using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
public abstract class UpdatePackageOperation : AsyncOperationBase
{
///
/// 创建包裹下载器
///
/// 同时下载的最大文件数
/// 下载失败的重试次数
public abstract PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain);
}
///
/// 编辑器下模拟运行的更新资源包裹操作
///
internal sealed class EditorPlayModeUpdatePackageOperation : UpdatePackageOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
///
/// 创建包裹下载器
///
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
{
List downloadList = new List();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
}
///
/// 离线模式的更新资源包裹操作
///
internal sealed class OfflinePlayModeUpdatePackageOperation : UpdatePackageOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
///
/// 创建包裹下载器
///
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
{
List downloadList = new List();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
}
///
/// 联机模式的更新资源包裹操作
///
internal sealed class HostPlayModeUpdatePackageOperation : UpdatePackageOperation
{
private enum ESteps
{
None,
LoadWebManifest,
CheckWebManifest,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly int _resourceVersion;
private readonly int _timeout;
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
private PatchManifest _remotePatchManifest;
internal HostPlayModeUpdatePackageOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
{
_impl = impl;
_resourceVersion = resourceVersion;
_timeout = timeout;
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.LoadWebManifest;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadWebManifest)
{
string webURL = GetPatchManifestRequestURL(YooAssetSettingsData.GetPatchManifestFileName(_resourceVersion));
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
Progress = _downloader.Progress();
if (_downloader.IsDone() == false)
return;
// Check error
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetError();
}
else
{
// 解析补丁清单
if (ParseRemotePatchManifest(_downloader.GetText()))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_downloader.URL} Error : remote patch manifest content is invalid";
}
}
_downloader.Dispose();
}
}
///
/// 创建包裹下载器
///
public override PackageDownloaderOperation CreatePackageDownloader(int downloadingMaxNumber, int failedTryAgain)
{
if (Status == EOperationStatus.Succeed)
{
List downloadList = GetDownloadList();
var operation = new PackageDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
return operation;
}
else
{
YooLogger.Error($"{nameof(UpdatePackageOperation)} status is failed !");
var operation = new PackageDownloaderOperation(null, downloadingMaxNumber, failedTryAgain);
return operation;
}
}
///
/// 获取补丁清单请求地址
///
private string GetPatchManifestRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _impl.GetPatchDownloadFallbackURL(fileName);
else
return _impl.GetPatchDownloadMainURL(fileName);
}
///
/// 解析远端请求的补丁清单
///
private bool ParseRemotePatchManifest(string content)
{
try
{
_remotePatchManifest = PatchManifest.Deserialize(content);
return true;
}
catch (Exception e)
{
YooLogger.Warning(e.ToString());
return false;
}
}
///
/// 获取下载列表
///
private List GetDownloadList()
{
List downloadList = new List(1000);
foreach (var patchBundle in _remotePatchManifest.BundleList)
{
// 忽略缓存文件
if (CacheSystem.IsCached(patchBundle))
continue;
// 忽略APP资源
// 注意:如果是APP资源并且哈希值相同,则不需要下载
if (_impl.AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
{
if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
continue;
}
downloadList.Add(patchBundle);
}
return _impl.ConvertToDownloadList(downloadList);
}
}
}