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@@ -2,6 +2,57 @@
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All notable changes to this package will be documented in this file.
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## [2.3.18] - 2025-12-04
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### Fixed
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- (#676) 修复了UniTask扩展包的编译报错。
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- (#684) 修复了资源配置窗口Group列表数量过多的时候,添加和删除按钮会变小的问题。
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- (#700) [**严重**] 修复了小游戏扩展库的下载器再失败后重试逻辑不起效的问题。
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### Added
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- (#683) 新增了内置文件系统类初始化参数:UNPACK_FILE_SYSTEM_ROOT
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```csharp
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class FileSystemParametersDefine
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{
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// 指定解压文件的根目录
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public const string UNPACK_FILE_SYSTEM_ROOT = "UNPACK_FILE_SYSTEM_ROOT";
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}
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```
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- (#682) 原生文件构建管线新增构建参数:IncludePathInHash
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```csharp
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class RawFileBuildParameters : BuildParameters
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{
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/// <summary>
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/// 文件哈希值计算包含路径信息
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/// </summary>
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public bool IncludePathInHash = false;
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}
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```
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- (#671) 新增扩展工具,可以生成空的包裹内置资源目录文件。
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```csharp
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public class CreateEmptyCatalogWindow : EditorWindow
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```
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- (#694) 新增资源清理方式:ClearBundleFilesByLocations
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```csharp
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public enum EFileClearMode
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{
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/// <summary>
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/// 清理指定地址的文件
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/// 说明:需要指定参数,可选:string, string[], List<string>
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/// </summary>
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ClearBundleFilesByLocations,
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}
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```
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## [2.3.17] - 2025-10-30
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**非常重要**:修复了#627优化导致的资源清单CRC值为空的问题。
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@@ -16,10 +67,6 @@ All notable changes to this package will be documented in this file.
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影响范围:所有版本!
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### Improvements
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- 重构并统一了资源清单的反序列化逻辑。
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### Fixed
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- (#645) 修复了着色器变种收集工具,在极端情况下变种收集不完整的问题。
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@@ -29,6 +76,7 @@ All notable changes to this package will be documented in this file.
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### Improvements
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- 重构并统一了资源清单的反序列化逻辑。
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- (#650) 解决互相依赖的资源包无法卸载的问题。需要开启宏定义:YOOASSET_EXPERIMENTAL
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- (#655) 优化了初始化的时候,缓存文件搜索效率。安卓平台性能提升1倍,IOS平台性能提升3倍。
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@@ -120,7 +120,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 生成空的包裹内置自由目录文件
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/// 生成空的包裹内置资源目录文件
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/// </summary>
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public static bool CreateEmptyCatalogFile(string packageName, string packageVersion, string outputPath)
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{
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@@ -73,8 +73,10 @@ namespace YooAsset
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/// <summary>
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/// 自定义参数:初始化的时候缓存文件校验最大并发数
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/// 默认值:32(推荐范围 1-128)
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/// 说明:过大的值可能导致线程池任务过多,影响系统稳定性
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/// </summary>
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public int FileVerifyMaxConcurrency { private set; get; } = int.MaxValue;
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public int FileVerifyMaxConcurrency { private set; get; } = 32;
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/// <summary>
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/// 自定义参数:数据文件追加文件格式
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@@ -88,13 +90,17 @@ namespace YooAsset
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/// <summary>
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/// 自定义参数:最大并发连接数
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/// 默认值:10(推荐范围 1-32)
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/// 说明:过大的并发数可能被服务器限流,也会增加本地资源消耗
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/// </summary>
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public int DownloadMaxConcurrency { private set; get; } = int.MaxValue;
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public int DownloadMaxConcurrency { private set; get; } = 10;
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/// <summary>
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/// 自定义参数:每帧发起的最大请求数
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/// 默认值:5(推荐范围 1-10)
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/// 说明:避免单帧发起过多请求导致卡顿
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/// </summary>
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public int DownloadMaxRequestPerFrame { private set; get; } = int.MaxValue;
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public int DownloadMaxRequestPerFrame { private set; get; } = 5;
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/// <summary>
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/// 自定义参数:下载任务的看门狗机制监控时间
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@@ -242,7 +248,14 @@ namespace YooAsset
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else if (name == FileSystemParametersDefine.FILE_VERIFY_MAX_CONCURRENCY)
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{
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int convertValue = Convert.ToInt32(value);
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FileVerifyMaxConcurrency = Mathf.Clamp(convertValue, 1, int.MaxValue);
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if (convertValue > 256)
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{
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YooLogger.Warning($"FILE_VERIFY_MAX_CONCURRENCY value {convertValue} is too large, clamped to 256. Recommended range: 1 - 128.");
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}
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// 限制在合理范围内:1-256
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// 超过 256 的并发数对于文件验证来说没有意义,反而会增加线程池压力
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FileVerifyMaxConcurrency = Mathf.Clamp(convertValue, 1, 256);
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}
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else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
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{
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@@ -255,12 +268,22 @@ namespace YooAsset
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else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY)
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{
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int convertValue = Convert.ToInt32(value);
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DownloadMaxConcurrency = Mathf.Clamp(convertValue, 1, int.MaxValue);
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if (convertValue > 64)
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{
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YooLogger.Warning($"DOWNLOAD_MAX_CONCURRENCY value {convertValue} is too large, clamped to 64. Recommended range: 1 - 32.");
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}
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DownloadMaxConcurrency = Mathf.Clamp(convertValue, 1, 64);
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}
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else if (name == FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME)
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{
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int convertValue = Convert.ToInt32(value);
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DownloadMaxRequestPerFrame = Mathf.Clamp(convertValue, 1, int.MaxValue);
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if (convertValue > 20)
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{
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YooLogger.Warning($"DOWNLOAD_MAX_REQUEST_PER_FRAME value {convertValue} is too large, clamped to 20. Recommended range: 1 - 10.");
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}
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DownloadMaxRequestPerFrame = Mathf.Clamp(convertValue, 1, 20);
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}
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else if (name == FileSystemParametersDefine.DOWNLOAD_WATCH_DOG_TIME)
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{
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@@ -188,11 +188,19 @@ namespace YooAsset
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// 结束记录
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DebugEndRecording();
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//注意:如果完成回调内发生异常,会导致Task无限期等待
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_callback?.Invoke(this);
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if (_taskCompletionSource != null)
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_taskCompletionSource.TrySetResult(null);
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try
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{
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_callback?.Invoke(this);
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}
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catch (Exception ex)
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{
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YooLogger.Error($"Exception in completion callback: {ex}");
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}
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finally
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{
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if (_taskCompletionSource != null)
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_taskCompletionSource.TrySetResult(null);
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}
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}
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}
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@@ -269,6 +269,7 @@ namespace YooAsset
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if (_resManager.UseWeakReferenceHandle)
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{
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// TODO 高危风险:如果移除弱引用失败,会导致资源永远无法释放。
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if (RemoveWeakReference(handle) == false)
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throw new System.Exception("Should never get here !");
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}
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@@ -335,11 +336,18 @@ namespace YooAsset
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List<WeakReference<HandleBase>> tempers = _weakReferences.ToList();
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foreach (var weakRef in tempers)
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{
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if (weakRef.TryGetTarget(out HandleBase target))
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if (weakRef.TryGetTarget(out HandleBase handle))
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{
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if (target.IsValid)
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if (handle.IsValid)
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{
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target.InvokeCallback();
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try
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{
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handle.InvokeCallback();
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}
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catch (Exception ex)
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{
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YooLogger.Error($"Exception in completion callback: {ex}");
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}
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}
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}
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}
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@@ -351,7 +359,14 @@ namespace YooAsset
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{
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if (handle.IsValid)
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{
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handle.InvokeCallback();
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try
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{
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handle.InvokeCallback();
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}
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catch (Exception ex)
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{
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YooLogger.Error($"Exception in completion callback: {ex}");
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}
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}
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}
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}
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@@ -1,7 +1,7 @@
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{
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"name": "com.tuyoogame.yooasset",
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"displayName": "YooAsset",
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"version": "2.3.17",
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"version": "2.3.18",
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"unity": "2019.4",
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"description": "unity3d resources management system.",
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"author": {
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