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2 Commits

Author SHA1 Message Date
MichaelO
278fca667e Merge 0b4f6d6639 into 6155256fb6 2025-03-14 15:05:11 +08:00
MichaelO
0b4f6d6639 Updated to use StreamingAssets to request BuildinCatalog.json 2025-03-12 19:07:41 +08:00
35 changed files with 232 additions and 484 deletions

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@@ -2,17 +2,6 @@
All notable changes to this package will be documented in this file.
## [2.3.6] - 2025-03-25
### Improvements
- 构建管线新增了TaskCreateCatalog任务节点。
- 内置文件系统的catalog文件现在存储在streammingAssets目录下。
### Fixed
- (#486) 修复了微信小游戏文件系统调用ClearUnusedBundleFiles时候的异常。
## [2.3.5-preview] - 2025-03-14
### Fixed

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@@ -1,23 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateCatalog
{
/// <summary>
/// 生成内置资源记录文件
/// </summary>
internal void CreateCatalogFile(BuildParametersContext buildParametersContext)
{
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(buildPackageName, buildinRootDirectory);
// 刷新目录
AssetDatabase.Refresh();
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 2d2c835e5e40ca34d93480587c8125df
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -30,7 +30,7 @@ namespace YooAsset.Editor
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = ManifestDefine.FileVersion;
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;

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@@ -15,6 +15,7 @@ namespace YooAsset.Editor
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
}
}
}

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@@ -1,20 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 8fe3d00b03dc9c64a96b7acfdf99b54c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -36,7 +36,6 @@ namespace YooAsset.Editor
new TaskCreateReport_BBP(),
new TaskCreatePackage_BBP(),
new TaskCopyBuildinFiles_BBP(),
new TaskCreateCatalog_BBP()
};
return pipeline;
}

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@@ -16,6 +16,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
}
}
}

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@@ -1,20 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_RFBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 563771ecaff17ee498b5fda7c1132e62
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -38,7 +38,6 @@ namespace YooAsset.Editor
new TaskCreateReport_RFBP(),
new TaskCreatePackage_RFBP(),
new TaskCopyBuildinFiles_RFBP(),
new TaskCreateCatalog_RFBP()
};
return pipeline;
}

View File

@@ -15,6 +15,7 @@ namespace YooAsset.Editor
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
DefaultBuildinFileSystemBuild.ExportBuildinCatalogFile();
}
}
}

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@@ -1,20 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_SBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: d8241b1eb8e22874b84d279dae9bbd1b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -36,7 +36,6 @@ namespace YooAsset.Editor
new TaskCreateReport_SBP(),
new TaskCreatePackage_SBP(),
new TaskCopyBuildinFiles_SBP(),
new TaskCreateCatalog_SBP()
};
return pipeline;
}

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@@ -1,21 +0,0 @@

namespace YooAsset
{
internal class CatalogDefine
{
/// <summary>
/// 文件极限大小100MB
/// </summary>
public const int FileMaxSize = 104857600;
/// <summary>
/// 文件头标记
/// </summary>
public const uint FileSign = 0x133C5EE;
/// <summary>
/// 文件格式版本
/// </summary>
public const string FileVersion = "1.0.0";
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: c6be7b8be0b51784997c959b370193e9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,102 +0,0 @@
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal static class CatalogTools
{
/// <summary>
/// 序列化JSON文件
/// </summary>
public static void SerializeToJson(string savePath, DefaultBuildinFileCatalog catalog)
{
string json = JsonUtility.ToJson(catalog, true);
FileUtility.WriteAllText(savePath, json);
}
/// <summary>
/// 反序列化JSON文件
/// </summary>
public static DefaultBuildinFileCatalog DeserializeFromJson(string jsonContent)
{
return JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonContent);
}
/// <summary>
/// 序列化(二进制文件)
/// </summary>
public static void SerializeToBinary(string savePath, DefaultBuildinFileCatalog catalog)
{
using (FileStream fs = new FileStream(savePath, FileMode.Create))
{
// 创建缓存器
BufferWriter buffer = new BufferWriter(CatalogDefine.FileMaxSize);
// 写入文件标记
buffer.WriteUInt32(CatalogDefine.FileSign);
// 写入文件版本
buffer.WriteUTF8(CatalogDefine.FileVersion);
// 写入文件头信息
buffer.WriteUTF8(catalog.PackageName);
buffer.WriteUTF8(catalog.PackageVersion);
// 写入资源包列表
buffer.WriteInt32(catalog.Wrappers.Count);
for (int i = 0; i < catalog.Wrappers.Count; i++)
{
var fileWrapper = catalog.Wrappers[i];
buffer.WriteUTF8(fileWrapper.BundleGUID);
buffer.WriteUTF8(fileWrapper.FileName);
}
// 写入文件流
buffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 反序列化(二进制文件)
/// </summary>
public static DefaultBuildinFileCatalog DeserializeFromBinary(byte[] binaryData)
{
// 创建缓存器
BufferReader buffer = new BufferReader(binaryData);
// 读取文件标记
uint fileSign = buffer.ReadUInt32();
if (fileSign != CatalogDefine.FileSign)
throw new Exception("Invalid catalog file !");
// 读取文件版本
string fileVersion = buffer.ReadUTF8();
if (fileVersion != CatalogDefine.FileVersion)
throw new Exception($"The catalog file version are not compatible : {fileVersion} != {CatalogDefine.FileVersion}");
DefaultBuildinFileCatalog catalog = new DefaultBuildinFileCatalog();
{
// 读取文件头信息
catalog.FileVersion = fileVersion;
catalog.PackageName = buffer.ReadUTF8();
catalog.PackageVersion = buffer.ReadUTF8();
// 读取资源包列表
int fileCount = buffer.ReadInt32();
catalog.Wrappers = new List<DefaultBuildinFileCatalog.FileWrapper>(fileCount);
for (int i = 0; i < fileCount; i++)
{
var fileWrapper = new DefaultBuildinFileCatalog.FileWrapper();
fileWrapper.BundleGUID = buffer.ReadUTF8();
fileWrapper.FileName = buffer.ReadUTF8();
catalog.Wrappers.Add(fileWrapper);
}
}
return catalog;
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: cf87ffe3b3de69942ac16640a330dd37
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,5 +1,4 @@
using System;
using System.IO;
using System.Collections.Generic;
namespace YooAsset
@@ -15,12 +14,13 @@ namespace YooAsset
{
public string BundleGUID;
public string FileName;
}
/// <summary>
/// 文件版本
/// </summary>
public string FileVersion;
public FileWrapper(string bundleGUID, string fileName)
{
BundleGUID = bundleGUID;
FileName = fileName;
}
}
/// <summary>
/// 包裹名称

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@@ -336,9 +336,10 @@ namespace YooAsset
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(_packageRoot, fileName);
}
public string GetCatalogBinaryFileLoadPath()
public string GetCatalogFileLoadPath()
{
return PathUtility.Combine(_packageRoot, DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName);
string fileName = DefaultBuildinFileSystemDefine.BuildinCatalogFileName;
return PathUtility.Combine(YooAssetSettingsData.GetRequestYooDefaultBuildinRoot(), PackageName, fileName);
}
/// <summary>

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@@ -5,15 +5,13 @@ using UnityEngine;
namespace YooAsset
{
public class DefaultBuildinFileSystemBuild : UnityEditor.Build.IPreprocessBuildWithReport
public class DefaultBuildinFileSystemBuild
{
public int callbackOrder { get { return 0; } }
/// <summary>
/// 在构建应用程序前自动生成内置资源目录文件
/// 原理搜索StreamingAssets目录下的所有资源文件然后将这些文件信息写入文件并存储在Resources目录下。
/// 输出包裹的内置资源目录文件
/// </summary>
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
/// <exception cref="System.Exception"></exception>
public static void ExportBuildinCatalogFile()
{
YooLogger.Log("Begin to create catalog file !");
@@ -84,24 +82,9 @@ namespace YooAsset
// 创建内置清单实例
var buildinFileCatalog = new DefaultBuildinFileCatalog();
buildinFileCatalog.FileVersion = CatalogDefine.FileVersion;
buildinFileCatalog.PackageName = packageName;
buildinFileCatalog.PackageVersion = packageVersion;
// 创建白名单查询集合
HashSet<string> whiteFileList = new HashSet<string>
{
"link.xml",
"buildlogtep.json",
$"{packageName}.version",
$"{packageName}_{packageVersion}.bytes",
$"{packageName}_{packageVersion}.hash",
$"{packageName}_{packageVersion}.json",
$"{packageName}_{packageVersion}.report",
DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName,
DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName
};
// 记录所有内置资源文件
DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory);
FileInfo[] fileInfos = rootDirectory.GetFiles();
@@ -110,15 +93,25 @@ namespace YooAsset
if (fileInfo.Extension == ".meta")
continue;
if (whiteFileList.Contains(fileInfo.Name))
if (fileInfo.Name == "link.xml" || fileInfo.Name == "buildlogtep.json")
continue;
if (fileInfo.Name == $"{packageName}.version")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.bytes")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.hash")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.json")
continue;
if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
continue;
if (fileInfo.Name == DefaultBuildinFileSystemDefine.BuildinCatalogFileName)
continue;
string fileName = fileInfo.Name;
if (fileMapping.TryGetValue(fileName, out string bundleGUID))
{
var wrapper = new DefaultBuildinFileCatalog.FileWrapper();
wrapper.BundleGUID = bundleGUID;
wrapper.FileName = fileName;
var wrapper = new DefaultBuildinFileCatalog.FileWrapper(bundleGUID, fileName);
buildinFileCatalog.Wrappers.Add(wrapper);
}
else
@@ -127,20 +120,16 @@ namespace YooAsset
}
}
// 创建输出文件
string jsonFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName}";
if (File.Exists(jsonFilePath))
File.Delete(jsonFilePath);
CatalogTools.SerializeToJson(jsonFilePath, buildinFileCatalog);
// 创建输出目录
string fullPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
FileUtility.CreateFileDirectory(saveFilePath);
// 创建输出文件
string binaryFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName}";
if (File.Exists(binaryFilePath))
File.Delete(binaryFilePath);
CatalogTools.SerializeToBinary(binaryFilePath, buildinFileCatalog);
File.WriteAllText(saveFilePath, JsonUtility.ToJson(buildinFileCatalog, false));
UnityEditor.AssetDatabase.Refresh();
Debug.Log($"Succeed to save buildin file catalog : {binaryFilePath}");
Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
return true;
}
}

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@@ -4,13 +4,8 @@ namespace YooAsset
internal class DefaultBuildinFileSystemDefine
{
/// <summary>
/// 内置清单JSON文件名称
/// 内置清单文件名称
/// </summary>
public const string BuildinCatalogJsonFileName = "BuildinCatalog.json";
/// <summary>
/// 内置清单二进制文件名称
/// </summary>
public const string BuildinCatalogBinaryFileName = "BuildinCatalog.bytes";
public const string BuildinCatalogFileName = "BuildinCatalog.json";
}
}

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@@ -1,4 +1,5 @@
using System;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
@@ -7,84 +8,89 @@ namespace YooAsset
private enum ESteps
{
None,
RequestData,
LoadCatalog,
WaitForRequest,
Done,
}
private UnityWebRequest _request;
private readonly DefaultBuildinFileSystem _fileSystem;
private UnityWebDataRequestOperation _webDataRequestOp;
private ESteps _steps = ESteps.None;
internal LoadBuildinCatalogFileOperation(DefaultBuildinFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalStart()
{
_steps = ESteps.RequestData;
_steps = ESteps.LoadCatalog;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestData)
{
if (_webDataRequestOp == null)
{
string filePath = _fileSystem.GetCatalogBinaryFileLoadPath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}
_webDataRequestOp.UpdateOperation();
if (_webDataRequestOp.IsDone == false)
return;
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadCatalog;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webDataRequestOp.Error;
}
}
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
if (_steps == ESteps.LoadCatalog)
{
try
{
var catalog = CatalogTools.DeserializeFromBinary(_webDataRequestOp.Result);
if (catalog.PackageName != _fileSystem.PackageName)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
return;
}
_request = UnityWebRequest.Get(catalogFilePath);
_request.SendWebRequest();
_steps = ESteps.WaitForRequest;
return;
}
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
if (_steps == ESteps.WaitForRequest)
{
// 等待请求完成
if (!_request.isDone)
return;
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (Exception e)
if (_request.result != UnityWebRequest.Result.Success)
{
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load catalog file : {e.Message}";
Error = $"Failed to load catalog file: {_request.error}";
return;
}
// 解析 JSON
string jsonText = _request.downloadHandler.text;
var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonText);
if (catalog == null)
{
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load catalog file : {catalogFilePath}";
return;
}
if (catalog.PackageName != _fileSystem.PackageName)
{
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
return;
}
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}

View File

@@ -198,9 +198,10 @@ namespace YooAsset
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetCatalogBinaryFileLoadPath()
public string GetCatalogFileLoadPath()
{
return PathUtility.Combine(_webPackageRoot, DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName);
string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
}
/// <summary>

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@@ -2,6 +2,8 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
@@ -10,84 +12,94 @@ namespace YooAsset
private enum ESteps
{
None,
RequestData,
LoadCatalog,
WaitForRequest,
Done,
}
private UnityWebRequest _request;
private readonly DefaultWebServerFileSystem _fileSystem;
private UnityWebDataRequestOperation _webDataRequestOp;
private ESteps _steps = ESteps.None;
/// <summary>
/// 内置清单版本
/// </summary>
public string PackageVersion { private set; get; }
internal LoadWebServerCatalogFileOperation(DefaultWebServerFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalStart()
{
_steps = ESteps.RequestData;
_steps = ESteps.LoadCatalog;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestData)
{
if (_webDataRequestOp == null)
{
string filePath = _fileSystem.GetCatalogBinaryFileLoadPath();
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_webDataRequestOp = new UnityWebDataRequestOperation(url);
_webDataRequestOp.StartOperation();
AddChildOperation(_webDataRequestOp);
}
_webDataRequestOp.UpdateOperation();
if (_webDataRequestOp.IsDone == false)
return;
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadCatalog;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webDataRequestOp.Error;
}
}
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
if (_steps == ESteps.LoadCatalog)
{
try
{
var catalog = CatalogTools.DeserializeFromBinary(_webDataRequestOp.Result);
if (catalog.PackageName != _fileSystem.PackageName)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
return;
}
_request = UnityWebRequest.Get(catalogFilePath);
_request.SendWebRequest();
_steps = ESteps.WaitForRequest;
return;
}
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultWebServerFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
if (_steps == ESteps.WaitForRequest)
{
// 等待请求完成
if (!_request.isDone)
return;
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
catch (Exception e)
if (_request.result != UnityWebRequest.Result.Success)
{
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load catalog file : {e.Message}";
Error = $"Failed to load web server catalog file: {_request.error}";
return;
}
// 解析 JSON
string jsonText = _request.downloadHandler.text;
var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonText);
if (catalog == null)
{
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load web server catalog file : {catalogFilePath}";
return;
}
if (catalog.PackageName != _fileSystem.PackageName)
{
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Web server catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
return;
}
PackageVersion = catalog.PackageVersion;
foreach (var wrapper in catalog.Wrappers)
{
var fileWrapper = new DefaultWebServerFileSystem.FileWrapper(wrapper.FileName);
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
}
YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}");
_request.Dispose();
_request = null;
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}

View File

@@ -1,21 +0,0 @@

namespace YooAsset
{
public class ManifestDefine
{
/// <summary>
/// 文件极限大小100MB
/// </summary>
public const int FileMaxSize = 104857600;
/// <summary>
/// 文件头标记
/// </summary>
public const uint FileSign = 0x594F4F;
/// <summary>
/// 文件格式版本
/// </summary>
public const string FileVersion = "2.3.1";
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 3282b72521a19144292a482e50ba0429
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,6 +8,7 @@ namespace YooAsset
{
internal static class ManifestTools
{
#if UNITY_EDITOR
/// <summary>
/// 序列化JSON文件
/// </summary>
@@ -25,10 +26,10 @@ namespace YooAsset
using (FileStream fs = new FileStream(savePath, FileMode.Create))
{
// 创建缓存器
BufferWriter buffer = new BufferWriter(ManifestDefine.FileMaxSize);
BufferWriter buffer = new BufferWriter(YooAssetSettings.ManifestFileMaxSize);
// 写入文件标记
buffer.WriteUInt32(ManifestDefine.FileSign);
buffer.WriteUInt32(YooAssetSettings.ManifestFileSign);
// 写入文件版本
buffer.WriteUTF8(manifest.FileVersion);
@@ -96,13 +97,13 @@ namespace YooAsset
// 读取文件标记
uint fileSign = buffer.ReadUInt32();
if (fileSign != ManifestDefine.FileSign)
if (fileSign != YooAssetSettings.ManifestFileSign)
throw new Exception("Invalid manifest file !");
// 读取文件版本
string fileVersion = buffer.ReadUTF8();
if (fileVersion != ManifestDefine.FileVersion)
throw new Exception($"The manifest file version are not compatible : {fileVersion} != {ManifestDefine.FileVersion}");
if (fileVersion != YooAssetSettings.ManifestFileVersion)
throw new Exception($"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.ManifestFileVersion}");
PackageManifest manifest = new PackageManifest();
{
@@ -159,7 +160,7 @@ namespace YooAsset
InitManifest(manifest);
return manifest;
}
#endif
#region
public static void InitManifest(PackageManifest manifest)

View File

@@ -57,7 +57,7 @@ namespace YooAsset
// 读取文件标记
uint fileSign = _buffer.ReadUInt32();
if (fileSign != ManifestDefine.FileSign)
if (fileSign != YooAssetSettings.ManifestFileSign)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
@@ -67,11 +67,11 @@ namespace YooAsset
// 读取文件版本
string fileVersion = _buffer.ReadUTF8();
if (fileVersion != ManifestDefine.FileVersion)
if (fileVersion != YooAssetSettings.ManifestFileVersion)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The manifest file version are not compatible : {fileVersion} != {ManifestDefine.FileVersion}";
Error = $"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.ManifestFileVersion}";
return;
}

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@@ -16,6 +16,22 @@ namespace YooAsset
public string PackageManifestPrefix = string.Empty;
/// <summary>
/// 清单文件头标记
/// </summary>
public const uint ManifestFileSign = 0x594F4F;
/// <summary>
/// 清单文件极限大小100MB
/// </summary>
public const int ManifestFileMaxSize = 104857600;
/// <summary>
/// 清单文件格式版本
/// </summary>
public const string ManifestFileVersion = "2.3.1";
/// <summary>
/// 构建输出文件夹名称
/// </summary>

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@@ -106,6 +106,28 @@ namespace YooAsset
}
#region
/// <summary>
/// 获取YOO的Resources目录的加载路径
/// </summary>
internal static string GetYooResourcesLoadPath(string packageName, string fileName)
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return PathUtility.Combine(packageName, fileName);
else
return PathUtility.Combine(Setting.DefaultYooFolderName, packageName, fileName);
}
/// <summary>
/// 获取YOO的Resources目录的全路径
/// </summary>
internal static string GetYooResourcesFullPath()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return $"Assets/Resources";
else
return $"Assets/Resources/{Setting.DefaultYooFolderName}";
}
/// <summary>
/// 获取YOO的编辑器下缓存文件根目录
/// </summary>
@@ -198,6 +220,26 @@ namespace YooAsset
else
return PathUtility.Combine(Application.streamingAssetsPath, Setting.DefaultYooFolderName);
}
internal static string GetRequestYooDefaultBuildinRoot()
{
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
return GetRequestStreamingAssetsPath();
else
return PathUtility.Combine(GetRequestStreamingAssetsPath(), Setting.DefaultYooFolderName);
}
/// <summary>
/// 获取UnityWebRequest StreamingAssets的路径 (OSX and iOS 需要加 file://)
/// </summary>
internal static string GetRequestStreamingAssetsPath()
{
#if UNITY_STANDALONE_OSX || UNITY_IOS
return $"file://{Application.streamingAssetsPath}";
#else
return Application.streamingAssetsPath;
#endif
}
#endregion
}
}

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@@ -17,7 +17,7 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
private readonly WechatFileSystem _fileSystem;
private readonly PackageManifest _manifest;
private List<string> _unusedCacheFiles = new List<string>(1000);
private List<string> _unusedCacheFiles;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;

View File

@@ -1,7 +1,7 @@
{
"name": "com.tuyoogame.yooasset",
"displayName": "YooAsset",
"version": "2.3.6",
"version": "2.3.5-preview",
"unity": "2019.4",
"description": "unity3d resources management system.",
"author": {