mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-31 14:08:48 +00:00
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class ScriptableBuildPipeline : IBuildPipeline
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{
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public BuildResult Run(BuildParameters buildParameters, bool enableLog)
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{
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AssetBundleBuilder builder = new AssetBundleBuilder();
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return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
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}
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/// <summary>
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/// 获取默认的构建流程
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/// </summary>
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private List<IBuildTask> GetDefaultBuildPipeline()
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{
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare_SBP(), //前期准备工作
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new TaskGetBuildMap_SBP(), //获取构建列表
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new TaskBuilding_SBP(), //开始执行构建
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new TaskVerifyBuildResult_SBP(), //验证构建结果
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new TaskUpdateBundleInfo_SBP(), //更新补丁信息
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new TaskCreateManifest_SBP(), //创建清单文件
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new TaskCreateReport_SBP(), //创建报告文件
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new TaskCreatePackage_SBP(), //制作补丁包
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new TaskCopyBuildinFiles_SBP(), //拷贝内置文件
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};
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return pipeline;
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}
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}
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} |