Compare commits

...

21 Commits

Author SHA1 Message Date
何冠峰
bfd476d59c Update DownloadCenterOperation.cs 2025-07-21 18:22:51 +08:00
何冠峰
7dd08e9634 update test sample 2025-07-21 18:05:08 +08:00
何冠峰
b2776b933a update mini game sample 2025-07-21 15:52:51 +08:00
何冠峰
9f09b6c526 update file system 2025-07-21 15:52:07 +08:00
何冠峰
01f6103b48 Update AssemblyInfo.cs 2025-07-21 15:48:52 +08:00
何冠峰
053b4a00d7 update test sample 2025-07-17 22:24:27 +08:00
何冠峰
db159428c6 update test sample
增加cache file system单元测试
2025-07-17 21:26:13 +08:00
何冠峰
ac7ee16017 update mini game 2025-07-17 21:23:34 +08:00
何冠峰
c2fb7c3cbb update package invoke
correct name
2025-07-17 21:09:35 +08:00
何冠峰
e70b0d37cd update extension sample 2025-07-17 21:00:46 +08:00
何冠峰
53db012fc8 update download system 2025-07-17 21:00:12 +08:00
何冠峰
b3622167da update download system
remove timeout
2025-07-17 20:59:15 +08:00
何冠峰
dd6fab46f9 update extension sample 2025-07-16 10:48:40 +08:00
何冠峰
f0796dccc9 Update GooglePlayFileSystem.cs 2025-07-10 22:50:43 +08:00
何冠峰
f383c59327 update mini game sample
新增Google Play文件系统扩展
2025-07-10 22:43:43 +08:00
何冠峰
e34b9270d2 update mini game
下载器相关代码重构
2025-07-10 10:58:44 +08:00
何冠峰
b90ab01fe9 update file system
下载器相关逻辑代码重构
2025-07-10 10:58:14 +08:00
何冠峰
236468b4a8 update download system
重构下载逻辑代码
2025-07-09 14:52:22 +08:00
何冠峰
6f5fcd55b1 style : 修正拼写错误 2025-07-08 16:42:21 +08:00
何冠峰
4b8f2e3acc update download system
重构下载逻辑代码
2025-07-08 16:41:50 +08:00
何冠峰
090e4f4b15 fix #590 2025-07-01 18:10:17 +08:00
176 changed files with 3449 additions and 2753 deletions

View File

@@ -2,6 +2,7 @@
// 内部友元
[assembly: InternalsVisibleTo("YooAsset.Editor")]
[assembly: InternalsVisibleTo("YooAsset.Test")]
[assembly: InternalsVisibleTo("YooAsset.Test.Editor")]
// 外部友元

View File

@@ -94,4 +94,25 @@ namespace YooAsset
/// </summary>
public long FileSize;
}
/// <summary>
/// 导入文件的信息
/// </summary>
public struct ImportFileInfo
{
/// <summary>
/// 本地文件路径
/// </summary>
public string FilePath;
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 资源包GUID
/// </summary>
public string BundleGUID;
}
}

View File

@@ -1,16 +1,32 @@
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset
{
internal class DownloadWebNormalAssetBundleOperation : DownloadAssetBundleOperation
internal class UnityAssetBundleRequestOperation : UnityWebRequestOperation
{
private readonly bool _disableUnityWebCache;
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private UnityWebRequestAsyncOperation _requestOperation;
private DownloadHandlerAssetBundle _downloadhandler;
private readonly PackageBundle _packageBundle;
private readonly bool _disableUnityWebCache;
private ESteps _steps = ESteps.None;
internal DownloadWebNormalAssetBundleOperation(bool disableUnityWebCache, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
/// <summary>
/// 请求结果
/// </summary>
public AssetBundle Result { private set; get; }
internal UnityAssetBundleRequestOperation(PackageBundle packageBundle, bool disableUnityWebCache, string url) : base(url)
{
_packageBundle = packageBundle;
_disableUnityWebCache = disableUnityWebCache;
}
internal override void InternalStart()
@@ -22,34 +38,20 @@ namespace YooAsset
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
_steps = ESteps.Download;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
CheckRequestTimeout();
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
return;
}
// 检查网络错误
if (CheckRequestResult())
{
AssetBundle assetBundle = _downloadhandler.assetBundle;
@@ -57,7 +59,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Download handler asset bundle object is null !";
Error = $"URL : {_requestURL} Download handler asset bundle object is null !";
}
else
{
@@ -68,37 +70,13 @@ namespace YooAsset
}
else
{
_steps = ESteps.TryAgain;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeWebRequest();
DisposeRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeWebRequest();
}
private void CreateWebRequest()
@@ -107,22 +85,13 @@ namespace YooAsset
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.downloadHandler = _downloadhandler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
_requestOperation = _webRequest.SendWebRequest();
}
private DownloadHandlerAssetBundle CreateWebDownloadHandler()
{
if (_disableUnityWebCache)
{
var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, Bundle.UnityCRC);
var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, _packageBundle.UnityCRC);
#if UNITY_2020_3_OR_NEWER
downloadhandler.autoLoadAssetBundle = false;
#endif
@@ -132,8 +101,8 @@ namespace YooAsset
{
// 注意:优先从浏览器缓存里获取文件
// The file hash defining the version of the asset bundle.
Hash128 fileHash = Hash128.Parse(Bundle.FileHash);
var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, Bundle.UnityCRC);
Hash128 fileHash = Hash128.Parse(_packageBundle.FileHash);
var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, _packageBundle.UnityCRC);
#if UNITY_2020_3_OR_NEWER
downloadhandler.autoLoadAssetBundle = false;
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8088863fc7dfbd441bc897380cd7b97f
guid: e01cc308d7179a34281087fafe455b42
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,77 @@
using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset
{
internal class UnityWebCacheRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private UnityWebRequestAsyncOperation _requestOperation;
private ESteps _steps = ESteps.None;
internal UnityWebCacheRequestOperation(string url) : base(url)
{
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CreateRequest)
{
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
return;
if (CheckRequestResult())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
}
/// <summary>
/// 设置请求头信息
/// </summary>
public void SetRequestHeader(string name, string value)
{
_webRequest.SetRequestHeader(name, value);
}
private void CreateWebRequest()
{
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 94254ab8e4496214884c11a891c131c6
guid: 375d88bcf5b9a6146adaf98ceb5369f8
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -5,7 +5,23 @@ namespace YooAsset
{
internal class UnityWebDataRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private UnityWebRequestAsyncOperation _requestOperation;
private ESteps _steps = ESteps.None;
/// <summary>
/// 响应的超时时间单位在经过Timeout的秒数后尝试中止。
/// 注意当Timeout设置为0时不会应用超时。
/// 注意设置的超时值可能应用于Android上的每个URL重定向这可能会导致响应时间增加。
/// </summary>
private readonly int _timeout;
/// <summary>
/// 请求结果
@@ -13,8 +29,9 @@ namespace YooAsset
public byte[] Result { private set; get; }
internal UnityWebDataRequestOperation(string url, int timeout = 60) : base(url, timeout)
internal UnityWebDataRequestOperation(string url, int timeout) : base(url)
{
_timeout = timeout;
}
internal override void InternalStart()
{
@@ -27,27 +44,33 @@ namespace YooAsset
if (_steps == ESteps.CreateRequest)
{
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
{
CheckRequestTimeout();
return;
}
if (CheckRequestResult())
{
_steps = ESteps.Done;
Result = _webRequest.downloadHandler.data;
Status = EOperationStatus.Succeed;
var fileData = _webRequest.downloadHandler.data;
if (fileData == null || fileData.Length == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_requestURL} Download handler data is null or empty !";
}
else
{
_steps = ESteps.Done;
Result = fileData;
Status = EOperationStatus.Succeed;
}
}
else
{
@@ -59,16 +82,12 @@ namespace YooAsset
DisposeRequest();
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeRequest();
}
private void CreateWebRequest()
{
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.timeout = _timeout;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();

View File

@@ -5,12 +5,30 @@ namespace YooAsset
{
internal class UnityWebFileRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private UnityWebRequestAsyncOperation _requestOperation;
private readonly string _fileSavePath;
private ESteps _steps = ESteps.None;
internal UnityWebFileRequestOperation(string url, string fileSavePath, int timeout = 60) : base(url, timeout)
/// <summary>
/// 响应的超时时间单位在经过Timeout的秒数后尝试中止。
/// 注意当Timeout设置为0时不会应用超时。
/// 注意设置的超时值可能应用于Android上的每个URL重定向这可能会导致响应时间增加。
/// </summary>
private readonly int _timeout;
internal UnityWebFileRequestOperation(string url, string fileSavePath, int timeout) : base(url)
{
_fileSavePath = fileSavePath;
_timeout = timeout;
}
internal override void InternalStart()
{
@@ -23,21 +41,17 @@ namespace YooAsset
if (_steps == ESteps.CreateRequest)
{
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
{
CheckRequestTimeout();
return;
}
if (CheckRequestResult())
{
@@ -54,17 +68,13 @@ namespace YooAsset
DisposeRequest();
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeRequest();
}
private void CreateWebRequest()
{
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
DownloadHandlerFile handler = new DownloadHandlerFile(_fileSavePath);
handler.removeFileOnAbort = true;
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.timeout = _timeout;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();

View File

@@ -1,6 +1,4 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using UnityEngine.Networking;
using UnityEngine;
@@ -8,33 +6,50 @@ namespace YooAsset
{
internal abstract class UnityWebRequestOperation : AsyncOperationBase
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
protected UnityWebRequest _webRequest;
protected readonly string _requestURL;
protected ESteps _steps = ESteps.None;
// 超时相关
protected readonly float _timeout;
protected ulong _latestDownloadBytes;
protected float _latestDownloadRealtime;
private bool _isAbort = false;
/// <summary>
/// HTTP返回码
/// </summary>
public long HttpCode { private set; get; }
/// <summary>
/// 当前下载的字节数
/// </summary>
public long DownloadedBytes { protected set; get; }
/// <summary>
/// 当前下载进度0f - 1f
/// </summary>
public float DownloadProgress { protected set; get; }
/// <summary>
/// 请求的URL地址
/// </summary>
public string URL
{
get { return _requestURL; }
}
internal UnityWebRequestOperation(string url, int timeout)
internal UnityWebRequestOperation(string url)
{
_requestURL = url;
_timeout = timeout;
}
internal override void InternalAbort()
{
//TODO
// 1. 编辑器下停止运行游戏的时候主动终止下载任务
// 2. 真机上销毁包裹的时候主动终止下载任务
if (_isAbort == false)
{
if (_webRequest != null)
{
_webRequest.Abort();
_isAbort = true;
}
}
}
/// <summary>
@@ -44,39 +59,19 @@ namespace YooAsset
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
/// <summary>
/// 检测超时
/// </summary>
protected void CheckRequestTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if ( _latestDownloadBytes != _webRequest.downloadedBytes)
{
_latestDownloadBytes = _webRequest.downloadedBytes;
_latestDownloadRealtime = Time.realtimeSinceStartup;
}
float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > _timeout)
{
_webRequest.Abort();
_isAbort = true;
}
}
}
/// <summary>
/// 检测请求结果
/// </summary>
protected bool CheckRequestResult()
{
HttpCode = _webRequest.responseCode;
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{

View File

@@ -5,7 +5,23 @@ namespace YooAsset
{
internal class UnityWebTextRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private UnityWebRequestAsyncOperation _requestOperation;
private ESteps _steps = ESteps.None;
/// <summary>
/// 响应的超时时间单位在经过Timeout的秒数后尝试中止。
/// 注意当Timeout设置为0时不会应用超时。
/// 注意设置的超时值可能应用于Android上的每个URL重定向这可能会导致响应时间增加。
/// </summary>
private readonly int _timeout;
/// <summary>
/// 请求结果
@@ -13,8 +29,9 @@ namespace YooAsset
public string Result { private set; get; }
internal UnityWebTextRequestOperation(string url, int timeout = 60) : base(url, timeout)
internal UnityWebTextRequestOperation(string url, int timeout) : base(url)
{
_timeout = timeout;
}
internal override void InternalStart()
{
@@ -27,27 +44,33 @@ namespace YooAsset
if (_steps == ESteps.CreateRequest)
{
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
{
CheckRequestTimeout();
return;
}
if (CheckRequestResult())
{
_steps = ESteps.Done;
Result = _webRequest.downloadHandler.text;
Status = EOperationStatus.Succeed;
var fileText = _webRequest.downloadHandler.text;
if (string.IsNullOrEmpty(fileText))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_requestURL} Download handler text is null or empty !";
}
else
{
_steps = ESteps.Done;
Result = fileText;
Status = EOperationStatus.Succeed;
}
}
else
{
@@ -59,16 +82,12 @@ namespace YooAsset
DisposeRequest();
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeRequest();
}
private void CreateWebRequest()
{
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.timeout = _timeout;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();

View File

@@ -125,7 +125,7 @@ namespace YooAsset
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
{
// 注意:业务层的解压下载器会依赖内置文件系统的下载方法
// 注意:业务层的解压器会依赖方法
options.ImportFilePath = GetBuildinFileLoadPath(bundle);
return _unpackFileSystem.DownloadFileAsync(bundle, options);
}

View File

@@ -49,13 +49,13 @@ namespace YooAsset
/// <summary>
/// 生成包裹的内置资源目录文件
/// </summary>
public static bool CreateBuildinCatalogFile(IManifestServices services, string packageName, string pacakgeDirectory)
public static bool CreateBuildinCatalogFile(IManifestServices services, string packageName, string packageDirectory)
{
// 获取资源清单版本
string packageVersion;
{
string versionFileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
string versionFilePath = $"{pacakgeDirectory}/{versionFileName}";
string versionFilePath = $"{packageDirectory}/{versionFileName}";
if (File.Exists(versionFilePath) == false)
{
Debug.LogError($"Can not found package version file : {versionFilePath}");
@@ -69,7 +69,7 @@ namespace YooAsset
PackageManifest packageManifest;
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
string manifestFilePath = $"{pacakgeDirectory}/{manifestFileName}";
string manifestFilePath = $"{packageDirectory}/{manifestFileName}";
if (File.Exists(manifestFilePath) == false)
{
Debug.LogError($"Can not found package manifest file : {manifestFilePath}");
@@ -110,7 +110,7 @@ namespace YooAsset
};
// 记录所有内置资源文件
DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory);
DirectoryInfo rootDirectory = new DirectoryInfo(packageDirectory);
FileInfo[] fileInfos = rootDirectory.GetFiles();
foreach (var fileInfo in fileInfos)
{
@@ -135,13 +135,13 @@ namespace YooAsset
}
// 创建输出文件
string jsonFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName}";
string jsonFilePath = $"{packageDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName}";
if (File.Exists(jsonFilePath))
File.Delete(jsonFilePath);
CatalogTools.SerializeToJson(jsonFilePath, buildinFileCatalog);
// 创建输出文件
string binaryFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName}";
string binaryFilePath = $"{packageDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName}";
if (File.Exists(binaryFilePath))
File.Delete(binaryFilePath);
CatalogTools.SerializeToBinary(binaryFilePath, buildinFileCatalog);

View File

@@ -17,7 +17,7 @@ namespace YooAsset
private readonly DefaultBuildinFileSystem _fileSystem;
private CopyBuildinPackageManifestOperation _copyBuildinPackageManifestOp;
private FSInitializeFileSystemOperation _initUnpackFIleSystemOp;
private LoadBuildinCatalogFileOperation _loadCatalogFileOp;
private LoadBuildinCatalogFileOperation _loadBuildinCatalogFileOp;
private ESteps _steps = ESteps.None;
internal DBFSInitializeOperation(DefaultBuildinFileSystem fileSystem)
@@ -103,34 +103,18 @@ namespace YooAsset
if (_steps == ESteps.LoadCatalogFile)
{
if (_loadCatalogFileOp == null)
if (_loadBuildinCatalogFileOp == null)
{
#if UNITY_EDITOR
/*
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string packageRoot = _fileSystem.FileRoot;
bool result = DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.ManifestServices, _fileSystem.PackageName, packageRoot);
if (result == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Create package catalog file failed ! See the detail error in console !";
return;
}
*/
#endif
_loadCatalogFileOp = new LoadBuildinCatalogFileOperation(_fileSystem);
_loadCatalogFileOp.StartOperation();
AddChildOperation(_loadCatalogFileOp);
_loadBuildinCatalogFileOp = new LoadBuildinCatalogFileOperation(_fileSystem);
_loadBuildinCatalogFileOp.StartOperation();
AddChildOperation(_loadBuildinCatalogFileOp);
}
_loadCatalogFileOp.UpdateOperation();
if (_loadCatalogFileOp.IsDone == false)
_loadBuildinCatalogFileOp.UpdateOperation();
if (_loadBuildinCatalogFileOp.IsDone == false)
return;
if (_loadCatalogFileOp.Status == EOperationStatus.Succeed)
if (_loadBuildinCatalogFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@@ -139,7 +123,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadCatalogFileOp.Error;
Error = _loadBuildinCatalogFileOp.Error;
}
}
}

View File

@@ -104,27 +104,28 @@ namespace YooAsset
}
}
if (_assetBundle != null)
if (_assetBundle == null)
{
_steps = ESteps.Done;
Result = new AssetBundleResult(_fileSystem, _bundle, _assetBundle, _managedStream);
Status = EOperationStatus.Succeed;
return;
}
if (_bundle.Encrypted)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load encrypted buildin asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
if (_bundle.Encrypted)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load encrypted buildin asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load buildin asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load buildin asset bundle file : {_bundle.BundleName}";
YooLogger.Error(Error);
Result = new AssetBundleResult(_fileSystem, _bundle, _assetBundle, _managedStream);
Status = EOperationStatus.Succeed;
}
}
}
@@ -176,13 +177,15 @@ namespace YooAsset
if (_steps == ESteps.LoadBuildinRawBundle)
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
#if UNITY_ANDROID
//TODO : 安卓平台内置文件属于APK压缩包内的文件。
_steps = ESteps.Done;
Result = new RawBundleResult(_fileSystem, _bundle);
Status = EOperationStatus.Succeed;
Status = EOperationStatus.Failed;
Error = $"Can not load android buildin raw bundle file : {filePath}";
YooLogger.Error(Error);
#else
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
if (File.Exists(filePath))
{
_steps = ESteps.Done;

View File

@@ -20,8 +20,8 @@ namespace YooAsset
private readonly DefaultBuildinFileSystem _fileSystem;
private RequestBuildinPackageVersionOperation _requestBuildinPackageVersionOp;
private UnityWebFileRequestOperation _hashFileRequestOp;
private UnityWebFileRequestOperation _manifestFileRequestOp;
private UnityWebFileRequestOperation _hashWebFileRequestOp;
private UnityWebFileRequestOperation _manifestWebFileRequestOp;
private string _buildinPackageVersion;
private ESteps _steps = ESteps.None;
@@ -78,21 +78,21 @@ namespace YooAsset
if (_steps == ESteps.UnpackHashFile)
{
if (_hashFileRequestOp == null)
if (_hashWebFileRequestOp == null)
{
string sourcePath = _fileSystem.GetBuildinPackageHashFilePath(_buildinPackageVersion);
string destPath = GetCopyPackageHashDestPath(_buildinPackageVersion);
string url = DownloadSystemHelper.ConvertToWWWPath(sourcePath);
_hashFileRequestOp = new UnityWebFileRequestOperation(url, destPath);
_hashFileRequestOp.StartOperation();
AddChildOperation(_hashFileRequestOp);
_hashWebFileRequestOp = new UnityWebFileRequestOperation(url, destPath, 60);
_hashWebFileRequestOp.StartOperation();
AddChildOperation(_hashWebFileRequestOp);
}
_hashFileRequestOp.UpdateOperation();
if (_hashFileRequestOp.IsDone == false)
_hashWebFileRequestOp.UpdateOperation();
if (_hashWebFileRequestOp.IsDone == false)
return;
if (_hashFileRequestOp.Status == EOperationStatus.Succeed)
if (_hashWebFileRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.CheckManifestFile;
}
@@ -100,7 +100,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _hashFileRequestOp.Error;
Error = _hashWebFileRequestOp.Error;
}
}
@@ -119,21 +119,21 @@ namespace YooAsset
if (_steps == ESteps.UnpackManifestFile)
{
if (_manifestFileRequestOp == null)
if (_manifestWebFileRequestOp == null)
{
string sourcePath = _fileSystem.GetBuildinPackageManifestFilePath(_buildinPackageVersion);
string destPath = GetCopyPackageManifestDestPath(_buildinPackageVersion);
string url = DownloadSystemHelper.ConvertToWWWPath(sourcePath);
_manifestFileRequestOp = new UnityWebFileRequestOperation(url, destPath);
_manifestFileRequestOp.StartOperation();
AddChildOperation(_manifestFileRequestOp);
_manifestWebFileRequestOp = new UnityWebFileRequestOperation(url, destPath, 60);
_manifestWebFileRequestOp.StartOperation();
AddChildOperation(_manifestWebFileRequestOp);
}
_manifestFileRequestOp.UpdateOperation();
if (_manifestFileRequestOp.IsDone == false)
_manifestWebFileRequestOp.UpdateOperation();
if (_manifestWebFileRequestOp.IsDone == false)
return;
if (_manifestFileRequestOp.Status == EOperationStatus.Succeed)
if (_manifestWebFileRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@@ -142,7 +142,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _manifestFileRequestOp.Error;
Error = _manifestWebFileRequestOp.Error;
}
}
}

View File

@@ -35,7 +35,7 @@ namespace YooAsset
{
string filePath = _fileSystem.GetCatalogBinaryFileLoadPath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp = new UnityWebDataRequestOperation(url, 60);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}

View File

@@ -46,7 +46,7 @@ namespace YooAsset
{
string filePath = _fileSystem.GetBuildinPackageManifestFilePath(_packageVersion);
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp = new UnityWebDataRequestOperation(url, 60);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}

View File

@@ -41,7 +41,7 @@ namespace YooAsset
{
string filePath = _fileSystem.GetBuildinPackageHashFilePath(_packageVersion);
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webTextRequestOp = new UnityWebTextRequestOperation(url);
_webTextRequestOp = new UnityWebTextRequestOperation(url, 60);
_webTextRequestOp.StartOperation();
AddChildOperation(_webTextRequestOp);
}

View File

@@ -39,7 +39,7 @@ namespace YooAsset
{
string filePath = _fileSystem.GetBuildinPackageVersionFilePath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webTextRequestOp = new UnityWebTextRequestOperation(url);
_webTextRequestOp = new UnityWebTextRequestOperation(url, 60);
_webTextRequestOp.StartOperation();
AddChildOperation(_webTextRequestOp);
}

View File

@@ -166,12 +166,23 @@ namespace YooAsset
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
{
var downloader = DownloadCenter.DownloadFileAsync(bundle, options);
downloader.Reference(); //增加下载器的引用计数
// 获取下载地址
if (string.IsNullOrEmpty(options.ImportFilePath))
{
// 注意:如果是解压文件系统类,这里会返回本地内置文件的下载路径
string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
options.SetURL(mainURL, fallbackURL);
}
else
{
// 注意:把本地导入文件路径转换为下载器请求地址
string mainURL = DownloadSystemHelper.ConvertToWWWPath(options.ImportFilePath);
options.SetURL(mainURL, mainURL);
}
// 注意:将下载器进行包裹,可以避免父类任务终止的时候,连带子任务里的下载器也一起被终止!
var wrapper = new DownloadFileWrapper(downloader);
return wrapper;
var downloader = new DownloadPackageBundleOperation(this, bundle, options);
return downloader;
}
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
{

View File

@@ -55,10 +55,9 @@ namespace YooAsset
if (_steps == ESteps.DownloadFile)
{
// 注意边玩边下下载器引用计数没有Release
if (_downloadFileOp == null)
{
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, options);
_downloadFileOp.StartOperation();
AddChildOperation(_downloadFileOp);
@@ -303,10 +302,9 @@ namespace YooAsset
if (_steps == ESteps.DownloadFile)
{
// 注意边玩边下下载器引用计数没有Release
if (_downloadFileOp == null)
{
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, options);
_downloadFileOp.StartOperation();
AddChildOperation(_downloadFileOp);

View File

@@ -6,8 +6,8 @@ namespace YooAsset
internal class DownloadCenterOperation : AsyncOperationBase
{
private readonly DefaultCacheFileSystem _fileSystem;
protected readonly Dictionary<string, DefaultDownloadFileOperation> _downloaders = new Dictionary<string, DefaultDownloadFileOperation>(1000);
protected readonly List<string> _removeDownloadList = new List<string>(1000);
protected readonly Dictionary<string, UnityDownloadFileOperation> _downloaders = new Dictionary<string, UnityDownloadFileOperation>(1000);
protected readonly List<string> _removeList = new List<string>(1000);
public DownloadCenterOperation(DefaultCacheFileSystem fileSystem)
{
@@ -19,29 +19,28 @@ namespace YooAsset
internal override void InternalUpdate()
{
// 获取可移除的下载器集合
_removeDownloadList.Clear();
_removeList.Clear();
foreach (var valuePair in _downloaders)
{
var downloader = valuePair.Value;
downloader.UpdateOperation();
if (downloader.IsDone)
{
_removeList.Add(valuePair.Key);
continue;
}
// 注意:主动终止引用计数为零的下载任务
if (downloader.RefCount <= 0)
{
_removeDownloadList.Add(valuePair.Key);
_removeList.Add(valuePair.Key);
downloader.AbortOperation();
continue;
}
if (downloader.IsDone)
{
_removeDownloadList.Add(valuePair.Key);
continue;
}
}
// 移除下载器
foreach (var key in _removeDownloadList)
foreach (var key in _removeList)
{
_downloaders.Remove(key);
}
@@ -74,34 +73,21 @@ namespace YooAsset
/// <summary>
/// 创建下载任务
/// </summary>
public FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
public UnityDownloadFileOperation DownloadFileAsync(PackageBundle bundle, string url)
{
// 查询旧的下载器
if (_downloaders.TryGetValue(bundle.BundleGUID, out var oldDownloader))
{
oldDownloader.Reference();
return oldDownloader;
}
// 获取下载地址
if (string.IsNullOrEmpty(options.ImportFilePath))
{
// 注意:如果是解压文件系统类,这里会返回本地内置文件的下载路径
options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(bundle.FileName);
options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(bundle.FileName);
}
else
{
// 注意:把本地导入文件路径转换为下载器请求地址
options.MainURL = DownloadSystemHelper.ConvertToWWWPath(options.ImportFilePath);
options.FallbackURL = options.MainURL;
}
// 创建新的下载器
DefaultDownloadFileOperation newDownloader;
bool isRequestLocalFile = DownloadSystemHelper.IsRequestLocalFile(options.MainURL);
UnityDownloadFileOperation newDownloader;
bool isRequestLocalFile = DownloadSystemHelper.IsRequestLocalFile(url);
if (isRequestLocalFile)
{
newDownloader = new DownloadLocalFileOperation(_fileSystem, bundle, options);
newDownloader = new UnityDownloadLocalFileOperation(_fileSystem, bundle, url);
AddChildOperation(newDownloader);
_downloaders.Add(bundle.BundleGUID, newDownloader);
}
@@ -109,17 +95,19 @@ namespace YooAsset
{
if (bundle.FileSize >= _fileSystem.ResumeDownloadMinimumSize)
{
newDownloader = new DownloadResumeFileOperation(_fileSystem, bundle, options);
newDownloader = new UnityDownloadResumeFileOperation(_fileSystem, bundle, url);
AddChildOperation(newDownloader);
_downloaders.Add(bundle.BundleGUID, newDownloader);
}
else
{
newDownloader = new DownloadNormalFileOperation(_fileSystem, bundle, options);
newDownloader = new UnityDownloadNormalFileOperation(_fileSystem, bundle, url);
AddChildOperation(newDownloader);
_downloaders.Add(bundle.BundleGUID, newDownloader);
}
}
newDownloader.Reference();
return newDownloader;
}

View File

@@ -1,87 +0,0 @@
using System;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
/// <summary>
/// 支持Unity2018版本的断点续传下载器
/// </summary>
internal class DownloadHandlerFileRange : DownloadHandlerScript
{
private string _fileSavePath;
private long _fileTotalSize;
private UnityWebRequest _webRequest;
private FileStream _fileStream;
private long _localFileSize = 0;
private long _curFileSize = 0;
public DownloadHandlerFileRange(string fileSavePath, long fileTotalSize, UnityWebRequest webRequest) : base(new byte[1024 * 1024])
{
_fileSavePath = fileSavePath;
_fileTotalSize = fileTotalSize;
_webRequest = webRequest;
if (File.Exists(fileSavePath))
{
FileInfo fileInfo = new FileInfo(fileSavePath);
_localFileSize = fileInfo.Length;
}
_fileStream = new FileStream(_fileSavePath, FileMode.Append, FileAccess.Write);
_curFileSize = _localFileSize;
}
protected override bool ReceiveData(byte[] data, int dataLength)
{
if (data == null || dataLength == 0 || _webRequest.responseCode >= 400)
return false;
if (_fileStream == null)
return false;
_fileStream.Write(data, 0, dataLength);
_curFileSize += dataLength;
return true;
}
/// <summary>
/// UnityWebRequest.downloadHandler.data
/// </summary>
protected override byte[] GetData()
{
return null;
}
/// <summary>
/// UnityWebRequest.downloadHandler.text
/// </summary>
protected override string GetText()
{
return null;
}
/// <summary>
/// UnityWebRequest.downloadProgress
/// </summary>
protected override float GetProgress()
{
return _fileTotalSize == 0 ? 0 : ((float)_curFileSize) / _fileTotalSize;
}
/// <summary>
/// 释放下载句柄
/// </summary>
public void Cleanup()
{
if (_fileStream != null)
{
_fileStream.Flush();
_fileStream.Dispose();
_fileStream = null;
}
}
}
}

View File

@@ -1,194 +0,0 @@
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal sealed class DownloadNormalFileOperation : DefaultDownloadFileOperation
{
private readonly DefaultCacheFileSystem _fileSystem;
private VerifyTempFileOperation _verifyOperation;
private string _tempFilePath;
private ESteps _steps = ESteps.None;
internal DownloadNormalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
{
_fileSystem = fileSystem;
}
internal override void InternalStart()
{
_tempFilePath = _fileSystem.GetTempFilePath(Bundle);
_steps = ESteps.CheckExists;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 检测文件是否存在
if (_steps == ESteps.CheckExists)
{
if (_fileSystem.Exists(Bundle))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.CreateRequest;
}
}
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
FileUtility.CreateFileDirectory(_tempFilePath);
// 删除临时文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
// 获取请求地址
_requestURL = GetRequestURL();
// 重置请求
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
_steps = ESteps.VerifyTempFile;
else
_steps = ESteps.TryAgain;
// 注意:最终释放请求器
DisposeWebRequest();
}
// 验证下载文件
if (_steps == ESteps.VerifyTempFile)
{
var element = new TempFileElement(_tempFilePath, Bundle.FileCRC, Bundle.FileSize);
_verifyOperation = new VerifyTempFileOperation(element);
_verifyOperation.StartOperation();
AddChildOperation(_verifyOperation);
_steps = ESteps.CheckVerifyTempFile;
}
// 等待验证完成
if (_steps == ESteps.CheckVerifyTempFile)
{
if (IsWaitForAsyncComplete)
_verifyOperation.WaitForAsyncComplete();
_verifyOperation.UpdateOperation();
if (_verifyOperation.IsDone == false)
return;
if (_verifyOperation.Status == EOperationStatus.Succeed)
{
if (_fileSystem.WriteCacheBundleFile(Bundle, _tempFilePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{_fileSystem.GetType().FullName} failed to write file !";
YooLogger.Error(Error);
}
}
else
{
_steps = ESteps.TryAgain;
Error = _verifyOperation.Error;
}
// 注意:验证完成后直接删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeWebRequest();
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
//TODO 尝试同步加载远端的资源文件失败
if (Status == EOperationStatus.Failed)
{
YooLogger.Error($"Try load bundle {Bundle.BundleName} from remote !");
YooLogger.Error($"The load remote bundle url : {_requestURL}");
}
_steps = ESteps.Done;
break;
}
}
}
private void CreateWebRequest()
{
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
handler.removeFileOnAbort = true;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
}
}

View File

@@ -0,0 +1,164 @@
using UnityEngine;
namespace YooAsset
{
internal class DownloadPackageBundleOperation : FSDownloadFileOperation
{
protected enum ESteps
{
None,
CheckExists,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
// 下载参数
protected readonly DefaultCacheFileSystem _fileSystem;
protected readonly DownloadFileOptions _options;
private UnityDownloadFileOperation _unityDownloadFileOp;
protected int _requestCount = 0;
protected float _tryAgainTimer;
protected int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal DownloadPackageBundleOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle)
{
_fileSystem = fileSystem;
_options = options;
_failedTryAgain = options.FailedTryAgain;
}
internal override void InternalStart()
{
_steps = ESteps.CheckExists;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 检测文件是否存在
if (_steps == ESteps.CheckExists)
{
if (_fileSystem.Exists(Bundle))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.CreateRequest;
}
}
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
if (_options.IsValid() == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Download file options is invalid !";
Debug.Log(Error);
return;
}
string url = GetRequestURL();
_unityDownloadFileOp = _fileSystem.DownloadCenter.DownloadFileAsync(Bundle, url);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
if (IsWaitForAsyncComplete)
_unityDownloadFileOp.WaitForAsyncComplete();
// 因为并发数量限制,下载器可能被挂起!
if (_unityDownloadFileOp.Status == EOperationStatus.None)
return;
_unityDownloadFileOp.UpdateOperation();
Progress = _unityDownloadFileOp.Progress;
DownloadedBytes = _unityDownloadFileOp.DownloadedBytes;
DownloadProgress = _unityDownloadFileOp.DownloadProgress;
if (_unityDownloadFileOp.IsDone == false)
return;
if (_unityDownloadFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
if (IsWaitForAsyncComplete == false && _failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_unityDownloadFileOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unityDownloadFileOp.Error;
YooLogger.Error(Error);
}
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
_steps = ESteps.Done;
break;
}
}
}
internal override void InternalAbort()
{
// 注意:取消下载任务的时候引用计数减一
if (_steps != ESteps.Done)
{
if (_unityDownloadFileOp != null)
{
_unityDownloadFileOp.Release();
}
}
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
}

View File

@@ -0,0 +1,52 @@

namespace YooAsset
{
internal abstract class UnityDownloadFileOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
CopyLocalFile,
VerifyFile,
Done,
}
protected readonly DefaultCacheFileSystem _fileSystem;
protected readonly PackageBundle _bundle;
protected readonly string _tempFilePath;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { private set; get; }
internal UnityDownloadFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url) : base(url)
{
_fileSystem = fileSystem;
_bundle = bundle;
_tempFilePath = _fileSystem.GetTempFilePath(bundle);
}
internal override string InternalGetDesc()
{
return $"RefCount : {RefCount}";
}
/// <summary>
/// 减少引用计数
/// </summary>
public void Release()
{
RefCount--;
}
/// <summary>
/// 增加引用计数
/// </summary>
public void Reference()
{
RefCount++;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 40bb5e9391f413c42ae70e48ca90c4b7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -4,140 +4,110 @@ using UnityEngine.Networking;
namespace YooAsset
{
internal class DownloadLocalFileOperation : DefaultDownloadFileOperation
internal class UnityDownloadLocalFileOperation : UnityDownloadFileOperation
{
private readonly DefaultCacheFileSystem _fileSystem;
private VerifyTempFileOperation _verifyOperation;
private string _tempFilePath;
private ESteps _steps = ESteps.None;
internal DownloadLocalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
internal UnityDownloadLocalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url)
: base(fileSystem, bundle, url)
{
_fileSystem = fileSystem;
}
internal override void InternalStart()
{
_tempFilePath = _fileSystem.GetTempFilePath(Bundle);
_steps = ESteps.CheckExists;
if (_fileSystem.CopyLocalFileServices != null)
_steps = ESteps.CopyLocalFile;
else
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 检测文件是否存在
if (_steps == ESteps.CheckExists)
{
if (_fileSystem.Exists(Bundle))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
if (_fileSystem.CopyLocalFileServices != null)
_steps = ESteps.CopyBuildinBundle;
else
_steps = ESteps.CreateRequest;
}
}
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
FileUtility.CreateFileDirectory(_tempFilePath);
// 删除临时文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
// 获取请求地址
_requestURL = GetRequestURL();
// 重置请求
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
_steps = ESteps.Download;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
_steps = ESteps.VerifyTempFile;
{
_steps = ESteps.VerifyFile;
}
else
_steps = ESteps.TryAgain;
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeWebRequest();
DisposeRequest();
}
// 拷贝内置文件
if (_steps == ESteps.CopyBuildinBundle)
if (_steps == ESteps.CopyLocalFile)
{
FileUtility.CreateFileDirectory(_tempFilePath);
// 删除临时文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
// 获取请求地址
_requestURL = GetRequestURL();
try
{
//TODO 团结引擎,在某些机型(红米),拷贝包内文件会小概率失败!需要借助其它方式来拷贝包内文件。
var localFileInfo = new LocalFileInfo();
localFileInfo.PackageName = _fileSystem.PackageName;
localFileInfo.BundleName = Bundle.BundleName;
localFileInfo.BundleName = _bundle.BundleName;
localFileInfo.SourceFileURL = _requestURL;
_fileSystem.CopyLocalFileServices.CopyFile(localFileInfo, _tempFilePath);
if (File.Exists(_tempFilePath))
{
DownloadProgress = 1f;
DownloadedBytes = Bundle.FileSize;
DownloadedBytes = _bundle.FileSize;
Progress = DownloadProgress;
_steps = ESteps.VerifyTempFile;
_steps = ESteps.VerifyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed copy local file : {_requestURL}";
_steps = ESteps.TryAgain;
}
}
catch (System.Exception ex)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed copy local file : {ex.Message}";
_steps = ESteps.TryAgain;
}
}
// 验证下载文件
if (_steps == ESteps.VerifyTempFile)
if (_steps == ESteps.VerifyFile)
{
var element = new TempFileElement(_tempFilePath, Bundle.FileCRC, Bundle.FileSize);
_verifyOperation = new VerifyTempFileOperation(element);
_verifyOperation.StartOperation();
AddChildOperation(_verifyOperation);
_steps = ESteps.CheckVerifyTempFile;
}
if (_verifyOperation == null)
{
var element = new TempFileElement(_tempFilePath, _bundle.FileCRC, _bundle.FileSize);
_verifyOperation = new VerifyTempFileOperation(element);
_verifyOperation.StartOperation();
AddChildOperation(_verifyOperation);
}
// 等待验证完成
if (_steps == ESteps.CheckVerifyTempFile)
{
if (IsWaitForAsyncComplete)
_verifyOperation.WaitForAsyncComplete();
@@ -147,7 +117,7 @@ namespace YooAsset
if (_verifyOperation.Status == EOperationStatus.Succeed)
{
if (_fileSystem.WriteCacheBundleFile(Bundle, _tempFilePath))
if (_fileSystem.WriteCacheBundleFile(_bundle, _tempFilePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@@ -157,12 +127,12 @@ namespace YooAsset
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{_fileSystem.GetType().FullName} failed to write file !";
YooLogger.Error(Error);
}
}
else
{
_steps = ESteps.TryAgain;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _verifyOperation.Error;
}
@@ -170,20 +140,6 @@ namespace YooAsset
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
//TODO 拷贝本地文件失败后不再尝试!
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeWebRequest();
}
internal override void InternalWaitForAsyncComplete()
{
@@ -201,21 +157,12 @@ namespace YooAsset
private void CreateWebRequest()
{
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
handler.removeFileOnAbort = true;
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
}
}

View File

@@ -0,0 +1,122 @@
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal sealed class UnityDownloadNormalFileOperation : UnityDownloadFileOperation
{
private VerifyTempFileOperation _verifyOperation;
private ESteps _steps = ESteps.None;
internal UnityDownloadNormalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url)
: base(fileSystem, bundle, url)
{
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
FileUtility.CreateFileDirectory(_tempFilePath);
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
CreateWebRequest();
_steps = ESteps.Download;
}
// 检测下载结果
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
return;
// 检查网络错误
if (CheckRequestResult())
{
_steps = ESteps.VerifyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
// 验证下载文件
if (_steps == ESteps.VerifyFile)
{
if (_verifyOperation == null)
{
var element = new TempFileElement(_tempFilePath, _bundle.FileCRC, _bundle.FileSize);
_verifyOperation = new VerifyTempFileOperation(element);
_verifyOperation.StartOperation();
AddChildOperation(_verifyOperation);
}
if (IsWaitForAsyncComplete)
_verifyOperation.WaitForAsyncComplete();
_verifyOperation.UpdateOperation();
if (_verifyOperation.IsDone == false)
return;
if (_verifyOperation.Status == EOperationStatus.Succeed)
{
if (_fileSystem.WriteCacheBundleFile(_bundle, _tempFilePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{_fileSystem.GetType().FullName} failed to write file ! {_tempFilePath}";
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _verifyOperation.Error;
}
// 注意:验证完成后直接删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
YooLogger.Error($"Try load bundle {_bundle.BundleName} from remote : {_requestURL} !");
}
}
private void CreateWebRequest()
{
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
handler.removeFileOnAbort = true;
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
}
}

View File

@@ -4,63 +4,38 @@ using UnityEngine.Networking;
namespace YooAsset
{
internal sealed class DownloadResumeFileOperation : DefaultDownloadFileOperation
internal sealed class UnityDownloadResumeFileOperation : UnityDownloadFileOperation
{
private readonly DefaultCacheFileSystem _fileSystem;
private DownloadHandlerFileRange _downloadHandle;
private VerifyTempFileOperation _verifyOperation;
private long _fileOriginLength = 0;
private string _tempFilePath;
private ESteps _steps = ESteps.None;
internal DownloadResumeFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
internal UnityDownloadResumeFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url)
: base(fileSystem, bundle, url)
{
_fileSystem = fileSystem;
}
internal override void InternalStart()
{
_tempFilePath = _fileSystem.GetTempFilePath(Bundle);
_steps = ESteps.CheckExists;
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 检测文件是否存在
if (_steps == ESteps.CheckExists)
{
if (_fileSystem.Exists(Bundle))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.CreateRequest;
}
}
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
FileUtility.CreateFileDirectory(_tempFilePath);
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 获取下载起始位置
_fileOriginLength = 0;
long fileBeginLength = -1;
if (File.Exists(_tempFilePath))
{
FileInfo fileInfo = new FileInfo(_tempFilePath);
if (fileInfo.Length >= Bundle.FileSize)
if (fileInfo.Length >= _bundle.FileSize)
{
// 删除临时文件
File.Delete(_tempFilePath);
}
else
@@ -71,49 +46,48 @@ namespace YooAsset
}
}
// 创建下载器
CreateWebRequest(fileBeginLength);
_steps = ESteps.CheckRequest;
_steps = ESteps.Download;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = _fileOriginLength + (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
_steps = ESteps.VerifyTempFile;
{
_steps = ESteps.VerifyFile;
}
else
_steps = ESteps.TryAgain;
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 在遇到特殊错误的时候删除文件
ClearTempFileWhenError();
// 注意:最终释放请求器
DisposeWebRequest();
DisposeRequest();
}
// 验证下载文件
if (_steps == ESteps.VerifyTempFile)
if (_steps == ESteps.VerifyFile)
{
var element = new TempFileElement(_tempFilePath, Bundle.FileCRC, Bundle.FileSize);
_verifyOperation = new VerifyTempFileOperation(element);
_verifyOperation.StartOperation();
AddChildOperation(_verifyOperation);
_steps = ESteps.CheckVerifyTempFile;
}
if (_verifyOperation == null)
{
var element = new TempFileElement(_tempFilePath, _bundle.FileCRC, _bundle.FileSize);
_verifyOperation = new VerifyTempFileOperation(element);
_verifyOperation.StartOperation();
AddChildOperation(_verifyOperation);
}
// 等待验证完成
if (_steps == ESteps.CheckVerifyTempFile)
{
if (IsWaitForAsyncComplete)
_verifyOperation.WaitForAsyncComplete();
@@ -123,104 +97,38 @@ namespace YooAsset
if (_verifyOperation.Status == EOperationStatus.Succeed)
{
if (_fileSystem.WriteCacheBundleFile(Bundle, _tempFilePath))
if (_fileSystem.WriteCacheBundleFile(_bundle, _tempFilePath))
{
Status = EOperationStatus.Succeed;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
Error = $"{_fileSystem.GetType().FullName} failed to write file !";
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{_fileSystem.GetType().FullName} failed to write file !";
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _verifyOperation.Error;
_steps = ESteps.TryAgain;
}
// 注意:验证完成后直接删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeWebRequest();
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
if (_steps != ESteps.Done)
{
if (ExecuteWhileDone())
{
//TODO 尝试同步加载远端的资源文件失败
if (Status == EOperationStatus.Failed)
{
YooLogger.Error($"Try load bundle {Bundle.BundleName} from remote !");
YooLogger.Error($"The load remote bundle url : {_requestURL}");
}
_steps = ESteps.Done;
break;
}
YooLogger.Error($"Try load bundle {_bundle.BundleName} from remote : {_requestURL} !");
}
}
private void CreateWebRequest(long beginLength)
{
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
#if UNITY_2019_4_OR_NEWER
var handler = new DownloadHandlerFile(_tempFilePath, true);
handler.removeFileOnAbort = false;
#else
var handler = new DownloadHandlerFileRange(FileSavePath, Bundle.FileSize, _webRequest);
_downloadHandle = handler;
#endif
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
if (beginLength > 0)
_webRequest.SetRequestHeader("Range", $"bytes={beginLength}-");
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_downloadHandle != null)
{
_downloadHandle.Cleanup();
_downloadHandle = null;
}
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
private void ClearTempFileWhenError()
{
if (_fileSystem.ResumeDownloadResponseCodes == null)
@@ -233,5 +141,16 @@ namespace YooAsset
File.Delete(_tempFilePath);
}
}
private void CreateWebRequest(long fileBeginLength)
{
var handler = new DownloadHandlerFile(_tempFilePath, true);
handler.removeFileOnAbort = false;
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
if (fileBeginLength > 0)
_webRequest.SetRequestHeader("Range", $"bytes={fileBeginLength}-");
_webRequest.SendWebRequest();
}
}
}

View File

@@ -6,13 +6,13 @@ namespace YooAsset
private enum ESteps
{
None,
DownloadAssetBundle,
LoadWebAssetBundle,
Done,
}
private readonly DefaultWebRemoteFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private DownloadAssetBundleOperation _downloadAssetBundleOp;
private LoadWebAssetBundleOperation _loadWebAssetBundleOp;
private ESteps _steps = ESteps.None;
@@ -23,50 +23,51 @@ namespace YooAsset
}
internal override void InternalStart()
{
_steps = ESteps.DownloadAssetBundle;
_steps = ESteps.LoadWebAssetBundle;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.DownloadAssetBundle)
if (_steps == ESteps.LoadWebAssetBundle)
{
if (_downloadAssetBundleOp == null)
if (_loadWebAssetBundleOp == null)
{
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
string fallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
options.SetURL(mainURL, fallbackURL);
if (_bundle.Encrypted)
{
_downloadAssetBundleOp = new DownloadWebEncryptAssetBundleOperation(true, _fileSystem.DecryptionServices, _bundle, options);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
_loadWebAssetBundleOp = new LoadWebEncryptAssetBundleOperation(_bundle, options, _fileSystem.DecryptionServices);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
else
{
_downloadAssetBundleOp = new DownloadWebNormalAssetBundleOperation(_fileSystem.DisableUnityWebCache, _bundle, options);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
_loadWebAssetBundleOp = new LoadWebNormalAssetBundleOperation(_bundle, options, _fileSystem.DisableUnityWebCache);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
}
_downloadAssetBundleOp.UpdateOperation();
DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
DownloadedBytes = _downloadAssetBundleOp.DownloadedBytes;
Progress = _downloadAssetBundleOp.Progress;
if (_downloadAssetBundleOp.IsDone == false)
_loadWebAssetBundleOp.UpdateOperation();
DownloadProgress = _loadWebAssetBundleOp.DownloadProgress;
DownloadedBytes = _loadWebAssetBundleOp.DownloadedBytes;
Progress = _loadWebAssetBundleOp.Progress;
if (_loadWebAssetBundleOp.IsDone == false)
return;
if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
if (_loadWebAssetBundleOp.Status == EOperationStatus.Succeed)
{
var assetBundle = _downloadAssetBundleOp.Result;
var assetBundle = _loadWebAssetBundleOp.Result;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
Error = $"{nameof(DWRFSLoadAssetBundleOperation)} loaded asset bundle is null !";
}
else
{
@@ -79,7 +80,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloadAssetBundleOp.Error;
Error = _loadWebAssetBundleOp.Error;
}
}
}

View File

@@ -64,7 +64,7 @@ namespace YooAsset
if (_loadWebPackageManifestOp == null)
{
string packageHash = _requestWebPackageHashOp.PackageHash;
_loadWebPackageManifestOp = new LoadWebRemotePackageManifestOperation(_fileSystem, _packageVersion, packageHash);
_loadWebPackageManifestOp = new LoadWebRemotePackageManifestOperation(_fileSystem, _packageVersion, packageHash, _timeout);
_loadWebPackageManifestOp.StartOperation();
AddChildOperation(_loadWebPackageManifestOp);
}

View File

@@ -15,6 +15,7 @@ namespace YooAsset
private readonly DefaultWebRemoteFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly string _packageHash;
private readonly int _timeout;
private UnityWebDataRequestOperation _webDataRequestOp;
private DeserializeManifestOperation _deserializer;
private int _requestCount = 0;
@@ -26,11 +27,12 @@ namespace YooAsset
public PackageManifest Manifest { private set; get; }
internal LoadWebRemotePackageManifestOperation(DefaultWebRemoteFileSystem fileSystem, string packageVersion, string packageHash)
internal LoadWebRemotePackageManifestOperation(DefaultWebRemoteFileSystem fileSystem, string packageVersion, string packageHash, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_packageHash = packageHash;
_timeout = timeout;
}
internal override void InternalStart()
{
@@ -48,7 +50,7 @@ namespace YooAsset
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_fileSystem.PackageName, _packageVersion);
string url = GetWebRequestURL(fileName);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp = new UnityWebDataRequestOperation(url, _timeout);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}

View File

@@ -32,23 +32,7 @@ namespace YooAsset
{
if (_loadCatalogFileOp == null)
{
#if UNITY_EDITOR
/*
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string packageRoot = _fileSystem.FileRoot;
bool result = DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.ManifestServices, _fileSystem.PackageName, packageRoot);
if (result == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Create package catalog file failed ! See the detail error in console !";
return;
}
*/
#endif
_loadCatalogFileOp = new LoadWebServerCatalogFileOperation(_fileSystem);
_loadCatalogFileOp = new LoadWebServerCatalogFileOperation(_fileSystem, 60);
_loadCatalogFileOp.StartOperation();
AddChildOperation(_loadCatalogFileOp);
}

View File

@@ -6,13 +6,13 @@ namespace YooAsset
private enum ESteps
{
None,
DownloadAssetBundle,
LoadWebAssetBundle,
Done,
}
private readonly DefaultWebServerFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private DownloadAssetBundleOperation _downloadAssetBundleOp;
private LoadWebAssetBundleOperation _loadWebAssetBundleOp;
private ESteps _steps = ESteps.None;
@@ -23,51 +23,51 @@ namespace YooAsset
}
internal override void InternalStart()
{
_steps = ESteps.DownloadAssetBundle;
_steps = ESteps.LoadWebAssetBundle;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.DownloadAssetBundle)
if (_steps == ESteps.LoadWebAssetBundle)
{
if (_downloadAssetBundleOp == null)
if (_loadWebAssetBundleOp == null)
{
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
string fileLoadPath = _fileSystem.GetWebFileLoadPath(_bundle);
options.MainURL = DownloadSystemHelper.ConvertToWWWPath(fileLoadPath);
options.FallbackURL = options.MainURL;
string mainURL = DownloadSystemHelper.ConvertToWWWPath(fileLoadPath);
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
options.SetURL(mainURL, mainURL);
if (_bundle.Encrypted)
{
_downloadAssetBundleOp = new DownloadWebEncryptAssetBundleOperation(true, _fileSystem.DecryptionServices, _bundle, options);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
_loadWebAssetBundleOp = new LoadWebEncryptAssetBundleOperation(_bundle, options, _fileSystem.DecryptionServices);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
else
{
_downloadAssetBundleOp = new DownloadWebNormalAssetBundleOperation(_fileSystem.DisableUnityWebCache, _bundle, options);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
_loadWebAssetBundleOp = new LoadWebNormalAssetBundleOperation(_bundle, options, _fileSystem.DisableUnityWebCache);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
}
_downloadAssetBundleOp.UpdateOperation();
DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
DownloadedBytes = _downloadAssetBundleOp.DownloadedBytes;
Progress = _downloadAssetBundleOp.Progress;
if (_downloadAssetBundleOp.IsDone == false)
_loadWebAssetBundleOp.UpdateOperation();
DownloadProgress = _loadWebAssetBundleOp.DownloadProgress;
DownloadedBytes = _loadWebAssetBundleOp.DownloadedBytes;
Progress = _loadWebAssetBundleOp.Progress;
if (_loadWebAssetBundleOp.IsDone == false)
return;
if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
if (_loadWebAssetBundleOp.Status == EOperationStatus.Succeed)
{
var assetBundle = _downloadAssetBundleOp.Result;
var assetBundle = _loadWebAssetBundleOp.Result;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
Error = $"{nameof(DWSFSLoadAssetBundleOperation)} loaded asset bundle is null !";
}
else
{
@@ -80,7 +80,7 @@ namespace YooAsset
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloadAssetBundleOp.Error;
Error = _loadWebAssetBundleOp.Error;
}
}
}

View File

@@ -64,7 +64,7 @@ namespace YooAsset
if (_loadWebPackageManifestOp == null)
{
string packageHash = _requestWebPackageHashOp.PackageHash;
_loadWebPackageManifestOp = new LoadWebServerPackageManifestOperation(_fileSystem, _packageVersion, packageHash);
_loadWebPackageManifestOp = new LoadWebServerPackageManifestOperation(_fileSystem, _packageVersion, packageHash, _timeout);
_loadWebPackageManifestOp.StartOperation();
AddChildOperation(_loadWebPackageManifestOp);
}

View File

@@ -1,7 +1,4 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
@@ -16,12 +13,14 @@ namespace YooAsset
}
private readonly DefaultWebServerFileSystem _fileSystem;
private readonly int _timeout;
private UnityWebDataRequestOperation _webDataRequestOp;
private ESteps _steps = ESteps.None;
internal LoadWebServerCatalogFileOperation(DefaultWebServerFileSystem fileSystem)
internal LoadWebServerCatalogFileOperation(DefaultWebServerFileSystem fileSystem, int timeout)
{
_fileSystem = fileSystem;
_timeout = timeout;
}
internal override void InternalStart()
{
@@ -38,7 +37,7 @@ namespace YooAsset
{
string filePath = _fileSystem.GetCatalogBinaryFileLoadPath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp = new UnityWebDataRequestOperation(url, _timeout);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}

View File

@@ -15,6 +15,7 @@ namespace YooAsset
private readonly DefaultWebServerFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly string _packageHash;
private readonly int _timeout;
private UnityWebDataRequestOperation _webDataRequestOp;
private DeserializeManifestOperation _deserializer;
private ESteps _steps = ESteps.None;
@@ -25,11 +26,12 @@ namespace YooAsset
public PackageManifest Manifest { private set; get; }
internal LoadWebServerPackageManifestOperation(DefaultWebServerFileSystem fileSystem, string packageVersion, string packageHash)
internal LoadWebServerPackageManifestOperation(DefaultWebServerFileSystem fileSystem, string packageVersion, string packageHash, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_packageHash = packageHash;
_timeout = timeout;
}
internal override void InternalStart()
{
@@ -46,7 +48,7 @@ namespace YooAsset
{
string filePath = _fileSystem.GetWebPackageManifestFilePath(_packageVersion);
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp = new UnityWebDataRequestOperation(url, _timeout);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}

View File

@@ -8,30 +8,44 @@ namespace YooAsset
/// </summary>
public readonly int FailedTryAgain;
/// <summary>
/// 超时时间
/// </summary>
public readonly int Timeout;
/// <summary>
/// 主资源地址
/// </summary>
public string MainURL { set; get; }
public string MainURL { private set; get; }
/// <summary>
/// 备用资源地址
/// </summary>
public string FallbackURL { set; get; }
public string FallbackURL { private set; get; }
/// <summary>
/// 拷贝的本地文件路径
/// </summary>
public string ImportFilePath { set; get; }
public DownloadFileOptions(int failedTryAgain, int timeout)
public DownloadFileOptions(int failedTryAgain)
{
FailedTryAgain = failedTryAgain;
Timeout = timeout;
}
/// <summary>
/// 设置下载地址
/// </summary>
public void SetURL(string mainURL, string fallbackURL)
{
MainURL = mainURL;
FallbackURL = fallbackURL;
}
/// <summary>
/// 是否有效
/// </summary>
public bool IsValid()
{
if (string.IsNullOrEmpty(MainURL) || string.IsNullOrEmpty(FallbackURL))
return false;
return true;
}
}
@@ -39,16 +53,6 @@ namespace YooAsset
{
public PackageBundle Bundle { private set; get; }
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { private set; get; }
/// <summary>
/// HTTP返回码
/// </summary>
public long HttpCode { protected set; get; }
/// <summary>
/// 当前下载的字节数
/// </summary>
@@ -63,31 +67,8 @@ namespace YooAsset
public FSDownloadFileOperation(PackageBundle bundle)
{
Bundle = bundle;
RefCount = 0;
HttpCode = 0;
DownloadedBytes = 0;
DownloadProgress = 0;
}
internal override string InternalGetDesc()
{
return $"RefCount : {RefCount}";
}
/// <summary>
/// 减少引用计数
/// </summary>
public virtual void Release()
{
RefCount--;
}
/// <summary>
/// 增加引用计数
/// </summary>
public virtual void Reference()
{
RefCount++;
}
}
}

View File

@@ -1,131 +0,0 @@
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal abstract class DefaultDownloadFileOperation : FSDownloadFileOperation
{
protected enum ESteps
{
None,
CheckExists,
CreateRequest,
CheckRequest,
CopyBuildinBundle,
VerifyTempFile,
CheckVerifyTempFile,
TryAgain,
Done,
}
// 下载参数
protected readonly DownloadFileOptions Options;
// 请求相关
protected UnityWebRequest _webRequest;
protected string _requestURL;
protected int _requestCount = 0;
// 超时相关
protected bool _isAbort = false;
protected long _latestDownloadBytes;
protected float _latestDownloadRealtime;
protected float _tryAgainTimer;
// 失败相关
protected int FailedTryAgain;
internal DefaultDownloadFileOperation(PackageBundle bundle, DownloadFileOptions options) : base(bundle)
{
Options = options;
FailedTryAgain = options.FailedTryAgain;
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return Options.FallbackURL;
else
return Options.MainURL;
}
/// <summary>
/// 重置请求字段
/// </summary>
protected void ResetRequestFiled()
{
// 重置变量
_isAbort = false;
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
DownloadProgress = 0f;
DownloadedBytes = 0;
// 重置计时器
if (_tryAgainTimer > 0f)
YooLogger.Warning($"Try again download : {_requestURL}");
_tryAgainTimer = 0f;
}
/// <summary>
/// 检测请求超时
/// </summary>
protected void CheckRequestTimeout()
{
// 注意:在连续时间段内无新增下载数据及判定为超时
if (_isAbort == false)
{
if (_latestDownloadBytes != DownloadedBytes)
{
_latestDownloadBytes = DownloadedBytes;
_latestDownloadRealtime = UnityEngine.Time.realtimeSinceStartup;
}
float offset = UnityEngine.Time.realtimeSinceStartup - _latestDownloadRealtime;
if (offset > Options.Timeout)
{
YooLogger.Warning($"Download request timeout : {_requestURL}");
if (_webRequest != null)
_webRequest.Abort();
_isAbort = true;
}
}
}
/// <summary>
/// 检测请求结果
/// </summary>
protected bool CheckRequestResult()
{
HttpCode = _webRequest.responseCode;
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#endif
}
}
}

View File

@@ -1,13 +0,0 @@
using UnityEngine;
namespace YooAsset
{
internal abstract class DownloadAssetBundleOperation : DefaultDownloadFileOperation
{
internal DownloadAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
{
}
public AssetBundle Result;
}
}

View File

@@ -1,71 +0,0 @@

namespace YooAsset
{
internal class DownloadFileWrapper : FSDownloadFileOperation
{
private enum ESteps
{
None,
Download,
Done,
}
private readonly FSDownloadFileOperation _downloadFileOp;
private ESteps _steps = ESteps.None;
internal DownloadFileWrapper(FSDownloadFileOperation downloadFileOp) : base(downloadFileOp.Bundle)
{
_downloadFileOp = downloadFileOp;
}
internal override void InternalStart()
{
_steps = ESteps.Download;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.Download)
{
if (IsWaitForAsyncComplete)
_downloadFileOp.WaitForAsyncComplete();
if (_downloadFileOp.Status == EOperationStatus.None)
return;
_downloadFileOp.UpdateOperation();
Progress = _downloadFileOp.Progress;
DownloadedBytes = _downloadFileOp.DownloadedBytes;
DownloadProgress = _downloadFileOp.DownloadProgress;
if (_downloadFileOp.IsDone == false)
return;
_steps = ESteps.Done;
Status = _downloadFileOp.Status;
Error = _downloadFileOp.Error;
HttpCode = _downloadFileOp.HttpCode;
}
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
_steps = ESteps.Done;
break;
}
}
}
public override void Release()
{
_downloadFileOp.Release();
}
public override void Reference()
{
_downloadFileOp.Reference();
}
}
}

View File

@@ -1,157 +0,0 @@
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal class DownloadWebEncryptAssetBundleOperation : DownloadAssetBundleOperation
{
private readonly bool _checkTimeout;
private readonly IWebDecryptionServices _decryptionServices;
private DownloadHandlerBuffer _downloadhandler;
private ESteps _steps = ESteps.None;
internal DownloadWebEncryptAssetBundleOperation(bool checkTimeout, IWebDecryptionServices decryptionServices, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
{
_checkTimeout = checkTimeout;
_decryptionServices = decryptionServices;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
if (_checkTimeout)
CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
{
if (_decryptionServices == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The {nameof(IWebDecryptionServices)} is null !";
YooLogger.Error(Error);
return;
}
var fileData = _downloadhandler.data;
if (fileData == null || fileData.Length == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The download handler data is null or empty !";
YooLogger.Error(Error);
return;
}
AssetBundle assetBundle = LoadEncryptedAssetBundle(fileData);
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Download handler asset bundle object is null !";
}
else
{
_steps = ESteps.Done;
Result = assetBundle;
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.TryAgain;
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeWebRequest();
}
private void CreateWebRequest()
{
_downloadhandler = new DownloadHandlerBuffer();
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.downloadHandler = _downloadhandler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
/// <summary>
/// 加载加密资源文件
/// </summary>
private AssetBundle LoadEncryptedAssetBundle(byte[] fileData)
{
var fileInfo = new WebDecryptFileInfo();
fileInfo.BundleName = Bundle.BundleName;
fileInfo.FileLoadCRC = Bundle.UnityCRC;
fileInfo.FileData = fileData;
var decryptResult = _decryptionServices.LoadAssetBundle(fileInfo);
return decryptResult.Result;
}
}
}

View File

@@ -0,0 +1,22 @@
using UnityEngine;
namespace YooAsset
{
internal abstract class LoadWebAssetBundleOperation : AsyncOperationBase
{
/// <summary>
/// AssetBundle对象
/// </summary>
public AssetBundle Result;
/// <summary>
/// 下载进度
/// </summary>
public float DownloadProgress { protected set; get; } = 0;
/// <summary>
/// 下载大小
/// </summary>
public long DownloadedBytes { protected set; get; } = 0;
}
}

View File

@@ -0,0 +1,146 @@
using UnityEngine;
namespace YooAsset
{
internal class LoadWebEncryptAssetBundleOperation : LoadWebAssetBundleOperation
{
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
private readonly PackageBundle _bundle;
private readonly DownloadFileOptions _options;
private readonly IWebDecryptionServices _decryptionServices;
private UnityWebDataRequestOperation _unityWebDataRequestOp;
protected int _requestCount = 0;
protected float _tryAgainTimer;
protected int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal LoadWebEncryptAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options, IWebDecryptionServices decryptionServices)
{
_bundle = bundle;
_options = options;
_decryptionServices = decryptionServices;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
if (_decryptionServices == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The {nameof(IWebDecryptionServices)} is null !";
YooLogger.Error(Error);
return;
}
string url = GetRequestURL();
_unityWebDataRequestOp = new UnityWebDataRequestOperation(url, 0);
_unityWebDataRequestOp.StartOperation();
AddChildOperation(_unityWebDataRequestOp);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
_unityWebDataRequestOp.UpdateOperation();
Progress = _unityWebDataRequestOp.Progress;
DownloadProgress = _unityWebDataRequestOp.DownloadProgress;
DownloadedBytes = _unityWebDataRequestOp.DownloadedBytes;
if (_unityWebDataRequestOp.IsDone == false)
return;
// 检查网络错误
if (_unityWebDataRequestOp.Status == EOperationStatus.Succeed)
{
AssetBundle assetBundle = LoadEncryptedAssetBundle(_unityWebDataRequestOp.Result);
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed load encrypted AssetBundle !";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
Result = assetBundle;
}
}
else
{
if (_failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_unityWebDataRequestOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unityWebDataRequestOp.Error;
YooLogger.Error(Error);
}
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
}
}
}
/// <summary>
/// 加载加密资源文件
/// </summary>
private AssetBundle LoadEncryptedAssetBundle(byte[] fileData)
{
var fileInfo = new WebDecryptFileInfo();
fileInfo.BundleName = _bundle.BundleName;
fileInfo.FileLoadCRC = _bundle.UnityCRC;
fileInfo.FileData = fileData;
var decryptResult = _decryptionServices.LoadAssetBundle(fileInfo);
return decryptResult.Result;
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
}

View File

@@ -0,0 +1,114 @@
using UnityEngine;
namespace YooAsset
{
internal class LoadWebNormalAssetBundleOperation : LoadWebAssetBundleOperation
{
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
private readonly PackageBundle _bundle;
private readonly DownloadFileOptions _options;
private readonly bool _disableUnityWebCache;
private UnityAssetBundleRequestOperation _unityAssetBundleRequestOp;
protected int _requestCount = 0;
protected float _tryAgainTimer;
protected int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal LoadWebNormalAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options, bool disableUnityWebCache)
{
_bundle = bundle;
_options = options;
_disableUnityWebCache = disableUnityWebCache;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
string url = GetRequestURL();
_unityAssetBundleRequestOp = new UnityAssetBundleRequestOperation(_bundle, _disableUnityWebCache, url);
_unityAssetBundleRequestOp.StartOperation();
AddChildOperation(_unityAssetBundleRequestOp);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
_unityAssetBundleRequestOp.UpdateOperation();
Progress = _unityAssetBundleRequestOp.Progress;
DownloadedBytes = _unityAssetBundleRequestOp.DownloadedBytes;
DownloadProgress = _unityAssetBundleRequestOp.DownloadProgress;
if (_unityAssetBundleRequestOp.IsDone == false)
return;
if (_unityAssetBundleRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
Result = _unityAssetBundleRequestOp.Result;
}
else
{
if (_failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_unityAssetBundleRequestOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unityAssetBundleRequestOp.Error;
YooLogger.Error(Error);
}
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
}
}
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
}

View File

@@ -3,7 +3,7 @@ using System.Reflection;
namespace YooAsset
{
public static class PakcageInvokeBuilder
public static class PackageInvokeBuilder
{
/// <summary>
/// 调用Editro类来执行构建资源包任务
@@ -32,7 +32,7 @@ namespace YooAsset
#else
namespace YooAsset
{
public static class PakcageInvokeBuilder
public static class PackageInvokeBuilder
{
public static PackageInvokeBuildResult InvokeBuilder(PackageInvokeBuildParam buildParam)
{

View File

@@ -60,7 +60,7 @@ namespace YooAsset
/// <summary>
/// 尝试卸载指定资源的资源包(包括依赖资源)
/// </summary>
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
public void TryUnloadUnusedAsset(AssetInfo assetInfo, int loopCount)
{
if (assetInfo.IsInvalid)
{
@@ -68,34 +68,39 @@ namespace YooAsset
return;
}
// 卸载主资源包加载器
string mainBundleName = _bundleQuery.GetMainBundleName(assetInfo);
var mainLoader = TryGetBundleFileLoader(mainBundleName);
if (mainLoader != null)
while (loopCount > 0)
{
mainLoader.TryDestroyProviders();
if (mainLoader.CanDestroyLoader())
{
string bundleName = mainLoader.LoadBundleInfo.Bundle.BundleName;
mainLoader.DestroyLoader();
LoaderDic.Remove(bundleName);
}
}
loopCount--;
// 卸载依赖资源包加载器
string[] dependBundleNames = _bundleQuery.GetDependBundleNames(assetInfo);
foreach (var dependBundleName in dependBundleNames)
{
var dependLoader = TryGetBundleFileLoader(dependBundleName);
if (dependLoader != null)
// 卸载资源包加载器
string mainBundleName = _bundleQuery.GetMainBundleName(assetInfo);
var mainLoader = TryGetBundleFileLoader(mainBundleName);
if (mainLoader != null)
{
if (dependLoader.CanDestroyLoader())
mainLoader.TryDestroyProviders();
if (mainLoader.CanDestroyLoader())
{
string bundleName = dependLoader.LoadBundleInfo.Bundle.BundleName;
dependLoader.DestroyLoader();
string bundleName = mainLoader.LoadBundleInfo.Bundle.BundleName;
mainLoader.DestroyLoader();
LoaderDic.Remove(bundleName);
}
}
// 卸载依赖资源包加载器
string[] dependBundleNames = _bundleQuery.GetDependBundleNames(assetInfo);
foreach (var dependBundleName in dependBundleNames)
{
var dependLoader = TryGetBundleFileLoader(dependBundleName);
if (dependLoader != null)
{
if (dependLoader.CanDestroyLoader())
{
string bundleName = dependLoader.LoadBundleInfo.Bundle.BundleName;
dependLoader.DestroyLoader();
LoaderDic.Remove(bundleName);
}
}
}
}
}

View File

@@ -36,9 +36,9 @@ namespace YooAsset
/// <summary>
/// 创建下载器
/// </summary>
public FSDownloadFileOperation CreateDownloader(int failedTryAgain, int timeout)
public FSDownloadFileOperation CreateDownloader(int failedTryAgain)
{
DownloadFileOptions options = new DownloadFileOptions(failedTryAgain, timeout);
DownloadFileOptions options = new DownloadFileOptions(failedTryAgain);
options.ImportFilePath = _importFilePath;
return _fileSystem.DownloadFileAsync(Bundle, options);
}

View File

@@ -34,15 +34,16 @@ namespace YooAsset
ClearCacheFilesOperation ClearCacheFilesAsync(ClearCacheFilesOptions options);
// 下载相关
ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout);
ResourceDownloaderOperation CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout);
ResourceDownloaderOperation CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout);
ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain);
ResourceDownloaderOperation CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain);
ResourceDownloaderOperation CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain);
// 解压相关
ResourceUnpackerOperation CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout);
ResourceUnpackerOperation CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout);
ResourceUnpackerOperation CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain);
ResourceUnpackerOperation CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain);
// 导入相关
ResourceImporterOperation CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout);
ResourceImporterOperation CreateResourceImporterByFilePaths(string[] filePaths, int importingMaxNumber, int failedTryAgain);
ResourceImporterOperation CreateResourceImporterByFileInfos(ImportFileInfo[] fileInfos, int importingMaxNumber, int failedTryAgain);
}
}

View File

@@ -40,7 +40,6 @@ namespace YooAsset
private readonly string _packageName;
private readonly int _downloadingMaxNumber;
private readonly int _failedTryAgain;
private readonly int _timeout;
private readonly List<BundleInfo> _bundleInfoList;
private readonly List<FSDownloadFileOperation> _downloaders = new List<FSDownloadFileOperation>(MAX_LOADER_COUNT);
private readonly List<FSDownloadFileOperation> _removeList = new List<FSDownloadFileOperation>(MAX_LOADER_COUNT);
@@ -102,13 +101,12 @@ namespace YooAsset
public DownloadFileBegin DownloadFileBeginCallback { set; get; }
internal DownloaderOperation(string packageName, List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
internal DownloaderOperation(string packageName, List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
{
_packageName = packageName;
_bundleInfoList = downloadList;
_downloadingMaxNumber = UnityEngine.Mathf.Clamp(downloadingMaxNumber, 1, MAX_LOADER_COUNT); ;
_failedTryAgain = failedTryAgain;
_timeout = timeout;
// 设置包裹名称 (fix #210)
SetPackageName(packageName);
@@ -203,7 +201,7 @@ namespace YooAsset
{
int index = _bundleInfoList.Count - 1;
var bundleInfo = _bundleInfoList[index];
var downloader = bundleInfo.CreateDownloader(_failedTryAgain, _timeout);
var downloader = bundleInfo.CreateDownloader(_failedTryAgain);
downloader.StartOperation();
this.AddChildOperation(downloader);
@@ -366,7 +364,7 @@ namespace YooAsset
foreach (var downloader in _downloaders)
{
downloader.Release();
downloader.AbortOperation();
}
}
}
@@ -374,52 +372,52 @@ namespace YooAsset
public sealed class ResourceDownloaderOperation : DownloaderOperation
{
internal ResourceDownloaderOperation(string packageName, List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(packageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout)
internal ResourceDownloaderOperation(string packageName, List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(packageName, downloadList, downloadingMaxNumber, failedTryAgain)
{
}
/// <summary>
/// 创建空的下载器
/// </summary>
internal static ResourceDownloaderOperation CreateEmptyDownloader(string packageName, int downloadingMaxNumber, int failedTryAgain, int timeout)
internal static ResourceDownloaderOperation CreateEmptyDownloader(string packageName, int downloadingMaxNumber, int failedTryAgain)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new ResourceDownloaderOperation(packageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(packageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
}
public sealed class ResourceUnpackerOperation : DownloaderOperation
{
internal ResourceUnpackerOperation(string packageName, List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(packageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout)
internal ResourceUnpackerOperation(string packageName, List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(packageName, downloadList, downloadingMaxNumber, failedTryAgain)
{
}
/// <summary>
/// 创建空的解压器
/// </summary>
internal static ResourceUnpackerOperation CreateEmptyUnpacker(string packageName, int upackingMaxNumber, int failedTryAgain, int timeout)
internal static ResourceUnpackerOperation CreateEmptyUnpacker(string packageName, int upackingMaxNumber, int failedTryAgain)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new ResourceUnpackerOperation(packageName, downloadList, upackingMaxNumber, failedTryAgain, int.MaxValue);
var operation = new ResourceUnpackerOperation(packageName, downloadList, upackingMaxNumber, failedTryAgain);
return operation;
}
}
public sealed class ResourceImporterOperation : DownloaderOperation
{
internal ResourceImporterOperation(string packageName, List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(packageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout)
internal ResourceImporterOperation(string packageName, List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain)
: base(packageName, downloadList, downloadingMaxNumber, failedTryAgain)
{
}
/// <summary>
/// 创建空的导入器
/// </summary>
internal static ResourceImporterOperation CreateEmptyImporter(string packageName, int upackingMaxNumber, int failedTryAgain, int timeout)
internal static ResourceImporterOperation CreateEmptyImporter(string packageName, int upackingMaxNumber, int failedTryAgain)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new ResourceImporterOperation(packageName, downloadList, upackingMaxNumber, failedTryAgain, int.MaxValue);
var operation = new ResourceImporterOperation(packageName, downloadList, upackingMaxNumber, failedTryAgain);
return operation;
}
}

View File

@@ -107,11 +107,11 @@ namespace YooAsset
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain);
}
List<BundleInfo> downloadList = _impl.GetDownloadListByAll(_manifest);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
@@ -127,11 +127,11 @@ namespace YooAsset
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain);
}
List<BundleInfo> downloadList = _impl.GetDownloadListByTags(_manifest, new string[] { tag });
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
@@ -147,11 +147,11 @@ namespace YooAsset
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain);
}
List<BundleInfo> downloadList = _impl.GetDownloadListByTags(_manifest, tags);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
@@ -167,7 +167,7 @@ namespace YooAsset
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain);
}
List<AssetInfo> assetInfos = new List<AssetInfo>();
@@ -175,7 +175,7 @@ namespace YooAsset
assetInfos.Add(assetInfo);
List<BundleInfo> downloadList = _impl.GetDownloadListByPaths(_manifest, assetInfos.ToArray(), recursiveDownload);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
@@ -191,7 +191,7 @@ namespace YooAsset
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(_impl.PackageName, downloadingMaxNumber, failedTryAgain);
}
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
@@ -202,7 +202,7 @@ namespace YooAsset
}
List<BundleInfo> downloadList = _impl.GetDownloadListByPaths(_manifest, assetInfos.ToArray(), recursiveDownload);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(_impl.PackageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
}

View File

@@ -10,7 +10,7 @@ namespace YooAsset
buildParam.InvokeAssmeblyName = "YooAsset.Editor";
buildParam.InvokeClassFullName = "YooAsset.Editor.AssetBundleSimulateBuilder";
buildParam.InvokeMethodName = "SimulateBuild";
return PakcageInvokeBuilder.InvokeBuilder(buildParam);
return PackageInvokeBuilder.InvokeBuilder(buildParam);
}
}
}

View File

@@ -104,44 +104,50 @@ namespace YooAsset
}
// 下载相关
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain)
{
List<BundleInfo> downloadList = GetDownloadListByAll(ActiveManifest);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain)
{
List<BundleInfo> downloadList = GetDownloadListByTags(ActiveManifest, tags);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayMode.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
{
List<BundleInfo> downloadList = GetDownloadListByPaths(ActiveManifest, assetInfos, recursiveDownload);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
// 解压相关
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain)
{
List<BundleInfo> unpcakList = GetUnpackListByAll(ActiveManifest);
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain);
return operation;
}
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
ResourceUnpackerOperation IPlayMode.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain)
{
List<BundleInfo> unpcakList = GetUnpackListByTags(ActiveManifest, tags);
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, upackingMaxNumber, failedTryAgain);
return operation;
}
// 导入相关
ResourceImporterOperation IPlayMode.CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout)
ResourceImporterOperation IPlayMode.CreateResourceImporterByFilePaths(string[] filePaths, int importingMaxNumber, int failedTryAgain)
{
List<BundleInfo> importerList = GetImporterListByFilePaths(ActiveManifest, filePaths);
var operation = new ResourceImporterOperation(PackageName, importerList, importerMaxNumber, failedTryAgain, timeout);
var operation = new ResourceImporterOperation(PackageName, importerList, importingMaxNumber, failedTryAgain);
return operation;
}
ResourceImporterOperation IPlayMode.CreateResourceImporterByFileInfos(ImportFileInfo[] fileInfos, int importingMaxNumber, int failedTryAgain)
{
List<BundleInfo> importerList = GetImporterListByFileInfos(ActiveManifest, fileInfos);
var operation = new ResourceImporterOperation(PackageName, importerList, importingMaxNumber, failedTryAgain);
return operation;
}
#endregion
@@ -419,11 +425,56 @@ namespace YooAsset
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>();
foreach (var filePath in filePaths)
ImportFileInfo[] fileInfos = new ImportFileInfo[filePaths.Length];
for (int i = 0; i < filePaths.Length; i++)
{
string fileName = System.IO.Path.GetFileName(filePath);
if (manifest.TryGetPackageBundleByFileName(fileName, out PackageBundle packageBundle))
ImportFileInfo fileInfo = new ImportFileInfo();
fileInfo.FilePath = filePaths[i];
fileInfos[i] = fileInfo;
}
return GetImporterListByFileInfos(manifest, fileInfos);
}
public List<BundleInfo> GetImporterListByFileInfos(PackageManifest manifest, ImportFileInfo[] fileInfos)
{
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>();
foreach (var fileInfo in fileInfos)
{
string filePath = fileInfo.FilePath;
if (string.IsNullOrEmpty(filePath))
continue;
PackageBundle packageBundle = null;
if (string.IsNullOrEmpty(fileInfo.BundleName) == false)
{
if (manifest.TryGetPackageBundleByBundleName(fileInfo.BundleName, out packageBundle) == false)
{
YooLogger.Warning($"Not found package bundle, bundle name : {fileInfo.BundleName}");
continue;
}
}
else if (string.IsNullOrEmpty(fileInfo.BundleGUID) == false)
{
if (manifest.TryGetPackageBundleByBundleGUID(fileInfo.BundleGUID, out packageBundle) == false)
{
YooLogger.Warning($"Not found package bundle, bundle guid : {fileInfo.BundleGUID}");
continue;
}
}
else
{
string fileName = System.IO.Path.GetFileName(filePath);
if (manifest.TryGetPackageBundleByFileName(fileName, out packageBundle) == false)
{
YooLogger.Warning($"Not found package bundle, file name : {fileName}");
continue;
}
}
if (packageBundle != null)
{
var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null)
@@ -435,10 +486,6 @@ namespace YooAsset
result.Add(bundleInfo);
}
}
else
{
YooLogger.Warning($"Not found package bundle, importer file path : {filePath}");
}
}
return result;
}

View File

@@ -361,21 +361,21 @@ namespace YooAsset
/// 资源回收
/// 说明:尝试卸载指定的资源
/// </summary>
public void TryUnloadUnusedAsset(string location)
public void TryUnloadUnusedAsset(string location, int loopCount = 10)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
_resourceManager.TryUnloadUnusedAsset(assetInfo);
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
}
/// <summary>
/// 资源回收
/// 说明:尝试卸载指定的资源
/// </summary>
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
public void TryUnloadUnusedAsset(AssetInfo assetInfo, int loopCount = 10)
{
DebugCheckInitialize();
_resourceManager.TryUnloadUnusedAsset(assetInfo);
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
}
#endregion
@@ -969,7 +969,7 @@ namespace YooAsset
public ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
return _playModeImpl.CreateResourceDownloaderByAll(downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -982,7 +982,7 @@ namespace YooAsset
public ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceDownloaderByTags(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeImpl.CreateResourceDownloaderByTags(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -995,7 +995,7 @@ namespace YooAsset
public ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeImpl.CreateResourceDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -1011,11 +1011,11 @@ namespace YooAsset
DebugCheckInitialize();
var assetInfo = ConvertLocationToAssetInfo(location, null);
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain);
}
public ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return CreateBundleDownloader(location, false, downloadingMaxNumber, failedTryAgain, timeout);
return CreateBundleDownloader(location, false, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -1035,11 +1035,11 @@ namespace YooAsset
var assetInfo = ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
}
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos.ToArray(), recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos.ToArray(), recursiveDownload, downloadingMaxNumber, failedTryAgain);
}
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return CreateBundleDownloader(locations, false, downloadingMaxNumber, failedTryAgain, timeout);
return CreateBundleDownloader(locations, false, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -1054,11 +1054,11 @@ namespace YooAsset
{
DebugCheckInitialize();
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain);
}
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return CreateBundleDownloader(assetInfo, false, downloadingMaxNumber, failedTryAgain, timeout);
return CreateBundleDownloader(assetInfo, false, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -1072,11 +1072,11 @@ namespace YooAsset
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain);
}
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return CreateBundleDownloader(assetInfos, false, downloadingMaxNumber, failedTryAgain, timeout);
return CreateBundleDownloader(assetInfos, false, downloadingMaxNumber, failedTryAgain);
}
#endregion
@@ -1089,7 +1089,7 @@ namespace YooAsset
public ResourceUnpackerOperation CreateResourceUnpacker(int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
return _playModeImpl.CreateResourceUnpackerByAll(unpackingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -1101,7 +1101,7 @@ namespace YooAsset
public ResourceUnpackerOperation CreateResourceUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceUnpackerByTags(new string[] { tag }, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return _playModeImpl.CreateResourceUnpackerByTags(new string[] { tag }, unpackingMaxNumber, failedTryAgain);
}
/// <summary>
@@ -1113,7 +1113,7 @@ namespace YooAsset
public ResourceUnpackerOperation CreateResourceUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return _playModeImpl.CreateResourceUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
}
#endregion
@@ -1128,7 +1128,20 @@ namespace YooAsset
public ResourceImporterOperation CreateResourceImporter(string[] filePaths, int importerMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceImporterByFilePaths(filePaths, importerMaxNumber, failedTryAgain, int.MaxValue);
return _playModeImpl.CreateResourceImporterByFilePaths(filePaths, importerMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建资源导入器
/// 注意资源信息里需要指定BundleName或BundleGUID
/// </summary>
/// <param name="fileInfos">资源信息列表</param>
/// <param name="importerMaxNumber">同时导入的最大文件数</param>
/// <param name="failedTryAgain">导入失败的重试次数</param>
public ResourceImporterOperation CreateResourceImporter(ImportFileInfo[] fileInfos, int importerMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return _playModeImpl.CreateResourceImporterByFileInfos(fileInfos, importerMaxNumber, failedTryAgain);
}
#endregion

View File

@@ -58,7 +58,7 @@ public class CopyBuildinManifestOperation : GameAsyncOperation
string sourcePath = GetBuildinHashFilePath();
string destPath = GetCacheHashFilePath();
string url = DownloadSystemHelper.ConvertToWWWPath(sourcePath);
_hashFileRequestOp = new UnityWebFileRequestOperation(url, destPath);
_hashFileRequestOp = new UnityWebFileRequestOperation(url, destPath, 60);
OperationSystem.StartOperation(_packageName, _hashFileRequestOp);
}
@@ -97,7 +97,7 @@ public class CopyBuildinManifestOperation : GameAsyncOperation
string sourcePath = GetBuildinManifestFilePath();
string destPath = GetCacheManifestFilePath();
string url = DownloadSystemHelper.ConvertToWWWPath(sourcePath);
_manifestFileRequestOp = new UnityWebFileRequestOperation(url, destPath);
_manifestFileRequestOp = new UnityWebFileRequestOperation(url, destPath, 60);
OperationSystem.StartOperation(_packageName, _manifestFileRequestOp);
}

View File

@@ -44,7 +44,7 @@ public class GetBuildinPackageVersionOperation : GameAsyncOperation
{
string filePath = GetBuildinPackageVersionFilePath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_versionFileRequestOp = new UnityWebTextRequestOperation(url);
_versionFileRequestOp = new UnityWebTextRequestOperation(url, 60);
OperationSystem.StartOperation(_packageName, _versionFileRequestOp);
}

View File

@@ -37,8 +37,10 @@ public class SpriteAtlasLoader : MonoBehaviour
return;
}
var atlas = loadHandle.AssetObject as SpriteAtlas;
_loadedAtlas.Add(atlasName, atlas);
_loadHandles.Add(loadHandle);
callback.Invoke(loadHandle.AssetObject as SpriteAtlas);
callback.Invoke(atlas);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8c5a1726d94498e4cbe30f5f510cc796
guid: d27136885efd6ab4fae1a1fea23b0010
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,42 @@
#if UNITY_ANDROID && GOOGLE_PLAY
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
using System.Linq;
using System;
public static class GooglePlayFileSystemCreater
{
public static FileSystemParameters CreateFileSystemParameters(string packageRoot)
{
string fileSystemClass = $"{nameof(GooglePlayFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
return fileSystemParams;
}
}
/// <summary>
/// 兼容谷歌Play Asset Delivery的文件系统
/// </summary>
internal class GooglePlayFileSystem : DefaultBuildinFileSystem
{
public GooglePlayFileSystem()
{
}
public override FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
{
if (bundle.BundleType == (int)EBuildBundleType.AssetBundle)
{
var operation = new GPFSLoadAssetBundleOperation(this, bundle);
return operation;
}
else
{
string error = $"{nameof(GooglePlayFileSystem)} not support load bundle type : {bundle.BundleType}";
var operation = new FSLoadBundleCompleteOperation(error);
return operation;
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2e26d6ba3f3c6cd48bc22d40f1857f89
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 055e7cf3bb9567f43bf15964d43c632f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,85 @@
#if UNITY_ANDROID && GOOGLE_PLAY
using System.IO;
using UnityEngine;
using YooAsset;
using Google.Play.AssetDelivery;
internal class GPFSLoadAssetBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
LoadAssetBundle,
CheckResult,
Done,
}
private readonly GooglePlayFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private PlayAssetBundleRequest _bundleRequest;
private ESteps _steps = ESteps.None;
internal GPFSLoadAssetBundleOperation(GooglePlayFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalStart()
{
DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize;
_steps = ESteps.LoadAssetBundle;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadAssetBundle)
{
if (_bundle.Encrypted)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The {nameof(GooglePlayFileSystem)} not support bundle encrypted !";
YooLogger.Error(Error);
return;
}
_bundleRequest = PlayAssetDelivery.RetrieveAssetBundleAsync(_bundle.FileName);
_steps = ESteps.CheckResult;
}
if (_steps == ESteps.CheckResult)
{
if (_bundleRequest.IsDone == false)
return;
if (_bundleRequest.Error != AssetDeliveryErrorCode.NoError)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load delivery asset bundle file : {_bundle.BundleName} Error : {_bundleRequest.Error}";
YooLogger.Error(Error);
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
Result = new AssetBundleResult(_fileSystem, _bundle, _bundleRequest.AssetBundle, null);
}
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(GooglePlayFileSystem)} not support sync load method !";
UnityEngine.Debug.LogError(Error);
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0aeb57dcd2a7a8841bb161f5f343a25e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,16 +1,30 @@
#if UNITY_WEBGL && DOUYINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
internal class TTFSDownloadFileOperation : DefaultDownloadFileOperation
internal class TTFSDownloadFileOperation : FSDownloadFileOperation
{
private TiktokFileSystem _fileSystem;
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
private readonly TiktokFileSystem _fileSystem;
private readonly DownloadFileOptions _options;
private UnityWebCacheRequestOperation _webCacheRequestOp;
private int _requestCount = 0;
private float _tryAgainTimer;
private int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal TTFSDownloadFileOperation(TiktokFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
internal TTFSDownloadFileOperation(TiktokFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle)
{
_fileSystem = fileSystem;
_options = options;
}
internal override void InternalStart()
{
@@ -21,81 +35,77 @@ internal class TTFSDownloadFileOperation : DefaultDownloadFileOperation
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
string url = GetRequestURL();
_webCacheRequestOp = new UnityWebCacheRequestOperation(url);
_webCacheRequestOp.StartOperation();
AddChildOperation(_webCacheRequestOp);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
CheckRequestTimeout();
_webCacheRequestOp.UpdateOperation();
Progress = _webCacheRequestOp.Progress;
DownloadProgress = _webCacheRequestOp.DownloadProgress;
DownloadedBytes = (long)_webCacheRequestOp.DownloadedBytes;
if (_webCacheRequestOp.IsDone == false)
return;
}
// 检查网络错误
if (CheckRequestResult())
if (_webCacheRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
//TODO 需要验证抖音插件请求器的下载进度
DownloadProgress = 1f;
DownloadedBytes = Bundle.FileSize;
Progress = 1f;
}
else
{
_steps = ESteps.TryAgain;
if (_failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_webCacheRequestOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webCacheRequestOp.Error;
YooLogger.Error(Error);
}
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
private void CreateWebRequest()
/// <summary>
/// 获取网络请求地址
/// </summary>
private string GetRequestURL()
{
//TODO : 抖音小游戏没有找到预下载方法
_webRequest = UnityWebRequest.Get(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
#endif

View File

@@ -1,6 +1,5 @@
#if UNITY_WEBGL && DOUYINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
internal class TTFSLoadBundleOperation : FSLoadBundleOperation
@@ -14,7 +13,7 @@ internal class TTFSLoadBundleOperation : FSLoadBundleOperation
private readonly TiktokFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private DownloadAssetBundleOperation _downloadAssetBundleOp;
private LoadWebAssetBundleOperation _loadWebAssetBundleOp;
private ESteps _steps = ESteps.None;
internal TTFSLoadBundleOperation(TiktokFileSystem fileSystem, PackageBundle bundle)
@@ -33,54 +32,46 @@ internal class TTFSLoadBundleOperation : FSLoadBundleOperation
if (_steps == ESteps.DownloadAssetBundle)
{
if (_downloadAssetBundleOp == null)
if (_loadWebAssetBundleOp == null)
{
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); ;
options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
string mainRUL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
string fallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
options.SetURL(mainRUL, fallbackURL);
if (_bundle.Encrypted)
{
_downloadAssetBundleOp = new DownloadWebEncryptAssetBundleOperation(false, _fileSystem.DecryptionServices, _bundle, options);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
_loadWebAssetBundleOp = new LoadWebEncryptAssetBundleOperation(_bundle, options, _fileSystem.DecryptionServices);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
else
{
_downloadAssetBundleOp = new DownloadTiktokAssetBundleOperation(_bundle, options);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
_loadWebAssetBundleOp = new LoadTiktokAssetBundleOperation(_bundle, options);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
}
_downloadAssetBundleOp.UpdateOperation();
DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
DownloadedBytes = (long)_downloadAssetBundleOp.DownloadedBytes;
Progress = DownloadProgress;
if (_downloadAssetBundleOp.IsDone == false)
_loadWebAssetBundleOp.UpdateOperation();
Progress = _loadWebAssetBundleOp.Progress;
DownloadProgress = _loadWebAssetBundleOp.DownloadProgress;
DownloadedBytes = (long)_loadWebAssetBundleOp.DownloadedBytes;
if (_loadWebAssetBundleOp.IsDone == false)
return;
if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
if (_loadWebAssetBundleOp.Status == EOperationStatus.Succeed)
{
var assetBundle = _downloadAssetBundleOp.Result;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
}
else
{
_steps = ESteps.Done;
Result = new TTAssetBundleResult(_fileSystem, _bundle, assetBundle);
Status = EOperationStatus.Succeed;
}
var assetBundle = _loadWebAssetBundleOp.Result;
_steps = ESteps.Done;
Result = new TTAssetBundleResult(_fileSystem, _bundle, assetBundle);
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloadAssetBundleOp.Error;
Error = _loadWebAssetBundleOp.Error;
}
}
}

View File

@@ -1,126 +0,0 @@
#if UNITY_WEBGL && DOUYINMINIGAME
using UnityEngine;
using TTSDK;
namespace YooAsset
{
internal class DownloadTiktokAssetBundleOperation : DownloadAssetBundleOperation
{
private ESteps _steps = ESteps.None;
internal DownloadTiktokAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
{
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
//TODO 需要验证抖音插件请求器的下载进度
//CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
{
var downloadHanlder = (DownloadHandlerTTAssetBundle)_webRequest.downloadHandler;
AssetBundle assetBundle = downloadHanlder.assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Download handler asset bundle object is null !";
}
else
{
_steps = ESteps.Done;
Result = assetBundle;
Status = EOperationStatus.Succeed;
//TODO 需要验证抖音插件请求器的下载进度
DownloadProgress = 1f;
DownloadedBytes = Bundle.FileSize;
Progress = 1f;
}
}
else
{
_steps = ESteps.TryAgain;
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeWebRequest();
}
private void CreateWebRequest()
{
_webRequest = TTAssetBundle.GetAssetBundle(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
}
}
#endif

View File

@@ -0,0 +1,114 @@
#if UNITY_WEBGL && DOUYINMINIGAME
using UnityEngine;
namespace YooAsset
{
internal class LoadTiktokAssetBundleOperation : LoadWebAssetBundleOperation
{
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
private readonly PackageBundle _bundle;
private readonly DownloadFileOptions _options;
private UnityTiktokAssetBundleRequestOperation _unityTiktokAssetBundleRequestOp;
private int _requestCount = 0;
private float _tryAgainTimer;
private int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal LoadTiktokAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options)
{
_bundle = bundle;
_options = options;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
string url = GetRequestURL();
_unityTiktokAssetBundleRequestOp = new UnityTiktokAssetBundleRequestOperation(_bundle, url);
_unityTiktokAssetBundleRequestOp.StartOperation();
AddChildOperation(_unityTiktokAssetBundleRequestOp);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
_unityTiktokAssetBundleRequestOp.UpdateOperation();
Progress = _unityTiktokAssetBundleRequestOp.Progress;
DownloadProgress = _unityTiktokAssetBundleRequestOp.DownloadProgress;
DownloadedBytes = (long)_unityTiktokAssetBundleRequestOp.DownloadedBytes;
if (_unityTiktokAssetBundleRequestOp.IsDone == false)
return;
if (_unityTiktokAssetBundleRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
Result = _unityTiktokAssetBundleRequestOp.Result;
}
else
{
if (_failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_unityTiktokAssetBundleRequestOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unityTiktokAssetBundleRequestOp.Error;
YooLogger.Error(Error);
}
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
}
}
}
/// <summary>
/// 获取网络请求地址
/// </summary>
private string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
}
#endif

View File

@@ -0,0 +1,95 @@
#if UNITY_WEBGL && DOUYINMINIGAME
using UnityEngine.Networking;
using UnityEngine;
using TTSDK;
namespace YooAsset
{
internal class UnityTiktokAssetBundleRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private readonly PackageBundle _packageBundle;
private UnityWebRequestAsyncOperation _requestOperation;
private ESteps _steps = ESteps.None;
/// <summary>
/// 请求结果
/// </summary>
public AssetBundle Result { private set; get; }
internal UnityTiktokAssetBundleRequestOperation(PackageBundle bundle, string url) : base(url)
{
_packageBundle = bundle;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CreateRequest)
{
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
return;
if (CheckRequestResult())
{
var downloadHanlder = (DownloadHandlerTTAssetBundle)_webRequest.downloadHandler;
AssetBundle assetBundle = downloadHanlder.assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_requestURL} Download handler asset bundle object is null !";
}
else
{
_steps = ESteps.Done;
Result = assetBundle;
Status = EOperationStatus.Succeed;
//TODO 需要验证抖音插件请求器的下载进度
DownloadProgress = 1f;
DownloadedBytes = _packageBundle.FileSize;
Progress = 1f;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
}
private void CreateWebRequest()
{
_webRequest = TTAssetBundle.GetAssetBundle(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dbac28b7a131d1043af35b3c2dbe083f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -136,8 +136,9 @@ internal class TiktokFileSystem : IFileSystem
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
{
options.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
options.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
options.SetURL(mainURL, fallbackURL);
var operation = new TTFSDownloadFileOperation(this, bundle, options);
return operation;
}

View File

@@ -1,17 +1,30 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
using WeChatWASM;
internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
internal class WXFSDownloadFileOperation : FSDownloadFileOperation
{
private WechatFileSystem _fileSystem;
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly DownloadFileOptions _options;
private UnityWebCacheRequestOperation _webCacheRequestOp;
private int _requestCount = 0;
private float _tryAgainTimer;
private int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal WXFSDownloadFileOperation(WechatFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
internal WXFSDownloadFileOperation(WechatFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle)
{
_fileSystem = fileSystem;
_options = options;
}
internal override void InternalStart()
{
@@ -22,34 +35,25 @@ internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
string url = GetRequestURL();
_webCacheRequestOp = new UnityWebCacheRequestOperation(url);
_webCacheRequestOp.SetRequestHeader("wechatminigame-preload", "1");
_webCacheRequestOp.StartOperation();
AddChildOperation(_webCacheRequestOp);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
//TODO 由于微信小游戏插件的问题,暂时不能判定超时!
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
//CheckRequestTimeout();
_webCacheRequestOp.UpdateOperation();
Progress = _webCacheRequestOp.Progress;
DownloadProgress = _webCacheRequestOp.DownloadProgress;
DownloadedBytes = (long)_webCacheRequestOp.DownloadedBytes;
if (_webCacheRequestOp.IsDone == false)
return;
}
// 检查网络错误
if (CheckRequestResult())
if (_webCacheRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@@ -62,49 +66,48 @@ internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
}
else
{
_steps = ESteps.TryAgain;
if (_failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_webCacheRequestOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webCacheRequestOp.Error;
YooLogger.Error(Error);
}
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
private void CreateWebRequest()
/// <summary>
/// 获取网络请求地址
/// </summary>
private string GetRequestURL()
{
_webRequest = UnityWebRequest.Get(_requestURL);
_webRequest.SetRequestHeader("wechatminigame-preload", "1");
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
#endif

View File

@@ -12,7 +12,7 @@ internal class WXFSLoadBundleOperation : FSLoadBundleOperation
private readonly WechatFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private DownloadAssetBundleOperation _downloadAssetBundleOp;
private LoadWebAssetBundleOperation _loadWebAssetBundleOp;
private ESteps _steps = ESteps.None;
internal WXFSLoadBundleOperation(WechatFileSystem fileSystem, PackageBundle bundle)
@@ -31,54 +31,46 @@ internal class WXFSLoadBundleOperation : FSLoadBundleOperation
if (_steps == ESteps.DownloadAssetBundle)
{
if (_downloadAssetBundleOp == null)
if (_loadWebAssetBundleOp == null)
{
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); ;
options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
string fallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
options.SetURL(mainURL, fallbackURL);
if (_bundle.Encrypted)
{
_downloadAssetBundleOp = new DownloadWebEncryptAssetBundleOperation(false, _fileSystem.DecryptionServices, _bundle, options);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
_loadWebAssetBundleOp = new LoadWebEncryptAssetBundleOperation(_bundle, options, _fileSystem.DecryptionServices);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
else
{
_downloadAssetBundleOp = new DownloadWechatAssetBundleOperation(_bundle, options);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
_loadWebAssetBundleOp = new LoadWechatAssetBundleOperation(_bundle, options);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
}
_downloadAssetBundleOp.UpdateOperation();
DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
DownloadedBytes = (long)_downloadAssetBundleOp.DownloadedBytes;
Progress = DownloadProgress;
if (_downloadAssetBundleOp.IsDone == false)
_loadWebAssetBundleOp.UpdateOperation();
Progress = _loadWebAssetBundleOp.Progress;
DownloadProgress = _loadWebAssetBundleOp.DownloadProgress;
DownloadedBytes = (long)_loadWebAssetBundleOp.DownloadedBytes;
if (_loadWebAssetBundleOp.IsDone == false)
return;
if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
if (_loadWebAssetBundleOp.Status == EOperationStatus.Succeed)
{
var assetBundle = _downloadAssetBundleOp.Result;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
}
else
{
_steps = ESteps.Done;
Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
Status = EOperationStatus.Succeed;
}
var assetBundle = _loadWebAssetBundleOp.Result;
_steps = ESteps.Done;
Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloadAssetBundleOp.Error;
Error = _loadWebAssetBundleOp.Error;
}
}
}

View File

@@ -1,128 +0,0 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
using WeChatWASM;
namespace YooAsset
{
internal class DownloadWechatAssetBundleOperation : DownloadAssetBundleOperation
{
private ESteps _steps = ESteps.None;
internal DownloadWechatAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
{
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
//TODO 由于微信小游戏插件的问题,暂时不能判定超时!
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
//CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
{
var downloadHanlder = (DownloadHandlerWXAssetBundle)_webRequest.downloadHandler;
AssetBundle assetBundle = downloadHanlder.assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Download handler asset bundle object is null !";
}
else
{
_steps = ESteps.Done;
Result = assetBundle;
Status = EOperationStatus.Succeed;
//TODO 解决微信小游戏插件问题
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
DownloadProgress = 1f;
DownloadedBytes = Bundle.FileSize;
Progress = 1f;
}
}
else
{
_steps = ESteps.TryAgain;
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
internal override void InternalAbort()
{
_steps = ESteps.Done;
DisposeWebRequest();
}
private void CreateWebRequest()
{
_webRequest = WXAssetBundle.GetAssetBundle(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
}
}
#endif

View File

@@ -0,0 +1,114 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
namespace YooAsset
{
internal class LoadWechatAssetBundleOperation : LoadWebAssetBundleOperation
{
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
private readonly PackageBundle _bundle;
private readonly DownloadFileOptions _options;
private UnityWechatAssetBundleRequestOperation _unityWechatAssetBundleRequestOp;
private int _requestCount = 0;
private float _tryAgainTimer;
private int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal LoadWechatAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options)
{
_bundle = bundle;
_options = options;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
string url = GetRequestURL();
_unityWechatAssetBundleRequestOp = new UnityWechatAssetBundleRequestOperation(_bundle, url);
_unityWechatAssetBundleRequestOp.StartOperation();
AddChildOperation(_unityWechatAssetBundleRequestOp);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
_unityWechatAssetBundleRequestOp.UpdateOperation();
Progress = _unityWechatAssetBundleRequestOp.Progress;
DownloadProgress = _unityWechatAssetBundleRequestOp.DownloadProgress;
DownloadedBytes = (long)_unityWechatAssetBundleRequestOp.DownloadedBytes;
if (_unityWechatAssetBundleRequestOp.IsDone == false)
return;
if (_unityWechatAssetBundleRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
Result = _unityWechatAssetBundleRequestOp.Result;
}
else
{
if (_failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_unityWechatAssetBundleRequestOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unityWechatAssetBundleRequestOp.Error;
YooLogger.Error(Error);
}
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
}
}
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
}
#endif

View File

@@ -0,0 +1,96 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine.Networking;
using UnityEngine;
using WeChatWASM;
namespace YooAsset
{
internal class UnityWechatAssetBundleRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private readonly PackageBundle _packageBundle;
private UnityWebRequestAsyncOperation _requestOperation;
private ESteps _steps = ESteps.None;
/// <summary>
/// 请求结果
/// </summary>
public AssetBundle Result { private set; get; }
internal UnityWechatAssetBundleRequestOperation(PackageBundle bundle, string url) : base(url)
{
_packageBundle = bundle;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CreateRequest)
{
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
return;
if (CheckRequestResult())
{
var downloadHanlder = (DownloadHandlerWXAssetBundle)_webRequest.downloadHandler;
AssetBundle assetBundle = downloadHanlder.assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_requestURL} Download handler asset bundle object is null !";
}
else
{
_steps = ESteps.Done;
Result = assetBundle;
Status = EOperationStatus.Succeed;
//TODO 解决微信小游戏插件问题
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
DownloadProgress = 1f;
DownloadedBytes = _packageBundle.FileSize;
Progress = 1f;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
}
private void CreateWebRequest()
{
_webRequest = WXAssetBundle.GetAssetBundle(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8dd1f15e52120ad409285fa3e21c7d30
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -151,8 +151,9 @@ internal class WechatFileSystem : IFileSystem
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
{
options.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
options.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
options.SetURL(mainURL, fallbackURL);
var operation = new WXFSDownloadFileOperation(this, bundle, options);
return operation;
}

View File

@@ -4,7 +4,8 @@
"references": [
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:5efd170ecd8084500bed5692932fe14e",
"GUID:bb21d6197862c4c3e863390dec9859a7"
"GUID:bb21d6197862c4c3e863390dec9859a7",
"GUID:870f26a2ffa82429195df0861505c5d5"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4ce11d98eccfa4b44bf2c82f7d87d105
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,94 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using YooAsset;
/// <summary>
/// 文件偏移加密方式
/// </summary>
public class TestFileOffsetEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
// 说明对TestRes3资源目录进行加密
if (fileInfo.BundleName.Contains("_testres3_"))
{
int offset = 32;
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var encryptedData = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = encryptedData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.Encrypted = false;
return result;
}
}
}
/// <summary>
/// 资源文件偏移解密类
/// </summary>
public class TestFileOffsetDecryption : IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
{
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = null;
decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
}
/// <summary>
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
{
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = null;
decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
}
/// <summary>
/// 后备方式获取解密的资源包对象
/// </summary>
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
{
return new DecryptResult();
}
/// <summary>
/// 获取解密的字节数据
/// </summary>
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// 获取解密的文本数据
/// </summary>
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static ulong GetFileOffset()
{
return 32;
}
}

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