mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-28 19:48:47 +00:00
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5 Commits
e3a12ef361
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090e4f4b15
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090e4f4b15 | ||
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53163a75ae | ||
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97fe3b0681 | ||
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d401086fd1 |
@@ -2,11 +2,12 @@
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|||||||
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All notable changes to this package will be documented in this file.
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All notable changes to this package will be documented in this file.
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## [2.3.11] - 2025-06-30
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## [2.3.12] - 2025-07-01
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### Improvements
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### Improvements
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||||||
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- 优化了同步接口导致的资源拷贝和资源验证性能开销高的现象。
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- 优化了同步接口导致的资源拷贝和资源验证性能开销高的现象。
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||||||
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- 微信小游戏和抖音小游戏支持资源清单加密。
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### Fixed
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### Fixed
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||||||
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@@ -126,7 +126,7 @@ namespace YooAsset
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public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
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public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
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{
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{
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// 注意:业务层的解压下载器会依赖内置文件系统的下载方法
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// 注意:业务层的解压下载器会依赖内置文件系统的下载方法
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options.LocalFilePath = GetBuildinFileLoadPath(bundle);
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options.ImportFilePath = GetBuildinFileLoadPath(bundle);
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return _unpackFileSystem.DownloadFileAsync(bundle, options);
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return _unpackFileSystem.DownloadFileAsync(bundle, options);
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}
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}
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public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
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public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
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@@ -82,15 +82,31 @@ namespace YooAsset
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return oldDownloader;
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return oldDownloader;
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}
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}
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||||||
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|
||||||
// 创建新的下载器
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// 获取下载地址
|
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DefaultDownloadFileOperation newDownloader;
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if (string.IsNullOrEmpty(options.ImportFilePath))
|
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if (string.IsNullOrEmpty(options.LocalFilePath))
|
|
||||||
{
|
{
|
||||||
// 远端下载地址
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// 注意:如果是解压文件系统类,这里会返回本地内置文件的下载路径
|
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options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(bundle.FileName);
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options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(bundle.FileName);
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options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(bundle.FileName);
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options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||||
|
}
|
||||||
|
else
|
||||||
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{
|
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// 注意:把本地导入文件路径转换为下载器请求地址
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options.MainURL = DownloadSystemHelper.ConvertToWWWPath(options.ImportFilePath);
|
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options.FallbackURL = options.MainURL;
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}
|
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// 创建新的下载器
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// 创建新的下载器
|
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DefaultDownloadFileOperation newDownloader;
|
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bool isRequestLocalFile = DownloadSystemHelper.IsRequestLocalFile(options.MainURL);
|
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|
if (isRequestLocalFile)
|
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{
|
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newDownloader = new DownloadLocalFileOperation(_fileSystem, bundle, options);
|
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AddChildOperation(newDownloader);
|
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|
_downloaders.Add(bundle.BundleGUID, newDownloader);
|
||||||
|
}
|
||||||
|
else
|
||||||
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{
|
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if (bundle.FileSize >= _fileSystem.ResumeDownloadMinimumSize)
|
if (bundle.FileSize >= _fileSystem.ResumeDownloadMinimumSize)
|
||||||
{
|
{
|
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newDownloader = new DownloadResumeFileOperation(_fileSystem, bundle, options);
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newDownloader = new DownloadResumeFileOperation(_fileSystem, bundle, options);
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@@ -104,18 +120,6 @@ namespace YooAsset
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_downloaders.Add(bundle.BundleGUID, newDownloader);
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_downloaders.Add(bundle.BundleGUID, newDownloader);
|
||||||
}
|
}
|
||||||
}
|
}
|
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else
|
|
||||||
{
|
|
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// 注意:把本地文件路径指定为可下载地址
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|
||||||
options.MainURL = DownloadSystemHelper.ConvertToWWWPath(options.LocalFilePath);
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|
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options.FallbackURL = options.MainURL;
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|
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|
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// 创建新的下载器
|
|
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newDownloader = new DownloadLocalFileOperation(_fileSystem, bundle, options);
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|
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AddChildOperation(newDownloader);
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|
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_downloaders.Add(bundle.BundleGUID, newDownloader);
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|
||||||
}
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|
||||||
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|
||||||
return newDownloader;
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return newDownloader;
|
||||||
}
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}
|
||||||
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|
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|
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@@ -159,9 +159,12 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
if (ExecuteWhileDone())
|
if (ExecuteWhileDone())
|
||||||
{
|
{
|
||||||
//TODO 同步加载失败
|
//TODO 尝试同步加载远端的资源文件失败
|
||||||
if (Status == EOperationStatus.Failed)
|
if (Status == EOperationStatus.Failed)
|
||||||
|
{
|
||||||
YooLogger.Error($"Try load bundle {Bundle.BundleName} from remote !");
|
YooLogger.Error($"Try load bundle {Bundle.BundleName} from remote !");
|
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YooLogger.Error($"The load remote bundle url : {_requestURL}");
|
||||||
|
}
|
||||||
|
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -177,9 +177,12 @@ namespace YooAsset
|
|||||||
{
|
{
|
||||||
if (ExecuteWhileDone())
|
if (ExecuteWhileDone())
|
||||||
{
|
{
|
||||||
//TODO 同步加载失败
|
//TODO 尝试同步加载远端的资源文件失败
|
||||||
if (Status == EOperationStatus.Failed)
|
if (Status == EOperationStatus.Failed)
|
||||||
|
{
|
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YooLogger.Error($"Try load bundle {Bundle.BundleName} from remote !");
|
YooLogger.Error($"Try load bundle {Bundle.BundleName} from remote !");
|
||||||
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YooLogger.Error($"The load remote bundle url : {_requestURL}");
|
||||||
|
}
|
||||||
|
|
||||||
_steps = ESteps.Done;
|
_steps = ESteps.Done;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ namespace YooAsset
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 拷贝的本地文件路径
|
/// 拷贝的本地文件路径
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string LocalFilePath { set; get; }
|
public string ImportFilePath { set; get; }
|
||||||
|
|
||||||
public DownloadFileOptions(int failedTryAgain, int timeout)
|
public DownloadFileOptions(int failedTryAgain, int timeout)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ namespace YooAsset
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 尝试卸载指定资源的资源包(包括依赖资源)
|
/// 尝试卸载指定资源的资源包(包括依赖资源)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
|
public void TryUnloadUnusedAsset(AssetInfo assetInfo, int loopCount)
|
||||||
{
|
{
|
||||||
if (assetInfo.IsInvalid)
|
if (assetInfo.IsInvalid)
|
||||||
{
|
{
|
||||||
@@ -68,34 +68,39 @@ namespace YooAsset
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 卸载主资源包加载器
|
while (loopCount > 0)
|
||||||
string mainBundleName = _bundleQuery.GetMainBundleName(assetInfo);
|
|
||||||
var mainLoader = TryGetBundleFileLoader(mainBundleName);
|
|
||||||
if (mainLoader != null)
|
|
||||||
{
|
{
|
||||||
mainLoader.TryDestroyProviders();
|
loopCount--;
|
||||||
if (mainLoader.CanDestroyLoader())
|
|
||||||
{
|
|
||||||
string bundleName = mainLoader.LoadBundleInfo.Bundle.BundleName;
|
|
||||||
mainLoader.DestroyLoader();
|
|
||||||
LoaderDic.Remove(bundleName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 卸载依赖资源包加载器
|
// 卸载主资源包加载器
|
||||||
string[] dependBundleNames = _bundleQuery.GetDependBundleNames(assetInfo);
|
string mainBundleName = _bundleQuery.GetMainBundleName(assetInfo);
|
||||||
foreach (var dependBundleName in dependBundleNames)
|
var mainLoader = TryGetBundleFileLoader(mainBundleName);
|
||||||
{
|
if (mainLoader != null)
|
||||||
var dependLoader = TryGetBundleFileLoader(dependBundleName);
|
|
||||||
if (dependLoader != null)
|
|
||||||
{
|
{
|
||||||
if (dependLoader.CanDestroyLoader())
|
mainLoader.TryDestroyProviders();
|
||||||
|
if (mainLoader.CanDestroyLoader())
|
||||||
{
|
{
|
||||||
string bundleName = dependLoader.LoadBundleInfo.Bundle.BundleName;
|
string bundleName = mainLoader.LoadBundleInfo.Bundle.BundleName;
|
||||||
dependLoader.DestroyLoader();
|
mainLoader.DestroyLoader();
|
||||||
LoaderDic.Remove(bundleName);
|
LoaderDic.Remove(bundleName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 卸载依赖资源包加载器
|
||||||
|
string[] dependBundleNames = _bundleQuery.GetDependBundleNames(assetInfo);
|
||||||
|
foreach (var dependBundleName in dependBundleNames)
|
||||||
|
{
|
||||||
|
var dependLoader = TryGetBundleFileLoader(dependBundleName);
|
||||||
|
if (dependLoader != null)
|
||||||
|
{
|
||||||
|
if (dependLoader.CanDestroyLoader())
|
||||||
|
{
|
||||||
|
string bundleName = dependLoader.LoadBundleInfo.Bundle.BundleName;
|
||||||
|
dependLoader.DestroyLoader();
|
||||||
|
LoaderDic.Remove(bundleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ namespace YooAsset
|
|||||||
public FSDownloadFileOperation CreateDownloader(int failedTryAgain, int timeout)
|
public FSDownloadFileOperation CreateDownloader(int failedTryAgain, int timeout)
|
||||||
{
|
{
|
||||||
DownloadFileOptions options = new DownloadFileOptions(failedTryAgain, timeout);
|
DownloadFileOptions options = new DownloadFileOptions(failedTryAgain, timeout);
|
||||||
options.LocalFilePath = _importFilePath;
|
options.ImportFilePath = _importFilePath;
|
||||||
return _fileSystem.DownloadFileAsync(Bundle, options);
|
return _fileSystem.DownloadFileAsync(Bundle, options);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -361,21 +361,21 @@ namespace YooAsset
|
|||||||
/// 资源回收
|
/// 资源回收
|
||||||
/// 说明:尝试卸载指定的资源
|
/// 说明:尝试卸载指定的资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void TryUnloadUnusedAsset(string location)
|
public void TryUnloadUnusedAsset(string location, int loopCount = 10)
|
||||||
{
|
{
|
||||||
DebugCheckInitialize();
|
DebugCheckInitialize();
|
||||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||||
_resourceManager.TryUnloadUnusedAsset(assetInfo);
|
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源回收
|
/// 资源回收
|
||||||
/// 说明:尝试卸载指定的资源
|
/// 说明:尝试卸载指定的资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
|
public void TryUnloadUnusedAsset(AssetInfo assetInfo, int loopCount = 10)
|
||||||
{
|
{
|
||||||
DebugCheckInitialize();
|
DebugCheckInitialize();
|
||||||
_resourceManager.TryUnloadUnusedAsset(assetInfo);
|
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|||||||
@@ -168,14 +168,14 @@ public class T0_InitYooAssets : IPrebuildSetup, IPostBuildCleanup
|
|||||||
collector1.CollectPath = "";
|
collector1.CollectPath = "";
|
||||||
collector1.CollectorGUID = "e082d492b9da65e499cee3495be3645d"; //TestRes3/music目录
|
collector1.CollectorGUID = "e082d492b9da65e499cee3495be3645d"; //TestRes3/music目录
|
||||||
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
|
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
|
||||||
collector1.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
|
collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
|
||||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector1);
|
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector1);
|
||||||
|
|
||||||
var collector2 = new YooAsset.Editor.AssetBundleCollector();
|
var collector2 = new YooAsset.Editor.AssetBundleCollector();
|
||||||
collector2.CollectPath = "";
|
collector2.CollectPath = "";
|
||||||
collector2.CollectorGUID = "8c5a1726d94498e4cbe30f5f510cc796"; //TestRes3/prefab目录
|
collector2.CollectorGUID = "8c5a1726d94498e4cbe30f5f510cc796"; //TestRes3/prefab目录
|
||||||
collector2.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
|
collector2.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
|
||||||
collector2.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
|
collector2.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
|
||||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector2);
|
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,9 +13,22 @@ public class TestBundleEncryption
|
|||||||
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
|
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
|
||||||
Assert.IsNotNull(package);
|
Assert.IsNotNull(package);
|
||||||
|
|
||||||
// 加载音乐播放预制体
|
// 异步加载音乐播放预制体
|
||||||
{
|
{
|
||||||
var assetHandle = package.LoadAssetAsync<GameObject>("prefab_audio");
|
var assetHandle = package.LoadAssetAsync<GameObject>("prefab_audioA");
|
||||||
|
yield return assetHandle;
|
||||||
|
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
|
||||||
|
|
||||||
|
var go = assetHandle.InstantiateSync(Vector3.zero, Quaternion.identity);
|
||||||
|
Assert.IsNotNull(go);
|
||||||
|
|
||||||
|
var audioSource = go.GetComponent<AudioSource>();
|
||||||
|
Assert.IsNotNull(audioSource.clip);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 同步加载音乐播放预制体
|
||||||
|
{
|
||||||
|
var assetHandle = package.LoadAssetSync<GameObject>("prefab_audioB");
|
||||||
yield return assetHandle;
|
yield return assetHandle;
|
||||||
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
|
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1,59 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 502e4faa60c5fc441a6a8ae9a61fbf35
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 2
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 0
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 0.5
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 1
|
||||||
|
platformSettingOverrides:
|
||||||
|
1:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 2
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 0
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 0.5
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 1
|
||||||
|
4:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 2
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 0
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 0.5
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 1
|
||||||
|
7:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 2
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 0
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 0.5
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 1
|
||||||
|
13:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 2
|
||||||
|
sampleRateSetting: 2
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 7
|
||||||
|
quality: 0.5
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 1
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -12,7 +12,7 @@ GameObject:
|
|||||||
- component: {fileID: 8364371343008149393}
|
- component: {fileID: 8364371343008149393}
|
||||||
- component: {fileID: 7423861191467597400}
|
- component: {fileID: 7423861191467597400}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: prefab_audio
|
m_Name: prefab_audioA
|
||||||
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Reference in New Issue
Block a user