Compare commits

...

27 Commits

Author SHA1 Message Date
MichaelO
e984d69c48 Merge 0b4f6d6639 into 4d2df5b705 2025-03-13 18:59:05 +08:00
何冠峰
4d2df5b705 Update TestBundleEncryption.cs 2025-03-13 16:29:48 +08:00
何冠峰
79a7732cfd Update InitializeParameters.cs 2025-03-13 14:00:59 +08:00
MichaelO
0b4f6d6639 Updated to use StreamingAssets to request BuildinCatalog.json 2025-03-12 19:07:41 +08:00
何冠峰
79467bbf13 update editor assembly 2025-03-12 18:32:28 +08:00
何冠峰
c7d678282b Merge pull request #501 from Y-way/support-macros
Update MacrosProcessor.cs
2025-03-12 17:17:47 +08:00
何冠峰
d376afc217 fix #508 2025-03-12 17:16:24 +08:00
何冠峰
a62f808591 fix #506 2025-03-12 16:36:37 +08:00
何冠峰
b334a4986b fix #504 2025-03-12 10:39:44 +08:00
何冠峰
a4111349a0 fix #502 2025-03-11 15:40:57 +08:00
Y-way
bdcf95384f Update .gitignore 2025-03-10 16:13:18 +08:00
Y-way
d910af589d Update MacrosProcessor.cs
修正YooAsset相关宏在引用库不能生效的问题.
2025-03-10 15:22:44 +08:00
何冠峰
0531864534 Update package.json 2025-03-10 10:29:44 +08:00
何冠峰
72b1278f5c Merge pull request #499 from benjamini258369gmail/fix-rawIgnore-dll
fix ignore raw dll
2025-03-10 10:27:13 +08:00
benjamini
875cd24cba fix ignore raw dll 2025-03-08 17:54:11 +09:00
何冠峰
fcc729a0bf Update CHANGELOG.md 2025-03-08 15:53:46 +08:00
何冠峰
d10e54248b Update package.json 2025-03-08 15:53:35 +08:00
何冠峰
b84800a905 update assembly 2025-03-08 15:51:27 +08:00
何冠峰
8ccd7e552c fix #498 2025-03-08 15:41:03 +08:00
何冠峰
772ba484eb Update HandleFactory.cs 2025-03-08 15:01:19 +08:00
何冠峰
cdbedee705 update asmdef
YooAsset版本宏定义
2025-03-08 14:34:41 +08:00
何冠峰
10cce48e71 Merge pull request #497 from Y-way/support-macros
Support DefineConstants for YooAsset Package
2025-03-08 12:05:07 +08:00
何冠峰
13e8410d80 fix #389 2025-03-08 11:50:35 +08:00
何冠峰
6f07faf4da fix #495 2025-03-08 11:24:17 +08:00
何冠峰
e3228d406e update resource manager
优化Handle生成和移除逻辑
2025-03-08 10:58:19 +08:00
何冠峰
daf2133535 fix #496 2025-03-07 15:03:13 +08:00
Y-way
9bcbc10862 Support DefineConstants for YooAsset Package
自定义YOO_VERSION_2  以及版本管理宏,用于YooAsset升级时的宏定义处理
2025-03-07 15:00:20 +08:00
50 changed files with 689 additions and 88 deletions

2
.gitignore vendored
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@@ -20,6 +20,8 @@
/Assets/StreamingAssets.meta /Assets/StreamingAssets.meta
/Assets/Samples /Assets/Samples
/Assets/Samples.meta /Assets/Samples.meta
/Assets/csc.rsp
/Assets/csc.rsp.meta
/UserSettings /UserSettings

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@@ -2,12 +2,41 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [2.3.4-preview] - 2025-03-08
### Improvements
- YooAsset支持了版本宏定义。
```csharp
YOO_ASSET_2
YOO_ASSET_2_3
YOO_ASSET_2_3_OR_NEWER
```
### Fixed
- (#389) 修复了禁用域重载(Reload Domain)的情况下,再次启动游戏报错的问题。
- (#496) 修复了文件系统参数RESUME_DOWNLOAD_MINMUM_SIZE传入int值会导致异常的错误。
- (#498) 修复了v2.3版本尝试加载安卓包内的原生资源包失败的问题。
### Added
- 新增了YooAssets.GetAllPackages()方法
```csharp
/// <summary>
/// 获取所有资源包裹
/// </summary>
public static List<ResourcePackage> GetAllPackages()
```
## [2.3.3-preview] - 2025-03-06 ## [2.3.3-preview] - 2025-03-06
### Improvements ### Improvements
- 新增了异步操作任务调试器AssetBundleDebugger窗口-->OperationView视图模式 - 新增了异步操作任务调试器AssetBundleDebugger窗口-->OperationView视图模式
- 编辑器下模拟构建默认启用依赖关系数据库,可以大幅增加编辑器下开始游戏时间。 - 编辑器下模拟构建默认启用依赖关系数据库,可以大幅降低编辑器下启动游戏时间。
- 单元测试用例增加加密解密测试用例。 - 单元测试用例增加加密解密测试用例。
### Fixed ### Fixed

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fab3cd742c11be2479b07f5d447a78c9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,17 @@
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class MacroDefine
{
/// <summary>
/// YooAsset版本宏定义
/// </summary>
public static readonly List<string> Macros = new List<string>()
{
"YOO_ASSET_2",
"YOO_ASSET_2_3",
"YOO_ASSET_2_3_OR_NEWER",
};
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a61e5c2ca04aab647b1ed0492086aa8f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,96 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
namespace YooAsset.Editor
{
[InitializeOnLoad]
public class MacroProcessor : AssetPostprocessor
{
static string OnGeneratedCSProject(string path, string content)
{
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(content);
if (IsCSProjectReferenced(xmlDoc.DocumentElement) == false)
return content;
if (ProcessDefineConstants(xmlDoc.DocumentElement) == false)
return content;
// 将修改后的XML结构重新输出为文本
var stringWriter = new StringWriter();
var writerSettings = new XmlWriterSettings();
writerSettings.Indent = true;
var xmlWriter = XmlWriter.Create(stringWriter, writerSettings);
xmlDoc.WriteTo(xmlWriter);
xmlWriter.Flush();
return stringWriter.ToString();
}
/// <summary>
/// 处理宏定义
/// </summary>
private static bool ProcessDefineConstants(XmlElement element)
{
if (element == null)
return false;
bool processed = false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "PropertyGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "DefineConstants")
continue;
string[] defines = childNode.InnerText.Split(';');
HashSet<string> hashSets = new HashSet<string>(defines);
foreach (string yooMacro in MacroDefine.Macros)
{
string tmpMacro = yooMacro.Trim();
if (hashSets.Contains(tmpMacro) == false)
hashSets.Add(tmpMacro);
}
childNode.InnerText = string.Join(";", hashSets.ToArray());
processed = true;
}
}
return processed;
}
/// <summary>
/// 检测工程是否引用了YooAsset
/// </summary>
private static bool IsCSProjectReferenced(XmlElement element)
{
if (element == null)
return false;
foreach (XmlNode node in element.ChildNodes)
{
if (node.Name != "ItemGroup")
continue;
foreach (XmlNode childNode in node.ChildNodes)
{
if (childNode.Name != "Reference" && childNode.Name != "ProjectReference")
continue;
string include = childNode.Attributes["Include"].Value;
if (include.Contains("YooAsset"))
return true;
}
}
return false;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 88d5a41d078a82e40b82265ed4c3631a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,115 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using UnityEditor;
using UnityEngine;
#if YOO_ASSET_EXPERIMENT
namespace YooAsset.Editor.Experiment
{
[InitializeOnLoad]
public class RspGenerator
{
// csc.rsp文件路径
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
static RspGenerator()
{
UpdateRspFile(MacroDefine.Macros, null);
}
/// <summary>
/// 更新csc.rsp文件
/// </summary>
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
{
var existingDefines = new HashSet<string>();
var otherLines = new List<string>();
// 1. 读取现有内容
ReadRspFile(existingDefines, otherLines);
// 2. 添加新宏
if (addMacros != null && addMacros.Count > 0)
{
addMacros.ForEach(x =>
{
if (existingDefines.Contains(x) == false)
existingDefines.Add(x);
});
}
// 3. 移除指定宏
if (removeMacros != null && removeMacros.Count > 0)
{
removeMacros.ForEach(x =>
{
existingDefines.Remove(x);
});
}
// 4. 重新生成内容
WriteRspFile(existingDefines, otherLines);
// 5. 刷新AssetDatabase
AssetDatabase.Refresh();
EditorUtility.RequestScriptReload();
}
/// <summary>
/// 读取csc.rsp文件,返回宏定义和其他行
/// </summary>
private static void ReadRspFile(HashSet<string> defines, List<string> others)
{
if (defines == null)
defines = new HashSet<string>();
if (others == null)
others = new List<string>();
if (File.Exists(RspFilePath) == false)
return;
foreach (string line in File.ReadAllLines(RspFilePath))
{
if (line.StartsWith("-define:"))
{
string[] parts = line.Split(new[] { ':' }, 2);
if (parts.Length == 2)
{
defines.Add(parts[1].Trim());
}
}
else
{
others.Add(line);
}
}
}
/// <summary>
/// 重新写入csc.rsp文件
/// </summary>
private static void WriteRspFile(HashSet<string> defines, List<string> others)
{
StringBuilder sb = new StringBuilder();
if (others != null && others.Count > 0)
{
others.ForEach(o => sb.AppendLine(o));
}
if (defines != null && defines.Count > 0)
{
foreach (string define in defines)
{
sb.AppendLine($"-define:{define}");
}
}
File.WriteAllText(RspFilePath, sb.ToString());
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c2662e1d33b1eea469695b68d18b1739
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,6 +15,7 @@ namespace YooAsset.Editor
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None) if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{ {
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest); CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
} }
} }
} }

View File

@@ -16,6 +16,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None) if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{ {
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest); CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
} }
} }
} }

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@@ -15,6 +15,7 @@ namespace YooAsset.Editor
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None) if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{ {
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest); CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
} }
} }
} }

View File

@@ -10,7 +10,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 忽略的文件类型 /// 忽略的文件类型
/// </summary> /// </summary>
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" }; public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
} }
/// <summary> /// <summary>

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 569f60ef80f74a642bac91eca0b20a2b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -7,6 +7,15 @@ namespace YooAsset
{ {
internal class RemoteDebuggerInRuntime : MonoBehaviour internal class RemoteDebuggerInRuntime : MonoBehaviour
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_sampleOnce = false;
_autoSample = false;
}
#endif
private static bool _sampleOnce = false; private static bool _sampleOnce = false;
private static bool _autoSample = false; private static bool _autoSample = false;

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@@ -8,6 +8,14 @@ namespace YooAsset
{ {
internal class RemoteEditorConnection internal class RemoteEditorConnection
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_instance = null;
}
#endif
private static RemoteEditorConnection _instance; private static RemoteEditorConnection _instance;
public static RemoteEditorConnection Instance public static RemoteEditorConnection Instance
{ {

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@@ -8,6 +8,14 @@ namespace YooAsset
{ {
internal class RemotePlayerConnection internal class RemotePlayerConnection
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_instance = null;
}
#endif
private static RemotePlayerConnection _instance; private static RemotePlayerConnection _instance;
public static RemotePlayerConnection Instance public static RemotePlayerConnection Instance
{ {

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@@ -1,4 +1,5 @@
using UnityEngine.Networking; using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
@@ -9,6 +10,14 @@ namespace YooAsset
internal class DownloadSystemHelper internal class DownloadSystemHelper
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
UnityWebRequestCreater = null;
}
#endif
public static UnityWebRequestDelegate UnityWebRequestCreater = null; public static UnityWebRequestDelegate UnityWebRequestCreater = null;
public static UnityWebRequest NewUnityWebRequestGet(string requestURL) public static UnityWebRequest NewUnityWebRequestGet(string requestURL)
{ {
@@ -28,7 +37,9 @@ namespace YooAsset
string url; string url;
// 获取对应平台的URL地址 // 获取对应平台的URL地址
#if UNITY_EDITOR #if UNITY_EDITOR_OSX
url = StringUtility.Format("file://{0}", path);
#elif UNITY_EDITOR
url = StringUtility.Format("file:///{0}", path); url = StringUtility.Format("file:///{0}", path);
#elif UNITY_WEBGL #elif UNITY_WEBGL
url = path; url = path;

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@@ -6,6 +6,14 @@ namespace YooAsset
{ {
internal class WebRequestCounter internal class WebRequestCounter
{ {
#if UNITY_EDITOR
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_requestFailedRecorder.Clear();
}
#endif
/// <summary> /// <summary>
/// 记录网络请求失败事件的次数 /// 记录网络请求失败事件的次数
/// </summary> /// </summary>

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@@ -1,13 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
/// <summary> /// <summary>
/// 内置资源清单目录 /// 内置资源清单目录
/// </summary> /// </summary>
internal class DefaultBuildinFileCatalog : ScriptableObject [Serializable]
internal class DefaultBuildinFileCatalog
{ {
[Serializable] [Serializable]
public class FileWrapper public class FileWrapper

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@@ -147,15 +147,15 @@ namespace YooAsset
} }
else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION) else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
{ {
AppendFileExtension = (bool)value; AppendFileExtension = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.DISABLE_CATALOG_FILE) else if (name == FileSystemParametersDefine.DISABLE_CATALOG_FILE)
{ {
DisableCatalogFile = (bool)value; DisableCatalogFile = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST) else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST)
{ {
CopyBuildinPackageManifest = (bool)value; CopyBuildinPackageManifest = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST_DEST_ROOT) else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST_DEST_ROOT)
{ {
@@ -239,6 +239,11 @@ namespace YooAsset
if (Exists(bundle) == false) if (Exists(bundle) == false)
return null; return null;
#if UNITY_ANDROID
//TODO : 安卓平台内置文件属于APK压缩包内的文件。
YooLogger.Error($"Android platform not support read buildin bundle file data !");
return null;
#else
if (bundle.Encrypted) if (bundle.Encrypted)
{ {
if (DecryptionServices == null) if (DecryptionServices == null)
@@ -261,6 +266,7 @@ namespace YooAsset
string filePath = GetBuildinFileLoadPath(bundle); string filePath = GetBuildinFileLoadPath(bundle);
return FileUtility.ReadAllBytes(filePath); return FileUtility.ReadAllBytes(filePath);
} }
#endif
} }
public virtual string ReadBundleFileText(PackageBundle bundle) public virtual string ReadBundleFileText(PackageBundle bundle)
{ {
@@ -270,6 +276,11 @@ namespace YooAsset
if (Exists(bundle) == false) if (Exists(bundle) == false)
return null; return null;
#if UNITY_ANDROID
//TODO : 安卓平台内置文件属于APK压缩包内的文件。
YooLogger.Error($"Android platform not support read buildin bundle file text !");
return null;
#else
if (bundle.Encrypted) if (bundle.Encrypted)
{ {
if (DecryptionServices == null) if (DecryptionServices == null)
@@ -292,6 +303,7 @@ namespace YooAsset
string filePath = GetBuildinFileLoadPath(bundle); string filePath = GetBuildinFileLoadPath(bundle);
return FileUtility.ReadAllText(filePath); return FileUtility.ReadAllText(filePath);
} }
#endif
} }
#region #region
@@ -326,8 +338,8 @@ namespace YooAsset
} }
public string GetCatalogFileLoadPath() public string GetCatalogFileLoadPath()
{ {
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName); string fileName = DefaultBuildinFileSystemDefine.BuildinCatalogFileName;
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName); return PathUtility.Combine(YooAssetSettingsData.GetRequestYooDefaultBuildinRoot(), PackageName, fileName);
} }
/// <summary> /// <summary>

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@@ -5,22 +5,16 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
public class DefaultBuildinFileSystemBuild : UnityEditor.Build.IPreprocessBuildWithReport public class DefaultBuildinFileSystemBuild
{ {
public int callbackOrder { get { return 0; } }
/// <summary> /// <summary>
/// 在构建应用程序前自动生成内置资源目录文件 /// 输出包裹的内置资源目录文件
/// 原理搜索StreamingAssets目录下的所有资源文件然后将这些文件信息写入文件并存储在Resources目录下。
/// </summary> /// </summary>
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report) /// <exception cref="System.Exception"></exception>
public static void ExportBuildinCatalogFile()
{ {
YooLogger.Log("Begin to create catalog file !"); YooLogger.Log("Begin to create catalog file !");
string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
if (UnityEditor.AssetDatabase.DeleteAsset(savePath))
UnityEditor.AssetDatabase.Refresh();
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot(); string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath); DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false) if (rootDirectory.Exists == false)
@@ -87,7 +81,7 @@ namespace YooAsset
} }
// 创建内置清单实例 // 创建内置清单实例
var buildinFileCatalog = ScriptableObject.CreateInstance<DefaultBuildinFileCatalog>(); var buildinFileCatalog = new DefaultBuildinFileCatalog();
buildinFileCatalog.PackageName = packageName; buildinFileCatalog.PackageName = packageName;
buildinFileCatalog.PackageVersion = packageVersion; buildinFileCatalog.PackageVersion = packageVersion;
@@ -111,6 +105,8 @@ namespace YooAsset
continue; continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.report") if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
continue; continue;
if (fileInfo.Name == DefaultBuildinFileSystemDefine.BuildinCatalogFileName)
continue;
string fileName = fileInfo.Name; string fileName = fileInfo.Name;
if (fileMapping.TryGetValue(fileName, out string bundleGUID)) if (fileMapping.TryGetValue(fileName, out string bundleGUID))
@@ -125,18 +121,13 @@ namespace YooAsset
} }
// 创建输出目录 // 创建输出目录
string fullPath = YooAssetSettingsData.GetYooResourcesFullPath(); string fullPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}"; string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
FileUtility.CreateFileDirectory(saveFilePath); FileUtility.CreateFileDirectory(saveFilePath);
// 创建输出文件 // 创建输出文件
UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath); File.WriteAllText(saveFilePath, JsonUtility.ToJson(buildinFileCatalog, false));
UnityEditor.EditorUtility.SetDirty(buildinFileCatalog); UnityEditor.AssetDatabase.Refresh();
#if UNITY_2019
UnityEditor.AssetDatabase.SaveAssets();
#else
UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog);
#endif
Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}"); Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
return true; return true;

View File

@@ -6,6 +6,6 @@ namespace YooAsset
/// <summary> /// <summary>
/// 内置清单文件名称 /// 内置清单文件名称
/// </summary> /// </summary>
public const string BuildinCatalogFileName = "BuildinCatalog.asset"; public const string BuildinCatalogFileName = "BuildinCatalog.json";
} }
} }

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@@ -176,6 +176,12 @@ namespace YooAsset
if (_steps == ESteps.LoadBuildinRawBundle) if (_steps == ESteps.LoadBuildinRawBundle)
{ {
#if UNITY_ANDROID
//TODO : 安卓平台内置文件属于APK压缩包内的文件。
_steps = ESteps.Done;
Result = new RawBundleResult(_fileSystem, _bundle);
Status = EOperationStatus.Succeed;
#else
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle); string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
if (File.Exists(filePath)) if (File.Exists(filePath))
{ {
@@ -190,6 +196,7 @@ namespace YooAsset
Error = $"Can not found buildin raw bundle file : {filePath}"; Error = $"Can not found buildin raw bundle file : {filePath}";
YooLogger.Error(Error); YooLogger.Error(Error);
} }
#endif
} }
} }
internal override void InternalWaitForAsyncComplete() internal override void InternalWaitForAsyncComplete()

View File

@@ -1,4 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset namespace YooAsset
{ {
@@ -8,9 +9,11 @@ namespace YooAsset
{ {
None, None,
LoadCatalog, LoadCatalog,
WaitForRequest,
Done, Done,
} }
private UnityWebRequest _request;
private readonly DefaultBuildinFileSystem _fileSystem; private readonly DefaultBuildinFileSystem _fileSystem;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
@@ -28,12 +31,39 @@ namespace YooAsset
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
if (_steps == ESteps.LoadCatalog) if (_steps == ESteps.LoadCatalog)
{ {
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath(); _request = UnityWebRequest.Get(catalogFilePath);
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath); _request.SendWebRequest();
_steps = ESteps.WaitForRequest;
return;
}
if (_steps == ESteps.WaitForRequest)
{
// 等待请求完成
if (!_request.isDone)
return;
if (_request.result != UnityWebRequest.Result.Success)
{
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load catalog file: {_request.error}";
return;
}
// 解析 JSON
string jsonText = _request.downloadHandler.text;
var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonText);
if (catalog == null) if (catalog == null)
{ {
_request.Dispose();
_request = null;
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Failed to load catalog file : {catalogFilePath}"; Error = $"Failed to load catalog file : {catalogFilePath}";
@@ -42,6 +72,8 @@ namespace YooAsset
if (catalog.PackageName != _fileSystem.PackageName) if (catalog.PackageName != _fileSystem.PackageName)
{ {
_request.Dispose();
_request = null;
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}"; Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
@@ -55,6 +87,8 @@ namespace YooAsset
} }
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}"); YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
_request.Dispose();
_request = null;
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
} }

View File

@@ -190,19 +190,19 @@ namespace YooAsset
} }
else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION) else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
{ {
AppendFileExtension = (bool)value; AppendFileExtension = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY) else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY)
{ {
DownloadMaxConcurrency = (int)value; DownloadMaxConcurrency = Convert.ToInt32(value);
} }
else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME) else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME)
{ {
DownloadMaxRequestPerFrame = (int)value; DownloadMaxRequestPerFrame = Convert.ToInt32(value);
} }
else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_MINMUM_SIZE) else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_MINMUM_SIZE)
{ {
ResumeDownloadMinimumSize = (long)value; ResumeDownloadMinimumSize = Convert.ToInt64(value);
} }
else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_RESPONSE_CODES) else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_RESPONSE_CODES)
{ {

View File

@@ -85,15 +85,22 @@ namespace YooAsset
// 创建验证元素类 // 创建验证元素类
string fileRootPath = chidDirectory.FullName; string fileRootPath = chidDirectory.FullName;
string dataFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleDataFileName}"; string dataFilePath = $"{fileRootPath}/{DefaultCacheFileSystemDefine.BundleDataFileName}";
string infoFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleInfoFileName}"; string infoFilePath = $"{fileRootPath}/{DefaultCacheFileSystemDefine.BundleInfoFileName}";
// 存储的数据文件追加文件格式 // 存储的数据文件追加文件格式
if (_fileSystem.AppendFileExtension) if (_fileSystem.AppendFileExtension)
{ {
string dataFileExtension = FindDataFileExtension(chidDirectory); string dataFileExtension = FindDataFileExtension(chidDirectory);
if (string.IsNullOrEmpty(dataFileExtension) == false) if (string.IsNullOrEmpty(dataFileExtension))
{
//注意:覆盖安装的情况下,缓存文件可能会没有后缀格式,需要删除重新下载!
dataFilePath = string.Empty;
}
else
{
dataFilePath += dataFileExtension; dataFilePath += dataFileExtension;
}
} }
var element = new VerifyFileElement(_fileSystem.PackageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath); var element = new VerifyFileElement(_fileSystem.PackageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath);

View File

@@ -94,11 +94,11 @@ namespace YooAsset
{ {
if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME) if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME)
{ {
_asyncSimulateMinFrame = (int)value; _asyncSimulateMinFrame = Convert.ToInt32(value);
} }
else if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME) else if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME)
{ {
_asyncSimulateMaxFrame = (int)value; _asyncSimulateMaxFrame = Convert.ToInt32(value);
} }
else else
{ {

View File

@@ -101,7 +101,7 @@ namespace YooAsset
{ {
if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE) if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE)
{ {
DisableUnityWebCache = (bool)value; DisableUnityWebCache = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.REMOTE_SERVICES) else if (name == FileSystemParametersDefine.REMOTE_SERVICES)
{ {

View File

@@ -110,7 +110,7 @@ namespace YooAsset
{ {
if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE) if (name == FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE)
{ {
DisableUnityWebCache = (bool)value; DisableUnityWebCache = Convert.ToBoolean(value);
} }
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES) else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
{ {

View File

@@ -3,6 +3,7 @@ using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset namespace YooAsset
{ {
@@ -12,9 +13,11 @@ namespace YooAsset
{ {
None, None,
LoadCatalog, LoadCatalog,
WaitForRequest,
Done, Done,
} }
private UnityWebRequest _request;
private readonly DefaultWebServerFileSystem _fileSystem; private readonly DefaultWebServerFileSystem _fileSystem;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
@@ -36,12 +39,39 @@ namespace YooAsset
if (_steps == ESteps.None || _steps == ESteps.Done) if (_steps == ESteps.None || _steps == ESteps.Done)
return; return;
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
if (_steps == ESteps.LoadCatalog) if (_steps == ESteps.LoadCatalog)
{ {
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath(); _request = UnityWebRequest.Get(catalogFilePath);
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath); _request.SendWebRequest();
_steps = ESteps.WaitForRequest;
return;
}
if (_steps == ESteps.WaitForRequest)
{
// 等待请求完成
if (!_request.isDone)
return;
if (_request.result != UnityWebRequest.Result.Success)
{
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load web server catalog file: {_request.error}";
return;
}
// 解析 JSON
string jsonText = _request.downloadHandler.text;
var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonText);
if (catalog == null) if (catalog == null)
{ {
_request.Dispose();
_request = null;
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Failed to load web server catalog file : {catalogFilePath}"; Error = $"Failed to load web server catalog file : {catalogFilePath}";
@@ -50,6 +80,8 @@ namespace YooAsset
if (catalog.PackageName != _fileSystem.PackageName) if (catalog.PackageName != _fileSystem.PackageName)
{ {
_request.Dispose();
_request = null;
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Failed; Status = EOperationStatus.Failed;
Error = $"Web server catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}"; Error = $"Web server catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
@@ -64,6 +96,8 @@ namespace YooAsset
} }
YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}"); YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}");
_request.Dispose();
_request = null;
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
} }

View File

@@ -83,6 +83,6 @@ namespace YooAsset
/// 文件系统初始化参数列表 /// 文件系统初始化参数列表
/// 注意:列表最后一个元素作为主文件系统! /// 注意:列表最后一个元素作为主文件系统!
/// </summary> /// </summary>
public List<FileSystemParameters> FileSystemParameterList; public readonly List<FileSystemParameters> FileSystemParameterList = new List<FileSystemParameters>();
} }
} }

View File

@@ -6,6 +6,14 @@ namespace YooAsset
{ {
internal class OperationSystem internal class OperationSystem
{ {
#if UNITY_EDITOR
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
DestroyAll();
}
#endif
private static readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(1000); private static readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(1000);
private static readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(1000); private static readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(1000);

View File

@@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
namespace YooAsset
{
internal static class HandleFactory
{
private static readonly Dictionary<Type, Func<ProviderOperation, HandleBase>> _handleFactory = new Dictionary<Type, Func<ProviderOperation, HandleBase>>()
{
{ typeof(AssetHandle), op => new AssetHandle(op) },
{ typeof(SceneHandle), op => new SceneHandle(op) },
{ typeof(SubAssetsHandle), op => new SubAssetsHandle(op) },
{ typeof(AllAssetsHandle), op => new AllAssetsHandle(op) },
{ typeof(RawFileHandle), op => new RawFileHandle(op) }
};
public static HandleBase CreateHandle(ProviderOperation operation, Type type)
{
if (_handleFactory.TryGetValue(type, out var factory) == false)
{
throw new NotImplementedException($"Handle type {type.FullName} is not supported.");
}
return factory(operation);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4d6ef91e069948c48b7ca60be4c218ee
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System; using System.Linq;
namespace YooAsset namespace YooAsset
{ {
@@ -69,8 +69,8 @@ namespace YooAsset
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private readonly LoadBundleFileOperation _mainBundleLoader; private readonly LoadBundleFileOperation _mainBundleLoader;
private readonly List<LoadBundleFileOperation> _bundleLoaders = new List<LoadBundleFileOperation>(); private readonly List<LoadBundleFileOperation> _bundleLoaders = new List<LoadBundleFileOperation>(10);
private readonly List<HandleBase> _handles = new List<HandleBase>(); private readonly HashSet<HandleBase> _handles = new HashSet<HandleBase>();
public ProviderOperation(ResourceManager manager, string providerGUID, AssetInfo assetInfo) public ProviderOperation(ResourceManager manager, string providerGUID, AssetInfo assetInfo)
@@ -220,20 +220,7 @@ namespace YooAsset
// 引用计数增加 // 引用计数增加
RefCount++; RefCount++;
HandleBase handle; HandleBase handle = HandleFactory.CreateHandle(this, typeof(T));
if (typeof(T) == typeof(AssetHandle))
handle = new AssetHandle(this);
else if (typeof(T) == typeof(SceneHandle))
handle = new SceneHandle(this);
else if (typeof(T) == typeof(SubAssetsHandle))
handle = new SubAssetsHandle(this);
else if (typeof(T) == typeof(AllAssetsHandle))
handle = new AllAssetsHandle(this);
else if (typeof(T) == typeof(RawFileHandle))
handle = new RawFileHandle(this);
else
throw new System.NotImplementedException();
_handles.Add(handle); _handles.Add(handle);
return handle as T; return handle as T;
} }
@@ -258,9 +245,9 @@ namespace YooAsset
/// </summary> /// </summary>
public void ReleaseAllHandles() public void ReleaseAllHandles()
{ {
for (int i = _handles.Count - 1; i >= 0; i--) List<HandleBase> tempers = _handles.ToList();
foreach (var handle in tempers)
{ {
var handle = _handles[i];
handle.Release(); handle.Release();
} }
} }
@@ -276,7 +263,7 @@ namespace YooAsset
// 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。 // 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。
// 注意:回调方法如果发生异常,会阻断列表里的后续回调方法! // 注意:回调方法如果发生异常,会阻断列表里的后续回调方法!
List<HandleBase> tempers = new List<HandleBase>(_handles); List<HandleBase> tempers = _handles.ToList();
foreach (var hande in tempers) foreach (var hande in tempers)
{ {
if (hande.IsValid) if (hande.IsValid)

View File

@@ -3,6 +3,16 @@ namespace YooAsset
{ {
public class AssetInfo public class AssetInfo
{ {
internal enum ELoadMethod
{
None = 0,
LoadAsset,
LoadSubAssets,
LoadAllAssets,
LoadScene,
LoadRawFile,
}
private readonly PackageAsset _packageAsset; private readonly PackageAsset _packageAsset;
private string _providerGUID; private string _providerGUID;
@@ -21,6 +31,11 @@ namespace YooAsset
/// </summary> /// </summary>
public string Error { private set; get; } public string Error { private set; get; }
/// <summary>
/// 加载方法
/// </summary>
internal ELoadMethod LoadMethod;
/// <summary> /// <summary>
/// 资源对象 /// 资源对象
/// </summary> /// </summary>

View File

@@ -174,7 +174,7 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 获取资源依赖列表 /// 获取依赖列表
/// 注意:传入的资源对象一定合法有效! /// 注意:传入的资源对象一定合法有效!
/// </summary> /// </summary>
public PackageBundle[] GetAllDependencies(PackageAsset packageAsset) public PackageBundle[] GetAllDependencies(PackageAsset packageAsset)
@@ -188,6 +188,21 @@ namespace YooAsset
return result.ToArray(); return result.ToArray();
} }
/// <summary>
/// 获取依赖列表
/// 注意:传入的资源包对象一定合法有效!
/// </summary>
public PackageBundle[] GetAllDependencies(PackageBundle packageBundle)
{
List<PackageBundle> result = new List<PackageBundle>(packageBundle.DependBundleIDs.Length);
foreach (var dependID in packageBundle.DependBundleIDs)
{
var dependBundle = GetMainPackageBundle(dependID);
result.Add(dependBundle);
}
return result.ToArray();
}
/// <summary> /// <summary>
/// 尝试获取包裹的资源 /// 尝试获取包裹的资源
/// </summary> /// </summary>

View File

@@ -176,7 +176,17 @@ namespace YooAsset
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
// 注意:如果清单里未找到资源包会抛出异常! // 注意:如果清单里未找到资源包会抛出异常!
var depends = ActiveManifest.GetAllDependencies(assetInfo.Asset); PackageBundle[] depends;
if (assetInfo.LoadMethod == AssetInfo.ELoadMethod.LoadAllAssets)
{
var mainBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
depends = ActiveManifest.GetAllDependencies(mainBundle);
}
else
{
depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
}
List<BundleInfo> result = new List<BundleInfo>(depends.Length); List<BundleInfo> result = new List<BundleInfo>(depends.Length);
foreach (var packageBundle in depends) foreach (var packageBundle in depends)
{ {

View File

@@ -610,6 +610,7 @@ namespace YooAsset
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority) private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode); var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority); var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
@@ -720,6 +721,7 @@ namespace YooAsset
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority); var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
handle.WaitForAsyncComplete(); handle.WaitForAsyncComplete();
@@ -829,6 +831,7 @@ namespace YooAsset
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority); var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
handle.WaitForAsyncComplete(); handle.WaitForAsyncComplete();
@@ -938,6 +941,7 @@ namespace YooAsset
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugCheckAssetLoadType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority); var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
handle.WaitForAsyncComplete(); handle.WaitForAsyncComplete();

View File

@@ -5,6 +5,14 @@ namespace YooAsset
{ {
public static class YooAssetSettingsData public static class YooAssetSettingsData
{ {
#if UNITY_EDITOR
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_setting = null;
}
#endif
private static YooAssetSettings _setting = null; private static YooAssetSettings _setting = null;
internal static YooAssetSettings Setting internal static YooAssetSettings Setting
{ {
@@ -212,6 +220,26 @@ namespace YooAsset
else else
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName); return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
} }
internal static string GetRequestYooDefaultBuildinRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return GetRequestStreamingAssetsPath();
else
return PathUtility.Combine(GetRequestStreamingAssetsPath(), Setting.DefaultYooFolderName);
}
/// <summary>
/// 获取UnityWebRequest StreamingAssets的路径 (OSX and iOS 需要加 file://)
/// </summary>
internal static string GetRequestStreamingAssetsPath()
{
#if UNITY_STANDALONE_OSX || UNITY_IOS
return $"file://{Application.streamingAssetsPath}";
#else
return Application.streamingAssetsPath;
#endif
}
#endregion #endregion
} }
} }

View File

@@ -9,6 +9,22 @@
"precompiledReferences": [], "precompiledReferences": [],
"autoReferenced": true, "autoReferenced": true,
"defineConstraints": [], "defineConstraints": [],
"versionDefines": [], "versionDefines": [
{
"name": "com.tuyoogame.yooasset",
"expression": "",
"define": "YOO_ASSET_2"
},
{
"name": "com.tuyoogame.yooasset",
"expression": "2.3",
"define": "YOO_ASSET_2_3"
},
{
"name": "com.tuyoogame.yooasset",
"expression": "2.3",
"define": "YOO_ASSET_2_3_OR_NEWER"
}
],
"noEngineReferences": false "noEngineReferences": false
} }

View File

@@ -2,12 +2,23 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
public static partial class YooAssets public static partial class YooAssets
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_isInitialize = false;
_packages.Clear();
_defaultPackage = null;
}
#endif
private static bool _isInitialize = false; private static bool _isInitialize = false;
private static GameObject _driver = null; private static GameObject _driver = null;
private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>(); private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
@@ -77,9 +88,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 创建资源包 /// 创建资源包
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> /// <param name="packageName">包名称</param>
public static ResourcePackage CreatePackage(string packageName) public static ResourcePackage CreatePackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);
@@ -93,9 +104,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 获取资源包 /// 获取资源包
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> /// <param name="packageName">包名称</param>
public static ResourcePackage GetPackage(string packageName) public static ResourcePackage GetPackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);
@@ -106,9 +117,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 尝试获取资源包 /// 尝试获取资源包
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> /// <param name="packageName">包名称</param>
public static ResourcePackage TryGetPackage(string packageName) public static ResourcePackage TryGetPackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);
@@ -116,9 +127,17 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 移除资源包 /// 获取所有资源包
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> public static List<ResourcePackage> GetAllPackages()
{
return _packages.ToList();
}
/// <summary>
/// 移除资源包裹
/// </summary>
/// <param name="packageName">包裹名称</param>
public static bool RemovePackage(string packageName) public static bool RemovePackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);
@@ -130,9 +149,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 移除资源包 /// 移除资源包
/// </summary> /// </summary>
/// <param name="package">资源包实例对象</param> /// <param name="package">包实例对象</param>
public static bool RemovePackage(ResourcePackage package) public static bool RemovePackage(ResourcePackage package)
{ {
CheckException(package); CheckException(package);
@@ -149,9 +168,9 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 检测资源包是否存在 /// 检测资源包是否存在
/// </summary> /// </summary>
/// <param name="packageName">资源包名称</param> /// <param name="packageName">包名称</param>
public static bool ContainsPackage(string packageName) public static bool ContainsPackage(string packageName)
{ {
CheckException(packageName); CheckException(packageName);

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@@ -5,6 +5,14 @@ namespace YooAsset
{ {
internal class YooAssetsDriver : MonoBehaviour internal class YooAssetsDriver : MonoBehaviour
{ {
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
LastestUpdateFrame = 0;
}
#endif
private static int LastestUpdateFrame = 0; private static int LastestUpdateFrame = 0;
void Update() void Update()

View File

@@ -23,7 +23,10 @@ namespace YooAsset
{ {
if (_assetBundle != null) if (_assetBundle != null)
{ {
_assetBundle.TTUnload(true); if (_packageBundle.Encrypted)
_assetBundle.Unload(true);
else
_assetBundle.TTUnload(true);
} }
} }
public override string GetBundleFilePath() public override string GetBundleFilePath()

View File

@@ -11,7 +11,7 @@ namespace YooAsset
private readonly IFileSystem _fileSystem; private readonly IFileSystem _fileSystem;
private readonly PackageBundle _packageBundle; private readonly PackageBundle _packageBundle;
private readonly AssetBundle _assetBundle; private readonly AssetBundle _assetBundle;
public WXAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle) public WXAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle)
{ {
_fileSystem = fileSystem; _fileSystem = fileSystem;
@@ -23,7 +23,10 @@ namespace YooAsset
{ {
if (_assetBundle != null) if (_assetBundle != null)
{ {
_assetBundle.WXUnload(true); if (_packageBundle.Encrypted)
_assetBundle.Unload(true);
else
_assetBundle.WXUnload(true);
} }
} }
public override string GetBundleFilePath() public override string GetBundleFilePath()

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@@ -3,9 +3,6 @@ using System.IO;
using System.Text; using System.Text;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework; using NUnit.Framework;
using YooAsset; using YooAsset;
@@ -231,6 +228,7 @@ public class WebFileStreamDecryption : IWebDecryptionServices
{ {
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo) public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
{ {
/*
byte[] copyData = new byte[fileInfo.FileData.Length]; byte[] copyData = new byte[fileInfo.FileData.Length];
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length); Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
@@ -242,5 +240,15 @@ public class WebFileStreamDecryption : IWebDecryptionServices
WebDecryptResult decryptResult = new WebDecryptResult(); WebDecryptResult decryptResult = new WebDecryptResult();
decryptResult.Result = AssetBundle.LoadFromMemory(copyData); decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
return decryptResult; return decryptResult;
*/
for (int i = 0; i < fileInfo.FileData.Length; i++)
{
fileInfo.FileData[i] ^= BundleStream.KEY;
}
WebDecryptResult decryptResult = new WebDecryptResult();
decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
return decryptResult;
} }
} }

View File

@@ -1,7 +1,7 @@
{ {
"name": "com.tuyoogame.yooasset", "name": "com.tuyoogame.yooasset",
"displayName": "YooAsset", "displayName": "YooAsset",
"version": "2.3.3-preview", "version": "2.3.4-preview",
"unity": "2019.4", "unity": "2019.4",
"description": "unity3d resources management system.", "description": "unity3d resources management system.",
"author": { "author": {