|
||||
{
|
||||
var scanResult = Setting.BeginScan(scannerGUID);
|
||||
if (scanResult.Succeed == false)
|
||||
{
|
||||
Debug.LogError(scanResult.ErrorInfo);
|
||||
}
|
||||
return scanResult;
|
||||
}
|
||||
|
||||
// 扫描器编辑相关
|
||||
public static AssetArtScanner CreateScanner(string name, string desc)
|
||||
{
|
||||
AssetArtScanner scanner = new AssetArtScanner();
|
||||
scanner.ScannerGUID = System.Guid.NewGuid().ToString();
|
||||
scanner.ScannerName = name;
|
||||
scanner.ScannerDesc = desc;
|
||||
Setting.Scanners.Add(scanner);
|
||||
IsDirty = true;
|
||||
return scanner;
|
||||
}
|
||||
public static void RemoveScanner(AssetArtScanner scanner)
|
||||
{
|
||||
if (Setting.Scanners.Remove(scanner))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove scanner : {scanner.ScannerName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyScanner(AssetArtScanner scanner)
|
||||
{
|
||||
if (scanner != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源收集编辑相关
|
||||
public static void CreateCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||
{
|
||||
scanner.Collectors.Add(collector);
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void RemoveCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||
{
|
||||
if (scanner.Collectors.Remove(collector))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
|
||||
}
|
||||
}
|
||||
public static void ModifyCollector(AssetArtScanner scanner, AssetArtCollector collector)
|
||||
{
|
||||
if (scanner != null && collector != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fda10f23f6f36bf498b54323fe4f680b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,544 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetArtScannerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetArt Scanner", false, 301)]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetArtScannerWindow window = GetWindow<AssetArtScannerWindow>("AssetArt Scanner", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private Button _saveButton;
|
||||
private ListView _scannerListView;
|
||||
private ToolbarSearchField _scannerSearchField;
|
||||
private VisualElement _scannerContentContainer;
|
||||
private VisualElement _inspectorContainer;
|
||||
private Label _schemaGuideTxt;
|
||||
private TextField _scannerNameTxt;
|
||||
private TextField _scannerDescTxt;
|
||||
private ObjectField _scannerSchemaField;
|
||||
private ObjectField _outputFolderField;
|
||||
private ScrollView _collectorScrollView;
|
||||
|
||||
private int _lastModifyScannerIndex = 0;
|
||||
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
Undo.undoRedoPerformed -= RefreshWindow;
|
||||
Undo.undoRedoPerformed += RefreshWindow;
|
||||
|
||||
try
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtScannerWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 导入导出按钮
|
||||
var exportBtn = root.Q<Button>("ExportButton");
|
||||
exportBtn.clicked += ExportBtn_clicked;
|
||||
var importBtn = root.Q<Button>("ImportButton");
|
||||
importBtn.clicked += ImportBtn_clicked;
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 扫描按钮
|
||||
var scanAllBtn = root.Q<Button>("ScanAllButton");
|
||||
scanAllBtn.clicked += ScanAllBtn_clicked;
|
||||
var scanBtn = root.Q<Button>("ScanBtn");
|
||||
scanBtn.clicked += ScanBtn_clicked;
|
||||
|
||||
// 扫描列表相关
|
||||
_scannerListView = root.Q<ListView>("ScannerListView");
|
||||
_scannerListView.makeItem = MakeScannerListViewItem;
|
||||
_scannerListView.bindItem = BindScannerListViewItem;
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
_scannerListView.selectionChanged += ScannerListView_onSelectionChange;
|
||||
#elif UNITY_2020_1_OR_NEWER
|
||||
_scannerListView.onSelectionChange += ScannerListView_onSelectionChange;
|
||||
#else
|
||||
_scannerListView.onSelectionChanged += ScannerListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 扫描列表过滤
|
||||
_scannerSearchField = root.Q<ToolbarSearchField>("ScannerSearchField");
|
||||
_scannerSearchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 扫描器添加删除按钮
|
||||
var scannerAddContainer = root.Q("ScannerAddContainer");
|
||||
{
|
||||
var addBtn = scannerAddContainer.Q<Button>("AddBtn");
|
||||
addBtn.clicked += AddScannerBtn_clicked;
|
||||
var removeBtn = scannerAddContainer.Q<Button>("RemoveBtn");
|
||||
removeBtn.clicked += RemoveScannerBtn_clicked;
|
||||
}
|
||||
|
||||
// 扫描器容器
|
||||
_scannerContentContainer = root.Q("ScannerContentContainer");
|
||||
|
||||
// 检视界面容器
|
||||
_inspectorContainer = root.Q("InspectorContainer");
|
||||
|
||||
// 扫描器指南
|
||||
_schemaGuideTxt = root.Q<Label>("SchemaUserGuide");
|
||||
|
||||
// 扫描器名称
|
||||
_scannerNameTxt = root.Q<TextField>("ScannerName");
|
||||
_scannerNameTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner != null)
|
||||
{
|
||||
selectScanner.ScannerName = evt.newValue;
|
||||
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||
FillScannerListViewData();
|
||||
}
|
||||
});
|
||||
|
||||
// 扫描器备注
|
||||
_scannerDescTxt = root.Q<TextField>("ScannerDesc");
|
||||
_scannerDescTxt.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner != null)
|
||||
{
|
||||
selectScanner.ScannerDesc = evt.newValue;
|
||||
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||
FillScannerListViewData();
|
||||
}
|
||||
});
|
||||
|
||||
// 扫描模式
|
||||
_scannerSchemaField = root.Q<ObjectField>("ScanSchema");
|
||||
_scannerSchemaField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner != null)
|
||||
{
|
||||
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||
selectScanner.ScannerSchema = AssetDatabase.AssetPathToGUID(assetPath);
|
||||
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||
}
|
||||
});
|
||||
|
||||
// 存储目录
|
||||
_outputFolderField = root.Q<ObjectField>("OutputFolder");
|
||||
_outputFolderField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner != null)
|
||||
{
|
||||
if (evt.newValue == null)
|
||||
{
|
||||
selectScanner.SaveDirectory = string.Empty;
|
||||
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||
}
|
||||
else
|
||||
{
|
||||
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
{
|
||||
selectScanner.SaveDirectory = assetPath;
|
||||
AssetArtScannerSettingData.ModifyScanner(selectScanner);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Select asset object not folder ! {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// 收集列表相关
|
||||
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
|
||||
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
|
||||
_collectorScrollView.viewDataKey = "scrollView";
|
||||
|
||||
// 收集器创建按钮
|
||||
var collectorAddContainer = root.Q("CollectorAddContainer");
|
||||
{
|
||||
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
|
||||
addBtn.clicked += AddCollectorBtn_clicked;
|
||||
}
|
||||
|
||||
// 刷新窗体
|
||||
RefreshWindow();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
// 注意:清空所有撤销操作
|
||||
Undo.ClearAll();
|
||||
|
||||
if (AssetArtScannerSettingData.IsDirty)
|
||||
AssetArtScannerSettingData.SaveFile();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_saveButton != null)
|
||||
{
|
||||
if (AssetArtScannerSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshWindow()
|
||||
{
|
||||
_scannerContentContainer.visible = false;
|
||||
|
||||
FillScannerListViewData();
|
||||
}
|
||||
private void ExportBtn_clicked()
|
||||
{
|
||||
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
|
||||
if (resultPath != null)
|
||||
{
|
||||
AssetArtScannerConfig.ExportJsonConfig($"{resultPath}/AssetArtScannerConfig.json");
|
||||
}
|
||||
}
|
||||
private void ImportBtn_clicked()
|
||||
{
|
||||
string resultPath = EditorTools.OpenFilePath("Import JSON", "Assets/", "json");
|
||||
if (resultPath != null)
|
||||
{
|
||||
AssetArtScannerConfig.ImportJsonConfig(resultPath);
|
||||
RefreshWindow();
|
||||
}
|
||||
}
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
AssetArtScannerSettingData.SaveFile();
|
||||
}
|
||||
private void ScanAllBtn_clicked()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", $"开始全面扫描!", "Yes", "No"))
|
||||
{
|
||||
string searchKeyWord = _scannerSearchField.value;
|
||||
AssetArtScannerSettingData.ScanAll(searchKeyWord);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("全面扫描已经取消");
|
||||
}
|
||||
}
|
||||
private void ScanBtn_clicked()
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner == null)
|
||||
return;
|
||||
|
||||
ScannerResult scannerResult = AssetArtScannerSettingData.Scan(selectScanner.ScannerGUID);
|
||||
if (scannerResult.Succeed)
|
||||
{
|
||||
// 自动打开报告界面
|
||||
scannerResult.OpenReportWindow();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
_lastModifyScannerIndex = 0;
|
||||
RefreshWindow();
|
||||
}
|
||||
|
||||
// 分组列表相关
|
||||
private void FillScannerListViewData()
|
||||
{
|
||||
_scannerListView.Clear();
|
||||
_scannerListView.ClearSelection();
|
||||
|
||||
var filterItems = FilterScanners();
|
||||
if (AssetArtScannerSettingData.Setting.Scanners.Count == filterItems.Count)
|
||||
{
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
_scannerListView.reorderable = true;
|
||||
#endif
|
||||
_scannerListView.itemsSource = AssetArtScannerSettingData.Setting.Scanners;
|
||||
_scannerListView.Rebuild();
|
||||
}
|
||||
else
|
||||
{
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
_scannerListView.reorderable = false;
|
||||
#endif
|
||||
_scannerListView.itemsSource = filterItems;
|
||||
_scannerListView.Rebuild();
|
||||
}
|
||||
}
|
||||
private List<AssetArtScanner> FilterScanners()
|
||||
{
|
||||
string searchKeyWord = _scannerSearchField.value;
|
||||
List<AssetArtScanner> result = new List<AssetArtScanner>(AssetArtScannerSettingData.Setting.Scanners.Count);
|
||||
|
||||
// 过滤列表
|
||||
foreach (var scanner in AssetArtScannerSettingData.Setting.Scanners)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (scanner.CheckKeyword(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
result.Add(scanner);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
private VisualElement MakeScannerListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.height = 20f;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindScannerListViewItem(VisualElement element, int index)
|
||||
{
|
||||
List<AssetArtScanner> sourceList = _scannerListView.itemsSource as List<AssetArtScanner>;
|
||||
var scanner = sourceList[index];
|
||||
var textField1 = element.Q<Label>("Label1");
|
||||
if (string.IsNullOrEmpty(scanner.ScannerDesc))
|
||||
textField1.text = scanner.ScannerName;
|
||||
else
|
||||
textField1.text = $"{scanner.ScannerName} ({scanner.ScannerDesc})";
|
||||
}
|
||||
private void ScannerListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner == null)
|
||||
{
|
||||
_scannerContentContainer.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_scannerContentContainer.visible = true;
|
||||
_lastModifyScannerIndex = _scannerListView.selectedIndex;
|
||||
_scannerNameTxt.SetValueWithoutNotify(selectScanner.ScannerName);
|
||||
_scannerDescTxt.SetValueWithoutNotify(selectScanner.ScannerDesc);
|
||||
|
||||
// 显示检视面板
|
||||
var scanSchema = selectScanner.LoadSchema();
|
||||
RefreshInspector(scanSchema);
|
||||
|
||||
// 设置Schema对象
|
||||
if (scanSchema == null)
|
||||
{
|
||||
_scannerSchemaField.SetValueWithoutNotify(null);
|
||||
_schemaGuideTxt.text = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
_scannerSchemaField.SetValueWithoutNotify(scanSchema);
|
||||
_schemaGuideTxt.text = scanSchema.GetUserGuide();
|
||||
}
|
||||
|
||||
// 显示存储目录
|
||||
DefaultAsset saveFolder = AssetDatabase.LoadAssetAtPath<DefaultAsset>(selectScanner.SaveDirectory);
|
||||
if (saveFolder == null)
|
||||
{
|
||||
_outputFolderField.SetValueWithoutNotify(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
_outputFolderField.SetValueWithoutNotify(saveFolder);
|
||||
}
|
||||
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void AddScannerBtn_clicked()
|
||||
{
|
||||
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddScanner");
|
||||
AssetArtScannerSettingData.CreateScanner("Default Scanner", string.Empty);
|
||||
FillScannerListViewData();
|
||||
}
|
||||
private void RemoveScannerBtn_clicked()
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveScanner");
|
||||
AssetArtScannerSettingData.RemoveScanner(selectScanner);
|
||||
FillScannerListViewData();
|
||||
}
|
||||
|
||||
// 收集列表相关
|
||||
private void FillCollectorViewData()
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner == null)
|
||||
return;
|
||||
|
||||
// 填充数据
|
||||
_collectorScrollView.Clear();
|
||||
for (int i = 0; i < selectScanner.Collectors.Count; i++)
|
||||
{
|
||||
VisualElement element = MakeCollectorListViewItem();
|
||||
BindCollectorListViewItem(element, i);
|
||||
_collectorScrollView.Add(element);
|
||||
}
|
||||
}
|
||||
private VisualElement MakeCollectorListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
|
||||
VisualElement elementTop = new VisualElement();
|
||||
elementTop.style.flexDirection = FlexDirection.Row;
|
||||
element.Add(elementTop);
|
||||
|
||||
VisualElement elementSpace = new VisualElement();
|
||||
elementSpace.style.flexDirection = FlexDirection.Column;
|
||||
element.Add(elementSpace);
|
||||
|
||||
// Top VisualElement
|
||||
{
|
||||
var button = new Button();
|
||||
button.name = "Button1";
|
||||
button.text = "-";
|
||||
button.style.unityTextAlign = TextAnchor.MiddleCenter;
|
||||
button.style.flexGrow = 0f;
|
||||
elementTop.Add(button);
|
||||
}
|
||||
{
|
||||
var objectField = new ObjectField();
|
||||
objectField.name = "ObjectField1";
|
||||
objectField.label = "Collector";
|
||||
objectField.objectType = typeof(UnityEngine.Object);
|
||||
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
objectField.style.flexGrow = 1f;
|
||||
elementTop.Add(objectField);
|
||||
var label = objectField.Q<Label>();
|
||||
label.style.minWidth = 63;
|
||||
}
|
||||
|
||||
// Space VisualElement
|
||||
{
|
||||
var label = new Label();
|
||||
label.style.height = 10;
|
||||
elementSpace.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindCollectorListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectScanner == null)
|
||||
return;
|
||||
|
||||
var collector = selectScanner.Collectors[index];
|
||||
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
|
||||
if (collectObject != null)
|
||||
collectObject.name = collector.CollectPath;
|
||||
|
||||
// Remove Button
|
||||
var removeBtn = element.Q<Button>("Button1");
|
||||
removeBtn.clicked += () =>
|
||||
{
|
||||
RemoveCollectorBtn_clicked(collector);
|
||||
};
|
||||
|
||||
// Collector Path
|
||||
var objectField1 = element.Q<ObjectField>("ObjectField1");
|
||||
objectField1.SetValueWithoutNotify(collectObject);
|
||||
objectField1.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
|
||||
objectField1.value.name = collector.CollectPath;
|
||||
AssetArtScannerSettingData.ModifyCollector(selectScanner, collector);
|
||||
});
|
||||
}
|
||||
private void AddCollectorBtn_clicked()
|
||||
{
|
||||
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectSacnner == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddCollector");
|
||||
AssetArtCollector collector = new AssetArtCollector();
|
||||
AssetArtScannerSettingData.CreateCollector(selectSacnner, collector);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
private void RemoveCollectorBtn_clicked(AssetArtCollector selectCollector)
|
||||
{
|
||||
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
|
||||
if (selectSacnner == null)
|
||||
return;
|
||||
if (selectCollector == null)
|
||||
return;
|
||||
|
||||
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveCollector");
|
||||
AssetArtScannerSettingData.RemoveCollector(selectSacnner, selectCollector);
|
||||
FillCollectorViewData();
|
||||
}
|
||||
|
||||
// 属性面板相关
|
||||
private void RefreshInspector(ScannerSchema scanSchema)
|
||||
{
|
||||
if (scanSchema == null)
|
||||
{
|
||||
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||
return;
|
||||
}
|
||||
|
||||
var inspector = scanSchema.CreateInspector();
|
||||
if (inspector == null)
|
||||
{
|
||||
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (inspector.Containner is VisualElement container)
|
||||
{
|
||||
UIElementsTools.SetElementVisible(_inspectorContainer, true);
|
||||
_inspectorContainer.Clear();
|
||||
_inspectorContainer.Add(container);
|
||||
_inspectorContainer.style.width = inspector.Width;
|
||||
_inspectorContainer.style.minWidth = inspector.MinWidth;
|
||||
_inspectorContainer.style.maxWidth = inspector.MaxWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"{nameof(ScannerSchema)} inspector container is invalid !");
|
||||
UIElementsTools.SetElementVisible(_inspectorContainer, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bff583b32bbeb7e498920bfdc84dba90
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,33 +0,0 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="Import" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||
<ui:Button text="Scan All" display-tooltip-when-elided="true" name="ScanAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||
<ui:VisualElement name="ScannerListContainer" style="width: 250px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Label text="Scanner List" display-tooltip-when-elided="true" name="ScannerListTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 3px; border-right-width: 3px; border-top-width: 3px; border-bottom-width: 3px; font-size: 12px;" />
|
||||
<uie:ToolbarSearchField focusable="true" name="ScannerSearchField" style="width: 230px;" />
|
||||
<ui:ListView focusable="true" name="ScannerListView" item-height="20" virtualization-method="DynamicHeight" reorder-mode="Animated" reorderable="true" style="flex-grow: 1;" />
|
||||
<ui:VisualElement name="ScannerAddContainer" style="justify-content: center; flex-direction: row; flex-shrink: 0;">
|
||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ScannerContentContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; min-width: 400px;">
|
||||
<ui:Label text="Scanner" display-tooltip-when-elided="true" name="ScannerContentTitle" style="-unity-text-align: upper-center; -unity-font-style: bold; font-size: 12px; border-top-width: 3px; border-right-width: 3px; border-bottom-width: 3px; border-left-width: 3px; background-color: rgb(89, 89, 89);" />
|
||||
<ui:Label display-tooltip-when-elided="true" name="SchemaUserGuide" style="-unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px; height: 40px;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Scanner Name" name="ScannerName" />
|
||||
<ui:TextField picking-mode="Ignore" label="Scanner Desc" name="ScannerDesc" />
|
||||
<uie:ObjectField label="Scanner Schema" name="ScanSchema" type="YooAsset.Editor.ScannerSchema, YooAsset.Editor" allow-scene-objects="false" />
|
||||
<uie:ObjectField label="Output Folder" name="OutputFolder" type="UnityEditor.DefaultAsset, UnityEditor.CoreModule" allow-scene-objects="false" />
|
||||
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
|
||||
<ui:Button text="Scan" display-tooltip-when-elided="true" name="ScanBtn" style="width: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="InspectorContainer" style="flex-grow: 1; border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; background-color: rgb(67, 67, 67);" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -1,10 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5bbb873a7bee2924a86c876b67bb2cb4
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
@@ -1,26 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ScannerDefine
|
||||
{
|
||||
/// <summary>
|
||||
/// 报告文件签名
|
||||
/// </summary>
|
||||
public const string ReportFileSign = "596f6f4172745265706f7274";
|
||||
|
||||
/// <summary>
|
||||
/// 配置文件签名
|
||||
/// </summary>
|
||||
public const string SettingFileSign = "596f6f41727453657474696e67";
|
||||
|
||||
/// <summary>
|
||||
/// 报告文件的版本
|
||||
/// </summary>
|
||||
public const string ReportFileVersion = "1.0";
|
||||
|
||||
/// <summary>
|
||||
/// 配置文件的版本
|
||||
/// </summary>
|
||||
public const string SettingFileVersion = "1.0";
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed658bfc32cbfc44caf262a741a7c387
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,59 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ScannerResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 生成的报告文件路径
|
||||
/// </summary>
|
||||
public string ReprotFilePath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 报告对象
|
||||
/// </summary>
|
||||
public ScanReport Report { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 错误信息
|
||||
/// </summary>
|
||||
public string ErrorInfo { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否成功
|
||||
/// </summary>
|
||||
public bool Succeed
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(ErrorInfo))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public ScannerResult(string error)
|
||||
{
|
||||
ErrorInfo = error;
|
||||
}
|
||||
public ScannerResult(string filePath, ScanReport report)
|
||||
{
|
||||
ReprotFilePath = filePath;
|
||||
Report = report;
|
||||
ErrorInfo = string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打开报告窗口
|
||||
/// </summary>
|
||||
public void OpenReportWindow()
|
||||
{
|
||||
if (Succeed)
|
||||
{
|
||||
var reproterWindow = AssetArtReporterWindow.OpenWindow();
|
||||
reproterWindow.ImportSingleReprotFile(Report);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e10cdab189d80b142ad5903d12956c59
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,32 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public abstract class ScannerSchema : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取用户指南信息
|
||||
/// </summary>
|
||||
public abstract string GetUserGuide();
|
||||
|
||||
/// <summary>
|
||||
/// 运行生成扫描报告
|
||||
/// </summary>
|
||||
public abstract ScanReport RunScanner(AssetArtScanner scanner);
|
||||
|
||||
/// <summary>
|
||||
/// 修复扫描结果
|
||||
/// </summary>
|
||||
public abstract void FixResult(List<ReportElement> fixList);
|
||||
|
||||
/// <summary>
|
||||
/// 创建检视面板
|
||||
/// </summary>
|
||||
public virtual SchemaInspector CreateInspector()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb6a587c72ccecc4ab6d386063cf0736
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,45 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class SchemaInspector
|
||||
{
|
||||
/// <summary>
|
||||
/// 检视界面的UI元素容器(UIElements元素)
|
||||
/// </summary>
|
||||
public object Containner { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 检视界面宽度
|
||||
/// </summary>
|
||||
public int Width = 250;
|
||||
|
||||
/// <summary>
|
||||
/// 检视界面最小宽度
|
||||
/// </summary>
|
||||
public int MinWidth = 250;
|
||||
|
||||
/// <summary>
|
||||
/// 检视界面最大宽度
|
||||
/// </summary>
|
||||
public int MaxWidth = 250;
|
||||
|
||||
public SchemaInspector(object containner)
|
||||
{
|
||||
Containner = containner;
|
||||
}
|
||||
public SchemaInspector(object containner, int width)
|
||||
{
|
||||
Containner = containner;
|
||||
Width = width;
|
||||
MinWidth = width;
|
||||
MaxWidth = width;
|
||||
}
|
||||
public SchemaInspector(object containner, int width, int minWidth, int maxWidth)
|
||||
{
|
||||
Containner = containner;
|
||||
Width = width;
|
||||
MinWidth = minWidth;
|
||||
MaxWidth = maxWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3440549fcb36bbf4c8c6da17fb858947
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,28 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleBuilderHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取默认的输出根目录
|
||||
/// </summary>
|
||||
public static string GetDefaultBuildOutputRoot()
|
||||
{
|
||||
string projectPath = EditorTools.GetProjectPath();
|
||||
return $"{projectPath}/Bundles";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取流文件夹路径
|
||||
/// </summary>
|
||||
public static string GetStreamingAssetsRoot()
|
||||
{
|
||||
return YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,106 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleBuilderSetting
|
||||
{
|
||||
// BuildPipelineName
|
||||
public static string GetPackageBuildPipeline(string packageName)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_BuildPipelineName";
|
||||
string defaultValue = EBuildPipeline.ScriptableBuildPipeline.ToString();
|
||||
return EditorPrefs.GetString(key, defaultValue);
|
||||
}
|
||||
public static void SetPackageBuildPipeline(string packageName, string buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_BuildPipelineName";
|
||||
EditorPrefs.SetString(key, buildPipeline);
|
||||
}
|
||||
|
||||
// ECompressOption
|
||||
public static ECompressOption GetPackageCompressOption(string packageName, string buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
||||
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
|
||||
}
|
||||
public static void SetPackageCompressOption(string packageName, string buildPipeline, ECompressOption compressOption)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
|
||||
EditorPrefs.SetInt(key, (int)compressOption);
|
||||
}
|
||||
|
||||
// EFileNameStyle
|
||||
public static EFileNameStyle GetPackageFileNameStyle(string packageName, string buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
||||
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
|
||||
}
|
||||
public static void SetPackageFileNameStyle(string packageName, string buildPipeline, EFileNameStyle fileNameStyle)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
|
||||
EditorPrefs.SetInt(key, (int)fileNameStyle);
|
||||
}
|
||||
|
||||
// EBuildinFileCopyOption
|
||||
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, string buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
||||
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
|
||||
}
|
||||
public static void SetPackageBuildinFileCopyOption(string packageName, string buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
|
||||
EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
|
||||
}
|
||||
|
||||
// BuildFileCopyParams
|
||||
public static string GetPackageBuildinFileCopyParams(string packageName, string buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
||||
return EditorPrefs.GetString(key, string.Empty);
|
||||
}
|
||||
public static void SetPackageBuildinFileCopyParams(string packageName, string buildPipeline, string buildinFileCopyParams)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
|
||||
EditorPrefs.SetString(key, buildinFileCopyParams);
|
||||
}
|
||||
|
||||
// EncyptionClassName
|
||||
public static string GetPackageEncyptionClassName(string packageName, string buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
|
||||
return EditorPrefs.GetString(key, string.Empty);
|
||||
}
|
||||
public static void SetPackageEncyptionClassName(string packageName, string buildPipeline, string encyptionClassName)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
|
||||
EditorPrefs.SetString(key, encyptionClassName);
|
||||
}
|
||||
|
||||
// ClearBuildCache
|
||||
public static bool GetPackageClearBuildCache(string packageName, string buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
|
||||
return EditorPrefs.GetInt(key, 0) > 0;
|
||||
}
|
||||
public static void SetPackageClearBuildCache(string packageName, string buildPipeline, bool clearBuildCache)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_ClearBuildCache";
|
||||
EditorPrefs.SetInt(key, clearBuildCache ? 1 : 0);
|
||||
}
|
||||
|
||||
// UseAssetDependencyDB
|
||||
public static bool GetPackageUseAssetDependencyDB(string packageName, string buildPipeline)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
|
||||
return EditorPrefs.GetInt(key, 0) > 0;
|
||||
}
|
||||
public static void SetPackageUseAssetDependencyDB(string packageName, string buildPipeline, bool useAssetDependencyDB)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_{buildPipeline}_UseAssetDependencyDB";
|
||||
EditorPrefs.SetInt(key, useAssetDependencyDB ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildMapContext : IContextObject
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源包集合
|
||||
/// </summary>
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
|
||||
/// <summary>
|
||||
/// 未被依赖的资源列表
|
||||
/// </summary>
|
||||
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||
/// </summary>
|
||||
public int AssetFileCount;
|
||||
|
||||
/// <summary>
|
||||
/// 资源收集命令
|
||||
/// </summary>
|
||||
public CollectCommand Command { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包信息列表
|
||||
/// </summary>
|
||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bundleInfoDic.Values;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = assetInfo.BundleName;
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
bundleInfo.PackAsset(assetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||
newBundleInfo.PackAsset(assetInfo);
|
||||
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含资源包
|
||||
/// </summary>
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
{
|
||||
return _bundleInfoDic.ContainsKey(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息,如果没找到返回NULL
|
||||
/// </summary>
|
||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
throw new Exception($"Should never get here ! Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线里需要的数据
|
||||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||
{
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||
{
|
||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||
}
|
||||
return builds.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建空的资源包
|
||||
/// </summary>
|
||||
public void CreateEmptyBundleInfo(string bundleName)
|
||||
{
|
||||
if (IsContainsBundle(bundleName) == false)
|
||||
{
|
||||
var bundleInfo = new BuildBundleInfo(bundleName);
|
||||
_bundleInfoDic.Add(bundleName, bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,213 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public abstract class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建输出的根目录
|
||||
/// </summary>
|
||||
public string BuildOutputRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件的根目录
|
||||
/// </summary>
|
||||
public string BuildinFileRoot;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线名称
|
||||
/// </summary>
|
||||
public string BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建资源包类型
|
||||
/// </summary>
|
||||
public int BuildBundleType;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的平台
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public string PackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹备注
|
||||
/// </summary>
|
||||
public string PackageNote;
|
||||
|
||||
/// <summary>
|
||||
/// 清空构建缓存文件
|
||||
/// </summary>
|
||||
public bool ClearBuildCacheFiles = false;
|
||||
|
||||
/// <summary>
|
||||
/// 使用资源依赖缓存数据库
|
||||
/// 说明:开启此项可以极大提高资源收集速度!
|
||||
/// </summary>
|
||||
public bool UseAssetDependencyDB = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用共享资源打包
|
||||
/// </summary>
|
||||
public bool EnableSharePackRule = false;
|
||||
|
||||
/// <summary>
|
||||
/// 对单独引用的共享资源进行独立打包
|
||||
/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
|
||||
/// </summary>
|
||||
public bool SingleReferencedPackAlone = true;
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
public bool VerifyBuildingResult = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称样式
|
||||
/// </summary>
|
||||
public EFileNameStyle FileNameStyle = EFileNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件的拷贝选项
|
||||
/// </summary>
|
||||
public EBuildinFileCopyOption BuildinFileCopyOption = EBuildinFileCopyOption.None;
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件的拷贝参数
|
||||
/// </summary>
|
||||
public string BuildinFileCopyParams;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包加密服务类
|
||||
/// </summary>
|
||||
public IEncryptionServices EncryptionServices;
|
||||
|
||||
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
private string _packageRootDirectory = string.Empty;
|
||||
private string _buildinRootDirectory = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 检测构建参数是否合法
|
||||
/// </summary>
|
||||
public virtual void CheckBuildParameters()
|
||||
{
|
||||
// 检测当前是否正在构建资源包
|
||||
if (UnityEditor.BuildPipeline.isBuildingPlayer)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 检测构建参数合法性
|
||||
if (BuildTarget == BuildTarget.NoTarget)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildOutputRoot))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildinFileRoot))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildPipeline))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineIsNullOrEmpty, "Build pipeline is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (BuildBundleType == (int)EBuildBundleType.Unknown)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildBundleTypeIsUnknown, $"Build bundle type is unknown {BuildBundleType} !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(PackageName))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (string.IsNullOrEmpty(PackageVersion))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 设置默认备注信息
|
||||
if (string.IsNullOrEmpty(PackageNote))
|
||||
{
|
||||
PackageNote = DateTime.Now.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string GetPipelineOutputDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||
{
|
||||
_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
return _pipelineOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁输出目录
|
||||
/// </summary>
|
||||
public virtual string GetPackageOutputDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||
{
|
||||
_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
|
||||
}
|
||||
return _packageOutputDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁根目录
|
||||
/// </summary>
|
||||
public virtual string GetPackageRootDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_packageRootDirectory))
|
||||
{
|
||||
_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
|
||||
}
|
||||
return _packageRootDirectory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取内置资源的根目录
|
||||
/// </summary>
|
||||
public virtual string GetBuildinRootDirectory()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_buildinRootDirectory))
|
||||
{
|
||||
_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
|
||||
}
|
||||
return _buildinRootDirectory;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCopyBuildinFiles
|
||||
{
|
||||
/// <summary>
|
||||
/// 拷贝首包资源文件
|
||||
/// </summary>
|
||||
internal void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PackageManifest manifest)
|
||||
{
|
||||
EBuildinFileCopyOption copyOption = buildParametersContext.Parameters.BuildinFileCopyOption;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
|
||||
string buildPackageName = buildParametersContext.Parameters.PackageName;
|
||||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||
|
||||
// 清空内置文件的目录
|
||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.ClearAndCopyByTags)
|
||||
{
|
||||
EditorTools.ClearFolder(buildinRootDirectory);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
|
||||
string sourcePath = $"{packageOutputDirectory}/{fileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝文件列表(所有文件)
|
||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.OnlyCopyAll)
|
||||
{
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 拷贝文件列表(带标签的文件)
|
||||
if (copyOption == EBuildinFileCopyOption.ClearAndCopyByTags || copyOption == EBuildinFileCopyOption.OnlyCopyByTags)
|
||||
{
|
||||
string[] tags = buildParametersContext.Parameters.BuildinFileCopyParams.Split(';');
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.HasTag(tags) == false)
|
||||
continue;
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 刷新目录
|
||||
AssetDatabase.Refresh();
|
||||
BuildLogger.Log($"Buildin files copy complete: {buildinRootDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskEncryption
|
||||
{
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// </summary>
|
||||
public void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||
if (encryptionServices == null)
|
||||
return;
|
||||
|
||||
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||
return;
|
||||
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FileLoadPath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||
if (encryptResult.Encrypted)
|
||||
{
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.Encrypted = true;
|
||||
BuildLogger.Log($"Bundle file encryption complete: {filePath}");
|
||||
}
|
||||
else
|
||||
{
|
||||
bundleInfo.Encrypted = false;
|
||||
}
|
||||
|
||||
// 进度条
|
||||
EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(true, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
if (_buildResultContext == null)
|
||||
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||
|
||||
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreatePackage_BBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
||||
// 拷贝UnityManifest序列化文件
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝UnityManifest文本文件
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_BBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
|
||||
// 检测Unity版本
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
|
||||
BuildLogger.Warning(warning);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuiltinBuildPipeline : IBuildPipeline
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
if (buildParameters is BuiltinBuildParameters)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_BBP(),
|
||||
new TaskGetBuildMap_BBP(),
|
||||
new TaskBuilding_BBP(),
|
||||
new TaskVerifyBuildResult_BBP(),
|
||||
new TaskEncryption_BBP(),
|
||||
new TaskUpdateBundleInfo_BBP(),
|
||||
new TaskCreateManifest_BBP(),
|
||||
new TaskCreateReport_BBP(),
|
||||
new TaskCreatePackage_BBP(),
|
||||
new TaskCopyBuildinFiles_BBP(),
|
||||
new TaskCreateCatalog_BBP()
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreatePackage_RFBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
|
||||
// 检测构建结果
|
||||
CheckBuildMapContent(buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测资源构建上下文
|
||||
/// </summary>
|
||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||
{
|
||||
// 注意:原生文件资源包只能包含一个原生文件
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.AllPackAssets.Count != 1)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_RFBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskUpdateBundleInfo_RFBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
UpdateBundleInfo(context);
|
||||
}
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class RawFileBuildParameters : BuildParameters
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(true, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
if (_buildResultContext == null)
|
||||
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
|
||||
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreatePackage_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
||||
// 拷贝构建日志
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
|
||||
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝代码防裁剪配置
|
||||
if (scriptableBuildParameters.WriteLinkXML)
|
||||
{
|
||||
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
|
||||
string destPath = $"{packageOutputDirectory}/link.xml";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
// Deletes the build cache directory.
|
||||
UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
|
||||
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
|
||||
// 检测内置着色器资源包名称
|
||||
if (string.IsNullOrEmpty(buildParameters.BuiltinShadersBundleName))
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.BuiltinShadersBundleNameIsNull, $"Builtin shaders bundle name is null. It will cause resource redundancy !");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,66 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildContext
|
||||
{
|
||||
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有上下文对象
|
||||
/// </summary>
|
||||
public void ClearAllContext()
|
||||
{
|
||||
_contextObjects.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置上下文对象
|
||||
/// </summary>
|
||||
public void SetContextObject(IContextObject contextObject)
|
||||
{
|
||||
if (contextObject == null)
|
||||
throw new ArgumentNullException("contextObject");
|
||||
|
||||
var type = contextObject.GetType();
|
||||
if (_contextObjects.ContainsKey(type))
|
||||
throw new Exception($"Context object {type} is already existed.");
|
||||
|
||||
_contextObjects.Add(type, contextObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取上下文对象
|
||||
/// </summary>
|
||||
public T GetContextObject<T>() where T : IContextObject
|
||||
{
|
||||
var type = typeof(T);
|
||||
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
|
||||
{
|
||||
return (T)contextObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found context object : {type}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取上下文对象
|
||||
/// </summary>
|
||||
public T TryGetContextObject<T>() where T : IContextObject
|
||||
{
|
||||
var type = typeof(T);
|
||||
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
|
||||
{
|
||||
return (T)contextObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal static class BuildLogger
|
||||
{
|
||||
private const int MAX_LOG_BUFFER_SIZE = 1024 * 1024 * 2; //2MB
|
||||
|
||||
private static bool _enableLog = true;
|
||||
private static string _logFilePath;
|
||||
|
||||
private static readonly object _lockObj = new object();
|
||||
private static readonly StringBuilder _logBuilder = new StringBuilder(MAX_LOG_BUFFER_SIZE);
|
||||
|
||||
/// <summary>
|
||||
/// 初始化日志系统
|
||||
/// </summary>
|
||||
public static void InitLogger(bool enableLog, string logFilePath)
|
||||
{
|
||||
_enableLog = enableLog;
|
||||
_logFilePath = logFilePath;
|
||||
_logBuilder.Clear();
|
||||
|
||||
if (_enableLog)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_logFilePath))
|
||||
throw new Exception("Log file path is null or empty !");
|
||||
|
||||
Debug.Log($"Logger initialized at {DateTime.Now:yyyy-MM-dd HH:mm:ss}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭日志系统
|
||||
/// </summary>
|
||||
public static void Shuntdown()
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
lock (_lockObj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(_logFilePath))
|
||||
File.Delete(_logFilePath);
|
||||
|
||||
FileUtility.CreateFileDirectory(_logFilePath);
|
||||
File.WriteAllText(_logFilePath, _logBuilder.ToString(), Encoding.UTF8);
|
||||
_logBuilder.Clear();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"Failed to write log file: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
WriteLog("INFO", message);
|
||||
Debug.Log(message);
|
||||
}
|
||||
}
|
||||
public static void Warning(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
WriteLog("WARN", message);
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
}
|
||||
public static void Error(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
WriteLog("ERROR", message);
|
||||
Debug.LogError(message);
|
||||
}
|
||||
}
|
||||
public static string GetErrorMessage(ErrorCode code, string message)
|
||||
{
|
||||
return $"[ErrorCode{(int)code}] {message}";
|
||||
}
|
||||
|
||||
private static void WriteLog(string level, string message)
|
||||
{
|
||||
lock (_lockObj)
|
||||
{
|
||||
string logEntry = $"{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff} [{level}] {message}";
|
||||
_logBuilder.AppendLine(logEntry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal enum ErrorCode
|
||||
{
|
||||
// TaskPrepare
|
||||
ThePipelineIsBuiding = 100,
|
||||
FoundUnsavedScene = 101,
|
||||
NoBuildTarget = 110,
|
||||
PackageNameIsNullOrEmpty = 111,
|
||||
PackageVersionIsNullOrEmpty = 112,
|
||||
BuildOutputRootIsNullOrEmpty = 113,
|
||||
BuildinFileRootIsNullOrEmpty = 114,
|
||||
PackageOutputDirectoryExists = 115,
|
||||
BuildPipelineIsNullOrEmpty = 116,
|
||||
BuildBundleTypeIsUnknown = 117,
|
||||
RecommendScriptBuildPipeline = 130,
|
||||
BuiltinShadersBundleNameIsNull = 131,
|
||||
|
||||
// TaskGetBuildMap
|
||||
RemoveInvalidTags = 200,
|
||||
FoundUndependedAsset = 201,
|
||||
PackAssetListIsEmpty = 202,
|
||||
NotSupportMultipleRawAsset = 210,
|
||||
|
||||
// TaskBuilding
|
||||
UnityEngineBuildFailed = 300,
|
||||
UnityEngineBuildFatal = 301,
|
||||
|
||||
// TaskUpdateBundleInfo
|
||||
CharactersOverTheLimit = 400,
|
||||
NotFoundUnityBundleHash = 401,
|
||||
NotFoundUnityBundleCRC = 402,
|
||||
BundleTempSizeIsZero = 403,
|
||||
|
||||
// TaskVerifyBuildResult
|
||||
UnintendedBuildBundle = 500,
|
||||
UnintendedBuildResult = 501,
|
||||
|
||||
// TaskCreateManifest
|
||||
NotFoundUnityBundleInBuildResult = 600,
|
||||
FoundStrayBundle = 601,
|
||||
BundleHashConflict = 602,
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IBuildTask
|
||||
{
|
||||
void Run(BuildContext context);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IContextObject
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EncryptionNone : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46b8b200b841799498896403d9d427c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4defd475b635cdf4b87108140d3a0ad1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle压缩选项
|
||||
/// </summary>
|
||||
public enum ECompressOption
|
||||
{
|
||||
Uncompressed = 0,
|
||||
LZMA,
|
||||
LZ4,
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public interface IBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 运行构建任务
|
||||
/// </summary>
|
||||
BuildResult Run(BuildParameters buildParameters, bool enableLog);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildPipelineAttribute : Attribute
|
||||
{
|
||||
public string PipelineName;
|
||||
|
||||
public BuildPipelineAttribute(string name)
|
||||
{
|
||||
this.PipelineName = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,186 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal abstract class BuildPipelineViewerBase
|
||||
{
|
||||
protected const int StyleWidth = 400;
|
||||
protected const int LabelMinWidth = 190;
|
||||
|
||||
protected string PackageName { private set; get; }
|
||||
protected string PipelineName { private set; get; }
|
||||
protected BuildTarget BuildTarget { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 初始化视图
|
||||
/// </summary>
|
||||
public void InitView(string packageName, string pipelineName, BuildTarget buildTarget)
|
||||
{
|
||||
PackageName = packageName;
|
||||
PipelineName = pipelineName;
|
||||
BuildTarget = buildTarget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建视图
|
||||
/// </summary>
|
||||
public abstract void CreateView(VisualElement parent);
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认版本
|
||||
/// </summary>
|
||||
protected virtual string GetDefaultPackageVersion()
|
||||
{
|
||||
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
|
||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建加密类实例
|
||||
/// </summary>
|
||||
protected IEncryptionServices CreateEncryptionInstance()
|
||||
{
|
||||
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, PipelineName);
|
||||
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
|
||||
if (classType != null)
|
||||
return (IEncryptionServices)Activator.CreateInstance(classType);
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
#region UI元素通用处理方法
|
||||
protected void SetBuildOutputField(TextField textField)
|
||||
{
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
textField.SetValueWithoutNotify(defaultOutputRoot);
|
||||
textField.SetEnabled(false);
|
||||
UIElementsTools.SetElementLabelMinWidth(textField, LabelMinWidth);
|
||||
}
|
||||
protected void SetBuildVersionField(TextField textField)
|
||||
{
|
||||
// 构建版本
|
||||
textField.style.width = StyleWidth;
|
||||
textField.SetValueWithoutNotify(GetDefaultPackageVersion());
|
||||
UIElementsTools.SetElementLabelMinWidth(textField, LabelMinWidth);
|
||||
}
|
||||
protected void SetCompressionField(EnumField enumField)
|
||||
{
|
||||
// 压缩方式选项
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, PipelineName);
|
||||
enumField.Init(compressOption);
|
||||
enumField.SetValueWithoutNotify(compressOption);
|
||||
enumField.style.width = StyleWidth;
|
||||
enumField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageCompressOption(PackageName, PipelineName, (ECompressOption)enumField.value);
|
||||
});
|
||||
UIElementsTools.SetElementLabelMinWidth(enumField, LabelMinWidth);
|
||||
}
|
||||
protected void SetOutputNameStyleField(EnumField enumField)
|
||||
{
|
||||
// 输出文件名称样式
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
|
||||
enumField.Init(fileNameStyle);
|
||||
enumField.SetValueWithoutNotify(fileNameStyle);
|
||||
enumField.style.width = StyleWidth;
|
||||
enumField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageFileNameStyle(PackageName, PipelineName, (EFileNameStyle)enumField.value);
|
||||
});
|
||||
UIElementsTools.SetElementLabelMinWidth(enumField, LabelMinWidth);
|
||||
}
|
||||
protected void SetCopyBuildinFileOptionField(EnumField enumField, TextField tagField)
|
||||
{
|
||||
// 首包文件拷贝选项
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
|
||||
enumField.Init(buildinFileCopyOption);
|
||||
enumField.SetValueWithoutNotify(buildinFileCopyOption);
|
||||
enumField.style.width = StyleWidth;
|
||||
enumField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(PackageName, PipelineName, (EBuildinFileCopyOption)enumField.value);
|
||||
|
||||
// 设置内置资源标签显隐
|
||||
bool tagsFiledVisible = buildinFileCopyOption == EBuildinFileCopyOption.ClearAndCopyByTags || buildinFileCopyOption == EBuildinFileCopyOption.OnlyCopyByTags;
|
||||
tagField.visible = tagsFiledVisible;
|
||||
});
|
||||
UIElementsTools.SetElementLabelMinWidth(enumField, LabelMinWidth);
|
||||
}
|
||||
protected void SetCopyBuildinFileTagsField(TextField textField)
|
||||
{
|
||||
// 首包文件拷贝参数
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
|
||||
textField.SetValueWithoutNotify(buildinFileCopyParams);
|
||||
textField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(PackageName, PipelineName, textField.value);
|
||||
});
|
||||
UIElementsTools.SetElementLabelMinWidth(textField, LabelMinWidth);
|
||||
}
|
||||
protected void SetClearBuildCacheToggle(Toggle toggle)
|
||||
{
|
||||
// 清理构建缓存
|
||||
bool clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
|
||||
toggle.SetValueWithoutNotify(clearBuildCache);
|
||||
toggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageClearBuildCache(PackageName, PipelineName, toggle.value);
|
||||
});
|
||||
UIElementsTools.SetElementLabelMinWidth(toggle, LabelMinWidth);
|
||||
}
|
||||
protected void SetUseAssetDependencyDBToggle(Toggle toggle)
|
||||
{
|
||||
// 使用资源依赖数据库
|
||||
bool useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
|
||||
toggle.SetValueWithoutNotify(useAssetDependencyDB);
|
||||
toggle.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageUseAssetDependencyDB(PackageName, PipelineName, toggle.value);
|
||||
});
|
||||
UIElementsTools.SetElementLabelMinWidth(toggle, LabelMinWidth);
|
||||
}
|
||||
protected PopupField<Type> CreateEncryptionField(VisualElement container)
|
||||
{
|
||||
// 加密方法
|
||||
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||
if (encryptionClassTypes.Count > 0)
|
||||
{
|
||||
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, PipelineName);
|
||||
int defaultIndex = encryptionClassTypes.FindIndex(x => x.FullName.Equals(encyptionClassName));
|
||||
if (defaultIndex < 0)
|
||||
defaultIndex = 0;
|
||||
var encryptionField = new PopupField<Type>(encryptionClassTypes, defaultIndex);
|
||||
encryptionField.label = "Encryption";
|
||||
encryptionField.style.width = StyleWidth;
|
||||
encryptionField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
AssetBundleBuilderSetting.SetPackageEncyptionClassName(PackageName, PipelineName, encryptionField.value.FullName);
|
||||
});
|
||||
container.Add(encryptionField);
|
||||
UIElementsTools.SetElementLabelMinWidth(encryptionField, LabelMinWidth);
|
||||
return encryptionField;
|
||||
}
|
||||
else
|
||||
{
|
||||
var encryptionField = new PopupField<Type>();
|
||||
encryptionField.label = "Encryption";
|
||||
encryptionField.style.width = StyleWidth;
|
||||
container.Add(encryptionField);
|
||||
UIElementsTools.SetElementLabelMinWidth(encryptionField, LabelMinWidth);
|
||||
return encryptionField;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,128 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[BuildPipelineAttribute(nameof(EBuildPipeline.BuiltinBuildPipeline))]
|
||||
internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
protected TemplateContainer Root;
|
||||
protected TextField _buildOutputField;
|
||||
protected TextField _buildVersionField;
|
||||
protected PopupField<Type> _encryptionField;
|
||||
protected EnumField _compressionField;
|
||||
protected EnumField _outputNameStyleField;
|
||||
protected EnumField _copyBuildinFileOptionField;
|
||||
protected TextField _copyBuildinFileTagsField;
|
||||
protected Toggle _clearBuildCacheToggle;
|
||||
protected Toggle _useAssetDependencyDBToggle;
|
||||
|
||||
public override void CreateView(VisualElement parent)
|
||||
{
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<BuiltinBuildPipelineViewer>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
Root = visualAsset.CloneTree();
|
||||
Root.style.flexGrow = 1f;
|
||||
parent.Add(Root);
|
||||
|
||||
// 输出目录
|
||||
_buildOutputField = Root.Q<TextField>("BuildOutput");
|
||||
SetBuildOutputField(_buildOutputField);
|
||||
|
||||
// 构建版本
|
||||
_buildVersionField = Root.Q<TextField>("BuildVersion");
|
||||
SetBuildVersionField(_buildVersionField);
|
||||
|
||||
// 加密方法
|
||||
var encryptionContainer = Root.Q("EncryptionContainer");
|
||||
_encryptionField = CreateEncryptionField(encryptionContainer);
|
||||
|
||||
// 压缩方式选项
|
||||
_compressionField = Root.Q<EnumField>("Compression");
|
||||
SetCompressionField(_compressionField);
|
||||
|
||||
// 输出文件名称样式
|
||||
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
|
||||
SetOutputNameStyleField(_outputNameStyleField);
|
||||
|
||||
// 首包文件拷贝参数
|
||||
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
|
||||
SetCopyBuildinFileTagsField(_copyBuildinFileTagsField);
|
||||
|
||||
// 首包文件拷贝选项
|
||||
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
|
||||
SetCopyBuildinFileOptionField(_copyBuildinFileOptionField, _copyBuildinFileTagsField);
|
||||
|
||||
// 清理构建缓存
|
||||
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
|
||||
SetClearBuildCacheToggle(_clearBuildCacheToggle);
|
||||
|
||||
// 使用资源依赖数据库
|
||||
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
|
||||
SetUseAssetDependencyDBToggle(_useAssetDependencyDBToggle);
|
||||
|
||||
// 构建按钮
|
||||
var buildButton = Root.Q<Button>("Build");
|
||||
buildButton.clicked += BuildButton_clicked;
|
||||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
|
||||
{
|
||||
EditorTools.ClearUnityConsole();
|
||||
EditorApplication.delayCall += ExecuteBuild;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[Build] 打包已经取消");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected virtual void ExecuteBuild()
|
||||
{
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, PipelineName);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
|
||||
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
|
||||
|
||||
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = PipelineName.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = _buildVersionField.value;
|
||||
buildParameters.EnableSharePackRule = true;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.CompressOption = compressOption;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,120 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[BuildPipelineAttribute(nameof(EBuildPipeline.RawFileBuildPipeline))]
|
||||
internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
protected TemplateContainer Root;
|
||||
protected TextField _buildOutputField;
|
||||
protected TextField _buildVersionField;
|
||||
protected PopupField<Type> _encryptionField;
|
||||
protected EnumField _outputNameStyleField;
|
||||
protected EnumField _copyBuildinFileOptionField;
|
||||
protected TextField _copyBuildinFileTagsField;
|
||||
protected Toggle _clearBuildCacheToggle;
|
||||
protected Toggle _useAssetDependencyDBToggle;
|
||||
|
||||
public override void CreateView(VisualElement parent)
|
||||
{
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<RawfileBuildpipelineViewer>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
Root = visualAsset.CloneTree();
|
||||
Root.style.flexGrow = 1f;
|
||||
parent.Add(Root);
|
||||
|
||||
// 输出目录
|
||||
_buildOutputField = Root.Q<TextField>("BuildOutput");
|
||||
SetBuildOutputField(_buildOutputField);
|
||||
|
||||
// 构建版本
|
||||
_buildVersionField = Root.Q<TextField>("BuildVersion");
|
||||
SetBuildVersionField(_buildVersionField);
|
||||
|
||||
// 加密方法
|
||||
var encryptionContainer = Root.Q("EncryptionContainer");
|
||||
_encryptionField = CreateEncryptionField(encryptionContainer);
|
||||
|
||||
// 输出文件名称样式
|
||||
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
|
||||
SetOutputNameStyleField(_outputNameStyleField);
|
||||
|
||||
// 首包文件拷贝参数
|
||||
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
|
||||
SetCopyBuildinFileTagsField(_copyBuildinFileTagsField);
|
||||
|
||||
// 首包文件拷贝选项
|
||||
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
|
||||
SetCopyBuildinFileOptionField(_copyBuildinFileOptionField, _copyBuildinFileTagsField);
|
||||
|
||||
// 清理构建缓存
|
||||
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
|
||||
SetClearBuildCacheToggle(_clearBuildCacheToggle);
|
||||
|
||||
// 使用资源依赖数据库
|
||||
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
|
||||
SetUseAssetDependencyDBToggle(_useAssetDependencyDBToggle);
|
||||
|
||||
// 构建按钮
|
||||
var buildButton = Root.Q<Button>("Build");
|
||||
buildButton.clicked += BuildButton_clicked;
|
||||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
|
||||
{
|
||||
EditorTools.ClearUnityConsole();
|
||||
EditorApplication.delayCall += ExecuteBuild;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[Build] 打包已经取消");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected virtual void ExecuteBuild()
|
||||
{
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
|
||||
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
|
||||
|
||||
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = PipelineName.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = _buildVersionField.value;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,141 +0,0 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[BuildPipelineAttribute(nameof(EBuildPipeline.ScriptableBuildPipeline))]
|
||||
internal class ScriptableBuildPipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
protected TemplateContainer Root;
|
||||
protected TextField _buildOutputField;
|
||||
protected TextField _buildVersionField;
|
||||
protected PopupField<Type> _encryptionField;
|
||||
protected EnumField _compressionField;
|
||||
protected EnumField _outputNameStyleField;
|
||||
protected EnumField _copyBuildinFileOptionField;
|
||||
protected TextField _copyBuildinFileTagsField;
|
||||
protected Toggle _clearBuildCacheToggle;
|
||||
protected Toggle _useAssetDependencyDBToggle;
|
||||
|
||||
public override void CreateView(VisualElement parent)
|
||||
{
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<ScriptableBuildPipelineViewer>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
Root = visualAsset.CloneTree();
|
||||
Root.style.flexGrow = 1f;
|
||||
parent.Add(Root);
|
||||
|
||||
// 输出目录
|
||||
_buildOutputField = Root.Q<TextField>("BuildOutput");
|
||||
SetBuildOutputField(_buildOutputField);
|
||||
|
||||
// 构建版本
|
||||
_buildVersionField = Root.Q<TextField>("BuildVersion");
|
||||
SetBuildVersionField(_buildVersionField);
|
||||
|
||||
// 加密方法
|
||||
var encryptionContainer = Root.Q("EncryptionContainer");
|
||||
_encryptionField = CreateEncryptionField(encryptionContainer);
|
||||
|
||||
// 压缩方式选项
|
||||
_compressionField = Root.Q<EnumField>("Compression");
|
||||
SetCompressionField(_compressionField);
|
||||
|
||||
// 输出文件名称样式
|
||||
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
|
||||
SetOutputNameStyleField(_outputNameStyleField);
|
||||
|
||||
// 首包文件拷贝参数
|
||||
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
|
||||
SetCopyBuildinFileTagsField(_copyBuildinFileTagsField);
|
||||
|
||||
// 首包文件拷贝选项
|
||||
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
|
||||
SetCopyBuildinFileOptionField(_copyBuildinFileOptionField, _copyBuildinFileTagsField);
|
||||
|
||||
// 清理构建缓存
|
||||
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
|
||||
SetClearBuildCacheToggle(_clearBuildCacheToggle);
|
||||
|
||||
// 使用资源依赖数据库
|
||||
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
|
||||
SetUseAssetDependencyDBToggle(_useAssetDependencyDBToggle);
|
||||
|
||||
// 构建按钮
|
||||
var buildButton = Root.Q<Button>("Build");
|
||||
buildButton.clicked += BuildButton_clicked;
|
||||
}
|
||||
private void BuildButton_clicked()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
|
||||
{
|
||||
EditorTools.ClearUnityConsole();
|
||||
EditorApplication.delayCall += ExecuteBuild;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[Build] 打包已经取消");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected virtual void ExecuteBuild()
|
||||
{
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
|
||||
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, PipelineName);
|
||||
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
|
||||
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
|
||||
var builtinShaderBundleName = GetBuiltinShaderBundleName();
|
||||
|
||||
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = PipelineName.ToString();
|
||||
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = _buildVersionField.value;
|
||||
buildParameters.EnableSharePackRule = true;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.CompressOption = compressOption;
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内置着色器资源包名称
|
||||
/// 注意:和自动收集的着色器资源包名保持一致!
|
||||
/// </summary>
|
||||
protected string GetBuiltinShaderBundleName()
|
||||
{
|
||||
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,281 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorConfig
|
||||
{
|
||||
public const string ConfigVersion = "v2.1";
|
||||
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
|
||||
public const string XmlShowPackageView = "ShowPackageView";
|
||||
public const string XmlShowEditorAlias = "ShowEditorAlias";
|
||||
public const string XmlUniqueBundleName = "UniqueBundleName";
|
||||
|
||||
public const string XmlPackage = "Package";
|
||||
public const string XmlPackageName = "PackageName";
|
||||
public const string XmlPackageDesc = "PackageDesc";
|
||||
public const string XmlEnableAddressable = "AutoAddressable";
|
||||
public const string XmlLocationToLower = "LocationToLower";
|
||||
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
|
||||
public const string XmlIgnoreRuleName = "IgnoreRuleName";
|
||||
|
||||
public const string XmlGroup = "Group";
|
||||
public const string XmlGroupActiveRule = "GroupActiveRule";
|
||||
public const string XmlGroupName = "GroupName";
|
||||
public const string XmlGroupDesc = "GroupDesc";
|
||||
|
||||
public const string XmlCollector = "Collector";
|
||||
public const string XmlCollectPath = "CollectPath";
|
||||
public const string XmlCollectorGUID = "CollectGUID";
|
||||
public const string XmlCollectorType = "CollectType";
|
||||
public const string XmlAddressRule = "AddressRule";
|
||||
public const string XmlPackRule = "PackRule";
|
||||
public const string XmlFilterRule = "FilterRule";
|
||||
public const string XmlUserData = "UserData";
|
||||
public const string XmlAssetTags = "AssetTags";
|
||||
|
||||
/// <summary>
|
||||
/// 导入XML配置表
|
||||
/// </summary>
|
||||
public static void ImportXmlConfig(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath) == false)
|
||||
throw new FileNotFoundException(filePath);
|
||||
|
||||
if (Path.GetExtension(filePath) != ".xml")
|
||||
throw new Exception($"Only support xml : {filePath}");
|
||||
|
||||
// 加载配置文件
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.Load(filePath);
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
|
||||
// 读取配置版本
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if (configVersion != ConfigVersion)
|
||||
{
|
||||
if (UpdateXmlConfig(xmlDoc) == false)
|
||||
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
|
||||
else
|
||||
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
|
||||
}
|
||||
|
||||
// 读取公共配置
|
||||
bool uniqueBundleName = false;
|
||||
bool showPackageView = false;
|
||||
bool showEditorAlias = false;
|
||||
var commonNodeList = root.GetElementsByTagName(XmlCommon);
|
||||
if (commonNodeList.Count > 0)
|
||||
{
|
||||
XmlElement commonElement = commonNodeList[0] as XmlElement;
|
||||
if (commonElement.HasAttribute(XmlShowPackageView))
|
||||
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlShowEditorAlias))
|
||||
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
|
||||
if (commonElement.HasAttribute(XmlUniqueBundleName))
|
||||
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
|
||||
}
|
||||
|
||||
// 读取包裹配置
|
||||
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
|
||||
var packageNodeList = root.GetElementsByTagName(XmlPackage);
|
||||
foreach (var packageNode in packageNodeList)
|
||||
{
|
||||
XmlElement packageElement = packageNode as XmlElement;
|
||||
if (packageElement.HasAttribute(XmlPackageName) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
|
||||
if (packageElement.HasAttribute(XmlPackageDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
|
||||
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageElement.GetAttribute(XmlPackageName);
|
||||
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
|
||||
package.EnableAddressable = packageElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
|
||||
package.LocationToLower = packageElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
|
||||
package.IncludeAssetGUID = packageElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
|
||||
package.IgnoreRuleName = packageElement.GetAttribute(XmlIgnoreRuleName);
|
||||
packages.Add(package);
|
||||
|
||||
// 读取分组配置
|
||||
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
|
||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||
package.Groups.Add(group);
|
||||
|
||||
// 读取收集器配置
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlCollectPath) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlCollectorType) == false)
|
||||
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAddressRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||
|
||||
AssetBundleCollector collector = new AssetBundleCollector();
|
||||
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
|
||||
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
|
||||
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
|
||||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
collector.UserData = collectorElement.GetAttribute(XmlUserData);
|
||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
||||
group.Collectors.Add(collector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检测配置错误
|
||||
foreach (var package in packages)
|
||||
{
|
||||
package.CheckConfigError();
|
||||
}
|
||||
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
|
||||
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
|
||||
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
|
||||
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
|
||||
AssetBundleCollectorSettingData.SaveFile();
|
||||
Debug.Log($"Asset bundle collector config import complete!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出XML配置表
|
||||
/// </summary>
|
||||
public static void ExportXmlConfig(string savePath)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
|
||||
sb.AppendLine("<root>");
|
||||
sb.AppendLine("</root>");
|
||||
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.LoadXml(sb.ToString());
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
|
||||
// 设置配置版本
|
||||
root.SetAttribute(XmlVersion, ConfigVersion);
|
||||
|
||||
// 设置公共配置
|
||||
var commonElement = xmlDoc.CreateElement(XmlCommon);
|
||||
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
|
||||
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
|
||||
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
|
||||
root.AppendChild(commonElement);
|
||||
|
||||
// 设置Package配置
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
var packageElement = xmlDoc.CreateElement(XmlPackage);
|
||||
packageElement.SetAttribute(XmlPackageName, package.PackageName);
|
||||
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
|
||||
packageElement.SetAttribute(XmlEnableAddressable, package.EnableAddressable.ToString());
|
||||
packageElement.SetAttribute(XmlLocationToLower, package.LocationToLower.ToString());
|
||||
packageElement.SetAttribute(XmlIncludeAssetGUID, package.IncludeAssetGUID.ToString());
|
||||
packageElement.SetAttribute(XmlIgnoreRuleName, package.IgnoreRuleName);
|
||||
root.AppendChild(packageElement);
|
||||
|
||||
// 设置分组配置
|
||||
foreach (var group in package.Groups)
|
||||
{
|
||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
|
||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||
packageElement.AppendChild(groupElement);
|
||||
|
||||
// 设置收集器配置
|
||||
foreach (var collector in group.Collectors)
|
||||
{
|
||||
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
||||
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
|
||||
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
|
||||
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
|
||||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||
collectorElement.SetAttribute(XmlUserData, collector.UserData);
|
||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||
groupElement.AppendChild(collectorElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 生成配置文件
|
||||
xmlDoc.Save(savePath);
|
||||
Debug.Log($"Asset bundle collector config export complete!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 升级XML配置表
|
||||
/// </summary>
|
||||
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
|
||||
{
|
||||
XmlElement root = xmlDoc.DocumentElement;
|
||||
string configVersion = root.GetAttribute(XmlVersion);
|
||||
if (configVersion == ConfigVersion)
|
||||
return true;
|
||||
|
||||
// v2.0.0 -> v2.1
|
||||
if (configVersion == "v2.0.0")
|
||||
{
|
||||
// 读取包裹配置
|
||||
var packageNodeList = root.GetElementsByTagName(XmlPackage);
|
||||
foreach (var packageNode in packageNodeList)
|
||||
{
|
||||
XmlElement packageElement = packageNode as XmlElement;
|
||||
if (packageElement.HasAttribute(XmlIgnoreRuleName) == false)
|
||||
packageElement.SetAttribute(XmlIgnoreRuleName, nameof(NormalIgnoreRule));
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "v2.1");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,489 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleCollectorSettingData
|
||||
{
|
||||
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
|
||||
|
||||
private static readonly Dictionary<string, System.Type> _cacheIgnoreRuleTypes = new Dictionary<string, System.Type>();
|
||||
private static readonly Dictionary<string, IIgnoreRule> _cacheIgnoreRuleInstance = new Dictionary<string, IIgnoreRule>();
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { private set; get; } = false;
|
||||
|
||||
|
||||
static AssetBundleCollectorSettingData()
|
||||
{
|
||||
// IPackRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cachePackRuleTypes.Clear();
|
||||
_cachePackRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(PackSeparately),
|
||||
typeof(PackDirectory),
|
||||
typeof(PackTopDirectory),
|
||||
typeof(PackCollector),
|
||||
typeof(PackGroup),
|
||||
typeof(PackRawFile),
|
||||
typeof(PackShaderVariants)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cachePackRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IFilterRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheFilterRuleTypes.Clear();
|
||||
_cacheFilterRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(CollectAll),
|
||||
typeof(CollectScene),
|
||||
typeof(CollectPrefab),
|
||||
typeof(CollectSprite)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheFilterRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IAddressRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheAddressRuleTypes.Clear();
|
||||
_cacheAddressRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(AddressByFileName),
|
||||
typeof(AddressByFolderAndFileName),
|
||||
typeof(AddressByGroupAndFileName),
|
||||
typeof(AddressDisable)
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheAddressRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IActiveRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheActiveRuleTypes.Clear();
|
||||
_cacheActiveRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(EnableGroup),
|
||||
typeof(DisableGroup),
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheActiveRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
|
||||
// IIgnoreRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
_cacheIgnoreRuleTypes.Clear();
|
||||
_cacheIgnoreRuleInstance.Clear();
|
||||
|
||||
// 获取所有类型
|
||||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(NormalIgnoreRule),
|
||||
typeof(RawFileIgnoreRule),
|
||||
};
|
||||
|
||||
var customTypes = EditorTools.GetAssignableTypes(typeof(IIgnoreRule));
|
||||
types.AddRange(customTypes);
|
||||
for (int i = 0; i < types.Count; i++)
|
||||
{
|
||||
Type type = types[i];
|
||||
if (_cacheIgnoreRuleTypes.ContainsKey(type.Name) == false)
|
||||
_cacheIgnoreRuleTypes.Add(type.Name, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static AssetBundleCollectorSetting _setting = null;
|
||||
public static AssetBundleCollectorSetting Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 存储配置文件
|
||||
/// </summary>
|
||||
public static void SaveFile()
|
||||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修复配置文件
|
||||
/// </summary>
|
||||
public static void FixFile()
|
||||
{
|
||||
bool isFixed = Setting.FixAllPackageConfigError();
|
||||
if (isFixed)
|
||||
{
|
||||
IsDirty = true;
|
||||
Debug.Log("Fix package config error done !");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有数据
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
Setting.ClearAll();
|
||||
}
|
||||
|
||||
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetAddressRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetPackRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetFilterRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
public static List<RuleDisplayName> GetIgnoreRuleNames()
|
||||
{
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheIgnoreRuleTypes)
|
||||
{
|
||||
RuleDisplayName ruleName = new RuleDisplayName();
|
||||
ruleName.ClassName = pair.Key;
|
||||
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
|
||||
names.Add(ruleName);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
private static string GetRuleDisplayName(string name, Type type)
|
||||
{
|
||||
var attribute = EditorTools.GetAttribute<DisplayNameAttribute>(type);
|
||||
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
||||
return attribute.DisplayName;
|
||||
else
|
||||
return name;
|
||||
}
|
||||
|
||||
public static bool HasActiveRuleName(string ruleName)
|
||||
{
|
||||
return _cacheActiveRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasAddressRuleName(string ruleName)
|
||||
{
|
||||
return _cacheAddressRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasPackRuleName(string ruleName)
|
||||
{
|
||||
return _cachePackRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasFilterRuleName(string ruleName)
|
||||
{
|
||||
return _cacheFilterRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
public static bool HasIgnoreRuleName(string ruleName)
|
||||
{
|
||||
return _cacheIgnoreRuleTypes.ContainsKey(ruleName);
|
||||
}
|
||||
|
||||
public static IActiveRule GetActiveRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IActiveRule)Activator.CreateInstance(type);
|
||||
_cacheActiveRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IActiveRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IAddressRule GetAddressRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IAddressRule)Activator.CreateInstance(type);
|
||||
_cacheAddressRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IAddressRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IPackRule GetPackRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IPackRule)Activator.CreateInstance(type);
|
||||
_cachePackRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IPackRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IFilterRule GetFilterRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IFilterRule)Activator.CreateInstance(type);
|
||||
_cacheFilterRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IFilterRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
public static IIgnoreRule GetIgnoreRuleInstance(string ruleName)
|
||||
{
|
||||
if (_cacheIgnoreRuleInstance.TryGetValue(ruleName, out IIgnoreRule instance))
|
||||
return instance;
|
||||
|
||||
// 如果不存在创建类的实例
|
||||
if (_cacheIgnoreRuleTypes.TryGetValue(ruleName, out Type type))
|
||||
{
|
||||
instance = (IIgnoreRule)Activator.CreateInstance(type);
|
||||
_cacheIgnoreRuleInstance.Add(ruleName, instance);
|
||||
return instance;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"{nameof(IIgnoreRule)} is invalid:{ruleName}");
|
||||
}
|
||||
}
|
||||
|
||||
// 公共参数编辑相关
|
||||
public static void ModifyShowPackageView(bool showPackageView)
|
||||
{
|
||||
Setting.ShowPackageView = showPackageView;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyShowEditorAlias(bool showAlias)
|
||||
{
|
||||
Setting.ShowEditorAlias = showAlias;
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void ModifyUniqueBundleName(bool uniqueBundleName)
|
||||
{
|
||||
Setting.UniqueBundleName = uniqueBundleName;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
// 资源包裹编辑相关
|
||||
public static AssetBundleCollectorPackage CreatePackage(string packageName)
|
||||
{
|
||||
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
|
||||
package.PackageName = packageName;
|
||||
Setting.Packages.Add(package);
|
||||
IsDirty = true;
|
||||
return package;
|
||||
}
|
||||
public static void RemovePackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
if (Setting.Packages.Remove(package))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove package : {package.PackageName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyPackage(AssetBundleCollectorPackage package)
|
||||
{
|
||||
if (package != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源分组编辑相关
|
||||
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
|
||||
{
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.GroupName = groupName;
|
||||
package.Groups.Add(group);
|
||||
IsDirty = true;
|
||||
return group;
|
||||
}
|
||||
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (package.Groups.Remove(group))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove group : {group.GroupName}");
|
||||
}
|
||||
}
|
||||
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
|
||||
{
|
||||
if (package != null && group != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 资源收集器编辑相关
|
||||
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
group.Collectors.Add(collector);
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
if (group.Collectors.Remove(collector))
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
|
||||
}
|
||||
}
|
||||
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
|
||||
{
|
||||
if (group != null && collector != null)
|
||||
{
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源标签
|
||||
/// </summary>
|
||||
public static string GetPackageAllTags(string packageName)
|
||||
{
|
||||
var allTags = Setting.GetPackageAllTags(packageName);
|
||||
return string.Join(";", allTags);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class CollectCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 忽略规则实例
|
||||
/// </summary>
|
||||
public IIgnoreRule IgnoreRule { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建模式
|
||||
/// </summary>
|
||||
public bool SimulateBuild { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 使用资源依赖数据库
|
||||
/// </summary>
|
||||
public bool UseAssetDependencyDB { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源定位地址大小写不敏感
|
||||
/// </summary>
|
||||
public bool LocationToLower { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包含资源GUID数据
|
||||
/// </summary>
|
||||
public bool IncludeAssetGUID { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 自动收集所有着色器
|
||||
/// </summary>
|
||||
public bool AutoCollectShaders { set; get; }
|
||||
|
||||
private AssetDependencyCache _assetDependency;
|
||||
public AssetDependencyCache AssetDependency
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_assetDependency == null)
|
||||
_assetDependency = new AssetDependencyCache(UseAssetDependencyDB);
|
||||
return _assetDependency;
|
||||
}
|
||||
}
|
||||
|
||||
public CollectCommand(string packageName, IIgnoreRule ignoreRule)
|
||||
{
|
||||
PackageName = packageName;
|
||||
IgnoreRule = ignoreRule;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct GroupData
|
||||
{
|
||||
public string GroupName;
|
||||
|
||||
public GroupData(string groupName)
|
||||
{
|
||||
GroupName = groupName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源分组激活规则接口
|
||||
/// </summary>
|
||||
public interface IActiveRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否激活分组
|
||||
/// </summary>
|
||||
bool IsActiveGroup(GroupData data);
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct AddressRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 寻址规则接口
|
||||
/// </summary>
|
||||
public interface IAddressRule
|
||||
{
|
||||
string GetAssetAddress(AddressRuleData data);
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct FilterRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public FilterRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源过滤规则接口
|
||||
/// </summary>
|
||||
public interface IFilterRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否为收集资源
|
||||
/// </summary>
|
||||
/// <returns>如果收集该资源返回TRUE</returns>
|
||||
bool IsCollectAsset(FilterRuleData data);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源忽略规则接口
|
||||
/// </summary>
|
||||
public interface IIgnoreRule
|
||||
{
|
||||
bool IsIgnore(AssetInfo assetInfo);
|
||||
}
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public struct PackRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
public struct PackRuleResult
|
||||
{
|
||||
private readonly string _bundleName;
|
||||
private readonly string _bundleExtension;
|
||||
|
||||
public PackRuleResult(string bundleName, string bundleExtension)
|
||||
{
|
||||
_bundleName = bundleName;
|
||||
_bundleExtension = bundleExtension;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 结果是否有效
|
||||
/// </summary>
|
||||
public bool IsValid()
|
||||
{
|
||||
return string.IsNullOrEmpty(_bundleName) == false && string.IsNullOrEmpty(_bundleExtension) == false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包全名称
|
||||
/// </summary>
|
||||
public string GetBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').Replace(" ", "_").ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取共享资源包全名称
|
||||
/// </summary>
|
||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').Replace(" ", "_").ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"share_{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源打包规则接口
|
||||
/// </summary>
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[DisplayName("启用分组")]
|
||||
public class EnableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup(GroupData data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("禁用分组")]
|
||||
public class DisableGroup : IActiveRule
|
||||
{
|
||||
public bool IsActiveGroup(GroupData data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[DisplayName("收集所有资源")]
|
||||
public class CollectAll : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集场景")]
|
||||
public class CollectScene : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
string extension = Path.GetExtension(data.AssetPath);
|
||||
return extension == ".unity" || extension == ".scene";
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集预制体")]
|
||||
public class CollectPrefab : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".prefab";
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集精灵类型的纹理")]
|
||||
public class CollectSprite : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
|
||||
if (mainAssetType == typeof(Texture2D))
|
||||
{
|
||||
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
|
||||
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集着色器")]
|
||||
public class CollectShader : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".shader";
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集着色器变种集合")]
|
||||
public class CollectShaderVariants : IFilterRule
|
||||
{
|
||||
public bool IsCollectAsset(FilterRuleData data)
|
||||
{
|
||||
return Path.GetExtension(data.AssetPath) == ".shadervariants";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle文件的后缀名
|
||||
/// </summary>
|
||||
public const string AssetBundleFileExtension = "bundle";
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的后缀名
|
||||
/// </summary>
|
||||
public const string RawFileExtension = "rawfile";
|
||||
|
||||
/// <summary>
|
||||
/// Unity着色器资源包名称
|
||||
/// </summary>
|
||||
public const string ShadersBundleName = "unityshaders";
|
||||
|
||||
|
||||
public static PackRuleResult CreateShadersPackRuleResult()
|
||||
{
|
||||
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 文件路径")]
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以父类文件夹路径作为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 父类文件夹路径")]
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器路径下顶级文件夹为资源包名
|
||||
/// 注意:文件夹下所有文件打进一个资源包
|
||||
/// 例如:收集器路径为 "Assets/UIPanel"
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
||||
assetPath = assetPath.TrimStart('/');
|
||||
string[] splits = assetPath.Split('/');
|
||||
if (splits.Length > 0)
|
||||
{
|
||||
if (Path.HasExtension(splits[0]))
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器路径作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 收集器路径")]
|
||||
public class PackCollector : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName;
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
bundleName = collectPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
bundleName = PathUtility.RemoveExtension(collectPath);
|
||||
}
|
||||
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以分组名称作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("资源包名: 分组名称")]
|
||||
public class PackGroup : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.GroupName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包原生文件
|
||||
/// </summary>
|
||||
[DisplayName("打包原生文件")]
|
||||
public class PackRawFile : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.AssetPath;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包视频文件
|
||||
/// </summary>
|
||||
[DisplayName("打包视频文件")]
|
||||
public class PackVideoFile : IPackRule
|
||||
{
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = data.AssetPath;
|
||||
string fileExtension = Path.GetExtension(data.AssetPath);
|
||||
fileExtension = fileExtension.Remove(0, 1);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包着色器
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器文件")]
|
||||
public class PackShader : IPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包着色器变种集合
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器变种集合文件")]
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器显示名字
|
||||
/// </summary>
|
||||
public class DisplayNameAttribute : Attribute
|
||||
{
|
||||
public string DisplayName;
|
||||
|
||||
public DisplayNameAttribute(string name)
|
||||
{
|
||||
this.DisplayName = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class RuleDisplayName
|
||||
{
|
||||
public string ClassName;
|
||||
public string DisplayName;
|
||||
}
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class RemotePlayerSession
|
||||
{
|
||||
private readonly Queue<DebugReport> _reports = new Queue<DebugReport>();
|
||||
|
||||
/// <summary>
|
||||
/// 用户ID
|
||||
/// </summary>
|
||||
public int PlayerId { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 保存的报告最大数量
|
||||
/// </summary>
|
||||
public int MaxReportCount { private set; get; }
|
||||
|
||||
public int MinRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public int MaxRangeValue
|
||||
{
|
||||
get
|
||||
{
|
||||
int index = _reports.Count - 1;
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public RemotePlayerSession(int playerId, int maxReportCount = 500)
|
||||
{
|
||||
PlayerId = playerId;
|
||||
MaxReportCount = maxReportCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理缓存数据
|
||||
/// </summary>
|
||||
public void ClearDebugReport()
|
||||
{
|
||||
_reports.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调试报告
|
||||
/// </summary>
|
||||
public void AddDebugReport(DebugReport report)
|
||||
{
|
||||
if (report == null)
|
||||
Debug.LogWarning("Invalid debug report data !");
|
||||
|
||||
if (_reports.Count >= MaxReportCount)
|
||||
_reports.Dequeue();
|
||||
_reports.Enqueue(report);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取调试报告
|
||||
/// </summary>
|
||||
public DebugReport GetDebugReport(int rangeIndex)
|
||||
{
|
||||
if (_reports.Count == 0)
|
||||
return null;
|
||||
if (rangeIndex < 0 || rangeIndex >= _reports.Count)
|
||||
return null;
|
||||
return _reports.ElementAt(rangeIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规范索引值
|
||||
/// </summary>
|
||||
public int ClampRangeIndex(int rangeIndex)
|
||||
{
|
||||
if (rangeIndex < 0)
|
||||
return 0;
|
||||
|
||||
if (rangeIndex > MaxRangeValue)
|
||||
return MaxRangeValue;
|
||||
|
||||
return rangeIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class AssetBundleInspector
|
||||
{
|
||||
[CustomEditor(typeof(AssetBundle))]
|
||||
internal class AssetBundleEditor : UnityEditor.Editor
|
||||
{
|
||||
internal bool pathFoldout = false;
|
||||
internal bool advancedFoldout = false;
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
AssetBundle bundle = target as AssetBundle;
|
||||
|
||||
using (new EditorGUI.DisabledScope(true))
|
||||
{
|
||||
var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
|
||||
leftStyle.alignment = TextAnchor.UpperLeft;
|
||||
GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
|
||||
|
||||
var assetNames = bundle.GetAllAssetNames();
|
||||
pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
|
||||
if (pathFoldout)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
foreach (var asset in assetNames)
|
||||
EditorGUILayout.LabelField(asset);
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
|
||||
}
|
||||
|
||||
if (advancedFoldout)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
base.OnInspectorGUI();
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class AssetBundleRecorder
|
||||
{
|
||||
private static readonly Dictionary<string, AssetBundle> _loadedAssetBundles = new Dictionary<string, AssetBundle>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle对象,如果没有被缓存就重新加载。
|
||||
/// </summary>
|
||||
public static AssetBundle GetAssetBundle(string filePath)
|
||||
{
|
||||
// 如果文件不存在
|
||||
if (File.Exists(filePath) == false)
|
||||
{
|
||||
Debug.LogWarning($"Not found asset bundle file : {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
// 验证文件有效性(可能文件被加密)
|
||||
byte[] fileData = File.ReadAllBytes(filePath);
|
||||
if (EditorTools.CheckBundleFileValid(fileData) == false)
|
||||
{
|
||||
Debug.LogWarning($"The asset bundle file is invalid and may be encrypted : {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_loadedAssetBundles.TryGetValue(filePath, out AssetBundle bundle))
|
||||
{
|
||||
return bundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetBundle newBundle = AssetBundle.LoadFromFile(filePath);
|
||||
if (newBundle != null)
|
||||
{
|
||||
string[] assetNames = newBundle.GetAllAssetNames();
|
||||
foreach (string name in assetNames)
|
||||
{
|
||||
newBundle.LoadAsset(name);
|
||||
}
|
||||
_loadedAssetBundles.Add(filePath, newBundle);
|
||||
}
|
||||
return newBundle;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 卸载所有已经加载的AssetBundle文件
|
||||
/// </summary>
|
||||
public static void UnloadAll()
|
||||
{
|
||||
foreach (var valuePair in _loadedAssetBundles)
|
||||
{
|
||||
if (valuePair.Value != null)
|
||||
valuePair.Value.Unload(true);
|
||||
}
|
||||
_loadedAssetBundles.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建报告
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class BuildReport
|
||||
{
|
||||
/// <summary>
|
||||
/// 汇总信息
|
||||
/// </summary>
|
||||
public ReportSummary Summary = new ReportSummary();
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象列表
|
||||
/// </summary>
|
||||
public List<ReportAssetInfo> AssetInfos = new List<ReportAssetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 资源包列表
|
||||
/// </summary>
|
||||
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 未被依赖的资源列表
|
||||
/// </summary>
|
||||
public List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>();
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息类
|
||||
/// </summary>
|
||||
public ReportBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName == bundleName)
|
||||
return bundleInfo;
|
||||
}
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息类
|
||||
/// </summary>
|
||||
public ReportAssetInfo GetAssetInfo(string assetPath)
|
||||
{
|
||||
foreach (var assetInfo in AssetInfos)
|
||||
{
|
||||
if (assetInfo.AssetPath == assetPath)
|
||||
return assetInfo;
|
||||
}
|
||||
throw new Exception($"Not found asset : {assetPath}");
|
||||
}
|
||||
|
||||
|
||||
public static void Serialize(string savePath, BuildReport buildReport)
|
||||
{
|
||||
if (File.Exists(savePath))
|
||||
File.Delete(savePath);
|
||||
|
||||
string json = JsonUtility.ToJson(buildReport, true);
|
||||
FileUtility.WriteAllText(savePath, json);
|
||||
}
|
||||
public static BuildReport Deserialize(string jsonData)
|
||||
{
|
||||
BuildReport report = JsonUtility.FromJson<BuildReport>(jsonData);
|
||||
return report;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class ReportSummary
|
||||
{
|
||||
/// <summary>
|
||||
/// YooAsset版本
|
||||
/// </summary>
|
||||
public string YooVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 引擎版本
|
||||
/// </summary>
|
||||
public string UnityVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 构建时间
|
||||
/// </summary>
|
||||
public string BuildDate;
|
||||
|
||||
/// <summary>
|
||||
/// 构建耗时(单位:秒)
|
||||
/// </summary>
|
||||
public int BuildSeconds;
|
||||
|
||||
/// <summary>
|
||||
/// 构建平台
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget;
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线
|
||||
/// </summary>
|
||||
public string BuildPipeline;
|
||||
|
||||
/// <summary>
|
||||
/// 构建的资源包类型
|
||||
/// </summary>
|
||||
public int BuildBundleType;
|
||||
|
||||
/// <summary>
|
||||
/// 构建包裹名称
|
||||
/// </summary>
|
||||
public string BuildPackageName;
|
||||
|
||||
/// <summary>
|
||||
/// 构建包裹版本
|
||||
/// </summary>
|
||||
public string BuildPackageVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 构建包裹备注
|
||||
/// </summary>
|
||||
public string BuildPackageNote;
|
||||
|
||||
// 收集器配置
|
||||
public bool UniqueBundleName;
|
||||
public bool EnableAddressable;
|
||||
public bool LocationToLower;
|
||||
public bool IncludeAssetGUID;
|
||||
public bool AutoCollectShaders;
|
||||
public string IgnoreRuleName;
|
||||
|
||||
// 构建参数
|
||||
public bool ClearBuildCacheFiles;
|
||||
public bool UseAssetDependencyDB;
|
||||
public bool EnableSharePackRule;
|
||||
public bool SingleReferencedPackAlone;
|
||||
public string EncryptionClassName;
|
||||
public EFileNameStyle FileNameStyle;
|
||||
|
||||
// 引擎参数
|
||||
public ECompressOption CompressOption;
|
||||
public bool DisableWriteTypeTree;
|
||||
public bool IgnoreTypeTreeChanges;
|
||||
public bool WriteLinkXML = true;
|
||||
public string CacheServerHost;
|
||||
public int CacheServerPort;
|
||||
public string BuiltinShadersBundleName;
|
||||
public string MonoScriptsBundleName;
|
||||
|
||||
// 构建结果
|
||||
public int AssetFileTotalCount;
|
||||
public int MainAssetTotalCount;
|
||||
public int AllBundleTotalCount;
|
||||
public long AllBundleTotalSize;
|
||||
public int EncryptedBundleTotalCount;
|
||||
public long EncryptedBundleTotalSize;
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,18 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建资源信息,记录单个资源在构建过程中的元数据
|
||||
/// </summary>
|
||||
public class BuildAssetInfo
|
||||
{
|
||||
private bool _isAddAssetTags = false;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
private readonly List<string> _assetTags = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 收集器类型
|
||||
@@ -28,12 +32,15 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 资源信息
|
||||
/// </summary>
|
||||
public AssetInfo AssetInfo { private set; get; }
|
||||
public EditorAssetInfo AssetInfo { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源的分类标签
|
||||
/// </summary>
|
||||
public readonly List<string> AssetTags = new List<string>();
|
||||
public IReadOnlyList<string> AssetTags
|
||||
{
|
||||
get { return _assetTags; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的所有资源
|
||||
@@ -42,14 +49,26 @@ namespace YooAsset.Editor
|
||||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||
|
||||
|
||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, AssetInfo assetInfo)
|
||||
/// <summary>
|
||||
/// 创建实例
|
||||
/// </summary>
|
||||
/// <param name="collectorType">收集器类型</param>
|
||||
/// <param name="bundleName">所属的资源包名称</param>
|
||||
/// <param name="address">可寻址地址</param>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, EditorAssetInfo assetInfo)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetInfo = assetInfo;
|
||||
}
|
||||
public BuildAssetInfo(AssetInfo assetInfo)
|
||||
|
||||
/// <summary>
|
||||
/// 创建零依赖或冗余的实例
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public BuildAssetInfo(EditorAssetInfo assetInfo)
|
||||
{
|
||||
CollectorType = ECollectorType.None;
|
||||
BundleName = string.Empty;
|
||||
@@ -57,14 +76,14 @@ namespace YooAsset.Editor
|
||||
AssetInfo = assetInfo;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设置所有依赖的资源
|
||||
/// </summary>
|
||||
/// <param name="dependAssetInfos">依赖资源信息列表</param>
|
||||
public void SetDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
|
||||
{
|
||||
if (AllDependAssetInfos != null)
|
||||
throw new System.Exception("Should never get here !");
|
||||
throw new YooInternalException("Should never get here.");
|
||||
|
||||
AllDependAssetInfos = dependAssetInfos;
|
||||
}
|
||||
@@ -72,29 +91,31 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 设置资源包名称
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包完整名称</param>
|
||||
public void SetBundleName(string bundleName)
|
||||
{
|
||||
if (HasBundleName())
|
||||
throw new System.Exception("Should never get here !");
|
||||
throw new YooInternalException("Should never get here.");
|
||||
|
||||
BundleName = bundleName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加资源的分类标签
|
||||
/// 说明:原始定义的资源分类标签
|
||||
/// </summary>
|
||||
/// <remarks>仅在首次调用时生效,不可重复设置。</remarks>
|
||||
/// <param name="tags">资源分类标签列表</param>
|
||||
public void AddAssetTags(List<string> tags)
|
||||
{
|
||||
if (_isAddAssetTags)
|
||||
throw new Exception("Should never get here !");
|
||||
throw new YooInternalException("Should never get here.");
|
||||
_isAddAssetTags = true;
|
||||
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (AssetTags.Contains(tag) == false)
|
||||
if (_assetTags.Contains(tag) == false)
|
||||
{
|
||||
AssetTags.Add(tag);
|
||||
_assetTags.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -102,18 +123,20 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 添加关联的资源包名称
|
||||
/// </summary>
|
||||
/// <param name="bundleName">引用该资源的资源包名称</param>
|
||||
public void AddReferenceBundleName(string bundleName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
throw new YooInternalException("Should never get here.");
|
||||
|
||||
if (_referenceBundleNames.Contains(bundleName) == false)
|
||||
_referenceBundleNames.Add(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名是否存在
|
||||
/// 检查是否已分配资源包名称
|
||||
/// </summary>
|
||||
/// <returns>已分配返回 true,否则返回 false</returns>
|
||||
public bool HasBundleName()
|
||||
{
|
||||
if (string.IsNullOrEmpty(BundleName))
|
||||
@@ -125,6 +148,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 获取关联资源包的数量
|
||||
/// </summary>
|
||||
/// <returns>引用该资源的资源包数量</returns>
|
||||
public int GetReferenceBundleCount()
|
||||
{
|
||||
return _referenceBundleNames.Count;
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
@@ -6,6 +6,9 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建资源包信息,记录单个资源包在构建过程中的完整元数据
|
||||
/// </summary>
|
||||
public class BuildBundleInfo
|
||||
{
|
||||
#region 补丁文件的关键信息
|
||||
@@ -25,12 +28,12 @@ namespace YooAsset.Editor
|
||||
public string PackageFileHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// 文件 CRC 校验值
|
||||
/// </summary>
|
||||
public string PackageFileCRC { set; get; }
|
||||
public uint PackageFileCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// 文件大小(字节)
|
||||
/// </summary>
|
||||
public long PackageFileSize { set; get; }
|
||||
|
||||
@@ -56,13 +59,17 @@ namespace YooAsset.Editor
|
||||
public string EncryptedFilePath { set; get; }
|
||||
#endregion
|
||||
|
||||
private readonly Dictionary<string, BuildAssetInfo> _packAssetDic = new Dictionary<string, BuildAssetInfo>(100);
|
||||
private readonly Dictionary<string, BuildAssetInfo> _packAssetDictionary = new Dictionary<string, BuildAssetInfo>(100);
|
||||
private readonly List<BuildAssetInfo> _allPackAssets = new List<BuildAssetInfo>(100);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源列表
|
||||
/// 注意:不包含零依赖资源和冗余资源
|
||||
/// </summary>
|
||||
public readonly List<BuildAssetInfo> AllPackAssets = new List<BuildAssetInfo>(100);
|
||||
public IReadOnlyList<BuildAssetInfo> AllPackAssets
|
||||
{
|
||||
get { return _allPackAssets; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称
|
||||
@@ -70,11 +77,15 @@ namespace YooAsset.Editor
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加密文件
|
||||
/// 是否已加密
|
||||
/// </summary>
|
||||
public bool Encrypted { set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建实例
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包名称</param>
|
||||
public BuildBundleInfo(string bundleName)
|
||||
{
|
||||
BundleName = bundleName;
|
||||
@@ -83,53 +94,81 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
/// <param name="buildAsset">待打包的资源信息</param>
|
||||
public void PackAsset(BuildAssetInfo buildAsset)
|
||||
{
|
||||
string assetPath = buildAsset.AssetInfo.AssetPath;
|
||||
if (_packAssetDic.ContainsKey(assetPath))
|
||||
throw new System.Exception($"Should never get here ! Asset is existed : {assetPath}");
|
||||
if (_packAssetDictionary.ContainsKey(assetPath))
|
||||
throw new YooInternalException($"Should never get here. Asset already exists: '{assetPath}'.");
|
||||
|
||||
_packAssetDic.Add(assetPath, buildAsset);
|
||||
AllPackAssets.Add(buildAsset);
|
||||
_packAssetDictionary.Add(assetPath, buildAsset);
|
||||
_allPackAssets.Add(buildAsset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含指定资源
|
||||
/// 检查是否包含指定资源
|
||||
/// </summary>
|
||||
/// <param name="assetPath">资源路径</param>
|
||||
/// <returns>包含返回 true,否则返回 false</returns>
|
||||
public bool IsContainsPackAsset(string assetPath)
|
||||
{
|
||||
return _packAssetDic.ContainsKey(assetPath);
|
||||
return _packAssetDictionary.ContainsKey(assetPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源路径列表
|
||||
/// </summary>
|
||||
/// <returns>所有打包资源的路径数组</returns>
|
||||
public string[] GetAllPackAssetPaths()
|
||||
{
|
||||
return AllPackAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
|
||||
List<string> results = new List<string>(AllPackAssets.Count);
|
||||
for (int i = 0; i < AllPackAssets.Count; i++)
|
||||
{
|
||||
var packAsset = AllPackAssets[i];
|
||||
results.Add(packAsset.AssetInfo.AssetPath);
|
||||
}
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源可寻址列表
|
||||
/// </summary>
|
||||
/// <returns>所有打包资源的可寻址地址数组</returns>
|
||||
public string[] GetAllPackAssetAddress()
|
||||
{
|
||||
List<string> results = new List<string>(AllPackAssets.Count);
|
||||
for (int i = 0; i < AllPackAssets.Count; i++)
|
||||
{
|
||||
var packAsset = AllPackAssets[i];
|
||||
results.Add(packAsset.Address);
|
||||
}
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的主资源信息
|
||||
/// </summary>
|
||||
/// <param name="assetPath">资源路径</param>
|
||||
/// <returns>对应的构建资源信息</returns>
|
||||
public BuildAssetInfo GetPackAssetInfo(string assetPath)
|
||||
{
|
||||
if (_packAssetDic.TryGetValue(assetPath, out BuildAssetInfo value))
|
||||
if (_packAssetDictionary.TryGetValue(assetPath, out BuildAssetInfo value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Can not found pack asset info {assetPath} in bundle : {BundleName}");
|
||||
throw new InvalidOperationException($"Could not find pack asset info '{assetPath}' in bundle: '{BundleName}'.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包内部所有资产
|
||||
/// </summary>
|
||||
public List<AssetInfo> GetBundleContents()
|
||||
/// <returns>资源包包含的所有资源信息列表</returns>
|
||||
public List<EditorAssetInfo> GetBundleContents()
|
||||
{
|
||||
Dictionary<string, AssetInfo> result = new Dictionary<string, AssetInfo>(AllPackAssets.Count);
|
||||
Dictionary<string, EditorAssetInfo> result = new Dictionary<string, EditorAssetInfo>(AllPackAssets.Count);
|
||||
foreach (var packAsset in AllPackAssets)
|
||||
{
|
||||
result.Add(packAsset.AssetInfo.AssetPath, packAsset.AssetInfo);
|
||||
@@ -151,21 +190,26 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建AssetBundleBuild类
|
||||
/// 创建 Unity 构建管线所需的数据
|
||||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
|
||||
/// <param name="replaceAssetPathWithAddress">是否使用可寻址地址替代资源路径</param>
|
||||
/// <returns>构建管线所需的 AssetBundleBuild 数据</returns>
|
||||
public UnityEditor.AssetBundleBuild CreatePipelineBuild(bool replaceAssetPathWithAddress)
|
||||
{
|
||||
// 注意:我们不再支持AssetBundle的变种机制
|
||||
AssetBundleBuild build = new AssetBundleBuild();
|
||||
build.assetBundleName = BundleName;
|
||||
build.assetBundleVariant = string.Empty;
|
||||
build.assetNames = GetAllPackAssetPaths();
|
||||
if (replaceAssetPathWithAddress)
|
||||
build.addressableNames = GetAllPackAssetAddress();
|
||||
return build;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有写入补丁清单的资源
|
||||
/// </summary>
|
||||
/// <returns>需要写入清单的主资源信息数组</returns>
|
||||
public BuildAssetInfo[] GetAllManifestAssetInfos()
|
||||
{
|
||||
return AllPackAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||
@@ -178,11 +222,12 @@ namespace YooAsset.Editor
|
||||
{
|
||||
PackageBundle packageBundle = new PackageBundle();
|
||||
packageBundle.BundleName = BundleName;
|
||||
packageBundle.UnityCRC = PackageUnityCRC;
|
||||
packageBundle.UnityCrc = PackageUnityCRC;
|
||||
packageBundle.FileHash = PackageFileHash;
|
||||
packageBundle.FileCRC = PackageFileCRC;
|
||||
packageBundle.FileCrc = PackageFileCRC;
|
||||
packageBundle.FileSize = PackageFileSize;
|
||||
packageBundle.Encrypted = Encrypted;
|
||||
packageBundle.IsEncrypted = Encrypted;
|
||||
packageBundle.DependentBundleIDs = Array.Empty<int>();
|
||||
return packageBundle;
|
||||
}
|
||||
}
|
||||
148
Assets/YooAsset/Editor/BundleBuilder/BuildMapContext.cs
Normal file
148
Assets/YooAsset/Editor/BundleBuilder/BuildMapContext.cs
Normal file
@@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建资源映射上下文,管理构建过程中所有资源包和资源的映射关系
|
||||
/// </summary>
|
||||
[ContextObject]
|
||||
public class BuildMapContext
|
||||
{
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDictionary = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
private readonly List<BuildAssetInfo> _spriteAtlasAssetList = new List<BuildAssetInfo>(10000);
|
||||
private readonly List<ReportIndependentAsset> _independentAssets = new List<ReportIndependentAsset>(1000);
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// </summary>
|
||||
/// <remarks>包括主动收集的资源以及其依赖的所有资源。</remarks>
|
||||
public int AssetFileCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源收集命令
|
||||
/// </summary>
|
||||
public CollectCommand Command { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包信息列表
|
||||
/// </summary>
|
||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bundleInfoDictionary.Values;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 图集资源集合
|
||||
/// </summary>
|
||||
public IReadOnlyList<BuildAssetInfo> SpriteAtlasAssetList
|
||||
{
|
||||
get { return _spriteAtlasAssetList; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 未被依赖的资源列表
|
||||
/// </summary>
|
||||
public IReadOnlyList<ReportIndependentAsset> IndependentAssets
|
||||
{
|
||||
get { return _independentAssets; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个未被依赖的资源
|
||||
/// </summary>
|
||||
internal void AddIndependentAsset(ReportIndependentAsset asset)
|
||||
{
|
||||
_independentAssets.Add(asset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个打包资源
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">待打包的资源信息</param>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = assetInfo.BundleName;
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new YooInternalException("Should never get here.");
|
||||
|
||||
if (_bundleInfoDictionary.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
bundleInfo.PackAsset(assetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||
newBundleInfo.PackAsset(assetInfo);
|
||||
_bundleInfoDictionary.Add(bundleName, newBundleInfo);
|
||||
}
|
||||
|
||||
// 统计所有的精灵图集
|
||||
if (assetInfo.AssetInfo.IsSpriteAtlas())
|
||||
{
|
||||
_spriteAtlasAssetList.Add(assetInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否包含指定名称的资源包
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包名称</param>
|
||||
/// <returns>包含返回 true,否则返回 false</returns>
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
{
|
||||
return _bundleInfoDictionary.ContainsKey(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包名称</param>
|
||||
/// <returns>对应的资源包构建信息</returns>
|
||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (_bundleInfoDictionary.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
throw new YooInternalException($"Should never get here. Bundle not found: '{bundleName}'.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线里需要的数据
|
||||
/// </summary>
|
||||
/// <param name="replaceAssetPathWithAddress">是否使用可寻址地址替代资源路径</param>
|
||||
/// <returns>所有资源包的 AssetBundleBuild 数据数组</returns>
|
||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds(bool replaceAssetPathWithAddress)
|
||||
{
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDictionary.Count);
|
||||
foreach (var bundleInfo in _bundleInfoDictionary.Values)
|
||||
{
|
||||
builds.Add(bundleInfo.CreatePipelineBuild(replaceAssetPathWithAddress));
|
||||
}
|
||||
return builds.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建空的资源包
|
||||
/// </summary>
|
||||
/// <param name="bundleName">资源包名称</param>
|
||||
public void CreateEmptyBundleInfo(string bundleName)
|
||||
{
|
||||
if (IsContainsBundle(bundleName) == false)
|
||||
{
|
||||
var bundleInfo = new BuildBundleInfo(bundleName);
|
||||
_bundleInfoDictionary.Add(bundleName, bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
249
Assets/YooAsset/Editor/BundleBuilder/BuildParameters.cs
Normal file
249
Assets/YooAsset/Editor/BundleBuilder/BuildParameters.cs
Normal file
@@ -0,0 +1,249 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public abstract class BuildParameters
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 构建输出的根目录
|
||||
/// </summary>
|
||||
public string BuildOutputRoot { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源的根目录
|
||||
/// </summary>
|
||||
public string BundledFileRoot { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建管线名称
|
||||
/// </summary>
|
||||
public string BuildPipeline { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建资源包类型
|
||||
/// </summary>
|
||||
public int BuildBundleType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建的平台
|
||||
/// </summary>
|
||||
public BuildTarget BuildTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构建的包裹备注
|
||||
/// </summary>
|
||||
public string PackageNote { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 清空构建缓存文件
|
||||
/// </summary>
|
||||
public bool ClearBuildCacheFiles { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否使用资源依赖缓存数据库
|
||||
/// </summary>
|
||||
/// <remarks>开启此项可以极大提高资源收集速度</remarks>
|
||||
public bool UseAssetDependencyDB { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 启用共享资源打包
|
||||
/// </summary>
|
||||
public bool EnableSharePackRule { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否对单独引用的共享资源进行独立打包
|
||||
/// </summary>
|
||||
/// <remarks>关闭该选项,单独引用的共享资源将会构建到引用它的资源包内。</remarks>
|
||||
public bool SingleReferencedPackAlone { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
public bool VerifyBuildingResult { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名称样式
|
||||
/// </summary>
|
||||
public EFileNameStyle FileNameStyle { get; set; } = EFileNameStyle.HashName;
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源的拷贝选项
|
||||
/// </summary>
|
||||
public EBundledCopyOption BundledCopyOption { get; set; } = EBundledCopyOption.None;
|
||||
|
||||
/// <summary>
|
||||
/// 首包资源的拷贝参数
|
||||
/// </summary>
|
||||
public string BundledCopyParams { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包加密器
|
||||
/// </summary>
|
||||
public IBundleEncryptor BundleEncryptor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源清单加密器
|
||||
/// </summary>
|
||||
public IManifestEncryptor ManifestEncryptor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源清单解密器
|
||||
/// </summary>
|
||||
public IManifestDecryptor ManifestDecryptor { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 检测构建参数是否合法
|
||||
/// </summary>
|
||||
public void CheckBuildParameters()
|
||||
{
|
||||
// 检测当前是否正在构建资源包
|
||||
if (UnityEditor.BuildPipeline.isBuildingPlayer)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "Pipeline build is in progress.");
|
||||
throw new InvalidOperationException(message);
|
||||
}
|
||||
|
||||
// 检测构建参数合法性
|
||||
if (BuildTarget == BuildTarget.NoTarget)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Build target platform is not selected.");
|
||||
throw new ArgumentException(message, nameof(BuildTarget));
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildOutputRoot))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty.");
|
||||
throw new ArgumentException(message, nameof(BuildOutputRoot));
|
||||
}
|
||||
if (string.IsNullOrEmpty(BundledFileRoot))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundledRootIsNullOrEmpty, "Bundled file root is null or empty.");
|
||||
throw new ArgumentException(message, nameof(BundledFileRoot));
|
||||
}
|
||||
if (string.IsNullOrEmpty(BuildPipeline))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineIsNullOrEmpty, "Build pipeline is null or empty.");
|
||||
throw new ArgumentException(message, nameof(BuildPipeline));
|
||||
}
|
||||
if (BuildBundleType == (int)EBundleType.None)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildBundleTypeIsUnknown, $"Build bundle type is unknown: {BuildBundleType}.");
|
||||
throw new ArgumentException(message, nameof(BuildBundleType));
|
||||
}
|
||||
if (string.IsNullOrEmpty(PackageName))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty.");
|
||||
throw new ArgumentException(message, nameof(PackageName));
|
||||
}
|
||||
if (string.IsNullOrEmpty(PackageVersion))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty.");
|
||||
throw new ArgumentException(message, nameof(PackageVersion));
|
||||
}
|
||||
|
||||
// 设置默认备注信息
|
||||
if (string.IsNullOrEmpty(PackageNote))
|
||||
{
|
||||
PackageNote = DateTime.Now.ToString();
|
||||
}
|
||||
|
||||
CheckBuildParametersCore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
/// <returns>构建管线的输出目录路径</returns>
|
||||
public string GetPipelineOutputDirectory()
|
||||
{
|
||||
return GetPipelineOutputDirectoryCore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁输出目录
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁输出目录路径</returns>
|
||||
public string GetPackageOutputDirectory()
|
||||
{
|
||||
return GetPackageOutputDirectoryCore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取本次构建的补丁根目录
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁根目录路径</returns>
|
||||
public string GetPackageRootDirectory()
|
||||
{
|
||||
return GetPackageRootDirectoryCore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取首包资源的根目录
|
||||
/// </summary>
|
||||
/// <returns>首包资源的根目录路径</returns>
|
||||
public string GetBundledRootDirectory()
|
||||
{
|
||||
return GetBundledRootDirectoryCore();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 执行子类特定的构建参数验证
|
||||
/// </summary>
|
||||
protected virtual void CheckBuildParametersCore() { }
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线输出目录的核心实现
|
||||
/// </summary>
|
||||
/// <returns>构建管线的输出目录路径</returns>
|
||||
protected virtual string GetPipelineOutputDirectoryCore()
|
||||
{
|
||||
return $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取补丁输出目录的核心实现
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁输出目录路径</returns>
|
||||
protected virtual string GetPackageOutputDirectoryCore()
|
||||
{
|
||||
return $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取补丁根目录的核心实现
|
||||
/// </summary>
|
||||
/// <returns>本次构建的补丁根目录路径</returns>
|
||||
protected virtual string GetPackageRootDirectoryCore()
|
||||
{
|
||||
return $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取首包资源根目录的核心实现
|
||||
/// </summary>
|
||||
/// <returns>首包资源的根目录路径</returns>
|
||||
protected virtual string GetBundledRootDirectoryCore()
|
||||
{
|
||||
return $"{BundledFileRoot}/{PackageName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user