Compare commits

...

36 Commits

Author SHA1 Message Date
何冠峰
974493f88d Update CHANGELOG.md 2025-03-25 11:15:56 +08:00
何冠峰
69a69988a1 Update package.json 2025-03-25 11:15:24 +08:00
何冠峰
4e9c1955eb fix #486 2025-03-14 18:54:03 +08:00
何冠峰
b6c68a533e update asset bundle builder
增加TaskCreateCatalog任务节点
2025-03-14 18:49:56 +08:00
何冠峰
38aa1c3509 update file system 2025-03-14 18:26:04 +08:00
何冠峰
eb2f783417 update resource package 2025-03-14 17:23:55 +08:00
何冠峰
8556e071fa fix #507 2025-03-14 16:50:48 +08:00
何冠峰
6155256fb6 Update CHANGELOG.md 2025-03-14 14:48:16 +08:00
何冠峰
0d4f2bc893 Update package.json 2025-03-14 14:47:39 +08:00
何冠峰
600e928ab4 fix #512 2025-03-14 14:32:39 +08:00
何冠峰
4599ff098c update resource package
优化ClearCacheFilesAsync方法
2025-03-14 12:27:01 +08:00
何冠峰
4d2df5b705 Update TestBundleEncryption.cs 2025-03-13 16:29:48 +08:00
何冠峰
79a7732cfd Update InitializeParameters.cs 2025-03-13 14:00:59 +08:00
何冠峰
79467bbf13 update editor assembly 2025-03-12 18:32:28 +08:00
何冠峰
c7d678282b Merge pull request #501 from Y-way/support-macros
Update MacrosProcessor.cs
2025-03-12 17:17:47 +08:00
何冠峰
d376afc217 fix #508 2025-03-12 17:16:24 +08:00
何冠峰
a62f808591 fix #506 2025-03-12 16:36:37 +08:00
何冠峰
b334a4986b fix #504 2025-03-12 10:39:44 +08:00
何冠峰
a4111349a0 fix #502 2025-03-11 15:40:57 +08:00
Y-way
bdcf95384f Update .gitignore 2025-03-10 16:13:18 +08:00
Y-way
d910af589d Update MacrosProcessor.cs
修正YooAsset相关宏在引用库不能生效的问题.
2025-03-10 15:22:44 +08:00
何冠峰
0531864534 Update package.json 2025-03-10 10:29:44 +08:00
何冠峰
72b1278f5c Merge pull request #499 from benjamini258369gmail/fix-rawIgnore-dll
fix ignore raw dll
2025-03-10 10:27:13 +08:00
benjamini
875cd24cba fix ignore raw dll 2025-03-08 17:54:11 +09:00
何冠峰
fcc729a0bf Update CHANGELOG.md 2025-03-08 15:53:46 +08:00
何冠峰
d10e54248b Update package.json 2025-03-08 15:53:35 +08:00
何冠峰
b84800a905 update assembly 2025-03-08 15:51:27 +08:00
何冠峰
8ccd7e552c fix #498 2025-03-08 15:41:03 +08:00
何冠峰
772ba484eb Update HandleFactory.cs 2025-03-08 15:01:19 +08:00
何冠峰
cdbedee705 update asmdef
YooAsset版本宏定义
2025-03-08 14:34:41 +08:00
何冠峰
10cce48e71 Merge pull request #497 from Y-way/support-macros
Support DefineConstants for YooAsset Package
2025-03-08 12:05:07 +08:00
何冠峰
13e8410d80 fix #389 2025-03-08 11:50:35 +08:00
何冠峰
6f07faf4da fix #495 2025-03-08 11:24:17 +08:00
何冠峰
e3228d406e update resource manager
优化Handle生成和移除逻辑
2025-03-08 10:58:19 +08:00
何冠峰
daf2133535 fix #496 2025-03-07 15:03:13 +08:00
Y-way
9bcbc10862 Support DefineConstants for YooAsset Package
自定义YOO_VERSION_2  以及版本管理宏,用于YooAsset升级时的宏定义处理
2025-03-07 15:00:20 +08:00
74 changed files with 1196 additions and 249 deletions

2
.gitignore vendored
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@@ -20,6 +20,8 @@
/Assets/StreamingAssets.meta /Assets/StreamingAssets.meta
/Assets/Samples /Assets/Samples
/Assets/Samples.meta /Assets/Samples.meta
/Assets/csc.rsp
/Assets/csc.rsp.meta
/UserSettings /UserSettings

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@@ -2,12 +2,61 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [2.3.6] - 2025-03-25
### Improvements
- 构建管线新增了TaskCreateCatalog任务节点。
- 内置文件系统的catalog文件现在存储在streammingAssets目录下。
### Fixed
- (#486) 修复了微信小游戏文件系统调用ClearUnusedBundleFiles时候的异常。
## [2.3.5-preview] - 2025-03-14
### Fixed
- (#502) 修复了原生缓存文件由于文件格式变动导致的加载本地缓存文件失败的问题。
- (#504) 修复了MacOS平台Offline Play Mode模式请求本地资源清单失败的问题。
- (#506) 修复了v2.3x版本LoadAllAssets方法计算依赖Bundle不完整的问题。
- (#506) 修复了微信小游戏文件系统在启用加密算法后卸载bundle报错的问题。
## [2.3.4-preview] - 2025-03-08
### Improvements
- YooAsset支持了版本宏定义。
```csharp
YOO_ASSET_2
YOO_ASSET_2_3
YOO_ASSET_2_3_OR_NEWER
```
### Fixed
- (#389) 修复了禁用域重载(Reload Domain)的情况下,再次启动游戏报错的问题。
- (#496) 修复了文件系统参数RESUME_DOWNLOAD_MINMUM_SIZE传入int值会导致异常的错误。
- (#498) 修复了v2.3版本尝试加载安卓包内的原生资源包失败的问题。
### Added
- 新增了YooAssets.GetAllPackages()方法
```csharp
/// <summary>
/// 获取所有资源包裹
/// </summary>
public static List<ResourcePackage> GetAllPackages()
```
## [2.3.3-preview] - 2025-03-06 ## [2.3.3-preview] - 2025-03-06
### Improvements ### Improvements
- 新增了异步操作任务调试器AssetBundleDebugger窗口-->OperationView视图模式 - 新增了异步操作任务调试器AssetBundleDebugger窗口-->OperationView视图模式
- 编辑器下模拟构建默认启用依赖关系数据库,可以大幅增加编辑器下开始游戏时间。 - 编辑器下模拟构建默认启用依赖关系数据库,可以大幅降低编辑器下启动游戏时间。
- 单元测试用例增加加密解密测试用例。 - 单元测试用例增加加密解密测试用例。
### Fixed ### Fixed

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fab3cd742c11be2479b07f5d447a78c9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,17 @@
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class MacroDefine
{
/// <summary>
/// YooAsset版本宏定义
/// </summary>
public static readonly List<string> Macros = new List<string>()
{
"YOO_ASSET_2",
"YOO_ASSET_2_3",
"YOO_ASSET_2_3_OR_NEWER",
};
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a61e5c2ca04aab647b1ed0492086aa8f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,96 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
namespace YooAsset.Editor
{
[InitializeOnLoad]
public class MacroProcessor : AssetPostprocessor
{
static string OnGeneratedCSProject(string path, string content)
{
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(content);
if (IsCSProjectReferenced(xmlDoc.DocumentElement) == false)
return content;
if (ProcessDefineConstants(xmlDoc.DocumentElement) == false)
return content;
// 将修改后的XML结构重新输出为文本
var stringWriter = new StringWriter();
var writerSettings = new XmlWriterSettings();
writerSettings.Indent = true;
var xmlWriter = XmlWriter.Create(stringWriter, writerSettings);
xmlDoc.WriteTo(xmlWriter);
xmlWriter.Flush();
return stringWriter.ToString();
}
/// <summary>
/// 处理宏定义
/// </summary>
private static bool ProcessDefineConstants(XmlElement element)
{
if (element == null)
return false;
bool processed = false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "PropertyGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "DefineConstants")
continue;
string[] defines = childNode.InnerText.Split(';');
HashSet<string> hashSets = new HashSet<string>(defines);
foreach (string yooMacro in MacroDefine.Macros)
{
string tmpMacro = yooMacro.Trim();
if (hashSets.Contains(tmpMacro) == false)
hashSets.Add(tmpMacro);
}
childNode.InnerText = string.Join(";", hashSets.ToArray());
processed = true;
}
}
return processed;
}
/// <summary>
/// 检测工程是否引用了YooAsset
/// </summary>
private static bool IsCSProjectReferenced(XmlElement element)
{
if (element == null)
return false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "ItemGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "Reference" && childNode.Name != "ProjectReference")
continue;
string include = childNode.Attributes["Include"].Value;
if (include.Contains("YooAsset"))
return true;
}
}
return false;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 88d5a41d078a82e40b82265ed4c3631a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,115 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
using UnityEngine;
#if YOO_ASSET_EXPERIMENT
namespace YooAsset.Editor.Experiment
{
[InitializeOnLoad]
public class RspGenerator
{
// csc.rsp文件路径
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
static RspGenerator()
{
UpdateRspFile(MacroDefine.Macros, null);
}
/// <summary>
/// 更新csc.rsp文件
/// </summary>
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
{
var existingDefines = new HashSet<string>();
var otherLines = new List<string>();
// 1. 读取现有内容
ReadRspFile(existingDefines, otherLines);
// 2. 添加新宏
if (addMacros != null && addMacros.Count > 0)
{
addMacros.ForEach(x =>
{
if (existingDefines.Contains(x) == false)
existingDefines.Add(x);
});
}
// 3. 移除指定宏
if (removeMacros != null && removeMacros.Count > 0)
{
removeMacros.ForEach(x =>
{
existingDefines.Remove(x);
});
}
// 4. 重新生成内容
WriteRspFile(existingDefines, otherLines);
// 5. 刷新AssetDatabase
AssetDatabase.Refresh();
EditorUtility.RequestScriptReload();
}
/// <summary>
/// 读取csc.rsp文件,返回宏定义和其他行
/// </summary>
private static void ReadRspFile(HashSet<string> defines, List<string> others)
{
if (defines == null)
defines = new HashSet<string>();
if (others == null)
others = new List<string>();
if (File.Exists(RspFilePath) == false)
return;
foreach (string line in File.ReadAllLines(RspFilePath))
{
if (line.StartsWith("-define:"))
{
string[] parts = line.Split(new[] { ':' }, 2);
if (parts.Length == 2)
{
defines.Add(parts[1].Trim());
}
}
else
{
others.Add(line);
}
}
}
/// <summary>
/// 重新写入csc.rsp文件
/// </summary>
private static void WriteRspFile(HashSet<string> defines, List<string> others)
{
StringBuilder sb = new StringBuilder();
if (others != null && others.Count > 0)
{
others.ForEach(o => sb.AppendLine(o));
}
if (defines != null && defines.Count > 0)
{
foreach (string define in defines)
{
sb.AppendLine($"-define:{define}");
}
}
File.WriteAllText(RspFilePath, sb.ToString());
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c2662e1d33b1eea469695b68d18b1739
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,23 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateCatalog
{
/// <summary>
/// 生成内置资源记录文件
/// </summary>
internal void CreateCatalogFile(BuildParametersContext buildParametersContext)
{
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(buildPackageName, buildinRootDirectory);
// 刷新目录
AssetDatabase.Refresh();
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2d2c835e5e40ca34d93480587c8125df
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -30,7 +30,7 @@ namespace YooAsset.Editor
// 创建新补丁清单 // 创建新补丁清单
PackageManifest manifest = new PackageManifest(); PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion; manifest.FileVersion = ManifestDefine.FileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable; manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower; manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID; manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;

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@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8fe3d00b03dc9c64a96b7acfdf99b54c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -36,6 +36,7 @@ namespace YooAsset.Editor
new TaskCreateReport_BBP(), new TaskCreateReport_BBP(),
new TaskCreatePackage_BBP(), new TaskCreatePackage_BBP(),
new TaskCopyBuildinFiles_BBP(), new TaskCopyBuildinFiles_BBP(),
new TaskCreateCatalog_BBP()
}; };
return pipeline; return pipeline;
} }

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@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_RFBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 563771ecaff17ee498b5fda7c1132e62
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -38,6 +38,7 @@ namespace YooAsset.Editor
new TaskCreateReport_RFBP(), new TaskCreateReport_RFBP(),
new TaskCreatePackage_RFBP(), new TaskCreatePackage_RFBP(),
new TaskCopyBuildinFiles_RFBP(), new TaskCopyBuildinFiles_RFBP(),
new TaskCreateCatalog_RFBP()
}; };
return pipeline; return pipeline;
} }

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@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_SBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d8241b1eb8e22874b84d279dae9bbd1b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -36,6 +36,7 @@ namespace YooAsset.Editor
new TaskCreateReport_SBP(), new TaskCreateReport_SBP(),
new TaskCreatePackage_SBP(), new TaskCreatePackage_SBP(),
new TaskCopyBuildinFiles_SBP(), new TaskCopyBuildinFiles_SBP(),
new TaskCreateCatalog_SBP()
}; };
return pipeline; return pipeline;
} }

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@@ -10,7 +10,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 忽略的文件类型 /// 忽略的文件类型
/// </summary> /// </summary>
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" }; public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
} }
/// <summary> /// <summary>

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 569f60ef80f74a642bac91eca0b20a2b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -7,6 +7,15 @@ namespace YooAsset
{ {
internal class RemoteDebuggerInRuntime : MonoBehaviour internal class RemoteDebuggerInRuntime : MonoBehaviour
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_sampleOnce = false;
_autoSample = false;
}
#endif
private static bool _sampleOnce = false; private static bool _sampleOnce = false;
private static bool _autoSample = false; private static bool _autoSample = false;

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@@ -8,6 +8,14 @@ namespace YooAsset
{ {
internal class RemoteEditorConnection internal class RemoteEditorConnection
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_instance = null;
}
#endif
private static RemoteEditorConnection _instance; private static RemoteEditorConnection _instance;
public static RemoteEditorConnection Instance public static RemoteEditorConnection Instance
{ {

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@@ -8,6 +8,14 @@ namespace YooAsset
{ {
internal class RemotePlayerConnection internal class RemotePlayerConnection
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_instance = null;
}
#endif
private static RemotePlayerConnection _instance; private static RemotePlayerConnection _instance;
public static RemotePlayerConnection Instance public static RemotePlayerConnection Instance
{ {

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@@ -1,4 +1,5 @@
using UnityEngine.Networking; using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
@@ -9,6 +10,14 @@ namespace YooAsset
internal class DownloadSystemHelper internal class DownloadSystemHelper
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
UnityWebRequestCreater = null;
}
#endif
public static UnityWebRequestDelegate UnityWebRequestCreater = null; public static UnityWebRequestDelegate UnityWebRequestCreater = null;
public static UnityWebRequest NewUnityWebRequestGet(string requestURL) public static UnityWebRequest NewUnityWebRequestGet(string requestURL)
{ {
@@ -28,7 +37,9 @@ namespace YooAsset
string url; string url;
// 获取对应平台的URL地址 // 获取对应平台的URL地址
#if UNITY_EDITOR #if UNITY_EDITOR_OSX
url = StringUtility.Format("file://{0}", path);
#elif UNITY_EDITOR
url = StringUtility.Format("file:///{0}", path); url = StringUtility.Format("file:///{0}", path);
#elif UNITY_WEBGL #elif UNITY_WEBGL
url = path; url = path;

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@@ -6,6 +6,14 @@ namespace YooAsset
{ {
internal class WebRequestCounter internal class WebRequestCounter
{ {
#if UNITY_EDITOR
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_requestFailedRecorder.Clear();
}
#endif
/// <summary> /// <summary>
/// 记录网络请求失败事件的次数 /// 记录网络请求失败事件的次数
/// </summary> /// </summary>

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@@ -0,0 +1,21 @@

namespace YooAsset
{
internal class CatalogDefine
{
/// <summary>
/// 文件极限大小100MB
/// </summary>
public const int FileMaxSize = 104857600;
/// <summary>
/// 文件头标记
/// </summary>
public const uint FileSign = 0x133C5EE;
/// <summary>
/// 文件格式版本
/// </summary>
public const string FileVersion = "1.0.0";
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c6be7b8be0b51784997c959b370193e9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,102 @@
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal static class CatalogTools
{
/// <summary>
/// 序列化JSON文件
/// </summary>
public static void SerializeToJson(string savePath, DefaultBuildinFileCatalog catalog)
{
string json = JsonUtility.ToJson(catalog, true);
FileUtility.WriteAllText(savePath, json);
}
/// <summary>
/// 反序列化JSON文件
/// </summary>
public static DefaultBuildinFileCatalog DeserializeFromJson(string jsonContent)
{
return JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonContent);
}
/// <summary>
/// 序列化(二进制文件)
/// </summary>
public static void SerializeToBinary(string savePath, DefaultBuildinFileCatalog catalog)
{
using (FileStream fs = new FileStream(savePath, FileMode.Create))
{
// 创建缓存器
BufferWriter buffer = new BufferWriter(CatalogDefine.FileMaxSize);
// 写入文件标记
buffer.WriteUInt32(CatalogDefine.FileSign);
// 写入文件版本
buffer.WriteUTF8(CatalogDefine.FileVersion);
// 写入文件头信息
buffer.WriteUTF8(catalog.PackageName);
buffer.WriteUTF8(catalog.PackageVersion);
// 写入资源包列表
buffer.WriteInt32(catalog.Wrappers.Count);
for (int i = 0; i < catalog.Wrappers.Count; i++)
{
var fileWrapper = catalog.Wrappers[i];
buffer.WriteUTF8(fileWrapper.BundleGUID);
buffer.WriteUTF8(fileWrapper.FileName);
}
// 写入文件流
buffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 反序列化(二进制文件)
/// </summary>
public static DefaultBuildinFileCatalog DeserializeFromBinary(byte[] binaryData)
{
// 创建缓存器
BufferReader buffer = new BufferReader(binaryData);
// 读取文件标记
uint fileSign = buffer.ReadUInt32();
if (fileSign != CatalogDefine.FileSign)
throw new Exception("Invalid catalog file !");
// 读取文件版本
string fileVersion = buffer.ReadUTF8();
if (fileVersion != CatalogDefine.FileVersion)
throw new Exception($"The catalog file version are not compatible : {fileVersion} != {CatalogDefine.FileVersion}");
DefaultBuildinFileCatalog catalog = new DefaultBuildinFileCatalog();
{
// 读取文件头信息
catalog.FileVersion = fileVersion;
catalog.PackageName = buffer.ReadUTF8();
catalog.PackageVersion = buffer.ReadUTF8();
// 读取资源包列表
int fileCount = buffer.ReadInt32();
catalog.Wrappers = new List<DefaultBuildinFileCatalog.FileWrapper>(fileCount);
for (int i = 0; i < fileCount; i++)
{
var fileWrapper = new DefaultBuildinFileCatalog.FileWrapper();
fileWrapper.BundleGUID = buffer.ReadUTF8();
fileWrapper.FileName = buffer.ReadUTF8();
catalog.Wrappers.Add(fileWrapper);
}
}
return catalog;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cf87ffe3b3de69942ac16640a330dd37
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,27 +1,27 @@
using System; using System;
using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
/// <summary> /// <summary>
/// 内置资源清单目录 /// 内置资源清单目录
/// </summary> /// </summary>
internal class DefaultBuildinFileCatalog : ScriptableObject [Serializable]
internal class DefaultBuildinFileCatalog
{ {
[Serializable] [Serializable]
public class FileWrapper public class FileWrapper
{ {
public string BundleGUID; public string BundleGUID;
public string FileName; public string FileName;
public FileWrapper(string bundleGUID, string fileName)
{
BundleGUID = bundleGUID;
FileName = fileName;
}
} }
/// <summary>
/// 文件版本
/// </summary>
public string FileVersion;
/// <summary> /// <summary>
/// 包裹名称 /// 包裹名称
/// </summary> /// </summary>

View File

@@ -147,15 +147,15 @@ namespace YooAsset
} }
else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION) else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
{ {
AppendFileExtension = (bool)value; AppendFileExtension = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.DISABLE_CATALOG_FILE) else if (name == FileSystemParametersDefine.DISABLE_CATALOG_FILE)
{ {
DisableCatalogFile = (bool)value; DisableCatalogFile = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST) else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST)
{ {
CopyBuildinPackageManifest = (bool)value; CopyBuildinPackageManifest = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST_DEST_ROOT) else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST_DEST_ROOT)
{ {
@@ -239,6 +239,11 @@ namespace YooAsset
if (Exists(bundle) == false) if (Exists(bundle) == false)
return null; return null;
#if UNITY_ANDROID
//TODO : 安卓平台内置文件属于APK压缩包内的文件。
YooLogger.Error($"Android platform not support read buildin bundle file data !");
return null;
#else
if (bundle.Encrypted) if (bundle.Encrypted)
{ {
if (DecryptionServices == null) if (DecryptionServices == null)
@@ -261,6 +266,7 @@ namespace YooAsset
string filePath = GetBuildinFileLoadPath(bundle); string filePath = GetBuildinFileLoadPath(bundle);
return FileUtility.ReadAllBytes(filePath); return FileUtility.ReadAllBytes(filePath);
} }
#endif
} }
public virtual string ReadBundleFileText(PackageBundle bundle) public virtual string ReadBundleFileText(PackageBundle bundle)
{ {
@@ -270,6 +276,11 @@ namespace YooAsset
if (Exists(bundle) == false) if (Exists(bundle) == false)
return null; return null;
#if UNITY_ANDROID
//TODO : 安卓平台内置文件属于APK压缩包内的文件。
YooLogger.Error($"Android platform not support read buildin bundle file text !");
return null;
#else
if (bundle.Encrypted) if (bundle.Encrypted)
{ {
if (DecryptionServices == null) if (DecryptionServices == null)
@@ -292,6 +303,7 @@ namespace YooAsset
string filePath = GetBuildinFileLoadPath(bundle); string filePath = GetBuildinFileLoadPath(bundle);
return FileUtility.ReadAllText(filePath); return FileUtility.ReadAllText(filePath);
} }
#endif
} }
#region #region
@@ -324,10 +336,9 @@ namespace YooAsset
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion); string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(_packageRoot, fileName); return PathUtility.Combine(_packageRoot, fileName);
} }
public string GetCatalogFileLoadPath() public string GetCatalogBinaryFileLoadPath()
{ {
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName); return PathUtility.Combine(_packageRoot, DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName);
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
} }
/// <summary> /// <summary>

View File

@@ -17,10 +17,6 @@ namespace YooAsset
{ {
YooLogger.Log("Begin to create catalog file !"); YooLogger.Log("Begin to create catalog file !");
string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
if (UnityEditor.AssetDatabase.DeleteAsset(savePath))
UnityEditor.AssetDatabase.Refresh();
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot(); string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath); DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false) if (rootDirectory.Exists == false)
@@ -87,10 +83,25 @@ namespace YooAsset
} }
// 创建内置清单实例 // 创建内置清单实例
var buildinFileCatalog = ScriptableObject.CreateInstance<DefaultBuildinFileCatalog>(); var buildinFileCatalog = new DefaultBuildinFileCatalog();
buildinFileCatalog.FileVersion = CatalogDefine.FileVersion;
buildinFileCatalog.PackageName = packageName; buildinFileCatalog.PackageName = packageName;
buildinFileCatalog.PackageVersion = packageVersion; buildinFileCatalog.PackageVersion = packageVersion;
// 创建白名单查询集合
HashSet<string> whiteFileList = new HashSet<string>
{
"link.xml",
"buildlogtep.json",
$"{packageName}.version",
$"{packageName}_{packageVersion}.bytes",
$"{packageName}_{packageVersion}.hash",
$"{packageName}_{packageVersion}.json",
$"{packageName}_{packageVersion}.report",
DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName,
DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName
};
// 记录所有内置资源文件 // 记录所有内置资源文件
DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory); DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory);
FileInfo[] fileInfos = rootDirectory.GetFiles(); FileInfo[] fileInfos = rootDirectory.GetFiles();
@@ -99,23 +110,15 @@ namespace YooAsset
if (fileInfo.Extension == ".meta") if (fileInfo.Extension == ".meta")
continue; continue;
if (fileInfo.Name == "link.xml" || fileInfo.Name == "buildlogtep.json") if (whiteFileList.Contains(fileInfo.Name))
continue;
if (fileInfo.Name == $"{packageName}.version")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.bytes")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.hash")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.json")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
continue; continue;
string fileName = fileInfo.Name; string fileName = fileInfo.Name;
if (fileMapping.TryGetValue(fileName, out string bundleGUID)) if (fileMapping.TryGetValue(fileName, out string bundleGUID))
{ {
var wrapper = new DefaultBuildinFileCatalog.FileWrapper(bundleGUID, fileName); var wrapper = new DefaultBuildinFileCatalog.FileWrapper();
wrapper.BundleGUID = bundleGUID;
wrapper.FileName = fileName;
buildinFileCatalog.Wrappers.Add(wrapper); buildinFileCatalog.Wrappers.Add(wrapper);
} }
else else
@@ -124,21 +127,20 @@ namespace YooAsset
} }
} }
// 创建输出目录 // 创建输出文件
string fullPath = YooAssetSettingsData.GetYooResourcesFullPath(); string jsonFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName}";
string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}"; if (File.Exists(jsonFilePath))
FileUtility.CreateFileDirectory(saveFilePath); File.Delete(jsonFilePath);
CatalogTools.SerializeToJson(jsonFilePath, buildinFileCatalog);
// 创建输出文件 // 创建输出文件
UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath); string binaryFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName}";
UnityEditor.EditorUtility.SetDirty(buildinFileCatalog); if (File.Exists(binaryFilePath))
#if UNITY_2019 File.Delete(binaryFilePath);
UnityEditor.AssetDatabase.SaveAssets(); CatalogTools.SerializeToBinary(binaryFilePath, buildinFileCatalog);
#else
UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog);
#endif
Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}"); UnityEditor.AssetDatabase.Refresh();
Debug.Log($"Succeed to save buildin file catalog : {binaryFilePath}");
return true; return true;
} }
} }

View File

@@ -4,8 +4,13 @@ namespace YooAsset
internal class DefaultBuildinFileSystemDefine internal class DefaultBuildinFileSystemDefine
{ {
/// <summary> /// <summary>
/// 内置清单文件名称 /// 内置清单JSON文件名称
/// </summary> /// </summary>
public const string BuildinCatalogFileName = "BuildinCatalog.asset"; public const string BuildinCatalogJsonFileName = "BuildinCatalog.json";
/// <summary>
/// 内置清单二进制文件名称
/// </summary>
public const string BuildinCatalogBinaryFileName = "BuildinCatalog.bytes";
} }
} }

View File

@@ -176,6 +176,12 @@ namespace YooAsset
if (_steps == ESteps.LoadBuildinRawBundle) if (_steps == ESteps.LoadBuildinRawBundle)
{ {
#if UNITY_ANDROID
//TODO : 安卓平台内置文件属于APK压缩包内的文件。
_steps = ESteps.Done;
Result = new RawBundleResult(_fileSystem, _bundle);
Status = EOperationStatus.Succeed;
#else
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle); string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
if (File.Exists(filePath)) if (File.Exists(filePath))
{ {
@@ -190,6 +196,7 @@ namespace YooAsset
Error = $"Can not found buildin raw bundle file : {filePath}"; Error = $"Can not found buildin raw bundle file : {filePath}";
YooLogger.Error(Error); YooLogger.Error(Error);
} }
#endif
} }
} }
internal override void InternalWaitForAsyncComplete() internal override void InternalWaitForAsyncComplete()

View File

@@ -1,4 +1,4 @@
using UnityEngine; using System;
namespace YooAsset namespace YooAsset
{ {
@@ -7,56 +7,84 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
RequestData,
LoadCatalog, LoadCatalog,
Done, Done,
} }
private readonly DefaultBuildinFileSystem _fileSystem; private readonly DefaultBuildinFileSystem _fileSystem;
private UnityWebDataRequestOperation _webDataRequestOp;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
internal LoadBuildinCatalogFileOperation(DefaultBuildinFileSystem fileSystem) internal LoadBuildinCatalogFileOperation(DefaultBuildinFileSystem fileSystem)
{ {
_fileSystem = fileSystem; _fileSystem = fileSystem;
} }
internal override void InternalStart() internal override void InternalStart()
{ {
_steps = ESteps.LoadCatalog; _steps = ESteps.RequestData;
} }
internal override void InternalUpdate() internal override void InternalUpdate()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.RequestData)
{
if (_webDataRequestOp == null)
{
string filePath = _fileSystem.GetCatalogBinaryFileLoadPath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}
_webDataRequestOp.UpdateOperation();
if (_webDataRequestOp.IsDone == false)
return;
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadCatalog;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webDataRequestOp.Error;
}
}
if (_steps == ESteps.LoadCatalog) if (_steps == ESteps.LoadCatalog)
{ {
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath(); try
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath); {
if (catalog == null) var catalog = CatalogTools.DeserializeFromBinary(_webDataRequestOp.Result);
if (catalog.PackageName != _fileSystem.PackageName)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
return;
}
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (Exception e)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Failed to load catalog file : {catalogFilePath}"; Error = $"Failed to load catalog file : {e.Message}";
return;
} }
if (catalog.PackageName != _fileSystem.PackageName)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
return;
}
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
} }
} }
} }

View File

@@ -190,19 +190,19 @@ namespace YooAsset
} }
else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION) else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
{ {
AppendFileExtension = (bool)value; AppendFileExtension = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY) else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY)
{ {
DownloadMaxConcurrency = (int)value; DownloadMaxConcurrency = Convert.ToInt32(value);
} }
else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME) else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME)
{ {
DownloadMaxRequestPerFrame = (int)value; DownloadMaxRequestPerFrame = Convert.ToInt32(value);
} }
else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_MINMUM_SIZE) else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_MINMUM_SIZE)
{ {
ResumeDownloadMinimumSize = (long)value; ResumeDownloadMinimumSize = Convert.ToInt64(value);
} }
else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_RESPONSE_CODES) else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_RESPONSE_CODES)
{ {
@@ -333,6 +333,13 @@ namespace YooAsset
{ {
return _records.Keys.ToList(); return _records.Keys.ToList();
} }
public RecordFileElement GetRecordFileElement(PackageBundle bundle)
{
if (_records.TryGetValue(bundle.BundleGUID, out RecordFileElement element))
return element;
else
return null;
}
public string GetTempFilePath(PackageBundle bundle) public string GetTempFilePath(PackageBundle bundle)
{ {
@@ -384,10 +391,10 @@ namespace YooAsset
public EFileVerifyResult VerifyCacheFile(PackageBundle bundle) public EFileVerifyResult VerifyCacheFile(PackageBundle bundle)
{ {
if (_records.TryGetValue(bundle.BundleGUID, out RecordFileElement wrapper) == false) if (_records.TryGetValue(bundle.BundleGUID, out RecordFileElement element) == false)
return EFileVerifyResult.CacheNotFound; return EFileVerifyResult.CacheNotFound;
EFileVerifyResult result = FileVerifyHelper.FileVerify(wrapper.DataFilePath, wrapper.DataFileSize, wrapper.DataFileCRC, EFileVerifyLevel.High); EFileVerifyResult result = FileVerifyHelper.FileVerify(element.DataFilePath, element.DataFileSize, element.DataFileCRC, EFileVerifyLevel.High);
return result; return result;
} }
public bool WriteCacheBundleFile(PackageBundle bundle, string copyPath) public bool WriteCacheBundleFile(PackageBundle bundle, string copyPath)
@@ -427,22 +434,10 @@ namespace YooAsset
} }
public bool DeleteCacheBundleFile(string bundleGUID) public bool DeleteCacheBundleFile(string bundleGUID)
{ {
if (_records.TryGetValue(bundleGUID, out RecordFileElement wrapper)) if (_records.TryGetValue(bundleGUID, out RecordFileElement element))
{ {
try _records.Remove(bundleGUID);
{ return element.DeleteFolder();
string dataFilePath = wrapper.DataFilePath;
FileInfo fileInfo = new FileInfo(dataFilePath);
if (fileInfo.Exists)
fileInfo.Directory.Delete(true);
_records.Remove(bundleGUID);
return true;
}
catch (Exception e)
{
YooLogger.Error($"Failed to delete cache file ! {e.Message}");
return false;
}
} }
else else
{ {

View File

@@ -1,4 +1,6 @@
 using System;
using System.IO;
namespace YooAsset namespace YooAsset
{ {
internal class RecordFileElement internal class RecordFileElement
@@ -7,7 +9,7 @@ namespace YooAsset
public string DataFilePath { private set; get; } public string DataFilePath { private set; get; }
public string DataFileCRC { private set; get; } public string DataFileCRC { private set; get; }
public long DataFileSize { private set; get; } public long DataFileSize { private set; get; }
public RecordFileElement(string infoFilePath, string dataFilePath, string dataFileCRC, long dataFileSize) public RecordFileElement(string infoFilePath, string dataFilePath, string dataFileCRC, long dataFileSize)
{ {
InfoFilePath = infoFilePath; InfoFilePath = infoFilePath;
@@ -15,5 +17,31 @@ namespace YooAsset
DataFileCRC = dataFileCRC; DataFileCRC = dataFileCRC;
DataFileSize = dataFileSize; DataFileSize = dataFileSize;
} }
/// <summary>
/// 删除记录文件
/// </summary>
public bool DeleteFolder()
{
try
{
string directory = Path.GetDirectoryName(InfoFilePath);
DirectoryInfo directoryInfo = new DirectoryInfo(directory);
if (directoryInfo.Exists)
{
directoryInfo.Delete(true);
return true;
}
else
{
return false;
}
}
catch (Exception e)
{
YooLogger.Error($"Failed to delete cache file ! {e.Message}");
return false;
}
}
} }
} }

View File

@@ -1,4 +1,5 @@
using System.IO; using System;
using System.IO;
using UnityEngine; using UnityEngine;
namespace YooAsset namespace YooAsset
@@ -260,9 +261,30 @@ namespace YooAsset
{ {
if (_fileSystem.Exists(_bundle)) if (_fileSystem.Exists(_bundle))
{ {
DownloadProgress = 1f; // 注意:缓存的原生文件的格式,可能会在业务端根据需求发生变动!
DownloadedBytes = _bundle.FileSize; // 注意:这里需要校验文件格式,如果不一致对本地文件进行修正!
_steps = ESteps.LoadCacheRawBundle; string filePath = _fileSystem.GetCacheBundleFileLoadPath(_bundle);
if (File.Exists(filePath) == false)
{
try
{
var recordFileElement = _fileSystem.GetRecordFileElement(_bundle);
File.Move(recordFileElement.DataFilePath, filePath);
_steps = ESteps.LoadCacheRawBundle;
}
catch (Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Faild rename raw data file : {e.Message}";
}
}
else
{
DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize;
_steps = ESteps.LoadCacheRawBundle;
}
} }
else else
{ {

View File

@@ -7,9 +7,10 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
CheckManifest,
CheckArgs, CheckArgs,
GetTagsCacheFiles, GetClearCacheFiles,
ClearTagsCacheFiles, ClearFilterCacheFiles,
Done, Done,
} }
@@ -29,13 +30,27 @@ namespace YooAsset
} }
internal override void InternalStart() internal override void InternalStart()
{ {
_steps = ESteps.CheckArgs; _steps = ESteps.CheckManifest;
} }
internal override void InternalUpdate() internal override void InternalUpdate()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.CheckManifest)
{
if (_manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Can not found active package manifest !";
}
else
{
_steps = ESteps.CheckArgs;
}
}
if (_steps == ESteps.CheckArgs) if (_steps == ESteps.CheckArgs)
{ {
if (_clearParam == null) if (_clearParam == null)
@@ -67,17 +82,17 @@ namespace YooAsset
return; return;
} }
_steps = ESteps.GetTagsCacheFiles; _steps = ESteps.GetClearCacheFiles;
} }
if (_steps == ESteps.GetTagsCacheFiles) if (_steps == ESteps.GetClearCacheFiles)
{ {
_clearBundleGUIDs = GetTagsBundleGUIDs(); _clearBundleGUIDs = GetBundleGUIDsByTag();
_clearFileTotalCount = _clearBundleGUIDs.Count; _clearFileTotalCount = _clearBundleGUIDs.Count;
_steps = ESteps.ClearTagsCacheFiles; _steps = ESteps.ClearFilterCacheFiles;
} }
if (_steps == ESteps.ClearTagsCacheFiles) if (_steps == ESteps.ClearFilterCacheFiles)
{ {
for (int i = _clearBundleGUIDs.Count - 1; i >= 0; i--) for (int i = _clearBundleGUIDs.Count - 1; i >= 0; i--)
{ {
@@ -100,7 +115,7 @@ namespace YooAsset
} }
} }
} }
private List<string> GetTagsBundleGUIDs() private List<string> GetBundleGUIDsByTag()
{ {
var allBundleGUIDs = _fileSystem.GetAllCachedBundleGUIDs(); var allBundleGUIDs = _fileSystem.GetAllCachedBundleGUIDs();
List<string> result = new List<string>(allBundleGUIDs.Count); List<string> result = new List<string>(allBundleGUIDs.Count);

View File

@@ -8,6 +8,7 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
CheckManifest,
GetUnusedCacheFiles, GetUnusedCacheFiles,
ClearUnusedCacheFiles, ClearUnusedCacheFiles,
Done, Done,
@@ -19,7 +20,7 @@ namespace YooAsset
private int _unusedFileTotalCount = 0; private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
internal ClearUnusedCacheBundleFilesOperation(DefaultCacheFileSystem fileSystem, PackageManifest manifest) internal ClearUnusedCacheBundleFilesOperation(DefaultCacheFileSystem fileSystem, PackageManifest manifest)
{ {
_fileSystem = fileSystem; _fileSystem = fileSystem;
@@ -27,15 +28,29 @@ namespace YooAsset
} }
internal override void InternalStart() internal override void InternalStart()
{ {
_steps = ESteps.GetUnusedCacheFiles; _steps = ESteps.CheckManifest;
} }
internal override void InternalUpdate() internal override void InternalUpdate()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.CheckManifest)
{
if (_manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Can not found active package manifest !";
}
else
{
_steps = ESteps.GetUnusedCacheFiles;
}
}
if (_steps == ESteps.GetUnusedCacheFiles) if (_steps == ESteps.GetUnusedCacheFiles)
{ {
_unusedBundleGUIDs = GetUnusedBundleGUIDs(); _unusedBundleGUIDs = GetUnusedBundleGUIDs();
_unusedFileTotalCount = _unusedBundleGUIDs.Count; _unusedFileTotalCount = _unusedBundleGUIDs.Count;
_steps = ESteps.ClearUnusedCacheFiles; _steps = ESteps.ClearUnusedCacheFiles;

View File

@@ -8,6 +8,7 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
CheckManifest,
ClearUnusedCacheFiles, ClearUnusedCacheFiles,
Done, Done,
} }
@@ -24,13 +25,27 @@ namespace YooAsset
} }
internal override void InternalStart() internal override void InternalStart()
{ {
_steps = ESteps.ClearUnusedCacheFiles; _steps = ESteps.CheckManifest;
} }
internal override void InternalUpdate() internal override void InternalUpdate()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.CheckManifest)
{
if (_manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Can not found active package manifest !";
}
else
{
_steps = ESteps.ClearUnusedCacheFiles;
}
}
if (_steps == ESteps.ClearUnusedCacheFiles) if (_steps == ESteps.ClearUnusedCacheFiles)
{ {
try try

View File

@@ -85,15 +85,17 @@ namespace YooAsset
// 创建验证元素类 // 创建验证元素类
string fileRootPath = chidDirectory.FullName; string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleDataFileName}"; string dataFilePath = $"{fileRootPath}/{DefaultCacheFileSystemDefine.BundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleInfoFileName}"; string infoFilePath = $"{fileRootPath}/{DefaultCacheFileSystemDefine.BundleInfoFileName}";
// 存储的数据文件追加文件格式 // 存储的数据文件追加文件格式
if (_fileSystem.AppendFileExtension) if (_fileSystem.AppendFileExtension)
{ {
string dataFileExtension = FindDataFileExtension(chidDirectory); string dataFileExtension = FindDataFileExtension(chidDirectory);
if (string.IsNullOrEmpty(dataFileExtension) == false) if (string.IsNullOrEmpty(dataFileExtension) == false)
{
dataFilePath += dataFileExtension; dataFilePath += dataFileExtension;
}
} }
var element = new VerifyFileElement(_fileSystem.PackageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath); var element = new VerifyFileElement(_fileSystem.PackageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath);

View File

@@ -94,11 +94,11 @@ namespace YooAsset
{ {
if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME) if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME)
{ {
_asyncSimulateMinFrame = (int)value; _asyncSimulateMinFrame = Convert.ToInt32(value);
} }
else if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME) else if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME)
{ {
_asyncSimulateMaxFrame = (int)value; _asyncSimulateMaxFrame = Convert.ToInt32(value);
} }
else else
{ {

View File

@@ -101,7 +101,7 @@ namespace YooAsset
{ {
if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE) if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE)
{ {
DisableUnityWebCache = (bool)value; DisableUnityWebCache = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.REMOTE_SERVICES) else if (name == FileSystemParametersDefine.REMOTE_SERVICES)
{ {

View File

@@ -110,7 +110,7 @@ namespace YooAsset
{ {
if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE) if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE)
{ {
DisableUnityWebCache = (bool)value; DisableUnityWebCache = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES) else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
{ {
@@ -198,10 +198,9 @@ namespace YooAsset
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion); string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName); return PathUtility.Combine(FileRoot, fileName);
} }
public string GetCatalogFileLoadPath() public string GetCatalogBinaryFileLoadPath()
{ {
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName); return PathUtility.Combine(_webPackageRoot, DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName);
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
} }
/// <summary> /// <summary>

View File

@@ -2,7 +2,6 @@
using System.IO; using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
@@ -11,61 +10,84 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None, None,
RequestData,
LoadCatalog, LoadCatalog,
Done, Done,
} }
private readonly DefaultWebServerFileSystem _fileSystem; private readonly DefaultWebServerFileSystem _fileSystem;
private UnityWebDataRequestOperation _webDataRequestOp;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
/// <summary>
/// 内置清单版本
/// </summary>
public string PackageVersion { private set; get; }
internal LoadWebServerCatalogFileOperation(DefaultWebServerFileSystem fileSystem) internal LoadWebServerCatalogFileOperation(DefaultWebServerFileSystem fileSystem)
{ {
_fileSystem = fileSystem; _fileSystem = fileSystem;
} }
internal override void InternalStart() internal override void InternalStart()
{ {
_steps = ESteps.LoadCatalog; _steps = ESteps.RequestData;
} }
internal override void InternalUpdate() internal override void InternalUpdate()
{ {
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
if (_steps == ESteps.RequestData)
{
if (_webDataRequestOp == null)
{
string filePath = _fileSystem.GetCatalogBinaryFileLoadPath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}
_webDataRequestOp.UpdateOperation();
if (_webDataRequestOp.IsDone == false)
return;
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadCatalog;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webDataRequestOp.Error;
}
}
if (_steps == ESteps.LoadCatalog) if (_steps == ESteps.LoadCatalog)
{ {
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath(); try
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath); {
if (catalog == null) var catalog = CatalogTools.DeserializeFromBinary(_webDataRequestOp.Result);
if (catalog.PackageName != _fileSystem.PackageName)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
return;
}
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultWebServerFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (Exception e)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Failed to load web server catalog file : {catalogFilePath}"; Error = $"Failed to load catalog file : {e.Message}";
return;
} }
if (catalog.PackageName != _fileSystem.PackageName)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Web server catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
return;
}
PackageVersion = catalog.PackageVersion;
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultWebServerFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}");
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
} }
} }
} }

View File

@@ -83,6 +83,6 @@ namespace YooAsset
/// 文件系统初始化参数列表 /// 文件系统初始化参数列表
/// 注意:列表最后一个元素作为主文件系统! /// 注意:列表最后一个元素作为主文件系统!
/// </summary> /// </summary>
public List<FileSystemParameters> FileSystemParameterList; public readonly List<FileSystemParameters> FileSystemParameterList = new List<FileSystemParameters>();
} }
} }

View File

@@ -6,6 +6,14 @@ namespace YooAsset
{ {
internal class OperationSystem internal class OperationSystem
{ {
#if UNITY_EDITOR
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
DestroyAll();
}
#endif
private static readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(1000); private static readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(1000);
private static readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(1000); private static readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(1000);

View File

@@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
namespace YooAsset
{
internal static class HandleFactory
{
private static readonly Dictionary<Type, Func<ProviderOperation, HandleBase>> _handleFactory = new Dictionary<Type, Func<ProviderOperation, HandleBase>>()
{
{ typeof(AssetHandle), op => new AssetHandle(op) },
{ typeof(SceneHandle), op => new SceneHandle(op) },
{ typeof(SubAssetsHandle), op => new SubAssetsHandle(op) },
{ typeof(AllAssetsHandle), op => new AllAssetsHandle(op) },
{ typeof(RawFileHandle), op => new RawFileHandle(op) }
};
public static HandleBase CreateHandle(ProviderOperation operation, Type type)
{
if (_handleFactory.TryGetValue(type, out var factory) == false)
{
throw new NotImplementedException($"Handle type {type.FullName} is not supported.");
}
return factory(operation);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4d6ef91e069948c48b7ca60be4c218ee
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System; using System.Linq;
namespace YooAsset namespace YooAsset
{ {
@@ -69,8 +69,8 @@ namespace YooAsset
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private readonly LoadBundleFileOperation _mainBundleLoader; private readonly LoadBundleFileOperation _mainBundleLoader;
private readonly List<LoadBundleFileOperation> _bundleLoaders = new List<LoadBundleFileOperation>(); private readonly List<LoadBundleFileOperation> _bundleLoaders = new List<LoadBundleFileOperation>(10);
private readonly List<HandleBase> _handles = new List<HandleBase>(); private readonly HashSet<HandleBase> _handles = new HashSet<HandleBase>();
public ProviderOperation(ResourceManager manager, string providerGUID, AssetInfo assetInfo) public ProviderOperation(ResourceManager manager, string providerGUID, AssetInfo assetInfo)
@@ -220,20 +220,7 @@ namespace YooAsset
// 引用计数增加 // 引用计数增加
RefCount++; RefCount++;
HandleBase handle; HandleBase handle = HandleFactory.CreateHandle(this, typeof(T));
if (typeof(T) == typeof(AssetHandle))
handle = new AssetHandle(this);
else if (typeof(T) == typeof(SceneHandle))
handle = new SceneHandle(this);
else if (typeof(T) == typeof(SubAssetsHandle))
handle = new SubAssetsHandle(this);
else if (typeof(T) == typeof(AllAssetsHandle))
handle = new AllAssetsHandle(this);
else if (typeof(T) == typeof(RawFileHandle))
handle = new RawFileHandle(this);
else
throw new System.NotImplementedException();
_handles.Add(handle); _handles.Add(handle);
return handle as T; return handle as T;
} }
@@ -258,9 +245,9 @@ namespace YooAsset
/// </summary> /// </summary>
public void ReleaseAllHandles() public void ReleaseAllHandles()
{ {
for (int i = _handles.Count - 1; i >= 0; i--) List<HandleBase> tempers = _handles.ToList();
foreach (var handle in tempers)
{ {
var handle = _handles[i];
handle.Release(); handle.Release();
} }
} }
@@ -276,7 +263,7 @@ namespace YooAsset
// 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。 // 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。
// 注意:回调方法如果发生异常,会阻断列表里的后续回调方法! // 注意:回调方法如果发生异常,会阻断列表里的后续回调方法!
List<HandleBase> tempers = new List<HandleBase>(_handles); List<HandleBase> tempers = _handles.ToList();
foreach (var hande in tempers) foreach (var hande in tempers)
{ {
if (hande.IsValid) if (hande.IsValid)

View File

@@ -3,6 +3,16 @@ namespace YooAsset
{ {
public class AssetInfo public class AssetInfo
{ {
internal enum ELoadMethod
{
None = 0,
LoadAsset,
LoadSubAssets,
LoadAllAssets,
LoadScene,
LoadRawFile,
}
private readonly PackageAsset _packageAsset; private readonly PackageAsset _packageAsset;
private string _providerGUID; private string _providerGUID;
@@ -21,6 +31,11 @@ namespace YooAsset
/// </summary> /// </summary>
public string Error { private set; get; } public string Error { private set; get; }
/// <summary>
/// 加载方法
/// </summary>
internal ELoadMethod LoadMethod;
/// <summary> /// <summary>
/// 资源对象 /// 资源对象
/// </summary> /// </summary>

View File

@@ -0,0 +1,21 @@

namespace YooAsset
{
public class ManifestDefine
{
/// <summary>
/// 文件极限大小100MB
/// </summary>
public const int FileMaxSize = 104857600;
/// <summary>
/// 文件头标记
/// </summary>
public const uint FileSign = 0x594F4F;
/// <summary>
/// 文件格式版本
/// </summary>
public const string FileVersion = "2.3.1";
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3282b72521a19144292a482e50ba0429
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,7 +8,6 @@ namespace YooAsset
{ {
internal static class ManifestTools internal static class ManifestTools
{ {
#if UNITY_EDITOR
/// <summary> /// <summary>
/// 序列化JSON文件 /// 序列化JSON文件
/// </summary> /// </summary>
@@ -26,10 +25,10 @@ namespace YooAsset
using (FileStream fs = new FileStream(savePath, FileMode.Create)) using (FileStream fs = new FileStream(savePath, FileMode.Create))
{ {
// 创建缓存器 // 创建缓存器
BufferWriter buffer = new BufferWriter(YooAssetSettings.ManifestFileMaxSize); BufferWriter buffer = new BufferWriter(ManifestDefine.FileMaxSize);
// 写入文件标记 // 写入文件标记
buffer.WriteUInt32(YooAssetSettings.ManifestFileSign); buffer.WriteUInt32(ManifestDefine.FileSign);
// 写入文件版本 // 写入文件版本
buffer.WriteUTF8(manifest.FileVersion); buffer.WriteUTF8(manifest.FileVersion);
@@ -97,13 +96,13 @@ namespace YooAsset
// 读取文件标记 // 读取文件标记
uint fileSign = buffer.ReadUInt32(); uint fileSign = buffer.ReadUInt32();
if (fileSign != YooAssetSettings.ManifestFileSign) if (fileSign != ManifestDefine.FileSign)
throw new Exception("Invalid manifest file !"); throw new Exception("Invalid manifest file !");
// 读取文件版本 // 读取文件版本
string fileVersion = buffer.ReadUTF8(); string fileVersion = buffer.ReadUTF8();
if (fileVersion != YooAssetSettings.ManifestFileVersion) if (fileVersion != ManifestDefine.FileVersion)
throw new Exception($"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.ManifestFileVersion}"); throw new Exception($"The manifest file version are not compatible : {fileVersion} != {ManifestDefine.FileVersion}");
PackageManifest manifest = new PackageManifest(); PackageManifest manifest = new PackageManifest();
{ {
@@ -160,7 +159,7 @@ namespace YooAsset
InitManifest(manifest); InitManifest(manifest);
return manifest; return manifest;
} }
#endif
#region #region
public static void InitManifest(PackageManifest manifest) public static void InitManifest(PackageManifest manifest)

View File

@@ -57,7 +57,7 @@ namespace YooAsset
// 读取文件标记 // 读取文件标记
uint fileSign = _buffer.ReadUInt32(); uint fileSign = _buffer.ReadUInt32();
if (fileSign != YooAssetSettings.ManifestFileSign) if (fileSign != ManifestDefine.FileSign)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
@@ -67,11 +67,11 @@ namespace YooAsset
// 读取文件版本 // 读取文件版本
string fileVersion = _buffer.ReadUTF8(); string fileVersion = _buffer.ReadUTF8();
if (fileVersion != YooAssetSettings.ManifestFileVersion) if (fileVersion != ManifestDefine.FileVersion)
{ {
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.ManifestFileVersion}"; Error = $"The manifest file version are not compatible : {fileVersion} != {ManifestDefine.FileVersion}";
return; return;
} }

View File

@@ -174,7 +174,7 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 获取资源依赖列表 /// 获取依赖列表
/// 注意:传入的资源对象一定合法有效! /// 注意:传入的资源对象一定合法有效!
/// </summary> /// </summary>
public PackageBundle[] GetAllDependencies(PackageAsset packageAsset) public PackageBundle[] GetAllDependencies(PackageAsset packageAsset)
@@ -188,6 +188,21 @@ namespace YooAsset
return result.ToArray(); return result.ToArray();
} }
/// <summary>
/// 获取依赖列表
/// 注意:传入的资源包对象一定合法有效!
/// </summary>
public PackageBundle[] GetAllDependencies(PackageBundle packageBundle)
{
List<PackageBundle> result = new List<PackageBundle>(packageBundle.DependBundleIDs.Length);
foreach (var dependID in packageBundle.DependBundleIDs)
{
var dependBundle = GetMainPackageBundle(dependID);
result.Add(dependBundle);
}
return result.ToArray();
}
/// <summary> /// <summary>
/// 尝试获取包裹的资源 /// 尝试获取包裹的资源
/// </summary> /// </summary>

View File

@@ -176,7 +176,17 @@ namespace YooAsset
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
// 注意:如果清单里未找到资源包会抛出异常! // 注意:如果清单里未找到资源包会抛出异常!
var depends = ActiveManifest.GetAllDependencies(assetInfo.Asset); PackageBundle[] depends;
if (assetInfo.LoadMethod == AssetInfo.ELoadMethod.LoadAllAssets)
{
var mainBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
depends = ActiveManifest.GetAllDependencies(mainBundle);
}
else
{
depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
}
List<BundleInfo> result = new List<BundleInfo>(depends.Length); List<BundleInfo> result = new List<BundleInfo>(depends.Length);
foreach (var packageBundle in depends) foreach (var packageBundle in depends)
{ {

View File

@@ -263,7 +263,7 @@ namespace YooAsset
/// <param name="clearParam">执行参数</param> /// <param name="clearParam">执行参数</param>
public ClearCacheFilesOperation ClearCacheFilesAsync(EFileClearMode clearMode, object clearParam = null) public ClearCacheFilesOperation ClearCacheFilesAsync(EFileClearMode clearMode, object clearParam = null)
{ {
DebugCheckInitialize(); DebugCheckInitialize(false);
var operation = _playModeImpl.ClearCacheFilesAsync(clearMode.ToString(), clearParam); var operation = _playModeImpl.ClearCacheFilesAsync(clearMode.ToString(), clearParam);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
@@ -276,7 +276,7 @@ namespace YooAsset
/// <param name="clearParam">执行参数</param> /// <param name="clearParam">执行参数</param>
public ClearCacheFilesOperation ClearCacheFilesAsync(string clearMode, object clearParam = null) public ClearCacheFilesOperation ClearCacheFilesAsync(string clearMode, object clearParam = null)
{ {
DebugCheckInitialize(); DebugCheckInitialize(false);
var operation = _playModeImpl.ClearCacheFilesAsync(clearMode, clearParam); var operation = _playModeImpl.ClearCacheFilesAsync(clearMode, clearParam);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
@@ -610,6 +610,7 @@ namespace YooAsset
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority) private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode); var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority); var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
@@ -720,6 +721,7 @@ namespace YooAsset
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority); var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
handle.WaitForAsyncComplete(); handle.WaitForAsyncComplete();
@@ -829,6 +831,7 @@ namespace YooAsset
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority); var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
handle.WaitForAsyncComplete(); handle.WaitForAsyncComplete();
@@ -938,6 +941,7 @@ namespace YooAsset
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority); var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
handle.WaitForAsyncComplete(); handle.WaitForAsyncComplete();

View File

@@ -16,22 +16,6 @@ namespace YooAsset
public string PackageManifestPrefix = string.Empty; public string PackageManifestPrefix = string.Empty;
/// <summary>
/// 清单文件头标记
/// </summary>
public const uint ManifestFileSign = 0x594F4F;
/// <summary>
/// 清单文件极限大小100MB
/// </summary>
public const int ManifestFileMaxSize = 104857600;
/// <summary>
/// 清单文件格式版本
/// </summary>
public const string ManifestFileVersion = "2.3.1";
/// <summary> /// <summary>
/// 构建输出文件夹名称 /// 构建输出文件夹名称
/// </summary> /// </summary>

View File

@@ -5,6 +5,14 @@ namespace YooAsset
{ {
public static class YooAssetSettingsData public static class YooAssetSettingsData
{ {
#if UNITY_EDITOR
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_setting = null;
}
#endif
private static YooAssetSettings _setting = null; private static YooAssetSettings _setting = null;
internal static YooAssetSettings Setting internal static YooAssetSettings Setting
{ {
@@ -98,28 +106,6 @@ namespace YooAsset
} }
#region #region
/// <summary>
/// 获取YOO的Resources目录的加载路径
/// </summary>
internal static string GetYooResourcesLoadPath(string packageName, string fileName)
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return PathUtility.Combine(packageName, fileName);
else
return PathUtility.Combine(Setting.DefaultYooFolderName, packageName, fileName);
}
/// <summary>
/// 获取YOO的Resources目录的全路径
/// </summary>
internal static string GetYooResourcesFullPath()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return $"Assets/Resources";
else
return $"Assets/Resources/{Setting.DefaultYooFolderName}";
}
/// <summary> /// <summary>
/// 获取YOO的编辑器下缓存文件根目录 /// 获取YOO的编辑器下缓存文件根目录
/// </summary> /// </summary>

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@@ -9,6 +9,22 @@
"precompiledReferences": [], "precompiledReferences": [],
"autoReferenced": true, "autoReferenced": true,
"defineConstraints": [], "defineConstraints": [],
"versionDefines": [], "versionDefines": [
{
"name": "com.tuyoogame.yooasset",
"expression": "",
"define": "YOO_ASSET_2"
},
{
"name": "com.tuyoogame.yooasset",
"expression": "2.3",
"define": "YOO_ASSET_2_3"
},
{
"name": "com.tuyoogame.yooasset",
"expression": "2.3",
"define": "YOO_ASSET_2_3_OR_NEWER"
}
],
"noEngineReferences": false "noEngineReferences": false
} }

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@@ -2,12 +2,23 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
public static partial class YooAssets public static partial class YooAssets
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_isInitialize = false;
_packages.Clear();
_defaultPackage = null;
}
#endif
private static bool _isInitialize = false; private static bool _isInitialize = false;
private static GameObject _driver = null; private static GameObject _driver = null;
private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>(); private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
@@ -77,9 +88,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 创建资源包 /// 创建资源包
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> /// <param name="packageName">包名称</param>
public static ResourcePackage CreatePackage(string packageName) public static ResourcePackage CreatePackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);
@@ -93,9 +104,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 获取资源包 /// 获取资源包
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> /// <param name="packageName">包名称</param>
public static ResourcePackage GetPackage(string packageName) public static ResourcePackage GetPackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);
@@ -106,9 +117,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 尝试获取资源包 /// 尝试获取资源包
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> /// <param name="packageName">包名称</param>
public static ResourcePackage TryGetPackage(string packageName) public static ResourcePackage TryGetPackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);
@@ -116,9 +127,17 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 移除资源包 /// 获取所有资源包
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> public static List<ResourcePackage> GetAllPackages()
{
return _packages.ToList();
}
/// <summary>
/// 移除资源包裹
/// </summary>
/// <param name="packageName">包裹名称</param>
public static bool RemovePackage(string packageName) public static bool RemovePackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);
@@ -130,9 +149,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 移除资源包 /// 移除资源包
/// </summary> /// </summary>
/// <param name="package">资源包实例对象</param> /// <param name="package">包实例对象</param>
public static bool RemovePackage(ResourcePackage package) public static bool RemovePackage(ResourcePackage package)
{ {
CheckException(package); CheckException(package);
@@ -149,9 +168,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 检测资源包是否存在 /// 检测资源包是否存在
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> /// <param name="packageName">包名称</param>
public static bool ContainsPackage(string packageName) public static bool ContainsPackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);

View File

@@ -5,6 +5,14 @@ namespace YooAsset
{ {
internal class YooAssetsDriver : MonoBehaviour internal class YooAssetsDriver : MonoBehaviour
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
LastestUpdateFrame = 0;
}
#endif
private static int LastestUpdateFrame = 0; private static int LastestUpdateFrame = 0;
void Update() void Update()

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@@ -23,7 +23,10 @@ namespace YooAsset
{ {
if (_assetBundle != null) if (_assetBundle != null)
{ {
_assetBundle.TTUnload(true); if (_packageBundle.Encrypted)
_assetBundle.Unload(true);
else
_assetBundle.TTUnload(true);
} }
} }
public override string GetBundleFilePath() public override string GetBundleFilePath()

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@@ -11,7 +11,7 @@ namespace YooAsset
private readonly IFileSystem _fileSystem; private readonly IFileSystem _fileSystem;
private readonly PackageBundle _packageBundle; private readonly PackageBundle _packageBundle;
private readonly AssetBundle _assetBundle; private readonly AssetBundle _assetBundle;
public WXAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle) public WXAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle)
{ {
_fileSystem = fileSystem; _fileSystem = fileSystem;
@@ -23,7 +23,10 @@ namespace YooAsset
{ {
if (_assetBundle != null) if (_assetBundle != null)
{ {
_assetBundle.WXUnload(true); if (_packageBundle.Encrypted)
_assetBundle.Unload(true);
else
_assetBundle.WXUnload(true);
} }
} }
public override string GetBundleFilePath() public override string GetBundleFilePath()

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@@ -17,7 +17,7 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
private readonly WechatFileSystem _fileSystem; private readonly WechatFileSystem _fileSystem;
private readonly PackageManifest _manifest; private readonly PackageManifest _manifest;
private List<string> _unusedCacheFiles; private List<string> _unusedCacheFiles = new List<string>(1000);
private int _unusedFileTotalCount = 0; private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;

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@@ -3,9 +3,6 @@ using System.IO;
using System.Text; using System.Text;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework; using NUnit.Framework;
using YooAsset; using YooAsset;
@@ -231,6 +228,7 @@ public class WebFileStreamDecryption : IWebDecryptionServices
{ {
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo) public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
{ {
/*
byte[] copyData = new byte[fileInfo.FileData.Length]; byte[] copyData = new byte[fileInfo.FileData.Length];
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length); Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
@@ -242,5 +240,15 @@ public class WebFileStreamDecryption : IWebDecryptionServices
WebDecryptResult decryptResult = new WebDecryptResult(); WebDecryptResult decryptResult = new WebDecryptResult();
decryptResult.Result = AssetBundle.LoadFromMemory(copyData); decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
return decryptResult; return decryptResult;
*/
for (int i = 0; i < fileInfo.FileData.Length; i++)
{
fileInfo.FileData[i] ^= BundleStream.KEY;
}
WebDecryptResult decryptResult = new WebDecryptResult();
decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
return decryptResult;
} }
} }

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@@ -1,7 +1,7 @@
{ {
"name": "com.tuyoogame.yooasset", "name": "com.tuyoogame.yooasset",
"displayName": "YooAsset", "displayName": "YooAsset",
"version": "2.3.3-preview", "version": "2.3.6",
"unity": "2019.4", "unity": "2019.4",
"description": "unity3d resources management system.", "description": "unity3d resources management system.",
"author": { "author": {