Files
YooAsset/Assets/YooAsset/Runtime/FileSystem/DefaultEditorFileSystem/Operation/DEFSLoadBundleOperation.cs
何冠峰 c758aa81ff update runtime code
重构了OperationSystem的机制。从列表模式修改为链模式
2025-02-25 12:18:16 +08:00

76 lines
2.1 KiB
C#

namespace YooAsset
{
internal class DEFSLoadBundleOperation : FSLoadBundleOperation
{
protected enum ESteps
{
None,
DownloadFile,
LoadAssetBundle,
CheckResult,
Done,
}
private readonly DefaultEditorFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private int _asyncSimulateFrame;
private ESteps _steps = ESteps.None;
internal DEFSLoadBundleOperation(DefaultEditorFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalStart()
{
_steps = ESteps.DownloadFile;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.DownloadFile)
{
_asyncSimulateFrame = _fileSystem.GetAsyncSimulateFrame();
DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize;
_steps = ESteps.LoadAssetBundle;
}
if (_steps == ESteps.LoadAssetBundle)
{
if (IsWaitForAsyncComplete)
{
_steps = ESteps.CheckResult;
}
else
{
if (_asyncSimulateFrame <= 0)
_steps = ESteps.CheckResult;
else
_asyncSimulateFrame--;
}
}
if (_steps == ESteps.CheckResult)
{
_steps = ESteps.Done;
Result = new VirtualBundleResult(_fileSystem, _bundle);
Status = EOperationStatus.Succeed;
}
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
_steps = ESteps.Done;
break;
}
}
}
}
}