Files
YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs
lark 088d939346 Localize UI strings to English in editor windows
Replaced Chinese UI strings with English equivalents in various editor windows and dialogs, including AssetArtReporter, AssetArtScanner, and AssetBundleBuilder viewers. This improves accessibility for non-Chinese users and standardizes the language across the editor tools.
2025-11-11 14:43:49 +08:00

127 lines
5.8 KiB
C#

#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
[BuildPipelineAttribute(nameof(EBuildPipeline.RawFileBuildPipeline))]
internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
{
protected TemplateContainer Root;
protected TextField _buildOutputField;
protected TextField _buildVersionField;
protected PopupField<Type> _encryptionServicesField;
protected PopupField<Type> _manifestProcessServicesField;
protected PopupField<Type> _manifestRestoreServicesField;
protected EnumField _outputNameStyleField;
protected EnumField _copyBuildinFileOptionField;
protected TextField _copyBuildinFileTagsField;
protected Toggle _clearBuildCacheToggle;
protected Toggle _useAssetDependencyDBToggle;
public override void CreateView(VisualElement parent)
{
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<RawfileBuildpipelineViewer>();
if (visualAsset == null)
return;
Root = visualAsset.CloneTree();
Root.style.flexGrow = 1f;
parent.Add(Root);
// 输出目录
_buildOutputField = Root.Q<TextField>("BuildOutput");
SetBuildOutputField(_buildOutputField);
// 构建版本
_buildVersionField = Root.Q<TextField>("BuildVersion");
SetBuildVersionField(_buildVersionField);
// 加密方法
var popupContainer = Root.Q("PopupContainer");
_encryptionServicesField = CreateEncryptionServicesField(popupContainer);
_manifestProcessServicesField = CreateManifestProcessServicesField(popupContainer);
_manifestRestoreServicesField = CreateManifestRestoreServicesField(popupContainer);
// 输出文件名称样式
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
SetOutputNameStyleField(_outputNameStyleField);
// 首包文件拷贝参数
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
SetCopyBuildinFileTagsField(_copyBuildinFileTagsField);
SetCopyBuildinFileTagsVisible(_copyBuildinFileTagsField);
// 首包文件拷贝选项
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
SetCopyBuildinFileOptionField(_copyBuildinFileOptionField, _copyBuildinFileTagsField);
// 清理构建缓存
_clearBuildCacheToggle = Root.Q<Toggle>("ClearBuildCache");
SetClearBuildCacheToggle(_clearBuildCacheToggle);
// 使用资源依赖数据库
_useAssetDependencyDBToggle = Root.Q<Toggle>("UseAssetDependency");
SetUseAssetDependencyDBToggle(_useAssetDependencyDBToggle);
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
}
private void BuildButton_clicked()
{
if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] Packaging has been canceled.");
}
}
/// <summary>
/// 执行构建
/// </summary>
protected virtual void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, PipelineName);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, PipelineName);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, PipelineName);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, PipelineName);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, PipelineName);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = PipelineName.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.ManifestProcessServices = CreateManifestProcessServicesInstance();
buildParameters.ManifestRestoreServices = CreateManifestRestoreServicesInstance();
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif