mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
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4 Commits
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baf76a454b | ||
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385d343262 | ||
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1f5ad24d44 | ||
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fefc0043cf |
@@ -2,7 +2,7 @@
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All notable changes to this package will be documented in this file.
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## [2.3.13] - 2025-07-23
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## [2.3.14] - 2025-07-23
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**重要**:**所有下载相关的超时参数(timeout)已更新判定逻辑**
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@@ -107,7 +107,7 @@ internal class TiktokFileSystem : IFileSystem
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/// <summary>
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/// 自定义参数:资源清单服务类
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/// </summary>
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public IManifestServices ManifestServices { private set; get; }
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public IManifestRestoreServices ManifestServices { private set; get; }
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#endregion
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@@ -169,7 +169,7 @@ internal class TiktokFileSystem : IFileSystem
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}
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else if (name == FileSystemParametersDefine.MANIFEST_SERVICES)
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{
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ManifestServices = (IManifestServices)value;
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ManifestServices = (IManifestRestoreServices)value;
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}
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else
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{
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@@ -108,7 +108,7 @@ internal class WechatFileSystem : IFileSystem
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/// <summary>
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/// 自定义参数:资源清单服务类
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/// </summary>
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public IManifestServices ManifestServices { private set; get; }
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public IManifestRestoreServices ManifestServices { private set; get; }
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#endregion
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@@ -184,7 +184,7 @@ internal class WechatFileSystem : IFileSystem
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}
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else if (name == FileSystemParametersDefine.MANIFEST_SERVICES)
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{
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ManifestServices = (IManifestServices)value;
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ManifestServices = (IManifestRestoreServices)value;
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}
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else
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{
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@@ -67,7 +67,6 @@ public class TestFileStreamDecryption : IDecryptionServices
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{
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/// <summary>
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/// 同步方式获取解密的资源包对象
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/// 注意:加载流对象在资源包对象释放的时候会自动释放
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/// </summary>
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DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
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{
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@@ -80,7 +79,6 @@ public class TestFileStreamDecryption : IDecryptionServices
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/// <summary>
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/// 异步方式获取解密的资源包对象
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/// 注意:加载流对象在资源包对象释放的时候会自动释放
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/// </summary>
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DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
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{
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@@ -92,11 +90,17 @@ public class TestFileStreamDecryption : IDecryptionServices
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}
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/// <summary>
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/// 后备方式获取解密的资源包对象
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/// 后备方式获取解密的资源包
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/// 注意:当正常解密方法失败后,会触发后备加载!
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/// 说明:建议通过LoadFromMemory()方法加载资源包作为保底机制。
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/// </summary>
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DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
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{
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return new DecryptResult();
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byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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var assetBundle = AssetBundle.LoadFromMemory(fileData);
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DecryptResult decryptResult = new DecryptResult();
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decryptResult.Result = assetBundle;
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return decryptResult;
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}
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/// <summary>
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@@ -1,7 +1,7 @@
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{
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"name": "com.tuyoogame.yooasset",
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"displayName": "YooAsset",
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"version": "2.3.13",
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"version": "2.3.14",
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"unity": "2019.4",
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"description": "unity3d resources management system.",
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"author": {
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