mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 17:20:12 +00:00
Compare commits
15 Commits
2.3.4-prev
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e984d69c48
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -20,6 +20,8 @@
|
|||||||
/Assets/StreamingAssets.meta
|
/Assets/StreamingAssets.meta
|
||||||
/Assets/Samples
|
/Assets/Samples
|
||||||
/Assets/Samples.meta
|
/Assets/Samples.meta
|
||||||
|
/Assets/csc.rsp
|
||||||
|
/Assets/csc.rsp.meta
|
||||||
/UserSettings
|
/UserSettings
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
17
Assets/YooAsset/Editor/Assembly/MacroDefine.cs
Normal file
17
Assets/YooAsset/Editor/Assembly/MacroDefine.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class MacroDefine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// YooAsset版本宏定义
|
||||||
|
/// </summary>
|
||||||
|
public static readonly List<string> Macros = new List<string>()
|
||||||
|
{
|
||||||
|
"YOO_ASSET_2",
|
||||||
|
"YOO_ASSET_2_3",
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||||||
|
"YOO_ASSET_2_3_OR_NEWER",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/YooAsset/Editor/Assembly/MacroDefine.cs.meta
Normal file
11
Assets/YooAsset/Editor/Assembly/MacroDefine.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a61e5c2ca04aab647b1ed0492086aa8f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,28 +1,15 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
namespace YooAsset.Editor
|
||||||
{
|
{
|
||||||
[InitializeOnLoad]
|
[InitializeOnLoad]
|
||||||
public class MacrosProcessor : AssetPostprocessor
|
public class MacroProcessor : AssetPostprocessor
|
||||||
{
|
{
|
||||||
static MacrosProcessor()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// YooAsset版本宏定义
|
|
||||||
/// </summary>
|
|
||||||
private static readonly List<string> YooAssetMacros = new List<string>()
|
|
||||||
{
|
|
||||||
"YOO_ASSET_2",
|
|
||||||
"YOO_ASSET_2_3",
|
|
||||||
"YOO_ASSET_2_3_OR_NEWER",
|
|
||||||
};
|
|
||||||
|
|
||||||
static string OnGeneratedCSProject(string path, string content)
|
static string OnGeneratedCSProject(string path, string content)
|
||||||
{
|
{
|
||||||
XmlDocument xmlDoc = new XmlDocument();
|
XmlDocument xmlDoc = new XmlDocument();
|
||||||
@@ -65,7 +52,7 @@ namespace YooAsset.Editor
|
|||||||
|
|
||||||
string[] defines = childNode.InnerText.Split(';');
|
string[] defines = childNode.InnerText.Split(';');
|
||||||
HashSet<string> hashSets = new HashSet<string>(defines);
|
HashSet<string> hashSets = new HashSet<string>(defines);
|
||||||
foreach (string yooMacro in YooAssetMacros)
|
foreach (string yooMacro in MacroDefine.Macros)
|
||||||
{
|
{
|
||||||
string tmpMacro = yooMacro.Trim();
|
string tmpMacro = yooMacro.Trim();
|
||||||
if (hashSets.Contains(tmpMacro) == false)
|
if (hashSets.Contains(tmpMacro) == false)
|
||||||
115
Assets/YooAsset/Editor/Assembly/RspGenerator.cs
Normal file
115
Assets/YooAsset/Editor/Assembly/RspGenerator.cs
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Xml;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if YOO_ASSET_EXPERIMENT
|
||||||
|
namespace YooAsset.Editor.Experiment
|
||||||
|
{
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class RspGenerator
|
||||||
|
{
|
||||||
|
// csc.rsp文件路径
|
||||||
|
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
|
||||||
|
|
||||||
|
static RspGenerator()
|
||||||
|
{
|
||||||
|
UpdateRspFile(MacroDefine.Macros, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更新csc.rsp文件
|
||||||
|
/// </summary>
|
||||||
|
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
|
||||||
|
{
|
||||||
|
var existingDefines = new HashSet<string>();
|
||||||
|
var otherLines = new List<string>();
|
||||||
|
|
||||||
|
// 1. 读取现有内容
|
||||||
|
ReadRspFile(existingDefines, otherLines);
|
||||||
|
|
||||||
|
// 2. 添加新宏
|
||||||
|
if (addMacros != null && addMacros.Count > 0)
|
||||||
|
{
|
||||||
|
addMacros.ForEach(x =>
|
||||||
|
{
|
||||||
|
if (existingDefines.Contains(x) == false)
|
||||||
|
existingDefines.Add(x);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. 移除指定宏
|
||||||
|
if (removeMacros != null && removeMacros.Count > 0)
|
||||||
|
{
|
||||||
|
removeMacros.ForEach(x =>
|
||||||
|
{
|
||||||
|
existingDefines.Remove(x);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. 重新生成内容
|
||||||
|
WriteRspFile(existingDefines, otherLines);
|
||||||
|
|
||||||
|
// 5. 刷新AssetDatabase
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
EditorUtility.RequestScriptReload();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 读取csc.rsp文件,返回宏定义和其他行
|
||||||
|
/// </summary>
|
||||||
|
private static void ReadRspFile(HashSet<string> defines, List<string> others)
|
||||||
|
{
|
||||||
|
if (defines == null)
|
||||||
|
defines = new HashSet<string>();
|
||||||
|
|
||||||
|
if (others == null)
|
||||||
|
others = new List<string>();
|
||||||
|
|
||||||
|
if (File.Exists(RspFilePath) == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (string line in File.ReadAllLines(RspFilePath))
|
||||||
|
{
|
||||||
|
if (line.StartsWith("-define:"))
|
||||||
|
{
|
||||||
|
string[] parts = line.Split(new[] { ':' }, 2);
|
||||||
|
if (parts.Length == 2)
|
||||||
|
{
|
||||||
|
defines.Add(parts[1].Trim());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
others.Add(line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 重新写入csc.rsp文件
|
||||||
|
/// </summary>
|
||||||
|
private static void WriteRspFile(HashSet<string> defines, List<string> others)
|
||||||
|
{
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
if (others != null && others.Count > 0)
|
||||||
|
{
|
||||||
|
others.ForEach(o => sb.AppendLine(o));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (defines != null && defines.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (string define in defines)
|
||||||
|
{
|
||||||
|
sb.AppendLine($"-define:{define}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
File.WriteAllText(RspFilePath, sb.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
11
Assets/YooAsset/Editor/Assembly/RspGenerator.cs.meta
Normal file
11
Assets/YooAsset/Editor/Assembly/RspGenerator.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c2662e1d33b1eea469695b68d18b1739
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -15,6 +15,7 @@ namespace YooAsset.Editor
|
|||||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
{
|
{
|
||||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||||
|
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ namespace YooAsset.Editor
|
|||||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
{
|
{
|
||||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||||
|
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ namespace YooAsset.Editor
|
|||||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||||
{
|
{
|
||||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||||
|
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 忽略的文件类型
|
/// 忽略的文件类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -37,7 +37,9 @@ namespace YooAsset
|
|||||||
string url;
|
string url;
|
||||||
|
|
||||||
// 获取对应平台的URL地址
|
// 获取对应平台的URL地址
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR_OSX
|
||||||
|
url = StringUtility.Format("file://{0}", path);
|
||||||
|
#elif UNITY_EDITOR
|
||||||
url = StringUtility.Format("file:///{0}", path);
|
url = StringUtility.Format("file:///{0}", path);
|
||||||
#elif UNITY_WEBGL
|
#elif UNITY_WEBGL
|
||||||
url = path;
|
url = path;
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置资源清单目录
|
/// 内置资源清单目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal class DefaultBuildinFileCatalog : ScriptableObject
|
[Serializable]
|
||||||
|
internal class DefaultBuildinFileCatalog
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class FileWrapper
|
public class FileWrapper
|
||||||
|
|||||||
@@ -338,8 +338,8 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
public string GetCatalogFileLoadPath()
|
public string GetCatalogFileLoadPath()
|
||||||
{
|
{
|
||||||
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
|
string fileName = DefaultBuildinFileSystemDefine.BuildinCatalogFileName;
|
||||||
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
|
return PathUtility.Combine(YooAssetSettingsData.GetRequestYooDefaultBuildinRoot(), PackageName, fileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -5,22 +5,16 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
public class DefaultBuildinFileSystemBuild : UnityEditor.Build.IPreprocessBuildWithReport
|
public class DefaultBuildinFileSystemBuild
|
||||||
{
|
{
|
||||||
public int callbackOrder { get { return 0; } }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 在构建应用程序前自动生成内置资源目录文件。
|
/// 输出包裹的内置资源目录文件
|
||||||
/// 原理:搜索StreamingAssets目录下的所有资源文件,然后将这些文件信息写入文件,并存储在Resources目录下。
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
/// <exception cref="System.Exception"></exception>
|
||||||
|
public static void ExportBuildinCatalogFile()
|
||||||
{
|
{
|
||||||
YooLogger.Log("Begin to create catalog file !");
|
YooLogger.Log("Begin to create catalog file !");
|
||||||
|
|
||||||
string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
|
|
||||||
if (UnityEditor.AssetDatabase.DeleteAsset(savePath))
|
|
||||||
UnityEditor.AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||||
if (rootDirectory.Exists == false)
|
if (rootDirectory.Exists == false)
|
||||||
@@ -87,7 +81,7 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 创建内置清单实例
|
// 创建内置清单实例
|
||||||
var buildinFileCatalog = ScriptableObject.CreateInstance<DefaultBuildinFileCatalog>();
|
var buildinFileCatalog = new DefaultBuildinFileCatalog();
|
||||||
buildinFileCatalog.PackageName = packageName;
|
buildinFileCatalog.PackageName = packageName;
|
||||||
buildinFileCatalog.PackageVersion = packageVersion;
|
buildinFileCatalog.PackageVersion = packageVersion;
|
||||||
|
|
||||||
@@ -111,6 +105,8 @@ namespace YooAsset
|
|||||||
continue;
|
continue;
|
||||||
if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
|
if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
|
||||||
continue;
|
continue;
|
||||||
|
if (fileInfo.Name == DefaultBuildinFileSystemDefine.BuildinCatalogFileName)
|
||||||
|
continue;
|
||||||
|
|
||||||
string fileName = fileInfo.Name;
|
string fileName = fileInfo.Name;
|
||||||
if (fileMapping.TryGetValue(fileName, out string bundleGUID))
|
if (fileMapping.TryGetValue(fileName, out string bundleGUID))
|
||||||
@@ -125,18 +121,13 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 创建输出目录
|
// 创建输出目录
|
||||||
string fullPath = YooAssetSettingsData.GetYooResourcesFullPath();
|
string fullPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||||
string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
|
string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
|
||||||
FileUtility.CreateFileDirectory(saveFilePath);
|
FileUtility.CreateFileDirectory(saveFilePath);
|
||||||
|
|
||||||
// 创建输出文件
|
// 创建输出文件
|
||||||
UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath);
|
File.WriteAllText(saveFilePath, JsonUtility.ToJson(buildinFileCatalog, false));
|
||||||
UnityEditor.EditorUtility.SetDirty(buildinFileCatalog);
|
UnityEditor.AssetDatabase.Refresh();
|
||||||
#if UNITY_2019
|
|
||||||
UnityEditor.AssetDatabase.SaveAssets();
|
|
||||||
#else
|
|
||||||
UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
|
Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -6,6 +6,6 @@ namespace YooAsset
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 内置清单文件名称
|
/// 内置清单文件名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const string BuildinCatalogFileName = "BuildinCatalog.asset";
|
public const string BuildinCatalogFileName = "BuildinCatalog.json";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
@@ -8,9 +9,11 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
None,
|
None,
|
||||||
LoadCatalog,
|
LoadCatalog,
|
||||||
|
WaitForRequest,
|
||||||
Done,
|
Done,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private UnityWebRequest _request;
|
||||||
private readonly DefaultBuildinFileSystem _fileSystem;
|
private readonly DefaultBuildinFileSystem _fileSystem;
|
||||||
private ESteps _steps = ESteps.None;
|
private ESteps _steps = ESteps.None;
|
||||||
|
|
||||||
@@ -28,12 +31,39 @@ namespace YooAsset
|
|||||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
||||||
|
|
||||||
if (_steps == ESteps.LoadCatalog)
|
if (_steps == ESteps.LoadCatalog)
|
||||||
{
|
{
|
||||||
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
_request = UnityWebRequest.Get(catalogFilePath);
|
||||||
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
|
_request.SendWebRequest();
|
||||||
|
_steps = ESteps.WaitForRequest;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_steps == ESteps.WaitForRequest)
|
||||||
|
{
|
||||||
|
// 等待请求完成
|
||||||
|
if (!_request.isDone)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_request.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
_request.Dispose();
|
||||||
|
_request = null;
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
Status = EOperationStatus.Failed;
|
||||||
|
Error = $"Failed to load catalog file: {_request.error}";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 解析 JSON
|
||||||
|
string jsonText = _request.downloadHandler.text;
|
||||||
|
var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonText);
|
||||||
if (catalog == null)
|
if (catalog == null)
|
||||||
{
|
{
|
||||||
|
_request.Dispose();
|
||||||
|
_request = null;
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
Status = EOperationStatus.Failed;
|
Status = EOperationStatus.Failed;
|
||||||
Error = $"Failed to load catalog file : {catalogFilePath}";
|
Error = $"Failed to load catalog file : {catalogFilePath}";
|
||||||
@@ -42,6 +72,8 @@ namespace YooAsset
|
|||||||
|
|
||||||
if (catalog.PackageName != _fileSystem.PackageName)
|
if (catalog.PackageName != _fileSystem.PackageName)
|
||||||
{
|
{
|
||||||
|
_request.Dispose();
|
||||||
|
_request = null;
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
Status = EOperationStatus.Failed;
|
Status = EOperationStatus.Failed;
|
||||||
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
|
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
|
||||||
@@ -55,6 +87,8 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
|
|
||||||
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
|
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
|
||||||
|
_request.Dispose();
|
||||||
|
_request = null;
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
Status = EOperationStatus.Succeed;
|
Status = EOperationStatus.Succeed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -85,15 +85,22 @@ namespace YooAsset
|
|||||||
|
|
||||||
// 创建验证元素类
|
// 创建验证元素类
|
||||||
string fileRootPath = chidDirectory.FullName;
|
string fileRootPath = chidDirectory.FullName;
|
||||||
string dataFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleDataFileName}";
|
string dataFilePath = $"{fileRootPath}/{DefaultCacheFileSystemDefine.BundleDataFileName}";
|
||||||
string infoFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleInfoFileName}";
|
string infoFilePath = $"{fileRootPath}/{DefaultCacheFileSystemDefine.BundleInfoFileName}";
|
||||||
|
|
||||||
// 存储的数据文件追加文件格式
|
// 存储的数据文件追加文件格式
|
||||||
if (_fileSystem.AppendFileExtension)
|
if (_fileSystem.AppendFileExtension)
|
||||||
{
|
{
|
||||||
string dataFileExtension = FindDataFileExtension(chidDirectory);
|
string dataFileExtension = FindDataFileExtension(chidDirectory);
|
||||||
if (string.IsNullOrEmpty(dataFileExtension) == false)
|
if (string.IsNullOrEmpty(dataFileExtension))
|
||||||
|
{
|
||||||
|
//注意:覆盖安装的情况下,缓存文件可能会没有后缀格式,需要删除重新下载!
|
||||||
|
dataFilePath = string.Empty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
dataFilePath += dataFileExtension;
|
dataFilePath += dataFileExtension;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var element = new VerifyFileElement(_fileSystem.PackageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath);
|
var element = new VerifyFileElement(_fileSystem.PackageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath);
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.IO;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
namespace YooAsset
|
namespace YooAsset
|
||||||
{
|
{
|
||||||
@@ -12,9 +13,11 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
None,
|
None,
|
||||||
LoadCatalog,
|
LoadCatalog,
|
||||||
|
WaitForRequest,
|
||||||
Done,
|
Done,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private UnityWebRequest _request;
|
||||||
private readonly DefaultWebServerFileSystem _fileSystem;
|
private readonly DefaultWebServerFileSystem _fileSystem;
|
||||||
private ESteps _steps = ESteps.None;
|
private ESteps _steps = ESteps.None;
|
||||||
|
|
||||||
@@ -36,12 +39,39 @@ namespace YooAsset
|
|||||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
||||||
|
|
||||||
if (_steps == ESteps.LoadCatalog)
|
if (_steps == ESteps.LoadCatalog)
|
||||||
{
|
{
|
||||||
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
_request = UnityWebRequest.Get(catalogFilePath);
|
||||||
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
|
_request.SendWebRequest();
|
||||||
|
_steps = ESteps.WaitForRequest;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_steps == ESteps.WaitForRequest)
|
||||||
|
{
|
||||||
|
// 等待请求完成
|
||||||
|
if (!_request.isDone)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_request.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
_request.Dispose();
|
||||||
|
_request = null;
|
||||||
|
_steps = ESteps.Done;
|
||||||
|
Status = EOperationStatus.Failed;
|
||||||
|
Error = $"Failed to load web server catalog file: {_request.error}";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 解析 JSON
|
||||||
|
string jsonText = _request.downloadHandler.text;
|
||||||
|
var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonText);
|
||||||
if (catalog == null)
|
if (catalog == null)
|
||||||
{
|
{
|
||||||
|
_request.Dispose();
|
||||||
|
_request = null;
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
Status = EOperationStatus.Failed;
|
Status = EOperationStatus.Failed;
|
||||||
Error = $"Failed to load web server catalog file : {catalogFilePath}";
|
Error = $"Failed to load web server catalog file : {catalogFilePath}";
|
||||||
@@ -50,6 +80,8 @@ namespace YooAsset
|
|||||||
|
|
||||||
if (catalog.PackageName != _fileSystem.PackageName)
|
if (catalog.PackageName != _fileSystem.PackageName)
|
||||||
{
|
{
|
||||||
|
_request.Dispose();
|
||||||
|
_request = null;
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
Status = EOperationStatus.Failed;
|
Status = EOperationStatus.Failed;
|
||||||
Error = $"Web server catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
|
Error = $"Web server catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
|
||||||
@@ -64,6 +96,8 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
|
|
||||||
YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}");
|
YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}");
|
||||||
|
_request.Dispose();
|
||||||
|
_request = null;
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
Status = EOperationStatus.Succeed;
|
Status = EOperationStatus.Succeed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -83,6 +83,6 @@ namespace YooAsset
|
|||||||
/// 文件系统初始化参数列表
|
/// 文件系统初始化参数列表
|
||||||
/// 注意:列表最后一个元素作为主文件系统!
|
/// 注意:列表最后一个元素作为主文件系统!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<FileSystemParameters> FileSystemParameterList;
|
public readonly List<FileSystemParameters> FileSystemParameterList = new List<FileSystemParameters>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,6 +3,16 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
public class AssetInfo
|
public class AssetInfo
|
||||||
{
|
{
|
||||||
|
internal enum ELoadMethod
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
LoadAsset,
|
||||||
|
LoadSubAssets,
|
||||||
|
LoadAllAssets,
|
||||||
|
LoadScene,
|
||||||
|
LoadRawFile,
|
||||||
|
}
|
||||||
|
|
||||||
private readonly PackageAsset _packageAsset;
|
private readonly PackageAsset _packageAsset;
|
||||||
private string _providerGUID;
|
private string _providerGUID;
|
||||||
|
|
||||||
@@ -21,6 +31,11 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public string Error { private set; get; }
|
public string Error { private set; get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载方法
|
||||||
|
/// </summary>
|
||||||
|
internal ELoadMethod LoadMethod;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源对象
|
/// 资源对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -174,7 +174,7 @@ namespace YooAsset
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取资源依赖列表
|
/// 获取依赖列表
|
||||||
/// 注意:传入的资源对象一定合法有效!
|
/// 注意:传入的资源对象一定合法有效!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public PackageBundle[] GetAllDependencies(PackageAsset packageAsset)
|
public PackageBundle[] GetAllDependencies(PackageAsset packageAsset)
|
||||||
@@ -188,6 +188,21 @@ namespace YooAsset
|
|||||||
return result.ToArray();
|
return result.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取依赖列表
|
||||||
|
/// 注意:传入的资源包对象一定合法有效!
|
||||||
|
/// </summary>
|
||||||
|
public PackageBundle[] GetAllDependencies(PackageBundle packageBundle)
|
||||||
|
{
|
||||||
|
List<PackageBundle> result = new List<PackageBundle>(packageBundle.DependBundleIDs.Length);
|
||||||
|
foreach (var dependID in packageBundle.DependBundleIDs)
|
||||||
|
{
|
||||||
|
var dependBundle = GetMainPackageBundle(dependID);
|
||||||
|
result.Add(dependBundle);
|
||||||
|
}
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 尝试获取包裹的资源
|
/// 尝试获取包裹的资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -176,7 +176,17 @@ namespace YooAsset
|
|||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
// 注意:如果清单里未找到资源包会抛出异常!
|
// 注意:如果清单里未找到资源包会抛出异常!
|
||||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
|
PackageBundle[] depends;
|
||||||
|
if (assetInfo.LoadMethod == AssetInfo.ELoadMethod.LoadAllAssets)
|
||||||
|
{
|
||||||
|
var mainBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
|
||||||
|
depends = ActiveManifest.GetAllDependencies(mainBundle);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
|
||||||
|
}
|
||||||
|
|
||||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||||
foreach (var packageBundle in depends)
|
foreach (var packageBundle in depends)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -610,6 +610,7 @@ namespace YooAsset
|
|||||||
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
|
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
|
||||||
{
|
{
|
||||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||||
|
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
|
||||||
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
|
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
|
||||||
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
|
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
|
||||||
if (waitForAsyncComplete)
|
if (waitForAsyncComplete)
|
||||||
@@ -720,6 +721,7 @@ namespace YooAsset
|
|||||||
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||||
{
|
{
|
||||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||||
|
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
|
||||||
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
|
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
|
||||||
if (waitForAsyncComplete)
|
if (waitForAsyncComplete)
|
||||||
handle.WaitForAsyncComplete();
|
handle.WaitForAsyncComplete();
|
||||||
@@ -829,6 +831,7 @@ namespace YooAsset
|
|||||||
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||||
{
|
{
|
||||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||||
|
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
|
||||||
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
|
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
|
||||||
if (waitForAsyncComplete)
|
if (waitForAsyncComplete)
|
||||||
handle.WaitForAsyncComplete();
|
handle.WaitForAsyncComplete();
|
||||||
@@ -938,6 +941,7 @@ namespace YooAsset
|
|||||||
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||||
{
|
{
|
||||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||||
|
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
|
||||||
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
|
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
|
||||||
if (waitForAsyncComplete)
|
if (waitForAsyncComplete)
|
||||||
handle.WaitForAsyncComplete();
|
handle.WaitForAsyncComplete();
|
||||||
|
|||||||
@@ -220,6 +220,26 @@ namespace YooAsset
|
|||||||
else
|
else
|
||||||
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
|
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal static string GetRequestYooDefaultBuildinRoot()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||||
|
return GetRequestStreamingAssetsPath();
|
||||||
|
else
|
||||||
|
return PathUtility.Combine(GetRequestStreamingAssetsPath(), Setting.DefaultYooFolderName);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取UnityWebRequest StreamingAssets的路径 (OSX and iOS 需要加 file://)
|
||||||
|
/// </summary>
|
||||||
|
internal static string GetRequestStreamingAssetsPath()
|
||||||
|
{
|
||||||
|
#if UNITY_STANDALONE_OSX || UNITY_IOS
|
||||||
|
return $"file://{Application.streamingAssetsPath}";
|
||||||
|
#else
|
||||||
|
return Application.streamingAssetsPath;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -23,7 +23,10 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
if (_assetBundle != null)
|
if (_assetBundle != null)
|
||||||
{
|
{
|
||||||
_assetBundle.TTUnload(true);
|
if (_packageBundle.Encrypted)
|
||||||
|
_assetBundle.Unload(true);
|
||||||
|
else
|
||||||
|
_assetBundle.TTUnload(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public override string GetBundleFilePath()
|
public override string GetBundleFilePath()
|
||||||
|
|||||||
@@ -23,7 +23,10 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
if (_assetBundle != null)
|
if (_assetBundle != null)
|
||||||
{
|
{
|
||||||
_assetBundle.WXUnload(true);
|
if (_packageBundle.Encrypted)
|
||||||
|
_assetBundle.Unload(true);
|
||||||
|
else
|
||||||
|
_assetBundle.WXUnload(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public override string GetBundleFilePath()
|
public override string GetBundleFilePath()
|
||||||
|
|||||||
@@ -3,9 +3,6 @@ using System.IO;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.U2D;
|
|
||||||
using UnityEngine.TestTools;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using YooAsset;
|
using YooAsset;
|
||||||
|
|
||||||
@@ -231,6 +228,7 @@ public class WebFileStreamDecryption : IWebDecryptionServices
|
|||||||
{
|
{
|
||||||
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
|
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
byte[] copyData = new byte[fileInfo.FileData.Length];
|
byte[] copyData = new byte[fileInfo.FileData.Length];
|
||||||
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
|
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
|
||||||
|
|
||||||
@@ -242,5 +240,15 @@ public class WebFileStreamDecryption : IWebDecryptionServices
|
|||||||
WebDecryptResult decryptResult = new WebDecryptResult();
|
WebDecryptResult decryptResult = new WebDecryptResult();
|
||||||
decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
|
decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
|
||||||
return decryptResult;
|
return decryptResult;
|
||||||
|
*/
|
||||||
|
|
||||||
|
for (int i = 0; i < fileInfo.FileData.Length; i++)
|
||||||
|
{
|
||||||
|
fileInfo.FileData[i] ^= BundleStream.KEY;
|
||||||
|
}
|
||||||
|
|
||||||
|
WebDecryptResult decryptResult = new WebDecryptResult();
|
||||||
|
decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
|
||||||
|
return decryptResult;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user