mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
238 lines
6.3 KiB
C#
238 lines
6.3 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace YooAsset
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{
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/// <summary>
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/// WebGL平台加载器
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/// </summary>
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internal sealed class AssetBundleWebLoader : BundleLoaderBase
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{
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private enum ESteps
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{
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None = 0,
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Download,
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CheckDownload,
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LoadCacheFile,
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CheckLoadCacheFile,
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LoadWebFile,
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CheckLoadWebFile,
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TryLoadWebFile,
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Done,
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}
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private ESteps _steps = ESteps.None;
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private float _tryTimer = 0;
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private DownloaderBase _downloader;
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private UnityWebRequest _webRequest;
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private AssetBundleCreateRequest _createRequest;
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public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
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{
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}
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/// <summary>
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/// 轮询更新
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/// </summary>
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public override void Update()
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{
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if (_steps == ESteps.Done)
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return;
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if (_steps == ESteps.None)
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{
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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{
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_steps = ESteps.Download;
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FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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{
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_steps = ESteps.LoadWebFile;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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_steps = ESteps.LoadCacheFile;
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FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
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}
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else
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{
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throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
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}
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}
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// 1. 从服务器下载
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if (_steps == ESteps.Download)
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{
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int failedTryAgain = Impl.DownloadFailedTryAgain;
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_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
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_steps = ESteps.CheckDownload;
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}
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// 2. 检测服务器下载结果
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if (_steps == ESteps.CheckDownload)
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{
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DownloadProgress = _downloader.DownloadProgress;
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DownloadedBytes = _downloader.DownloadedBytes;
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if (_downloader.IsDone() == false)
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return;
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if (_downloader.HasError())
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = _downloader.GetLastError();
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}
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else
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{
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_steps = ESteps.LoadCacheFile;
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}
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}
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// 3. 从本地缓存里加载AssetBundle
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if (_steps == ESteps.LoadCacheFile)
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{
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#if UNITY_EDITOR
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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if (System.IO.File.Exists(FileLoadPath) == false)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Not found assetBundle file : {FileLoadPath}";
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YooLogger.Error(LastError);
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return;
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}
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#endif
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// 设置下载进度
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DownloadProgress = 1f;
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DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
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// Load assetBundle file
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var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
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if (loadMethod == EBundleLoadMethod.Normal)
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{
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_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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return;
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}
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_steps = ESteps.CheckLoadCacheFile;
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}
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// 4. 检测AssetBundle加载结果
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if (_steps == ESteps.CheckLoadCacheFile)
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{
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if (_createRequest.isDone == false)
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return;
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CacheBundle = _createRequest.assetBundle;
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if (CacheBundle == null)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Failed to load AssetBundle file : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
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// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
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if (result != EVerifyResult.Succeed)
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{
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YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
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CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
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}
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}
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Succeed;
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}
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}
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// 5. 从WEB网站获取AssetBundle文件
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if (_steps == ESteps.LoadWebFile)
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{
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var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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// 6. 检测AssetBundle加载结果
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if (_steps == ESteps.CheckLoadWebFile)
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{
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DownloadProgress = _webRequest.downloadProgress;
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DownloadedBytes = _webRequest.downloadedBytes;
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if (_webRequest.isDone == false)
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return;
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#if UNITY_2020_1_OR_NEWER
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if (_webRequest.result != UnityWebRequest.Result.Success)
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#else
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if (_webRequest.isNetworkError || _webRequest.isHttpError)
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#endif
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{
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YooLogger.Warning($"Failed to get asset bundle from web : {FileLoadPath} Error : {_webRequest.error}");
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_steps = ESteps.TryLoadWebFile;
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_tryTimer = 0;
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}
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else
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{
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CacheBundle = DownloadHandlerAssetBundle.GetContent(_webRequest);
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if (CacheBundle == null)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Succeed;
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}
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}
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}
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// 7. 如果获取失败,重新尝试
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if (_steps == ESteps.TryLoadWebFile)
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{
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_tryTimer += Time.unscaledDeltaTime;
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if (_tryTimer > 1f)
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{
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_webRequest.Dispose();
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_webRequest = null;
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_steps = ESteps.LoadWebFile;
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}
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}
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}
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/// <summary>
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/// 主线程等待异步操作完毕
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/// </summary>
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public override void WaitForAsyncComplete()
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{
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if (IsDone() == false)
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{
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Status = EStatus.Failed;
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LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
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YooLogger.Error(LastError);
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}
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}
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}
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} |