mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 09:10:11 +00:00
Compare commits
15 Commits
2.3.4-prev
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e984d69c48
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -20,6 +20,8 @@
|
||||
/Assets/StreamingAssets.meta
|
||||
/Assets/Samples
|
||||
/Assets/Samples.meta
|
||||
/Assets/csc.rsp
|
||||
/Assets/csc.rsp.meta
|
||||
/UserSettings
|
||||
|
||||
|
||||
|
||||
17
Assets/YooAsset/Editor/Assembly/MacroDefine.cs
Normal file
17
Assets/YooAsset/Editor/Assembly/MacroDefine.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class MacroDefine
|
||||
{
|
||||
/// <summary>
|
||||
/// YooAsset版本宏定义
|
||||
/// </summary>
|
||||
public static readonly List<string> Macros = new List<string>()
|
||||
{
|
||||
"YOO_ASSET_2",
|
||||
"YOO_ASSET_2_3",
|
||||
"YOO_ASSET_2_3_OR_NEWER",
|
||||
};
|
||||
}
|
||||
}
|
||||
11
Assets/YooAsset/Editor/Assembly/MacroDefine.cs.meta
Normal file
11
Assets/YooAsset/Editor/Assembly/MacroDefine.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a61e5c2ca04aab647b1ed0492086aa8f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,28 +1,15 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class MacrosProcessor : AssetPostprocessor
|
||||
public class MacroProcessor : AssetPostprocessor
|
||||
{
|
||||
static MacrosProcessor()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// YooAsset版本宏定义
|
||||
/// </summary>
|
||||
private static readonly List<string> YooAssetMacros = new List<string>()
|
||||
{
|
||||
"YOO_ASSET_2",
|
||||
"YOO_ASSET_2_3",
|
||||
"YOO_ASSET_2_3_OR_NEWER",
|
||||
};
|
||||
|
||||
static string OnGeneratedCSProject(string path, string content)
|
||||
{
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
@@ -65,7 +52,7 @@ namespace YooAsset.Editor
|
||||
|
||||
string[] defines = childNode.InnerText.Split(';');
|
||||
HashSet<string> hashSets = new HashSet<string>(defines);
|
||||
foreach (string yooMacro in YooAssetMacros)
|
||||
foreach (string yooMacro in MacroDefine.Macros)
|
||||
{
|
||||
string tmpMacro = yooMacro.Trim();
|
||||
if (hashSets.Contains(tmpMacro) == false)
|
||||
115
Assets/YooAsset/Editor/Assembly/RspGenerator.cs
Normal file
115
Assets/YooAsset/Editor/Assembly/RspGenerator.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if YOO_ASSET_EXPERIMENT
|
||||
namespace YooAsset.Editor.Experiment
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class RspGenerator
|
||||
{
|
||||
// csc.rsp文件路径
|
||||
private static string RspFilePath => Path.Combine(Application.dataPath, "csc.rsp");
|
||||
|
||||
static RspGenerator()
|
||||
{
|
||||
UpdateRspFile(MacroDefine.Macros, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新csc.rsp文件
|
||||
/// </summary>
|
||||
private static void UpdateRspFile(List<string> addMacros, List<string> removeMacros)
|
||||
{
|
||||
var existingDefines = new HashSet<string>();
|
||||
var otherLines = new List<string>();
|
||||
|
||||
// 1. 读取现有内容
|
||||
ReadRspFile(existingDefines, otherLines);
|
||||
|
||||
// 2. 添加新宏
|
||||
if (addMacros != null && addMacros.Count > 0)
|
||||
{
|
||||
addMacros.ForEach(x =>
|
||||
{
|
||||
if (existingDefines.Contains(x) == false)
|
||||
existingDefines.Add(x);
|
||||
});
|
||||
}
|
||||
|
||||
// 3. 移除指定宏
|
||||
if (removeMacros != null && removeMacros.Count > 0)
|
||||
{
|
||||
removeMacros.ForEach(x =>
|
||||
{
|
||||
existingDefines.Remove(x);
|
||||
});
|
||||
}
|
||||
|
||||
// 4. 重新生成内容
|
||||
WriteRspFile(existingDefines, otherLines);
|
||||
|
||||
// 5. 刷新AssetDatabase
|
||||
AssetDatabase.Refresh();
|
||||
EditorUtility.RequestScriptReload();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读取csc.rsp文件,返回宏定义和其他行
|
||||
/// </summary>
|
||||
private static void ReadRspFile(HashSet<string> defines, List<string> others)
|
||||
{
|
||||
if (defines == null)
|
||||
defines = new HashSet<string>();
|
||||
|
||||
if (others == null)
|
||||
others = new List<string>();
|
||||
|
||||
if (File.Exists(RspFilePath) == false)
|
||||
return;
|
||||
|
||||
foreach (string line in File.ReadAllLines(RspFilePath))
|
||||
{
|
||||
if (line.StartsWith("-define:"))
|
||||
{
|
||||
string[] parts = line.Split(new[] { ':' }, 2);
|
||||
if (parts.Length == 2)
|
||||
{
|
||||
defines.Add(parts[1].Trim());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
others.Add(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重新写入csc.rsp文件
|
||||
/// </summary>
|
||||
private static void WriteRspFile(HashSet<string> defines, List<string> others)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
if (others != null && others.Count > 0)
|
||||
{
|
||||
others.ForEach(o => sb.AppendLine(o));
|
||||
}
|
||||
|
||||
if (defines != null && defines.Count > 0)
|
||||
{
|
||||
foreach (string define in defines)
|
||||
{
|
||||
sb.AppendLine($"-define:{define}");
|
||||
}
|
||||
}
|
||||
|
||||
File.WriteAllText(RspFilePath, sb.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/YooAsset/Editor/Assembly/RspGenerator.cs.meta
Normal file
11
Assets/YooAsset/Editor/Assembly/RspGenerator.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2662e1d33b1eea469695b68d18b1739
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -15,6 +15,7 @@ namespace YooAsset.Editor
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace YooAsset.Editor
|
||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace YooAsset.Editor
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 忽略的文件类型
|
||||
/// </summary>
|
||||
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -37,7 +37,9 @@ namespace YooAsset
|
||||
string url;
|
||||
|
||||
// 获取对应平台的URL地址
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR_OSX
|
||||
url = StringUtility.Format("file://{0}", path);
|
||||
#elif UNITY_EDITOR
|
||||
url = StringUtility.Format("file:///{0}", path);
|
||||
#elif UNITY_WEBGL
|
||||
url = path;
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 内置资源清单目录
|
||||
/// </summary>
|
||||
internal class DefaultBuildinFileCatalog : ScriptableObject
|
||||
[Serializable]
|
||||
internal class DefaultBuildinFileCatalog
|
||||
{
|
||||
[Serializable]
|
||||
public class FileWrapper
|
||||
|
||||
@@ -338,8 +338,8 @@ namespace YooAsset
|
||||
}
|
||||
public string GetCatalogFileLoadPath()
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
|
||||
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
|
||||
string fileName = DefaultBuildinFileSystemDefine.BuildinCatalogFileName;
|
||||
return PathUtility.Combine(YooAssetSettingsData.GetRequestYooDefaultBuildinRoot(), PackageName, fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -5,22 +5,16 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class DefaultBuildinFileSystemBuild : UnityEditor.Build.IPreprocessBuildWithReport
|
||||
public class DefaultBuildinFileSystemBuild
|
||||
{
|
||||
public int callbackOrder { get { return 0; } }
|
||||
|
||||
/// <summary>
|
||||
/// 在构建应用程序前自动生成内置资源目录文件。
|
||||
/// 原理:搜索StreamingAssets目录下的所有资源文件,然后将这些文件信息写入文件,并存储在Resources目录下。
|
||||
/// 输出包裹的内置资源目录文件
|
||||
/// </summary>
|
||||
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
||||
/// <exception cref="System.Exception"></exception>
|
||||
public static void ExportBuildinCatalogFile()
|
||||
{
|
||||
YooLogger.Log("Begin to create catalog file !");
|
||||
|
||||
string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
|
||||
if (UnityEditor.AssetDatabase.DeleteAsset(savePath))
|
||||
UnityEditor.AssetDatabase.Refresh();
|
||||
|
||||
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||||
if (rootDirectory.Exists == false)
|
||||
@@ -87,7 +81,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
// 创建内置清单实例
|
||||
var buildinFileCatalog = ScriptableObject.CreateInstance<DefaultBuildinFileCatalog>();
|
||||
var buildinFileCatalog = new DefaultBuildinFileCatalog();
|
||||
buildinFileCatalog.PackageName = packageName;
|
||||
buildinFileCatalog.PackageVersion = packageVersion;
|
||||
|
||||
@@ -111,6 +105,8 @@ namespace YooAsset
|
||||
continue;
|
||||
if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
|
||||
continue;
|
||||
if (fileInfo.Name == DefaultBuildinFileSystemDefine.BuildinCatalogFileName)
|
||||
continue;
|
||||
|
||||
string fileName = fileInfo.Name;
|
||||
if (fileMapping.TryGetValue(fileName, out string bundleGUID))
|
||||
@@ -125,18 +121,13 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
// 创建输出目录
|
||||
string fullPath = YooAssetSettingsData.GetYooResourcesFullPath();
|
||||
string fullPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||
string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
|
||||
FileUtility.CreateFileDirectory(saveFilePath);
|
||||
|
||||
// 创建输出文件
|
||||
UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath);
|
||||
UnityEditor.EditorUtility.SetDirty(buildinFileCatalog);
|
||||
#if UNITY_2019
|
||||
UnityEditor.AssetDatabase.SaveAssets();
|
||||
#else
|
||||
UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog);
|
||||
#endif
|
||||
File.WriteAllText(saveFilePath, JsonUtility.ToJson(buildinFileCatalog, false));
|
||||
UnityEditor.AssetDatabase.Refresh();
|
||||
|
||||
Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
|
||||
return true;
|
||||
|
||||
@@ -6,6 +6,6 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 内置清单文件名称
|
||||
/// </summary>
|
||||
public const string BuildinCatalogFileName = "BuildinCatalog.asset";
|
||||
public const string BuildinCatalogFileName = "BuildinCatalog.json";
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -8,9 +9,11 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
LoadCatalog,
|
||||
WaitForRequest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private UnityWebRequest _request;
|
||||
private readonly DefaultBuildinFileSystem _fileSystem;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
@@ -28,12 +31,39 @@ namespace YooAsset
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
||||
|
||||
if (_steps == ESteps.LoadCatalog)
|
||||
{
|
||||
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
||||
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
|
||||
_request = UnityWebRequest.Get(catalogFilePath);
|
||||
_request.SendWebRequest();
|
||||
_steps = ESteps.WaitForRequest;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.WaitForRequest)
|
||||
{
|
||||
// 等待请求完成
|
||||
if (!_request.isDone)
|
||||
return;
|
||||
|
||||
if (_request.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
_request.Dispose();
|
||||
_request = null;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load catalog file: {_request.error}";
|
||||
return;
|
||||
}
|
||||
|
||||
// 解析 JSON
|
||||
string jsonText = _request.downloadHandler.text;
|
||||
var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonText);
|
||||
if (catalog == null)
|
||||
{
|
||||
_request.Dispose();
|
||||
_request = null;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load catalog file : {catalogFilePath}";
|
||||
@@ -42,6 +72,8 @@ namespace YooAsset
|
||||
|
||||
if (catalog.PackageName != _fileSystem.PackageName)
|
||||
{
|
||||
_request.Dispose();
|
||||
_request = null;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
|
||||
@@ -55,6 +87,8 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
|
||||
_request.Dispose();
|
||||
_request = null;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
|
||||
@@ -85,15 +85,22 @@ namespace YooAsset
|
||||
|
||||
// 创建验证元素类
|
||||
string fileRootPath = chidDirectory.FullName;
|
||||
string dataFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleDataFileName}";
|
||||
string infoFilePath = $"{fileRootPath}/{ DefaultCacheFileSystemDefine.BundleInfoFileName}";
|
||||
string dataFilePath = $"{fileRootPath}/{DefaultCacheFileSystemDefine.BundleDataFileName}";
|
||||
string infoFilePath = $"{fileRootPath}/{DefaultCacheFileSystemDefine.BundleInfoFileName}";
|
||||
|
||||
// 存储的数据文件追加文件格式
|
||||
if (_fileSystem.AppendFileExtension)
|
||||
{
|
||||
string dataFileExtension = FindDataFileExtension(chidDirectory);
|
||||
if (string.IsNullOrEmpty(dataFileExtension) == false)
|
||||
if (string.IsNullOrEmpty(dataFileExtension))
|
||||
{
|
||||
//注意:覆盖安装的情况下,缓存文件可能会没有后缀格式,需要删除重新下载!
|
||||
dataFilePath = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
dataFilePath += dataFileExtension;
|
||||
}
|
||||
}
|
||||
|
||||
var element = new VerifyFileElement(_fileSystem.PackageName, bundleGUID, fileRootPath, dataFilePath, infoFilePath);
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@@ -12,9 +13,11 @@ namespace YooAsset
|
||||
{
|
||||
None,
|
||||
LoadCatalog,
|
||||
WaitForRequest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private UnityWebRequest _request;
|
||||
private readonly DefaultWebServerFileSystem _fileSystem;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
@@ -36,12 +39,39 @@ namespace YooAsset
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
||||
|
||||
if (_steps == ESteps.LoadCatalog)
|
||||
{
|
||||
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
||||
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
|
||||
_request = UnityWebRequest.Get(catalogFilePath);
|
||||
_request.SendWebRequest();
|
||||
_steps = ESteps.WaitForRequest;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.WaitForRequest)
|
||||
{
|
||||
// 等待请求完成
|
||||
if (!_request.isDone)
|
||||
return;
|
||||
|
||||
if (_request.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
_request.Dispose();
|
||||
_request = null;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load web server catalog file: {_request.error}";
|
||||
return;
|
||||
}
|
||||
|
||||
// 解析 JSON
|
||||
string jsonText = _request.downloadHandler.text;
|
||||
var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonText);
|
||||
if (catalog == null)
|
||||
{
|
||||
_request.Dispose();
|
||||
_request = null;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load web server catalog file : {catalogFilePath}";
|
||||
@@ -50,6 +80,8 @@ namespace YooAsset
|
||||
|
||||
if (catalog.PackageName != _fileSystem.PackageName)
|
||||
{
|
||||
_request.Dispose();
|
||||
_request = null;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Web server catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
|
||||
@@ -64,6 +96,8 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}");
|
||||
_request.Dispose();
|
||||
_request = null;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
|
||||
@@ -83,6 +83,6 @@ namespace YooAsset
|
||||
/// 文件系统初始化参数列表
|
||||
/// 注意:列表最后一个元素作为主文件系统!
|
||||
/// </summary>
|
||||
public List<FileSystemParameters> FileSystemParameterList;
|
||||
public readonly List<FileSystemParameters> FileSystemParameterList = new List<FileSystemParameters>();
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,16 @@ namespace YooAsset
|
||||
{
|
||||
public class AssetInfo
|
||||
{
|
||||
internal enum ELoadMethod
|
||||
{
|
||||
None = 0,
|
||||
LoadAsset,
|
||||
LoadSubAssets,
|
||||
LoadAllAssets,
|
||||
LoadScene,
|
||||
LoadRawFile,
|
||||
}
|
||||
|
||||
private readonly PackageAsset _packageAsset;
|
||||
private string _providerGUID;
|
||||
|
||||
@@ -21,6 +31,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string Error { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载方法
|
||||
/// </summary>
|
||||
internal ELoadMethod LoadMethod;
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象
|
||||
/// </summary>
|
||||
|
||||
@@ -174,7 +174,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源依赖列表
|
||||
/// 获取依赖列表
|
||||
/// 注意:传入的资源对象一定合法有效!
|
||||
/// </summary>
|
||||
public PackageBundle[] GetAllDependencies(PackageAsset packageAsset)
|
||||
@@ -188,6 +188,21 @@ namespace YooAsset
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取依赖列表
|
||||
/// 注意:传入的资源包对象一定合法有效!
|
||||
/// </summary>
|
||||
public PackageBundle[] GetAllDependencies(PackageBundle packageBundle)
|
||||
{
|
||||
List<PackageBundle> result = new List<PackageBundle>(packageBundle.DependBundleIDs.Length);
|
||||
foreach (var dependID in packageBundle.DependBundleIDs)
|
||||
{
|
||||
var dependBundle = GetMainPackageBundle(dependID);
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试获取包裹的资源
|
||||
/// </summary>
|
||||
|
||||
@@ -176,7 +176,17 @@ namespace YooAsset
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
|
||||
PackageBundle[] depends;
|
||||
if (assetInfo.LoadMethod == AssetInfo.ELoadMethod.LoadAllAssets)
|
||||
{
|
||||
var mainBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
|
||||
depends = ActiveManifest.GetAllDependencies(mainBundle);
|
||||
}
|
||||
else
|
||||
{
|
||||
depends = ActiveManifest.GetAllDependencies(assetInfo.Asset);
|
||||
}
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
|
||||
@@ -610,6 +610,7 @@ namespace YooAsset
|
||||
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
|
||||
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
|
||||
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
|
||||
if (waitForAsyncComplete)
|
||||
@@ -720,6 +721,7 @@ namespace YooAsset
|
||||
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
|
||||
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
@@ -829,6 +831,7 @@ namespace YooAsset
|
||||
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
|
||||
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
@@ -938,6 +941,7 @@ namespace YooAsset
|
||||
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
|
||||
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
|
||||
@@ -220,6 +220,26 @@ namespace YooAsset
|
||||
else
|
||||
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
|
||||
}
|
||||
|
||||
internal static string GetRequestYooDefaultBuildinRoot()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
||||
return GetRequestStreamingAssetsPath();
|
||||
else
|
||||
return PathUtility.Combine(GetRequestStreamingAssetsPath(), Setting.DefaultYooFolderName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取UnityWebRequest StreamingAssets的路径 (OSX and iOS 需要加 file://)
|
||||
/// </summary>
|
||||
internal static string GetRequestStreamingAssetsPath()
|
||||
{
|
||||
#if UNITY_STANDALONE_OSX || UNITY_IOS
|
||||
return $"file://{Application.streamingAssetsPath}";
|
||||
#else
|
||||
return Application.streamingAssetsPath;
|
||||
#endif
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,10 @@ namespace YooAsset
|
||||
{
|
||||
if (_assetBundle != null)
|
||||
{
|
||||
_assetBundle.TTUnload(true);
|
||||
if (_packageBundle.Encrypted)
|
||||
_assetBundle.Unload(true);
|
||||
else
|
||||
_assetBundle.TTUnload(true);
|
||||
}
|
||||
}
|
||||
public override string GetBundleFilePath()
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace YooAsset
|
||||
private readonly IFileSystem _fileSystem;
|
||||
private readonly PackageBundle _packageBundle;
|
||||
private readonly AssetBundle _assetBundle;
|
||||
|
||||
|
||||
public WXAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
@@ -23,7 +23,10 @@ namespace YooAsset
|
||||
{
|
||||
if (_assetBundle != null)
|
||||
{
|
||||
_assetBundle.WXUnload(true);
|
||||
if (_packageBundle.Encrypted)
|
||||
_assetBundle.Unload(true);
|
||||
else
|
||||
_assetBundle.WXUnload(true);
|
||||
}
|
||||
}
|
||||
public override string GetBundleFilePath()
|
||||
|
||||
@@ -3,9 +3,6 @@ using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.U2D;
|
||||
using UnityEngine.TestTools;
|
||||
using NUnit.Framework;
|
||||
using YooAsset;
|
||||
|
||||
@@ -231,6 +228,7 @@ public class WebFileStreamDecryption : IWebDecryptionServices
|
||||
{
|
||||
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
|
||||
{
|
||||
/*
|
||||
byte[] copyData = new byte[fileInfo.FileData.Length];
|
||||
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
|
||||
|
||||
@@ -242,5 +240,15 @@ public class WebFileStreamDecryption : IWebDecryptionServices
|
||||
WebDecryptResult decryptResult = new WebDecryptResult();
|
||||
decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
|
||||
return decryptResult;
|
||||
*/
|
||||
|
||||
for (int i = 0; i < fileInfo.FileData.Length; i++)
|
||||
{
|
||||
fileInfo.FileData[i] ^= BundleStream.KEY;
|
||||
}
|
||||
|
||||
WebDecryptResult decryptResult = new WebDecryptResult();
|
||||
decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
|
||||
return decryptResult;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user