using System;
namespace YooAsset
{
///
/// 模拟文件系统
///
internal class DefaultEditorFileSystem : IFileSystem
{
protected string _packageRoot;
///
/// 包裹名称
///
public string PackageName { private set; get; }
///
/// 文件根目录
///
public string FileRoot
{
get
{
return _packageRoot;
}
}
///
/// 文件数量
///
public int FileCount
{
get
{
return 0;
}
}
#region 自定义参数
///
/// 异步模拟加载最小帧数
///
public int _asyncSimulateMinFrame = 1;
///
/// 异步模拟加载最大帧数
///
public int _asyncSimulateMaxFrame = 1;
#endregion
public DefaultEditorFileSystem()
{
}
public virtual FSInitializeFileSystemOperation InitializeFileSystemAsync()
{
var operation = new DEFSInitializeOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
{
var operation = new DEFSLoadPackageManifestOperation(this, packageVersion);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSRequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
{
var operation = new DEFSRequestPackageVersionOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearAllBundleFilesOperation ClearAllBundleFilesAsync()
{
var operation = new FSClearAllBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
{
var operation = new FSClearUnusedBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param)
{
throw new System.NotImplementedException();
}
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
{
var operation = new DEFSLoadBundleOperation(this, bundle);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual void UnloadBundleFile(PackageBundle bundle, object result)
{
}
public virtual void SetParameter(string name, object value)
{
if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME)
{
_asyncSimulateMinFrame = (int)value;
}
else if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME)
{
_asyncSimulateMaxFrame = (int)value;
}
else
{
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
{
PackageName = packageName;
if (string.IsNullOrEmpty(rootDirectory))
throw new Exception($"{nameof(DefaultEditorFileSystem)} root directory is null or empty !");
// 注意:基础目录即为包裹目录
_packageRoot = rootDirectory;
}
public virtual void OnUpdate()
{
}
public virtual bool Belong(PackageBundle bundle)
{
return true;
}
public virtual bool Exists(PackageBundle bundle)
{
return true;
}
public virtual bool NeedDownload(PackageBundle bundle)
{
return false;
}
public virtual bool NeedUnpack(PackageBundle bundle)
{
return false;
}
public virtual bool NeedImport(PackageBundle bundle)
{
return false;
}
public virtual byte[] ReadFileData(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
public virtual string ReadFileText(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
#region 内部方法
public string GetEditorPackageVersionFilePath()
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetEditorPackageHashFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName);
}
public string GetEditorPackageManifestFilePath(string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
return PathUtility.Combine(FileRoot, fileName);
}
public int GetAsyncSimulateFrame()
{
if (_asyncSimulateMinFrame > _asyncSimulateMaxFrame)
{
_asyncSimulateMinFrame = _asyncSimulateMaxFrame;
}
return UnityEngine.Random.Range(_asyncSimulateMinFrame, _asyncSimulateMaxFrame + 1);
}
#endregion
}
}