using UnityEngine.Networking; using UnityEngine; namespace YooAsset { internal class UnityWebTextRequestOperation : UnityWebRequestOperation { protected enum ESteps { None, CreateRequest, Download, Done, } private UnityWebRequestAsyncOperation _requestOperation; private ESteps _steps = ESteps.None; /// /// 请求结果 /// public string Result { private set; get; } internal UnityWebTextRequestOperation(string url, int timeout = 60) : base(url, timeout) { } internal override void InternalStart() { _steps = ESteps.CreateRequest; } internal override void InternalUpdate() { if (_steps == ESteps.None || _steps == ESteps.Done) return; if (_steps == ESteps.CreateRequest) { ResetTimeout(); CreateWebRequest(); _steps = ESteps.Download; } if (_steps == ESteps.Download) { DownloadProgress = _webRequest.downloadProgress; DownloadedBytes = (long)_webRequest.downloadedBytes; Progress = _requestOperation.progress; if (_requestOperation.isDone == false) { CheckRequestTimeout(); return; } if (CheckRequestResult()) { var fileText = _webRequest.downloadHandler.text; if (string.IsNullOrEmpty(fileText)) { _steps = ESteps.Done; Status = EOperationStatus.Failed; Error = $"URL : {_requestURL} Download handler text is null or empty !"; } else { _steps = ESteps.Done; Result = fileText; Status = EOperationStatus.Succeed; } } else { _steps = ESteps.Done; Status = EOperationStatus.Failed; } // 注意:最终释放请求器 DisposeRequest(); } } private void CreateWebRequest() { _webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL); DownloadHandlerBuffer handler = new DownloadHandlerBuffer(); _webRequest.downloadHandler = handler; _webRequest.disposeDownloadHandlerOnDispose = true; _requestOperation = _webRequest.SendWebRequest(); } } }